History for Sandbox/MorganWick - TV Tropes (2024)

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MorganWick

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* ''VideoGame/DragonQuestII:''
** Hargon, the High Priest, is trying to destroy the world and buying time to summon the God of Descruition Malroth. Hargon's castle, the Hall of Hargon, is atop the Rendarak plateau, surrounded by mountains on all sides. There is only one way in and that's by using a specific item, the False Idol, as a key. That item is being held by Hargon's minions.\\
'''You'd Expect:''' For him to order his minions to ''destroy the only key that grants access to the plateau''. It is impossible to get there any other way!\\
'''Instead''': The item is found and it's guardians defeated. The Cave of Rendarak is opened and the heroes make their way to the final area of the game.
* ''VideoGame/DragonQuestVIII:''
** Marcello has managed to fight off possession by [[spoiler:Rhapthorne, the BigBad of the game, who's spirit is housed in the Godbird sceptre]]. Said item has immeasurable power thanks to the being within, which very much appeals to him, ambitious as he is. However... said being has managed to take over every ''other'' being it has come across.\\
'''You'd Expect:''' That Marcello would lock it away for now, and immediately dispatch men to Trodain to learn how to properly seal it's power. At that point, he could use it only when absolutely necessary.\\
'''Instead''': He decides to keep it with him at all times, confident he'll be able to resist possession indefinitely.(Oh, and disregarding trivial things like sleep) In the end, simply being confronted is enough for him to be influenced and his defeat allows him to be taken over completely.
* ''VideoGame/DragonQuestIX:''
** Serena and Corvus have been hidden away from the Gittish Empire while her father gives her a potion that he claims will restore Corvus's injuries, but actually puts him to sleep. A few minutes later, it's revealed he sold out their town so the Empire's soldiers would take its guardian in exchange for leaving Wormwood Creak alone and Serena giftwrapped Corvus for them. Serena is understandably pissed off at her father for a move like that and tries to tell Corvus the truth.\\
'''You'd Expect:''' Serena to fully explain to Corvus that her father used her to drug him and apologize.\\
'''Instead:''' She pleads for him to wake up, which, as anyone can tell you, is not a good idea since [[ShownTheirWork it takes time for the victim to fully wake up from their drugged state]].\\
'''The Result:''' The Gittish Soldiers thank Serena's father and take Corvus away, then [[YouHaveOutlivedYourUsefulness kill him after he's served his purpose]] and mortally wound Serena.\\
'''Even Worse:''' This misunderstanding makes Corvus think Serena betrayed him, [[FaceHeelTurn causing him to become evil]] and vows to destroy the mortals and Celestains alike.\\
** The Gittish Empire captures the Hero after Barbarus defeats Greygnarl with his new, improved power and imprisons them at the Gortress on Hootingham-Gore's orders. However, Goreham-Hogg believes that Hootingham made a mistake and [[MetaphoricallyTrue the Hero is not a Celestrain]]. The Gittish Soldier pipes up to try and [[CassandraTruth tell the truth]], but Goreham blows him off and orders the soldier to put the Hero to work with the other prisoners.\\
'''You'd Expect:''' Hootingham-Gore to personally come down to the Gortress and tell Goreham-Hogg that his report is accurate and even if the Hero is not a Celestrain due to [[spoiler: Corvus's attack on the Observatory]], they still have the powers of one and should be imprisoned with the other Celestrains.\\
'''Instead:''' He doesn't visit the Gortress and [[OrcusOnHisThrone just chills out at Gittingham Palace]], allowing the Hero to meet Sterling and [[FromBadToWorse when it's shown that Goreham's Gittish Symbol that Greygnarl gave them can bypass the electric barriers, they organize a prison riot]].\\
'''The Result:''' The Hero and their allies defeat Goreham-Hogg while Sterling reclaims his whistle for the Starflight Express, allowing the Hero to storm Gittingham Palace. [[LampshadeHanging Hootingham even mentions it was a bad idea to dismiss the Hero as a threat when he confronts them at the entrance to the palace]].\\
--->'''Hootingham-Gore:''' Your actions proved me hasty in dismissing you so readily, to wit your liberation of the hoodlums hoo inhabited the Gortress. [[NeverMyFault Although it is that careless toowit Goreham-Hogg hoo is most to blame]]. It was he hoo caused King Godwyn to scold us so.

to:


* ''VideoGame/DragonQuestII:''
** Hargon, the High Priest, is trying to destroy the world and buying time to summon the God of Descruition Malroth. Hargon's castle, the Hall of Hargon, is atop the Rendarak plateau, surrounded by mountains on all sides. There is only one way in and that's by using a specific item, the False Idol, as a key. That item is being held by Hargon's minions.\\
'''You'd Expect:''' For him to order his minions to ''destroy the only key that grants access to the plateau''. It is impossible to get there any other way!\\
'''Instead''': The item is found
and it's guardians defeated. The Cave of Rendarak is opened and the heroes make their way to the final area of the game.
* ''VideoGame/DragonQuestVIII:''
** Marcello has managed to fight off possession by [[spoiler:Rhapthorne, the BigBad of the game, who's spirit is housed in the Godbird sceptre]]. Said item has immeasurable power thanks to the being within, which very much appeals to him, ambitious
as he is. However... said being has managed to take over every ''other'' being it has come across.\\
'''You'd Expect:''' That Marcello would lock it away for now, and immediately dispatch men to Trodain to learn how to properly seal it's power. At that point, he could use it only when absolutely necessary.\\
'''Instead''': He decides to keep it with him at all times, confident he'll be able to resist possession indefinitely.(Oh, and disregarding trivial things like sleep) In the end, simply being confronted is enough for him to be influenced and his defeat allows him to be taken over completely.
* ''VideoGame/DragonQuestIX:''
** Serena and Corvus have been hidden away from the Gittish Empire while her father gives her a potion that he claims will restore Corvus's injuries, but actually puts him to sleep. A few minutes later, it's revealed he sold out their town so the Empire's soldiers would take its guardian in exchange for leaving Wormwood Creak alone and Serena giftwrapped Corvus for them. Serena is understandably pissed off at her father for a move like that and tries to tell Corvus the truth.
\\
'''You'd Expect:''' Serena to fully explain to Corvus that her father used her to drug him and apologize.\\
'''Instead:''' She pleads for him to wake up, which, as anyone can tell you, is not a good idea since [[ShownTheirWork it takes time for the victim to fully wake up from their drugged state]].\\
'''The Result:''' The Gittish Soldiers thank Serena's father and take Corvus away, then [[YouHaveOutlivedYourUsefulness kill him after he's served his purpose]] and mortally wound Serena.\\
'''Even Worse:''' This misunderstanding makes Corvus think Serena betrayed him, [[FaceHeelTurn causing him to become evil]] and vows to destroy the mortals and Celestains alike.\\
** The Gittish Empire captures the Hero after Barbarus defeats Greygnarl with his new, improved power and imprisons them at the Gortress on Hootingham-Gore's orders. However, Goreham-Hogg believes that Hootingham made a mistake and [[MetaphoricallyTrue the Hero is not a Celestrain]]. The Gittish Soldier pipes up to try and [[CassandraTruth tell the truth]], but Goreham blows him off and orders the soldier to put the Hero to work with the other prisoners.\\
'''You'd Expect:''' Hootingham-Gore to personally come down to the Gortress and tell Goreham-Hogg that his report is accurate and even if the Hero is not a Celestrain due to [[spoiler: Corvus's attack on the Observatory]], they still have the powers of one and should be imprisoned with the other Celestrains.\\
'''Instead:''' He doesn't visit the Gortress and [[OrcusOnHisThrone just chills out at Gittingham Palace]], allowing the Hero to meet Sterling and [[FromBadToWorse when it's shown that Goreham's Gittish Symbol that Greygnarl gave them can bypass the electric barriers, they organize a prison riot]].\\
'''The Result:''' The Hero and their allies defeat Goreham-Hogg while Sterling reclaims his whistle for the Starflight Express, allowing the Hero to storm Gittingham Palace. [[LampshadeHanging Hootingham even mentions it was a bad idea to dismiss the Hero as a threat when he confronts them at the entrance to the palace]].\\
--->'''Hootingham-Gore:''' Your actions proved me hasty in dismissing you so readily, to wit your liberation of the hoodlums hoo inhabited the Gortress. [[NeverMyFault Although it is that careless toowit Goreham-Hogg hoo is most to blame]]. It was he hoo caused King Godwyn to scold us so.

MorganWick

Changed: 5602

Removed: 9304

Aug 2nd 2022 at 10:05:52 PM

Is there an issue? Send a MessageReason:

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Changed line(s) 1,64 (click to see context) from:


* ''WhatAnIdiot/AceAttorney''
====
* ''VisualNovel/ACourtesanOfRome'': Arin plans to kill Tribune Gnaeus Rufus at night, by posing as one of his escorts.\\
'''You'd Expect''': She would come up with a plan that would look like Rufus died in an accident, without her being spotted in the crime scene.\\
'''Instead''': She either poisons him or stabs him, and doesn't even think about where to go after the deed is done.\\
'''Result''': Security finds her next to Rufus' corpse (if she chooses to stab him, he has visible stab wounds in his chest) and Syphax is forced to take the blame to save her.
* ''VisualNovel/DokiDokiBlueSkies'':
** In Yuri's route, [[spoiler:MC visits Yuri in a graveyard, where she has flower petals near her shoe and talks about what her parents did and were in the past]].\\
'''You'd Expect:''' [[spoiler:MC to ask if someone close to Yuri died]].\\
'''Instead:''' [[spoiler:He doesn't put two and two together until he first catches Yuri cutting herself.]]\\
'''Result:''' [[spoiler:Yuri has significantly less time to be willing to get help with her grief]].
** On Valentine's Day in Natsuki's route, [[spoiler:Sayori barges into her best friend MC's house while Natsuki is gone, despite the day being meant to be special for MC and Natsuki.]]\\
'''You'd Expect:''' [[spoiler:MC to gently tell Sayori off and say she can visit tomorrow.]]\\
'''Instead:''' [[spoiler:He can't bring himself to do anything about it.]]\\
'''Result:''' [[spoiler:Natsuki finds them and feels cheated out of her quality time with her boyfriend]].
* ''VisualNovel/DokiDokiLiteratureClub'': The main character has just found out that [[spoiler:Sayori suffers from depression]] on the day right before the festival, and has either [[spoiler:confessed his love to her or told her that she was his dearest friend]]. On Monday morning, the main character notices that [[spoiler:Sayori]] isn't awake, [[spoiler:despite the fact that she has always walked to school with him]]. This can be quite a red flag right there. \\
'''You'd Expect:''' The main character to head to her house and [[spoiler:see why she isn't awake and responding]].\\
'''Instead:''' The main character heads straight to school and sees Monika in the classroom. He even calls [[spoiler:Sayori]] a "dummy" for sleeping in too much as well. Only after some [[spoiler:ominous hinting from Monika and and a suicide note in the form of a poem]], the main character decides to rush to [[spoiler:Sayori's house]] to see what's wrong.\\
'''Result:''' [[spoiler:Sayori succeeds in killing herself because of Monika, and even worse, during a later scene with Monika, she says that Sayori was struggling (or her survival instincts were kicking in) and had second thoughts about killing herself (she hung herself, but there's blood on her hands, indicating that she tried to free herself), meaning that if the player decided to go there much earlier, he could've tried to save her himself]].
* ''VisualNovel/FateStayNight'':
** During the Heaven's Feel route, Sakura has had her internal mana eating parasite activated, causing a race against time to kill Zouken before he can screw with her head and turn him to his side. The plan is highly contingent on Sakura's state of mind staying intact.\\
'''You'd Expect''' Shirou and Rider would go out of their way to clear up Sakura's very obvious doubts and insecurities and pay more attention to what she says. Tohsaka could emphasize their family bonds. Or something. But not be a total {{jerkass}}.\\
'''Instead''' Rider hides from Shirou and Tohsaka and doesn't explain how Sakura is feeling. Shirou tunes out when Sakura tries to tell him important things, and doesn't really mention that he loves her and his reaction to Tohsaka does not mean he likes her more than Sakura. Tohsaka goes out of her way to belittle her and deride Sakura's worthlessness and willpower after the game explicitly stated her will cannot be broken by people she distrusts. Well, it had to go downhill somehow, and an IdiotPlot is better than mass DiabolusExMachina.
** In the backstory the Einzbern family got sick of being unable to win the Grail.\\
'''You'd Expect''': They would look for a really strong Servant to fight for them or look for someone really good to fight for them, both of which were things they would eventually try much later.\\
'''Instead''': In the Third War they decided to summon what they ''thought'' was [[spoiler:an actual mythological god of evil]]. Not only does it turn out that [[spoiler:he's actually an incredibly weak Servant closer to an average human]] it also means that [[spoiler:when he's killed and absorbed into the Grail his wish to actually be that god results in the corruption of the Grail]] and ultimately causes many of the later tragedies in the Fourth and Fifth wars as well as [[spoiler:almost ending humanity in one route]]. How the Einzberns ever thought it could go well, let alone better than their later plans, is a mystery.
* ''VisualNovel/HighwayBlossoms'': In Las Vegas, Marina encounters the Trio by chance, and Mariah challenges her to a card game, with the treasure at stake.\\
'''You'd Expect''': Marina to realize that 1)she's no good at poker, 2)Mariah is obviously up to something, and 3)that the Trio don't have anything equivalent in value to the treasure.\\
'''Instead''': She takes the bait.\\
'''The Result''': Marina ends up losing her half of the treasure, and Amber has to win it back.
* In the RaisingSim ''VisualNovel/LongLiveTheQueen'', at times entrepreneurs come to your castle to ask you to fund their new great ideas, such as a printing press or field hospital. The money they are asking for is minimal compared to the state budget.\\
'''You'd Expect:''' the protagonist princess gladly to fund such obvious benefits, pushing her kingdom into the Age of Enlightenment.\\
'''Instead:''' she doesn't get what the fuss is about (sample quote: "wouldn't putting sick people together just make them die faster?") and send the innovator away empty-handed. (Granted, you can avoid this by investing heavily in economics or health training, but these have far from obvious benefits early on in the game before the choice comes up.)
** Elodie, as Crown Princess, is fourteen years old and has spent her time at a boarding school until her mother's death, which means she is immediately the ruler of Nova and has one year before she comes of age to have her official coronation.\\
'''You'd Expect:''' Elodie to be allowed to consult advisers or her father for important decisions, because she can't possibly learn everything she needs to know in a year, especially so soon after the sudden death of her mother.\\
'''Instead:''' She is forced to decide everything herself with only a basic education under her belt, with no input from [[AdultsAreUseless her father]] or anyone else, while the rest of the nobility is openly trying to sabotage her rule if she doesn't perform perfectly.
* ''VisualNovel/MyHaremHeavenIsYandereHell'':
** [[spoiler:Kudou]]'s sister-figure, Sayuri's mental illness has escalated to the point where she kidnaps an innocent boy and restrains him for days on the basis of her delusions about "demons".\\
'''You'd Expect''': That Kudou would expose Sayuri's crimes and get her professional help. Her family has more than enough money to pay for it, to say nothing of the hoard of evidence that [[spoiler:Kudou]] has free access to- especially given [[spoiler:Kudou's authority in the police force]].\\
'''Instead''': He does nothing. Because he thinks that rehabilitating Sayuri would mean he didn't ''believe'' in her enough and/or that he doubted her ability to ever regain sanity. So he plays along with her delusions entirely.
* ''VisualNovel/MyCandyLove'':
** In "Chemical Reactions", Ms. Delanay is about to have the class begin a science experiment when she gets interrupted by Mr. Faraize. Faraize states that the Principal would like to speak to her about her transfer papers.\\
'''You would expect:''' Ms. Delanay to instruct the class to not touch the chemicals and equipment while she's gone, maybe even get Mr. Faraize to oversee her students while she's away.\\
'''Instead:''' She puts two students in charge and tells the class to continue on with the experiment before leaving the group of teenagers unattended.\\
'''As a result:''' The students immediately begin talking with one another, and while some of them do try to follow the instructions, most don't. Amber in particular heats up a chemical so much it explodes, releasing toxic fumes. Even though Ms. Delanay is back by then, it's too little too late and the firefighting department has to be called in.
* ''VisualNovel/RootLetter'': In the "Cursed Letter" route, Yukari Ishigami believes that killing Max will dispel the titular curse, and attempts to stab him, only to nearly fall off a cliff and be saved by [[SaveTheVillain Max grabbing her]].\\
'''You'd Expect:''' Her to wait until Max pulls her up on safe ground, ''then'' stab him.\\
'''Instead:''' She tries to stab Max as he is pulling her up, predictably causing him to let go and her to [[DisneyVillainDeath plunge to her doom]]. Even if she managed to hit him, it would have only killed them both.
* ''VisualNovel/ShinraiBrokenBeyondDespair'': At the end of the game, it's revealed that Hiro tried to ask Kamen out while he was already in a relationship with Momoko.\\
'''You'd Expect''': That even if Hiro didn't know that Kamen [[spoiler:is a lesbian]], he'd realize that she'd have more than a few issues with him A)being willing to cheat on his girlfriend, and B)callously hurting her best friend.\\
'''Instead''': He asks her out and continues pursuing her despite her obvious disgust. He was only saved by the fact that Momoko refused to believe Kamen, but he pushed his luck too far when he sent messages to Kamen's cell phone, [[spoiler:and when Momoko read them, it was the last straw that drove her to murder him]].
* ''VisualNovel/SteinsGate'': A lot of the first half of the series is Okabe being stupid and not properly communicating anything:
** Okabe has just done a D-Mail experiment and nobody remembers it happened.\\
'''You'd Expect:''' Okabe to realize that the D-Mail worked and the past has changed, and inform everyone about it like he did after Moeka's D-Mail.\\
'''Instead:''' He doesn't tell anyone and continues to question everything strange, not thinking that it might have something to do with a D-Mail that was sent, nor does he ever bother to ask anyone if the D-Mail worked, even though the intended purpose of sending them is to test it.
** Okabe has been acting strange, rambling about something not being right, and not like his other chuunibyou rants. It's very similar to when he told them that Moeka had sent a D-Mail.\\
'''You'd Expect:''' Someone to realize that maybe Okabe has sent a D-Mail and to ask him about it.\\
'''Instead:''' Nobody thinks to do this, and instead blame it on the heat or his usual chuuni rants.
** Okabe has been going on a little rant about how Lukako [[spoiler:is a guy]].\\
'''You'd Expect:''' Okabe to figure out that [[spoiler:Lukako's D-mail to change his gender worked, and that's the reason everyone is acting strange, especially when one considers that both Mayuri, who's a close friend of Lukako, and Lukako herself are saying that she is a girl]].\\
'''Instead:''' He gets the bright idea to [[spoiler:confirm that Lukako is a male by [[CrotchGrabSexCheck grabbing her genitalia]]]]. Needless to say, this isn't the best decision.
** Okabe goes to [[spoiler:Moeka's apartment]] to [[spoiler:undo the D-mails and retrieve the IBN 500 back using her phone]].\\
'''You'd Expect:''' Okabe should plan carefully about going inside her apartment, since he already knows that [[spoiler:Moeka]] is well-trained in combat and would be armed with a gun in advance or able to kick his ass with martial arts as [[spoiler:she's a Rounder]].\\
'''Instead:''' Okabe goes straight into [[spoiler:her apartment]] without thinking. [[spoiler:Fortunately, Moeka is sitting in the corner on her phone messaging to FB desperately, not even bothering to spot him coming in, and remains submissive as he's able to snatch the phone from her hand. She couldn't brandish her gun to threaten him and just couldn't fight back.]]

to:


* ''WhatAnIdiot/AceAttorney''
====
* ''VisualNovel/ACourtesanOfRome'': Arin plans
to kill Tribune Gnaeus Rufus at night, by posing as one of his escorts.\\
'''You'd Expect''': She would come up with a plan that would look like Rufus died in an accident, without her being spotted in the crime scene.\\
'''Instead''': She either poisons him or stabs him, and doesn't even think about where to go after the deed is done.\\
'''Result''': Security finds her next to Rufus' corpse (if she chooses to stab him, he has visible stab wounds in his chest) and Syphax is forced to take the blame to save her.
* ''VisualNovel/DokiDokiBlueSkies'':
** In Yuri's route, [[spoiler:MC visits Yuri in a graveyard, where she has flower petals near her shoe and talks about what her parents did and were in the past]].
\\
'''You'd Expect:''' [[spoiler:MC to ask if someone close to Yuri died]].\\
'''Instead:''' [[spoiler:He doesn't put two and two together until he first catches Yuri cutting herself.]]\\
'''Result:''' [[spoiler:Yuri has significantly less
time to be willing to get help with her grief]].
** On Valentine's Day in Natsuki's route, [[spoiler:Sayori barges into her best friend MC's house while Natsuki is gone, despite
the day being meant to be special for MC and Natsuki.]]\\
'''You'd Expect:''' [[spoiler:MC to gently tell Sayori off and say she can visit tomorrow.]]\\
'''Instead:''' [[spoiler:He can't bring himself to do anything about it.]]\\
'''Result:''' [[spoiler:Natsuki finds them and feels cheated out of her quality time with her boyfriend]].
* ''VisualNovel/DokiDokiLiteratureClub'': The main character has just found out that [[spoiler:Sayori suffers
from depression]] on the day right before the festival, and has either [[spoiler:confessed his love to her or told her that she was his dearest friend]]. On Monday morning, the main character notices that [[spoiler:Sayori]] isn't awake, [[spoiler:despite the fact that she has always walked to school with him]]. This can be quite a red flag right there. \\
'''You'd Expect:''' The main character to head to her house and [[spoiler:see why she isn't awake and responding]].
\\
'''Instead:''' The main character heads straight to school and sees Monika in the classroom. He even calls [[spoiler:Sayori]] a "dummy" for sleeping in too much as well. Only after some [[spoiler:ominous hinting from Monika and and a suicide note in the form of a poem]], the main character decides to rush to [[spoiler:Sayori's house]] to see what's wrong.\\
'''Result:''' [[spoiler:Sayori succeeds in killing herself because of Monika, and even worse, during a later scene with Monika, she says that Sayori was struggling (or her survival instincts were kicking in) and had second thoughts about killing herself (she hung herself, but there's blood on her hands, indicating that she tried to free herself), meaning that if the player decided to go there much earlier, he could've tried to save her himself]].
* ''VisualNovel/FateStayNight'':
** During the Heaven's Feel route, Sakura has had her internal mana eating parasite activated,
causing a race against time to kill Zouken before he can screw with her head and turn him to his side. The plan is highly contingent on Sakura's state of mind staying intact.\\
'''You'd Expect''' Shirou and Rider would go out of their way to clear up Sakura's very obvious doubts and insecurities and pay more attention to what she says. Tohsaka could emphasize their family bonds. Or something. But not be a total {{jerkass}}.\\
'''Instead''' Rider hides from Shirou and Tohsaka and doesn't explain how Sakura is feeling. Shirou tunes out when Sakura tries to tell him important things, and doesn't really mention that he loves her and his reaction to Tohsaka does not mean he likes her more than Sakura. Tohsaka goes out of her way to belittle her and deride Sakura's worthlessness and willpower after the game explicitly stated her will cannot be broken by people she distrusts. Well, it had to go downhill somehow, and an IdiotPlot is better than mass DiabolusExMachina.
** In the backstory the Einzbern family got sick of being unable to win the Grail.
\\
'''You'd Expect''': They would look for a really strong Servant to fight for them or look for someone really good to fight for them, both of which were things they would eventually try much later.\\
'''Instead''': In the Third War they decided to summon what they ''thought'' was [[spoiler:an actual mythological god of evil]]. Not only does it turn out that [[spoiler:he's actually an incredibly weak Servant closer to an average human]] it also means that [[spoiler:when he's killed and absorbed into the Grail his wish to actually be that god results in the corruption of the Grail]] and ultimately causes many of the later tragedies in the Fourth and Fifth wars as well as [[spoiler:almost ending humanity in one route]]. How the Einzberns ever thought it could go well, let alone better than their later plans, is a mystery.
* ''VisualNovel/HighwayBlossoms'': In Las Vegas, Marina encounters
the Trio by chance, and Mariah challenges her to a card game, with the treasure at stake.\\
'''You'd Expect''': Marina to realize that 1)she's no good at poker, 2)Mariah is obviously up to something, and 3)that the Trio don't have anything equivalent in value to the treasure.\\
'''Instead''': She takes the bait.\\
'''The Result''': Marina ends up losing her half
of the treasure, and Amber has to win it back.
* In
the RaisingSim ''VisualNovel/LongLiveTheQueen'', at times entrepreneurs come to your castle to ask you to fund their new great ideas, such as a printing press or field hospital. The money they are asking for is minimal compared to the state budget.\\
'''You'd Expect:''' the protagonist princess gladly to fund such obvious benefits, pushing her kingdom into the Age of Enlightenment.\\
'''Instead:''' she doesn't get what the fuss is about (sample quote: "wouldn't putting sick people together just make them die faster?") and send the innovator away empty-handed. (Granted, you can avoid this by investing heavily in economics or health training, but these have far from obvious benefits early on in the game before the choice comes up.)
** Elodie, as Crown Princess, is fourteen years old and has spent her time at a boarding school until her mother's death, which means she is immediately the ruler of Nova and has one year before she comes of age to have her official coronation.\\
'''You'd Expect:''' Elodie to be allowed to consult advisers or her father for important decisions, because she can't possibly learn everything she needs to know in a year, especially so soon after the sudden death of her mother.\\
'''Instead:''' She is forced to decide everything herself with only a basic education under her belt, with no input from [[AdultsAreUseless her father]] or anyone else, while the rest of the nobility is openly trying to sabotage her rule if she doesn't perform perfectly.
* ''VisualNovel/MyHaremHeavenIsYandereHell'':
** [[spoiler:Kudou]]'s sister-figure, Sayuri's mental illness has escalated to the point where she kidnaps an innocent boy and restrains him for days on the basis of her delusions about "demons".\\
'''You'd Expect''': That Kudou would expose Sayuri's crimes and get her professional help. Her family has more than enough money to pay for it, to say nothing of the hoard of evidence
that [[spoiler:Kudou]] has free access to- especially given [[spoiler:Kudou's authority in the police force]].\\
'''Instead''': He does nothing. Because he thinks that rehabilitating Sayuri would mean he didn't ''believe'' in her enough and/or that he doubted her ability to ever regain sanity. So he plays along with her delusions entirely.
* ''VisualNovel/MyCandyLove'':
** In "Chemical Reactions", Ms. Delanay
is about to have the class begin a science experiment when she gets interrupted by Mr. Faraize. Faraize states that the Principal would like to speak to her about her transfer papers.\\
'''You would expect:''' Ms. Delanay to instruct the class to not touch the chemicals and equipment while she's gone, maybe even get Mr. Faraize to oversee her students while she's away.\\
'''Instead:''' She puts two students in charge and tells the class to continue on with the experiment before leaving the group of teenagers unattended.\\
'''As a result:''' The students immediately begin talking with one another, and while some of them do try to follow the instructions,
most don't. Amber in particular heats up a chemical so much it explodes, releasing toxic fumes. Even though Ms. Delanay is back by then, it's too little too late and the firefighting department has to be called in.
* ''VisualNovel/RootLetter'': In the "Cursed Letter" route, Yukari Ishigami believes that killing Max will dispel the titular curse, and attempts to stab him, only to nearly fall off a cliff and be saved by [[SaveTheVillain Max grabbing her]].\\
'''You'd Expect:''' Her to wait until Max pulls her up on safe ground, ''then'' stab him.\\
'''Instead:''' She tries to stab Max as he is pulling her up, predictably causing him to let go and her to [[DisneyVillainDeath plunge to her doom]]. Even if she managed to hit him, it would have only killed them both.
* ''VisualNovel/ShinraiBrokenBeyondDespair'': At the end of the game, it's revealed that Hiro tried to ask Kamen out while he
was already in a relationship with Momoko.\\
'''You'd Expect''': That even if Hiro didn't know that Kamen [[spoiler:is a lesbian]], he'd realize that she'd have more than a few issues with him A)being willing
to cheat on his girlfriend, and B)callously hurting her best friend.\\
'''Instead''': He asks her out and continues pursuing her despite her obvious disgust. He was only saved by the fact that Momoko refused to believe Kamen, but he pushed his luck too far when he sent messages to Kamen's cell phone, [[spoiler:and when Momoko read them, it was the last straw that drove her to murder him]].
* ''VisualNovel/SteinsGate'': A lot of the first half of the series is Okabe being stupid and not properly communicating anything:
** Okabe has just done a D-Mail experiment and nobody remembers it happened.\\
'''You'd Expect:''' Okabe to realize that the D-Mail worked and the past has changed, and inform everyone about it like he did after Moeka's D-Mail.\\
'''Instead:''' He doesn't tell anyone and continues to question everything strange, not thinking that it might have something to do with a D-Mail that was sent, nor does he ever bother to ask anyone if the D-Mail worked, even though the intended purpose of sending them is to test it.
** Okabe has been acting strange, rambling about something not being right, and not like his other chuunibyou rants. It's very similar to when he told them that Moeka had sent a D-Mail.\\
'''You'd Expect:''' Someone to realize that maybe Okabe has sent a D-Mail and to ask him about it.\\
'''Instead:''' Nobody thinks to do this, and instead blame it on the heat or his usual chuuni rants.
** Okabe has been going on a little rant about how Lukako [[spoiler:is a guy]].\\
'''You'd Expect:''' Okabe to figure out that [[spoiler:Lukako's D-mail to change his gender worked, and that's the reason everyone is acting strange, especially when one considers that both Mayuri, who's a close friend of Lukako, and Lukako herself are saying that she is a girl]].\\
'''Instead:''' He gets the bright idea to [[spoiler:confirm that Lukako is a male by [[CrotchGrabSexCheck grabbing her genitalia]]]]. Needless to say, this isn't the best decision.
** Okabe goes to [[spoiler:Moeka's apartment]] to [[spoiler:undo the D-mails and retrieve the IBN 500 back using her phone]].\\
'''You'd Expect:''' Okabe should plan carefully about going inside her apartment, since he already knows that [[spoiler:Moeka]] is well-trained in combat and would be armed with a gun in advance or able to kick his ass with martial arts as [[spoiler:she's a Rounder]].\\
'''Instead:''' Okabe goes straight into [[spoiler:her apartment]] without thinking. [[spoiler:Fortunately, Moeka is sitting in the corner on her phone messaging to FB desperately, not even bothering to spot him coming in, and remains submissive as he's able to snatch the phone from her hand. She couldn't brandish her gun to threaten him and just couldn't fight back.]]

MorganWick

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Changed line(s) 1,15 (click to see context) from:


** In the very beginning, Frank West confronts a number of survivors in the mall. One of them is an old lady who's looking for her lost dog. A few moments later, it finally shows up - on the other side of the barricaded doors, barking, clearly zombified.\\
'''You'd Expect:''' The lady to forget about it and keep back. The dog had been affected!\\
'''Instead:''' The lady breaks through, throws open the barricade and runs into the zombie hoard to grab her dog. The old lady is murdered and the zombies break in, killing most of the other survivors.
** [[spoiler:After being defeated by Frank]], Isabela is told to bring Carlito in for interrogation.\\
'''You'd Expect:''' That he would refuse the request or come in calmly, having his plan already in motion.\\
'''Instead:''' [[spoiler:He shoots her in anger, leaving her with an obvious wound when she next sees Frank. She stops working for Carlito after this.]] [[NiceJobFixingItVillain Way to go, Carlito]].
** Before that, Frank meets her again in the supermarket after having saved her from Steven Chapman, a psychopath, and asks her to cooperate with him.\\
'''You'd Expect''': Isabela would gladly accept this since that they first met in the entrance of Willamette Mall, and he saved her life.\\
'''Instead''': She started to yell about how it's his fault that the hometown she and Carlito lived was destroyed by the zombies. Frank doesn't even call out or ask her what the hell is she talking about, so this is a double dumb moment.
** At the Hunting Shack; a survivor named James Ramsey is trying to convince Cletus to share his stockpile of guns. Cletus is rightfully paranoid about the situation and distrustful about sharing guns with complete strangers. Cletus fires a warning shot at the ceiling and both him and Frank tell James to walk away.\\
'''You'd Expect''': James would immediately understand that Cletus is not messing around and he will leave the store with Frank to find other weapons.\\
'''Instead''': He calls Cletus' bluff by silently walking towards him, [[SarcasmMode surprisingly]], Cletus shoots him square in the chest and sends him flying out of the store. If a violent drunk is threatening you at gunpoint, the last thing you want to do is challenge them or call their bluff.
** While trying to turn off the space rider machine, Frank encounters Adam the Clown and ends up in a fight with him when the latter attacks him for trying to turn off the roller coaster. Adam explains that the machine keeps the zombies away and if Frank turns it off then the zombies will return.\\
'''You'd expect''': Frank would notice the lack of zombies around and immediately comply to Adam's demands. If Frank did have to fight Adam then he would immediately turn the roller coaster back on again so the zombies stay away\\
'''Instead''': Frank is too shocked to speak and Adam takes his silence as a rejection of his demands. After defeating Adam and rescuing Greg, he leaves it off and the zombies flood the area again.

to:


** In the very beginning, Frank West confronts a number of survivors in the mall. One of them is an old lady who's looking for her lost dog. A few moments later, it finally shows up - on the other side of the barricaded doors, barking, clearly zombified.\\
'''You'd Expect:''' The lady to forget about it and keep back. The dog had been affected!\\
'''Instead:''' The lady breaks through, throws open the barricade and runs into the zombie hoard to grab
her dog. The old lady is murdered and the zombies break in, killing most of the other survivors.
** [[spoiler:After
being defeated by Frank]], Isabela is told to bring Carlito in for interrogation.\\
'''You'd Expect:''' That he would refuse the request or come in calmly, having his plan already in motion.\\
'''Instead:''' [[spoiler:He shoots her in anger, leaving her with an obvious wound when she next sees Frank. She stops working for Carlito after this.]] [[NiceJobFixingItVillain Way to go, Carlito]].
** Before that, Frank meets her again in the supermarket after having saved her from Steven Chapman, a psychopath, and asks her to cooperate with him.\\
'''You'd Expect''': Isabela would gladly accept this since that they first met in the entrance of Willamette Mall, and he saved her life.\\
'''Instead''': She started to yell about how it's his fault that the hometown she and Carlito lived was destroyed by the zombies. Frank doesn't even call out or ask her what the hell is she talking about, so this is a double dumb moment.
** At the Hunting Shack; a survivor named James Ramsey is trying
to convince Cletus to share his stockpile of guns. Cletus is rightfully paranoid about the situation and distrustful about sharing guns with complete strangers. Cletus fires a warning shot at the ceiling and both him and Frank tell James to walk away.\\
'''You'd Expect''': James would immediately understand that Cletus is not messing around and he will leave the store with Frank to find other weapons.\\
'''Instead''': He calls Cletus' bluff by silently walking towards him, [[SarcasmMode surprisingly]], Cletus shoots him square in the chest and sends him flying out of the store. If a violent drunk is threatening you at gunpoint, the last thing you want to do is challenge them or call their bluff.
** While trying to
turn off the space rider machine, Frank encounters Adam the Clown and ends up in a fight with him when the latter attacks him for trying to turn off the roller coaster. Adam explains that the machine keeps the zombies away and if Frank turns it off then the zombies will return.\\
'''You'd expect''': Frank would notice the lack of zombies around and immediately comply to Adam's demands. If Frank did have to fight Adam then he would immediately turn the roller coaster back on again so the zombies stay away\\
'''Instead''': Frank is too shocked to speak and Adam takes his silence as a rejection of his demands. After defeating Adam and rescuing Greg, he leaves it off and the zombies flood the area again.

MorganWick

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Changed line(s) 1,11 (click to see context) from:


** [[LightIsGood Aurora]] wakes up in the strange MagicalLand of Lemuria, that has been conquered and had its light stolen by [[DarkIsEvil Umbra]], [[GodSaveUsFromTheQueen Queen of the Night]], [[CoDragons her daughters]] and their army, and is asked to restore the light. Throughout the whole of Lemuria, Aurora can find wishes hanging from bushes that each restore a small amount of HP/MP. These bushes grow back their wishes after a short period of time. They can even be found mid-battle (but take much longer to grow wishes back). In short, these wish bushes are helpful to anyone trying to stand up to the Queen of the Night's reign.\\
'''You'd Expect:''' Umbra and co. to find as many wish bushes as possible, uproot and burn them.\\
'''Instead:''' [[FailedASpotCheck They do nothing]] about the wish bushes. You can see where this is going.
** [[spoiler:Norah joins Aurora's party with the promise that a MagicMirror up in the sky will transport them [[TheHomewardJourney back home to Aurora's dying father]]. When they eventually reach the magic mirror, it is revealed that it was tampered with to transport them to a prison tower. [[FromBadToWorse Worse]], Norah had been lying to Aurora the entire time and was [[LuredIntoATrap luring her into a trap]] so she and her [[TyrantTakesTheHelm tyrannical]] mother can murder her, and her friendly, caring demeanour gives way to a manipulative, cruel and [[{{Narcissist}} narcissistic]] [[TheSociopath sociopath]] who savours emotionally breaking her [[WouldHurtAChild little stepsister]] (she even lied about her name; she confirms her real name as Nox). She was able to hide her real nature extremely well with only a few subtle hints of her eventual betrayal, to the extent that this not only comes as a shock to Aurora, but can also be [[PlayerPunch a legitimate shock to the player]]. What she does ''next'', however, is not nearly so well-executed. After she and her mother fail to murder Aurora due to her crown containing magical protection, albeit knocking her unconscious and therefore are able to order Óengus to lock her up in the tower until she starves to death, Nox succeeds in capturing all of Aurora's friends and imprisoning them in cages in a separate cell for starvation, if only to spread fear to the masses who might be thinking of opposing her and her mother's rule of Lemuria.]]\\
'''You'd Expect:''' [[spoiler:Nox would lock the door and/or place a guard in front of it, especially since (1) the lever mechanism that unlocks the cages is ''right there in the room in plain view'', out of the prisoners' reach but easily accessed by anybody else who enters, (2) locked doors are a thing in ''Child of Light'', and they can never be unlocked at any point as there are no keys to be found in the game, and (3) there ''are'' guards elsewhere in the prison tower.]]\\
'''Instead:''' [[spoiler:Nox decides that the cages are sufficient and leaves the door to the cell unlocked, with no guard.]]\\
'''As A Result:''' [[spoiler:Aurora, accompanied by Óengus (who had only pledged to serve Umbra and her daughters in exchange for the lives of his comrades), are later able to walk in with little difficulty and set them all free. Granted, Nox displays narcissism after revealing her real nature, boasting about her [[RagsToRoyalty acquiring royalty status]] through her mother's marriage to Aurora's father and later calling Aurora's friends "insects", and narcissists and sociopaths are known for being impulsive and [[DidntThinkThisThrough not thinking things through]], but she's given Aurora and co. a very good incentive to hunt her down and make her pay for what she's done to them (and later Genovefa by being heavily implied to be responsible for the Ogre that eats the rest of her kind, leaving Gen the [[LastOfHerKind sole survivor]]) with her life. Congratulations, moron.]]
*** [[spoiler:In [[TheVeryDefinitelyFinalDungeon the Cynbel Sea]], it is shown that [[TheDragon Nox]] has the power to [[{{Flight}} fly]] without wings and [[OneWingedAngel turn into a giant]] [[ScaledUp sea serpent]] at will.]]\\
'''You'd Expect:''' [[spoiler:She would have turned into her OneWingedAngel form earlier--preferably when she and [[BigBad her mother]] first heard about Aurora's soul living on in Lemuria after her mother killed her physical body in Austria--and [[WhyDontYouJustShootHim ambushed Aurora and co. while they were at much lower levels]]. If she has the power of wingless flight, then lack of water should not be a problem. That way, she could kill her little stepsister without the latter ever finding out about her true identity.]]\\
'''Instead:''' [[spoiler:Being a sad*stic sociopath (and because fighting a giant serpentine monster 20+ levels higher than you isn't much fun from a gameplay perspective), she approaches Aurora in her human form and spins a relatively complicated (and much more despicable) manipulation plot that ends up being far more effective at [[BreakTheCutie Breaking the Cutie]] than actually [[KillTheCutie killing]] her, as it turns out [[BadassAdorable Aurora]]'s crown is empowered with magical protection against the [[GodSaveUsFromTheQueen Queen of the Night]]'s OneHitKill magic.]]\\
'''As A Result:''' [[spoiler:[[GoodIsNotSoft Aurora]] [[BeyondRedemption comes to hate Nox]] for her psychological abuse, and by the time the two fight to the death Aurora and her friends have become much stronger and can slay her.]]

to:


** [[LightIsGood Aurora]] wakes up in the strange MagicalLand of Lemuria, that has been conquered and had its light stolen by [[DarkIsEvil Umbra]], [[GodSaveUsFromTheQueen Queen of the Night]], [[CoDragons her daughters]] and their army, and is asked to restore the light. Throughout the whole of Lemuria, Aurora can find wishes hanging from bushes that each restore a small amount of HP/MP. These bushes grow back their wishes after a short period of time. They can even be found mid-battle (but take much longer to grow wishes back). In short, these wish bushes are helpful to anyone trying to stand up to the Queen of the Night's reign.\\
'''You'd Expect:''' Umbra and co. to find as many wish bushes as possible, uproot and burn them.\\
'''Instead:''' [[FailedASpotCheck They do nothing]] about the wish bushes. You can see where this is going.
** [[spoiler:Norah joins Aurora's party with the promise that a MagicMirror up in the sky will transport them [[TheHomewardJourney back home to Aurora's dying father]]. When they eventually reach the magic mirror, it is revealed that it was tampered with to transport them to a prison tower. [[FromBadToWorse Worse]], Norah had been lying to Aurora the entire time and was [[LuredIntoATrap luring her into a trap]] so she and her [[TyrantTakesTheHelm tyrannical]] mother can murder her, and her friendly, caring demeanour gives way to a manipulative, cruel and [[{{Narcissist}} narcissistic]] [[TheSociopath sociopath]] who savours emotionally breaking her [[WouldHurtAChild little stepsister]] (she even lied about her name; she confirms her real name as Nox). She was able to hide her real nature extremely well with only a few subtle hints of her eventual betrayal, to the extent that this not only comes as a shock to Aurora, but can also be [[PlayerPunch a legitimate shock to the player]]. What she does ''next'', however, is not nearly so well-executed. After she and her mother fail to murder Aurora due to her crown containing magical protection, albeit knocking her unconscious and therefore are able to order Óengus to lock her up in the tower until she starves to death, Nox succeeds in capturing all of Aurora's friends and imprisoning them in cages in a separate cell for starvation, if only to spread fear to the masses who might be thinking of opposing her and her mother's rule of Lemuria.]]\\
'''You'd Expect:''' [[spoiler:Nox would lock the door and/or place a guard in front of it, especially since (1) the lever mechanism that unlocks the cages is ''right there in the room in plain view'', out of the prisoners' reach but easily accessed by anybody else who enters, (2) locked doors are a thing in ''Child of Light'', and they can never be unlocked at any point as there are no keys to be found in the game, and (3) there ''are'' guards elsewhere in the prison tower.]]\\
'''Instead:''' [[spoiler:Nox decides that the cages are sufficient and leaves the door to the cell unlocked, with no guard.]]\\
'''As A Result:''' [[spoiler:Aurora, accompanied by Óengus (who had only pledged to serve Umbra and
her daughters in exchange for the lives of his comrades), are later able to walk in with little difficulty and set them all free. Granted, Nox displays narcissism after revealing her real nature, boasting about her [[RagsToRoyalty acquiring royalty status]] through her mother's marriage to Aurora's father and later calling Aurora's friends "insects", and narcissists and sociopaths are known for being impulsive and [[DidntThinkThisThrough not thinking things through]], but she's given Aurora and co. a very good incentive to hunt her down and make her pay for what she's done to them (and later Genovefa by being heavily implied to be responsible for the Ogre that eats the rest of her kind, leaving Gen the [[LastOfHerKind sole survivor]]) with her life. Congratulations, moron.]]
*** [[spoiler:In [[TheVeryDefinitelyFinalDungeon
the Cynbel Sea]], it is shown that [[TheDragon Nox]] has the power to [[{{Flight}} fly]] without wings and [[OneWingedAngel turn into a giant]] [[ScaledUp sea serpent]] at will.]]\\
'''You'd Expect:''' [[spoiler:She would have turned into her OneWingedAngel form earlier--preferably when she and [[BigBad her mother]] first heard about Aurora's soul living on in Lemuria after her mother killed her physical body in Austria--and [[WhyDontYouJustShootHim ambushed Aurora and co. while they were at much lower levels]]. If she has the power of wingless flight, then lack of water should not be a problem. That way, she could kill her little stepsister without the latter ever finding out about her true identity.]]\\
'''Instead:''' [[spoiler:Being a sad*stic sociopath (and because fighting a giant serpentine monster 20+ levels higher than you isn't much fun from a gameplay perspective), she approaches Aurora in her human form and spins a relatively complicated (and much more despicable) manipulation plot
that ends up being far more effective at [[BreakTheCutie Breaking the Cutie]] than actually [[KillTheCutie killing]] her, as it turns out [[BadassAdorable Aurora]]'s crown is empowered with magical protection against the [[GodSaveUsFromTheQueen Queen of the Night]]'s OneHitKill magic.]]\\
'''As A Result:''' [[spoiler:[[GoodIsNotSoft Aurora]] [[BeyondRedemption comes to hate Nox]] for her psychological abuse,
and by the time the two fight to the death Aurora and her friends have become much stronger and can slay her.]]

MorganWick

Changed: 6842

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Changed line(s) 1,23 (click to see context) from:


* There are instances in the ''VideoGame/BlazBlue'' series where you really have to question the intellect of the protagonists.
** In the ''Desperation'' story of ''VideoGame/BlazBlueContinuumShift'', Noel and Tsubaki have their little tiff due to Tsubaki being thoroughly {{mindraped}} by Terumi. Noel accidentally extracts a memory of Terumi from Tsubaki's mind afterwards and comes to the conclusion that he did something to her good friend.\\
'''You'd Expect:''' Noel would at least fall back and get some reinforcements. She was there at the end of ''Calamity Trigger'', and knows Terumi is bad news. Other characters have gone out of their way to advise her to give the bastard a wide berth - Makoto, her other good friend, explicitly asked her to try to stay away from him. Even if Noel and the help can't take Terumi down, they'd have an escape plan.\\
'''Instead:''' She charges on in and fights Terumi alone. [[AllAccordingToPlan Just the way he wanted it.]]
---> "I have arrived, reborn as Kusanagi. The destroyer of all living things. I am death..."
** During Chapter 6 of ''VideoGame/BlazBlueChronophantasma'', Kagura finishes his evaluation of Tsubaki and returns to Kokonoe to report what he knows (coupled with a tip that Hazama knows she's with him).\\
'''You'd Expect:''' For them to invite Noel and Makoto in for the discussion, even if they had to wait. Not only is Tsubaki their closest friend, and someone they'd be willing to forsake orders to save, but Makoto, as a former Intelligence officer, could eavesdrop upon them with both of them being none the wiser.\\
'''Instead:''' They start the meeting right away. Before it ends, Makoto barges in and demands an explanation as Kokonoe laments the fact that she was eavesdropping.\\
'''You'd also expect:''' Them to have Makoto verify what she overheard and fill in the gaps as thoroughly as possible, even if she had to have Tager do so for her. An educated spy is an efficient spy, and Makoto has proven to be somewhat responsible.\\
'''Instead:''' Kokonoe berates Makoto on the responsibilities of her role while Kagura blankly assures that everything will be alright. Then when Makoto's out of the room, Kokonoe has Tager try to restrain them both (never mind that Makoto would beat the sh*t out of Tager [[BerserkButton if he tried to make a move on Noel]]). [[WithFriendsLikeThese If this is how you treat your allies, professor...]]\\
'''Even worse:''' Kokonoe berates Kagura on not noticing Makoto's intent this whole time, knowing full well she would act to save Tsubaki anyway. This forces the two of them to plan around the girls in situ thanks to not sharing the information, which almost gets Makoto 86'd by [[spoiler:Izanami acting through]] Tsubaki. Further still, Makoto does a thorough job warning Noel that Tsubaki would attempt to kill her, and none of the villains catch up to Noel in Story Mode before Kagura finds her. Do practice what you preach, Kokonoe, alright?
** During the climax of ''Chronophantasma'', [[spoiler:Nu forcibly attempts to merge with Noel, bringing the latter into a mindscape with a mirror, the reflection of which has white hair compared to Noel's blonde.]]\\
'''You'd Expect:''' [[spoiler:Noel to recognize the white-haired girl as Nu and refuse to comply. The last time she got close to Nu, things went pear-shaped, and she should at least remember that much.]]\\
'''Instead:''' [[spoiler:She recognizes the reflection as herself, which once again [[AllAccordingToPlan goes along with what Relius was planning]]. Rachel tries to tell her to stop, but by then the damage was done.]]\\
'''Result:''' [[spoiler:Relius sends Nu back to Hazama with her newly shared permissions, whereupon she summons ''[[PhysicalGod the Master Unit]]'' and things become two orders of magnitude worse for the heroes. [[SarcasmMode Way to go, girlfriend.]]]]
** In the closing act, [[spoiler:Ragna has just finished incapacitating the aforementioned Nu and dragged her out of Take-Mikazuchi alongside Celica and Minerva. Ragna, out of his desire to save Nu, asks Celica to heal her]].\\
'''You'd Expect:''' [[spoiler:Ragna to belay his request until he can get a binding array on Nu, considering she just tried to kill him moments before. Even if he has genuine feelings for Nu outside of pity over her predicament, some things just shouldn't be left to chance, and there's no guarantee she won't give him [[DeadlyHug hug.exe]] once she's healthy again.]]\\
'''Instead:''' [[spoiler:They both go right ahead and heal her unbound. Izanami shows up, banishes Hakumen (who was trying to kill Nu despite Celica's pleas), sics Nine (formerly Phantom) on Jubei, and commands the beast to awaken. Cue hug.exe as predicted, Noel getting hurt, and Jin beaten to an inch of his life. Kokonoe was right when she said being naive would lead to someone's downfall.]]
** The heroes aren't the only ones who can f*ck things up. Back in one of the bad endings of ''Continuum Shift'', Terumi was able to stay Hakumen's wrath by using Tsubaki as a human shield. Remember this for later. In ''Chronophantasma'', he is dispatched to the Coliseum, currently holding a tournament over the bounty for Ragna the Bloodedge, to investigate an anomaly within the area. This is split into two parts, since he had enough time to do both.\\
'''You'd First Expect:''' Terumi to check up on Tsubaki. Not only would he be able to use the opportunity to check up on his anti-Hakumen shield, but there are three people who want to save her from her BrainwashedAndCrazy state, all of whom are some form of threat to him; eliminating one member of this group before they could put their plan into action could make their job of saving Tsubaki that much harder. Even if he was too late to stop them, he could have a backup plan ready to go.\\
'''You'd Then Expect:''' That he focus on tracking the anomaly as a primary objective. Identifying what this entity is and what they're capable of would take priority in an actual fight if they are proven capable of obscuring the presence of more dangerous threats.\\
'''Instead:''' You guessed it - neither of these thought proceses came into play.\\
'''The Result:''' [[spoiler:The instant Ragna is exposed, Terumi (still in Hazama's body) hunts him down and tortures him for shiggles; the anomaly (Celica Ayatsuki Mercury) returns to Ragna's side with Tager at her side, leaving Terumi crippled and in need of an immediate evac. In the long term, Makoto, Jin and Noel saved Tsubaki from her brainwashing, leaving Terumi without his anti-Hakumen shield and open to Time Killer. He can't pursue or punish these individuals immediately in ''Centralfiction'' because of his [[YourDaysAreNumbered broken hourglass]], something he could have salvaged if he took his little scheme a bit more seriously.]]

to:


* There are instances in the ''VideoGame/BlazBlue'' series where you really have to question the intellect of the protagonists.
** In the ''Desperation'' story of ''VideoGame/BlazBlueContinuumShift'', Noel
and Tsubaki have their little tiff due to Tsubaki being thoroughly {{mindraped}} by Terumi. Noel accidentally extracts a memory of Terumi from Tsubaki's mind afterwards and comes to the conclusion that he did something to her good friend.\\
'''You'd Expect:''' Noel would at least fall back and get some reinforcements. She was there at the end of ''Calamity Trigger'', and knows Terumi is bad news. Other characters have gone out of their way to advise her to give the bastard a wide berth - Makoto, her other good friend, explicitly asked her to try to stay away from him. Even if Noel and the help can't take Terumi down, they'd have an escape plan.\\
'''Instead:''' She charges on in and fights Terumi alone. [[AllAccordingToPlan Just the way he wanted it.]]
---> "I have arrived, reborn as Kusanagi. The destroyer of all living things. I am death..."
** During Chapter 6 of ''VideoGame/BlazBlueChronophantasma'', Kagura finishes his evaluation of Tsubaki and returns to Kokonoe to report what he knows (coupled with a tip that Hazama knows she's with him).\\
'''You'd Expect:''' For
them to invite Noel and Makoto in for the discussion, even if they had to wait. Not only is Tsubaki their closest friend, and someone they'd be willing to forsake orders to save, but Makoto, as a former Intelligence officer, could eavesdrop upon them with both of them being none the wiser.\\
'''Instead:''' They start the meeting right away. Before it ends, Makoto barges in and demands an explanation as Kokonoe laments the fact that she was eavesdropping.\\
'''You'd
also expect:''' Them to have Makoto verify what she overheard and fill in the gaps as thoroughly as possible, even if she had to have Tager do so for her. An educated spy is an efficient spy, and Makoto has proven to be somewhat responsible.\\
'''Instead:''' Kokonoe berates Makoto on the responsibilities of her role while Kagura blankly assures that everything will be alright. Then when Makoto's out of the room, Kokonoe has Tager try to restrain
them both (never mind that Makoto would beat the sh*t out of Tager [[BerserkButton if he tried to make a move on Noel]]). [[WithFriendsLikeThese If this is how you treat your allies, professor...]]\\
'''Even worse:''' Kokonoe berates Kagura on not noticing Makoto's intent this whole time, knowing full well she would act to save Tsubaki anyway. This forces the two of them to plan around the girls in situ thanks to not sharing the information, which almost gets Makoto 86'd by [[spoiler:Izanami acting through]] Tsubaki. Further still, Makoto does a thorough job warning Noel that Tsubaki would attempt to kill her, and none of the villains catch up to Noel in Story Mode before Kagura finds her. Do practice what you preach, Kokonoe, alright?
** During
the climax of ''Chronophantasma'', [[spoiler:Nu forcibly attempts to merge with Noel, bringing the latter into a mindscape with a mirror, the reflection of which has white hair compared to Noel's blonde.]]\\
'''You'd Expect:''' [[spoiler:Noel to recognize the white-haired girl as Nu and refuse to comply. The last time she got close to Nu, things went pear-shaped, and she should at least remember that much.]]\\
'''Instead:''' [[spoiler:She recognizes the reflection as herself, which once again [[AllAccordingToPlan goes along with what Relius was planning]]. Rachel tries to tell her to stop, but by then the damage was done.]]\\
'''Result:''' [[spoiler:Relius sends Nu back to Hazama with her newly shared permissions, whereupon she summons ''[[PhysicalGod the Master Unit]]'' and things become two orders of magnitude worse for the heroes. [[SarcasmMode Way to go, girlfriend.]]]]
** In the closing act, [[spoiler:Ragna has just finished incapacitating the aforementioned Nu and dragged her out of Take-Mikazuchi alongside Celica and Minerva. Ragna, out of his desire to save Nu, asks Celica to heal her]].\\
'''You'd Expect:''' [[spoiler:Ragna to belay his request until he can get a binding array on Nu, considering she just tried to kill him moments before. Even if he has genuine feelings for Nu outside of pity over her predicament, some things just shouldn't be left to chance, and there's no guarantee she won't give him [[DeadlyHug hug.exe]] once she's healthy again.]]\\
'''Instead:''' [[spoiler:They both go right ahead and heal her unbound. Izanami shows up, banishes Hakumen (who was trying to kill Nu despite Celica's pleas), sics Nine (formerly Phantom) on Jubei, and commands the beast to awaken. Cue hug.exe as predicted, Noel getting hurt, and Jin beaten to an inch of his life. Kokonoe was right when she said being naive would lead to someone's downfall.]]
** The heroes aren't
the only ones who can f*ck things up. Back in one of the bad endings of ''Continuum Shift'', Terumi was able to stay Hakumen's wrath by using Tsubaki as a human shield. Remember this for later. In ''Chronophantasma'', he is dispatched to the Coliseum, currently holding a tournament over the bounty for Ragna the Bloodedge, to investigate an anomaly within the area. This is split into two parts, since he had enough time to do both.\\
'''You'd First Expect:''' Terumi to check up on Tsubaki. Not only would he be able to use the opportunity to check up on his anti-Hakumen shield, but there are three people who want to save her from her BrainwashedAndCrazy state, all of whom are some form of threat to him; eliminating one member of this group before they could put their plan into action could make their job of saving Tsubaki that much harder. Even if he was too late to stop them, he could have a backup plan ready to go.\\
'''You'd Then Expect:''' That he focus on tracking the anomaly as a primary objective. Identifying what this entity is and what they're capable of would take priority in an actual fight if they are proven capable of obscuring the presence of more dangerous threats.\\
'''Instead:''' You guessed it - neither of these thought proceses came into play.\\
'''The
Result:''' [[spoiler:The instant Ragna is exposed, Terumi (still in Hazama's body) hunts him down and tortures him for shiggles; the anomaly (Celica Ayatsuki Mercury) returns to Ragna's side with Tager at her side, leaving Terumi crippled and in need of an immediate evac. In the long term, Makoto, Jin and Noel saved Tsubaki from her brainwashing, leaving Terumi without his anti-Hakumen shield and open to Time Killer. He can't pursue or punish these individuals immediately in ''Centralfiction'' because of his [[YourDaysAreNumbered broken hourglass]], something he could have salvaged if he took his little scheme a bit more seriously.]]

MorganWick

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* ''VideoGame/{{Battlefield 3}}'': Deuteragonist Dimitri Mayakovsky and his Spetsnaz team have traced a known terrorist to Paris who has a stolen nuclear device and plans to detonate it and intend to do whatever is necessary to stop him.\\
'''You'd Expect:''' That they'd warn the French authorities that terrorists are on their soil and have a nuclear weapon primed and to request their assistance in stopping the detonation. [[spoiler:Or warn the US Government that they have a double agent in their ranks.]]\\
'''Instead:''' They don't say a word, and decide that they have no choice but to storm in guns a'blazin and waste precious time and effort having to murder any innocent French police officer who gets in their way.\\
'''Result:''' [[spoiler:Vladimir dies in the crossfire, [[NukeEm the nuke goes off without a hitch taking over a million civies with it]], Russia ends up in the middle of a major international sh*tstorm, and Dimitri ends up with life-threatening radiation poisoning for his trouble. An EpicFail for his squad on virtually every front.]]
** From the other side, Sgt. Henry Blackburn's Marine detachment under the leadership of [[TooDumbToLive Captain Cole]] are sent in to capture a Russian arms-dealer working with the terrorists who have taken over Iran. But when they get close to compound they find it's already being seized by Russian paratroopers who are being sent in to capture the dealer themselves.\\
'''You'd Expect:''' Cole to wait and ask command to advise them on the situation or try to get in contact with the Russian forces to clarify things.\\
'''Instead:''' [[InsaneTrollLogic He takes this as proof that the Russian Army is in league with the terrorists and are covering up their mess]] and orders his under-armed and outnumbered troops to attack them completely unprovoked.\\
'''Result:''' It ends with nearly '''all''' of the Marines under Cole's command dead and as [[OnlySaneMan Montes]] points out, the assault probably triggered the biggest international incident since Pearl Harbor. All because he wanted a promotion so damn bad that he thought setting off World War III, without thinking of the possible repercussions for ''five seconds'', was the best way to get it. [[spoiler:[[IdiotPlot And it's implied it would've WORKED if Blackburn hadn't done the smart thing and wasted him.]]]]
*** Or, hell, the whole ''framing device.'' To elaborate, Sgt. Blackburn is in custody and suspected of treason to which two CIA analysts have been tasked with investigating the matter. Throughout the entire interrogation Blackburn keeps warning them that Solomon is the mastermind behind a suspected terror plot and that he plans on attacking that very day with details about how he plans to do it.\\
'''You'd Expect:''' That they'd go over every last nook and cranny as thoroughly as possible and advise their superiors to take precautions in case of a possible terror attack. [[spoiler:Or look for evidence of a possible security leak or rogue agent.]]\\
'''Instead:''' [[spoiler:Simply because Solomon is a CIA informant, they believe that ''everything'' Blackburn says, without question, is a lie. Despite Blackburn having a witness in the form of Montes, they never ask for his testimony - they only bring him in long enough to ask one incredibly loaded question just to bury Blackburn further, instead of anything that would either confirm ''or'' contradict Blackburn's claims - and despite having ''video evidence'' of Solomon murdering Sergeant Miller in cold blood, they never so much as have him undergo a psych evaluation.]] Instead, one of the interrogators contributes nothing and only says "Ha ha f*ck you, you're lying" every chance he gets and all but confesses to Black that the interrogation is a KangarooCourt and that he's already guilty. Plus, they both ignore Cole blatantly giving the middle finger to Rules Of Engagement and every bit of evidence Black has in favor of simply blaming the Russians for everything. [[SarcasmMode Because, you know, they're Russian. They can't possibly NOT be evil.]]\\
'''Result:''' Solomon's plan ''almost'' succeeds and is only thwarted because Montes and Blackburn [[ScrewThisImOuttaHere get sick of their bullsh*t and escape.]] [[TooDumbToLive And if multiplayer and the sequel are any indication, they still decide to wage a completely pointless war that will cost millions of dollars and lives anyway.]]\\
'''Even Worse:''' One of the details Blackburn gives to them about Solomon's attack is that he's using public transportation to move his nuke. Late into the interrogation, one of the interrogators receives word that Solomon has indeed arrived in the city. Right as it's winding down, [[InstantlyProvenWrong the exact instant he claims they "have it under control"]], he also receives word that ''a public train has gone missing, '''and he doesn't put two and two together from that.''''' The CIA couldn't have been less effective at stopping Solomon's attack if they were actively trying to help him go through with it.

to:


* ''VideoGame/{{Battlefield 3}}'': Deuteragonist Dimitri Mayakovsky and his Spetsnaz team have traced a known terrorist to Paris who has a stolen nuclear device and plans to detonate it and intend to do whatever is necessary to stop him.\\
'''You'd Expect:''' That they'd warn the French authorities that terrorists are on their soil and have a nuclear weapon primed and to request their assistance in stopping the detonation. [[spoiler:Or warn the US Government that they have a double agent in their ranks.]]\\
'''Instead:''' They don't say a word, and decide that they have no choice but to storm in guns a'blazin and waste precious time and effort having to murder any innocent French police officer who gets in their way.\\
'''Result:''' [[spoiler:Vladimir dies in
the crossfire, [[NukeEm the nuke goes off without a hitch taking over a million civies with it]], Russia ends up in the middle of a major international sh*tstorm, and Dimitri ends up with life-threatening radiation poisoning for his trouble. An EpicFail for his squad on virtually every front.]]
** From
the other side, Sgt. Henry Blackburn's Marine detachment under the leadership of [[TooDumbToLive Captain Cole]] are sent in to capture a Russian arms-dealer working with the terrorists who have taken over Iran. But when they get close to compound they find it's already being seized by Russian paratroopers who are being sent in to capture the dealer themselves.\\
'''You'd Expect:''' Cole to wait and ask command to advise them on the situation or try to get in contact with the Russian forces to clarify things.\\
'''Instead:''' [[InsaneTrollLogic He takes this as proof that the Russian Army is in league with the terrorists and are covering up their mess]] and orders his under-armed and outnumbered troops to attack them completely unprovoked.\\
'''Result:''' It ends with nearly '''all''' of the Marines under Cole's command dead and as [[OnlySaneMan Montes]] points out, the assault probably triggered the biggest international incident since Pearl Harbor. All because he wanted a promotion so damn bad that he thought setting off World War III, without thinking of the possible repercussions for ''five seconds'', was the best way to get it. [[spoiler:[[IdiotPlot And it's implied it would've WORKED if Blackburn hadn't done the smart thing and wasted him.]]]]
*** Or, hell, the whole ''framing device.'' To elaborate, Sgt. Blackburn is in custody and suspected of treason to which two CIA analysts have been tasked with investigating the matter. Throughout the entire interrogation Blackburn keeps warning them that Solomon is the mastermind behind a suspected terror plot and that he plans on attacking that very day with details about how he plans to do it.\\
'''You'd Expect:''' That they'd go over every last nook and cranny as thoroughly as possible and advise their superiors to take precautions in case of a possible terror attack. [[spoiler:Or look for evidence of a possible security leak or rogue agent.]]\\
'''Instead:''' [[spoiler:Simply because Solomon is a CIA informant, they believe that ''everything'' Blackburn says, without question, is a lie. Despite Blackburn having a witness in the form of Montes, they never ask for his testimony - they only bring him in long enough to ask one incredibly loaded question just to bury Blackburn further, instead of anything that would either confirm ''or'' contradict Blackburn's claims - and despite having ''video evidence'' of Solomon murdering Sergeant Miller in cold blood, they never so much as have him undergo a psych evaluation.]] Instead, one of the interrogators contributes nothing and only says "Ha ha f*ck you, you're lying" every chance he gets and all but confesses to Black that the interrogation is a KangarooCourt and that he's already guilty. Plus, they both ignore Cole blatantly giving the middle finger to Rules Of Engagement and every bit of evidence Black has in favor of simply blaming the Russians for everything. [[SarcasmMode Because, you know, they're Russian. They can't possibly NOT be evil.]]\\
'''Result:''' Solomon's plan ''almost'' succeeds and is only thwarted
because Montes and Blackburn [[ScrewThisImOuttaHere get sick of their bullsh*t and escape.]] [[TooDumbToLive And if multiplayer and the sequel are any indication, they still decide to wage a completely pointless war that will cost millions of dollars and lives anyway.]]\\
'''Even Worse:''' One of the details Blackburn gives to them about Solomon's attack is that he's using public transportation to move
his nuke. Late into the interrogation, one of the interrogators receives word that Solomon has indeed arrived in the city. Right as it's winding down, [[InstantlyProvenWrong the exact instant he claims they "have it under control"]], he also receives word that ''a public train has gone missing, '''and he doesn't put two and two together from that.''''' The CIA couldn't have been less effective at stopping Solomon's attack if they were actively trying to help him go through with it.

MorganWick

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* According to the GameOver [[TheBadGuyWins Cutscene]] in ''VideoGame/BanjoKazooie'', Gruntilda could just tell her [[TheIgor lackey]] to turn up the power and complete the transformation from [[EvilMakesYouUgly Hag]] into [[EvilIsSexy Hot]] anytime she wanted.\\
'''You'd Expect''': She tells her lackey to turn up the power immediately, or anytime during the several hours she taunts the heroes while they [[GottaCatchThemAll collect the collectibles]] of the game.\\
'''Instead''': She does the aforementioned later, either doing nothing but taunting the heroes as they get closer and closer to her, or work on her PopQuiz LethalLavaLand.\\
'''In Addition''': After heroes beat her in (again) aforementioned PopQuiz LethalLavaLand she willingly [[EvenEvilHasStandards gives up her hostage]] and runs away, even though she was under no real obligation to do so.\\
'''But Then''': Despite Gruntilda uncharacteristically abandoning her plot and fleeing, Tootie insists that you have to properly defeat her before you can celebrate your victory. It can't be said with certainty that she would have been any nicer if they'd left her alone, but the outcome of this battle leaves her severely injured and vowing revenge, which leads to all of her villainous plots during the next three games.\\
'''And To Top It All Off''': The victim of the first game's plot and catalyst for the rest of the franchise's problems vanishes from the series entirely afterward. So what have our heroes gained?
** At the beginning of the game, Gruntilda kidnaps Tooty.\\
'''You'd Expect''': That after locking Tooty up, Gruntilda would immediately either; A: Lock up her lair against any intruders, specifically Banjo and Kazooie, B: Given her vast magical power, she would nuke Banjo and Kazooie's house with them inside it before they could leave, (Something she later flat out does in ''VideoGame/BanjoTooie), right after grabbing Tooty'' or C. Simply confront the duo prior to them completing the training courses Spiral Mountain, where they lack the experience and several critical moves that would be needed for them to even begin to be considered a threat to her. Doing any one of these would allow her plans to go off unimpeded.\\
'''Instead''': She plays OrcusOnHisThrone for the entirety of the game, never directly dealing with them. This allows them to not only rescue Tooty, but gain the abilities and experience needed to defeat her.
** Following her defeat after the final battle, Gruntilda is left crushed under a large boulder, still alive but unable to escape herself.\\
'''You'd Expect''': Since said boulder is located literally ''right up from Banjo's house,'' that he and Kazooie would find some way to permanently keep said boulder in place and seal that witch away forever. Also that they would dissuade, or fight off Klungo to prevent him from aiding Grunty's escape.\\
'''Instead''': They leave the boulder and Klungo alone. For two years. During this time Grunty nearly escapes once, (which ''should'' have prompted the heroes to take some kind of action) and finally, her sisters are able to enable her escape, setting up the entire plot for the sequel.
** In order to restore Gruntilda's body, her sisters have built a BFG that sucks the life force out whatever it targets. It is revealed that despite the gun's power, it has a massive drawback in charging time between firings.\\
'''You'd Expect''': For her sisters to immediately target Banjo and Kazooie first back in their home in Spiral Mountain, while the two have no knowledge of their plan, (given that the gun has enough range to restore Bottles later on, this is possible). Alternatively, that the sisters would immediately gather the energy needed to restore Gruntilda first, so that when they do rescue her, Grunty can gain her body right away.\\
'''Instead''': They release Grunty first, (which alerts the heroes to their plan), their subsequent firings of the gun and recharge time delay Grunt's restoration long enough for BK to catch up and defeat them.

to:


* According to the GameOver [[TheBadGuyWins Cutscene]] in ''VideoGame/BanjoKazooie'', Gruntilda could just tell her [[TheIgor lackey]] to turn up the power and complete the transformation from [[EvilMakesYouUgly Hag]] into [[EvilIsSexy Hot]] anytime she wanted.\\
'''You'd Expect''': She tells her lackey to turn up the power immediately, or anytime during the several hours she taunts the heroes while they [[GottaCatchThemAll collect the collectibles]] of the game.\\
'''Instead''': She does the aforementioned later, either doing nothing but taunting the heroes as they get closer and closer to her, or work on her PopQuiz LethalLavaLand.\\
'''In Addition''': After heroes beat her in (again) aforementioned PopQuiz LethalLavaLand she willingly [[EvenEvilHasStandards gives up her hostage]] and runs away, even though she was under no real obligation to do so.\\
'''But Then''': Despite Gruntilda uncharacteristically abandoning her plot and fleeing, Tootie insists that you have to properly defeat her before you can celebrate your victory. It can't be said with certainty that she would have been any nicer if they'd left her alone, but the outcome of this battle leaves her severely injured and vowing revenge, which leads to all of her villainous plots during the next three games.\\
'''And To Top It All Off''': The victim of the first game's plot and catalyst for the rest of the franchise's problems vanishes from the series entirely afterward. So what have our heroes gained?
** At the beginning of the game, Gruntilda kidnaps Tooty.
\\
'''You'd Expect''': That after locking Tooty up, Gruntilda would immediately either; A: Lock up her lair against any intruders, specifically Banjo and Kazooie, B: Given her vast magical power, she would nuke Banjo and Kazooie's house with them inside it before they could leave, (Something she later flat out does in ''VideoGame/BanjoTooie), right after grabbing Tooty'' or C. Simply confront the duo prior to them completing the training courses Spiral Mountain, where they lack the experience and several critical moves that would be needed for them to even begin to be considered a threat to her. Doing any one of these would allow her plans to go off unimpeded.\\
'''Instead''': She plays OrcusOnHisThrone for the entirety of the game, never directly dealing with them. This allows them to not only rescue Tooty, but gain the abilities and experience needed to defeat her.
** Following her defeat after the final battle, Gruntilda is left crushed under a large boulder, still alive but unable to escape herself.\\
'''You'd Expect''': Since said boulder is located literally ''right up from Banjo's house,'' that he and Kazooie would find some way to permanently keep said boulder in place and seal that witch away forever. Also that they would dissuade, or fight off Klungo to prevent him from aiding Grunty's escape.\\
'''Instead''': They leave the boulder and Klungo alone. For two years. During this time Grunty nearly escapes once, (which ''should'' have prompted the heroes
to take some kind of action) and finally, her sisters are able to enable her escape, setting up the entire plot for the sequel.
** In order to restore Gruntilda's body, her sisters have built
a BFG that sucks the life force out whatever it targets. It is revealed that despite the gun's power, it has a massive drawback in charging time between firings.\\
'''You'd Expect''': For her sisters to immediately target Banjo and Kazooie first back in their home in Spiral Mountain, while the two have no knowledge
of their plan, (given that the gun has enough range to restore Bottles later on, this is possible). Alternatively, that the sisters would immediately gather the energy needed to restore Gruntilda first, so that when they do rescue her, Grunty can gain her body right away.\\
'''Instead''': They release Grunty first, (which alerts the heroes to their plan), their subsequent firings of the gun and recharge time delay Grunt's restoration
long enough for BK to catch up and defeat them.

MorganWick

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* ISurrenderSuckers: Brighteye gets the better of Tyr-reet, a rival bluetail trying to kill Whitecrown, by pretending to submit before taking the opportunity to stab them [[EyeScream through the eye]] with a knife and fleeing with his brother while Tyr-reet's brothers are stuck watching in horror as he does his death throes.
* InbredAndEvil:
** The warmongers, an extremist subset of the whaler daydreamers, purposely inbred themselves over thousands of years to give themselves [[DarkIsEvil darker coatings]] and eliminate their yellow pigmentation, and wish to genocide all other daydreamers.
** The is completely inverted by the reapers, a sapient offshoot of the aukvultures with a culture that values empathy and understanding. They are also highly inbred due to their entire species being only a few hundred years old and descended from two siblings and compounded by their refusal to mate with their non-sapient relatives. Their low genetic diversity results in most of their babies dying in the pupal sack and makes them cherish the ones that do survive even more.
* IncompatibleOrientation: The hom*osexual Bachelor morph of the Polymorph bird is attracted to male plumage and so will sometimes attempt unsuccessfully to court Keepers (alpha males that mate with a harem of females) due to the Keepers being naturally aggressive towards other males.
* IntelligenceEqualsIsolation:
** The first daydreamers arose from seastrikers who by a genetic fluke were every so often born with the capacity for sapience and the ability to see past their immediate survival, but for most of their existence the so-called "seers", while not shunned by the non-sapient seastriker population, lived mostly lonely lives due to their intelligence making them unable to fully relate to their brethren or vice versa. Since sapience was a recessive trait for most of their history, seastrikers only rarely birthed new seers, with only one appearing every few centuries for hundreds of millennia on average.
** Brighteye, a bluetail (one of the descendants of the chatterer sparrowgulls), is sapient while every other bluetail, including his albino brother, is near-sapient at best. As a result, he's a pariah amongst his fellow bluetails, especially after he and his brother are forced to leave their home after a rival bluetail group murders their parents and he kills one of their leaders in return to save his brother before fleeing to avoid reprisal. Even beforehand, he refused to take a mate because the intelligence gap meant in his eyes that he'd be mating with a child. The narration detailing the bluetailed chatteravens makes a point of describing him as both the first ''and'' last bluetail person.
** This is explicitly averted with the woolly wumpo. Most are highly uncreative despite their intelligence, but some are born with a much higher level of innovation. Unlike the seers or Brighteye these individuals don't feel isolated from their kin thanks to the high emotional maturity the species possess. In fact, they are celebrated by their kind due to their creativity often greatly benefiting them as a collective.
* InterspeciesAdoption:
** In rare cases, a carnivorous circuagodont will misfire its parenting instincts onto a herbivorous circuagodont species and adopt what normally would be its prey. This usually doesn't end well for the youngster, as it ends up imprinting and associating with the carnivorous species, and thus loses its natural fear of its main predator, which has disastrous consequences when it approaches other packs of carnivorous circuagodonts that don't recognize its scent and simply see it as prey and devour it.
** Sometimes trunkos will adopt snow snoots that have been separated from their herds as detailed in "Little Moments". It usually turns out better than the above example due to both species having similar behaviors.
** As shown in [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/stronger-together Stronger Together]], [[spoiler: a young gravedigger is adopted by the regretful woodcrafters after they killed his mother. At first many of them feared him but he eventually becomes a beloved member of the village and is given the name Bridge for being a link between their two people. They taught him their language and made him more social while he kept the number of smerps down and introduced the concept of drawing to them. He briefly left when he reached adulthood due to his instincts but eventually came back and he drew in more curious young gravediggers which led to the two species to become more integrated with even the art Bridge taught the woodcrafters becoming the foundation for their first written language]]. It also shows a rarely considered consequence of such an event. [[spoiler: Due to being raised by antlears at such a young age Bridge imprints on them, but not other gravediggers, and doesn't have any interest in breeding with them as a result. He never has offspring of his own. However, he does become the adoptive father of Lucky, and thanks to her being raised by another gravedigger, she does have children to which Bridge becomes their HonoraryUncle]].
* InterspeciesFriendship:
** The tundra gravedigger has developed a mutually beneficial relationship with the jackal carnackle, the carnackles will distract large prey animals that they wouldn't be able to take down themselves and drive them towards the gravedigger's traps while the gravedigger digs out molodonts that the carnackles wouldn't be able to reach but are able to catch them once above ground while the gravedigger is too slow and they all share in the meals. They are also said to enjoy each other's company and while even play and do tricks for one another.
** The fisher daydreamers form friendships with the luddy porplets and other intelligent dolfinches, although they do tend to take a [[CondescendingCompassion paternalistic role in these relationships]].
** Brighteye and Whitecrown, bluetail chatterravens, begin accompanying Blaze, a woolly wumpo several hundred times their size with Brighteye in particular developing a strong relationship with her.
** Viridvescent sawjaws will hang around wumpo and snoot trunkos of various species, as the sawjaws are so specialized for thorngrazer hunting that they don't recognize any other animal as food. As a result, both groups work together to combine their abilities in order to defend themselves from their mutual predators.
** Pickbirds will befriend just about any species as long as they perceive them as being capable of reciprocating social interactions. While the relatively basal moonbreasted pickbird isn't picky on which species they befriend, there are numerous specialized species that only befriend certain groups. The exception to this rule are thorngrazers because they're too unintelligent to be able to form social bonds with a different species, and so while pickbirds will hang around them, they're just as likely to let their predators eat them. This is a stark contrast to their bluetail ancestors, who while willing to assist predators for portions of their kills, had a strictly buisiness-based relationship with them based on mutual interest alone.
* InterspeciesRomance: The last of the fork-tailed babbling jays take on mates from other species in a lonely search for company. However, while the babbling jays are intelligent, their impromptu mates are non-sapient.
* InTheFutureHumansWillBeOneRace: A nonhuman example. After the exile of the warmonger matriarch, the surviving warmongers begin to interact more with the fishers and the pastoralists who would also communicate more often with each other thanks to the gravediggers. Over time, the relationships between the different daydreamer cultures shrink until none remain. Five million years later, the only group of daydreamer is the novan daydreamers, who have traits of all three cultures, which is most noticeable with their coloring and beak shape.
* IntroducedSpeciesCalamity:
** When the Kyran Islands connected to the mainland, the carnivorous tribbetheres living there were able to cross over and follow the Kyran snuffles into their burrows and eventually hunt them into extinction.
** A variation occurs in the woodcrafter villages. The smerps and molodonts there are native to the region, but after the woodcrafters removed the small predators keeping them in check, they exploded in number and began to do severe damage to the antlears' trees and crops, making them functionally similar to an outbreak of an invasive species.
* InvadingRefugees: The warmongers were driven to the shallows after a failed attempt to conquer and destroy the pelagans resulted in the latter driving them out of both the open oceans and their original southern territories. They see the shallows as a chance to both heal their wounded pride and build up their numbers by devouring the smaller, less organized daydreamers living there.
* IronicName: Eve in the Bible is the first woman, whereas Eve the reaper is the last of the reapers.
* {{Irony}}:
** In a world with little violence in the Hypostecene, the wombler dies out... because of intraspecies violence. Never having learned how to flee from conflict, the womblers fought each other to the death, and recklessly faced the first few predators that did evolve.
** The page of the ninth-year canary talks about how it's the {{last|OfTheirKind}} of the changeling birds and how it will likely go extinct, but when a mass-extinction rivaling the Great Dying occurs at the end of the Thermocene, it ends up being among the relatively few creatures that survive and its descendants become one of the dominant groups of the Ultimocene.
** The efts are a group of aquatic metamorph birds that remain in their gilled larval stage their whole lives and come to be identical to fish, while the tribbets are fish that evolve to become land animals, with a flying group, the tribbats, eventually becoming colorful bird-like forms.
** It's stated that the merwals and aquatic molodonts are a bit of an irony, given that they're technically still fish, but ones that had specialized to live on land... and then returned to the water yet again.
** The circuagodogs rose to prominence by being smarter than their predator competition, and go extinct because they themselves are outcompeted by smarter predator competitors like the sawjaws.
** The seaborne thalassic gravediggers and the terrestrial woolly wumpos both fear one another and refer to each other's domains as the realm of demons.
* ItsAllAboutMe: What little we see of thorngrazer thoughts paints them as very selfish and callous towards anything not themselves, including other thorngrazers. For instance, their herding together is only because it lessens the chance of any individual thorngrazer alone getting eaten, and they don't form any social bonds past mothers and their children, and even then if they're injured the mother will leave them without remorse.
* ItCanThink:
** The vibropteran tribbats are surprisingly intelligent, figuring out tool use and problem-solving tactics. They are known to gnaw through flowers to access nectar instead of specializing in only one type of flower that matches its mouth, allowing it to feed on a wider range of food sources.
** Snarks are also said to be very intelligent, especially considering they're descended from snails.
** Gigadons are extremely intelligent for fish, with high domed skulls to accommodate large brains. While not fully social, they organize into packs to bring down large prey and communicate by flashing their brilliant patterns.
** While nonsapient, the savage gravediggers are still smart enough to probe for weaknesses in the fortresses of their thalassic gravedigger kin.
** The hookjaw carnackle uses traps and bait for hunting fish and other aquatic prey, specifically designing them to be easy to enter but difficult to leave. Since they learn how to make traps from their fathers rather than through instinct, this means that different cultural groups use different kinds of traps depending on their local animals and environments.
* IveComeTooFar: The warmonger matriarch continues her genocidal actions despite her own internal doubts because it would mean the end of everything she's worked for.
* TheJuggernaut: Once fully grown, a sea rex is virtually invincible, its armor allowing it to shrug off even the bites of pelagic daydreamers while crushing their skulls in a single bite. It's for this reason that the pelagans target the young burdles instead of the adults when they decide to eliminate them, as they're only daydreamer-sized when they start to leave the inaccessible to daydreamer shallows, and as such are helpless against them in a pack.
* KidnappingBirdOfPrey: The drakevulture has a tendency to snatch thorngrazer calves and sealump chicks right from the center of their herds as their protective circles are useless against an airborne predator.
* KillerRabbit:
** The [[NamesToRunAwayFromReallyFast aptly named]] butcherraptor is the size of a chicken yet they're capable of bringing down the bison sized snuffalo through the use of numbers and ruthless tactics.
** The spitfire sniffler looks cute but carries the potent batrachotoxin created by the fireslime lumpus in its quills, which makes it not only painful to the touch, but deadly to any predator that attacks it. As a result, they've been known to boldly walk up to predators and take bites out of their kills with impunity due to their confidence in their poisonous defense.
** The scorplear of the Late Ocean Age (Coincidentally also happening to look like a rabbit) is about the size of a small dog but can use its jaws and hindlimb claws to horrifically maim anything that threatens it. It's not unusual to see predators with a missing or severely damaged eye from when a scorplear [[EyeScream drove their claws through its socket]].
* KillItWithFire: The end of the Late Ocean Age is heralded by Whitecrown's flock managing to spark a massive coal fire that burns throughout Serinarcta, killing the flock and basically everything else unable to escape the flames. Among the notable casualities are the woolly wumpos and the razorback thorngrazers.
* KillItWithIce: The inevitable fate of Serina by the end of the Ultimocene, losing heat and volcanic activity which will throw the world into a permanent ice age. A few adaptive lineages will continue to soldier on for a few million years, but ultimately all life on Serina becomes extinct.
* KilledToUpholdTheMasquerade: The warmongers believe that they are only descendants of their god, so, when they learn of the gravediggers whose very existence threatens this notion, their leaders decide to wipe them out to preserve this belief among their kind. Sure enough, after soldiers sent to battle the daydreamer-gravedigger coalition return and tell of what they have seen, this causes some of them to start questioning their beliefs.
* KnowWhenToFoldThem: When a glacier raven meets a glacial foxtrotter for the first time while the latter is attempting to steal the former's carcass, the glacier raven decides to let them have it despite the fact that it's bigger and stronger because it 1) has no knowledge of the unknown animal's capabilities and 2) there's still plenty of young to go around, so there's no reason to get into a potentially lethal fight over it.
* LackOfEmpathy:
** As a result of the loss of their higher intellect and of all social habits, the savage gravediggers have almost no capacity for empathy. Females will raise their own offspring for up to two years, but in all other cases their response to meeting another living thing is violence -- even mating is a vicious and violent affair, and they're quite happy to cannibalize each other if the opportunity presents itself.
** The thorngrazers are intensely selfish as a species, having no issue leaving the weak to be picked off by predators without remorse.
** Zigzagged with the bluetailed chatteravens, who ''are'' capable of feeling empathy, but only for those they consider part of their immediate family group. Anything or anyone else they'll treat brutally if they anger them in any way.
* LandSeaSky: The centerpiece of daydreamer religion is their creator deity splitting themselves into aquatic, terrestrial, and airborne essences. The daydreamers believe they are the aquatic, the gravediggers represent the land, and are still waiting for the sky.
* LanguageBarrier:
** The first attempts by the fisher daydreamers to communicate with the gravediggers were unsuccessful due to them not being able to understand each other's languages, with the gravedigger language being slow and guttural, and the daydreamer's language being so rapid and high-pitched that the gravediggers couldn't even recognize it as a language. Some fishers dedicated years of their lives to studying the Gravedigger language but it wasn't these individuals who made the first successful contact with them, but teenagers who had been listening to the gravediggers from a young age when it was still easier for them to learn new languages.
** The warmonger tongue is much slower and [[EvilSoundsDeep deeper]] than that of the other daydreamers, making them even harder to understand than gravediggers.
** Brighteye and Blaze have difficulty communicating at first as the chatteraven language is very different from the wumpo infrasonic language, leaving them physically incapable of understanding one another and having to make do with touching and simple gestures. They eventually get around this when they discover that they can both understand drawings and use pictures to communicate with each other, eventually streamlining the process until they create a hieroglyphic-like written language.
** The wumpos can't communicate with the gravediggers because the latter simply cannot hear the former's infrasonic language, until Brighteye talks to them and some of the gravediggers manage to learn his and Blaze's glyph-based language over the years.
* LastOfHisKind: This turns up several times in the setting, as the dwindling and extinction of species and lineages is a recurring theme, particularly in the swan song of Serina's habitable stage that is the Ultimocene:
** One of the entries detailing the beginning of the closing stages of the Ultimocene describes [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/the-last-stormsonor the last stormsonor]], the last living specimen of a species of immense birds that slowly went extinct as the growing ice age covered their feeding grounds in ice and caused their egg-like pupal sacs to freeze to death before they could hatch. The last one was born in a freak warm year, from a clutch deposited by an ancient hen who died after laying and was the only one to hatch successfully. She never met another member of her kind, and instead imprinted on a flock of a much smaller related species with which she spent the rest of her long life.
** One entry aptly titled [[spoiler:[[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/the-last-woodcrafter-dawn-of-a-new-era The Last Woodcrafter]] goes over the extinction of the woodcrafter people. When the moon becomes too cold for the trees the woodcrafters depended on to survive, they become malnourished and are unable to reproduce as a result. The socialized gravediggers they lived with are eventually forced to migrate to the coast to stay alive while some woodcrafters chose to stay and die in their old forest home while others chose to leave with the gravediggers, these ones discover that they can feed on the coastal seaweed and return to health but there were far too few of them at that point and they were all past their reproductive age so they decide to spend their last days helping and guiding the gravediggers. The last woodcrafter is an elderly female named [[MeaningfulName Ember]] who peacefully passes on surrounded by the gravediggers her kind came to view as their children]].
** [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/rivals Rivals]] ends with a description of the last living sea rex, a massive marine predator, after his species was gradually whittled down by the collapse of the open-ocean food chains and a bitter conflict with the pelagan daydreamers over what little prey remained in the shrinking ice age seas. Ultimately, the last great leviathan is left to wander the oceans for nearly a century after the death of the last female specimen and for forty years after the death of the second-last male, his mind just complex enough to be puzzled at why his mating calls are never answered, but not enough to understand his species' fate.
** The pelagic daydreamers are gradually done in when the shrinking oceans kill off all the animals that could sustain them. The last members of their species were too old to reproduce and believed themselves to be the very last of the daydreamers until the mixed gravedigger-daydreamer civilization from the shallows find them, allowing their people to symbolically live on the stories and histories they tell them.
** The burrowing burdle is the last of the burdles during the Late Ocean Age into the early Late Ultimocene, as their aquatic relatives were killed off by the daydreamers.
** The scorplear is the last of the antlear lineage by the Late Ocean Age, with the ice age having killed off the trees their more specialist relatives needed to survive. It's survived by becoming omnivorous but is far less intelligent than the antlears that came before it.
** The scissortooth is the last of the circuagodogs in the Late Ocean Age, the others having been outcompeted by other, smarter predators such as the sawjaws who are better adapted to prey on the thorngrazers that have become Serina's most common terrestrial herbivore, and their prey either going extinct or becoming too smart to hunt. The solitary nature of most circuagodog species also serves to work against them. Eventually, the woolly wumpos, a sapient trunko species, get the idea to start systematically exterminating their predators, with the circuagodogs being too unintelligent to mount an effective enough defense, and the remainder either starve to death or meet their end at the clubs of the wumpos. [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/scissortooth-circuagodog Circuagodog Gone]] describes the last moments of the very last circuagodog, half-dead from starvation, as it calmly accepts its death at the hands -- well, trunk -- of a creature its kind once hunted.
** Blaze is the last of the widemind woolly wumpos when she's introduced, and when she dies no others are born because the species is among the first casualties of the coal seam fire soon afterwards, either burning to death or dying from smoke inhalation or toxic fumes.
** The Late Ultimocene has several families reduced to a single surviving species. The nimicorns are the only thorngrazers to survive into the era after their razorback cousins perish in the coal fire. Afterwards the savage gravediggers are the only remaining gravediggers after their thalassic cousins are transported away and the icefishers die when the sea ice they depended on melts. Finally, the duckbilled sealumps are the only members of the sealumps to survive since they were the only species that could still walk on land and escape the dying oceans, eventually settling on Serinaustra.
** The hiddenwood is the last species of ant tree left by the early Late Ultimocene after the ice age due to most of the plant growing underground. With the increased warmth and wetness of the Late Ultimocene and the extinction of the more destructive razorback thorngrazer, it has seen a major resurgence. It's also the last of the sunflower tree lineage, with its cactaiga cousin being among the victims of the increased temperatures.
** The rambleroot is the last survivor of a lineage of smaller understory trees descended from clovers in the early Late Ultimocene, having survived by mostly growing underground like the hiddenwood has. Following the warming caused by the coal seam fire and the disappearance of the cold winds that would blow smaller plants down, they start growing to knee height, flower and fruit, and spread to Serinaustra via bird droppings.
** "As Worlds Break Apart and Join Together" details the story of the last steppestalker, the direct descendant of the shadowstalker (differentiated only by its lighter coloration compared to its ancestor), and the largest of the tribbats on Serina 1,500 years post-coal seam fire. Having made it to a small island when the rampant global warming and subsequent glacier melting during the aftermath of the Serinarctan coal seam fire caused most of the Meridian Islands to sink beneath the waves, he manages to adapt to hunting fish in the shallows and serves as apex predator over the other species marooned there with him for over twenty-one years. However, eventually the refuge shrinks down to just some rocks as the remaining prey either rafts away or dies, until finally, weakened by drinking seawater as the waves batter him, one manages to knock him into the sea and he drowns.
** Eve is the last of the reapers, a subspecies of the aukvulture that managed to achieve sapience, but went extinct due to inbreeding.
** The pgymy pretenguin is the only pretenguin species to survive the Great Thaw, having moved to Serinarcta with the sinking of the Meridian Islands.
** The surf scooter survives the Great Thaw that extincts the other dolfinches by being a semi-aquatic species that can access the Serinarctan marshes where the larger species cannot go as the ocean food chain collapses.
* LeanAndMean: [[http://i.imgur.com/qlaakml.jpg Lanks]] are twenty-foot-tall apex predators with very long slender necks, beaks, and legs.
* {{Lightworlder}}: Serina has a much lower gravity than Earth, allowing for much bigger fliers such as the archangels. Even the insects become BigCreepyCrawlies due to the lesser gravity, with some cricket species growing to the size of rabbits.
* LightIsNotGood: [[spoiler:Whitecrown is basically the final boss of the Late Ocean Age, an albino bluetail leading a huge flock burning everything indiscriminately.]]
* LegendFadesToMyth: The teachings of [[spoiler:the last woodcrafter]] over the next three million years turns into a myth shared amongst the numerous marine social gravedigger religions, the exact details being lost to time but being subject to numerous but not contradictory interpretations.
* LifeWillKillYou: Blaze eventually dies from old age, surrounded by her family, save for Brighteye who happened to be away and only comes back once she's already been buried.
* LogicalWeakness:
** The circuagodonts, being tripedal, have only a single hind leg, making it an obvious target for predators to easily cripple them.
** The canitheres are significantly less intelligent than the predator wheeljaws, having disorganized packs attacking with only ZergRush tactics and prone to infighting once the prey is downed. This proves to be a disadvantage against the smarter wheeljaws, who share food amicably and hunt with coordination, with the canitheres quickly being pushed aside to scavenger and small-game hunter niches.
* LongLived:
** Stormsonors, the largest of the archangels, can live up to 135 years.
** Daydreamers have a maximum lifespan between 130 and 140 years.
** Reapers have an average lifespan of 80 to 90 years.
* LongNeck: Watchtower wumpos have incredibly long necks which is highly noticeable on their bipedal frame. One thing of note is that they don't use these necks for browsing as trees are very rare on the soglands they inhabit, they actually use it to scan the horizon for predators so as to alert the thorngrazer herds they live with, it also makes them very vulnerable to lightning during storms which forces them to lie down when they occur.
* LoopholeAbuse: The woodcrafters have a major taboo regarding killing other herbivores, even if they happen to be pests to the trees they need to eat. Once enough socialized gravediggers are around, however, they have them take care of their pest problem to keep their own hands clean.
* MakeMeWannaShout: The sea rexes have a mating call so powerful that it vibrates the water around them and can injure or even kill smaller animals that get too close.
* MeaningfulName:
** Tribbets are tripodal and froglike. Their descendants include reptile-analogues called tribtiles and mammal-analogues called tribbetheres.
** Vivas are viviparous. Their descendants the ornitheres ("bird-beasts") are even more mammal-like.
** The mitten and its descendant the glove. Guess what the soft tissue on their faces looks like and is used for.
** Babbling jays have a true language, and their name brings the Tower of Babel to mind.
** Snarks (snail-sharks) are active marine predators descended from gastropods.
** The antlears have evolved their ears into limbs that resemble antlers.
** Bridge, the first socialized gravedigger, was given that name by his adoptive antlear family to serve as a bridge between both species.
** Ember, the last woodcrafter, passes on phrases of her language to the descendants of the babbling jays, which persist as the flame of sapience reignites in them.
** The thalassic gravediggers are adapted to near-completely seaborne existence and have even evolved the ability to drink saltwater.
** The daydreamers can dream even while awake by only using one hemisphere of their brain at a time.
** Greenskeepers help maintain the plant life of the Ultimocene ocean.
** Brighteye, the only bluetail capable of higher understanding, gave himself his purposely symbolic name.
** While at first it's an IronicName since she's just as afraid of fire as every other woolly wumpo, thanks to Brighteye Blaze takes to the use of fire very well.
* MeaningfulRename: Brighteye gave himself and his flockmates symbolic names instead of random sounds that hold no meaning, even if he is the only one capable of understanding them.
* MedievalStasis: The gravedigger-daydreamer-greenskeeper civilization is so productive and stable that it does not progress beyond a stone-age level of technology for over a million years while also having a written language and innate understanding of ecosystem dynamics. A lack of mineral resources and a lack of ecological or cultural pressure to innovate contributes to this.
* MenAreTheExpendableGender: Male nimicorns live on the margins of their social groups so they're disproportinately preyed upon, but this serves to protect the more reproductively important females and juveniles.
* MercyKill:
** The pastoralist daydreamers will kill their nops before eating them rather than just eating them alive like their seastriker ancestors would've, despite the fact that they barely feel pain.
** Blaze, a woolly wumpo, chooses to put the last scissortooth out of its misery quickly rather than just leave it to starve to death over hours due to developing empathy for "biters" through all her years hunting them, and despite the fact that it was her idea to systematically exterminate "biters" for the sake of the family in the first place.
** The reapers are culturally opposed to killing for survival; the main exception to this is killing the already dying to ease suffering.
* MetaphoricallyTrue: The daydreamer religion positing that daydreamers and gravediggers have an origin in common is actually sort of true, because dolfinches and bumblebadgers both descend from the bumblet.
* MightyGlacier:
** Razorback thorngrazers are strong and durable thanks to being covered in tooth-like armor, but very slow as they have very short legs and are incapable of running, simply hunkering down when threatened to protect their soft underbellies. This works against them when dealing with fire since they can easily be overtaken by the flames, leaving the nimicorns as the only surviving thorngrazer species following the Serinarctan coal seam fire.
** The monstrocorns, a clade of thorngrazers from the hothouse age, responded to the sudden rise in food and living space by growing to immense sizes. They became very slow, plodding and awkward beasts as a result, but make up for this with their immense strength, the ability to absorb otherwise crippling injuries with their huge bulks, and a powerful set of horns and tusks that can gore most potential predators with ease. Adult monstrocorns have no natural predators, being simply too powerful and well-defended for even the most aggressive hunters to tackle.
* MirroringFactions:
** The gravediggers and antlear people may be natural enemies, but they both have an artistic streak that they express using trees. It's this similarity that [[spoiler: causes some of the woodcrafters to [[MyGodWhatHaveIDone realize that they were murdering sapient beings]]]].
** The fishers and the pastoralists have the same fundamental creation story despite their cultural differences which led to some fishers becoming more introspective and questioning if their way of life is truly more moral than theirs.
** Despite the disdain fishers have for daydreamers who feed on dolfinches, their lifestyle is more similar to the whalers than it is to the farming pastoralists they share their terrioties with, as both of them hunt for their food which leaves them more downtime. The differences being what they chose to hunt. This comes to a head in the aftermath of the war with the warmongers, the warmonger children searching for food display the exact same curiosity as the fishers did towards the gravediggers and learn to speak their language, allowing them to cut a mutually beneficial deal with them.
* MixAndMatchCritters:
** Falconaries, the first hypercarnivorous birds to arise on Serina.
** The tundra-dwelling, herd-forming, pseudo-viviparous canaribou and its omnivorous relative the boarbird.
** ''Cervanser cervanser'', the "deer-goose" viva.
** Florgusts are descendants of crickets that greatly resemble butterflies through convergent evolution.
** The water snuffle is essentially an avian platypus.
** Archangels look and eat like swans with the quadrupedal posture and [[GiantFlyer size]] of ''Quetzalcoatlus''.
** The king trawler is a giant sea slug with traits of baleen whales and manta rays.
** Burdles and birdwhales strongly converge upon, well... sea turtles and baleen whales.
** Serestriders are moa-like birds big enough, and with long enough necks, to hold the niche of sauropods.
** The serezelles resemble a cross between an ostrich and a gazelle, and the boomsingers, giant serezelles that evolved to avoid competing with circuagodonts, are in essence beaked, tailless sauropods.
** The Lumberbeest is essential a mix between a large tortoise and a sauropod.
** The porporant family as a whole resemble seabirds formed into cetaceans and seals, and includes the dolfinch, croconary, and [[https://en.wikipedia.org/wiki/Liopleurodon penguipleurodon]].
** Repandors resemble Tasmanian tigers crossed with cheetahs, but with jaws like a goblin shark.
** Moonbeasts resemble a cross between a bat and an owl. Its descendant the snowspirit lessens the bat aspect but adds a cat aspect while increasing the owl similarities.
** The night biter is essentially a mix of vampire bat and cookiecutter shark.
** Vibropterans can be described as "fish-hummingbird-bats."
** Aquatic molodonts in the Ultimocene fill a fair amount of marine mammal niches, such as the walrus-like Clamcracker and the manatee-like Rakewhale.
** The bloons look like beaked plesiosaurs but are herbivorous like manatees.
** [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/squotters The skuorc]] resembles a cross between an otter and a lizard with a bird's head.
** The [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/life-of-the-meridian-islands-the-flagbearer-tribbat candescent flagbearer]] resembles a cross between a bat, a rabbit, and a bird of paradise.
** The great crested drakevulture has the size of an azhdarchid pterosaur but hunts from the air like a colossal eagle.
* MookHorrorShow: The second battle between the shallow water daydreamers and the warmongers starts off from the warmonger's perspective as it describes the armor of the daydreamers making them look like skeletons that had come back from the dead as they emerge from the shadows and then attacking them with weapons that they can't comprehend and have no way of countering.
* MoreTeethThanTheOsmondFamily:
** The repandors are a group of canitheres with a mouthful of sharp fangs (as well as a set of slicing teeth in the back of their mouths) and jaws than extend outwards like that of a goblin shark. The bushbounders have a similar set of teeth but theirs don't extend outwards so that they have a stronger bite.
** The muckodiles' inner mouth and throat is full of tooth-like spines that make it harder for prey to escape their grasp, [[RealityIsUnrealistic much like real-world penguins]].
* MouthyBird: The Vivas are a group of live-bearing birds whose herbivorous members have developed fleshy lips and snouts over [[https://i.imgur.com/REiFDKn.png their]] [[https://i.imgur.com/cILOmh8.png beaks]]. Though entirely unrelated[[note]] tentacle birds descend from the water snuffle of the Kyran Islands, whose evolutionary separation from the vivas dates all the way back to the ancestral canary[[/note]], the tentacle birds are even more so.
* MulticulturalAlienPlanet: By the middle and late Ultimocene, a general trend towards increasing intelligence means that multiple sophont species arise, often sharing the moon with each other, and most also tend to fragment into various subspecies and cultures.
** Three sapient species evolve on the moon during the middle Ultimocene, two of which possess a number of distinct internal groups:
*** The social, herbivorous woodcrafters are natives of the southern coastal forests and build complex villages out of trees. Due to their small range, their culture is very hom*ogeneous.
*** The gravediggers are a solitary, carnivorous species who communicate with art carved on trees on territorial boundaries and hunt by making elaborate traps. Gravediggers are divided into two subspecies, the primary forest-dwelling one and the tundra gravedigger, which is even more solitary, aggressive, and nomadic than their southern cousins. One population of southern gravediggers is later taken in by the woodcrafters and grows more social as a result, becoming its own distinct species after the woodcrafters die out. Eventually, as Serina's glaciation grows more severe, the social gravediggers adopt a marine culture while the tundra and southern gravediggers are pushed into a small strip of habitable land and cease to exist as two distinct populations.
*** Daydreamers are sapient marine predators who have been living alongside the other two groups for about three million years, over time splitting into different cultures that are even reflected by their phenotypes: a small-beaked ecotype that hunts fish, and a large-beaked ecotype that preys on other dolfinches.
*** The large-beaked predators, the ancestral group, eventually split further into the pastoralists, who live in reclusive communities in shallow waters and herd dim-witted domesticated dolfinches, and the large, heavily built whalers, who live in the deep ocean and prey on larger animals. The whalers further diversify into many clades and cultures, but the dieoff of large deep-ocean wildlife caused by shrinking seas eventually causes most to die off and only leaves two, the widespread and highly collectivist pelagans and the heavily-built, xenophobic warmongers.
*** There are also bands of daydreamers comprised of mixed ecotypes who live on the periphery of the other groups' territories and raid them for food, as it's often difficult to find a suitable food source for a group containing so many disparate beak shapes.
** During the Late Ocean Age:
*** After a first-contact war between the shallow-water daydreamers and the warmongers, the shallow-water populations, warmongers, and eventually the last survivors of the collapsing pelagan society merge into a single population, which joins with the social gravediggers to form a single society. Over a period of five million years, they eventually evolve into new species, the novan daydreamers and thalassic gravediggers, while the luddies gradually reach sapience, becoming a new species known as the greenskeepers, and join them into a single multi-species marine civilization known as the sea stewards. They have a deal with the sea shoggoths, who are implied to have achieved sapience or are on the very cusp of it, in which they don't hunt the sea stewards or anything else in return for regular deliveries of food waste and dead bodies, who would clog up the ocean otherwise as their populations grow.
*** Within the thalassic gravediggers, the inhabitants of the meadows are contrasted with the central islanders of the Meridians, who live the most terrestrial lifestyle of the three main groups, and the highly independent coastians that live near Serinarcta's shores but only go on land to collect peat and coal due to the hostility of the local wildlife, in particular their conflicts with the woolly wumpos.
*** Two other gravedigger societies exist during this time, descended from the continental gravediggers; the savage gravediggers, a FormerlySapientSpecies descended mainly from the tundra subspecies with some hybridization with the southern, and the icefishers, descended from southern gravediggers with some savage admixture displaced by the savage northern kind and adapted to life on the sea ice.
*** The descendants of the mammoth trunkos and desert wumps have also achieved sapience in the form of the woolly wumpos, although most remain fairly unimaginative, live in family groups, and even have a rudimentary religion based around the dusk and dawn.
*** There are also the bluetailed chatteravens, a near-sapient descendant of the babbling jays with a rudimentary language and culture who accidentally produce a single individual with full sapience.
** During the Hothouse Age, the still near-sophont descendants of the bluetails, the pickbirds, befriend such a wide group of animals that they can form cultural groups based on which animals they choose to befriend. This can turn pickbird groups antagonistic if their chosen animals have a predator-prey relationship, such as a pickbird group that befriends wumpos having issues with another that befriends their predators. Given only centuries at mininum, it's possible for pickbird groups to reproductively isolate and eventually speciate from one another based on which animals their ancestor most often befriended, and while the moonbreasted pickbird focused on is a generalist, there are numerous species that are more specialized in who they choose to befriendf.
* MundaneMadeAwesome: The fisher daydreamers come to believe that the gravediggers are the hands of their creator thanks to their ability to make and use tools like nets, fishing lines and boats. Something the daydreamers themselves are incapable of. The warmongers even go so far as to attribute the deaths of their soldiers by gravedigger weapons as an act of divine retribution.
* MyGodWhatHaveIDone:
** After Retally managed to get nearly his entire herd killed due to his lack of mastery over fire, he was so ashamed that he decided to go north and was never heard from again, effectively committing suicide.
** In the early days of the Late Ultimocene, an aukvulture, normally a gentle scavenger, kills a sea raven out of starvation-induced annoyance and feels shame before hunger makes it forget.
* MyInstinctsAreShowing:
** The original gravediggers felt no hatred but also no remorse for gruesomely killing animals in their traps, while their social descendants have become much more empathetic towards other lifeforms thanks to the influence of the woodcrafters. However, the warmongers attacking and killing them unprovoked causes this old callousness to resurface, and they feel no guilt for using poison to subject them to a slow, horrid death.
** When Seeker, a greenskeeper descended from the ring-necked porplet, meets Whirl, a novan daydreamer descended from the seastrikers who used to be their primary predator, he briefly feels a primal fear when she opens her mouth to show him her teeth.
** The sawjaws are wolf-sized but evolved from much smaller predators in a relatively short amount of time, so they still have the instincts and behaviors of much smaller animals despite the fact that they have no predators that hunt them.
* MySpeciesDothProtestTooMuch: Brighteye dislikes the other, nonsapient bluetails for their violent ways, and near the end of his life thinks of himself as more one of the woolly wumpos than his own species.
* MythologyGag: When Seeker is shown what happens if sea steward society collapses due to the coal seam fire, he sees that the gravediggers have survived but turned feral, a similar fate to what Sheather had planned for them when the woodcrafters went extinct in the original draft of the Ultimocene.
* NamesToRunAwayFromReallyFast:
** Tyrant serins, swordwhales, billion-stinger ants, razortooth circuagodogs, gravediggers, and sea shoggoths.
** The apex predators of the Kyran Islands during the Thermocene are the taakarewera, whose name is Maori for "demon storks."
** Subverted with the moonbeast, which despite its powerful-sounding name is no larger or more dangerous than an owl.
** The warmonger is a daydreamer subtype that has no issue eating other sapients due to perceiving them as lesser and plans on taking over the ocean by ridding themselves of the competition.
** Apart from the dire bumblebear's name already having "dire" in it, in the tongue of the woolly wumpos they're known as "slayers".
* NatureVersusNurture: While the gravediggers are inherently introverted as a rule, their tendencies for killing off all but the strongest newborns, and particularly amongst males, self-serving tendencies and [[ImAHumanitarian opportunistic cannibalism]] are more the result of culture. Due to Bridge, Lucky, and her descendants spreading the better parts of woodcrafter culture amongst southern gravedigger-kind, over the centuries these issues were eliminated.
* ANaziByAnyOtherName: The militaristic warmongers wish to genocide all other daydreamers due to considering them all inferior to themselves and turn their genocidal attention upon the gravediggers as well because their sapience serves as a threat to their beliefs.
* NearlyNormalAnimal: A variety of creatures are smart enough to develop culture in the Ultimocene, but none of them go on to invent agriculture or build cities. Sapience, the author says, is a spectrum:
** The one bird that farms a species of snail for food, the farmerjay, does so instinctively, and is described as a clever animal with a strong ability to plan for the future, but not self-aware.
** The porplets and seastrikers are at the very cusp of true sapience as opposed to just being very smart animals, being highly intelligent with rich inner lives. Eventually, the seastrikers make it, and after the daydreamer factions make peace with one another, the luddy, a descendant of the porplet, starts becoming even smarter as well and eventually becomes a sapient being, the greenskeeper.
** The bluetailed chatteravens are near-sophonts partially descended from a sapient species who have a complex language and the ability to create tools, but apart from the truly sapient Brighteye are no more intelligent than a chimp.
* NestedMouths:
** Some of the pseudornithopods evolve teeth on their tongues, which become a functional jaw to chew with teeth on their palate.
** The softbilled birds have developed a muscular covering around their beaks, and the trunkos take it further as they have essentially developed a set of soft lips that conceal their beaks.
* NiceDayDeadlyNight: The coastian thalassic gravediggers fear night because it's when the predatory savage gravediggers come out, who are smart enough to constantly probe their camp walls for weaknesses, alongside a whole host of other predators.
* NiceJobBreakingItHero: The sea stewards managed to turn the oceans into a peaceful and bountiful paradise, but in doing so they made the entire marine ecosystem extremely fragile and utterly dependent on them. Once they disappear alongside the proliferation of greenhouse gases, the entire ocean biosphere collapses, leaving only a handful of surviving organisms.
* NoMouth: The dayflight bird, which [[ExactlyWhatit*aysOnTheTin lives in its adult form for only one day]], never even eating, much like a mayfly.
* NonHumanNonBinary: There are juvenile woodcrafters that choose not to fully mature in the absence of familiar males for aesthetic purposes, with some choosing to identify as female or nonbinary, with a similar phenomenon happening with the woodcrafter equivalent of transmen and transmasc humans taking on more masculine traits in the absence of cis male woodcrafters.
* NormalFishInATinyPond:
** The duckbilled sealumps are the smallest of the sealumps at only 500 pounds in weight, and aren't even that large for trunkos in general, but when they start colonizing the newly thawed Serinaustra whose only terrestrial fauna beforehand was the fox-sized snowscrounger and the slightly newer foxtrotter arrivals, they're the largest animal around and nothing there can threaten them initially until the snowscroungers start figuring out how to hunt them.
** The aukvultures are the largest flying creatures in the early end Ultimocene with some reaching wingspans of 23 feet or more, but this is still barely half the size of the large archangels of the early Ultimocene such as the stormsonors who had wingspans of up to 50 feet.
* NotAllowedToGrowUp: The ornimorph birds go through a complex metamorphosis from aquatic fish-like larva to terrestrial reptile-like juvenile to feathered airborne adult. Some of the Ornimorphs, called squaves, became neotenic and reached maturity at the "reptile" stage. Still others, the efts, ceased to metamorphose at all and spend their entire adult life in an aquatic fish-like form.
* OceanPunk: The Ocean Age of the middle Ultimocene, informally marked by the death of the last woodcrafter, has most of Serina's surviving lifeforms turning more aquatic due to the glaciers rapidly decreasing the amount of habitable land left on the moon, with the social gravediggers taking to the sea and forming a fully marine society, though their terrestrial cousins, the southern gravediggers they branched off from and the tundra gravediggers of the far north, still hold on and evolve into new species, the icefisher and savage gravedigger respectively. In the ocean, the seastrikers have evolved into the sapient daydreamers who have numerous cultures.
* OffingTheOffspring:
** Alpha female brushbounders are known to kill off the young of lower-ranking females to assert dominance and reduce competition for her own young. Though rare, the alpha is also known to eat her own cubs when food is scarce.
** Female tiger varpikes are also prone to this, to such a degree that they have evolved to give birth off of tree branches so that the mothers never see and thus try to eat their offspring.
** It's mentioned that mother gravediggers had a custom of killing all but the strongest of their offspring. However, [[spoiler:Lucky didn't do this with her children thanks to her upbringing and they in turn cared for all their children, leading to the population of socialized gravediggers to grow more quickly]].
** In whaler daydreamer society, if a baby is born and there's no space in the pod for it, it will be killed within three days after birth. Warmongers also practice infanticide weed out "undesirable" traits such as the yellow markings other daydreamers have, as was the case for a daughter of the warmonger matriarch who was killed by the matriarch's own mother.
* OlderIsBetter:
** Downplayed. Small perching birds similar to the original founding canaries [[TheConstant remain present]] throughout Serina's history even as all these new exotic species rise and fall due to their highly unspecialized bodies and lifestyles, much like modern lizards and opossums being very similar to early reptiles and mammals respectively. Subverted eventually when the molodont tribbetheres evolve: being specialized for eating seeds, they quickly outcompete the perching birds, which decline sharply in the Ultimocene, although they still manage to hold out till near the end.
** Zigzagged with the canitheres: primitive tribbetheres resembling larger versions of their earliest forms, they enjoy a fair amount of success early on during the Pangaeacene but are quickly outcompeted by carnivorous circuagodonts with higher intelligence and more specialized jaws, losing their apex predator status and being relegated to a few mesopredator niches akin to foxes and jackals. However, they end up having the last laugh over the circauagodogs when they go extinct due to competition with the even smarter sawjaw molodonts, but they survive into the Late Ultimocene.
** The nimicorn is closer to the ancestral thorngrazer than the highly derived razorback, but its ability to run means that it's able to escape the fires that claim the lives of their fellow thorngrazer species during the Mid-Ultimocene mass extinction event.
* OneBadMother: Daydreamer society is matriarchal when it comes to leadership, and the expansionist and supremacist warmongers are no different, as their leader is a matriarch blinded in one eye.
* OutWithABang:
** Male firetail changelings and [[MeaningfulName sacrificial bumblets]] are [[https://en.wikipedia.org/wiki/Semelparity_and_iteroparity#Semelparity semelparous]], dying after a single intense mating season.
** Brighteye kills Tyr-reet while the latter is victory mounting him.
* OutsideContextProblem:
** The warmongers trying to kill the gravediggers come across the issue that, while they're larger and better adapted to an aquatic environment, allowing them to easily dispatch the gravediggers upon capsizing their boats, the social gravediggers are not obligate aquatics, and can return to land and send warnings down the coast to other villages faster than a warmonger can swim. As a result, the warmongers soon find that there are no more gravediggers at sea for them to kill. They also weren't very aware of the gravedigger's ability to use tools, so when they give their daydreamer allies armor and weapons, the warmongers have no way of countering this and are soundly defeated. Said weapons are tipped with the poison of the fireslime lumpus, a toxic terrestrial species whose poison nothing in the sea has adapted to, so the warmongers die in droves.
** Sea shoggoths aren't native to the open seas that warmongers hail from, so even if the blinded matriarch could've seen the sea shoggoth approaching her, she would not have known to flee before the ants could eat her alive.
** During the Late Ocean Age, the encroachment of the glaciers creates a land bridge between the southernmost islands of Serinarcta and northern Serinaustra, allowing species from the former to move over to the latter, which gives the snowscrounger and glacier raven new terrestrial rivals. For instance, the glacial foxtrotter can easily hunt the young of clamcrackers, whose white coloration normally keeps the glacier ravens from picking them out from the air, by sniffing them out.
** The sinking of the Meridian Islands brings rafts containing burrowing burdles and gupgops to the shores of Serinaustra, where the sea ravens, snowscroungers, and foxtrotters are naïve to them. Some of them try eating the latter, only to find them unpalatable due to their toxins.
** The Visitor storyline has a probe from an alien planet 23.8 light years away arrive on Serina.
* PaintingTheMedium: A [[TheWatcher timeless observer]] speaks directly to Ember, Brighteye, and Seeker in a floaty, cursive font.
* PairTheSmartOnes: The daydreamers were born when two seers, one from a herding community and another from a nomadic hunting community, chose to mate despite both communities despising one another. Their loneliness borne from their higher intelligence makes them break the social taboos that had kept their communities separate for around 140,000 years. As a result, their children were mostly seers, and those who weren't often had children who were. After 200,000 years of the seers mostly breeding amongst one another, the seers fully diverged from the other seastrikers and became the daydreamers.
* {{Panspermia}}: Of the "Alientelligent Design" form. The moon was seeded with select species by "mysterious creators", who then left them to evolve without intervention.
* PartiallyCivilizedAnimal:
** 240 million years post-establishment, a desert-dwelling corvid-like bird called [[https://i.imgur.com/yAkjpf4.png the fork-tailed babbling jay]] develops sapience, a birdsong-based language, tool creation, art, and using fire to cook meat when they find it. [[spoiler:Sadly, they only exist for about four millennia, never advancing past hunter-gatherers or learning to keep fire for themselves, until changing climates cause their habitat to fragment and shrink. They cannot adapt to wetter environments before diseases, rare in deserts, wipe them out.]]
** The Middle Ultimocene also has the [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/the-advent-of-agriculture-the-farmerjay?authuser=0 farmerjay]], which has effectively domesticated a species of snail it eats by keeping them in larders of food, freeing itself from the need to forage, and lives in large cooperative "villages"... but is not truly sapient since their behaviors are mostly instinctual.
** In the Late Ocean Age, the distant descendants of the babbling jays, the blue-tailed chatteravens, develop high intelligence, complex social behaviors and a rudimentary language, but never develop true sapience or personhood, save for Brighteye, an atavistic throwback to the sapient fork-tailed babbling jay in terms of intelligence.
** The aukvultures of the Late Ocean Age, a descendant of the skydiver seraphs, are scavengers that have co-evolved alongside the sea stewards to the point that they're semi-domesticated, and have developed intelligence akin to the nonsapient sparrowgulls, living in tribes and teaching their children from a young age to be polite towards the sea stewards, as nicer scavengers get more scraps. It's clear that this behavior is learned instead of simply instinctual, because orphaned aukvultures not adopted by other aukvultures often grow up to be unusually rude and aggressive, and are treated as pariahs by other aukvultures due to their behavior reflecting badly on their whole species. 10,000 years post-coal seam fire, some of the aukvultures have become a sapient subspecies known as the reapers, diverging so recently that their ascension to sapience is still remembered in the form of dance.
* PeopleFarms: The near-sapient seastrikers develop the habit of harvesting the near-sapient ring-necked porplets by only eating the young ones so that the adults will breed and provide more food in the future. Their descendants, the pastoralist daydreamer cultures, continue to do this, although by their time a long process of artificial selection has turned the porplets into the passive, barely intelligent nops.
* PiecesOfGod: The fisher daydreamers believe that the world was shaped by a single creator deity who then splintered itself into three essences -- a flying creature, a terrestrial one and an aquatic one, each of which then split apart into myriad smaller copies of itself -- to better experience all the realms of the world. They believe themselves to be the far-scattered fragments of the marine essence, and that one day they will find and reunite with the fragments of the other two and, having learned all that the world has to offer, reform into the creator. In comparison, the warmongers believe that only ''they'' descend from the pieces of a dead god and view themselves as [[AGodAmI above]] all other life, including other daydreamers.
* PoisonedWeapons: In their second battle against the warmongers, the gravediggers give their daydreamer allies spears tipped with paralytic poison derived from the fireslime lumpus, a terrestrial tribbet, which means the sea-dwelling warmongers have no resistance to it. This also leads to a CruelAndUnusualDeath for these warmongers, as their large size and ability to hold their breath for extended periods means that they sink to the bottom and slowly drown while [[AndIMustScream remaining fully cognizant the entire time]], something that traumatizes the daydreamers doing the stabbing.
* PoisonousPerson: The spitfire sniffler of the Ocean Age cactaiga is a trunko species that has developed an immunity to the poison of the fireslime lumpus, and spreads its deadly poison on its quills to defend itself from predators and deal with competitors, leaving it the sole snifffler species in the area.
* {{Polyamory}}: Skystrike flocks as a rule don't pair bond like most other sparrowgulls, with the flock members all breeding amongst one another and raising all their chicks as their own.
* PopulationControl: Due to lack of food, whalers strictly control their population by strongly encouraging hom*osexual relationships, having sex only for procreation, and culling their children out of necessity if one is born before an older member dies. This can have the downside of entire clans dying out because the adults all turned infertile before being able to have children.
* {{Portmanteau}}: Some of the names, such as the gmu (gnu + emu), the burdle (bird + turtle), the dolfinch (dolphin + finch) and the squork (squid + stork). Naturally, they resemble [[MixAndMatchCritter their two namesake animals combined.]]
* PrecisionFStrike: As Brighteye lays dying from smoke inhalation and becomes aware of Serina's MysteriousWatcher, his last words in response to its apology for its manipulations is a pointed "f*ck you", for setting up the death of everything he ever loved.
* PredatorTurnedProtector: The fisher daydreamers have long since stopped hunting other dolfinches and have come to believe that it is their moral duty to protect the smaller species that can't protect themselves, strongly paralleling the herbivorous woodcrafters. The luddy porplets have even learned to tell the difference between the fishers and the pastoral daydreamers and will stick by them for protection. Upon becoming the fully sapient greenskeeper, or grazer in the shared tongue of the multispecies civilization, they continue to view both the novan daydreamer (Known as "hunters") and thalassic gravedigger ("Walkers") as protectors of not only themselves but the whole ecosystem.
* PredatorPreyFriendship: Pickbirds may at times befriend smaller sparrowgulls that the former would otherwise hunt through getting food bribes.
* PredatorsAreMean:
** Zigzagged with the sapient gravediggers. While they can be quite aggressive with each other when it's not breeding season, otherwise they lack malice and will even hang out with prey species when not hungry. It's noted that while they don't feel guilt while hunting, they have no malice towards their prey either, only seeing death as necessary for their own survival. This is played for a darker tone later when the gravediggers are noted to feel little in the way of guilt when reports come back about their warmonger enemies drowning slowly [[AndIMustScream and fully aware]] as a result of the poison they supplied their daydreamer allies.
** A version of this is a central part of the fisher daydreamers' belief system. In their view, hunting intelligent beings for food is morally unacceptable, and one should only subsist on simple-minded creatures such as fish. Consequently, they view the large-prey ecotype cultures, such as pastoralists and whalers who feed on other large marine birds, as being monsters and murderers.
** Seemingly played straight with the crested kittyhawk as it has a tendency to play with its prey rather than going in for the kill. However, there actually is a point to this as their preferred prey are molodonts with large teeth that can wound the kittyhawk so this "playtime" actually serves to tire out and injure the molodont so the small gravedigger can go in for the finishing bite.
* PregnantReptile: The vivas are a successful clade of birds that develop a form of vivipary from retaining their huge eggs until they're ready to hatch. True placental avians eventually evolve in the Pangaeacene. The predatory burdles evolve ovoviviparity after developing leathery eggs and retaining them internally until they hatch, which allows them to become fully aquatic.
* PrehensileTail:
** The clongers are a group of snake-like tribtiles that have lost their front legs and whose single rear foot has evolved into a functional hand. Most just use it for burrowing but some have found other uses for it: the sparrowsnatcher uses it to dangle from tree branches and catch birds out of the air, the diamond clonger clicks its claws together to warn predators of its venomous bite like a rattlesnake, and the cloa is a larger species that grabs the necks of its prey to either strangle it to death or puncture its jugular.
** Young viridescent sawjaws will use their tails (which are a highly modified leg) to climb to their parent's bodies.
* ProfaneLastWords: As Brighteye lays dying, his last words to the observer are "f*ck you." [[RejectedApology in response to its apology for using him as a pawn]] since it was responsible for both his death and the deaths of the wumpos.
* ProportionalAging:
** While it's not mentioned how long gravediggers live relative to humans or woodcrafters (although it's later noted that woodcrafters rarely live past fifty), they do grow more quickly than humans, with a four-month-old gravedigger being roughly equivalent to a human seven or eight year old, and become functionally adults at about twelve months, though they don't gain their adult plumage until later.
** [[spoiler: The last woodcrafter dies at around fifty-eight, when most of her kind doesn't make it to fifty, making her roughly equivalent to a human centenarian.]]
** Daydreamers age more slowly than humans, reaching sexual maturity in their late 20s, entering menopause in their 70s, and live for around 130 to 140 years, making them the longest lived of Serina's sophonts.
** In the Late Ocean Age, thalassic gravediggers and greenskeepers are said to live roughly half as long as the novan daydreamers. In a group of friends consisting of a greenskeeper, two thalassic gravedigger sisters, and a novan daydreamer, the latter takes so long to mature that she ends up serving as a babysitter for one of her gravedigger friend's grandchildren while still the equivalent of a human teenager. By comparison, gravediggers and greenskeepers age at roughly similar rates.
* PyrrhicVictory: Retally, a woolly wumpo widemind of the Tidelands Herd, managed to drive the thalassic gravediggers who hunted his kind away from the shoreline until the time of Blaze's great-great grandparents using the power of fire, but his lack of control over it led to the deaths of most of his herd. While Retally was among the survivors, he was so changed from the experience that he headed north and was never heard from again.
* RaisedByWolves: Deconstructed by the carnivorous circuagodonts, who sometimes adopt and raise young of their herbivorous prey. As awesome as this may sound, it hardly ends well for the adopted youngster, as it identifies with the carnivorous species, loses its fear of them, and ends up getting eaten by ''other'' packs of carnivores unfamiliar with its scent.
* RaptorAttack:
** The banshees are essentially re-evolved velociraptors, with sickle claws on their feet, long balancing tails, and wings modified into claws for grabbing prey. They resemble accurate dromaeosaurs save for having a serrated beak and barbed tongue instead of a toothed snout.
** The viridescent sawjaw has convergently evolved to resemble a ''Velociraptor'' save for their sawing jaws and rabbit-like ears.
* RealityIsUnrealistic:
** The handfish tribbets modifying their individual fin spines into separate multiple spider-like legs seems completely absurd, but it's actually very similar to [[https://youtube.com/watch?v=qU7hmwzuQ1k the real-life sea robin]], a bottom-dwelling fish that "walks" around on the sea floor on three pairs of modified fin spines that act as six separate somewhat insect-like legs.
** On a similar note, ray-finned fish developing tetrapod-like legs sounds seemingly implausible, but then there's [[https://youtube.com/watch?v=P83BX56qLqs the Frogfish]], a group of ray-finned fish that walk across the seafloor using fins that greatly resemble stubby legs. One species in particular, the Sargassum Frogfish, even has prehensile fingers that let it climb through seaweed.
** The tufted frogjar, a metamorph bird whose newt-like larva is ''bigger than the adult'', sounds downright improbable... until you learn about the real-life paradoxical frog, which metamorphoses from a truly immense giant tadpole... to a tiny adult barely half its size.
* TheRemnant: The reapers are described as the last people of the Ocean Age, having descended from the aukvultures that co-evolved with the sea stewards.
* RenegadeSplinterFaction: The warmongers started out as a clan of the highly communistic pelagans who wanted to abandon this way of life in favor of a [[TheSocialDarwinist every family for itself]] system. They were exiled to the southern oceans after they started raiding other pelagan clans and became the large, brutish cannibals they are now.
* {{Retcon}}: When first introduced, the seagoing gravediggers were referred to as the thalassic gravediggers, existed three million years after the extinction of the woodcrafters, and had diverged enough from their ancestors, such as by developing salt-filtering glands in their nostrils, to be defined as a distinct species. Sheather eventually changed this to their simply being a seaborne culture of social gravediggers, and to exist around five thousand years after the last woodcrafters but later gained enough adaptations to aquatic and social life to be considered a new species after three million years.
* RidiculouslyCuteCritter:
** Most of the founding species of Serina are cute animals like canaries, guppies, and ladybugs.
** Certain tribbets, particularly tribbetheres, [[MostWritersAreHuman being mammal analogues]] with many of the same features such as big eyes and expressive rounded ears. Dogbeast cubs are specifically noted to be as cute to human eyes as any Earth puppy but are not as playful due to lower intelligence.
** Viva chicks are fuzzy and yellow with BlackBeadEyes like baby chickens, only with stumpy tails and disproportionately long legs. Even some adult vivas remain fairly cute in a [[FantasticFaunaCounterpart deer-like]] way.
** Hoppers, early tribbets that resemble [[http://i.imgur.com/OgLPSA4.png a cross between a rodent and a frog]].
** The baby armox as well, despite its mighty hulking adult form.
** The fluffy gigaduck chicks on their parent's back. Some of them are even sleeping.
** [[IntellectualAnimal Fork-tailed babbling jays]], on the other hand, consider baby birds with feeding gapes resembling those of their own chicks to be cute. They'll even capture the chicks of other bird species to keep as pets for this reason.
* RodentsOfUnusualSize: The molodont tribbetheres evolve to be rodent-like, and one group, the circuagodonts, become the dominant herbivore group and become deer-sized herbivores resembling long-legged tripodal rabbits.
** Omniphages are a group of molodonts that can weight up to 1,500 pounds, making them the largest land dwelling tribbetheres.
** The rakewhales are marine molodonts around 30 feet long.
* RunningOnAllFours: Certain bird species become quadrupedal, notably the deer-like serezelles and their descendants, the sauropod-like boomsingers, as well as the bumblets and their predatory descendants the bumblebadgers.
* SandWorm: The Serinian bullworm, a giant earthworm in the early Hypostecene that can reach lengths of over thirty feet.
* SapientEatSapient:
** One bumblebadger species, the gravedigger, becomes highly intelligent and learns to construct elaborate traps to catch its prey, the herbivorous antlears. Pressured by the gravediggers' increasingly elaborate traps, one species of antlears becomes more and more intelligent as well in an arms race to avoid their clever predators, culminating in both gravediggers and antlears, now the woodcrafters becoming truly sapient, and waging war on each other. The conflict finally stops when the two species make peace as a result of two of the latter getting adopted by the former.
** Downplayed with the porplets and seastrikers, which haven't achieved full sapience yet, but are intelligent enough to have complex thoughts and emotions, all while the latter regularly hunts the former. Eventually a fully sapient species called the daydreamers emerges from the seastrikers who still feed on the porplets, but some come to view eating such intelligent creatures as morally reprehensible and choose to eat fish instead.
** Later on, the warmonger daydreamers, a subgroup of whalers, a cultural group adapted for hunting large prey, comes to be sufficiently physically and behaviorally distinct enough from the shallow-water daydreamer cultures that they no longer view them as fellow people -- to them, they're just meat on the fin. When the warmonger leadership finds out about the gravediggers and their sapience being a threat to their beliefs, because it would prove the fisher and pastoralist creation tale correct, they decide to attempt genociding them too to prevent their soldiers from finding out and turning against them.
** The woolly wumpos consider the thalassic gravediggers demons due to the latter hunting them for generations after making first contact, seemingly unaware of their sapience since outwardly they appeared no different from the nonsapient sealump trunkos, before a widemind named Retally managed to drive them off by using their own fire tactics against them, but at the cost of most of his herd when he couldn't control the flames.
* ScavengersAreScum:
** Zigzagged. This is played somewhat straight by the sea ravens, a scavenging sea bird known for its belligerent temperament that will aggressively steal food from other animals, including the sea stewards, whose children they'll sometimes attack. However, this is completely averted with the aukvulture, these birds are very gentle as they have learned that the sea stewards will give them their leftovers if they are polite about it, especially since they keep the sea ravens away.
** This is completely inverted with the reapers, a sapient population of aukvultures, who are just as much of scavengers but they have a very strong code of ethics that forbids killing outside of mercy and espouses empathy to other lifeforms. Their nature as scavengers also gives them a very spiritual outlook on life with concepts similar to an afterlife and souls but for all living things.
* SceneryGorn: The shores of Serinaustra 1,500 years after the great coal fire are described as being covered in piles of the rotting corpses of dead sea animals that are, in turn, coated by swarms of insects. However, to the scavenging snowscroungers, foxtrotters, and burrowing burdles, it's a veritable buffet.
* SeaMonster: Swordwhale fish such as the gulpy and gigadon, birdwhales, bloons, king trawlers, predator burdles, and giant filter-feeding dolfinches like the banded maw, the last of which are said to be the largest birds Serina has ever seen. Special mention goes to the sea rex of the ocean age. They're huge 50ft apex predators with crushing jaws and armored skin that makes them virtually unbeatable as adults, even to the pelagic daydreamers who are large powerful predators in their own right. This forces them to target the beasts when they are young and small when dwindling food supplies causes the fully grown sea rexes to start hunting the pelagans instead.
* SerialEscalation:
** In the first few million years, the evolved canaries develop into forms similar to modern and prehistoric bird species like hawks, moas, and penguins. As time goes on, they derive even further; some species take on saurian, reptilian, and even mammalian characteristics. By the time of the Ultimocene, many species such as boras, lumberbeests, trunkos, and neotenic metamorphs have ceased to resemble birds at all.
** The tribbets as well. Descending from the mudskipper-like Mudwickets, they came to first resemble a bizarre three-legged fusion of fish and frog. However, as they became more and more derived, they developed jointed forearms, flexible necks and erect limbs, and their descendants the tribbetheres came as far as to evolve fur, external ears and erect limbs, looking every bit like a three-legged mammal with only their extensible jaws betraying their true heritage as fish. Then things get even stranger when some evolve into flying bat-like forms and secondarily-aquatic whale-like forms...
* ShoutOut:
** A type of small, rabbit-like circuagodont often preyed upon by repandors is called [[CallARabbitASmeerp a smeerp]].
** One million years post-establishment, the largest invertebrate on the moon is a giant earthworm known as the [[WesternAnimation/SpongebobSquarepants Serinan bullworm]].
** The antlear and gravedigger saga is an homage to [[https://www.deviantart.com/doeprince doeprince]]'s ''Golden Shrike'', which is a story about deer and shrikes (gravediggers essentially behaving like giant, flightless shrikes). Dylan Bajda and "doeprince" follow each other and communicate.
** Fellstar, an alien probe that visits Serina after the disappearance of the Sea Stewards, bears a striking resemblence to the probes in ''[[{{Literature/Expedition}} Alien Planet]]''. It's brightly coloured, has large, childlike eyes and a simple artificial intelligence; likewise, it appears to have been made to study life on the moon.
* ShownTheirWork: Compared to the wild-type luddy, who look more or less the same as do most wild animals, the domesticated nops show clear signs of neoteny in the form of a very chick-like head and come in numerous colors.
* SimpleYetAwesome: The surfscoter secondarily evolved to be semi-aquatic in order to avoid its aquatic predators, which is implied to be what allowed it to survive the Great Thaw that killed off the other dolfinches, as it was able to access food sources in places that the other species couldn't, such as Serinarcta's marches.
* SingleBiomePlanet:
** Serina is initially terraformed into one of these. The entire winding supercontinent of Cirrus is covered in tropical grassland engineered to support canaries. However, [[SurprisinglyRealisticOutcome this is not sustainable without long-term artificial maintenance and the organisms evolve rapidly to balance the ecosystem, a process that takes millions of years of flux]].
** Averted with the Hothouse Age, despite the fact that the whole globe experiences warm temperatures and abundant precipitations year round. There are at least 16 biomes shown on the map page, accounting for both abiotic factors like the proximity to the polar circles[[note]]Which creates one season of constant daylight and another one of constant darkness[[/note]] and biotic factors like the presence of thorngrazers.[[note]]Which prevents the growth of most trees due to [[ExtremeOmnivore their extremely aggressive feeding]][[/note]]
* SkeletonsInTheCoatCloset: The gravediggers outfit the daydreamers with armor made from animal bones and shells in the second fight with the warmongers.
* SlashedThroat: Sawjaws attack their thorngrazer prey by jumping on their backs and using their jaws to slice their unprotected necks.
* SlidingScaleOfAnthropomorphism:
** In the Pangaeacene, there are the bludgebirds and the babbling jays. The bludgebirds are quite intelligent creatures and can use tools and weapons, but ultimately are no more advanced than an ape. Babbling-jays, on the other hand, have a true language, a sense of aesthetic art, cultural traditions, and even oral tradition. [[spoiler: Tragically, both species become extinct at the end of the Thermocene due to changing climates before they could advance further.]]
** Animal intellectual complexity peaks the Ultimocene, with the majority of land vertebrates having primate-level intelligence. However, it's stated that sapience is a spectrum: some animals, such as the snail-farming bird, have complex behaviors, but do them instinctively, while others are capable of higher learning capabilities but are not self-aware. A few animals are offhandedly mentioned to have developed self-awareness: however, it's stated that unless specific conditions are met, it's highly unlikely for them to build a civilization.
** The mid-Ultimocene produces several near-sapients such as the childlike porplets, the spear-crafting bone-bower bird, and the skystrikes, which use a well-developed vocal language to coordinate their hunts.
** Vibropteran tribbats are also noted for their intelligence, displaying problem-solving tactics as well as tool use. They were [[WhatCouldHaveBeen originally planned to produce a sapient species]], but were ultimately left like this.
* SlidingScaleOfIdealismVsCynicism: Surprisingly, the Ultimocene saga leans heavily on the idealism side, despite many, ''many'' interactions that more easily could have gone down a more dreadful route, like the war between gravediggers and woodcrafters, the woodcrafters' genocidal crusade on innocent carnivores, the seastrikers domesticating their own relatives the porplets for food, or the coming of the cannibalistic, nigh-fascist warmongers. All of these incidents are resolved in an unexpectedly wholesome way, with the gravediggers and woodcrafters forging a genuine friendship, the daydreamers finding unity and even befriending the sapient descendant of their former prey, and even the warmongers have shown to be redeemable without the influence of the matriarch. Overall, despite the impending extinction of all life, the saga of the Ultimocene sophonts has the general feel of being ''worth it'', in the sense that it was the journey, and not the destination, that truly mattered.
* SmallRoleBigImpact:
** The water snuffle, a duck-sized platypus-like bird from the isolated Kyran Islands, is one of the few avians to survive the Thermocene-Pangaeacene mass extinction. As a result, its descendants the tentacle birds end up taking over many megafaunal land niches by the Ultimocene.
** Strackbirds are given a few paragraphs of description as Cryocene songbirds that assist large predators by flushing out prey and then share their kills in return. Due to this lifestyle making it difficult to tie oneself down to a nest for a prolonged period of time, their chicks evolved to hatch at less developed yet more independent states so the parents could just drop meat into the nest and leave again, and then simply fill their nests with larders and abandon them. This formed the basis of the changelings' [[BizarreAlienReproduction insect-like reproductive cycle]], which granted the lineage incredible adaptability into a huge variety of niches in the coming Thermocene and Pangaeacene.
** The mudwickets, small mudskipper-like descendants of guppies, arise twenty-five million years post-establishment, seemingly just as a random fluke of evolution. However, they later give rise to the froglike tribbets in the Thermocene and later the tribbetheres in the Pangaeacene and Ultimocene, becoming a dominant clade of life that eventually comes to rival the birds.
* SoulEating: In the religious beliefs of the woolly wumpos, those killed by predators have their souls completely devoured, barring them from their afterlife. As a result, it obligates them to kill their predators on sight so that as much of the family can survive death as possible.
* SpeaksFluentAnimal:
** The fork-tailed babbling jays can speak the much simpler languages of the non-sapient birds they share the desert with.
** Daydreamers can communicate with most of their non-sapient dolfinch cousins, who the small-prey ecotype perceives as akin to their own children in terms of intelligence.
* SpeculativeFictionLGBT: This comes up in descriptions of sapient species' cultures:
** It's briefly mentioned that same-sex pair bonds are rare but not unheard of among fork-tailed babbling jays.
** While the woodcrafter antlears do have gender roles, due to an evolutionary holdover regarding hormonal development and group dominance composition it's possible for their males to mature without developing full adult male traits and for their females to become masculinized and more attracted to females. The former are most often considered a third gender while the latter are considered and identify as male. Sexual preferences are highly variable among individual woodcrafters and they do not pair-bond, but male-male mating is more common than female-female.
** Amongst the whaler daydreamers, obligate hom*osexuality is enforced in order to ensure population control. As a result hom*osexual pairings are about as common as heterosexual ones in their society. There is also a significant asexual population, who are referred to as clearwaters due to being considered undistracted by sexual matters, and often become sages and shamans sought out for their wisdom.
** Of the four childhood friends who act as viewpoint characters for the Sea Steward civilization, the thalassic gravedigger Pebble and the greenskeeper Seeker never have offspring, the former because "she didn't really like males", the latter because "he didn't have much of an interest in settling with anybody".
** When Blaze and her daughter are arguing over what to do with Brighteye and Whitecrown, the latter alludes to a same-gender partner who was killed by "biters".
* StarfishLanguage:
** The language of the fork-tailed babbling jays is highly complex birdsong spoken too quickly to be understood by the human ear. This is presumably also the case for their descendants the blue-tailed chatteravens, although theirs is [[YouNoTakeCandle considerably simpler]].
** It's mentioned that the woodcrafter language sounds similar to elk calls.
** Gravedigger languages consist of gravelly, croaking, and hissing sounds that are very difficult for woodcrafters and later daydreamers to understand. In the case of the latter, it takes their equivalent of teenagers who still have the plasticity to learn in order to communicate with them.
** The language of the whalers has diverged so much from other daydreamers that the fishers find it even less comprehendible than gravedigger speech due to it being deep and slow.
** Sea shoggoths communicate through the rhythmic clicking of their mandibles.
** Woolly wumpos communicate primarily through infrasound that most other species can't hear.
** The reapers are only capable of making simple sounds like guttural honking so they mostly communicate using [[HandSignals gestures and elaborate dances.]]
* StarfishRobots: Fellstar, the alien probe Eve befriends, has a rather unusual appearance. It somewhat resembles some kind of animal but not any earthly one, having a pod-shaped body with six spindly legs, two cable-like tendrils for arms and a long neck with a large pair of camera eyes.
* StarsAreSouls: In the religious beliefs of the woolly wumpos, their loved ones watch over them as stars.
* StoneWall: The lumphead grumpus, a very strange Thermocene fish, actually won its arms race of defense from gigadon attacks by specializing into this. It is large and very slow-swimming, but its long defensive spines ensure that few predators will take one on.
* SufficientlyAdvancedAlien: WordOfGod reveals that this is what the observer actually is, rather than a literal deity. It's a being with such advanced technology that it seems [[ClarkesThirdLaw like a supernatural entity to the less technologically advanced sophonts]].
* SugarBowl:
** Serina at establishment is as much this as a biosphere can be. It begins as a SingleBiomePlanet of warm sunny grassland punctuated by blooming clovers and cheery sunflowers. There are no predators larger than an insectivorous canary, and even the fish and insects are cute as such creatures go. It doesn't last long, however.
** The oceans become this during the Late Ocean Age, in contrast to the comparatively harsh and barren land. The plant life is abundant and supports a healthy and diverse ecosystem, the animals are all tame and even the most dangerous creatures are kept placid through regular feeding. However, the only reason it can even be this nice is because it was being artificially maintained by the sea stewards and the moment they disappear it immediately starts to breakdown.
* SuperDrowningSkills: Thorngrazers are noted to be very poor swimmers, preventing them from colonizing islands in the same way they have the Serinarctan mainland.
* SwansASwimming: While not aquatic, the swan-like archangels certainly fit the trope, being peaceful elegant grazing giants with long graceful necks and snowy white plumage.
* TheSwarm: This happens twice in Serina's natural history. The first happens in the first few million years with the empire ants who live in enormous supercolonies. However, they are arguably a {{Deconstruction}} of this trope as they quickly consume all the creatures that can sustain them and eventually die out. The second time are the billon stingers, which are like army ants on steroids. They don't live in supercolonies, so their numbers are sustainable, but they can still skeletonize larger animals in minutes. By the mid-Ultimocene, the billion-stingers have given rise to the sea shoggoth, [[TheWormThatWalks colonies of which function like individual animals]], using linked groups of specialized ant castes to move the colony and catch prey.
* TheSymbiote: The ant-trees that have been present throughout Serina's history are of the mutualistic variety, with the ants providing protection and a means to spread the tree's seed, while the tree provides shelter. However, two ant-trees of the Late Ultimocene take it to a far higher level, as the two are now utterly incapable of surviving without one another:
** The raptorial rambleroot grows in vertical cracks atop sogland boulders above the thorngrazers that have little in the way of organic nutrients, in particular nitrogen, so it has its technically herbivorous ants hunt for prey to bring back to the plant to be broken down in return for sacrificial buds that the ants can eat.
** The cementree has its ants create the clay outer coating that prevents thorngrazers from eating them before they have the chance to grow large, while the trees supply most of the ant's food in the form of sap and sacrificial buds in addition to a place to live.
* SympatheticPOV:
** We are first introduced to the gravediggers by hearing about how they hunted the sapient antlears before eventually being driven out, and there's even a picture of one standing over a trap with a dead, skewered antlear inside it which might cause our sympathies to lie with the antlears. Later on however, [[spoiler: we get to learn more about how they operate and that they even have an artistic side that has allowed them to develop a kind of culture despite being solitary by nature, complete with a picture of a mother gravedigger showing her young chick how to draw. Later still we also see that the antlear's descendants, the woodcrafters [[HeWhoFightsMonsters have developed a bit of a cruel streak that they express by indiscriminately killing any predator that they can find, including the gravediggers that don't even hunt them anymore]].]]
** The warmongers are first introduced as fascist genociders, and from the view of the gravediggers and other daydreamers are perceived as AlwaysChaoticEvil, but are later shown to not be inherently evil, but are instead merely the product of their environment and shielded from most outside influences.
** Even the warmonger matriarch is given this when she is blinded and exiled: despite the misery she caused, despite the deaths borne by her own doing, we get a brief look into her mind, and see all her regrets, all her past mistakes she cannot undo, and ultimately, how in the end, her goal was only to ensure that her people survive -- despite her questionable means of doing so.
* TailfinWalking: A variant of this. The mudwickets use their tail and pectoral fins as three walking legs to move on land. Their descendants the tribbets turn the tail into a proper leg with the foot derived from the tailfin, and by the time of the tribbetheres their hind leg is virtually identical to a mammal's as an erect limb with knee and ankle joints.
* TakeThatCritics: After many users [[TheyChangedItNowItSucks complained]] about [[https://i.imgur.com/Nofvion.jpg the header image of the site being redesigned]], Bajda responded by replacing the second version with [[https://i.imgur.com/v9uPW9u.png a more crude and cartoony drawing]]. He then replaced ''that'' version with an [[https://i.imgur.com/FBsCETq.png even lower-quality stick drawing]] after Reddit users noticed the joke.
* TerrestrialSeaLife:
** The tribbets are land-dwelling fish descended from the amphibious mudwickets, with many of the more primitive forms filling the niches of lizards and frogs, while the furry, warm-blooded tribbetheres become analogues of mammals.
** There are also many species of terrestrial crabs, many of which fill the niches of spiders.
** The colossal quadclaw is a giant terrestrial hermit crab that no longer needs to even go to water to breed like most terrestrial crabs do, instead hatching as juvenile crabs from eggs hidden under their mother's abdomen.
** Inverted with sea bamboo and planktants, which are formally terrestrial lifeforms adapted to the sea.
* TimeAbyss:
** Daydreamer civilization goes back more than three million years, with accurate historical accounts going back to more than 500,000 years ago. For comparison, ''hom*o sapiens'' has only existed as a species for about 200,000-300,000 years. TheAlliance of the daydreamers, thalassic gravediggers, and greenskeepers then exists for a further five million years, allowing them to radically alter the ocean ecosystem and the biology of the animals that live within it despite being stuck in MedievalStasis.
** Some hiddenwood clonal colonies are millions of years old.
* TookALevelInJerkass: The non-sapient aukvultures 10,000 years post-coal seam fire have fallen prey to their more aggressive instincts in the absence of the sea stewards, fighting amongst one another and even being willing to kill young aukvultures if they won't get out of their way, something the sapient reapers find horrifying due to how much they value the few children they're able to have. By the Hothouse Age, they've evolved into the apex predator drakevultures that actively hunt their prey.
* TookALevelInKindness:
** Compared to their southern gravedigger ancestors, due to aggressive territoriality not being a useful survival trait in their arctic environment, while still relatively asocial icefishers prefer avoiding conflict rather than partaking in it. They also no longer regularly commit infanticide.
** After the Great Thaw, the sea ravens become much less aggressive due to the more hospitable conditions and abundance of shore carrion for them to feed on.
** 10,000 years after the coal seam fire, the nimicorns have started tolerating the presence of island wumpos as sentries, even protecting them and smaller trunkos like the snoots when under attack by allowing them inside their herd huddles with their young, and have a more symbiotic rather than destructive relationship with the environment. As Eve and Fellstar travel across Serinarcta, both observe nimicorns and island wumpos just placidly hanging around one another without the former trying to eat or otherwise attack the latter. They've become less aggressive and territorial five million years into the Hothouse Age, with the female social thorngrazers even being able to form social bonds, but they can still be somewhat callous in the way they treat their sick and injured.
** The pickbirds, descendants of the blue-tailed chatteraven, are far less aggressive than their ancestors, being willing to act as cleaners and friends for other species instead of just manipulating them into doing their bidding, and lack the bluetail's vicious, dominance-based hierarchy, instead living in democratic societies that solve disputes with social grooming, food bribes, and non-reproductive sex.
** The savage gravedigggers were highly territorial and lacked any real empathy but their kittyhawk descendants are more tolerant of each other and can form attachments to their family members even when they reach adulthood.
* ToothyBird:
** Aardgeese and their descendants the vivas develop teeth on their tongue and upper jaw, allowing them to grind tougher plant material.
** While they don't have teeth, the mittens might be considered a {{downplayed|Trope}} example. They can chew their food by grinding it in their beaks thanks to their tentacles granting them greater facial-muscle kinesis.
* TranslationConvention: As reapers lack a throat structure that would allow them to use a spoken language, limiting their vocal language to mostly horse honking sounds, it's safe to assume Eve's story is being interpreted from her dancing and other movements.
* TranslatorBuddy: Since the gravediggers can't hear the low-frequency infrasound the woolly wumpos use to communicate, and only one third of the sea stewards are capable of writing, Brighteye serves as a translator due to his ability to copy the gravedigger tongue.
* TrapMaster: The gravediggers hunt by making various kinds of traps for their prey, and they are very good at it thanks to their tendency to closely observe the behavior of the creatures they hunt so they can learn to take advantage of it. It's also something that they are taught at a young age since Bridge already knew how to make snares and pit-traps for small animals at only four months of age, which is his species equivalent to a human eight-year-old.
* TraumaCongaLine: At the end of his life, Brighteye loses his best friend Blaze from old age and only finds out after she's already been buried, meets Whitecrown again only to lose him when he and his flock are vaporized by the flames caused by the coal seam fire they started, loses his wumpo family when they're overtaken by the same flames setting most of Serinarcta ablaze, and in his very last moments learns that he's been a pawn of Serina's watcher the whole time.
* TRexpy: On a number of occasions, some of the descendants of the canaries become adapted for life as large, flightless predators of megafauna. In the earlier periods of Serina's history, where the original avian form is still relatively unmodified, this results in forms reminiscent of the tyrannosaurs.
** The tyrant serins are enormous flightless apex predators with powerful bone-crushing beaks, wings reduced to vestigial appendages, and tail-like extensions of their pygostyles to balance their immense heads. They are mostly adapted for preying on the similarly flightless, elephant-sized serestriders, which they kill with guillotine-like bites to the neck.
** Coronas arise around forty million years later, and belong to a group that evolved a number of mammal-like traits such as fur-like feathers, liplike fleshy coverings over their beaks, and teeth. They're also huge, flightless bipeds -- one ton in weight and ten feet tall -- with tail-like hindquarters like the earlier tyrant serins. Unlike the serins, their arms are large and muscular, and end in a single strong, hooked claw each.
** Sea rexes are an unusual case, as they're four-flippered, orca-like descendants of scaled seagoing birds adapted to prey on marine megafauna. The resulting creature resembles a heavily-built, shell-less sea turtle, with an avian head whose beak is filled with serrated keratinous teeth and built to crush the skulls and spines of other large marine animals. Sea rexes can grow to be sixty tons in weight and reach two centuries of life, and while their juveniles are vulnerable the adults are functionally impossible for other creatures to harm. Ultimately, however, they died out as a result of collapsing marine food chains killing off the large marine birds they eat, combined with a desperate effort by the sapient daydreamers to kill off their young in an effort to stave off their own extinction.
* TrueBreedingHybrid:
** The woolly wumpos of the Late Ocean Age arose through hybrid speciation of two closely related species that existed at the onset of the ice age, the desert wump and the mammoth trunko, as they were forced together by shrinking habitats. By joining in this manner, the two species' descendants ended up being better-suited for the new environment than either ancestor by itself, as they possessed both the wumps' physical adaptations for life in harsh, cold environments with scarce food and the trunkos' social habits and preference for living in multi-generational herds led by the most experienced members.
** The island wumpos are cousins of the woolly wumpo that are also the result of hybridization between the desert wump and mammoth trunko, born when as few as 10 early wump/trunko hybrids swam the 25 mile distance to two small isolated islands off the coast of Serinarcta's western refugial peninsula in a desperate search for food during a cold spell, splitting with the woolly wumpos roughly 500,000 years prior. Unlike their cousins, they are only near-sophonts due to having higher wump than trunko admixture, are much smaller by being on average only man-sized, and exhibit island tameness due to not evolving alongside any predators. Due to their lack of cold adaptations, they prefer to stay near the coast.
** Five million years later, most of the wumpo species are still genetically close enough to produce fertile hybrid offspring and interbreeding is very common, leading to what is described as a "veritable taxonomic nightmare" in regards to the genus. One of the major exceptions to this is the swamp wumpo, which won't mate with other wumpos that lack their large red dewlap, but sometimes inexperienced males will reproduce with females of other species, leaving the species as a whole genetically pure but having their genes be transferred to outsiders.
* TrueCompanions: Packs of [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/death-from-above-the-skystrike skystrikes]] are made up of unrelated individuals who come together as adolescents, rather than family members as in wolves or harems as in lions, described as "a group of compatible friends."
* TurtlePower: The mucks are a family of ectothermic avians that resemble shell-less, bipedal turtles with a single large claw on their front limbs. Their evolutionary history is a little complex, however: they started out as slow-moving arboreal herbivores similar to tree sloths, but a group of them rafted to the Kyran islands and evolved into the Maritime Muck, which was more similar to the marine iguana. After the mass extinction at the end of the Thermocene they evolved into more distinctly turtle-like forms, including the sea-turtle-like burdles and giant-tortoise-like lumberbeests.
* UncannyValley:
** The sapient woodcrafter antlears greatly dislike their non-sapient bestial relatives due to their more animalistic appearance, in the same way some humans may find apes unnerving. They also find it unnerving that beings that look so much like them lack much in the way of rational thought.
** The nop is described as fitting into the luddy's uncanny valley due to how different they are despite having a shared ancestor.
** Woolly wumpos are implied to find carnackles and other obligate carnivore trunko species creepy just because they can can see the physical similarities despite their differences in diet.
** The savage gravediggers or wildwalkers, the descendants of the tundra gravedigger, are considered unnerving by the thalassic gravediggers due to their physical similarity but inability to speak and lack of sapience.
* UndergroundMonkey: The only real difference between the steppestalker and the shadowstalker it evolved from is that the former has lighter coloration.
* UnevenHybrid:
** As the tundra gravediggers were forced south by the growing ice age, they entered the territory of the southern gravediggers and for the most part forcibly displaced them, driving them extinct except for a smaller group that retreated onto marine ice shelves. Before this happened, some tundra gravediggers forcefully mated with southern gravediggers, creating hybrids that afterwards bred back with both surviving populations. Eventually, the resulting descendant species were both primarily descended from one ancestor group, with a small contribution from the other -- the savage gravediggers descend primarily from tundra gravediggers with a small southern contribution, while the icefishers descend chiefly from southern gravediggers and a few southern-tundra hybrids.
** The woolly wumpos are descended from hybridization between the closely-related desert wump and mammoth trunko species, but as the trunkos were more common they also contributed more of their genome -- about eighty percent of the final total. Further, natural selection favored the persistence of different traits from each parent species, so that the trunkos' genetic legacy mostly came in the form of their larger size, higher intelligence, and social behavior, while the wumps' mainly passed down physical traits for more efficient digestion and resource use, physical endurance, and a stronger sense of smell. Their closest cousins, the island wumpos, were also born from a mix between the wumps and trunkos, but the wumps contributed a higher amount of genes to their genome, and so between that and their island environment they're smaller and while intelligent are still near-sophonts at most.
** During the Hothouse Age, the various wumpo species are despite being physically distinct still genetically close enough to breed, to the point that the genus is rife with clines and species complexes that exist as complexes of different species similar to the mallard species complex on Earth. In the case of the swamp wumpo, they normally don't breed with other species who lack their large red dewlap, but immature males in areas where they coexist with other wumpos will in lieu of others of their species mate with females of other wumpo species. Swamp wumpos generally don't accept hybrids amongst themselves, so crosses end up contributing to the genepool of other species instead.
* UnfortunateNames: The neckbeard is a species of tentacle bird that broods its eggs in a fluffy throat pouch... named for stereotypical ungroomed nerds often associated with friendzones, whiteknighting, and incel culture.
* UnseenPenPal: The gravediggers communicate with one another using images that they draw into the trees and rocks that border their territories. This allows them to form relationships with each other without ever physically meeting. In fact, doing so is necessary as they are naturally solitary despite their sapience and if they were to ever meet outside of mating season then their territorial instincts would kick in and they'd get into a violent fight.
* UnwittingPawn: It's revealed to Brighteye in his last moments that he has served as a pawn of the watcher to keep the experiment going longer than it otherwise would've. Brighteye is understandably angry about this revelation because while he may have helped save the world, his actions damned him, his family, and a large portion of Serinarcta's terrestrial life to a fiery end.
* UnwittingInstigatorOfDoom: The gravediggers teach Brighteye how to make fire, he and the wumpos inadvertently teach the nonsapient but still intelligent Whitecrown how to make fire, and he ends up using it to become lord amongst the bluetails despite being an otherwise hated albino, but their indiscriminate burning heralds the end of the Late Ocean Age, and their entire world with it.
* VegetarianCarnivore:
** Averted with Bridge. The woodcrafter who adopted him knew that he wouldn't be able to subsist off the same tree-based diet as himself. At first, he fed him with fish he caught from nearby rivers, but it didn't take Bridge long to start hunting the small molodonts and smeerps infesting the village of his own volition.
** Played straight with the marine social gravediggers. When they started living on the ocean, they would sometimes eat small amounts of seaweed to supplement their diets. Their discovery of fire made it easier for them to digest when cooked, so they would start regularly consuming more and more until the seaweed made up around a quarter of their natural diet.
** A variation occurs with some of the daydreamers. They are physically designed to feed on larger prey animals like porplets and other dolfinches, but after some of them come to believe that feeding on these intelligent, closely related animals is immoral, they stop eating them all together and start eating things like fish and other smaller sea creatures exclusively. Much like how some humans give up meat like beef and chicken but will still eat fish for protein.
* VertebrateWithExtraLimbs:
** Inverted with the amphibian-analogue tribbets and their descendants, the tribtiles and tribbetheres. All of them have two forelegs and one hind leg derived from their mudskipper-like ancestor's tail, with the foot derived from the tailfin.
** Spiderfrogs are a true example, ironically descended from tribbets. Two fin-ray-derived digits on each hand have grown so large that they function as limbs and have their own digits, making these arboreal creatures hexapedal.
* VoiceChangeling: Bluetails can mimick the calls of other animals. Brighteye uses this to save Blaze from a dire bumblebear by imitating the cries of a distressed cub to draw it away. This also gives them the RequiredSecondaryPowers that allow them to easily memorize and learn new languages when bluetails with different dialects form new clans. In the case of Brighteye, [[spoiler:it allows him to learn some of the gravedigger language after spying on them for several months]].
* TheWatcher: In the late Ultimocene, a timeless, unseen observer that seeded life on Serina has been increasingly making its presence known to various sophonts and gets concerned that the sea steward's discovery of fossil fuels will end up unravelling its natural experiment.
* WhamLine:
** An InUniverse example occurs for the thalassic gravediggers when [[spoiler:the bluetail Brighteye reveals his sapience to them when he asks them how to make fire]].
** Part 1 of "The Visitor" ends with Eve revealing that Serina was visited by an alien being.
---> '''Eve''': ...when the visitor came down from the stars.
* WarArc: The Daydreamer Saga tells the story of how the daydreamers came to be and their wars against one another, most prominently the war between the warmongers of the open sea and the fishers and pastoralists of the coastal areas assisted by the social gravediggers, which ends with the daydreamers and gravediggers all becoming one diverse but united civilization.
* WeakButSkilled:
** Sparrowgulls as a group make up for their lack of size or exotic features with their high intelligence, allowing them to succeed in harsh environments with such skills as weapon-crafting and cooperative pack hunting.
** The social gravediggers are small and poor swimmers compared to the warmongers, but their skill at making weapons and knowledge of poisons allows the fishers and pastoralists to turn the war completely against them.
* WeakToFire:
** [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/the-sea-shoggoth The sea shoggoths]] can be warded off by fire thanks to an ancestral fear of it due to evolving from terrestrial ancestors that had to evade brush fires.
** The thorngrazers have a strong hatred of fire, and it's the only thing that keeps them from overrunning the gravedigger fortresses. It ends up meaning the end for the razorbacks in particular during the Mid-Ultimocene coal seam fire, as they're 1) too slow to outrun the flames and 2) have huddling down as their instinctual response to fear, allowing the fire to consume them.
* WeHardlyKnewYe:
** The merwals, aquatic canitheres resembling dolphins that descended from the seal-like mertribs, tragically are a short-lived clade, as they were less efficient at hunting fish than the porporants and turned to feeding on shellfish to avoid competition... but then came the aquatic molodonts, and unable to [[CripplingOverspecialization adapt to a different diet]], the merwals quickly declined after just having recently evolved.
** The reapers, sapient aukvultures, last only around 500 years before dying out due to inbreeding depression.
* WeHaveReserves: Porplets survive against predators by sacrificing other members of their group to them, in particular the seastrikers. Such is their self-preservation instinct that they only rarely defend other members of the group from predators, as having a certain percentage of the young, sick, and old die is considered safer than risking the whole group. They can afford this strategy because they're also capable of reproducing very quickly.
* WeUsedToBeFriends: The giant mole crickets of the early Tempuscene start out as having a symbiotic relationship with the burrowing molebirds: the cricket digs the burrows and tolerates the birds moving in, as they serve as its alarm against predators. However, as both further specialize, the birds become more independent of the cricket and capable of digging on their own, while the cricket evolved to burrow even deeper and avoid predators entirely. Not needing each other's partnership anymore, the mole crickets soon evolve to be predatory and start hunting their former avian partners.
* WhatMeasureIsANonHuman:
** Or rather, What Measure Is a Non-Woodcrafter? The woodcrafters, a species of sapient antlear, view other, non-sapient species of antlear with great disdain, finding it [[UncannyValley very uncomfortable]] to see creatures so alike to themselves yet devoid of rational thought. They also view their former predators, the gravediggers, with disdain and culled them from their forest refugia millennia ago, only to [[spoiler:change their views once they find out their old enemy's sapience and gravediggers end up being raised amongst them, though some woodcrafters attempted to keep the gravedigger's sapience secret at first out of a fear of losing the glory gained from predator hunting]].
** The seagoing gravediggers would avert this. Due to the woodcrafters becoming almost godlike figures in their religions despite looking nothing like them, the avians developed a culture of valuing all life and not viewing themselves as inherently superior to the animals they live with.
** When Blaze the woolly wumpo asks her daughter Thistle what the difference is between the bluetails hunting and them eating "mice"[[note]]their term for small, seedeating molodonts akin to rodents[[/note]] in order to survive when the latter objects to having Brighteye and Whitecrown around due to being "biters", the latter responds that they don't have souls like the wumpos do.
* WhiteAndRedAndEerieAllOver: [[spoiler: [[https://lh4.googleusercontent.com/7TfY11-bz-S3wXtAazL2tJQO_NDdxh_60qRYvrH7Q8FWGGwQqbmatGZgUDuGhwt3mTiE1lITrz7fImsgGBnAl2-3TaHoJvmmzYdTbKUWPsyunfP3NGJPkjSAEoZEsxk93w=w1280 Whitecrown causing devastation with fire]] is portrayed as white rimmed with a demonic red.]]
* AWolfInSheepsClothing:
** The early carnivorous circuagodonts of the Pangaeacene would sometimes use their resemblance to their herbivorous cousins to their advantage by pretending to be herbivores themselves which would cause the plant-eaters to lower their guard and allow their clanmates to flank and ambush the herd and score multiple kills. However, this was only something that would work for a short time as after the first deception the herbivorous circuagodonts would become wise to this trick. There's also the fact that, as the carnivores become better adapted to a predatory lifestyle, their appearance will diverge further from the herbivores.
** Early gravediggers often traveled alongside their intended prey for long periods of time, letting them become used to them; because they didn't act aggressively towards them, the animals they stalked simply never associated the slow, small, plodding creatures with danger and barely even acknowledged their presence. This allowed the gravediggers to memorize their habitual routes, and thus to dig their traps in locations where they knew they would pass over soon.
* TheWormThatWalks: Or rather, swims. The seas of the Ultimocene are home to the [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/the-sea-shoggoth sea shoggoth]], colonies of billion-stinger [[AntAssault ants]] that live entirely independent from the land in floating nests made entirely out of their own bodies. Certain [[HiveCasteSystem castes]] link themselves into paddles to propel and steer, masses of ants contracting like muscles. Food is caught via long, [[CombatTentacles tentacle-like]] chains of ants extended from the main body, then cut up and distributed by another caste to individuals throughout. A colony acts much like an individual animal, even "mating" with other colonies by exchanging drones. By the time of the Late Ocean Age, they've entered an arrangement with the sea stewards in which they eat their refuse, such as the leftovers of bloat carcasses and the bodies of their dead, and in return the ants leave everyone else alone. However, it's noted that everyone involved is aware that this is a business arrangement, ''not'' friendship, and if their food payments aren't timely, everything else is back on the menu. Following the end of the sea steward civilization, the shoggoths start doing exactly that, hunting down the floating bloats.
* ThroughHisStomach: Male hookjaw carnackles charm mates by being good at catching fish and snarks for them to eat.
* WouldHurtAChild:
** The seastrikers will deliberately kill the young of the porplet herds they attack so the adults will make more. It's even mentioned that they have a tendency to pass the calves around one another [[EatenAlive while they're still alive and writhing]].
** The warmonger daydreamers are introduced by one killing a baby fisher daydreamer, and both they and their pelagan cousins will cull their own children if born when there isn't any space for them.
** The pelagans decide to protect themselves from extinction by killing off the young of the sea rex, their only rival in the open ocean, before they can grow big enough to threaten them. As a result, between the loss of their prey to the changing environment and their babies to the jaws of the daydreamers, they eventually go extinct.
* WouldntHurtAChild:
** Babbling jays have a taboo against killing the chicks and fledglings of any altricial bird, intelligent or not. This however doesn't extend to the adult non-sapient birds they prey upon (somewhat like humans who recoil at the killing of veal calves but have no problem eating meat from adult cows).
** The adult gravediggers become instinctively hostile towards any other adults of their species who trespass in their territories outside of breeding season, but they will tolerate the orange-coated adolescents who pass through as long as they don't stick around for too long.
** The shallow-water daydreamers and the gravediggers have a naturally strong instinct to protect and nurture their offspring, as such, when warmonger children wander innocently into their territories to look for food, they do not harm them despite the initial animosity they had for their parents. The adult warmongers use this to their advantage by having their kids beg for food to feed their families.
* XenophobicHerbivore: [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/the-antlear-people The woodcrafters]] have a culture where casting off oppression is a large facet of their philosophy, including the oppression of their original place on the food chain, causing them to systemically kill or drive off their predators, first out of survival but later out of a sense of cruel arrogance. They also drive away any browsing herbivores that might damage the trees they rely on for food and shelter, with the main exception being the mammoth trunko, which they view with spiritual reverence. This ends up being deconstructed as their elimination of all predators, even those who didn't hunt woodcrafters, leads to a mass population boom for the pests of the woodcrafters' trees, and starvation for the woodcrafters as a result.
* YouKillItYouBuyIt: The daydreamers manage to eliminate their old foes, the predator burdles, but this means that they have to take over their role in balancing the ecosystem.
* YouNoTakeCandle: While Brighteye speaks in complex sentences, his nonsapient bluetail brethren speak in a far more simplistic way.
* ZergRush:
** Lacking higher cooperative intelligence, this is how packs of dogbeast tribbetheres take down their prey, subjecting it to a DeathOfAThousandCuts.
** Ants take their Earth ancestors' abilities to do this UpToEleven, especially the [[NamesToRunAwayFromReallyFast billion-stingers]] and their descendants the [[TheWormThatWalks sea shoggoths]].
** Viridescent sawjaws are only two feet tall at most, but attack in packs of up to 100+ animals to take down prey ten times their size or more.

to:


* ISurrenderSuckers: Brighteye gets the better of Tyr-reet, a rival bluetail trying to kill Whitecrown, by pretending to submit before taking the opportunity to stab them [[EyeScream through the eye]] with a knife and fleeing with his brother while Tyr-reet's brothers are stuck watching in horror as he does his death throes.
* InbredAndEvil:
** The warmongers, an extremist subset of the whaler daydreamers, purposely inbred themselves over thousands of years to give themselves [[DarkIsEvil darker coatings]] and eliminate their yellow pigmentation, and wish to genocide all other daydreamers.
** The is completely inverted by the reapers, a sapient offshoot of the aukvultures with a culture that values empathy and understanding. They are also highly inbred due to their entire species being only a few hundred years old and descended from two siblings and compounded by their refusal to mate with their non-sapient relatives. Their low genetic diversity results in most of their babies dying in the pupal sack and makes them cherish the ones that do survive even more.
* IncompatibleOrientation: The hom*osexual Bachelor morph of the Polymorph bird is attracted to male plumage and so will sometimes attempt unsuccessfully to court Keepers (alpha males that mate with a harem of females) due
to the Keepers being naturally aggressive towards other males.
* IntelligenceEqualsIsolation:
** The first daydreamers arose
from seastrikers who by a genetic fluke were every so often born with the capacity for sapience and the ability to see past their immediate survival, but for most of their existence the so-called "seers", while not shunned by the non-sapient seastriker population, lived mostly lonely lives due to their intelligence making them unable to fully relate to their brethren or vice versa. Since sapience was a recessive trait for most of their history, seastrikers only rarely birthed new seers, with only one appearing every few centuries for hundreds of millennia on average.
** Brighteye, a bluetail (one of the descendants of the chatterer sparrowgulls), is sapient while every other bluetail, including his albino brother, is near-sapient at best. As a result, he's a pariah amongst his fellow bluetails, especially after he and his brother are forced to leave their home after a rival bluetail group murders their parents and he kills one of their leaders in return to save his brother before fleeing to avoid reprisal. Even beforehand, he refused to take a mate because the intelligence gap meant in his eyes that he'd be mating with a child. The narration detailing the bluetailed chatteravens makes a point of describing him as both the first ''and'' last bluetail person.
** This is explicitly averted with the woolly wumpo. Most are highly uncreative despite their intelligence, but some are born with a much higher level of innovation. Unlike the seers or Brighteye these individuals don't feel isolated from their kin thanks to the high emotional maturity the species possess. In fact, they are celebrated by their kind due to their creativity often greatly benefiting them as a collective.
* InterspeciesAdoption:
** In rare cases, a carnivorous circuagodont will misfire its parenting instincts onto a herbivorous circuagodont species and adopt what normally would be its prey. This usually doesn't end well for the youngster, as it ends up imprinting and associating with the carnivorous species, and thus loses its natural fear of its main predator, which has disastrous consequences when it approaches other packs of carnivorous circuagodonts that don't recognize its scent and simply see it as prey and devour it.
** Sometimes trunkos will adopt snow snoots that have been separated from their herds as detailed in "Little Moments". It usually turns out better than the above example due to both species having similar behaviors.
** As shown in [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/stronger-together Stronger Together]], [[spoiler: a young gravedigger is adopted by the regretful woodcrafters after they killed his mother. At first many of them feared him but he eventually becomes a beloved member of the village and is given the name Bridge for being a link between their two people. They taught him their language and made him more social while he kept the number of smerps down and introduced the concept of drawing to them. He briefly left when he reached adulthood due to his instincts but eventually came back and he drew in more curious young gravediggers which led to the two species to become more integrated with even the art Bridge taught the woodcrafters becoming the foundation for their first written language]]. It also shows a rarely considered consequence of such an event. [[spoiler: Due to being raised by antlears at such a young age Bridge imprints on them, but not other gravediggers, and doesn't have any interest in breeding with them as a result. He never has offspring of his own. However, he does become the adoptive father of Lucky, and thanks to her being raised by another gravedigger, she does have children to which Bridge becomes their HonoraryUncle]].
* InterspeciesFriendship:
** The tundra gravedigger has developed a mutually beneficial relationship with the jackal carnackle, the carnackles will distract large prey animals that they wouldn't be able to take down themselves and drive them towards the gravedigger's traps while the gravedigger digs out molodonts that the carnackles wouldn't be able to reach but are able to catch them once above ground while the gravedigger is too slow and they all share in the meals. They are also said to enjoy each other's company and while even play and do tricks for one another.
** The fisher daydreamers form friendships with the luddy porplets and other intelligent dolfinches, although they do tend to take a [[CondescendingCompassion paternalistic role in these relationships]].
** Brighteye and Whitecrown, bluetail chatterravens, begin accompanying Blaze, a woolly wumpo
several hundred times their size with Brighteye in particular developing a strong relationship with her.
** Viridvescent sawjaws will hang around wumpo and snoot trunkos of various species, as
the sawjaws are so specialized for thorngrazer hunting that they don't recognize any other animal as food. As a result, both groups work together to combine their abilities in order to defend themselves from their mutual predators.
** Pickbirds will befriend just about any species as long
as they perceive them as being capable of reciprocating social interactions. While the relatively basal moonbreasted pickbird isn't picky on which species they befriend, there are numerous specialized species that only befriend certain groups. The exception to this rule are thorngrazers because they're too unintelligent to be able to form social bonds with a different species, and so while pickbirds will hang around them, they're just as likely to let their predators eat them. This is a stark contrast to their bluetail ancestors, who while willing to assist predators for portions of their kills, had a strictly buisiness-based relationship with them based on mutual interest alone.
* InterspeciesRomance: The last of the fork-tailed babbling jays take on mates from other species in a lonely search for company. However, while the babbling jays are intelligent, their impromptu mates are non-sapient.
* InTheFutureHumansWillBeOneRace: A nonhuman example.
After the exile of the warmonger matriarch, the surviving warmongers begin to interact more with the fishers and the pastoralists who would also communicate more often with each other thanks to the gravediggers. Over time, the relationships between the different daydreamer cultures shrink until none remain. Five million years later, the only group of daydreamer is the novan daydreamers, who have traits of all three cultures, which is most noticeable with their coloring and beak shape.
* IntroducedSpeciesCalamity:
** When the Kyran Islands connected to the mainland, the carnivorous tribbetheres living there were able to cross over and follow the Kyran snuffles into their burrows and eventually hunt them into extinction.
** A variation occurs in the woodcrafter villages. The smerps and molodonts there are native to the region, but after the woodcrafters removed the small predators keeping them in check, they exploded in number and began
to do severe damage to the antlears' trees and crops, making them functionally similar to an outbreak of an invasive species.
* InvadingRefugees: The warmongers were driven to the shallows after a failed attempt to conquer and destroy the pelagans resulted in the latter driving them out of both the open oceans and their original southern territories. They see the shallows as a chance to both heal their wounded pride and build up their numbers by devouring the smaller, less organized daydreamers living there.
* IronicName: Eve in the Bible is the first woman, whereas Eve the reaper is the last of the reapers.
* {{Irony}}:
** In a world with little violence in the Hypostecene, the wombler dies out... because of intraspecies violence. Never having learned how to flee from conflict, the womblers fought each other to the death, and recklessly faced the first few predators
that did evolve.
** The page of the ninth-year canary talks about how it's the {{last|OfTheirKind}} of the changeling birds and how it will likely go extinct, but when a mass-extinction rivaling the Great Dying occurs at the end of the Thermocene, it ends up being among the relatively few creatures that survive and its descendants become one of the dominant groups of the Ultimocene.
** The efts are a group of aquatic metamorph birds that remain in their gilled larval stage their whole lives and come to be identical to fish, while the tribbets are fish that evolve to become land animals, with a flying group, the tribbats, eventually becoming colorful bird-like forms.
** It's stated that the merwals and aquatic molodonts are a bit of an irony, given that they're technically still fish, but ones that had specialized to live on land... and then returned to the water yet again.
** The circuagodogs rose to prominence by being smarter than their predator competition, and go extinct because they themselves are outcompeted by smarter predator competitors like the sawjaws.
** The seaborne thalassic gravediggers and the terrestrial woolly wumpos both fear one another and refer to each other's domains as the realm of demons.
* ItsAllAboutMe: What little we see of thorngrazer thoughts paints them as very selfish and callous towards anything not themselves, including other thorngrazers. For instance, their herding together is only because it lessens the chance of any individual thorngrazer alone getting eaten, and they don't form any social bonds past mothers and their children, and even then if they're injured the mother will leave them without remorse.
* ItCanThink:
** The vibropteran tribbats are surprisingly intelligent, figuring out tool use and problem-solving tactics. They are known to gnaw through flowers to access nectar instead of specializing in only one type of flower that matches its mouth, allowing it to feed on a wider range of food sources.
** Snarks are also said to be very intelligent, especially considering they're descended from snails.
** Gigadons are extremely intelligent for fish, with high domed skulls to accommodate large brains. While not fully social, they organize into packs to bring down large prey and communicate by flashing their brilliant patterns.
** While nonsapient, the savage gravediggers are still smart enough to probe for weaknesses in the fortresses of their thalassic gravedigger kin.
** The hookjaw carnackle uses traps and bait for hunting fish and other aquatic prey, specifically designing them to be easy to enter but difficult to leave. Since they learn how to make traps from their fathers rather than through instinct, this means that different cultural groups use different kinds of traps depending on their local animals and environments.
* IveComeTooFar: The warmonger matriarch continues her genocidal actions despite her own internal doubts because it would mean the end of everything she's worked for.
* TheJuggernaut: Once fully grown, a sea rex is virtually invincible, its armor allowing it to shrug off even the bites of pelagic daydreamers while crushing their skulls in a single bite. It's for this reason that the pelagans target the young burdles instead of the adults when they decide to eliminate them, as they're only daydreamer-sized when they start to leave the inaccessible to daydreamer shallows, and as such are helpless against them in a pack.
* KidnappingBirdOfPrey: The drakevulture has a tendency to snatch thorngrazer calves and sealump chicks right from the center of their herds as their protective circles are useless against an airborne predator.
* KillerRabbit:
** The [[NamesToRunAwayFromReallyFast aptly named]] butcherraptor is the size of a chicken yet they're capable of bringing down the bison sized snuffalo through the use of numbers and ruthless tactics.
** The spitfire sniffler looks cute but carries the potent batrachotoxin created by the fireslime lumpus in its quills, which makes it not only painful to the touch, but deadly to any predator that attacks it. As a result, they've been known to boldly walk up to predators and take bites out of their kills with impunity due to their confidence in their poisonous defense.
** The scorplear of the Late Ocean Age (Coincidentally also happening to look like a rabbit) is about the size of a small dog but can use its jaws and hindlimb claws to horrifically maim anything that threatens it. It's not unusual to see predators with a missing or severely damaged eye from when a scorplear [[EyeScream drove their claws through its socket]].
* KillItWithFire: The end of the Late Ocean Age is heralded by Whitecrown's flock managing to spark a massive coal fire that burns throughout Serinarcta, killing the flock and basically everything else unable to escape the flames. Among the notable casualities are the woolly wumpos and the razorback thorngrazers.
* KillItWithIce: The inevitable fate of Serina by the end of the Ultimocene, losing heat and volcanic activity which will throw the world into a permanent ice age. A few adaptive lineages will continue to soldier on for a few million years, but ultimately all life on Serina becomes extinct.
* KilledToUpholdTheMasquerade: The warmongers believe that they are only descendants of their god, so, when they learn of the gravediggers whose very existence threatens this notion, their leaders decide to wipe them out to preserve this belief among their kind. Sure enough, after soldiers sent to battle the daydreamer-gravedigger coalition return and tell of what they
have seen, this causes some of them to start questioning their beliefs.
* KnowWhenToFoldThem: When a glacier raven meets a glacial foxtrotter for the first time while the latter is attempting to steal the former's carcass, the glacier raven decides to let them have it despite the fact that it's bigger and stronger because it 1) has no knowledge of the unknown animal's capabilities and 2) there's still plenty of young to go around, so there's no reason to get into a potentially lethal fight over it.
* LackOfEmpathy:
** As a result of the loss of their higher intellect and of all social habits, the savage gravediggers have almost no capacity for empathy. Females will raise their own offspring for up to two years, but in all other cases their response to meeting another living thing is violence -- even mating is a vicious and violent affair, and they're quite happy to cannibalize each other if the opportunity presents itself.
** The thorngrazers are intensely selfish as a species, having no issue leaving the weak to be picked off by predators without remorse.
** Zigzagged with the bluetailed chatteravens, who ''are'' capable of feeling empathy, but only for those they consider part of their immediate family group. Anything or anyone else they'll treat brutally if they anger them in any way.
* LandSeaSky: The centerpiece of daydreamer religion is their creator deity splitting themselves into aquatic, terrestrial, and airborne essences. The daydreamers believe they are the aquatic, the gravediggers represent the land, and are still waiting for the sky.
* LanguageBarrier:
** The first attempts by the fisher daydreamers to communicate with the gravediggers were unsuccessful due to them not being able to understand each other's languages, with the gravedigger language being slow and guttural, and the daydreamer's language being so rapid and high-pitched that the gravediggers couldn't even recognize it as a language. Some fishers dedicated years of their lives to studying the Gravedigger language but it wasn't these individuals who made the first successful contact with them, but teenagers who had been listening to the gravediggers from a young age when it was still easier for them to learn new languages.
** The warmonger tongue is much slower and [[EvilSoundsDeep deeper]] than that of the other daydreamers, making them even harder to understand than gravediggers.
** Brighteye and Blaze have difficulty communicating at first as the chatteraven language is very different from the wumpo infrasonic language, leaving them physically incapable of understanding one another and having to make do with touching and simple gestures. They eventually get around this when they discover that they
can both understand drawings and use pictures to communicate with each other, eventually streamlining the process until they create a hieroglyphic-like written language.
** The wumpos
can't communicate with the gravediggers because the latter simply cannot hear the former's infrasonic language, until Brighteye talks to them and some of the gravediggers manage to learn his and Blaze's glyph-based language over the years.
* LastOfHisKind: This turns up several times in the setting, as the dwindling and extinction of species and lineages is a recurring theme, particularly in the swan song of Serina's habitable stage that is the Ultimocene:
** One
of the entries detailing the beginning of the closing stages of the Ultimocene describes [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/the-last-stormsonor the last stormsonor]], the last living specimen of a species of immense birds that slowly went extinct as the growing ice age covered their feeding grounds in ice and caused their egg-like pupal sacs to freeze to death before they could hatch. The last one was born in a freak warm year, from a clutch deposited by an ancient hen who died after laying and was the only one to hatch successfully. She never met another member of her kind, and instead imprinted on a flock of a much smaller related species with which she spent the rest of her long life.
** One entry aptly titled [[spoiler:[[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/the-last-woodcrafter-dawn-of-a-new-era The Last Woodcrafter]] goes over the extinction of the woodcrafter people. When the moon becomes too cold for the trees the woodcrafters depended on to survive, they become malnourished and are unable to reproduce as a result. The socialized gravediggers they lived with are eventually forced to migrate to the coast to stay alive while some woodcrafters chose to stay and die in their old forest home while others chose to leave with the gravediggers, these ones discover that they can feed on the coastal seaweed and return to health but there were far too few of
them at that point and they were all past their reproductive age so they decide to spend their last days helping and guiding the gravediggers. The last woodcrafter is an elderly female named [[MeaningfulName Ember]] who peacefully passes on surrounded by the gravediggers her kind came to view as their children]].
** [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/rivals Rivals]] ends with a description of the last living sea rex, a massive marine predator, after his species was gradually whittled down by the collapse of the open-ocean food chains and a bitter conflict with the pelagan daydreamers over what little prey remained in the shrinking ice age seas. Ultimately, the last great leviathan is left to wander the oceans for nearly a century after the death of the last female specimen and for forty years after the death of the second-last male, his mind just complex enough to be puzzled at why his mating calls are never answered, but not enough to understand his species' fate.
** The pelagic daydreamers are gradually done in when the shrinking oceans kill off all the animals that could sustain them. The last members of their species were too old to reproduce and believed themselves to be the very last of the daydreamers until the mixed gravedigger-daydreamer civilization from the shallows find them, allowing their people to symbolically live on the stories and histories they tell them.
** The burrowing burdle is the last of the burdles during the Late Ocean Age into the early Late Ultimocene, as their aquatic relatives were killed off by the daydreamers.
** The scorplear is the last of the antlear lineage by the Late Ocean Age, with the ice age having killed off the trees their more specialist relatives needed to survive. It's survived by becoming omnivorous but is far less intelligent than the antlears that came before it.
** The scissortooth is the last of the circuagodogs in the Late Ocean Age, the others having been outcompeted by other, smarter predators such as the sawjaws who are better adapted to prey on the thorngrazers that have become Serina's most common terrestrial herbivore, and their prey either going extinct or becoming too smart to hunt. The solitary nature of most circuagodog species also serves to work against them. Eventually, the woolly wumpos, a sapient trunko species, get the idea to start systematically exterminating their predators, with the circuagodogs being too unintelligent to mount an effective enough defense, and the remainder either starve to death or meet their end at the clubs of the wumpos. [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/scissortooth-circuagodog Circuagodog Gone]] describes the last moments of the very last circuagodog, half-dead from starvation, as it calmly accepts its death at the hands -- well, trunk -- of a creature its kind once hunted.
** Blaze is the last of the widemind woolly wumpos when she's introduced, and when she dies no others are born because the species is among the first casualties of the coal seam fire soon afterwards, either burning to death or dying from smoke inhalation or toxic fumes.
** The Late Ultimocene has several families reduced to a single surviving species. The nimicorns are the only thorngrazers to survive into the era after their razorback cousins perish in the coal fire. Afterwards the savage gravediggers are the only remaining gravediggers after their thalassic cousins are transported away and the icefishers die when the sea ice they depended on melts. Finally, the duckbilled sealumps are the only members of the sealumps to survive since they were the only species that could still walk on land and escape the dying oceans, eventually settling on Serinaustra.
** The hiddenwood is the last species of ant tree left by the early Late Ultimocene after the ice age due to most of the plant growing underground. With the increased warmth and wetness of the Late Ultimocene and the extinction of the more destructive razorback thorngrazer, it has seen a major resurgence. It's also the last of the sunflower tree lineage, with its cactaiga cousin being among the victims of the increased temperatures.
** The rambleroot is the last survivor of a lineage of smaller understory trees descended from clovers in the early Late Ultimocene, having survived by mostly growing underground like the hiddenwood has. Following the warming caused by the coal seam fire and the disappearance of the cold winds that would blow smaller plants down, they start growing to knee height, flower and fruit, and spread to Serinaustra via bird droppings.
** "As Worlds Break Apart and Join Together" details the story of the last steppestalker, the direct descendant of the shadowstalker (differentiated only by its lighter coloration compared to its ancestor), and the largest of the tribbats on Serina 1,500 years post-coal seam fire. Having made it to a small island when the rampant global warming and subsequent glacier melting during the aftermath of the Serinarctan coal seam fire caused most of the Meridian Islands to sink beneath the waves, he manages to adapt to hunting fish in the shallows and serves as apex predator over the other species marooned there with him for over twenty-one years. However, eventually the refuge shrinks down to just some rocks as the remaining prey either rafts away or dies, until finally, weakened by drinking seawater as the waves batter him, one manages to knock him into the sea and he drowns.
** Eve is the last of the reapers, a subspecies of the aukvulture that managed to achieve sapience, but went extinct due to inbreeding.
** The pgymy pretenguin is the only pretenguin species to survive the Great Thaw, having moved to Serinarcta with the sinking of the Meridian Islands.
** The surf scooter survives the Great Thaw that extincts the other dolfinches by being a semi-aquatic species that can access the Serinarctan marshes
where the larger species cannot go as the ocean food chain collapses.
* LeanAndMean: [[http://i.imgur.com/qlaakml.jpg Lanks]] are twenty-foot-tall apex predators with very long slender necks, beaks, and legs.
* {{Lightworlder}}: Serina has a much lower gravity than Earth, allowing for much bigger fliers such as the archangels. Even the insects become BigCreepyCrawlies due to the lesser gravity, with some cricket species growing to the size of rabbits.
* LightIsNotGood: [[spoiler:Whitecrown is basically the final boss of the Late Ocean Age, an albino bluetail leading a huge flock burning everything indiscriminately.]]
* LegendFadesToMyth: The teachings of [[spoiler:the last woodcrafter]] over the next three million years turns into a myth shared amongst the numerous marine social gravedigger religions, the exact details being lost to time but being subject to numerous but not contradictory interpretations.
* LifeWillKillYou: Blaze eventually dies from old age, surrounded by her family, save for Brighteye who happened to be away and only comes back once she's already been buried.
* LogicalWeakness:
** The circuagodonts, being tripedal, have only a single hind leg, making it an obvious target for predators to easily cripple them.
** The canitheres are significantly less intelligent than the predator wheeljaws, having disorganized packs attacking with only ZergRush tactics and prone to infighting once the prey is downed. This proves to be a disadvantage against the smarter wheeljaws, who share food amicably and hunt with coordination, with the canitheres quickly being pushed aside to scavenger and small-game hunter niches.
* LongLived:
** Stormsonors, the largest of the archangels, can live up to 135 years.
** Daydreamers have a maximum lifespan between 130 and 140 years.
** Reapers have an average lifespan of 80 to 90 years.
* LongNeck: Watchtower wumpos have incredibly long necks which is highly noticeable on their bipedal frame. One thing of note is that they don't use these necks for browsing as trees are very rare on the soglands they inhabit, they actually use it to scan the horizon for predators so as to alert the thorngrazer herds they live with, it also makes them very vulnerable to lightning during storms which forces them to lie down when they occur.
* LoopholeAbuse: The woodcrafters have a major taboo regarding killing other herbivores, even if they happen to be pests to the trees they need to eat. Once enough socialized gravediggers are around, however, they have them take care of their pest problem to keep their own hands clean.
* MakeMeWannaShout: The sea rexes have a mating call so powerful that it vibrates the water around them and can injure or even kill smaller animals that get too close.
* MeaningfulName:
** Tribbets are tripodal and froglike. Their descendants include reptile-analogues called tribtiles and mammal-analogues called tribbetheres.
** Vivas are viviparous. Their descendants the ornitheres ("bird-beasts") are even more mammal-like.
** The mitten and its descendant the glove. Guess what the soft tissue on their faces looks like and is used for.
** Babbling jays have a true language, and their name brings the Tower of Babel to mind.
** Snarks (snail-sharks) are active marine predators descended from gastropods.
** The antlears have evolved their ears into limbs that resemble antlers.
** Bridge, the first socialized gravedigger, was given that name by his adoptive antlear family to serve as a bridge between both species.
** Ember, the last woodcrafter, passes on phrases of her language to the descendants of the babbling jays, which persist as the flame of sapience reignites in them.
** The thalassic gravediggers are adapted to near-completely seaborne existence and have even evolved the ability to drink saltwater.
** The daydreamers can dream even while awake by only using one hemisphere of their brain at a time.
** Greenskeepers help maintain the plant life of the Ultimocene ocean.
** Brighteye, the only bluetail capable of higher understanding, gave himself his purposely symbolic name.
** While at first it's an IronicName since she's just as afraid of fire as every other woolly wumpo, thanks to Brighteye Blaze takes to the use of fire very well.
* MeaningfulRename: Brighteye gave himself and his flockmates symbolic names instead of random sounds that hold no meaning, even if he is the only one capable of understanding them.
* MedievalStasis: The gravedigger-daydreamer-greenskeeper civilization is so productive and stable that it does not progress beyond a stone-age level of technology for over a million years while also having a written language and innate understanding of ecosystem dynamics. A lack of mineral resources and a lack of ecological or cultural pressure to innovate contributes to this.
* MenAreTheExpendableGender: Male nimicorns live on the margins of their social groups so they're disproportinately preyed upon, but this serves to protect the more reproductively important females and juveniles.
* MercyKill:
** The pastoralist daydreamers will kill their nops before eating them rather than just eating them alive like their seastriker ancestors would've, despite the fact that they barely feel pain.
** Blaze, a woolly wumpo, chooses to put the last scissortooth out of its misery quickly rather than just leave it to starve to death over hours due to developing empathy for "biters" through all her years hunting them, and despite the fact that it was her idea to systematically exterminate "biters" for the sake of the family in the first place.
** The reapers are culturally opposed to killing for survival; the main exception to this is killing the already dying to ease suffering.
* MetaphoricallyTrue: The daydreamer religion positing that daydreamers and gravediggers have an origin in common is actually sort of true, because dolfinches and bumblebadgers both descend from the bumblet.
* MightyGlacier:
** Razorback thorngrazers are strong and durable thanks to being covered in tooth-like armor, but very slow as they have very short legs and are incapable of running, simply hunkering down when threatened to protect their soft underbellies. This works against them when dealing with fire since they can easily be overtaken by the flames, leaving the nimicorns as the only surviving thorngrazer species following the Serinarctan coal seam fire.
** The monstrocorns, a clade of thorngrazers from the hothouse age, responded to the sudden rise in food and living space by growing to immense sizes. They became very slow, plodding and awkward beasts as a result, but make up for this with their immense strength, the ability to absorb otherwise crippling injuries with their huge bulks, and a powerful set of horns and tusks that can gore most potential predators with ease. Adult monstrocorns have no natural predators, being simply too powerful and well-defended for even the most aggressive hunters to tackle.
* MirroringFactions:
** The gravediggers and antlear people may be natural enemies, but they both have an artistic streak that they express using trees. It's this similarity that [[spoiler: causes some of the woodcrafters to [[MyGodWhatHaveIDone realize that they were murdering sapient beings]]]].
** The fishers and the pastoralists have the same fundamental creation story despite their cultural differences which led to some fishers becoming more introspective and questioning if their way of life is truly more moral than theirs.
** Despite the disdain fishers have for daydreamers who feed on dolfinches, their lifestyle is more similar to the whalers than it is to the farming pastoralists they share their terrioties with, as both of them hunt for their food which leaves them more downtime. The differences being what they chose to hunt. This comes to a head in the aftermath of the war with the warmongers, the warmonger children searching for food display the exact same curiosity as the fishers did towards the gravediggers and learn to speak their language, allowing them to cut a mutually beneficial deal with them.
* MixAndMatchCritters:
** Falconaries, the first hypercarnivorous birds to arise on Serina.
** The tundra-dwelling, herd-forming, pseudo-viviparous canaribou and its omnivorous relative the boarbird.
** ''Cervanser cervanser'', the "deer-goose" viva.
** Florgusts are descendants of crickets that greatly resemble butterflies through convergent evolution.
** The water snuffle is essentially an avian platypus.
** Archangels look and eat like swans with the quadrupedal posture and [[GiantFlyer size]] of ''Quetzalcoatlus''.
** The king trawler is a giant sea slug with traits of baleen whales and manta rays.
** Burdles and birdwhales strongly converge upon, well... sea turtles and baleen whales.
** Serestriders are moa-like birds big enough, and with long enough necks, to hold the niche of sauropods.
** The serezelles resemble a cross between an ostrich and a gazelle, and the boomsingers, giant serezelles that evolved to avoid competing with circuagodonts, are in essence beaked, tailless sauropods.
** The Lumberbeest is essential a mix between a large tortoise and a sauropod.
** The porporant family as a whole resemble seabirds formed into cetaceans and seals, and includes the dolfinch, croconary, and [[https://en.wikipedia.org/wiki/Liopleurodon penguipleurodon]].
** Repandors resemble Tasmanian tigers crossed with cheetahs, but with jaws like a goblin shark.
** Moonbeasts resemble a cross between a bat and an owl. Its descendant the snowspirit lessens the bat aspect but adds a cat aspect while increasing the owl similarities.
** The night biter is essentially a mix of vampire bat and cookiecutter shark.
** Vibropterans can be described as "fish-hummingbird-bats."
** Aquatic molodonts in the Ultimocene fill a fair amount of marine mammal niches, such as the walrus-like Clamcracker and the manatee-like Rakewhale.
** The bloons look like beaked plesiosaurs but are herbivorous like manatees.
** [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/squotters The skuorc]] resembles a cross between an otter and a lizard with a bird's head.
** The [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/life-of-the-meridian-islands-the-flagbearer-tribbat candescent flagbearer]] resembles a cross between a bat, a rabbit, and a bird of paradise.
** The great crested drakevulture has the size of an azhdarchid pterosaur but hunts from the air like a colossal eagle.
* MookHorrorShow: The second battle between the shallow water daydreamers and the warmongers starts off from the warmonger's perspective as it describes the armor of the daydreamers making them look like skeletons that had come back from the dead as they emerge from the shadows and then attacking them with weapons that they can't comprehend and have no way of countering.
* MoreTeethThanTheOsmondFamily:
** The repandors are a group of canitheres with a mouthful of sharp fangs (as well as a set of slicing teeth in the back of their mouths) and jaws than extend outwards like that of a goblin shark. The bushbounders have a similar set of teeth but theirs don't extend outwards so that they have a stronger bite.
** The muckodiles' inner mouth and throat is full of tooth-like spines that make it harder for prey to escape their grasp, [[RealityIsUnrealistic much like real-world penguins]].
* MouthyBird: The Vivas are a group of live-bearing birds whose herbivorous members have developed fleshy lips and snouts over [[https://i.imgur.com/REiFDKn.png their]] [[https://i.imgur.com/cILOmh8.png beaks]]. Though entirely unrelated[[note]] tentacle birds descend from the water snuffle of the Kyran Islands, whose evolutionary separation from the vivas dates all the way back to the ancestral canary[[/note]], the tentacle birds are even more so.
* MulticulturalAlienPlanet: By the middle and late Ultimocene, a general trend towards increasing intelligence means that multiple sophont species arise, often sharing the moon with each other, and most also tend to fragment into various subspecies and cultures.
** Three sapient species evolve on the moon during the middle Ultimocene, two of which possess a number of distinct internal groups:
*** The social, herbivorous woodcrafters are natives of the southern coastal forests and build complex villages out of trees. Due to their small range, their culture is very hom*ogeneous.
*** The gravediggers are a solitary, carnivorous species who communicate with art carved on trees on territorial boundaries and hunt by making elaborate traps. Gravediggers are divided into two subspecies, the primary forest-dwelling one and the tundra gravedigger, which is even more solitary, aggressive, and nomadic than their southern cousins. One population of southern gravediggers is later taken in by the woodcrafters and grows more social as a result, becoming its own distinct species after the woodcrafters die out. Eventually, as Serina's glaciation grows more severe, the social gravediggers adopt a marine culture while the tundra and southern gravediggers are pushed into a small strip of habitable land and cease to exist as two distinct populations.
*** Daydreamers are sapient marine predators who have been living alongside the other two groups for about three million years, over time splitting into different cultures that are even reflected by their phenotypes: a small-beaked ecotype that hunts fish, and a large-beaked ecotype that preys on other dolfinches.
*** The large-beaked predators, the ancestral group, eventually split further into the pastoralists, who live in reclusive communities in shallow waters and herd dim-witted domesticated dolfinches, and the large, heavily built whalers, who live in the deep ocean and prey on larger animals. The whalers further diversify into many clades and cultures, but the dieoff of large deep-ocean wildlife caused by shrinking seas eventually causes most to die off and only leaves two, the widespread and highly collectivist pelagans and the heavily-built, xenophobic warmongers.
*** There are also bands of daydreamers comprised of mixed ecotypes who live on the periphery of the other groups' territories and raid them for food, as it's often difficult to find a suitable food source for a group containing so many disparate beak shapes.
** During the Late Ocean Age:
*** After a first-contact war between the shallow-water daydreamers and the warmongers, the shallow-water populations, warmongers, and eventually the last survivors of the collapsing pelagan society merge into a single population, which joins with the social gravediggers to form a single society. Over a period of five million years, they eventually evolve into new species, the novan daydreamers and thalassic gravediggers, while the luddies gradually reach sapience, becoming a new species known as the greenskeepers, and join them into a single multi-species marine civilization known as the sea stewards. They have a deal with the sea shoggoths, who are implied to have achieved sapience or are on the very cusp of it, in which they don't hunt the sea stewards or anything else in return for regular deliveries of food waste and dead bodies, who would clog up the ocean otherwise as their populations grow.
*** Within the thalassic gravediggers, the inhabitants of the meadows are contrasted with the central islanders of the Meridians, who live the most terrestrial lifestyle of the three main groups, and the highly independent coastians that live near Serinarcta's shores but only go on land to collect peat and coal due to the hostility of the local wildlife, in particular their conflicts with the woolly wumpos.
*** Two other gravedigger societies exist during this time, descended from the continental gravediggers; the savage gravediggers, a FormerlySapientSpecies descended mainly from the tundra subspecies with some hybridization with the southern, and the icefishers, descended from southern gravediggers with some savage admixture displaced by the savage northern kind and adapted to life on the sea ice.
*** The descendants of the mammoth trunkos and desert wumps have also achieved sapience in the form of the woolly wumpos, although most remain fairly unimaginative, live in family groups, and even have a rudimentary religion based around the dusk and dawn.
*** There are also the bluetailed chatteravens, a near-sapient descendant of the babbling jays with a rudimentary language and culture who accidentally produce a single individual with full sapience.
** During the Hothouse Age, the still near-sophont descendants of the bluetails, the pickbirds, befriend such a wide group of animals that they can form cultural groups based on which animals they choose to befriend. This can turn pickbird groups antagonistic if their chosen animals have a predator-prey relationship, such as a pickbird group that befriends wumpos having issues with another that befriends their predators. Given only centuries at mininum, it's possible for pickbird groups to reproductively isolate and eventually speciate from one another based on which animals their ancestor most often befriended, and while the moonbreasted pickbird focused on is a generalist, there are numerous species that are more specialized in who they choose to befriendf.
* MundaneMadeAwesome: The fisher daydreamers come to believe that the gravediggers are the hands of their creator thanks to their ability to make and use tools like nets, fishing lines and boats. Something the daydreamers themselves are incapable of. The warmongers even go so far as to attribute the deaths of their soldiers by gravedigger weapons as an act of divine retribution.
* MyGodWhatHaveIDone:
** After Retally managed to get nearly his entire herd killed due to his lack of mastery over fire, he was so ashamed that he decided to go north and was never heard from again, effectively committing suicide.
** In the early days of the Late Ultimocene, an aukvulture, normally a gentle scavenger, kills a sea raven out of starvation-induced annoyance and feels shame before hunger makes it forget.
* MyInstinctsAreShowing:
** The original gravediggers felt no hatred but also no remorse for gruesomely killing animals in their traps, while their social descendants have become much more empathetic towards other lifeforms thanks to the influence of the woodcrafters. However, the warmongers attacking and killing them unprovoked causes this old callousness to resurface, and they feel no guilt for using poison to subject them to a slow, horrid death.
** When Seeker, a greenskeeper descended from the ring-necked porplet, meets Whirl, a novan daydreamer descended from the seastrikers who used to be their primary predator, he briefly feels a primal fear when she opens her mouth to show him her teeth.
** The sawjaws are wolf-sized but evolved from much smaller predators in a relatively short amount of time, so they still have the instincts and behaviors of much smaller animals despite the fact that they have no predators that hunt them.
* MySpeciesDothProtestTooMuch: Brighteye dislikes the other, nonsapient bluetails for their violent ways, and near the end of his life thinks of himself as more one of the woolly wumpos than his own species.
* MythologyGag: When Seeker is shown what happens if sea steward society collapses due to the coal seam fire, he sees that the gravediggers have survived but turned feral, a similar fate to what Sheather had planned for them when the woodcrafters went extinct in the original draft of the Ultimocene.
* NamesToRunAwayFromReallyFast:
** Tyrant serins, swordwhales, billion-stinger ants, razortooth circuagodogs, gravediggers, and sea shoggoths.
** The apex predators of the Kyran Islands during the Thermocene are the taakarewera, whose name is Maori for "demon storks."
** Subverted with the moonbeast, which despite its powerful-sounding name is no larger or more dangerous than an owl.
** The warmonger is a daydreamer subtype that has no issue eating other sapients due to perceiving them as lesser and plans on taking over the ocean by ridding themselves of the competition.
** Apart from the dire bumblebear's name already having "dire" in it, in the tongue of the woolly wumpos they're known as "slayers".
* NatureVersusNurture: While the gravediggers are inherently introverted as a rule, their tendencies for killing off all but the strongest newborns, and particularly amongst males, self-serving tendencies and [[ImAHumanitarian opportunistic cannibalism]] are more the result of culture. Due to Bridge, Lucky, and her descendants spreading the better parts of woodcrafter culture amongst southern gravedigger-kind, over the centuries these issues were eliminated.
* ANaziByAnyOtherName: The militaristic warmongers wish to genocide all other daydreamers due to considering them all inferior to themselves and turn their genocidal attention upon the gravediggers as well because their sapience serves as a threat to their beliefs.
* NearlyNormalAnimal: A variety of creatures are smart enough to develop culture in the Ultimocene, but none of them go on to invent agriculture or build cities. Sapience, the author says, is a spectrum:
** The one bird that farms a species of snail for food, the farmerjay, does so instinctively, and is described as a clever animal with a strong ability to plan for the future, but not self-aware.
** The porplets and seastrikers are at the very cusp of true sapience as opposed to just being very smart animals, being highly intelligent with rich inner lives. Eventually, the seastrikers make it, and after the daydreamer factions make peace with one another, the luddy, a descendant of the porplet, starts becoming even smarter as well and eventually becomes a sapient being, the greenskeeper.
** The bluetailed chatteravens are near-sophonts partially descended from a sapient species who have a complex language and the ability to create tools, but apart from the truly sapient Brighteye are no more intelligent than a chimp.
* NestedMouths:
** Some of the pseudornithopods evolve teeth on their tongues, which become a functional jaw to chew with teeth on their palate.
** The softbilled birds have developed a muscular covering around their beaks, and the trunkos take it further as they have essentially developed a set of soft lips that conceal their beaks.
* NiceDayDeadlyNight: The coastian thalassic gravediggers fear night because it's when the predatory savage gravediggers come out, who are smart enough to constantly probe their camp walls for weaknesses, alongside a whole host of other predators.
* NiceJobBreakingItHero: The sea stewards managed to turn the oceans into a peaceful and bountiful paradise, but in doing so they made the entire marine ecosystem extremely fragile and utterly dependent on them. Once they disappear alongside the proliferation of greenhouse gases, the entire ocean biosphere collapses, leaving only a handful of surviving organisms.
* NoMouth: The dayflight bird, which [[ExactlyWhatit*aysOnTheTin lives in its adult form for only one day]], never even eating, much like a mayfly.
* NonHumanNonBinary: There are juvenile woodcrafters that choose not to fully mature in the absence of familiar males for aesthetic purposes, with some choosing to identify as female or nonbinary, with a similar phenomenon happening with the woodcrafter equivalent of transmen and transmasc humans taking on more masculine traits in the absence of cis male woodcrafters.
* NormalFishInATinyPond:
** The duckbilled sealumps are the smallest of the sealumps at only 500 pounds in weight, and aren't even that large for trunkos in general, but when they start colonizing the newly thawed Serinaustra whose only terrestrial fauna beforehand was the fox-sized snowscrounger and the slightly newer foxtrotter arrivals, they're the largest animal around and nothing there can threaten them initially until the snowscroungers start figuring out how to hunt them.
** The aukvultures are the largest flying creatures in the early end Ultimocene with some reaching wingspans of 23 feet or more, but this is still barely half the size of the large archangels of the early Ultimocene such as the stormsonors who had wingspans of up to 50 feet.
* NotAllowedToGrowUp: The ornimorph birds go through a complex metamorphosis from aquatic fish-like larva to terrestrial reptile-like juvenile to feathered airborne adult. Some of the Ornimorphs, called squaves, became neotenic and reached maturity at the "reptile" stage. Still others, the efts, ceased to metamorphose at all and spend their entire adult life in an aquatic fish-like form.
* OceanPunk: The Ocean Age of the middle Ultimocene, informally marked by the death of the last woodcrafter, has most of Serina's surviving lifeforms turning more aquatic due to the glaciers rapidly decreasing the amount of habitable land left on the moon, with the social gravediggers taking to the sea and forming a fully marine society, though their terrestrial cousins, the southern gravediggers they branched off from and the tundra gravediggers of the far north, still hold on and evolve into new species, the icefisher and savage gravedigger respectively. In the ocean, the seastrikers have evolved into the sapient daydreamers who have numerous cultures.
* OffingTheOffspring:
** Alpha female brushbounders are known to kill off the young of lower-ranking females to assert dominance and reduce competition for her own young. Though rare, the alpha is also known to eat her own cubs when food is scarce.
** Female tiger varpikes are also prone to this, to such a degree that they have evolved to give birth off of tree branches so that the mothers never see and thus try to eat their offspring.
** It's mentioned that mother gravediggers had a custom of killing all but the strongest of their offspring. However, [[spoiler:Lucky didn't do this with her children thanks to her upbringing and they in turn cared for all their children, leading to the population of socialized gravediggers to grow more quickly]].
** In whaler daydreamer society, if a baby is born and there's no space in the pod for it, it will be killed within three days after birth. Warmongers also practice infanticide weed out "undesirable" traits such as the yellow markings other daydreamers have, as was the case for a daughter of the warmonger matriarch who was killed by the matriarch's own mother.
* OlderIsBetter:
** Downplayed. Small perching birds similar to the original founding canaries [[TheConstant remain present]] throughout Serina's history even as all these new exotic species rise and fall due to their highly unspecialized bodies and lifestyles, much like modern lizards and opossums being very similar to early reptiles and mammals respectively. Subverted eventually when the molodont tribbetheres evolve: being specialized for eating seeds, they quickly outcompete the perching birds, which decline sharply in the Ultimocene, although they still manage to hold out till near the end.
** Zigzagged with the canitheres: primitive tribbetheres resembling larger versions of their earliest forms, they enjoy a fair amount of success early on during the Pangaeacene but are quickly outcompeted by carnivorous circuagodonts with higher intelligence and more specialized jaws, losing their apex predator status and being relegated to a few mesopredator niches akin to foxes and jackals. However, they end up having the last laugh over the circauagodogs when they go extinct due to competition with the even smarter sawjaw molodonts, but they survive into the Late Ultimocene.
** The nimicorn is closer to the ancestral thorngrazer than the highly derived razorback, but its ability to run means that it's able to escape the fires that claim the lives of their fellow thorngrazer species during the Mid-Ultimocene mass extinction event.
* OneBadMother: Daydreamer society is matriarchal when it comes to leadership, and the expansionist and supremacist warmongers are no different, as their leader is a matriarch blinded in one eye.
* OutWithABang:
** Male firetail changelings and [[MeaningfulName sacrificial bumblets]] are [[https://en.wikipedia.org/wiki/Semelparity_and_iteroparity#Semelparity semelparous]], dying after a single intense mating season.
** Brighteye kills Tyr-reet while the latter is victory mounting him.
* OutsideContextProblem:
** The warmongers trying to kill the gravediggers come across the issue that, while they're larger and better adapted to an aquatic environment, allowing them to easily dispatch the gravediggers upon capsizing their boats, the social gravediggers are not obligate aquatics, and can return to land and send warnings down the coast to other villages faster than a warmonger can swim. As a result, the warmongers soon find that there are no more gravediggers at sea for them to kill. They also weren't very aware of the gravedigger's ability to use tools, so when they give their daydreamer allies armor and weapons, the warmongers have no way of countering this and are soundly defeated. Said weapons are tipped with the poison of the fireslime lumpus, a toxic terrestrial species whose poison nothing in the sea has adapted to, so the warmongers die in droves.
** Sea shoggoths aren't native to the open seas that warmongers hail from, so even if the blinded matriarch could've seen the sea shoggoth approaching her, she would not have known to flee before the ants could eat her alive.
** During the Late Ocean Age, the encroachment of the glaciers creates a land bridge between the southernmost islands of Serinarcta and northern Serinaustra, allowing species from the former to move over to the latter, which gives the snowscrounger and glacier raven new terrestrial rivals. For instance, the glacial foxtrotter can easily hunt the young of clamcrackers, whose white coloration normally keeps the glacier ravens from picking them out from the air, by sniffing them out.
** The sinking of the Meridian Islands brings rafts containing burrowing burdles and gupgops to the shores of Serinaustra, where the sea ravens, snowscroungers, and foxtrotters are naïve to them. Some of them try eating the latter, only to find them unpalatable due to their toxins.
** The Visitor storyline has a probe from an alien planet 23.8 light years away arrive on Serina.
* PaintingTheMedium: A [[TheWatcher timeless observer]] speaks directly to Ember, Brighteye, and Seeker in a floaty, cursive font.
* PairTheSmartOnes: The daydreamers were born when two seers, one from a herding community and another from a nomadic hunting community, chose to mate despite both communities despising one another. Their loneliness borne from their higher intelligence makes them break the social taboos that had kept their communities separate for around 140,000 years. As a result, their children were mostly seers, and those who weren't often had children who were. After 200,000 years of the seers mostly breeding amongst one another, the seers fully diverged from the other seastrikers and became the daydreamers.
* {{Panspermia}}: Of the "Alientelligent Design" form. The moon was seeded with select species by "mysterious creators", who then left them to evolve without intervention.
* PartiallyCivilizedAnimal:
** 240 million years post-establishment, a desert-dwelling corvid-like bird called [[https://i.imgur.com/yAkjpf4.png the fork-tailed babbling jay]] develops sapience, a birdsong-based language, tool creation, art, and using fire to cook meat when they find it. [[spoiler:Sadly, they only exist for about four millennia, never advancing past hunter-gatherers or learning to keep fire for themselves, until changing climates cause their habitat to fragment and shrink. They cannot adapt to wetter environments before diseases, rare in deserts, wipe them out.]]
** The Middle Ultimocene also has the [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/the-advent-of-agriculture-the-farmerjay?authuser=0 farmerjay]], which has effectively domesticated a species of snail it eats by keeping them in larders of food, freeing itself from the need to forage, and lives in large cooperative "villages"... but is not truly sapient since their behaviors are mostly instinctual.
** In the Late Ocean Age, the distant descendants of the babbling jays, the blue-tailed chatteravens, develop high intelligence, complex social behaviors and a rudimentary language, but never develop true sapience or personhood, save for Brighteye, an atavistic throwback to the sapient fork-tailed babbling jay in terms of intelligence.
** The aukvultures of the Late Ocean Age, a descendant of the skydiver seraphs, are scavengers that have co-evolved alongside the sea stewards to the point that they're semi-domesticated, and have developed intelligence akin to the nonsapient sparrowgulls, living in tribes and teaching their children from a young age to be polite towards the sea stewards, as nicer scavengers get more scraps. It's clear that this behavior is learned instead of simply instinctual, because orphaned aukvultures not adopted by other aukvultures often grow up to be unusually rude and aggressive, and are treated as pariahs by other aukvultures due to their behavior reflecting badly on their whole species. 10,000 years post-coal seam fire, some of the aukvultures have become a sapient subspecies known as the reapers, diverging so recently that their ascension to sapience is still remembered in the form of dance.
* PeopleFarms: The near-sapient seastrikers develop the habit of harvesting the near-sapient ring-necked porplets by only eating the young ones so that the adults will breed and provide more food in the future. Their descendants, the pastoralist daydreamer cultures, continue to do this, although by their time a long process of artificial selection has turned the porplets into the passive, barely intelligent nops.
* PiecesOfGod: The fisher daydreamers believe that the world was shaped by a single creator deity who then splintered itself into three essences -- a flying creature, a terrestrial one and an aquatic one, each of which then split apart into myriad smaller copies of itself -- to better experience all the realms of the world. They believe themselves to be the far-scattered fragments of the marine essence, and that one day they will find and reunite with the fragments of the other two and, having learned all that the world has to offer, reform into the creator. In comparison, the warmongers believe that only ''they'' descend from the pieces of a dead god and view themselves as [[AGodAmI above]] all other life, including other daydreamers.
* PoisonedWeapons: In their second battle against the warmongers, the gravediggers give their daydreamer allies spears tipped with paralytic poison derived from the fireslime lumpus, a terrestrial tribbet, which means the sea-dwelling warmongers have no resistance to it. This also leads to a CruelAndUnusualDeath for these warmongers, as their large size and ability to hold their breath for extended periods means that they sink to the bottom and slowly drown while [[AndIMustScream remaining fully cognizant the entire time]], something that traumatizes the daydreamers doing the stabbing.
* PoisonousPerson: The spitfire sniffler of the Ocean Age cactaiga is a trunko species that has developed an immunity to the poison of the fireslime lumpus, and spreads its deadly poison on its quills to defend itself from predators and deal with competitors, leaving it the sole snifffler species in the area.
* {{Polyamory}}: Skystrike flocks as a rule don't pair bond like most other sparrowgulls, with the flock members all breeding amongst one another and raising all their chicks as their own.
* PopulationControl: Due to lack of food, whalers strictly control their population by strongly encouraging hom*osexual relationships, having sex only for procreation, and culling their children out of necessity if one is born before an older member dies. This can have the downside of entire clans dying out because the adults all turned infertile before being able to have children.
* {{Portmanteau}}: Some of the names, such as the gmu (gnu + emu), the burdle (bird + turtle), the dolfinch (dolphin + finch) and the squork (squid + stork). Naturally, they resemble [[MixAndMatchCritter their two namesake animals combined.]]
* PrecisionFStrike: As Brighteye lays dying from smoke inhalation and becomes aware of Serina's MysteriousWatcher, his last words in response to its apology for its manipulations is a pointed "f*ck you", for setting up the death of everything he ever loved.
* PredatorTurnedProtector: The fisher daydreamers have long since stopped hunting other dolfinches and have come to believe that it is their moral duty to protect the smaller species that can't protect themselves, strongly paralleling the herbivorous woodcrafters. The luddy porplets have even learned to tell the difference between the fishers and the pastoral daydreamers and will stick by them for protection. Upon becoming the fully sapient greenskeeper, or grazer in the shared tongue of the multispecies civilization, they continue to view both the novan daydreamer (Known as "hunters") and thalassic gravedigger ("Walkers") as protectors of not only themselves but the whole ecosystem.
* PredatorPreyFriendship: Pickbirds may at times befriend smaller sparrowgulls that the former would otherwise hunt through getting food bribes.
* PredatorsAreMean:
** Zigzagged with the sapient gravediggers. While they can be quite aggressive with each other when it's not breeding season, otherwise
they lack malice and will even hang out with prey species when not hungry. It's noted that while they don't feel guilt while hunting, they have no malice towards their prey either, only seeing death as necessary for their own survival. This is played for a darker tone later when the gravediggers are noted to feel little in the way of guilt when reports come back about their warmonger enemies drowning slowly [[AndIMustScream and fully aware]] as a result of the poison they supplied their daydreamer allies.
** A version of this is a central part of the fisher daydreamers' belief system. In their view, hunting intelligent beings for food is morally unacceptable, and one should only subsist on simple-minded creatures such as fish. Consequently, they view the large-prey ecotype cultures, such as pastoralists and whalers who feed on other large marine birds, as being monsters and murderers.
** Seemingly played straight with the crested kittyhawk as it has a tendency to play with its prey rather than going in for the kill. However, there actually is a point to this as their preferred prey are molodonts with large teeth that can wound the kittyhawk so this "playtime" actually serves to tire out and injure the molodont so the small gravedigger can go in for the finishing bite.
* PregnantReptile: The vivas are a successful clade of birds that develop a form of vivipary from retaining their huge eggs until they're ready to hatch. True placental avians eventually evolve in the Pangaeacene. The predatory burdles evolve ovoviviparity after developing leathery eggs and retaining them internally until they hatch, which allows them to become fully aquatic.
* PrehensileTail:
** The clongers are a group of snake-like tribtiles that have lost their front legs and whose single rear foot has evolved into a functional hand. Most just use it for burrowing but some have found other uses for it: the sparrowsnatcher uses it to dangle from tree branches and catch birds out of the air, the diamond clonger clicks its claws together to warn predators of its venomous bite like a rattlesnake, and the cloa is a larger species that grabs the necks of its prey to either strangle it to death or puncture its jugular.
** Young viridescent sawjaws will use their tails (which are a highly modified leg) to climb to their parent's bodies.
* ProfaneLastWords: As Brighteye lays dying, his last words to the observer are "f*ck you." [[RejectedApology in response to its apology for using him as a pawn]] since it was responsible for both his death and the deaths of the wumpos.
* ProportionalAging:
** While it's not mentioned how long gravediggers live relative to humans or woodcrafters (although it's later noted that woodcrafters rarely live past fifty), they do grow more quickly than humans, with a four-month-old gravedigger being roughly equivalent to a human seven or eight year old, and become functionally adults at about twelve months, though they don't gain their adult plumage until later.
** [[spoiler: The last woodcrafter dies at around fifty-eight, when most of her kind doesn't make it to fifty, making her roughly equivalent to a human centenarian.]]
** Daydreamers age more slowly than humans, reaching sexual maturity in their late 20s, entering menopause in their 70s, and live for around 130 to 140 years, making them the longest lived of Serina's sophonts.
** In the Late Ocean Age, thalassic gravediggers and greenskeepers are said to live roughly half as long as the novan daydreamers. In a group of friends consisting of a greenskeeper, two thalassic gravedigger sisters, and a novan daydreamer, the latter takes so long to mature that she ends up serving as a babysitter for one of her gravedigger friend's grandchildren while still the equivalent of a human teenager. By comparison, gravediggers and greenskeepers age at roughly similar rates.
* PyrrhicVictory: Retally, a woolly wumpo widemind of the Tidelands Herd, managed to drive the thalassic gravediggers who hunted his kind away from the shoreline until the time of Blaze's great-great grandparents using the power of fire, but his lack of control over it led to the deaths of most of his herd. While Retally was among the survivors, he was so changed from
the experience that he headed north and was never heard from again.
* RaisedByWolves: Deconstructed by the carnivorous circuagodonts, who sometimes adopt and raise young of their herbivorous prey. As awesome as this may sound, it hardly ends well
for the adopted youngster, as it identifies with the carnivorous species, loses its fear of them, and ends up getting eaten by ''other'' packs of carnivores unfamiliar with its scent.
* RaptorAttack:
** The banshees are essentially re-evolved velociraptors, with sickle claws on their feet, long balancing tails, and wings modified into claws for grabbing prey. They resemble accurate dromaeosaurs save for having a serrated beak and barbed tongue instead of a toothed snout.
** The viridescent sawjaw has convergently evolved
to resemble a ''Velociraptor'' save for their sawing jaws and rabbit-like ears.
* RealityIsUnrealistic:
** The handfish tribbets modifying their individual fin spines into separate multiple spider-like legs seems completely absurd, but it's actually very similar to [[https://youtube.com/watch?v=qU7hmwzuQ1k the real-life sea robin]], a bottom-dwelling fish that "walks" around on the sea floor on three pairs of modified fin spines that act as six separate somewhat insect-like legs.
** On a similar note, ray-finned fish developing tetrapod-like legs sounds seemingly implausible, but then there's [[https://youtube.com/watch?v=P83BX56qLqs the Frogfish]], a group of ray-finned fish that walk across the seafloor using fins that greatly resemble stubby legs. One species in particular, the Sargassum Frogfish,
even has prehensile fingers that let it climb through seaweed.
** The tufted frogjar, a metamorph bird whose newt-like larva is ''bigger than the adult'', sounds downright improbable... until you learn about the real-life paradoxical frog, which metamorphoses from a truly immense giant tadpole... to a tiny adult barely half its size.
* TheRemnant: The reapers are described as the last people of the Ocean Age, having descended from the aukvultures that co-evolved with the sea stewards.
* RenegadeSplinterFaction: The warmongers started out as a clan of the highly communistic pelagans who wanted to abandon this way of life in favor of a [[TheSocialDarwinist every family for itself]] system. They were exiled to the southern oceans after they started raiding other pelagan clans and became the large, brutish cannibals they are now.
* {{Retcon}}: When first introduced, the seagoing gravediggers were referred to as the thalassic gravediggers, existed three million years after the extinction of the woodcrafters, and had diverged enough from their ancestors, such as by developing salt-filtering glands in their nostrils, to be defined as a distinct species. Sheather eventually changed this to their simply being a seaborne culture of social gravediggers, and to exist around five thousand years after the last woodcrafters but later gained enough adaptations to aquatic and social life
to be considered a new species after three million years.
* RidiculouslyCuteCritter:
** Most of the founding species of Serina are cute animals like canaries, guppies, and ladybugs.
** Certain tribbets, particularly tribbetheres, [[MostWritersAreHuman being mammal analogues]] with many of the same features such as big eyes and expressive rounded ears. Dogbeast cubs are specifically noted to be as cute to human eyes as any Earth puppy but are not as playful due to lower intelligence.
** Viva chicks are fuzzy and yellow with BlackBeadEyes like baby chickens, only with stumpy tails and disproportionately long legs. Even some adult vivas remain fairly cute in a [[FantasticFaunaCounterpart deer-like]] way.
** Hoppers, early tribbets that resemble [[http://i.imgur.com/OgLPSA4.png a cross between a rodent and a frog]].
** The baby armox as well, despite its mighty hulking adult form.
** The fluffy gigaduck chicks on their parent's back. Some of them are even sleeping.
** [[IntellectualAnimal Fork-tailed babbling jays]], on the other hand, consider baby birds with feeding gapes resembling those of their own chicks to be cute. They'll even capture the chicks of other bird species to keep as pets for this reason.
* RodentsOfUnusualSize: The molodont tribbetheres evolve to be rodent-like, and one group, the circuagodonts, become the dominant herbivore group and become deer-sized herbivores resembling long-legged tripodal rabbits.
** Omniphages are a group of molodonts that can weight up to 1,500 pounds, making them the largest land dwelling tribbetheres.
** The rakewhales are marine molodonts around 30 feet long.
* RunningOnAllFours: Certain bird species become quadrupedal, notably the deer-like serezelles and their descendants, the sauropod-like boomsingers, as well as the bumblets and their predatory descendants the bumblebadgers.
* SandWorm: The Serinian bullworm, a giant earthworm in the early Hypostecene that can reach lengths of over thirty feet.
* SapientEatSapient:
** One bumblebadger species, the gravedigger, becomes highly intelligent and learns to construct elaborate traps to catch its prey, the herbivorous antlears. Pressured by the gravediggers' increasingly elaborate traps, one species of antlears becomes more and more intelligent as well in an arms race to avoid their clever predators, culminating in both gravediggers and antlears, now the woodcrafters becoming truly sapient, and waging war on each other. The conflict finally stops when the two species make peace as a result of two of the latter getting adopted by the former.
** Downplayed with the porplets and seastrikers, which haven't achieved full sapience yet, but are intelligent enough to have complex thoughts and emotions, all while the latter regularly hunts the former. Eventually a fully sapient species called the daydreamers emerges from the seastrikers who still feed on the porplets, but some come to view eating such intelligent creatures as morally reprehensible and choose to eat fish instead.
** Later on, the warmonger daydreamers, a subgroup of whalers, a cultural group adapted for hunting large prey, comes to be sufficiently physically and behaviorally distinct enough from the shallow-water daydreamer cultures that they no longer view them as fellow people -- to them, they're just meat on the fin. When the warmonger leadership finds out about the gravediggers and their sapience being a
threat to their beliefs, because it would prove the fisher and pastoralist creation tale correct, they decide to attempt genociding them too to prevent their soldiers from finding out and turning against them.
** The woolly wumpos consider the thalassic gravediggers demons due to the latter hunting them for generations after making first contact, seemingly unaware of their sapience since outwardly they appeared no different from the nonsapient sealump trunkos, before a widemind named Retally managed to drive them off by using their own fire tactics against them, but at the cost of most of his herd when he couldn't control the flames.
* ScavengersAreScum:
** Zigzagged. This is played somewhat straight by the sea ravens, a scavenging sea bird known for its belligerent temperament that will aggressively steal food from other animals, including the sea stewards, whose children they'll sometimes attack. However, this is completely averted with the aukvulture, these birds are very gentle as they have learned that the sea stewards will give them their leftovers if they are polite about it, especially since they keep the sea ravens away.
** This is completely inverted with the reapers, a sapient population of aukvultures, who are just as much of scavengers but they have a very strong code of ethics that forbids killing outside of mercy and espouses empathy to other lifeforms. Their nature as scavengers also gives them a very spiritual outlook on life with concepts similar to an afterlife and souls but for all living things.
* SceneryGorn: The shores of Serinaustra 1,500 years after the great coal fire are described as being covered in piles of the rotting corpses of dead sea animals that are, in turn, coated by swarms of insects. However, to the scavenging snowscroungers, foxtrotters, and burrowing burdles, it's a veritable buffet.
* SeaMonster: Swordwhale fish such as the gulpy and gigadon, birdwhales, bloons, king trawlers, predator burdles, and giant filter-feeding dolfinches like the banded maw, the last of which are said to be the largest birds Serina has ever seen. Special mention goes to the sea rex of the ocean age. They're huge 50ft apex predators with crushing jaws and armored skin that makes them virtually unbeatable as adults, even to the pelagic daydreamers who are large powerful predators in their own right. This forces them to target the beasts when they are young and small when dwindling food supplies causes the fully grown sea rexes to start hunting the pelagans instead.
* SerialEscalation:
** In the first few million years, the evolved canaries develop into forms similar to modern and prehistoric bird species like hawks, moas, and penguins. As time goes on, they derive even further; some species take on saurian, reptilian, and even mammalian characteristics. By the time of the Ultimocene, many species such as boras, lumberbeests, trunkos, and neotenic metamorphs have ceased to resemble birds at all.
** The tribbets as well. Descending from the mudskipper-like Mudwickets, they came to first resemble a bizarre three-legged fusion of fish and frog. However, as they became more and more derived, they developed jointed forearms, flexible necks and erect limbs, and their descendants the tribbetheres came as far as to evolve fur, external ears and erect limbs, looking every bit like a three-legged mammal with only their extensible jaws betraying their true heritage as fish. Then things get even stranger when some evolve into flying bat-like forms and secondarily-aquatic whale-like forms...
* ShoutOut:
** A type of small, rabbit-like circuagodont often preyed upon by repandors is called [[CallARabbitASmeerp a smeerp]].
** One million years post-establishment, the largest invertebrate on the moon is a giant earthworm known as the [[WesternAnimation/SpongebobSquarepants Serinan bullworm]].
** The antlear and gravedigger saga is an homage to [[https://www.deviantart.com/doeprince doeprince]]'s ''Golden Shrike'', which is a story about deer and shrikes (gravediggers essentially behaving like giant, flightless shrikes). Dylan Bajda and "doeprince" follow each other and communicate.
** Fellstar, an alien probe that visits Serina after the disappearance of the Sea Stewards, bears a striking resemblence to the probes in ''[[{{Literature/Expedition}} Alien Planet]]''. It's brightly coloured, has large, childlike eyes and a simple artificial intelligence; likewise, it appears to have been made to study life on the moon.
* ShownTheirWork: Compared to the wild-type luddy, who look more or less the same as do most wild animals, the domesticated nops show clear signs of neoteny in the form of a very chick-like head and come in numerous colors.
* SimpleYetAwesome: The surfscoter secondarily evolved to be semi-aquatic in order to avoid its aquatic predators, which is implied to be what allowed it to survive the Great Thaw that killed off the other dolfinches, as it was able to access food sources in places that the other species couldn't, such as Serinarcta's marches.
* SingleBiomePlanet:
** Serina is initially terraformed into
one of these. The entire winding supercontinent of Cirrus is covered in tropical grassland engineered to support canaries. However, [[SurprisinglyRealisticOutcome this is not sustainable without long-term artificial maintenance and the organisms evolve rapidly to balance the ecosystem, a process that takes millions of years of flux]].
** Averted with the Hothouse Age, despite the fact that the whole globe experiences warm temperatures and abundant precipitations year round. There are at least 16 biomes shown on the map page, accounting for both abiotic factors like the proximity to the polar circles[[note]]Which creates one season of constant daylight and another one of constant darkness[[/note]] and biotic factors like the presence of thorngrazers.[[note]]Which prevents the growth of most trees due to [[ExtremeOmnivore their extremely aggressive feeding]][[/note]]
* SkeletonsInTheCoatCloset: The gravediggers outfit the daydreamers with armor made from animal bones and shells in the second fight with the warmongers.
* SlashedThroat: Sawjaws attack their thorngrazer prey by jumping on their backs and using their jaws to slice their unprotected necks.
* SlidingScaleOfAnthropomorphism:
** In the Pangaeacene, there are the bludgebirds and the babbling jays. The bludgebirds are quite intelligent creatures and can use tools and weapons, but ultimately are no more advanced than an ape. Babbling-jays, on the other hand, have a true language, a sense of aesthetic art, cultural traditions, and even oral tradition. [[spoiler: Tragically, both species become extinct at the end of the Thermocene due to changing climates before they could advance further.]]
** Animal intellectual complexity peaks the Ultimocene, with the majority of land vertebrates having primate-level intelligence. However, it's stated that sapience is a spectrum: some animals, such as the snail-farming bird, have complex behaviors, but do them instinctively, while others are capable of higher learning capabilities but are not self-aware. A few animals are offhandedly mentioned to have developed self-awareness: however, it's stated that unless specific conditions are met, it's highly unlikely for them to build a civilization.
** The mid-Ultimocene produces several near-sapients such as the childlike porplets, the spear-crafting bone-bower bird, and the skystrikes, which use a well-developed vocal language to coordinate their hunts.
** Vibropteran tribbats are also noted for their intelligence, displaying problem-solving tactics as well as tool use. They were [[WhatCouldHaveBeen originally planned to produce a sapient species]], but were ultimately left like this.
* SlidingScaleOfIdealismVsCynicism: Surprisingly, the Ultimocene saga leans heavily on the idealism side, despite many, ''many'' interactions that more easily could have gone down a more dreadful route, like the war between gravediggers and woodcrafters, the woodcrafters' genocidal crusade on innocent carnivores, the seastrikers domesticating their own relatives the porplets for food, or the coming of the cannibalistic, nigh-fascist warmongers. All
of these incidents are resolved in an unexpectedly wholesome way, with the gravediggers and woodcrafters forging a genuine friendship, the daydreamers finding unity and even befriending the sapient descendant of their former prey, and even the warmongers have shown to be redeemable without the influence of the matriarch. Overall, despite the impending extinction of all life, the saga of the Ultimocene sophonts has the general feel of being ''worth it'', in the sense that it was the journey, and not the destination, that truly mattered.
* SmallRoleBigImpact:
** The water snuffle, a duck-sized platypus-like bird from the isolated Kyran Islands, is one of the few avians to survive the Thermocene-Pangaeacene mass extinction. As a result, its descendants the tentacle birds end up taking over many megafaunal land niches by the Ultimocene.
** Strackbirds are given a few paragraphs of description as Cryocene songbirds that assist large predators by flushing out prey and then share their kills in return. Due to this lifestyle making it difficult to tie oneself down to a nest for a prolonged period of time, their chicks evolved to hatch at less developed yet more independent states so the parents could just drop meat into the nest and leave again, and then simply fill their nests with larders and abandon them. This formed the basis of the changelings' [[BizarreAlienReproduction insect-like reproductive cycle]], which granted the lineage incredible adaptability into a huge variety of niches in the coming Thermocene and Pangaeacene.
** The mudwickets, small mudskipper-like descendants of guppies, arise twenty-five million years post-establishment, seemingly just as a random fluke of evolution. However, they later give rise to the froglike tribbets in the Thermocene and later the tribbetheres in the Pangaeacene and Ultimocene, becoming a dominant clade of life that eventually comes to rival the birds.
* SoulEating: In the religious beliefs of the woolly wumpos, those killed by predators have their souls completely devoured, barring them from their afterlife. As a result, it obligates them to kill their predators on sight so that as much of the family can survive death as possible.
* SpeaksFluentAnimal:
** The fork-tailed babbling jays can speak the much simpler languages of the non-sapient birds they share the desert with.
** Daydreamers can communicate with most of their non-sapient dolfinch cousins, who the small-prey ecotype perceives as akin to their own children in terms of intelligence.
* SpeculativeFictionLGBT: This comes up in descriptions of sapient species' cultures:
** It's briefly mentioned that same-sex pair bonds are rare but not unheard of among fork-tailed babbling jays.
** While the woodcrafter antlears do have gender roles, due to an evolutionary holdover regarding hormonal development and group dominance composition it's possible for their males to mature without developing full adult male traits and for their females to become masculinized and more attracted to females. The former are most often considered a third gender while the latter are considered and identify as male. Sexual preferences are highly variable among individual woodcrafters and they do not pair-bond, but male-male mating is more common than female-female.
** Amongst the whaler daydreamers, obligate hom*osexuality is enforced in order to ensure population control. As a result hom*osexual pairings are about as common as heterosexual ones in their society. There is also a significant asexual population, who are referred to as clearwaters due to being considered undistracted by sexual matters, and often become sages and shamans sought out for their wisdom.
** Of the four childhood friends who act as viewpoint characters for the Sea Steward civilization, the thalassic gravedigger Pebble and the greenskeeper Seeker never have offspring, the former because "she didn't really like males", the latter because "he didn't have much of an interest in settling with anybody".
** When Blaze and her daughter are arguing over what to do with Brighteye and Whitecrown, the latter alludes to a same-gender partner who was killed by "biters".
* StarfishLanguage:
** The language of the fork-tailed babbling jays is highly complex birdsong spoken too quickly to be understood by the human ear. This is presumably also the case for their descendants the blue-tailed chatteravens, although theirs is [[YouNoTakeCandle considerably simpler]].
** It's mentioned that the woodcrafter language sounds similar to elk calls.
** Gravedigger languages consist of gravelly, croaking, and hissing sounds that are very difficult for woodcrafters and later daydreamers to understand. In the case of the latter, it takes their equivalent of teenagers who still have the plasticity to learn in order to communicate with them.
** The language of the whalers has diverged so much from other daydreamers that the fishers find it even less comprehendible than gravedigger speech due to it being deep and slow.
** Sea shoggoths communicate through the rhythmic clicking of their mandibles.
** Woolly wumpos communicate primarily through infrasound that most other species can't hear.
** The reapers are only capable of making simple sounds like guttural honking so they mostly communicate using [[HandSignals gestures and elaborate dances.]]
* StarfishRobots: Fellstar, the alien probe Eve befriends, has a rather unusual appearance. It somewhat resembles some kind of animal but not any earthly one, having a pod-shaped body with six spindly legs, two cable-like tendrils for arms and a long neck with a large pair of camera eyes.
* StarsAreSouls: In the religious beliefs of the woolly wumpos, their loved ones watch over them as stars.
* StoneWall: The lumphead grumpus, a very strange Thermocene fish, actually won its arms race of defense from gigadon attacks by specializing into this. It is large and very slow-swimming, but its long defensive spines ensure that few predators will take one on.
* SufficientlyAdvancedAlien: WordOfGod reveals that this is what the observer actually is, rather than a literal deity. It's a being with such advanced technology that it seems [[ClarkesThirdLaw like a supernatural entity to the less technologically advanced sophonts]].
* SugarBowl:
** Serina at establishment is as much this as a biosphere can be. It begins as a SingleBiomePlanet of warm sunny grassland punctuated by blooming clovers and cheery sunflowers. There are no predators larger than an insectivorous canary, and even the fish and insects are cute as such creatures go. It doesn't last long, however.
** The oceans become this during the Late Ocean Age, in contrast to the comparatively harsh and barren land. The plant life is abundant and supports a healthy and diverse ecosystem, the animals are all tame and even the most dangerous creatures are kept placid through regular feeding. However, the only reason it can even be this nice is because it was being artificially maintained by the sea stewards and the moment they disappear it immediately starts to breakdown.
* SuperDrowningSkills: Thorngrazers are noted to be very poor swimmers, preventing them from colonizing islands in the same way they have the Serinarctan mainland.
* SwansASwimming: While not aquatic, the swan-like archangels certainly fit the trope, being peaceful elegant grazing giants with long graceful necks and snowy white plumage.
* TheSwarm: This happens twice in Serina's natural history. The first happens in the first few million years with the empire ants who live in enormous supercolonies. However, they are arguably a {{Deconstruction}} of this trope as they quickly consume all the creatures that can sustain them and eventually die out. The second time are the billon stingers, which are like army ants on steroids. They don't live in supercolonies, so their numbers are sustainable, but they can still skeletonize larger animals in minutes. By the mid-Ultimocene, the billion-stingers have given rise to the sea shoggoth, [[TheWormThatWalks colonies of which function like individual animals]], using linked groups of specialized ant castes to move the colony and catch prey.
* TheSymbiote: The ant-trees that have been present throughout Serina's history are of the mutualistic variety, with the ants providing protection and a means to spread the tree's seed, while the tree provides shelter. However, two ant-trees of the Late Ultimocene take it to a far higher level, as the two are now utterly incapable of surviving without one another:
** The raptorial rambleroot grows in vertical cracks atop sogland boulders above the thorngrazers that have little in the way of organic nutrients, in particular nitrogen, so it has its technically herbivorous ants hunt for prey to bring back to the plant to be broken down in return for sacrificial buds that the ants can eat.
** The cementree has its ants create the clay outer coating that prevents thorngrazers from eating them before they have the chance to grow large, while the trees supply most of the ant's food in the form of sap and sacrificial buds in addition to a place to live.
* SympatheticPOV:
** We are first introduced to the gravediggers by hearing about how they hunted the sapient antlears before eventually being driven out, and there's even a picture of one standing over a trap with a dead, skewered antlear inside it which might cause our sympathies to lie with the antlears. Later on however, [[spoiler: we get to learn more about how they operate and that they even have an artistic side that has allowed them to develop a kind of culture despite being solitary by nature, complete with a picture of a mother gravedigger showing her young chick how to draw. Later still we also see that the antlear's descendants, the woodcrafters [[HeWhoFightsMonsters have developed a bit of a cruel streak that they express by indiscriminately killing any predator that they can find, including the gravediggers that don't even hunt them anymore]].]]
** The warmongers are first introduced as fascist genociders, and from the view of the gravediggers and other daydreamers are perceived as AlwaysChaoticEvil, but are later shown to not be inherently evil, but are instead merely the product of their environment and shielded from most outside influences.
** Even the warmonger matriarch is given this when she is blinded and exiled: despite the misery she caused, despite the deaths borne by her own doing, we get a brief look into her mind, and see all her regrets, all her past mistakes she cannot undo, and ultimately, how in the end, her goal was only to ensure that her people survive -- despite her questionable means of doing so.
* TailfinWalking: A variant of this. The mudwickets use their tail and pectoral fins as three walking legs to move on land. Their descendants the tribbets turn the tail into a proper leg with the foot derived from the tailfin, and by the time of the tribbetheres their hind leg is virtually identical to a mammal's as an erect limb with knee and ankle joints.
* TakeThatCritics: After many users [[TheyChangedItNowItSucks complained]] about [[https://i.imgur.com/Nofvion.jpg the header image of the site being redesigned]], Bajda responded by replacing the second version with [[https://i.imgur.com/v9uPW9u.png a more crude and cartoony drawing]]. He then replaced ''that'' version with an [[https://i.imgur.com/FBsCETq.png even lower-quality stick drawing]] after Reddit users noticed the joke.
* TerrestrialSeaLife:
** The tribbets are land-dwelling fish descended from the amphibious mudwickets, with many of the more primitive forms filling the niches of lizards and frogs, while the furry, warm-blooded tribbetheres become analogues of mammals.
** There are also many species of terrestrial crabs, many of which fill the niches of spiders.
** The colossal quadclaw is a giant terrestrial hermit crab that no longer needs to even go to water to breed like most terrestrial crabs do, instead hatching as juvenile crabs from eggs hidden under their mother's abdomen.
** Inverted with sea bamboo and planktants, which are formally terrestrial lifeforms adapted to the sea.
* TimeAbyss:
** Daydreamer civilization goes back more than three million years, with accurate historical accounts going back to more than 500,000 years ago. For comparison, ''hom*o sapiens'' has only existed as a species for about 200,000-300,000 years. TheAlliance of the daydreamers, thalassic gravediggers, and greenskeepers then exists for a further five million years, allowing them to radically alter the ocean ecosystem and the biology of the animals that live within it despite being stuck in MedievalStasis.
** Some hiddenwood clonal colonies are millions of years old.
* TookALevelInJerkass: The non-sapient aukvultures 10,000 years post-coal seam fire have fallen prey to their more aggressive instincts in the absence of the sea stewards, fighting amongst one another and even being willing to kill young aukvultures if they won't get out of their way, something the sapient reapers find horrifying due to how much they value the few children they're able to have. By the Hothouse Age, they've evolved into the apex predator drakevultures that actively hunt their prey.
* TookALevelInKindness:
** Compared to their southern gravedigger ancestors, due to aggressive territoriality not being a useful survival trait in their arctic environment, while still relatively asocial icefishers prefer avoiding conflict rather than partaking in it. They also no longer regularly commit infanticide.
** After the Great Thaw, the sea ravens become much less aggressive due to the more hospitable conditions and abundance of shore carrion for them to feed on.
** 10,000 years after the coal seam fire, the nimicorns have started tolerating the presence of island wumpos as sentries, even protecting them and smaller trunkos like the snoots when under attack by allowing them inside their herd huddles with their young, and have a more symbiotic rather than destructive relationship with the environment. As Eve and Fellstar travel across Serinarcta, both observe nimicorns and island wumpos just placidly hanging around one another without the former trying to eat or otherwise attack the latter. They've become less aggressive and territorial five million years into the Hothouse Age, with the female social thorngrazers even being able to form social bonds, but they can still be somewhat callous in the way they treat their sick and injured.
** The pickbirds, descendants of the blue-tailed chatteraven, are far less aggressive than their ancestors, being willing to act as cleaners and friends for other species instead of just manipulating them into doing their bidding, and lack the bluetail's vicious, dominance-based hierarchy, instead living in democratic societies that solve disputes with social grooming, food bribes, and non-reproductive sex.
** The savage gravedigggers were highly territorial and lacked any real empathy but their kittyhawk descendants are more tolerant of each other and can form attachments to their family members even when they reach adulthood.
* ToothyBird:
** Aardgeese and their descendants the vivas develop teeth on their tongue and upper jaw, allowing them to grind tougher plant material.
** While they don't have teeth, the mittens might be considered a {{downplayed|Trope}} example. They can chew their food by grinding it in their beaks thanks to their tentacles granting them greater facial-muscle kinesis.
* TranslationConvention: As reapers lack a throat structure that
would allow them to use a spoken language, limiting their vocal language to mostly horse honking sounds, it's safe to assume Eve's story is being interpreted from her dancing and other movements.
* TranslatorBuddy: Since the gravediggers can't hear the low-frequency infrasound the woolly wumpos use
to communicate, and only one third of the sea stewards are capable of writing, Brighteye serves as a translator due to his ability to copy the gravedigger tongue.
* TrapMaster: The gravediggers hunt by making various kinds of traps for their prey, and they are very good at it thanks to their tendency to closely observe the behavior of the creatures they hunt so they can learn to take advantage of it. It's also something that they are taught at a young age since Bridge already knew how to make snares and pit-traps for small animals at only four months of age, which is his species equivalent to a human eight-year-old.
* TraumaCongaLine: At the end of his life, Brighteye loses his best friend Blaze from old age and only finds out after she's already been buried, meets Whitecrown again only to lose him when he and his flock are vaporized by the flames caused by the coal seam fire they started, loses his wumpo family when they're overtaken by the same flames setting most of Serinarcta ablaze, and in his very last moments learns that he's been a pawn of Serina's watcher the whole time.
* TRexpy: On a number of occasions, some of the descendants of the canaries become adapted for life as large, flightless predators of megafauna. In the earlier periods of Serina's history, where the original avian form is still relatively unmodified, this results in forms reminiscent of the tyrannosaurs.
** The tyrant serins are enormous flightless apex predators with powerful bone-crushing beaks, wings reduced to vestigial appendages, and tail-like extensions of their pygostyles to balance their immense heads. They are mostly adapted for preying on the similarly flightless, elephant-sized serestriders, which they kill with guillotine-like bites to the neck.
** Coronas arise around forty million years later, and belong to a group that evolved a number of mammal-like traits such as fur-like feathers, liplike fleshy coverings over their beaks, and teeth. They're also huge, flightless bipeds -- one ton in weight and ten feet tall -- with tail-like hindquarters like the earlier tyrant serins. Unlike the serins, their arms are large and muscular, and end in a single strong, hooked claw each.
** Sea rexes are an unusual case, as they're four-flippered, orca-like descendants of scaled seagoing birds adapted to prey on marine megafauna. The resulting creature resembles a heavily-built, shell-less sea turtle, with an avian head whose beak is filled with serrated keratinous teeth and built to crush the skulls and spines of other large marine animals. Sea rexes can grow to be sixty tons in weight and reach two centuries of life, and while their juveniles are vulnerable the adults are functionally impossible for other creatures to harm. Ultimately, however, they died out as a result of collapsing marine food chains killing
off the large marine birds they eat, combined with a desperate effort by the sapient daydreamers to kill off their young in an effort to stave off their own extinction.
* TrueBreedingHybrid:
** The woolly wumpos of the Late Ocean Age arose through hybrid speciation of two closely related species that existed at the onset of the ice age, the desert wump and the mammoth trunko, as they were forced together by shrinking habitats. By joining in this manner, the two species' descendants ended up being better-suited
for the new environment than either ancestor by itself, as they possessed both the wumps' physical adaptations for life in harsh, cold environments with scarce food and the trunkos' social habits and preference for living in multi-generational herds led by the most experienced members.
** The island wumpos are cousins
of the woolly wumpo that are also the result of hybridization between the desert wump and mammoth trunko, born when as few as 10 early wump/trunko hybrids swam the 25 mile distance to two small isolated islands off the coast of Serinarcta's western refugial peninsula in a desperate search for food during a cold spell, splitting with the woolly wumpos roughly 500,000 years prior. Unlike their cousins, they are only near-sophonts due to having higher wump than trunko admixture, are much smaller by being on average only man-sized, and exhibit island tameness due to not evolving alongside any predators. Due to their lack of cold adaptations, they prefer to stay near the coast.
** Five million years later, most of the wumpo species are still genetically close enough to produce fertile hybrid offspring and interbreeding is very common, leading to what is described as a "veritable taxonomic nightmare" in regards to the genus. One of the major exceptions to this is the swamp wumpo, which won't mate with other wumpos that lack their large red dewlap, but sometimes inexperienced males will reproduce with females of other species, leaving the species as a whole genetically pure but having their genes be transferred to outsiders.
* TrueCompanions: Packs of [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/death-from-above-the-skystrike skystrikes]] are made up of unrelated individuals who come together as adolescents, rather than family members as in wolves or harems as in lions, described as "a group of compatible friends."
* TurtlePower: The mucks are a family of ectothermic avians that resemble shell-less, bipedal turtles with a single large claw on their front limbs. Their evolutionary history is a little complex, however: they started out as slow-moving arboreal herbivores similar to tree sloths, but a group of them rafted to the Kyran islands and evolved into the Maritime Muck, which was more similar to the marine iguana. After the mass extinction at the end of the Thermocene they evolved into more distinctly turtle-like forms, including the sea-turtle-like burdles and giant-tortoise-like lumberbeests.
* UncannyValley:
** The sapient woodcrafter antlears greatly dislike their non-sapient bestial relatives due to their more animalistic appearance, in the same way some humans may find apes unnerving. They also find it unnerving that beings that look so much like them lack much in the way of rational thought.
** The nop is described as fitting into the luddy's uncanny valley due to how different they are despite having a shared ancestor.
** Woolly wumpos are implied to find carnackles and other obligate carnivore trunko species creepy just because they can can see the physical similarities despite their differences in diet.
** The savage gravediggers or wildwalkers, the descendants of the tundra gravedigger, are considered unnerving by the thalassic gravediggers due to their physical similarity but inability to speak and lack of sapience.
* UndergroundMonkey: The only real difference between the steppestalker and the shadowstalker it evolved from is that the former has lighter coloration.
* UnevenHybrid:
** As the tundra gravediggers were forced south by the growing ice age, they entered the territory of the southern gravediggers and for the most part forcibly displaced them, driving them extinct except for a smaller group that retreated onto marine ice shelves. Before this happened, some tundra gravediggers forcefully mated with southern gravediggers, creating hybrids that afterwards bred back with both surviving populations. Eventually, the resulting descendant species were both primarily descended from one ancestor group, with a small contribution from the other -- the savage gravediggers descend primarily from tundra gravediggers with a small southern contribution, while the icefishers descend chiefly from southern gravediggers and a few southern-tundra hybrids.
** The woolly wumpos are descended from hybridization between the closely-related desert wump and mammoth trunko species, but as the trunkos were more common they also contributed more of their genome -- about eighty percent of the final total. Further, natural selection favored the persistence of different traits from each parent species, so that the trunkos' genetic legacy mostly came in the form of their larger size, higher intelligence, and social behavior, while the wumps' mainly passed down physical traits for more efficient digestion and resource use, physical endurance, and a stronger sense of smell. Their closest cousins, the island wumpos, were also born from a mix between the wumps and trunkos, but the wumps contributed a higher amount of genes to their genome, and so between that and their island environment they're smaller and while intelligent are still near-sophonts at most.
** During the Hothouse Age, the various wumpo species are despite being physically distinct still genetically close enough to breed, to the point that the genus is rife with clines and species complexes that exist as complexes of different species similar to the mallard species complex on Earth. In the case of the swamp wumpo, they normally don't breed with other species who lack their large red dewlap, but immature males in areas where they coexist with other wumpos will in lieu of others of their species mate with females of other wumpo species. Swamp wumpos generally don't accept hybrids amongst themselves, so crosses end up contributing to the genepool of other species instead.
* UnfortunateNames: The neckbeard is a species of tentacle bird that broods its eggs in a fluffy throat pouch... named for stereotypical ungroomed nerds often associated with friendzones, whiteknighting, and incel culture.
* UnseenPenPal: The gravediggers communicate with one another using images that they draw into the trees and rocks that border their territories.
This allows them to form relationships with each other without ever physically meeting. In fact, doing so is necessary as they are naturally solitary despite their sapience and if they were to ever meet outside of mating season then their territorial instincts would kick in and they'd get into a violent fight.
* UnwittingPawn: It's revealed
to Brighteye in his last moments that he has served as a pawn of the watcher to keep the experiment going longer than it otherwise would've. Brighteye is understandably angry about this revelation because while he may have helped save the world, his actions damned him, his family, and a large portion of Serinarcta's terrestrial life to a fiery end.
* UnwittingInstigatorOfDoom: The gravediggers teach Brighteye how to make fire, he and the wumpos inadvertently teach the nonsapient but still intelligent Whitecrown how to make fire, and he ends up using it to become lord amongst the bluetails despite being an otherwise hated albino, but their indiscriminate burning heralds the end of the Late Ocean Age, and their entire world with it.
* VegetarianCarnivore:
** Averted with Bridge. The woodcrafter who adopted him knew
that he wouldn't be able to subsist off the same tree-based diet as himself. At first, he fed him with fish he caught from nearby rivers, but it didn't take Bridge long to start hunting the small molodonts and smeerps infesting the village of his own volition.
** Played straight with the marine social gravediggers. When they started living on the ocean,
they would sometimes eat small amounts of seaweed to supplement their diets. Their discovery of fire made it easier for them to digest when cooked, so they would start regularly consuming more and more until the seaweed made up around a quarter of their natural diet.
** A variation occurs with
some of the daydreamers. They are physically designed to feed on larger prey animals like porplets and other dolfinches, but after some of them come to believe that feeding on these intelligent, closely related animals is immoral, they stop eating them all together and start eating things like fish and other smaller sea creatures exclusively. Much like how some humans give up meat like beef and chicken but will still eat fish for protein.
* VertebrateWithExtraLimbs:
** Inverted with the amphibian-analogue tribbets and their descendants, the tribtiles and tribbetheres. All of them have two forelegs and one hind leg derived from their mudskipper-like ancestor's tail, with the foot derived from the tailfin.
** Spiderfrogs are a true example, ironically descended from tribbets. Two fin-ray-derived digits on each hand have grown so large that they function as limbs and have their own digits, making these arboreal creatures hexapedal.
* VoiceChangeling: Bluetails can mimick the calls of other animals. Brighteye uses this to save Blaze from a dire bumblebear by imitating the cries of a distressed cub to draw it away. This also gives them the RequiredSecondaryPowers that allow them to easily memorize and learn new languages when bluetails with different dialects form new clans. In the case of Brighteye, [[spoiler:it allows him to learn some of the gravedigger language after spying on them for several months]].
* TheWatcher: In the late Ultimocene, a timeless, unseen observer that seeded life on Serina has been increasingly making its presence known to various sophonts and gets concerned that the sea steward's discovery of fossil fuels will end up unravelling its natural experiment.
* WhamLine:
** An InUniverse example occurs
for the thalassic gravediggers when [[spoiler:the bluetail Brighteye reveals his sapience to them when he asks them how to make fire]].
** Part 1 of "The Visitor" ends with Eve revealing
that Serina was visited by an alien being.
---> '''Eve''': ...when
the visitor came down from the stars.
* WarArc: The Daydreamer Saga tells the story of how the daydreamers came to be and their wars against one another, most prominently the war
between the warmongers of the open sea and the fishers and pastoralists of the coastal areas assisted by the social gravediggers, which ends with the daydreamers and gravediggers all becoming one diverse but united civilization.
* WeakButSkilled:
** Sparrowgulls as a group make up for
their lack of size or exotic features with their high intelligence, allowing them to succeed in harsh environments with such skills as weapon-crafting and cooperative pack hunting.
** The social gravediggers are small and poor swimmers compared to
the warmongers, but their skill at making weapons and knowledge of poisons allows the fishers and pastoralists to turn the war completely against them.
* WeakToFire:
** [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/the-sea-shoggoth The sea shoggoths]] can be warded off by fire thanks to an ancestral fear of it due to evolving from terrestrial ancestors that had to evade brush fires.
** The thorngrazers have a strong hatred of fire, and it's the only thing that keeps them from overrunning the gravedigger fortresses. It ends up meaning the end for the razorbacks in particular during the Mid-Ultimocene coal seam fire, as they're 1) too slow to outrun the flames and 2) have huddling down as
their instinctual response to fear, allowing the fire to consume them.
* WeHardlyKnewYe:
** The merwals, aquatic canitheres resembling dolphins
that descended from the seal-like mertribs, tragically are a short-lived clade, as they were less efficient at hunting fish than the porporants and turned to feeding on shellfish to avoid competition... but then came the aquatic molodonts, and unable to [[CripplingOverspecialization adapt to a different diet]], the merwals quickly declined after just having recently evolved.
** The reapers, sapient aukvultures, last only around 500 years before dying out due to inbreeding depression.
* WeHaveReserves: Porplets survive against predators by sacrificing other members of their group to them, in particular the seastrikers. Such
is their self-preservation instinct that they only rarely defend other members of the group from predators, as having a certain percentage of the young, sick, and old die is considered safer than risking the whole group. They can afford this strategy because they're also capable of reproducing very quickly.
* WeUsedToBeFriends: The giant mole crickets of the early Tempuscene start out as having a symbiotic relationship with the burrowing molebirds: the cricket digs the burrows and tolerates the birds moving in, as they serve as its alarm against predators. However, as both further specialize, the birds become more independent of the cricket and capable of digging on their own, while the cricket evolved to burrow even deeper and avoid predators entirely. Not needing each other's partnership anymore, the mole crickets soon evolve to be predatory and start hunting their former avian partners.
* WhatMeasureIsANonHuman:
** Or rather, What Measure Is a Non-Woodcrafter? The woodcrafters, a species of sapient antlear, view other, non-sapient species of antlear with great disdain, finding it [[UncannyValley very uncomfortable]] to see creatures so alike to themselves yet devoid of rational thought. They also view their former predators, the gravediggers, with disdain and culled them from their forest refugia millennia ago, only to [[spoiler:change their views once they find out their old enemy's sapience and gravediggers end up being raised amongst them, though some woodcrafters attempted to keep the gravedigger's sapience secret at first out of a fear of losing the glory gained from predator hunting]].
** The seagoing gravediggers
would avert this. Due to the woodcrafters becoming almost godlike figures in their religions despite looking nothing like them, the avians developed a culture of valuing all life and not viewing themselves as inherently superior to the animals they live with.
** When Blaze
the woolly wumpo asks her daughter Thistle what the difference is between the bluetails hunting and them eating "mice"[[note]]their term for small, seedeating molodonts akin to rodents[[/note]] in order to survive when the latter objects to having Brighteye and Whitecrown around due to being "biters", the latter responds that they don't have souls like the wumpos do.
* WhiteAndRedAndEerieAllOver: [[spoiler: [[https://lh4.googleusercontent.com/7TfY11-bz-S3wXtAazL2tJQO_NDdxh_60qRYvrH7Q8FWGGwQqbmatGZgUDuGhwt3mTiE1lITrz7fImsgGBnAl2-3TaHoJvmmzYdTbKUWPsyunfP3NGJPkjSAEoZEsxk93w=w1280 Whitecrown causing devastation with fire]] is portrayed as white rimmed with a demonic red.]]
* AWolfInSheepsClothing:
** The early carnivorous circuagodonts of the Pangaeacene would sometimes use their resemblance
to their herbivorous cousins to their advantage by pretending to be herbivores themselves which would cause the plant-eaters to lower their guard and allow their clanmates to flank and ambush the herd and score multiple kills. However, this was only something that would work for a short time as after the first deception the herbivorous circuagodonts would become wise to this trick. There's also the fact that, as the carnivores become better adapted to a predatory lifestyle, their appearance will diverge further from the herbivores.
** Early gravediggers often traveled alongside their intended prey for long periods of time, letting them become used to them; because they didn't act aggressively towards them, the animals they stalked simply never associated the slow, small, plodding creatures with danger and barely even acknowledged their presence. This allowed the gravediggers to memorize their habitual routes, and thus to dig their traps in locations where they knew they would pass over soon.
* TheWormThatWalks: Or rather, swims. The seas
of the Ultimocene are home to the [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/the-sea-shoggoth sea shoggoth]], colonies of billion-stinger [[AntAssault ants]] that live entirely independent from the land in floating nests made entirely out of their own bodies. Certain [[HiveCasteSystem castes]] link themselves into paddles to propel and steer, masses of ants contracting like muscles. Food is caught via long, [[CombatTentacles tentacle-like]] chains of ants extended from the main body, then cut up and distributed by another caste to individuals throughout. A colony acts much like an individual animal, even "mating" with other colonies by exchanging drones. By the time of the Late Ocean Age, they've entered an arrangement with the sea stewards in which they eat their refuse, such as the leftovers of bloat carcasses and the bodies of their dead, and in return the ants leave everyone else alone. However, it's noted that everyone involved is aware that this is a business arrangement, ''not'' friendship, and if their food payments aren't timely, everything else is back on the menu. Following the end of the sea steward civilization, the shoggoths start doing exactly that, hunting down the floating bloats.
* ThroughHisStomach: Male hookjaw carnackles charm mates by being good at catching fish and snarks for them to eat.
* WouldHurtAChild:
** The seastrikers will deliberately kill the young of the porplet herds they attack so the adults will make more. It's even mentioned that they have a tendency to pass the calves around one another [[EatenAlive while they're still alive and writhing]].
** The warmonger daydreamers are introduced by one killing a baby fisher daydreamer, and both they and their pelagan cousins will cull their own children if born when there isn't any space for them.
** The pelagans decide to protect themselves from extinction by killing off the young of the sea rex, their only rival in the open ocean, before they can grow big enough to threaten them. As a result, between the loss of their prey to the changing environment and their babies to the jaws of the daydreamers, they eventually go extinct.
* WouldntHurtAChild:
** Babbling jays have a taboo against killing the chicks and fledglings of any altricial bird, intelligent or not. This however doesn't extend to the adult non-sapient birds they prey upon (somewhat like humans who recoil at the killing of veal calves but have no problem eating meat from adult cows).
** The adult gravediggers become instinctively hostile towards any other adults of their species who trespass in their territories outside of breeding season, but they will tolerate the orange-coated adolescents who pass through as long as they don't stick around for too long.
** The shallow-water daydreamers and the gravediggers have a naturally strong instinct to protect and nurture their offspring, as such, when warmonger children wander innocently into their territories to look for food, they do not harm them despite the initial animosity they had for their parents. The adult warmongers use this to their advantage by having their kids beg for food to feed their families.
* XenophobicHerbivore: [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/the-antlear-people The woodcrafters]] have a culture where casting off oppression is a large facet of their philosophy, including the oppression of their original place on the food chain, causing them to systemically kill or drive off their predators, first out of survival but later out of a sense of cruel arrogance. They also drive away any browsing herbivores that might damage the trees they rely on for food and shelter, with the main exception being the mammoth trunko, which they view with spiritual reverence. This ends up being deconstructed as their elimination of all predators, even those who didn't hunt woodcrafters, leads to a mass population boom for the pests of the woodcrafters' trees, and starvation for the woodcrafters as a result.
* YouKillItYouBuyIt: The daydreamers manage to eliminate their old foes, the predator burdles, but this means that they have to take over their role in balancing the ecosystem.
* YouNoTakeCandle: While Brighteye speaks in complex sentences, his nonsapient bluetail brethren speak in a far more simplistic way.
* ZergRush:
** Lacking higher cooperative intelligence, this is how packs of dogbeast tribbetheres take down their prey, subjecting it to a DeathOfAThousandCuts.
** Ants take their Earth ancestors' abilities to do this UpToEleven, especially the [[NamesToRunAwayFromReallyFast billion-stingers]] and their descendants the [[TheWormThatWalks sea shoggoths]].
** Viridescent sawjaws are only two feet tall at most, but attack in packs of up to 100+ animals to take down prey ten times their size or more.

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* AerithAndBob: Some names are fairly simple and descriptive, such as "boarbirds", "hoppers" or "eelsnakes", but some are completely bizarre, such as mucks, shimmersnoots, poultrypuses or tweezles.
* AlienKudzu:
** Spikeleaf waterweed, a Tempuscene freshwater grass, evolves rapid growth and sharp silica-edged leaves to deter herbivorous fish and becomes an aquatic equivalent. If not regularly fed on by the [[https://sites.google.com/site/worldofserina/the-tempuscene-11---50-million-years/the-grandest-guppy-meet-the-gemnus giant gemnus]], it can reduce entire waterways to choked marshes.
** Assassin grass is similarly tough and fast-growing, with the additional aid of carrying poisons in its leaf edges to kill neighboring plants. Unsurprisingly, this makes it unpalatable to grazing animals, enabling it to comprise 99% of plant biomass in some places until the gluetrap tree evolves resistance to the grass and shades it out.
* AlienSea: Downplayed. The moon's oceans are largely similar to Earth's, but a vast amount of phytoplankton in the water gives it a greenish tint. Compared to Earth, more of Serina's oceans consist of shallow seas, which allows a greater abundance of aquatic plant life and by extension, a more diverse array of animal life.
* AlienSky: Being a moon as opposed to a planet, Serina orbits a large blue gas giant that illuminates its night sky more than Earth's moon does, so Serinan night is no darker than Earth twilight unless clouds obscure the planet. The intelligent babbling-jays come to regard it in their oral tradition as the source of all rain.
* AllAnimalsAreDogs: Inverted with the canitheres: despite their dog-like appearance, their behavior is scarcely canine, instead being more behaviorally akin to more primitive mammals like opossums due to their less-developed brains.
* AllOfTheOtherReindeer: Brighteye and his brother Whitecrown are pariahs amongst their fellow bluetails, Brighteye because of his sapience and Whitecrown because of his albinism.
* AmazingTechnicolorWildlife:
** While most of the mammal-analogue tribbetheres are of subdued shades of brown, black and gray, similar to actual mammals, some species have taken more unusual colorations, such as the green moose-like antlears, or the vibropterans, hummingbird-like tribbats that come in vivid neon shades. There are also aquatic molodonts who take on parrotfish-like colors.
** Compared to its drab nimicorn ancestors, the male rumbling helmethead of the Hothouse Age has a brightly colored nasal crest.
** The viridescent sawjaw can be outright neon green in color due to high amounts of biliverdin in their skin and fur, which they use as camouflage while hiding in the grass to thwart the strong color vision of their thorngrazer prey.
* AnimalEyes: Even highly derived members of the tribbet lineage tend to have eyes with horizontal or cross-shaped pupils, like a frog's. The main exception are the woodcrafters who've evolved round pupils for better vision.
* AnimalJingoism:
** The gravediggers and the woodcrafters end up in an evolutionary arms race toward intelligence due to the gravediggers learning to construct increasingly complex traps to catch their prey, and the woodcrafters learning to better escape and avoid their traps. This culminates in the two species becoming true sapients and waging war, with the woodcrafters emerging the victors and driving the gravediggers out of their forests. Ultimately subverted when an adolescent woodcrafter takes pity upon an orphaned gravedigger and raises him among them, causing him to imprint upon the antlears and mostly lack the asociality associated with their species. After [[spoiler:another orphaned gravedigger is taken in by the antlears and is taught their language, her descendants end up changing gravedigger society by making them more amenable to sociality, and they enter a mutualistic relationship with their former antlear foes in which they kill off pests, and, with permission, eat the woodcrafter dead. The gravedigger art even ends up becoming the basis for the written language of the antlears.]]
** Another example is between [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/the-seastriker-and-the-porplet an herbivorous and a carnivorous species of dolfinch]], which ends with the fisher daydreamers making friends with the semi-sapient luddies, and the pastoralist daydreamers breeding the sapience out of the porplets to turn them into the living meat packages known as nops.
** The pelagan daydreamers and tortorncas (in particular the sea rex) have a rivalry going back to even before the seastrikers achieved sapience, as the latter specifically evolved to hunt dolfinches. It's settled by the former driving the latter extinct by targeting their more vulnerable young, and by the Late Ocean Age the daydreamers have managed to drive the large predator burdles completely extinct.
** The snowscrougers and glacier ravens are highly intelligent vicious rivals native to Serina's south pole, with the latter raiding the former's larders for food, which they need to survive the sixth month winter. The snowscrounger can plan for days and weeks to kill the latter, while the glacier raven has the assistance of larger numbers. It's for this reason that one has not managed to extinct the other.
** The wooly wumpo has a strong dislike of predators (or biters as they call them) for hunting them and they are also suspicious of chatteravens (or harbingers) due to the latter sometimes deliberately leading predators to them. However, its stated that all wumpos have a very strong hatred for thorngrazers (razers) thanks to them allowing the spread of cactaigas, which between that and their constant feeding has greatly diminished the wumpo's feeding grounds and has been killing them off in a way that the biters never came close to.
* AnimalReligion:
** Downplayed in the [[PartiallyCivilizedAnimal fork-tailed babbling jays]]' culture. They have a simple CreationMyth that the world was nothing but barren desert until all life was born from an intense rainstorm. The closest thing they have to a deity is the "Sky Sea", the planet that Serina orbits, which they believe to be the source of all rain. However, they have no concept of an afterlife.
** The bluetailed chatteravens are highly superstitious, and do rituals such as spinning in place and making talismans from the tailfeathers of slain rivals that they carry while foraging or fighting for good luck and protection from death. The narration posits that these may be the beginnings of a rudimentary religion, and attributes it to their pattern-seeking brains.
** The daydreamers believe that they were once part of a singular creator deity, that made the sky, earth and sea. This god grew curious so split apart into three: the "wings", the legs and the swimmers (the daydreamers themselves). Notably, the practical aspect of real world religious is emphasised: different daydreamer populations have different variations and use their beliefs to justify things, with the warmongers seeing themselves as the sole inherittors of this divinity and justifying their genocidal ways.
** While reapers lack an organized religion, they do have a belief in life after death and a pantheistic belief in a shared life essence between all beings.
* AnimalWrongsGroup: Pastoralist daydreamers view their fisher cousins as terrorists for sabotaging the nop farms they use to survive, which the second group views as immoral due to almost all porplets being nearly as intelligent as they are. However, it's mentioned that the original founding fishers didn't have much of a problem with the eating of nops since they recognized that they lacked the intelligence of their wild counterparts, what they took issue with was the hunting of wild dolfinches which were intelligent. Modern fishers would end up scapegoating the nops due to the information becoming distorted over time as modern pastoralists feed almost exclusively on their livestock, they also conflated the pastoralists with the whalers who do hunt intelligent dolfinches but lost contact with them several thousand years ago due to the similarities between the two. However, after the war with the warmongers, the fishers come to the conclusion that the pastoralists actually have the most ethical way of feeding out of all the daydreamers as they are only eating creatures that lack the ability to physically or mentally suffer thanks to generations of domestication while leaving the intelligent wild ones untouched. They even insist that they teach the warmongers how to farm the nops.
* AntAssault: Ants were among the handful of Earth creatures placed on the titular moon. Most of the species are fairly harmless but a few manage to become very dangerous.
** The first are the empire ants, which evolve in the early days of Serina's history to be large in both individual size and numbers in the absence of competition and predators. They devour the giant snails and flightless birds present at the time but become reliant on these animals for food; [[HoistByTheirOwnPetard when they eat them all]], they began to starve and eventually die off when a species of labybird with parasitic larvae starts eating their colonies from the inside out.
** The next arrive over two hundred million years later in the form of the billion-stingers. They have much smaller colonies than the empire ants, but can still overwhelm and skeletonize large animals in minutes.
** The descendants of the billion-stingers, the sea shoggoths, are one of the most dangerous predators of the Late Ultimocene oceans, capable of killing even warmongers by eating them from the inside out. The sea stewards manage to placate them by allowing them to feed on their refuses, but this has only made them ''smarter'', and when the contract is inadvertently broken by their departure, they revert back to their wild instincts within three months and thrive in the post-Ocean Age seas.
* AnthropomorphicShift: Downplayed with thalassic gravediggers, which have adopted more towards bipedal locomotion than their ancestors. This makes them the most humanoid of Serina's sapients simply by virtue of having two arms and two legs.
* AntlionMonster: [[BizarreSexualDimorphism The females]] of some metamorph species are neotenic and mature as sessile predators who remain buried for most of their live, catching prey with wings modified into jaw-like traps.
* ApeShallNeverKillApe: The SPS (small-prey) subtype of the daydreamers diverged from the Large-prey subtype about 300,000 years before their article's present because they considered eating other dolfinches, their ancestral prey from the time of the seastrikers, to be immoral. Over hundreds of millennia this change in ideology was even reflected in their biology, as their beaks became smaller and their bodies more agile in order to catch fish. However, despite changes in outward appearance, they're still genetically close enough to their cousins to not count as a different subspecies, let alone their own species.
* ApocalypseHow:
** The Thermocene-Pangeacene mass extinction is a strong ApocalypseHow/Class4, wiping out ''99% of all life on Serina'' via runaway global warming and ocean deoxygenation. Only a small sampling of the moon's biodiversity survives near the south pole. For comparison, [[https://en.wikipedia.org/wiki/Permian%E2%80%93Triassic_extinction_event the worst mass extinction in Earth's history]] wiped out 83% of genera.
** The Late Ocean Age ends with a massive coal seam fire sparked by Whitecrown that kills off most life on Serinarcta, save for those who managed to reach wetter spots where the fires couldn't spread, and acidifies the oceans, leading to the end of the sea steward's civilization, though the sophonts themselves are taken by the watcher to a new home and are spared the fate of actual death. By the end of the thawing period, 95% of Serina's endemic ocean life goes extinct.
** The final extinction, a ApocalypseHow/Class6 at the end of the Ultimocene, is much more gradual, simply being an ice age that eventually grows too severe for any life to survive as Serina's core cools and tectonics stop.
* ArcWords: "I love you, Bird."
* ArmlessBiped:
** All members of the tentacle bird family lack wings of any kind due to their common ancestor losing their wings to become better swimmers, which is part of the reason they developed prehensile facial appendages.
** Hothouse Age sawjaws have only two running limbs while their third limb has convergently evolved to be akin to a tail.
* ArtEvolution: Noticeable, as the project has been going since 2015. Specifically, a greater tendency toward brighter colors and less prominent outlines.
* ArtifactName: The ancestral gravedigger species is so named because of its distinctive habit of killing prey through spiked pit traps. None of its three descendant species alive during the Ocean Age retains this habit -- thalassic gravediggers and icefishers both hunt sealife using implements such as fishing lines, nets and harpoons, while savage gravediggers lack both the resources and intelligence for any kind of tool use -- but retain the collective moniker used for their ancestors.
* ArtifactTitle: Serina is no longer only the "World of Birds" past the Pangaeacene, when tribbetheres attain large-scale success and even displace avians from some niches.
* ArtisticLicenceBiology: The author takes pains to be as accurate as possible, but given the sheer scale of the project, [[ArtisticLicenseBiology/{{Serina}} instances of this were inevitable]]. Most of them, however, have at least some sort of in-universe explanation and are things only a seasoned biologist would catch.
* ArtisticLicenceSpace: Serina is described as the tidally-locked moon of a gas giant, but behaves more like a regular planet and does not have to deal with long days and nights, passing through radiation belts, and having tectonics driven by tidal forces. These, however, are minutae beyond the biological focus of the project with [[AWizardDidIt conditions set by Serina's creator]]. The gas giant at least does reflect light unto the moon, at times even creating twilight conditions, and the tectonics of Serina are not elaborated upon but seem to be prone to extensive volcanism.
* AscendedToCarnivorism:
** Only 10,000 years after establishment, some canaries have begun to eat insects and the eggs of other birds, and they're just the beginning...
** The falconary is the first true megafaunal apex predator of Serina, and quickly drives to extinction many species who had evolved without fear of predators.
** While most serezelles are antelope-like grazers, one group, the spearrunners, while retaining their running quadrupedal deer-like build, become predators that hunt insects, tribbets and small molodonts in a manner similar to a heron.
** An independent example are the carnivorous circuagodonts. Their unique slicing jaw parts prove to be just as good at cutting through flesh and bone as they are through grass, which allows some species to become predators with few modifications. Thanks to this, their higher intelligence and social hunting, they completely displace the more traditionally predatory dogbeasts by the time of the Ultimocene, with the added bonus of looking enough like their prey that they can sneak into herds of herbivores and ambush them from within.
** Many of the grazing tentacle birds secondarily become carnivorous in the Ultimocene, such as the grisly carnackle.
** Downplayed in that the scorplears are omnivores that feed on carrion rather than obligate carnivores, but they are the last descendants of the otherwise obligate herbivore antlear lineage, using the jaws that their ancestor the burrowing antlear used for woody plants to easily slice through bones. They still have the fermenting stomach of their herbivore ancestors, however.
** The woolly wumpos, descended from the herbivorous mammoth trunko and desert wump, downplay this by being opportunistically omnivorous, though they refrain from eating the corpses of predators or "biters" due to the belief that consuming the meat of a biter will make a wumpo ''become'' a biter. This narrative posits that this belief may be derived from the garbled cultural memory of wumpos eating the meat of the omnivorous and cannibalistic thorngrazers and getting infected by a prion disease that managed to jump species, causing them to go mad and attack other members of their species. Their opportunistic omnivory is shared by their island wumpo cousins.
*** A descendant species of the island wumpo, the watchtower wumpo, has graduatuated to full-on omnivory, as while they're still browsers, they require more protein than their ancestors did due to their larger size, but lack the adaptations their carnackle cousins have for hunting large prey, They instead get it by every so often turning a blind eye to viridescent sawjaw attacks on the social thorngrazer herds they watch and eating any baby thorngrazers killed in the chaos.
** A downplayed variation occurs with the great crested drakevulture. Their aukvulture ancestors were carnivorous, but were scavengers that feed on things that werealready dead, while the drakevultures have graduated to active predation.
* AttackItsWeakPoint: Razorbacks are noted to have soft underbellies, which are protected by the fact that their stubby limbs make them hard to flip over.
* BadOlBadger: Bumblebadgers are an avian version of this trope and certainly live up to the ferocity and tenacity of their namesakes. One species, the gravedigger, eventually becomes sapient, and learns how to kill much larger prey using pitfall traps lined with spears.
* BaitAndSwitch: We are told that a sapient species has evolved on the savannas of the late Pangaeacene. The bizarre [[https://img00.deviantart.net/e448/i/2017/306/0/1/mitten2_by_sheather888-dbsh1m6.png bludgebird (right)]] is set up as such: it [[{{Cthulhumanoid}} certainly looks like an alien]], yet also [[MostWritersAreHuman has certain similarities to early humans]]: it walks upright, stands about five feet tall, has a mostly naked body, is an endurance-pursuit predator, and kills its prey with a club. However, they are only as intelligent as apes. After a pair of bludgebirds makes its kill, they are attacked and driven off the carcass by a flock of the small colorful birds who were watching them, [[WhamLine now wielding tiny stone knives]].
* BatOutOfHell:
** The nightbiters are parasitic tribbats that are basically flying cookiecutter sharks, gnawing chunks of flesh off from giant herbivores. They are in turn preyed upon by the even more horrific-looking flapsnapper, who in a bit of a subversion is actually beneficial to the nightbiters' victims as it keeps the pest populations down.
** The aeracuda is a large, diurnal forest predator that uses its extensible mouth to snap up prey both on the ground and the air and can also take on much larger quarry.
* BearsAreBadNews: The largest of the bumblebadgers are called bumblebears and are dangerous and bad-tempered ground predators found on Serina's plains. Special mention however goes to two particular species of the Middle Ultimocene:
** A relatively small species, the bramblebreaker, is described as "an animal nobody wants to meet". They're highly muscular, dangerous predators and extremely foul-tempered even by bumblebear standards, but provide a useful service for other animals through their ability to open paths through the dense cactaiga by simply chewing their way through the dense growths of spiny plants.
** The truculent bumblebear, at eight feet in height and nine hundred pounds in weight, is one of the largest bumblebear species and the apex predator of its era. They're extremely powerful and dangerous predators, equally happy killing and eating literally any creature they encounter as they are chasing off other predators from their kills. They have no natural enemies, and their most common cause of death is being killed by a conspecific in a conflict over territory. This species eventually gives rise to the dire bumblebear of the Late Ocean Age, which is even bigger and even more vicious due to having adapted to hunt the hulking, ill-tempered, hyperomnivorous thorngrazers.
* BecameTheirOwnAntithesis: The woodcrafters started out as prey who eventually became powerful enough to drive away the gravediggers and had grown to view predators as monsters. Once they did drove them out, however, they started to [[spoiler: become bolder and began venturing out of their territories in order to kill predators that were no threat to them for sport and took sick amusem*nt in their suffering, [[HeWhoFightsMonsters becoming even more monstrous]] than their perception of the gravediggers, who only kill for survival and had long since avoided hunting the woodcrafters]].
* BeneathNotice:
** Gravediggers will hang around their prey for quite some time, learning how they think and therefore how best to trap them as they don't associate the gravedigger with their traps. They got good enough at it over the millennia that the ancestral gravedigger drove at least one non-sapient antlear species to extinction.
** According to Blaze's telling of the first encounters between the coastian thalassic gravediggers and woolly wumpos, the latter didn't pay the former much mind since they were seemingly too small to pose a threat to them, until they started using fire and their intelligence to hunt them.
** Brighteye is able to spy on thalassic gravedigger camps without anyone noticing something different about him because of the fact that outwardly he seems no different from any other bluetail despite his intelligence. As such, it comes as a huge shock to them when he [[spoiler: starts speaking to them in a way that goes beyond simple mimicry]].
* bestial*tyIsDepraved:
** Inverted in the case of some of the nonsapient savage gravediggers who forcibly mated with female southern gravediggers instead of just killing and eating them as was the norm. It's stated that this has mainly affected the resultant icefisher population more in terms of size and coloration than cognition or behavior as they've kept their sapience and are far less violent than either of their ancestors.
** The sapient woolly wumpos have a taboo against mating with their closely related but only near-sophont island wumpo cousins, though some have done so anyway[[note]]Primarily male islander and female woolly crosses[[/note]], with the sapient hybrids being passed off as regular woolies by the herd leaders until their differences become obvious.
** Reaper aukvultures refuse to breed with their nonsapient relatives, who they refer to as "the untamed", which prevents their sapience from being subsumed by the greater aukvulture population, but also leaves them susceptible to inbreeding depression, making it so that 500 years later only one, Eve, is left.
* BewareTheNiceOnes:
** The social gravediggers are known for their empathy and connection to the living things in their ecosystem, but, when the second battle against the warmongers occurs, they arm their daydreamer allies with armor and poisoned spears that quickly turns the tide in their favor. Unlike the daydreamers who are horrified by the gruesome deaths suffered by the paralyzed warmongers, the gravediggers prove themselves to be quite ruthless and pragmatic when the chips are down, feeling very little sympathy for their hated enemies, and even celebrating the news of their victory.
** The aukvultures are known for their gentle temperaments despite their formidable appearance, but they are still a fairly large animal with a beak designed to crush bone. When they are forced to start raiding the sea stewards abandoned food supplies when they don’t return, some greedy sea ravens keep attempting to steal their food until a combination of starvation and [[RageBreakingPoint anger]] causes one aukvulture to snap and break the neck of one of them and force the rest to back off. The aukvulture itself is briefly horrified at what it had just done until its hunger forces it to forget and focus on finding food.
* BigCreepyCrawlies: There are many examples, throughout the ages:
** As early as ten million years PE, crickets have reached the size of rabbits thanks to the lack of predators early on and lower gravity.
** The Serinian bullworm is a giant earthworm living one million years post-establishment and can grow to lengths of up to thirty feet as the largest invertebrate of its time. Around the same time are sea slugs the size of cars.
** In an inversion, some of the Verminfans and Osteopulma clades of metamorph birds, such as the varicolored bumblebird and the zebra tweezle, become very tiny, being possibly the tiniest a vertebrate could be at about insect-size.
* BittersweetEnding: The Ocean Age/Middle Ultimocene ends this way. The release of the trapped carbon thanks to the underground coal fire warms the moon and prolongs the end of its habitable stage, allowing life to last longer than it would have, but it also causes a mass extinction that kills many of the more specialized creatures currently living. In addition, the sea stewards are whisked away to a copy of their old world that will steadily improve to save them from this extinction, but not before the woolly wumpos are all burned to death and Brighteye dies alone knowing his role in their demise. Also, the disappearance of the sea stewards will make the subsequent mass extinction worse as the ecosystem had become dependent on them to function.
* BizarreAlienBiology: Thorngrazers not only have three stomachs, but as an adaptation for their {{Extreme Omnivor|e}}y have built-in bypasses so that food that needs less digesting like meat will go straight to the intestines instead of their fermenting stomach. Uniquely for a vertebrate, through horizontal gene transfer with long extinct stomach bacteria, they have acquired the gene for producing the enzyme cellulase, which allows them to easily break down wood and leaves and gain nutrients without having to share. This is what allows them to live like both obligate herbivores and carnivores depending on what's around.
* BizarreAlienLimbs:
** The tribbets are tripedal terrestrial descendants of guppies that modified their tails and pectoral fins into three walking limbs. Beyond that, the various tribbet lineages develop a number of very unusual limb arrangements:
*** One lineage, the mammal-like tribbetheres, develop erect forearms with seven digits on each forepaw. One canithere species, the thylacine-like painted repandor, develops its single hind leg into having a backwards-bending knee joint and a downward-curved back that turn the hind leg into a spring to help launch the creature forward when running. Merwals, a type of aquatic canithere, have a tail fluke derived from its single hind leg, and thus still possesses an ankle and knee joint, almost resembling a person wearing a mermaid tail.
*** The antlears are a group of circuagodonts that have developed mobile, jointed antler-like limbs on their ears that they use to pull branches down to their mouths. The explanation for this is that the ears of tribbetheres have a bony matrix in them due to being derived from the gill plates of their fish ancestors, unlike the cartilaginous ears of Earth mammals. This gave them much better mobility and the ability to grip. Burrowing antlears and their scorplear descendants take this to an entirely new level, having adapted to use their ears as an additional set of legs.
*** Another group of tribbets, the handfishes, shorten their forearms but lengthen their fingers instead, eventually turning their individual fingers into separate limbs themselves (becoming hexapedal with the former wrist becoming a double-shoulder joint).
*** The siphontooth is a species of gliding molodont which becomes the first-ever quadrupedal tribbet, despite the basic tribbet body plan having only three legs, by hypertrophying the fingers of its hindleg until the two lateral ones become grasshopper-like legs, while the middle one remains as a balancing organ.
** The snuffalo is a large grazing relative of the softbill birds that uses its huge thick beak as a third limb due to its short legs and massive heavy head.
** The bumblets use their clawed wings as spades for burrowing, which resulted in them becoming extremely rigid by having their wrist bones hypertrophy all the way to their socket. This means that they, and their descendants like the bumblebears and gravediggers, have no elbows. This becomes a challenge for the marine social gravedigger due to their reliance on tool use but they get around their lack of dexterity by working cooperatively.
* BizarreAlienLocomotion:
** The varicolored bumblebird, as a larva, modifies its front limbs into grabbing "jaws". While most metamorph bird larvae use their forelimbs to crawl about, the bumblebird larva's forelimbs are too specialized to aid in locomotion and it instead moves by wiggling along using its abdominal muscles. This extends to the flighted adult bumblebird: having retained the stiff forelimbs it had as a larva, it can't flap its wings like a normal bird would and instead uses its specialized abdominal muscles to fly more like an insect.
** Snuffalos walk tripedally, using their huge bills as a third leg, and their neck provides much of their propulsion. They rest its blunt tip on the ground when at rest in order to support their massive heads, and when walking they press it down in front of themselves and then use their huge neck muscles to pull themselves towards the spot where it's planted.
** The antlears' most distinctive traits are their pronged, keratinized ears, first used to grasp tree branches. These become jointed and enlarged in later species, and the burrowing antlears eventually develop them into a full set of walking limbs. These ear legs start out mainly as a supplementary support in the first burrowing antlear species, but become much more well-developed in their scorplear descendants.
** [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/the-cartwheel Cartwheels]] are a species of simiagibs -- tribbets adapted for monkey-like arboreal lifestyles -- that use their clade's distinctive "fractal" limbs and tail, formed by fingers fused into two sub-limbs each before separating again at the tips, to move through the trees by rolling underneath branches. They do this by grasping a branch with their right pair of hands, swinging their tail hands up to grasp it as well, let go of their hands' hold and allow themselves to hang upside down, and swing their left hands up to grasp back at the branch before righting themselves and repeating the cycle. They can move extremely quickly in this manner, using gravity to speed up further when fleeing from predators, and on the ground use a variant of their arboreal gait where they essentially roll along like living wheels.
* BizarreAlienPsychology:
** The [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/the-solitary-sophont-the-boundary-tree gravediggers are subject to this given they are solitary sophont species]]. Since they aren't social, they don't need to interact with others of their own kind for emotional fulfillment unlike humans and don't seem to experience boredom when it comes to performing long menial tasks like digging trenches and develop [[CreatureOfHabit strict, almost ritualistic daily routines]]. They use art scratched on the trees located on their territorial boundaries as a [[PenPals form of long-distance communication]] and may even experience sorrow if another gravedigger they shared art with for years dies [[BlueAndOrangeMorality but will become violently aggressive if they were to ever meet in person]].
** The daydreamers have evolved to be able to remain conscious with only half their brain active so that they can rest it while still also preventing drowning and this results in the being able to see their dreams while awake, which they interpret as visions.
** The woolly wumpo are fully sapient by most standards as they have a language, religious beliefs and even an understanding of abstract concepts like art but most of them suffer from CreativeSterility that makes it very difficult for them to innovate and which leaves them stagnant. However, a rare few members of their species are born with a form of neurodivergence known as wide-mindedness that gives them at same innovation as the other sophontic species and these individuals typically become figures of great importance in their species' society.
* BizarreAlienReproduction:
** Changelings evolve a reproductive cycle more like that of a fly than a bird. The mother lays tiny, delicate eggs within a carcass or a larder of meat and promptly abandons them. These hatch into tiny, near-embryonic offspring like newborn marsupials. The "larvae" eat and grow continuously until they secrete a mucous chrysalis, emerging as a normal fledgling. Their descendants, the ornimorphs, take this UpToEleven, [[https://img04.deviantart.net/c9a5/i/2017/220/b/3/birds123_by_sheather888-dbjdal7.png passing through]] all the stock EvolutionaryLevels of vertebrate evolution as part of ''one'' individual's life cycle. Another lineage of changelings develop placental live birth like mammals by retaining their larvae within their bodies instead.
** Bloons and birdwhales are fully marine birds descended from pelican-like seabirds that have adapted to carry their eggs in their throat pouch. After millions of years of evolution this pouch has fully separated from the digestive system and become highly vascularized in order to provide heat and oxygen for the egg, effectively becoming a pseudo uterus.
** The bumblets evolve the ability to give live birth by retaining their egg internally and oxygenating it by... flatulence.
** The neckbeards developed a patch of highly vascularized skin on their neck which allow then to carry their eggs with them. The trunkos, their decendents, have expanded on this and have developed muscules in this pouch that hold the egg in place which makes them the closet thing a bird has gotten to a marsupial.
* BizarreSeasons: In the hothouse age, the climate is warm and wet all year round around the whole globe regardless of latitude, meaning that there are barely any seasons. The main exceptions are the Polar basin and the Longdark swap. Both of these biomes are situatedin the polar circles and so have to deal with one season of constant daylight and another one of constant darkness...while still being warm in both.
* BizarreSexualDimorphism:
** The polymorph birds are a species of softbill bird that have different morphs of male similar to the [[https://en.wikipedia.org/wiki/Ruff ruff bird]] and [[https://en.m.wikipedia.org/wiki/Side-blotched_lizard side-blotched lizard]], each with their own distinct appearances and behaviors.
*** The Ardor is only slightly larger than the female and is a monogamous breeder who will assist his mate in rearing their offspring.
*** The Keeper is [[HugeGuyTinyGirl twice the size of the female]], is very aggressively territorial, and keeps harems of females.
*** The Tramp is [[DudeLooksLikeALady very similar to the female in size and appearance]] and will use this to sneak into the territories of Keepers, mate with their harems, and take off.
*** The rarest morph is the Bachelor, which is nearly as large as the Keeper and much less aggressive. Their most unusual trait is that they form mostly hom*osexual pair bonds with either other Bachelors or Ardors and will either steal or adopt the eggs of other Polymorph Birds to raise as their own.
** Male firetail changelings need lots of easily processed energy for finding and mating with as many females as possible, and so have long thin bills for consuming nectar. Females need more protein in their diets to produce eggs and therefore have shorter beaks for catching small prey. [[GeniusBonus This arrangement was likely based on mosquitoes, the sexes of which have similar dietary differences for the same reason]].
* BladeBelowTheShoulder:
** The gigantic serestriders keep foldable hand-derived blades folded against their bodies to defend themselves from tyrant serins.
** The mucks have a single large claw at the ends of their wings. The original arboreal species simply used them to climb through tree branches while the later terrestrial species would use them to fight off predators.
* BloodKnight: The grisly carnackle is said to relish fighting against strong opponents, be they members of its own kind over food and territory or predators that try to make a meal of it, and are even willing to fight to the death.
* BodyHorror: The nops have been getting farmed for so long that their bodies are now grotesquely bloated with a disproportionately tiny head and flippers.
* BookEnds:
** The woodcrafters first developed sapience due to being killed by the gravedigger's pit-traps. After Ember, the last woodcrafter, dies her body is placed in a pit made by the gravediggers, but this time, as an actual grave.
** The story of Brighteye, which begins with him comforting his albino brother with "I love you, bird", concludes with a (non-sapient) chatterraven uttering the phrase to an albino gravedigger.
** At the start of Serina, snails were the dominant megafauna. At the late Ultimocene, their descendants, the snarks, become dominant animals once more.
* BoringButPractical:
** Egg-eating, rodent-like molodonts have diminished bird populations by the time of the Ultimocene. While several groups of birds managed to avoid this thanks to more exotic ways of breeding such as live-birth or laying their eggs in water, what do the sparrowgulls and mittens do? Carry their eggs to a safer place, and they're arguably some of the more successful birds of this era for it, to the point that the tentacle birds are the only remaining avian megafauna that still lay hard-shelled eggs.
** Small perching birds very similar to the original canary stock persist all the way to the late Ultimocene, while more exotic clades rise and fall throughout the ages. It's compared by the author to the success and adaptability of lizards, closely akin to the earliest reptiles, and opossums, which are nearly identical to the ancestor of all mammals.
** The thorngrazers aren't very numerous in terms of species because their {{Extreme Omnivor|e}}y means that they don't really suffer any pressures to speciate and as such have singular lines of descent, with the nimicorn directly descending from the crabheaded thorngrazer and the razorback from the sextacorn thorngrazer. It takes the pressures of the Late Ultimocene for this to change, and even then the nimicorn descendants aren't that dissimilar from one another or their ancestor, as they fall into either "big and bulky" or "fast and agile" categories.
** The trunkos all possess a highly generalized, omnivorous diet rather than specializing into a particular one, this has allowed them to survive and thrive in the middle Ultimocene while many other species have diminished or died out entirely.
** The duckbilled sealumps are far less fantastic than their more massive fully aquatic relatives, but they survive the end of the Ocean Age by virtue of being able to step on land and graze on food there, which their water-restricted relatives, stuck in the dying oceans, cannot do.
** The main floral survivors 1,000 years post-Late Ocean Age include the relatively evolutionarily conservative descendants of clovers and dandelions.
** From the Late Ocean Age into the early Hothouse Age, some species are so successful that the only noticeable physical change between them and their ancestors is one of coloration, with the steppestalker being just a lighter-colored PaletteSwap of its shadowstalker ancestor, and the Late Ocean Age surfscoters being darker than their starkly black and white Early Ocean Age ancestors.
** The early Late Ultimocene sea's fish population is mostly comprised of mollyminnows, evolutionarily conservative guppy descendants who spread out as the Meridians sunk with the rising sea levels.
* BornUnderTheSail: [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/the-gravedigger-goes-out-to-sea The social gravediggers of the oceanic age]] have become a [[WanderingCulture nomadic]] seafaring people that use things like plant fibers to make canoes and nets as well as animal parts to make their tools. It's also stated that they typically don't destroy the island ecosystems they come across like ancient humans due to them not settling on the islands and actually living on the ocean itself. [[spoiler:After making peace with the daydreamers, they strike out with them from the Icebox Seaway to explore the open ocean, and find so much success there that they last for a million years and evolve into a genetically distinct species.]]
* BrainsVersusBrawn: The thorngrazers, being strong but unintelligent prey, are contrasted with their individually weaker but highly intelligent predators who have effectively allied themselves against them.
* BrotherSisterIncest: A female mitten will sometimes take two mates. All three birds in the triad will mate with each other. The two males in these cases are almost always brothers.
* CatsHateWater: Described to be the case with a primitive cat-like predatory tribbethere who falls into a shallow stream while retreating from an attempt to hunt a muck. The author points out the irony that being a guppy descendant, the tribbethere is technically still a fish[[note]] then again, so are mammals and all other tetrapods, who descend from a species most similar to a lungfish[[/note]]... that hates water.
* CallASmeerpARabbit:
** Many of Serina's birds are named after other types of Earth birds, such as porporants, squorks, and sparrowgulls. They aren't cormorants, storks, or gulls, of course, being canary descendants that through convergent evolution came to resemble these birds.
** A notable example are the "waterfowl", which as with everything refer to aquatic canaries. At least two such lineages exist (one derived from the dougals and resembling ducks and the others from the galliwats and resembling rails) and the text often doesn't make it clear which one is being alluded to.
** Some of the smaller, hare-like circuagodonts are literally called smeerps.
** The woolly wumpos refer to the tiny seed-eating molodonts they eat to supplement their diets as "mice".
* CannibalClan: The warmonger daydreamers are a distinct cultural group that hunt and eat other daydreamers even though they are all still the same species despite their physical differences. They started first with other whalers not part of their group as their normal prey dwindled due to climate change, and after the pelagans banded together to kick them out of their open sea territory roughly 20 years before the fishers made contact with the gravediggers, they started preying upon the fishers and pastoralists instead.
* CarnivoreConfusion: This is basically the warmongers' schtick, since they will happily prey on closely related species or even their own kind, and despite being sapient they have no moral qualms whatsoever about doing so.
* CarryABigStick: The bludgebirds wield clubs using their beak tentacles, swinging them at small prey such as circuagodonts to break their vulnerable hind leg.
* CaughtUpInTheRapture: As Serinarcta burns due to the observer's meddling, it feels guilty for dooming the sea stewards to extinction and places them all in a copy of Serina where the fire never happened and the observer never revealed itself. To the sophonts, it was as if a CosmicRetcon occurred. To the rest of Serina, the sea stewards just vanished.
* CelibateHero: Seeker the greenskeeper is noted to have no interest in mating with anyone regardless of gender, compared to his gravedigger friend Pebble who is implied to be a lesbian.
* CessationOfExistence: While little of the various sophonts' beliefs in the afterlife is revealed and there is a fleeting moment where the dying dream that they are restored to health in a vision of a better world, descriptions state that there is nothing to experience and no one to experience after their brain shuts down.
* ChangelingTale: Referenced not with the birds actually called changelings, but a primitive tribbet called the nest goblin. It has evolved to observe and mimic the appearance, calls, and movements of baby birds to a [[https://en.wikipedia.org/wiki/Supernormal_stimulus superstimulating]] degree to get free meals from their parents. The birds put all their time and energy into feeding the goblin while their chicks either learn to feed themselves or starve.
* CharacterDevelopment: WordOfGod states that the observer has undergone this. It started out as an unfeeling entity that simply charted down the life on the world as it went on, which is reflected in how the entries are regularly spaced out by millions of years and focused on species and environments as a whole. By the Mid-Ultimocene, however, it has been around long enough to develop more of a personality as well as develop attachments, which is shown by more of the entries from this period being closer together and focusing on individuals. It has also changed enough to actively interfere with the project to prolong its life as well as save the sea stewards after experiencing guilt for Brighteye's death due to its meddling.
* ChekhovsGunman: The fireslime lumpus, a tribbet with a potent batrachotoxin, is first mentioned in the Cactaiga entry as almost an aside. Said toxin is used by the gravediggers to help the fisher and pastoralist daydreamers turn the tide against their warmonger foes by gifting them with poisoned spears. The lumpus was also seen even earlier being bitten by a spiny sniffler.
* ChildEater:
** The seastriker hunts baby porplets in particular, as the adults will just breed more.
** Watchtower wumpos opportunisticly eat baby thorngrazers killed by viridescent sawjaws, as they taste better than the adults.
* AChildShallLeadThem:
** Since seers are that much smarter than the other seastrikers, even adolescent seers hold a place of leadership over seasoned adults.
** Wideminds are seen as more flexible in thought by the woolly wumpos, and so young ones are venerated by elders due to their ability to change how things are done in ways that only they can.
* CombatPragmatist: The social gravediggers are smaller, weaker, and less adapted to an aquatic environment than the warmongers, so they armor the fishers and pastoralists with shells and bone and give them poisoned weapons to fight in their stead.
* CommonalityConnection: Apart from her intelligence, Brighteye feels kinship with Blaze because her heterochromia marks her as unique in the same way as Brighteye's intelligence and Whitecrown's albinism.
* ContinuityCreep: The South Serinarctan Forest Refugia and Daydreamer Saga arcs are much more of a coherent narrative than previous eras, which obviously followed the evolution of life on Serina, but in an episodic manner of describing one species or group, habitat, etc.
* ContinuityNod: In "The Domain of Demons", taking place during the Late Ocean Age as the gravediggers start mining in order to collect enough coal to stop the ocean from freezing over, one thing they find is the fossilized skull of a tyrant serin, a group that went extinct hundreds of millions of years before.
* CraftedFromAnimals: Gravediggers normally use animal sinews to create snares, while their later seagoing descendants use fish teeth and bones to create fishhooks and their tendons for fishing lines, and the sea-living social gravediggers before them make boats and sails from animal skins and bone, along with bone oars. Since they primarily use animal fats as fuel for fire, the peat and coal mined with bone shovels are referred to as "earthfats".
* CrapsaccharineWorld: The world five million years into the Hothouse Age is incredibly ecologically productive and biologically diverse thanks to the abundance of heat and moisture in the atmosphere but these things also result in huge, powerful storms and hurricanes forming frequently at levels never seen on Earth due to the global ocean. Additionally, the warm, humid conditions allow for the proliferation of diseases and parasites to the point where thorngrazers are generally only able to live for a few years before their parasite loads kill them outright or weaken them enough to be picked off by predators, a fate that occurs to 1 out of 4 thorngrazers every year. The heat and humidity itself can also be very oppressive at both day and night as the water in the air makes it difficult to cool off.
* CreativeSterility:
** The woolly wumpos are, as a species, uninnovative and neophobic -- while they're very emotionally well-developed and have a strong understanding of abstract concepts, they're not good at learning new things, inventing new solutions or tools or improving on old ones, or facing unfamiliar problems, and for the most part rely on well-established traditions. The exception to this are very rare, neurodivergent individuals called wideminds, who are more innovative, less fearful, and better at coming up with new things. Wideminds are highly respected in wumpo society, and historically have been responsible for creating most new tools, solutions or practices, which afterwards spread through the species and became established as part of tradition.
** The chatteravens are capable of innovation to a degree and learn fast but they have little in the way of abstract thought which hampers their creativity and their skills at making new tools or behaviors. Brighteye, being the only fully sapient chatteraven, is the exception as his strong grasp of abstract concepts and natural learning ability allows him to outperform wumpo wideminds when it comes to making new tools and discoveries.
* CreepyCrows: Woolly wumpos refer to the raven-like bluetailed chatteravens as "harbingers" due to their tendency to signify the presence of the predators that they can summon.
* CripplingOverspecialization: Plenty of cases:
** The serezelles die out due to being unable to graze on the unpalatable razorgrass, the merwals become specialized to eating shellfish and could not adapt to a different diet when the marine molodonts become more efficient clam eaters, and the specialized burrowing birds of the Kyran Islands had no defense against an influx of predatory tribbetheres when the islands collided with the mainland. This is TruthInTelevision -- many animals respond to selective pressures by specializing, but specialist niches are far more fragile than generalists.
** This is what spells the end of [[spoiler:the woodcrafters]]. They became so specialized for feeding from a specific type of broadleaf tree that was already on the decline when they evolved that, when it becomes too cold for those trees to survive, they begin to die out from malnutrition, while [[spoiler:the carnivorous gravediggers can subsist on any source of meat, on top of being more flexible in mindset in general. It's eventually discovered that seaweed can actually sustain the woodcrafters, though its softness means their jaws grow longer, but by then it was already too late as the surviving woodcrafters were all well past child-bearing age (only males keep their fertility past their thirties, and woodcrafters as a whole rarely live past fifty years), on top of their population being too small to prevent a genetic bottleneck even if they weren't too old to have children]].
** The colossal quadclaw, a fully terrestrial crustacean descended from hermit crabs endemic to the Meridian Islands, goes extinct due to being outcompeted by the newly arrived, warm-blooded grazing birds that can eat grass at any time of day, as opposed to the quadclaws only being able to forage during the day due to being susceptible to the nighttime chill.
** There was once a larger species of skystrike (sparrowgulls that attack their prey in groups) roughly the size of a golden eagle that was adapted to hunt the gigantic archangels of the Early and Early Middle Ultimocene such as the stormsonor, but went extinct once its prey died out and the other archangels were too small to sustain it.
** The whaler subtype of daydreamer, specialized to hunt open-ocean prey, is on the decline due to the warming ocean lowering the numbers of their filter-feeding prey, most notably the banded maw, the largest animal on Serina during the Ultimocene. By the time of the Ocean Age, only the pelagans and warmongers are left, and millennia after the latter's war with the other daydreamers, the last of the former die out, but not before reuniting with their fellow daydreamers and passing on their history as the woodcrafters did before them.
** The circuagodogs, who once outcompeted their avian and fellow tribbethere competition, die out not only when their fellow circuagodonts start going extinct themselves, but the trunkos who served as their other prey source grow smart enough to start preemptively targeting their predators by killing their babies and breaking apart their packs. The last circuagodog, a scissortooth, dies starving to death before getting beaten to death by one of the very trunkos its kind used to hunt as a MercyKill.
** The icefishers go extinct when the thawing of the ice they need to survive puts them in the crosshairs of their savage gravedigger relatives, who outcompete them into extinction.
** Save for the duckbilled sealump, the rest of the group dies out during the Great Thaw because unlike their cousins who can go on land when necessary, they're trapped in the dying oceans.
** The cactaiga plant was very prolific during the Mid-Ultimocene as it was adapted for cold and arid conditions, but is unable to handle the increased rainfall of the Late Ultimocene and goes extinct.
** Thorngrazers lack much in the way of intelligence, so their only choices are getting meaner, gaining more armor, or getting faster. This leaves them at a permanent disadvantage against their much smarter predators who have ways of getting around all of those traits.
** The viridescent sawjaws are an interesting case. They feed on absolutely nothing but thorngrazers, but unlike many specialized predators, this is due to imprinting rather than physical limitations, as they are fully capable of tackling different prey but will pass them simply because they don't see them as food. This narrow-mindedness when it comes to food isn't really a problem though since thorngrazers are so abundant that they don't need to hunt anything else.
** The social thorngrazers and sealumps evolved to bunch up when dealing with terrestrial predators such as sawjaws, carnackles, scroungers, and the like in order to protect their young, but this doesn't work as well against aerial predators such as drakevultures that can simply pluck their young from their circles with impunity.
* CrusadingWidow: The warmonger matriarch is completely blinded when the grieving mate of one of the soldiers she sent into battle stalks her after she fled the angry mob and stabs her [[EyeScream in her remaining good eye]] with a broken shaft from one of the gravedigger's spears.
* {{Cthulhumanoid}}: An avian variant. The various "softbill" birds sport facial tentacles derived from soft tissue that covered their ancestors' beaks and have unusually upright stances for birds, making them a rare example of a Cthulavian.
* CutenessProximity: The luddy porplets have this effect on the fisher daydreamers due to their chubby appearance and [[CuteCrittersActChildlike child-like behavior]]. It doesn't work on the pastoral daydreamers, who are taught from childhood to only view porplets as food. The luddy's descendant, the greengrazer, are also considered cute by novan daydreamers.
* DeathByIrony:
** Merwals are marine canitheres that used their tail derived hind leg to swim, much like how their fish ancestors used their tails to swim. However, because it has long since been used for walking, its joints and rigidity now made it very poorly suited for aquatic locomotion, so, when the aquatic molodonts arrive who use their front legs for swimming, the merwals are swiftly outcompeted and go extinct.
** The wombler is the first megafaunal canary in Serina's history, evolving ten million years post-establishment in a predator-free SugarBowl, into a seven-foot, slow-moving flightless herbivore. Due to this peaceful environment, however, the womblers evolved to be ''less than'' peaceful: never having learned how to fear for their own survival, they become very fearless and aggressive, often killing each other in fights over territory and mates, because they never learned to back down and flee. This eventually proves to be their undoing when the first true predators, the falconaries, begin evolving; the womblers quickly go extinct and leave no descendants.
** The fork-tailed babbling jays have a quasi-religious reverence for rainfall, believing that plants and animals are created by it, and that the gas giant Serina orbits is a "sky sea" that blesses them with it. Ultimately, it's rain that leads to their extinction, as it eventually causes the fork-tails' desert habitat to turn into a humid forest ridden with diseases they have no resistance to.
** The warmonger matriarch was the ruler of some of the most deadly apex predators to swim Serina's oceans, but is eaten by a sea shoggoth, which is made of the [[AntAssault tiniest carnivores in the sea]].
** The circauagodogs outcompete the canitheres by being smarter than them, only to reach an intelligence bottleneck that does them in when both their prey and predator competition gets smarter than them.
** Cactaiga plants are able to thrive in harsh, barren conditions that most other flora can't survive but are done in by warm temperatures and increased rainfall, something typically beneficial for plant life.
* DeusExMachina: Near literally how the Late Ocean Age is resolved. [[spoiler:The god-like intelligence observing Serina takes pity on the sea stewards for inadvertently destroying their world due to interfering to keep the project running, so it clones them and puts them in a copy of Serina, saving them while the original keeps burning.]]
* DisasterDominoes: The Thermocene/Pangaeacene mass extinction. A gradual increase in volcanism sets these off that leads to the entire moon becoming an irradiated HailfirePeaks and the extinction of 99% of all life.
* TheDiscoveryOfFire: The gravediggers discovered how to create fire at the beginning of the Ocean Age, but learning to control it only becomes relevant as Brighteye seeks to learn their secret in order to help the wumpos hold back the thorngrazers and the cactaiga.
* DistractedByTheSexy: In [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/the-gmu?authuser=0 this story]], a young male gmu enters his first mating season and becomes obsessed with pursuing the scent and calls of a receptive female to a fatal degree, as he fails to detect the greater grappler stalking him until it swiftly and brutally kills him.
* ADogNamedDog: Ember's pet bird is named, well, Bird.
* DoubleAgent: The watchtower wumpo will guard their thorngrazer herds against common foes such as large sawjaws, aerial predators like drakevultures, and their carnackle cousins, but when it comes to the thorngrazer specialist viridescent sawjaws, they will every so often turn a blind eye to a sawjaw attack so that they can opportunisticly scavenge any felled baby thorngrazers in the process. They get away with this due to their charge's lesser intelligence, and not doing it twice in a row, which would allow even beings as dumb as thorngrazers to realize their treachery. The sawjaws understand the arrangement enough to even leave freshly butchered baby thorngrazers for them to eat.
* TheDreaded:
** In an ironic twist, the woodcrafters became this to their former predators the gravediggers. Their tendency to retaliate if one of them was killed or injured caused the gravediggers to view them as a jinx and their systematic hunting at their hands made them a danger to be steered clear of. The gravediggers that lived in the refugia would not create any tree art for fear of drawing their attention and when the woodcrafters began hunting the ones outside their territory, they start depicting them as deadly monsters in their artwork.
** The savage gravedigggers, or "wildwalkers" in the tongue of the thalassic gravediggers, are feared by them due to their not quite sapient level but still high intelligence combined with their viciousness.
** The woolly wumpos fear the thalassic gravediggers for being smart enough to hunt them, referring to them as "demons" for driving them to the far north where it was much tougher for them to survive. For their part, the coastian thalassic gravedigger seem to fear the wumpos back as ever since Retally drove them off, they never made any permanent settlements along the shoreline, only come to shore to mine peat and coal, and both species try to give each other a wide berth whenever possible.
* DrivenToSuicide: Implied with Retally the woolly wumpo. After his lack of mastery over fire creates a blaze that kills nearly all of his clan, Retally is consumed with grief and regret. He heads to the inhospitable north and is never seen again.
* DumbMuscle:
** Savage gravediggers are the largest and strongest of the three gravedigger species of the Late Ocean Age, but are only about as smart as a chimp compared to their sophont cousins due to losing the higher intelligence exhibited by their tundra gravedigger ancestors.
** The thorngrazers of the middle Ultimocene are among the strongest of the remaining land animals but have greatly lost their intelligence, and are not only stupid by Serinian standards, but even by the standards of Earth mammals. They survive due to a combination of their strength, sheer aggression, and ability to eat [[ExtremeOmnivore practically anything.]] However, this means that they are also covered in parasites that gradually weaken them since their stupidity means that they can't form real social attachment and engage in social grooming to get rid of them. The social thorngrazers of the Late Ultimocene have gotten ''just'' smart enough to form social bonds amongst females, but are still utterly unintelligent otherwise. The monstrocorns on the other hand have become bigger, stronger, and meaner than ever while remaining unintelligent.
* DyingAlone: Brighteye dies of smoke inhalation on the beach with only the watcher as company.
* DyingDream:
** As the last woodcrafter dies, she receives a dream from ''something'' restoring her health and people, reassuring her that she did well and pulling back the curtain to show the world from its perspective, millions of lifetimes and species far beyond her comprehension, all starting from a little fish and a little bird.
** The warmonger matriarch receives a vision of her people prosperous and at peace as she is eaten alive by a sea shoggoth. No matter how hard she swims towards them, they only get further away until she can only feel the indifferent presence of ''something'' beside her, and then nothing at all.
** Brighteye gets a vision of the watcher in his last moments where it reveals to him its part in bringing he and Blaze together in the first place, which eventually leads to the death of the family thanks to the massive coal fire sparked by Whitecrown and his clan's carelessness with fire. Brighteye's last words in response to their apology and statement that this was not the end of the world, but merely another chapter in its history, are a DyingCurse towards them for their interference before expiring.
* DyingRace: Quite a few, as Serina's biodiversity continues to decline over the Middle and Late Ultimocene:
** The mourners-in-the-mist are the last relic population of boomsingers, having survived the loss of their environment and competition from better-adapted grazers by holding out on a single island devoid of competitors or predators. However, they're still ultimately doomed -- in addition to being poorly adapted to its niche and only enduring because there's nothing to contest it from them, their small island can only support a hundred and fifty or so of them at any given time, making them very vulnerable to sudden disastrous events. Inbreeding is also taking a heavy toll of them, and most of their calves are stillborn; those that survive usually have significant problems with their immune systems, digestion, and organs. While they'll still endure for thousands of years, they're slowly but surely going extinct, and have by the Late Ocean Age.
** The woolly wumpos have been on a slow decline thanks to the shrinking of habitable land and competition with thorngrazers and now only number around a few hundred individuals compared to around 300,000 beforehand. Conflict with the thalassic gravediggers forcing them further north to more inhospitable territory has also caused their numbers to dwindle. As a result, aberrant traits such as heterochromia and albinism are very common. The Late Ocean Age ends with them dying in the Serinarctan coal seam fire.
** The dire bumblebears were already a fairly rare species due to their high food requirements, but after the great Serinarctan coal seam fire their population is reduced to a below sustainable number.
** Due to the sea stewards' disappearance, the defenseless floating bloats' numbers are drastically cut by the sea shoggoths and other predators predating them due to lack of food, with the last dying of starvation around 250 years after the coal seam fire and falling to rest at the bottom of the ocean away from most creatures capable of eating it completely.
** Due to inbreeding amongst themselves from their very inception 10,000 years post-coal seam fire, the reapers have poor reproductive success, with nineteen out of twenty pupal sacs failing to mature, and even fewer managing to reach their first year. As a result, from an initial population of less than 2,000 scattered across the world they continue to dwindle until only a single female, Eve, is left 500 years later.
* EatenAlive:
** After the blinded, weakened warmonger matriarch gets caught in thick vegetation her struggles catch the attention of a sea shoggoth, which swarms over her and takes her apart while she's powerless to resist.
** Blaze considers getting killed by a dire bumblebear preferable to getting killed by thorngrazers, because at least the former would kill her quickly, instead of the latter's inefficiency at predation meaning that they'd just start taking bites out of her slowly long before she actually died.
** Once the sea stewards are no longer around to feed them and there's no more carrion to consume, the sea shoggoths start eating the floating bloats while they’re helpless to do anything about it. A lucky few die quickly when the attacking ants end up suffocating them, but the others die slowly from being eaten from the outside in over the course of days or even weeks.
* EldritchOceanAbyss: From the perspective of the woolly wumpos, the ocean is the realm of demons, as it's where the thalassic gravediggers who hunted them came from. Before first contact between the two peoples, however, the ocean was revered as a source of highly nutritious seaweed. Even after Retally managed to drive the gravediggers from the shoreline by turning fire against them, the wumpos still have a major taboo against making their homes along the shoreline.
* TheEmpire: The warmonger daydreamers have a supremacist culture and believe it is their right to conquer the ocean and destroy the other daydreamers. Unlike the fishers and pastoralists who have fairly loose clan structures, the warmongers have a large, united society with central leadership determined by monarchy which gives them an edge over both.
* EndOfAnAge:
** [[spoiler:The death of the last woodcrafter]] informally marks the end of the early Middle Ultimocene, and the beginning of the Ocean Age.
** The end of the Ocean Age and the Middle Ultimocene with it is marked by the Serinarctan coal seam fire, the death of Brighteye and the woolly wumpos, and the sea stewards being transported to a new world. The sea steward's departure, combined with the extinction of the icefishers due to their ice refuge melting, also marks the end of the age of sapient life on Serina, with most surviving lifeforms focusing more on being tough than on their intelligence.
** Following the Serinarctan coal seam fire, anoxic events and lack of food due to rising sea levels kills off most vertebrate life in the oceans, leaving the molluscs and sea shoggoths to take over the seas.
* EnemyMine: The fisher and pastoralist daydreamers have been in a cold war for centuries, but with the gravediggers serving as the bridge, they unite in order to face off against the warmongers who wish to kill them all.
* EveryoneHasStandards:
** The pastoralist daydreamers farm the non-sapient descendants of their close relatives, the nops, for food but they draw the line at [[EatenAlive eating them alive]] and will MercyKill them first, even though the nops aren't able to feel pain anymore due to millions of years of domestication.
** The social gravediggers are noted to be highly empathetic to other species, but even they come to see the warmongers as evil before officially fighting them due to the fact that they are willingly eating other people (daydreamers) despite the current abundance of alternative food in the shallows they are currently invading.
** The shallow water daydreamers may view the warmongers as evil monsters for their actions, but they're still horrified when they see the poisoned warmongers drown in their second battle.
** While Brighteye detests the thorngrazers just as much as everyone else who happens to be aware of them, even he thinks them getting burned to death is too horrible a fate to suffer.
* EverythingsBetterWithDinosaurs: Aside from the ''Velociraptor''-like banshee, you have [[ExactlyWhatit*aysOnTheTin pseudornithopods]], [[TRexpy tyrant serins]] (which even live 65 million years hence), and the blue-throated boomsinger, which is essentially a tailless sauropod. There are also birds that resemble other non-dinosaur Mesozoic reptiles, such as the marine predatory penguipleurodon that resembles an avian mosasaur, and the quadrupedal GiantFlyer archangels that bring to mind ''Quetzalcoatlus''. And, of course, all birds are technically dinosaurs, so this trope really applies to ''every'' bird on Serina.
* EverythingsBetterWithPenguins: Pretenguins are a group of flightless, mostly aquatic sparrowgulls that have convergently evolved with penguins. They are noted as being playful, docile, and intelligent creatures, and one species, the penpal, has been domesticated by the gravedigger-daydreamer-greenskeeper civilization. Unfortunately, they end up being among the casualties of the Great Thaw when the oceans become too toxic for them to survive. However, "The Visitor: Part 3" reveals that the freshwater pygmy pretenguin managed to survive and is now living in the marshes of Serinarcta.
* EvilIsBigger: Warmongers are on average about 20% larger than their fisher and pastoral cousins, and they believe in whaler supremacy over other dolfinches.
* EvilOldFolks: The warmongers are led by an elderly matriarch, and it's her idea to try genociding the gravediggers in order to preserve warmonger beliefs.
* ExactlyWhatit*aysOnTheTin: Many creatures are named very descriptively after their primary physical features or habits -- for example, falconaries are falcon-like canary descendants, boomsingers communicate through loud, echoing calls, gravediggers dig spiked pits to kill their prey, thorngrazers eat spiky plants, and so on.
* ExoticEquipment: Not mentioned within the story proper, but tribbetheres, much like the guppies they're descended from, have prehensile penises.
* {{Expy}}: Some creatures may have been inspired by other works of SpeculativeBiology.
** Molebirds and bumblets are similar to [[Series/TheFutureIsWild spinks]].
** The archangels are also similar to the great blue windrunner (being large crane-like birds with additional wing feathers on their legs), and the banshees are reminiscent of the carakiller (predatory flightless birds whose wings sport dinosaur-like claws). Vibropterans bear some resemblance to the forest flish, and boomsingers are rather reminiscent of toratons, being beaked, tailless sauropod analogues, despite being of avian origin while the latter is [[TurtlePower a tortoise]]. The lumberbeest fills the same niche in deep forests and looks less like a sauropod but more like an actual giant tortoise.
** [[https://sites.google.com/site/worldofserina/the-thermocene-75/porporats Porporants]] are flightless, predatory seabirds that fill the niches of dolphins and seals, much like the [[Literature/AfterManAZoologyOfTheFuture porpin]] and [[Series/TheFutureIsWild gannetwhale]]. The former has an analogue to baleen whales as a relative, and Serina also has [[https://sites.google.com/site/worldofserina/the-cryocene-50---75-million-years/birdwhales birdwhales]].
** The simiagibs, brightly-colored monkey-like tree-dwellers with two pairs of partly-joined arms, bear an uncanny resemblance to the Prolemuris from ''Film/{{Avatar}}''.
* ExtraDigits: Tribbets have seven digits on each forelimb. The more derived spiderfrogs have only four, but their fingers are long enough to function as arms in their own right and have developed tiny fingers of their own. While most advanced tribbetheres have seven digits per forepaw, the primitive Nest Goblin has more than eight.
* ExtremeOmnivore: The [[MeaningfulName omniphages]] are a group of large molodonts that are adapted to eat pretty much anything they come across, including rotten wood, thorns, and bones. They can even [[EatDirtCheap extract nutrients from dirt]] by digesting organic bits in it. One desert-dwelling species, the thorngrazer, adapted to feed on spine-covered cactus analogs, and its ice age descendants fill a unique niche as their environment's primary grazers and scavengers alike. This has a noticeable effect on their evolution. Unlike most other grazers who have populations separate into different species when they specialize into feeding of different plants, the thorngrazers' ability to eat pretty much anything means they don't have to specialize. There are only two species of throrngrazer during the Late Ocean Age as a result, the longer legged nimicorns who are somewhat better suited for browsing and active hunting, and the squat, armored razorbacks who are better built for grazing and scavenging.
* EyeballPluckingBirds:
** Many snuffalo are missing their eyes thanks to attacks from butcherraptors but this is not much of a hindrance to them since they rely more on touch and vibration to navigate.
** Pickbirds will sometimes assist sawjaws in their thorngrazer hunts by pecking at the thorngrazer's eyes to distract them.
* FaceDeathWithDignity:
** The woodcrafter culture typically doesn't become worried about things that can't be resolved. [[spoiler: As such, when it becomes clear that their species is going to die out, they simply decide to use their remaining time to help the gravediggers and impart their final lessons on them]].
** This is attempted by the exiled warmonger matriarch after she's rendered blind as she tries to swim back out to the open ocean where she likely would have been put to death by the pelagans, which she saw as a more dignified way to go out. However, she ends up getting turned around and went back into the shallows, where [[UndignifiedDeath she gets tangled up in seaweed and devoured by a sea shoggoth]].
* FantasticArousal: Female snarks have certain spots on their bodies that the males pierce with their [[https://en.wikipedia.org/wiki/Love_dart love darts]] when they mate. This gives the females a rush of endorphins rather than pain. Even touching the spots is pleasurable to them; they're said to [[ADateWithRosiePalms rub against objects in their environment for self-stimulation]].
* FantasyCounterpartCulture: For the most part averted, since the sophonts are genuinely inhuman. However, the sea steward society combines elements of Inuit and other Arctic peoples (reliance on the sea, use of bones and pelts to make boats) and Aboriginal Australian cultures (maintaining a sustained, garden-like environment). Surreal/symbolic art draws heavy inspiration from Pacific Northwest cultures.
* FantasticFaunaCounterpart: As the colonists diversify to occupy various niches, they take on many forms resembling Earth life:
** Mucks are avian iguanas, serezelles are bird antelopes, and the canaribou is the canary version of reindeer and elk.
** Primitive serestriders are giant ostrich-like birds that fill a niche similar to sauropods, while some later strains develop dermal armor and stouter bodies similar to ankylosaurs. These birds are all preyed upon by the immense, flightless and heavy-beaked tyrant serins, which resemble tyrannosaurs. As a result, the plains of the later Thermocene end up decidedly resembling those of the Mesozoic.
** The tribbetheres, which arise later in the Ultimocene also become convergent with mammals, with canitheres being like hyenas, circuagodonts becoming like deer and hares, or the molodonts coming to resemble rodents.
** Water snuffles are basically platypuses if they were actually birds.
** Some of the grazing circuagodonts evolve into predatory forms, somewhat evoking the mesonychids and entelodonts, prehistoric ungulates that became hoofed meat-eaters.
** The canitheres of the Ultimocene have occupied some new niches to avoid competition with the predator wheeljaws. The brushbounder is similar to a honey badger or wolverine, the big-eared foxtrotter is blatantly similar to a fennec fox, and the repandors are speedy grassland hunters similar to jackals and dingos.
** Snarks are the Serinan equivalents to octopi and squids as surprisingly intelligent, free-swimming predatory mollusks. Later, sea mittens converge upon larger, cold-water cephalopods.
** The tribbats also take on some unusual niches, such as the owl-like moonbeast and its descendant the snowspirit that more particularly takes after a snowy owl, the vibropterans, colorful nectar-eaters similar to hummingbirds, or the night biter, basically a flying cookiecutter shark.
** Some of the handfish tribbets take on hexapedal, arboreal monkey-like forms, such as the tarsier-like gibbets, which later give rise to the ape-like simiagibs.
** Many of the larger molodonts in the Ultimocene take on aquatic niches, becoming analogues of walruses, manatees, and cetaceans.
** The saber-toothed circuagodog and the mammoth neckbeard are Serina's expies of, well, machairodontine cats and mammoths as the shaggy, trunked, social, ice-age megafauna and its pack-hunting, sabertoothed predator.
** The jackal carnackle acts similarly to an arctic fox, following around large predators such as bumblebears to share their kills.
** Seastrikers are very similar to orcas due to being large, [[ItCanthink highly intelligent]] aquatic predators that live in matrilineal social groups and [[BreadEggsMilkSquick play with their prey before killing it]]. Their descendants, the daydreamers, take this resemblance further by living in cultural groups distinguished by choice of diet, with the fishers, pastoralists, and whalers roughly corresponding to the resident, transient, and offshore orca populations of western North America respectively, while the warmonger whalers' habit of tipping ice floes to prey on molodonts resting on them is based on a common hunting tactic used by polar orcas. The fishers learning to speak the gravedigger language may also be based on some orcas [[https://www.youtube.com/watch?v=hqB1jRVw7Bw attempting to mimic human speech]].
** Archangels and lanks are essentially Serina's azhdarchid pterosaurs, though the former are more herbivorous.
** The snowscrounger comes off as a flightless equivalent of the snowy sheathbill, Antarctica's sole terrestrial bird species that also acts as a scavenger and opportunistic predator of young animals. Their rivals, the glacier ravens, are also roughly equivalent to skuas.
** The gupgops of the Meridian Islands are slugs that have taken the niche of toads.
** Predatory burdles, such as the sea rexes, are the Serinan answer to a pliosaur.
** The bluetails are extremely similar to chimpanzees despite being raven-like in shape: they are highly-intelligent semi-sophonts who are aggressive and violent, are prone to gang wars and hostile takeovers of territories, and reject albinos and often harass and kill them, as chimpanzees are known to do.
** Pretenguins are mostly analogous to penguins as per their name, but the ptarmenguin takes mostly after a giant flightless goose crossed with a moose, the pygmy pretenguin a duck, and the penpals are very similar to flightless cormorants in both body plan and niche, while being the thalassic gravediggers' rough equivalent of a hunting dog.
** Savage gravediggers are a combination of honey badger and polar bear. They can also be seen as analogous to chimpanzees as they are nonsapient but intelligent and vicious relatives to a species of sapient, bipedal tool users.
** The pickbirds are close to oxpeckers and contrast the chimp aspects of their bluetail ancestors by being akin to bonobos in terms of being less violent and solving disputes through sex, while the Hothouse Age viridescent sawjaws they ally with now resemble dromaeosaurs whose formerly mostly useless third limbs have effectively become tails once again like their guppy ancestors.
** The monstrocorn, a nimicorn descendant, is akin to a rhino or ceratopsian.
** The crested kittyhawk's hunting technique of dancing around prey to tire it out before killing it brings to mind a stoat hunting rabbits, especially when it's the smallest species of kittyhawk.
** The platyporp acts like a platypus in terms of shape and feeding habits, but their tendency to build nests upon the water brings to mind grebes.
* FantasticLivestock:
** The farmerjays are a species of songbird that feed and raise fattened, domesticated snails in tree hollows. Notably, the farmerjays themselves are intelligent but aren't actually sapient as they farm their snail livestock through a combination of instinct and behaviors passed down from the adults.
** The social gravediggers end up domesticating a species of smeerp (A rabbit-like tribbethere) for food, which allows their population to no longer be tied to the amount of wild prey in their environment. As a result, the population skyrockets in virtually no time.
** The daydreamers are sapient, orca-like marine birds that farm a herbivorous marine bird known as a ring-necked porplet as livestock, over millions of years these porplets become fatter and dumber, eventually developing into the bloated, barely intelligent nops. One thing of note is that the porplets and their nop descendants are actually related to the daydreamers (making it somewhat analogous to humans farming monkeys for meat) and this relation causes some daydreamers to view the eating of nops as morally repugnant and they start feeding exclusively on creatures like fish.
** Five million years later, the novan daydreamers and their terrestrial gravedigger allies have replaced the nops with the floating bloat, a massive sauropod-like animal that can reach lengths of 140 feet and feeds on the plants growing on the ocean floor. The only reason these birds can even grow so large is because the daydreamers, gravediggers, and greenskeepers (sapient descendants of the nops' still-wild relatives) have been actively maintaining the shallow seas for millions of years and have made them more biologically productive.
* FantasticRacism:
** Some fisher daydreamers will discriminate against pastoralists who choose to join their communities, while pastoralist insularity can give way to plain xenophobia.
** Warmongers view all other beings as lesser, including the other daydreamers, making no distinction between either the fishers, or the pastoralists who happen to be their closest cousins. As far as they're concerned, their cousins are both little more than meat.
* FantasticSlurs: Warmongers refer to daydreamers born with the species' typical yellow markings as "bile-bathers", as to them they look like they're covered in vomit.
* FatIdiot: Nops are bred to be much fatter and dumber than their thinner luddy cousins.
* FearlessFool: Womblers, the very first megafaunal canaries to evolve, inhabit a serene grassland world virtually without predators or indeed any creature larger than themselves. As a result, they are [[DumbMuscle not the brightest of birds]] and have virtually no sense of fear. However, this actually makes them very dangerous animals because they don't know any better than to fight to the death over territorial and mating disputes.
* FeatherFingers: In an unusual take on this trope, the farmerjay evolves a crude grasping mechanism from the alula and a fleshy pad on the wrist of its wing, allowing it to handle its offspring and the snails it instinctively farms for food. This is a trait common to all sparrowgulls.
* FeatheredFiend: Every avian apex predator, naturally. Also, some of the herbivores can be quite deadly in self-defense, such as the blade-winged serestriders, or the Mammoth Neckbeard (even shown impaling a carnivorous circuagodont through the head with its toe claw.)
* FeelNoPain: Nops have had the ability to feel pain almost entirely bred out of them, so it's possible for one to get EatenAlive by predators (save for their daydreamer shepherds, who opt for a MercyKill when it comes time to harvest them) and just keep grazing until their bodies are too broken to graze anymore.
* {{Foil}}:
** The [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/the-seastriker-and-the-porplet porplets and the seastrikers]] are being set up as this to the woodcrafters and gravediggers:
*** The porplets and woodcrafters are both highly social intelligent herbivores being hunted by an intelligent predator, but the woodcrafters are highly empathetic to their herdmates and will try to help or avenge them when one is attacked, while the porplets will leave their herdmates to die if it means the survival of the whole group.
*** The gravediggers and seastrikers are likewise both highly intelligent hunters, but the gravediggers are solitary predators that mostly rely on traps to dispatch their prey but take no pleasure in the act of killing, while the seastrikers are very social and hunt their food directly and also have a tendency to play with their food.
*** There's also the relationships the predators have with their prey species. The gravediggers would kill their woodcrafter prey as much as they could with no regard to long-term consequences, which led to them becoming more intelligent and becoming a threat to the gravediggers before they eventually made peace. The porplets are completely at the mercy of the seastrikers, who now only kill them in a way that benefits themselves in the long run.
** Later on, the daydreamers become a foil to the marine social gravediggers: they are both the sapient, carnivorous, ocean living descendants of bumblets with fully realized cultures but differ in some key ways. The gravediggers are united in their empathy to one another and the creatures in their environment and rely heavily on tool use to live on and feed from the ocean, but have no desire to advance beyond that point. The daydreamers on the other hand, are divided by ideological differences that lead to violent conflicts with each other and are perfectly designed to live in their aquatic habitat, which leaves them unable to make or use tools, yet they think very deeply about the future and how they can affect it despite that.
** The luddy and nop, the two descendants of the ring-necked porplet. Luddies are relatively thin, semi-sapient, look more or less the same, are highly communicative, and are treated as pets by the fisher daydreamers. Nops are fat, incredibly unintelligent, have numerous color variations due to domestication, are completely incapable of speech, and are protected by the pastoralist daydreamers as food. Their ultimate fates are also different. The luddy evolves into the fully sapient greenskeeper, while the nops go extinct due to the floating bloat serving as a better food source.
** The pelagan daydreamers and the sea rex, the two apex predators of the open seas. While both are aardgeese, the pelgans descend from the bumblet vivas, while the sea rexes are burdles descended from the muck serestriders. The pelagans are sapient, social, and live in a collectivist society, whereas the sea rex is nonsapient, solitary, and only come together to mate. Both end up going extinct, but while the last surviving pelagans make contact with the daydreamer-gravedigger civilization and survive through their lore, the last sea rex dies alone and unmourned as solely a feast for scavengers.
** In the southernmost ice-free peninsula of Serinarcta, the thorngrazers and their main predator, the sawjaws. Thorngrazers are incredibly unintelligent, by both Ultimocene Serina and Earth standards, rely mainly on their bulk and sheer aggression to survive, and only live in groups because it lessens their own chances of getting eaten. The sawjaws are very intelligent and work together to survive out of altruism. While thorngrazers are {{Social Darwinist}}s who leave the injured to die at the beaks of the sawjaws, sawjaws will take care of even those who can't take care of themselves.
** The woolly wumpos have quite a few foils:
*** The woolly wumpos and the bluetailed chatteravens. The wumpos are descendants of a near-sapient species that became sapient, whereas the bluetails are the (Mostly) non-sapient descendants of a sapient species. Wumpos treat their entire species as one big family, while the bluetails are highly territorial and think nothing of harming those outside of their family. Wumpos are very emotionally mature even if they tend to be neophobic, bluetails are quick learners but possess a species wide HairTriggerTemper. The wumpos revere the neurodivergent wideminders and have no issue with physical differences, whereas the bluetails have treated Brighteye as a pariah his whole life for his intelligence and despise albinos like Whitecrown for his physical aberration.
*** In "Allies", the woolly wumpos and thorngrazer groups are contrasted with each other. The thorngrazers are only together to avoid predation, and even trample their own while retreating from Brighteye and the wumpo family coming to assist the injured Blaze. The wumpos by contrast are altruistic enough to help one another no matter how dangerous the foe is.
*** The woolly wumpos and their closest cousins, the island wumpos who they've begun to interact with as the encroachment of the glaciers has created a land bridge between the latter's home islands and the Serinarcta mainland. Woolly wumpos are very large and cold adapted, whereas island wumpos are about a quarter of their size on average and live in a temperate environment. While both are highly social species, woollies stick closely with their families whenever possible, taking after the mammoth trunko who serves as their primary ancestors, whereas islanders take after their desert wump primary ancestors by having no issue only being in pairs or completely alone for days at a time. The woollies are true sophonts and highly rational but neophobic, whereas the islanders are near-sophonts who tend to be more emotional and are very curious as a result of their island tameness. Woolies tend to be virtually plain-colored, whereas islanders have brightly colored faces that make them closely resemble the ancestral trunko species they descend from. While both have tiny populations, the woollies have many aberrant traits such as albinism and piebaldness, whereas the gauntlet the island wumpo's ancestors had to beat to reach their islands has left them highly resistant to inbreeding depression despite the fact that their population is 95% hom*ogenous, if more prone to erythrism and feathers growing on their feet. While the woollies have been driven to the brink of extinction due to their thorngrazers eating their food, the islanders are small and quick enough that the thorngrazers don't pay them much mind, allowing them to eat the plants of the cactaiga that the woolies aren't able to access due to their size, and hunt the small animals the thorngrazers inadvertently flush out and even form a mutually beneficial relationship with them after the great coal fire. Ultimately, the woolly wumpos are among the casualties of the Late Ocean Age catastrophe and leave no descendants, while the island wumpos survive into the Late Ultimocene and diversify into numerous different species.
** The pretenguins contrast the other extant sparrowgulls of the Late Ocean Age, in particular the sea- and chatteravens, by being openly friendly towards strangers, while their cousins are highly aggressive towards anything that isn't one of them.
** The rumbling helmethead and the thorny monstrocorn, the two primary thorngrazer species of the Hothouse Age:
*** The rumbling helmethead is social but has a short lifespan of less than a decade at best, whereas the thorny monstrocorn is mostly solitary but can live up to thirty years if they're lucky.
*** The helmethead is the primary prey species of Serinarcta, whereas monstrocorns have no real predators once they reach adulthood.
** The swamp and crested kittyhawks, the largest and smallest species respectively. Swamp kittyhawks hunt relatively large prey, kill their prey via a quick bite after ambushing them, and tend to be heliocopter parents who'll feed their children even long after they can feed themselves. Crested kittyhawks on the other hand hunt fairly small prey, only kill their prey after spending ages tiring them out, and will just stop feeding their children after a certain point to have them either learn how to hunt or strave.
* ForWantOfANail: [[https://www.deviantart.com/sheather888/art/AU-Thalassic-Woodcrafter-917439085 Thalassic Woodcrafter]] shows a scenario in which the woodcrafters decided to leave for warmer pastures with the gravediggers much earlier instead of staying behind, eventually becoming smaller and more adapted to an aquatic environment as they and the gravediggers [[InSpiteOfANail also join with the daydreamers and greenskeepers to become the Sea Steward civilization.]]
* AFormYouAreComfortableWith: The watcher appears to Seeker as the overlayed outlines of a daydreamer, greenskeeper, gravedigger, and Brighteye sharing a single glowing eye in the way that visions appear to daydreamers.
* FormerlySapientSpecies:
** Downplayed in that the ring-necked porplets were more accurately semi-sapient, but millions of years of farming by the seastrikers and later Large-Prey Ecotype daydreamers turned the ones farmed by the pastoralists into the far less intelligent nop. Fatter than their porplet ancestors, millennia of selective breeding for docility and edibility have made them so dumb that they're utterly defenseless without their daydreamer shepherds to protect them.
** When the folk-tailed babbling jays went extinct, the last surviving member of their species took a mate with a closely related but non-sapient bird and had hybrid offspring that lacked his intelligence (save for a grandchild who was killed by a predatory bird when they got distracted due to their high intellect before they got the chance to breed). By the time of the middle Ultimocene, these hybrids still live on in their descendants the chatterers, who aren't sapient themselves but are still highly intelligent and able to mimic spoken language. By the time of the Late Ocean Age, one bluetail chatteraven known as Brighteye is fully sapient, but the rest are merely about as intelligent as a chimp.
** Savage gravediggers are descendants of the tundra gravediggers forced towards the southern coast during the Ultimocene glaciation. The extremely harsh environments where they evolved and now live produced a strong selection against higher intelligence, as the lack of useful building materials following the extinction of forest environments provided little benefit for tool use and the scarcity of food made big, energy-hungry brains a liability. As a result, they're only about as bright as a chimp and have lost all forms of tool use and culture.
** In the vision the watcher gives Seeker of what will happen if the sea stewards choose to die with their world, he sees that the generalist thalassic gravediggers have managed to survive, being less attached to the ocean than the others, but at the cost of their sapience, and they feast upon the corpses of their former brethren, the daydreamers and greenskeepers.
* FromNobodyToNightmare:
** The tribbetheres certainly count, at least from the birds' perspective. Starting out as small, rat-sized hoppers in the Thermocene, the Thermocene-Pangaeacene extinction changes the climate to better suit the early tribbetheres, especially in the isolated Kyran islands that have now collided with the mainland. The defenseless island natives quickly fall to an onslaught of tribbethere predators, which grow up to thirty times their original size as they fill new apex-predator niches. The bigger tribbetheres then spread outward from the Kyran peninsula back into the mainland, having now evolved into new forms that are capable of preying on or competing with birds, in ways that their original tiny ancestors could not. The tribbetheres then spread around the globe, with new herbivorous species outcompeting the grazing avians to extinction, and egg-eating rodent-like molodonts leading to the decline or extinction of many ground-nesting birds that lay hard-shelled eggs.
** The thorngrazers evolved from small molodonts closely related to the seedsnatcher, but become {{Extreme Omnivore}}s so efficient at their jobs that between them and the cold they've shrunken non-cactaiga environments immensely, and are the most numerous large terrestrial species on Serina by the Late Ocean Age. It takes the Serinarctan coal seam fire to extinct the razorbacks, who are too slow to escape the flames, but the faster nimicorns manage to survive into the Late Ultimocene and diversify.
* GenreShift: ''Serina'' starts off as a speculative evolution project, but the Middle to Late Ultimocene section shifts into pure {{Xenofiction}} with a LowFantasy vibe, due to the increasing focus on individuals within sapient species and their perspectives [[spoiler:and later into MagicalRealism with the fulfillment of a prophecy and the intervention of something that could effectively be called god]].
* GentleGiant:
** Averted with the wombler, a seven-foot moa-like canary that evolves early on, 10 million years post-establishment. The first of the large avian megafauna to evolve, they adapted in a world without predators and thus, like the dodo, evolved to have no sense of fear. Ironically, this caused them to be unnaturally aggressive, compared by the author to domestic dogs without bite inhibition, and are very prone to fighting and killing their own species, especially the males. Unsurprisingly, the Womblers become extinct very quickly once the Falconaries, Serina's first birds of prey, evolve.
** Played straight with the aquatic bloon, growing up to thirty feet in length and being a peaceful herbivore.
** Chubbirds are a group of flightless canaries native to the Kyran Islands that are mostly friendly, due to their sheer size preventing other animals from preying on them once they're fully grown. The exception is if you're a crab trying to attack their chicks, which will make them stomp you to death.
** Boomsingers are giant sauropod-like herbivores descended from the serezelles, and spend most of their time browsing placidly in the treetops.
** The mammoth trunko is a large elephantine tentacle bird that are very peaceful animals with a strong sense of empathy. They'll even adopt the orphan chicks of other mammoth trunko and their snow snoot relatives. [[spoiler: It's for this reason that the Woodcrafters revere them as a kind of spiritual teacher that is worthy of emulation]].
** The archangels are {{Giant Flyer}}s resembling swans that grow to the size of ''Quetzalcoatlus'', but are peaceful grazers.
** The floating bloat is a descendant of the sea-sweeper that is more than 140 feet long and just over 210 tons, making them the largest animal ever known on both Serina and on Earth. As a result of being selectively bred for millions of years and their sheer size, they are completely docile, making them an excellent food source. It's also noted that large oceanic animals in general are tame during the Late Ocean Age due to the gravediggers and daydreamers preventing the evolution of anything big enough to hunt them.
** The aukvultures stand nearly as tall as a man (making them significantly larger than the diminutive thalassic gravediggers) and possess a 20ft wingspan yet they are known for their quiet and docile personalities when waiting for scavenging scraps, something that they actually enforce as a form of culture. In fact, the sea stewards will deliberately keep them around as their size serves as a deterrent for the smaller but much more aggressive sea ravens who will even sometimes attack their children. Their scientific name even means "learning gentle-giant". By the early Late Ultimocene it's played with, as, while the reapers descended from the aukvultures remain about as gentle as ever, the rest of the species has reverted to its aggressive instincts.
* GiantFlyer:
** Ornimorphs and the four-winged [[https://sites.google.com/site/worldofserina/the-pangeacene-188---250-million-years/archangels-flying-giants archangels]] reach wingspans of 25 to ''50''[[note]] the stormsonor, making it larger than [[https://en.wikipedia.org/wiki/Quetzalcoatlus the largest flying animal in Earth's history]] [[/note]] feet.
** Even before then, there were falconaries with wingspans of 20 feet thanks to the moon's lower gravity.
** The aukvultures have a 20ft wingspan, making them the largest living seraph of the Ocean Age. In the early Late Ultimocene, they've gotten slightly larger with a more than 23 ft wingspan in order to fend off terrestrial scavengers, and remain the largest fliers on Serina.
*** Their drakevulture descendants have a wingspan of 29 feet which makes them the largest predators of their time and are capable of flying from one continent to another in a single day.
* GiganticAdultsTinyBabies:
** The changeling birds are the same size as most typical songbirds, but lay tiny, soft-shelled eggs the size of grains of rice, which hatch into larval offspring barely a few millimeters long at birth.
** Shadowskimmers, a type of ornimorph, hatch as fish-like larvae a few inches long, metamorphose into a flying juvenile about the size of a pigeon, and eventually reach an adult size of up to a twenty-foot wingspan.
** The giant gemnus is a thirty-foot-long freshwater fish[[note]] Earth's largest is the twenty-foot beluga sturgeon[[/note]] that gives birth to over 100,000 centimeter-long fry at a time.
** Inverted with the Tufted Frogjar, whose newt-like juvenile form is actually ''bigger'' than the adult and shrinks considerably upon metamorphosis, akin to the real-life Paradoxical Frog.
** A fully grown sea rex is a 50ft predator that is virtually unbeatable but they don't take care of their young. Instead, a female will journey to the edge of the shallows to give birth to a litter of small, fast-swimming fish eaters who spend their earliest days in these waters and filling different niches depending on age before reaching daydreamer size and returning to the open ocean. The pelagians use this to their advantage by hunting down these smaller, more vulnerable juveniles to slowly wipe them out.
* GlacialApocalypse: The last geologic period in Serina's history, the Ultimocene, is marked by drastic global cooling caused by the halting of volcanic activity (and thus of the main means by which carbon in the deep crust is released into the atmosphere) and by the locking of large quantities of carbon dioxide into the soil by earlier eras' flourishing plant life. This loss of natural greenhouse gases leads to the onset of runaway ice age conditions, as glaciers creep down from the poles and winters grow harsher and harsher. The tropical biomes are the first to collapse under the strain of cooling weather and refugee species fleeing from the temperate areas, the southern continent becomes entirely encased in ice, and a catastrophic loss of biodiversity generally ensues. Life manages to survive and thrive despite these conditions, for a time -- a holdout of the temperate forests endures for a long time on the northern continent's southern coast, and numerous plant and animal species adapt to thrive in the bitter tundra further north -- but as the glaciation continues, the temperate refugium is eventually snuffed out and even the cold-adapted species slowly go extinct, as the world slowly becomes too cold and barren for any kind of life to survive.
* GoalOrientedEvolution:
** The series offers an interesting take on this trope. It argues that animal life has a tendency to evolve greater intelligence as they become more complex. By the time of the Ultimocene, biodiversity has reached a point where high intelligence has become the norm rather than the exception.
** Averted with some notable cases of evolution seemingly going back and forth with no definite direction, such as metamorph birds evolving to become r-strategists and producing lots of larval young, only for some metamorphs to re-evolve parental care. There are also the tribbetheres, whose first early forms were dog-like carnivores, which gave rise to rodent-like seed eaters, which in turn gave rise to ungulate-like grazers, some of which in turn became predatory again.
** Also, the merwals and marine molodonts, being fish that evolved to live on land, gained many terrestrial adaptations, and then returned to the water to become fully-aquatic once again.
** Ultimately averted with the babbling jays and [[spoiler:the woodcrafters]], who are as subjected to the forces of natural selection as any non-sapient animal, and ultimately each last only a few thousand years.
* GodGuise: The fisher daydreamers come to believe that the gravediggers are one of the missing [[PiecesOfGod fragments of their creator deity]], while the gravediggers themselves were completely oblivious to the daydreamers' sapience until some of them began speaking to them. While by the time of the Late Ocean Age most of the sea stewards consider it just a story, Brighteye the sapient bluetail manages to rekindle the belief amongst large sections of the community.
* GodzillaThreshold: The watcher's job on Serina is simply to observe, even if the moon becomes an iceball, because that's simply the natural way of things. However, the gravediggers managing to discover coal, and the subsequent continent-wide coal fire caused by Whitecrown and his clan of bluetails, forces them to directly interfere to stop the project's destruction, revealing themselves to and removing the sea stewards to save them from their otherwise inevitable extinction, and creating a clone Serina for them to live on as a new project.
* GoldenAge:
** The Early Ultimocene, 250 million years PE, is this for life on Serina. Biodiversity is at its absolute peak, and the complexity of life has advanced to the point that the ''average'' animal is as smart as a corvid or a monkey. However, it is brought to an end by the onset of the final ice age that will gradually grow harsher and harsher until no life can remain.
** After the conclusion of the war, the daydreamers and their allies the gravediggers enter one for their joined civilization, exploring the open ocean together for over a million years. By the Late Ocean Age they alongside the greenskeepers, the fully sapient descendants of the luddy, have turned their ocean home into a garden paradise. This age is ultimately brought to an end by Whitecrown and his flock managing to cause a coal seam fire that heralds Serina's penultimate mass extinction event.
** For the animals who manage to survive the Great Thaw, their numbers increase by thousands due to the abundance in food caused by the melting of the glaciers. On Serinaustra in particular, the local predators and new arrivals gorge themselves on the corpses of animals washed up from the toxic seas to the point that they're nonaggressive towards one another simply because there's so much to eat, a state that remains for centuries.
* GrayAndGreyMorality: This the crux of the conflict between the fishers and the pastoralists. The fishers refuse to eat other intelligent creatures, and are very welcoming and outgoing to others, but they can also be overbearing, judgmental, and will sometimes sabotage pastoralist farms despite the nops not even being able to fend for themselves. The pastoralists on the other hand, eat the mentally degraded descendants of their close relatives, are highly xenophobic, and are generally distrustful of change, but they also prefer to keep to themselves and feed only on their livestock while leaving the wild dolfinches alone. Some fishers have started to become more introspective on this conflict and question if they are truly superior to their rivals.
* GrayscaleOfEvil: The warmongers are black and white in color and attempt genocide on the gravediggers and their fellow daydreamers.
* GreenHillZone: The Hypostecene Era, the first five million years after establishment, serves as this for life on Serina. All land on the moon is warm sunny grassland, and the complexity and danger levels are quite low compared to what is to come.
* GrimUpNorth:
** The Great Tundra Ring of the Ultimocene is a harsh environment stretching from its borders with the steppes and towertree taiga to the south, to the southernmost extent of the ice sheets to the north, with winters that last for eight months and generally poor conditions. The tundra gravediggers, a subspecies of the gravedigger adapted to the harsher conditions, are far more aggressive and much more willing to personally dispatch their prey instead of relying on traps. The harshness of their environment also means they generally live only half as long as their southern cousins.
** By the Late Ocean Age Serinarcta as a whole has become this for the thalassic gravediggers, due to its cold and dangerous predators such as the savage gravedigger, which they refer to as wildwalkers.
* HadToBeSharp:
** The [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/the-tundra-gravedigger tundra gravedigger]] are larger, more aggressive, and more willing to personally kill their prey when compared to the southern gravediggers thanks to the extremely harsh and barren lands they live in. It's also mentioned that they aren't less intelligent than their southern relatives, but they rarely create tree art, and their thinking is generally geared more towards animalistic survival. However, they are also expert trappers and problem-solvers due to the more unpredictable nature of the animals migrating through the tundra.
** The Late Ocean Age sea shoggoths are much smarter than their predecessors, as the overly aggressive and indiscriminate colonies were eliminated by the gravediggers taking advantage of their weaknesses to water and fire to burn and drown them.
* HandyMouth: The social gravediggers are able to use their mouth in crafting and using tools as a way of compensating for their stiff arms. Later on, they are able to teach the daydreamers how to craft tools of their own using their mouths and group coordination.
* HasTwoDaddies: The bachelor males of the polymorph bird form pair bonds with other male Bachelors and are known to steal and adopt the eggs of other polymorphs and raise them. Curiously, this is actually ''beneficial'' to the species, as the pairs whose eggs were "stolen" by bachelors lay replacement eggs, thus increasing the fecundity of the population. Also, since bachelor males are larger than tramps or ardors, a pair of bachelors has greater success protecting their young than an ardor and a female.
* HailfirePeaks: During the three-million-year mass extinction event between the Thermocene and Pangeacene, the entire moon of Serina is divided between completely frozen temperate and polar regions and a scalding hot equatorial region with extreme volcanism. Both temperature zones are too extreme to support life, except for a small region on the south shore of the new supercontinent. Even there, seasonal temperatures fluctuate between 110 F summers and subzero winters.
* HeWhoFightsMonsters: [[spoiler:The woodcrafters become far crueler than their predators, which only kill to survive, when they start going out of their way to exterminate them and bring back their heads and hides as trophies]].
* TheHedgeOfThorns: The cactaiga consists of a dense growth of cactus-like sunflower descendants that covers a good quarter or so of Serinarcta in the Ultimocene glaciation. They endure the powerful winds of their environment, which can snap trees like toothpicks, by growing in an interlocking mass of plants all mutually supporting each other. This makes the cactaiga very difficult to live in, as the whole thing consists of a solid mass of spines and thorns with virtually no open space between individual plants. Most of the area's megafauna goes extinct once the cactaiga forms, as it literally squeezes out both edible plants and animal populations; this only changes with the arrival of the thorngrazers, who can chew their way through the plants using their massive tooth plates and keratinized spikes that defend their faces from the thorns, and which literally eat their way through the mass to create open spaces and paths that allow other plants and animals to find shelter from the ice age storms within the resulting maze of thorn-walled pocket environments.
* HellIsThatNoise:
** The calling of a pair of [[https://sites.google.com/site/worldofserina/the-thermocene-75/lanks-and-bonebeaks lanks]] (which are scary enough, being twenty-foot-tall, predatory "demon storks") is a haunting, rising and falling like a [[https://www.youtube.com/watch?v=cutovCzEu8k broken tornado siren mixed with slowed canary song]].
** The Blue-throated Boomsinger has a [[https://youtube.com/watch?v=O6R5knrV-ms very deep, reverberating call]] that carries for miles.
** Downplayed with the [[https://youtube.com/watch?v=DTp7P5K1pk4 song of the stormsonor]] which can be described as a mix of eerie yet strangely melancholy.
** The cry of the dire bumblebear, the even more dangerous descendant of the truculent bumblebear, is described as sounding like neither a squawk or a roar, but somehow sounding worse than both.
** The ants of the sea shoggoth colonies communicate with each other in what are described as metallic clicking.
* HerbivoresAreFriendly:
** The woodcrafters have this view and certainly [[MoralMyopia see themselves as such]] due to starting out as a prey species and thus generally try to avoid harming other prey animals. However, they end up becoming {{Hypocrite}}s when they both drive off browsing herbivores that might damage their trees and especially [[spoiler:when they start going out to [[HeWhoFightsMonsters cruelly slaughter carnivores outside their territory that weren't a threat to them]]]].
** Zig-zagged with the porplets. These marine herbivores are described as highly social and playful thanks to the abundance of food, but they will abandon their own kind (including their own babies) when being attacked by predators without a second thought.
** The floating bloat, a gigantic descendant of the sea-sweeper dolfinches, is completely docile due to a combination of sheer size and lack of natural predators apart from the novan daydreamers and thalassic gravediggers that farm them.
** Averted with the symbiotic ants of the raptorial rockroot, who are herbivorous, but kill anything that lands on the plant so that it can break the carcasses down into nutrients.
* HeritageDisconnect: [[spoiler:Bridge, the first socialized gravedigger, was taken in by the woodcrafters at such a young age that when Lucky, the second, appears in Bridge's village, he can't understand a word of the gravedigger tongue and she only knows just enough woodcrafter to introduce herself. It's not until she achieves fluency in the woodcrafter language that they can hold a conversation. Years before, he leaves the village and tries living "amongst" his fellow gravediggers, but his lack of territoriality thanks to being raised amongst the woodcrafters and inability to speak the gravedigger tongue leads to problems, and beaten and bruised he returns to his village and stays for the rest of his days.]]
* HistoryRepeats:
** The banshee greatly resembles its distant ancestors, the raptors, in appearance and hunting style; it leaps onto its prey and flaps its wings for balance.
** The rise of the tribbetheres mirrors the rise of mammals on earth. Originally evolving from fish which evolve into amphibian- and later reptile-like creatures, they become furry warm-blooded animals which end up forcing many of the bird species off of the ground. Then, similarly to cetaceans, the merwals and certain molodonts return to the sea and become fully aquatic animals once again.
** Later on, during the peak of the glaciation, [[spoiler:the marine social gravediggers have developed into a keystone species that actively maintain the health and balance of the oceans and islands they call home, much like how the woodcrafters would care for the well-being of the forests they once lived in]].
** By the Middle Ultimocene, squaves -- ornimorphs that reach adulthood in the "reptile" phase of their life cycle -- have evolved into [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/squotters squotters]], which have traits of primitive ''mammals'', such as live birth and fur-like plumage.
** The gravediggers of the Ocean Age are once again met by another sapient species who wishes to genocide them, although, unlike the woodcrafters they evolved alongside, warmonger culture outright encourages such behavior. Also, while the woodcrafters attempted to kill off the gravediggers out of the belief that they were rebelling against the tyranny of predators, the warmongers only see them as a threat to their superiority.
** The last pelagans are met by the combined gravedigger-daydreamer civilization when they're all long past childbearing age, dooming their group to extinction, but do all they can to impart pelagan lore onto them before dying comfortably much like [[spoiler:the woodcrafters]] millennia before. This is not lost on the gravediggers.
** The daydreamers first became sapient when some individuals were born fully sapient from near-sapient families. Millions of years later, one bluetail (a descendant of the babbling jays no less) is born fully sapient amongst an otherwise near-sapient species.
** The woolly wumpos, descendants of the mammoth trunkos that the woodcrafters revered, end up also exterminating their main predators from their territories by being smarter than them.
** The coastian thalassic gravediggers, much like their southern gravedigger ancestors with the woodcrafters, end up being driven from their hunting areas due to a war with their sapient prey, in this case the woolly wumpos.
** Retally killed off nearly his entire clan due to his inability to control fire. Whitecrown's inability to control fire causes a blaze that spreads throughout Serinarcta and kills off his clan, his brother, the wumpos who adopted them, and countless other creatures.
** The dominant lifeforms of Serina's early days were the snails and ants before they eventually were relegated to small, background organisms. By the late Ultimocene, snails and ants manage to rise to the status of dominant animal again through the snarks and sea shoggoths, albeit in the oceans rather than on land.
** The muck survived the mass extinction event that killed off the other serestriders by living on islands. Its descendant, the burrowing burdle, ends up surviving both the daydreamers purposely eliminating their aquatic relatives and the Great Thaw making the oceans anoxic by being a terrestrial island dweller.
** About 10,000 years after the great coal seam fire, the oceans have become mostly devoid of large life aside from things like small fish and water snails, much like the oceans at the beginning of Serina's habitable stage and the early Thermocene.
** Tribbets and their descendants have long since modified their tail into a hindleg, but the viridescent sawjaw has gone full circle and now uses their hindleg as a tail once more.
* HoistByHisOwnPetard:
** The empire ants from Serina's early years suffer this twofold. They grow massive in both size and numbers by devouring the giant snails and first wave of flightless birds but they eventually wipe them out and by then they are too big to climb after the smaller snails and flying birds. At this point their immense supercolonies quickly begin to starve, forcing them to start raiding the other ant species, but this would end up spelling their doom. As it turns out, these other ants colonies were being parasitized by the larvae of ladybird beetles that mimicked their pheromones and allowed them to eat the ant's larvae. When the empire ants began to raid the nests these beetle larvae quickly adapted and started feeding on the starving empire's offspring, this becomes so severe that the supercolonies collapse and the empire ants are driven to extinction.
** The aquatic molodonts, whose powerful crushing jaws were used to eat shellfish, were victims of their own success. Being incredibly efficient at eating clams and snails, they outcompeted the merwals into extinction... but themselves eventually almost died out when they wiped out their mollusk prey and starved en masse. Fortunately, a few species that fed on smaller, faster-breeding snails were able to survive, while the ones that relied on slower-growing molluscs died out.
** The gravediggers became highly successful predators of antlears due to their complex trapmaking skills, but in doing this, they would usually end up killing the more naïve antlears while the more observant and intelligent members of the species would live to pass on their skills at avoiding and sabotaging the traps. This would end up starting an evolutionary LensmanArmsRace of increasingly more elaborate traps and more savvy antlears that would ultimately result in both species becoming sapient and elevate the antlears from prey to mortal enemies.
** When the warmongers learn of the gravediggers, their matriarch realizes what their existence could mean for their cultural beliefs, and impulsively orders their extermination before they have the chance to understand their targets. This leads to both the gravediggers avoiding the warmonger's attacks thanks to their ability to move on land, and the general population learning about the gravediggers when the soldiers carrying out her orders tell about what they have seen. In addition, it causes the gravediggers to pull out the stops in their next fight, leading many of the soldiers to a horrible demise, including her most fanatical supporters, and leads their grieving families to chase the matriarch out of the pod.
** The thalassic gravediggers used fire to scare the woolly wumpos into either their traps on land or off seaside cliffs where they could be then butchered en masse. Retally, a widemind of the Tidelands Herd, managed to drive them from the shoreline for generations by figuring out how to make fire himself from observing them, but due to his lack of control over it also managed to be an example of the trope himself, as he ended up killing most of his own herd by accident as well.
** Whitecrown and his clan die when one of the trunkos they're hunting is set alight and runs into one of the gravediggers' old coal mines, setting off an explosion that kills them instantly.
* HollywoodEvolution: Played with by the ornimorphs, who essentially reenact the evolutionary history of vertebrate life and its EvolutionaryLevels ''within the life cycle of a single individual'', starting out as a small fish-like larva, growing legs and becoming an amphibian-like stage, becoming fully terrestrial and coming to resemble a reptile, then climbing into the treetops to become an arboreal glider resembling a [[https://en.wikipedia.org/wiki/Scansoriopterygidae scansoriopterygid]] dinosaur, and finally sprouting feathers upon maturity and becoming a fully-flighted, adult bird.
* HomefieldAdvantage: During the war against the warmongers:
** The warmongers initially think the destruction of the gravediggers will be easy due to how helpless they are in the water once knocked out of their boats, but in their haste to wipe them out fail to realize that the gravediggers can simply retreat to the shore, a place where a daydreamer is utterly incapable of following them.
** The fishers and the pastoralists are also able to use their greater knowledge of the shallow regions in their first battle against the warmongers to help make up for their lack of experience in actual combat.
* HomeworldEvacuation: To save the sea stewards from the extinction caused by the coal fires, the observer moves them off of Serina and to a planet that's been terraformed to resemble their old home but not before [[LaserGuidedAmnesia altering their memories]] so that they believe they always lived there. Notably, this only extends to the sea stewards -- the moon's other sapient natives, the woolly wumpos and the icefishers, are left behind.
* HoneyTrap: Female truculent bumblebears will sometimes pretend that they're receptive to mating, only to kill the male once they're in a compromising position. This is believed to be either in order to protect their children from infanticide, as this is most often observed in bumblebears that are close to giving birth, or simply to rid themselves of a competitor and get a free meal in the process.
* HonorBeforeReason: The woodcrafters won't harm other prey creatures, but even when the smerps and molodonts living in their territory reach plague numbers and start devastating their food supply due to a lack of predators, they still refuse to kill them.
* HonorableElephant: The mammoth trunko of the Middle Ultimocene is, as its name implies, [[FantasticFaunaCounterpart as close as a bird can get to a mammoth]], and like the elephant is a peaceful, near-sapient beast with lifelong close family bonds [[InterspeciesAdoption that will even adopt chicks of other trunko species]]. Woodcrafters revere them as a spiritual ideal, and the two species will aid each other, as humans have been known to do with elephants.
* HufflepuffHouse:
** It's mentioned that there are three major social groups of thalassic gravedigger, the meadow dwellers of the open seas, the central islanders of the Meridian Islands who live the most terrestrial lifestyle, and the coastians who live close to the shores of Serinarcta. The viewpoint thalassic gravediggers Patch and Pebble come from the meadow population, the coastians play a major role in the leadup to the Great Thaw through their knowledge of coal, but the islanders of the Meridians aren't really gone over in detail.
** Of all the sophonts of the Late Ocean Age, the icefishers have little in the way of characterization compared to the sea stewards, Brighteye, and the woolly wumpos, by virtue of being the most isolated of all of them, living on the north edge of the Seaway far from the Refugial Peninsula where Brighteye's story takes place, and compared to the other sophonts whose ultimate fate is gone into in detail, their extinction due to the Great Thaw and competition with the savage gravediggers is treated as a footnote.
* HumansAreTheRealMonsters: Or civilized sapient beings are, anyway, since humans are surely long gone 260 million years into the future. [[spoiler:The woodcrafter, a sapient antlear descended from the standing antlear, actively hunts and kills the carnivorous, and equally sapient, gravediggers, seeing them as nothing more than vicious monsters, even though the gravediggers have already decided to leave them alone, having realized their own sapience ages ago, and even achieving sapience first. That changes when an antlear discovers evidence of gravedigger art... and realizes the creatures they were killing were also sapient beings.]]
* HumansAreSurvivors: According to the author, trying to render tool-making, innovative sophonts extinct naturally would require killing all terrestrial life along with them. As a small, adaptable generalist despite its seagoing habits, the thalassic gravedigger would have the best chance of surviving the apocalyptic events that would have killed off the other components of the sea stewards, but at the cost of losing the culture that kept their worst instincts at bay. However, assuming that they don't lose their sapience, the surviving gravediggers would have a high chance of managing to kill off Serina anyway through either stripping it of its natural resources via industrialization, or killing everything though a nuclear holocaust like how the bluetails managed to destroy their world with the coal seam fire.
* HopeSpot: The sea stewards manage to stave off their icy fate by breaking the glacier threatening to stop the currents using the power of coal... but leaving their mines unattended leads to the end of the Late Ocean Age anyway when Whitecrown and his clan create a coal seam fire that sets Serinarcta ablaze.
* HumanoidAliens: The gravediggers are effectively this to the daydreamers as they basically look like a tiny daydreamer with hands and feet instead of flippers.
* TheHunterBecomesTheHunted: During the Late Ocean Age the circuagadogs, already on the brink due to loss of prey and failure to adapt, are finally brought to extinction by the trunkos they once hunted deciding to start hunting them in turn by killing their young and breaking up their packs.
* HulkSpeak: The gravediggers' language is said to be [[LanguageEqualsThought very simple, as could be expected of a solitary species]], and is entirely lacking in pronouns. They prefer to communicate through art scratched into tree trunks.
* ISurrenderSuckers: Brighteye gets the better of Tyr-reet, a rival bluetail trying to kill Whitecrown, by pretending to submit before taking the opportunity to stab them [[EyeScream through the eye]] with a knife and fleeing with his brother while Tyr-reet's brothers are stuck watching in horror as he does his death throes.
* InbredAndEvil:
** The warmongers, an extremist subset of the whaler daydreamers, purposely inbred themselves over thousands of years to give themselves [[DarkIsEvil darker coatings]] and eliminate their yellow pigmentation, and wish to genocide all other daydreamers.
** The is completely inverted by the reapers, a sapient offshoot of the aukvultures with a culture that values empathy and understanding. They are also highly inbred due to their entire species being only a few hundred years old and descended from two siblings and compounded by their refusal to mate with their non-sapient relatives. Their low genetic diversity results in most of their babies dying in the pupal sack and makes them cherish the ones that do survive even more.
* IncompatibleOrientation: The hom*osexual Bachelor morph of the Polymorph bird is attracted to male plumage and so will sometimes attempt unsuccessfully to court Keepers (alpha males that mate with a harem of females) due to the Keepers being naturally aggressive towards other males.
* IntelligenceEqualsIsolation:
** The first daydreamers arose from seastrikers who by a genetic fluke were every so often born with the capacity for sapience and the ability to see past their immediate survival, but for most of their existence the so-called "seers", while not shunned by the non-sapient seastriker population, lived mostly lonely lives due to their intelligence making them unable to fully relate to their brethren or vice versa. Since sapience was a recessive trait for most of their history, seastrikers only rarely birthed new seers, with only one appearing every few centuries for hundreds of millennia on average.
** Brighteye, a bluetail (one of the descendants of the chatterer sparrowgulls), is sapient while every other bluetail, including his albino brother, is near-sapient at best. As a result, he's a pariah amongst his fellow bluetails, especially after he and his brother are forced to leave their home after a rival bluetail group murders their parents and he kills one of their leaders in return to save his brother before fleeing to avoid reprisal. Even beforehand, he refused to take a mate because the intelligence gap meant in his eyes that he'd be mating with a child. The narration detailing the bluetailed chatteravens makes a point of describing him as both the first ''and'' last bluetail person.
** This is explicitly averted with the woolly wumpo. Most are highly uncreative despite their intelligence, but some are born with a much higher level of innovation. Unlike the seers or Brighteye these individuals don't feel isolated from their kin thanks to the high emotional maturity the species possess. In fact, they are celebrated by their kind due to their creativity often greatly benefiting them as a collective.
* InterspeciesAdoption:
** In rare cases, a carnivorous circuagodont will misfire its parenting instincts onto a herbivorous circuagodont species and adopt what normally would be its prey. This usually doesn't end well for the youngster, as it ends up imprinting and associating with the carnivorous species, and thus loses its natural fear of its main predator, which has disastrous consequences when it approaches other packs of carnivorous circuagodonts that don't recognize its scent and simply see it as prey and devour it.
** Sometimes trunkos will adopt snow snoots that have been separated from their herds as detailed in "Little Moments". It usually turns out better than the above example due to both species having similar behaviors.
** As shown in [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/stronger-together Stronger Together]], [[spoiler: a young gravedigger is adopted by the regretful woodcrafters after they killed his mother. At first many of them feared him but he eventually becomes a beloved member of the village and is given the name Bridge for being a link between their two people. They taught him their language and made him more social while he kept the number of smerps down and introduced the concept of drawing to them. He briefly left when he reached adulthood due to his instincts but eventually came back and he drew in more curious young gravediggers which led to the two species to become more integrated with even the art Bridge taught the woodcrafters becoming the foundation for their first written language]]. It also shows a rarely considered consequence of such an event. [[spoiler: Due to being raised by antlears at such a young age Bridge imprints on them, but not other gravediggers, and doesn't have any interest in breeding with them as a result. He never has offspring of his own. However, he does become the adoptive father of Lucky, and thanks to her being raised by another gravedigger, she does have children to which Bridge becomes their HonoraryUncle]].
* InterspeciesFriendship:
** The tundra gravedigger has developed a mutually beneficial relationship with the jackal carnackle, the carnackles will distract large prey animals that they wouldn't be able to take down themselves and drive them towards the gravedigger's traps while the gravedigger digs out molodonts that the carnackles wouldn't be able to reach but are able to catch them once above ground while the gravedigger is too slow and they all share in the meals. They are also said to enjoy each other's company and while even play and do tricks for one another.
** The fisher daydreamers form friendships with the luddy porplets and other intelligent dolfinches, although they do tend to take a [[CondescendingCompassion paternalistic role in these relationships]].
** Brighteye and Whitecrown, bluetail chatterravens, begin accompanying Blaze, a woolly wumpo several hundred times their size with Brighteye in particular developing a strong relationship with her.
** Viridvescent sawjaws will hang around wumpo and snoot trunkos of various species, as the sawjaws are so specialized for thorngrazer hunting that they don't recognize any other animal as food. As a result, both groups work together to combine their abilities in order to defend themselves from their mutual predators.
** Pickbirds will befriend just about any species as long as they perceive them as being capable of reciprocating social interactions. While the relatively basal moonbreasted pickbird isn't picky on which species they befriend, there are numerous specialized species that only befriend certain groups. The exception to this rule are thorngrazers because they're too unintelligent to be able to form social bonds with a different species, and so while pickbirds will hang around them, they're just as likely to let their predators eat them. This is a stark contrast to their bluetail ancestors, who while willing to assist predators for portions of their kills, had a strictly buisiness-based relationship with them based on mutual interest alone.
* InterspeciesRomance: The last of the fork-tailed babbling jays take on mates from other species in a lonely search for company. However, while the babbling jays are intelligent, their impromptu mates are non-sapient.
* InTheFutureHumansWillBeOneRace: A nonhuman example. After the exile of the warmonger matriarch, the surviving warmongers begin to interact more with the fishers and the pastoralists who would also communicate more often with each other thanks to the gravediggers. Over time, the relationships between the different daydreamer cultures shrink until none remain. Five million years later, the only group of daydreamer is the novan daydreamers, who have traits of all three cultures, which is most noticeable with their coloring and beak shape.
* IntroducedSpeciesCalamity:
** When the Kyran Islands connected to the mainland, the carnivorous tribbetheres living there were able to cross over and follow the Kyran snuffles into their burrows and eventually hunt them into extinction.
** A variation occurs in the woodcrafter villages. The smerps and molodonts there are native to the region, but after the woodcrafters removed the small predators keeping them in check, they exploded in number and began to do severe damage to the antlears' trees and crops, making them functionally similar to an outbreak of an invasive species.
* InvadingRefugees: The warmongers were driven to the shallows after a failed attempt to conquer and destroy the pelagans resulted in the latter driving them out of both the open oceans and their original southern territories. They see the shallows as a chance to both heal their wounded pride and build up their numbers by devouring the smaller, less organized daydreamers living there.
* IronicName: Eve in the Bible is the first woman, whereas Eve the reaper is the last of the reapers.
* {{Irony}}:
** In a world with little violence in the Hypostecene, the wombler dies out... because of intraspecies violence. Never having learned how to flee from conflict, the womblers fought each other to the death, and recklessly faced the first few predators that did evolve.
** The page of the ninth-year canary talks about how it's the {{last|OfTheirKind}} of the changeling birds and how it will likely go extinct, but when a mass-extinction rivaling the Great Dying occurs at the end of the Thermocene, it ends up being among the relatively few creatures that survive and its descendants become one of the dominant groups of the Ultimocene.
** The efts are a group of aquatic metamorph birds that remain in their gilled larval stage their whole lives and come to be identical to fish, while the tribbets are fish that evolve to become land animals, with a flying group, the tribbats, eventually becoming colorful bird-like forms.
** It's stated that the merwals and aquatic molodonts are a bit of an irony, given that they're technically still fish, but ones that had specialized to live on land... and then returned to the water yet again.
** The circuagodogs rose to prominence by being smarter than their predator competition, and go extinct because they themselves are outcompeted by smarter predator competitors like the sawjaws.
** The seaborne thalassic gravediggers and the terrestrial woolly wumpos both fear one another and refer to each other's domains as the realm of demons.
* ItsAllAboutMe: What little we see of thorngrazer thoughts paints them as very selfish and callous towards anything not themselves, including other thorngrazers. For instance, their herding together is only because it lessens the chance of any individual thorngrazer alone getting eaten, and they don't form any social bonds past mothers and their children, and even then if they're injured the mother will leave them without remorse.
* ItCanThink:
** The vibropteran tribbats are surprisingly intelligent, figuring out tool use and problem-solving tactics. They are known to gnaw through flowers to access nectar instead of specializing in only one type of flower that matches its mouth, allowing it to feed on a wider range of food sources.
** Snarks are also said to be very intelligent, especially considering they're descended from snails.
** Gigadons are extremely intelligent for fish, with high domed skulls to accommodate large brains. While not fully social, they organize into packs to bring down large prey and communicate by flashing their brilliant patterns.
** While nonsapient, the savage gravediggers are still smart enough to probe for weaknesses in the fortresses of their thalassic gravedigger kin.
** The hookjaw carnackle uses traps and bait for hunting fish and other aquatic prey, specifically designing them to be easy to enter but difficult to leave. Since they learn how to make traps from their fathers rather than through instinct, this means that different cultural groups use different kinds of traps depending on their local animals and environments.
* IveComeTooFar: The warmonger matriarch continues her genocidal actions despite her own internal doubts because it would mean the end of everything she's worked for.
* TheJuggernaut: Once fully grown, a sea rex is virtually invincible, its armor allowing it to shrug off even the bites of pelagic daydreamers while crushing their skulls in a single bite. It's for this reason that the pelagans target the young burdles instead of the adults when they decide to eliminate them, as they're only daydreamer-sized when they start to leave the inaccessible to daydreamer shallows, and as such are helpless against them in a pack.
* KidnappingBirdOfPrey: The drakevulture has a tendency to snatch thorngrazer calves and sealump chicks right from the center of their herds as their protective circles are useless against an airborne predator.
* KillerRabbit:
** The [[NamesToRunAwayFromReallyFast aptly named]] butcherraptor is the size of a chicken yet they're capable of bringing down the bison sized snuffalo through the use of numbers and ruthless tactics.
** The spitfire sniffler looks cute but carries the potent batrachotoxin created by the fireslime lumpus in its quills, which makes it not only painful to the touch, but deadly to any predator that attacks it. As a result, they've been known to boldly walk up to predators and take bites out of their kills with impunity due to their confidence in their poisonous defense.
** The scorplear of the Late Ocean Age (Coincidentally also happening to look like a rabbit) is about the size of a small dog but can use its jaws and hindlimb claws to horrifically maim anything that threatens it. It's not unusual to see predators with a missing or severely damaged eye from when a scorplear [[EyeScream drove their claws through its socket]].
* KillItWithFire: The end of the Late Ocean Age is heralded by Whitecrown's flock managing to spark a massive coal fire that burns throughout Serinarcta, killing the flock and basically everything else unable to escape the flames. Among the notable casualities are the woolly wumpos and the razorback thorngrazers.
* KillItWithIce: The inevitable fate of Serina by the end of the Ultimocene, losing heat and volcanic activity which will throw the world into a permanent ice age. A few adaptive lineages will continue to soldier on for a few million years, but ultimately all life on Serina becomes extinct.
* KilledToUpholdTheMasquerade: The warmongers believe that they are only descendants of their god, so, when they learn of the gravediggers whose very existence threatens this notion, their leaders decide to wipe them out to preserve this belief among their kind. Sure enough, after soldiers sent to battle the daydreamer-gravedigger coalition return and tell of what they have seen, this causes some of them to start questioning their beliefs.
* KnowWhenToFoldThem: When a glacier raven meets a glacial foxtrotter for the first time while the latter is attempting to steal the former's carcass, the glacier raven decides to let them have it despite the fact that it's bigger and stronger because it 1) has no knowledge of the unknown animal's capabilities and 2) there's still plenty of young to go around, so there's no reason to get into a potentially lethal fight over it.
* LackOfEmpathy:
** As a result of the loss of their higher intellect and of all social habits, the savage gravediggers have almost no capacity for empathy. Females will raise their own offspring for up to two years, but in all other cases their response to meeting another living thing is violence -- even mating is a vicious and violent affair, and they're quite happy to cannibalize each other if the opportunity presents itself.
** The thorngrazers are intensely selfish as a species, having no issue leaving the weak to be picked off by predators without remorse.
** Zigzagged with the bluetailed chatteravens, who ''are'' capable of feeling empathy, but only for those they consider part of their immediate family group. Anything or anyone else they'll treat brutally if they anger them in any way.
* LandSeaSky: The centerpiece of daydreamer religion is their creator deity splitting themselves into aquatic, terrestrial, and airborne essences. The daydreamers believe they are the aquatic, the gravediggers represent the land, and are still waiting for the sky.
* LanguageBarrier:
** The first attempts by the fisher daydreamers to communicate with the gravediggers were unsuccessful due to them not being able to understand each other's languages, with the gravedigger language being slow and guttural, and the daydreamer's language being so rapid and high-pitched that the gravediggers couldn't even recognize it as a language. Some fishers dedicated years of their lives to studying the Gravedigger language but it wasn't these individuals who made the first successful contact with them, but teenagers who had been listening to the gravediggers from a young age when it was still easier for them to learn new languages.
** The warmonger tongue is much slower and [[EvilSoundsDeep deeper]] than that of the other daydreamers, making them even harder to understand than gravediggers.
** Brighteye and Blaze have difficulty communicating at first as the chatteraven language is very different from the wumpo infrasonic language, leaving them physically incapable of understanding one another and having to make do with touching and simple gestures. They eventually get around this when they discover that they can both understand drawings and use pictures to communicate with each other, eventually streamlining the process until they create a hieroglyphic-like written language.
** The wumpos can't communicate with the gravediggers because the latter simply cannot hear the former's infrasonic language, until Brighteye talks to them and some of the gravediggers manage to learn his and Blaze's glyph-based language over the years.
* LastOfHisKind: This turns up several times in the setting, as the dwindling and extinction of species and lineages is a recurring theme, particularly in the swan song of Serina's habitable stage that is the Ultimocene:
** One of the entries detailing the beginning of the closing stages of the Ultimocene describes [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/the-last-stormsonor the last stormsonor]], the last living specimen of a species of immense birds that slowly went extinct as the growing ice age covered their feeding grounds in ice and caused their egg-like pupal sacs to freeze to death before they could hatch. The last one was born in a freak warm year, from a clutch deposited by an ancient hen who died after laying and was the only one to hatch successfully. She never met another member of her kind, and instead imprinted on a flock of a much smaller related species with which she spent the rest of her long life.
** One entry aptly titled [[spoiler:[[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/the-last-woodcrafter-dawn-of-a-new-era The Last Woodcrafter]] goes over the extinction of the woodcrafter people. When the moon becomes too cold for the trees the woodcrafters depended on to survive, they become malnourished and are unable to reproduce as a result. The socialized gravediggers they lived with are eventually forced to migrate to the coast to stay alive while some woodcrafters chose to stay and die in their old forest home while others chose to leave with the gravediggers, these ones discover that they can feed on the coastal seaweed and return to health but there were far too few of them at that point and they were all past their reproductive age so they decide to spend their last days helping and guiding the gravediggers. The last woodcrafter is an elderly female named [[MeaningfulName Ember]] who peacefully passes on surrounded by the gravediggers her kind came to view as their children]].
** [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/rivals Rivals]] ends with a description of the last living sea rex, a massive marine predator, after his species was gradually whittled down by the collapse of the open-ocean food chains and a bitter conflict with the pelagan daydreamers over what little prey remained in the shrinking ice age seas. Ultimately, the last great leviathan is left to wander the oceans for nearly a century after the death of the last female specimen and for forty years after the death of the second-last male, his mind just complex enough to be puzzled at why his mating calls are never answered, but not enough to understand his species' fate.
** The pelagic daydreamers are gradually done in when the shrinking oceans kill off all the animals that could sustain them. The last members of their species were too old to reproduce and believed themselves to be the very last of the daydreamers until the mixed gravedigger-daydreamer civilization from the shallows find them, allowing their people to symbolically live on the stories and histories they tell them.
** The burrowing burdle is the last of the burdles during the Late Ocean Age into the early Late Ultimocene, as their aquatic relatives were killed off by the daydreamers.
** The scorplear is the last of the antlear lineage by the Late Ocean Age, with the ice age having killed off the trees their more specialist relatives needed to survive. It's survived by becoming omnivorous but is far less intelligent than the antlears that came before it.
** The scissortooth is the last of the circuagodogs in the Late Ocean Age, the others having been outcompeted by other, smarter predators such as the sawjaws who are better adapted to prey on the thorngrazers that have become Serina's most common terrestrial herbivore, and their prey either going extinct or becoming too smart to hunt. The solitary nature of most circuagodog species also serves to work against them. Eventually, the woolly wumpos, a sapient trunko species, get the idea to start systematically exterminating their predators, with the circuagodogs being too unintelligent to mount an effective enough defense, and the remainder either starve to death or meet their end at the clubs of the wumpos. [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/scissortooth-circuagodog Circuagodog Gone]] describes the last moments of the very last circuagodog, half-dead from starvation, as it calmly accepts its death at the hands -- well, trunk -- of a creature its kind once hunted.
** Blaze is the last of the widemind woolly wumpos when she's introduced, and when she dies no others are born because the species is among the first casualties of the coal seam fire soon afterwards, either burning to death or dying from smoke inhalation or toxic fumes.
** The Late Ultimocene has several families reduced to a single surviving species. The nimicorns are the only thorngrazers to survive into the era after their razorback cousins perish in the coal fire. Afterwards the savage gravediggers are the only remaining gravediggers after their thalassic cousins are transported away and the icefishers die when the sea ice they depended on melts. Finally, the duckbilled sealumps are the only members of the sealumps to survive since they were the only species that could still walk on land and escape the dying oceans, eventually settling on Serinaustra.
** The hiddenwood is the last species of ant tree left by the early Late Ultimocene after the ice age due to most of the plant growing underground. With the increased warmth and wetness of the Late Ultimocene and the extinction of the more destructive razorback thorngrazer, it has seen a major resurgence. It's also the last of the sunflower tree lineage, with its cactaiga cousin being among the victims of the increased temperatures.
** The rambleroot is the last survivor of a lineage of smaller understory trees descended from clovers in the early Late Ultimocene, having survived by mostly growing underground like the hiddenwood has. Following the warming caused by the coal seam fire and the disappearance of the cold winds that would blow smaller plants down, they start growing to knee height, flower and fruit, and spread to Serinaustra via bird droppings.
** "As Worlds Break Apart and Join Together" details the story of the last steppestalker, the direct descendant of the shadowstalker (differentiated only by its lighter coloration compared to its ancestor), and the largest of the tribbats on Serina 1,500 years post-coal seam fire. Having made it to a small island when the rampant global warming and subsequent glacier melting during the aftermath of the Serinarctan coal seam fire caused most of the Meridian Islands to sink beneath the waves, he manages to adapt to hunting fish in the shallows and serves as apex predator over the other species marooned there with him for over twenty-one years. However, eventually the refuge shrinks down to just some rocks as the remaining prey either rafts away or dies, until finally, weakened by drinking seawater as the waves batter him, one manages to knock him into the sea and he drowns.
** Eve is the last of the reapers, a subspecies of the aukvulture that managed to achieve sapience, but went extinct due to inbreeding.
** The pgymy pretenguin is the only pretenguin species to survive the Great Thaw, having moved to Serinarcta with the sinking of the Meridian Islands.
** The surf scooter survives the Great Thaw that extincts the other dolfinches by being a semi-aquatic species that can access the Serinarctan marshes where the larger species cannot go as the ocean food chain collapses.
* LeanAndMean: [[http://i.imgur.com/qlaakml.jpg Lanks]] are twenty-foot-tall apex predators with very long slender necks, beaks, and legs.
* {{Lightworlder}}: Serina has a much lower gravity than Earth, allowing for much bigger fliers such as the archangels. Even the insects become BigCreepyCrawlies due to the lesser gravity, with some cricket species growing to the size of rabbits.
* LightIsNotGood: [[spoiler:Whitecrown is basically the final boss of the Late Ocean Age, an albino bluetail leading a huge flock burning everything indiscriminately.]]
* LegendFadesToMyth: The teachings of [[spoiler:the last woodcrafter]] over the next three million years turns into a myth shared amongst the numerous marine social gravedigger religions, the exact details being lost to time but being subject to numerous but not contradictory interpretations.
* LifeWillKillYou: Blaze eventually dies from old age, surrounded by her family, save for Brighteye who happened to be away and only comes back once she's already been buried.
* LogicalWeakness:
** The circuagodonts, being tripedal, have only a single hind leg, making it an obvious target for predators to easily cripple them.
** The canitheres are significantly less intelligent than the predator wheeljaws, having disorganized packs attacking with only ZergRush tactics and prone to infighting once the prey is downed. This proves to be a disadvantage against the smarter wheeljaws, who share food amicably and hunt with coordination, with the canitheres quickly being pushed aside to scavenger and small-game hunter niches.
* LongLived:
** Stormsonors, the largest of the archangels, can live up to 135 years.
** Daydreamers have a maximum lifespan between 130 and 140 years.
** Reapers have an average lifespan of 80 to 90 years.
* LongNeck: Watchtower wumpos have incredibly long necks which is highly noticeable on their bipedal frame. One thing of note is that they don't use these necks for browsing as trees are very rare on the soglands they inhabit, they actually use it to scan the horizon for predators so as to alert the thorngrazer herds they live with, it also makes them very vulnerable to lightning during storms which forces them to lie down when they occur.
* LoopholeAbuse: The woodcrafters have a major taboo regarding killing other herbivores, even if they happen to be pests to the trees they need to eat. Once enough socialized gravediggers are around, however, they have them take care of their pest problem to keep their own hands clean.
* MakeMeWannaShout: The sea rexes have a mating call so powerful that it vibrates the water around them and can injure or even kill smaller animals that get too close.
* MeaningfulName:
** Tribbets are tripodal and froglike. Their descendants include reptile-analogues called tribtiles and mammal-analogues called tribbetheres.
** Vivas are viviparous. Their descendants the ornitheres ("bird-beasts") are even more mammal-like.
** The mitten and its descendant the glove. Guess what the soft tissue on their faces looks like and is used for.
** Babbling jays have a true language, and their name brings the Tower of Babel to mind.
** Snarks (snail-sharks) are active marine predators descended from gastropods.
** The antlears have evolved their ears into limbs that resemble antlers.
** Bridge, the first socialized gravedigger, was given that name by his adoptive antlear family to serve as a bridge between both species.
** Ember, the last woodcrafter, passes on phrases of her language to the descendants of the babbling jays, which persist as the flame of sapience reignites in them.
** The thalassic gravediggers are adapted to near-completely seaborne existence and have even evolved the ability to drink saltwater.
** The daydreamers can dream even while awake by only using one hemisphere of their brain at a time.
** Greenskeepers help maintain the plant life of the Ultimocene ocean.
** Brighteye, the only bluetail capable of higher understanding, gave himself his purposely symbolic name.
** While at first it's an IronicName since she's just as afraid of fire as every other woolly wumpo, thanks to Brighteye Blaze takes to the use of fire very well.
* MeaningfulRename: Brighteye gave himself and his flockmates symbolic names instead of random sounds that hold no meaning, even if he is the only one capable of understanding them.
* MedievalStasis: The gravedigger-daydreamer-greenskeeper civilization is so productive and stable that it does not progress beyond a stone-age level of technology for over a million years while also having a written language and innate understanding of ecosystem dynamics. A lack of mineral resources and a lack of ecological or cultural pressure to innovate contributes to this.
* MenAreTheExpendableGender: Male nimicorns live on the margins of their social groups so they're disproportinately preyed upon, but this serves to protect the more reproductively important females and juveniles.
* MercyKill:
** The pastoralist daydreamers will kill their nops before eating them rather than just eating them alive like their seastriker ancestors would've, despite the fact that they barely feel pain.
** Blaze, a woolly wumpo, chooses to put the last scissortooth out of its misery quickly rather than just leave it to starve to death over hours due to developing empathy for "biters" through all her years hunting them, and despite the fact that it was her idea to systematically exterminate "biters" for the sake of the family in the first place.
** The reapers are culturally opposed to killing for survival; the main exception to this is killing the already dying to ease suffering.
* MetaphoricallyTrue: The daydreamer religion positing that daydreamers and gravediggers have an origin in common is actually sort of true, because dolfinches and bumblebadgers both descend from the bumblet.
* MightyGlacier:
** Razorback thorngrazers are strong and durable thanks to being covered in tooth-like armor, but very slow as they have very short legs and are incapable of running, simply hunkering down when threatened to protect their soft underbellies. This works against them when dealing with fire since they can easily be overtaken by the flames, leaving the nimicorns as the only surviving thorngrazer species following the Serinarctan coal seam fire.
** The monstrocorns, a clade of thorngrazers from the hothouse age, responded to the sudden rise in food and living space by growing to immense sizes. They became very slow, plodding and awkward beasts as a result, but make up for this with their immense strength, the ability to absorb otherwise crippling injuries with their huge bulks, and a powerful set of horns and tusks that can gore most potential predators with ease. Adult monstrocorns have no natural predators, being simply too powerful and well-defended for even the most aggressive hunters to tackle.
* MirroringFactions:
** The gravediggers and antlear people may be natural enemies, but they both have an artistic streak that they express using trees. It's this similarity that [[spoiler: causes some of the woodcrafters to [[MyGodWhatHaveIDone realize that they were murdering sapient beings]]]].
** The fishers and the pastoralists have the same fundamental creation story despite their cultural differences which led to some fishers becoming more introspective and questioning if their way of life is truly more moral than theirs.
** Despite the disdain fishers have for daydreamers who feed on dolfinches, their lifestyle is more similar to the whalers than it is to the farming pastoralists they share their terrioties with, as both of them hunt for their food which leaves them more downtime. The differences being what they chose to hunt. This comes to a head in the aftermath of the war with the warmongers, the warmonger children searching for food display the exact same curiosity as the fishers did towards the gravediggers and learn to speak their language, allowing them to cut a mutually beneficial deal with them.
* MixAndMatchCritters:
** Falconaries, the first hypercarnivorous birds to arise on Serina.
** The tundra-dwelling, herd-forming, pseudo-viviparous canaribou and its omnivorous relative the boarbird.
** ''Cervanser cervanser'', the "deer-goose" viva.
** Florgusts are descendants of crickets that greatly resemble butterflies through convergent evolution.
** The water snuffle is essentially an avian platypus.
** Archangels look and eat like swans with the quadrupedal posture and [[GiantFlyer size]] of ''Quetzalcoatlus''.
** The king trawler is a giant sea slug with traits of baleen whales and manta rays.
** Burdles and birdwhales strongly converge upon, well... sea turtles and baleen whales.
** Serestriders are moa-like birds big enough, and with long enough necks, to hold the niche of sauropods.
** The serezelles resemble a cross between an ostrich and a gazelle, and the boomsingers, giant serezelles that evolved to avoid competing with circuagodonts, are in essence beaked, tailless sauropods.
** The Lumberbeest is essential a mix between a large tortoise and a sauropod.
** The porporant family as a whole resemble seabirds formed into cetaceans and seals, and includes the dolfinch, croconary, and [[https://en.wikipedia.org/wiki/Liopleurodon penguipleurodon]].
** Repandors resemble Tasmanian tigers crossed with cheetahs, but with jaws like a goblin shark.
** Moonbeasts resemble a cross between a bat and an owl. Its descendant the snowspirit lessens the bat aspect but adds a cat aspect while increasing the owl similarities.
** The night biter is essentially a mix of vampire bat and cookiecutter shark.
** Vibropterans can be described as "fish-hummingbird-bats."
** Aquatic molodonts in the Ultimocene fill a fair amount of marine mammal niches, such as the walrus-like Clamcracker and the manatee-like Rakewhale.
** The bloons look like beaked plesiosaurs but are herbivorous like manatees.
** [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/squotters The skuorc]] resembles a cross between an otter and a lizard with a bird's head.
** The [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/life-of-the-meridian-islands-the-flagbearer-tribbat candescent flagbearer]] resembles a cross between a bat, a rabbit, and a bird of paradise.
** The great crested drakevulture has the size of an azhdarchid pterosaur but hunts from the air like a colossal eagle.
* MookHorrorShow: The second battle between the shallow water daydreamers and the warmongers starts off from the warmonger's perspective as it describes the armor of the daydreamers making them look like skeletons that had come back from the dead as they emerge from the shadows and then attacking them with weapons that they can't comprehend and have no way of countering.
* MoreTeethThanTheOsmondFamily:
** The repandors are a group of canitheres with a mouthful of sharp fangs (as well as a set of slicing teeth in the back of their mouths) and jaws than extend outwards like that of a goblin shark. The bushbounders have a similar set of teeth but theirs don't extend outwards so that they have a stronger bite.
** The muckodiles' inner mouth and throat is full of tooth-like spines that make it harder for prey to escape their grasp, [[RealityIsUnrealistic much like real-world penguins]].
* MouthyBird: The Vivas are a group of live-bearing birds whose herbivorous members have developed fleshy lips and snouts over [[https://i.imgur.com/REiFDKn.png their]] [[https://i.imgur.com/cILOmh8.png beaks]]. Though entirely unrelated[[note]] tentacle birds descend from the water snuffle of the Kyran Islands, whose evolutionary separation from the vivas dates all the way back to the ancestral canary[[/note]], the tentacle birds are even more so.
* MulticulturalAlienPlanet: By the middle and late Ultimocene, a general trend towards increasing intelligence means that multiple sophont species arise, often sharing the moon with each other, and most also tend to fragment into various subspecies and cultures.
** Three sapient species evolve on the moon during the middle Ultimocene, two of which possess a number of distinct internal groups:
*** The social, herbivorous woodcrafters are natives of the southern coastal forests and build complex villages out of trees. Due to their small range, their culture is very hom*ogeneous.
*** The gravediggers are a solitary, carnivorous species who communicate with art carved on trees on territorial boundaries and hunt by making elaborate traps. Gravediggers are divided into two subspecies, the primary forest-dwelling one and the tundra gravedigger, which is even more solitary, aggressive, and nomadic than their southern cousins. One population of southern gravediggers is later taken in by the woodcrafters and grows more social as a result, becoming its own distinct species after the woodcrafters die out. Eventually, as Serina's glaciation grows more severe, the social gravediggers adopt a marine culture while the tundra and southern gravediggers are pushed into a small strip of habitable land and cease to exist as two distinct populations.
*** Daydreamers are sapient marine predators who have been living alongside the other two groups for about three million years, over time splitting into different cultures that are even reflected by their phenotypes: a small-beaked ecotype that hunts fish, and a large-beaked ecotype that preys on other dolfinches.
*** The large-beaked predators, the ancestral group, eventually split further into the pastoralists, who live in reclusive communities in shallow waters and herd dim-witted domesticated dolfinches, and the large, heavily built whalers, who live in the deep ocean and prey on larger animals. The whalers further diversify into many clades and cultures, but the dieoff of large deep-ocean wildlife caused by shrinking seas eventually causes most to die off and only leaves two, the widespread and highly collectivist pelagans and the heavily-built, xenophobic warmongers.
*** There are also bands of daydreamers comprised of mixed ecotypes who live on the periphery of the other groups' territories and raid them for food, as it's often difficult to find a suitable food source for a group containing so many disparate beak shapes.
** During the Late Ocean Age:
*** After a first-contact war between the shallow-water daydreamers and the warmongers, the shallow-water populations, warmongers, and eventually the last survivors of the collapsing pelagan society merge into a single population, which joins with the social gravediggers to form a single society. Over a period of five million years, they eventually evolve into new species, the novan daydreamers and thalassic gravediggers, while the luddies gradually reach sapience, becoming a new species known as the greenskeepers, and join them into a single multi-species marine civilization known as the sea stewards. They have a deal with the sea shoggoths, who are implied to have achieved sapience or are on the very cusp of it, in which they don't hunt the sea stewards or anything else in return for regular deliveries of food waste and dead bodies, who would clog up the ocean otherwise as their populations grow.
*** Within the thalassic gravediggers, the inhabitants of the meadows are contrasted with the central islanders of the Meridians, who live the most terrestrial lifestyle of the three main groups, and the highly independent coastians that live near Serinarcta's shores but only go on land to collect peat and coal due to the hostility of the local wildlife, in particular their conflicts with the woolly wumpos.
*** Two other gravedigger societies exist during this time, descended from the continental gravediggers; the savage gravediggers, a FormerlySapientSpecies descended mainly from the tundra subspecies with some hybridization with the southern, and the icefishers, descended from southern gravediggers with some savage admixture displaced by the savage northern kind and adapted to life on the sea ice.
*** The descendants of the mammoth trunkos and desert wumps have also achieved sapience in the form of the woolly wumpos, although most remain fairly unimaginative, live in family groups, and even have a rudimentary religion based around the dusk and dawn.
*** There are also the bluetailed chatteravens, a near-sapient descendant of the babbling jays with a rudimentary language and culture who accidentally produce a single individual with full sapience.
** During the Hothouse Age, the still near-sophont descendants of the bluetails, the pickbirds, befriend such a wide group of animals that they can form cultural groups based on which animals they choose to befriend. This can turn pickbird groups antagonistic if their chosen animals have a predator-prey relationship, such as a pickbird group that befriends wumpos having issues with another that befriends their predators. Given only centuries at mininum, it's possible for pickbird groups to reproductively isolate and eventually speciate from one another based on which animals their ancestor most often befriended, and while the moonbreasted pickbird focused on is a generalist, there are numerous species that are more specialized in who they choose to befriendf.
* MundaneMadeAwesome: The fisher daydreamers come to believe that the gravediggers are the hands of their creator thanks to their ability to make and use tools like nets, fishing lines and boats. Something the daydreamers themselves are incapable of. The warmongers even go so far as to attribute the deaths of their soldiers by gravedigger weapons as an act of divine retribution.
* MyGodWhatHaveIDone:
** After Retally managed to get nearly his entire herd killed due to his lack of mastery over fire, he was so ashamed that he decided to go north and was never heard from again, effectively committing suicide.
** In the early days of the Late Ultimocene, an aukvulture, normally a gentle scavenger, kills a sea raven out of starvation-induced annoyance and feels shame before hunger makes it forget.
* MyInstinctsAreShowing:
** The original gravediggers felt no hatred but also no remorse for gruesomely killing animals in their traps, while their social descendants have become much more empathetic towards other lifeforms thanks to the influence of the woodcrafters. However, the warmongers attacking and killing them unprovoked causes this old callousness to resurface, and they feel no guilt for using poison to subject them to a slow, horrid death.
** When Seeker, a greenskeeper descended from the ring-necked porplet, meets Whirl, a novan daydreamer descended from the seastrikers who used to be their primary predator, he briefly feels a primal fear when she opens her mouth to show him her teeth.
** The sawjaws are wolf-sized but evolved from much smaller predators in a relatively short amount of time, so they still have the instincts and behaviors of much smaller animals despite the fact that they have no predators that hunt them.
* MySpeciesDothProtestTooMuch: Brighteye dislikes the other, nonsapient bluetails for their violent ways, and near the end of his life thinks of himself as more one of the woolly wumpos than his own species.
* MythologyGag: When Seeker is shown what happens if sea steward society collapses due to the coal seam fire, he sees that the gravediggers have survived but turned feral, a similar fate to what Sheather had planned for them when the woodcrafters went extinct in the original draft of the Ultimocene.

to:


* AerithAndBob: Some names are fairly simple and descriptive, such as "boarbirds", "hoppers" or "eelsnakes", but some are completely bizarre, such as mucks, shimmersnoots, poultrypuses or tweezles.
* AlienKudzu:
** Spikeleaf waterweed, a Tempuscene freshwater grass, evolves rapid growth and sharp silica-edged leaves to deter herbivorous fish and becomes an aquatic equivalent. If not regularly fed on by
the [[https://sites.google.com/site/worldofserina/the-tempuscene-11---50-million-years/the-grandest-guppy-meet-the-gemnus giant gemnus]], it can reduce entire waterways to choked marshes.
** Assassin grass is similarly tough and fast-growing, with the additional aid of carrying poisons in its leaf edges to kill neighboring plants. Unsurprisingly, this makes it unpalatable to grazing animals, enabling it to comprise 99% of plant biomass in some places until the gluetrap tree evolves resistance to the grass and shades it out.
* AlienSea: Downplayed. The moon's oceans are largely similar to Earth's, but a vast amount of phytoplankton in the water gives it a greenish tint. Compared to Earth, more of Serina's oceans consist of shallow seas,
which allows a greater abundance of aquatic plant life and by extension, a more diverse array of animal life.
* AlienSky: Being a moon as opposed to a planet, Serina orbits a large blue gas giant that illuminates its night sky more than Earth's moon does, so Serinan night is no darker than Earth twilight unless clouds obscure the planet. The intelligent babbling-jays come to regard it in their oral tradition as the source of all rain.
* AllAnimalsAreDogs: Inverted with the canitheres:
despite their dog-like appearance, their behavior is scarcely canine, instead being more behaviorally akin to more primitive mammals like opossums due to their less-developed brains.
* AllOfTheOtherReindeer: Brighteye
and his brother Whitecrown are pariahs amongst their fellow bluetails, Brighteye because of his sapience and Whitecrown because of his albinism.
* AmazingTechnicolorWildlife:
**
While most of the mammal-analogue tribbetheres are of subdued shades of brown, black and gray, similar to actual mammals, some species have taken more unusual colorations, such as the green moose-like antlears, or the vibropterans, hummingbird-like tribbats that come in vivid neon shades. There are also aquatic molodonts who take on parrotfish-like colors.
** Compared to its drab nimicorn ancestors,
the male rumbling helmethead of the Hothouse Age has a brightly colored nasal crest.
** The viridescent sawjaw can be outright neon green in color due to high amounts of biliverdin in their skin and fur, which they use as camouflage while hiding in the grass to thwart the strong color vision of their thorngrazer prey.
* AnimalEyes: Even highly derived members of the tribbet lineage tend to have eyes with horizontal or cross-shaped pupils, like a frog's. The main exception are the woodcrafters who've evolved round pupils for better vision.
* AnimalJingoism:
** The gravediggers and the woodcrafters end up in an evolutionary arms race toward intelligence due to the gravediggers learning to construct increasingly complex traps to catch their prey, and the woodcrafters learning to better escape and avoid their traps. This culminates in the two species becoming true sapients and waging war, with the woodcrafters emerging the victors and driving the gravediggers out of their forests. Ultimately subverted when an adolescent woodcrafter takes pity upon an orphaned gravedigger and raises him among them, causing him to imprint upon the antlears and mostly lack the asociality associated with their species. After [[spoiler:another orphaned gravedigger is taken in by the antlears and is taught their language, her descendants end up changing gravedigger society by making them more amenable to sociality, and they enter a mutualistic relationship with their former antlear foes in which they kill off pests, and, with permission, eat the woodcrafter dead. The gravedigger art even ends up becoming the basis for the written language of the antlears.]]
** Another example is between [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/the-seastriker-and-the-porplet an herbivorous and a carnivorous species of dolfinch]], which ends with the fisher daydreamers making friends with the semi-sapient luddies, and the pastoralist daydreamers breeding the
sapience out of the porplets to turn them into the living meat packages known as nops.
** The pelagan daydreamers and tortorncas (in particular the sea rex) have a rivalry going back to even before
the seastrikers achieved sapience, as the latter specifically evolved to hunt dolfinches. It's settled by the former driving the latter extinct by targeting their more vulnerable young, and by the Late Ocean Age the daydreamers have managed to drive the large predator burdles completely extinct.
** The snowscrougers and glacier ravens are highly intelligent vicious rivals native to Serina's south pole, with the latter raiding the former's larders for food, which they need to survive the sixth month winter. The snowscrounger can plan for days and weeks to kill the latter, while the glacier raven has the assistance of larger numbers. It's for this reason that one has not managed to extinct the other.
** The wooly wumpo has a strong dislike of predators (or biters
as they call them) for hunting them and they are also suspicious of chatteravens (or harbingers) due to the latter sometimes deliberately leading predators to them. However, its stated that all wumpos have a very strong hatred for thorngrazers (razers) thanks to them allowing the spread of cactaigas, which between that and their constant feeding has greatly diminished the wumpo's feeding grounds and has been killing them off in a way that the biters never came close to.
* AnimalReligion:
** Downplayed
in the [[PartiallyCivilizedAnimal fork-tailed babbling jays]]' culture. They have a simple CreationMyth that the world was nothing but barren desert until all life was born from an intense rainstorm. The closest thing they have to a deity is the "Sky Sea", the planet that Serina orbits, which they believe to be the source of all rain. However, they have no concept of an afterlife.
** The bluetailed chatteravens are highly superstitious, and do rituals such as spinning in place and making talismans from the tailfeathers of slain rivals that they carry while foraging or fighting for good luck and protection from death. The narration posits that these may be the beginnings of a rudimentary religion, and attributes it to their pattern-seeking brains.
** The daydreamers believe that they were once part of a singular creator deity, that made the sky, earth and sea. This god grew curious so split apart into three: the "wings", the legs and the swimmers (the daydreamers themselves). Notably, the practical aspect of real world religious is emphasised: different daydreamer populations have different variations and use their beliefs to justify things, with the warmongers seeing themselves as the sole inherittors of this divinity and justifying their genocidal ways.
** While reapers lack an organized religion,
they do have a belief in life after death and a pantheistic belief in a shared life essence between all beings.
* AnimalWrongsGroup: Pastoralist daydreamers view their fisher cousins as terrorists for sabotaging the nop farms they use to survive, which the second group views as immoral due to almost all porplets being nearly as intelligent as they are. However, it's mentioned that the original founding fishers didn't have much of a problem with the eating of nops since they recognized that they lacked the intelligence of their wild counterparts, what they took issue with was the hunting of wild dolfinches which were intelligent. Modern fishers would end up scapegoating the nops due to the information becoming distorted over time as modern pastoralists feed almost exclusively on their livestock, they also conflated the pastoralists with the whalers who do hunt intelligent dolfinches but lost contact with them several thousand years ago due to the similarities between the two. However, after the war with the warmongers, the fishers come to the conclusion that the pastoralists actually have the most ethical way of feeding out of all the daydreamers as they are only eating creatures that lack the ability to physically or mentally suffer thanks to generations of domestication while leaving the intelligent wild ones untouched. They even insist that they teach the warmongers how to farm the nops.
* AntAssault: Ants were among the handful
of Earth creatures placed on the titular moon. Most of the species are fairly harmless but a few manage to become very dangerous.
** The first are
the empire ants, which evolve in the early days of Serina's history to be large in both individual size and numbers in the absence of competition and predators. They devour the giant snails and flightless birds present at the time but become reliant on these animals for food; [[HoistByTheirOwnPetard when they eat them all]], they began to starve and eventually die off when a species of labybird with parasitic larvae starts eating their colonies from the inside out.
** The next arrive over two hundred million years later in the form of the billion-stingers. They have much smaller colonies than the empire ants, but can still overwhelm and skeletonize large animals in minutes.
** The descendants of the billion-stingers, the sea shoggoths, are one of the most dangerous predators of the Late Ultimocene oceans, capable of killing even warmongers by eating them from the inside out. The sea stewards manage to placate them by allowing them to feed on their refuses, but this has only made them ''smarter'', and when the contract is inadvertently broken by their departure, they revert back to their wild instincts within three months and thrive in the post-Ocean Age seas.

* AnthropomorphicShift: Downplayed with thalassic gravediggers, which have adopted more towards bipedal locomotion than their ancestors. This makes them the most humanoid of Serina's sapients simply by virtue of having two arms and two legs.
* AntlionMonster: [[BizarreSexualDimorphism The females]] of some metamorph species are neotenic and mature as sessile predators who remain buried for most of their live, catching prey with wings modified into jaw-like traps.

* ApeShallNeverKillApe: The SPS (small-prey) subtype of the daydreamers diverged from the Large-prey subtype about 300,000 years before their article's present because they considered eating other dolfinches, their ancestral prey from the time of the seastrikers, to be immoral. Over hundreds of millennia this change in ideology was even reflected in their biology, as their beaks became smaller and their bodies more agile in order to catch fish. However, despite changes in outward appearance, they're still genetically close enough to their cousins to not count as a different subspecies, let alone their own species.
* ApocalypseHow:
** The Thermocene-Pangeacene mass extinction is a strong ApocalypseHow/Class4, wiping out ''99% of all life on Serina'' via runaway global warming and ocean deoxygenation. Only a small sampling of the moon's biodiversity survives near the south pole. For comparison,
[[https://en.wikipedia.org/wiki/Permian%E2%80%93Triassic_extinction_event the worst mass extinction in Earth's history]] wiped out 83% of genera.
** The Late Ocean Age ends with a massive coal seam fire sparked by Whitecrown that kills off most life on Serinarcta, save for those who managed to reach wetter spots where the fires couldn't spread, and acidifies the oceans, leading to the end of the sea steward's civilization, though the sophonts themselves are taken by the watcher to a new home and are spared the fate of actual death. By the end of the thawing period, 95% of Serina's endemic ocean life goes extinct.
** The final extinction, a ApocalypseHow/Class6 at the end of the Ultimocene, is much more gradual, simply being an ice age that eventually grows too severe for any life to survive as Serina's core cools and tectonics stop.
* ArcWords: "I love you, Bird."
* ArmlessBiped:
** All members of the tentacle bird family lack wings of any kind due to their common ancestor losing their wings to become better swimmers, which is part of the reason they developed prehensile facial appendages.
** Hothouse Age sawjaws have only two running limbs
while their third limb has convergently evolved to be akin to a tail.
* ArtEvolution: Noticeable, as the project has been going since 2015. Specifically, a greater tendency toward brighter colors and less prominent outlines.
* ArtifactName: The ancestral gravedigger species is so named because of its distinctive habit of killing prey through spiked pit traps. None of its three descendant species alive during the Ocean Age retains this habit -- thalassic
gravediggers and icefishers both hunt sealife using implements such as fishing lines, nets and harpoons, while savage gravediggers lack both the resources and intelligence for any kind of tool use -- but retain the collective moniker used for their ancestors.
* ArtifactTitle: Serina is no longer only
the "World of Birds" past the Pangaeacene, when tribbetheres attain large-scale success and even displace avians from some niches.
* ArtisticLicenceBiology: The author takes pains to be as accurate as possible, but given the sheer scale of the project, [[ArtisticLicenseBiology/{{Serina}} instances of this were inevitable]]. Most of them, however, have at least some sort of in-universe explanation and are things only a seasoned biologist would catch.
* ArtisticLicenceSpace: Serina is described as the tidally-locked moon of a gas giant, but behaves more like a regular planet and does not have to deal with long days and nights, passing through radiation belts, and having tectonics driven by tidal forces. These, however, are minutae beyond the biological focus of the project with [[AWizardDidIt conditions set by Serina's creator]]. The gas giant at least does reflect light unto the moon, at times even creating twilight conditions, and the tectonics of Serina are not elaborated upon but seem to be prone to extensive volcanism.
* AscendedToCarnivorism:
** Only 10,000 years after establishment, some canaries have begun to eat insects and the eggs of other birds, and they're just the beginning...
** The falconary is the first true megafaunal apex predator of Serina, and quickly drives to extinction many
species who had evolved without fear of predators.
** While most serezelles are antelope-like grazers, one group,
the spearrunners, while retaining their running quadrupedal deer-like build, become predators that hunt insects, tribbets and small molodonts in a manner similar to a heron.
** An independent example are
the carnivorous circuagodonts. Their unique slicing jaw parts prove to be just as good at cutting through flesh and bone as they are through grass, which allows some species to become predators with few modifications. Thanks to this, their higher intelligence and social hunting, they completely displace the more traditionally predatory dogbeasts by the time of the Ultimocene, with the added bonus of looking enough like their prey that they can sneak into herds of herbivores and ambush them from within.
** Many of the grazing tentacle birds secondarily become carnivorous in the Ultimocene, such as the grisly carnackle.
** Downplayed in that the scorplears are omnivores that feed on carrion rather than obligate carnivores, but they are the last descendants of the otherwise obligate herbivore antlear lineage, using the jaws that their ancestor the burrowing antlear used for woody plants to
easily slice through bones. They still have the fermenting stomach of their herbivore ancestors, however.
** The woolly wumpos, descended from the herbivorous mammoth trunko and desert wump, downplay this by being opportunistically omnivorous, though they refrain from eating the corpses of predators or "biters" due to the belief that consuming the meat of a biter will make a wumpo ''become'' a biter. This narrative posits that this belief may be derived from the garbled cultural memory of wumpos eating the meat of the omnivorous and cannibalistic thorngrazers and getting infected by a prion disease that managed to jump species, causing them to go mad and attack other members of their species. Their opportunistic omnivory is shared by their island wumpo cousins.
*** A descendant species of the island wumpo, the watchtower wumpo, has graduatuated to full-on omnivory, as while they're still browsers, they require more protein than their ancestors did
due to their larger size, but lack the adaptations their carnackle cousins have for hunting large prey, They instead get it by every so often turning a blind eye to viridescent sawjaw attacks on the social thorngrazer herds they watch and eating any baby thorngrazers killed in the chaos.
** A downplayed variation occurs with the great crested drakevulture. Their aukvulture ancestors were carnivorous, but were scavengers that feed on things that werealready dead, while the drakevultures have graduated to active predation.
* AttackItsWeakPoint: Razorbacks are noted to have soft underbellies, which are protected by the fact that their stubby limbs make them hard to flip over.
* BadOlBadger: Bumblebadgers are an avian version of this trope and certainly live up to the ferocity and tenacity of their namesakes. One species, the gravedigger, eventually becomes sapient, and learns how to kill much larger prey using pitfall traps lined with spears.
* BaitAndSwitch: We
are told that a sapient species has evolved on the savannas of the late Pangaeacene. The bizarre [[https://img00.deviantart.net/e448/i/2017/306/0/1/mitten2_by_sheather888-dbsh1m6.png bludgebird (right)]] is set up as such: it [[{{Cthulhumanoid}} certainly looks like an alien]], yet also [[MostWritersAreHuman has certain similarities to early humans]]: it walks upright, stands about five feet tall, has a mostly naked body, is an endurance-pursuit predator, and kills its prey with a club. However, they are only as intelligent as apes. After a pair of bludgebirds makes its kill, they are attacked and driven off the carcass by a flock of the small colorful birds who were watching them, [[WhamLine now wielding tiny stone knives]].
* BatOutOfHell:
** The nightbiters are parasitic tribbats that are basically flying cookiecutter sharks, gnawing chunks of flesh off from giant herbivores. They are in turn preyed upon by the even more horrific-looking flapsnapper, who in a bit of a subversion is actually beneficial to the nightbiters' victims as it keeps the pest populations down.
** The aeracuda is a large, diurnal forest predator that uses its extensible mouth to snap up prey both on the ground and the air and can also take on much larger quarry.
* BearsAreBadNews: The largest of the bumblebadgers are called bumblebears and are dangerous and bad-tempered ground predators found on Serina's plains. Special mention however goes to two particular species of the Middle Ultimocene:
** A relatively small species, the bramblebreaker, is described as "an animal nobody wants to meet". They're highly muscular, dangerous predators and extremely foul-tempered even by bumblebear standards, but provide a useful service for other animals through their ability to open paths through the dense cactaiga by simply chewing their way through the dense growths of spiny plants.
** The truculent bumblebear, at eight feet in height and nine hundred pounds in weight, is one of the largest bumblebear species and the apex predator of its era. They're extremely powerful and dangerous predators, equally happy killing and eating literally any creature they encounter as they are chasing off other predators from their kills. They have no natural enemies, and their most common cause of death is being killed by a conspecific in a conflict over territory. This species eventually gives rise to the dire bumblebear of the Late Ocean Age,
which is even bigger and even more vicious due to having adapted to hunt the hulking, ill-tempered, hyperomnivorous thorngrazers.
* BecameTheirOwnAntithesis: The woodcrafters started out as prey who eventually became powerful enough to drive away the gravediggers and had grown to view predators as monsters. Once they did drove them out, however, they started to [[spoiler: become bolder and began venturing out of their territories in order to kill predators that were no threat to them for sport and took sick amusem*nt in their suffering, [[HeWhoFightsMonsters becoming even more monstrous]] than their perception of the gravediggers, who only kill for survival and had long since avoided hunting the woodcrafters]].
* BeneathNotice:
** Gravediggers will hang around their prey for quite some time, learning how they think and therefore how best to trap them as they don't associate the gravedigger with their traps. They got good enough at it over the millennia that the ancestral gravedigger drove at least one non-sapient antlear species to extinction.
** According to Blaze's telling
of the first encounters between the coastian thalassic gravediggers and woolly wumpos, the latter didn't pay the former much mind since they were seemingly too small to pose a threat to them, until they started using fire and their intelligence to hunt them.
** Brighteye is able to spy on thalassic gravedigger camps without anyone noticing something different about him because of the fact that outwardly he seems no different from any other bluetail despite his intelligence. As such, it comes as a huge shock to them when he [[spoiler: starts speaking to them in a way that goes beyond simple mimicry]].
* bestial*tyIsDepraved:
** Inverted in the case of some of the nonsapient savage gravediggers who forcibly mated with female southern gravediggers instead of just killing and eating them as was the norm. It's stated that this has mainly affected the resultant icefisher population more in terms of size and coloration than cognition or behavior as they've kept
their sapience and are far less violent than either of their ancestors.
** The sapient woolly wumpos have a taboo against mating with their closely related but only near-sophont island wumpo cousins, though some have done so anyway[[note]]Primarily male islander and female woolly crosses[[/note]], with the sapient hybrids being passed off as regular woolies by the herd leaders until their differences become obvious.
** Reaper aukvultures refuse to breed with their nonsapient relatives, who they refer to as "the untamed", which prevents their sapience from being subsumed by the greater aukvulture population, but also leaves them susceptible to inbreeding depression, making it so that 500 years later only one, Eve, is left.
* BewareTheNiceOnes:
** The social gravediggers are known for their empathy and connection to the living things in their ecosystem, but, when the second battle against the warmongers occurs, they arm their daydreamer allies with armor and poisoned spears that quickly turns the tide in their favor. Unlike the daydreamers who are horrified by the gruesome deaths suffered by the paralyzed warmongers, the gravediggers prove themselves to be quite ruthless and pragmatic when the chips are down, feeling very little sympathy for their hated enemies, and even celebrating the news of their victory.
** The aukvultures
are known for their gentle temperaments despite their formidable appearance, but they are still a fairly large animal with a beak designed to crush bone. When they are forced to start raiding the sea stewards abandoned food supplies when they don’t return, some greedy sea ravens keep attempting to steal their food until a combination of starvation and [[RageBreakingPoint anger]] causes one aukvulture to snap and break the neck of one of them and force the rest to back off. The aukvulture itself is briefly horrified at what it had just done until its hunger forces it to forget and focus on finding food.
* BigCreepyCrawlies: There are many examples, throughout the ages:
** As early as ten million years PE, crickets have reached the size of rabbits thanks to the lack of predators early on and lower gravity.
** The Serinian bullworm is a giant earthworm living one million years post-establishment and can grow to lengths of up to thirty feet as the largest invertebrate of its time. Around the same time are sea slugs the size of cars.
** In an inversion, some
of the Verminfans and Osteopulma clades of metamorph birds, such as the varicolored bumblebird and the zebra tweezle, become very tiny, being possibly the tiniest a vertebrate could be at about insect-size.
* BittersweetEnding: The Ocean Age/Middle Ultimocene ends this way. The release of the trapped carbon thanks to the underground coal fire warms the moon and prolongs the end of its habitable stage, allowing life to last longer than it would have, but it
also causes a mass extinction that kills many of the more specialized creatures currently living. In addition, the sea stewards are whisked away to a copy of their old world that will steadily improve to save them from this extinction, but not before the woolly wumpos are all burned to death and Brighteye dies alone knowing his role in their demise. Also, the disappearance of the sea stewards will make the subsequent mass extinction worse as the ecosystem had become dependent on them to function.
* BizarreAlienBiology: Thorngrazers not only have three stomachs, but as an adaptation
for their {{Extreme Omnivor|e}}y have built-in bypasses so that food that needs less digesting like meat will go straight to the intestines instead of their fermenting stomach. Uniquely for a vertebrate, through horizontal gene transfer with long extinct stomach bacteria, they have acquired the gene for producing the enzyme cellulase, which allows them to easily break down wood and leaves and gain nutrients without having to share. This is what allows them to live like both obligate herbivores and carnivores depending on what's around.
* BizarreAlienLimbs:
** The tribbets are tripedal terrestrial descendants of guppies that modified their tails and pectoral fins into three walking limbs. Beyond that, the various tribbet lineages develop a number of very unusual limb arrangements:
*** One lineage, the mammal-like tribbetheres, develop erect forearms with seven digits on each forepaw. One canithere species, the thylacine-like painted repandor, develops its single hind leg into having a backwards-bending knee joint and a downward-curved back that turn the hind leg into a spring to help launch the creature forward when running. Merwals, a type of aquatic canithere, have a tail fluke derived from its single hind leg, and thus still possesses an ankle and knee joint, almost resembling a person wearing a mermaid tail.
*** The antlears are a group of circuagodonts that have developed mobile, jointed antler-like limbs on their ears that they use to pull branches down to their mouths. The explanation for this is that the ears of tribbetheres have a bony matrix in them due to being derived from the gill plates of their fish
ancestors, unlike the cartilaginous ears of Earth mammals. This gave them much better mobility and the ability to grip. Burrowing antlears and their scorplear descendants take this to an entirely new level, having adapted to use their ears as an additional set of legs.
*** Another group of tribbets, the handfishes, shorten their forearms but lengthen their fingers instead, eventually turning their individual fingers into separate limbs themselves (becoming hexapedal with the former wrist becoming a double-shoulder joint).
*** The siphontooth is a species of gliding molodont which becomes the first-ever quadrupedal tribbet, despite the basic tribbet body plan having only three legs, by hypertrophying the fingers of its hindleg until the two lateral ones become grasshopper-like legs, while the middle one remains as a balancing organ.
** The snuffalo is a large grazing relative of the softbill birds that uses its huge thick beak as a third limb due to its short legs
and massive heavy head.
** The bumblets use their clawed wings as spades for burrowing, which resulted in them becoming extremely rigid by having their wrist bones hypertrophy all the way
to their socket. This means that they, and their descendants like the bumblebears and gravediggers, have no elbows. This becomes a challenge for the marine social gravedigger due to their reliance on tool use but they get around their lack of dexterity by working cooperatively.
* BizarreAlienLocomotion:
** The varicolored bumblebird, as a larva, modifies its front limbs into grabbing "jaws". While most metamorph bird larvae use their forelimbs to crawl about, the bumblebird larva's forelimbs are too specialized to aid in locomotion and it instead moves by wiggling along using its abdominal muscles. This extends to the flighted adult bumblebird: having retained the stiff forelimbs it had as a larva, it can't flap its wings like a normal bird would and instead uses its specialized abdominal muscles to fly more like an insect.
** Snuffalos walk tripedally, using
their huge bills as a third leg, and their neck provides much of their propulsion. They rest its blunt tip on the ground when at rest in order to support their massive heads, and when walking they press it down in front of themselves and then use their huge neck muscles to pull themselves towards the spot where it's planted.
** The antlears' most distinctive traits are their pronged, keratinized ears, first used to grasp tree branches. These become jointed and enlarged in later species, and the burrowing antlears eventually develop them into a full set of walking limbs. These ear legs start out mainly as a supplementary support in the first burrowing antlear species, but become much more well-developed in their scorplear descendants.
** [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/the-cartwheel Cartwheels]] are a species of simiagibs -- tribbets adapted for monkey-like arboreal lifestyles -- that use their clade's distinctive "fractal" limbs and tail, formed by fingers fused into two sub-limbs each before separating again at the tips, to move through the trees by rolling underneath branches. They do this by grasping a branch with their right pair of hands, swinging their tail hands up to grasp it as well, let go of their hands' hold and allow themselves to hang upside down, and swing their left hands up to grasp back at the branch before righting themselves and repeating the cycle. They can move extremely quickly in this manner, using gravity to speed up further when fleeing from predators, and on the ground use a variant of their arboreal gait where they essentially roll along like living wheels.
* BizarreAlienPsychology:
**
The [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/the-solitary-sophont-the-boundary-tree gravediggers are subject to this given they are solitary sophont species]]. Since they aren't social, they don't need to interact with others of their own kind for emotional fulfillment unlike humans and don't seem to experience boredom when it comes to performing long menial tasks like digging trenches and develop [[CreatureOfHabit strict, almost ritualistic daily routines]]. They use art scratched on the trees located on their territorial boundaries as a [[PenPals form of long-distance communication]] and may even experience sorrow if another gravedigger they shared art with for years dies [[BlueAndOrangeMorality but will become violently aggressive if they were to ever meet in person]].
** The daydreamers have evolved to be able to remain conscious with only half their brain active so that they can rest it while still also preventing drowning and this results in the being able to see their dreams while awake, which they interpret as visions.
** The woolly wumpo are fully sapient by most standards as they have a language, religious beliefs and even an understanding of abstract concepts like art but most of them suffer from CreativeSterility that makes it very difficult for them to innovate and which leaves them stagnant. However, a rare few members of their species are born with a form of neurodivergence known as wide-mindedness that gives them at same innovation as the other sophontic species and these
individuals typically become figures of great importance in their species' society.
* BizarreAlienReproduction:
** Changelings evolve a reproductive cycle more like that of a fly than a bird. The mother lays tiny, delicate eggs within a carcass or a larder of meat and promptly abandons them. These hatch into tiny, near-embryonic offspring like newborn marsupials. The "larvae" eat and grow continuously until they secrete a mucous chrysalis, emerging
as a normal fledgling. Their descendants, the ornimorphs, take this UpToEleven, [[https://img04.deviantart.net/c9a5/i/2017/220/b/3/birds123_by_sheather888-dbjdal7.png passing through]] all the stock EvolutionaryLevels of vertebrate evolution as part of ''one'' individual's life cycle. Another lineage of changelings develop placental live birth like mammals by retaining their larvae within their bodies instead.
** Bloons and birdwhales are fully marine birds descended from pelican-like seabirds that have adapted to carry their eggs in their throat pouch. After millions of years of evolution this pouch has fully separated from the digestive system and become highly vascularized in order to provide heat and oxygen for the egg, effectively becoming a pseudo uterus.
** The bumblets evolve the ability to give live birth by retaining their egg internally and oxygenating it by... flatulence.
** The neckbeards developed a patch of highly vascularized skin on their neck which allow then to carry their eggs with them. The trunkos, their decendents, have expanded on this and have developed muscules in this pouch that hold the egg in place which makes them the closet thing a bird has gotten to a marsupial.
* BizarreSeasons: In the hothouse age, the climate is warm and wet all year round around the whole globe regardless of latitude, meaning that there are barely any seasons. The main exceptions are the Polar basin
and the Longdark swap. Both of these biomes are situatedin the polar circles and so have to deal with one season of constant daylight and another one of constant darkness...while still being warm in both.
* BizarreSexualDimorphism:
** The polymorph birds are a species of softbill bird that have different morphs of male similar to the [[https://en.wikipedia.org/wiki/Ruff ruff bird]] and [[https://en.m.wikipedia.org/wiki/Side-blotched_lizard side-blotched lizard]], each with
their own distinct appearances and behaviors.
*** The Ardor is only slightly larger than the female and is a monogamous breeder who will assist his mate in rearing their offspring.
*** The Keeper is [[HugeGuyTinyGirl twice the size of the female]], is very aggressively territorial, and keeps harems of females.

*** The Tramp is [[DudeLooksLikeALady very similar to the female in size and appearance]] and will use this to sneak into the territories of Keepers, mate with their harems, and take off.
*** The rarest morph is the Bachelor, which is nearly as large as the Keeper and much less aggressive. Their most unusual trait is that they form mostly hom*osexual pair bonds with either other Bachelors or Ardors and will either steal or adopt the eggs of other Polymorph Birds to raise as their own.
** Male firetail changelings need lots of easily processed energy for finding and mating with as many females as possible, and so have long thin bills for consuming nectar. Females need more protein in their diets to produce eggs and therefore have shorter beaks for catching small prey. [[GeniusBonus This arrangement was likely based on mosquitoes, the sexes of which have similar dietary differences for the same reason]].
* BladeBelowTheShoulder:
** The gigantic serestriders keep foldable hand-derived blades folded against their bodies to defend themselves from tyrant serins.
** The mucks have a single large claw at
the ends of their wings. The original arboreal species simply used them to climb through tree branches while the later terrestrial species would use them to fight off predators.
* BloodKnight: The grisly carnackle is said to relish fighting against strong opponents, be they members of its own kind over food and territory or predators that try to make a meal of it, and are even willing to fight
to the death.
* BodyHorror: The nops have been getting farmed for so long that
their bodies are now grotesquely bloated with a disproportionately tiny head and flippers.
* BookEnds:
** The woodcrafters first developed sapience due to being killed by the gravedigger's pit-traps. After Ember, the last woodcrafter, dies her body is placed in a pit made by the gravediggers, but this time, as an actual grave.
** The story of Brighteye, which begins with him comforting his albino brother with "I love you, bird", concludes with a (non-sapient) chatterraven uttering the phrase to an albino gravedigger.
** At the start of Serina, snails were the dominant megafauna. At the late Ultimocene, their descendants, the snarks,
become dominant animals once more.
* BoringButPractical:
** Egg-eating, rodent-like molodonts have diminished bird populations by the time
of the Ultimocene. While several groups of birds managed to avoid this thanks to more exotic ways of breeding such as live-birth or laying their eggs in water, what do the sparrowgulls and mittens do? Carry their eggs to a safer place, and they're arguably some of the more successful birds of this era for it, to the point that the tentacle birds are the only remaining avian megafauna that still lay hard-shelled eggs.
** Small perching birds very similar to the original canary stock persist all the way to the late Ultimocene, while more exotic clades rise and fall throughout the ages. It's compared by the author to the success and adaptability of lizards, closely akin to the earliest reptiles, and opossums, which are nearly identical to the ancestor of all mammals.
** The thorngrazers aren't very numerous in terms of species because their {{Extreme Omnivor|e}}y means that
they don't really suffer any pressures to speciate and as such have singular lines of descent, with the nimicorn directly descending from the crabheaded thorngrazer and the razorback from the sextacorn thorngrazer. It takes the pressures of the Late Ultimocene for this to change, and even then the nimicorn descendants aren't that dissimilar from one another or their ancestor, as they fall into either "big and bulky" or "fast and agile" categories.
** The trunkos all possess a highly generalized, omnivorous diet rather than specializing into a particular one, this has allowed them to survive and thrive in the middle Ultimocene while many other species have diminished or died out entirely.
** The duckbilled sealumps are far less fantastic than
their more massive fully aquatic relatives, but they survive the end of the Ocean Age by virtue of being able to step on land and graze on food there, which their water-restricted relatives, stuck in the dying oceans, cannot do.
** The main floral survivors 1,000 years post-Late Ocean Age include the relatively evolutionarily conservative descendants of clovers and dandelions.

** From the Late Ocean Age into the early Hothouse Age, some species are so successful that the only noticeable physical change between them and their ancestors is one of coloration, with the steppestalker being just a lighter-colored PaletteSwap of its shadowstalker ancestor, and the Late Ocean Age surfscoters being darker than their starkly black and white Early Ocean Age ancestors.
** The early Late Ultimocene sea's fish population is mostly comprised of mollyminnows, evolutionarily conservative guppy descendants who spread out as the Meridians sunk with the rising sea levels.
* BornUnderTheSail: [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/the-gravedigger-goes-out-to-sea The social gravediggers of the oceanic age]] have become a [[WanderingCulture nomadic]] seafaring people that use things like plant fibers to make canoes and nets as well as animal parts to make their tools. It's also stated that they typically don't destroy the island ecosystems they come across like ancient humans due to them not settling on the islands and actually living on the ocean itself. [[spoiler:After making peace with the daydreamers, they strike out with them from the Icebox Seaway to explore the open ocean, and find so much success there that they last for a million years and evolve into a genetically distinct species.]]
* BrainsVersusBrawn: The thorngrazers,
being strong but unintelligent prey, are contrasted with their individually weaker but highly intelligent predators who have effectively allied themselves against them.
* BrotherSisterIncest: A female mitten will sometimes take two mates. All three birds in the triad will mate with each other. The two males in these cases are almost always brothers.
* CatsHateWater: Described
to be the case with a primitive cat-like predatory tribbethere who falls into a shallow stream while retreating from an attempt to hunt a muck. The author points out the irony that being a guppy descendant, the tribbethere is technically still a fish[[note]] then again, so are mammals and all other tetrapods, who descend from a species most similar to a lungfish[[/note]]... that hates water.
* CallASmeerpARabbit:
** Many of Serina's birds are named after other types of Earth birds, such as porporants, squorks, and sparrowgulls. They aren't cormorants, storks, or gulls, of course, being canary descendants that through convergent evolution came to resemble these birds.
** A notable example are the "waterfowl", which as with everything refer to aquatic canaries. At least two such lineages exist (one derived from the dougals and resembling ducks and the others from the galliwats and resembling rails) and the text often doesn't make it clear which one is being alluded to.
** Some of the smaller, hare-like circuagodonts are literally called smeerps.
** The woolly wumpos refer to the tiny seed-eating molodonts they eat to supplement
their diets as "mice".
* CannibalClan: The warmonger daydreamers are a distinct cultural group that hunt and eat other daydreamers even though they are all still the same species despite their physical differences. They started first with other whalers not part of their group as their normal prey dwindled due to climate change, and after the pelagans banded together to kick them out of their open sea territory roughly 20 years before the fishers made contact with the gravediggers, they started preying upon the fishers and pastoralists instead.
* CarnivoreConfusion: This is basically the warmongers' schtick, since they will happily prey on closely related species or even their own kind, and despite being sapient they have no moral qualms whatsoever about doing so.
* CarryABigStick: The bludgebirds wield clubs using their beak tentacles, swinging them at small prey such as circuagodonts to break their vulnerable hind leg.
* CaughtUpInTheRapture: As Serinarcta burns due to the observer's meddling, it feels guilty for dooming the sea stewards to extinction and places them all in a copy of Serina where the fire never happened and the observer never revealed itself. To the sophonts, it was as if a CosmicRetcon occurred. To the rest of Serina, the sea stewards just vanished.
* CelibateHero: Seeker the greenskeeper is noted to have no interest in mating with anyone regardless of gender, compared to his gravedigger friend Pebble who is implied to be a lesbian.
* CessationOfExistence: While little of the various sophonts' beliefs in the afterlife is revealed and there is a fleeting moment where the dying dream that they are restored to health in a vision of a better world, descriptions state that there is nothing to experience and no one to experience after their brain shuts down.
* ChangelingTale: Referenced not with the birds actually called changelings, but a primitive tribbet called the nest goblin. It has evolved to observe and mimic the appearance, calls, and movements of baby birds to a [[https://en.wikipedia.org/wiki/Supernormal_stimulus superstimulating]] degree to get free meals from their parents. The birds put all their time and energy into feeding the goblin while their chicks either learn to feed themselves or starve.
* CharacterDevelopment: WordOfGod states that the observer has undergone this. It started out as an unfeeling entity that simply charted down the life on the world as it went on, which is reflected in how the entries are regularly spaced out by millions of years and focused on species and environments as a whole. By the Mid-Ultimocene, however, it has been around long enough to develop more of a personality as well as develop attachments, which is shown by more of the entries from this period being closer together and focusing on individuals. It has also changed enough to actively interfere with the project to prolong its life as well as save the sea stewards after experiencing guilt for Brighteye's death due to its meddling.
* ChekhovsGunman: The fireslime lumpus, a tribbet with a potent batrachotoxin, is first mentioned in the Cactaiga entry as almost an aside. Said toxin is used by the gravediggers to help the fisher and pastoralist daydreamers turn the tide against their warmonger foes by gifting them with poisoned spears. The lumpus was also seen even earlier being bitten by a spiny sniffler.
* ChildEater:
** The seastriker hunts baby porplets in particular, as the adults will just breed more.
** Watchtower wumpos opportunisticly eat baby thorngrazers killed by viridescent sawjaws, as they taste better than the adults.
* AChildShallLeadThem:
** Since seers are that much smarter than the other seastrikers, even adolescent seers hold a place of leadership over seasoned adults.
** Wideminds are seen as more flexible in thought by the woolly wumpos, and so young ones are venerated by elders due to their ability to change how things are done in ways that only they can.
* CombatPragmatist: The social gravediggers are smaller, weaker, and less adapted to an aquatic environment than the warmongers, so they armor the fishers and pastoralists with shells and bone and give them poisoned weapons to fight in their stead.
* CommonalityConnection: Apart from her intelligence, Brighteye feels kinship with Blaze because her heterochromia marks her as unique in the same way as Brighteye's intelligence and Whitecrown's albinism.
* ContinuityCreep: The South Serinarctan Forest Refugia and Daydreamer Saga arcs are much more of a coherent narrative than previous eras, which obviously followed the evolution of life on Serina, but in an episodic manner of describing one species or group, habitat, etc.
* ContinuityNod: In "The Domain of Demons", taking place during the Late Ocean Age as the gravediggers start mining in order to collect enough coal to stop the ocean from freezing over, one thing they find is the fossilized skull of a tyrant serin, a group that went extinct hundreds of millions of years before.
* CraftedFromAnimals: Gravediggers normally use animal sinews to create snares, while their later seagoing descendants use fish teeth and bones to create fishhooks and their tendons for fishing lines, and the sea-living social gravediggers before them make boats and sails from animal skins and bone, along with bone oars. Since they primarily use animal fats as fuel for fire, the peat and coal mined with bone shovels are referred to as "earthfats".
* CrapsaccharineWorld: The world five million years into the Hothouse Age is incredibly ecologically productive and biologically diverse thanks to the abundance of heat and moisture in the atmosphere but these things also result in huge, powerful storms and hurricanes forming frequently at levels never seen on
Earth due to the global ocean. Additionally, the warm, humid conditions allow for the proliferation of diseases and parasites to the point where thorngrazers are generally only able to live for a few years before their parasite loads kill them outright or weaken them enough to be picked off by predators, a fate that occurs to 1 out of 4 thorngrazers every year. The heat and humidity itself can also be very oppressive at both day and night as the water in the air makes it difficult to cool off.
* CreativeSterility:
** The woolly wumpos are, as a species, uninnovative and neophobic -- while they're very emotionally well-developed and have a strong understanding of abstract concepts, they're not good at learning new things, inventing new solutions or tools or improving on old ones, or facing unfamiliar problems, and for the most part rely on well-established traditions. The exception to this are very rare, neurodivergent individuals called wideminds, who are more innovative, less fearful, and better at coming up with new things. Wideminds are highly respected in wumpo society, and historically have been responsible for creating most new tools, solutions or practices, which afterwards spread through the species and became established as part of tradition.
** The chatteravens are capable of innovation to a degree and learn fast but they have little in the way of abstract thought which hampers their creativity and their skills at making new tools or behaviors. Brighteye, being the only fully sapient chatteraven, is the exception as his strong grasp of abstract concepts and natural learning ability allows him to outperform wumpo wideminds when it comes to making new tools and discoveries.
* CreepyCrows: Woolly wumpos refer to the raven-like bluetailed chatteravens as "harbingers" due to their tendency to signify the presence of the predators that they can summon.
* CripplingOverspecialization: Plenty of cases:
** The serezelles die out due to being unable to graze on the unpalatable razorgrass, the merwals become specialized to eating shellfish and could not adapt to a different diet when the marine molodonts become more efficient clam eaters, and the specialized burrowing birds of the Kyran Islands had no defense against an influx of predatory tribbetheres when the islands collided with the mainland. This is TruthInTelevision -- many animals respond to selective pressures by specializing, but specialist niches are far more fragile than generalists.
** This is what spells the end of [[spoiler:the woodcrafters]]. They became so specialized for feeding from a specific type of broadleaf tree that was already on the decline when they evolved that, when it becomes too cold for those trees to survive, they begin to die out from malnutrition, while [[spoiler:the carnivorous gravediggers can subsist on any source of meat, on top of being more flexible in mindset in general. It's eventually discovered that seaweed can actually sustain the woodcrafters, though its softness means their jaws grow longer, but by then it was already too late as the surviving woodcrafters were all well past child-bearing age (only males keep their fertility past their thirties, and woodcrafters as a whole rarely live past fifty years), on top of their population being too small to prevent a genetic bottleneck even if they weren't too old to have children]].
** The colossal quadclaw, a fully terrestrial crustacean descended from hermit crabs endemic to the Meridian Islands, goes extinct due to being outcompeted by the newly arrived, warm-blooded grazing birds that can eat grass at any time of day, as opposed to the quadclaws only being able to forage during the day due to being susceptible to the nighttime chill.
** There was once a larger species of skystrike (sparrowgulls that attack their prey in groups) roughly the size of a golden eagle that was adapted to hunt the gigantic archangels of the Early and Early Middle Ultimocene such as the stormsonor, but went extinct once its prey died out and the other archangels were too small to sustain it.
** The whaler subtype of daydreamer, specialized to hunt open-ocean prey, is on the decline due to the warming ocean lowering the numbers of their filter-feeding prey, most notably the banded maw, the largest animal on Serina during the Ultimocene. By the time of the Ocean Age, only the pelagans and warmongers are left, and millennia after the latter's war with the other daydreamers, the last of the former die out, but not before reuniting with their fellow daydreamers and passing on their history as the woodcrafters did before them.
** The circuagodogs, who once outcompeted their avian and fellow tribbethere competition, die out not only when their fellow circuagodonts start going extinct themselves, but the trunkos who served as their other prey source grow smart enough to start preemptively targeting their predators by killing their babies and breaking apart their packs. The last circuagodog, a scissortooth, dies starving to death before getting beaten to death by one of the very trunkos its kind used to hunt as a MercyKill.
** The icefishers go extinct when the thawing of the ice they need to survive puts them in the crosshairs of their savage gravedigger relatives, who outcompete them into extinction.
** Save for the duckbilled sealump, the rest of the group dies out during the Great Thaw because unlike their cousins who can go on land when necessary, they're trapped in the dying oceans.
** The cactaiga plant was very prolific during the Mid-Ultimocene as it was adapted for cold and arid conditions, but is unable to handle the increased rainfall of the Late Ultimocene and goes extinct.
** Thorngrazers lack much in the way of intelligence, so their only choices are getting meaner, gaining more armor, or getting faster. This leaves them at a permanent disadvantage against their much smarter predators who have ways of getting around all of those traits.
** The viridescent sawjaws are an interesting case. They feed on absolutely nothing but thorngrazers, but unlike many specialized predators, this is due to imprinting rather than physical limitations, as they are fully capable of tackling different prey but will pass them simply because they don't see them as food. This narrow-mindedness when it comes to food isn't really a problem though since thorngrazers are so abundant that they don't need to hunt anything else.
** The social thorngrazers and sealumps evolved to bunch up when dealing with terrestrial predators such as sawjaws, carnackles, scroungers, and the like in order to protect their young, but this doesn't work as well against aerial predators such as drakevultures that can simply pluck their young from their circles with impunity.
* CrusadingWidow: The warmonger matriarch is completely blinded when the grieving mate of one of the soldiers she sent into battle stalks her after she fled the angry mob and stabs her [[EyeScream in her remaining good eye]] with a broken shaft from one of the gravedigger's spears.
* {{Cthulhumanoid}}: An avian variant. The various "softbill" birds sport facial tentacles derived from soft tissue that covered their
ancestors' beaks and have unusually upright stances for birds, making them a rare example of a Cthulavian.
* CutenessProximity: The luddy porplets have this effect on the fisher daydreamers due to their chubby appearance and [[CuteCrittersActChildlike child-like behavior]]. It doesn't work on the pastoral daydreamers, who are taught from childhood to only view porplets as food. The luddy's descendant, the greengrazer, are also considered cute by novan daydreamers.
* DeathByIrony:
** Merwals are marine canitheres that used their tail derived hind leg to swim, much like how their fish ancestors used their tails to swim. However, because it has long since been used for walking, its joints and rigidity now made it very poorly suited for aquatic locomotion, so, when the aquatic molodonts arrive who use their front legs for swimming, the merwals are swiftly outcompeted and go extinct.
** The wombler is the first megafaunal canary in Serina's history, evolving ten million years post-establishment in a predator-free SugarBowl, into a seven-foot, slow-moving flightless herbivore. Due to this peaceful environment, however, the womblers evolved to be ''less than'' peaceful: never having learned how to fear for their own survival, they become very fearless and aggressive, often killing each other in fights over territory and mates, because they never learned to back down and flee. This eventually proves to be their undoing when the first true predators, the falconaries, begin evolving; the womblers quickly go extinct and leave no descendants.
** The fork-tailed babbling jays have a quasi-religious reverence for rainfall, believing that plants and animals are created by it, and that the gas giant Serina orbits is a "sky sea" that blesses them with it. Ultimately, it's rain that leads to their extinction, as it eventually causes the fork-tails' desert habitat to turn into a humid forest ridden with diseases they have no resistance to.
** The warmonger matriarch was the ruler of some of the most deadly apex predators to swim Serina's oceans, but is eaten by a sea shoggoth, which is made of the [[AntAssault tiniest carnivores in the sea]].
** The circauagodogs outcompete the canitheres by being smarter than them, only to reach an intelligence bottleneck that does them in when both their prey and predator competition gets smarter than them.
** Cactaiga plants are able to thrive in harsh, barren conditions that most other flora can't survive but are done in by warm temperatures and increased rainfall, something typically beneficial for plant life.
* DeusExMachina: Near literally how the Late Ocean Age is resolved. [[spoiler:The god-like intelligence observing Serina takes pity on the sea stewards for inadvertently destroying their world due to interfering to keep the project running, so it clones them and puts them in a copy of Serina, saving them while the original keeps burning.]]
* DisasterDominoes: The Thermocene/Pangaeacene mass extinction. A gradual increase in volcanism sets these off that leads to the entire moon becoming an irradiated HailfirePeaks and the extinction of 99% of all life.
* TheDiscoveryOfFire: The gravediggers discovered how to create fire at the beginning of the Ocean Age, but learning to control it only becomes relevant as Brighteye seeks to learn their secret in order to help the wumpos hold back the thorngrazers and the cactaiga.
* DistractedByTheSexy: In [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/the-gmu?authuser=0 this story]], a young male gmu enters his first mating season and becomes obsessed with pursuing the scent and calls of a receptive female to a fatal degree, as he fails to detect the greater grappler stalking him until it swiftly and brutally kills him.
* ADogNamedDog: Ember's pet bird is named, well, Bird.
* DoubleAgent: The watchtower wumpo will guard their thorngrazer herds against common foes such as large sawjaws, aerial predators like drakevultures, and their carnackle cousins, but when it comes to the thorngrazer specialist viridescent sawjaws, they will every so often turn a blind eye to a sawjaw attack so that they can opportunisticly scavenge any felled baby thorngrazers in the process. They get away with this due to their charge's lesser intelligence, and not doing it twice in a row, which would allow even beings as dumb as thorngrazers to realize their treachery. The sawjaws understand the arrangement enough to even leave freshly butchered baby thorngrazers for them to eat.
* TheDreaded:
** In an ironic twist, the woodcrafters became this to their former predators the gravediggers. Their tendency to retaliate if one of them was killed or injured caused the gravediggers to view them as a jinx and their systematic hunting at their hands made them a danger to be steered clear of. The gravediggers that lived in the refugia would not create any tree art for fear of drawing their attention and when the woodcrafters began hunting the ones outside their territory, they start depicting them as deadly monsters in their artwork.
** The savage gravedigggers, or "wildwalkers" in the tongue of the thalassic gravediggers, are feared by them due to their not quite sapient level but still high intelligence combined with their viciousness.
** The woolly wumpos fear the thalassic gravediggers for being smart enough to hunt them, referring to them as "demons" for driving them to the far north where it was much tougher for them to survive. For their part, the coastian thalassic gravedigger seem to fear the wumpos back as ever since Retally drove them off, they never made any permanent settlements along the shoreline, only come to shore to mine peat and coal, and both species try to give each other a wide berth whenever possible.
* DrivenToSuicide: Implied with Retally the woolly wumpo. After his lack of mastery over fire creates a blaze that kills nearly all of his clan, Retally is consumed with grief and regret. He heads to the inhospitable north and is never seen again.
* DumbMuscle:
** Savage gravediggers are the largest and strongest of the three gravedigger species of the Late Ocean Age, but are only about as smart as a chimp compared to their sophont cousins due to losing the higher intelligence exhibited by their tundra gravedigger ancestors.
** The thorngrazers of the middle Ultimocene are among the strongest of the remaining land animals but have greatly lost their intelligence, and are not only stupid by Serinian standards, but even by the standards of Earth mammals. They survive due to a combination of their strength, sheer aggression, and ability to eat [[ExtremeOmnivore practically anything.]] However, this means that they are also covered in parasites that gradually weaken them since their stupidity means that they can't form real social attachment and engage in social grooming to get rid of them. The social thorngrazers of the Late Ultimocene have gotten ''just'' smart enough to form social bonds amongst females, but are still utterly unintelligent otherwise. The monstrocorns on the other hand have become bigger, stronger, and meaner than ever while remaining unintelligent.
* DyingAlone: Brighteye dies of smoke inhalation on the beach with only the watcher as company.
* DyingDream:
** As the last woodcrafter dies, she receives a dream from ''something'' restoring her health and people, reassuring her that she did well and pulling back the curtain to show the world from its perspective, millions of lifetimes and species far beyond her comprehension, all starting from a little fish and a little bird.
** The warmonger matriarch receives a vision of her people prosperous and at peace as she is eaten alive by a sea shoggoth. No matter how hard she swims towards them, they only get further away until she can only feel the indifferent presence of ''something'' beside her, and then nothing at all.
** Brighteye gets a vision of the watcher in his last moments where it reveals to him its part in bringing he and Blaze together in the first place, which eventually leads to the death of the family thanks to the massive coal fire sparked by Whitecrown and his clan's carelessness with fire. Brighteye's last words in response to their apology and statement that this was not the end of the world, but merely another chapter in its history, are a DyingCurse towards them for their interference before expiring.
* DyingRace: Quite a few, as Serina's biodiversity continues to decline over the Middle and Late Ultimocene:
** The mourners-in-the-mist are the last relic population of boomsingers, having survived the loss of their environment and competition from better-adapted grazers by holding out on a single island devoid of competitors or predators. However, they're still ultimately doomed -- in addition to being poorly adapted to its niche and only enduring because there's nothing to contest it from them, their small island can only support a hundred and fifty or so of them at any given time, making them very vulnerable to sudden disastrous events. Inbreeding is also taking a heavy toll of them, and most of their calves are stillborn; those that survive usually have significant problems with their immune systems, digestion, and organs. While they'll still endure for thousands of years, they're slowly but surely going extinct, and have by the Late Ocean Age.
** The woolly wumpos have been on a slow decline thanks to the shrinking of habitable land and competition with thorngrazers and now only number around a few hundred individuals compared to around 300,000 beforehand. Conflict with the thalassic gravediggers forcing them further north to more inhospitable territory has also caused their numbers to dwindle. As a result, aberrant traits such as heterochromia and albinism are very common. The Late Ocean Age ends with them dying in the Serinarctan coal seam fire.
** The dire bumblebears were already a fairly rare species due to their high food requirements, but after the great Serinarctan coal seam fire their population is reduced to a below sustainable number.
** Due to the sea stewards' disappearance, the defenseless floating bloats' numbers are drastically cut by the sea shoggoths and other predators predating them due to lack of food, with the last dying of starvation around 250 years after the coal seam fire and falling to rest at the bottom of the ocean away from most creatures capable of eating it completely.
** Due to inbreeding amongst themselves from their very inception 10,000 years post-coal seam fire, the reapers have poor reproductive success, with nineteen out of twenty pupal sacs failing to mature, and even fewer managing to reach their first year. As a result, from an initial population of less than 2,000 scattered across the world they continue to dwindle until only a single female, Eve, is left 500 years later.
* EatenAlive:
** After the blinded, weakened warmonger matriarch gets caught in thick vegetation her struggles catch the attention of a sea shoggoth, which swarms over her and takes her apart while she's powerless to resist.
** Blaze considers getting killed by a dire bumblebear preferable to getting killed by thorngrazers, because at least the former would kill her quickly, instead of the latter's inefficiency at predation meaning that they'd just start taking bites out of her slowly long before she actually died.
** Once the sea stewards are no longer around to feed them and there's no more carrion to consume, the sea shoggoths start eating the floating bloats while they’re helpless
to do anything about it. A lucky few die quickly when the attacking ants end up suffocating them, but the others die slowly from being eaten from the outside in over the course of days or even weeks.
* EldritchOceanAbyss: From the perspective of the woolly wumpos, the ocean is the realm of demons, as it's where the thalassic gravediggers who hunted them came from. Before first contact between the two peoples, however, the ocean was revered as a source of highly nutritious seaweed. Even after Retally managed to drive the gravediggers from the shoreline by turning fire against them, the wumpos still have a major taboo against making their homes along the shoreline.
* TheEmpire: The warmonger daydreamers have a supremacist culture and believe it is their right to conquer the ocean and destroy the other daydreamers. Unlike the fishers and pastoralists who have fairly loose clan structures, the warmongers have a large, united society with central leadership determined by monarchy which gives them an edge over both.
* EndOfAnAge:
** [[spoiler:The death of the last woodcrafter]] informally marks the end of the early Middle Ultimocene, and the beginning of the Ocean Age.
** The end of the Ocean Age and the Middle Ultimocene with it is marked by the Serinarctan coal seam fire, the death of Brighteye and the woolly wumpos, and the sea stewards being transported to a new world. The sea steward's departure, combined with the extinction of the icefishers due to their ice refuge melting, also marks the end of the age of sapient life on Serina, with most surviving lifeforms focusing more on being tough than on their intelligence.
** Following the Serinarctan coal seam fire, anoxic events and lack of food due to rising sea levels kills off most vertebrate life in the oceans, leaving the molluscs and sea shoggoths to take over the seas.
* EnemyMine: The fisher and pastoralist daydreamers have been in a cold war for centuries, but with the gravediggers serving as the bridge, they unite in order to face off against the warmongers who wish to kill them all.
* EveryoneHasStandards:
** The pastoralist daydreamers farm the non-sapient descendants of their close relatives, the nops, for food but they draw the line at [[EatenAlive eating them alive]] and will MercyKill them first, even though the nops aren't able to feel pain anymore due to millions of years of domestication.
** The social gravediggers are noted to be highly empathetic to other species, but even they come to see the warmongers as evil before officially fighting them due to the fact that they are willingly eating other people (daydreamers) despite the current abundance of alternative food in the shallows they are currently invading.
** The shallow water daydreamers may view the warmongers as evil monsters for their actions, but they're still horrified when they see the poisoned warmongers drown in their second battle.
** While Brighteye detests the thorngrazers just as much as everyone else who happens to be aware of them, even he thinks them getting burned to death is too horrible a fate to suffer.
* EverythingsBetterWithDinosaurs: Aside from the ''Velociraptor''-like banshee, you have [[ExactlyWhatit*aysOnTheTin pseudornithopods]], [[TRexpy tyrant serins]] (which even live 65 million years hence), and the blue-throated boomsinger, which is essentially a tailless sauropod. There are also birds that resemble other non-dinosaur Mesozoic reptiles, such as the marine predatory penguipleurodon that resembles an avian mosasaur, and the quadrupedal GiantFlyer archangels that bring to mind ''Quetzalcoatlus''. And, of course, all birds are technically dinosaurs, so
this trope really applies to ''every'' bird on Serina.
* EverythingsBetterWithPenguins: Pretenguins are a group of flightless, mostly aquatic sparrowgulls that have convergently evolved with penguins. They are noted as being playful, docile, and intelligent creatures, and one species, the penpal, has been domesticated by the gravedigger-daydreamer-greenskeeper civilization. Unfortunately, they end up being among the casualties of the Great Thaw when the oceans become too toxic for them to survive. However, "The Visitor: Part 3" reveals that the freshwater pygmy pretenguin managed to survive and is now living in the marshes of Serinarcta.
* EvilIsBigger: Warmongers are on average about 20% larger than their fisher and pastoral cousins, and they believe in whaler supremacy over other dolfinches.
* EvilOldFolks: The warmongers are led by an elderly matriarch, and it's her idea to try genociding the gravediggers in order to preserve warmonger beliefs.
* ExactlyWhatit*aysOnTheTin: Many creatures are named very descriptively after their primary physical features or habits -- for example, falconaries are falcon-like canary descendants, boomsingers communicate through loud, echoing calls, gravediggers dig spiked pits to kill their prey, thorngrazers eat spiky plants, and so on.
* ExoticEquipment: Not mentioned within the story proper, but tribbetheres, much like the guppies they're descended from, have prehensile penises.
* {{Expy}}: Some creatures may have been inspired by other works of SpeculativeBiology.
** Molebirds and bumblets are similar to [[Series/TheFutureIsWild spinks]].
** The archangels are also similar to the great blue windrunner (being large crane-like birds with additional wing feathers on their legs), and the banshees are reminiscent of the carakiller (predatory flightless birds whose wings sport dinosaur-like claws). Vibropterans bear some resemblance to the forest flish, and boomsingers are rather reminiscent of toratons, being beaked, tailless sauropod analogues, despite being of avian origin while the latter is [[TurtlePower a tortoise]]. The lumberbeest fills the same niche in deep forests and looks less like a sauropod but more like an actual giant tortoise.
** [[https://sites.google.com/site/worldofserina/the-thermocene-75/porporats Porporants]] are flightless, predatory seabirds that fill the niches of dolphins and seals, much like the [[Literature/AfterManAZoologyOfTheFuture porpin]] and [[Series/TheFutureIsWild gannetwhale]]. The former has an analogue to baleen whales as a relative, and Serina also has [[https://sites.google.com/site/worldofserina/the-cryocene-50---75-million-years/birdwhales birdwhales]].
** The simiagibs, brightly-colored monkey-like tree-dwellers with two pairs of partly-joined arms, bear an uncanny resemblance to the Prolemuris from ''Film/{{Avatar}}''.
* ExtraDigits: Tribbets have seven digits on each forelimb. The more derived spiderfrogs have only four, but their fingers are long enough to function as arms in their own right and have developed tiny fingers of their own. While most advanced tribbetheres have seven digits per forepaw, the primitive Nest Goblin has more than eight.
* ExtremeOmnivore: The [[MeaningfulName omniphages]] are a group of large molodonts that are adapted to eat pretty much anything they come across, including rotten wood, thorns, and bones. They can even [[EatDirtCheap extract nutrients from dirt]] by digesting organic bits in it. One desert-dwelling species, the thorngrazer, adapted to feed on spine-covered cactus analogs, and its ice age descendants fill a unique niche as their environment's primary grazers and scavengers alike. This has a noticeable effect on their evolution. Unlike most other grazers who have populations separate into different species when they specialize into feeding of different plants, the thorngrazers' ability to eat pretty much anything means they don't have to specialize. There are only two species of throrngrazer during the Late Ocean Age as a result, the longer legged nimicorns who are somewhat better suited for browsing and active hunting, and the squat, armored razorbacks who are better built for grazing and scavenging.
* EyeballPluckingBirds:
** Many snuffalo are missing their eyes thanks to attacks from butcherraptors but this is not much of a hindrance to them since they rely more on touch and vibration to navigate.
** Pickbirds will sometimes assist sawjaws in their thorngrazer hunts by pecking at the thorngrazer's eyes to distract them.
* FaceDeathWithDignity:
** The woodcrafter culture typically doesn't become worried about things that can't be resolved. [[spoiler: As such, when it becomes clear that their species is going to die out, they simply decide to use their remaining time to help the gravediggers and impart their final lessons on them]].
** This is attempted by the exiled warmonger matriarch after she's rendered blind as she tries to swim back out to the open ocean where she likely would have been put to death by the pelagans, which she saw as a more dignified way to go out. However, she ends up getting turned around and went back into the shallows, where [[UndignifiedDeath she gets tangled up in seaweed and devoured by a sea shoggoth]].
* FantasticArousal: Female snarks have certain spots on their bodies that the males pierce with their [[https://en.wikipedia.org/wiki/Love_dart love darts]] when they mate. This gives the females a rush of endorphins rather than pain. Even touching the spots is pleasurable to them; they're said to [[ADateWithRosiePalms rub against objects in their environment for self-stimulation]].
* FantasyCounterpartCulture: For the most part averted, since the sophonts are genuinely inhuman. However, the sea steward society combines elements of Inuit and other Arctic peoples (reliance on the sea, use of bones and pelts to make boats) and Aboriginal Australian cultures (maintaining a sustained, garden-like environment). Surreal/symbolic art draws heavy inspiration from Pacific Northwest cultures.
* FantasticFaunaCounterpart: As the colonists diversify to occupy various niches, they take on many forms resembling Earth life:
** Mucks are avian iguanas, serezelles are bird antelopes, and the canaribou is the canary version of reindeer and elk.
** Primitive serestriders are giant ostrich-like birds that fill a niche similar to sauropods, while some later strains develop dermal armor and stouter bodies similar to ankylosaurs. These birds are all preyed upon by the immense, flightless and heavy-beaked tyrant serins, which resemble tyrannosaurs. As a result, the plains of the later Thermocene end up decidedly resembling those of the Mesozoic.
** The tribbetheres, which arise later in the Ultimocene also become convergent with mammals, with canitheres being like hyenas, circuagodonts becoming like deer and hares, or the molodonts coming to resemble rodents.
** Water snuffles are basically platypuses if they were actually birds.
** Some of the grazing circuagodonts evolve into predatory forms, somewhat evoking the mesonychids and entelodonts, prehistoric ungulates that became hoofed meat-eaters.
** The canitheres of the Ultimocene have occupied some new niches to avoid competition with the predator wheeljaws. The brushbounder is similar to a honey badger or wolverine, the big-eared foxtrotter is blatantly similar to a fennec fox, and the repandors are speedy grassland hunters similar to jackals and dingos.
** Snarks are the Serinan equivalents to octopi and squids as surprisingly intelligent, free-swimming predatory mollusks. Later, sea mittens converge upon larger, cold-water cephalopods.
** The tribbats also take on some unusual niches, such as the owl-like moonbeast and its descendant the snowspirit that more particularly takes after a snowy owl, the vibropterans, colorful nectar-eaters similar to hummingbirds, or the night biter, basically a flying cookiecutter shark.
** Some of the handfish tribbets take on hexapedal, arboreal monkey-like forms, such as the tarsier-like gibbets, which later give rise to the ape-like simiagibs.
** Many of the larger molodonts in the Ultimocene take on aquatic niches, becoming analogues of walruses, manatees, and cetaceans.
** The saber-toothed circuagodog and the mammoth neckbeard are Serina's expies of, well, machairodontine cats and mammoths as the shaggy, trunked, social, ice-age megafauna and its pack-hunting, sabertoothed predator.
** The jackal carnackle acts similarly to an arctic fox, following around large predators such as bumblebears to share their kills.
** Seastrikers are very similar to orcas due to being large, [[ItCanthink highly intelligent]] aquatic predators that live in matrilineal social groups and [[BreadEggsMilkSquick play with their prey before killing it]]. Their descendants, the daydreamers, take this resemblance further by living in cultural groups distinguished by choice of diet, with the fishers, pastoralists, and whalers roughly corresponding to the resident, transient, and offshore orca populations of western North America respectively, while the warmonger whalers' habit of tipping ice floes to prey on molodonts resting on them is based on a common hunting tactic used by polar orcas. The fishers learning to speak the gravedigger language may also be based on some orcas [[https://www.youtube.com/watch?v=hqB1jRVw7Bw attempting to mimic human speech]].
** Archangels and lanks are essentially Serina's azhdarchid pterosaurs, though the former are more herbivorous.
** The snowscrounger comes off as a flightless equivalent of the snowy sheathbill, Antarctica's sole terrestrial bird species that also acts as a scavenger and opportunistic predator of young animals. Their rivals, the glacier ravens, are also roughly equivalent to skuas.
** The gupgops of the Meridian Islands are slugs that have taken the niche of toads.
** Predatory burdles, such as the sea rexes, are the Serinan answer to a pliosaur.
** The bluetails are extremely similar to chimpanzees despite being raven-like in shape: they are highly-intelligent semi-sophonts who are aggressive and violent, are prone to gang wars and hostile takeovers of territories, and reject albinos and often harass and kill them, as chimpanzees are known to do.
** Pretenguins are mostly analogous to penguins as per their name, but the ptarmenguin takes mostly after a giant flightless goose crossed with a moose, the pygmy pretenguin a duck, and the penpals are very similar to flightless cormorants in both body plan and niche, while being the thalassic gravediggers' rough equivalent of a hunting dog.
** Savage gravediggers are a combination of honey badger and polar bear. They can also be seen as analogous to chimpanzees as they are nonsapient but intelligent and vicious relatives to a species of sapient, bipedal tool users.
** The pickbirds are close to oxpeckers and contrast the chimp aspects of their bluetail ancestors by being akin to bonobos in terms of being less violent and solving disputes through sex, while the Hothouse Age viridescent sawjaws they ally with now resemble dromaeosaurs whose formerly mostly useless third limbs have effectively become tails once again like their guppy ancestors.
** The monstrocorn, a nimicorn descendant, is akin to a rhino or ceratopsian.
** The crested kittyhawk's hunting technique of dancing around prey to tire it out before killing it brings to mind a stoat hunting rabbits, especially when it's the smallest species of kittyhawk.
** The platyporp acts like a platypus in terms of shape and feeding habits, but their tendency to build nests upon the water brings to mind grebes.
* FantasticLivestock:
** The farmerjays are a species of songbird that feed and raise fattened, domesticated snails in tree hollows. Notably, the farmerjays themselves are intelligent but aren't actually sapient as they farm their snail livestock through a combination of instinct and behaviors passed down from the adults.
** The social gravediggers end up domesticating a species of smeerp (A rabbit-like tribbethere) for food, which allows their population to no longer be tied to the amount of wild prey in their environment. As a result, the population skyrockets in virtually no time.
** The daydreamers are sapient, orca-like marine birds that farm a herbivorous marine bird known as a ring-necked porplet as livestock, over millions of years these porplets become fatter and dumber, eventually developing into the bloated, barely intelligent nops. One thing of note is that the porplets and their nop descendants are actually related to the daydreamers (making it somewhat analogous to humans farming monkeys for meat) and this relation causes some daydreamers to view the eating of nops as morally repugnant and they start feeding exclusively on creatures like fish.
** Five million years later, the novan daydreamers and their terrestrial gravedigger allies have replaced the nops with the floating bloat, a massive sauropod-like animal that can reach lengths of 140 feet and feeds on the plants growing on the ocean floor. The only reason these birds can even grow so large is because the daydreamers, gravediggers, and greenskeepers (sapient descendants of the nops' still-wild relatives) have been actively maintaining the shallow seas for millions of years and have made them more biologically productive.
* FantasticRacism:
** Some fisher daydreamers will discriminate against pastoralists who choose to join their communities, while pastoralist insularity can give way to plain xenophobia.
** Warmongers view all other beings as lesser, including the other daydreamers, making no distinction between either the fishers, or the pastoralists who happen to be their closest cousins. As far as they're concerned, their cousins are both little more than meat.
* FantasticSlurs: Warmongers refer to daydreamers born with the species' typical yellow markings as "bile-bathers", as to them they look like they're covered in vomit.
* FatIdiot: Nops are bred to be much fatter and dumber than their thinner luddy cousins.
* FearlessFool: Womblers, the very first megafaunal canaries to evolve, inhabit a serene grassland world virtually without predators or indeed any creature larger than themselves. As a result, they are [[DumbMuscle not the brightest of birds]] and have virtually no sense of fear. However, this actually makes them very dangerous animals because they don't know any better than to fight to the death over territorial and mating disputes.
* FeatherFingers: In an unusual take on this trope, the farmerjay evolves a crude grasping mechanism from the alula and a fleshy pad on the wrist of its wing, allowing it to handle its offspring and the snails it instinctively farms for food. This is a trait common to all sparrowgulls.
* FeatheredFiend: Every avian apex predator, naturally. Also, some of the herbivores can be quite deadly in self-defense, such as the blade-winged serestriders, or the Mammoth Neckbeard (even shown impaling a carnivorous circuagodont through the head with its toe claw.)
* FeelNoPain: Nops have had the ability to feel pain almost entirely bred out of them, so it's possible for one to get EatenAlive by predators (save for their daydreamer shepherds, who opt for a MercyKill when it comes time to harvest them) and just keep grazing until their bodies are too broken to graze anymore.
* {{Foil}}:
** The [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/the-seastriker-and-the-porplet porplets and the seastrikers]] are being set up as this to the woodcrafters and gravediggers:
*** The porplets and woodcrafters are both highly social intelligent herbivores being hunted by an intelligent predator, but the woodcrafters are highly empathetic to their herdmates and will try to help or avenge them when one is attacked, while the porplets will leave their herdmates to die if it means the survival of the whole group.
*** The gravediggers and seastrikers are likewise both highly intelligent hunters, but the gravediggers are solitary predators that mostly rely on traps to dispatch their prey but take no pleasure in the act of killing, while the seastrikers are very social and hunt their food directly and also have a tendency to play with their food.
*** There's also the relationships the predators have with their prey species. The gravediggers would kill their woodcrafter prey as much as they could with no regard to long-term consequences, which led to them becoming more intelligent and becoming a threat to the gravediggers before they eventually made peace. The porplets are completely at the mercy of the seastrikers, who now only kill them in a way that benefits themselves in the long run.
** Later on, the daydreamers become a foil to the marine social gravediggers: they are both the sapient, carnivorous, ocean living descendants of bumblets with fully realized cultures but differ in some key ways. The gravediggers are united in their empathy to one another and the creatures in their environment and rely heavily on tool use to live on and feed from the ocean, but have no desire to advance beyond that point. The daydreamers on the other hand, are divided by ideological differences that lead to violent conflicts with each other and are perfectly designed to live in their aquatic habitat, which leaves them unable to make or use tools, yet they think very deeply about the future and how they can affect it despite that.
** The luddy and nop, the two descendants of the ring-necked porplet. Luddies are relatively thin, semi-sapient, look more or less the same, are highly communicative, and are treated as pets by the fisher daydreamers. Nops are fat, incredibly unintelligent, have numerous color variations due to domestication, are completely incapable of speech, and are protected by the pastoralist daydreamers as food. Their ultimate fates are also different. The luddy evolves into the fully sapient greenskeeper, while the nops go extinct due to the floating bloat serving as a better food source.
** The pelagan daydreamers and the sea rex, the two apex predators of the open seas. While both are aardgeese, the pelgans descend from the bumblet vivas, while the sea rexes are burdles descended from the muck serestriders. The pelagans are sapient, social, and live in a collectivist society, whereas the sea rex is nonsapient, solitary, and only come together to mate. Both end up going extinct, but while the last surviving pelagans make contact with the daydreamer-gravedigger civilization and survive through their lore, the last sea rex dies alone and unmourned as solely a feast for scavengers.
** In the southernmost ice-free peninsula of Serinarcta, the thorngrazers and their main predator, the sawjaws. Thorngrazers are incredibly unintelligent, by both Ultimocene Serina and Earth standards, rely mainly on their bulk and sheer aggression to survive, and only live in groups because it lessens their own chances of getting eaten. The sawjaws are very intelligent and work together to survive out of altruism. While thorngrazers are {{Social Darwinist}}s who leave the injured to die at the beaks of the sawjaws, sawjaws will take care of even those who can't take care of themselves.
** The woolly wumpos have quite a few foils:
*** The woolly wumpos and the bluetailed chatteravens. The wumpos are descendants of a near-sapient species that became sapient, whereas the bluetails are the (Mostly) non-sapient descendants of a sapient species. Wumpos treat their entire species as one big family, while the bluetails are highly territorial and think nothing of harming those outside of their family. Wumpos are very emotionally mature even if they tend to be neophobic, bluetails are quick learners but possess a species wide HairTriggerTemper. The wumpos revere the neurodivergent wideminders and have no issue with physical differences, whereas the bluetails have treated Brighteye as a pariah his whole life for his intelligence and despise albinos like Whitecrown for his physical aberration.
*** In "Allies", the woolly wumpos and thorngrazer groups are contrasted with each other. The thorngrazers are only together to avoid predation, and even trample their own while retreating from Brighteye and the wumpo family coming to assist the injured Blaze. The wumpos by contrast are altruistic enough to help one another no matter how dangerous the foe is.
*** The woolly wumpos and their closest cousins, the island wumpos who they've begun to interact with as the encroachment of the glaciers has created a land bridge between the latter's home islands and the Serinarcta mainland. Woolly wumpos are very large and cold adapted, whereas island wumpos are about a quarter of their size on average and live in a temperate environment. While both are highly social species, woollies stick closely with their families whenever possible, taking after the mammoth trunko who serves as their primary ancestors, whereas islanders take after their desert wump primary ancestors by having no issue only being in pairs or completely alone for days at a time. The woollies are true sophonts and highly rational but neophobic, whereas the islanders are near-sophonts who tend to be more emotional and are very curious as a result of their island tameness. Woolies tend to be virtually plain-colored, whereas islanders have brightly colored faces that make them closely resemble the ancestral trunko species they descend from. While both have tiny populations, the woollies have many aberrant traits such as albinism and piebaldness, whereas the gauntlet the island wumpo's ancestors had to beat to reach their islands has left them highly resistant to inbreeding depression despite the fact that their population is 95% hom*ogenous, if more prone to erythrism and feathers growing on their feet. While the woollies have been driven to the brink of extinction due to their thorngrazers eating their food, the islanders are small and quick enough that the thorngrazers don't pay them much mind, allowing them to eat the plants of the cactaiga that the woolies aren't able to access due to their size, and hunt the small animals the thorngrazers inadvertently flush out and even form a mutually beneficial relationship with them after the great coal fire. Ultimately, the woolly wumpos are among the casualties of the Late Ocean Age catastrophe and leave no descendants, while the island wumpos survive into the Late Ultimocene and diversify into numerous different species.
** The pretenguins contrast the other extant sparrowgulls of the Late Ocean Age, in particular the sea- and chatteravens, by being openly friendly towards strangers, while their cousins are highly aggressive towards anything that isn't one of them.
** The rumbling helmethead and the thorny monstrocorn, the two primary thorngrazer species of the Hothouse Age:
*** The rumbling helmethead is social but has a short lifespan of less than a decade at best, whereas the thorny monstrocorn is mostly solitary but can live up to thirty years if they're lucky.
*** The helmethead is the primary prey species of Serinarcta, whereas monstrocorns have no real predators once they reach adulthood.
** The swamp and crested kittyhawks, the largest and smallest species respectively. Swamp kittyhawks hunt relatively large prey, kill their prey via a quick bite after ambushing them, and tend to be heliocopter parents who'll feed their children even long after they can feed themselves. Crested kittyhawks on the other hand hunt fairly small prey, only kill their prey after spending ages tiring them out, and will just stop feeding their children after a certain point to have them either learn how to hunt or strave.
* ForWantOfANail: [[https://www.deviantart.com/sheather888/art/AU-Thalassic-Woodcrafter-917439085 Thalassic Woodcrafter]] shows a scenario in which the woodcrafters decided to leave for warmer pastures with the gravediggers much earlier instead of staying behind, eventually becoming smaller and more adapted to an aquatic environment as they and the gravediggers [[InSpiteOfANail also join with the daydreamers and greenskeepers to become the Sea Steward civilization.]]
* AFormYouAreComfortableWith: The watcher appears to Seeker as the overlayed outlines of a daydreamer, greenskeeper, gravedigger, and Brighteye sharing a single glowing eye in the way that visions appear to daydreamers.
* FormerlySapientSpecies:
** Downplayed in that the ring-necked porplets were more accurately semi-sapient, but millions of years of farming by the seastrikers and later Large-Prey Ecotype daydreamers turned the ones farmed by the pastoralists into the far less intelligent nop. Fatter than their porplet ancestors, millennia of selective breeding for docility and edibility have made them so dumb that they're utterly defenseless without their daydreamer shepherds to protect them.
** When the folk-tailed babbling jays went extinct, the last surviving member of their species took a mate with a closely related but non-sapient bird and had hybrid offspring that lacked his intelligence (save for a grandchild who was killed by a predatory bird when they got distracted due to their high intellect before they got the chance to breed). By the time of the middle Ultimocene, these hybrids still live on in their descendants the chatterers, who aren't sapient themselves but are still highly intelligent and able to mimic spoken language. By the time of the Late Ocean Age, one bluetail chatteraven known as Brighteye is fully sapient, but the rest are merely about as intelligent as a chimp.
** Savage gravediggers are descendants of the tundra gravediggers forced towards the southern coast during the Ultimocene glaciation. The extremely harsh environments where they evolved and now live produced a strong selection against higher intelligence, as the lack of useful building materials following the extinction of forest environments provided little benefit for tool use and the scarcity of food made big, energy-hungry brains a liability. As a result, they're only about as bright as a chimp and have lost all forms of tool use and culture.
** In the vision the watcher gives Seeker of what will happen if the sea stewards choose to die with their world, he sees that the generalist thalassic gravediggers have managed to survive, being less attached to the ocean than the others, but at the cost of their sapience, and they feast upon the corpses of their former brethren, the daydreamers and greenskeepers.
* FromNobodyToNightmare:
** The tribbetheres certainly count, at least from the birds' perspective. Starting out as small, rat-sized hoppers in the Thermocene, the Thermocene-Pangaeacene extinction changes the climate to better suit the early tribbetheres, especially in the isolated Kyran islands that have now collided with the mainland. The defenseless island natives quickly fall to an onslaught of tribbethere predators, which grow up to thirty times their original size as they fill new apex-predator niches. The bigger tribbetheres then spread outward from the Kyran peninsula back into the mainland, having now evolved into new forms that are capable of preying on or competing with birds, in ways that their original tiny ancestors could not. The tribbetheres then spread around the globe, with new herbivorous species outcompeting the grazing avians to extinction, and egg-eating rodent-like molodonts leading to the decline or extinction of many ground-nesting birds that lay hard-shelled eggs.
** The thorngrazers evolved from small molodonts closely related to the seedsnatcher, but become {{Extreme Omnivore}}s so efficient at their jobs that between them and the cold they've shrunken non-cactaiga environments immensely, and are the most numerous large terrestrial species on Serina by the Late Ocean Age. It takes the Serinarctan coal seam fire to extinct the razorbacks, who are too slow to escape the flames, but the faster nimicorns manage to survive into the Late Ultimocene and diversify.
* GenreShift: ''Serina'' starts off as a speculative evolution project, but the Middle to Late Ultimocene section shifts into pure {{Xenofiction}} with a LowFantasy vibe, due to the increasing focus on individuals within sapient species and their perspectives [[spoiler:and later into MagicalRealism with the fulfillment of a prophecy and the intervention of something that could effectively be called god]].
* GentleGiant:
** Averted with the wombler, a seven-foot moa-like canary that evolves early on, 10 million years post-establishment. The first of the large avian megafauna to evolve, they adapted in a world without predators and thus, like the dodo, evolved to have no sense of fear. Ironically, this caused them to be unnaturally aggressive, compared by the author to domestic dogs without bite inhibition, and are very prone to fighting and killing their own species,
especially the males. Unsurprisingly, the Womblers become extinct very quickly once the Falconaries, Serina's first birds of prey, evolve.
** Played straight with the aquatic bloon, growing up to thirty feet in length and being a peaceful herbivore.
** Chubbirds are a group of flightless canaries native to the Kyran Islands that are mostly friendly, due to their sheer size preventing other animals from preying on them once they're fully grown. The exception is if you're a crab trying to attack their chicks, which will make them stomp you to death.
** Boomsingers are giant sauropod-like herbivores descended from the serezelles, and spend most of their time browsing placidly in the treetops.
** The mammoth trunko is a large elephantine tentacle bird that are very peaceful animals with a strong sense of empathy. They'll even adopt the orphan chicks of other mammoth trunko and their snow snoot relatives. [[spoiler: It's for this reason that the Woodcrafters revere them as a kind of spiritual teacher that is worthy of emulation]].
** The archangels are {{Giant Flyer}}s resembling swans that grow to the size of ''Quetzalcoatlus'', but are peaceful grazers.
** The floating bloat is a descendant of the sea-sweeper that is more than 140 feet long and just over 210 tons, making them the largest animal ever known on both Serina and on Earth. As a result of being selectively bred for millions of years and their sheer size, they are completely docile, making them an excellent food source. It's also noted that large oceanic animals in general are tame during the Late Ocean Age due to the gravediggers and daydreamers preventing the evolution of anything big enough to hunt them.
** The aukvultures stand nearly as tall as a man (making them significantly larger than the diminutive thalassic gravediggers) and possess a 20ft wingspan yet they are known for their quiet and docile personalities when waiting for scavenging scraps, something that they actually enforce as a form of culture. In fact, the sea stewards will deliberately keep them around as their size serves as a deterrent for the smaller but much more aggressive sea ravens who will even sometimes attack their children. Their scientific name even means "learning gentle-giant". By the early Late Ultimocene it's played with, as, while the reapers descended from the aukvultures remain about as gentle as ever, the rest of the species has reverted to its aggressive instincts.
* GiantFlyer:
** Ornimorphs and the four-winged [[https://sites.google.com/site/worldofserina/the-pangeacene-188---250-million-years/archangels-flying-giants archangels]] reach wingspans of 25 to ''50''[[note]] the stormsonor, making it larger than [[https://en.wikipedia.org/wiki/Quetzalcoatlus the largest flying animal in Earth's history]] [[/note]] feet.
** Even before then, there were falconaries with wingspans of 20 feet thanks to the moon's lower gravity.
** The aukvultures have a 20ft wingspan, making them the largest living seraph of the Ocean Age. In the early Late Ultimocene, they've gotten slightly larger with a more than 23 ft wingspan in order to fend off terrestrial scavengers, and remain the largest fliers on Serina.
*** Their drakevulture descendants have a wingspan of 29 feet which makes them the largest predators of their time and are capable of flying from one continent to another in a single day.
* GiganticAdultsTinyBabies:
** The changeling birds are the same size as most typical songbirds, but lay tiny, soft-shelled eggs the size of grains of rice, which hatch into larval offspring barely a few millimeters long at birth.
** Shadowskimmers, a type of ornimorph, hatch as fish-like larvae a few inches long, metamorphose into a flying juvenile about the size of a pigeon, and eventually reach an adult size of up to a twenty-foot wingspan.
** The giant gemnus is a thirty-foot-long freshwater fish[[note]] Earth's largest is the twenty-foot beluga sturgeon[[/note]] that gives birth to over 100,000 centimeter-long fry at a time.
** Inverted with the Tufted Frogjar, whose newt-like juvenile form is actually ''bigger'' than the adult and shrinks considerably upon metamorphosis, akin to the real-life Paradoxical Frog.
** A fully grown sea rex is a 50ft predator that is virtually unbeatable but they don't take care of their young. Instead, a female will journey to the edge of the shallows to give birth to a litter of small, fast-swimming fish eaters who spend their earliest days in these waters and filling different niches depending on age before reaching daydreamer size and returning to the open ocean. The pelagians use this to their advantage by hunting down these smaller, more vulnerable juveniles to slowly wipe them out.
* GlacialApocalypse: The last geologic period in Serina's history, the Ultimocene, is marked by drastic global cooling caused by the halting of volcanic activity (and thus of the main means by which carbon in the deep crust is released into the atmosphere) and by the locking of large quantities of carbon dioxide into the soil by earlier eras' flourishing plant life. This loss of natural greenhouse gases leads to the onset of runaway ice age conditions, as glaciers creep down from the poles and winters grow harsher and harsher. The tropical biomes are the first to collapse under the strain of cooling weather and refugee species fleeing from the temperate areas, the southern continent becomes entirely encased in ice, and a catastrophic loss of biodiversity generally ensues. Life manages to survive and thrive despite these conditions, for a time -- a holdout of the temperate forests endures for a long time on the northern continent's southern coast, and numerous plant and animal species adapt to thrive in the bitter tundra further north -- but as the glaciation continues, the temperate refugium is eventually snuffed out and even the cold-adapted species slowly go extinct, as the world slowly becomes too cold and barren for any kind of life to survive.
* GoalOrientedEvolution:
** The series offers an interesting take on this trope. It argues that animal life has a tendency to evolve greater intelligence as they become more complex. By the time of the Ultimocene, biodiversity has reached a point where high intelligence has become the norm rather than the exception.
** Averted with some notable cases of evolution seemingly going back and forth with no definite direction, such as metamorph birds evolving to become r-strategists and producing lots of larval young, only for some metamorphs to re-evolve parental care. There are also the tribbetheres, whose first early forms were dog-like carnivores, which gave rise to rodent-like seed eaters, which in turn gave rise to ungulate-like grazers, some of which in turn became predatory again.
** Also, the merwals and marine molodonts, being fish that evolved to live on land, gained many terrestrial adaptations, and then returned to the water to become fully-aquatic once again.
** Ultimately averted with the babbling jays and [[spoiler:the woodcrafters]], who are as subjected to the forces of natural selection as any non-sapient animal, and ultimately each last only a few thousand years.
* GodGuise: The fisher daydreamers come to believe that the gravediggers are one of the missing [[PiecesOfGod fragments of their creator deity]], while the gravediggers themselves were completely oblivious to the daydreamers' sapience until some of them began speaking to them. While by the time of the Late Ocean Age most of the sea stewards consider it just a story, Brighteye the sapient bluetail manages to rekindle the belief amongst large sections of the community.
* GodzillaThreshold: The watcher's job on Serina is simply to observe, even if the moon becomes an iceball, because that's simply the natural way of things. However, the gravediggers managing to discover coal, and the subsequent continent-wide coal fire caused by Whitecrown and his clan of bluetails, forces them to directly interfere to stop the project's destruction, revealing themselves to and removing the sea stewards to save them from their otherwise inevitable extinction, and creating a clone Serina for them to live on as a new project.
* GoldenAge:
** The Early Ultimocene, 250 million years PE, is this for life on Serina. Biodiversity is at its absolute peak, and the complexity of life has advanced to the point that the ''average'' animal is as smart as a corvid or a monkey. However, it is brought to an end by the onset of the final ice age that will gradually grow harsher and harsher until no life can remain.
** After the conclusion of the war, the daydreamers and their allies the gravediggers enter one for their joined civilization, exploring the open ocean together for over a million years. By the Late Ocean Age they alongside the greenskeepers, the fully sapient descendants of the luddy, have turned their ocean home into a garden paradise. This age is ultimately brought to an end by Whitecrown and his flock managing to cause a coal seam fire that heralds Serina's penultimate mass extinction event.
** For the animals who manage to survive the Great Thaw, their numbers increase by thousands due to the abundance in food caused by the melting of the glaciers. On Serinaustra in particular, the local predators and new arrivals gorge themselves on the corpses of animals washed up from the toxic seas to the point that they're nonaggressive towards one another simply because there's so much to eat, a state that remains for centuries.
* GrayAndGreyMorality: This the crux of the conflict between the fishers and the pastoralists. The fishers refuse to eat other intelligent creatures, and are very welcoming and outgoing to others, but they can also be overbearing, judgmental, and will sometimes sabotage pastoralist farms despite the nops not even being able to fend for themselves. The pastoralists on the other hand, eat the mentally degraded descendants of their close relatives, are highly xenophobic, and are generally distrustful of change, but they also prefer to keep to themselves and feed only on their livestock while leaving the wild dolfinches alone. Some fishers have started to become more introspective on this conflict and question if they are truly superior to their rivals.
* GrayscaleOfEvil: The warmongers are black and white in color and attempt genocide on the gravediggers and their fellow daydreamers.
* GreenHillZone: The Hypostecene Era, the first five million years after establishment, serves as this for life on Serina. All land on the moon is warm sunny grassland, and the complexity and danger levels are quite low compared to what is to come.
* GrimUpNorth:
** The Great Tundra Ring of the Ultimocene is a harsh environment stretching from its borders with the steppes and towertree taiga to the south, to the southernmost extent of the ice sheets to the north, with winters that last for eight months and generally poor conditions. The tundra gravediggers, a subspecies of the gravedigger adapted to the harsher conditions, are far more aggressive and much more willing to personally dispatch their prey instead of relying on traps. The harshness of their environment also means they generally live only half as long as their southern cousins.
** By the Late Ocean Age Serinarcta as a whole has become this for the thalassic gravediggers, due to its cold and dangerous predators such as the savage gravedigger, which they refer to as wildwalkers.
* HadToBeSharp:
** The [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/the-tundra-gravedigger tundra gravedigger]] are larger, more aggressive, and more willing to personally kill their prey when compared to the southern gravediggers thanks to the extremely harsh and barren lands they live in. It's also mentioned that they aren't less intelligent than their southern relatives, but they rarely create tree art, and their thinking is generally geared more towards animalistic survival. However, they are also expert trappers and problem-solvers due to the more unpredictable nature of the animals migrating through the tundra.
** The Late Ocean Age sea shoggoths are much smarter than their predecessors, as the overly aggressive and indiscriminate colonies were eliminated by the gravediggers taking advantage of their weaknesses to water and fire to burn and drown them.
* HandyMouth: The social gravediggers are able to use their mouth in crafting and using tools as a way of compensating for their stiff arms. Later on, they are able to teach the daydreamers how to craft tools of their own using their mouths and group coordination.
* HasTwoDaddies: The bachelor males of the polymorph bird form pair bonds with other male Bachelors and are known to steal and adopt the eggs of other polymorphs and raise them. Curiously, this is actually ''beneficial'' to the species, as the pairs whose eggs were "stolen" by bachelors lay replacement eggs, thus increasing the fecundity of the population. Also, since bachelor males are larger than tramps or ardors, a pair of bachelors has greater success protecting their young than an ardor and a female.
* HailfirePeaks: During the three-million-year mass extinction event between the Thermocene and Pangeacene, the entire moon of Serina is divided between completely frozen temperate and polar regions and a scalding hot equatorial region with extreme volcanism. Both temperature zones are too extreme to support life, except for a small region on the south shore of the new supercontinent. Even there, seasonal temperatures fluctuate between 110 F summers and subzero winters.
* HeWhoFightsMonsters: [[spoiler:The woodcrafters become far crueler than their predators, which only kill to survive, when they start going out of their way to exterminate them and bring back their heads and hides as trophies]].
* TheHedgeOfThorns: The cactaiga consists of a dense growth of cactus-like sunflower descendants that covers a good quarter or so of Serinarcta in the Ultimocene glaciation. They endure the powerful winds of their environment, which can snap trees like toothpicks, by growing in an interlocking mass of plants all mutually supporting each other. This makes the cactaiga very difficult to live in, as the whole thing consists of a solid mass of spines and thorns with virtually no open space between individual plants. Most of the area's megafauna goes extinct once the cactaiga forms, as it literally squeezes out both edible plants and animal populations; this only changes with the arrival of the thorngrazers, who can chew their way through the plants using their massive tooth plates and keratinized spikes that defend their faces from the thorns, and which literally eat their way through the mass to create open spaces and paths that allow other plants and animals to find shelter from the ice age storms within the resulting maze of thorn-walled pocket environments.
* HellIsThatNoise:
** The calling of a pair of [[https://sites.google.com/site/worldofserina/the-thermocene-75/lanks-and-bonebeaks lanks]] (which are scary enough, being twenty-foot-tall, predatory "demon storks") is a haunting, rising and falling like a [[https://www.youtube.com/watch?v=cutovCzEu8k broken tornado siren mixed with slowed canary song]].
** The Blue-throated Boomsinger has a [[https://youtube.com/watch?v=O6R5knrV-ms very deep, reverberating call]] that carries for miles.
** Downplayed with the [[https://youtube.com/watch?v=DTp7P5K1pk4 song of the stormsonor]] which can be described as a mix of eerie yet strangely melancholy.
** The cry of the dire bumblebear, the even more dangerous descendant of the truculent bumblebear, is described as sounding like neither a squawk or a roar, but somehow sounding worse than both.
** The ants of the sea shoggoth colonies communicate with each other in what are described as metallic clicking.
* HerbivoresAreFriendly:
** The woodcrafters have this view and certainly [[MoralMyopia see themselves as such]] due to starting out as a prey species and thus generally try to avoid harming other prey animals. However, they end up becoming {{Hypocrite}}s when they both drive off browsing herbivores that might damage their trees and especially [[spoiler:when they start going out to [[HeWhoFightsMonsters cruelly slaughter carnivores outside their territory that weren't a threat to them]]]].
** Zig-zagged with the porplets. These marine herbivores are described as highly social and playful thanks to the abundance of food, but they will abandon their own kind (including their own babies) when being attacked by predators without a second thought.
** The floating bloat, a gigantic descendant of the sea-sweeper dolfinches, is completely docile due to a combination of sheer size and lack of natural predators apart from the novan daydreamers and thalassic gravediggers that farm them.
** Averted with the symbiotic ants of the raptorial rockroot, who are herbivorous, but kill anything that lands on the plant so that it can break the carcasses down into nutrients.
* HeritageDisconnect: [[spoiler:Bridge, the first socialized gravedigger, was taken in by the woodcrafters at such a young age that when Lucky, the second, appears in Bridge's village, he can't understand a word of the gravedigger tongue and she only knows just enough woodcrafter to introduce herself. It's not until she achieves fluency in the woodcrafter language that they can hold a conversation. Years before, he leaves the village and tries living "amongst" his fellow gravediggers, but his lack of territoriality thanks to being raised amongst the woodcrafters and inability to speak the gravedigger tongue leads to problems, and beaten and bruised he returns to his village and stays for the rest of his days.]]
* HistoryRepeats:
** The banshee greatly resembles its distant ancestors, the raptors, in appearance and hunting style; it leaps onto its prey and flaps its wings for balance.
** The rise of the tribbetheres mirrors the rise of mammals on earth. Originally evolving from fish which evolve into amphibian- and later reptile-like creatures, they become furry warm-blooded animals which end up forcing many of the bird species off of the ground. Then, similarly to cetaceans, the merwals and certain molodonts return to the sea and become fully aquatic animals once again.
** Later on, during the peak of the glaciation, [[spoiler:the marine social gravediggers have developed into a keystone species that actively maintain the health and balance of the oceans and islands they call home, much like how the woodcrafters would care for the well-being of the forests they once lived in]].
** By the Middle Ultimocene, squaves -- ornimorphs that reach adulthood in the "reptile" phase of their life cycle -- have evolved into [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/squotters squotters]], which have traits of primitive ''mammals'', such as live birth and fur-like plumage.
** The gravediggers of the Ocean Age are once again met by another sapient species who wishes to genocide them, although, unlike the woodcrafters they evolved alongside, warmonger culture outright encourages such behavior. Also, while the woodcrafters attempted to kill off the gravediggers out of the belief that they were rebelling against the tyranny of predators, the warmongers only see them as a threat to their superiority.
** The last pelagans are met by the combined gravedigger-daydreamer civilization when they're all long past childbearing age, dooming their group to extinction, but do all they can to impart pelagan lore onto them before dying comfortably much like [[spoiler:the woodcrafters]] millennia before. This is not lost on the gravediggers.
** The daydreamers first became sapient when some individuals were born fully sapient from near-sapient families. Millions of years later, one bluetail (a descendant of the babbling jays no less) is born fully sapient amongst an otherwise near-sapient species.
** The woolly wumpos, descendants of the mammoth trunkos that the woodcrafters revered, end up also exterminating their main predators from their territories by being smarter than them.
** The coastian thalassic gravediggers, much like their southern gravedigger ancestors with the woodcrafters, end up being driven from their hunting areas due to a war with their sapient prey, in this case the woolly wumpos.
** Retally killed off nearly his entire clan due to his inability to control fire. Whitecrown's inability to control fire causes a blaze that spreads throughout Serinarcta and kills off his clan, his brother, the wumpos who adopted them, and countless other creatures.
** The dominant lifeforms of Serina's early days were the snails and ants before they eventually were relegated to small, background organisms. By the late Ultimocene, snails and ants manage to rise to the status of dominant animal again through the snarks and sea shoggoths, albeit in the oceans rather than on land.
** The muck survived the mass extinction event that killed off the other serestriders by living on islands. Its descendant, the burrowing burdle, ends up surviving both the daydreamers purposely eliminating their aquatic relatives and the Great Thaw making the oceans anoxic by being a terrestrial island dweller.
** About 10,000 years after the great coal seam fire, the oceans have become mostly devoid of large life aside from things like small fish and water snails, much like the oceans at the beginning of Serina's habitable stage and the early Thermocene.
** Tribbets and their descendants have long since modified their tail into a hindleg, but the viridescent sawjaw has gone full circle and now uses their hindleg as a tail once more.
* HoistByHisOwnPetard:
** The empire ants from Serina's early years suffer this twofold. They grow massive in both size and numbers by devouring the giant snails and first wave of flightless birds but they eventually wipe them out and by then they are too big to climb after the smaller snails and flying birds. At this point their immense supercolonies quickly begin to starve, forcing them to start raiding the other ant species, but this would end up spelling their doom. As it turns out, these other ants colonies were being parasitized by the larvae of ladybird beetles that mimicked their pheromones and allowed them to eat the ant's larvae. When the empire ants began to raid the nests these beetle larvae quickly adapted and started feeding on the starving empire's offspring, this becomes so severe that the supercolonies collapse and the empire ants are driven to extinction.
** The aquatic molodonts, whose powerful crushing jaws were used to eat shellfish, were victims of their own success. Being incredibly efficient at eating clams and snails, they outcompeted the merwals into extinction... but themselves eventually almost died out when they wiped out their mollusk prey and starved en masse. Fortunately, a few species that fed on smaller, faster-breeding snails were able to survive, while the ones that relied on slower-growing molluscs died out.
** The gravediggers became highly successful predators of antlears due to their complex trapmaking skills, but in doing this, they would usually end up killing the more naïve antlears while the more observant and intelligent members of the species would live to pass on their skills at avoiding and sabotaging the traps. This would end up starting an evolutionary LensmanArmsRace of increasingly more elaborate traps and more savvy antlears that would ultimately result in both species becoming sapient and elevate the antlears from prey to mortal enemies.
** When the warmongers learn of the gravediggers, their matriarch realizes what their existence could mean for their cultural beliefs, and impulsively orders their extermination before they have the chance to understand their targets. This leads to both the gravediggers avoiding the warmonger's attacks thanks to their ability to move on land, and the general population learning about the gravediggers when the soldiers carrying out her orders tell about what they have seen. In addition, it causes the gravediggers to pull out the stops in their next fight, leading many of the soldiers to a horrible demise, including her most fanatical supporters, and leads their grieving families to chase the matriarch out of the pod.
** The thalassic gravediggers used fire to scare the woolly wumpos into either their traps on land or off seaside cliffs where they could be then butchered en masse. Retally, a widemind of the Tidelands Herd, managed to drive them from the shoreline for generations by figuring out how to make fire himself from observing them, but due to his lack of control over it also managed to be an example of the trope himself, as he ended up killing most of his own herd by accident as well.
** Whitecrown and his clan die when one of the trunkos they're hunting is set alight and runs into one of the gravediggers' old coal mines, setting off an explosion that kills them instantly.
* HollywoodEvolution: Played with by the ornimorphs, who essentially reenact the evolutionary history of vertebrate life and its EvolutionaryLevels ''within the life cycle of a single individual'', starting out as a small fish-like larva, growing legs and becoming an amphibian-like stage, becoming fully terrestrial and coming to resemble a reptile, then climbing into the treetops to become an arboreal glider resembling a [[https://en.wikipedia.org/wiki/Scansoriopterygidae scansoriopterygid]] dinosaur, and finally sprouting feathers upon maturity and becoming a fully-flighted, adult bird.
* HomefieldAdvantage: During the war against the warmongers:
** The warmongers initially think the destruction of the gravediggers will be easy due to how helpless they are in the water once knocked out of their boats, but in their haste to wipe them out fail to realize that the gravediggers can simply retreat to the shore, a place where a daydreamer is utterly incapable of following them.
** The fishers and the pastoralists are also able to use their greater knowledge of the shallow regions in their first battle against the warmongers to help make up for their lack of experience in actual combat.
* HomeworldEvacuation: To save the sea stewards from the extinction caused by the coal fires, the observer moves them off of Serina and to a planet that's been terraformed to resemble their old home but not before [[LaserGuidedAmnesia altering their memories]] so that they believe they always lived there. Notably, this only extends to the sea stewards -- the moon's other sapient natives, the woolly wumpos and the icefishers, are left behind.
* HoneyTrap: Female truculent bumblebears will sometimes pretend that they're receptive to mating, only to kill the male once they're in a compromising position. This is believed to be either in order to protect their children from infanticide, as this is most often observed in bumblebears that are close to giving birth, or simply to rid themselves of a competitor and get a free meal in the process.
* HonorBeforeReason: The woodcrafters won't harm other prey creatures, but even when the smerps and molodonts living in their territory reach plague numbers and start devastating their food supply due to a lack of predators, they still refuse to kill them.
* HonorableElephant: The mammoth trunko of the Middle Ultimocene is, as its name implies, [[FantasticFaunaCounterpart as close as a bird can get to a mammoth]], and like the elephant is a peaceful, near-sapient beast with lifelong close family bonds [[InterspeciesAdoption that will even adopt chicks of other trunko species]]. Woodcrafters revere them as a spiritual ideal, and the two species will aid each other, as humans have been known to do with elephants.
* HufflepuffHouse:
** It's mentioned that there are three major social groups of thalassic gravedigger, the meadow dwellers of the open seas, the central islanders of the Meridian Islands who live the most terrestrial lifestyle, and the coastians who live close to the shores of Serinarcta. The viewpoint thalassic gravediggers Patch and Pebble come from the meadow population, the coastians play a major role in the leadup to the Great Thaw through their knowledge of coal, but the islanders of the Meridians aren't really gone over in detail.
** Of all the sophonts of the Late Ocean Age, the icefishers have little in the way of characterization compared to the sea stewards, Brighteye, and the woolly wumpos, by virtue of being the most isolated of all of them, living on the north edge of the Seaway far from the Refugial Peninsula where Brighteye's story takes place, and compared to the other sophonts whose ultimate fate is gone into in detail, their extinction due to the Great Thaw and competition with the savage gravediggers is treated as a footnote.
* HumansAreTheRealMonsters: Or civilized sapient beings are, anyway, since humans are surely long gone 260 million years into the future. [[spoiler:The woodcrafter, a sapient antlear descended from the standing antlear, actively hunts and kills the carnivorous, and equally sapient, gravediggers, seeing them as nothing more than vicious monsters, even though the gravediggers have already decided to leave them alone, having realized their own sapience ages ago, and even achieving sapience first. That changes when an antlear discovers evidence of gravedigger art... and realizes the creatures they were killing were also sapient beings.]]
* HumansAreSurvivors: According to the author, trying to render tool-making, innovative sophonts extinct naturally would require killing all terrestrial life along with them. As a small, adaptable generalist despite its seagoing habits, the thalassic gravedigger would have the best chance of surviving the apocalyptic events that would have killed off the other components of the sea stewards, but at the cost of losing the culture that kept their worst instincts at bay. However, assuming that they don't lose their sapience, the surviving gravediggers would have a high chance of managing to kill off Serina anyway through either stripping it of its natural resources via industrialization, or killing everything though a nuclear holocaust like how the bluetails managed to destroy their world with the coal seam fire.
* HopeSpot: The sea stewards manage to stave off their icy fate by breaking the glacier threatening to stop the currents using the power of coal... but leaving their mines unattended leads to the end of the Late Ocean Age anyway when Whitecrown and his clan create a coal seam fire that sets Serinarcta ablaze.
* HumanoidAliens: The gravediggers are effectively this to the daydreamers as they basically look like a tiny daydreamer with hands and feet instead of flippers.
* TheHunterBecomesTheHunted: During the Late Ocean Age the circuagadogs, already on the brink due to loss of prey and failure to adapt, are finally brought to extinction by the trunkos they once hunted deciding to start hunting them in turn by killing their young and breaking up their packs.
* HulkSpeak: The gravediggers' language is said to be [[LanguageEqualsThought very simple, as could be expected of a solitary species]], and is entirely lacking in pronouns. They prefer to communicate through art scratched into tree trunks.
* ISurrenderSuckers: Brighteye gets the better of Tyr-reet, a rival bluetail trying to kill Whitecrown, by pretending to submit before taking the opportunity to stab them [[EyeScream through the eye]] with a knife and fleeing with his brother while Tyr-reet's brothers are stuck watching in horror as he does his death throes.
* InbredAndEvil:
** The warmongers, an extremist subset of the whaler daydreamers, purposely inbred themselves over thousands of years to give themselves [[DarkIsEvil darker coatings]] and eliminate their yellow pigmentation, and wish to genocide all other daydreamers.
** The is completely inverted by the reapers, a sapient offshoot of the aukvultures with a culture that values empathy and understanding. They are also highly inbred due to their entire species being only a few hundred years old and descended from two siblings and compounded by their refusal to mate with their non-sapient relatives. Their low genetic diversity results in most of their babies dying in the pupal sack and makes them cherish the ones that do survive even more.
* IncompatibleOrientation: The hom*osexual Bachelor morph of the Polymorph bird is attracted to male plumage and so will sometimes attempt unsuccessfully to court Keepers (alpha males that mate with a harem of females) due to the Keepers being naturally aggressive towards other males.
* IntelligenceEqualsIsolation:
** The first daydreamers arose from seastrikers who by a genetic fluke were every so often born with the capacity for sapience and the ability to see past their immediate survival, but for most of their existence the so-called "seers", while not shunned by the non-sapient seastriker population, lived mostly lonely lives due to their intelligence making them unable to fully relate to their brethren or vice versa. Since sapience was a recessive trait for most of their history, seastrikers only rarely birthed new seers, with only one appearing every few centuries for hundreds of millennia on average.
** Brighteye, a bluetail (one of the descendants of the chatterer sparrowgulls), is sapient while every other bluetail, including his albino brother, is near-sapient at best. As a result, he's a pariah amongst his fellow bluetails, especially after he and his brother are forced to leave their home after a rival bluetail group murders their parents and he kills one of their leaders in return to save his brother before fleeing to avoid reprisal. Even beforehand, he refused to take a mate because the intelligence gap meant in his eyes that he'd be mating with a child. The narration detailing the bluetailed chatteravens makes a point of describing him as both the first ''and'' last bluetail person.
** This is explicitly averted with the woolly wumpo. Most are highly uncreative despite their intelligence, but some are born with a much higher level of innovation. Unlike the seers or Brighteye these individuals don't feel isolated from their kin thanks to the high emotional maturity the species possess. In fact, they are celebrated by their kind due to their creativity often greatly benefiting them as a collective.
* InterspeciesAdoption:
** In rare cases, a carnivorous circuagodont will misfire its parenting instincts onto a herbivorous circuagodont species and adopt what normally would be its prey. This usually doesn't end well for the youngster, as it ends up imprinting and associating with the carnivorous species, and thus loses its natural fear of its main predator, which has disastrous consequences when it approaches other packs of carnivorous circuagodonts that don't recognize its scent and simply see it as prey and devour it.
** Sometimes trunkos will adopt snow snoots that have been separated from their herds as detailed in "Little Moments". It usually turns out better than the above example due to both species having similar behaviors.
** As shown in [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/stronger-together Stronger Together]], [[spoiler: a young gravedigger is adopted by the regretful woodcrafters after they killed his mother. At first many of them feared him but he eventually becomes a beloved member of the village and is given the name Bridge for being a link between their two people. They taught him their language and made him more social while he kept the number of smerps down and introduced the concept of drawing to them. He briefly left when he reached adulthood due to his instincts but eventually came back and he drew in more curious young gravediggers which led to the two species to become more integrated with even the art Bridge taught the woodcrafters becoming the foundation for their first written language]]. It also shows a rarely considered consequence of such an event. [[spoiler: Due to being raised by antlears at such a young age Bridge imprints on them, but not other gravediggers, and doesn't have any interest in breeding with them as a result. He never has offspring of his own. However, he does become the adoptive father of Lucky, and thanks to her being raised by another gravedigger, she does have children to which Bridge becomes their HonoraryUncle]].
* InterspeciesFriendship:
** The tundra gravedigger has developed a mutually beneficial relationship with the jackal carnackle, the carnackles will distract large prey animals that they wouldn't be able to take down themselves and drive them towards the gravedigger's traps while the gravedigger digs out molodonts that the carnackles wouldn't be able to reach but are able to catch them once above ground while the gravedigger is too slow and they all share in the meals. They are also said to enjoy each other's company and while even play and do tricks for one another.
** The fisher daydreamers form friendships with the luddy porplets and other intelligent dolfinches, although they do tend to take a [[CondescendingCompassion paternalistic role in these relationships]].
** Brighteye and Whitecrown, bluetail chatterravens, begin accompanying Blaze, a woolly wumpo several hundred times their size with Brighteye in particular developing a strong relationship with her.
** Viridvescent sawjaws will hang around wumpo and snoot trunkos of various species, as the sawjaws are so specialized for thorngrazer hunting that they don't recognize any other animal as food. As a result, both groups work together to combine their abilities in order to defend themselves from their mutual predators.
** Pickbirds will befriend just about any species as long as they perceive them as being capable of reciprocating social interactions. While the relatively basal moonbreasted pickbird isn't picky on which species they befriend, there are numerous specialized species that only befriend certain groups. The exception to this rule are thorngrazers because they're too unintelligent to be able to form social bonds with a different species, and so while pickbirds will hang around them, they're just as likely to let their predators eat them. This is a stark contrast to their bluetail ancestors, who while willing to assist predators for portions of their kills, had a strictly buisiness-based relationship with them based on mutual interest alone.
* InterspeciesRomance: The last of the fork-tailed babbling jays take on mates from other species in a lonely search for company. However, while the babbling jays are intelligent, their impromptu mates are non-sapient.
* InTheFutureHumansWillBeOneRace: A nonhuman example. After the exile of the warmonger matriarch, the surviving warmongers begin to interact more with the fishers and the pastoralists who would also communicate more often with each other thanks to the gravediggers. Over time, the relationships between the different daydreamer cultures shrink until none remain. Five million years later, the only group of daydreamer is the novan daydreamers, who have traits of all three cultures, which is most noticeable with their coloring and beak shape.
* IntroducedSpeciesCalamity:
** When the Kyran Islands connected to the mainland, the carnivorous tribbetheres living there were able to cross over and follow the Kyran snuffles into their burrows and eventually hunt them into extinction.
** A variation occurs in the woodcrafter villages. The smerps and molodonts there are native to the region, but after the woodcrafters removed the small predators keeping them in check, they exploded in number and began to do severe damage to the antlears' trees and crops, making them functionally similar to an outbreak of an invasive species.
* InvadingRefugees: The warmongers were driven to the shallows after a failed attempt to conquer and destroy the pelagans resulted in the latter driving them out of both the open oceans and their original southern territories. They see the shallows as a chance to both heal their wounded pride and build up their numbers by devouring the smaller, less organized daydreamers living there.
* IronicName: Eve in the Bible is the first woman, whereas Eve the reaper is the last of the reapers.
* {{Irony}}:
** In a world with little violence in the Hypostecene, the wombler dies out... because of intraspecies violence. Never having learned how to flee from conflict, the womblers fought each other to the death, and recklessly faced the first few predators that did evolve.
** The page of the ninth-year canary talks about how it's the {{last|OfTheirKind}} of the changeling birds and how it will likely go extinct, but when a mass-extinction rivaling the Great Dying occurs at the end of the Thermocene, it ends up being among the relatively few creatures that survive and its descendants become one of the dominant groups of the Ultimocene.
** The efts are a group of aquatic metamorph birds that remain in their gilled larval stage their whole lives and come to be identical to fish, while the tribbets are fish that evolve to become land animals, with a flying group, the tribbats, eventually becoming colorful bird-like forms.
** It's stated that the merwals and aquatic molodonts are a bit of an irony, given that they're technically still fish, but ones that had specialized to live on land... and then returned to the water yet again.
** The circuagodogs rose to prominence by being smarter than their predator competition, and go extinct because they themselves are outcompeted by smarter predator competitors like the sawjaws.
** The seaborne thalassic gravediggers and the terrestrial woolly wumpos both fear one another and refer to each other's domains as the realm of demons.
* ItsAllAboutMe: What little we see of thorngrazer thoughts paints them as very selfish and callous towards anything not themselves, including other thorngrazers. For instance, their herding together is only because it lessens the chance of any individual thorngrazer alone getting eaten, and they don't form any social bonds past mothers and their children, and even then if they're injured the mother will leave them without remorse.
* ItCanThink:
** The vibropteran tribbats are surprisingly intelligent, figuring out tool use and problem-solving tactics. They are known to gnaw through flowers to access nectar instead of specializing in only one type of flower that matches its mouth, allowing it to feed on a wider range of food sources.
** Snarks are also said to be very intelligent, especially considering they're descended from snails.
** Gigadons are extremely intelligent for fish, with high domed skulls to accommodate large brains. While not fully social, they organize into packs to bring down large prey and communicate by flashing their brilliant patterns.
** While nonsapient, the savage gravediggers are still smart enough to probe for weaknesses in the fortresses of their thalassic gravedigger kin.
** The hookjaw carnackle uses traps and bait for hunting fish and other aquatic prey, specifically designing them to be easy to enter but difficult to leave. Since they learn how to make traps from their fathers rather than through instinct, this means that different cultural groups use different kinds of traps depending on their local animals and environments.
* IveComeTooFar: The warmonger matriarch continues her genocidal actions despite her own internal doubts because it would mean the end of everything she's worked for.
* TheJuggernaut: Once fully grown, a sea rex is virtually invincible, its armor allowing it to shrug off even the bites of pelagic daydreamers while crushing their skulls in a single bite. It's for this reason that the pelagans target the young burdles instead of the adults when they decide to eliminate them, as they're only daydreamer-sized when they start to leave the inaccessible to daydreamer shallows, and as such are helpless against them in a pack.
* KidnappingBirdOfPrey: The drakevulture has a tendency to snatch thorngrazer calves and sealump chicks right from the center of their herds as their protective circles are useless against an airborne predator.
* KillerRabbit:
** The
[[NamesToRunAwayFromReallyFast aptly named]] butcherraptor is the size of a chicken yet they're capable of bringing down the bison sized snuffalo through the use of numbers and ruthless tactics.
** The spitfire sniffler looks cute but carries the potent batrachotoxin created by the fireslime lumpus in its quills, which makes it not only painful to the touch, but deadly to any predator that attacks it. As a result, they've been known to boldly walk up to predators and take bites out of their kills with impunity due to their confidence in their poisonous defense.
** The scorplear of the Late Ocean Age (Coincidentally also happening to look like a rabbit) is about the size of a small dog but can use its jaws and hindlimb claws to horrifically maim anything that threatens it. It's not unusual to see predators with a missing or severely damaged eye from when a scorplear [[EyeScream drove their claws through its socket]].
* KillItWithFire: The end of the Late Ocean Age is heralded by Whitecrown's flock managing to spark a massive coal fire that burns throughout Serinarcta, killing the flock and basically everything else unable to escape the flames. Among the notable casualities are the woolly wumpos and the razorback thorngrazers.
* KillItWithIce: The inevitable fate of Serina by the end of the Ultimocene, losing heat and volcanic activity which will throw the world into a permanent ice age. A few adaptive lineages will continue to soldier on for a few million years, but ultimately all life on Serina becomes extinct.
* KilledToUpholdTheMasquerade: The warmongers believe that they are only descendants of their god, so, when they learn of the gravediggers whose very existence threatens this notion, their leaders decide to wipe them out to preserve this belief among their kind. Sure enough, after soldiers sent to battle the daydreamer-gravedigger coalition return and tell of what they have seen, this causes some of them to start questioning their beliefs.
* KnowWhenToFoldThem: When a glacier raven meets a glacial foxtrotter for the first time while the latter is attempting to steal the former's carcass, the glacier raven decides to let them have it despite the fact that it's bigger and stronger because it 1) has no knowledge of the unknown animal's capabilities and 2) there's still plenty of young to go around, so there's no reason to get into a potentially lethal fight over it.
* LackOfEmpathy:
** As a result of the loss of their higher intellect and of all social habits, the savage gravediggers have almost no capacity for empathy. Females will raise their own offspring for up to two years, but in all other cases their response to meeting another living thing is violence -- even mating is a vicious and violent affair, and they're quite happy to cannibalize each other if the opportunity presents itself.
** The thorngrazers are intensely selfish as a species, having no issue leaving the weak to be picked off by predators without remorse.
** Zigzagged with the bluetailed chatteravens, who ''are'' capable of feeling empathy, but only for those they consider part of their immediate family group. Anything or anyone else they'll treat brutally if they anger them in any way.
* LandSeaSky: The centerpiece of daydreamer religion is their creator deity splitting themselves into aquatic, terrestrial, and airborne essences. The daydreamers believe they are the aquatic, the gravediggers represent the land, and are still waiting for the sky.
* LanguageBarrier:
** The first attempts by the fisher daydreamers to communicate with the gravediggers were unsuccessful due to them not being able to understand each other's languages, with the gravedigger language being slow and guttural, and the daydreamer's language being so rapid and high-pitched that the gravediggers couldn't even recognize it as a language. Some fishers dedicated years of their lives to studying the Gravedigger language but it wasn't these individuals who made the first successful contact with them, but teenagers who had been listening to the gravediggers from a young age when it was still easier for them to learn new languages.
** The warmonger tongue is much slower and [[EvilSoundsDeep deeper]] than that of the other daydreamers, making them even harder to understand than gravediggers.
** Brighteye and Blaze have difficulty communicating at first as the chatteraven language is very different from the wumpo infrasonic language, leaving them physically incapable of understanding one another and having to make do with touching and simple gestures. They eventually get around this when they discover that they can both understand drawings and use pictures to communicate with each other, eventually streamlining the process until they create a hieroglyphic-like written language.
** The wumpos can't communicate with the gravediggers because the latter simply cannot hear the former's infrasonic language, until Brighteye talks to them and some of the gravediggers manage to learn his and Blaze's glyph-based language over the years.
* LastOfHisKind: This turns up several times in the setting, as the dwindling and extinction of species and lineages is a recurring theme, particularly in the swan song of Serina's habitable stage that is the Ultimocene:
** One of the entries detailing the beginning of the closing stages of the Ultimocene describes [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/the-last-stormsonor the last stormsonor]], the last living specimen of a species of immense birds that slowly went extinct as the growing ice age covered their feeding grounds in ice and caused their egg-like pupal sacs to freeze to death before they could hatch. The last one was born in a freak warm year, from a clutch deposited by an ancient hen who died after laying and was the only one to hatch successfully. She never met another member of her kind, and instead imprinted on a flock of a much smaller related species with which she spent the rest of her long life.
** One entry aptly titled [[spoiler:[[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/the-last-woodcrafter-dawn-of-a-new-era The Last Woodcrafter]] goes over the extinction of the woodcrafter people. When the moon becomes too cold for the trees the woodcrafters depended on to survive, they become malnourished and are unable to reproduce as a result. The socialized gravediggers they lived with are eventually forced to migrate to the coast to stay alive while some woodcrafters chose to stay and die in their old forest home while others chose to leave with the gravediggers, these ones discover that they can feed on the coastal seaweed and return to health but there were far too few of them at that point and they were all past their reproductive age so they decide to spend their last days helping and guiding the gravediggers. The last woodcrafter is an elderly female named [[MeaningfulName Ember]] who peacefully passes on surrounded by the gravediggers her kind came to view as their children]].
** [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/rivals Rivals]] ends with a description of the last living sea rex, a massive marine predator, after his species was gradually whittled down by the collapse of the open-ocean food chains and a bitter conflict with the pelagan daydreamers over what little prey remained in the shrinking ice age seas. Ultimately, the last great leviathan is left to wander the oceans for nearly a century after the death of the last female specimen and for forty years after the death of the second-last male, his mind just complex enough to be puzzled at why his mating calls are never answered, but not enough to understand his species' fate.
** The pelagic daydreamers are gradually done in when the shrinking oceans kill off all the animals that could sustain them. The last members of their species were too old to reproduce and believed themselves to be the very last of the daydreamers until the mixed gravedigger-daydreamer civilization from the shallows find them, allowing their people to symbolically live on the stories and histories they tell them.
** The burrowing burdle is the last of the burdles during the Late Ocean Age into the early Late Ultimocene, as their aquatic relatives were killed off by the daydreamers.
** The scorplear is the last of the antlear lineage by the Late Ocean Age, with the ice age having killed off the trees their more specialist relatives needed to survive. It's survived by becoming omnivorous but is far less intelligent than the antlears that came before it.
** The scissortooth is the last of the circuagodogs in the Late Ocean Age, the others having been outcompeted by other, smarter predators such as the sawjaws who are better adapted to prey on the thorngrazers that have become Serina's most common terrestrial herbivore,
and their prey either going extinct or becoming too smart to hunt. The solitary nature of most circuagodog species also serves to work against them. Eventually, the woolly wumpos, a sapient trunko species, get the idea to start systematically exterminating their predators, with the circuagodogs being too unintelligent to mount an effective enough defense, and the remainder either starve to death or meet their end at the clubs of the wumpos. [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/scissortooth-circuagodog Circuagodog Gone]] describes the last moments of the very last circuagodog, half-dead from starvation, as it calmly accepts its death at the hands -- well, trunk -- of a creature its kind once hunted.
** Blaze is the last of the widemind woolly wumpos when she's introduced, and when she dies no others are born because the species is among the first casualties of the coal seam fire soon afterwards, either burning to death or dying from smoke inhalation or toxic fumes.
** The Late Ultimocene has several families reduced to a single surviving species. The nimicorns are the only thorngrazers to survive into the era after their razorback cousins perish in the coal fire. Afterwards the savage gravediggers are the only remaining gravediggers after their thalassic cousins are transported away and the icefishers die when the sea ice they depended on melts. Finally, the duckbilled sealumps are the only members of the sealumps to survive since they were the only species that could still walk on land and escape the dying oceans, eventually settling on Serinaustra.
** The hiddenwood is the last species of ant tree left by the early Late Ultimocene after the ice age due to most of the plant growing underground. With the increased warmth and wetness of the Late Ultimocene and the extinction of the more destructive razorback thorngrazer, it has seen a major resurgence. It's also the last of the sunflower tree lineage, with its cactaiga cousin being among the victims of the increased temperatures.
** The rambleroot is the last survivor of a lineage of smaller understory trees descended from clovers in the early Late Ultimocene, having survived by mostly growing underground like the hiddenwood has. Following the warming caused by the coal seam fire and the disappearance of the cold winds that would blow smaller plants down, they start growing to knee height, flower and fruit, and spread to Serinaustra via bird droppings.
** "As Worlds Break Apart and Join Together" details the story of the last steppestalker, the direct descendant of the shadowstalker (differentiated only by its lighter coloration compared to its ancestor), and the largest of the tribbats on Serina 1,500 years post-coal seam fire. Having made it to a small island when the rampant global warming and subsequent glacier melting during the aftermath of the Serinarctan coal seam fire caused most of the Meridian Islands to sink beneath the waves, he manages to adapt to hunting fish in the shallows and serves as apex predator over the other species marooned there with him for over twenty-one years. However, eventually the refuge shrinks down to just some rocks as the remaining prey either rafts away or dies, until finally, weakened by drinking seawater as the waves batter him, one manages to knock him into the sea and he drowns.
** Eve is the last of the reapers, a subspecies of the aukvulture that managed to achieve sapience, but went extinct due to inbreeding.
** The pgymy pretenguin is the only pretenguin species to survive the Great Thaw, having moved to Serinarcta with the sinking of the Meridian Islands.
** The surf scooter survives the Great Thaw that extincts the other dolfinches by being a semi-aquatic species that can access the Serinarctan marshes where the larger species cannot go as the ocean food chain collapses.
* LeanAndMean: [[http://i.imgur.com/qlaakml.jpg Lanks]] are twenty-foot-tall apex predators with very long slender necks, beaks, and legs.
* {{Lightworlder}}: Serina has a much lower gravity than Earth, allowing for much bigger fliers such as the archangels. Even the insects become BigCreepyCrawlies due to the lesser gravity, with some cricket species growing to the size of rabbits.
* LightIsNotGood: [[spoiler:Whitecrown is basically the final boss of the Late Ocean Age, an albino bluetail leading a huge flock burning everything indiscriminately.]]
* LegendFadesToMyth: The teachings of [[spoiler:the last woodcrafter]] over the next three million years turns into a myth shared amongst the numerous marine social gravedigger religions, the exact details being lost to time but being subject to numerous but not contradictory interpretations.
* LifeWillKillYou: Blaze eventually dies from old age, surrounded by her family, save for Brighteye who happened to be away and only comes back once she's already been buried.
* LogicalWeakness:
** The circuagodonts, being tripedal, have only a single hind leg, making it an obvious target for predators to easily cripple them.
** The canitheres are significantly less intelligent than the predator wheeljaws, having disorganized packs attacking with only ZergRush tactics and prone to infighting once the prey is downed. This proves to be a disadvantage against the smarter wheeljaws, who share food amicably and hunt with coordination, with the canitheres quickly being pushed aside to scavenger and small-game hunter niches.
* LongLived:
** Stormsonors, the largest of the archangels, can live up to 135 years.
** Daydreamers have a maximum lifespan between 130 and 140 years.
** Reapers have an average lifespan of 80 to 90 years.
* LongNeck: Watchtower wumpos have incredibly long necks which is highly noticeable on their bipedal frame. One thing of note is that they don't use these necks for browsing as trees are very rare on the soglands they inhabit, they actually use it to scan the horizon for predators so as to alert the thorngrazer herds they live with, it also makes them very vulnerable to lightning during storms which forces them to lie down when they occur.
* LoopholeAbuse: The woodcrafters have a major taboo regarding killing other herbivores, even if they happen to be pests to the trees they need to eat. Once enough socialized gravediggers are around, however, they have them take care of their pest problem to keep their own hands clean.
* MakeMeWannaShout: The sea rexes have a mating call so powerful that it vibrates the water around them and can injure or even kill smaller animals that get too close.
* MeaningfulName:
** Tribbets are tripodal and froglike. Their descendants include reptile-analogues called tribtiles and mammal-analogues called tribbetheres.
** Vivas are viviparous. Their
descendants the ornitheres ("bird-beasts") are even more mammal-like.
** The mitten and its descendant the glove. Guess what the soft tissue on their faces looks like and is used for.
** Babbling jays have a true language, and their name brings the Tower of Babel to mind.
** Snarks (snail-sharks) are active marine predators descended from gastropods.
** The antlears have evolved their ears into limbs that resemble antlers.
** Bridge, the first socialized gravedigger, was given that name by his adoptive antlear family to serve as a bridge between both species.
** Ember, the last woodcrafter, passes on phrases of her language to the descendants of the babbling jays, which persist as the flame of sapience reignites in them.
** The thalassic gravediggers are adapted to near-completely seaborne existence and have even evolved the ability to drink saltwater.
** The daydreamers can dream even while awake by only using one hemisphere of their brain at a time.
** Greenskeepers help maintain the plant life of the Ultimocene ocean.
** Brighteye, the only bluetail capable of higher understanding, gave himself his purposely symbolic name.
** While at first it's an IronicName since she's just as afraid of fire as every other woolly wumpo, thanks to Brighteye Blaze takes to the use of fire very well.
* MeaningfulRename: Brighteye gave himself and his flockmates symbolic names instead of random sounds that hold no meaning, even if he is the only one capable of understanding them.
* MedievalStasis: The gravedigger-daydreamer-greenskeeper civilization is so productive and stable that it does not progress beyond a stone-age level of technology for over a million years while also having a written language and innate understanding of ecosystem dynamics. A lack of mineral resources and a lack of ecological or cultural pressure to innovate contributes to this.
* MenAreTheExpendableGender: Male nimicorns live on the margins of their social groups so they're disproportinately preyed upon, but this serves to protect the more reproductively important females and juveniles.
* MercyKill:
** The pastoralist daydreamers will kill their nops before eating them rather than just eating them alive like their seastriker ancestors would've, despite the fact that they barely feel pain.
** Blaze, a woolly wumpo, chooses to put the last scissortooth out of its misery quickly rather than just leave it to starve to death over hours due to developing empathy for "biters" through all her years hunting them, and despite the fact that it was her idea to systematically exterminate "biters" for the sake of the family in the first place.
** The reapers are culturally opposed to killing for survival; the main exception to this is killing the already dying to ease suffering.
* MetaphoricallyTrue: The daydreamer religion positing that daydreamers and gravediggers have an origin in common is actually sort of true, because dolfinches and bumblebadgers both descend from the bumblet.
* MightyGlacier:
** Razorback thorngrazers are strong and durable thanks to being covered in tooth-like armor, but very slow as they have very short legs and are incapable of running, simply hunkering down when threatened to protect their soft underbellies. This works against them when dealing with fire since they can easily be overtaken by the flames, leaving the nimicorns as the only surviving thorngrazer species following the Serinarctan coal seam fire.
** The monstrocorns, a clade of thorngrazers from the hothouse age, responded to the sudden rise in food and living space by growing to immense sizes. They became very slow, plodding and awkward beasts as a result, but make up for this with their immense strength, the ability to absorb otherwise crippling injuries with their huge bulks, and a powerful set of horns and tusks that can gore most potential predators with ease. Adult monstrocorns have no natural predators, being simply too powerful and well-defended for even the most aggressive hunters to tackle.
* MirroringFactions:
** The gravediggers and antlear people may be natural enemies, but they both have an artistic streak that they express using trees. It's this similarity that [[spoiler: causes some of the woodcrafters to [[MyGodWhatHaveIDone realize that they were murdering sapient beings]]]].
** The fishers and the pastoralists have the same fundamental creation story despite their cultural differences which led to some fishers becoming more introspective and questioning if their way of life is truly more moral than theirs.
** Despite the disdain fishers have for daydreamers who feed on dolfinches, their lifestyle is more similar to the whalers than it is to the farming pastoralists they share their terrioties with, as both of them hunt for their food which leaves them more downtime. The differences being what they chose to hunt. This comes to a head in the aftermath of the war with the warmongers, the warmonger children searching for food display the exact same curiosity as the fishers did towards the gravediggers and learn to speak their language, allowing them to cut a mutually beneficial deal with them.
* MixAndMatchCritters:
** Falconaries, the first hypercarnivorous birds to arise on Serina.
** The tundra-dwelling, herd-forming, pseudo-viviparous canaribou and its omnivorous relative the boarbird.
** ''Cervanser cervanser'', the "deer-goose" viva.
** Florgusts are descendants of crickets that greatly resemble butterflies through convergent evolution.
** The water snuffle is essentially an avian platypus.
** Archangels look and eat like swans with the quadrupedal posture and [[GiantFlyer size]] of ''Quetzalcoatlus''.
** The king trawler is a giant
sea slug with traits of baleen whales and manta rays.
** Burdles and birdwhales strongly converge upon, well... sea turtles and baleen whales.
** Serestriders are moa-like birds big enough, and with long enough necks, to hold the niche of sauropods.
** The serezelles resemble a cross between an ostrich and a gazelle, and the boomsingers, giant serezelles that evolved to avoid competing with circuagodonts, are in essence beaked, tailless sauropods.
** The Lumberbeest is essential a mix between a large tortoise and a sauropod.
** The porporant family as a whole resemble seabirds formed into cetaceans and seals, and includes the dolfinch, croconary, and [[https://en.wikipedia.org/wiki/Liopleurodon penguipleurodon]].
** Repandors resemble Tasmanian tigers crossed with cheetahs, but with jaws like a goblin shark.
** Moonbeasts resemble a cross between a bat and an owl. Its descendant the snowspirit lessens the bat aspect but adds a cat aspect while increasing the owl similarities.
** The night biter is essentially a mix of vampire bat and cookiecutter shark.
** Vibropterans can be described as "fish-hummingbird-bats."
** Aquatic molodonts in the Ultimocene fill a fair amount of marine mammal niches, such as the walrus-like Clamcracker and the manatee-like Rakewhale.
** The bloons look like beaked plesiosaurs but are herbivorous like manatees.
** [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/squotters The skuorc]] resembles a cross between an otter and a lizard with a bird's head.
** The [[https://sites.google.com/site/worldofserina/the-ultimocene-250-million-years/life-of-the-meridian-islands-the-flagbearer-tribbat candescent flagbearer]] resembles a cross between a bat, a rabbit, and a bird of paradise.
** The great crested drakevulture has the size of an azhdarchid pterosaur but hunts from the air like a colossal eagle.
* MookHorrorShow: The second battle between the shallow water daydreamers and the warmongers starts off from the warmonger's perspective as it describes the armor of the daydreamers making them look like skeletons that had come back from the dead as they emerge from the shadows and then attacking them with weapons that they can't comprehend and have no way of countering.
* MoreTeethThanTheOsmondFamily:
** The repandors are a group of canitheres with a mouthful of sharp fangs (as well as a set of slicing teeth in the back of their mouths) and jaws than extend outwards like that of a goblin shark. The bushbounders have a similar set of teeth but theirs don't extend outwards so that they have a stronger bite.
** The muckodiles' inner mouth and throat is full of tooth-like spines that make it harder for prey to escape their grasp, [[RealityIsUnrealistic much like real-world penguins]].
* MouthyBird: The Vivas are a group of live-bearing birds whose herbivorous members have developed fleshy lips and snouts over [[https://i.imgur.com/REiFDKn.png their]] [[https://i.imgur.com/cILOmh8.png beaks]]. Though entirely unrelated[[note]] tentacle birds descend from the water snuffle of the Kyran Islands, whose evolutionary separation from the vivas dates all the way back to the ancestral canary[[/note]], the tentacle birds are even more so.
* MulticulturalAlienPlanet: By the middle and late Ultimocene, a general trend towards increasing intelligence means that multiple sophont species arise, often sharing the moon with each other, and most also tend to fragment into various subspecies and cultures.
** Three sapient species evolve on the moon during the middle Ultimocene, two of which possess a number of distinct internal groups:
*** The social, herbivorous woodcrafters are natives of the southern coastal forests and build complex villages out of trees. Due to their small range, their culture is very hom*ogeneous.
*** The gravediggers are a solitary, carnivorous species who communicate with art carved on trees on territorial boundaries and hunt by making elaborate traps. Gravediggers are divided into two subspecies, the primary forest-dwelling one and the tundra gravedigger, which is even more solitary, aggressive, and nomadic than their southern cousins. One population of southern gravediggers is later taken in by the woodcrafters and grows more social as a result, becoming its own distinct species after the woodcrafters die out. Eventually, as Serina's glaciation grows more severe, the social gravediggers adopt a marine culture while the tundra and southern gravediggers are pushed into a small strip of habitable land and cease to exist as two distinct populations.
*** Daydreamers are sapient marine predators who have been living alongside the other two groups for about three million years, over time splitting into different cultures that are even reflected by their phenotypes: a small-beaked ecotype that hunts fish, and a large-beaked ecotype that preys on other dolfinches.
*** The large-beaked predators, the ancestral group, eventually split further into the pastoralists, who live in reclusive communities in shallow waters and herd dim-witted domesticated dolfinches, and the large, heavily built whalers, who live in the deep ocean and prey on larger animals. The whalers further diversify into many clades and cultures, but the dieoff of large deep-ocean wildlife caused by shrinking seas eventually causes most to die off and only leaves two, the widespread and highly collectivist pelagans and the heavily-built, xenophobic warmongers.
*** There are also bands of daydreamers comprised of mixed ecotypes who live on the periphery of the other groups' territories and raid them for food, as it's often difficult to find a suitable food source for a group containing so many disparate beak shapes.
** During the Late Ocean Age:
*** After a first-contact war between the shallow-water daydreamers and the warmongers, the shallow-water populations, warmongers, and eventually the last survivors of the collapsing pelagan society merge into a single population, which joins with the social gravediggers to form a single society. Over a period of five million years, they eventually evolve into new species, the novan daydreamers and thalassic gravediggers, while the luddies gradually reach sapience, becoming a new species known as the greenskeepers, and join them into a single multi-species marine civilization known as the sea stewards. They have a deal with the sea shoggoths, who are implied to have achieved sapience or are on the very cusp of it, in which they don't hunt the sea stewards or anything else in return for regular deliveries of food waste and dead bodies, who would clog up the ocean otherwise as their populations grow.
*** Within the thalassic gravediggers, the inhabitants of the meadows are contrasted with the central islanders of the Meridians, who live the most terrestrial lifestyle of the three main groups, and the highly independent coastians that live near Serinarcta's shores but only go on land to collect peat and coal due to the hostility of the local wildlife, in particular their conflicts with the woolly wumpos.
*** Two other gravedigger societies exist during this time, descended from the continental gravediggers; the savage gravediggers, a FormerlySapientSpecies descended mainly from the tundra subspecies with some hybridization with the southern, and the icefishers, descended from southern gravediggers with some savage admixture displaced by the savage northern kind and adapted to life on the sea ice.
*** The descendants of the mammoth trunkos and desert wumps have also achieved sapience in the form of the woolly wumpos, although most remain fairly unimaginative, live in family groups, and even have a rudimentary religion based around the dusk and dawn.
*** There are also the bluetailed chatteravens, a near-sapient descendant of the babbling jays with a rudimentary language and culture who accidentally produce a single individual with full sapience.
** During the Hothouse Age, the still near-sophont descendants of the bluetails, the pickbirds, befriend such a wide group of animals that they can form cultural groups based on which animals they choose to befriend. This can turn pickbird groups antagonistic if their chosen animals have a predator-prey relationship, such as a pickbird group that befriends wumpos having issues with another that befriends their predators. Given only centuries at mininum, it's possible for pickbird groups to reproductively isolate and eventually speciate from one another based on which animals their ancestor most often befriended, and while the moonbreasted pickbird focused on is a generalist, there are numerous species that are more specialized in who they choose to befriendf.
* MundaneMadeAwesome: The fisher daydreamers come to believe that the gravediggers are the hands of their creator thanks to their ability to make and use tools like nets, fishing lines and boats. Something the daydreamers themselves are incapable of. The warmongers even go so far as to attribute the deaths of their soldiers by gravedigger weapons as an act of divine retribution.
* MyGodWhatHaveIDone:
** After Retally managed to get nearly his entire herd killed due to his lack of mastery over fire, he was so ashamed that he decided to go north and was never heard from again, effectively committing suicide.
** In the early days of the Late Ultimocene, an aukvulture, normally a gentle scavenger, kills a sea raven out of starvation-induced annoyance and feels shame before hunger makes it forget.
* MyInstinctsAreShowing:
** The original gravediggers felt no hatred but also no remorse for gruesomely killing animals in their traps, while their social descendants have become much more empathetic towards other lifeforms thanks to the influence of the woodcrafters. However, the warmongers attacking and killing them unprovoked causes this old callousness to resurface, and they feel no guilt for using poison to subject them to a slow, horrid death.
** When Seeker, a greenskeeper descended from the ring-necked porplet, meets Whirl, a novan daydreamer descended from the seastrikers who used to be their primary predator, he briefly feels a primal fear when she opens her mouth to show him her teeth.
** The
sawjaws are wolf-sized but evolved from much smaller predators in a relatively short amount of time, so they still have the instincts and behaviors of much smaller animals despite the fact that they have no predators that hunt them.
* MySpeciesDothProtestTooMuch: Brighteye dislikes the other, nonsapient bluetails for
their violent ways, and near the end of his life thinks of himself as more one of the woolly wumpos than his own species.
* MythologyGag: When Seeker is shown what happens if sea steward society collapses due to the coal seam fire, he sees that the gravediggers have survived but turned feral, a similar fate to what Sheather had planned for them when the woodcrafters went extinct in the original draft of the Ultimocene.

MorganWick

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* JadedProfessional: Mrs. Carney in the 1952 "Christmas Show". Mrs. Carney is in charge of the gift exchange office at Sherry's Department Store. However, it is clear from the start that she is anything but cheerful about her duties. In fact, she is extremely frustrated by people exchanging their Christmas gifts (especially exchanging their gifts before Christmas). Outside her job, she is actually a charitable person, being part of Mrs. Conklins "Helping Hand Committee".
* {{Jingle}}: The show's sponsors had some pretty catchy ones:
** "Brush your teeth with Colgate/Colgate dental cream/It cleans your breath (what a toothpaste)/While it cleans your teeth."
** "Dream girl, dream girl/Beautiful Luster Cream girl/You owe your crowning glory to/A Luster Cream shampoo." (This one was set to the tune of "Toyland" from ''Theatre/BabesInToyland''.)
* JailedOneAfterAnother:
** Happens in "Bobbsey Twins In Stir". Mrs. Davis is tricked into selling counterfeit tickets to the Policeman's Ball and jailed overnight. When released she goes to stay with her sister Angela, too embarrassed to tell how she had been tricked. Mrs. Davis really should have said something; Miss Brooks decides to sell the tickets to help the charity drive. Miss Brooks, Mr. Boynton, Mr. Conklin and Mr. Stone end up jailed in quick succession.
** In the radio episode "Student Government Day". The Madison High School students were supposed to be elected to city positions for the day, but the police didn't get the memo. "Police Chief Denton" and "Mayor Harriet Conklin" try to order a raid on the "Jackpot Amusem*nt Company", but are foiled by a patrolman. Walter Denton threatens to have the cop "pounding a beat in a swamp". Miss Brooks, Mr. Boynton, the "mayor" and "chief of police" and a number of other student government officials are jailed.
* JingletheCoins: In "Old Marblehead", a SoundToScreenAdaptation of "Mr. Conklin's Carelessness Code". Mr. Conklin jingles the coins in the tin with which he to collects the fines he levies under his "carelessness code". More notable in the radio original, for obvious reasons.
* JiveTurkey: Orville Mason, a dance instructor who hangs out at Elmer's Malt Shop, in "The Mambo". Walter Denton chooses to describe Mason as a "jive hound" instead of as a turkey.
* JustBetweenYouAndMe:
** In "Two-way Stretch Snodgrass", Mr. Conklin explains to Miss Brooks his plan to get All-American football player and high school coach Biff Mooney to work for Madison High School. Rather than first going about his plan and bragging later.
** In the [[TheMovie theatrical]] [[GrandFinale series finale]], Mr. Stone threatens to fire Mr. Conklin once Stone's elected to the new post of "Coordinator of Education". This sets up the subplot where Mr. Conklin runs against Mr. Stone to head the school board.
* KarmicJackpot: Happens several times:
** One example is "The Festival", where, by loaning their money and exchanging outfits with the hardworking cleaning women and custodian (so they'll have something nice to wear to the festival) - Miss Brooks and Mr. Boynton win the prize for best costume. True to form, they proceed to split the proceeds with the cleaning woman and custodian.
** Also happens in the episode "Mr. Whipple". Miss Brooks organizes a food drive for Mr. Whipple, who she mistakenly believes is impoverished. This so affects the misery millionaire, that he donates the money to build the new gymnasium Madison High School needs.
** Miss Brooks wins the Karmic Jackpot grand prize in TheMovie GrandFinale. Miss Brooks' good deeds are finally awarded, when she achieves her SeriesGoal, marriage to Mr. Boynton.
* KeepingSecretsSucks: Connie Brooks is often unwillingly made privy to Walter Denton's latest prank. Miss Brooks has to keep quiet or risk having Walter suspended or expelled, sometimes making her an almost ''de facto'' confederate to his schemes.
** i.e. "Cure That Habit" forces Miss Brooks to stay quiet about Walter's having sent a postcard to the titular alcoholism support group in Mr. Conklin's name.
** "Wild Goose Chase" has Miss Brooks be forced to keep quiet about Walter pretending to be a quiz show host, and having tricked Mr. Conklin in believing he won a free T.V. set.
** "The Cafeteria Strike" sees Miss Brooks have to cover up an impending protest by the students, led by Walter Denton.
** "Dress Code Protest" sees Miss Brooks try to dodge Mr. Conklin's discovering Walter's idiotic scheme to protest the principal's new dress code.
** "The Sweater" has Walter Denton put Miss Brook's name to an expensive present purchased by Miss Enright and gifted to Mr. Boynton. Miss Brooks is quite unwittingly pulled into the deception, but is loathe to reveal it as it results in an atypically amorous Mr. Boynton.
** "Stretch Has A Problem" sees a different kind of secret kept by Miss Brooks. Miss Brooks must keep secret Stretch's crush on Harriet Conklin, while keeping the lovesick DumbJock ready, willing and able to play in the state basketball tournament.
** "The Grudge Match" again deals with the Stretch-Harriet-Walter love triangle, as Miss Brooks must cover up the fact that Stretch Snodgrass went to the movies with Harriet Conklin, Walter's designated [[LoveInterest squeeze.]]
** Miss Brooks is quite the unwitting secret keeper. In "New School Bus", she has to hide the fact that Mr. Boynton bought an old paddy wagon to serve as a bus for Madison's sports teams.
* KidSidekick: Walter Denton usually drives Miss Brooks to school. He often sees her at lunch in the cafeteria, and will play a major part or even instigate the ZanyScheme of the week.
* KindheartedCatLover: Mrs. Davis.
* KissDiss: At the end of "Capistrano's Revenge", Miss Brooks kisses Mr. Conklin, Bones Snodgrass, and Walter Denton on the cheek in appreciation for helping her save a swallow's life. When she goes to kiss her LoveInterest, the shy Mr. Boynton, he blushes and runs out the door!
-->'''Miss Brooks''': The big one always gets away!
* KnittingPregnancyAnnouncement: Misread by Miss Brooks in "Little Visitor". The fact that Mrs. Conklin hasn't been seen at school for months, and is known to be knitting many of tiny outfits leads Miss Brooks to jump to the conclusion In fact, the only thing the Mrs. Conklin is expecting is to take care of her sister's pet monkey for a couple weeks.
* LabcoatOfScienceAndMedicine: Mr. Boynton typically wears a labcoat whenever he's seen in his classroom, the Biology room, at school. In "Madison Country Club", Mr. Conklin dismissively refers to the coat as a "burlap smock".
* LabPet: Mr. Boynton has a habit of naming many of his lab animals. However, that doesn't prevent him from doing fatal tests on them. In "New Girl in Town", it's revealed that he has been burying his mouse martyrs to science in the athletic field. Moreover, Miss Brooks has been (reluctantly) helping him.
** The trope is averted in the case of Mr. Boynton's pet frog Mcdougall. Although Mac is usually kept in the lab, he's a personal pet and not used for lab tests. Usually Mac's kept in a separate cage. However in the [[TheMovie theatrical]] [[GrandFinale series finale]], Mr. Boynton seems to have temporarily placed Mcdougall with a number of other frogs.
* LadyInWaiting: In "King and Brooks", Miss Brooks' dream sequence features several ladies in waiting serving her.
* LargeHam: Mr. Conklin
* LargeHamAnnouncer: In "The Grudge Match", Miss Brooks plays this trope to the hilt, sardonically giving a play-by-play of the boxing match between Stretch and Walter. Complete with faked commercials:
--> '''Miss Brooks''': As the fighters go the center of the ring, just a word of reminder. Boys, if like Walter Denton you're about to get your head knocked off, why not put an Adam patch on it first.
* LaserGuidedAmnesia: "Mr. Conklin is Honored" begins with Mrs. Davis relating her sister Angela's recent brush with laser-guided amnesia. Later, Mr. Conklin ''fakes'' a case of his own.
* LaserGuidedKarma:
** A good example is ''The Festival''. [[spoiler: Miss Brooks and Mr. Boynton lend their clothes and cash to the hardworking cleaning woman and custodian, so they can attend a costume party. Miss Brooks and Mr. Boynton wear the clothes of the cleaning woman and custodian. They win a large cash prize - and of course split it with the custodian and the cleaning woman.]]
** In TheMovie, [[spoiler: Miss Brooks spends the movie tutoring Gary Nolan and helping him reconcile with his father. This, with a little subterfuge by Mrs. Davis thrown in, makes Mr. Boynton jealous enough to finally get serious. Later, Mr. Boynton's invitation for his lonely, recently widowed mother, to move to Madison, has him buy a house. Again, Mrs. Davis steps in and arranges to have the elder Mrs. Boynton as her new boarder. The upshot: Miss Brooks finally gets to marry Boynton, the two have their HappyEnding.]]
* LastMinuteHookup: After eight years on the radio, and four years (concurrently) on television, Connie Brooks finally gets Phillip Boynton to propose marriage in the last ten minutes of the [[TheMovie cinematic]] GrandFinale. Even then, the proposal is ''de facto'' delivered by [[TheMatchmaker Mrs. Davis and Mr. Boynton's mother.]]
* LastNameBasis: Brooks, Boynton, and Conklin always address each other formally, even outside of school.
* TheLastOfTheseIsNotLikeTheOthers: Used from time to time. This example comes from "Hawkins Travel Agency". Miss Brooks is trying to sell Mr. Stone on a trip to France . . . .
--> '''Miss Brooks''' (speaking with a French accent): Oh, there is nothing like [[GayParee Paree]] in the summer. The Arc De Triomphe, the Louvre Palais, the Place de Concorde . . . and Piccadilly Circus.
--> '''Mr. Stone''' Miss Brooks, Piccadilly Circus happens to be in London.
--> '''Miss Brooks''' (speaking with an co*ckney accent) : Right-O governor, but if you were so nearby, you wouldn't want to miss that now, would you?
* LateToThePunchline: Miss Brooks remarks to Mr. Boynton that stealing a kiss is "petting larceny". A couple minutes later, Mr. Boynton gets the joke and starts to laugh.
* LateForSchool: Miss Brooks is late for school a couple of times. It's SeriousBusiness, because she's a teacher!
** In "The Party Line", Miss Brooks is too late to catch the city bus to school. Walter Denton tried to warn her that his car was in the shop, but her [[GossipyHens chatty]] party line neighbor had the phone tied up.
** In "Wake-Up Plan", Miss Brooks sleeps in and misses half a day of school. Mrs. Davis had accidentally given Miss Brooks a sleeping pill instead of an aspirin.
** In TheMovie GrandFinale Walter Denton is late for English class. He nearly barrels over Mr. Conklin running through the hall. He arrives just in time to tell Harriet the drive shaft from his car fell out . . . then the bell rings and the class ends.
* LaughingAtYourOwnJokes: Mr. Boynton did this on a regular basis, both on radio and on television. His jokes are rarely that funny.
** In "Red River Valley", Mr. Boynton gives Miss Brooks a joke-book and cracks himself up trying to tell the joke.
-->'''Mr. Boynton''': Now, when I first pick "My Dog Has Fleas" on the banjo like that, Miss Brooks, we spring our first humorous anecdote. You can read it right from the book. Here we are.
-->'''Miss Brooks''': Thanks. What's that you played on the banjo, Mr. Interlocutor?
-->'''Mr. Boynton''': "My Dog Has Fleas".
-->'''Miss Brooks''': Funny kind of a dog. My dog has pups. OH NO!
-->'''Mr. Boynton''': (laughs)
-->'''Walter Denton''': (laughs) How corny can you get!
** In "The Auction", Mr. Boynton breaks himself up over the idea of leading his frogs on a leash downtown and telling the public to [[IncrediblyLamePun "get hopping"]] to Madison High.
** At the start of "Non-Fraternization Policy", Mr. Boynton tells a long, involved joke involving three turn-of-the-century Irish policemen and a horse. Mr. Boynton finds the joke funny. Nobody else does.
* LaughingMad: "Hobby Show" ends with Miss Brooks laughing hysterically, and smearing finger paints over her face.
* LaughOfLove: "Poetry Mixup" and [[SoundToScreenAdaptation "Bones, Son of Cyrano" (the TV remake)]], Mr. Boynton writes down a poem from ''Theatre/CyranoDeBergerac''. Boynton lends it to Walter Denton so the teen could use it to woo "the fair Harriet" [[ItMakesSenseInContext by anonymously hiding the poem in Harriet's lunch]]. Unfortunately, Harriet recognizes Mr. Boynton's handwriting and immediately becomes a SmittenTeenageGirl. Harriet returns Mr. Boynton's poem as a gesture of her love, madly giggling.
* LaymansTerms: In "Life Can Be Bones", Mr. Boynton explains the concept of the "missing link" to Miss Brooks and Walter Denton. He uses layman's terms to describe what exactly the "missing link" between ancient man and the primates would be and how it's fossilized skull would look. Mr. Boynton doesn't realize that Miss Brooks had just read his definition in a introductory book on paleontology; in fact, Mr. Boynton plagerized the book's description word-for-word.
* LayoutOfASeason: The fourth season of the television series began with the aptly named "Transition Show". Madison High School is torn down for a freeway, and Miss Brooks and Mr. Conklin find new work at Miss Nester's Private School.
** The concurrent radio show and subsequent [[TheMovie cinematic]] [[GrandFinale finale]] [[CanonDiscontinuity ignored this move]] and continued at Madison High as per usual.
* LazyBum: The hobo calling himself "The Earl of Peoria" in "Miss Brooks Writes About a Hobo".
* LeadIn: Often, an episode begins with Miss Brooks conversing with Mrs. Davis over breakfast. While the conversation is usually relevant to the plot of the episode, occasionally it will just be a wacky interlude before the main story comes into play.
* LeaningOnTheFourthWall: An interesting example is found in the radio episode "Reckless Driving".
** Miss Brooks, Mrs. Davis, Mr. Conklin, Mr. Boynton, Harriet and Walter are on Mrs. Davis' porch listening to the radio.
** Creator/SteveAllen suddenly drives up asking for the way to Hollywood - turns out he's going to host the summer replacement for ''Our Miss Brooks''.
** The radio is tuned to ''Our Miss Brooks'' Miss Brooks calling it the show "with the school teacher with my name".
** Miss Brooks, incidentally, thinks Eve Arden is "a doll". Mr. Conklin hates the pompous principal, while Walter Denton likes "one character in particular."
** Eve Arden announces her summer replacement, saying she would be listening to Steve Allen's show that summer. Everybody on the porch commending her nice speech. Allen, however, wonders if she'll really be listening. Cue Eve Arden saying of course she would, he has her job!
*** This scene wasn't duplicated in the television remake, "Trial by Jury". [[spoiler: There, the program ended with Miss Brooks pleading her innocence in court before a jury with Mr. Conklin as a member.]]
* LetsYouAndHimFight: In "Stretch Is Accused of Professionalism", teenaged DumbJock Stretch Snodgrass enters a circus wrestling contest and wins a prize. Unfortunately, this came to the attention of rival Clay City High School principal Jason Brille. By a technical reading of school board rules, this makes Stretch a "professional athlete" and ineligible for school sports. Miss Brooks tries to get the wrestler, visiting Madison High School to deliver Stretch the prize money, to attack school board head Mr. Stone. In that way, she hopes proof of the wrestler's violent nature would lead to Mr. Stone waiving any penalty against Stretch.
* LetXBeTheUnknown: "Project X" has Mr. Conklin develop the eponymous secret project as a way of impressing school board president Mr. Stone.
* LickedByTheDog: Mr. Conklin softens on several occasions. One such example is the episode "The Miserable Caballero", where Mr. Conklin softens toward Benny Romero, a runaway Mexican boy.
* LimitedAdvancementOpportunities: At work with the adults characters. Miss Brooks, from near the start, is after the position of Madison High School Head of the English Department. She never gets it; obstructions include blabbermouths sharing the "Party Line" and a nervous nerve-specialist claiming she's overwrought "Noodnick, Daughter of Medic". At least once, Mr. Boynton suffers from this trope; his attempt to be hired as a college professor ends in HilarityEnsues with Miss Brooks trying to masquerade as his mother ("The Wrong Mrs. Boynton). Even Mr. Conklin can't get a promotion; he's the subject of a false scandal in "The Little Visitor", and otherwise embarrassed in "Project X". In the penultimate television episode, "Principal For A Day", Miss Brooks' leadership of Mrs. Nestor's Private Elementary School is short-lived.
[[spoiler: Miss Brooks does achieve her actual SeriesGoal, marriage to Mr. Boynton, in TheMovie GrandFinale]].
* ListOfTransgressions: In "Spare That Rod!", Mr. Conklin is tricked into believing he's about to be fired for being "flagrantly dictatorial" in his [[DeanBitterman administration of Madison High School]]. As a result, he requests Miss Brooks, Mr. Boynton, Walter Denton and Stretch Snodgrass provide him with a list of his transgressions:
-->'''Mr. Conklin''': Now, if you will read me your bill of particulars considering my various infamies . . .
-->'''Mr. Boynton''': We're all going to read some of it, Mr. Conklin. Will you begin Miss Brooks?
-->'''Miss Brooks''': Thank you, Mr. Boynton. Whereas I, Osgood Conklin, Principal of Madison High School, desiring to improve relations between myself, the faculty, and the student body . . . your turn, Walter.
-->'''Walter Denton''': Ahem. Do promise to keep the following ever before me as a reminder of past sins of which I am heartily ashamed.
-->'''Stretch Snodgrass''': Which I ain't never gonna repeat no more.
-->'''Mr. Conklin''': Splendid. Splendid. Please continue.
-->'''Miss Brooks''': Wait until you hear this! I readily admit on many occasions I have acted like a pompous, puffed up, ill tempered, addlepated blowhard.
-->'''Mr. Conklin''': Forgive me, but it seems to me you have omitted maladjusted.
-->'''Miss Brooks''': Please don't interrupt, that's in the next paragraph. Now, where was I?
-->'''Mr. Conklin''': Addlepated blowhard.
-->'''Miss Brooks''': Oh yes. Addlepated blowhard. And on other occasions, I have bellowed like a bull . . .
-->'''Mr. Boynton''': Screamed like an elephant . . .
-->'''Walter Denton''': Hissed like a viper . . .
-->'''Stretch Snodgrass''': Snorted like a buffalo . . .
-->'''Miss Brooks''': And otherwise exhibited the behavior of a maladjusted nincompoop.
-->'''Mr. Conklin''': Oh, oh, oh, there it is!
* LiteralMinded: Mr. Jensen, the school custodian, makes a few radio appearances. He insists on interpreting figures of speech and phrases literally. Thus, to Miss Brooks' consternation (i.e. "School Safety Advisor") any attempt at conversation with him quickly turns into a chore.
* TheLittleDetecto: Walter and Miss Brooks use a Geiger counter in "Rare Black Orchid" to search for uranium. Walter had discovered some on his shoe and concluded he had unknowingly stepped in uranium recently.
* LivingLegend: Two, at least:
** In "The Big Game", there's former high school football star "Snakehips", whose high score in the big game won him a job as a vice-president.
** In "Safari O'Tool", there's Mrs. Davis's beau, a famous jungle explorer. [[spoiler: He's a fraud.]]
* LivingStatue:
** In "Living Statues", Miss Brooks, Mr. Boynton, Mr. Conklin and Walter Denton are accidently glued into place.
** In "Hobbies", Mr. Boynton and Mr. Conklin pretend to be wax figures in order to dodge Mr. Stone. ItMakesSenseInContext.
* LocalHangout: Marty's Malt Shop, located across the street from Madison High School, is popular with students and faculty alike.
* LockedInAFreezer: Happens twice:
** In "Home Cooked Meal", Mr. Conklin is locked in the cafeteria freezer.
** In "Male Superiority", Mr. Conklin, Mr. Boynton, Miss Brooks and Walter Denton are trapped in a meat locker. [[spoiler: Miss Brooks is the only one who doesn't panic.]]
* LonelyRichKid: Gary Nolan in the movie.
* LongList: Usually when Mrs. Davis describes recipe ingredients.
* LoopholeAbuse:
** In "Wakeup Plan", [[spoiler: after accidently ingesting Mrs. Davis' sleeping pills, Mr. Conklin is caught sleeping in his office by the head of the board, Mr. Stone, and his assistant, Mr. Gleason. Miss Brooks successfully argues that Mr. Conklin was only seen sleeping during the lunch hour and after school - that is, on his own time.]]
** "Department Store Contest" [[spoiler: features an unusual case of ''accidental'' loophole abuse. Miss Brooks wins a prize when a childhood letter to Santa Claus is accidently entered in a children's contest at Sherry's Department. As she wrote the letter ''when she was a child'', she was able to walk away with the prize and avoid trouble.]]
* LostFoodGrievance:
** In "The Honest Burglar", and "The Burglar, [[SoundToScreenAdaptation the television remake]], Mr. Conklin is furious at a food thief who stole the fried chicken his wife left for him.
** In the radio episode "Taking the Rap for Mr. Boynton", Miss Brooks tries to impress Mr. Boynton by framing Mr. Boynton for eating Mr. Conklin's chicken dinner and then taking the blame for him. ItMakesSenseInContext. The plan goes south when teenager [[BigEater Walter Denton]] eats Mr. Conklin's chicken dinner before it can be delivered to Mr. Boynton.
* LostVoicePlot: Mr. Conklin loses his voice in "Public Speaker's Nightmare", just before he's about to greet important officials from the national board of educations. Unusually for the trope, the cause is psychosomatic.
* LovableJock: Stretch Snodgrass, Madison High's star athlete. He's [[DumbJock dimwitted]], but good natured to the point where he's willing to transfer schools if it'll get his best friend Walter Denton on the Madison football team ("Two Way Stretch Snodgrass). Stretch is apparently very popular, when he [[ItMakesSenseInContext accidentally vandalizes the school]] in "Stuffed Gopher", Miss Brooks and Walter gets a crew of students to fix the damage and cover for him.
* LoveAtFirstSight: In TheMovie GrandFinale, Miss Brooks falls in love with Mr. Boynton the first time they meet.
* LoveHurts: Miss Brooks is deeply in love with largely ObliviousToLove Mr. Boynton. Because FailureIsTheOnlyOption, Miss Brooks' schemes to get Mr. Boynton to marry her inevitably fail [[spoiler: until TheMovie GrandFinale when Miss Brooks finally marries Mr. Boynton and lives HappilyEverAfter]].
* LoveLetter / LoveLetterLunacy: The plot of the episode "Bones, Son of Cyrano". A love letter gets misdirected and misinterpreted multiple times. HilarityEnsues. [[spoiler: Especially, when Mr. Conklin believes Miss Brooks is in love with him!]] This is a remake of the radio episode "Poetry Mixup". The only difference is Stretch Snodgrass is replaced by [[SuspiciouslySimilarSubstitute his brother]].
* TheMagazineRule: In "Miss Brooks Writes About a Hobo", Miss Brooks seeks out a hobo to write an article about "The Vanishing Hobo" to submit to a schoolteacher's magazine. It so turns out the titular hobo is also writing a magazine article. The hobo's article is entitled "The Vanishing Schoolteacher" and he is paid handsomely by a ''hobo magazine'' for its publication.
* MakeAnExampleOfThem: Part of Principal Osgood Conklin's modus operandi at Madison High School. There is, after all, a reason Miss Brooks considers Conklin to be Madison's dictator:
-->'''Miss Brooks''': Having expected a one way trip to Devil's Island, I thought the punishment Mr. Conklin meted out was comparatively just. However, it was just after 7:00 that evening when I got home.\\
'''Mrs. Davis''': Why Connie, I was getting to get worried about you! Where in the world have you been all afternoon?\\
'''Miss Brooks''': I was doing a little writing, Mrs. Davis.\\
'''Mrs. Davis''': Writing? What were you writing?\\
'''Miss Brooks''': Oh, I don't think you'd be interested, it's not your type of stuff.\\
'''Mrs. Davis''': I'm interested in everything you do, Connie. Please, tell me all about it.\\
'''Miss Brooks''': Well, if you insist, Mrs. Davis. But you'd better sit down, this may take quite a while.\\
'''Mrs. Davis''': Alright. ''(sits down)'' There. Now, what did you write?\\
'''Miss Brooks''': [[WritingLines I wrote "Our principal is the best principal that any school ever had. Our principal is the best principal that any school ever had. Our principal is the best principal that any school ever had . . ."]]
* MakeOutPoint:
** On radio and television, the EverytownAmerica setting of Madison had Outpost Road, a scenic sight in the country outside of town. It's the focus of the radio episode "Outpost Road". Walter Denton and Harriot Conklin had been caught necking out on Outpost Road, but to avoid being identified after their narrow escape, they claimed to have loaned his jalopy to Miss Brooks and Mr Boynton. An interesting prospect for Connie, but she doesn’t want to be dragged into the mess. Connie only agrees to play along if Mr Boynton does. Amazingly, he does, and the two teachers plan to return to the scene of the crime for their own necking session.
** Due to ExecutiveMeddling, the fourth season of the television program was set in the Los Angeles area with little explanation. On a couple occasions, gym instructor Gene Talbot attempts to take Miss Brooks out to Mulholland Drive. Miss Brooks resists.
* MalevolentMugshot:
** Mr. Conklin has an extremely large portrait of himself over his living room fireplace, as first seen in the television premier "Trying to Pick A Fight". It's PlayedForLaughs, as it indicative of his pomposity and his self-regard. It's worth noting, although Mr. Conklin has a wife and teenage daughter, ''their'' portraits are nowhere to be seen.
** The episode "Old Marblehead" sees Mr. Conklin scheming to get a bust of his head to replace that of Julius Caesar's in the school library. He makes the students and teachers pay for it by levying arbitrary fines via his "Carelesslessness code."
** In "Friday the Thirteenth", Mr. Conklin posts a photo of himself on the school bulletin board. He is regaled complete in black suit, black hat and midnight-blue tie. His photograph is there to suggest to students and faculty the value of proper dress and deportment. Walter Denton nails a picture of Miss Brooks' body in a French bathing suit beneath Mr. Conklin's head.
** In "Mr. Conklin's Wax Effigies," Mr. Conklin makes a wax statue of himself. Miss Brooks believes it to Mr. Conklin himself.
** "Space, Who Needs It?" sees Mr. Conklin, again pranked by Walter Denton, firm in the belief he's discovered a new planet. Conklin names it "Conklin Junior."
** In "Fargo Whiskers", Mr. Conklin has a small portrait of himself upon his desk. State school-board official Mr. Fargo can't stand sitting there, looking at the photgraph. So, Fargo pushes the portrait face-down.
* MaliciousSlander: In "April Fools' Day", Miss Enright writes to a romance columnist using Miss Brooks' initials. She plans to use it to humiliate Miss Brooks in front of Mr. Conklin and his dinner guests.
* MaltShop: Marty's Malt Shop, found across the street from Madison High it's practically an institution amongst students and faculty alike.
* ManInAKilt: Mr. Conklin dresses as a Scotsman in "The Festival", complete with kilt. He's also carrying about bagpipes for good measure.
* ManipulativeEditing: In "Public Speakers Nightmare" and "The Tape Recorder", innocuous recordings are accidentally misplayed to produce Miss Brooks saying scandalous things about Mr. Conklin, and Mr. Conklin insulting Mr. Stone, Head of the Board of Education. These recordings, incidentally, are played in front of Mr. Stone . . . .
* MarriageOfConvenience:
** In "King and Brooks", a Indian maharajah proposes marriage to Miss Brooks. Miss Brooks refuses to marry for convenience, it's only a marriage for love that appeals to Connie. However, the fact that Miss Brooks would be the polygamous maharajah's ''fourth'' wife had something to do with her reluctance!
** Refused in the [[TheMovie cinematic]] GrandFinale, Miss Brooks refuses a heartfelt marriage proposal from Lawrence Nolan because she likes, but doesn't love him. Miss Brooks again refuses to marry for anything but love, although Nolan is very wealthy. [[spoiler: At the end of the movie, Miss Brooks married Mr. Boynton and lives HappilyEverAfter]]
* MarriedAnimals: In the episode "Minerva's Kittens", Mrs. Davis and Miss Brooks wait at the veterinary hospital for Minerva to give birth. They share this exchange:
-->'''Miss Brooks''': Please, Mrs. Davis, calm down. Even Timothy isn't as jumpy as you are. You're as nervous as a cat.
-->'''Timothy''': [[NearlyNormalAnimal ''Meow'']].
-->'''Mrs. Davis''': What is ''he'' doing here?
-->'''Miss Brooks''': Why shouldn't he be here? He's Minerva's husband. It's very nice of him to take such an interest.
* MarriedInTheFuture:
** In "The Dream", not only does Mr. Boynton marry Miss Brooks, but teenagers Walter Denton and Harriet Conklin also get married. Mr. and Mrs. Conklin also have a son. Time flash-forwards many years, where it turns out that Mr. Boynton's and Miss Brooks' daughter is going steady with Mr. Conklin's son Osgood Junior.
** In TheMovie [[GrandFinale Series Finale]], Miss Brooks fantasizes about her future married life with Mr. Boynton.
* MarriedToTheJob:
** Mr. Conklin is devoted to his job at Madison High School. Although he doesn't really need the money, he acts as principal during the summer school months. In the radio episode "Carelessness Code", Mr. Conklin gives his reasons:
-->'''Mr. Conklin''': It doesn't matter what time of year it is, Madison High is my baby!
** In the episode "The Hobby Show" (a SoundToScreenAdaptation of "The Work Horse"), Miss Brooks' friends fear she's overworking herself. They throw her a hobby afternoon. HilarityEnsues.
** In TheMovie GrandFinale, Lawrence Nolan is so focussed on running his newspaper that he neglects his son Gary, most nights leaving him to eat with the servants. Gary becomes moody and resentful, deliberately failing English and becoming disliked by his peers. Connie does a good job diagnoising the problem, and helping set father and son to right. [[spoiler: Lawrence is so taken with Connie he proposes marriage; Connie likes but does not love him, so she declines. Ultimately Connie marries longtime LoveInterest, shy biology teacher Phillip Boynton at film's end.]]
* MasqueradeBall: Not one, but two:
** In "The Festival", a masquerade festival is being held in a park near Madison High School.
** The masquerade in "Cinderella for a Day" is a swankier event, a dance held at the local country club.
* TheMatchmaker:
** In "Weekend At Crystal Lake", Mrs. Conklin tries to play matchmaker for Miss Brooks and Mr. Boynton. [[spoiler: It backfires horribly.]]
** Many times throughout the series, teenager Walter Denton lends his "skills", usually with little positive effect. [[spoiler: "Trying to Pick A Fight" and "Life Can Be Bones" are just two of his more flatfooted attempts.]]
** It is, however, Mrs. Davis who eventually emerges as the champ. [[spoiler: Mrs. Davis' advice in "Tears for Mr. Boynton", nearly gets Miss Brooks a proposal of marriage. However, in the TheMovie GrandFinale, it is Mrs. Davis' matchmaking that finally gets Miss Brooks married to Mr. Boynton and achieving her HappilyEverAfter.]]
* MatteShot: Used often. A good example is the final scene of "The Big Jump", where the action takes place on the Madison High rooftop with a matte background in behind.
* MayDecemberRomance: Miss Brooks is the subject of two unwanted aged geriatric suitors. ** In "The Telegram", she's the object of affection for Mrs. Davis' nonegenarian Uncle Corky.
** Meanwhile, the younger, but still senior citizen, Mr. Barlow falls for Miss Brooks in "Puppy Love and Mr. Barlow".
* MayorPain:
** Mayor Rimson in "Student Government Day" is a mix of the evil and incompetent. Rimson is so corrupt, he's even getting a kickback from the gangsters running the "Jackpot Amusem*nt Company". The company puts rigged slot machines in candy stores, getting children and teens to gamble away their money on machines that don't pay out. Rimson is reluctantly forced to turn on the crooks; he only does so because his campaign advisor "Honest John" tells him the situation is too hot. In a glaring example of incompetence, Rimson's police force had arrested the Mayor-for-a-day Harriet Conklin, the Police-Chief-for-a-day Walter Denton, and Miss Brooks for good measure.
** Averted in "Faculty Band" and "Public Property on Parade". Mayor Rimsom had been replaced by an honest, and, based on his appearance in "Public Property on Parade", a competent mayor.
* MauriceChevalierAccent: French teacher Monsieur [=LeBlanc=]. Likewise with any French character that appears on the show (or was heard in the radio version).
* TheMcCoy: Miss Brooks routinely made her life difficult bending to the rules to help students avoid trouble or otherwise help friends in need. Or, particularly in "The Birthday Bag" and "The Festival", she'd contribute more to charity than she could afford.
* MeanBoss: Mr. Conklin.
* MeasuringtheMarigolds: Mr. Boynton is prone to this behavior. In "The Magic Tree", when Miss Brooks points out mistletoe, Mr. Boynton takes it as a cue to begin a lecture on the characteristics of the plant.
* MedalsForEveryone: In "Mr. Whipple", the eponymous Mr. Whipple, a curmudgeonly millionaire, is impressed by the Madison High crew's kindness. Mr. Whipple drives them to a department store in his limousine, buys them new formal clothes, pays for a band for the school dance, and agrees to browbeat the school board into building a new Madison High School gymnasium.
* MeddlesomePatrolman
** In "Four Leaf Clover", Miss Brooks is plagued by a far less courteous cop. When she accidentally knocks over Mr. Morelli's barber pole, the policeman forces her to go to Morelli's house right away - making Miss Brooks (and Mr. Boynton, who she was supposed to drive to school) very late for school. To add insult to injury, no one is at home and Miss Brooks is required to return later in the day. Hours later, the policeman comes by Madison High and makes Miss Brooks settle with the man whose yard from whom she picked the four-leaf clover. It turns out Miss Brooks caused $50 worth of damage to very expesive golf sod. Finally, when Miss Brooks finally finds Mr. Morelli at home, the meddlesome policeman comes by and quarantines Miss Brooks (and Mr. Conklin, whose airplane tickets Miss Brooks had accidentally pocketed) at Mr. Morelli's house. It seems as if Morelli has the measles, and someone stole his quarantine sign!
* MenCantKeepHouse: Averted. Mr. Boynton's apartment is seen in "The Wrong Mrs. Boynton". All Miss Brooks has to criticize is the abundance of wildlife specimens and an abundance of doors.
-->'''Miss Brooks''': Not bad. If you like wildlife . . . and doors.
* TheMentallyDisturbed: Mrs. Davis' reference to increasing "absentmindedness" (as well as that of her sister Angela's and brother Victor) isn't funny if you view it as the first signs of dementia. Most of the time Mrs. Davis' absentmindedness is plain forgetfulness. However, there are exceptions. Especially notable is "Phone Book Follies", where Mrs. Davis' is inadvertently and absentmindedly pocketing people's phone books when she visits.
* MessOnAPlate: Some of Mrs. Davis' CordonBleughChef dishes fall into this category.
* MiniatureSeniorCitizens: Miss Brooks' [[CoolOldLady elderly landlady]], Mrs. Davis, is shorter than the other characters - including the teenagers. Mrs. Davis' sister, Angela, is also short.
* MirthlessLaughter: An overstressed Miss Brooks laughs nervously in "Hobby Show".
* MisplacedWildlife: In "Indian Burial Ground", Miss Brooks reads a newspaper article about the lost burial ground of a Arapaho war party that used gold spears decorated with ''peaco*ck'' feathers. This raises the question where an Indian tribe would have obtained a supply of peaco*ck feathers in the 19th century United States.
* MissedHimByThatMuch: Miss Brooks keeps missing Mr. Boynton in "Mr. Boynton's Return". She finally catches him at the airport as he's about to leave town to visit his parents. Mr. Boynton decides to skip his flight, and spend the weekend in town so he can spend time with Miss Brooks.
* MissingMom: In The Movie Grand Finale, Gary Nolan's mother succumbed to Death by Childbirth, leaving his father Lawrence a widower. [[spoiler: Lawrence proposes to Connie Brooks, but Connie ultimately marries longtime Love Interest Mr. Boynton.]]
* MistakenAge:
** In "Mr. Boynton's Parents", [[ExactlyWhatit*aysOnTheTin Mr. Boynton's parents]] mistake a housecleaning Miss Brooks for old Mrs. Davis.
** In "Former Student Visits", Miss Brooks is desperate to appear young. She tries to hide the fact that she's already been teaching high school for several years. Unfortunately for her, the "former student" visiting had been in her very first class. He's since graduated from medical school and become a doctor!
* MistakenForDying: The episode "Have Bed - Will Travel" sees Mrs Davis' medical records mixed with an ill nonagenarian friend, making Miss Brooks believe her landlady is mortally ill.
* MistakenForFakeHair: In the episode "Mister Fargo Whiskers", Miss Brooks has reason to believe that [[TeachersPet Walter]] will be impersonating a state school board official by the name of Fargo. Especially when it turns out that Mr. Fargo's first name is Walter! When Miss Brooks meets Fargo, she insulting mimics his twang (thinking it's a fake accent of Walter Denton). Then she tries to pull of Mr. Fargo's titular whiskers. Miss Brooks makes a hasty retreat when Walter Denton walks into the room . . . asking for help putting on his fake beard!
* MistakenForServant: In "Marriage Madness", Mrs. Davis pretends to be Miss Brooks' maid. Mrs. Davis wants to test her fiancé to see if he wants to marry her for the Davis money. [[spoiler: The man's a con artist. He does only want to marry Mrs. Davis for her money.]]
* MistakenIdentity: Several times, naturally HilarityEnsues:
** In "Red River Valley", Mr. Conklin, Harriet, Walter, Miss Brooks and Mr. Boynton confuse state board official Mr. Jones with Deacon Jones, the "Hillbilly Heifetz" and leader of a square dance troupe.
** In "Fargo Whiskers", Mr. Conklin believes school official Fargo is a disguised Walter Denton.
** In "Head of the State Board of Education", thanks to Stretch Snodgrass' bungling, Miss Brooks and company accuse the man with the eponymous title of being an unemployed park bench loafer.
* MistakenMessage: Figures prominently in "Bones, Son of Cyrano".
* MockMillionaire: Occasional episodes have Miss Brooks play this trope, either to impress a snooty dowager ("Madison Country Club"), protect Mrs. Davis' feelings ("The Return of Red Smith"), or even to derail Mrs. Davis' engagement to a confidence man ("Marriage Madness").
* ModestRoyalty: The titular king in "King and Brooks". He wears an ordinary suit. Subverted in Miss Brooks' dream, where ErmineCapeEffect applies.
* ModelingPoses: In "Acting Director", Miss Brooks makes several quick poses for the camera as a ''Creator/WarnerBros'' photographer takes snapshots.
* MonkeyMoralityPose: Two examples:
** In "The Loaded Custodian", Miss Brooks, Mr. Boynton and Walter Denton mime the three wise monkeys when caught looking for hidden treasure in Mr. Barlow's office.
** In "Wild Goose", again Miss Brooks, Mr. Boynton and Walter Denton mime the three wise monkeys when asked by Mr. Conklin who had tricked him into thinking he had won a free television set.
* MorallyBankruptBanker: The titular Mr. Travers in "Mr. Travers' Three Acre Lot".
* MoralMyopia: In "Clay City English Teacher", Mr. Conklin views it as perfectly acceptable to use incentives to lure teachers away from other schools to Madison High. However, he is disgusted by any effort to lure his teachers away to other schools; in this case, a plan by his SitcomArchNemesis Jason Brille of Clay City High School to steal Miss Brooks.
* MotorMouth: Walter Denton sometimes talks rapidly when nervous, or when trying to polish the apple. In the episode "Cafeteria Strike", he motors through a student's petition:
--> '''Walter Denton:''' [[SesquipedalianLoquaciousness Whereas and to wit...]]\\
'''Miss Brooks:''' [[RedScare That's pretty strong language, isn't it? A little on the pink side.]]\\
'''Harriet Conklin:''' Listen, Miss Brooks.\\
'''Walter Denton:''' When in the course of student's events, it becomes necessary to turn one's back on one's stomach, we the undersigned, exercising our constitutional right to peaceably assemble, and to form a committee to seek the redress of grievances, do hereby announce our firm intention of the Madison High School Cafeteria only to use the tables, chairs, water, napkins and toothpicks provided therein. Until such a time that the duly appointed party or parties, namely Mr. Osgood Conklin, principal, or the Board of Education, responsible for the operational bog-down that has befallen this installation, do take such action that will improve the food, lower the prices and better the service in said cafeteria. It is also recommended the person, or persons, in whom this authority is vested, immediately see that the present chef in charge of preparing the food, and without any further frippery or fanfare, [[GoshDarnItToHeck chuck him the heck off the premises.]] Well Miss Brooks, what do you think of it?\\
'''Miss Brooks:''' [[DeadpanSnarker How much do you want for the picture rights?]]
* MountainOfFood: Walter Denton gets a large breakfast at Mrs. Davis, whenever he arrives to take Miss Brooks to school. [[BigEater This is usually after he has eaten breakfast at home.]]
* TheMovie: In 1956. [[spoiler: Miss Brooks marries Mr. Boynton and lives HappilyEverAfter.]]
* TheMunchausen: [[spoiler: Safari O'Toole, Mrs. Davis's friend in the episode of the same name, pretends to be a gentleman explorer. In spite of his tall tales, he's a likeable character who only mades up his stories so he could impress Mrs. Davis.]]
* MustHaveLotsOfFreeTime: Sixteen-year-old Walter Denton is almost always driving Miss Brooks to school, and often sees her during the day. This in spite of the fact that he is usually portrayed as relatively popular, and likewise has a steady girlfriend.
* MyBelovedSmother: Mr. Boynton hangs on his mother's every word:
** A few episodes suggest Mr. Boynton is still receiving money from home.
** In "Mr. Conklin Plays Detective", Mr. Boynton gets into trouble for using Mr. Conklin's telephone to make the long distance call his mother told him to make.
** The radio episodes "Mr. Boynton's Parents" and "Former Student Visits", suggest Mrs. Boynton has very definite ideas as to the type of woman M. Boynton should marry . . . .
** In the series' [[TheMovie the cinematic]] GrandFinale, Mr. Boynton ends up buying a house to take care of his ailing mother. However, the elder Mrs. Boynton is ultimately a kind woman, and eventually conspires with Mrs. Davis to ensure Miss Brooks is able to marry her son and live HappilyEverAfter.
--> '''Mrs. Boynton''': Believe me, my dear, I wouldn't stand in the way of your happiness for all the world!
* MyCarHatesMe: Miss Brooks' car, when she has one. It's almost always in the shop. In fact, the number of episodes (on either radio and television) where she gets to drive her car can be counted on one hand; namely "Game At Clay City", "Who's Going Where", "Four Leaf Clover", "Brooks' New Car" and "Head of the State Board of Education".
* MyCard: The shyster lawyer in "Hospital Capers" gives his card to Miss Brooks and Mr. Boynton.
* MyNaymeIs: In "Suzie Prentiss", Suzie spells her surnmame "Prentisss". A SoundToScreenAdaptation of "Stretch Is In Love".
* MysteryEpisode: At least three:
** "Mr. Conklin Plays Detective": Someone sneaks into Mr. Conklin's office one Friday afternoon, steals his typewriter and makes a long-distance call to Rockaway, Minnesota. [[spoiler: It's Mr. Boynton. But he left the money for the call, along with an explanation. He oiled the typewriter and put it away in Mr. Conklin's closet]]
** "Postage Due": Miss Brooks wants to return the ten cents postage due the friendly old neighborhood postman. When a postman delivers a letter with postage due, he's deducted the money from his salary. Unfortunately, the postman has retired and apparently disappeared. Miss Brooks, Mr. Boynton and Mr. Conklin are worried about his well-being and try to find him. [[spoiler: the postman is a crook about to board a ship to South America. Miss Brooks' honesty and concern actually prompted the US post office to investigate his whereabouts to help their former employee. To everybody's surprise, he's been embezzling cheques and cash placed in his trust]]
** "The Jewel Robbery": Miss Brooks mistakenly believes Mr. Boynton robbed a jewelry store [[spoiler: It's actually a dishwasher in the school cafeteria. The dishwasher was also stealing cafeteria funds]]
* TheNapoleon: Invoked in the first season radio episode "Easter Outfit". In a prime example of EarlyInstallmentWeirdness, Walter Denton mentions that Principal Conklin's nickname amongst the students is "Napoleon", due to his pompousness, irascibility and bad temper. A few months later, that nickname was [[RetGone RetGoned]], the radio version of "Mr. Conklin's Carelessness Code" [[SoundToScreenAdaptation (later remade for television)]] forever established Conklin's nickname amongst the students and faculty as being "Old Marblehead".
* NarratingTheObvious: Lampshaded by Miss Brooks in "School Mascot":
-->'''Miss Brooks''': Well, as they used to say before television, let's go in.
* {{Narrator}}: On the radio, a narrator introduces the show and gives a brief introduction. Often enough, the introduction passes to Miss Brooks who gives comments of her own on her role and reaction to the upcoming events. Sometimes, the narrator or Miss Brooks give another short narration after the message from the the sponsor.
* NearlyNormalAnimal : Type three, Almost Normal Animals.
** Mrs. Davis' cat Minera and Mr. Boynton's frog Mcdougall are, on occasion, much smarter than your average cat or frog.
** In the radio episode "The Frog" Miss Brooks receives a call from a tom cat meowing for Minerva.
** When Minerva has kittens ("Minerva's Kittens"), her "husband" Tim is with Miss Brooks and Mrs. Davis in the vet's waiting room. Tim faints when he's told he's the father of six.
* NeedleworkIsForOldPeople: Mrs. Davis' hobby is knitting ("Hobby Show"). However, she is also adept at sewing and dressmaking ("Madison Country Club"). A few episodes reference the fact Mrs. Davis is a member of a sewing circle ("The Stolen Wardrobe" and "Mr. Casey's Will").
* {{Nepotism}}:
** In the episode "Cafeteria Strike", Mr. Conklin hires Mr. Turnbull, his unemployed brother-in-law, as the school chef. His cooking is so bad the students at Madison High School boycott the cafeteria.
** In the final television season, the vice principal of Mrs. Nestor's private elementary school is Oliver Munsee, brother to Winona and [[SuspiciouslySimilarSubstitute Ruth Nestor.]]
** In "New Gym Instructor", Miss Brooks is given the opportunity to choose the new gym instructor. Mr. Conklin tries to get Miss Brooks to choose his brother, Sam Conklin.
** In "Twins at School", Mr. Conklin tries to get Miss Brooks fired so he can hire his sister in her place.
* NeverForgottenSkill:
** "Mr. Whipple" sees Mrs. Davis fill in as a nurse for the titular miserly millionaire . . . in spite of having left the nursing profession many years before.
** Subverted in the episode "The First Aid Course", [[spoiler: where Miss Brooks pretends to have forgotten first aid in order to avoid teaching a night course. This backfires when romantic rival and fellow teacher Miss Enright ends up continuing the course - and Mr. Boynton signs up.]]
* NeverMessWithGranny: In "Angela's Wedding", Mrs. Davis beats up a hulking gym teacher when he [[DisproportionateRetribution criticizes the deviled eggs she prepared.]]
* NeverRecycleABuilding: In the [[TheMovie cinematic]] [[GrandFinale series finale]] the house across the street from Mrs. Davis' remains vacant and "For Sale" from the time Miss Brooks moves in. [[JustifiedTrope Explained in story]] by Mr. Webster, the realtor, as being due to the fact the owner is asking too much money. [[spoiler: From the start, Miss Brooks sees this as her future dream house where she will live in wedded bliss. At the end of the film, Mr. Boynton buys the house, and marries Miss Brooks.]]
* NeverWinTheLottery: Miss Brooks falls victim to this trope in "The $350,000 Question".
* NewJobEpisode: "Vitamin E-12" and "Le Chien Chaud Et Le Mouton Noir" see Miss Brooks get positions outside school.
* NewTransferStudent: The titular "New Girl in Town". Harriet Conklin is jealous because the new girl is after Walter Denton. Things don't become serious, until Miss Brooks finds out that the girl's mother has eyes for LoveInterest Mr. Boynton.
* NewYearSameClass: Walter Denton, Harriet Conklin and Stretch Snodgrass are always in Miss Brooks' English class and Mr. Boynton's Biology class. Subverted once in "Faculty Cheerleader", where Mr. Conklin places Walter, Harriet and Stretch in separate English classes to punish Walter Denton; however the status quo is restored by the end.
* NiceGuy:
** Miss Brooks is a nice girl example, who is always trying to help others (and marry Mr. Boynton). Mr. Boynton is also a nice guy, unfortunately for Miss Brooks, he's [[ObliviousToLove oblivious to love]].
** Harriet Conklin also counts as a nice girl example. Her father, scheming and domineering Mr. Conklin, is definitely not a nice guy. Walter Denton is likely too much of a prank player and troublemaker to qualify.
** Stretch Snodgrass (and [[SuspiciouslySimilarSubstitute his brother Bones]]) also qualify.
* NiceHat: Mr. Conklin's often seen wearing a fedora out of doors. Mr. Boynton and Mr. Stone also wear fedoras on occasion. Subverted in "Bargain Hats for Mother's Day", when Mrs. Davis produces homemade women's hats that Miss Brooks finds hard to sell.
* NiceKitty: Happens with "Peanuts, the Great Dane" in the episode of the same name.
* NightmareSequence: Miss Brooks suffers through nightmare sequences on at least three different occasions:
** In "Connie's New Job Offer," Miss Brooks dreams she leaves Madison and becomes the mayor of a city in New Jersey. However, the dreams ends with Councilman Conklin impeaching her for her tyrannical rule over the city.
** In "Connie Tries To Forget Mr. Boynton," Miss Brooks' efforts to forget about Mr. Boynton leads her to see his face on everyone: the American ambassador to India, a society matron, a fourteen-year-old boy, even a baby. Fortunately, it was just a dream.
** In "Friendship," Miss Brooks suffers a recurring dream where a man chases her with a knife.
* NobleProfession: Miss Brooks is a teacher, of course.
* NobodyHereButUsStatues: In "Hobbies", Mr. Conklin and Mr. Boynton masquerade as wax figures to hide from Board Superintendent Mr. Stone.
* NoIndoorVoice: Mr. Conklin
* NoirEpisode: "Postage Due" sees Miss Brooks search for a vanished postman wearing a trench coat and narrating the action with a PrivateEyeMonologue.
* NonFatalExplosions: In "Home Cooked Meal", Mr. Conklin lights a match in a kitchen that has filled with natural gas. Mr. Conklin only ends up slightly blackened, although the roast turkey that had been sitting in the oven ends up mushed all over Mr. Conklin.
* NoSnackForYou: In "The Weighing Machine", the eponymous machine takes a penny from Miss Brooks but doesn't give her weight. Egged on by her friends, Miss Brooks spends the rest of the episode trying to get the penny returned on principle.
* NoSuchThingAsHR: For all intents and purposes, Miss Brooks only has two superiors.
** Mr. Conklin, the principal of Madison High School, is Connie Brooks' immediate superior. He can order Connie around at school; and even assign her to type his speeches or paperwork at night. The one power Mr. Conklin doesn't seem to have is the power to fire Miss Brooks.
** Mr. Conklin's superior, Mr. Stone, the Head of the Board of Education, ''does''. Stone also has a veto over all staffing decisions at the various schools; including the appointment of department heads. Stone is usually able to dismiss or retire principals and teachers at will, something he does with several over-the-hill principals in "Noodnick, Daughter of Medic". However, in "Foreign Teachers" and TheMovie GrandFinale, Stone needs to get permission from the rest of the school board to actually dismiss a principal. [[spoiler: at the end of TheMovie, Miss Brooks' marries Mr. Boynton]]
* NosyNeighbor: A variation on the trope appears in the episode "The Party Line". Here, Miss Brooks (and landlady Mrs. Davis) are plagued by "Grace". Grace is a woman on their party line who ties up the line constantly talking to her best friend Bertha. However, she doesn't stop there. Grace and her husband consistently listen in on Miss Brooks' conversation. At the end of episode, Miss Brooks succeeds in having the party line changed, only to end up sharing a phone with ''Bertha'' who is always talking to Grace. The episode ends with Bertha interrupting Miss Brooks' conversation with Mr. Boynton, and trying to get his phone number!
* NotablyQuickDeliberation: In "Trial by Jury" (and its radio equivalent, "Reckless Driving"), Miss Brooks notes the jury made a quick decision, punishing her with "a rather stiff fine". Mr. Conklin, [[HollywoodLaw who was on the jury]], wanted to hurry out of court and go fishing.
* NotAfraidOfYouAnymore:
** In "Spare That Rod!", a temporarily humbled Mr. Conklin tries to curry favor with his students and faculty - after being tricked into thinking his job was hanging by a thread for being "flagrantly dictatorial". Miss Brooks, Mr. Boynton, Walter Denton and Stretch Snodgrass take advantage of this to present him with a petition. Mr. Conklin, again assured that his job is safe, shouts them out of his office.
** In "Marinated Hearing", Miss Brooks decides to tell off a temporarily deaf Mr. Conklin. Unfortunately for Miss Brooks, Mr. Conklin had ''just'' recovered his hearing . . . .
* NotAMorningPerson: Miss Brooks sometimes finds it hard to get up in the morning.
* TheNounWhoVerbed: ''Radio/OurMissBrooks'' had a few episodes named in this format. For example, on television there was "Mr. Conklin Plays Detective". On the radio, the episode "Connie Tries To Forget Mr. Boynton" followed this trope.
* ObliviousToHints: Mr. Boynton
* ObliviousToLove: Mr. Boynton
* ObstacleSkiCourse: In "Skis In The Classroom", Miss Brooks ends up skiing downhill without knowing how to ski. Miss Brooks ends her ski with a very ill advised maneuver; she skis toward a tree, grabs onto the branches and tumbles into the snow!
* ObstructiveBureaucrat:
** Miss Brooks runs into an obstructive clerk (played by Frank Nelson) in "Custodian of Students Funds". Mrs. Davis accidently uses school money to buy Miss Brooks a present from Sherry's Department Store. Miss Brooks tries to return the dress to Sherry's, a store that promises if the customer isn't satisfied their money will be [[BlatantLies "cheerfully refunded"]]. After being given the third degree on the reason for the return, Miss Brooks is turned down because the dress was sold on sale. The scene is ommitted in the SoundToScreenAdaptation "The Embezzled Dress"
** Another obstructive clerk from Sherry's appears on the television episode "Christmas Show". This time it Sherry's promises to [[BlatantLies "cheerfully exchange"]] goods. Miss Brooks, Mr. Boynton and Mr. Conklin each face the ill-tempered Mrs. Carney as they try to exchange their presents before Christmas.
* OddballInTheSeries: The last season of the television series, the product of ExecutiveMeddling. Madison High School turns out to have been in Los Angeles. Not the City of Madison - as had been the case before. What's more, it's immediately being torn down for a new freeway. Miss Brooks and Mr. Conklin start working at Mrs. Nestor's private school.
** These changes were [[CanonDiscontinuity completely ignored]] by the radio series. Our Miss Brooks ended with a [[TheMovie theatrical]] [[GrandFinale series finale]] that followed the radio continuity and ignored the final TV season entirely.
* OdeToIntoxication: In "Old Clothes for Party" Miss Brooks is annoyed by a drunk who interrupts her call on the telephone party line. After finally managing to get rid of him, she sings a parody of "Comin' Through the Rye":
-->'''Miss Brooks:''' When a buddy meets a buddy, he's had too much rye!
* OfficeSports: In "Trial By Jury", Mr. Conklin practices his casting in his office.
* OfficialCouple: Miss Brooks and Mr. Boynton don't formally get together until TheMovie, but everyone sees it coming (even, eventually, Mr. Boynton). Teenagers Walter Denton and Harriet Conklin are boyfriend and girlfriend as well.
* OfficialKiss: Miss Brooks and Mr. Boynton finally get one in the [[TheMovie cinematic]] [[GrandFinale series finale]].
* {{Oktoberfest}}: Discussed by Miss Brooks in "Hawkins Travel Agency", when trying to sell Mr. Stone on a trip to Switzerland:
-->'''Miss Brooks''' (''speaking in a German accent''): And then we go to the Bavarian Alps. Immediately you notice there is a big difference.
-->'''Mr. Boynton''': A big difference?
-->'''Miss Brooks''': Ja. There with the women and the song, you get beer. Achtung what beer! Two bottles and you ski down the whole mountain without your skis.
* OffscreenCrash: In "Brooks' New Car", Mr. Conklin buys a car and goes roaring into his driveway. Unfortunately, Miss Brooks had left a small wagon in the driveway. Miss Brooks and Mrs. Conklin wince as they hear a terrible crashing sound. Following the car crash, Mr. Conklin is himself crashed through the wall of his house, riding the hand wagon gripping the cars' steering wheel. According to Mr. Conklin, the rest of the car had ''flown'' over the garage.
* OldNewBorrowedAndBlue: Miss Brooks prepares for her role as proxy in "June Bride" as if she were really getting married.
* OldFashionedRowboatDate: Miss Brooks goes on a couple with Mr. Boynton:
** In the radio episode "An American Tragedy", the date is marred when Miss Brooks jumps to the conclusion that Mr. Boynton is going to try to kill her so he can date a rich society girl. Matters get worse when Mr. Conklin jumps to the same conclusion, and hides aboard. Things get even worse when the rowboat starts to sink . . . .
** The television episode "Blind Date" ends far more romantically. Their spat ended, Mr. Boynton invites Miss Brooks to spend the evening out on the lake as he serenades her with his ukulele. As Mr. Boynton gets his ukulele, Miss Brooks goes to the wishing well to make a wish. Instead of tossing in one coin, she decides to throw in every coin in her purse!
* OldTimeyBathingSuit: In "Heat Wave", Miss Brooks notices Mr. Boynton, Harriet Conklin, Walter Denton and Stretch Snodgrass are wearing bathing suits beneath their regular clothes. They're quite evidently in the old timey style, given the fact Miss Brooks sees the suits sticking out of their collars.
* OmnidisciplinaryScientist: Mr. Boynton is supposed to be a biology teacher. However, he's also an expert in chemistry ("Living Statues") and paleontology ("Life Can Be Bones"). Besides that, he was once chosen to grade the final English exams ("Head of the English Department").
* OnePhoneCall: In "Bobbsey Twins In Stir", Miss Brooks, Mr. Boynton and Mr. Conklin are all locked up in gaol for [[ItMakesSenseInContext selling forged tickets to the policeman's ball]]. They pool their change, so they can use their one phone call to contact the head of the board of education, Mr. Stone (Mr. Stone lives in the country, thus it's a toll call). Lo and behold, before they're finished counting their change Mr. Stone is brought to gaol, having also been caught selling fraudulent tickets!
* OneSteveLimit: Scrupulously observed.
* OnionTears: In the episode "Tears for Mr. Boynton", Mrs. Davis advises Miss Brooks that she has to appear more vulnerable to attract Mr. Boynton. Mrs. Davis hides onions in Miss Brooks' purse.
* OnlyKnownByTheirNickname: Stretch (Fabian) Snodgrass, and his brother Bones (Winston).
* OnlySaneEmployee: Miss Brooks is oftentimes the only reliable person at Madison High School. Surprisingly often she is called upon to get Principal Osgood Conklin out of trouble or alternatively to stand up to his dictatorial edicts, i.e. "Blue Goldfish", "Public Property on Parade", "School on Saturday", "Wakeup Plan". Other times, she's just around to save the day for a student, i.e. "Stuffed Gopher" and "Two Way Stretch Snodgrass".
* OnlySaneMan: Miss Brooks often serves this role, as she is constantly dealing with the eccentricities of the people around her.
* OnTheMoney: Miss Brooks often finds herself short of cash, as in "Easter Outfit", "Fischer's Pawn Shop", "The Festival", and "School T.V. Set".
* OpeningNarration: On the radio, each episode began with a short narration by a male narrator. He would introduce Miss Brooks as an English teacher at Madison High School. Often, he would go on to provide more information relevant to the current episode. This, in turn, would prompt a wry remark or two by Miss Brooks. Miss Brooks' narration led into the episode proper.
* OperationJealousy: Used by Connie a few times on [[ObliviousToLove Phillip Boynton]], to varying effect, i.e. "Hello Mr. Chips". [[spoiler: Proves highly potent in the [[TheMovie movie]], enough for Connie to [[SeriesGoal finally get her man]].]]
* OpposingSportsTeam: Madison High's rival Clay City High.
* OppositeDay: "Turnabout Day" at Madison High School, the brainchild of Walter Denton. Teachers were students and students were teachers, and Walter Denton was principal, regaled in a Osgood-Conklin style three-piece-suit. Miss Brooks wore a pair of tight jeans to school. [[DumbJock Stretch Snodgrass]] taught English while wearing a dress (and carrying a football). Mr. Conklin wore a three-propeller beanie and a Mickey Mouse shirt. Mr. Conklin had wanted nothing to do with the notion; but the head of the board of education, Mr. Stone, had "ordered" it. That is to say that Walter Denton forged Mr. Stone's signature on a letter to Mr. Conklin . . . .
* OrderVersusChaos: At Madison High School, there was order represented by Osgood Conklin, the DeanBitterman who ran the school in a orderly manner (in "Mr. Boynton's Parents", Miss Brooks has a nightmare of Mr. Conklin telling her to "stay on the ball", "hold the line" and "run the school in an orderly manner"). He goes so far as to hang signs such as "Respect through Power" ("Spare That Rod!) and "No Goldbricking" (TheMovie GrandFinale) through the school. Opposed to Mr. Conklin was chaos in the form of HighSchoolHustler Walter Denton, who played pranks like making Conklin look like a drunk ("Cure That Habit"), blasting an ancient cannon ("Marinated Hearing"), and writing a fraudulent letter forcing Mr. Conklin to let the students act as teachers for the day ("Turnabout Day"). In between these two extremes was Miss Brooks, who disapproved of Mr. Conklin's strict and overbearing manner in running the school - once even calling Conklin the most "unprincipled principal in the country" ("The Novelist"). However, she indeed wanted to teach while shielding TeachersPet Walter Denton from the consequences of his more outrageous pranks. The conservative and shy Mr. Boynton, Miss Brooks' LoveInterest, was between Mr. Conklin and Miss Brooks' in outlook, although a NiceGuy without Conklin's faults.
* OrdinaryHighSchoolStudent: Walter Denton and Harriet Conklin meet the bill, although Harriet's somewhat atypical in the fact her father is the high school ''principal''. Neither are the program's protagonist, that honor goes to English teacher [[ExactlyWhatit*aysOnTheTin Miss Brooks]].
* OriginStory:
** The first radio episode, appropriately titled "First Day", relates Mr. Conklin's arrival as newly appointed principal.
** In "Borrowing Money To Fly", it's Miss Brooks' arrival in Madison that's explained. Mr. Conklin has already long been comfortably ensconced as principal of Madison High School.
** The first ten minutes of [[TheMovie the cinematic]] [[GrandFinale series finale]] again relates Miss Brooks' initial arrival in Madison.
* OurFounder: Mr. Conklin keeps a bust of Yodar Kritch, the estemeed founder of Madison High School, upon a pedestal in his office. It stands prominently beside the door through the first season. Yodar Kritch, whenever he's mentioned at Madison High School, is refererred to in an almost reverential air.
* OutOfGenreExperience: "Postage Due" is a mystery, turning into a NoirEpisode by the end.
* OverallsAndGingham: In "Red River Valley", Miss Brooks, Mr. Conklin, Mr. Boynton and Walter try to get jobs with Deacon Jones' hillbilly dance troupe. Miss Brooks dresses in Gingham, while Mr. Boynton dresses in overalls. Mr. Conklin and Walter don't follow the trope; Conklin wears a dirty shirt and suspenders while Walter wears a ragged hat and vest.
* OverlordJr: In "Babysitting New Years Eve", Miss Brooks babysits Mr. Conklin's bratty nephew, who's constantly yelling "I want a drink of water!". Averted with Mr. Conklin's daughter, Harriet, a series regular who is very much a friend of Miss Brooks'.
* OverlyLongName: One episode featured an attempt by Mr. Conklin to borrow Mrs. Davis's house trailer from Miss Brooks. He wanted to go fishing on an isolated lake, deep in the wilderness. The name of the lake, and the title of the episode? "[[InTheLocalTongue Oo Oo Me Me Tocoludi Gucci Moo Moo]]." It's the local Indians' word for "[[TranslationYes blue]]."
* OverprotectiveDad: Mr. Conklin has this attitude toward his daughter Harriet, sometimes kicking off the plot of the week:
** In "Madame Brooks Dubarry", Mr. Conklin unaccountably thinks that Miss Brooks is a "modern day dubarry" and carrying on with Mr. Boynton. This leads to him ordering Miss Brooks to have a talk with Harriet and ultimately leading to Mr. Conklin and Harriet spying on Mr. Boynton, Miss Brooks, and landlady Mrs. Davis from a hiding place in Mrs. Davis' living room.
** Again, in "Parlor Game", Mr. Conklin believes that Harriet is growing up "far too fast". He's disgusted with her relationship with Walter Denton. To fix this, he plans Harriet, Walter, Miss Brooks and Mr. Boynton to spend a quiet evening at the Conklin house.
** In "Cat Burglars", Harriet is mortified that her father forces her to have a babysitter after a series of cat burglaries in town.
* OvertheShoulderCarry: When Mr. Boynton joins the "Volunteer Fire Laddies", Miss Brooks offers to help him practice his over-the-shoulder carry. They do this at the two-storey Conklin house with Walter Denton's help in setting-up the ladder. [[HilarityEnsues Unfortunately, when he comes home Mr. Conklin jumps to the conclusion that Walter is eloping with his daughter Harriet.]]
* PairTheSmartOnes: Miss Brooks and Mr. Boynton.
* ParallelParking: In "Taking the Rap for Mr. Boynton", Miss Brooks "helps" Mr. Boynton parallel park his car. [[WomenDrivers She advises him to back up just a little more . . . resulting in him destroying Mr. Conklin's bumper.]]r
* ParanormalEpisode: "Music Box Revue" sees Miss Brooks purchase a magic music box that can only be heard by people in the proper Christmas spirit.
* ParasolOfPain: In "Plaque for Mr. Conklin", Mrs. Davis belts Mr. Conklin with a mahogany handled umbrella. She thinks Mr. Conklin has [[EasyAmnesia amnesia]]. ItMakesSenseInContext.
* ParkingProblems: While Miss Brooks has had trouble parking off and on through the series, "Trial by Jury" features a truly EpicFail. She leaves her car parked on a hill, another driver bumps her car forward. The parking brake is released, and her car rushes downhill and crashes into a fruit stand. Miss Brooks returns just in time to get the blame.
* ParlorGames: In "Parlor Game", Miss Brooks invents a complicated parlor version of {{Calvinball}}, in order to push Mr. Conklin into taking his family out for the evening as a more palatable alternative.
* ParodyEpisode: The second-half of "Postage Due" is a parody of ''Series/{{Dragnet}}''.
* PassingNotesInClass: In "Bones, Son of Cyrano", Mr. Boynton confiscates a love poem Walter was writing for Harriet.
* PassiveAggressiveKombat: This descibes Miss Brooks' relationship to her SitcomArchNemesis Miss Enright. Whenever the two meet, prepare for a cavalcade of catty remarks. Miss Enright takes the matter further, often dropping a StealthInsult or two about Miss Brooks in front of her students.
-->'''Walter Denton''': Miss Enright's always saying nice things about you, Miss Brooks."
-->'''Miss Brooks''': She is? Miss Enright?
-->'''Walter Denton''': Yes, just the other day Miss Enright said you have the most natural blonde hair she's ever seen on a brunette.
* ThePatriarch: Mr. Conklin. In addition to being the dictatorial principal at Madison High School, he views himself as head of his family in the traditional sense. He is very pompous, having a large photo of himself above the fireplace. He is unmovable when he makes a decision, as his daughter Harriet well knows. He shouts out orders. In "Bartering With Chief Thundercloud" (he orders the visiting Miss Brooks to answer the door). In the "Yodar Kritch Award", Walter Denton relates how Mr. Conklin couldn't find a sock and shouted orders at everyone in the house. However, Mr. Conklin's authority isn't absolute. Episodes like "The Embezzled Dress" and "Connie and Frankie" show that Mrs. Conklin can also put her foot down.
%%%* Robert Crawley, Lord of Grantham, in ''Series/DowntonAbbey''.
* PeacePipe: In the episode "Bartering with Chief Thundercloud", Mr. Boynton and Mr. Conklin smoke a peace pipe with the eponymous chief.
* PerformanceAnxiety: "Public Speaker's Nightmare".
* PerplexingPlurals: How do you refer to two men with the same surname? In "Mr. Boynton's Parents", nervousness sees Miss Brooks momentarily confused as to the correct manner in referencing Mr. Boynton and his father:
--> '''Miss Brooks''': Where's Mr. Boynton? Or should I say where are Mr. Boyntons . . . or Misters Boynton . . . where's everybody?
* PetBabyWildAnimal': Miss Brooks and the Madison High crowd adopt an injured swallow in "Capistrano's Revenge".
* ThePeteBest: Joe Forte played Mr. Conklin in the first few radio episodes of the series, before being replaced by the legendary Gale Gordon.
* PhoneyCall: Used in "Connie and Frankie". Mr. Conklin pretends to call his wife Martha over his disconnected office phone, to ''order'' her to let the (female) Frankie stay as their house guest. The scheme fails as Martha shows up to visit Mr. Conklin at school.
* PickyEater: In "Mr. Boynton's Barbeque" this is part of the plot. Osgood Conklin hates Cdfish Balls. Yet, once a week Martha Conklin makes them for dinner. Mr. Conklin goes so far as to "accidentally" vaccuum the fishy dinner up, and get himself invited to the eponymous barbeque to avoid them.
* PicnicEpisode: "Our Miss Brooks" has three picnic episodes, each of them ending with picnic basket mishaps:
** The fourth season television episode "Burnt Picnic Basket" sees the picnic baskets thrown into the incinerator by mistake. ''And'' it rains!
** The radio episode "Head of the Board", has Miss Brooks and company take Mr. Boynton's car to their before-school-year picnic. Unfortunately, the picnic basket had been left in Miss Brooks' car!
** Finally, in "Winter Outing", Madison High School is set to enjoy the annual mid-winter picnic started by Madison High's esteemed founder, Yodar Kritch. Unfortunately, this time the food for the picnic is send to the laundry. Meanwhile, the faculty and students of Madison have a unappetizing lunch of dirty football uniforms.
* PictureDay: In the episode "Friday the 13th", a tasteless prank by Walter Denton, combined with Stretch Snodgrass's bungling, result in yearbook proofs being printed with Miss Brooks' head atop Mr. Conklin's body.
* PieInTheFace: Mr. Conklin finds himself the victim of this trope a couple times.
* PimpedOutCar: Walter Denton's jalopy. Although usually a wreck, sometimes he amps up the engine, other times he simply adds seat covers.
* PinkElephants: Referenced in "Cure That Habit", when Mr. Stone wrongly suspects Mr. Conklin of being drunk and having hallucinations.
* PinkIsFeminine: In the penultimate episode of the television series, "Principal for a Day", Miss Brooks is principal for a day of Mrs. Nestor's Private Elementary School. Miss Brooks' decides to make the school more attractive to mothers visiting the school and thinking of enrolling their children; she decorates the school with a lot of chintz. Including the animal cages of the science room. She goes so far as to paint Vice Principal Mr. Munsee's desk and office a "shocking pink".
* ThePiratesWhoDontDoAnything: We almost never see (or in the radio version, hear) Miss Brooks actually teaching English, although [[InformedAttribute she's said to be quite good at it]]. The rare glimpses seen of Miss Brooks ''actually'' teaching are usually played for laughs, such as her tutoring of Stretch Snodgrass in "The Yodar Kritch Award". The same goes for Mr. Boynton, whose canonical biology lectures consist of one about the skeletal structure of frogs in "Mr. Conklin's Wake Up Plan".
* PlankGag: In "Going Skiing", Miss Brooks knocks off a pair of Mr. Conklin's glasses with one of her skis.
* PlatonicValentine At play in Valentine's Day episodes such as "The Frog" and "Valentine's Day Date". Miss Brooks gets platonic valentines from students like Walter Denton and Stretch Snodgrass. She also receives valentines from various tradespeople, including an advertisem*nt from a scissors-sharpener. In "Valentine's Day Date" she does receive the one valentine she wants . . . from Mr. Boynton, albeit not as romantic as she hoped.
* PlayingCyrano: ''Theatre/CyranoDeBergerac'' is behind much of the [[HilarityEnsues mayhem]] in the radio episode "Poetry Mixup" and [[SoundToScreenAdaptation its television remake]] "Bones, Son of Cyrano". Mr. Boynton provides Walter Denton with a poem from Cyrano to gives to Harriet Conklin. Harriet thinks that Mr. Boynton intended the letter for her. Harriet puts the letter in an old enevelope and hands it back to Mr. Boynton. Mr. Boynton hands it to Miss Brooks. Miss Brooks gives Stretch Snodgrass ([[SuspiciouslySimilarSubstitute Bones in the remake]]) the poem as something with which to woo Harriet. Through yet another mixup, Stretch delivers the love poem to Principal Osgood Conklin instead of Miss Brooks' requisition for flowerpots.
-->'''Mr. Conklin''': (reading) "Your name hangs in my heart like a bell's tongue." Now ''really!''
* PlayingSick:
** In "Babysitting for Three", an early radio episode, Miss Brooks phones Mr. Conklin to say she won't be in today as she's sick. In reality, she was roped into babysitting for three children while their mother is in the hospital.
** In "Blue Goldfish", Walter Denton and Miss Brooks play sick in order to convince Mr. Conklin to raise the temperature in the school. They are convinced that if Mr. Conklin thinks he's causing an epidemic, he'll spend more money on coal for the furnace. A SoundToScreenAdaptation of "Not Enough Coal At Madison High".
** In "Trial by Jury", Miss Brooks has to appear in traffic court and does not want Mr. Conklin to hear about it. She decides to play sick. Unfortunately, Walter Denton, Bones Snodgrass and Mr. Boynton each try to help. They each play sick and ask for Mr. Conklin to have Miss Brooks escort them home. Mr. Conklin is less than convinced; the four of had come to his office feigning illness at almost the exact same time. A SoundToScreenAdaptation of the radio episode "Traffic Court".
* PlotCoupon:
** In the episode "Phonebook Follies", Miss Brooks must find Mrs. Davis' copy of last year's phonebook. Miss Brooks and Mrs. Davis are ineligible to receive a new phonebook otherwise.
** In "Bartering With Chief Thundercloud", Miss Brooks needs to get Mrs. Davis' old lamp in order to barter for a new coat.
* PlotImmunity: Plot immunity guarantees Miss Brooks' position at Madison High School. Even [[TheMovie cinematic]] [[GrandFinale series finale]], where Miss Brooks resolves to leave in a moment of despair, WithThisRing intervenes.
* PointyHairedBoss: Mr. Conklin, the Principal of Madison High School, is a competent administrator, albeit in the RepressiveButEfficient mold. He is also very pompous, for example being known to answer his phone "Principal's Office, Osgood Conklin himself speaking!". He also likes to take credit for his teacher's good ideas ("Public Property on Parade"), force them to type his reports ("Aunt Mattie Boynton"), and of course blame his teachers when something goes wrong ("The Dancer"). He also abuses his position for petty gains; in "Carelessness Code" he fines students and uses the money to place a bust of himself in the library in place of the bust of Julius Caesar. In "Home Cooked Meal" he simply breaks school rules to secretly store his family's meat in the cafeteria freezer. Still, on occasion he shows himself to have a HiddenHeartOfGold. In "Hobby Show", for example, his hobby is shown to be fixing broken toys to donate to underpriviledged children. Therefore, other than a outright villian, he's more of a {{Frenemy}} to Miss Brooks.
* PoliceLineup: In "Reunion," Miss Brooks imagines Mr. Conklin, Mr. Munsee and Mr. Talbot in a police lineup.
* PowderKegCrowd: In "School on Saturday", Madison High's students are in an angry protesting mob outside the school. They're angry because, you guessed it, they're being forced to go to school on Saturday. They even have plans to burn Mr. Conklin in effigy. Mr. Conklin sends Miss Brooks outside to make a speech to calm them down.
* PracticalEffects: Seen in several episodes, including:
** "Life Can Be Bones": A prop-cat subs for Minerva when she jumps over the fence after tasting Mrs. Davis's spicy soup.
** "Public Property on Parade" Similar to the preceding example, prop-birds flee Mrs. Davis' Limburger omelette.
** "Here is Your Past": The effects from Mr. Conklin's big sneezes.
** "Brooks' New Car": Mr. Conklin going through the wall when he drives his car atop a wagon left in the driveway.
** "Do It Yourself": The garage Miss Brooks, Mr. Boynton and Walter Denton built falls apart.
** "Pet Shop": The rainstorm.
* PrankCall: The events of "Wild Goose" are set off when Walter Denton makes a prank call, disguising his voice in so doing. Denton tells Mr. Conklin he's won a television set from Sherry's Department Store. HilarityEnsues.
* ThePrankster: Walter Denton. [[CoolOldLady Occasionally, Mrs. Davis as well.]]
* ThePratfall: Mr. Conklin is the occasion victim of pratfalls. He's an easy target given his pompous nature:
** In "Connie and Bonnie", Mr. Conklin has multiple tumbles in the hallway trying to rush from his office to the Vice Principal's office next door.
** In the episode "School on Saturday", Walter Denton and Stretch Snodgrass loosen the doorknob to Mr. Conklin's office so when he next pulled the knob he's fall to the floor.
* ThePreciousPreciousCar: Mr. Conklin is very protective of his vehicle in "Brooks' New Car" and "Taking the Rap for Mr. Boynton".
* PreciousPuppy: Miss Brooks finds an abandoned puppy in "Here is Your Past".
* PrehistoricMonster: In "Madison Mascot", a torn note has Walter Denton, Stretch Snodgrass, Miss Brooks and Mr. Boynton mistakenly believe that the new name for the Madison High football team will be the "Madison Mammoths".
-->'''Walter Denton''': What do you think of the new setup Mrs. Davis? The Madison Mammoths! That's what the team will be called of course.
-->'''Miss Brooks''': The Madison Mammoths?
-->'''Walter Denton''': Sure. Because of the elephant mascot. You remember those prehistoric hairy old elephants, don't you Miss Brooks?
-->'''Miss Brooks''': [[DeadpanSnarker Not personally.]]
* PrepositionsAreNotToEndSentencesWith: Miss Brooks more than once corrects herself after ending a sentence with a preposition. Or others. One example is found in the episode "Heat Wave", when Stretch Snodgrass pretended to faint on a hot day. Miss Brooks unbuttons his collar, which had concealed the OldTimeyBathingSuit. The students were trying to trick Miss Brooks into releasing class so they can go to the swimming hole at Phillip's Farm.
--->'''Miss Brooks''': Nice to hear from you Stretch. Let me open your shirt collar.
--->'''Stretch Snodgrass''': No, don't open it.
--->'''Miss Brooks''': I don't know why you button it on a day like today anyhow.
--->'''Stretch Snodgrass''': Oh, please Miss Brooks, don't open my shirt.
--->'''Miss Brooks''': You just be quiet. There. No wonder you didn't want your shirt opened. Embroidered undies. [[SarcasmMode And what a lovely sentiment on your undershirt.]] "Crystal Beach Bath House. If not returned by 6 pm, another day will be charged for. Charged for? Oh Stretch, this is awful.
--->'''Stretch Snodgrass''': What is, Miss Brooks?
--->'''Miss Brooks''': [[DeadpanSnarker Ending a bathing suit with a preposition.]]
* PreppyName: Osgood Conklin isn't rich, but he is as pompous as his first name would suggest.
* PresentPeeking: In "Mr. Boynton's Parents", Mr. Conklin leaves his Mother's Day present with Miss Brooks, as his wife and daughter are inveterate snoopers. When Mr. Boynton's parents stay with Miss Brooks and Mrs. Davis, Mrs. Boynton finds the present in her room. Mrs. Boynton's a present peeker as well, she can't wait for Mother's Day, so she opens it.
--> '''Mrs. Boynton''': A black sheer negligee!
--> '''Mr. Boynton''': Well Happy Mother's Day!
* PrivateEyeMonologue: "Postage Due" sees Miss Brooks search for a vanished postman wearing a trench coat while narrating the action in [[NoirEpisode film noir style]].
* PrivateTutor:
** Miss Brooks tutors Stretch Snodgrass to keep him eligible for athletics . . . not to mention, to keep him from flunking outright.
** The [[TheMovie cinematic]] [[GrandFinale series finale]] sees Miss Brooks tutor Gary Nolan, who's struggling in English.
* TheProfessor: Mr. Boynton, Miss Brooks' LoveInterest and Madison's Biology teacher. His knowledge of his subject is prodigious, but his favorite topic of study ''has'' to be frogs.
* ProjectileToast: Mrs. Davis' toaster was a repeat offender.
* ProperLady: Mrs. Conklin. She's the kindly, intelligent and dignified wife of bombastic Mr. Conklin.
* ProtagonistTitle
* ProudBeauty: Women like this appear once in awhile, and are always at least a nuisance to Miss Brooks or Harriet Conklin:
** In "The Model Teacher", an obnoxious but attractive reporter competes with Miss Brooks for Mr. Boynton's affections.
** "New Girl" sees the titular new girl go after Harriet's boyfriend Walter Denton. The girl's mother has eyes for Mr. Boynton.
** "The Dancer" sees a burlesque dancer audition for a job at a bachelor party being arranged by Mr. Conklin. The usually shy Mr. Boynton is very interested in seeing her do her work.
** In the [[TheMovie cinematic]] [[GrandFinale series finale]], the ''Madison Express's'' new lonely hearts columnist walks this way whenever she goes through the newsroom. But fortunately, this proud beauty stays out of the way of Miss Brooks.
* PulledFromYourDayOff:
** In "School on Saturday", Mr. Conklin pulls ''everybody'' from their day off.
** "Head of the Board": Mr. Conklin again plots to do the same.
** In "Who's Going Where", it's just Miss Brooks whom Mr. Conklin intends to send to work on her vacation.
** In "Trouble Paying Taxi Fare", Mr. Conklin gets a taste of his own medicine at the hands of school board superintendent Mr. Stone.
* PungeonMaster: Mr. Jensen, the custodian on several radio episodes. He insists on taking things literally and out-of-context. When Miss Brooks asks about his new son, she asks "How is the little dear?" Mr. Jensen replies they didn't have a "deer." One exchange with Miss Brooks ends with Miss Brooks ''thinking'' she finally has him in his own trap.
--> '''Mr. Jensen''': While I'll be running off.
--> '''Miss Brooks''': Now I've got you Mr. Jensen. You won't really be running off!"
--> '''Mr. Jensen''': Oh, yes I will. (is heard running away)
--> '''Miss Brooks''': [[DeadpanSnarker Some days it doesn't pay to get out of bed.]]
* PurpleProse: As befits his SesquipedalianLoquaciousness, Walter Denton often packs his newspaper editorials and other compositions with purple prose.
* PutOnABus: Mr. Boynton, Walter, Harriet, and Stretch in the fourth season when the high school was torn down and the setting moved to a private elementary school.
** Mr. Allbright, who was intended to be the new love interest, left after only a few episodes and was replaced by SuspiciouslySimilarSubstitute Gene Talbot as the athletic director.
** Finally, Talbot himself, who was on long enough to actually date Miss Brooks, was written off when TheBusCameBack with Mr. Boynton returning and looking for work at the elementary school.
* QuestioningTitle: The episode "Space, Who Needs It?"
* QuintessentialBritishGentleman: A quintessential British public school principal visits in the episode "Hello Mr. Chips." Miss Brooks uses him to make [[OperationJealousy Mr. Boynton jealous]].
* QuirkyUkulele: In "Blind Date" one of the items Miss Brooks returns to Mr. Boynton is his ukulele, that he serenades her with on her back porch. Ukulele playing is featured by Miss Brooks, Mr. Boynton and Mr. Conklin in a few episodes of the series, notably "Special Party", "Hawkins Travel Agency" and "School Band". In TheMovie GrandFinale, Walter Denton enjoys a brief ukuele solo accompanied by his "singing". Walter sings "It's Magic" to his girlfriend Harriet Conklin on the family's front porch; his breaking voice and off-key notes gets Mr. Conklin to stick his head through the window and threaten to throw Walter down the porch steps!
* QuotingMyself: Walter Denton uses fake quotes from time to time.
-->'''Walter Denton:''' It's as the saying goes, "When love enters the heart, appetite flees the stomach."\\
'''Miss Brooks:''' Who said that?\\
'''Walter Denton:''' I don't know. I guess it's anonymous.\\
'''Miss Brooks:''' [[DeadpanSnarker It deserves to be.]]
* RadioContest: In "Wild Goose", Walter Denton, pretending to be a radio quiz host, tricks Mr. Conklin into believing he's won a television set from Sherry's Department Store.
* RadioDrama: Our Miss Brooks ran on CBS Radio starting in 1948. It was joined by a television adaptation in 1952. The series [[GrandFinale concluded]] with a [[TheMovie feature film]] in 1956.
* RageBreakingPoint: Mr. Conklin lives this trope, flying off into fits of rage that makes him purple in the face.
* RambunctiousItalian: Mr. Morelli, a OneSceneWonder appearing at the end of "Four Leaf Clover". Miss Brooks ends up going to his house to pay for the barber pole she accidentally broke; Mr. Conklin goes after Miss Brooks to get the airplane ticket she accidentally pocketed. The very animated Mr. Morelli literally tries to shoo them both away.
* RapidFireTyping: A time-pressed Miss Brooks is at it in "Public Property on Parade".
* ReactionShot: Many throughout the television series. Perhaps the most notable ones, however, occur in the[[TheMovie theatrical]] [[GrandFinale series finale]]. We see Miss Brooks reaction to the wackiness of the characters around her, especially in the first fifteen minutes as we see her arrival in Madison retold in cinematic form.
* ReadingIsCoolAesop: As an English teacher, Miss Brooks is normally all in favour of reading. However, the trope is subverted in "Bones, Son of Cyrano", where Mr. Boynton breaks a date with Miss Brooks to read the rest of ''Theatre/CyranoDeBergerac''. Miss Brooks had advised Mr. Boynton to read it in the first place in the hope it would make him less ObliviousToLove!
* ReadingTeaLeaves: Mrs. Davis considers tea leaves to be an effective method of telling the future. In [[ExactlyWhatit*aysOnTheTin "Mrs. Davis Reads Tea Leaves"]], Mrs. Davis predicts that Mr. Boynton propose to Miss Brooks. The pair would settle down at honeymoon cottage, and the two would be surrounded by children. Unfortunately, Mrs. Davis misinterprets the tea leaves. Mr. Boynton isn't proposing marriage, but proposing starting a summer camp with Miss Brooks and boarding anywhere from five to fifty kids!
* ReadTheFinePrint: In the episode "Hospital Capers". A lawyer (a literal ambulance chaser) gets Mr. Boynton to sign a contract hiring him a counsel; the contract features a hefty penalty if Mr. Boynton chooses to terminate his representation. When Miss Brooks visits the lawyer, he hands her ever larger magnifying glasses to [[ReadTheFinePrint read the contract's fine print]].
* ReallyRoyaltyReveal: One of Miss Brooks' students in "King and Brooks".
* RealMenTakeItBlack: Mr. Boynton and Miss Brooks ''both'' take their coffee black in "Space, Who Needs It?"
* TheReasonYouSuckSpeech:
** In "Board of Education Day" [[SoundToScreenAdaptation , a radio episode remade for television as "Marinated Hearing"]], Miss Brooks tells-off a temporarily-deaf Mr. Conklin.
** In "Spare That Rod!", Miss Brooks, Mr. Boynton, Walter Denton and Stretch Snograss produce a paper documenting Mr. Conklin's "various infamies".
** In TheMovie GrandFinale, with a ContinuityNod to "Spare That Rod!", Mr. Stone tells Mr. Conklin he would fire him if he could. Mr. Stone considers Mr. Conklin's severe manner of running Madision High School to be "tantamout to malfeasance".
-->'''Mr. Stone''': It's zero hour, Osgood!
* RecurringDreams: In "Friendship", Miss Brooks suffers from a recurring dream where she's being chased by a man with a knife. [[spoiler: It turns out a broken bedspring poking through her mattress is the cause of her nightmares.]]
* RedScare: A few times it was PlayedForLaughs by DeadpanSnarker Miss Brooks.
** In "Walter's Radio", after Mr. Boynton makes a non-committal statement about the weather, Miss Brooks snarks:
--> '''Miss Brooks''': There's a statement you won't be investigated for."
** In "The Cafeteria Strike", Walter Denton starts a student petition against the terrible food in the school cafeteria:
-->'''Walter Denton''' (reading the petition): Whereas and to wit . . . .
-->'''Miss Brooks''': That's pretty strong language, isn't it? A little on the pink side . . . .
* RefugeInAudacity: In the episode "Bobbsey Twins In Stir", a con-artist tricks Mrs. Davis into selling phony tickets to the ''policeman's ball''. [[spoiler: Miss Brooks, Mr. Boynton, Mr. Conklin and Mr. Stone are all unwitting drawn into the scheme, and all end up in gaol as a result.]]
* RegalRuff: Walter Denton and Mr. Boynton have each worn ruffs when dressed in costume:
** Walter wears a ruff when dressed as Romeo in "The Festival".
** Mr. Boynton's Prince Charming costume in "Oh Dem Gold Shoes" features a regal ruff.
* RelativelyFlimsyExcuse: In "Connie and Bonnie", Miss Brooks impersonates her non-existent twin sister so as to earn extra money moonlighting as a waitress.
* RememberedTooLate: In "Wishing Well Dance", Miss Brooks get in trouble with Mr. Conklin after [[DumbJock Stretch Snodgrass]] gives her a message to see him ''immediately''. The problem? Stretch Snodgrass forgot about the message, only remembering to give her the message hours later.
* RememberTheNewGuy: Bones Snodgrass is introduced in the episode "The Yodar Kritch Award". He was never before seen or mentioned, in spite of being the [[SuspiciouslySimilarSubstitute brother]] of recurring character Stretch Snodgrass.
* RemovableSteeringWheel: In "The Oakhurst Music Festival", while giving driving lessons to [[DumbJock Stretch Snodgrass]], Miss Brooks asks him to give her the wheel. Snodgrass [[LiteralMinded literally]] gives Miss Brooks the steering wheel.
* RemovingTheRival: On several occasions, Miss Enright schemes to put Miss Brooks out of the running for Mr. Boynton's affections:
** In "First Aid Course", Miss Enright threatens to move away to nurse her sick sister . . . in order to convince Mr. Conklin to tie up Miss Brooks during the evenings teaching the eponymous course.
** In "Four Fiances" Miss Enright corresponds with four men, and proposes marriage to each of them . . . in Miss Brooks' name.
** In "Mr. Boynton's Barbeque", Miss Enright transfers a sick student to Miss Brooks' class so Miss Brooks would catch a cold. That left Miss Enright a clear field with Mr. Boynton.
** In "Teacher's Convention", Miss Enight relays a message to Walter Denton that Mr. Boynton was "laid up" and wouldn't be attending the convention with Miss Brooks. Walter tells Miss Brooks, leading her to cancel. Mr. Boynton wasn't the least bit sick.
* RenaissanceMan:
** Mr. Boynton. He teaches Biology, but also was a Chemistry teacher in the past. In one episode, he almost receives a job as a College Professor ("The Wrong Mrs. Boynton"). In another episode, Mr. Conklin has Mr. Boynton mark the school's English tests ("Head of the English Department"). He also acts as Mr. Conklin's typist on occasion ("Who's Going Where?). On top of all that, Mr. Boynton has, in various episodes, coached the school basketball, football, and baseball teams.
** Miss Brooks is also an example, in addition to teaching English, teaching French and Spanish as well on one occasion ("Saving the School Newspaper"). Miss Brooks is also a great typist, and once worked as a secretary ("Connie's New Job Offer"). "First Aid Course" suggests Miss Brooks is also a trained nurse. Miss Brooks has also taught civics ("Student Government Day") and physical education, even receiving an offer to play on a women's baseball team ("Baseball Slide").
* RepressiveButEfficient: Miss Brooks is justified in calling Mr. Conklin "dictator" of Madison High School. However, the school seems to operate well nonetheless.
* ResistanceIsFutile: Mr. Conklin once uses a variation, when Miss Brooks tries to avoid having him assign some unpaid overtime work.
* TheResolutionWillNotBeTelevised: The GrandFinale appeared on neither radio nor television, but instead took the form of a [[TheMovie feature film]].
* {{Retool}}: In the fourth season of the TV series, Madison High was razed to make room for a freeway, Miss Brooks and Mr. Conklin went to work for a private school, Walter and Harriet disappeared from the show along with Mr. Boynton (although the latter would [[TheBusCameBack eventually return]]), and Miss Brooks was given a new love interest in phys ed instructor Gene Talbot (Creator/GeneBarry).
** CanonDiscontinuity was the result. The radio program continued at Madison High as per usual. TheMovie also ignored the fourth season of the TV series.
* ReverseWhodunnit: The episode "Jewel Robbery" see a criminal break into a jewelry store and flee when the alarm sounds. Miss Brooks, standing around the corner, sees Mr. Boynton look into the broken window. The episode then follows Miss Brooks as she suspects Mr. Boynton, and then catches the actual villain.
* RevolvingDoorCasting: The radio series and the first three seasons of the television series largely shared the same cast and characters(the major exception being Jeff Chandler's replacement by Robert Rockwell in the role of Mr. Boynton). The same applies to TheMovie GrandFinale. The final television season, however, saw several casting changes through its run:
** "Transition Show" sees high school students Walter Denton, Harriet Conklin and Mr. Boynton PutOnABus. This also marks the end of appearances by recurring characters Miss Enright and Stretch Snodgrass. Enter Mrs. (Winona) Nestor, Mr. Munsee, Mr. Albright.
** ''Who's Who" sees Miss Brooks take leave of longtime landlady Mrs. Davis to be a tenant of her sister Angela. Elementary school student Benny Romero becomes a RecurringCharacter.
** "Big Ears": Mrs. Ruth Nestor replaces her sister, last appearance by Mr. Albright.
** "Have Bed, Will Travel" Mrs. Davis moves in with her sister (and Miss Brooks) and begins to share landlady duties with Angela.
** In "Gym Instructor", Mr. Talbot is appointed to the faculty as the new phys-ed teacher.
** "Land Purchase" Exit Angela, who sells her sister her house. Angela has built a motel and leaves to run her new business (never mentioned before).
** "Library Quiz" sees Mr. Talbot's last appearance.
** Finally, in "Connie and Frankie", TheBusCameBack and LoveInterest Mr. Boynton returns to teach at Mrs. Nestor's Elementary School for the final seven episodes.
* {{Rewrite}}: There are two versions of Miss Brooks' arrival in Madison. The first episode ("First Day") and the later episode "Spare That Rod!" have Miss Brooks already teaching at Madison when Mr. Conklin is appointed principal. However, "Borrow Money To Fly", features a major rewrite. Miss Brooks arrives to teach at Madison High School, and is greeted by longtime principal Mr. Conklin. The [[TheMovie cinematic]] [[GrandFinale series finale]] follows the new continuity, albeit having Miss Brooks meet Mr. Conklin and Mr. Boynton in a slightly different manner.
* RhymingWithItself: The radio episodes "Clay City English Teacher" and "Mr. Laythrop returns to School" feature the Madison anthem, "O Madison". The offical version rhymes "Madison" with "Madison". Miss Brooks makes the song longer in "Clay City English Teacher by adding the paranthetical lyrics in parody:
-->O '''Madison!'''\\
Thou '''Madison!'''\\
(As old as Thomas Addison!)\\
O hallowed halls!\\
(O basketballs!)\\
How short the day!\\
(how short the pay!)\\
When we gray hair at '''Madison!'''\\
We'll still be there at '''Madison!'''\\
(Hello, Clay City!)
* RichSuitorPoorSuitor: In the [[TheMovie cinematic]] GrandFinale to the series, wealthy Lawrence Nolan proposes to Miss Brooks. Although Miss Brooks likes Nolan as a friend, and he's overall a good person, she can't see herself in love with him. Miss Brooks prefers longtime LoveInterest, shy biology teacher Phillip Boynton. At the end of the film, they finally marry and live HappilyEverAfter.
* RightBehindMe: In the "Yodar Kritch Award", Walter Denton comes into Mrs. Davis' house complaining about Mr. Conklin, oblivious to the fact Mr. Conklin is seated at the dining room table.
* TheRival: Miss Brooks has Miss Enright, her rival for [[LoveInterest Mr. Boynton's]] affections and the position of head of the English Department.
* RoadTripPlot: "Game at Clay City".
* RousingSpeech: Several, played for laughs, in "School on Saturday". Miss Brooks persuades the angry students to go to school, or to go home, as Mr. Conklin repeatedly changes his mind.
* RoyalBlood: In "King and Brooks," Miss Brooks discovers one of her students in an Indian prince. The boy's father, the maharajah, proposes marriage to Miss Brooks.
* RoyalHarem: In the episode "King and Brooks", the king mentions having a harem.
* RunningGag: Many, including Mr. Conklin's [[SneezeOfDoom huge sneezes]] and the 'glug' greeting of Boynton's pet frog [=McDougal=]. Miss Brooks' car was always in the shop (see WomenDrivers for the reason of the week).
* RussianRoulette: At the crisis point of TheMovie GrandFinale, a depressed Miss Brooks jokingly suggests to Mrs. Davis that they play Russian Roulette when she returns home from school. [[spoiler: Fortunately, Mrs. Davis and Mr. Boynton's mother repair the misunderstanding that caused Mr. Boynton to invite his mother to live with him, and Miss Brooks marries Mr. Boynton and lives HappilyEverAfter.]]
* SabotageToDiscredit: In "Madison Country Club", Miss Brooks sabotages what she believes is Mr. Conklins attempt to mock the teachers' relative poverty in front of a snobbish rich women. [[spoiler: It really was an attempt to play poor and convince a GrandDame to fund a renovation of his office.]]
* SafetyInIndifference: In the episode "Trying to Forget Mr. Boynton", Miss Brooks [[ExactlyWhatit*aysOnTheTin tries be indifferent and forget about love interest Mr. Boynton]].
* {{Sampling}}: At least four examples:
** "April Fools": "As Time Goes By", from ''Film/{{Casablanca}}'', plays as Miss Brooks stalls for time.
** "Wild Goose": "I Must Go Where The Wild Goose Goes" plays as Miss Brooks is sent on the wild goose chase Walter Denton had intended for Mr. Conklin.
** "Weekend at Crystal Lake": A stanza of the "Anniversary Song" plays after Miss Brook parodies it.
** "Friendship": The song "Friendship" is played as an ironic chorus whenever Miss Brooks loses a friend.
* SarcasmBlind: Miss Brooks' [[DeadpanSnarker snark]] occasionally backfires when she aims it as Mr. Boynton, Walter Denton or Stretch and Bones Snodgrass. Mr. Boynton's so ObliviousToLove that sarcasm has a habit of sliding right off him. Walter Denton occasionally mistakes the sarcastic for the serious. As for the Snodgrasses, it's unlikely [[DumbJock they even know what sarcasm is]].
* SavageSouth: In "Safari O'Toole", the eponymous adventurer spends much of his time here. [[spoiler: He's a fake, but a nice one, who's only trying to impress Mrs. Davis.]]
* SayingTooMuch:
** In "The Model Teacher", Miss Brooks is desperate to avoid having glamorous but ImmoralJournalist Stephanie Forester learn about [[LoveInterest Mr. Boynton]]. When Mrs. Davis mentions Mr. Boynton, Miss Brooks goes so far as to claim that Boynton is the school mascot, a schnauser. Unfortunately, Walter Denton arrives to drive Miss Brooks to school and ends up describing Boynton for Miss Forester. Miss Forester almost immediately decides to romantically pursue Boynton.
** In "Stretch Is In Love Again", Judy Brille, the daughter of Clay City High School principal Jason Brille, was assigned by her father to keep [[DumbJock Stretch Snodgrass]] busy on dates long into the evening. As a result, he's so tired he's useless playing football; once he even ran the wrong way. Madison High looks to have an embarassing defeat to its principal rival. And nobody at Madison knows what's going on. Stretch is sworn to secrecy by his double-agent girlfriend. So, Miss Brooks, assigned to discover what's going on, interrogates Stretch.
-->'''Miss Brooks''': Who is this new girlfriend, Stretch?
-->'''Stretch''': Oh, no you don't!
-->'''Miss Brooks''': No I don't what?
-->'''Stretch''': You don't get Judy's name out of me! ''(audience laughs)'' I promised to keep it a secret.
-->'''Miss Brooks''': Well, that's your privilege. [[BlatantLies If you don't want me to know Judy's name, I'm not going to know Judy's name. That's all there is to that.]] Judy ''what''?
-->'''Stretch''': Gosh, I didn't even want that part of her name to get out. It just slipped. Look, Miss Brooks. You wouldn't want me to break a promise, would you?
-->'''Miss Brooks''': Fervently. Listen, Stretch. Even if you enjoy all this "rumbering", don't your girl's parents object to these late hours every night?
-->'''Stretch''': Oh, I'm sure they don't.
-->'''Miss Brooks''': How can you be so sure?
-->'''Stretch''': Her old man gives me the money to take her out.
-->'''Miss Brooks''': What!
-->'''Stretch''': Sure! He's not like our principal. Mr. Brille's a good sport.
-->'''Miss Brooks''': Stretch, you're telling me you're taking out Judy Brille?
-->'''Stretch''': [[WhatAnIdiot How did you know?]]
-->'''Miss Brooks''': [[DeadpanSnarker A little birdbrain told me.]]
* TheScapegoat: Mr. Conklin is constantly scapegoating Miss Brooks for one thing or another. Fortunately, Miss Brooks is always able to escape the consequences by episode's end.
* SceneOfWonder: In "Le chien chaud et le mouton noir" Miss Brooks is dismayed when she enters the "Salon de Chien Chaud". She had taken an evening position as a receptionist to augment her income, only to find out it was really a job as working as a waitress at a rundown roadside diner. Miss Brooks looks about the "Salon de Chien Chaud" with dismay.
* SchoolFestival: "The Festival". It's a [[MasqueradeBall costume]] festival held in the park across from the school.
* SchoolNewspaperNewshound:
** Walter Denton is editor of the school paper, the "Madison Monitor". From time to time he gets himself into trouble by writing editorials critical of Mr. Conklin or Madison High School in general, i.e. "Cafeteria Strike" and "Threat to Abolish the School Paper". "Marinated Hearing" revolves around Miss Brooks' attempt to keep Walter Denton from publishing an editorial insulting the Board of Education in revenge for only giving students 2 1/2 instead of 3 weeks of Christmas Vacation.
** Walter also plays the gossip columnist in a couple episodes, with a column entitled "Campus Dirt: Shoveled by Walter Denton". This is to Miss Brooks' dismay, as he uses the column to blab about her being disappointed that Mr. Boynton is away at a Biologist's Convention.
** Like any good high school reporter, he also on the prowl for news. We see him at it in the episode "Kritch Cave".
* SchoolOfHardKnocks: In "The Grudge Match", Walter Denton challenges star athlete Stretch Snodgrass to a fight when he discovers that Harriet Conklin had sat next to Stretch at the movie theatre. Much to Miss Brooks' consternation, Mr. Boynton decides that it would be best to have the fight in the gymnasium in front of the whole school. Principal Conklin not only goes along with it, but referees the fight, as he wants to see Walter Denton "clobbered."
* SchoolPlay: A few episodes (i.e. "Madison Country Club" and "Hawkins Travel Agency") have Miss Brooks and company wear school costume. In "The School Board Psychologist", an upcoming school play (where the students would dress as animals) is a major plot point.
* ScienceHero: Mr. Boynton ends up saving the day in "Living Statues". Walter Denton had invented a new type of paint to remove scratches. Unfortunately, at the last minute he mistakenly adds liquid cement to the concoction. After using the paint in Mr. Conklin's office, Miss Brooks, Mr. Conklin, Mr. Boynton, and Walter Denton get stuck to the wall or the furniture. Mr. Boynton managed to free himself and go off to his laboratory to mix up a dissolvent to free everyone else. As for Walter Denton; he goes to help, limping off still stuck to the pedestral that usually held the bust of the school founder, Yodar Kritch.
* ScoobyDooHoax: In "Space, Who Needs It?", Walter Denton fakes an invasion by miniature space aliens to prank Mr. Conklin.
* TabletopGame/{{Scrabble}}: In the [[TheMovie cinematic]] [[GrandFinale series finale]], Miss Brooks and Lawrence Nolan play a game of Scrabble aboard the ''Paradise'', Nolan's yacht. Not surprising, the board is plainly the deluxe edition, with built-in turntable.
* ScrewTheRulesIMakeThem: Mr. Conklin ''lives'' this trope. One example, out of many, is his using the high school cafeteria freezer to store his meat in "Home Cooked Meal".
* ScrewTheRulesImBeautiful: Connie Brooks is free to pursue ObliviousToLove Mr. Boynton in way that would be questionable if she weren't an attractive English teacher. [[LampshadeHanging Lampshaded]] by Mr. Conklin, when he wryly comments on how he was sure to always find in in Mr. Boynton's biology lab. Party [[JustifiedTrope justified]] in that Mr. Boynton likes Miss Brooks, and Miss Brooks' extraordinary pursuit doesn't violate any laws. This bit of dialogue from "Student Government Day" describes Miss Brooks' pursuit of Mr. Boynton in a nutshell:
-->'''Mr. Boynton:''' Fate seems always to be pitching us together\\
'''Miss Brooks:''' [[DeadpanSnarker Compared to me, fate's only a sandlot pitcher]].
* ScriptSwap: In "Poetry Mix-up", a love poem intended for Harriet Conklin is given to Mr. Conklin by mistake.
* SecretWeapon: In "Project X", the eponymous project is Mr. Conklin's secret weapon to get a promotion. [[spoiler: It's a device that allows Mr. Conklin to listen in on and communicate with every room in the school.]]
* SelfDeprecation: Miss Brooks sometimes aims her [[DeadpanSnarker deadly sarcasm]] at herself, usually when she finds herself dragged into a preposterous situation or scheme.
* SentimentalDrunk: "Old Clothes for Party" sees a sentimental (and exceptionally annoying) drunk invades Miss Brooks' conversation when she tries to use the party line telephone. The drunk falsely thinks Miss Brooks is married to his best friend, and starts wailing as she's making a date with Mr. Boynton. Later, the drunk starts crying about how he doesn't know where his father is.
* SeparatedByACommonLanguage: An English schoolmaster visits in "Hello Mr. Chips". HilarityEnsues.
* SeriesGoal: From day one, Miss Brooks wants to marry oblivious Mr. Boynton. [[spoiler: They finally marry in TheMovie GrandFinale]]
* SeriousBusiness: HilarityEnsues at Madison High School, whether the problem of the day happens to be Mr. Conklin's latest edict, Walter Denton's latest prank, or keeping the Madison High School (football, basketball or baseball) team contenders in the big game:
** "Blue Goldfish" revolves around Mr. Conklin not heating the school to a sufficient temperature, and making everyone cold.
** "Madison Country Club" sees Mr. Conklin try to raise money to renovate his office.
** "Carelessness Code" is another episode where Mr. Conklin runs his staff and students ragged. This time he nickle-and-dimes teachers and students for violations of the carelessness code, violations that he makes up on the fly. This is all to pay for a bust of his head to grace the school library in place of that of Julius Caesar.
** "Letter From the Education Board" ([[SoundToScreenAdaptation and its television remake, "Spare That Rod!"]]) sees Walter Denton alter an old letter to make Mr. Conklin think he's in danger of losing his job for being "dictatorial in his method".
** "Board of Education Day" (and its remake "Marinated Hearing"), "Free TV From Sherry's (and its remake, "Wild Goose"), "Cure That Habit", "Turnabout Day", "Sneaky Peekers" and "Friday The Thirteenth" all deal with the aftermath of Walter Denton's pranks.
** "Mr. Whipple" sees Madison High School trying to get a new, larger gymnasium. Similarly, "Mr. Travis' Three Acre Lot" sees Madison High School try to acquire property next door to get a proper regulation size football field.
** The crisis in "Baseball Uniforms" ([[SoundToScreenAdaptation and its television remake, "Fischer's Pawnshop"]]) is that the opening baseball game of the season may be cancelled because of lack of funds to buy uniforms.
** Several episodes deal with the necessity of keeping [[DumbJock Stretch or Bones Snodgrass]] eligible to play for the Madison High School football, baseball, or basketball teams. "Stretch Has A Problem", "Stretch to Transfer ([[SoundToScreenAdaptation and its remake, "Two Way Stretch Snodgrass"]], "Stretch is in Love" (and its remake "Suzy Prentiss"), "Stretch is in Love Again", and "Stretch is Accused of Professionalism" all fall under this heading.
* SeriesOfThe1950s
* SesquipedalianLoquaciousness: Walter, which makes him sound much more intelligent than he really is.
* {{Sexophone}}: A RunningGag in TheMovie is a sexophone riff that plays everytime [[HeadTurningBeauty Miss Lonelyhearts]] gets up from her desk and walks through the newspaper office.
* ShaggyFrogStory: In "Friday the Thirtteenth", Mrs. Davis assures Miss Brooks her troubles with Mr. Conklin are merely psychological. Mrs. Davis relates how her brother Victor was afraid to enter a yard because of a dog that was always barking. Victor went to a psychiatrist who told him that the only reason the dog was barking was because the dog was afraid Victor would kick him . . . .
-->'''Mrs. Davis''': After a couple months with the psychiatrist, my brother went right into that dog's yard and they stayed there together for over an hour.
-->'''Miss Brooks''': Really, what did they do?
-->'''Mrs. Davis''': They just stood around, biting and kicking each other. Luckily, a policeman came by and stopped it.
-->'''Miss Brooks''': [[SarcasmMode Yes, that was fortunate. Your brother couldn't have taken much more of that kicking.]]
* ShamedByAMob: Mr. Conklin rigs an election so the Madison High School students will election him the episode's titular "Faculty Cheerleader". Faced with a assembly of grumbling students, he relies on Miss Brooks to get his "election" through.
* ShamelessSelfPromoter: Mr. Conklin, to some extent. He even has a huge photograph of himself hanging above his living room mantelpiece.
* SharedFamilyQuirks:
** Brothers Stretch Snodgrass and Bones Snodgrass are [[OnlyKnownByTheirNickname only known by their nicknames]] (their real names are [[EmbarrassingFirstName Fabian]] and Winston respectively). [[DumbJock dumb]] but [[LovableJock friendly]] high school athletes. They speak with [[StrangeSyntaxSpeaker an eccentric grammar (or lack therof)]]. They are also extremely LiteralMinded.
** Osgood, Martha and Harriet Conklins are all snoops and eavesdroppers ("Mr. Boynton's Parents", "The Wrong Mrs. Boynton")
* SharpDressedMan: Mr. Conklin almost always wears a WaistcoatOfStyle. If he's going outside, he's sure to don a fedora hat.
* ShaveAndAHaircut: Walter Denton usually rings the bell at Mrs. Davis', but a few times he knocks to the tune of Shave and a Haircut. Once or twice, he even honked the horn on his jalopy to the same tune.
* ShesGotLegs: Notably in "Friday the Thirteenth", where Miss Brooks produces a photo of herself in a "French-model bathing suit" for the school yearbook. Walter Denton, Stretch Snodgrass and Mr. Boynton notice her legs.
* ShockinglyExpensiveBill: In [[ExactlyWhatit*aysOnTheTin "The Tape Recorder"]], Walter Denton purchases an expensive reel-to-reel tape recorder, and bills it to Madison High. TruthInTelevision, as tape recorders cost hundreds of dollars at the time.
* ShoeShineMister: In "The Birthday Bag", Harriet Conklin solicits money from Miss Brooks by pretending it's for an impoverished shoeshine boy.
* ShooOutTheNewGuy: Miss Brooks' two successive gym teacher [[LoveInterest love interests]] in the controversial final television season. Clint Albright and Gene Talbot, respectively. They both end up quitting their jobs and leaving with little explanation. They're replaced by Miss Brooks' longtime beau, Mr. Boynton.
* ShortCutsMakeLongDelays: The RoadTrip episode, "Game At Clay City". Mr. Conklin, [[BavarianFireDrill appointing himself navigator of Miss Brooks' car]], determines they should take a shortcut. After the car breaking down going up a steep hill, getting lost, giving a ride to a hitchhiker who misdirects them to a neighboring town, the gang finally arrive at Clay City . . . only to find that the football game is over and that the Madison High team had been clobbered.
* ShowWithinAShow: In "Here Is Your Past", Miss Brooks is unwittingly made a contestant of the titular show.
* TheShrink: In the episode "The School Board Psychologist". A dangerously incompetent psychologist tries to have Miss Brooks, Mr. Boynton and Mr. Conklin dismissed.
* SickeningSweethearts: Mr. and Mrs. Conklin can be like that:
** In "Trying to Pick a Fight", it's revealed that one of Mrs. Conklin's pet names for her husband is "Sugar Cookie".
** In "Mr. Boynton's Parents", Mr. Conklin buys Mrs. Conklin a black sheer negligee. "To Baby, From Goodie" reads the card.
* SignatureTeamTransport: Walter Denton usually drives Miss Brooks to school in his jalopy.
* SillySimian:
** In "The Little Visitor", the Conklins are expecting to play guest to Mrs. Conklin's sister's pet monkey. Harriet and Mrs. Conklin are excstatic, Mr. Conklin is miserable. Miss Brooks jumps to the conlusion the Conklins are expecting a new baby. HilarityEnsues.
** Miss Brooks often mentions Mr. Boynton taking her to the monkeyhouse at the zoo, both on radio and on televison. It's said to be one of his favourite places. In "The Frog", Miss Brooks mentions her intent to change this because "as a schoolteacher, I can't afford to buy Taboo by the quart".
** At the end of The Movie Grand Finale, Miss Brooks having just finally recieved Mr. Boynton's proposal of marriage, finds Mr. Boynton feeding the monkeys at the zoo. Mr. Boynton finds an engagement ring in a box of cracker jacks. WithThisRing is interrupted by Chiquita, a female money who chooses this moment to steal the ring. No matter, Mr. Boynton and Miss Brooks walk away arm-in-arm to their future home.
-->'''Miss Brooks''': (winking to Chickita) I hope it doesn't take as long for you as it did for me.
-->'''Chiquita''': (winks back)
* SimpleYetOpulent: Miss Brooks, in the few episodes where she wears an evening gown - most notably, the strapless evening gown she wears in "Suzy Prentiss".
* SingingInTheShower: In "Stretch Has A Problem", Miss Brooks' "feet were ready to come off" after participating in a snake dance. The rally was held in honor of the Madison High School basketball team's departure to the state tournament. The sore and tired Miss Brooks spends the rest of the episode trying to take a bath. And singing! Alas, she's continually interrupted by somebody coming to the door before she can get into the tub:
-->'''Miss Brooks:''' ''[singing, while filling the bathtub with water]'' Singing in the bathtub, nothing can go wrong. Singing in the bathtub....
-->''[doorbell rings]''
-->'''Miss Brooks:''' ''[singing]'' [[DeadpanSnarker Oh, I should live so long!]]
* SingleEpisodeHandicap: In "Marinated Hearing", Walter Denton sets off an old cannon from the Spanish-American War. Mr. Conklin's standing too close, and suffers from temporary deafness as a result.
* SingleTaskRobot: In "Transition Show", Vice Principal Oliver Munsey shows Miss Brooks the robot he built. Its purpose is to be an automatic pencil sharpener.
* SingleWomanSeeksGoodMan: Miss Brooks' [[SeriesGoal goal]] throughout the radio, television series and [[GrandFinale film]] [[TheMovie adaptation]]. Her heart is clearly set on the very decent and attractively biology teacher Mr. Boynton. Unfortunately, Mr. Boynton is very shy and almost altogether ObliviousToLove.
* SitcomArchNemesis: Miss Brooks has Miss Enright, a fellow English teacher and rival for Mr. Boynton's affections.
* SittingOnTheRoof: Two episodes end with Miss Brooks and Mr. Boynton sitting on a roof.
** In "Elopement with Walter, Miss Brooks lures Mr. Boynton atop Mrs. Davis' house to practice volunteer fire fighting maneuvers. ItMakesSenseInContext.
** "Threat to Abolish Football" ends with Miss Brooks and Mr. Boynton drafted into fixing the roof of Mr. Conklin's house. Again, ItMakesSenseInContext.
* SketchySuccessor: In the first radio episode, "First Day", Madison High School's Principal Darwell is replaced by Principal Osgood Conklin. Partially averted in that Mr. Conklin is generally competent with a HiddenHeartOfGold. However, he is also pompous, arrogant, bad-tempered and dictatorial.
** The later radio episode "Borrowing Money to Fly", and the [[TheMovie cinematic]] [[GrandFinale series finale]] changed the continuity so as to reflect the fact Mr. Conklin was Madison's longtime principal who had been long ensconced in his position upon Miss Brooks' arrival at Madison.
* TheSlacker: Walter Denton is an early example, although intelligent about ''some'' things, he's BookDumb, constantly taking shortcuts in his studies, once mentions he keeps his room a mess, and tries to minimize the time he spends in school or actually doing school work.
* SlapstickKnowsNoGender: Miss Brooks is sometimes the victim of slapstick gags. For example, in "Business Course" where she gets covered in oil and "Vitamin E-12" where she gets covered in goop. Miss Enright also suffers an oily fate in "Business Course." In "Secondhand First Aid" Miss Brooks wraps Miss Enright in bandages and rips her dress.
* SlaveToPR: Mr. Conklin is desperate to maintain a good ''public'' image on a number of occasions. For example, in "Madison Country Club", he's desperate to one up his rival Jason Brill. In "The Cafeteria Strike", Mr. Conklin's desperate to prevent the school's board food being exposed in the newspaper. Yes, Mr. Conklin is desperate to maintain a good front for the public. However, he never seems to care about the reputation he has amongst Madison's students and faculty.
* SleazyPolitician: The mayor in the radio episode "Student Government Day" is in league with the mobsters running the Jackpot Amusem*nt Company. Averted with the new mayor, who eventually appears in the television episode "Public Property On Parade".
* SlidingScaleofRobotIntelligence: In "Transition Show", Vice Principal Oliver Munsey shows Miss Brooks the robot he built. Definately a type 1, its main purpose is as an automatic pencil sharpener.
* SmartPeoplePlayChess: One of biology teacher Mr. Boynton's hobbies is chess. In the "Hobby Show", he tries to teach the game to Miss Brooks.
* SmittenTeenageGirl: Although Harriet Conklin is usually Walter Denton's squeeze, and ordinarily quite levelheaded, she's been known to act this way on occasion.
** In "Hello, Mr. Chips," Harriet has a crush on a visiting English headmaster.
** In "Bones, Son of Cyrano" Harriet is enthused when she thinks Mr. Boynton has written her a love letter.
** Similarly, in the radio episodes "Stretch has a Problem" and "The Grudge Match" Harriet is overjoyed to find out that DumbJock Stretch Snodgrass is in love with her.
* SnakeOilSalesman: In the episode "Vitamin E-4", Miss Brooks, Mr. Boynton and Mr. Conklin are tricked by a phony professor into helping him manufacture the eponymous "vitamin". In reality, it's a bunch of gloop whose main ingredient is chicken fat. The "professor" uses teachers to make his presentations more realitic. The head of the school board, Mr. Stone, is incredulous that normally clever people can fall for such a scam. The snake oil saleman is never actually seen, but was voiced by Frank Nelson on the record he left in his "laboratory" to instruct his employees on how to manufacture the "vitamin".
* SnarkToSnarkCombat: Whenever Miss Brooks and Miss Enright meet, snarking is sure to follow. Usually, Miss Enright gives the first blow, with Miss Brooks giving as good as she gets.
* SneezeOfDoom: Mr. Conklin has some whoppers. The TV version of the sneezes had powerful fans blow objects all over the set, i.e. "Here is Your Past" and "The Magic Tree".
* SocialSemicircle: Sometimes readily apparent. ''Our Miss Brooks'' was filmed in front of a live studio audience at Creator/DesiluStudios, using the same camera equipment as ''Series/ILoveLucy''.
** One example is found in the episode "Spare That Rod!". Miss Brooks, Mr. Boynton, Mr. Conklin, Walter Denton and Stretch Snodgrass are crowded along three sides of a cafeteria table.
** Another example is in the episode "Madison Mascot", where Miss Brooks, Mr. Boynton, Mr. Conklin, Harriet Conklin Walter Denton and Stretch Snodgrass are meeting in Mr. Conklin's to discuss the a mascot for the Madison football team. Mr. Conklin sat at the head of the table, with everybody else either placed at the foot or along one side.
** Averted in "Hobby Show" and "Thanksgiving Show" in scenes taking place at Mrs. Davis' dining room table. Mrs. Davis, one supposes, had little tolerance for Social Semi Circle Seating!
* SoProudOfYou: Lawrence Nolan, praising his son Gary's reporting work, in the [[TheMovie cinematic]] [[GrandFinale series finale]].
* SoundToScreenAdaptation: An interesting example, in that the radio series actually outlasted the TV version.
* SouthernBelle: In "Blind Date", Mr. Conklin is afraid of meeting his old college girlfriend, Lulubelle Calhoun of Chattanooga, Tennessee. He had told his wife Martha that she was the only woman he ever loved. Mr. Conklin, being a vain and pompous individual, convinces himself that Lulubelle was visiting to try and breakup the Conklin's marriage and win him back. In truth, Lulubelle was visiting for unrelated reasons and left the night before. In truth, Lulubelle had told Mrs. Davis that she didn't even know what she had seen in Osgood!
* SpellingSong: In "Mr. Boynton's Parents", Miss Brooks is pleased to hear that LoveInterest Mr. Boynton's parents find her so youthful. That is, until [[TeachersPet teachers' pets]] Walter Denton and Harriet Conklin arrive. To Miss Brooks' chagrin, the teenagers name her the Madison High School student's choice for "Mother away from Mother". After presenting her with a shawl the students bought for her, Walter Denton sings the song they wrote for her:
-->'''Walter Denton''':\\
'''B''' is for the books she helps us study.\\
'''R''' is she is righteous and so pure.\\
'''O''' is for the fact that she's our buddy.\\
The other '''O''' is likewise I am sure.\\
'''K''' is for okay she rates about.\\
'''S''' is for her sadly wrinkled brow.\\
She's motherly just like ''Elsie the Cow''.\\
Miss Brooks we love you dearly!
-->'''Miss Brooks''':\\
Miss Brooks\\
That's me.\\
''(sob)'' I'll always be,\\
Miss Brooks!
* SpitTake:
** The very first television episode, "Trying to Pick a Fight", sees Miss Brooks do a spit take with coffee. Still, Miss Brooks demonstrates good manners by immediately using a linen napkin to wipe her face!
** Mr. Boynton does one ''with chili'' in "Weekend at Crystal Lake".
* SplitScreenPhoneCall: "Blind Date".
* SpringtimeForHitler: In "School on Saturday", Mr. Conklin sends Miss Brooks to quell a mass student protest that arises when he opens Madison High School on Saturday, and demands everybody attend . . . .
*** Mr. Conklin hears from head of the board, Mr. Stone, that Conklin would be in trouble if he dared open the school Saturday. Stone was going to investigate, personally . . . .
*** Too bad for Mr. Conklin, Miss Brooks' speech to the angry teenagers convinced them to come in and attend class.
*** Mr. Conklin has Miss Brooks make another speech, to send the students home . . . .
*** Mr. Stone calls up, saying he's not going to inspect the school after all . . . .
*** Miss Brooks is sent to make ''yet another speech'', and the students attend classes for the day. And stay in detention until 4:00 p.m.
*** Mr. Stone comes by late in the afternoon . . . more HilarityEnsues.
* {{Squee}}: Harriet Conklin, occasionally. One example is in "Hello, Mr. Chips", where she makes a sound of delight upon seeing the visiting English school master.
* SquirrelsInMyPants: In "Cure That Habit", Stretch Snodgrass carries two kittens, a frog and a snake in his jacket. The animals get loose in Mr. Conklin's office and HilarityEnsues.
* StaircaseTumble: Walter Denton's dates with Harriet Conklin often end with him being kicked down the porch steps by her father.
* StalkerWithoutACrush: The episode "Here is Your Past" sees Miss Brooks and Mrs. Davis being stalked by a mysterious man with a black moustache. [[spoiler: The stranger forces Connie to a TV studio where she's guest of honor on the ''Here is Your Past'' TV program.]]
* StandAloneEpisode: Every radio and television episode of Our Miss Brooks reintroduces the characters, and (except in the fourth TV season) there's no continuity that needs to be followed from one episode to the next.
* StandardizedSitcomHousing: Mostly averted.
** Miss Brooks rents a room from Mrs. Davis, whose home is stereotypically decorated in "old lady style" i.e. old fashioned wallpaper and lots of doilies. The house is a one-story home, although the front windows seen in establishing shots don't appear in the house. The front door opens directly into the living room, but is actually stage right. The house actually has a dining room stage left to the living room. Stage left to the dining room is the kitchen, with a back door leading stage left to the back porch and back yard (which was rarely shown). Depending on the requirement of the plot, the house is described as having either two or three bedrooms. (In TheMovie, Mrs. Davis describes the third bedroom as a "spare room", perhaps reconciling the difference.) There's an easily accessible attic used for storage, mentioned by never shown. On the rare occasions when Miss Brooks' bedroom is shown, it's unclear where it is inside the house.
** In the [[GrandFinale cinematic series finale]], the layout is much the same. However, while the living room was square on television, here it's elongated along the front of the house. The windows outside actually line up. The location of Miss Brooks' room is also shown. It's off a small hallway leading from the living room (and thus not appearing on stage on television.
* TheStateroomSketch: In the episode "Oo-Oo-Me-Me-Tocoludi-Gucci-Moo-Moo". Miss Brooks and Mrs. Davis had spent their summer vacation in a tiny house-trailer Miss Brooks nicknamed "mousie". While waiting for a perspective buyer to show up, Miss Brooks and Mrs. Davis clean the trailer. Unfortunately, Walter Denon, Harriet Conklin and Mr. Conklin all come to visit. HilarityEnsues.
* StealingTheCredit: Mr. Conklin likes to steal the credit from Miss Brooks, on occasion. For example, there was his attempt to claim authorship of a speech written by Miss Brooks in "Public Property on Parade".
* StealthInsult: In the series' [[TheMovie theatrical]] [[GrandFinale series finale]], Miss Brooks is Mr. Conklin's campaign manager for his crack at the new post of Coordinator of Education (essentially, School Board Superintendent). Collecting donations from students and teachers, Miss Brooks tells Mr. Conklin that many of them were behind him. They were willing to give him a ''push'' out of Madison if necessary. Mr. Conklin's change of expression from glowing pride to a perplexed frown suggests he quickly realized the import of Miss Brooks' comment.
* SteamNeverDies: In the film, when Miss Brooks arrives in [[EverytownAmerica Madison]], she's seen disembarking from a passenger train drawn by a steam locomotive. Very much [[TruthInTelevision truth in film]], as the fifties were the twilight of the steam age in North America.
* StereoFibbing: Happens a few times in the radio version:
** In the episode "The Wrong Mrs. Boynton", Miss Brooks and Mr. Boynton fib in stereo to the Dean Faraday of State College.
** In "Trial By Jury", Miss Brooks, Mr. Boynton, Walter Denton and Bones Snodgrass play possum with multiple fake illnesses.
* SternTeacher: At Madison High School, Miss Enright, [[SitcomArchNemesis Miss Brooks' personal and professional rival]], is ''always'' described by Miss Brooks and others as a very competent teacher. However, she appears to be much stricter than Miss Brooks. In "Stretch the Basketball Star", the episode introducing DumbJock Stretch Snodgrass, Walter Denton and Harriet Conklin plot to have the student athlete moved to Miss Brooks' class. They view "old lady Enright" as being unsympathetic.
* StickFigureAnimation: Used in a few episodes at the start of the fourth television season. For example, in "Who's Who", Miss Brooks narrates her efforts to beg a favor from Mrs. Nestor. The backdrop to Miss Brooks' narration is a stick figure picture of Miss Brooks pleading with Mrs. Nestor.
* StickyFingers: Somebody is stealing phonebooks in the episode "Phonebook Follies".
* StickySituation: In the episode "Living Statues", Mr. Conklin orders Miss Brooks to fix the cracks and scratches on his office walls. Joined by Walter and Mr. Boynton, Miss Brooks' redoes his office using a clear paint invented by Walter in the school lab. [[HilarityEnsues Unfortunately, Walter unknowingly added liquid cement to his concoction . . . .]]
* StockAnimalDiet: Minerva, Mrs. Davis' pet cat, shows an affinity to several stock cat foods.
** Minerva likes milk, but prefers cream. One episode has Miss Brooks telling Minerva there's no cream left, so she'll have to take milk. Minerva meows angrily in protest.
** In "Taxidermists", Minerva gobbles up a large fish Mr. Conklin intends to enter in a fishing contest.
** Minerva shows excitement anytime someone mentions mice in her presence.
* StockYuck: The episode "Public Property on Parade", sees CordonBleughChef Mrs. Davis cook a limburger omelet for Miss Brooks. Brooks wisely declines, so Davis leaves it in the front yard for the birds. Cue a flock of birds flying a frantic retreat.
* StolenCreditBackfire: In "Public Property On Parade", Mr. Conklin takes credit for a speech Miss Brooks wrote about respecting public property and condemning theft and vandalism. Conklin initially dislikes the speech, but when the Mayor praises the document he takes full credit. Later, Conklin tells Miss Brooks that the Mayor would never find out that she wrote the speech; he's immediately embarassed to find the mayor is standing just outside the room and has heard everything.
* StrangeSyntaxSpeaker: [[DumbJock Stretch Snodgrass's]] grammar is atrocious. It's a toxic combination of current slang, malapropisms and double negatives.
-->'''Miss Brooks''': Stretch, it is incorrect to use a double negative in a sentence. You've just used four of them.
-->'''Stretch Snodgrass''': Oh! So what I said was alright then?
** Stretch's brother [[SuspiciouslySimilarSubstitute Bones]] is the same way.
* StrictlyProfessionalRelationship: Sometimes invoked by Mr. Boynton. In fact, according to TheMovie, when Mr. Boynton and Miss Brooks first met, it is Mr. Boynton's insistence that has the two on a strictly LastNameBasis.
** It is noteworthy that Miss Brooks '''never''' sees her relationship with Mr. Boynton as strictly professional.
* StrikeEpisode:
** The episode "The Cafeteria Strike" ([[SoundToScreenAdaptation a remake of the radio episode "The Madison High Cafeteria Boycott]]). The students, dismayed by the awful food in the cafeteria, plan a strike with placards and all the other paraphernalia.
** In "School on Saturday", the Madison High students initially [[ExactlyWhatit*aysOnTheTin refuse to go to class when Principal Conklin orders them in on Saturday.]] They even have plans to burn Mr. Conklin in effigy.
* StronglyWordedLetter: In "Stuffed Gopher", Mr. Conklin thinks he's going to be fired as principal from Madison High School. He writes a strongly-worded letter of resignation to Mr. Stone, the head of the school board.
* StudentCouncilPresident: Harriet Conklin is Student Council President at Madison High School. As such, and especially as she is the daughter of Principal Conklin, she has . . . absolutely no power whatsoever.
* StudentsPlayingMatchmaker: High School Students Walter Denton and Harriet Conklin often try to further Miss Brooks' romance with ObliviousToLove Mr. Boynton. One such example is the episode "Blind Date", where Walter and Harriet work together to reunite Miss Brooks and Mr. Boynton after a quarrel.
* StunnedSilence: A horrorstruck Miss Brooks is [[ExactlyWhatit*aysOnTheTin stunned into silence]] in the episode "Home Cooked Meal". [[spoiler: Miss Brooks realizes that Mr. Conklin has gone into a dark kitchen that has filled with natural gas. When Mr. Conklin announces he's going to light a match, horror stricken, she can only ''mouth'' a warning. Fortunately, Mr. Conklin's alright, although a little worse for wear.]]
* SuddenHumility:
** In "Spare That Rod!", when Mr. Conklin believes Mr. Stone has threatened to fire him for being "flagrantly dictatorial." Mr. Conklin humbly helps out his teachers and is even obsequious toward his students.
** In "Turnabout Day", by the authority of a forged letter Walter Denton becomes the principal on the titular "Turnabout Day". Cue Mr. Conklin pretending to be a student. He arrives on bicycle, wearing a propeller beanie and a Mickey Mouse T-shirt.
** Again, in the penultimate television episode "Principal For A Day". Miss Brooks [[ExactlyWhatit*aysOnTheTin is briefly promoted to principal]], and Mr. Conklin takes a position as history teacher.
** Finally, in TheMovie GrandFinale, Mr. Conklin ''is'' actually threatened with dismissal by Mr. Stone; in a ContinuityNod, Mr. Stone considering Conklin's strict rule of Madison High School "to be tantamount to malfeasance." Mr. Conklin tries acting humble. When that doesn't work, Conklin decides to run against Mr. Stone for the newly created post of "Coordinator of Education" (aka school board president/superintendent) to save his position.
* SuddenIntelligence: The episode "Dress Code Protest" has [[DumbJock student athlete]] Stretch Snodgrass volunteer some good advice to Miss Brooks.
-->'''Stretch Snodgrass''': I've got an idea, Miss Brooks.\\
'''Miss Brooks''': [[DeadpanSnarker Not so loud, it'll get away.]]
* SuddenNameChange:
** Marty's Malt Shop, the restaurant across the street from Madison High School, goes by a different name in its first radio appearance ("The Model School Teacher"). Subsequent appearances have the local hangout go by the name "Marty's Malt Shop". This includes the television remake of "The Model School Teacher", simply entitled "The Model Teacher."
** Sherry's Department store has a similar backstory. In the store's first appearance, "Surprise Party", Madison's department store goes by a different name. In subsequent episodes, "Sherry's" prevails, including the television remake of "Surprise Party", "The Birthday Bag."
** In the third season, Madison High School's principal rival, "Clay City High School", is suddenly redubbed "Henry Clay High."
* SuperStoicShopkeeper: Mr. Fisher in "Mr. Fisher's Pawn Shop," played by the indomitable Frank Nelson. He doesn't get upset in spite of the wacky hijinks going on all around him.
* SurpriseParty: "The Birthday Bag" and "The Surprise Party". Miss Brooks' friends plan a surprise party at the Conklin's house. Unfortunately, Miss Brooks turns up an hour too early. HilarityEnsues.
* SweaterGirl:
** Harriet Conklin often favors a tight sweater.
** The ''Madison Express" lonely hearts columnist, in the series' [[TheMovie cinematic]] GrandFinale. She wears a tight sweater as she walks around the office, to the accompaniment of [[{{Sexophone}} saxophone]] music. [[spoiler: She is a minor a character, the movie ends with DisposableLoveInterest Mr. Nolan asking her for a date on his yacht. Meanwhile, in the main plot, Miss Brooks marries Mr. Boynton and lives HappilyEverAfter.]]
* SweetBaker: Mrs. Davis.
* SwivelChairAntics: In "Cure That Habit", Stretch Snodgrass swivels Principal Conklin around quickly, [[InsaneTrollLogic in an attempt to cure his hiccups]]. HilarityEnsues.
* {{Tableau}}: When Head of the Board of Education, Mr. Stone, visits Mr. Conklin, he finds Conklin, Miss Brooks, Mr. Boynton, and Walter Denton motionless. They're stuck to the furniture. Walter Denton had unknowingly mixed his touch-up paint with liquid cement:
-->'''Mr. Stone''': I must be having hallucinations! What is the meaning of this '''grotesque tableau!'''
* TakeAThirdOption: Happens in "The Big Game". After Assistant Coach "Snakehips" Geary fails his makeup test to get his high school diploma, Miss Brooks must either flunk the old high school football hero from the "Big Game of 1912" or give him a fake pass. However, she uses Loophole Abuse and TakesAThirdOption. Earlier Mr. Conklin told Miss Brooks, when marking the test, to give him full credit for his contribution to Madison, his winnning the big game forty years before. Miss Brooks adds the points Snakehips scored to his test results as extra credit. Snakehips gets his High School Diploma and remains the Assistant Coach.
* TakingTheFightOutside: Attempted by Mr. Boynton and new gym teacher Mr. Greeley in "Angela's Wedding". They had been invited to a small party to welcome Angela's fiance. Greeley, who had been mocking Boynton in the episode, is on the verge of provoking a fight - much to Miss Brooks' disdain. Boynton and Greeley are about to step outside, when, to Greeley's amusem*nt, Mr. Boynton is drafted by Mrs. Davis to help her toss a salad.
* TalkingHeads: The radio programs adapted to television are often "talky" episodes. However, visual gags are often thrown into the script (indeed, many are carried over from the radio where they are described, but not shown). The show, humorous on the radio, definitely '''does not''' suffer in the adaptation to television.
* TalkingInYourSleep: In a couple episodes, Mr. Conklin and Miss Brooks are heard talking in their sleep. "Mr. Conklin's Wakeup Plan" is one such example.
* TallDarkAndHandsome: Mr. Boynton [[spoiler: Miss Brooks marries Mr. Boynton in TheMovie GrandFinale]]
* TagalongKid: Benny Romero in the last season. In "Geraldine", he stowsaway aboard the trailer Miss Brooks, Mr. Boynton and Mr. Munsee are taking to Arizona.
* TapOnTheHead:
** In "Mr. Conklin is Honored", Mr. Conklin receives several hits on the head with Mrs. Davis' mahogany handled umbrella. ItMakesSenseInContext. Mr. Conklin falls to the ground each time, but suffers no effect more severe than the loss of a couple teeth.
** The trope is used in the episode "The Skeleton in the Closet". Miss Brooks' desperately tries to prevent a blackmailer, "Charlie", from revealing an embarassing incident in her life to Mr. Conklin. Gym teacher Gene Talbot knocks out Charlie using a gym bag holding a barbell. Later, Mr. Waddley, the school publicist, and Mr. Conklin himself get knocked out with a tap on the head.
* TaxDeductions: Happens to Miss Brooks in "Easter Outfit". Miss Brooks finds the $50.00 she earned working at the board of education during spring break to be considerably eroded by tax deductions.
* TaxidermyTerror: The Snodgrass brothers' not only live behind a pet shop, but their father's a both former veterinarian ''and'' taxidermist, DependingOnTheWriter. Miss Brooks briefly (and squeamishly) forays into the business of taxidermy herself on the radio, in the episode "Taxidermists" - accompanied by Harriet Conklin, Walter Denotn and Stretch Snodgrass. However, where TaxidermyTerror really comes into play is in the episode [[ExactlyWhatit*aysOnTheTin "Stuffed Gopher"]]. Stretch Snodgrass wrecks Mr. Conklin's office, Mr. Boynton's lab, and the school Cafeteria in his attempt to catch the rodent. Snodgrass then has the rodent stuffed and brings it to school in a large suitcase to show Miss Brooks, Walter and Mr. Conklin. All three are suitably, and [[HilarityEnsues comically]] repulsed.
* TeachersPet:
** Walter Denton, who likes Miss Brooks so much he's usually driving her to school.
** Also applies to Harriet Conklin, who is Miss Brooks' best student. She's also the daughter of the principal to boot.
* TeamChef: Mrs. Davis is the only main character typically seen cooking. In one episode, Miss Brooks goes so far as to describe her own specialty as Campbell's Soup. Subverted in episodes where Miss Brooks assists Mrs. Davis with her cooking, and in episodes where Mrs. Conklin appears. Most notably subverted in "The Cafeteria Strike" when Mr. Boynton uses his mother's meatball recipe to get Miss Brooks out of trouble.
* TeethClenchedTeamwork: This happens whenever Mr. Conklin forces Miss Brooks to go along with a scheme of which she does not approve.
* TeethFlying: Mr. Conklin loses several teeth in "Plaque for Mr. Conklin" as he's hit several times in an attempt to cure his faked case of [[EasyAmnesia amnesia]]. ItMakesSenseInContext.
* TemporarySubstitute:
** Stretch Snodgrass was substituted with his brother Bones in several first and second season episodes of the TV Series. The actor who played Stretch, Leonard Smith, wasn't available.
** Mrs. Winona Nestor was replaced by her sister, Mrs. Ruth Nestor, in the fourth season of the TV series. Sadly, the actress playing Winona, Nana Bryant, was forced to leave the show due to illness after making only a couple of appearances.
** The temporary replacement of Mrs. Davis, with her sister Angela, for a few episodes in the third season of the TV series and contemporaneous radio program. Jane Morgan, the actress who played Mrs. Davis, had suffered a stroke (fortunately, she made a quick and full recovery). This counts as a subversion as the character of Angela had often been mentioned on the radio program, and was eventually portrayed by Jesselyn Fax on both radio and television. The two sisters appeared side-by-side in several episodes.
** In the fourth season of the TV series, Mr. Boynton was replaced as Miss Brooks' love interest by phys-ed instructor Clint Allbright (William Ching). Then Allbright himself was replaced with Gene Talbot (Gene Barry) before Boynton finally returned to the series.
* ThanksgivingTurkey: ''Our Miss Brooks'' had two Thanksgiving episodes; both times Miss Brooks finds it difficult to procure a turkey for Thanksgiving dinner.
** In the television episode "Thanksgiving Show" (a remake of the radio episode "Thanksgiving Weekend"), Mrs. Davis only buys a tiny squab for thanksgiving dinner. Miss Brooks attempts to get herself invited to a more substantial dinner results in Mr. Boynton, Walter Denton, Stretch Snodgrass and the entire Conklin family invited over to dine on Thanksgiving squab at Mrs. Davis' house.
** In the radio episode "Thanksgiving Turkey", facing buying a turkey with only $5 to spend, Miss Brooks and Mr. Boynton, with the assistance of Walter Denton, buy a live turkey from a farmer. Only thing is the turkey was a pet, and answers to the name Bernice (and falls in love with Mr. Boynton's pet frog [=McDougall=] to boot). HilarityEnsues.
* ThatsAllFolks: At the end of the episode "Buddy", Ricky Velasco states that although it would be "corny", it would be great if "The End" should appear above the cape he's holding. And "The End" appears.
* ThatsAnOrder: Mr. Conklin uses this phrase from time to time.
* UsefulNotes/TheodoreRoosevelt: In "Madame Brooks Dubarry", Mrs. Davis dons a Theodore Roosevelt costume for a party.
* TheyDo: At the end of TheMovie GrandFinale, Miss Brooks marries Mr. Boynton.
* ThemeMusicAbandonment: The movie dispenses with the usual series theme, opening with a fanfare and a cheery new tune.
* TheyWastedAPerfectlyGoodSandwich: Happens often on Miss Brooks. Many episodes begin with Miss Brooks having breakfast with Mrs. Davis. Often enough Walter Denton joins them, proclaiming himself willing to eat another breakfast. However, you rarely see anybody eat more than a few bites or Miss Brooks take a few sips of coffee. The trope is carried over to scenes in the Madison High School cafeteria, where teachers and students talk far more than they ever eat.
* ThiefBag: The thief in "The Jewel Robbery" carries away the loot from the burgled store in a bag. However, the crook later stores it in a suitcase.
* ThisIsGonnaSuck:
** Walter Denton's expression at the end of "Cure That Habit". Walter had mailed an application for an alcoholism cure in Mr. Conklin's name. For the second time in the episode, he brags to Miss Brooks about his prank. Unfortunately for Walter, this time Mr. Conklin's standing right behind him.
-->'''Mr. Conklin''': [[SarcasmMode I bet he'll be positively purple.]]
-->'''Walter Denton''': [[DelayedReaction Purple? I'll bet he turns all the colors of the rain-bow-oh-oh-oh-oh!]]
** Miss Brooks, Mr. Boynton, Walter Denton, and Stretch Snodgrass cower at the end of "Spare That Rod!" Miss Brooks, in fact, flees the principal's office! Mr. Conklin had, all day, been meek and courteous in response to a letter threatening his dismissal for running the school in a "dictatorial manner". Only at the end of show does he discover the letter was addressed to his predecessor Mr. Darwell, and was postmarked 1944. His name was only that day typed on the envelope by Walter Denton.
-->'''Miss Brooks''': Run for the hills, the dam has broke!
** At the end of "Transition Show", Miss Brooks realizes she's working for, and at the mercy of, Mrs. Nestor and Mr. Conklin. Her near-sobbing expression says it all.
* ThoughtAversionFailure: The episode "Connie Tries To Forget Mr. Boynton" is based on this trope. The concept is explained by Mrs. Davis near the start of the episode:
->'''Mrs. Davis''': Remember, the one thing most difficult to forget is what you're trying to forget. If you'll cooperate with me, Connie, I'll show you just what I mean with a simple little experiment. Just try to forget an object on this table. Anything at all. Well, the coffee pot for example.\\
'''Miss Brooks''': This coffee pot?\\
'''Mrs. Davis''': Any coffee pot. Now, close your eyes and clear your mind. Close them tightly. Mm. That's it. Now, Connie Brooks, I command you not to think of a coffee pot. There's no such thing as a coffee pot. No coffee pot at all. Just keep telling yourself you must not think of a coffee pot.\\
'''Miss Brooks''': No coffee pot. I must not think of a coffee pot.\\
'''Mrs. Davis''': That's right. No coffee pot. No coffee pot. Now, quickly Connie, what are you thinking of?\\
'''Miss Brooks''': A coffee pot.\\
'''Mrs. Davis''': I can't understand it. Something must have gone wrong. Try again now. Are you still thinking of a coffee pot?\\
'''Miss Brooks''': Yes, but it looks like Mr. Boynton.\\
-- ''Radio/OurMissBrooks'' '''"Connie Tries to Forget Mr. Boynton"'''
* ThreeAmigos: Walter Denton, his girlfriend Harriet Conklin, and his best friend Stretch Snodgrass.
* ThreeWallSet
* TimePassesMontage: in TheMovie GrandFinale, time passes as Mr. Boynton and Miss Brooks visit a mother and baby elephant at the zoo. The baby elephant grows to be nearly as big as his mother:
-->'''Mr. Boynton''': Remember when he was just a baby?
-->'''Miss Brooks''': [[DeadpanSnarker As if he were my very own.]]
* TimeShiftedActor: "The Dream" features older versions of Mr. Conklin, Walter Denton, Mrs. Davis, Mr. Boynton and Mrs. Boynton nee Brooks played by series regulars Gale Gordon, Richard Crenna, Jane Morgan, Robert Rockwell and Eve Arden respectively.
* TitleDrop: Every so often, Miss Brooks would be introduced as "Our Miss Brooks" just for the fun of dropping the title of the program. Mr. Conklin usually gets to do the honors, as the principal of Madison High School, the "our" refers to Miss Brooks belonging to or being associated with Madison High School.
** In "First Day", outgoing principal Mr. Darwell has the pleasure of introducing "Our Miss Brooks" to incoming principal Mr. Conklin.
** In "The Grudge Match", Mr. Conklin names "Our Miss Brooks" to the students as their ringside commentator. It's a little redundant as they already know who she is.
** In "Hello Mr. Chips", Mr. Conklin introduces "Our Miss Brooks" to visiting British Schoolmaster Heatherington Philpott.
* TitleSequenceReplacement: ''Our Miss Brooks'' adopted the short "blackboard" opening for syndication.
* TodayXTomorrowTheWorld: In "Letter From the Board of Education", Miss Brooks' criticizes Mr. Conklin's choice of adages decorating the walls of his office by asking what happened to the one that read "Today Madison, tomorrow the world!". Mr. Conklin states that the janitor ripped it cleaning. In the [[SoundToScreenAdaptation television remake]] "Spare That Rod!" the joke is dropped. The janitor ripped the adage reading "Speak Softly and Carry a Big Stick".
* TonightSomeoneKisses: As seen in the trailer for TheMovie.
* TontoTalk: Chief and Mrs. Thundercloud in the episode "Bartering With Chief Thundercloud".
* TookALevelInCynic: Miss Brooks becomes extremely depressed at the crisis point of the [[GrandFinale series-concluding]] [[TheMovie film]].
* TheToothHurts: In "Mr. Conklin is Honored", Conklin loses several teeth when repeatedly hit on the head. The hits on the head weren't maliciously intended, but meant to cure a case of EasyAmnesia he had foolishly faked earlier in the episode.
* TranslationYes: "The House Trailer" featured an attempt by Mr. Conklin to borrow Mrs. Davis's house trailer and go fishing on an isolated lake, deep in the wilderness. The name of the lake, and the ''alternate title'' of the episode? "Oo Oo Me Me Tocoludi Gucci Moo Moo." Mr. Conklin explains that ''Oo Oo Me Me Tocoludi Gucci Moo Moo'' is the local Indians' word for "blue."
-->'''Miss Brooks''': [[DeadpanSnarker I hate to hear their word for purple.]]
* TrapDoor: In "Sneeky Peepers", a copy of Rodin's "The Kiss" is ordered by mistake. Mr. Conklin orders the offending statue to be covered by a tarpaulin until it can be returned. Walter Denton even installs a trap door to catch anyone [[ExactlyWhatit*aysOnTheTin sneaking up to the statue to take a peep]]. It turns out, by the end of the day, Miss Brooks, Mr. Boynton, Mr. Conklin, Mr. Stone [[WhatAnIdiot and Walter Denton himself]] have fallen through the trap door and are trapped in a vacant (and locked) storage room in the basem*nt.
* TravelingSalesman: In the episode "Spring Cleaning", Miss Brooks, Mrs. Davis and Mr. Conklin fall prey to the salespeople of the "Jiffy Vacuum Cleaner" company.
* TriggerHappy: In "New School Bus", Mr. Boynton buys an old paddy wagon for use as a school bus. Mrs. Davis uses the opportunity to drive around in the wagon, pretending to be a trigger happy cop. Fortunately, she's using a toy gun and shooting blanks!
* TheTriple: Several times. Here, Miss Brooks is having a rapid-fire breakfast "conversation" with Mrs. Davis:
-->'''Miss Brooks''': Toast?
-->'''Mrs. Davis''': Toast.
-->'''Miss Brooks''': Cereal?
-->'''Mrs. Davis''': Cereal.
-->'''Miss Brooks''': Hat-coat-and-bicarbonate?
-->'''Mrs. Davis''': ...
* TrrrillingRrrs: Osgood Conklin, just to be all the more pompous.
* TrueCompanions: Miss Brooks is not only is pushed (or pushes herself) close to Mr. Boynton, but is frequently involved in the ups and downs of Mr. and Mrs. Conklin's lives, as well as those of her landlady Mrs. Davis.
* TruthTellingSession: Miss Brooks and Boynton argue in the film.
* TurtlePower: In "Madison Mascot", Stretch Snodgrass offers his pet turtle as Madison's mascot:
--> '''Stretch Snodgrass''': I know, maybe I can bring my turtle over as a mascot.
--> '''Walter Denton''': The Madison Mudturtles! [[AddedAlliterativeAppeal That's sort of alliterative]]. How big a turtle have you got, Stretch?
--> '''Stretch Snodgrass''': [[DumbJock He's exactly three inches square!]]
--> '''Mr. Conklin''': [[SarcasmMode Now there's a brilliant suggestion.]] How could the crowd in a football stadium possibly see a three inch turtle?
--> '''Miss Brooks''': [[DeadpanSnarker I know. We can paint Madison in huge red letters on his back.]]
* TVTeen:
** Features HighSchoolHustler and TeachersPet Walter Denton, who carried a very squeaky voice over from the radio. ** In the main cast is Harriet Conklin, the principal's daughter.
** Showing up from time-to-time, the [[DumbJock dumb]] but [[LovableJock good-natured]] Stretch Snodgrass.
** Stretch's brother [[SuspiciouslySimilarSubstitute Bones]].
* TwoTeacherSchool: Brooks and Boynton; there was also Brooks' rival Miss Enright and occasional visits from other teachers.
* TheUglyGuysHotDaughter: Principal Osgood Conklin's daughter Harriet.
* UnableToSupportAWife: [[spoiler: At the start of the film. Mr. Boynton's saving money and hoping for a promotion so he can propose to (and support) Miss Brooks]].
* UncannyFamilyResemblance: In the episode "The Dream", Miss Brooks has a daughter that looks just like her, while Mr. Conklin has a grandson that looks just like him. A JustifiedTrope, as it is AllJustADream.
* UnconventionalLearningExperience: This is unavoidable, given that the program is set in a HighSchool and stars an English teacher. For example, in "The English Test", Miss Brooks tutors Harriet Conlin, Walter Denton and "Jerky" Mcguirk for an upcoming examination. Connie Brooks covers such topics as "Concord and Governance", "Gerundial Phrases" and "Sentence Structure". Humour is provided by Walter and McGuirk trying to crib off Harriet. Similarly, the episode "Yodar Kritch Award" features Connie attempting to tutor Bones Snodgrass. Here, she covers the subjunctive mood, using the phrase "If I were John the Fisherman." This is a SoundToScreenAdaptation of the radio episode, only [[SuspiciouslySimilarSubstitute substituting]] Bones for his brother Stretch. ''Our Miss Brooks'' similarly covers scientific topics, due to the fact biology teacher Mr. Boynton is Miss Brooks' LoveInterest. The episode "Life Can Be Bones" relies heavily on a discussion of paleontology. A good deal of time is also spent relating the idea of a "Missing Link".
* UnconventionalSmoothie: Some of the health drinks Mrs. Davis prepares for Miss Brooks at breakfast fall into this category.
* UndesirablePrize: In "Peanuts the Great Dane", [[spoiler: Miss Brooks wins the titular dog after spending the episode trying to get rid of him.]]
* UnplannedCrossdressing: In "Dress Code Protest", a series of mix-ups results in Miss Brooks wearing Mr. Conklin's pants after tearing her skirt and being unwilling to go about in a borrowed pair of Harriet's gym bloomers. Mr. Conklin had pushed his pair of pants through the transom, telling Stretch Snodgrass to get them cleaned. However, Stretch had left leading Walter to find them and take them to Miss Brooks. This leaves Mr. Conklin is stranded in his office with no pants, and only Miss Brooks' torn skirt.
* UnreliableNarrator: Sometimes done for laughs in the introductory narration on the radio. This would always prompt a quick correction by [[DeadpanSnarker deadpan snarker]] Miss Brooks.
* UnwantedGiftPlot: "Christmas Gift Returns" and "Exchanging Gifts".
* UnwantedGlassesPlot: In "The Dancer", Miss Brooks goes to an optometrist after Mr. Conklin accuses her of needing glasses. She borrows a pair of glasses to see their effect on Mr. Boynton. He compliments her on how ''mature'' she looks. So much for any chance of Miss Brooks wearing glasses!
* UptownGirl: In "An American Tragedy", Miss Brooks relates that LoveInterest Mr. Boynton had been dating a society girl. On Miss Brooks giving him an ultimatum to choose the society girl or Miss Brooks, Mr. Boynton chooses Miss Brooks.
* ValentinesDayEpisodes: There are two Valentine's Day Episodes:
** "The Frog" sees Miss Brooks adopt a pet frog, in an effort to set up a "double date" with Mr. Boynton somewhere outside the zoo. ItMakesSenseInContext.
** "Valentine's Day Date" see Miss Brooks again try to keep Mr. Boynton away from the zoo. This time, she uses a gift certificate provided by Stretch Snodgrass to lure Mr. Boynton to Turk's Turkey Heaven. HilarityEnsues.
* VolleyingInsults: Miss Brooks and Miss Enright will unavoidably start throwing catty remarks at one another, should they engage in anything but the briefest of conversations.
* WaistcoatOfStyle: Mr. Conklin's often seen wearing three piece suits (i.e. "Living Statues").
* WackyMarriageProposal: In the [[TheMovie cinematic]] [[GrandFinale series finale]], the marriage proposal manages to be heartfelt, in character and very much atypical. [[spoiler: Miss Brooks finds out she's been ''de facto'' engaged to Mr. Boynton when Mrs. Davis introduces Mr. Boynton's mother as her new boarder in Miss Brooks' place (so Mrs. Boynton can be close to her son without having to live with Mr. Boynton and Miss Brooks). Miss Brooks then goes to the zoo to meet up with Mr. Boynton. WithThisRing comes into play as Miss Brooks finds a ring in a box of Cracker Jack, which is promptly stolen by a female monkey. Nonetheless, Miss Brooks and Mr. Boynton leave arm in arm and see how the wallpaper Miss Brooks' selected will look in their future home.]]
* WakeupMakeup: Memorably averted in the episode "The Model Teacher". The catty female reporter is pleased to see Miss Brooks unmade up, so she could portray her as poorly as possible.
* WalkingSwimsuitScene: Three examples:
** "Friday the Thirteenth": A key factor in the plot is a photograph of Miss Brooks by the lake in a French bathing suit.
** "Heat Wave" has everybody but Miss Brooks and Mr. Conklin scheming to get out of school and pay a trip to the swimming hole. Turns out Harriet Conklin, Walter Denton and Stretch Snodgrass, and even Mr. Boynton have swimming suits under their regular clothes. [[spoiler: At the end of episode, it's revealed Miss Brooks is wearing one too.]]
** In the episode "The Dancer", an exotic dancer wanting Mr. Conklin to hire her for his brother-in-law's bachelor party, strips down to a French bathing suit when left alone in his office.
* WatchOutForThatTree: "Skis in the Classroom" see Miss Brooks' runaway skiing stopped in this fashion:
-->'''Mr. Boynton''': Look out, you're heading right for that big tree! Look out for that tree!
-->'''Miss Brooks''': It's the only way I can stop! Oh, if I can just grab one of the branches! Here goes!
-->'''Crash!'''
* WavingSignsAround: The radio episode "Cafeteria Boycott" and its [[SoundToScreenAdaptation television remake]] "The Cafeteria Strike". Walter Denton and the other students make signs protesting the food in the cafeteria, such as "Remember PTO-MAINE" and, in the radio version, "Remember the saying what goes up must come down? In our cafeteria, what goes down must come up!"
* WealthyYachtOwner: Lawrence Nolan, in the film. He owns a luxurious motor yacht, the ''Paradise''.
* WeAreNotGoingThroughThatAgain: "Exchanging Gifts" involves the re-gifting and exchanging of a tie and a handkerchief with the loud design of "a big yellow tree on a cliff by the ocean with a purple owl on top of it playing a bugle. Both presents are for Mr. Boynton, who had just returned to Madison from a biologists' convention. The confusion is sorted out by the end [[DeadpanSnarker (Miss Brooks never missing an opportunity to snark over the ridiculousness of the design) ]], only for Mrs. Davis to ask Miss Brooks an important favor at episode's end:
-->'''Mrs. Davis''': Just a minute, Connie. I have a little favor to ask of you. You know, everyone gave Mr. Boynton a welcome home gift today except me. Unfortunately, I'm a little short of funds so I can't buy him anything. But if you don't mind, I'd like to iron that muffler you gave me last Christmas, and give it to him in the morning.
-->'''Miss Brooks''': Please, Mrs. Davis. I've just had . . . .
-->'''Mrs. Davis''': You know the one I mean, Connie. The one with the yellow tree on the cliff by the ocean with the purple owl . . . .
-->'''Miss Brooks''': [[HypocriticalHumor You're a little late, so Goodnight Mrs. Davis!]]
* WeatherReportOpening: "Radio Bombay" begins with a conversation about the weather.
* WeddingFinale: [[spoiler: TheMovie GrandFinale ends with Connie Brooks and Phil Boynton leaving to get married.]]
* WellDoneSonGuy: Gary Nolan resents his father's inattention.
* WeReallyDoCare: The plot of "Friendship".
* WeWait: Miss Brooks stakes out a burglar in [[ExactlyWhatit*aysOnTheTin "The Burglar"]]
* WhatIsThisFeeling: In the episode "Marriage Madness", Miss Brooks and Walter Denton are shocked to see Mr. Conklin smiling and in such a good mood. Mr. Conklin himself reflects that he doesn't remember being so happy!
* WhatTheHellHero: In "Trying to Pick a Fight", Miss Brooks colludes with Mrs. Conklin to trick Mr. Conklin in believing that she had went home to her mother. Mr. Boynton calls out Miss Brooks. HilarityEnsues, as Miss Brooks gets the fight she desires with LoveInterest Mr. Boynton.
-->'''Miss Brooks''': So, what are you gonna do about it, Frog Boy?
* WhenEldersAttack: Mrs. Davis beats up a gym teacher in "Angela's Wedding". [[SeriousBusiness He insulted the deviled eggs she prepared.]]
* WhenIWasYourAge: In "Blue Goldfish", Miss Brooks is delegated to ask Mr. Conklin to raise the heat in the school. Mr. Conklin subjects Miss Brooks to a lecture about how soft people have gotten, unable to stand a little "fresh air." Mr. Conklin laments that Americans are no longer able to live up to the example set by George Washington at Valley Forge. [[spoiler: An example of HypocriticalHumor, the only reason ''Mr. Conklin'' is able to stand the cold is that he's sitting on a heating pad.]]
* WhiteCollarCrime:
** In "The Embezzled Dress", Miss Brooks fears going to prison for embezzlement after Mrs. Davis buys Miss Brooks a dress with the $25 Miss Brooks had been keeping in her room. Mrs. Davis thought the money was Miss Brook's rent money; in fact, it was the student banking funds.
** Five of Walter's Denton's practical jokes see the actual fraud:
*** Using Mr. Conklin's name to request a cure for alcoholism in "Cure That Habit"
*** Putting Mr. Conklin's name on a ''draft notice'' in "Mr. Conklin's Induction Notice"
*** "Spare That Rod!": Altering the address on a war-time letter to previous Madison principal Mr. Darwell, to read as a current letter to Mr. Conklin. The letter is a threat from Mr. Stone to fire Mr. Conklin (actually Mr. Darwell) if he doesn't cease running the school in a "dictatorial manner".
*** "Turnabout Day" has Walter Denton (with Stretch Snodgrass's help) forge a letter from Mr. Stone ordering Mr. Conklin to put the wacky school holiday into effect.
*** "Wild Goose Chase" sees Walter trick Mr. Conklin over the telephone: he pretends to be a radio quiz host and claims Mr. Conklin has won a free T.V. from Sherry's Department Store.
* WhiteCollarWorker: Miss Brooks is a white collar worker. The same applies for Mr. Boynton, Miss Enright, and Principal Osgood Conklin.
* WhoWillBellTheCat: If a favor or a request for additional funds is to be made at Madison High School . . . it is Miss Brooks who is inevitably nominated to convey the demand to Principal Conklin. The episodes "Blue Goldfish" and "Stretch is in Love Again" are cases in point.
* WhyAreYouLookingAtMeLikeThat: Walter Denton says this in the episode "Two-way Stretch Snodgrass". He walks into Mr. Conklin's office, after Miss Brooks and Mr. Conklin discuss a plan to have someone imitate Stretch.
* WhyWasteAWedding: In the episode "June Bride". Mr. [=LeBlanc=]'s proxy wedding gets cancelled. Mr. Boynton suggest they don't waste the arrangements, nor the judge. Does he finally propose to, and marry, Miss Brooks? No. [[FacePalm It's a great opportunity for a square dance!]]
* WigDressAccent: Miss Brooks impersonates her non-existent identical twin sister in "Connie and Bonnie" and "Twins At School". At the end of "Twins At School", Mr. Conklin tries to get even with Miss Brooks by inventing and impersonating a cowboy relative.
* WildWilderness: Lake Oo Oo Me Me Tocoludi Gucci Moo Moo, in the episode of the same name.
* WithDueRespect: Occasionally said by Walter Denton to Miss Brooks. Also occasionally used by Miss Brooks with Principal Osgood Conklin.
* WithThisRing: The movie ends with Boynton finally proposing to Brooks.
* WithUsOrAgainstUs: Mr. Conklin's given Miss Brooks this ultimatum a couple times, in order to force her compliance with a dubious scheme of his. Usually, however, Mr. Conklin chooses to warn Miss Brooks that it's in his power to make her time at teaching at Madison High "either very pleasant or very ''miserable''."
* WolfWhistle: At the end of "Wake Up Plan", Mr. Boynton falls asleep on a chair in the hall. Miss Brooks doesn't wake him up, but sits beside him. Mr. Boynton wolf-whistles in his sleep!
* WomenDrivers: Miss Brooks' car is always broken down or damaged in some way, forcing her to take lifts in [[TheAllegedCar Walter's jalopy]]. She is portrayed as someone who doesn't pay the best attention on the road, sometimes barely missing pedestrians by swerving and hitting something on the side of the road.
* WordAssociationTest: In "The School Board Psychologist", the psychologist gives Miss Brooks a word association test to determine her "appropriate" career. HilarityEnsues.
* {{Workaholic}}: In "Hobby Show" (and "The Workhorse", its radio predecessor), Miss Brooks is working so hard her friends fear her workaholic behavior will make her old before her time. HilarityEnsues when Miss Brooks' friends try to teach her to relax with a hobby. Miss Brooks knits (with Mrs. Davis), finger-paints (with Harriet Conklin), plays with model trains (with Walter Denton), plays chess (with [[LoveInterest Mr. Boynton]]) and fixes toys for charity (with Mr. and Mrs. Conklin) . . . '''all at the same time'''.
* WorkCom
* WorstAid: In the episode "First Aid Course", Miss Brooks purposely inflicts WorstAid on Miss Enright and Mr. Conklin. Miss Brooks was trying to avoid being forced to teach the eponymous course.
* WorthlessTreasureTwist: It happens to Miss Brooks ''twice'':
** In "Indian Burial Ground", Miss Brooks and Walter Denton believe they've discovered a missing Arapaho Indian burial ground on Mr. Conklin's vacant lot. It turned out Harriet Conklin used the area to bury broken toys donated to Mrs. Davis' charity drive.
** In "Rare Black Orchid" Walter Denton enlists Miss Brooks to borrow the school Geiger counter. Walter discovered his shoe was radioactive from uranium. Walter's uranium hunt ends when he discovers he had stepped in the school's uranium sample. He tries to make Miss Brooks split with him the $10 cost of replacing it.
* WritingLines: Happens at the end of "Letter from the Education Board". Mr. Conklin has Walter, Stretch, Mr. Boynton and Miss Brooks stay after school writing "Our principal is the best principal that any school ever had."
* WrongTurnAtAlbuquerque: ''Two'' of the several mishaps that befall Miss Brooks and company in "Game at Clay City". Mr. Conklin gives Miss Brooks' the wrong directions to Clay City. Later, a pedestrian (voiced by Frank Nelson) intentionally gives Miss Brooks' wrong directions so he could get a free ride home.
* XMakesAnythingCool: "Project X" in the episode of the same name.
* YouAreInCommandNow: In "Radio Bombay", Mr. Conklin places Miss Brooks in charge of Madison High School when he's away for the morning. HilarityEnsues.
* YouMeddlingKids: Happens in a first season radio episode, titled "Student Government Day". Taking over their duly elected roles as mayor and police chief for a day, Harriet Conklin and Walter Denton raid "The Jackpot Amusem*nt Company," a gambling ring placing crooked slot machines in the backrooms of candy stores.
** This is actually a subversion. Harriet and Walter's insults toward an uncooperative real policeman get them, several other students, Miss Brooks, and eventually Mr. Boynton locked in jail. The only reason the gangsters are run out of town, is that the crooked mayor is terrified of bad publicity from the fiasco. His equally crooked campaign manager convinces him to forgo his cut, and let the kids bust the gambling ring.
** Fortunately, for Madison, it seems this was that mayor's last hurrah. By the following season's "School Band", Miss Brooks notes a new (much better) mayor had been elected and would be visiting Madison High School. When it the time came for the Mayor of Madison to appear on television in "Public Property on Parade", he showed himself to be the very model of a dedicated public servant.
* YouNoTakeCandle: The episode "Bartering with Chief Thundercloud" has the eponymous chief and his wife speak in this matter. Miss Brooks is flattered by Mrs. Thudercloud's compliment, however.
---> '''Mrs. Thundercloud''': Miss Brooks, she very pretty!
* YourWorstNightmare: In "Friendship", Miss Brooks suffers from a referring dream where she's being attacked with a knife.
* YouSayTomato: Notable in "Hello Mr. Chips", where an English headmaster, a QuintessentialBritishGentleman, visits Madison High School. His pronounciation varies greatly from that of the regular characters. So much so, that it's a RunningGag throughout the episode.
* ZanyScheme: There must be a course in zany schemes over at Madison High School. Everybody has had one in the works, one time or another. These are just a few examples. [[ItMakesSenseInContext They all make sense in context.]]
** In "Two Way Stretch Snodgrass," Miss Brooks hatches a scheme to waylay Strech's transfer by having Mr. Conklin and her masquerade as the [[DumbJock dim athlete's]] equally dim parents.
** One of Walter Denton's schemes is a monstrous April Fool's Day joke, in "Wild Goose." He imitates a radio quizmaster, tricking Mr. Conklin into thinking he's won a TV from Sherry's Department Store. Cue Miss Brooks chasing down the stream of notes Walter left, in vain pursuit of the elusive television set.
** Mr. Conklin, pompous though he may be, isn't above the general zaniness either. In "The Big Jump," he plans to jump off the roof (onto a firemen's parachute) as part of a civil defense drill. He chickens out, and volunteers Miss Brooks to act as his stunt double.
** Mrs. Conklin gets into the act in "Non-Fraternization Policy." She's working to derail Mr. Conklin's newly imposed Islamic-style separation of the sexes at Madison.
** Even Mr. Boynton take part. "Clay City English Teacher" sees him try to imitate Sam Spade in an effort to lure Miss Brooks away from the eponymous teacher.
** Goody-two-shoes Harriet Conklin has a zany scheme now and again. In "New Girl", she tricks the titular girl's mother into believing Mr. Boynton is a serial killer.
** To Mrs. Davis, zany schemes are old hat. At least as far as zany schemes go, occurs in the [[TheMovie cinematic]] [[GrandFinale series finale]]. Mrs. Davis brings about Miss Brooks' HappilyEverAfter through some clever manipulation of Mr. Boynton and his mother.

to:


* JadedProfessional: Mrs. Carney in the 1952 "Christmas Show". Mrs. Carney is in charge of the gift exchange office at Sherry's Department Store. However, it is clear from the start that she is anything but cheerful about her duties. In fact, she is extremely frustrated by people exchanging their Christmas gifts (especially exchanging their gifts before Christmas). Outside her job, she is actually a charitable person, being part of Mrs. Conklins "Helping Hand Committee".
* {{Jingle}}: The show's sponsors had some pretty catchy ones:
** "Brush your teeth with Colgate/Colgate dental cream/It cleans your breath (what a toothpaste)/While it cleans your teeth.
"
** "Dream girl, dream girl/Beautiful Luster Cream girl/You owe your crowning glory to/A Luster Cream shampoo." (This one was set to the tune of "Toyland" from ''Theatre/BabesInToyland''.)
* JailedOneAfterAnother:
** Happens in "Bobbsey Twins In Stir". Mrs. Davis
is tricked into selling counterfeit tickets to the Policeman's Ball and jailed overnight. When released she goes to stay with her sister Angela, too embarrassed to tell how she had been tricked. Mrs. Davis really should have said something; Miss Brooks decides to sell the tickets to help the charity drive. Miss Brooks, Mr. Boynton, Mr. Conklin and Mr. Stone end up jailed in quick succession.
** In the radio episode "Student Government Day". The Madison High School students were supposed
to be elected to city positions for the day, but the police didn't get the memo. "Police Chief Denton" and "Mayor Harriet Conklin" try to order a raid on the "Jackpot Amusem*nt Company", but are foiled by a patrolman. Walter Denton threatens to have the cop "pounding a beat in a swamp". Miss Brooks, Mr. Boynton, the "mayor" and "chief of police" and a number of other student government officials are jailed.
* JingletheCoins: In "Old Marblehead", a SoundToScreenAdaptation of "Mr. Conklin's Carelessness Code". Mr. Conklin jingles the coins in the tin with which he to collects the fines he levies under his "carelessness code". More notable in the radio original, for obvious reasons.
* JiveTurkey: Orville Mason, a dance instructor who hangs out at Elmer's Malt Shop, in "The Mambo". Walter Denton chooses to describe Mason as a "jive hound" instead of as a turkey.
* JustBetweenYouAndMe:
** In "Two-way Stretch Snodgrass", Mr. Conklin explains to Miss Brooks his plan to get All-American football player and high school coach Biff Mooney to work for Madison High School. Rather than first
going about his plan and bragging later.
** In
the [[TheMovie theatrical]] [[GrandFinale series finale]], Mr. Stone threatens to fire Mr. Conklin once Stone's elected to the new post of "Coordinator of Education". This sets up the subplot where Mr. Conklin runs against Mr. Stone to head the school board.
* KarmicJackpot: Happens several times:
** One example is "The Festival", where, by loaning
their money and exchanging outfits with the hardworking cleaning women and custodian (so they'll have something nice to wear to the festival) - Miss Brooks and Mr. Boynton win the prize for best costume. True to form, they proceed to split the proceeds with the cleaning woman and custodian.
** Also happens in the episode "Mr. Whipple". Miss Brooks organizes a food drive for Mr. Whipple, who she mistakenly believes is impoverished. This so affects the misery millionaire, that he donates the money to build the new gymnasium Madison High School needs.
** Miss Brooks wins the Karmic Jackpot grand prize in TheMovie GrandFinale. Miss Brooks' good deeds are finally awarded,
when she achieves her SeriesGoal, marriage to Mr. Boynton.
* KeepingSecretsSucks: Connie Brooks is often unwillingly made privy to Walter Denton's latest prank. Miss Brooks has to keep quiet or risk having Walter suspended or expelled, sometimes making her an almost ''de facto'' confederate to his schemes.
** i.e. "Cure That Habit" forces Miss Brooks to stay quiet about Walter's having sent a postcard to the titular alcoholism support group in Mr. Conklin's name.
** "Wild Goose Chase" has Miss Brooks be forced to keep quiet about Walter pretending
to be a quiz show host, and having tricked Mr. Conklin in believing he won a free T.V. set.
** "The Cafeteria Strike" sees Miss Brooks have to cover up an impending protest by the students, led by Walter Denton.
** "Dress Code Protest" sees Miss Brooks try to dodge Mr. Conklin's discovering Walter's idiotic scheme to protest
the principal's new dress code.
** "The Sweater" has Walter Denton put Miss Brook's name to an expensive present purchased by Miss Enright and gifted to Mr. Boynton. Miss Brooks is quite unwittingly pulled into the deception, but is loathe to reveal it as it results in an atypically amorous Mr. Boynton.
** "Stretch Has A Problem" sees a different kind of secret kept by Miss Brooks. Miss Brooks must keep secret Stretch's crush on Harriet Conklin, while keeping the lovesick DumbJock ready, willing and able to play in the state basketball tournament.
** "The Grudge Match" again deals
with the Stretch-Harriet-Walter love triangle, as Miss Brooks must cover up the fact that Stretch Snodgrass went to the movies with Harriet Conklin, Walter's designated [[LoveInterest squeeze.]]
** Miss Brooks is quite the unwitting secret keeper. In "New School Bus", she has to hide the fact that Mr. Boynton bought an old paddy wagon to serve as a bus for Madison's sports teams.
* KidSidekick: Walter Denton usually drives Miss Brooks to school. He often sees her at lunch in the cafeteria, and will play a major part or even instigate the ZanyScheme of the week.
* KindheartedCatLover: Mrs. Davis.
* KissDiss: At the end of "Capistrano's Revenge", Miss Brooks kisses Mr. Conklin, Bones Snodgrass, and Walter Denton on the cheek in appreciation for helping her save
a swallow's life. When she goes to kiss her LoveInterest, the shy Mr. Boynton, he blushes and runs out the door!
-->'''Miss Brooks''': The big one always gets away!
* KnittingPregnancyAnnouncement: Misread by Miss Brooks in "Little Visitor". The fact
that Mrs. Conklin hasn't been seen at school for months, and is known to be knitting many of tiny outfits leads Miss Brooks to jump to the conclusion In fact, the only thing the Mrs. Conklin is expecting is to take care of her sister's pet monkey for a couple weeks.
* LabcoatOfScienceAndMedicine: Mr. Boynton typically wears a labcoat whenever he's seen in his classroom, the Biology room, at school. In "Madison Country Club", Mr. Conklin dismissively refers to the coat as a "burlap smock".
* LabPet: Mr. Boynton has a habit of naming many of his lab animals. However,
that doesn't prevent him from doing fatal tests on them. In "New Girl in Town", it's revealed that he has been burying his mouse martyrs to science in the athletic field. Moreover, Miss Brooks has been (reluctantly) helping him.
** The trope is averted in the case of Mr. Boynton's pet frog Mcdougall. Although Mac is usually kept in the lab, he's a personal pet and not used for lab tests. Usually Mac's kept in a separate cage. However in the [[TheMovie theatrical]] [[GrandFinale series finale]], Mr. Boynton seems to have temporarily placed Mcdougall with a number of other frogs.
* LadyInWaiting: In "King and Brooks", Miss Brooks' dream sequence features several ladies in waiting serving her.
* LargeHam: Mr. Conklin
* LargeHamAnnouncer:
In "The Grudge Match", Miss Brooks plays this trope to the hilt, sardonically giving a play-by-play of the boxing match between Stretch and Walter. Complete with faked commercials:
--> '''Miss Brooks''': As the fighters go the center of the ring, just a word of reminder. Boys, if like Walter Denton you're about to get your head knocked off, why not put an Adam patch on it first.
* LaserGuidedAmnesia: "Mr. Conklin is Honored" begins with Mrs. Davis relating her sister Angela's recent brush with laser-guided amnesia. Later, Mr. Conklin ''fakes'' a case of his own.
* LaserGuidedKarma:
** A good example is ''The Festival''. [[spoiler: Miss Brooks and Mr. Boynton lend their clothes and cash to the hardworking cleaning woman and custodian, so
they can attend a costume party. Miss Brooks and Mr. Boynton wear the clothes of the cleaning woman and custodian. They win a large cash prize - and of course split it with the custodian and the cleaning woman.]]
** In TheMovie, [[spoiler: Miss Brooks spends the movie tutoring Gary Nolan and helping him reconcile with his father. This, with a little subterfuge by Mrs. Davis thrown in, makes Mr. Boynton jealous enough to finally get serious. Later, Mr. Boynton's invitation for his lonely, recently widowed mother, to move to Madison, has him buy a house. Again, Mrs. Davis steps in and arranges to have the elder Mrs. Boynton as her new boarder. The upshot: Miss Brooks finally gets to marry Boynton, the two have their HappyEnding.]]
* LastMinuteHookup: After eight years on the radio, and four years (concurrently) on television, Connie Brooks finally gets Phillip Boynton to propose marriage in the last ten minutes of the [[TheMovie cinematic]] GrandFinale. Even then, the proposal is ''de facto'' delivered by [[TheMatchmaker Mrs. Davis and Mr. Boynton's mother.]]
* LastNameBasis: Brooks, Boynton, and Conklin always address each other formally, even outside of school.
* TheLastOfTheseIsNotLikeTheOthers: Used
from time to time. This example comes from "Hawkins Travel Agency". Miss Brooks is trying to sell Mr. Stone on a trip to France . . . .
--> '''Miss Brooks''' (speaking with a French accent): Oh, there is nothing
like [[GayParee Paree]] in the summer. The Arc De Triomphe, the Louvre Palais, the Place de Concorde . . . and Piccadilly Circus.
--> '''Mr. Stone''' Miss Brooks, Piccadilly Circus happens
to be in London.
--> '''Miss Brooks''' (speaking with an co*ckney accent) : Right-O governor, but if you
were so nearby, you wouldn't want to miss that now, would you?
* LateToThePunchline: Miss Brooks remarks
to Mr. Boynton that stealing a kiss is "petting larceny". A couple minutes later, Mr. Boynton gets the joke and starts to laugh.
* LateForSchool: Miss Brooks
is late for school a couple of times. It's SeriousBusiness, because she's a teacher!
** In "The Party Line", Miss Brooks is too late to catch
the city bus to school. Walter Denton tried to warn her that his car was in the shop, but her [[GossipyHens chatty]] party line neighbor had the phone tied up.
** In "Wake-Up Plan", Miss Brooks sleeps in and misses half a day of school. Mrs. Davis had accidentally given Miss Brooks a sleeping pill instead of an aspirin.
** In TheMovie GrandFinale Walter Denton is late for English class. He nearly barrels over Mr. Conklin running through the hall. He arrives just in time to tell Harriet the drive shaft
from his car fell out . . . then the bell rings and the class ends.
* LaughingAtYourOwnJokes: Mr. Boynton did this on a regular basis, both on radio and on television. His jokes are rarely that funny.
** In "Red River Valley", Mr. Boynton gives Miss Brooks a joke-book and cracks himself up trying to tell the joke.
-->'''Mr. Boynton''': Now, when I first pick "My Dog Has Fleas" on the banjo like that, Miss Brooks, we spring our first humorous anecdote. You can read it right from the book. Here we are.
-->'''Miss Brooks''': Thanks. What's that you played on the banjo, Mr. Interlocutor?
-->'''Mr. Boynton''': "My Dog Has Fleas".
-->'''Miss Brooks''': Funny kind of a dog. My dog has pups. OH NO!
-->'''Mr. Boynton''': (laughs)
-->'''Walter Denton''': (laughs) How corny can you get!
** In "The Auction", Mr. Boynton breaks himself up over the idea of leading his frogs on a leash downtown and telling the public to [[IncrediblyLamePun "get hopping"]] to Madison High.

** At the start of "Non-Fraternization Policy", Mr. Boynton tells a long, involved joke involving three turn-of-the-century Irish policemen and a horse. Mr. Boynton finds the joke funny. Nobody else does.
* LaughingMad: "Hobby Show" ends with Miss Brooks laughing hysterically, and smearing finger paints over her face.
* LaughOfLove: "Poetry Mixup" and [[SoundToScreenAdaptation "Bones, Son of Cyrano" (the TV remake)]], Mr. Boynton writes down a poem from ''Theatre/CyranoDeBergerac''. Boynton lends it to Walter Denton so the teen could use it to woo "the fair Harriet" [[ItMakesSenseInContext by anonymously hiding the poem in Harriet's lunch]]. Unfortunately, Harriet recognizes Mr. Boynton's handwriting and immediately becomes a SmittenTeenageGirl. Harriet returns Mr. Boynton's poem as a gesture of her love, madly giggling.
* LaymansTerms: In "Life Can Be Bones", Mr. Boynton explains the concept of the "missing link" to Miss Brooks and Walter Denton. He uses layman's terms to describe what exactly the "missing link" between ancient man and the primates would be and how it's fossilized skull would look. Mr. Boynton doesn't realize that Miss Brooks had just read his definition in a introductory book on paleontology; in fact, Mr. Boynton plagerized the book's description word-for-word.
* LayoutOfASeason:
The fourth season of the television series began with the aptly named "Transition Show". Madison High School is torn down for a freeway, and Miss Brooks and Mr. Conklin find new work at Miss Nester's Private School.
** The concurrent radio show and subsequent [[TheMovie cinematic]] [[GrandFinale finale]] [[CanonDiscontinuity ignored
this move]] and continued at Madison High as per usual.
* LazyBum: The hobo calling himself "The Earl of Peoria" in "Miss Brooks Writes About a Hobo".
* LeadIn: Often, an episode begins with Miss Brooks conversing with Mrs. Davis over breakfast. While
the conversation is usually relevant to the plot of the episode, occasionally it will just be a wacky interlude before the main story comes into play.
* LeaningOnTheFourthWall: An interesting example is found in the radio episode "Reckless Driving".

** Miss Brooks, Mrs. Davis, Mr. Conklin, Mr. Boynton, Harriet and Walter are on Mrs. Davis' porch listening to the radio.
** Creator/SteveAllen suddenly drives up asking for the way to Hollywood - turns out he's going to host the summer replacement for ''Our Miss Brooks''.
** The radio is tuned to ''Our Miss Brooks'' Miss Brooks calling it the show "with the school teacher with my name".
** Miss Brooks, incidentally, thinks Eve Arden is "a doll". Mr. Conklin hates the pompous principal, while Walter Denton likes "one character in particular."
** Eve Arden announces her summer replacement, saying she would be listening to Steve Allen's show that summer. Everybody on the porch commending her nice speech. Allen, however, wonders if she'll really be listening. Cue Eve Arden saying of course she would, he has her job!
*** This scene wasn't duplicated
in the television remake, "Trial by Jury". [[spoiler: There, the program ended with Miss Brooks pleading her innocence in court before a jury with Mr. Conklin as a member.]]
* LetsYouAndHimFight: In "Stretch Is Accused of Professionalism", teenaged DumbJock Stretch Snodgrass enters
a circus wrestling contest and wins a prize. Unfortunately, this came to the attention of rival Clay City High School principal Jason Brille. By a technical reading of school board rules, this makes Stretch a "professional athlete" and ineligible for school sports. Miss Brooks tries to get the wrestler, visiting Madison High School to deliver Stretch the prize money, to attack school board head Mr. Stone. In that way, she hopes proof of the wrestler's violent nature would lead to Mr. Stone waiving any penalty against Stretch.
* LetXBeTheUnknown: "Project X" has Mr. Conklin develop the eponymous secret project as a way of impressing school board president Mr. Stone.
* LickedByTheDog: Mr. Conklin softens on several occasions. One such example is the episode "The Miserable Caballero", where Mr. Conklin softens toward Benny Romero, a runaway Mexican boy.
* LimitedAdvancementOpportunities: At work
with the adults characters. Miss Brooks, from near the start, is after the position of Madison High School Head of the English Department. She never gets it; obstructions include blabbermouths sharing the "Party Line" and a nervous nerve-specialist claiming she's overwrought "Noodnick, Daughter of Medic". At least once, Mr. Boynton suffers from this trope; his attempt to be hired as a college professor ends in HilarityEnsues with Miss Brooks trying to masquerade as his mother ("The Wrong Mrs. Boynton). Even Mr. Conklin can't get a promotion; he's the subject of a false scandal in "The Little Visitor", and otherwise embarrassed in "Project X". In the penultimate television episode, "Principal For A Day", Miss Brooks' leadership of Mrs. Nestor's Private Elementary School is short-lived.
[[spoiler: Miss Brooks does achieve her actual SeriesGoal, marriage to Mr. Boynton, in TheMovie GrandFinale]].
* ListOfTransgressions: In "Spare That Rod!", Mr. Conklin is tricked into believing he's about to be fired for being "flagrantly dictatorial" in his [[DeanBitterman administration of Madison High School]]. As a result, he requests Miss Brooks, Mr. Boynton, Walter Denton and Stretch Snodgrass provide him with a list of his transgressions:
-->'''Mr. Conklin''': Now, if you will read me your bill of particulars considering my various infamies . . .

-->'''Mr. Boynton''': We're all going to read some of it, Mr. Conklin. Will you begin Miss Brooks?
-->'''Miss Brooks''': Thank you, Mr. Boynton. Whereas I, Osgood Conklin, Principal of Madison High School, desiring to improve relations between myself,
the faculty, and the student body . . . your turn, Walter.
-->'''Walter Denton''': Ahem. Do promise to keep
the following ever before me as a reminder of past sins of which I am heartily ashamed.
-->'''Stretch Snodgrass''': Which I ain't never gonna repeat no more.
-->'''Mr. Conklin''': Splendid. Splendid. Please continue.
-->'''Miss Brooks''': Wait until you hear this! I readily admit on many occasions I
have acted like a pompous, puffed up, ill tempered, addlepated blowhard.
-->'''Mr. Conklin''': Forgive me, but it seems to me you have omitted maladjusted.
-->'''Miss Brooks''': Please don't interrupt, that's in
the next paragraph. Now, where was I?
-->'''Mr. Conklin''': Addlepated blowhard.
-->'''Miss Brooks''': Oh yes. Addlepated blowhard. And
on other occasions, I have bellowed like a bull . . .
-->'''Mr. Boynton''': Screamed like an elephant . . .
-->'''Walter Denton''': Hissed like a viper . . .
-->'''Stretch Snodgrass''': Snorted like a buffalo . . .
-->'''Miss Brooks''': And otherwise exhibited the behavior of a maladjusted nincompoop.
-->'''Mr. Conklin''': Oh, oh, oh, there it is!
* LiteralMinded: Mr. Jensen, the school custodian, makes a few radio appearances. He insists on interpreting figures of speech and phrases literally. Thus, to Miss Brooks' consternation (i.e. "School Safety Advisor") any attempt at conversation with him quickly turns into a chore.
* TheLittleDetecto: Walter and Miss Brooks use a Geiger counter in "Rare Black Orchid" to search for uranium. Walter had discovered some on his shoe and concluded he had unknowingly stepped in uranium recently.
* LivingLegend: Two, at least:
** In "The Big Game", there's former high school football star "Snakehips", whose high score in the big game won him a job as a vice-president.
** In "Safari O'Tool", there's Mrs. Davis's beau, a famous jungle explorer. [[spoiler: He's a fraud.]]
* LivingStatue:
** In "Living Statues", Miss Brooks, Mr. Boynton, Mr. Conklin and Walter Denton are accidently glued into place.
** In "Hobbies", Mr. Boynton and Mr. Conklin pretend to be wax figures in order to dodge Mr. Stone. ItMakesSenseInContext.
* LocalHangout: Marty's Malt Shop, located across the street from Madison High School, is popular with students and faculty alike.
* LockedInAFreezer: Happens twice:
** In "Home Cooked Meal", Mr. Conklin is locked in the cafeteria freezer.
** In "Male Superiority", Mr. Conklin, Mr. Boynton, Miss Brooks and Walter Denton are trapped in a meat locker. [[spoiler: Miss Brooks is the only one who doesn't panic.]]
* LonelyRichKid: Gary Nolan in the movie.
* LongList: Usually when Mrs. Davis describes recipe ingredients.
* LoopholeAbuse:
** In "Wakeup Plan", [[spoiler: after accidently ingesting Mrs. Davis' sleeping pills, Mr. Conklin is caught sleeping in his office by the head of the board, Mr. Stone, and his assistant, Mr. Gleason. Miss Brooks successfully argues that Mr. Conklin was only seen sleeping during the lunch hour and after school - that is, on his own time.]]
** "Department Store Contest" [[spoiler: features an unusual case of ''accidental'' loophole abuse. Miss Brooks wins a prize when a childhood letter to Santa Claus is accidently entered in a children's contest at Sherry's Department. As she wrote the letter ''when she was a child'', she was able to walk away with the prize and avoid trouble.]]
* LostFoodGrievance:
** In "The Honest Burglar", and "The Burglar, [[SoundToScreenAdaptation the television remake]], Mr. Conklin is furious at a food thief who stole the fried chicken his wife left for him.
** In the radio episode "Taking the Rap for Mr. Boynton", Miss Brooks tries to impress Mr. Boynton by framing Mr. Boynton for eating Mr. Conklin's chicken dinner and then taking the blame for him. ItMakesSenseInContext. The plan goes south when teenager [[BigEater Walter Denton]] eats Mr. Conklin's chicken dinner before it can be delivered to Mr. Boynton.
* LostVoicePlot: Mr. Conklin loses his voice in "Public Speaker's Nightmare", just before he's about to greet important officials
from the national board of educations. Unusually for the trope, the cause is psychosomatic.
* LovableJock: Stretch Snodgrass, Madison High's star athlete. He's [[DumbJock dimwitted]], but good natured
to the point where he's willing to transfer schools if it'll get his best friend Walter Denton on the Madison football team ("Two Way Stretch Snodgrass). Stretch is apparently very popular, when he [[ItMakesSenseInContext accidentally vandalizes the school]] in "Stuffed Gopher", Miss Brooks and Walter gets a crew of students to fix the damage and cover for him.
* LoveAtFirstSight: In TheMovie GrandFinale, Miss Brooks falls in love with Mr. Boynton the first time
they meet.
* LoveHurts: Miss Brooks is deeply in love with largely ObliviousToLove Mr. Boynton. Because FailureIsTheOnlyOption, Miss Brooks' schemes to get Mr. Boynton to marry her inevitably fail [[spoiler: until TheMovie GrandFinale when Miss Brooks finally marries Mr. Boynton and lives HappilyEverAfter]].
* LoveLetter / LoveLetterLunacy: The plot of the episode "Bones, Son of Cyrano". A love letter gets misdirected and misinterpreted multiple times. HilarityEnsues. [[spoiler: Especially, when Mr. Conklin believes Miss Brooks is in love with him!]] This is a remake of the radio episode "Poetry Mixup". The only difference is Stretch Snodgrass is replaced by [[SuspiciouslySimilarSubstitute his brother]].
* TheMagazineRule: In "Miss Brooks Writes About a Hobo", Miss Brooks seeks out a hobo to write an article about "The Vanishing Hobo" to submit to a schoolteacher's magazine. It so turns out the titular hobo is also writing a magazine article. The hobo's article is entitled "The Vanishing Schoolteacher" and he is paid handsomely by a ''hobo magazine'' for its publication.
* MakeAnExampleOfThem: Part of Principal Osgood Conklin's modus operandi at Madison High School. There is, after all, a reason Miss Brooks considers Conklin to be Madison's dictator:
-->'''Miss Brooks''': Having expected a one way trip to Devil's Island, I thought the punishment Mr. Conklin meted out was comparatively just. However, it was just after 7:00 that evening when I got home.\\
'''Mrs. Davis''': Why Connie, I was getting to get worried about you! Where in the world have you been all afternoon?\\
'''Miss Brooks''': I was doing a little writing, Mrs. Davis.\\
'''Mrs. Davis''': Writing? What were you writing?\\
'''Miss Brooks''': Oh, I don't think you'd be interested, it's not your type of stuff.\\
'''Mrs. Davis''': I'm interested in everything you do, Connie. Please, tell me all about it.\\
'''Miss Brooks''': Well, if you insist, Mrs. Davis. But you'd better sit down, this may take quite a while.\\
'''Mrs. Davis''': Alright. ''(sits down)'' There. Now, what did you write?\\
'''Miss Brooks''': [[WritingLines I wrote "Our principal is the best principal that any school ever had. Our principal is the best principal that any school ever had. Our principal is the best principal that any school ever had . . ."]]
* MakeOutPoint:
** On radio and television, the EverytownAmerica setting of Madison had Outpost Road, a scenic sight in the country outside of town. It's the focus of the radio episode "Outpost Road". Walter Denton and Harriot Conklin had been caught necking out on Outpost Road, but to avoid being identified after their narrow escape, they claimed to have loaned his jalopy to Miss Brooks and Mr Boynton. An interesting prospect for Connie, but she doesn’t want to be dragged into the mess. Connie only agrees to play along if Mr Boynton does. Amazingly, he does, and the two teachers plan to return to the scene of the crime for their own necking session.
** Due to ExecutiveMeddling, the fourth season of the television program was set in the Los Angeles area with little explanation. On a couple occasions, gym instructor Gene Talbot attempts to take Miss Brooks out to Mulholland Drive. Miss Brooks resists.
* MalevolentMugshot:
** Mr. Conklin has an extremely large portrait of himself over his living room fireplace, as first seen in the television premier "Trying to Pick A Fight". It's PlayedForLaughs, as it indicative of his pomposity and his self-regard. It's worth noting, although Mr. Conklin has a wife and teenage daughter, ''their'' portraits are nowhere to be seen.
** The episode "Old Marblehead" sees Mr. Conklin scheming to get a bust of his head to replace that of Julius Caesar's in the school library. He makes the students and teachers pay for it by levying arbitrary fines via his "Carelesslessness code."
** In "Friday the Thirteenth", Mr. Conklin posts a photo of himself on the school bulletin board. He is regaled complete in black suit, black hat and midnight-blue tie. His photograph is there to suggest to students and faculty the value of proper dress and deportment. Walter Denton nails a picture of Miss Brooks' body in a French bathing suit beneath Mr. Conklin's head.
** In "Mr. Conklin's Wax Effigies," Mr. Conklin makes a wax statue of himself. Miss Brooks believes it to Mr. Conklin himself.
** "Space, Who Needs It?" sees Mr. Conklin, again pranked by Walter Denton, firm in the belief he's discovered a new planet. Conklin names it "Conklin Junior."
** In "Fargo Whiskers", Mr. Conklin has a small portrait of himself upon his desk. State school-board official Mr. Fargo can't stand sitting there, looking at the photgraph. So, Fargo pushes the portrait face-down.
* MaliciousSlander: In "April Fools' Day", Miss Enright writes to a romance columnist using Miss Brooks' initials. She plans to use it to humiliate Miss Brooks in front of Mr. Conklin and his dinner guests.
* MaltShop: Marty's Malt Shop, found across the street from Madison High it's practically an institution amongst students and faculty alike.
* ManInAKilt: Mr. Conklin dresses as a Scotsman in "The Festival", complete with kilt. He's also carrying about bagpipes for good measure.
* ManipulativeEditing: In "Public Speakers Nightmare" and "The Tape Recorder", innocuous recordings are accidentally misplayed to produce Miss Brooks saying scandalous things about Mr. Conklin, and Mr. Conklin insulting Mr. Stone, Head of the Board of Education. These recordings, incidentally, are played in front of Mr. Stone . . . .
* MarriageOfConvenience:
** In "King and Brooks", a Indian maharajah proposes marriage to Miss Brooks. Miss Brooks refuses to marry for convenience, it's only a marriage for love that appeals to Connie. However, the fact that Miss Brooks would be the polygamous maharajah's ''fourth'' wife had something to do with her reluctance!
** Refused in the [[TheMovie cinematic]] GrandFinale, Miss Brooks refuses a heartfelt marriage proposal from Lawrence Nolan because she likes, but doesn't love him. Miss Brooks again refuses to marry for anything but love, although Nolan is very wealthy. [[spoiler: At the end of the movie, Miss Brooks married Mr. Boynton and lives HappilyEverAfter]]
* MarriedAnimals: In the episode "Minerva's Kittens", Mrs. Davis and Miss Brooks wait at the veterinary hospital for Minerva to give birth. They share this exchange:
-->'''Miss Brooks''': Please, Mrs. Davis, calm down. Even Timothy isn't as jumpy as you are. You're as nervous as a cat.
-->'''Timothy''': [[NearlyNormalAnimal ''Meow'']].
-->'''Mrs. Davis''': What is ''he'' doing here?
-->'''Miss Brooks''': Why shouldn't he be here? He's Minerva's husband. It's very nice of him to take such an interest.
* MarriedInTheFuture:
** In "The Dream", not only does Mr. Boynton marry Miss Brooks, but teenagers Walter Denton and Harriet Conklin also get married. Mr. and Mrs. Conklin also have a son. Time flash-forwards many years, where it turns out that Mr. Boynton's and Miss Brooks' daughter is going steady with Mr. Conklin's son Osgood Junior.
** In TheMovie [[GrandFinale Series Finale]], Miss Brooks fantasizes about her future married life with Mr. Boynton.
* MarriedToTheJob:
** Mr. Conklin is devoted to his job at Madison High School. Although he doesn't really need the money, he acts as principal during the summer school months. In the radio episode "Carelessness Code", Mr. Conklin gives his reasons:
-->'''Mr. Conklin''': It doesn't matter what time of year it is, Madison High is my baby!
** In the episode "The Hobby Show" (a SoundToScreenAdaptation of "The Work Horse"), Miss Brooks' friends fear she's overworking herself. They throw her a hobby afternoon. HilarityEnsues.
** In TheMovie GrandFinale, Lawrence Nolan is so focussed on running his newspaper that he neglects his son Gary, most nights leaving him to eat with the servants. Gary becomes moody and resentful, deliberately failing English and becoming disliked by his peers. Connie does a good job diagnoising the problem, and helping set father and son to right. [[spoiler: Lawrence is so taken with Connie he proposes marriage; Connie likes but does not love him, so she declines. Ultimately Connie marries longtime LoveInterest, shy biology teacher Phillip Boynton at film's end.]]
* MasqueradeBall: Not one, but two:
** In "The Festival", a masquerade festival is being held in a park near Madison High School.
** The masquerade in "Cinderella for a Day" is a swankier event, a dance held at the local country club.
* TheMatchmaker:
** In "Weekend At Crystal Lake", Mrs. Conklin tries to play matchmaker for Miss Brooks and Mr. Boynton. [[spoiler: It backfires horribly.]]
** Many times throughout the series, teenager Walter Denton lends his "skills", usually with little positive effect. [[spoiler: "Trying to Pick A Fight" and "Life Can Be Bones" are just two of his more flatfooted attempts.]]
** It is, however, Mrs. Davis who eventually emerges as the champ. [[spoiler: Mrs. Davis' advice in "Tears for Mr. Boynton", nearly gets Miss Brooks a proposal of marriage. However, in the TheMovie GrandFinale, it is Mrs. Davis' matchmaking that finally gets Miss Brooks married to Mr. Boynton and achieving her HappilyEverAfter.]]
* MatteShot: Used often. A good example is the final scene of "The Big Jump", where the action takes place on the Madison High rooftop with a matte background in behind.
* MayDecemberRomance: Miss Brooks is the subject of two unwanted aged geriatric suitors. ** In "The Telegram", she's the object of affection for Mrs. Davis' nonegenarian Uncle Corky.
** Meanwhile, the younger, but still senior citizen, Mr. Barlow falls for Miss Brooks in "Puppy Love and Mr. Barlow".
* MayorPain:
** Mayor Rimson in "Student Government Day" is a mix of the evil and incompetent. Rimson is so corrupt, he's even getting a kickback from the gangsters running the "Jackpot Amusem*nt Company". The company puts rigged slot machines in candy stores, getting children and teens to gamble away their money on machines that don't pay out. Rimson is reluctantly forced to turn on the crooks; he only does so because his campaign advisor "Honest John" tells him the situation is too hot. In a glaring example of incompetence, Rimson's police force had arrested the Mayor-for-a-day Harriet Conklin, the Police-Chief-for-a-day Walter Denton, and Miss Brooks for good measure.
** Averted in "Faculty Band" and "Public Property on Parade". Mayor Rimsom had been replaced by an honest, and, based on his appearance in "Public Property on Parade", a competent mayor.
* MauriceChevalierAccent: French teacher Monsieur [=LeBlanc=]. Likewise with any French character that appears on the show (or was heard in the radio version).
* TheMcCoy: Miss Brooks routinely made her life difficult bending to the rules to help students avoid trouble or otherwise help friends in need. Or, particularly in "The Birthday Bag" and "The Festival", she'd contribute more to charity than she could afford.
* MeanBoss: Mr. Conklin.
* MeasuringtheMarigolds: Mr. Boynton is prone to this behavior. In "The Magic Tree", when Miss Brooks points out mistletoe, Mr. Boynton takes it as a cue to begin a lecture on the characteristics of the plant.
* MedalsForEveryone: In "Mr. Whipple", the eponymous Mr. Whipple, a curmudgeonly millionaire, is impressed by the Madison High crew's kindness. Mr. Whipple drives them to a department store in his limousine, buys them new formal clothes, pays for a band for the school dance, and agrees to browbeat the school board into building a new Madison High School gymnasium.
* MeddlesomePatrolman
** In "Four Leaf Clover", Miss Brooks is plagued by a far less courteous cop. When she accidentally knocks over Mr. Morelli's barber pole, the policeman forces her to go to Morelli's house right away - making Miss Brooks (and Mr. Boynton, who she was supposed to drive to school) very late for school. To add insult to injury, no one is at home and Miss Brooks is required to return later in the day. Hours later, the policeman comes by Madison High and makes Miss Brooks settle with the man whose yard from whom she picked the four-leaf clover. It turns out Miss Brooks caused $50 worth of damage to very expesive golf sod. Finally, when Miss Brooks finally finds Mr. Morelli at home, the meddlesome policeman comes by and quarantines Miss Brooks (and Mr. Conklin, whose airplane tickets Miss Brooks had accidentally pocketed) at Mr. Morelli's house. It seems as if Morelli has the measles, and someone stole his quarantine sign!
* MenCantKeepHouse: Averted. Mr. Boynton's apartment is seen in "The Wrong Mrs. Boynton". All Miss Brooks has to criticize is the abundance of wildlife specimens and an abundance of doors.
-->'''Miss Brooks''': Not bad. If you like wildlife . . . and doors.
* TheMentallyDisturbed: Mrs. Davis' reference to increasing "absentmindedness" (as well as that of her sister Angela's and brother Victor) isn't funny if you view it as the first signs of dementia. Most of the time Mrs. Davis' absentmindedness is plain forgetfulness. However, there are exceptions. Especially notable is "Phone Book Follies", where Mrs. Davis' is inadvertently and absentmindedly pocketing people's phone books when she visits.
* MessOnAPlate: Some of Mrs. Davis' CordonBleughChef dishes fall into this category.
* MiniatureSeniorCitizens: Miss Brooks' [[CoolOldLady elderly landlady]], Mrs. Davis, is shorter than the other characters - including the teenagers. Mrs. Davis' sister, Angela, is also short.
* MirthlessLaughter: An overstressed Miss Brooks laughs nervously in "Hobby Show".
* MisplacedWildlife: In "Indian Burial Ground", Miss Brooks reads a newspaper article about the lost burial ground of a Arapaho war party that used gold spears decorated with ''peaco*ck'' feathers. This raises the question where an Indian tribe would have obtained a supply of peaco*ck feathers in the 19th century United States.
* MissedHimByThatMuch: Miss Brooks keeps missing Mr. Boynton in "Mr. Boynton's Return". She finally catches him at the airport as he's about to leave town to visit his parents. Mr. Boynton decides to skip his flight, and spend the weekend in town so he can spend time with Miss Brooks.
* MissingMom: In The Movie Grand Finale, Gary Nolan's mother succumbed to Death by Childbirth, leaving his father Lawrence a widower. [[spoiler: Lawrence proposes to Connie Brooks, but Connie ultimately marries longtime Love Interest Mr. Boynton.]]
* MistakenAge:
** In "Mr. Boynton's Parents", [[ExactlyWhatit*aysOnTheTin Mr. Boynton's parents]] mistake a housecleaning Miss Brooks for old Mrs. Davis.
** In "Former Student Visits", Miss Brooks is desperate to appear young. She tries to hide the fact that she's already been teaching high school for several years. Unfortunately for her, the "former student" visiting had been in her very first class. He's since graduated from medical school and become a doctor!
* MistakenForDying: The episode "Have Bed - Will Travel" sees Mrs Davis' medical records mixed with an ill nonagenarian friend, making Miss Brooks believe her landlady is mortally ill.
* MistakenForFakeHair: In the episode "Mister Fargo Whiskers", Miss Brooks has reason to believe that [[TeachersPet Walter]] will be impersonating a state school board official by the name of Fargo. Especially when it turns out that Mr. Fargo's first name is Walter! When Miss Brooks meets Fargo, she insulting mimics his twang (thinking it's a fake accent of Walter Denton). Then she tries to pull of Mr. Fargo's titular whiskers. Miss Brooks makes a hasty retreat when Walter Denton walks into the room . . . asking for help putting on his fake beard!
* MistakenForServant: In "Marriage Madness", Mrs. Davis pretends to be Miss Brooks' maid. Mrs. Davis wants to test her fiancé to see if he wants to marry her for the Davis money. [[spoiler: The man's a con artist. He does only want to marry Mrs. Davis for her money.]]
* MistakenIdentity: Several times, naturally HilarityEnsues:
** In "Red River Valley", Mr. Conklin, Harriet, Walter, Miss Brooks and Mr. Boynton confuse state board official Mr. Jones with Deacon Jones, the "Hillbilly Heifetz" and leader of a square dance troupe.
** In "Fargo Whiskers", Mr. Conklin believes school official Fargo is a disguised Walter Denton.
** In "Head of the State Board of Education", thanks to Stretch Snodgrass' bungling, Miss Brooks and company accuse the man with the eponymous title of being an unemployed park bench loafer.
* MistakenMessage: Figures prominently in "Bones, Son of Cyrano".
* MockMillionaire: Occasional episodes have Miss Brooks play this trope, either to impress a snooty dowager ("Madison Country Club"), protect Mrs. Davis' feelings ("The Return of Red Smith"), or even to derail Mrs. Davis' engagement to a confidence man ("Marriage Madness").
* ModestRoyalty: The titular king in "King and Brooks". He wears an ordinary suit. Subverted in Miss Brooks' dream, where ErmineCapeEffect applies.
* ModelingPoses: In "Acting Director", Miss Brooks makes several quick poses for the camera as a ''Creator/WarnerBros'' photographer takes snapshots.
* MonkeyMoralityPose: Two examples:
** In "The Loaded Custodian", Miss Brooks, Mr. Boynton and Walter Denton mime the three wise monkeys when caught looking for hidden treasure in Mr. Barlow's office.
** In "Wild Goose", again Miss Brooks, Mr. Boynton and Walter Denton mime the three wise monkeys when asked by Mr. Conklin who had tricked him into thinking he had won a free television set.
* MorallyBankruptBanker: The titular Mr. Travers in "Mr. Travers' Three Acre Lot".
* MoralMyopia: In "Clay City English Teacher", Mr. Conklin views it as perfectly acceptable to use incentives to lure teachers away from other schools to Madison High. However, he is disgusted by any effort to lure his teachers away to other schools; in this case, a plan by his SitcomArchNemesis Jason Brille of Clay City High School to steal Miss Brooks.
* MotorMouth: Walter Denton sometimes talks rapidly when nervous, or when trying to polish the apple. In the episode "Cafeteria Strike", he motors through a student's petition:
--> '''Walter Denton:''' [[SesquipedalianLoquaciousness Whereas and to wit...]]\\
'''Miss Brooks:''' [[RedScare That's pretty strong language, isn't it? A little on the pink side.]]\\
'''Harriet Conklin:''' Listen, Miss Brooks.\\
'''Walter Denton:''' When in the course of student's events, it becomes necessary to turn one's back on one's stomach, we the undersigned, exercising our constitutional right to peaceably assemble, and to form a committee to seek the redress of grievances, do hereby announce our firm intention of the Madison High School Cafeteria only to use the tables, chairs, water, napkins and toothpicks provided therein. Until such a time that the duly appointed party or parties, namely Mr. Osgood Conklin, principal, or the Board of Education, responsible for the operational bog-down that has befallen this installation, do take such action that will improve the food, lower the prices and better the service in said cafeteria. It is also recommended the person, or persons, in whom this authority is vested, immediately see that the present chef in charge of preparing the food, and without any further frippery or fanfare, [[GoshDarnItToHeck chuck him the heck off the premises.]] Well Miss Brooks, what do you think of it?\\
'''Miss Brooks:''' [[DeadpanSnarker How much do you want for the picture rights?]]
* MountainOfFood: Walter Denton gets a large breakfast at Mrs. Davis, whenever he arrives to take Miss Brooks to school. [[BigEater This is usually after he has eaten breakfast at home.]]
* TheMovie: In 1956. [[spoiler: Miss Brooks marries Mr. Boynton and lives HappilyEverAfter.]]
* TheMunchausen: [[spoiler: Safari O'Toole, Mrs. Davis's friend in the episode of the same name, pretends to be a gentleman explorer. In spite of his tall tales, he's a likeable character who only mades up his stories so he could impress Mrs. Davis.]]
* MustHaveLotsOfFreeTime: Sixteen-year-old Walter Denton is almost always driving Miss Brooks to school, and often sees her during the day. This in spite of the fact that he is usually portrayed as relatively popular, and likewise has a steady girlfriend.
* MyBelovedSmother: Mr. Boynton hangs on his mother's every word:
** A few episodes suggest Mr. Boynton is still receiving money from home.
** In "Mr. Conklin Plays Detective", Mr. Boynton gets into trouble for using Mr. Conklin's telephone to make the long distance call his mother told him to make.
** The radio episodes "Mr. Boynton's Parents" and "Former Student Visits", suggest Mrs. Boynton has very definite ideas as to the type of woman M. Boynton should marry . . . .
** In the series' [[TheMovie the cinematic]] GrandFinale, Mr. Boynton ends up buying a house to take care of his ailing mother. However, the elder Mrs. Boynton is ultimately a kind woman, and eventually conspires with Mrs. Davis to ensure Miss Brooks is able to marry her son and live HappilyEverAfter.
--> '''Mrs. Boynton''': Believe me, my dear, I wouldn't stand in the way of your happiness for all the world!
* MyCarHatesMe: Miss Brooks' car, when she has one. It's almost always in the shop. In fact, the number of episodes (on either radio and television) where she gets to drive her car can be counted on one hand; namely "Game At Clay City", "Who's Going Where", "Four Leaf Clover", "Brooks' New Car" and "Head of the State Board of Education".
* MyCard: The shyster lawyer in "Hospital Capers" gives his card to Miss Brooks and Mr. Boynton.
* MyNaymeIs: In "Suzie Prentiss", Suzie spells her surnmame "Prentisss". A SoundToScreenAdaptation of "Stretch Is In Love".
* MysteryEpisode: At least three:
** "Mr. Conklin Plays Detective": Someone sneaks into Mr. Conklin's office one Friday afternoon, steals his typewriter and makes a long-distance call to Rockaway, Minnesota. [[spoiler: It's Mr. Boynton. But he left the money for the call, along with an explanation. He oiled the typewriter and put it away in Mr. Conklin's closet]]
** "Postage Due": Miss Brooks wants to return the ten cents postage due the friendly old neighborhood postman. When a postman delivers a letter with postage due, he's deducted the money from his salary. Unfortunately, the postman has retired and apparently disappeared. Miss Brooks, Mr. Boynton and Mr. Conklin are worried about his well-being and try to find him. [[spoiler: the postman is a crook about to board a ship to South America. Miss Brooks' honesty and concern actually prompted the US post office to investigate his whereabouts to help their former employee. To everybody's surprise, he's been embezzling cheques and cash placed in his trust]]
** "The Jewel Robbery": Miss Brooks mistakenly believes Mr. Boynton robbed a jewelry store [[spoiler: It's actually a dishwasher in the school cafeteria. The dishwasher was also stealing cafeteria funds]]
* TheNapoleon: Invoked in the first season radio episode "Easter Outfit". In a prime example of EarlyInstallmentWeirdness, Walter Denton mentions that Principal Conklin's nickname amongst the students is "Napoleon", due to his pompousness, irascibility and bad temper. A few months later, that nickname was [[RetGone RetGoned]], the radio version of "Mr. Conklin's Carelessness Code" [[SoundToScreenAdaptation (later remade for television)]] forever established Conklin's nickname amongst the students and faculty as being "Old Marblehead".
* NarratingTheObvious: Lampshaded by Miss Brooks in "School Mascot":
-->'''Miss Brooks''': Well, as they used to say before television, let's go in.
* {{Narrator}}: On the radio, a narrator introduces the show and gives a brief introduction. Often enough, the introduction passes to Miss Brooks who gives comments of her own on her role and reaction to the upcoming events. Sometimes, the narrator or Miss Brooks give another short narration after the message from the the sponsor.
* NearlyNormalAnimal : Type three, Almost Normal Animals.
** Mrs. Davis' cat Minera and Mr. Boynton's frog Mcdougall are, on occasion, much smarter than your average cat or frog.
** In the radio episode "The Frog" Miss Brooks receives a call from a tom cat meowing for Minerva.
** When Minerva has kittens ("Minerva's Kittens"), her "husband" Tim is with Miss Brooks and Mrs. Davis in the vet's waiting room. Tim faints when he's told he's the father of six.
* NeedleworkIsForOldPeople: Mrs. Davis' hobby is knitting ("Hobby Show"). However, she is also adept at sewing and dressmaking ("Madison Country Club"). A few episodes reference the fact Mrs. Davis is a member of a sewing circle ("The Stolen Wardrobe" and "Mr. Casey's Will").
* {{Nepotism}}:
** In the episode "Cafeteria Strike", Mr. Conklin hires Mr. Turnbull, his unemployed brother-in-law, as the school chef. His cooking is so bad the students at Madison High School boycott the cafeteria.
** In the final television season, the vice principal of Mrs. Nestor's private elementary school is Oliver Munsee, brother to Winona and [[SuspiciouslySimilarSubstitute Ruth Nestor.]]
** In "New Gym Instructor", Miss Brooks is given the opportunity to choose the new gym instructor. Mr. Conklin tries to get Miss Brooks to choose his brother, Sam Conklin.
** In "Twins at School", Mr. Conklin tries to get Miss Brooks fired so he can hire his sister in her place.
* NeverForgottenSkill:
** "Mr. Whipple" sees Mrs. Davis fill in as a nurse for the titular miserly millionaire . . . in spite of having left the nursing profession many years before.
** Subverted in the episode "The First Aid Course", [[spoiler: where Miss Brooks pretends to have forgotten first aid in order to avoid teaching a night course. This backfires when romantic rival and fellow teacher Miss Enright ends up continuing the course - and Mr. Boynton signs up.]]
* NeverMessWithGranny: In "Angela's Wedding", Mrs. Davis beats up a hulking gym teacher when he [[DisproportionateRetribution criticizes the deviled eggs she prepared.]]
* NeverRecycleABuilding: In the [[TheMovie cinematic]] [[GrandFinale series finale]] the house across the street from Mrs. Davis' remains vacant and "For Sale" from the time Miss Brooks moves in. [[JustifiedTrope Explained in story]] by Mr. Webster, the realtor, as being due to the fact the owner is asking too much money. [[spoiler: From the start, Miss Brooks sees this as her future dream house where she will live in wedded bliss. At the end of the film, Mr. Boynton buys the house, and marries Miss Brooks.]]
* NeverWinTheLottery: Miss Brooks falls victim to this trope in "The $350,000 Question".
* NewJobEpisode: "Vitamin E-12" and "Le Chien Chaud Et Le Mouton Noir" see Miss Brooks get positions outside school.
* NewTransferStudent: The titular "New Girl in Town". Harriet Conklin is jealous because the new girl is after Walter Denton. Things don't become serious, until Miss Brooks finds out that the girl's mother has eyes for LoveInterest Mr. Boynton.
* NewYearSameClass: Walter Denton, Harriet Conklin and Stretch Snodgrass are always in Miss Brooks' English class and Mr. Boynton's Biology class. Subverted once in "Faculty Cheerleader", where Mr. Conklin places Walter, Harriet and Stretch in separate English classes to punish Walter Denton; however the status quo is restored by the end.
* NiceGuy:
** Miss Brooks is a nice girl example, who is always trying to help others (and marry Mr. Boynton). Mr. Boynton is also a nice guy, unfortunately for Miss Brooks, he's [[ObliviousToLove oblivious to love]].
** Harriet Conklin also counts as a nice girl example. Her father, scheming and domineering Mr. Conklin, is definitely not a nice guy. Walter Denton is likely too much of a prank player and troublemaker to qualify.
** Stretch Snodgrass (and [[SuspiciouslySimilarSubstitute his brother Bones]]) also qualify.
* NiceHat: Mr. Conklin's often seen wearing a fedora out of doors. Mr. Boynton and Mr. Stone also wear fedoras on occasion. Subverted in "Bargain Hats for Mother's Day", when Mrs. Davis produces homemade women's hats that Miss Brooks finds hard to sell.
* NiceKitty: Happens with "Peanuts, the Great Dane" in the episode of the same name.
* NightmareSequence: Miss Brooks suffers through nightmare sequences on at least three different occasions:
** In "Connie's New Job Offer," Miss Brooks dreams she leaves Madison and becomes the mayor of a city in New Jersey. However, the dreams ends with Councilman Conklin impeaching her for her tyrannical rule over the city.
** In "Connie Tries To Forget Mr. Boynton," Miss Brooks' efforts to forget about Mr. Boynton leads her to see his face on everyone: the American ambassador to India, a society matron, a fourteen-year-old boy, even a baby. Fortunately, it was just a dream.
** In "Friendship," Miss Brooks suffers a recurring dream where a man chases her with a knife.
* NobleProfession: Miss Brooks is a teacher, of course.
* NobodyHereButUsStatues: In "Hobbies", Mr. Conklin and Mr. Boynton masquerade as wax figures to hide from Board Superintendent Mr. Stone.
* NoIndoorVoice: Mr. Conklin
* NoirEpisode: "Postage Due" sees Miss Brooks search for a vanished postman wearing a trench coat and narrating the action with a PrivateEyeMonologue.
* NonFatalExplosions: In "Home Cooked Meal", Mr. Conklin lights a match in a kitchen that has filled with natural gas. Mr. Conklin only ends up slightly blackened, although the roast turkey that had been sitting in the oven ends up mushed all over Mr. Conklin.
* NoSnackForYou: In "The Weighing Machine", the eponymous machine takes a penny from Miss Brooks but doesn't give her weight. Egged on by her friends, Miss Brooks spends the rest of the episode trying to get the penny returned on principle.
* NoSuchThingAsHR: For all intents and purposes, Miss Brooks only has two superiors.
** Mr. Conklin, the principal of Madison High School, is Connie Brooks' immediate superior. He can order Connie around at school; and even assign her to type his speeches or paperwork at night. The one power Mr. Conklin doesn't seem to have is the power to fire Miss Brooks.
** Mr. Conklin's superior, Mr. Stone, the Head of the Board of Education, ''does''. Stone also has a veto over all staffing decisions at the various schools; including the appointment of department heads. Stone is usually able to dismiss or retire principals and teachers at will, something he does with several over-the-hill principals in "Noodnick, Daughter of Medic". However, in "Foreign Teachers" and TheMovie GrandFinale, Stone needs to get permission from the rest of the school board to actually dismiss a principal. [[spoiler: at the end of TheMovie, Miss Brooks' marries Mr. Boynton]]
* NosyNeighbor: A variation on the trope appears in the episode "The Party Line". Here, Miss Brooks (and landlady Mrs. Davis) are plagued by "Grace". Grace is a woman on their party line who ties up the line constantly talking to her best friend Bertha. However, she doesn't stop there. Grace and her husband consistently listen in on Miss Brooks' conversation. At the end of episode, Miss Brooks succeeds in having the party line changed, only to end up sharing a phone with ''Bertha'' who is always talking to Grace. The episode ends with Bertha interrupting Miss Brooks' conversation with Mr. Boynton, and trying to get his phone number!
* NotablyQuickDeliberation: In "Trial by Jury" (and its radio equivalent, "Reckless Driving"), Miss Brooks notes the jury made a quick decision, punishing her with "a rather stiff fine". Mr. Conklin, [[HollywoodLaw who was on the jury]], wanted to hurry out of court and go fishing.
* NotAfraidOfYouAnymore:
** In "Spare That Rod!", a temporarily humbled Mr. Conklin tries to curry favor with his students and faculty - after being tricked into thinking his job was hanging by a thread for being "flagrantly dictatorial". Miss Brooks, Mr. Boynton, Walter Denton and Stretch Snodgrass take advantage of this to present him with a petition. Mr. Conklin, again assured that his job is safe, shouts them out of his office.
** In "Marinated Hearing", Miss Brooks decides to tell off a temporarily deaf Mr. Conklin. Unfortunately for Miss Brooks, Mr. Conklin had ''just'' recovered his hearing . . . .
* NotAMorningPerson: Miss Brooks sometimes finds it hard to get up in the morning.
* TheNounWhoVerbed: ''Radio/OurMissBrooks'' had a few episodes named in this format. For example, on television there was "Mr. Conklin Plays Detective". On the radio, the episode "Connie Tries To Forget Mr. Boynton" followed this trope.
* ObliviousToHints: Mr. Boynton
* ObliviousToLove: Mr. Boynton
* ObstacleSkiCourse: In "Skis In The Classroom", Miss Brooks ends up skiing downhill without knowing how to ski. Miss Brooks ends her ski with a very ill advised maneuver; she skis toward a tree, grabs onto the branches and tumbles into the snow!
* ObstructiveBureaucrat:
** Miss Brooks runs into an obstructive clerk (played by Frank Nelson) in "Custodian of Students Funds". Mrs. Davis accidently uses school money to buy Miss Brooks a present from Sherry's Department Store. Miss Brooks tries to return the dress to Sherry's, a store that promises if the customer isn't satisfied their money will be [[BlatantLies "cheerfully refunded"]]. After being given the third degree on the reason for the return, Miss Brooks is turned down because the dress was sold on sale. The scene is ommitted in the SoundToScreenAdaptation "The Embezzled Dress"
** Another obstructive clerk from Sherry's appears on the television episode "Christmas Show". This time it Sherry's promises to [[BlatantLies "cheerfully exchange"]] goods. Miss Brooks, Mr. Boynton and Mr. Conklin each face the ill-tempered Mrs. Carney as they try to exchange their presents before Christmas.
* OddballInTheSeries: The last season of the television series, the product of ExecutiveMeddling. Madison High School turns out to have been in Los Angeles. Not the City of Madison - as had been the case before. What's more, it's immediately being torn down for a new freeway. Miss Brooks and Mr. Conklin start working at Mrs. Nestor's private school.
** These changes were [[CanonDiscontinuity completely ignored]] by the radio series. Our Miss Brooks ended with a [[TheMovie theatrical]] [[GrandFinale series finale]] that followed the radio continuity and ignored the final TV season entirely.
* OdeToIntoxication: In "Old Clothes for Party" Miss Brooks is annoyed by a drunk who interrupts her call on the telephone party line. After finally managing to get rid of him, she sings a parody of "Comin' Through the Rye":
-->'''Miss Brooks:''' When a buddy meets a buddy, he's had too much rye!
* OfficeSports: In "Trial By Jury", Mr. Conklin practices his casting in his office.
* OfficialCouple: Miss Brooks and Mr. Boynton don't formally get together until TheMovie, but everyone sees it coming (even, eventually, Mr. Boynton). Teenagers Walter Denton and Harriet Conklin are boyfriend and girlfriend as well.
* OfficialKiss: Miss Brooks and Mr. Boynton finally get one in the [[TheMovie cinematic]] [[GrandFinale series finale]].
* {{Oktoberfest}}: Discussed by Miss Brooks in "Hawkins Travel Agency", when trying to sell Mr. Stone on a trip to Switzerland:
-->'''Miss Brooks''' (''speaking in a German accent''): And then we go to the Bavarian Alps. Immediately you notice there is a big difference.
-->'''Mr. Boynton''': A big difference?
-->'''Miss Brooks''': Ja. There with the women and the song, you get beer. Achtung what beer! Two bottles and you ski down the whole mountain without your skis.
* OffscreenCrash: In "Brooks' New Car", Mr. Conklin buys a car and goes roaring into his driveway. Unfortunately, Miss Brooks had left a small wagon in the driveway. Miss Brooks and Mrs. Conklin wince as they hear a terrible crashing sound. Following the car crash, Mr. Conklin is himself crashed through the wall of his house, riding the hand wagon gripping the cars' steering wheel. According to Mr. Conklin, the rest of the car had ''flown'' over the garage.
* OldNewBorrowedAndBlue: Miss Brooks prepares for her role as proxy in "June Bride" as if she were really getting married.
* OldFashionedRowboatDate: Miss Brooks goes on a couple with Mr. Boynton:
** In the radio episode "An American Tragedy", the date is marred when Miss Brooks jumps to the conclusion that Mr. Boynton is going to try to kill her so he can date a rich society girl. Matters get worse when Mr. Conklin jumps to the same conclusion, and hides aboard. Things get even worse when the rowboat starts to sink . . . .
** The television episode "Blind Date" ends far more romantically. Their spat ended, Mr. Boynton invites Miss Brooks to spend the evening out on the lake as he serenades her with his ukulele. As Mr. Boynton gets his ukulele, Miss Brooks goes to the wishing well to make a wish. Instead of tossing in one coin, she decides to throw in every coin in her purse!
* OldTimeyBathingSuit: In "Heat Wave", Miss Brooks notices Mr. Boynton, Harriet Conklin, Walter Denton and Stretch Snodgrass are wearing bathing suits beneath their regular clothes. They're quite evidently in the old timey style, given the fact Miss Brooks sees the suits sticking out of their collars.
* OmnidisciplinaryScientist: Mr. Boynton is supposed to be a biology teacher. However, he's also an expert in chemistry ("Living Statues") and paleontology ("Life Can Be Bones"). Besides that, he was once chosen to grade the final English exams ("Head of the English Department").
* OnePhoneCall: In "Bobbsey Twins In Stir", Miss Brooks, Mr. Boynton and Mr. Conklin are all locked up in gaol for [[ItMakesSenseInContext selling forged tickets to the policeman's ball]]. They pool their change, so they can use their one phone call to contact the head of the board of education, Mr. Stone (Mr. Stone lives in the country, thus it's a toll call). Lo and behold, before they're finished counting their change Mr. Stone is brought to gaol, having also been caught selling fraudulent tickets!
* OneSteveLimit: Scrupulously observed.
* OnionTears: In the episode "Tears for Mr. Boynton", Mrs. Davis advises Miss Brooks that she has to appear more vulnerable to attract Mr. Boynton. Mrs. Davis hides onions in Miss Brooks' purse.
* OnlyKnownByTheirNickname: Stretch (Fabian) Snodgrass, and his brother Bones (Winston).
* OnlySaneEmployee: Miss Brooks is oftentimes the only reliable person at Madison High School. Surprisingly often she is called upon to get Principal Osgood Conklin out of trouble or alternatively to stand up to his dictatorial edicts, i.e. "Blue Goldfish", "Public Property on Parade", "School on Saturday", "Wakeup Plan". Other times, she's just around to save the day for a student, i.e. "Stuffed Gopher" and "Two Way Stretch Snodgrass".
* OnlySaneMan: Miss Brooks often serves this role, as she is constantly dealing with the eccentricities of the people around her.
* OnTheMoney: Miss Brooks often finds herself short of cash, as in "Easter Outfit", "Fischer's Pawn Shop", "The Festival", and "School T.V. Set".
* OpeningNarration: On the radio, each episode began with a short narration by a male narrator. He would introduce Miss Brooks as an English teacher at Madison High School. Often, he would go on to provide more information relevant to the current episode. This, in turn, would prompt a wry remark or two by Miss Brooks. Miss Brooks' narration led into the episode proper.
* OperationJealousy: Used by Connie a few times on [[ObliviousToLove Phillip Boynton]], to varying effect, i.e. "Hello Mr. Chips". [[spoiler: Proves highly potent in the [[TheMovie movie]], enough for Connie to [[SeriesGoal finally get her man]].]]
* OpposingSportsTeam: Madison High's rival Clay City High.
* OppositeDay: "Turnabout Day" at Madison High School, the brainchild of Walter Denton. Teachers were students and students were teachers, and Walter Denton was principal, regaled in a Osgood-Conklin style three-piece-suit. Miss Brooks wore a pair of tight jeans to school. [[DumbJock Stretch Snodgrass]] taught English while wearing a dress (and carrying a football). Mr. Conklin wore a three-propeller beanie and a Mickey Mouse shirt. Mr. Conklin had wanted nothing to do with the notion; but the head of the board of education, Mr. Stone, had "ordered" it. That is to say that Walter Denton forged Mr. Stone's signature on a letter to Mr. Conklin . . . .
* OrderVersusChaos: At Madison High School, there was order represented by Osgood Conklin, the DeanBitterman who ran the school in a orderly manner (in "Mr. Boynton's Parents", Miss Brooks has a nightmare of Mr. Conklin telling her to "stay on the ball", "hold the line" and "run the school in an orderly manner"). He goes so far as to hang signs such as "Respect through Power" ("Spare That Rod!) and "No Goldbricking" (TheMovie GrandFinale) through the school. Opposed to Mr. Conklin was chaos in the form of HighSchoolHustler Walter Denton, who played pranks like making Conklin look like a drunk ("Cure That Habit"), blasting an ancient cannon ("Marinated Hearing"), and writing a fraudulent letter forcing Mr. Conklin to let the students act as teachers for the day ("Turnabout Day"). In between these two extremes was Miss Brooks, who disapproved of Mr. Conklin's strict and overbearing manner in running the school - once even calling Conklin the most "unprincipled principal in the country" ("The Novelist"). However, she indeed wanted to teach while shielding TeachersPet Walter Denton from the consequences of his more outrageous pranks. The conservative and shy Mr. Boynton, Miss Brooks' LoveInterest, was between Mr. Conklin and Miss Brooks' in outlook, although a NiceGuy without Conklin's faults.
* OrdinaryHighSchoolStudent: Walter Denton and Harriet Conklin meet the bill, although Harriet's somewhat atypical in the fact her father is the high school ''principal''. Neither are the program's protagonist, that honor goes to English teacher [[ExactlyWhatit*aysOnTheTin Miss Brooks]].
* OriginStory:
** The first radio episode, appropriately titled "First Day", relates Mr. Conklin's arrival as newly appointed principal.
** In "Borrowing Money To Fly", it's Miss Brooks' arrival in Madison that's explained. Mr. Conklin has already long been comfortably ensconced as principal of Madison High School.
** The first ten minutes of [[TheMovie the cinematic]] [[GrandFinale series finale]] again relates Miss Brooks' initial arrival in Madison.
* OurFounder: Mr. Conklin keeps a bust of Yodar Kritch, the estemeed founder of Madison High School, upon a pedestal in his office. It stands prominently beside the door through the first season. Yodar Kritch, whenever he's mentioned at Madison High School, is refererred to in an almost reverential air.
* OutOfGenreExperience: "Postage Due" is a mystery, turning into a NoirEpisode by the end.
* OverallsAndGingham: In "Red River Valley", Miss Brooks, Mr. Conklin, Mr. Boynton and Walter try to get jobs with Deacon Jones' hillbilly dance troupe. Miss Brooks dresses in Gingham, while Mr. Boynton dresses in overalls. Mr. Conklin and Walter don't follow the trope; Conklin wears a dirty shirt and suspenders while Walter wears a ragged hat and vest.
* OverlordJr: In "Babysitting New Years Eve", Miss Brooks babysits Mr. Conklin's bratty nephew, who's constantly yelling "I want a drink of water!". Averted with Mr. Conklin's daughter, Harriet, a series regular who is very much a friend of Miss Brooks'.
* OverlyLongName: One episode featured an attempt by Mr. Conklin to borrow Mrs. Davis's house trailer from Miss Brooks. He wanted to go fishing on an isolated lake, deep in the wilderness. The name of the lake, and the title of the episode? "[[InTheLocalTongue Oo Oo Me Me Tocoludi Gucci Moo Moo]]." It's the local Indians' word for "[[TranslationYes blue]]."
* OverprotectiveDad: Mr. Conklin has this attitude toward his daughter Harriet, sometimes kicking off the plot of the week:
** In "Madame Brooks Dubarry", Mr. Conklin unaccountably thinks that Miss Brooks is a "modern day dubarry" and carrying on with Mr. Boynton. This leads to him ordering Miss Brooks to have a talk with Harriet and ultimately leading to Mr. Conklin and Harriet spying on Mr. Boynton, Miss Brooks, and landlady Mrs. Davis from a hiding place in Mrs. Davis' living room.
** Again, in "Parlor Game", Mr. Conklin believes that Harriet is growing up "far too fast". He's disgusted with her relationship with Walter Denton. To fix this, he plans Harriet, Walter, Miss Brooks and Mr. Boynton to spend a quiet evening at the Conklin house.
** In "Cat Burglars", Harriet is mortified that her father forces her to have a babysitter after a series of cat burglaries in town.
* OvertheShoulderCarry: When Mr. Boynton joins the "Volunteer Fire Laddies", Miss Brooks offers to help him practice his over-the-shoulder carry. They do this at the two-storey Conklin house with Walter Denton's help in setting-up the ladder. [[HilarityEnsues Unfortunately, when he comes home Mr. Conklin jumps to the conclusion that Walter is eloping with his daughter Harriet.]]
* PairTheSmartOnes: Miss Brooks and Mr. Boynton.
* ParallelParking: In "Taking the Rap for Mr. Boynton", Miss Brooks "helps" Mr. Boynton parallel park his car. [[WomenDrivers She advises him to back up just a little more . . . resulting in him destroying Mr. Conklin's bumper.]]r
* ParanormalEpisode: "Music Box Revue" sees Miss Brooks purchase a magic music box that can only be heard by people in the proper Christmas spirit.
* ParasolOfPain: In "Plaque for Mr. Conklin", Mrs. Davis belts Mr. Conklin with a mahogany handled umbrella. She thinks Mr. Conklin has [[EasyAmnesia amnesia]]. ItMakesSenseInContext.
* ParkingProblems: While Miss Brooks has had trouble parking off and on through the series, "Trial by Jury" features a truly EpicFail. She leaves her car parked on a hill, another driver bumps her car forward. The parking brake is released, and her car rushes downhill and crashes into a fruit stand. Miss Brooks returns just in time to get the blame.
* ParlorGames: In "Parlor Game", Miss Brooks invents a complicated parlor version of {{Calvinball}}, in order to push Mr. Conklin into taking his family out for the evening as a more palatable alternative.
* ParodyEpisode: The second-half of "Postage Due" is a parody of ''Series/{{Dragnet}}''.
* PassingNotesInClass: In "Bones, Son of Cyrano", Mr. Boynton confiscates a love poem Walter was writing for Harriet.
* PassiveAggressiveKombat: This descibes Miss Brooks' relationship to her SitcomArchNemesis Miss Enright. Whenever the two meet, prepare for a cavalcade of catty remarks. Miss Enright takes the matter further, often dropping a StealthInsult or two about Miss Brooks in front of her students.
-->'''Walter Denton''': Miss Enright's always saying nice things about you, Miss Brooks."
-->'''Miss Brooks''': She is? Miss Enright?
-->'''Walter Denton''': Yes, just the other day Miss Enright said you have the most natural blonde hair she's ever seen on a brunette.
* ThePatriarch: Mr. Conklin. In addition to being the dictatorial principal at Madison High School, he views himself as head of his family in the traditional sense. He is very pompous, having a large photo of himself above the fireplace. He is unmovable when he makes a decision, as his daughter Harriet well knows. He shouts out orders. In "Bartering With Chief Thundercloud" (he orders the visiting Miss Brooks to answer the door). In the "Yodar Kritch Award", Walter Denton relates how Mr. Conklin couldn't find a sock and shouted orders at everyone in the house. However, Mr. Conklin's authority isn't absolute. Episodes like "The Embezzled Dress" and "Connie and Frankie" show that Mrs. Conklin can also put her foot down.
%%%* Robert Crawley, Lord of Grantham, in ''Series/DowntonAbbey''.
* PeacePipe: In the episode "Bartering with Chief Thundercloud", Mr. Boynton and Mr. Conklin smoke a peace pipe with the eponymous chief.
* PerformanceAnxiety: "Public Speaker's Nightmare".
* PerplexingPlurals: How do you refer to two men with the same surname? In "Mr. Boynton's Parents", nervousness sees Miss Brooks momentarily confused as to the correct manner in referencing Mr. Boynton and his father:
--> '''Miss Brooks''': Where's Mr. Boynton? Or should I say where are Mr. Boyntons . . . or Misters Boynton . . . where's everybody?
* PetBabyWildAnimal': Miss Brooks and the Madison High crowd adopt an injured swallow in "Capistrano's Revenge".
* ThePeteBest: Joe Forte played Mr. Conklin in the first few radio episodes of the series, before being replaced by the legendary Gale Gordon.
* PhoneyCall: Used in "Connie and Frankie". Mr. Conklin pretends to call his wife Martha over his disconnected office phone, to ''order'' her to let the (female) Frankie stay as their house guest. The scheme fails as Martha shows up to visit Mr. Conklin at school.
* PickyEater: In "Mr. Boynton's Barbeque" this is part of the plot. Osgood Conklin hates Cdfish Balls. Yet, once a week Martha Conklin makes them for dinner. Mr. Conklin goes so far as to "accidentally" vaccuum the fishy dinner up, and get himself invited to the eponymous barbeque to avoid them.
* PicnicEpisode: "Our Miss Brooks" has three picnic episodes, each of them ending with picnic basket mishaps:
** The fourth season television episode "Burnt Picnic Basket" sees the picnic baskets thrown into the incinerator by mistake. ''And'' it rains!
** The radio episode "Head of the Board", has Miss Brooks and company take Mr. Boynton's car to their before-school-year picnic. Unfortunately, the picnic basket had been left in Miss Brooks' car!
** Finally, in "Winter Outing", Madison High School is set to enjoy the annual mid-winter picnic started by Madison High's esteemed founder, Yodar Kritch. Unfortunately, this time the food for the picnic is send to the laundry. Meanwhile, the faculty and students of Madison have a unappetizing lunch of dirty football uniforms.
* PictureDay: In the episode "Friday the 13th", a tasteless prank by Walter Denton, combined with Stretch Snodgrass's bungling, result in yearbook proofs being printed with Miss Brooks' head atop Mr. Conklin's body.
* PieInTheFace: Mr. Conklin finds himself the victim of this trope a couple times.
* PimpedOutCar: Walter Denton's jalopy. Although usually a wreck, sometimes he amps up the engine, other times he simply adds seat covers.
* PinkElephants: Referenced in "Cure That Habit", when Mr. Stone wrongly suspects Mr. Conklin of being drunk and having hallucinations.
* PinkIsFeminine: In the penultimate episode of the television series, "Principal for a Day", Miss Brooks is principal for a day of Mrs. Nestor's Private Elementary School. Miss Brooks' decides to make the school more attractive to mothers visiting the school and thinking of enrolling their children; she decorates the school with a lot of chintz. Including the animal cages of the science room. She goes so far as to paint Vice Principal Mr. Munsee's desk and office a "shocking pink".
* ThePiratesWhoDontDoAnything: We almost never see (or in the radio version, hear) Miss Brooks actually teaching English, although [[InformedAttribute she's said to be quite good at it]]. The rare glimpses seen of Miss Brooks ''actually'' teaching are usually played for laughs, such as her tutoring of Stretch Snodgrass in "The Yodar Kritch Award". The same goes for Mr. Boynton, whose canonical biology lectures consist of one about the skeletal structure of frogs in "Mr. Conklin's Wake Up Plan".
* PlankGag: In "Going Skiing", Miss Brooks knocks off a pair of Mr. Conklin's glasses with one of her skis.
* PlatonicValentine At play in Valentine's Day episodes such as "The Frog" and "Valentine's Day Date". Miss Brooks gets platonic valentines from students like Walter Denton and Stretch Snodgrass. She also receives valentines from various tradespeople, including an advertisem*nt from a scissors-sharpener. In "Valentine's Day Date" she does receive the one valentine she wants . . . from Mr. Boynton, albeit not as romantic as she hoped.
* PlayingCyrano: ''Theatre/CyranoDeBergerac'' is behind much of the [[HilarityEnsues mayhem]] in the radio episode "Poetry Mixup" and [[SoundToScreenAdaptation its television remake]] "Bones, Son of Cyrano". Mr. Boynton provides Walter Denton with a poem from Cyrano to gives to Harriet Conklin. Harriet thinks that Mr. Boynton intended the letter for her. Harriet puts the letter in an old enevelope and hands it back to Mr. Boynton. Mr. Boynton hands it to Miss Brooks. Miss Brooks gives Stretch Snodgrass ([[SuspiciouslySimilarSubstitute Bones in the remake]]) the poem as something with which to woo Harriet. Through yet another mixup, Stretch delivers the love poem to Principal Osgood Conklin instead of Miss Brooks' requisition for flowerpots.
-->'''Mr. Conklin''': (reading) "Your name hangs in my heart like a bell's tongue." Now ''really!''
* PlayingSick:
** In "Babysitting for Three", an early radio episode, Miss Brooks phones Mr. Conklin to say she won't be in today as she's sick. In reality, she was roped into babysitting for three children while their mother is in the hospital.
** In "Blue Goldfish", Walter Denton and Miss Brooks play sick in order to convince Mr. Conklin to raise the temperature in the school. They are convinced that if Mr. Conklin thinks he's causing an epidemic, he'll spend more money on coal for the furnace. A SoundToScreenAdaptation of "Not Enough Coal At Madison High".
** In "Trial by Jury", Miss Brooks has to appear in traffic court and does not want Mr. Conklin to hear about it. She decides to play sick. Unfortunately, Walter Denton, Bones Snodgrass and Mr. Boynton each try to help. They each play sick and ask for Mr. Conklin to have Miss Brooks escort them home. Mr. Conklin is less than convinced; the four of had come to his office feigning illness at almost the exact same time. A SoundToScreenAdaptation of the radio episode "Traffic Court".
* PlotCoupon:
** In the episode "Phonebook Follies", Miss Brooks must find Mrs. Davis' copy of last year's phonebook. Miss Brooks and Mrs. Davis are ineligible to receive a new phonebook otherwise.
** In "Bartering With Chief Thundercloud", Miss Brooks needs to get Mrs. Davis' old lamp in order to barter for a new coat.
* PlotImmunity: Plot immunity guarantees Miss Brooks' position at Madison High School. Even [[TheMovie cinematic]] [[GrandFinale series finale]], where Miss Brooks resolves to leave in a moment of despair, WithThisRing intervenes.
* PointyHairedBoss: Mr. Conklin, the Principal of Madison High School, is a competent administrator, albeit in the RepressiveButEfficient mold. He is also very pompous, for example being known to answer his phone "Principal's Office, Osgood Conklin himself speaking!". He also likes to take credit for his teacher's good ideas ("Public Property on Parade"), force them to type his reports ("Aunt Mattie Boynton"), and of course blame his teachers when something goes wrong ("The Dancer"). He also abuses his position for petty gains; in "Carelessness Code" he fines students and uses the money to place a bust of himself in the library in place of the bust of Julius Caesar. In "Home Cooked Meal" he simply breaks school rules to secretly store his family's meat in the cafeteria freezer. Still, on occasion he shows himself to have a HiddenHeartOfGold. In "Hobby Show", for example, his hobby is shown to be fixing broken toys to donate to underpriviledged children. Therefore, other than a outright villian, he's more of a {{Frenemy}} to Miss Brooks.
* PoliceLineup: In "Reunion," Miss Brooks imagines Mr. Conklin, Mr. Munsee and Mr. Talbot in a police lineup.
* PowderKegCrowd: In "School on Saturday", Madison High's students are in an angry protesting mob outside the school. They're angry because, you guessed it, they're being forced to go to school on Saturday. They even have plans to burn Mr. Conklin in effigy. Mr. Conklin sends Miss Brooks outside to make a speech to calm them down.
* PracticalEffects: Seen in several episodes, including:
** "Life Can Be Bones": A prop-cat subs for Minerva when she jumps over the fence after tasting Mrs. Davis's spicy soup.
** "Public Property on Parade" Similar to the preceding example, prop-birds flee Mrs. Davis' Limburger omelette.
** "Here is Your Past": The effects from Mr. Conklin's big sneezes.
** "Brooks' New Car": Mr. Conklin going through the wall when he drives his car atop a wagon left in the driveway.
** "Do It Yourself": The garage Miss Brooks, Mr. Boynton and Walter Denton built falls apart.
** "Pet Shop": The rainstorm.
* PrankCall: The events of "Wild Goose" are set off when Walter Denton makes a prank call, disguising his voice in so doing. Denton tells Mr. Conklin he's won a television set from Sherry's Department Store. HilarityEnsues.
* ThePrankster: Walter Denton. [[CoolOldLady Occasionally, Mrs. Davis as well.]]
* ThePratfall: Mr. Conklin is the occasion victim of pratfalls. He's an easy target given his pompous nature:
** In "Connie and Bonnie", Mr. Conklin has multiple tumbles in the hallway trying to rush from his office to the Vice Principal's office next door.
** In the episode "School on Saturday", Walter Denton and Stretch Snodgrass loosen the doorknob to Mr. Conklin's office so when he next pulled the knob he's fall to the floor.
* ThePreciousPreciousCar: Mr. Conklin is very protective of his vehicle in "Brooks' New Car" and "Taking the Rap for Mr. Boynton".
* PreciousPuppy: Miss Brooks finds an abandoned puppy in "Here is Your Past".
* PrehistoricMonster: In "Madison Mascot", a torn note has Walter Denton, Stretch Snodgrass, Miss Brooks and Mr. Boynton mistakenly believe that the new name for the Madison High football team will be the "Madison Mammoths".
-->'''Walter Denton''': What do you think of the new setup Mrs. Davis? The Madison Mammoths! That's what the team will be called of course.
-->'''Miss Brooks''': The Madison Mammoths?
-->'''Walter Denton''': Sure. Because of the elephant mascot. You remember those prehistoric hairy old elephants, don't you Miss Brooks?
-->'''Miss Brooks''': [[DeadpanSnarker Not personally.]]
* PrepositionsAreNotToEndSentencesWith: Miss Brooks more than once corrects herself after ending a sentence with a preposition. Or others. One example is found in the episode "Heat Wave", when Stretch Snodgrass pretended to faint on a hot day. Miss Brooks unbuttons his collar, which had concealed the OldTimeyBathingSuit. The students were trying to trick Miss Brooks into releasing class so they can go to the swimming hole at Phillip's Farm.
--->'''Miss Brooks''': Nice to hear from you Stretch. Let me open your shirt collar.
--->'''Stretch Snodgrass''': No, don't open it.
--->'''Miss Brooks''': I don't know why you button it on a day like today anyhow.
--->'''Stretch Snodgrass''': Oh, please Miss Brooks, don't open my shirt.
--->'''Miss Brooks''': You just be quiet. There. No wonder you didn't want your shirt opened. Embroidered undies. [[SarcasmMode And what a lovely sentiment on your undershirt.]] "Crystal Beach Bath House. If not returned by 6 pm, another day will be charged for. Charged for? Oh Stretch, this is awful.
--->'''Stretch Snodgrass''': What is, Miss Brooks?
--->'''Miss Brooks''': [[DeadpanSnarker Ending a bathing suit with a preposition.]]
* PreppyName: Osgood Conklin isn't rich, but he is as pompous as his first name would suggest.
* PresentPeeking: In "Mr. Boynton's Parents", Mr. Conklin leaves his Mother's Day present with Miss Brooks, as his wife and daughter are inveterate snoopers. When Mr. Boynton's parents stay with Miss Brooks and Mrs. Davis, Mrs. Boynton finds the present in her room. Mrs. Boynton's a present peeker as well, she can't wait for Mother's Day, so she opens it.
--> '''Mrs. Boynton''': A black sheer negligee!
--> '''Mr. Boynton''': Well Happy Mother's Day!
* PrivateEyeMonologue: "Postage Due" sees Miss Brooks search for a vanished postman wearing a trench coat while narrating the action in [[NoirEpisode film noir style]].
* PrivateTutor:
** Miss Brooks tutors Stretch Snodgrass to keep him eligible for athletics . . . not to mention, to keep him from flunking outright.
** The [[TheMovie cinematic]] [[GrandFinale series finale]] sees Miss Brooks tutor Gary Nolan, who's struggling in English.
* TheProfessor: Mr. Boynton, Miss Brooks' LoveInterest and Madison's Biology teacher. His knowledge of his subject is prodigious, but his favorite topic of study ''has'' to be frogs.
* ProjectileToast: Mrs. Davis' toaster was a repeat offender.
* ProperLady: Mrs. Conklin. She's the kindly, intelligent and dignified wife of bombastic Mr. Conklin.
* ProtagonistTitle
* ProudBeauty: Women like this appear once in awhile, and are always at least a nuisance to Miss Brooks or Harriet Conklin:
** In "The Model Teacher", an obnoxious but attractive reporter competes with Miss Brooks for Mr. Boynton's affections.
** "New Girl" sees the titular new girl go after Harriet's boyfriend Walter Denton. The girl's mother has eyes for Mr. Boynton.
** "The Dancer" sees a burlesque dancer audition for a job at a bachelor party being arranged by Mr. Conklin. The usually shy Mr. Boynton is very interested in seeing her do her work.
** In the [[TheMovie cinematic]] [[GrandFinale series finale]], the ''Madison Express's'' new lonely hearts columnist walks this way whenever she goes through the newsroom. But fortunately, this proud beauty stays out of the way of Miss Brooks.
* PulledFromYourDayOff:
** In "School on Saturday", Mr. Conklin pulls ''everybody'' from their day off.
** "Head of the Board": Mr. Conklin again plots to do the same.
** In "Who's Going Where", it's just Miss Brooks whom Mr. Conklin intends to send to work on her vacation.
** In "Trouble Paying Taxi Fare", Mr. Conklin gets a taste of his own medicine at the hands of school board superintendent Mr. Stone.
* PungeonMaster: Mr. Jensen, the custodian on several radio episodes. He insists on taking things literally and out-of-context. When Miss Brooks asks about his new son, she asks "How is the little dear?" Mr. Jensen replies they didn't have a "deer." One exchange with Miss Brooks ends with Miss Brooks ''thinking'' she finally has him in his own trap.
--> '''Mr. Jensen''': While I'll be running off.
--> '''Miss Brooks''': Now I've got you Mr. Jensen. You won't really be running off!"
--> '''Mr. Jensen''': Oh, yes I will. (is heard running away)
--> '''Miss Brooks''': [[DeadpanSnarker Some days it doesn't pay to get out of bed.]]
* PurpleProse: As befits his SesquipedalianLoquaciousness, Walter Denton often packs his newspaper editorials and other compositions with purple prose.
* PutOnABus: Mr. Boynton, Walter, Harriet, and Stretch in the fourth season when the high school was torn down and the setting moved to a private elementary school.
** Mr. Allbright, who was intended to be the new love interest, left after only a few episodes and was replaced by SuspiciouslySimilarSubstitute Gene Talbot as the athletic director.
** Finally, Talbot himself, who was on long enough to actually date Miss Brooks, was written off when TheBusCameBack with Mr. Boynton returning and looking for work at the elementary school.
* QuestioningTitle: The episode "Space, Who Needs It?"
* QuintessentialBritishGentleman: A quintessential British public school principal visits in the episode "Hello Mr. Chips." Miss Brooks uses him to make [[OperationJealousy Mr. Boynton jealous]].
* QuirkyUkulele: In "Blind Date" one of the items Miss Brooks returns to Mr. Boynton is his ukulele, that he serenades her with on her back porch. Ukulele playing is featured by Miss Brooks, Mr. Boynton and Mr. Conklin in a few episodes of the series, notably "Special Party", "Hawkins Travel Agency" and "School Band". In TheMovie GrandFinale, Walter Denton enjoys a brief ukuele solo accompanied by his "singing". Walter sings "It's Magic" to his girlfriend Harriet Conklin on the family's front porch; his breaking voice and off-key notes gets Mr. Conklin to stick his head through the window and threaten to throw Walter down the porch steps!
* QuotingMyself: Walter Denton uses fake quotes from time to time.
-->'''Walter Denton:''' It's as the saying goes, "When love enters the heart, appetite flees the stomach."\\
'''Miss Brooks:''' Who said that?\\
'''Walter Denton:''' I don't know. I guess it's anonymous.\\
'''Miss Brooks:''' [[DeadpanSnarker It deserves to be.]]
* RadioContest: In "Wild Goose", Walter Denton, pretending to be a radio quiz host, tricks Mr. Conklin into believing he's won a television set from Sherry's Department Store.
* RadioDrama: Our Miss Brooks ran on CBS Radio starting in 1948. It was joined by a television adaptation in 1952. The series [[GrandFinale concluded]] with a [[TheMovie feature film]] in 1956.
* RageBreakingPoint: Mr. Conklin lives this trope, flying off into fits of rage that makes him purple in the face.
* RambunctiousItalian: Mr. Morelli, a OneSceneWonder appearing at the end of "Four Leaf Clover". Miss Brooks ends up going to his house to pay for the barber pole she accidentally broke; Mr. Conklin goes after Miss Brooks to get the airplane ticket she accidentally pocketed. The very animated Mr. Morelli literally tries to shoo them both away.
* RapidFireTyping: A time-pressed Miss Brooks is at it in "Public Property on Parade".
* ReactionShot: Many throughout the television series. Perhaps the most notable ones, however, occur in the[[TheMovie theatrical]] [[GrandFinale series finale]]. We see Miss Brooks reaction to the wackiness of the characters around her, especially in the first fifteen minutes as we see her arrival in Madison retold in cinematic form.
* ReadingIsCoolAesop: As an English teacher, Miss Brooks is normally all in favour of reading. However, the trope is subverted in "Bones, Son of Cyrano", where Mr. Boynton breaks a date with Miss Brooks to read the rest of ''Theatre/CyranoDeBergerac''. Miss Brooks had advised Mr. Boynton to read it in the first place in the hope it would make him less ObliviousToLove!
* ReadingTeaLeaves: Mrs. Davis considers tea leaves to be an effective method of telling the future. In [[ExactlyWhatit*aysOnTheTin "Mrs. Davis Reads Tea Leaves"]], Mrs. Davis predicts that Mr. Boynton propose to Miss Brooks. The pair would settle down at honeymoon cottage, and the two would be surrounded by children. Unfortunately, Mrs. Davis misinterprets the tea leaves. Mr. Boynton isn't proposing marriage, but proposing starting a summer camp with Miss Brooks and boarding anywhere from five to fifty kids!
* ReadTheFinePrint: In the episode "Hospital Capers". A lawyer (a literal ambulance chaser) gets Mr. Boynton to sign a contract hiring him a counsel; the contract features a hefty penalty if Mr. Boynton chooses to terminate his representation. When Miss Brooks visits the lawyer, he hands her ever larger magnifying glasses to [[ReadTheFinePrint read the contract's fine print]].
* ReallyRoyaltyReveal: One of Miss Brooks' students in "King and Brooks".
* RealMenTakeItBlack: Mr. Boynton and Miss Brooks ''both'' take their coffee black in "Space, Who Needs It?"
* TheReasonYouSuckSpeech:
** In "Board of Education Day" [[SoundToScreenAdaptation , a radio episode remade for television as "Marinated Hearing"]], Miss Brooks tells-off a temporarily-deaf Mr. Conklin.
** In "Spare That Rod!", Miss Brooks, Mr. Boynton, Walter Denton and Stretch Snograss produce a paper documenting Mr. Conklin's "various infamies".
** In TheMovie GrandFinale, with a ContinuityNod to "Spare That Rod!", Mr. Stone tells Mr. Conklin he would fire him if he could. Mr. Stone considers Mr. Conklin's severe manner of running Madision High School to be "tantamout to malfeasance".
-->'''Mr. Stone''': It's zero hour, Osgood!
* RecurringDreams: In "Friendship", Miss Brooks suffers from a recurring dream where she's being chased by a man with a knife. [[spoiler: It turns out a broken bedspring poking through her mattress is the cause of her nightmares.]]
* RedScare: A few times it was PlayedForLaughs by DeadpanSnarker Miss Brooks.
** In "Walter's Radio", after Mr. Boynton makes a non-committal statement about the weather, Miss Brooks snarks:
--> '''Miss Brooks''': There's a statement you won't be investigated for."
** In "The Cafeteria Strike", Walter Denton starts a student petition against the terrible food in the school cafeteria:
-->'''Walter Denton''' (reading the petition): Whereas and to wit . . . .
-->'''Miss Brooks''': That's pretty strong language, isn't it? A little on the pink side . . . .
* RefugeInAudacity: In the episode "Bobbsey Twins In Stir", a con-artist tricks Mrs. Davis into selling phony tickets to the ''policeman's ball''. [[spoiler: Miss Brooks, Mr. Boynton, Mr. Conklin and Mr. Stone are all unwitting drawn into the scheme, and all end up in gaol as a result.]]
* RegalRuff: Walter Denton and Mr. Boynton have each worn ruffs when dressed in costume:
** Walter wears a ruff when dressed as Romeo in "The Festival".
** Mr. Boynton's Prince Charming costume in "Oh Dem Gold Shoes" features a regal ruff.
* RelativelyFlimsyExcuse: In "Connie and Bonnie", Miss Brooks impersonates her non-existent twin sister so as to earn extra money moonlighting as a waitress.
* RememberedTooLate: In "Wishing Well Dance", Miss Brooks get in trouble with Mr. Conklin after [[DumbJock Stretch Snodgrass]] gives her a message to see him ''immediately''. The problem? Stretch Snodgrass forgot about the message, only remembering to give her the message hours later.
* RememberTheNewGuy: Bones Snodgrass is introduced in the episode "The Yodar Kritch Award". He was never before seen or mentioned, in spite of being the [[SuspiciouslySimilarSubstitute brother]] of recurring character Stretch Snodgrass.
* RemovableSteeringWheel: In "The Oakhurst Music Festival", while giving driving lessons to [[DumbJock Stretch Snodgrass]], Miss Brooks asks him to give her the wheel. Snodgrass [[LiteralMinded literally]] gives Miss Brooks the steering wheel.
* RemovingTheRival: On several occasions, Miss Enright schemes to put Miss Brooks out of the running for Mr. Boynton's affections:
** In "First Aid Course", Miss Enright threatens to move away to nurse her sick sister . . . in order to convince Mr. Conklin to tie up Miss Brooks during the evenings teaching the eponymous course.
** In "Four Fiances" Miss Enright corresponds with four men, and proposes marriage to each of them . . . in Miss Brooks' name.
** In "Mr. Boynton's Barbeque", Miss Enright transfers a sick student to Miss Brooks' class so Miss Brooks would catch a cold. That left Miss Enright a clear field with Mr. Boynton.
** In "Teacher's Convention", Miss Enight relays a message to Walter Denton that Mr. Boynton was "laid up" and wouldn't be attending the convention with Miss Brooks. Walter tells Miss Brooks, leading her to cancel. Mr. Boynton wasn't the least bit sick.
* RenaissanceMan:
** Mr. Boynton. He teaches Biology, but also was a Chemistry teacher in the past. In one episode, he almost receives a job as a College Professor ("The Wrong Mrs. Boynton"). In another episode, Mr. Conklin has Mr. Boynton mark the school's English tests ("Head of the English Department"). He also acts as Mr. Conklin's typist on occasion ("Who's Going Where?). On top of all that, Mr. Boynton has, in various episodes, coached the school basketball, football, and baseball teams.
** Miss Brooks is also an example, in addition to teaching English, teaching French and Spanish as well on one occasion ("Saving the School Newspaper"). Miss Brooks is also a great typist, and once worked as a secretary ("Connie's New Job Offer"). "First Aid Course" suggests Miss Brooks is also a trained nurse. Miss Brooks has also taught civics ("Student Government Day") and physical education, even receiving an offer to play on a women's baseball team ("Baseball Slide").
* RepressiveButEfficient: Miss Brooks is justified in calling Mr. Conklin "dictator" of Madison High School. However, the school seems to operate well nonetheless.
* ResistanceIsFutile: Mr. Conklin once uses a variation, when Miss Brooks tries to avoid having him assign some unpaid overtime work.
* TheResolutionWillNotBeTelevised: The GrandFinale appeared on neither radio nor television, but instead took the form of a [[TheMovie feature film]].
* {{Retool}}: In the fourth season of the TV series, Madison High was razed to make room for a freeway, Miss Brooks and Mr. Conklin went to work for a private school, Walter and Harriet disappeared from the show along with Mr. Boynton (although the latter would [[TheBusCameBack eventually return]]), and Miss Brooks was given a new love interest in phys ed instructor Gene Talbot (Creator/GeneBarry).
** CanonDiscontinuity was the result. The radio program continued at Madison High as per usual. TheMovie also ignored the fourth season of the TV series.
* ReverseWhodunnit: The episode "Jewel Robbery" see a criminal break into a jewelry store and flee when the alarm sounds. Miss Brooks, standing around the corner, sees Mr. Boynton look into the broken window. The episode then follows Miss Brooks as she suspects Mr. Boynton, and then catches the actual villain.
* RevolvingDoorCasting: The radio series and the first three seasons of the television series largely shared the same cast and characters(the major exception being Jeff Chandler's replacement by Robert Rockwell in the role of Mr. Boynton). The same applies to TheMovie GrandFinale. The final television season, however, saw several casting changes through its run:
** "Transition Show" sees high school students Walter Denton, Harriet Conklin and Mr. Boynton PutOnABus. This also marks the end of appearances by recurring characters Miss Enright and Stretch Snodgrass. Enter Mrs. (Winona) Nestor, Mr. Munsee, Mr. Albright.
** ''Who's Who" sees Miss Brooks take leave of longtime landlady Mrs. Davis to be a tenant of her sister Angela. Elementary school student Benny Romero becomes a RecurringCharacter.
** "Big Ears": Mrs. Ruth Nestor replaces her sister, last appearance by Mr. Albright.
** "Have Bed, Will Travel" Mrs. Davis moves in with her sister (and Miss Brooks) and begins to share landlady duties with Angela.
** In "Gym Instructor", Mr. Talbot is appointed to the faculty as the new phys-ed teacher.
** "Land Purchase" Exit Angela, who sells her sister her house. Angela has built a motel and leaves to run her new business (never mentioned before).
** "Library Quiz" sees Mr. Talbot's last appearance.
** Finally, in "Connie and Frankie", TheBusCameBack and LoveInterest Mr. Boynton returns to teach at Mrs. Nestor's Elementary School for the final seven episodes.
* {{Rewrite}}: There are two versions of Miss Brooks' arrival in Madison. The first episode ("First Day") and the later episode "Spare That Rod!" have Miss Brooks already teaching at Madison when Mr. Conklin is appointed principal. However, "Borrow Money To Fly", features a major rewrite. Miss Brooks arrives to teach at Madison High School, and is greeted by longtime principal Mr. Conklin. The [[TheMovie cinematic]] [[GrandFinale series finale]] follows the new continuity, albeit having Miss Brooks meet Mr. Conklin and Mr. Boynton in a slightly different manner.
* RhymingWithItself: The radio episodes "Clay City English Teacher" and "Mr. Laythrop returns to School" feature the Madison anthem, "O Madison". The offical version rhymes "Madison" with "Madison". Miss Brooks makes the song longer in "Clay City English Teacher by adding the paranthetical lyrics in parody:
-->O '''Madison!'''\\
Thou '''Madison!'''\\
(As old as Thomas Addison!)\\
O hallowed halls!\\
(O basketballs!)\\
How short the day!\\
(how short the pay!)\\
When we gray hair at '''Madison!'''\\
We'll still be there at '''Madison!'''\\
(Hello, Clay City!)
* RichSuitorPoorSuitor: In the [[TheMovie cinematic]] GrandFinale to the series, wealthy Lawrence Nolan proposes to Miss Brooks. Although Miss Brooks likes Nolan as a friend, and he's overall a good person, she can't see herself in love with him. Miss Brooks prefers longtime LoveInterest, shy biology teacher Phillip Boynton. At the end of the film, they finally marry and live HappilyEverAfter.
* RightBehindMe: In the "Yodar Kritch Award", Walter Denton comes into Mrs. Davis' house complaining about Mr. Conklin, oblivious to the fact Mr. Conklin is seated at the dining room table.
* TheRival: Miss Brooks has Miss Enright, her rival for [[LoveInterest Mr. Boynton's]] affections and the position of head of the English Department.
* RoadTripPlot: "Game at Clay City".
* RousingSpeech: Several, played for laughs, in "School on Saturday". Miss Brooks persuades the angry students to go to school, or to go home, as Mr. Conklin repeatedly changes his mind.
* RoyalBlood: In "King and Brooks," Miss Brooks discovers one of her students in an Indian prince. The boy's father, the maharajah, proposes marriage to Miss Brooks.
* RoyalHarem: In the episode "King and Brooks", the king mentions having a harem.
* RunningGag: Many, including Mr. Conklin's [[SneezeOfDoom huge sneezes]] and the 'glug' greeting of Boynton's pet frog [=McDougal=]. Miss Brooks' car was always in the shop (see WomenDrivers for the reason of the week).
* RussianRoulette: At the crisis point of TheMovie GrandFinale, a depressed Miss Brooks jokingly suggests to Mrs. Davis that they play Russian Roulette when she returns home from school. [[spoiler: Fortunately, Mrs. Davis and Mr. Boynton's mother repair the misunderstanding that caused Mr. Boynton to invite his mother to live with him, and Miss Brooks marries Mr. Boynton and lives HappilyEverAfter.]]
* SabotageToDiscredit: In "Madison Country Club", Miss Brooks sabotages what she believes is Mr. Conklins attempt to mock the teachers' relative poverty in front of a snobbish rich women. [[spoiler: It really was an attempt to play poor and convince a GrandDame to fund a renovation of his office.]]
* SafetyInIndifference: In the episode "Trying to Forget Mr. Boynton", Miss Brooks [[ExactlyWhatit*aysOnTheTin tries be indifferent and forget about love interest Mr. Boynton]].
* {{Sampling}}: At least four examples:
** "April Fools": "As Time Goes By", from ''Film/{{Casablanca}}'', plays as Miss Brooks stalls for time.
** "Wild Goose": "I Must Go Where The Wild Goose Goes" plays as Miss Brooks is sent on the wild goose chase Walter Denton had intended for Mr. Conklin.
** "Weekend at Crystal Lake": A stanza of the "Anniversary Song" plays after Miss Brook parodies it.
** "Friendship": The song "Friendship" is played as an ironic chorus whenever Miss Brooks loses a friend.
* SarcasmBlind: Miss Brooks' [[DeadpanSnarker snark]] occasionally backfires when she aims it as Mr. Boynton, Walter Denton or Stretch and Bones Snodgrass. Mr. Boynton's so ObliviousToLove that sarcasm has a habit of sliding right off him. Walter Denton occasionally mistakes the sarcastic for the serious. As for the Snodgrasses, it's unlikely [[DumbJock they even know what sarcasm is]].
* SavageSouth: In "Safari O'Toole", the eponymous adventurer spends much of his time here. [[spoiler: He's a fake, but a nice one, who's only trying to impress Mrs. Davis.]]
* SayingTooMuch:
** In "The Model Teacher", Miss Brooks is desperate to avoid having glamorous but ImmoralJournalist Stephanie Forester learn about [[LoveInterest Mr. Boynton]]. When Mrs. Davis mentions Mr. Boynton, Miss Brooks goes so far as to claim that Boynton is the school mascot, a schnauser. Unfortunately, Walter Denton arrives to drive Miss Brooks to school and ends up describing Boynton for Miss Forester. Miss Forester almost immediately decides to romantically pursue Boynton.
** In "Stretch Is In Love Again", Judy Brille, the daughter of Clay City High School principal Jason Brille, was assigned by her father to keep [[DumbJock Stretch Snodgrass]] busy on dates long into the evening. As a result, he's so tired he's useless playing football; once he even ran the wrong way. Madison High looks to have an embarassing defeat to its principal rival. And nobody at Madison knows what's going on. Stretch is sworn to secrecy by his double-agent girlfriend. So, Miss Brooks, assigned to discover what's going on, interrogates Stretch.
-->'''Miss Brooks''': Who is this new girlfriend, Stretch?
-->'''Stretch''': Oh, no you don't!
-->'''Miss Brooks''': No I don't what?
-->'''Stretch''': You don't get Judy's name out of me! ''(audience laughs)'' I promised to keep it a secret.
-->'''Miss Brooks''': Well, that's your privilege. [[BlatantLies If you don't want me to know Judy's name, I'm not going to know Judy's name. That's all there is to that.]] Judy ''what''?
-->'''Stretch''': Gosh, I didn't even want that part of her name to get out. It just slipped. Look, Miss Brooks. You wouldn't want me to break a promise, would you?
-->'''Miss Brooks''': Fervently. Listen, Stretch. Even if you enjoy all this "rumbering", don't your girl's parents object to these late hours every night?
-->'''Stretch''': Oh, I'm sure they don't.
-->'''Miss Brooks''': How can you be so sure?
-->'''Stretch''': Her old man gives me the money to take her out.
-->'''Miss Brooks''': What!
-->'''Stretch''': Sure! He's not like our principal. Mr. Brille's a good sport.
-->'''Miss Brooks''': Stretch, you're telling me you're taking out Judy Brille?
-->'''Stretch''': [[WhatAnIdiot How did you know?]]
-->'''Miss Brooks''': [[DeadpanSnarker A little birdbrain told me.]]
* TheScapegoat: Mr. Conklin is constantly scapegoating Miss Brooks for one thing or another. Fortunately, Miss Brooks is always able to escape the consequences by episode's end.
* SceneOfWonder: In "Le chien chaud et le mouton noir" Miss Brooks is dismayed when she enters the "Salon de Chien Chaud". She had taken an evening position as a receptionist to augment her income, only to find out it was really a job as working as a waitress at a rundown roadside diner. Miss Brooks looks about the "Salon de Chien Chaud" with dismay.
* SchoolFestival: "The Festival". It's a [[MasqueradeBall costume]] festival held in the park across from the school.
* SchoolNewspaperNewshound:
** Walter Denton is editor of the school paper, the "Madison Monitor". From time to time he gets himself into trouble by writing editorials critical of Mr. Conklin or Madison High School in general, i.e. "Cafeteria Strike" and "Threat to Abolish the School Paper". "Marinated Hearing" revolves around Miss Brooks' attempt to keep Walter Denton from publishing an editorial insulting the Board of Education in revenge for only giving students 2 1/2 instead of 3 weeks of Christmas Vacation.
** Walter also plays the gossip columnist in a couple episodes, with a column entitled "Campus Dirt: Shoveled by Walter Denton". This is to Miss Brooks' dismay, as he uses the column to blab about her being disappointed that Mr. Boynton is away at a Biologist's Convention.
** Like any good high school reporter, he also on the prowl for news. We see him at it in the episode "Kritch Cave".
* SchoolOfHardKnocks: In "The Grudge Match", Walter Denton challenges star athlete Stretch Snodgrass to a fight when he discovers that Harriet Conklin had sat next to Stretch at the movie theatre. Much to Miss Brooks' consternation, Mr. Boynton decides that it would be best to have the fight in the gymnasium in front of the whole school. Principal Conklin not only goes along with it, but referees the fight, as he wants to see Walter Denton "clobbered."
* SchoolPlay: A few episodes (i.e. "Madison Country Club" and "Hawkins Travel Agency") have Miss Brooks and company wear school costume. In "The School Board Psychologist", an upcoming school play (where the students would dress as animals) is a major plot point.
* ScienceHero: Mr. Boynton ends up saving the day in "Living Statues". Walter Denton had invented a new type of paint to remove scratches. Unfortunately, at the last minute he mistakenly adds liquid cement to the concoction. After using the paint in Mr. Conklin's office, Miss Brooks, Mr. Conklin, Mr. Boynton, and Walter Denton get stuck to the wall or the furniture. Mr. Boynton managed to free himself and go off to his laboratory to mix up a dissolvent to free everyone else. As for Walter Denton; he goes to help, limping off still stuck to the pedestral that usually held the bust of the school founder, Yodar Kritch.
* ScoobyDooHoax: In "Space, Who Needs It?", Walter Denton fakes an invasion by miniature space aliens to prank Mr. Conklin.
* TabletopGame/{{Scrabble}}: In the [[TheMovie cinematic]] [[GrandFinale series finale]], Miss Brooks and Lawrence Nolan play a game of Scrabble aboard the ''Paradise'', Nolan's yacht. Not surprising, the board is plainly the deluxe edition, with built-in turntable.
* ScrewTheRulesIMakeThem: Mr. Conklin ''lives'' this trope. One example, out of many, is his using the high school cafeteria freezer to store his meat in "Home Cooked Meal".
* ScrewTheRulesImBeautiful: Connie Brooks is free to pursue ObliviousToLove Mr. Boynton in way that would be questionable if she weren't an attractive English teacher. [[LampshadeHanging Lampshaded]] by Mr. Conklin, when he wryly comments on how he was sure to always find in in Mr. Boynton's biology lab. Party [[JustifiedTrope justified]] in that Mr. Boynton likes Miss Brooks, and Miss Brooks' extraordinary pursuit doesn't violate any laws. This bit of dialogue from "Student Government Day" describes Miss Brooks' pursuit of Mr. Boynton in a nutshell:
-->'''Mr. Boynton:''' Fate seems always to be pitching us together\\
'''Miss Brooks:''' [[DeadpanSnarker Compared to me, fate's only a sandlot pitcher]].
* ScriptSwap: In "Poetry Mix-up", a love poem intended for Harriet Conklin is given to Mr. Conklin by mistake.
* SecretWeapon: In "Project X", the eponymous project is Mr. Conklin's secret weapon to get a promotion. [[spoiler: It's a device that allows Mr. Conklin to listen in on and communicate with every room in the school.]]
* SelfDeprecation: Miss Brooks sometimes aims her [[DeadpanSnarker deadly sarcasm]] at herself, usually when she finds herself dragged into a preposterous situation or scheme.
* SentimentalDrunk: "Old Clothes for Party" sees a sentimental (and exceptionally annoying) drunk invades Miss Brooks' conversation when she tries to use the party line telephone. The drunk falsely thinks Miss Brooks is married to his best friend, and starts wailing as she's making a date with Mr. Boynton. Later, the drunk starts crying about how he doesn't know where his father is.
* SeparatedByACommonLanguage: An English schoolmaster visits in "Hello Mr. Chips". HilarityEnsues.
* SeriesGoal: From day one, Miss Brooks wants to marry oblivious Mr. Boynton. [[spoiler: They finally marry in TheMovie GrandFinale]]
* SeriousBusiness: HilarityEnsues at Madison High School, whether the problem of the day happens to be Mr. Conklin's latest edict, Walter Denton's latest prank, or keeping the Madison High School (football, basketball or baseball) team contenders in the big game:
** "Blue Goldfish" revolves around Mr. Conklin not heating the school to a sufficient temperature, and making everyone cold.
** "Madison Country Club" sees Mr. Conklin try to raise money to renovate his office.
** "Carelessness Code" is another episode where Mr. Conklin runs his staff and students ragged. This time he nickle-and-dimes teachers and students for violations of the carelessness code, violations that he makes up on the fly. This is all to pay for a bust of his head to grace the school library in place of that of Julius Caesar.
** "Letter From the Education Board" ([[SoundToScreenAdaptation and its television remake, "Spare That Rod!"]]) sees Walter Denton alter an old letter to make Mr. Conklin think he's in danger of losing his job for being "dictatorial in his method".
** "Board of Education Day" (and its remake "Marinated Hearing"), "Free TV From Sherry's (and its remake, "Wild Goose"), "Cure That Habit", "Turnabout Day", "Sneaky Peekers" and "Friday The Thirteenth" all deal with the aftermath of Walter Denton's pranks.
** "Mr. Whipple" sees Madison High School trying to get a new, larger gymnasium. Similarly, "Mr. Travis' Three Acre Lot" sees Madison High School try to acquire property next door to get a proper regulation size football field.
** The crisis in "Baseball Uniforms" ([[SoundToScreenAdaptation and its television remake, "Fischer's Pawnshop"]]) is that the opening baseball game of the season may be cancelled because of lack of funds to buy uniforms.
** Several episodes deal with the necessity of keeping [[DumbJock Stretch or Bones Snodgrass]] eligible to play for the Madison High School football, baseball, or basketball teams. "Stretch Has A Problem", "Stretch to Transfer ([[SoundToScreenAdaptation and its remake, "Two Way Stretch Snodgrass"]], "Stretch is in Love" (and its remake "Suzy Prentiss"), "Stretch is in Love Again", and "Stretch is Accused of Professionalism" all fall under this heading.
* SeriesOfThe1950s
* SesquipedalianLoquaciousness: Walter, which makes him sound much more intelligent than he really is.
* {{Sexophone}}: A RunningGag in TheMovie is a sexophone riff that plays everytime [[HeadTurningBeauty Miss Lonelyhearts]] gets up from her desk and walks through the newspaper office.
* ShaggyFrogStory: In "Friday the Thirtteenth", Mrs. Davis assures Miss Brooks her troubles with Mr. Conklin are merely psychological. Mrs. Davis relates how her brother Victor was afraid to enter a yard because of a dog that was always barking. Victor went to a psychiatrist who told him that the only reason the dog was barking was because the dog was afraid Victor would kick him . . . .
-->'''Mrs. Davis''': After a couple months with the psychiatrist, my brother went right into that dog's yard and they stayed there together for over an hour.
-->'''Miss Brooks''': Really, what did they do?
-->'''Mrs. Davis''': They just stood around, biting and kicking each other. Luckily, a policeman came by and stopped it.
-->'''Miss Brooks''': [[SarcasmMode Yes, that was fortunate. Your brother couldn't have taken much more of that kicking.]]
* ShamedByAMob: Mr. Conklin rigs an election so the Madison High School students will election him the episode's titular "Faculty Cheerleader". Faced with a assembly of grumbling students, he relies on Miss Brooks to get his "election" through.
* ShamelessSelfPromoter: Mr. Conklin, to some extent. He even has a huge photograph of himself hanging above his living room mantelpiece.
* SharedFamilyQuirks:
** Brothers Stretch Snodgrass and Bones Snodgrass are [[OnlyKnownByTheirNickname only known by their nicknames]] (their real names are [[EmbarrassingFirstName Fabian]] and Winston respectively). [[DumbJock dumb]] but [[LovableJock friendly]] high school athletes. They speak with [[StrangeSyntaxSpeaker an eccentric grammar (or lack therof)]]. They are also extremely LiteralMinded.
** Osgood, Martha and Harriet Conklins are all snoops and eavesdroppers ("Mr. Boynton's Parents", "The Wrong Mrs. Boynton")
* SharpDressedMan: Mr. Conklin almost always wears a WaistcoatOfStyle. If he's going outside, he's sure to don a fedora hat.
* ShaveAndAHaircut: Walter Denton usually rings the bell at Mrs. Davis', but a few times he knocks to the tune of Shave and a Haircut. Once or twice, he even honked the horn on his jalopy to the same tune.
* ShesGotLegs: Notably in "Friday the Thirteenth", where Miss Brooks produces a photo of herself in a "French-model bathing suit" for the school yearbook. Walter Denton, Stretch Snodgrass and Mr. Boynton notice her legs.
* ShockinglyExpensiveBill: In [[ExactlyWhatit*aysOnTheTin "The Tape Recorder"]], Walter Denton purchases an expensive reel-to-reel tape recorder, and bills it to Madison High. TruthInTelevision, as tape recorders cost hundreds of dollars at the time.
* ShoeShineMister: In "The Birthday Bag", Harriet Conklin solicits money from Miss Brooks by pretending it's for an impoverished shoeshine boy.
* ShooOutTheNewGuy: Miss Brooks' two successive gym teacher [[LoveInterest love interests]] in the controversial final television season. Clint Albright and Gene Talbot, respectively. They both end up quitting their jobs and leaving with little explanation. They're replaced by Miss Brooks' longtime beau, Mr. Boynton.
* ShortCutsMakeLongDelays: The RoadTrip episode, "Game At Clay City". Mr. Conklin, [[BavarianFireDrill appointing himself navigator of Miss Brooks' car]], determines they should take a shortcut. After the car breaking down going up a steep hill, getting lost, giving a ride to a hitchhiker who misdirects them to a neighboring town, the gang finally arrive at Clay City . . . only to find that the football game is over and that the Madison High team had been clobbered.
* ShowWithinAShow: In "Here Is Your Past", Miss Brooks is unwittingly made a contestant of the titular show.
* TheShrink: In the episode "The School Board Psychologist". A dangerously incompetent psychologist tries to have Miss Brooks, Mr. Boynton and Mr. Conklin dismissed.
* SickeningSweethearts: Mr. and Mrs. Conklin can be like that:
** In "Trying to Pick a Fight", it's revealed that one of Mrs. Conklin's pet names for her husband is "Sugar Cookie".
** In "Mr. Boynton's Parents", Mr. Conklin buys Mrs. Conklin a black sheer negligee. "To Baby, From Goodie" reads the card.
* SignatureTeamTransport: Walter Denton usually drives Miss Brooks to school in his jalopy.
* SillySimian:
** In "The Little Visitor", the Conklins are expecting to play guest to Mrs. Conklin's sister's pet monkey. Harriet and Mrs. Conklin are excstatic, Mr. Conklin is miserable. Miss Brooks jumps to the conlusion the Conklins are expecting a new baby. HilarityEnsues.
** Miss Brooks often mentions Mr. Boynton taking her to the monkeyhouse at the zoo, both on radio and on televison. It's said to be one of his favourite places. In "The Frog", Miss Brooks mentions her intent to change this because "as a schoolteacher, I can't afford to buy Taboo by the quart".
** At the end of The Movie Grand Finale, Miss Brooks having just finally recieved Mr. Boynton's proposal of marriage, finds Mr. Boynton feeding the monkeys at the zoo. Mr. Boynton finds an engagement ring in a box of cracker jacks. WithThisRing is interrupted by Chiquita, a female money who chooses this moment to steal the ring. No matter, Mr. Boynton and Miss Brooks walk away arm-in-arm to their future home.
-->'''Miss Brooks''': (winking to Chickita) I hope it doesn't take as long for you as it did for me.
-->'''Chiquita''': (winks back)
* SimpleYetOpulent: Miss Brooks, in the few episodes where she wears an evening gown - most notably, the strapless evening gown she wears in "Suzy Prentiss".
* SingingInTheShower: In "Stretch Has A Problem", Miss Brooks' "feet were ready to come off" after participating in a snake dance. The rally was held in honor of the Madison High School basketball team's departure to the state tournament. The sore and tired Miss Brooks spends the rest of the episode trying to take a bath. And singing! Alas, she's continually interrupted by somebody coming to the door before she can get into the tub:
-->'''Miss Brooks:''' ''[singing, while filling the bathtub with water]'' Singing in the bathtub, nothing can go wrong. Singing in the bathtub....
-->''[doorbell rings]''
-->'''Miss Brooks:''' ''[singing]'' [[DeadpanSnarker Oh, I should live so long!]]
* SingleEpisodeHandicap: In "Marinated Hearing", Walter Denton sets off an old cannon from the Spanish-American War. Mr. Conklin's standing too close, and suffers from temporary deafness as a result.
* SingleTaskRobot: In "Transition Show", Vice Principal Oliver Munsey shows Miss Brooks the robot he built. Its purpose is to be an automatic pencil sharpener.
* SingleWomanSeeksGoodMan: Miss Brooks' [[SeriesGoal goal]] throughout the radio, television series and [[GrandFinale film]] [[TheMovie adaptation]]. Her heart is clearly set on the very decent and attractively biology teacher Mr. Boynton. Unfortunately, Mr. Boynton is very shy and almost altogether ObliviousToLove.
* SitcomArchNemesis: Miss Brooks has Miss Enright, a fellow English teacher and rival for Mr. Boynton's affections.
* SittingOnTheRoof: Two episodes end with Miss Brooks and Mr. Boynton sitting on a roof.
** In "Elopement with Walter, Miss Brooks lures Mr. Boynton atop Mrs. Davis' house to practice volunteer fire fighting maneuvers. ItMakesSenseInContext.
** "Threat to Abolish Football" ends with Miss Brooks and Mr. Boynton drafted into fixing the roof of Mr. Conklin's house. Again, ItMakesSenseInContext.
* SketchySuccessor: In the first radio episode, "First Day", Madison High School's Principal Darwell is replaced by Principal Osgood Conklin. Partially averted in that Mr. Conklin is generally competent with a HiddenHeartOfGold. However, he is also pompous, arrogant, bad-tempered and dictatorial.
** The later radio episode "Borrowing Money to Fly", and the [[TheMovie cinematic]] [[GrandFinale series finale]] changed the continuity so as to reflect the fact Mr. Conklin was Madison's longtime principal who had been long ensconced in his position upon Miss Brooks' arrival at Madison.
* TheSlacker: Walter Denton is an early example, although intelligent about ''some'' things, he's BookDumb, constantly taking shortcuts in his studies, once mentions he keeps his room a mess, and tries to minimize the time he spends in school or actually doing school work.
* SlapstickKnowsNoGender: Miss Brooks is sometimes the victim of slapstick gags. For example, in "Business Course" where she gets covered in oil and "Vitamin E-12" where she gets covered in goop. Miss Enright also suffers an oily fate in "Business Course." In "Secondhand First Aid" Miss Brooks wraps Miss Enright in bandages and rips her dress.
* SlaveToPR: Mr. Conklin is desperate to maintain a good ''public'' image on a number of occasions. For example, in "Madison Country Club", he's desperate to one up his rival Jason Brill. In "The Cafeteria Strike", Mr. Conklin's desperate to prevent the school's board food being exposed in the newspaper. Yes, Mr. Conklin is desperate to maintain a good front for the public. However, he never seems to care about the reputation he has amongst Madison's students and faculty.
* SleazyPolitician: The mayor in the radio episode "Student Government Day" is in league with the mobsters running the Jackpot Amusem*nt Company. Averted with the new mayor, who eventually appears in the television episode "Public Property On Parade".
* SlidingScaleofRobotIntelligence: In "Transition Show", Vice Principal Oliver Munsey shows Miss Brooks the robot he built. Definately a type 1, its main purpose is as an automatic pencil sharpener.
* SmartPeoplePlayChess: One of biology teacher Mr. Boynton's hobbies is chess. In the "Hobby Show", he tries to teach the game to Miss Brooks.
* SmittenTeenageGirl: Although Harriet Conklin is usually Walter Denton's squeeze, and ordinarily quite levelheaded, she's been known to act this way on occasion.
** In "Hello, Mr. Chips," Harriet has a crush on a visiting English headmaster.
** In "Bones, Son of Cyrano" Harriet is enthused when she thinks Mr. Boynton has written her a love letter.
** Similarly, in the radio episodes "Stretch has a Problem" and "The Grudge Match" Harriet is overjoyed to find out that DumbJock Stretch Snodgrass is in love with her.
* SnakeOilSalesman: In the episode "Vitamin E-4", Miss Brooks, Mr. Boynton and Mr. Conklin are tricked by a phony professor into helping him manufacture the eponymous "vitamin". In reality, it's a bunch of gloop whose main ingredient is chicken fat. The "professor" uses teachers to make his presentations more realitic. The head of the school board, Mr. Stone, is incredulous that normally clever people can fall for such a scam. The snake oil saleman is never actually seen, but was voiced by Frank Nelson on the record he left in his "laboratory" to instruct his employees on how to manufacture the "vitamin".
* SnarkToSnarkCombat: Whenever Miss Brooks and Miss Enright meet, snarking is sure to follow. Usually, Miss Enright gives the first blow, with Miss Brooks giving as good as she gets.
* SneezeOfDoom: Mr. Conklin has some whoppers. The TV version of the sneezes had powerful fans blow objects all over the set, i.e. "Here is Your Past" and "The Magic Tree".
* SocialSemicircle: Sometimes readily apparent. ''Our Miss Brooks'' was filmed in front of a live studio audience at Creator/DesiluStudios, using the same camera equipment as ''Series/ILoveLucy''.
** One example is found in the episode "Spare That Rod!". Miss Brooks, Mr. Boynton, Mr. Conklin, Walter Denton and Stretch Snodgrass are crowded along three sides of a cafeteria table.
** Another example is in the episode "Madison Mascot", where Miss Brooks, Mr. Boynton, Mr. Conklin, Harriet Conklin Walter Denton and Stretch Snodgrass are meeting in Mr. Conklin's to discuss the a mascot for the Madison football team. Mr. Conklin sat at the head of the table, with everybody else either placed at the foot or along one side.
** Averted in "Hobby Show" and "Thanksgiving Show" in scenes taking place at Mrs. Davis' dining room table. Mrs. Davis, one supposes, had little tolerance for Social Semi Circle Seating!
* SoProudOfYou: Lawrence Nolan, praising his son Gary's reporting work, in the [[TheMovie cinematic]] [[GrandFinale series finale]].
* SoundToScreenAdaptation: An interesting example, in that the radio series actually outlasted the TV version.
* SouthernBelle: In "Blind Date", Mr. Conklin is afraid of meeting his old college girlfriend, Lulubelle Calhoun of Chattanooga, Tennessee. He had told his wife Martha that she was the only woman he ever loved. Mr. Conklin, being a vain and pompous individual, convinces himself that Lulubelle was visiting to try and breakup the Conklin's marriage and win him back. In truth, Lulubelle was visiting for unrelated reasons and left the night before. In truth, Lulubelle had told Mrs. Davis that she didn't even know what she had seen in Osgood!
* SpellingSong: In "Mr. Boynton's Parents", Miss Brooks is pleased to hear that LoveInterest Mr. Boynton's parents find her so youthful. That is, until [[TeachersPet teachers' pets]] Walter Denton and Harriet Conklin arrive. To Miss Brooks' chagrin, the teenagers name her the Madison High School student's choice for "Mother away from Mother". After presenting her with a shawl the students bought for her, Walter Denton sings the song they wrote for her:
-->'''Walter Denton''':\\
'''B''' is for the books she helps us study.\\
'''R''' is she is righteous and so pure.\\
'''O''' is for the fact that she's our buddy.\\
The other '''O''' is likewise I am sure.\\
'''K''' is for okay she rates about.\\
'''S''' is for her sadly wrinkled brow.\\
She's motherly just like ''Elsie the Cow''.\\
Miss Brooks we love you dearly!
-->'''Miss Brooks''':\\
Miss Brooks\\
That's me.\\
''(sob)'' I'll always be,\\
Miss Brooks!
* SpitTake:
** The very first television episode, "Trying to Pick a Fight", sees Miss Brooks do a spit take with coffee. Still, Miss Brooks demonstrates good manners by immediately using a linen napkin to wipe her face!
** Mr. Boynton does one ''with chili'' in "Weekend at Crystal Lake".
* SplitScreenPhoneCall: "Blind Date".
* SpringtimeForHitler: In "School on Saturday", Mr. Conklin sends Miss Brooks to quell a mass student protest that arises when he opens Madison High School on Saturday, and demands everybody attend . . . .
*** Mr. Conklin hears from head of the board, Mr. Stone, that Conklin would be in trouble if he dared open the school Saturday. Stone was going to investigate, personally . . . .
*** Too bad for Mr. Conklin, Miss Brooks' speech to the angry teenagers convinced them to come in and attend class.
*** Mr. Conklin has Miss Brooks make another speech, to send the students home . . . .
*** Mr. Stone calls up, saying he's not going to inspect the school after all . . . .
*** Miss Brooks is sent to make ''yet another speech'', and the students attend classes for the day. And stay in detention until 4:00 p.m.
*** Mr. Stone comes by late in the afternoon . . . more HilarityEnsues.
* {{Squee}}: Harriet Conklin, occasionally. One example is in "Hello, Mr. Chips", where she makes a sound of delight upon seeing the visiting English school master.
* SquirrelsInMyPants: In "Cure That Habit", Stretch Snodgrass carries two kittens, a frog and a snake in his jacket. The animals get loose in Mr. Conklin's office and HilarityEnsues.
* StaircaseTumble: Walter Denton's dates with Harriet Conklin often end with him being kicked down the porch steps by her father.
* StalkerWithoutACrush: The episode "Here is Your Past" sees Miss Brooks and Mrs. Davis being stalked by a mysterious man with a black moustache. [[spoiler: The stranger forces Connie to a TV studio where she's guest of honor on the ''Here is Your Past'' TV program.]]
* StandAloneEpisode: Every radio and television episode of Our Miss Brooks reintroduces the characters, and (except in the fourth TV season) there's no continuity that needs to be followed from one episode to the next.
* StandardizedSitcomHousing: Mostly averted.
** Miss Brooks rents a room from Mrs. Davis, whose home is stereotypically decorated in "old lady style" i.e. old fashioned wallpaper and lots of doilies. The house is a one-story home, although the front windows seen in establishing shots don't appear in the house. The front door opens directly into the living room, but is actually stage right. The house actually has a dining room stage left to the living room. Stage left to the dining room is the kitchen, with a back door leading stage left to the back porch and back yard (which was rarely shown). Depending on the requirement of the plot, the house is described as having either two or three bedrooms. (In TheMovie, Mrs. Davis describes the third bedroom as a "spare room", perhaps reconciling the difference.) There's an easily accessible attic used for storage, mentioned by never shown. On the rare occasions when Miss Brooks' bedroom is shown, it's unclear where it is inside the house.
** In the [[GrandFinale cinematic series finale]], the layout is much the same. However, while the living room was square on television, here it's elongated along the front of the house. The windows outside actually line up. The location of Miss Brooks' room is also shown. It's off a small hallway leading from the living room (and thus not appearing on stage on television.
* TheStateroomSketch: In the episode "Oo-Oo-Me-Me-Tocoludi-Gucci-Moo-Moo". Miss Brooks and Mrs. Davis had spent their summer vacation in a tiny house-trailer Miss Brooks nicknamed "mousie". While waiting for a perspective buyer to show up, Miss Brooks and Mrs. Davis clean the trailer. Unfortunately, Walter Denon, Harriet Conklin and Mr. Conklin all come to visit. HilarityEnsues.
* StealingTheCredit: Mr. Conklin likes to steal the credit from Miss Brooks, on occasion. For example, there was his attempt to claim authorship of a speech written by Miss Brooks in "Public Property on Parade".
* StealthInsult: In the series' [[TheMovie theatrical]] [[GrandFinale series finale]], Miss Brooks is Mr. Conklin's campaign manager for his crack at the new post of Coordinator of Education (essentially, School Board Superintendent). Collecting donations from students and teachers, Miss Brooks tells Mr. Conklin that many of them were behind him. They were willing to give him a ''push'' out of Madison if necessary. Mr. Conklin's change of expression from glowing pride to a perplexed frown suggests he quickly realized the import of Miss Brooks' comment.
* SteamNeverDies: In the film, when Miss Brooks arrives in [[EverytownAmerica Madison]], she's seen disembarking from a passenger train drawn by a steam locomotive. Very much [[TruthInTelevision truth in film]], as the fifties were the twilight of the steam age in North America.
* StereoFibbing: Happens a few times in the radio version:
** In the episode "The Wrong Mrs. Boynton", Miss Brooks and Mr. Boynton fib in stereo to the Dean Faraday of State College.
** In "Trial By Jury", Miss Brooks, Mr. Boynton, Walter Denton and Bones Snodgrass play possum with multiple fake illnesses.
* SternTeacher: At Madison High School, Miss Enright, [[SitcomArchNemesis Miss Brooks' personal and professional rival]], is ''always'' described by Miss Brooks and others as a very competent teacher. However, she appears to be much stricter than Miss Brooks. In "Stretch the Basketball Star", the episode introducing DumbJock Stretch Snodgrass, Walter Denton and Harriet Conklin plot to have the student athlete moved to Miss Brooks' class. They view "old lady Enright" as being unsympathetic.
* StickFigureAnimation: Used in a few episodes at the start of the fourth television season. For example, in "Who's Who", Miss Brooks narrates her efforts to beg a favor from Mrs. Nestor. The backdrop to Miss Brooks' narration is a stick figure picture of Miss Brooks pleading with Mrs. Nestor.
* StickyFingers: Somebody is stealing phonebooks in the episode "Phonebook Follies".
* StickySituation: In the episode "Living Statues", Mr. Conklin orders Miss Brooks to fix the cracks and scratches on his office walls. Joined by Walter and Mr. Boynton, Miss Brooks' redoes his office using a clear paint invented by Walter in the school lab. [[HilarityEnsues Unfortunately, Walter unknowingly added liquid cement to his concoction . . . .]]
* StockAnimalDiet: Minerva, Mrs. Davis' pet cat, shows an affinity to several stock cat foods.
** Minerva likes milk, but prefers cream. One episode has Miss Brooks telling Minerva there's no cream left, so she'll have to take milk. Minerva meows angrily in protest.
** In "Taxidermists", Minerva gobbles up a large fish Mr. Conklin intends to enter in a fishing contest.
** Minerva shows excitement anytime someone mentions mice in her presence.
* StockYuck: The episode "Public Property on Parade", sees CordonBleughChef Mrs. Davis cook a limburger omelet for Miss Brooks. Brooks wisely declines, so Davis leaves it in the front yard for the birds. Cue a flock of birds flying a frantic retreat.
* StolenCreditBackfire: In "Public Property On Parade", Mr. Conklin takes credit for a speech Miss Brooks wrote about respecting public property and condemning theft and vandalism. Conklin initially
dislikes the speech, but when the Mayor praises the document he takes full credit. Later, Conklin tells Miss Brooks that the Mayor would never find out that she wrote the speech; he's immediately embarassed to find the mayor is standing just outside the room and has heard everything.
* StrangeSyntaxSpeaker: [[DumbJock Stretch Snodgrass's]] grammar is atrocious. It's a toxic combination of current slang, malapropisms and double negatives.
-->'''Miss Brooks''': Stretch, it is incorrect to use a double negative in a sentence. You've just used four of them.
-->'''Stretch Snodgrass''': Oh! So what I said was alright then?
** Stretch's brother [[SuspiciouslySimilarSubstitute Bones]] is the same way.
* StrictlyProfessionalRelationship: Sometimes invoked by Mr. Boynton. In fact, according to TheMovie, when Mr. Boynton and Miss Brooks first met, it is Mr. Boynton's insistence that has the two on a strictly LastNameBasis.
** It is noteworthy that Miss Brooks '''never''' sees her relationship with Mr. Boynton as strictly professional.
* StrikeEpisode:
** The episode "The Cafeteria Strike" ([[SoundToScreenAdaptation a remake of the radio episode "The Madison High Cafeteria Boycott]]). The students, dismayed by the awful food in the cafeteria, plan a strike with placards and all the other paraphernalia.
** In "School on Saturday", the Madison High students initially [[ExactlyWhatit*aysOnTheTin refuse to go to class when Principal Conklin orders them in on Saturday.]] They even have plans to burn Mr. Conklin in effigy.
* StronglyWordedLetter: In "Stuffed Gopher", Mr. Conklin thinks he's going to be fired as principal from Madison High School. He writes a strongly-worded letter of resignation to Mr. Stone, the head of the school board.
* StudentCouncilPresident: Harriet Conklin is Student Council President at Madison High School. As such, and especially as she is the daughter of Principal Conklin, she has . . . absolutely no power whatsoever.
* StudentsPlayingMatchmaker: High School Students Walter Denton and Harriet Conklin often try to further Miss Brooks' romance with ObliviousToLove Mr. Boynton. One such example is the episode "Blind Date", where Walter and Harriet work together to reunite Miss Brooks and Mr. Boynton after a quarrel.
* StunnedSilence: A horrorstruck Miss Brooks is [[ExactlyWhatit*aysOnTheTin stunned into silence]] in the episode "Home Cooked Meal". [[spoiler: Miss Brooks realizes that Mr. Conklin has gone into a dark kitchen that has filled with natural gas. When Mr. Conklin announces he's going to light a match, horror stricken, she can only ''mouth'' a warning. Fortunately, Mr. Conklin's alright, although a little worse
for wear.]]
* SuddenHumility:
** In "Spare That Rod!", when Mr. Conklin believes Mr. Stone has threatened to fire him for being "flagrantly dictatorial." Mr. Conklin humbly helps out his teachers and is even obsequious toward his students.
** In "Turnabout Day", by the authority of a forged letter Walter Denton becomes the principal on the titular "Turnabout Day". Cue Mr. Conklin pretending to be a student. He arrives on bicycle, wearing a propeller beanie and a Mickey Mouse T-shirt.
** Again, in the penultimate television episode "Principal For A Day". Miss Brooks [[ExactlyWhatit*aysOnTheTin is briefly promoted to principal]], and Mr. Conklin takes a position as history teacher.
** Finally, in TheMovie GrandFinale, Mr. Conklin ''is'' actually threatened with dismissal by Mr. Stone; in a ContinuityNod, Mr. Stone considering Conklin's strict rule of Madison High School "to be tantamount to malfeasance." Mr. Conklin tries acting humble. When that doesn't work, Conklin decides to run against Mr. Stone for the newly created post of "Coordinator of Education" (aka school board president/superintendent) to save his position.
* SuddenIntelligence: The episode "Dress Code Protest" has [[DumbJock student athlete]] Stretch Snodgrass volunteer some good advice to Miss Brooks.
-->'''Stretch Snodgrass''': I've got an idea, Miss Brooks.\\
'''Miss Brooks''': [[DeadpanSnarker Not so loud, it'll get away.]]
* SuddenNameChange:
** Marty's Malt Shop, the restaurant across the street from Madison High School, goes by a different name in its first radio appearance ("The Model School Teacher"). Subsequent appearances have the local hangout go by the name "Marty's Malt Shop". This includes the television remake of "The Model School Teacher", simply entitled "The Model Teacher."
** Sherry's Department store has a similar backstory. In the store's first appearance, "Surprise Party", Madison's department store goes by a different name. In subsequent episodes, "Sherry's" prevails, including the television remake of "Surprise Party", "The Birthday Bag."
** In the third season, Madison High School's principal rival, "Clay City High School", is suddenly redubbed "Henry Clay High."
* SuperStoicShopkeeper: Mr. Fisher in "Mr. Fisher's Pawn Shop," played by the indomitable Frank Nelson. He doesn't get upset in spite of the wacky hijinks going on all around him.
* SurpriseParty: "The Birthday Bag" and "The Surprise Party". Miss Brooks' friends plan a surprise party at the Conklin's house. Unfortunately, Miss Brooks turns up an hour too early. HilarityEnsues.
* SweaterGirl:
** Harriet Conklin often favors a tight sweater.
** The ''Madison Express" lonely hearts columnist, in the series' [[TheMovie cinematic]] GrandFinale. She wears a tight sweater as she walks around the office, to the accompaniment of [[{{Sexophone}} saxophone]] music. [[spoiler: She is a minor a character, the movie ends with DisposableLoveInterest Mr. Nolan asking her for a date on his yacht. Meanwhile, in the main plot, Miss Brooks marries Mr. Boynton and lives HappilyEverAfter.]]
* SweetBaker: Mrs. Davis.
* SwivelChairAntics: In "Cure That Habit", Stretch Snodgrass swivels Principal Conklin around quickly, [[InsaneTrollLogic in an attempt to cure his hiccups]]. HilarityEnsues.
* {{Tableau}}: When Head of the Board of Education, Mr. Stone, visits Mr. Conklin, he finds Conklin, Miss Brooks, Mr. Boynton, and Walter Denton motionless. They're stuck to the furniture. Walter Denton had unknowingly mixed his touch-up paint with liquid cement:
-->'''Mr. Stone''': I must be having hallucinations! What is the meaning of this '''grotesque tableau!'''
* TakeAThirdOption: Happens in "The Big Game". After Assistant Coach "Snakehips" Geary fails his makeup test to get his high school diploma, Miss Brooks must either flunk the old high school football hero from the "Big Game of 1912" or give him a fake pass. However, she uses Loophole Abuse and TakesAThirdOption. Earlier Mr. Conklin told Miss Brooks, when marking the test, to give him full credit for his contribution to Madison, his winnning the big game forty years before. Miss Brooks adds the points Snakehips scored to his test results as extra credit. Snakehips gets his High School Diploma and remains the Assistant Coach.
* TakingTheFightOutside: Attempted by Mr. Boynton and new gym teacher Mr. Greeley in "Angela's Wedding". They had been invited to a small party to welcome Angela's fiance. Greeley, who had been mocking Boynton in the episode, is on the verge of provoking a fight - much to Miss Brooks' disdain. Boynton and Greeley are about to step outside, when, to Greeley's amusem*nt, Mr. Boynton is drafted by Mrs. Davis to help her toss a salad.
* TalkingHeads: The radio programs adapted to television are often "talky" episodes. However, visual gags are often thrown into the script (indeed, many are carried over from the radio where they are described, but not shown). The show, humorous on the radio, definitely '''does not''' suffer in the adaptation to television.
* TalkingInYourSleep: In a couple episodes, Mr. Conklin and Miss Brooks are heard talking in
their sleep. "Mr. Conklin's Wakeup Plan" is one such example.
* TallDarkAndHandsome: Mr. Boynton [[spoiler: Miss Brooks marries Mr. Boynton in TheMovie GrandFinale]]
* TagalongKid: Benny Romero in the last season. In "Geraldine", he stowsaway aboard the trailer Miss Brooks, Mr. Boynton
and Mr. Munsee are taking to Arizona.
* TapOnTheHead:
** In "Mr. Conklin is Honored", Mr. Conklin receives several hits on the head with Mrs. Davis' mahogany handled umbrella. ItMakesSenseInContext. Mr. Conklin falls to the ground each time, but suffers no effect more severe than the loss of a couple teeth.
** The trope is used in the episode "The Skeleton in the Closet". Miss Brooks' desperately tries to prevent a blackmailer, "Charlie", from revealing an embarassing incident in her life to Mr. Conklin. Gym teacher Gene Talbot knocks out Charlie using a gym bag holding a barbell. Later, Mr. Waddley, the school publicist, and Mr. Conklin himself get knocked out with a tap on the head.
* TaxDeductions: Happens to Miss Brooks in "Easter Outfit". Miss Brooks finds the $50.00 she earned working at the board of education during spring break to be considerably eroded by tax deductions.
* TaxidermyTerror: The Snodgrass brothers' not only live behind a pet shop, but their father's a both former veterinarian ''and'' taxidermist, DependingOnTheWriter. Miss Brooks briefly (and squeamishly) forays into the business of taxidermy herself on the radio, in the episode "Taxidermists" - accompanied by Harriet Conklin, Walter Denotn and Stretch Snodgrass. However, where TaxidermyTerror really comes into play is in the episode [[ExactlyWhatit*aysOnTheTin "Stuffed Gopher"]]. Stretch Snodgrass wrecks Mr. Conklin's office, Mr. Boynton's lab, and the school Cafeteria in his attempt to catch the rodent. Snodgrass then has the rodent stuffed and brings it to school in a large suitcase to show Miss Brooks, Walter and Mr. Conklin. All three are suitably, and [[HilarityEnsues comically]] repulsed.
* TeachersPet:
** Walter Denton, who likes Miss Brooks so much he's usually driving her to school.
** Also applies to Harriet Conklin, who is Miss Brooks' best student. She's also the daughter of the principal to boot.
* TeamChef: Mrs. Davis is the only main character typically seen cooking. In one episode, Miss Brooks goes so far as to describe her own specialty as Campbell's Soup. Subverted in episodes where Miss Brooks assists Mrs. Davis with her cooking, and in episodes where Mrs. Conklin appears. Most notably subverted in "The Cafeteria Strike" when Mr. Boynton uses his mother's meatball recipe to get Miss Brooks out of trouble.
* TeethClenchedTeamwork: This happens whenever Mr. Conklin forces Miss Brooks to go along with a scheme of which she does not approve.
* TeethFlying: Mr. Conklin loses several teeth in "Plaque for Mr. Conklin" as he's hit several times in an attempt to cure his faked case of [[EasyAmnesia amnesia]]. ItMakesSenseInContext.
* TemporarySubstitute:
** Stretch Snodgrass was substituted with his brother Bones in several first and second season episodes of the TV Series. The actor who played Stretch, Leonard Smith, wasn't available.
** Mrs. Winona Nestor was replaced by her sister, Mrs. Ruth Nestor, in the fourth season of the TV series. Sadly, the actress playing Winona, Nana Bryant, was forced to leave the show due to illness after making only a couple of appearances.
** The temporary replacement of Mrs. Davis, with her sister Angela, for a few episodes in the third season of the TV series and contemporaneous radio program. Jane Morgan, the actress who played Mrs. Davis, had suffered a stroke (fortunately, she made a quick and full recovery). This counts as a subversion as the character of Angela had often been mentioned on the radio program, and was eventually portrayed by Jesselyn Fax on both radio and television. The two sisters appeared side-by-side in several episodes.
** In the fourth season of the TV series, Mr. Boynton was replaced as Miss Brooks' love interest by phys-ed instructor Clint Allbright (William Ching). Then Allbright himself was replaced with Gene Talbot (Gene Barry) before Boynton finally returned to the series.
* ThanksgivingTurkey: ''Our Miss Brooks'' had two Thanksgiving episodes; both times Miss Brooks finds it difficult to procure a turkey for Thanksgiving dinner.
** In the television episode "Thanksgiving Show" (a remake of the radio episode "Thanksgiving Weekend"), Mrs. Davis only buys a tiny squab for thanksgiving dinner. Miss Brooks attempts to get herself invited to a more substantial dinner results in Mr. Boynton, Walter Denton, Stretch Snodgrass and the entire Conklin family invited over to dine on Thanksgiving squab at Mrs. Davis' house.
** In the radio episode "Thanksgiving Turkey", facing buying a turkey with only $5 to spend, Miss Brooks and Mr. Boynton, with the assistance of Walter Denton, buy a live turkey from a farmer. Only thing is the turkey was a pet, and answers to the name Bernice (and falls in love with Mr. Boynton's pet frog [=McDougall=] to boot). HilarityEnsues.
* ThatsAllFolks: At
the end of the episode "Buddy", Ricky Velasco states that although it would be "corny", it would be great if "The End" should appear above the cape he's holding. And "The End" appears.
* ThatsAnOrder: Mr. Conklin uses this phrase from time to time.
* UsefulNotes/TheodoreRoosevelt: In "Madame Brooks Dubarry", Mrs. Davis dons a Theodore Roosevelt costume for a party.
* TheyDo: At the end
of TheMovie GrandFinale, Miss Brooks marries Mr. Boynton.
* ThemeMusicAbandonment: The movie dispenses with the usual series theme, opening with a fanfare and a cheery new tune.
* TheyWastedAPerfectlyGoodSandwich: Happens often on Miss Brooks. Many episodes begin with Miss Brooks having breakfast with Mrs. Davis. Often enough Walter Denton joins them, proclaiming
himself willing to eat another breakfast. However, you rarely see anybody eat more than a few bites or Miss Brooks take a few sips of coffee. The trope is carried over to scenes in the Madison High School cafeteria, where teachers and students talk far more than they ever eat.
* ThiefBag: The thief in "The Jewel Robbery" carries away the loot from the burgled store in a bag. However, the crook later stores it in a suitcase.
* ThisIsGonnaSuck:
** Walter Denton's expression at the end of "Cure That Habit". Walter had mailed an application for an alcoholism cure in Mr. Conklin's name. For the second time in the episode, he brags to Miss Brooks about his prank. Unfortunately for Walter, this time Mr. Conklin's standing right behind him.
-->'''Mr. Conklin''': [[SarcasmMode I bet he'll be positively purple.]]
-->'''Walter Denton''': [[DelayedReaction Purple? I'll bet he turns all the colors
of the rain-bow-oh-oh-oh-oh!]]
** Miss Brooks, Mr. Boynton, Walter Denton, and Stretch Snodgrass cower at the end of "Spare That Rod!" Miss Brooks, in fact, flees the principal's office! Mr. Conklin had, all day, been meek and courteous in response to a letter threatening
his dismissal for running the school in a "dictatorial manner". Only at the end of show does he discover the letter was addressed to his predecessor Mr. Darwell, and was postmarked 1944. His name was only that day typed on the envelope by Walter Denton.
-->'''Miss Brooks''': Run for the hills, the dam has broke!
** At the end of "Transition Show", Miss Brooks realizes she's working for, and at the mercy of, Mrs. Nestor and Mr. Conklin. Her near-sobbing expression says it all.
* ThoughtAversionFailure: The episode "Connie Tries To Forget Mr. Boynton" is based on this trope. The concept is explained by Mrs. Davis near the start of the episode:
->'''Mrs. Davis''': Remember, the one thing most difficult to forget is
what you're trying to forget. If you'll cooperate with me, Connie, I'll show you just what I mean with a simple little experiment. Just try to forget an object on this table. Anything at all. Well, the coffee pot for example.\\
'''Miss Brooks''': This coffee pot?\\
'''Mrs. Davis''': Any coffee pot. Now, close your eyes and clear your mind. Close them tightly. Mm. That's it. Now, Connie Brooks, I command you not to think of a coffee pot. There's no such thing as a coffee pot. No coffee pot at all. Just keep telling yourself you must not think of a coffee pot.\\
'''Miss Brooks''': No coffee pot. I must not think of a coffee pot.\\
'''Mrs. Davis''': That's right. No coffee pot. No coffee pot. Now, quickly Connie, what are you thinking of?\\
'''Miss Brooks''': A coffee pot.\\
'''Mrs. Davis''': I can't understand it. Something must have gone wrong. Try again now. Are you still thinking of a coffee pot?\\
'''Miss Brooks''': Yes, but it looks like Mr. Boynton.\\
-- ''Radio/OurMissBrooks'' '''"Connie Tries to Forget Mr. Boynton"'''
* ThreeAmigos: Walter Denton, his girlfriend Harriet Conklin, and his best friend Stretch Snodgrass.
* ThreeWallSet
* TimePassesMontage: in TheMovie GrandFinale, time passes as Mr. Boynton and Miss Brooks visit a mother and baby elephant at the zoo. The baby elephant grows to be nearly as big as his mother:
-->'''Mr. Boynton''': Remember when he was just a baby?
-->'''Miss Brooks''': [[DeadpanSnarker As
if he were my very own.]]
* TimeShiftedActor: "The Dream" features older versions of Mr. Conklin, Walter Denton, Mrs. Davis, Mr. Boynton and Mrs. Boynton nee Brooks played by series regulars Gale Gordon, Richard Crenna, Jane Morgan, Robert Rockwell and Eve Arden respectively.
* TitleDrop: Every so often, Miss Brooks would be introduced as "Our Miss Brooks" just for the fun of dropping the title of the program. Mr. Conklin usually gets to do the honors, as the principal of Madison High School, the "our" refers to Miss Brooks belonging to or being associated with Madison High School.
** In "First Day", outgoing principal Mr. Darwell has the pleasure of introducing "Our Miss Brooks" to incoming principal Mr. Conklin.
** In "The Grudge Match", Mr. Conklin names "Our Miss Brooks" to the students as their ringside commentator. It's a little redundant as they already know who she is.
** In "Hello Mr. Chips", Mr. Conklin introduces "Our Miss Brooks" to visiting British Schoolmaster Heatherington Philpott.
* TitleSequenceReplacement: ''Our Miss Brooks'' adopted the short "blackboard" opening for syndication.
* TodayXTomorrowTheWorld: In "Letter From the Board of Education", Miss Brooks' criticizes Mr. Conklin's choice of adages decorating the walls of his office by asking what happened to the one that read "Today Madison, tomorrow the world!". Mr. Conklin states that the janitor ripped it cleaning. In the [[SoundToScreenAdaptation television remake]] "Spare That Rod!" the joke is dropped. The janitor ripped the adage reading "Speak Softly and Carry a Big Stick".
* TonightSomeoneKisses: As seen in the trailer for TheMovie.
* TontoTalk: Chief and Mrs. Thundercloud in the episode "Bartering With Chief Thundercloud".
* TookALevelInCynic: Miss Brooks becomes extremely depressed at the crisis point of the [[GrandFinale series-concluding]] [[TheMovie film]].
* TheToothHurts: In "Mr. Conklin is Honored", Conklin loses several teeth when repeatedly hit on the head. The hits on the head weren't maliciously intended, but meant to cure a case of EasyAmnesia he had foolishly faked earlier in the episode.
* TranslationYes: "The House Trailer" featured an attempt by Mr. Conklin to borrow Mrs. Davis's house trailer and go fishing on an isolated lake, deep in the wilderness. The name of the lake, and the ''alternate title'' of the episode? "Oo Oo Me Me Tocoludi Gucci Moo Moo." Mr. Conklin explains that ''Oo Oo Me Me Tocoludi Gucci Moo Moo'' is the local Indians' word for "blue."
-->'''Miss Brooks''': [[DeadpanSnarker I hate to hear their word for purple.]]
* TrapDoor: In "Sneeky Peepers", a copy of Rodin's "The Kiss" is ordered by mistake. Mr. Conklin orders the offending statue to be covered by a tarpaulin until it can be returned. Walter Denton even installs a trap door to catch anyone [[ExactlyWhatit*aysOnTheTin sneaking up to the statue to take a peep]]. It turns out, by the end of the day, Miss Brooks, Mr. Boynton, Mr. Conklin, Mr. Stone [[WhatAnIdiot and Walter Denton himself]] have fallen through the trap door and are trapped in a vacant (and locked) storage room in the basem*nt.
* TravelingSalesman: In the episode "Spring Cleaning", Miss Brooks, Mrs. Davis and Mr. Conklin fall prey to the salespeople of the "Jiffy Vacuum Cleaner" company.
* TriggerHappy: In "New School Bus", Mr. Boynton buys an old paddy wagon for use as a school bus. Mrs. Davis uses the opportunity to drive around in the wagon, pretending to be a trigger happy cop. Fortunately, she's using a toy gun and shooting blanks!
* TheTriple: Several times. Here, Miss Brooks is having a rapid-fire breakfast "conversation" with Mrs. Davis:
-->'''Miss Brooks''': Toast?
-->'''Mrs. Davis''': Toast.
-->'''Miss Brooks''': Cereal?
-->'''Mrs. Davis''': Cereal.
-->'''Miss Brooks''': Hat-coat-and-bicarbonate?
-->'''Mrs. Davis''': ...
* TrrrillingRrrs: Osgood Conklin, just to be all the more pompous.
* TrueCompanions: Miss Brooks is not only is pushed (or pushes herself) close to Mr. Boynton, but is frequently involved in the ups and downs of Mr. and Mrs. Conklin's lives, as well as those of her landlady Mrs. Davis.
* TruthTellingSession: Miss Brooks and Boynton argue in the film.
* TurtlePower: In "Madison Mascot", Stretch Snodgrass offers his pet turtle as Madison's mascot:
--> '''Stretch Snodgrass''': I know, maybe I can bring my turtle over as a mascot.
--> '''Walter Denton''': The Madison Mudturtles! [[AddedAlliterativeAppeal That's sort of alliterative]]. How big a turtle have you got, Stretch?
--> '''Stretch Snodgrass''': [[DumbJock He's exactly three inches square!]]
--> '''Mr. Conklin''': [[SarcasmMode Now there's a brilliant suggestion.]] How could the crowd in a football stadium possibly see a three inch turtle?
--> '''Miss Brooks''': [[DeadpanSnarker I know. We can paint Madison in huge red letters on his back.]]
* TVTeen:
** Features HighSchoolHustler and TeachersPet Walter Denton, who carried a very squeaky voice over from the radio. ** In the main cast is Harriet Conklin, the principal's daughter.
** Showing up from time-to-time, the [[DumbJock dumb]] but [[LovableJock good-natured]] Stretch Snodgrass.
** Stretch's brother [[SuspiciouslySimilarSubstitute Bones]].
* TwoTeacherSchool: Brooks and Boynton; there was also Brooks' rival Miss Enright and occasional visits from other teachers.
* TheUglyGuysHotDaughter: Principal Osgood Conklin's daughter Harriet.
* UnableToSupportAWife: [[spoiler: At the start of the film. Mr. Boynton's saving money and hoping for a promotion so he can propose to (and support) Miss Brooks]].
* UncannyFamilyResemblance: In the episode "The Dream", Miss Brooks has a daughter that looks just like her, while Mr. Conklin has a grandson that looks just like him. A JustifiedTrope, as it is AllJustADream.
* UnconventionalLearningExperience: This is unavoidable, given that the program is set in a HighSchool and stars an English teacher. For example, in "The English Test", Miss Brooks tutors Harriet Conlin, Walter Denton and "Jerky" Mcguirk for an upcoming examination. Connie Brooks covers such topics as "Concord and Governance", "Gerundial Phrases" and "Sentence Structure". Humour is provided by Walter and McGuirk trying to crib off Harriet. Similarly, the episode "Yodar Kritch Award" features Connie attempting to tutor Bones Snodgrass. Here, she covers the subjunctive mood, using the phrase "If I were John the Fisherman." This is a SoundToScreenAdaptation of the radio episode, only [[SuspiciouslySimilarSubstitute substituting]] Bones for his brother Stretch. ''Our Miss Brooks'' similarly covers scientific topics,
due to the fact biology teacher Mr. Boynton is Miss Brooks' LoveInterest. The episode "Life Can Be Bones" relies heavily on a discussion of paleontology. A good deal of time is also spent relating the idea of a "Missing Link".
* UnconventionalSmoothie: Some of the health drinks Mrs. Davis prepares for Miss Brooks at breakfast fall into this category.
* UndesirablePrize: In "Peanuts the Great Dane", [[spoiler: Miss Brooks wins the titular dog after spending the episode trying to get rid of him.]]
* UnplannedCrossdressing: In "Dress Code Protest", a series of mix-ups results in Miss Brooks wearing Mr. Conklin's pants after tearing her skirt and being unwilling to go about in a borrowed pair of Harriet's gym bloomers. Mr. Conklin had pushed his pair of pants through the transom, telling Stretch Snodgrass to get them cleaned. However, Stretch had left leading Walter to find them and take them to Miss Brooks. This leaves Mr. Conklin is stranded in his office with no pants, and only Miss Brooks' torn skirt.
* UnreliableNarrator: Sometimes done for laughs in the introductory narration on the radio. This would always prompt a quick correction by [[DeadpanSnarker deadpan snarker]] Miss Brooks.
* UnwantedGiftPlot: "Christmas Gift Returns" and "Exchanging Gifts".
* UnwantedGlassesPlot: In "The Dancer", Miss Brooks goes to an optometrist after Mr. Conklin accuses her of needing glasses. She borrows a pair of glasses to see their effect on Mr. Boynton. He compliments her on how ''mature'' she looks. So much for any chance of Miss Brooks wearing glasses!
* UptownGirl: In "An American Tragedy", Miss Brooks relates that LoveInterest Mr. Boynton had been dating a society girl. On Miss Brooks giving him an ultimatum to choose the society girl or Miss Brooks, Mr. Boynton chooses Miss Brooks.
* ValentinesDayEpisodes: There are two Valentine's Day Episodes:
** "The Frog"
sees Miss Brooks adopt a pet frog, in an effort to set up a "double date" with Mr. Boynton somewhere outside the zoo. ItMakesSenseInContext.
** "Valentine's Day Date" see Miss Brooks again try to keep Mr. Boynton away from the zoo. This time, she uses a gift certificate provided by Stretch Snodgrass to lure Mr. Boynton to Turk's Turkey Heaven. HilarityEnsues.
* VolleyingInsults: Miss Brooks and Miss Enright will unavoidably start throwing catty remarks at one another, should they engage in anything but the briefest of conversations.
* WaistcoatOfStyle: Mr. Conklin's often seen wearing three piece suits (i.e. "Living Statues").
* WackyMarriageProposal: In the [[TheMovie cinematic]] [[GrandFinale series finale]], the marriage proposal manages to be heartfelt, in character and very much atypical. [[spoiler: Miss Brooks finds out she's been ''de facto'' engaged to Mr. Boynton when Mrs. Davis introduces Mr. Boynton's mother as her new boarder in Miss Brooks' place (so Mrs. Boynton can be close to her son without having to live with Mr. Boynton and Miss Brooks). Miss Brooks then goes to the zoo to meet up with Mr. Boynton. WithThisRing comes into play as Miss Brooks finds a ring in a box of Cracker Jack, which is promptly stolen by a female monkey. Nonetheless, Miss Brooks and Mr. Boynton leave arm in arm and see how the wallpaper Miss Brooks' selected will look in their future home.]]
* WakeupMakeup: Memorably averted in the episode "The Model Teacher". The catty female reporter is pleased to see Miss Brooks unmade up, so she could portray her as poorly as possible.
* WalkingSwimsuitScene: Three examples:
** "Friday the Thirteenth": A key factor in the plot is a photograph of Miss Brooks by the lake in a French bathing suit.
** "Heat Wave" has everybody but Miss Brooks and Mr. Conklin scheming to get out of school and pay a trip to the swimming hole. Turns out Harriet Conklin, Walter Denton and Stretch Snodgrass, and even Mr. Boynton have swimming suits under their regular clothes. [[spoiler: At the end of episode, it's revealed Miss Brooks is wearing one too.]]
** In the episode "The Dancer", an exotic dancer wanting Mr. Conklin to hire her for his brother-in-law's bachelor party, strips down to a French bathing suit when left alone in his office.
* WatchOutForThatTree: "Skis in the Classroom" see Miss Brooks' runaway skiing stopped in this fashion:
-->'''Mr. Boynton''': Look out, you're heading right for that big tree! Look out for that tree!
-->'''Miss Brooks''': It's the only way I can stop! Oh, if I can just grab one of the branches! Here goes!
-->'''Crash!'''
* WavingSignsAround: The radio episode "Cafeteria Boycott" and its [[SoundToScreenAdaptation television remake]] "The Cafeteria Strike". Walter Denton and the other students make signs protesting the food in the cafeteria, such as "Remember PTO-MAINE" and, in the radio version, "Remember the saying what goes up must come down? In our cafeteria, what goes down must come up!"
* WealthyYachtOwner: Lawrence Nolan, in the film. He owns a luxurious motor yacht, the ''Paradise''.
* WeAreNotGoingThroughThatAgain: "Exchanging Gifts" involves the re-gifting and exchanging of a tie and a handkerchief with the loud design of "a big yellow tree on a cliff by the ocean with a purple owl on top of it playing a bugle. Both presents are for Mr. Boynton, who had just returned to Madison from a biologists' convention. The confusion is sorted out by the end [[DeadpanSnarker (Miss Brooks never missing an opportunity to snark over the ridiculousness of the design) ]], only for Mrs. Davis to ask Miss Brooks an important favor at episode's end:
-->'''Mrs. Davis''': Just a minute, Connie. I have a little favor to ask of you. You know, everyone gave Mr. Boynton a welcome home gift today except me. Unfortunately, I'm a little short of funds so I can't buy him anything. But if you don't mind, I'd like to iron that muffler you gave me last Christmas, and give it to him in the morning.
-->'''Miss Brooks''': Please, Mrs. Davis. I've just had . . . .
-->'''Mrs. Davis''': You know the one I mean, Connie. The one with the yellow tree on the cliff by the ocean with the purple owl . . . .
-->'''Miss Brooks''': [[HypocriticalHumor You're a little late, so Goodnight Mrs. Davis!]]
* WeatherReportOpening: "Radio Bombay" begins with a conversation about the weather.
* WeddingFinale: [[spoiler: TheMovie GrandFinale ends with Connie Brooks and Phil Boynton leaving to get married.]]
* WellDoneSonGuy: Gary Nolan resents his father's inattention.
* WeReallyDoCare: The plot of "Friendship".
* WeWait: Miss Brooks stakes out a burglar in [[ExactlyWhatit*aysOnTheTin "The Burglar"]]
* WhatIsThisFeeling: In the episode "Marriage Madness", Miss Brooks and Walter Denton are shocked to see Mr. Conklin smiling and in such a good mood. Mr. Conklin himself reflects that he doesn't remember being so happy!
* WhatTheHellHero: In "Trying to Pick a Fight", Miss Brooks colludes with Mrs. Conklin to trick Mr. Conklin in believing that she had went home to her mother. Mr. Boynton calls out Miss Brooks. HilarityEnsues, as Miss Brooks gets the fight she desires with LoveInterest Mr. Boynton.
-->'''Miss Brooks''': So, what are you gonna do about it, Frog Boy?
* WhenEldersAttack: Mrs. Davis beats up a gym teacher in "Angela's Wedding". [[SeriousBusiness He insulted the deviled eggs she prepared.]]
* WhenIWasYourAge: In "Blue Goldfish", Miss Brooks is delegated to ask Mr. Conklin to raise the heat in the school. Mr. Conklin subjects Miss Brooks to a lecture about how soft people have gotten, unable to stand a little "fresh air." Mr. Conklin laments that Americans are no longer able to live up to the example set by George Washington at Valley Forge. [[spoiler: An example of HypocriticalHumor, the only reason ''Mr. Conklin'' is able to stand the cold is that he's sitting on a heating pad.]]
* WhiteCollarCrime:
** In "The Embezzled Dress", Miss Brooks fears going to prison for embezzlement after Mrs. Davis buys Miss Brooks a dress with the $25 Miss Brooks had been keeping in her room. Mrs. Davis thought the money was Miss Brook's rent money; in fact, it was the student banking funds.
** Five of Walter's Denton's practical jokes see the actual fraud:
*** Using Mr. Conklin's name to request a cure for alcoholism in "Cure That Habit"
*** Putting Mr. Conklin's name on a ''draft notice'' in "Mr. Conklin's Induction Notice"
*** "Spare That Rod!": Altering the address on a war-time letter to previous Madison principal Mr. Darwell, to read as a current letter to Mr. Conklin. The letter is a threat from Mr. Stone to fire Mr. Conklin (actually Mr. Darwell) if he doesn't cease running the school in a "dictatorial manner".
*** "Turnabout Day" has Walter Denton (with Stretch Snodgrass's help) forge a letter from Mr. Stone ordering Mr. Conklin to put the wacky school holiday into effect.
*** "Wild Goose Chase" sees Walter trick Mr. Conklin over the telephone: he pretends to be a radio quiz host and claims Mr. Conklin has won a free T.V. from Sherry's Department Store.
* WhiteCollarWorker: Miss Brooks is a white collar worker. The same applies for Mr. Boynton, Miss Enright, and Principal Osgood Conklin.
* WhoWillBellTheCat: If a favor or a request for additional funds is to be made at Madison High School . . . it is Miss Brooks who is inevitably nominated to convey the demand to Principal Conklin. The episodes "Blue Goldfish" and "Stretch is in Love Again" are cases in point.
* WhyAreYouLookingAtMeLikeThat: Walter Denton says this in the episode "Two-way Stretch Snodgrass". He walks into Mr. Conklin's office, after Miss Brooks and Mr. Conklin discuss a plan to have someone imitate Stretch.
* WhyWasteAWedding: In the episode "June Bride". Mr. [=LeBlanc=]'s proxy wedding gets cancelled. Mr. Boynton suggest they don't waste the arrangements, nor the judge. Does he finally propose to, and marry, Miss Brooks? No. [[FacePalm It's a great opportunity for a square dance!]]
* WigDressAccent: Miss Brooks impersonates her non-existent identical twin sister in "Connie and Bonnie" and "Twins At School". At the end of "Twins At School", Mr. Conklin tries to get even with Miss Brooks by inventing and impersonating a cowboy relative.
* WildWilderness: Lake Oo Oo Me Me Tocoludi Gucci Moo Moo, in the episode of the same name.
* WithDueRespect: Occasionally said by Walter Denton to Miss Brooks. Also occasionally used by Miss Brooks with Principal Osgood Conklin.
* WithThisRing: The movie ends with Boynton finally proposing to Brooks.
* WithUsOrAgainstUs: Mr. Conklin's given Miss Brooks this ultimatum a couple times, in order to force her compliance with a dubious scheme of his. Usually, however, Mr. Conklin chooses to warn Miss Brooks that it's in his power to make her time at teaching at Madison High "either very pleasant or very ''miserable''."
* WolfWhistle: At the end of "Wake Up Plan", Mr. Boynton falls asleep on a chair in the hall. Miss Brooks doesn't wake him up, but sits beside him. Mr. Boynton wolf-whistles in his sleep!
* WomenDrivers: Miss Brooks' car is always broken down or damaged in some way, forcing her to take lifts in [[TheAllegedCar Walter's jalopy]]. She is portrayed as someone who doesn't pay the best attention on the road, sometimes barely missing pedestrians by swerving and hitting something on the side of the road.
* WordAssociationTest: In "The School Board Psychologist", the psychologist gives Miss Brooks a word association test to determine her "appropriate" career. HilarityEnsues.
* {{Workaholic}}: In "Hobby Show" (and "The Workhorse", its radio predecessor), Miss Brooks is working so hard her friends fear her workaholic behavior will make her old before her time. HilarityEnsues when Miss Brooks' friends try to teach her to relax with a hobby. Miss Brooks knits (with Mrs. Davis), finger-paints (with Harriet Conklin), plays with model trains (with Walter Denton), plays chess (with [[LoveInterest Mr. Boynton]]) and fixes toys for charity (with Mr. and Mrs. Conklin) . . . '''all at the same time'''.
* WorkCom
* WorstAid: In the episode "First Aid Course", Miss Brooks purposely inflicts WorstAid on Miss Enright and Mr. Conklin. Miss Brooks was trying to avoid being forced to teach the eponymous course.
* WorthlessTreasureTwist: It happens to Miss Brooks ''twice'':
** In "Indian Burial Ground", Miss Brooks and Walter Denton believe they've discovered a missing Arapaho Indian burial ground on Mr. Conklin's vacant lot. It turned out Harriet Conklin used the area to bury broken toys donated to Mrs. Davis' charity drive.
** In "Rare Black Orchid" Walter Denton enlists Miss Brooks to borrow the school Geiger counter. Walter discovered his shoe was radioactive from uranium. Walter's uranium hunt ends when he discovers he had stepped in the school's uranium sample. He tries to make Miss Brooks split with him the $10 cost of replacing it.
* WritingLines: Happens at the end of "Letter from the Education Board". Mr. Conklin has Walter, Stretch, Mr. Boynton and Miss Brooks stay after school writing "Our principal is the best principal that any school ever had."
* WrongTurnAtAlbuquerque: ''Two'' of the several mishaps that befall Miss Brooks and company in "Game at Clay City". Mr. Conklin gives Miss Brooks' the wrong directions to Clay City. Later, a pedestrian (voiced by Frank Nelson) intentionally gives Miss Brooks' wrong directions so he could get a free ride home.
* XMakesAnythingCool: "Project X" in the episode of the same name.
* YouAreInCommandNow: In "Radio Bombay", Mr. Conklin places Miss Brooks in charge of Madison High School when he's away for the morning. HilarityEnsues.
* YouMeddlingKids: Happens in a first season radio episode, titled "Student Government Day". Taking over their duly elected roles as mayor and police chief for a day, Harriet Conklin and Walter Denton raid "The Jackpot Amusem*nt Company," a gambling ring placing crooked slot machines in the backrooms of candy stores.
** This is actually a subversion. Harriet and Walter's insults toward an uncooperative real policeman get them, several other students, Miss Brooks, and eventually Mr. Boynton locked in jail. The only reason the gangsters are run out of town, is
that the crooked mayor is terrified of bad publicity from the fiasco. His equally crooked campaign manager convinces him to forgo his cut, and let the kids bust the gambling ring.
** Fortunately, for Madison, it seems this was that mayor's last hurrah. By the following season's "School Band", Miss Brooks notes a new (much better) mayor had been elected and would be visiting Madison High School. When it the time came for the Mayor of Madison to appear on television in "Public Property on Parade", he showed himself to be the very model of a dedicated public servant.
* YouNoTakeCandle: The episode "Bartering with Chief Thundercloud" has the eponymous chief and his wife speak in this matter. Miss Brooks is flattered by Mrs. Thudercloud's compliment, however.
---> '''Mrs. Thundercloud''': Miss Brooks, she very pretty!
* YourWorstNightmare: In "Friendship", Miss Brooks suffers from a referring dream where she's being attacked with a knife.
* YouSayTomato: Notable in "Hello Mr. Chips", where an English headmaster, a QuintessentialBritishGentleman, visits Madison High School. His pronounciation varies greatly from that
of the regular characters. So much so, that it's a RunningGag throughout the episode.
* ZanyScheme: There must be a course in zany schemes over at Madison High School. Everybody has had one in the works, one time or another. These are just a few examples. [[ItMakesSenseInContext They all make sense in context.]]
** In "Two Way Stretch Snodgrass," Miss Brooks hatches a scheme to waylay Strech's transfer by having Mr. Conklin and her masquerade as the [[DumbJock dim athlete's]] equally dim parents.
** One of Walter Denton's schemes is a monstrous April Fool's Day joke, in "Wild Goose." He imitates a radio quizmaster, tricking Mr. Conklin into thinking he's won a TV from Sherry's Department Store. Cue Miss Brooks chasing down the stream of notes Walter left, in vain pursuit of the elusive television set.
** Mr. Conklin, pompous though he may be, isn't above the general zaniness either. In "The Big Jump," he plans to jump off the roof (onto a firemen's parachute) as part of a civil defense drill. He chickens out, and volunteers Miss Brooks to act as his stunt double.
** Mrs. Conklin gets into the act in "Non-Fraternization Policy." She's working to derail Mr. Conklin's newly imposed Islamic-style separation of the sexes at Madison.
** Even Mr. Boynton take part. "Clay City English Teacher" sees him try to imitate Sam Spade in an effort to lure Miss Brooks away from the eponymous teacher.
** Goody-two-shoes Harriet Conklin has a zany scheme now and again. In "New Girl", she tricks the titular girl's mother into believing Mr. Boynton is a serial killer.
** To Mrs. Davis, zany schemes are old hat. At least as far as zany schemes go, occurs in the [[TheMovie cinematic]] [[GrandFinale series finale]]. Mrs. Davis brings about Miss Brooks' HappilyEverAfter through some clever manipulation of Mr. Boynton and his mother.

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* AbandonedWarehouse: Miss Brooks and Walter Denton visit the now-abandoned warehouse of the "Jackpot Amusem*nt Company" at the end of "Student Government Day". Miss Brooks pulls the arm of a rigged one-arm bandit machines that had been left behind by the racketeers, winning the jackpot.
* AbandonShip: In "An American Tragedy", Mr. Conklin, Miss Brooks and Mr. Boynton are stranded on a sinking rowboat. Subverted as they are unable to abandon ship, as none of them are wearing lifejackets and only Mr. Boynton can swim.
* AbsentMindedProfessor: Mr. Boynton
* AbsurdlyPowerfulStudentCouncil: Averted. Harriet Conklin is Student Council president, and she seems to have no power whatsoever. Her father, Mr. Conklin, [[RepressiveButEfficient runs Madison with an iron fist]]. Similarly, Walter Denton is on the student council, editor of the school paper, and manager of half the school's varsity teams. He has, if possible, even less power. In "Trying to Pick a Fight", Walter calls an extra skull practice. Mr. Boynton chews him out for exceeding his authority.
* AbsurdlyYouthfulMother: In "The Wrong Mrs. Boynton", Miss Brooks unwittingly offers to masquerade as Mr. Boynton's mother. This is in spite of the fact she is actually a couple of years younger than her LoveInterest. ItMakesSenseInContext.
* AccidentalBargainingSkills: In "Mr. [=LeBlanc=] needs $50", when Mr. Conklin offers Miss Brooks $25 to discourage Mr. [=LeBlanc=] from buying his Stutz - Miss Brooks demurs. Mr. Conklin immediately raises his offer to $50.
* AcquiredSituationalNarcissism: In "Mr. Boynton's Mustache", Miss Brooks encourages Mr. Boynton to grow a mustache. She compliments him on his new appearance, and arranges for other female teachers to do the same. Lo, and behold, Miss Brooks finds she provoked a case of AcquiredSituationalNarcissism in her LoveInterest.
* AdaptationalVillainy: Mr. Conklin was nothing more than a nuisance and a blowhard during the radio show and first three seasons of the TV show. However, when the show was retooled for the fourth season he was turned into a full-on villain who vowed to make Miss Brooks' life miserable and would even try to get her fired. The two went from being frenemies to just plain enemies.
* AdoptTheFood: In "Thanksgiving Turkey", Miss Brooks and Mr. Boynton save money by buying a live turkey. Miss Brooks quickly grows fond of the turkey, and refuses to help Mr. Boynton and Walter Denton kill her.
* AdultsDressedAsChildren:
** In "Mr. Boynton's Return", Miss Brooks dresses as a small child to get on an airplane free. Given how tall Eve Arden is, it needs to be seen to be believed . . . .
** Or maybe not. "Borrowing Money to Fly", a radio episode, has Miss Brooks try the same trick, and her dialogue and "little girl voice" are funny in and of itself.
** "Turnabout Day" sees the Madison High School faculty dress as children. Miss Brooks dresses in the then-current style for teenage girls, while Mr. Conklin wears a propeller beanie and a WesternAnimation/MickeyMouse shirt.
* AerithAndBob: Everybody has fairly standard names, with the exception of Mr. ''Osgood'' Conklin. Not to mention [[EmbarrassingFirstName Fabian]] Snodgrass.
* AFoolForAClient: In "Trial By Jury" ([[SoundToScreenAdaptation a remake of the radio episode "Traffic Court Reckless Driving"]]), Miss Brooks' defends herself in court after being given a ticket for "speeding, going through a red light, reckless driving, driving on the sidewalk, and hitting a [[FruitCart fruit stand]]. Miss Brooks' expertise as an English teacher instead of a lawyer is evident here, at one point she recites Portia's speech from ''Theatre/TheMerchantOfVenice''. Unfortunately, Miss Brooks' defense is doomed from the start as [[DeanBitterman Madison High School's principal Mr. Conklin]] is on the jury. And he's furious at having to abandon plans for a fishing trip "just because some stubborn female insists on a jury trial for a traffic ticket!" Still Mr. Conklin is at least ''partially'' impressed by Miss Brooks' recitation:
-->'''Mr. Conklin''': Bravo. Bravo. AND GUILTY AS CHARGED!
* AfterSchoolCleaningDuty: Alluded to occasionally on ''Radio/OurMissBrooks''. In "Spare That Rod!", while cleaning Mr. Conklin's office, Walter Denton and Stretch Snodgrass find an old letter to Mr. Darwell, Mr. Conklin's predecessor as principal. They type Mr. Conklin's name on the ten-year-old envelope . . . HilarityEnsues.
* AgeAppropriateAngst: The dating concerns of teenagers Walter Denton, Harriet Conklin and Stretch Snodgrass are usually played for laughs. Miss Brooks' problems in her pursuit of Mr. Boynton are often played for laughs, but she elicits considerably more sympathy as well.
* AgelessBirthdayEpisode: "The Birthday Bag" on television, "The Surprise Party" on the radio.
* {{Ahem}}: Sometimes done by Mr. Conklin. For example, when Miss Brooks accidentally telephones him in "Wake Up Plan".
* TheAlcoholic: Two examples, one real, one fake.
** "The Loaded Custodians": the former custodian Mr. Jensen was said to have been dismissed for drunkenness. Curiously, in his few radio appearances (i.e. "Key to the School", "School Safety Adviser"), Mr. Jensen isn't a drunk. His main idiosyncrasy is that he's extremely [[LiteralMinded literal minded]].
** "Cure That Habit": Walter Denton plays a prank, sending a postcard in Mr. Conklin's name to the titular agency. The Head of the Board of Education, Mr. Stone, hears of it and comes to see his supposedly drunken principal. [[spoiler: HilarityEnsues as Mr. Conklin is suffering from an unfortunate case of the hiccups, having pets mistakenly placed in his office, and being spun around in a chair.]]
* ALessonLearnedTooWell: It happens a couple of times when Miss Brooks tries to make Mr. Boynton less ObliviousToLove:
** In "Poetry Mix-up", Miss Brooks encourages Mr. Boynton to read ''Theatre/CyranoDeBergerac'' to make him more romantically-inclined. It backfires when Mr. Boynton postpones a date so he could finish reading the book.
** In "Mr. Boynton's Mustache'' Miss Brooks encourages Mr. Boynton to grow a mustache; she also encourages her female colleagues to compliment his appearance. This was an effort to make Mr. Boynton less shy. It works too well. Mr. Boynton starts dating three other women.
* AlienInvasion: In "Space, Who Needs It?", Walter Denton tricks Mr. Conklin into believing he's being attacked by aliens from a planet he thinks he's just discovered with his new telescope.
* AllClothUnravels: In "Friday the Thirteenth", Miss Brooks ends up tearing off a lapel on Mr. Conklin's new suit by merely pulling on a loose thread.
* AllegedCar:
** Miss Brooks' car, when she has one. It's almost always in the shop. In fact, the number of episodes (on either radio and television) where she gets to drive her car can be counted on one hand; namely "Game At Clay City", "Who's Going Where", "Four Leaf Clover", "Brooks' New Car" and "Head of the State Board of Education".
** Walter Denton's junky jalopy also definitely qualifies;, although it, at least, is usually in working order. However, Walter often drives it ''sans'' top or even sides.
** A one-time offender was Mr. Conklin's second automobile, ''mostly'' a Stutz. He tries to unload the lemon on the unsuspecting Mr. [=LeBlanc=] in "Mr. [=LeBlanc=] Needs $50".
* TheAllegedSteed: In "Geraldine", Benny Romero talks Miss Brooks into buying a sixteen-year-old swayback mare for the Miss Nestor's school's riding academy. "Geraldine" does prove to be a horse of unique value: it turns out she's expecting and by episode's end gives birth to triplets. In RealLife, the chances of a mare giving birth to live triplets is 1 in 300,000.
* AlliterativeName: [[DumbJock Student athlete]] "Stretch" Snodgrass. Ironically, in "Madison Mascot", it turns out that not only does he not know what alliterative means, [[StrangeSyntaxSpeaker he can't even pronounce the word]].
* AlliterativeTitle: "Madison Mascot".
* AllJustADream: [[spoiler: "The Dream", "Magic Christmas Tree" and "Trying to Forget Mr. Boynton".]]
* AllLoveIsUnrequited:
** Averted with Miss Brooks and her LoveInterest Mr. Boynton. There, her main problem is that Mr. Boynton is too shy or awkward to make a move; or sometimes just wary of a relationship that would end in marriage. For example, in "The Wrong Mrs. Boynton", Mr. Boynton all but tells Dean Faraday of State University that he would like to someday propose marriage to Connie Brooks. [[spoiler: Mr. Boynton and Miss Brooks marry at the end of TheMovie GrandFinale]]
** Played straight with DumbJock Stretch Snodgrass and his unrequited love for Harriet Conklin. Harriet just happens to be the girlfriend of his Walter Denton, his best friend. His resultant depression is a problem in [[ExactlyWhatit*aysOnTheTin "Stretch Has A Problem"]]. Stretch's sitting with Harriet at the movie theater helps set off a fight with a jealous Walter in "Stretch v. Walter Grudge Match". Finally, Stretch's attempt to "worship [Harriet] from afar" by sending her anonymous love letters, sets off the events of "Poetry Mixup".
** [[SoundToScreenAdaptation "Poetry Mixup" was remade for television]] as "Bones, Son of Cyrano". Only instead of Stretch falling for Harriet, [[SuspiciouslySimilarSubstitute it was his brother Bones.]]
* AllLovingHero: Connie Brooks is a kind and caring person, who frequently goes out of her way to help her friends, pupils and even perfect strangers. An example of the latter occurs in "The Burglar". Here, Connie catches a man breaking into the house and raiding the refridgerator. Instead of turning him in, Connie and Mrs. Davis share breakfast with the man and get him a job filling in for the school custodian.
* AllThatGlitters: In the episode "Indian Burial Ground", Miss Brooks, Mr. Boynton and Walter Denton believe broken toys buried in Mr. Conklin's vacant lot to be valuable Indian artifacts.
* AllWitchesHaveCats: In "Halloween Party", Mr. Boynton observes that the two figures most associated with Halloween are witches and black cats. Miss Brooks is offended when Mr. Boynton, Stretch Snodgrass and Walter Denton all think that she'd be perfect dressed as a witch for the party. Miss Brooks eventually gives in . . . .
-->'''Miss Brooks''': Connie Brooks rides tonight!
* AlmaMaterSong: The radio episodes "Clay City English Teacher" and "Mr. Laythrop returns to School" feature the Madison anthem, "O Madison". Miss Brooks adds her own lyrics in parody:
-->O Madison!\\
Thou Madison!\\

to:


* AbandonedWarehouse: Miss Brooks and Walter Denton visit the now-abandoned warehouse of the "Jackpot Amusem*nt Company" at the end of "Student Government Day". Miss Brooks pulls the arm of a rigged one-arm bandit machines that had been left behind by the racketeers, winning the jackpot.
* AbandonShip: In "An American Tragedy", Mr. Conklin, Miss Brooks and Mr. Boynton are stranded on a sinking rowboat. Subverted as they are unable to abandon ship, as none of them are wearing lifejackets and only Mr. Boynton can swim.
* AbsentMindedProfessor: Mr. Boynton
* AbsurdlyPowerfulStudentCouncil: Averted. Harriet Conklin is Student Council president, and she seems to have no power whatsoever. Her father, Mr. Conklin, [[RepressiveButEfficient runs Madison with an iron fist]]. Similarly, Walter Denton is on the student council, editor of the school paper, and manager of half the school's varsity teams. He has, if possible, even less power. In "Trying to Pick a Fight", Walter calls an extra skull practice. Mr. Boynton chews him
out for exceeding his authority.
* AbsurdlyYouthfulMother: In
"The Wrong Mrs. Boynton", Miss Brooks unwittingly offers to masquerade as Mr. Boynton's mother. This is in spite of the fact she is actually a couple of years younger than her LoveInterest. ItMakesSenseInContext.
* AccidentalBargainingSkills: In "Mr. [=LeBlanc=] needs $50", when Mr. Conklin offers Miss Brooks $25 to discourage Mr. [=LeBlanc=] from buying his Stutz - Miss Brooks demurs. Mr. Conklin immediately raises his offer to $50.
* AcquiredSituationalNarcissism: In "Mr. Boynton's Mustache", Miss Brooks encourages Mr. Boynton to grow a mustache. She compliments him on his new appearance,
and arranges for other female teachers to do the same. Lo, and behold, Miss Brooks finds she provoked a case of AcquiredSituationalNarcissism in her LoveInterest.
* AdaptationalVillainy: Mr. Conklin was nothing more than a nuisance and a blowhard during the radio show and first three seasons of the TV show. However, when the show was retooled for the fourth season he was turned into a full-on villain who vowed to make Miss Brooks' life miserable and would even try to get her fired. The two went from being frenemies to just plain enemies.

* AdoptTheFood: In "Thanksgiving Turkey", Miss Brooks and Mr. Boynton save money by buying a live turkey. Miss Brooks quickly grows fond of the turkey, and refuses to help Mr. Boynton and Walter Denton kill her.
* AdultsDressedAsChildren:
** In "Mr. Boynton's Return", Miss Brooks dresses as a small child to get on an airplane free. Given how tall Eve Arden is, it needs to be seen to be believed . . . .
** Or maybe not. "Borrowing Money to Fly", a radio episode, has Miss Brooks try the same trick, and her dialogue and "little girl voice" are funny in and of itself.
** "Turnabout Day" sees the Madison High School faculty dress as children. Miss Brooks dresses in the then-current style for teenage girls, while Mr. Conklin wears a propeller beanie and a WesternAnimation/MickeyMouse shirt.
* AerithAndBob: Everybody has fairly standard names, with
the exception of Mr. ''Osgood'' Conklin. Not to mention [[EmbarrassingFirstName Fabian]] Snodgrass.
* AFoolForAClient:
In "Trial By Jury" ([[SoundToScreenAdaptation a remake of the radio episode "Traffic Court Reckless Driving"]]), Miss Brooks' defends herself in court after being given a ticket for "speeding, going through a red light, reckless driving, driving on the sidewalk, and hitting a [[FruitCart fruit stand]]. Miss Brooks' expertise as an English teacher instead of a lawyer is evident here, at one point she recites Portia's speech from ''Theatre/TheMerchantOfVenice''. Unfortunately, Miss Brooks' defense is doomed from the start as [[DeanBitterman Madison High School's principal Mr. Conklin]] is on the jury. And he's furious at having to abandon plans for a fishing trip "just because some stubborn female insists on a jury trial for a traffic ticket!" Still Mr. Conklin is at least ''partially'' impressed by Miss Brooks' recitation:
-->'''Mr. Conklin''': Bravo. Bravo. AND GUILTY AS CHARGED!
* AfterSchoolCleaningDuty: Alluded to occasionally on ''Radio/OurMissBrooks''.
In "Spare That Rod!", while cleaning Mr. Conklin's office, Walter Denton and Stretch Snodgrass find an old letter to Mr. Darwell, Mr. Conklin's predecessor as principal. They type Mr. Conklin's name on the ten-year-old envelope . . . HilarityEnsues.
* AgeAppropriateAngst: The dating concerns of teenagers Walter Denton, Harriet Conklin and Stretch Snodgrass are usually played for laughs. Miss Brooks' problems in her pursuit of Mr. Boynton are often played for laughs, but she elicits considerably more sympathy as well.
* AgelessBirthdayEpisode: "The Birthday Bag" on television, "The Surprise Party" on the radio.
* {{Ahem}}: Sometimes done by Mr. Conklin. For example, when Miss Brooks accidentally telephones him in "Wake Up Plan".
* TheAlcoholic: Two examples,
one real, one fake.
** "The Loaded Custodians":
the former custodian Mr. Jensen was said to have been dismissed for drunkenness. Curiously, in his few radio appearances (i.e. "Key to the School", "School Safety Adviser"), Mr. Jensen isn't a drunk. His main idiosyncrasy is that he's extremely [[LiteralMinded literal minded]].
** "Cure That Habit": Walter Denton plays a prank, sending a postcard in Mr. Conklin's name to the titular agency. The Head of the Board of Education, Mr. Stone, hears of it and
comes to see his supposedly drunken principal. [[spoiler: HilarityEnsues as Mr. Conklin is suffering from an unfortunate case of the hiccups, having pets mistakenly placed in his office, and being spun around in a chair.]]
* ALessonLearnedTooWell:
It happens a couple of times when Miss Brooks tries to make Mr. Boynton less ObliviousToLove:
** In "Poetry Mix-up", Miss Brooks encourages
Mr. Boynton to read ''Theatre/CyranoDeBergerac'' to make him more romantically-inclined. It backfires when Mr. Boynton postpones a date so he could finish reading the book.
** In "Mr. Boynton's Mustache'' Miss Brooks encourages Mr. Boynton to grow a mustache; she also encourages her female colleagues to compliment his appearance. This was an effort to make Mr. Boynton less shy. It works too well. Mr. Boynton starts dating three other women.
* AlienInvasion: In "Space, Who Needs It?", Walter Denton tricks Mr. Conklin into believing he's being attacked by aliens from a planet he thinks he's just discovered with his new telescope.
* AllClothUnravels:
In "Friday the Thirteenth", Miss Brooks ends up tearing off a lapel on Mr. Conklin's new suit by merely pulling on a loose thread.
* AllegedCar:
** Miss Brooks' car, when she has one. It's almost always in the shop. In fact, the number of episodes (on either radio and television) where she gets to drive her car can be counted on one hand; namely "Game At Clay City", "Who's Going Where", "Four Leaf Clover", "Brooks' New Car" and "Head of the State Board of Education".
** Walter Denton's junky jalopy also definitely qualifies;, although it, at least, is usually in working order. However, Walter often drives it ''sans'' top or even sides.
** A one-time offender was
Mr. Conklin's second automobile, ''mostly'' a Stutz. He tries to unload the lemon on the unsuspecting Mr. [=LeBlanc=] in "Mr. [=LeBlanc=] Needs $50".
* TheAllegedSteed: In "Geraldine", Benny Romero talks Miss Brooks into buying a sixteen-year-old swayback mare for the Miss Nestor's school's riding academy. "Geraldine" does prove to be a horse of unique value: it turns out she's expecting
and by episode's end gives birth to triplets. In RealLife, the chances of a mare giving birth to live triplets is 1 in 300,000.
* AlliterativeName: [[DumbJock Student athlete]] "Stretch" Snodgrass. Ironically, in "Madison Mascot", it turns out that not only does he not know what alliterative means, [[StrangeSyntaxSpeaker he can't even pronounce the word]].
* AlliterativeTitle: "Madison Mascot".
* AllJustADream:
[[spoiler: "The Dream", "Magic Christmas Tree" and "Trying to Forget Mr. Boynton".]]
* AllLoveIsUnrequited:
** Averted with Miss Brooks and her LoveInterest
Mr. Boynton. There, her main problem is that Mr. Boynton is too shy or awkward to make a move; or sometimes just wary of a relationship that would end in marriage. For example, in "The Wrong Mrs. Boynton", Mr. Boynton all but tells Dean Faraday of State University that he would like to someday propose marriage to Connie Brooks. [[spoiler: Mr. Boynton and Miss Brooks marry at the end of TheMovie GrandFinale]]
** Played straight with DumbJock Stretch Snodgrass and his unrequited love for Harriet Conklin. Harriet just happens to be
the girlfriend of his Walter Denton, his best friend. His resultant depression is a problem in [[ExactlyWhatit*aysOnTheTin "Stretch Has A Problem"]]. Stretch's sitting with Harriet at the movie theater helps set off a fight with a jealous Walter in "Stretch v. Walter Grudge Match". Finally, Stretch's attempt to "worship [Harriet] from afar" by sending her anonymous love letters, sets off the events of "Poetry Mixup".
**
[[SoundToScreenAdaptation "Poetry Mixup" was remade for television]] as "Bones, Son of Cyrano". Only instead of Stretch falling for Harriet, [[SuspiciouslySimilarSubstitute it was his brother Bones.]]
* AllLovingHero: Connie Brooks is a kind and caring person, who frequently goes out of her way to help her friends, pupils and even perfect strangers. An example of the latter occurs in "The Burglar". Here, Connie catches a man breaking into the house and raiding the refridgerator. Instead of turning him in, Connie and Mrs. Davis share breakfast with the man and get him a job filling in for the school custodian.
* AllThatGlitters: In the episode "Indian Burial Ground", Miss Brooks, Mr. Boynton and Walter Denton believe broken toys buried in Mr. Conklin's vacant lot to be valuable Indian artifacts.
* AllWitchesHaveCats: In "Halloween Party",
Mr. Boynton observes that the two figures most associated with Halloween are witches and black cats. Miss Brooks is offended when Mr. Boynton, Stretch Snodgrass and Walter Denton all think that she'd be perfect dressed as a witch for the party. Miss Brooks eventually gives in . . . .
-->'''Miss Brooks''': Connie Brooks rides tonight!
* AlmaMaterSong: The radio episodes "Clay City English Teacher" and "Mr. Laythrop returns to School" feature the Madison anthem, "O Madison". Miss Brooks adds her own lyrics in parody:
-->O Madison!\\
Thou Madison!\\


Changed line(s) 53,54 (click to see context) from:


When we gray hair at Madison!\\
We'll still be there at Madison!\\

to:


When we gray hair at Madison!\\
We'll still be there at Madison!\\



* AlmostKiss: In "Magic Christmas Tree", Miss Brooks and Mr. Boynton almost kiss under the mistletoe. Unfortunately, Mr. Boynton [[SneezeOfDoom sneezes]] as he's allergic to mistletoe. Later, Mr. Boynton kisses Miss Brooks under the influence of [[ItMakesSenseInContext the magic christmas tree]]. [[spoiler: However, it turns out both the AlmostKiss and the kiss were AllJustADream. The actual TheBigDamnKiss doesn't take place under midway through TheMovie GrandFinale, although Miss Brooks would steal a few minor kisses over the course of the series]].
* AlwaysIdenticalTwins: Subverted in "Connie and Bonnie" when Miss Brooks impersonates her nonexistent twin. Played straight in "Orphan Twins" with Mike and Danny.
* AlwaysInClassOne: As Miss Brooks is the protagonist, and her actual teaching is rarely in focus, it should be largely irrelevant who's in what class. Nevertheless, student characters Walter Denton, Harriet Conklin and Stretch Snodgrass are almost always stated to be in the same class of Miss Brooks'. This, in a school, with multiple English teachers. Notably subverted in the episode "Faculty Cheerleader", when Mr. Conklin assigns the three to different classes to punish Walter.
* AmazingTechnicolorWildlife: In "Blue Goldfish", the titular fish in the aquarium in Mr. Boynton's lab. Miss Brooks initially mistakes it for a tropical fish. The reason it's blue? [[FridgeLogic The fish is cold, because Principal Conklin won't heat the school to a proper temperature.]]
* AmbulanceChaser: In the episode "Hospital Capers". A lawyer (a literal ambulance chaser) gets Mr. Boynton to sign a contract hiring him a counsel; the contract features a hefty penalty if Mr. Boynton chooses to terminate his representation. When Miss Brooks visits the lawyer, he hands her ever larger magnifying glasses to read the contract's fine print. Lampshaded when the lawyer admits to Miss Brooks that he's been disbarred in several states.
* AmusingInjuries: Sometimes Miss Brooks suffers from klutziness around Osgood Conklin, leaving the choleric Mr. Conklin the victim of a variety of slapstick indignities. "Living Statues" involves her opening the door of the Principal's office and slamming it into his face. A variation occurred in "Here Is Your Past" where Miss Brooks accidentally gets Mr. Conklin to sneeze so badly he dislocates his shoulders and cracks his ribs! In TheMovie GrandFinale, Miss Brooks does one better, dropping a barbell on his foot!
-->'''Mr. Conklin''': It's alright Miss Brooks. I have another one!
* {{Angrish}}: Mr. Conklin, on occasion. The following except is from the episode "Clay City English Teacher":
-->'''Mr. Conklin:''' Now, see here Brill. I won't have it. You can't do this. I'll have you...\\
'''Mr. Brill:''' Oh, stop puffing Osgood. You've come to a station.
* AndThatsTerrible: In "The Egg", Mr. Conklin is the DesignatedVillain for wanting to take a photograph of a hatching chick. Mr. Boynton and Miss Brooks are worried the chick will be harmed by the flashbulbs.
* AnimalReactionShot: Mrs. Davis' pet cat Minerva and Mr. Boynton's pet frog Mcdougall occasionally take an interest in people's conversations. For example, in "The Magic Tree", Mrs. Davis' cat Minerva reacts furiously to Miss Brooks' recital of "A Visit From St. Nicholas"
--> '''Miss Brooks''': T'was the night before Christmas, when all through the house, not a creature was stirring, not even a mouse . . . .
--> '''Minerva''': MEOW!
--> '''Miss Brooks''': Oops. Sorry, I didn't mean to upset you, Minerva.
* AnimalTesting: Part of Mr. Boynton's job as a Biology Teacher is to experiment on animals. ForScience of course. Miss Brooks seems slightly squeamish about the whole thing. It's played for laughs, if anything. One episode, "New Girl In Town", has Miss Brooks assist Mr. Boynton bury mice killed for the cause in the school athletic field. Harriet Conklin, jealous of and attempting to scare off said new girl, implies to the girl's mother that Mr. Boynton and Miss Brooks are burying ''human'' victims.
* AnimatedCreditsOpening: In the program's original primetime run, the last (1955-1956) season featured the animated opening [[https://www.youtube.com/watch?v=RiULeQTwaJQ seen here]]
* AnnoyingLaugh:
** Mrs. Davis' sister Angela has a high pitched laugh, like a schoolgirl. The annoyance comes from the fact that she's a short, middle-aged woman. It's especially notable in the episode "Angela's Wedding".
** Walter Denton has a high, discordant laugh to go along with his squeaky teenage voice. In "Mr. Leblanc Needs $50" his girlfriend Harriet Conklin walks up to him while he's laughing:
-->'''Harriet''': How long have you been standing there, cackling to yourself?
* AnticlimacticParent:
** In "Former Student Visits", Miss Brooks is worried that a visiting former student (who's now a doctor) will reveal her true age (her early thirties) to Mr. Boynton's mother. Mr. Boynton's mother was advising her son to marry a young woman. The cat gets out of the bag; fortunately Miss Brooks' former student's ''father'' was a student of Mr. Boynton's mother in elementary school. The elder Mrs. Boynton then suggests her son marry a woman his age.
** In TheMovie GrandFinale, the elder Mrs. Boynton appears near the end of the picture. Agreeing to board with Mrs. Davis, she frees Phillip Boynton to marry Connie Brooks and give Connie [[KarmicJackpot a much deserved]] and [[SeriesGoal long desired]] HappilyEverAfter.
* AntiSchoolUniformsPlot: A variation in the 1949 episode, "Dress Code Protest". Madison High's students proclaim a "Spirit Week". This festival is described by Miss Brooks as a "malevolent Mardi-Gras" where the kids wear outlandish clothes each day of the week. One such day was "Girls wear slacks, boys wear one shoe only. In response to the weeks' "festivities", Principal Conklin institutes a strict dress clothes - among other things, banning girls from wearing pants to school. Walter Denton decides to protest the dress code by wearing clothes banned to the distaff side of Madison High - so he shows up wearing a dress.
* {{Anvilicious}}: ''Mr. Whipple" sees Miss Brooks and her friends try to help an old man whom they believe is destitute and starving. It turns out he's a [[TheScrooge rich tycoon]] on a diet. However, the generosity of Miss Brooks and her friends so affects Mr. Whipple that he takes them out for dinner, and decides to lobby for a new school gymnasium. It's an entertaining episode nonetheless.
* TheArtifact:
** Walter Denton driving Miss Brooks to school was an artifact from the first audition show with actress Shirley Booth. There, Mrs. Davis has a teenaged daughter whom Walter Denton was dating. Mrs. Davis' daughter dumped Walter, leaving him to reluctantly take Miss Brooks to school. Mrs. Davis' daughter was adapted out by the time Eve Arden auditioned for the role, leaving it unexplained how it came about that Walter drives Miss Brooks to school almost every morning. One supposes it's just because Walter's a TeachersPet.
** "Stretch" Snograss' nickname was an artifact from the radio episode where he was first introduced, "Stretch the Basketball Star." His nickname is said to come about from the fact he's six foot five inches tall. When the program went to television, its readily apparent Leonard Smith, the actor who played Snodgrass, was nowhere near that height (and is, about the height of Eve Arden). Its never again explained how he became known as "Stretch." The fact is lampshaded in the episode "Baseball Slide."
-->'''Miss Brooks''' (in greeting): Why, Stretch.
-->'''Stretch Snodgrass''': [[LiteralMinded I don't know. That's what everybody calls me.]]
* ArtisticTitle: In syndication, Our Miss Brooks has the title and opening credits appearing on a blackboard. One of the openings used during the show's run had the opening credits also appearing on a blackboard, with Miss Brooks herself erasing them - only for the next set of credits to appear to the consternation of a confused Miss Brooks!
* AsideComment: Miss Brooks makes aside comments sometimes, under the guise of talking to herself. This is more prevalent on the radio than on television.
* AsideGlance: Miss Brooks does this a few times in the [[TheMovie the theatrical]] [[GrandFinale series finale]], i.e. her confused expression upon meeting Mrs. Davis. However, her expressions were very much testament of her feelings rather than an attempt to break the fourth wall.
* ASimplePlan: "The Birthday Bag" sees Miss Brooks' friends try to throw her a surprise birthday party and buy her an alligator skin purse as a gift. HilarityEnsues.
* AskAStupidQuestion: Miss Brooks sometimes resorts to giving a stupid answer in response.
* AsleepInClass:
** In "Stretch Is In Love Again", [[DumbJock star athlete]] Stretch Snodgrass' late nights [[ItMakesSenseInContext "rumbering"]] cause him to fall asleep in school. In this case, it's not the dimwitted student's marks that are at stake, but Madison's winning the big football game with Clay City High.
** Another episode has Walter Denton accidently blurt to Miss Brooks that he sometimes takes "forty winks" in his class, because his teacher would have to be a "co*ckeyed wonder" to see him napping in his seat behind Stretch. To Walter's horror, he realizes Miss Brooks is the "co*ckeyed wonder" to whom he was referring.
* AssemblyLineFastForward: In "Vitamin E-4", Mr. Conklin, Miss Brooks and Mr. Boynton make a mess when manufacturing the eponymous "vitamin".
* {{Auction}}: In "The Auction", [[SoundToScreenAdaptation a radio episode remade for television]], Madison High School holds an auction to raise funds for children's playground equipment. A local philanthropist even donates an entire house full of furniture. HilarityEnsues when DumbJock Stretch Snodgrass mixes up addresses, and Miss Brooks inadvertently auctions off Mr. Conklin's furniture instead:
--->'''Miss Brooks''': [[OhCrap Mr. Conklin . . . it was your house!]] . . . Well, there's only one way to settle this. Gather round, folks, gather round. What am I bid for me and Stretch Snodgrass?
* BackseatDriver: In "Game At Clay City", Mr. Conklin appoints himself navigator and gives a steady stream of orders to Miss Brooks.
* BackToSchool: The episode "Mr. Lathrop Returns to School". Mr. Lathrop (voiced by Jim Backus) is a successful entrepreneur and self-made man, [[ExactlyWhatit*aysOnTheTin choosing to return to school to complete his high school diploma.]] Unfortunately, Mr. Lathrop insists on rearranging school clubs and school management in the manner of a corporation, and being a friend of the Head of the Board, is able to do this unopposed. Miss Brooks resorts to a ZanyScheme; she invites her landlady Mrs. Davis and one of Mrs. Davis' elderly friends to go in a new class with Mr. Lathrop. Mr. Lathrop flees Madison High School when he finds himself in a combination sewing circle and day nursery for Mrs. Davis' friends' grandchild.
* BadBadActing: In "Acting Director", the school faculty tries to impress a visiting talent scout from Creator/WarnerBrothers. Features over-the-top bad acting from Mr. Conklin, Mr. Munsee, Mr. Talbot. The episode ends when Miss Brooks herself tries to impress with an overemotional (and dressed) portrayal of Lady Godiva!
* BadLiar: Mr. Boynton is a terrible liar. In "Trial by Jury", it's revealed the very act of lying gives him a psychosomatic case of the hiccouphs.
* BadLuckCharm: "Four Leaf Clover" has Miss Brooks find the unlucky charm. Lo and behold, all four tires of Miss Brooks' car blow, she's forced to pay a large fine for stepping on a lawn, she knocks over a table of trinkets in front of the store, is threatened with arrest by a policeman, and is finally quarantined in the same building as Mr. Conklin. Miss Brooks gives the unlucky clover to a dishonest car mechanic.
* BadlyBatteredBabysitter: Miss Brooks falls victim to this trope in "Babysitting for Three", "Babysitting New Year's Eve" and "Measles".
* BadToTheLastDrop: Mrs. Davis' coffee was usually fine (the time she made "Bulgarian Coffee" notwithstanding). However, being a CordonBleughChef, Mrs. Davis sometimes makes horrid liquid (albeit non-alcoholic) drinks that are truly BadToTheLastDrop.
* BarbershopEpisode:
** In the radio episode, "The Hair-Do", Miss Brooks goes to the beauty salon. SitcomArchNemesis Daisy Enright tells Antoine to give Miss Brooks an inappropriate hairdo.
** To a lesser degree, "Fargo Whiskers". Harriet advises Miss Brooks that she can get more interest from Mr. Boynton by changing her hairstyle. Miss Brooks goes to the hairdresser and gets a hairstyle with three buns on the side and the back. Later, Miss Brooks tries a series of wigs. Unfortunately, some misinformation from Miss Brooks' landlady Mr. Davis makes Mr. Boynton think that Miss Brooks is only getting new hairstyles is because Brooks' suffering from overwork.
* BarelyThereSwimwear: In the episode "Friday the Thirteenth"; while looking through a photo album with Mrs. Davis, Connie finds a photo of herself in a "French model bathing suit". The picture's described as unsuitable for the yearbook, although Walter Denton and Stretch Snodgrass are very impressed with the revealing photo nonetheless.
* TheBartender: In "Babysitting New Year's Eve", Mrs. Davis has a friend who's a bartender. She invites him over to prepare the punch for her New Year's party. Mrs. Davis' bartender friend is allowed New Year's off as a condition of his employment. The reason? [[FridgeLogic The bartender hates drunks.]]
* BathsAreFun: In "Stretch Has A Problem", Miss Brooks' "feet were ready to come off" participating in a snake dance. The rally was held in honor of the Madison High School basketball team's departure to the state tournament. The sore and tired Miss Brooks spends the rest of the episode trying to take a bath. Alas, she's continually interrupted by somebody coming to the door before she can get into the tub:
-->'''Miss Brooks''': ''(singing, while filling the bathtub with water)'' Singing in the bathtub, nothing can go wrong. Singing in the bathtub . . . .
-->''Doorbell rings''
--> '''Miss Brooks''': ''(singing)'' [[DeadpanSnarker Oh, I should live so long!]]
* BatmanInMyBasem*nt: In "The Jockey", Miss Brooks and Mrs. Davis hide a jockey ''and his racehorse'' in their garage until he can win a big race and pay his debts.
* BatmanParody: In the episode "New School TV Set" (aired 1951), Miss Brooks and Mrs. David criticize the television set at school as scholastically and culturally useless. All the students were watching were westerns, murder mysteries and horror stories. Miss Brooks remarks that there was one semi-educational program on the day before, "The Batman Eat Up The Dean of Harvard" - suggesting Miss Brooks is joking, but doesn't realize who or what Batman is.
* BavarianFireDrill: Mr. Conklin places himself in charge practically ''everywhere'' he goes. This is in spite of the fact that his authority as principal is really only good at Madison High School. The "Thanksgiving Show" is a good example. Mr. Conklin arrives at Mrs. Davis' house and quickly puts himself in command, ordering about the others in the setup of the dining room table.
* BeautifulDreamer: At the end of "Wake Up Plan", Mr. Boynton falls asleep on a chair in the hall. Miss Brooks doesn't wake him up, but sits beside him. Mr. Boynton whistles in his sleep!
* BedsheetGhost: Walter Denton dresses as one in "Halloween Party".
* BeleagueredAssistant: In "The Dancer", Miss Brooks discusses with Mrs. Davis the fact that Mr. Conklin can never hold onto a secretary. Fed up with being yelled at by the hotheaded principal, they inevitably quit. The newest secretary quit before she started, she heard Mr. Conklin yelling at her predecessor. The result? Miss Brooks is forced to play the role of Mr. Conklin's beleaguered assistant when he finds himself without a secretary . . . Hilarity Ensues.
* BellyDancer: Belly dancers appear in Miss Brooks' India themed dream in the episode "King and Brooks".
* BetaCouple: The alpha couple was Miss Brooks' '''slow''' romance with ObliviousToLove Phillip Boynton. In the background, was the often goofy teenaged romance of beta couple Walter Denton and Harriet Conklin.
* BettyAndVeronica: Miss Enright was another, more glamorous English teacher who competed with Miss Brooks for Boynton's affection.
* BewareOfViciousDog: Mr. Whipple's guard dogs in the episode "Mr. Whipple".
* BigBrotherIsWatching: The point of Mr. Conklin's "Project X" in the episode of the same name. Mr. Conklin's system allows him to listen in to what's going on in every room in the school, including the female faculty room, the boiler room, and the roof.
* TheBigDamnKiss: In TheMovie GrandFinale, Mr. Boynton is jealous of Miss Brooks spending time with millionaire Lawrence Nolan. Wondering how he can compete with a millionaire, Miss Brooks suggests that "a good offense is the best defense." Mr. Boynton is initially [[ObliviousToLove clueless as per normal]]. Suddenly, he has a EurekaMoment, his eyes lights up, goes back to the Mrs. Davis' door and passionately kisses Miss Brooks. [[WhamShot Something he hadn't had nerve to do for the previous eight years of radio or eight years of television.]]
-->'''Miss Brooks''': Like, wow.
[[spoiler: At the end of the movie, Mr. Boynton and Miss Brooks marry and live HappilyEverAfter.]]
* TheBigEasy: In one episode, Mr. Boynton falsely claims to have learnt some French serving in the army [[UsefulNotes/WorldWarII during the war]]. A skeptical Miss Brooks counters that Mr. Boynton was stationed in the United States, and he knew it. Mr. Boynton insists that he was stationed in New Orleans, and spent a lot of time in the French Quarter.
* BigEater: Walter Denton. It comes with being a teenaged boy.
* BigFancyHouse:
** Mr. Whipple, in the episode of the same name, lives in mansion guarded by vicious dogs.
** In the [[TheMovie cinematic]] [[GrandFinale series finale]] the Nolans live in a large mansion, complete with a butler and additional servants.
* BigFriendlyDog: The eponymous dog in "Peanuts, The Great Dane".
* BigSecret:
** In "Stolen Aerial," Miss Brooks is able to get a discount from a wolfish television repairman who wants to go out with her. Miss Brooks is advised to keep her discount a secret so as not to get many more freeloaders wanting the same deal. Too late, Mrs. Davis and Walter Denton had already let the cat out of the bag. Miss Brooks gets deluged with broken aerials and even television sets needing repair. However, Miss Brooks keeps her promise; she hides the real reason for her sudden television-equipment windfall from Mr. Conklin. Unfortunately, the television repairman had accidentally lent Miss Brooks Mr. Conklin's checkered television aerial. Mr. Conklin concludes Miss Brooks is a [[Literature/OliverTwist "female fa*gin"]], using Mr. Boynton and several high school students to run a television-equipment theft ring.
** The BigSecret trope again appears in "The Jewel Robbery." Mr. Conklin accidentally breaks a jewelry store window when carrying a bad a laundry to the cleaners. Conklin believes the police want him for the inadvertent vandalism. In reality, they're looking for a thief who had robbed the jewelry store a short time before.
* BigShutUp: Mr. Conklin, to MotorMouth Walter Denton.
* BigStormEpisode: In the episode "Radio Bombay", Miss Brooks and the Madison High gang are convinced that a fierce hurricane is on the way. The only problem is that the broadcast they're listening to originates from Bombay, India . . . .
* BigWordShout: "Now GO!", Mr. Conklin's favored expression when ordering someone out of his office. He make extensive use of this trope on other occasions as well!
* BindleStick: In "Miss Brooks Writes About a Hobo", the "Earl of Peoria" is mentioned as carrying a bindle stick. Later, when Miss Brooks, Mr. Boynton, Walter Denton, Mr. Conklin, and Mrs. Davis [[ItMakesSenseInContext masquerade as hobos in order to apprehend the titular hobo]], they also have bindle sticks in their gear.
* BirthdayEpisode / BirthdayPartyGoesWrong: A mild example is the episode "The Birthday Bag" (a SoundToScreenAdaptation of the radio episode "The Surprise Party"). The Conklins are throwing Miss Brooks a surprise birthday party at six o'clock, however, she visits the Conklins to try and buy a purse from Harriet at five o'clock. As a result, when Miss Brooks' friends arrive at the house to help setup the party, they each exclaim "MISS BROOKS!"
--> '''Miss Brooks''': If anyone says Miss Brooks once more, I'm going to change my name to Elsie Pumpernickel!
** While the surprise was partially ruined, the party eventually goes off well with everyone giving Miss Brooks her present, and singing Happy Birthday!
* BlackComedyBurst: At the crisis point in [[TheMovie the theatrical]] [[GrandFinale series finale]], a depressed Miss Brooks jokes about playing Russian Roulette.
* {{Blackmail}}: In "Threat to Abolish Football", Miss Brooks, Walter Denton and Stretch Snodgrass derail Mr. Conklin's [[ExactlyWhatit*aysOnTheTin threat to abolish football]] through blackmail. Mr. Conklin had been using the school shop class to fix his roof, an act that could get him fired. Mr. Conklin relents and allows football to continue at Madison High School. However, Mr. Conklin gets the last laugh. He arm-twists Miss Brooks and Mr. Boynton into shingling his roof.
* BlazingInfernoHellfireSauce: In the episode "Mr. Boynton's Barbeque", Mr. Boynton prepares a "mild" hot sauce for his cookout as he believes his usual sauce would be too much for his guests. [[spoiler: Miss Brooks and Walter Denton cook up a blazing mixture of tabasco and horseradish to spring on Miss Brooks' rival Miss Enright. However, a mix-up results in Miss Brooks receiving her own doctored dish. No matter, Miss Brooks can hold her hot sauce. She eats calmly and remains a DeadpanSnarker throughout. The same can't be said of Miss Enright and Mr. Conklin. They eat Mr. Boynton's supposedly minor sauce and run away practically screaming for water!]]
* BlindingCameraFlash: The obnoxious reporter in "The Model Teacher" subjects Miss Brooks to several.
* BlindWithoutEm: Mr. Conklin and Mrs. Davis. Mr. Conklin suffers this trope with a vengeance in "Living Statues" and "Cure That Habit".
* {{Blipvert}}: In "The Auction", Miss Brooks suggests a blipvert to cheaply advertize a charity auction at Madison High School:
-->'''Mr. Conlin''': Miss Brooks, do you have any idea how much a thirty second spot announcement costs?
-->'''Miss Brooks''': Well, we don't have to buy thirty seconds. We can buy about five, and say something quick, like "Today. Auction. Madison High School."
-->'''Harriet Conklin''': But Miss Brooks. That sounds like we're auctioning off the school.
-->'''Miss Brooks''': [[DeadpanSnarker Is that bad?]]. I mean, if the object is just to lure people over . . . .
-->'''Mr. Conklin''': Any '''feasible''' suggestions?
* BluffWorkedTooWell: In "Do-It-Yourself". Miss Brooks wants to borrow Mr. Conklin's tools to build herself a night-table . . . unfortunately, Mr. Conklin won't lend his tools to amateurs. Walter Denton "helps" Miss Brooks by describing her as an expert carpenter, who even built her landlady, Mrs. Davis, a gazebo in the backyard. Mr. Conklin, instead of lending Miss Brooks his tools, decides to have Miss Brooks build him a new garage.
* BookDumb: Walter
* BookSmart: Harriet Conklin, usually scoring marks in the 90% range. In the episode "The English Test", a whole row of students tries to copy off her! In contrast, her LoveInterest Walter Denton is a shrewd HighSchoolHustler but very much in the BookDumb category.
* {{Bookworm}}: Mr. Boynton. In "Bones, Son of Cyrano", Mr. Boynton goes so far as to break a date with Miss Brooks so he can finish ''Theatre/CyranoDeBergerac''.
* BornInTheSaddle: Tex Barton, a teenaged cowboy who makes a few radio appearances.
* TheBoxingEpisode: [[ExactlyWhatit*aysOnTheTin "Walter vs. Stretch Grudge Match" concludes with a boxing match between Walter Denton and Stretch Snodgrass.]]. Miss Brooks is the ringside announcer, and Mr. Conklin is the referee.
* BrainsAndBrawn: Generally describes the friendship between HighSchoolHustler Walter Denton and his best friend, DumbJock Stretch Snodgrass. Sometimes applies to Stretch's [[SuspiciouslySimilarSubstitute brother]] Bones as well. In the two different radio episodes titled "The Moving Van", the two teenage pals go into the moving business. Walter outright states that he's the brains of the operation. In one version, "Stretch" is the brawn. In the other, "Bones.
* BrattyHalfPint: The bank president's son in "Magic Christmas Tree".
* BriefAccentImitation: In "The Miserable Cabelleros", Miss Brooks briefly imitates her eleven-year-old friend Benny Romero's accent. Once as a light joke, and the second time to test Mr. Conklin's resolve in sending the boy home to his uncle.
* BritishStuffiness: The very British public school headmaster in "Hello, Mr. Chips." While quintessentially British, he's a youngish man who gets around fairly well with everyone at Madison. Mr. Conklin, interesting enough, was expecting a much stricter man and had even dictated that Miss Brooks (and the rest of the faculty) wear funereal black so as not to hurt his sensibilities.
* BrokenGlassPenalty: Completely subverted in the episode "Two Way Stretch". Mr. Conklin begins to reprimand [[DumbJock Stretch Snodgrass]] for kicking a football through the window of his inner office:
-->'''Mr. Conklin:''' I thought I told you to confine your practicing to the other end of the field.\\
'''Stretch Snodgrass:''' But I did Mr. Conklin. That's where I kicked it from.\\
'''Mr. Conklin:''' Well, there's actually no excuse in the world for you to... nice kick boy!
* BuffySpeak: Teenage Walter Denton, although a great one for SesquipedalianLoquaciousness, sometimes mixes advanced vocabulary, current slang and awkward phrasing. The following example is a petition he writes for the episode "Cafeteria Boycott". Note the oddball combination of 50's slang, extensive "borrowing" from the Declaration of Independence, and assorted legalese:
-->'''Walter Denton''': Whereas and to wit--\\
'''Miss Brooks''': [[RedScare That's pretty strong language, isn't it? A little on the pink side.]]\\
'''Harriet Conklin''': Listen, Miss Brooks.\\
'''Walter Denton''': When in the course of student's events, it becomes necessary to turn one's back on one's stomach, we the undersigned, exercising our constitutional right to peaceably assemble, and to form a committee to seek the redress of grievances, do hereby announce our firm intention of the Madison High School Cafeteria only to use the tables, chairs, water, napkins and toothpicks provided therein. Until such a time that the duly appointed party or parties, namely Mr. Osgood Conklin, principal, or the Board of Education, responsible for the operational bog-down that has befallen this installation, do take such action that will improve the food, lower the prices and better the service in said cafeteria. It is also recommended the person, or persons, in whom this authority is vested, immediately see that the present chef in charge of preparing the food, and without any further frippery or fanfare, chuck him the heck off the premises. Well, Miss Brooks, what do you think of it?\\
'''Miss Brooks''': [[DeadpanSnarker How much do you want for the picture rights]]?
* BuriedTreasure: The promise of a large reward sees Miss Brooks, Mr. Boynton and Walter Denton search for a lost Indian Burial Ground in the episode [[ExactlyWhatit*aysOnTheTin "Indian Burial Ground"]].
* BusmansVocabulary: Miss Brooks, Mr. Boynton, Mr. Conklin and Miss Enright are erudite on and off the job.
* CallOfTheWildBlueYonder: At the beginning of "Surprise Party", Miss Brooks dreams about literally flying away with Mr. Boynton:
-->'''Mr. Boynton''': [[PurpleProse Ah, my darling Constance! You're so lovely! So desirable! I feel I could fly on the wings of our love! Won't you join me Constance, on a flight to paradise?]]
-->'''Miss Brooks''': [[DeadpanSnarker Contact!]]
* {{Calvinball}}: In the episode "Parlor Game", Miss Brooks invents a convoluted parlor game in order to annoy Mr. Conklin and, in so doing, convince him to allow his family to go out for the evening.
* TheCameo: Desi Arnaz makes a brief appearance in "King and Brooks".
* CaptiveAudience: Anytime there's a school event or assembly, Mr. Conklin makes it mandatory for students and teachers to attend. The fact the event is happening outside school hours is rarely an excuse, especially for Miss Brooks.
* CannotTellAJoke: Mr. Boynton is rarely if ever able to tell a joke in a way that would be funny. The humor comes from the lameness of his attempt, and Miss Brooks' [[DeadpanSnarker response]] - [[OfficialCouple although, Miss Brooks once mentions she loves this corniness.]]
* CanonDiscontinuity: Due to ExecutiveMeddling, the final season of the TV series had Madison High torn down for a freeway, and Miss Brooks sent off to teach at a L.A. private elementary school. The radio series ignored this development, and continued at Madison High as per usual. When [[TheMovie the cinematic]] [[GrandFinale grand finale]] was released the following winter, it also ignored the final TV season. [[spoiler: At the end of the movie, Miss Brooks and Mr. Boynton marry and live HappilyEverAfter.]]
* CanonForeigner: LonelyRichKid Gary Nolan and his neglectful father, Lawrence Nolan, only appear in TheMovie GrandFinale. The resentful and neglected Gary provides Miss Brooks with a student to tutor to show just how good a teacher she is. Lawrence Nolan becomes a DisposableLoveInterest, he provides a good dose of jealousy that shakes Miss Brooks' longtime LoveInterest Mr. Boynton into action. He finally gives Miss Brooks a BigDamnKiss, they move onto FirstNameBasis, and (through some last minute scheming by Miss Brooks' landlady Mrs. Davis) Mr. Boynton and Miss Brooks at last get married.
* CaretakerReversal: A CaretakerReversal ''revolving door'', in "Old Age Plan."
** The story begins with Mrs. Davis having cared for her sister Angela, and falling ill from Angela's complaining. By the end of the episode, Mrs. Davis has recovered and Angela has again become ill from Mrs. Davis' complaining.
** ''Meanwhile'', Miss Brooks had spent the episode shilling Mrs. Davis and Angela's club's old age plan to Mr. Boynton and Mr. Conklin. The two men end up suffering psychosomatic symptoms of old age.
** Miss Brooks decides to invite them over to Mrs. Davis' house, and fake the symptoms of old age to distract Mr. Boynton and Mr. Conklin from their symptoms. The climax of the episode has Miss Brooks, Mr. Boynton and Mr. Conklin rapidly experiencing illness and being placed on the sofa with a blanket and ice pack in turn.
* CarryingACake: Several episodes see Miss Brooks accidentally collide with Mr. Conklin, lunch in hand.
* CatchPhrase: Walter's "Hiya, Miss Brooks!", Conklin's "...now GO" when trying to get rid of someone.
* CatchYourDeathOfCold: The trope appears in any episode where Mr. Conklin is being particularly stingy in maintaining the school's heat; most notably "Blue Goldfish".
* CatsAreLazy: Minerva, Mrs. Davis' pet cat, has her moments:
** In "The Frog", Minerva spends all day sleeping inside the piano.
** In "The Magic Tree", Minerva gets drunk sipping on pine needles. She then spends hours sleeping in Miss Brooks' lap as they rock in a chair:
-->'''Miss Brooks''': Jingle Bells!
--> Jingle Bells!
--> Merry stuff like that!
--> Oh what fun it is to rock!
--> With a big fat drunken cat!
* ChainOfDeals: In "Bartering With Chief Thundercloud", Miss Brooks sets up a chain of deals to get a new coat. Unfortunately, Chief Thundercloud cuts in and ruins her scheme . . . that is, until it turns out the patient and longsuffering Mrs. Thundercloud demands the chief get her a housecoat from Miss Brooks.
-->'''Chief Thundercloud:''' Squaw, be quiet!
* ChaosArchitecture: In the [[TheMovie theatrical]] [[GrandFinale series finale]], most of the Warner Brother's sets are ''similar'' to those previously used on the Desilu produced television episodes. The sets are, however, more elaborate as befitting the concluding film's theatrical release. The one major difference is Mr. Boynton's biology lab. Shown previously as essentially a small office with some cages and posters, it is seen as an enormous darkened classroom with ''many'' cages and aquariums.
* CharacterNarrator: After a brief introduction by the announcer, Miss Brooks provides her own brief introduction and a few lines of narration after sponsor breaks or sets up the scene for the episode. This is mostly confined to the radio, however Miss Brooks occasionally provides narration on television as well. Most notably "Who's Who" in the fourth season.
* CharacterTitle
* ChattyHairdresser: Antoine, who runs a beauty saloon in the episode ''The Hair-do''. He admits to Miss Brooks that he doesn't like Miss Enright, though she sends him many customers. Later, Miss Enright leans on him to give Miss Brooks a funny hair treatment. The character is played by character actor Frank Nelson, in much the same way as Frank Nelson played opposite Jack Benny.
* CheapCostume: "Halloween Party" sees Walter Denton dress up as a BedsheetGhost. Meanwhile, Mr. Boynton puts together a skeleton costume, Stretch Snodgrass disguises himself as Hopalong Cassidy, and Miss Brooks announces her intention to masquerade as a witch.
* ChekhovsGun: Phone booths play a key role in a couple episodes:
** In "Key to the School", Mr. Conkin and Miss Brooks use the phone booth at Marty's Malt Shop to place a call to board superintendent Mr. Stone, after everybody is locked out of Madison High.
** In "Monsieur [=LeBlanc=]", Walter Denton calls Mrs. Davis' house from a phone booth pretending to be a Spaniard interested in purchasing Mr. Conklin's car.
* ChewingTheScenery: Principal Osgood Conklin is a very pompous man. Played by the great Gale Gordon, Mr. Conklin's especially over-the-top when he's angry or excited.
* ChineseLaborer: In "Two Way Stretch", in order to save a FawltyTowersPlot from going off the rails, Miss Brooks pretends to be secretly married to Mr. Conklin. She claims the reason the marriage was secret was that she entered the country illegally in company with "Oriental labourers". It MakesSenseInContext.
* ChocolateFrostedSugarBombs: Mrs. Davis refers to the noisy crackling of most cereals in one episode, when she makes Miss Brooks a bowl of sugar coated pine needles as a "quiet" alternative.
* ChristmasCarolers: "The Magic Christmas Tree": When the Conklins, Mr. Boynton and Walter Denton pay Miss Brooks a visit on Christmas Eve, they regale her with a rendition of "Deck The Halls". [[spoiler: Miss Brooks places her hand over Walter's mouth midway through, to stop his off-key adolescent squeaking.]]
* ChristmasEpisode: Several; i.e. "Christmas Gift Mix-up", "Christmas Show", "Department Store Contest", "The Magic Tree".
* ChristmasInJuly
** In the episode "A Dry Scalp is Better Than None", Mrs. Davis' hypochondriac sister Angela pretends to be dying. Miss Brooks, Mr. Conklin and Mr. Boynton throw her an early Christmas, Angela's favorite holiday.
** In the radio episode "The Telegram", Mrs. Davis' Uncle Corky sends a telegram giving notice that he'll be visiting for a week. A series of missteps leads to the telegram being partially burned, and interpreted as Uncle Corky saying he has a week to live. Miss Brooks, Mrs. Davis, the Conklins and Walter Denton throw Uncle Corky a Christmas party in July.
* ChronicallyCrashedCar: In early radio episodes, Miss Brooks' is frequently getting into car accidents. By the time the show began broadcasting on television, this becomes far more rare. However, in "Trial by Jury" and "Miss Brooks' New Car", HilarityEnsues after collisions with a fruit stand.
* ClassTrip: In the episode "Heat Wave", Miss Brooks and Mr. Boynton each try to win permission to take their respective classes to Fisher's Farm. Fisher's Farm just happens to be the location of "the ol' swimming hole" (everyone's wearing their bathing suit under their regular clothing). Mr. Boynton gets ultimately permission to take his biology class down; Miss Brooks needs to rely on LoopholeAbuse to join the others.
* ClassyCane:
** In "Mr. Boynton's Mustache", Mr. Boynton tells Miss Brooks he's considering buying a cane to invoke this trope.
** In "Blind Date", Mr. Boynton carries a classy cane so his blind date will recognize him; he had broken up with Miss Brooks after an argument. Unbeknownst to Boynton (and Miss Brooks), the blind date was scheme to get the two back together, and Boynton's date ''is'' Miss Brooks. Mr. Conklin, in a case of ExactEavesdropping, overhears Boynton's blind date calling on the phone (actually his daughter, Harriet, speaking with a Southern accent). Conklin and mistakes it for an old college flame, Lula May Calhoun, whom Conklins wants out of town and away from his wife. Mr. Conklin shows up with cane in hand to beg her to leave; again, it's ''actually'' Miss Brooks, carrying a parasol.
* CleanPrettyChildbirth: In "The Egg", when the chick hatches it hatches completely dry. In reality, the newly-hatched chicken would have been wet and taken some time to dry off.
* ClothingSwitch: In "Madison Country Club", Miss Brooks spills breakfast on her dress. She borrows a dress belonging to her elderly landlady Mrs. Davis. A kind gesture by Mrs. Davis, but Miss Brooks ends up going to school looking absurd. HilarityEnsues.
* {{Cloudcuckoolander}}: Mrs. Davis. She sometimes forgets what she's saying in the middle of a sentence.
* CloudcuckoolandersMinder: Miss Brooks performs this role for Mrs. Davis on occasion.
* ClownCarBase: The episode "Oo-Me-Me Tocoludi Gucci Moo Moo" has the gang squeeze into a tiny trailer.
* CluckingFunny: Walter Denton brings a hen to school in "The Egg".
* CluelessChickMagnet: Mr. Boynton, by way of a combination of ObliviousToLove and bashfulness. He's the object of Miss Brooks' affection. And Miss Enright's. And an obnoxious reporter for SNAP magazine in the "Model Teacher". And the newly hired biology teacher in "Life Can Be Bones". And a Phys. Ed. teacher in "Connie and Frankie" . . . . Miss Brooks finally gets her man in the [[TheMovie cinematic]] GrandFinale.
* ColdSnap: A few episodes of ''Our Miss Brooks depend on winter weather for their humor.
** "Blue Goldfish" sees Mr. Conklin very miserly with the furnaces' coal supply, thus keeping Madison High School cold ''inside'' during the winter weather. This was a [[SoundToScreenAdaptation television remake]] of the radio episode "Lack of Coal at Madison".
** "Going Skiing", a radio episode, sees Miss Brooks go skiing with Mr. Boynton. HilarityEnsues when Miss Brooks uses Walter Denton's new ski-fasteners.
** "Winter Outing", another radio episode, sees Madison High's faculty and students continue a tradition started by school founder, Yodar Kritch. A winter picnic in frosty Kritch Canyon .
* ColdTurkeysAreEverywhere: In "Connie Tries To Forget Mr. Boynton", [[ExactlyWhatit*aysOnTheTin when Connie tries to forget Mr. Boynton]], every stranger she meets looks and sounds like Mr. Boynton. The "Misters Boynton" Miss Brooks meet include, but aren't limited to, the American Ambassador to India, an elderly postman, a matron, a fourteen year old boy and a newborn baby. [[spoiler: Fortunately, it's AllJustADream.]]
* ComedicSpanking: Mike and Danny's fate in "Orphan Twins". Let's say they had it coming.
--> '''Miss Brooks''': Oh, isn't that cute? They stopped on the front lawn, and Sergeant Gillis just lifted Danny up and put him across his knees.
--> '''Mr. Conklin''': Across his knees?
--> '''Miss Brooks''': Yes. Now the sergeant's raising his hand, now the hand's coming down. Well, what do you know?
--> '''Mr. Boynton''': What is it Miss Brooks?
--> '''Miss Brooks''': At last those big tears are for real!
* ComicallyIneptHealing: In "First Air Course", Miss Brooks purposely invokes this trope to avoid teaching the eponymous program.
* ComicallyMissingThePoint: This happens quite often:
** Almost any time Miss Brooks suggests anything romance-related to ObliviousToLove Mr. Boynton:
--->'''Miss Brooks:''' In these boyhood fights, Mr. Boynton, was there any girls involved?\\
'''Mr. Boynton:''' Gosh, no, Miss Brooks. I wouldn't hit a girl.\\
'''Miss Brooks:''' [[SarcasmMode Well, bravo for you]].
** Any time Miss Brooks tries to correct Stretch or Bones Snodgrass' grammar:
--->'''Stretch Snodgrass:''' Miss Brooks, you done it again.\\
'''Miss Brooks:''' Please Stretch, I did it again.\\
'''Stretch Snodgrass:''' I don't blame you for bragging.
** Many other occasions as well. For example, this exchange with Walter Denton:
--->'''Miss Brooks:''' Walter, George Eliot was not a gentleman.\\
'''Walter Denton:''' He may have not been a gentleman, but he was a darned good writer.
* ComicalOverreacting: Mr. Conklin, portrayed by Gale Gordon, will start yelling at the drop of a hat.
** In "Radio Bombay", Miss Brooks mistakenly thinks a hurricane is heading to Madison and dismisses school in Mr. Conklin's absence. When Miss Brooks, Mr. Boynton, Harriet Conklin and Walter Denton go to his house, it is his daughter Harriet goes to tell him the news. Walter listens at the door in an adjoining room, Miss Brooks and Mr. Boynton listen from further away. His yelling causes Miss Brooks and Mr. Boynton to try and make an exit, while Walter Denton falls on the floor.
** Humorously subverted in the radio episode "Friday The Thirteenth". Mr. Conklin, the repeated victim of Miss Brooks' episode-specific klutziness, remarks that losing one's temper "displays ill breeding". He goes to his closet and shouts privately, but loudly enough to be easily overheard by Miss Brooks.
* ComicBookAdaptation: Dell adapted the movie into comic book form.
* CommitmentIssues: Part of Miss Brooks' troubles [[WithThisRing in getting Mr. Boynton to propose arise from commitment issues]], coupled with his innate shyness.
** This was made especially clear in the episodes "Hello, Mr. Chips" and "24 Hours". Specifically, in "Hello Mr. Chips" Miss Brooks hears that Mr. Boynton has been saying a man should only get married when he's too old to do anything else. Miss Brooks punishes him by treating him as an old man that evening when he comes to dinner.
** When Miss Brooks gets Mr. Boynton to take her to a friends' wedding in "Old Age Plan", Mr. Boynton tries to back out of the date (finally) anticipating that Miss Brooks will want to get married herself.
** Part of this may be hereditary influence, as in "Mr. Boynton's Parents", Mr. Boynton remarks that his father and mother went together for eight years until they were married.
** In TheMovie GrandFinale, Mr. Boynton himself is finally getting ready for commitment. He, up to now, ObliviousToLove, discusses with Miss Brooks the "good, old biological feeling" of being ready to marry and start a family. Miss Brooks, who decided [[LoveAtFirstSight she wanted to marry Mr. Boynton on their first meeting]], remarks that's [[DeadpanSnarker she's way ahead of him.]]. [[spoiler: Miss Brooks and Mr. Boynton get married at the end of the movie.]]
* CompeteForTheMaidensHand: In "The Grudge Match", Walter Denton challenges Stretch Snodgrass to a fight for Harriet Conklin's love. The two end up boxing in a temporary ring setup in the Madison High School gymnasium.
* ConflictingLoyalties:
** In "The Big Game", Miss Brooks wants to maintain academic standards . . . but give long-ago Madison football hero Gus Geary his diploma so he can remain Assistant Coach. Miss Brooks [[LoopholeAbuse relies on a loophole]] to [[TakeAThirdOption evade the tricky ethical dilemma]].
** Again, in "The Yodar Kritch Award", Miss Brooks relies upon LoopholeAbuse to give [[DumbJock Bones Snodgrass]] the eponymous award.
* ConspicuousConsumption: In "Madison Country Club", Miss Brooks brags about how much she spends on travel, food, champagne and clothes to society matron Mrs. Grabar. Miss Brooks thinks that Mr. Conklin is poking fun of the faculty; in reality Conklin was soliciting a donation from the wealthy philanthropist.
* ConspicuousTrenchcoat: When Miss Brooks attempts to track down a missing postman in ''Postage Due'', she wears a trenchcoat like any proper amateur detective.
* ContinuityReboot: The [[TheMovie cinematic]] [[GrandFinale series finale]] fell in with the regular continuity of both the radio and television versions of the series. However, it was a partial reboot as it erased the events of the final television season (which featured Miss Brooks working at a private elementary school in California, a plot development '''not''' occurring in the concurrent radio series). The movie began by retelling Miss Brooks' initial arrival in Madison. On the other hand, the characters (and actors!) were the same as on the radio and television series and there were many continuity nods throughout the film. [[spoiler: The movie ends with Miss Brooks achieving her SeriesGoal, marrying Mr. Boynton and living HappilyEverAfter.]]
* ContrivedCoincidence:
** Many of the show's plots and misunderstandings heavily relied upon this trope. For example, several plots involved Brooks, Boynton, and Conklin conveniently becoming involved in the exact same scheme and not realizing the others are involved too . . . that is until the end of the episode. Other episodes would have Miss Brooks learning some piece of misinformation from Mrs. Davis that would conveniently affect Mr. Conklin's plans later that exact same day.
** In "Poison Ivy", Miss Brooks tells off an obnoxious man who is tying up Mrs. Davis' party line. Later, Miss Brooks and Walter Denton nearly run over an obnoxious jaywalking woman on their drive to school. Unhappily, Mr. Conklin soon informs Miss Brooks that said obnoxious man and woman are important state officials who have the power to fire Mr. Conklin or Miss Brooks on the spot!
* ContrastingReplacementCharacter: In the fourth television season of the series, Miss Brooks receives two successive love interests; Clint Albright and Gene Talbot. For a few episodes, Miss Brooks is pursued by Clint Albright; for about half a season, it's Gene Talbot. Miss Brooks' love interest on the radio and TV up to this point had been Mr. Boynton [[spoiler: Miss Brooks marries Mr. Boynton at the end of TheMovie GrandFinale]] ; notable for being shy and oblivious. In direct contrast, the gym teachers Clint Albright and Gene Talbot are much more aggressive. Albright flirts with Miss Brooks immediately on seeing her, soon catching Miss Brooks under mistletoe and forcing a kiss on her. Talbot calls Miss Brooks honey, and by the end of his tenure Connie's furious at him for taking her up to the Hollywood Hills on dates . . . late into the night. As to the gym teachers' reception by fans, by the end of the season, TheBusCameBack with Mr. Boynton aboard.
* ControlFreak: Mr. Conklin.
* ConvectionSchmonvection: In "Public Property on Parade", nobody so much as breaks a sweat when standing next to Madison High School's coal fired boiler.
* ConvenientlyInterruptedDocument:
** "Madison Mascot": Mr. Conklin's letter telling Miss Brooks to get him an elephant bookend is torn. Miss Brooks is forced into the conclusion that Mr. Conklin wants her to get him an elephant. ItMakesSenseInContext.
** In "The Telegram", the eponymous telegram catches fire. As a result, half the message from Mrs. Davis' Uncle Corky gets destroyed. What little's left causes everybody believes that Mrs. Davis' uncle only has a week left to live. Again, ItMakesSenseInContext.
* ConvenientlySeated: The [[TheMovie cinematic]] [[GrandFinale series finale]] has possibly the only scene of the series where Miss Brooks is '''shown''' teaching a full class (as compared to being heard teaching a class on the radio, or tutoring a student or students). Miss Brooks is in front, teaching the class. Walter Denton and Harriet Conklin have seats in the back; all the better for Walter can tell Harriet about his car troubles and invite her to lunch. [[DumbJock Stretch Snodgrass]] is right in the middle, so he can stand up to answer a question on double-negatives spectacularly wrong. Finally, Gary Nolan is in front, so after class Miss Brooks can upbraid him for his failing the English test.
* CookingDuel: In "Miss Enright's Dinner", Miss Brooks duels with Miss Enright for Mr. Boynton's affections by preparing recipes pinned up by the school's home economics teacher. Unfortunately, unknown to Miss Brooks, the recipe for Irish Stew on the board is a prank one Walter Denton pinned up to trick Miss Enright.
* CoolAndUnusualPunishment: When Miss Brooks accidentally derails Mr. Conklin's promotion in "Rumors", Mr. Conklin punishes Miss Brooks by forcing her to do his family's laundry.
* CoolKey: In "Key to the School", Miss Brooks is given the key to the school by the custodian. HilarityEnsues when Mrs. Davis takes the key with her on a visit to her brother Victor, leaving students and faculty alike locked out of Madison High School.
* CoolOldGuy: In "The Big Game", Gus "Snakehips" Geary, who's still admired as Madison High School's greatest football star decades after he graduated.
* CoolOldLady: Mrs. Davis. [[spoiler: She's even responsible for Miss Brooks finally marrying Mr. Boynton in TheMovie GrandFinale.]]
* CoolTeacher: Miss Brooks, of course.
* CoordinatedClothes:
** In "The Festival", Walter Denton and Harriet Conklin attend the titular festival as Romeo and Juliet.
** "Red River Valley" sees Walter Denton, Mr. Boynton, Miss Brooks and Mr. Conklin dress as hillbillies to audition for Deacon Jones' Square Dance troop.
** In "Amalgamation", Miss Brooks, Mr. Conklin, Mr. Munsee and Mr. Talbot dress as ''Dutch Vaudeville comedians'' to annoy Mrs. Pryor. ItMakesSenseInContext.
* CopycatMockery: Miss Brooks has learned to expect Mr. Conklin's typical DelayedReaction when he is surprised by anything angering or distasteful. A couple of times, she mimics his exclamation ''and expression'' when it finally comes along. A good example is in the episode "Cure That Habit". On radio episodes, being an audio medium, Miss Brooks sometimes just copies the inevitable shout.
* CordonBleughChef: Mrs. Davis is creative with her recipes.
* CosmopolitanCouncil: In the episode "Foreign Teachers", educational officials from France, Ireland and Sweden visit Madison High School. They turn out to be so insulting that Miss Brooks, Mr. Boynton and Mr. Conklin throw them out. Unfortunately, this gets Miss Brooks and company in trouble with the head of the National Board of Education . . . .
* TheCouch: Mrs. Davis' living room has a couch, under a window and to the left of the fireplace. It's always facing the fourth wall, as the show was shot using the three camera configuration. It's none too prominent, as Mrs. Davis (and therefore Miss Brooks) doesn't have a television set. Much of the talking and action usually takes place in front of it. However, there are exceptions, notably "Old Age Plan".
* CounterZany: Happens occasionally. In "Twins at School", after discovering Connie has been impersonating her non-existent identical twin Bonnie, Mr. Conklin invents a non-existent identical twin of his own. Complete with cowboy accent.
* {{Courier}}: The bicycle-riding telegram delivery boy, in "Telegram for Mrs. Davis". HilarityEnsues when Mrs. Davis is too superstitious to open the telegram, or allow Miss Brooks to open the telegram on her behalf. The boy won't leave until he gets the requested reply . . . .
* CourtroomEpisode: "Trial by Jury" sees Miss Brooks defend herself in court for "speeding, going through a red light, reckless driving, driving on the sidewalk and hitting a fruit stand." The episode was a remake of "Reckless Driving" which played on the radio.
* CoveredInGunge: In "Vitamin E-4", a conman named Professor Anderson tricks Miss Brooks, Mr. Boynton and Mr. Conklin into working for in the manufacture and promotion of the titular "vitamin". Unbenowngst to the three, Professor Anderson is really a conman who ''modus operandi'' includes tricking well-educated teachers to win over the general public. The episode ends with Brooks, Boynton and Conklin manufacturing the vitamin according to the recorded directions of Anderson. It doesn't go so well; Mr. Conklin ends up having the ingredients of the titular "vitamin" thrown, poured or falling over him. Incidentally, the main ingredient of Vitamin E-4 is ''chicken fat''!
* CovertGroup: Miss Brooks becomes involved in secret activity a few times through the course of the series. One of the most memorable was in "Red River Valley", where Miss Brooks, Mr. Boynton and Walter Denton meet secretly to rehearse for a job with the hillbilly troupe led by Deacon Jones.
* {{Cowboy}}: Tex Barton, a stereotypical teenaged cowboy, is a Madison High School student in a few episodes i.e. "School T.V. Set", "Bargain Hats for Mother's Day," "Tex Barton Basketball Star."
* CramSchool: In "The Yodar Kritch Award", a time-pressed Miss Brooks tries this approach with Bones Snodgrass. [[spoiler: It fails miserably.]]
* CrankyNeighbor: In "Mr. Travis' Three Acre Lot", Mr. Travis, a [[TheScrooge cheap, hostile businessman]], consistently refuses to sell his lot and finally let Madison High School have a regulation-size gridiron.
* CrazyJealousGuy: Mr. Boynton is usually even-headed, but on occasion can be crazy jealous when provoked. In the [[TheMovie cinematic]] [[GrandFinale series finale]], Miss Brooks spending time with millionaire Gary Nolan sees him turn crazy jealous (with a little prodding from Mrs. Davis).
* CrustyCaretaker: In "The Loaded Custodians", Mr. Barlow is portrayed as a rather crusty old man. Averted with the previous custodian, the [[LiteralMinded literal- minded]] Mr. Jensen.
* CryLaughing: It happens to Miss Brooks at the end of "Hobby Show", where she's about to suffer a nervous breakdown. Afraid that she is overworking herself, Miss Brooks' friends visit encouraging her to start a hobby. Unfortunately, Miss Brooks is expected to knit (Mrs. Davis' hobby), play chess (Mr. Boynton's hobby), run model trains (Walter Denton's), finger-paint (Harriet Conklin) and fix broken toys to give to underprivileged children (Mr. and Mrs. Conklin) . . . ''all at the same time''. The [[SoundToScreenAdaptation radio original]] featured the same gag, although there Walter and Harriet's hobbies were the less-visually interesting [[PragmaticAdaptation stamp-collecting and crossword puzzle solving, respectively]].
* CuckoolanderCommentator: In "Walter vs. Stretch Grudge Match", Miss Brooks deliberately invokes the trope when she's assigned to do the play-by-play commentary for the titular boxing match between the teenage combatants:
--->'''Miss Brooks''': As the fighters go to the center of the ring, just a word of reminder. Boys, if like Walter Denton, you're about to get your head knocked off, why not put an Adam Pat on it first? And now let's listen to the referees' instructions . . .
--->'''Mr. Conklin''': Marquis of Queensberry rules. I am here for one reason and one reason only. To see that fair play is strictly observed. You will at all times be honestly and impartially judged. Now, then, Stretch?
--->'''Stretch Snodgrass''': Yes, Mr. Conklin?
--->'''Mr. Conklin''': I want you to be sure to go a neutral corner every time Denton is on the floor. You Denton?
--->'''Walter Denton''': Yes, sir?
--->'''Mr. Conklin''': Where do you want your body . . . oh, well, I . . . Now then you two, I want a good clean fight and may the better man win. And win quickly, Stretch. Go to your corners, come out fighting.
--->'''Miss Brooks''': There goes the bell, folks. Oh, Walter's down, fell over his shoelace. Now it's tied, and the two men meet in the centre of the ring. They're cautious at first, Walter is dancing lightly around, left arm extended. Stretch is dancing around. Now they're dancing around together. Mr. Conklin breaks them, and once again they circle around carefully. Now here it is, the first exchange . . . .
* TheCuckoolanderWasRight: Miss Brooks' wacky landlady, Mrs. Davis, often gives good advice. [[spoiler: In TheMovie GrandFinale she plays a critical role in Miss Brooks' finally marrying Mr. Boynton and living HappilyEverAfter.]]
* CuriosityIsACrapshoot: Curiosity is definitely bad in the episode "Sneaky Peepers". When Miss Brooks accidentally orders a copy of Rodin's "The Kiss" instead of "The Thinker" for Madison High School. Mr. Conklin orders the offending statue covered up until it can be returned. After Mr. Conklin falsely accuses Walter Denton of looking at the statue, Denton decides to setup a trapdoor to catch the actual culprit. Lo and behold, Walter Denton, Miss Brooks, Mr. Boynton, Mr. Conlin and Head of the School Board Mr. Stone end up falling through the trapdoor and locked in a storage room in the basem*nt.
* CurseCutShort: One episode features this exchange between Miss Brooks and Walter Denton:
-->'''Walter Denton''': Mr. Conklin's making my usual tranquil life a veritable . . . .
-->'''Miss Brooks''': WALTER!
-->'''Walter Denton''': . . . (''meekly'') inferno?
* CurtainCamouflage: Twice, behind the same set of curtains no less:
** In "First Day", Walter Denton tries to avoid Mr. Conklin by hiding behind the curtains in Mrs. Davis' living room.
** In "Madame Brooks Du Barry" Mr. Conklin and Harriet hide behind the curtains and spy on Miss Brooks.
* CuteClumsyGirl: Miss Brooks sometimes finds herself playing to this trope, usually around Mr. Conklin.
** Occasionally, Miss Brooks finds herself breaking his glasses, i.e. "Living Statues".
** Her clumsiness might have reached its nadir in the episode "Home Cooked Meal". There, she unwittingly causes Mr. Conklin to be locked in a freezer before accidentally contributing to his attending a ''minor'' gas explosion.
** Miss Brooks' clumsiness again strikes Mr. Conklin in the [[TheMovie cinematic]] [[GrandFinale series finale.]] Miss Brooks' arrival at Madison is portrayed at the beginning of the movie, when she makes a unique first impression on Mr. Conklin by accidentally dropping a dumbbell on his foot.
* CuttingCorners: Mr. Conklin periodically subjects Madison High School to economy drives. One such drive occurs in the episode "Blue Goldfish", where Conklin's miserly apportionment of coal causes the school to feel like a refrigerator.
* DaddysGirl: Harriet Conklin is close to her father. She can often be seen in his office helping him out.
* DaEditor:
** In "Cafeteria Boycott", Miss Brooks describes the school food as putrid. Unfortunately, she unknowingly does so in front of the local newspaper editor. Neither particularly gruff or authoritarian (except when confronting Mr. Conklin), the editor becomes a problem for Miss Brooks notwithstanding.
** Lawrence Nolan, in TheMovie GrandFinale. He's authoritarian, but being something of the local plutocrat, he's more of a stuffed shirt rather than stereotypically gruff.
* [[DamnedByFaintPraise Darned By Faint Praise]]: A ''Snap'' magazine reporter "compliments" Miss Brooks' clothes: "That's a very nice suit...One can tell at a glance that it's worn you for years."
* [[DamnItFeelsGoodToBeAGangster Darn It Feels Good To Be A Gangster]]: In "Sunnydale Finishing School", Miss Brooks receives a letter offering her a position at the eponymous school. Walter Denton, utilizing a ZanyScheme, ''pretends'' to fall victim to this trope and begins acting like a mobster while speaking in a blizzard of hard-boiled slang.
* DamselOutOfDistress
** Miss Brooks, when trapped in an industrial freezer with Walter Denton, Philip Boynton and Osgood Conklin in "Male Superiority". The three males panic while Miss Brooks stays calm. An example of LaserGuidedKarma and HypocriticalHumor, as all three had lectured Miss Brooks on a man's ability to stay calm during an emergency.
** In its SpiritualSuccessor, "The Big Jump", Boynton and Conklin similarly panic when a prank by Walter makes it appear the school is on fire. Again, Mr. Boynton had been claiming men were calmer in the event of an emergency.
* DanceOfRomance: In TheMovie GrandFinale, Connie's fantasy includes her dancing with Phillip in their future home.
* DancesAndBalls: Dances drive the plot of a few episodes, as befitting a program whose main setting is Madison High School. Notable examples include "The Yodar Kritch Award" and "Cinderella for a Day".
* TheDandy: Briefly and infuriatingly, Mr. Boynton falls victim to this trop in "Mr. Boynton's Mustache". Miss Brooks had decided to get Mr. Boynton to pay more attention to his appearance, so suggests he grow a mustache and then has the female faculty members compliment him. Thankfully, Mr. Boynton is cured when Miss Brooks gets the Home Economics Class to reward him with their class project . . . a suit made out of an old horse blanket.
* DarkestAfrica:
** In "Safari O'Toole", the eponymous adventurer spends much of his time in the SavageSouth, Africa in particular. [[spoiler: He's a fake, but a nice one, who's only trying to impress Mrs. Davis.]]
** In "The Hawkins Travel Agency", Mr. Stone proposes Mr. Conklin, Mr. Boynton and Miss Brooks all accompany him on an African walking tour. He doesn't find any takers.
* DatePeepers:
** In "Madame Brooks Du Barry", Mr. Conklin and his daughter Harriet hide in the back of Mrs. Davis' living room, and spy on Miss Brooks and Mr. Boynton as they have a date.
** In "Mrs. Nestor's Boyfriend", Miss Brooks, Mr. Munsee, Mr. Talbot and Mr. Conklin use binoculars to spy on (widowed) Mrs. Nestor's date with her new boyfriend.
* DatingWhatDaddyHates: Mr. Conklin loathes his daughter's boyfriend, Walter Denton. It isn't uncommon for him to kick Walter down his porch steps. Why? Walter is something of a nuisance to Mr. Conklin, as the episodes "Cure that Habit", "Wild Goose", "Cafeteria Boycott" and "Space, Who Needs It?" attest. However, there are other reasons as well. In "Spare That Rod!", Mr. Conklin complained that the worst thing about Walter was his squeaky voice.
-->'''Miss Brooks:''' I expect it's his age. His voice is probably changing.\\
'''Mr. Conklin:''' Well, I wish it would hurry up. He sounds like a canary with a mouthful of rancid birdseed.
* DavidVsGoliath: In "The Grudge Match", the eponymous boxing match between 5'6'' Walter Denton and 6'5'' three-letter DumbJock Stretch Snodgrass. A different take on the trope, as the teenagers were best friends fighting over a girl. Walter Denton challenged Stretch to the fight, and it was common belief at Madison that he'd be clobbered. [[spoiler: Mr. Conklin, refereeing the match, is struck by mistake.]]
* ADayInTheLimelight: Although Miss Brooks is always the star of her shore, some episodes give lesser characters a major role:
** "Brooks' New Car" features a major role for Mrs. Conklin. Likewise, "Weekend at Crystal Lake".
** "Madison Mascot" and "Stretch to Transfer" are two of several episodes that feature the [[DumbJock student athlete]] in something akin to a starring role.
** "Angela's Wedding", "A Dry Scalp is Better Than None", and "Mr. Casey's Will" feature Mrs. Davis' sister Angela as the episodes mover and shaker.
** "The Egg" has an appearance by Mrs. Davis' usually unseen, only mentioned, brother Victor.
* DeadpanSnarker: Miss Brooks is one of the queens of this trope, as are many of Eve Arden's characters in other works.
* DeanBitterman: Mr. Conklin
* DeathByChildbirth: Lawrence Nolan's wife died giving birth to Gary.
* DeathGlare: When truly angry, Mr. Conklin is known to give a withering stare. Usually, he yells to great effect; but occasionally he has a glare that tends to frighten both faculty, students, and his own daughter. Noteworthy examples occur in "The Novelist", "Spare That Rod!", and "Space, Who Needs It?".
* DecemberDecemberRomance: In "Puppy Love, Mr. Barlow and Mrs. Davis", Mrs. Davis falls in love with the aged school custodian. It leads to FacePalm worthy descriptions of love in old age by callow teenagers Walter Denton and Harriet Conklin.
** Walter described the old folks' romance as follows:
--> '''Walter''': Oh, by the way, how's Mrs. Davis' romance with Mr. Barlow coming along?
--> '''Miss Brooks''': Oh, have you noticed that, too? I think it's the cutest thing in the world. Mrs. Davis actually has a bad case of puppy love.
--> '''Walter''': It is cute ... considering she's in her second puppyhood. No disrespect intended, you understand. After all, what can be more romantic than two lonely old people encountering the grand passion in the sear and yellow leaf of life.
--> '''Miss Brooks''': Why, that's absolutely poetic, Walter.
-->'''Walter''': The burning desires of youth long past, they look now for the subdued glow of companionship. The warm and simple pleasures that two elderly people in love can share together.
--> '''Miss Brooks''': [[DeadpanSnarker I can see them now - soaking their feet in the same pan of Epsom salts.]]
** Later, Harriet ups the ante:
-->'''Miss Brooks''': Hello, Harriet. I've got to deliver a message to the custodian. Have you seen him?
-->'''Harriet''': Oh, yes. Mr. Barlow just went into his office. (''dreamily'') Isn't it wonderful, Miss Brooks?
-->'''Miss Brooks''': I don't know. I've never been in his office.
-->'''Harriet''': I mean about Mr. Barlow and Mrs. Davis. They're crazy about each other. Of course, it's a big secret.
--> '''Miss Brooks''': [[DeadpanSnarker It couldn't be a bigger secret if they took out an ad.]]
-->'''Harriet''': Is there anything more romantic than the mellow romance of old age?
-->'''Miss Brooks''': Now please, Harriet.
-->'''Harriet''': To think of two people finding love at a time of life when others are preparing to pass on. Two people walking hand in hand in the twilight of life.
-->'''Miss Brooks''': [[SarcasmMode Yes, there's nothing like a brisk walk before passing on.]]
* DeclarativeFinger: The gesture is occasionally used by the pompous Mr. Conklin.
* TheDefroster: Miss Brooks sees it as part of her job to try and defrost troubled students. She's also a generous, kindhearted and [[DeadpanSnarker quick-witted]] individual. Notably, Miss Brooks defrosts Mr. Whipple, TheScrooge in the episode "Mr. Whipple". Later, in TheMovie GrandFinale, she defrosts one of her students, Gary Nolan. For good measure, she defrosts his father, Lawrence Nolan, as well.
* DelayedReaction: Mr. Conklin does this often for comedic effect.
* DerailedTrainOfThought: Absent-minded Mrs. Davis often suffers from thought derailment.
* DespairEventHorizon / DespairSpeech: In the [[TheMovie cinematic]] [[GrandFinale grand finale]]. After overhearing a conversation at the relator's, Miss Brooks discovers that Mr. Boynton has bought the cottage across the street from Mrs. Davis' house. The conversation suggests that he finally intends to propose. Alas, he bought the house so his widowed mother could move in with him. This comes as a shock to Connie, who had even brought wallpaper over to the cottage to decorate. She's lost in daydreams, when Mr. Boynton comes in relates his plans to live with his mother.
-->'''Connie:''' ''(sobbing)'' Fine schnook I've been! ''(She hands the wall paper to Mr. Boynton)'' Wear it in good health! ''(Connie leaves the cottage, slamming the door behind her.)''
** Miss Brooks goes into a deep depression, offers her resignation and prepares to leave Madison. [[spoiler:Fortunately, the matter is fixed by the good offices of Mrs. Davis and Mr. Boynton's mother. Mrs. Davis tells Mrs. Boynton the situation, and invites her to be her new boarder. Mr. Boynton proposes to Miss Brooks, and everybody lives HappilyEverAfter]].
* DetectiveDrama: The episode "Postage Due".
* DevotedToYou: Miss Brooks is devoted to Mr. Boynton, with Miss Enright often appearing as her rival for his affections. [[spoiler: Miss Brooks wins, finally marrying Mr. Boynton in the cinematic grand finale.]]
* DidntSeeThatComing: This happens several times in ''Our Miss Brooks'', and causes a ZanyScheme or a well-intentioned plan to help someone go awry. A few notable examples:
** In "Head of the Board", Miss Brooks sends Stretch Snodgrass to get an old man from the park to impersonate Mr. Hewitt, the Head of the State Board of Education. Mr. Conklin has ordered Miss Brooks and Mr. Boynton to help him clean the school the week before the start of term. By a ContrivedCoincidence, Mr. Hewitt happens to be visiting in town, sitting in the park, and chosen by Stretch Snodgrass to impersonate himself. HilarityEnsues, as well as a FawltyTowersPlot.
** In "Red River Valley", Miss Brooks, Mr. Boynton, Walter Denton and Mr. Conklin practice a hillbilly routine to get a $500 a month summer job working with Deacon Jones' square dance troupe. It so happens that Matthew ''Jones'', Inspector from the State Board, chooses that day to visit Madison High School.
** "Fargo Whiskers" sees Mr. Conklin and Mr. Boynton think Miss Brooks have taken leave of her senses. They wish her to take a week off before another school official; when Miss Brooks refuses, Conklin and Boynton have Walter Denton impersonate the official. Unfortunately, Mr. Fargo arrives a few days early and HilarityEnsues.
* DisastrousDemonstration: Madison High School's attempts to use new technology backfires terribly - usually in front of the head of the school board, Mr. Stone.
** In "The Tape Recorder", [[ExactlyWhatit*aysOnTheTin Walter Denton buys a reel-to-reel tape recorder for the school.]] Unfortunately, when playing back the machine to Head-of the-Board Mr. Stone, the machine garbles its messages. The machine suggesting everyone is insulting or threatening Principal Conklin or Mr. Stone. Also, that Mr. Conklin jumps into Miss Brooks' lap!
** In "Movies at School", Miss Brooks tries to use film as an educational aid. Unfortunately, a disgruntled worker at the film company has switched the films around within their canisters. Miss Brooks, leaving a film of the poem "Lady of the Lake" with her class, instead leaves a poem of "Sirens of the Screen, Past and Present". Mrs. Davis intends to show her Ladies Aid Club "Shearing Sheep at Big Billabong, Australia. The ladies club sees a film with showgirls in their dressing room. When Mr. Stone investigates, Miss Brooks, Mr. Boynton and Mr. Conklin intend to show the probity of the school by playing a film about the "Board of Education". Instead, they end up playing a film about gambling in Las Vegas.
* DiscountCard: The episode "Christmas Gift Mixup" features a RunningGag where Mrs. Davis, Walter Denton, Mr. Boynton and Mr. Conklin give Miss Brooks "hints" as to what they'd like for Christmas. They helpfully relay the costs of their gifts, and lend Miss Brooks their "exclusive" savings card that gives sale prices at a local store.
* DisguisedInDrag: In "The Stolen Wardrobe", Mr. Conklin, Mr. Boynton and Walter Denton are falsely accused of robbing Sherry's Department Store. They end up (reluctantly) disguising themselves as women to evade the police.
* DisposingOfABody: In the penultimate radio episode, "New Girl in Town," Harriet Conklin tricks the eponymous "new girl's" mother into believing Mr. Boynton and Miss Brooks are burying Mr. Boynton's old girlfriends in the athletic field. In reality, Mr. Boynton and Miss Brooks are only burying the bodies of Mr. Boynton's dead lab mice.
* DisproportionateRetribution: In ''Spare That Rod!'', it's mentioned that disproportionate retribution is Mr. Conklin's modus operandi as principal of Madison High School. When Conklin discovers that some students had wrote "Old Man Conklin is a Pinhead" on Miss Brooks' blackboard ''after'' school, he orders ''Miss Brooks'' to inspect and clean ''all'' the blackboards at Madison High School.
* DistinguishedGentlemansPipe: Dell's comic book adaptation of the [[TheMovie cinematic]] [[GrandFinale series finale]] has Mr. Boynton carrying and smoking a pipe.
* TheDitz: Stretch Snodgrass and his brother Bones. Stretch also has an even more clueless girlfriend, Suzie Prentiss.
* DomesticApplianceDisaster: In "Home Cooked Meal", Miss Brooks tries to prepare a roast turkey for Mr. Boynton. Actually, Miss Brooks' friendly elderly landlady Mrs. Davis brings over the cooked turkey so Miss Brooks can pretend to have cooked it herself. All Miss Brooks has to do is place it in the gas oven to warm up. Unfortunately, the oven's automatic gas jets hadn't been connected, so Miss Brooks fills the kitchen with gas. While Miss Brooks and Mr. Boynton are frantically trying to call the fire department, Principal Osgood Conklin visits Mr. Boynton's house to return his tools. Conklin can't see in the darkened kitchen, and lights a match . . . he's ultimately unharmed, just covered in soot and the remains of the roast turkey.
* DontExplainTheJoke: Mr. Boynton tells terrible jokes, sometimes he has to do this to find the humor to begin with.
* DontMakeMeTakeMyBeltOff: The program features a couple examples:
** "The Twin Orphans" ends with Miss Brooks looking out Mrs. Davis' front window, and observing the titular pair being taken over their knee and spanked by their father. The "orphans", Mike and Danny, had tricked the Madison High crowd into believing they had escaped from an OrphanageOfFear. By the dialogue, Miss Brooks obviously believes the spanking to be well earned.
** Averted in "Amalgamation". Mrs. Nestor's school is nearly merged with Mrs. Pryor's school next year. Upon visiting, Mr. Conklin almost swats one of the bratty child actors with his hand, but is stopped by Mrs. Pryor. As a believer in the "progressive method", students at Mrs. Pryor are allowed uninhibited self-expression. No discipline, corporal punishment or otherwise.
* DontYouLikeIt:
** In "Mr. Boynton's Parents", Miss Brooks is dismayed when Walter Denton and Harriet Conklin are representing a student delegation naming her their "Mother away from Mother". To make matters worse, they present her with a shawl as a gift for Mother's Day.
** In "Mr. Boynton's Mustache", Miss Brooks, Miss Enright, Mr. Boynton, Mr. Conklin and Mr. Stone frantically try to avoid being presented with the Home Economics students' class projects. The girls sewed up a suit and a dress out of an old horse blanket.
** In "24 Hours", Mrs. Conklin is furious with her husband for gifting her with a pair of expensive andirons for her birthday.
* DoomedNewClothes:
** In "Easter Outfit", Miss Brooks' wears a new dress for the Easter Parade. Unfortunately, Connie was forced to go to the parade in her old dress. She had worn the new dress to Easter Breakfast and landlady Mrs. Davis's Easter Egg Hunt. However, Mrs. Davis' Easter Egg hunt goes wrong when Mrs. Davis forgot she hid two eggs under the chesterfield . . . and didn't hard-boil them!
** "Friday The Thirteenth" sees Mr. Conklin proud of his new black suit, black hat, black vest, black shoes and midnight blue tie. During the course of the day it gets torn and dirtied.
* DoomItYourself: In "Do It Yourself", Mr. Conklin starts the plot in motion when he burns down his garage after a misguided attempt at fixing the electrical wiring.
* DoorSlamOfRage: In "Trying to Pick a Fight", Miss Brooks tells Mr. Conklin that some couples pick fights so they can make up later. Sometime later, Mr. Conklin calls Miss Brooks to his office. It seems in trying to pick a fight with his wife, Mr. Conklin only managed to provoke his wife into threatening to go home to her mother. Mr. Conklin leaves to head to the railroad station to try to prevent his wife's departure, angrily slamming his office door behind him.
* TheDoorSlamsYou: Miss Brooks does this to Mr. Conklin a few times, by accident of course. It usually results in Miss Brooks breaking Mr. Conklin's glasses.
* DoorToDoorEpisode:
** In "Kritch Cave", Miss Brooks sells lots in Kritch Canyon at the behest of Mr. Conklin. Only it happens that, through a mixup, she sells Madison High School by error.
** In "Bargain Hats For Mother's Day", Miss Brooks sells three hats Mrs. Davis whipped up in return for Mrs. Davis forgiving several weeks back rent.
* DoTheyKnowItsChristmasTime: Our Miss Brooks had several Christmas episodes, although religion was rarely mentioned at other times (the program also had two Easter episodes and two Thanksgiving episodes):
** "The Magic Christmas Tree" sees Miss Brooks prepared to spend Christmas Eve alone with Mrs. Davis' pet cat Minerva. HilarityEnsues.
** "Christmas Show" features the frantic exchanging of Christmas gifts . . . before Christmas.
** "Department Store Contest" sees Miss Brooks' childhood letter to Santa Claus inadvertently entered into the titular contest.
** "Christmas Gift Returns" sees more trouble from the exchanging of Christmas gifts.
** "Music Box Revue" sees Miss Brooks buy a magic music box that she'll only hear play if she's in the proper Christmas spirit.
** "A Dry Scalp is Better Than None" and "The Telegram" see Miss Brooks and company throw ChristmasInJuly parties for Mrs. Davis' sister Angela and Uncle Corky respectively.
* DoubleDate: A variation on the trope in "The Frog". Miss Brooks is tired of Mr. Boynton taking her to the zoo on the dates. In an desperate effort to move their dates, Miss Brooks gets a pet female frog to date Mr. Boynton's pet frog Mcdougall. The idea is for Miss Brooks and Mr. Boynton to double date with their pet frogs. It turns into a very noisy triple date, when Mr. Boynton brings a tomcat to date Mrs. Davis' lovelorn female cat Minerva.
* DoubleEntendre: Miss Brooks' letter to Mr. Conklin requesting flower pots for her windowsill gets mixed up with a love letter in ''Bones, Son of Cyrano''. Cue a flurry of double entendres when Mr. Conklin questions Miss Brooks.
* DoubleStandardViolenceChildOnAdult: In "Amalgamation", one of Mrs. Pryor's bratty child actors bites Mr. Conklin and rips his hat and jacket. Mrs. Pryor believes in the "progressive method", where it's forbidden to discipline or criticize a child in any way.
* DoYouWantToHaggle: Several episodes:
** In "Game At Clay City", Miss Brooks haggles with a mechanic.
** In "Stretch Is In Love Again", Miss Brooks haggles with Mr. Conklin.
** "Fischer's Pawn Shop" sees Miss Brooks, Mr. Boynton, Mr. Conklin and Walter Denton haggle with Fischer to raise money for baseball uniforms.
** "Indian Burial Ground" has Mr. Conklin haggle with a prospective buyer for his vacant lot.
** "Bartering With Chief Thundercloud" features a bartering session with the eponymous chief.
* TheDragAlong: Miss Brooks often finds herself made an unwitting accomplice to Walter Denton's various schemes, i.e. "Cure That Habit", "The Cafeteria Strike", as exposing Walter would lead to his being suspended or expelled. Other occasions see her being ''ordered'' to go along with a scheme of Mr. Conklin's, as he's her principal and has the power to force her - or leastways make her life very miserable if she refuses, i.e. "The Big Jump". Yet that's not the whole story. Occasionally she even gets cajoled by her landlady Mrs. Davis, or her sister Angela, into aiding into some other wacky scheme from which Miss Brooks would prefer to keep her distance, i.e. "Mr. Casey's Will".
* DramaQueen: Harriet Conklin is overemotional in early episodes.
** In "Game at Clay City" she emotionally describes her relationship with Walter Denton thusly:
-->'''Harriet''': Walter isn't a real happy heartthrob, but he's good for a heartache or two!
** In "Student Government Day," Harriet Conklin is elected "Mayor for a Day." At the assembly, in front of the [[CorruptPolitician mayor]], she emotionally rails against municipal corruption. Later on, she berates a policeman by reciting the Constitution.
** In "Stretch Has A Problem" she's fit-to-burst when she thinks Walter needs her at his side during the State Basketball Championship. She doesn't miss a beat when she finds out its actually Stretch Snodgrass.
** In "Walter v. Stretch Grudge Match," Harriet instigates the said grudge match and then panics before the fight begins.
** In "Poetry Mixup" and "Bones, Son of Cyrano," Harriet is ecstatic thinking she received a love note from Mr. Boynton.
* DreamEpisode: The third-season episode "The Dream". After reading a book called "Maternity Ward", Miss Brooks dreams that she marries Mr. Boynton and has a baby girl named Cleo. Meanwhile, Mr. and Mrs. Conklin has a second child, a boy named Osgood Conklin Junior. Harriet Conklin marries Walter Denton and they have at least five children in three year. By the end of the dream, Osgood Conklin Junior and Cleo are secretly married and secretly have a baby girl of their own.
-->'''Osgood Conklin Junior''': Yes, sir, that's my baby
--> No, sir, I don't mean maybe
--> Yes, sir, that's my baby now!
* DreamSequence: Usually with Brooks dreaming about Boynton sweeping her off her feet or in some magical fairy tale, then the alarm clock ruins it all. A notable exception is "Connie's Job Offer", where Miss Brooks dreams of becoming mayor of a town in New Jersey.
* DressCode: In "Dress Code Protest", Mr. Conklin imposes a dress code after the students celebrate "Spirit Week" by wearing outrageous and mismatched clothing. Miss Brooks refers to the "celebration" as a "Malevolent Mardi Gras."
* DressedInLayers: In "Heat Wave", Mr. Boynton, Harriet Conklin, Walter Denton and Stretch Snodgrass are wearing bathing suits underneath their regular clothes, covertly plotting an escape from school and a trip to the swimming hole. [[spoiler: It so happens Miss Brooks is wearing a bathing suit underneath her regular clothes too.]]
* DressedToHeal: Played straight in the episodes "Hospital Capers" and "Second Hand First Aid".
* DrinkingOnDuty: On T.V., in the episode "The Loaded Custodian", Miss Brooks and Mrs. Davis discuss how the previous custodian, Mr. Jensen, was fired for his drinking. Actually averted the few times Mr. Jensen appears on the radio (i.e. "Key to the School", "School Safety Advisor"), where his personality quirk is his insistence on interpreting common idioms [[LiteralMinded literally]].
* DrivenToMadness: "The School Board Psychologist" sees [[ExactlyWhatit*aysOnTheTin the Head of the Board, Mr. Stone, appoint a psychologist to examine the faculty of Madison High School.]] He's given the broad authority to fire any faculty who he believes is unfit for the teaching profession. The psychologist is already overworked, and is provably unfit to make recommendations (he suggests, for example, Mr. Boynton should be an exterminator). Miss Brooks, Mr. Boynton, Walter Denton, and eventually Mr. Conklin himself gaslight the psychologist until he withdraws his recommendations and takes his much needed rest.
* DriverFacesPassenger: Walter Denton usually drives Miss Brooks to school. As a reckless sixteen year old driver, he, of course, looks at Miss Brooks instead of looking at the road. On one occasion, Miss Brooks had to grab the wheel and steer in order to prevent an accident.
* DrivesLikeCrazy: Teenagers Walter Denton and Stretch Snodgrass are chronic offenders of this trip. More surprisingly, Miss Brooks usually is as well. A running gag has her telling Mrs. Davis why she can't drive her car. Often enough it's in the shop. However, there are ''many'' occasions where Miss Brooks is to blame after having proved herself a stereotypical [[WomenDrivers woman driver]]. In "Trial By Jury", Miss Brooks goes to court to fight a charge of reckless driving after her car crashes into a fruit stand.
* DrivingStick: In "Who's Going Where", Mr. Conklin insists on going to Crystal Lake and having Miss Brooks accompany him (and type out his reports while being a "guest" at his family cottage). Miss Brooks offers Mr. Conklin the use of his car. However, Mr. Conklin claims that he can't drive Miss Brooks' pre-World War II car, because of an unfamiliar gear shift system.
* DroppedGlasses: Mr. Conklin fell victim to this trope on more than one occasion; i.e. "Cure That Habit", "Living Statues", and "Skis in the Classroom".
* {{Dumb Jock}}/DumbMuscle: Stretch Snodgrass.
* DunceCap: Unsurprisingly, Stretch Snodgrass is forced to wear a dunce cap in "The Mambo".
* EarlyInstallmentWeirdness:
** It's rather interesting to listen to the first "Audition Show" with Shirley Booth trying out for the role of Miss Brooks. Mr. Conklin is the head of the Board of Education, not the incoming principal (that role belongs to Mr. Darwell). Miss Brooks' landlady Mrs. Davis is younger, and has a teenaged daughter who Walter Denton intends to drive to school (Denton only drives Miss Brooks when his girlfriend breaks the date). Walter Denton is characterized somewhat in the vein of a DumbJock, and has a much different voice. In fact, Denton's character is more akin to the later Stretch Snodgrass than the Denton who would be a mainstay of the program from Day 1.
** An eyebrow-raising moments in early radio episodes is Walter Denton's contention that he's a great English student. Later, despite his SesquipedalianLoquaciousness, it's firmly established Denton is BookDumb.
** The animosity between Mr. Conklin and Miss Brooks vanishes after "First Day" and remains subdued for most of the first season. Similarly, Mr. Conklin's hatred for Walter Denton is similarly absent. It emerges only after Walter's prank in the original radio version of "Cure That Habit". Mr. Conklin's nickname, "Old Marblehead", doesn't make its first appearance until the radio episode "Mr. Conklin's Carelessness Code". In one first season episode, "Easter Outfit", Walter tells Miss Brooks that Mr. Conklin's nickname amongst the students is "Napoleon".
* EasilyOverheardConversation: Happens from time to time. Usually, the eavesdropper misunderstands and hilarity ensues.
* EasterBunny: The Easter Bunny is [[DiscussedTrope mentioned]] in the two Easter episodes; "Easter Outfit" and "Dying Easter Eggs".
* EasyAmnesia: "Mr. Conklin's Plaque" begins with Mrs. Davis telling Miss Brooks how her sister Angela received amnesia after a blow on the head. Angela recovered after received a second blow.
* EasyComeEasyGo: Happens to Miss Brooks in "Principal for a Day" where she becomes [[ExactlyWhatit*aysOnTheTin principal for a day]]. [[spoiler: Happily averted in TheMovie GrandFinale where Miss Brooks finally achieves her SeriesGoal and marries Mr. Boynton and lives HappilyEverAfter]].
* EatingPetFood: In "Poison Ivy", Mrs. Davis sets out dog biscuits in place of cereal for breakfast. Miss Brooks and Walter Denton both fall victim.
* EekAMouse: In [[IronicEpisodeTitle "A Demonstration of Male Superiority,"]] a house mouse scares Miss Brooks and Mrs. Davis onto the dining room table. Walter Denton scares it away. [[spoiler: Miss Brooks later proves "male superiority" in an emergency to be a myth, when she is trapped in a meat freezer with Walter Denton, Mr. Conklin and Mr. Boynton.]]
* EggMacGuffin: episode [[ExactlyWhatit*aysOnTheTin "The Egg"]], Mrs. Davis gets a chicken egg from her brother's farm. Mistakenly, he had given her an egg soon to hatch. Miss Brooks and friends try to safely hatch the egg, and keep Mr. Conklin from frightening the chick by flashing a photo as it emerges from its shell.
* ElaborateUniversityHigh:
** Usually averted on radio and television in ''Radio/OurMissBrooks''. Madison High School's facilities seem to par for the course. Miss Brooks frequently criticizes her low pay, and episodes focus on various austerity measures (i.e. "Blue Goldfish"). The most tony aspects of the school are the ivy-covered walls and the bust of the founder, Yodar Kritch. Once or twice, the gymnasium is said to be in a separate building than the main school.
** Elaborate University High goes into play in TheMovie GrandFinale. Madison High School is a very large building with substantial grounds. It even has tennis courts!
* ElectionDayEpisode: The [[TheMovie cinematic]] [[GrandFinale series finale]] to the ''Our Miss Brooks'' series sees Mr. Conklin compete with school board head Mr. Stone for the newly created post of "Coordinator of Education". [[spoiler: Mr. Conklin withdraws when Mr. Stone, who is independently wealthy, gets the board to set the salary for the position at a mere $500 per year. Meanwhile, in the main plot, Miss Brooks finally manages to achieve her SeriesGoal, marrying Mr. Boynton and living HappilyEverAfter.]]
* ElegantClassicalMusician: In "Faculty Band", Mr. Boynton mentions that Miss Enright, Miss Brooks' [[SitcomArchNemesis great rival]], plays the harp.
-->'''Mr. Boynton''': Well, look at our new harp.
-->'''Miss Brooks''': [[FluffyCloudHeaven But we're so young!]]
-->'''Mr. Boynton''': It's for the band. Miss Enright lent it to us. I understand she plays like an angel.
-->'''Mr. Boynton''': [[DeadpanSnarker I can hardly wait.]]
* ElevatorFailure:
** In "Project X", Miss Brooks begins the episode by nearly falling to her death down an open elevator shaft at Clay City High School.
** In "School Safety Advisor", a mix-up involves [[spoiler: Mr. Conklin and a member of the school board falling six feet down the empty freight elevator shaft.]]
* EmbarrassingFirstName: Stretch Snodgrass' real name is "Fabian."
* EmbarrassingRelativeTeacher: Harriet Conklin's father is the ''school principal''; to make it worse he's particularly unliked by the student body. Harriet's embarassed by the more ''unprincipled'' facets of Mr. Conklin's tenure. For example, in "Home Cooked Meal" she's mortified that instead of buying a home freezer, Mr. Conklin is secretly hiding the family's meat supply in the school cafeteria freezer.
* EmergencyImpersonation:
** In "Two Way Stretch Snodgrass", Walter Denton is drafted to impersonate Stretch Snodgrass, while Mr. Conklin and Miss Brooks impersonate his parents.
** In "Head of the State Board of Education", Miss Brooks asks a bum to impersonate the head of the state board (unaware that said bum is the head of the state board), Mr. Boynton impersonates Mr. Conklin, Mr. Conklin imitates Walter Denton, and Walter Denton claims to be Stretch Snodgrass. It all MakesSenseInContext.
* EntertaininglyWrong: Happens several times. From Miss Brooks' perspective, the events of "The Wrong Mrs. Boynton" and "Mrs. Davis Reads Tea Leaves" are particularly infamous!
* Creator/EveArden: The starring role, one of many in a long career, for which Eve Arden is most remembered.
* EtTuBrute: In "Mr. Conklin Plays Detective", Principal Osgood Conklin is shocked to discover that Mr. Boynton seems to be the one that stole his typewriter and made a long-distance call to Rockaway, Minnesota on his office phone. [[spoiler: It turns out to be a misunderstanding. Mr. Boynton oiled the typewriter and put it in the office closet. Boynton left the money for the long distance call in an envelope on Mr. Conklin's desk]].
-->'''Mr. Conklin''': Et-tu, Boynton?
* EvenTheGuysWantHim: Walter has at least once said Mr. Boynton is "tall, dark, handsome..." as well as "Boy, is he good looking!"
* EveryProperLadyShouldCurtsy: Mrs. Davis curtsies on a few occasions, usually when the situation doesn't warrant it. In one episode, she even does a curtsy for a hobo calling himself "The Earl of Peoria".
* EverythingMakesAMushroom: In "Writing Magazine Articles", Miss Brooks [[ItMakesSenseInContext tells the editor of "True Family Romance" that her entirely-made-up quiz kid son]] made a mushroom with his home chemistry set the other day.
* EverythingsBetterWithDinosaurs: In "Life Can Be Bones", Miss Brooks interests LoveInterest Mr. Boynton in a fossil dig in her backyard, by describing to him a bone of what might be a prehistoric "missing link". For some reason, on said dig Miss Brooks, Mr. Boynton and Mr. Conklin forget about the "missing link" and dig up presumed dinosaur fossils. It turns out the fossils were planted by Walter Denton, in place of the entirely unconvincing soup bones Miss Brooks herself had buried for the "archeological expedition."
* EverytownAmerica: Madison.
* EvilGloating: Mr. Conklin likes to gloat.
** In "Faculty Cheerleader", Mr. Conklin gloats to his daughter over his morning coffee. He considers the sight of Miss Brooks, appointed faculty cheerleader, tossing a baton up in the air and it hitting her on the head. [[spoiler: When Mr. Conklin decides to make himself faculty cheerleader, he's a victim of LaserGuidedKarma.]]
** Mr. Conklin gloats to Miss Brooks in "Two Way Stretch Snodrgass" about his plans for the school football team, see EvilLaugh below.
* EvilLaugh: Mr. Conklin laughs ''evilly'' on a couple occasions. This example is from the episode "Two Way Stretch Snodgrass'':
-->'''Mr. Conklin''': I just learned that Biff Mooney, one of the greatest college football players, is interested in a high school coaching job in this part of the country. I've already opened negotiations by mail, and it's a foregone conclusion that he'll accept my offer. Ah-ha-ha-ha (''evil laugh''), ah, I can't wait to see the expression on Brill's face when I tell him about it. Heh, heh, heh (''evil laugh'').
-->'''Miss Brooks''': [[DeadpanSnarker In some states, that laugh would be banned.]]
* EvilSoundsRaspy: The titular convict in "Convict Threatens To Kill Mr. Conklin".
* ExactlyWhatit*aysOnTheTin: The series naturally stars Miss Brooks. Additionally, episode titles often describe what the episode is about, i.e "Angela's Wedding" or "Birthday Bag".
* ExactWords:
** In "The Big Game", Miss Brooks takes Mr. Conklin's exact words at their literal value to pass former football star Gus "Snakehips" Geary and give him his high school diploma.
** Similarly, in "The Yodar Kritch Award", Miss Brooks gives [[DumbJock Bones Snodgrass]] (or Stretch Snodgrass, in the radio version of the episode) the Yodar Kritch Award for Unique Achievement in English. The unique achievement? Not answering a single question right.
* ExcitedShowTitle: "Spare That Rod!"
* TheExitIsThatWay: In "The Wrong Mrs. Boynton", [[ItMakesSenseInContext Miss Brooks accidentally offers to masquerade as Mr. Boynton's mother]] in front of Dean Faraday of State University. Playing the "wrong" Mrs. Boynton requires her to go to Mr. Boynton's apartment and entertain the dean. Unfortunately, Mr. Boynton's apartment features mainly wildlife specimens . . . ''and doors''. Miss Brooks, at various times, mistakenly goes into the bathroom, closet, kitchen, bedroom, and once even locks herself outside the backdoor and has to be let in the front by the dean.
* ExtendedGreetings: Walter Denton likes to carry on. This exchange with Miss Brooks is in the episode "Wild Goose Chase":
-->'''Walter Denton:''' And to you, fair flower of the faculty, a thousand salaams!\\
'''Miss Brooks:''' [[DeadpanSnarker Thank you, Walter Denton, and I've had my share, thanks.]]
* ExtremelyShortIntroSequence: The syndicated opening sequence for Our Miss Brooks [[https://www.youtube.com/watch?v=2Rr1i9hp-3w is only 13-seconds long]]. Notable in that the syndicated version dates back to the 1950's. The theme itself dates to the 1948 radio premier, when it was played briefly at the start and end of the radio episodes. A much longer version of the tune plays over the closing credits.
* ExtracurricularEnthusiast: Walter Denton. He's been manager of the football, baseball and basketball team. He's been on the debating team, editor of the school paper "The Madison Monitor" and Vice-President of the Student Council. Walters also helps Miss Brooks' with the Spring Garden, and joins Madison High School's (short-lived) student Traffic Police. He's also tried out (unsuccessfully) for the baseball, basketball and water polo, before finally (and barely) making it onto the school football team.
* EyeTake: Miss Brooks bugs out her eyes from time to time. One example is early in [[GrandFinale the film]], after Mrs. Davis greets her with an apparent non sequitur.
* FacialDialogue: In "Home Cooked Meal", Miss Brooks' facial expressions as Mr. Conklin is about to light a match in a gas-filled room....
* FailureIsTheOnlyOption: Miss Brooks can't get Mr. Boynton to propose marriage . . . that is until the [[TheMovie cinematic]] [[GrandFinale grand finale]] where, with the help of Mrs. Davis, she succeeds in marrying Mr. Boynton and living [[HappilyEverAfter happily ever after]].
* FailuresOnIce: In "Swap Week", school board head Mr. Stone is forced to recuperate at his vacation cabin. Stone had injured his ankle using the pair of ice skates Mr. Conklin bought him.
* FaintInShock: In the concluding film, Mr. Conklin faints when he learns that [[spoiler:the position he's been campaigning for pays only a nominal amount.]]
* FairWeatherFriend: Sometimes, when the going gets tough, Walter Denton gets going, i.e. "Trial By Jury".
* FairyTaleEpisode: "Cinderella for a Day". A mysterious shoe salesman lends Miss Brooks a custom-made gold slipper until midnight. Miss Brooks is treated to several Cinderella-style presents, from the same mysterious donor, that allow her to attend the masquerade ball at the country club in style. [[spoiler: It turns out the shoe salesman was a millionaire gambler who had placed a bet with a expert shoemaker that he could find a pair of feet that would perfectly fit the custom made slippers. The gifts were partly his reward to Miss Brooks, and partly for laughs.]]
* FairyTaleWeddingDress:
** "Angela's Wedding" begins with Mrs. Davis' sister Angela trying on her wedding dress while carrying her bouquet. It is an elaborate white dress with a veil and a train, with humour coming from the fact Angela is in her latter middle-aged and is quite plump.
** In TheMovie GrandFinale to the series, Miss Brooks pictures herself in one as she fantasizes about marriage to Mr. Boynton. [[spoiler: Miss Brooks finally gets her man at the end of the film]]
* FakeCharity: In the episode "Bobbsey Twins in Stir", a conman is tricking people into [[RefugeInAudacity selling fake tickets to the policemen's ball.]] The proceeds are supposedly going to "widows and orphans".
* FallingInLoveMontage: PlayedForLaughs. Mr. Boynton takes Miss Brooks to the zoo, where they feed an elephant mother and her baby. Then Miss Brooks lures Mr. Boynton away from the zoo, to a sale on furniture in the ''Sherry's Department Store'' window, as a way of suggesting matrimony. Mr. Boynton again starts taking Miss Brooks again to the zoo, where a camera fade shows how much the baby elephant had grown in a couple years.
--> '''Miss Brooks (narrating)''': Ours was not the fastest romance in history, but it took no time to develop into one of the slowest.
* FamilyBusiness:
** Mrs. Nestor's private elementary school in the last television season. Mrs. Nestor is principal, [[SuspiciouslySimilarSubstitute her sister (also named Mrs. Nestor) become the new principal,]] her brother Munsee is vice principal.
** ''The Madison Express'', the Madison daily newspaper owned by Lawrence Nolan. He expects his son Gary to run the paper after he retires.
* FamilyVersusCareer: Several episodes (i.e. "The Wrong Mrs. Boynton) suggest that upon achieving her series goal of marriage to Mr. Boynton, Miss Brooks intends to resign her position as Madison English teacher. In the [[TheMovie theatrical]] [[GrandFinale series finale]] this is also the case. Family first for Miss Brooks, as her HappilyEverAfter is to become a wife and mother.
* FancyDinner:
** The School Board Banquet in "Stretch is in Love" (radio) and "Suzy Prentisss" (television). It's a black tie event, tuxedos for men and evening gowns for women.
** To a lesser degree, Miss Brooks' dinner at an expensive [[FrenchCuisineIsHaughty French restaurant]] in "French Sadie Hawkins Day".
* {{Fanfare}}: The movie dispenses with the usual series theme, and opens with a fanfare heavy composition.
* TheFashionista: Wealthy Miss Enright, Miss Brooks' rival, is always impeccably dressed.
* FashionMagazine: In the episode "Cosmopolitan Magazine", a photographer arrives from the real-life ''Magazine/{{Cosmopolitan}} Magazine'' to do an article and photo-spread about an average American high school. The trope is somewhat averted, as at the time (1953) Cosmopolitan was an esteemed literary and general interest periodical, and not the sex and fashion magazine it is today. The radio episode was broadcast to coincide with Cosmopolitan's publication of an article on Eve Arden and ''Our Miss Brooks''. [[OlderThanTheyThink An example of the application of media "synergies", at least fifty years before the modern word was coined.]]
* FatalFireworks: In the episode "School Safety Advisor", DumbJock Stretch Snodgrass brings an enormous firecracker to school, preparatory to setting it off for the Fourth of July. Stretch accidentally gets the fuse wet, so he ''attempts to dry it off with a match''. This lights the fuse; fortunately a quick-thinking Miss Brooks throws the firecracker into an empty supply room. Alas, the room wasn't so empty after all! Fortuantely, Mr. Conklin emerged relatively unharmed from that minor explosion!
* FavorsForTheSexy: This happened most notably in the episodes "The Model Schoolteacher" (the radio original) and "The Model Teacher" (the television remake). Walter Denton, Mr. Boynton and Mr. Conklin trip over themselves helping a glamorous ImmoralJournalist from "Snap Magazine". She is at Madison High to do a profile on the day in the life of a schoolteacher, but really views her role as that of doing a hatchet job on Miss Brooks.
* FawltyTowersPlot:
** "Head of the Board": The trouble begins when Walter Denton makes a prank call to Mr. Conklin, claiming to be Wallace T. Hewitt, head of the State Board of Education. Miss Brooks is forced to find an impersonator to play the role and avert Mr. Conklin's wrath. HilarityEnsues.
** "Two-way Stretch Snodgrass": Happens when Miss Brooks and Mr. Conklin have Walter Denton masquerade as student athlete Stretch Snodgrass.
* FBIAgent: They appear at the end of "Postage Due."
* FeelingTheirAge: In "Old Age Plan" the power of suggestion turns Boynton and Conklin into shambling wrecks with one foot in the grave. Miss Brooks is trying to sell an old age savings plan to the two men and, after reading the signs of old age to them, they come down with all the symptoms.
* FeigningIntelligence: In "Magazine Articles", Miss Brooks enlists Walter Denton to masquerade as her nonexistent fourteen year old quiz kid son. Miss Brooks had written an fictional article for "True Family Romance" magazine about her quiz kid son, and needed to prove the story was true in order to collect her payment. HilarityEnsues, especially as Mr. Conklin gets involved . . . .
* FellAsleepStandingUp: Stretch Snodgrass in "Stretch Is In Love Again" falls asleep standing in the school hallway. Judy Brille, daughter of rival high school principal Jason Brille, was colluding with her father to keep Stretch out dating her and dancing to the wee hours of the morning. In that way, they hoped to keep him useless in the big game.
* FileMixup: The episode "Have Bed - Will Travel" sees Mrs Davis' medical records mixed with an ill nonagenarian friend, making Miss Brooks believe her landlady is mortally ill.
* FillItWithFlowers: In "Poetry Mix-Up", Mr. Boynton advises Miss Brooks to request some flowers from the school nursery, in order to brighten up her dreary classroom.
* FilmNoir: The latter part of "Postage Due" is very much film noir influenced, with Miss Brooks providing a PrivateEyeMonologue.
* FinalSeasonCasting: The chaotic and controversial last season of the television series. ExecutiveMeddling saw Miss Brooks take a new job as a teacher at a private elementary school in California (versus the EverytownAmerica setting of Madison). The last season initially sees the departure of everybody but Miss Brooks and Mr. Conklin. Mrs. Davis was briefly replaced by her sister Angela, before returning to the picture a couple episodes later. Mrs. Nestor is introduced as Miss Brooks' new boss, only to be replaced by her sister, [[FridgeLogic also named Mrs. Nestor]]. Mr. Boynton is replaced as Miss Brooks' love interest by two gym teachers in quick succession, until finally returning at the end of the program. Harriet Conklin and Walter Denton disappear entirely from Miss Brooks' life, although Mrs. Conklin again made a few appearances toward the end.
** This was averted on the radio, as the program continued at Madison High School in the [[EverytownAmerica City of Madison]] as per usual. The [[TheMovie cinematic]] [[GrandFinale series finale]] followed the radio continuity, ignoring the final television season completely.
* FireOfComfort: In the episode "Magic Tree", Miss Brooks spends Christmas Eve in a rocking chair in front Mrs. Davis' fireplace
* FirstNameBasis: [[spoiler: Significantly, making up after an argument midway through the [[TheMovie cinematic]] [[GrandFinale grand finale]], Miss Brooks and Mr. Boynton finally move to a first name bais, "Connie" and "Phillip" respectively.]]
* FiveFingerDiscount: In "The Bicycle Thief", Stevie, a poor but otherwise honest honor student just can't help himself; he borrows Mr. Conklin's bicycle for his birthday. Miss Brooks tries to prevent Mr. Conklin from discovering the identity of the borrower.
* {{Flashback}}: In "Borrowing Money to Fly".
* FlashbackEffects: Visual effects and music were used to signify dream sequences in "Magic Christmas Tree", "The Dream", "King and Miss Brooks" and "Mr. Boynton's Return". Just the music was used for the radio in "Connie's New Job Offer" and the radio version of "Magic Christmas Tree".
* FloorboardFailure: In the GrandFinale, when campaigning for the position of Coordinator of Education, Mr. Conklin falls through the floor of the temporary stage Walter Denton constructed. Walter didn't use enough nails.
* FlorenceNightingaleEffect:
** In the episode "Pensacola Popovers", Miss Brooks tries to work the Florence Nightengale Effect to her benefit by buying Mr. Boynton snacks throughout the morning. Including the titular cookies, which made everyone ''aside from Mr. Boynton'' sick. Mr. Boynton eventually telephones Miss Brooks, asking for her nursing aid. However, it turns out that Mr. Boynton wants Miss Brooks to nurse his pet frog (who had also eaten a Pensacola Popover).
** In "Reunion", one of Miss Brooks' friends had met her husband while she working in a doctor's office. He had visited the doctor due to a slipped disk.
* FollowInMyFootsteps: What Lawrence Nolan expects of his son Gary in the film.
* TheFoodPoisoningIncident: Mrs. Davis is often a CordonBleughChef (try her Limburger omelet), but once she goes straight into LethalChef territory. "Pensacola Popovers", in the episode of the same name, are guaranteed to give man or beast gastric distress. Walter Denton tries one and is sick as a dog. Principal Osgood Conklin tries one, and goes home sick within a half an hour. Mr. Boynton's pet frog Mcdougall licks one, and is reduced to hopping around on his head in a frenzy.
** [[spoiler: Miss Brooks gives a few to LoveInterest Mr. Boynton, in a plot to make him sick so she can nurse him back to health. Alas, Mr. Boynton's cast-iron stomach makes him immune. For awhile, at least. Mr. Boynton calls Miss Brooks as he needs someone to nurse . . . his pet frog Mcdougall. Eventually, the popovers have their effect, and Mr. Boynton faints away at the Biology Club luncheon and is taken to the hospital.]]
--> '''Miss Brooks''' Well, what do you know? A delayed popover!
* Foodp*rn:
** In "Carelessness Code", a SoundToScreenAdaptation, Miss Brooks has no money for lunch due to Mr. Conklin's arbitrary "carelessness code" fines. A lot of time is spent with Miss Brooks looking hungrily upon Harriet's cafeteria lunch of roast beef and mashed potatoes.
** In the "Thanksgiving Show", Walter Denton describes his typical thanksgiving dinner to Miss Brooks:
--->'''Walter Denton''': Well, usually Mom cooks a big turkey. And we have dinner at about four o'clock in the afternoon. Oh gosh, I'll never forget last year's meal. First we had a fresh fruit cup and then some delicious vegetable soup. And then this golden brown turkey was served with a special dressing of raisons and chestnuts. And then we had some candied yams with a baked marshmallow covering and . . . .
* ForeignQueasine: A staple of early radio episodes, was landlady Mrs. Davis' reliance on outlandish foreign recipes for Miss Brooks' breakfast. One such dish were Armenian Pancakes, which relied on sour goat's milk. Another was an Eskimo recipe for "blubber burgers", whale meat fried in seal fat. Mrs. Davis become more staid as time goes on, and the show moved to television. However, Miss Brooks complains of eating Hungarian Goulash in a later episode. Miss Brooks outright refuses to touch a plate of Veal Scallopini and Garlic Bread Mrs. Davis presents her with one morning.
* ForgottenAnniversary: In "24 Hours", Miss Brooks talks to an irate Martha Conklin; she's furious that Osgood Conklin hadn't bought a present or even mentioned their anniversary. Miss Brooks tries to patch things up by buying a pair of andirons and sending it as a gift in Osgood Conklin's name. Later, Miss Brooks is surprised to find Martha Conklin is angry at Osgood Conklin for buying an expensive pair of andirons. It's made worse when she receives the pair of andirons ''Osgood'' bought for her. He hadn't forgotten after all.
* ForgottenBirthday: In "The Birthday Bag". Miss Brooks forgets her own birthday, while everybody else remembers.
* ForgotToMindTheirHead: Occasionally happens to Mr. Conklin. For example, in one episode he's looking for something under his desk and bumps his head when he gets up.
* ForgotToPayTheBill: In "Public Property on Parade", the electricity is disconnected when Mrs. Davis fails to pay the bill. Miss Brooks is forced to type out a speech by the light of a streetlamp.
* FortuneTeller:
** Mrs. Davis believes tea leaves to be a reliable method of telling the future. Most notably, in [[ExactlyWhatit*aysOnTheTin "Mrs. Davis Reads Tea Leaves"]], Mrs. Davis' dresses up as gypsy to read Miss Brooks' tea leaves. Her predictions appear to come true . . . until HilarityEnsues.
** Mrs. Davis also reads tea leaves in the radio episodes "The Weighing Machine" and "Friendship" to varying results. In "Weighing Machine", Mrs. Davis' reading is prompted by the need to double check a fortune Miss Brooks' receives from a penny weighing machine. Here, the readings turn out to be correct . . . but not in the way Mrs. Davis or Miss Brooks expects.
** Mrs. Davis switches to playing cards in the [[TheMovie cinematic]] [[GrandFinale series finale]]. However, Mrs. Davis simply uses the cards as a device to reveal Mr. Boynton's intention to Miss Brooks, in spite of having previously been pledged to secrecy.
* ForYourOwnGood: In "Spare That Rod!", Principal Conklin's rationale for his severe discipline policy. It's for the benefit of the students, the faculty and Madison High School alike.
* FourLeafClover: In "Four Leaf Clover", Miss Brooks picks a four leaf clover that brings her nothing but ''bad'' luck. She eventually pawns it off to a crooked auto mechanic.
* FreePrizeAtTheBottom: [[spoiler: The fateful box of Cracker Jacks, at the end of the film.]]
* FreeRangeChildren: Teenagers Walter Denton, Stretch and Bones Snodgrass tend to be able to go where they please and when. Averted with Harriet Conklin, who Mr. Conklin is (sometimes) seen to keep an eye on.
* FrenchCuisineIsHaughty: In the episode "French Sadie Hawkins Day", Miss Brooks accidentally orders "Parking in Rear" from the snobby maître d'hôtel. She then proceeds to order expensive meals for everybody, ignorant of the fact that she has agreed to pay for the entire dinner.
* FreudianSlip: Miss Brooks sometimes slips something marriage or romance related when talking to Mr. Boynton.
* AFriendInNeed: Miss Brooks can always be counted on to stand by her friends; even Mr. Conklin, her FriendlyEnemy.
** On multiple occasions, she protects Walter Denton from having one of his practical jokes exposed and backfiring on him. "Cure That Habit" and "Mr. Conklin is Honored" are cases in point.
** Miss Brooks is eager to protect [[LoveInterest Mr. Boynton]], naturally enough. "Mr. Conklin Plays Detective", where Miss Brooks believes Mr. Boynton used Mr. Conklin's phone to make a long distance call, is a case in point. Likewise, "The Jewel Robbery", where Miss Brooks wrongly believes Mr. Boynton robbed a store.
** Miss Brooks saves Mr. Conklin's job in "Wake Up Plan" and "Saving the School Newspaper". When Miss Brooks wrongly concludes Mr. Conklin has been fired in "Rumors", she sets up a laundry to raise money.
** Miss Brooks saves Mrs. Davis from a hurried marriage in "Marriage Madness".
* FriendlyEnemies: Miss Brooks and Mr. Conklin often kvetch about being the bane of one other's existence. However, depending on their goals, they'll either be working together on friendly terms ("Citizen's League", "Two-way Stretch Snodgrass", "Postage Due"), helping one another ("Cure That Habit", "The Hobby Show"), socializing with one another ("Parlor Game" and "The Birthday Bag") . . . or at loggerheads as if they were sworn enemies ("Old Marblehead", "Business Course", "Secondhand First Aid").
* FriendshipSong: In the episode "Friendship", "Friendship" (''from Theatre/AnythingGoes'') is played between scenes, ever more manically as Miss Brooks' loses friends. Unusually, the two buddies singing the song don't have a role outside the song. In the song's last appearance, about midway through the episode, one friend decides to murder the other:
-->'''The Two Friends''': Friendship\\
Friendship\\
Just a perfect friendship\\
When other friendships be forgot\\
'''Gunshot'''\\
'''Surviving Friend''': '''I''' will still be hot.
* FrivolousLawsuit: In the episode "Mr. Travers' Three Acre Lot". Mr. Conklin ''literally'' sets Miss Brooks up for a fall so he can sue Mr. Travers and force the sale of the eponymous lot.
* FruitCart: Memorably, in "Trial by Jury", Miss Brooks finds herself charged with speeding, reckless driving, driving the wrong way, and crashing into a fruit stand. The unfortunate fruit stand owner again suffers at the hands of Miss Brooks and Mr. Conklin's automobile mishaps in "Miss Brooks' New Car". At the end of the episode, Miss Brooks takes a wagon load of fruit to the Conklins as a peace offering. The fruit stand owner had decided to give Miss Brooks his stock and start again in another city.
* FryingPanOfDoom: In "Angela's Wedding", Mrs. Davis uses a frying pan to great effect on the noggin of a gym teacher who [[BerserkButton insults her deviled eggs.]]
* FunWithForeignLanguages: Guaranteed whenever French teacher Mr. [=LeBlanc=] appears.
* FurAndLoathing: Miss Enright, Miss Brooks' snooty, catty [[SitcomArchNemesis rival]], brags about her furs as well as other expensive clothes.
* GagEcho: A notable example occurs in the episode "Miss Brooks Writes About a Hobo." The titular hobo calls himself "The Earl of Peoria." Miss Brooks responds by asking "How is the Princess Margaret-Rose?" The hobo introduces himself to Mrs. Davis. Mrs. Davis inquires "How is the Princess Margaret Rose?" Walter Denton appears, again asking "Then how's the Princess Margaret Rose?" Finally, Mr. Conklin is introduced to the hobo. He asks "Then how's the Duke of Edinburgh?" Mr. Conklin laughs at his own joke.
* GagHaircut: In "The Hairdo". Miss Enright instructs the hairdresser to sabotage Miss Brook’s hairdo.
* GambitPileup: In "Writing Magazine Articles", Miss Brooks and Mr. Conklin each write fictional articles for "True Family Romance" magazine, neither knowing of the other's "indiscretion". Both are forced to prove the veracity of their fake tale in order to collect their fee. Both enlist Walter Denton to play the part of their respective fake fourteen year old sons . . . in the same place, at the same time. HilarityEnsues.
* GamesOfTheElderly: In the [[TheMovie cinematic]] [[GrandFinale series finale]], Mrs. Davis mentions how Mrs. Boynton (Mr. Boynton's mother) "beat my brains out" in canasta. [[spoiler: At movie's end, Mrs. Davis and Mrs. Boynton finally get Miss Brooks and Mr. Boynton married]]
* GenderEqualEnsemble: The six major characters are equally balanced by gender. Three girls: Constance (Connie) Brooks, Margaret Davis and Harriet Conklin. Three boys: Phillip Boynton, Osgood Conklin, and Walter Denton.
* GenreRefugee: Tex Barton, a teenaged cowboy.
* GentlemanAdventurer: Safari O'Toole, in the episode of the same name. He is Mrs. Davis' faithful pen pal, and is noted for his travels through the wilds of DarkestAfrica. [[spoiler: He's also a fake.]]
* GettingTheBoot: Walter Denton complains about his dates with Harriet ending with Mr. Conklin kicking him down the porch steps.ca.
* TheGhost:
** Mrs. Davis' eccentric sister Angela is frequently discussed by Mrs. Davis at the breakfast table. Angela, however, remains unheard (on the radio) and unseen (on television) for quite awhile. Eventually, Jessica makes several appearances on the television series (sometimes as her sister's SuspiciouslySimilarSubstitute, at a time when actress Jane Morgan suffered a stroke). The role was played by Canadian actress Jesselyn Fax. Fax also performed the role at least twice on the radio.
** Similarly, Mrs. Davis' much discussed brother Victor goes several years without being seen. He finally makes one appearance in the second television season, the episode "The Egg."
* GiftOfTheMagiPlot: In "Easter Parade", Miss Brooks works during her Spring Break in order in earn money so she can accompany Mr. Boynton to the Easter Parade in a new dress. Meanwhile, Mr. Boynton's working to earn money for a new suit to wear when he takes Miss Brooks to the Easter Parade. Due to TaxDeductions, Miss Brooks doesn't earn enough for the new dress. Mrs. Davis lends her the extra money, Miss Brooks doesn't learn the money is actually coming from Mr. Boynton. Mr. Boynton no longer has enough money for the new suit. Miss Brooks' new dress is messed up when she accidently sits on a couple of Easter Eggs Mrs. Davis hid under the sofa cushions. So she too goes to the parade in her old dress of which she's positively ashamed. Miss Brooks and Mr. Boynton both enjoy a heartwarming moment as a result.
* GirlOfTheWeek:
** "New Girl In Town" is ExactlyWhatit*aysOnTheTin. Walter Denton dates the new girl, while Miss Brooks' LoveInterest Mr. Boynton is attracted to the girl's widowed mother.
** "Life Can Be Bones" sees Miss Brooks romantically threatened by Mr. Boynton's temporary laboratory assistant.
** In "Hello, Mr. Chips", Miss Brooks tries to date an English schoolmaster to make Mr. Boynton jealous.
** In "Clay City English Teacher", scheming Clay City High School principal Jason Brille tries to lure Miss Brooks to his school with the eponymous male teacher. [[spoiler: Miss Brooks won't go unless there's a job for Mr. Boynton too.]]
* GirlShowGhetto: The show managed to be popular, in spite of starring love-lorn English teacher Connie Brooks. At the start of its run on radio, Colgate-Palmolive used the half-hour slot to sell articles to women, i.e. Luster-Cream Shampoo, "men folks love it too". Later, they made a 180, switching to promoting Colgate Toothpaste and (men's) Shaving Cream. Anason was a later radio sponsor, while the Armed Forces Radio Network played the program in reruns. On television, the program eventually was used to showcase products aimed for kids, like breakfast cereal and a new type of chocolate milk mix!
* GirlsBehindBars:
** In "The Embezzled Dress" (a SoundToScreenAdaptation of "Student Banking"), Miss Brooks fears being sent to prison. Landlady Mrs. Davis had unknowingly spent the students' bank money left in Miss Brooks' care, thinking it was Miss Brooks' back rent. Walter Denton, trying to teach Miss Brooks up, tells her about the conditions at the State Prison for Women. It involves mopping the floors all day; as there are not enough mops to go around, many of the inmates have to clean the floors on their hands and knees.
** In "Bobbsey Twins in Stir", Mrs. Davis, and later Miss Brooks, are briefly in jail after they're tricked into selling phony tickets to the policeman's ball.
* GirlsWithMustaches: In "Madame Brooks Dubarry", Mrs. Davis wears a fake mustache when she dons a UsefulNotes/TheodoreRoosevelt costume for a party.
* GirlySkirtTwirl: Miss Brooks does one in her fantasy sequence in the series' [[TheMovie cinematic]] [[GrandFinale series finale]]. She's dreaming about her life married to Mr. Boynton.
* GiveMeBackMyWallet: In "The Burglar", Mr. Conklin wakes up from his nap discovering a burglar in the process of absconding with the basket of fried chicken his wife cooked for him.
* GladIThoughtOfIt: Mr. Conklin uses this trope from time-to-time, usually at Connie's expense. However, being a DeadpanSnarker, Connie doesn't let this go without remark.
* TheGlassesGotToGo: Said by Miss Brooks in "The Dancer." She had tried on a pair of glasses to see if Mr. Boynton will find her attractive in them. Mr. Boynton complimented Miss Brooks on how "mature" she looks.
* GoGetterGirl: Harriet Conklin is a straight A student, Student Council President, and member of a number of clubs. Next to her boyfriend, Walter Denton, she's probably Miss Brooks' biggest TeachersPet. She's also seen as the only student who likes the principal, likely because she's his daughter.
* GoingDownWithTheShip: In "An American Tragedy", Mr. Conklin, Mr. Boynton and Miss Brooks are stranded on a rowboat in the middle of Crystal Lake. Mr. Conklin proclaims himself captain, however it turns out the rowboat is leaking and starts to sink. Neither Mr. Conklin nor Miss Brooks can swim . . . .
-->'''Mr. Conklin''' (panicking): [[HypocriticalHumor Well keep your head, Boynton!]] Don't get panicky! Don't get panicky, boy! You need all your strength, every ounce of it to tow '''me''' ashore!
-->'''Miss Brooks''': Tow you ashore? What about me, sir? I can't swim either, and you know the tradition of the sea, the captain goes down with his ship!
-->'''Mr. Conklin''': Not in this ship!
** [[spoiler: Fortunately, they had unknowingly drifted near the shore and the water under the boat was only three feet deep]]
* GoldDigger: In "Marriage Madness", the butcher's new business partner tries to marry Mrs. Davis for her money. It seems as if he's been often married, starting with the time in school he ran off with his French teacher.
-->'''Miss Brooks''': If he had said English teacher, I would have screamed!
* GoodGuyBar: Marty's Malt Shop is the usual hangout for teachers and students alike, outside school.
* GoodOlBoy: In "Four Fiances", the Texan to whom Miss Brooks finds herself unwittingly engaged. The gentleman is portrayed sympathetically.
* GoodParents: Martha Conklin, mother of HairOfGoldHeartOfGold Harriet Conklin. Unfortunately, it doesn't apply to Harriet's father, Osgood Conklin. Although Harriet and her father are close, Osgood Conklin is pompous and [[OverprotectiveDad overprotective.]]
* GoshDangItToHeck: Used from time to time, often making the avoidance humorous in itself:
** Sometimes, swear words are referred to obliquely. For example, in "Stretch is Accused Of Professionalism, there's this exchange between Mr. Boynton and Miss Brooks:
-->'''Mr. Boynton''': Stretch has as much chance of passing that test as, well, . . . .
-->'''Miss Brooks''': Maybe one of them didn't melt down there.
** Miss Brooks censors Walter Denton at breakfast when he's complaining about Mr. Conklin:
-->'''Walter Denton''': Miss Brooks, Mr. Conklin is making my otherwise placid existence a living . . . .
-->'''Miss Brooks''': Walter!
-->'''Walter Denton''': Inferno?
** Words like "dang" and "heck" are often treated seriously. When Mr. Boynton uses it in the cafeteria HilarityEnsues:
--> '''Walter Denton''': Language!
--> '''Mr. Boynton''': Oh, sorry Miss Brooks.
--> '''Miss Brooks''': That's all right, Mr. Boynton. In such times, even I resort to a mild profanity. ''Whoa Nelly''!
** On a more serious note, Mr. Conklin's favourite exclamation is the mild"Gad!"; likely to avoid blasphemy and breaking The Third Commandment.
** In a RealLife Moment of Heartwarming, Creator/EveArden asked the radio and later the television crew not to swear on set as there were kids working on the show.
* GossipyHens:
** In "The Party Line", the two woman who share Miss Brooks' party telephone line hold up the phone gossiping all day. The women also listen in on Miss Brooks' conversations and gossip about Miss Brooks, Mrs. Davis and Mr. Boynton.
** Mrs. Davis and her sister Angela, on occasion. Of course, they'll deny being gossips . . . .
* GoToSleepEnding: The episode "Wake-Up Plan" ends with Miss Brooks finding Mr. Boynton sleeping on a bench in the hallway, just outside Mr. Conklin's office. Miss Brooks sits on his lap.
--->'''Miss Brooks''': Oh well, might as well make it unanimous. Good night all.
--->'''Mr. Boynton''': (whistles in his sleep)
* GotVolunteered: Miss Brooks often finds herself volunteered by Mr. Conklin to do his secretarial, typing or speechwriting work; i.e. Aunt Mattie Boynton, Public Property on Parade.
* GrammarNazi: Miss Brooks herself is a mild example, as an English teacher she's often heard correcting Walter Denton or Stretch Snodgrass' grammar. Here, it's [[JustifiedTrope justified]].
* GrandeDame: Mrs. Grabar in "Madison Country Club". Mr. Conklin intends to squeeze money out of the rich dowager so he can redecorate his office. When she arrives, he plans on staging quite a show of poverty, complete with the staff dressed like hobos. Miss Brooks and company have other plans. HilarityEnsues.
* GrandFinale: TheMovie in 1956.
* GrandRomanticGesture: In the episode "Clay City English Teacher", Mr. Boynton tries to impress Miss Brooks by imitating Literature/SamSpade. [[ItMakesSenseInContext It makes sense in context.]]
* GrannyClassic: Mrs. Davis is often portrayed this way; she's kind, loves to cook, sews and knits, and has a pet cat named Minerva. [[spoiler: In TheMovie GrandFinale she's responsible the marriage of Miss Brooks and Mr. Boynton]]
* GratuitousSpanish: Mexican boy Ricky Velasco in "The Miserable Caballero" and "Buddy", in the last television season Mexican student Benny Romero. Both parts were played by child actor Ricky Vera.
* GrayRainOfDepression: In "The Pet Shop", a misunderstanding means that Miss Brooks and Mr. Boynton are likely to stand one another up for their date. At the last moment, Miss Brooks decides to go wait for Mr. Boynton outside the pet shop as promised. Miss Brooks waits, likely in vain, as a grey rain of depression falls. [[spoiler:Mr. Boynton also cannot stay away, and the misunderstanding is cleared. The rain likewise clears, and Miss Brooks and Mr. Boynton go out on their date.]]
* GreasySpoon: Miss Brooks moonlights in one, taking the identity of her nonexistent identical twin, in the episode "Connie and Bonnie".
* GretzkyHasTheBall: Miss Brooks' knowledge of sports ranges from the excellent to the ridiculously inadequate.
** In "Bronco Dismissed" the trope is averted, as Miss Brooks and Mr. Boynton substitute coach for the football team without any difficulty. Likewise in other episodes such as "Baseball Slide" and "The Big Game". In some episodes, however, Miss Brooks is very much in the dark . . . .
** In "Game At Clay City", Miss Brooks' football knowledge isn't lacking, but Mr. Boynton admits to being clueless as to most if not all sports. He even asks who's pitching for the football team.
** In "The Grudge Match", Miss Brooks confuses the baseball term "bullpen" with "pigpen". She also mistakenly calls pitchers "chuckers". She later redeems herself, by serving as the announcer for the titular boxing match.
** In "Stretch Is In Love Again", Miss Brooks cheers on a dead tired Stretch Snodgrass when he runs the wrong way and scores on Madison.
** In "Two Way Stretch Snodgrass", when Mr. Conklin calls Stretch one of the most promising high school tailbacks in the country, Miss Brooks look behind Stretch to see if he had a tail.
* GreyscaleOfEvil: Osgood Conklin prefers to dress in black three-piece suits, or at least dark colors. Although the program appeared on television and film in black and white, and didn't "appear" at all on the radio, this tendency is mentioned several times:
** "First Day": Mr. Conklin not only dressed in black, but drove a large black sedan that Walter Denton compares to a hearse.
** "Friday The Thirteenth": Mr. Conklin brags about his respectable black suit and hat to his daughter. He worries that his "midnight blue" tie might be loud.
* GrinOfAudacity:
** Sported by Walter Denton, whenever conniving to pull an especially severe prank on Mr. Conklin. Being told off sometimes serves to encourage the grin (except by Mr. Conklin himself, of whom Denton is somewhat afraid). Noticeable in "Wild Goose", "Space, Who Needs It?", "Cure That Habit", "Marinated Hearing" and "Spare That Rod!".
** Walter is also proud of having a "dark secret". In "Citizen's League", Miss Brooks suffers from guilt for having [[spoiler: accidentally stuck a pin in the seat of the church organist Mrs. Dunfy when fitting her dress for the governor's wedding]]. Miss Brooks asks Walter if he himself has a dark secret. Walter [[AnnoyingLaugh smirks, laughs, and says he does.]] [[spoiler: However, after being chewed out by Miss Brooks, Walter admits it's far from terrible, and again in the nature of a teenage prank.]]
** In "Wake Up Plan", Mr. Conklin laughs at his having sent a letter to the board of education, reporting Miss Brooks for missing her morning classes. This is in spite of admitted to himself, out loud, that it was a terrible thing to do.
** In TheMovie GrandFinale, Mrs. Davis suggests to Mr. Boynton that Lawrence Nolan had induced Miss Brooks to take a trip on his yacht so he might seduce her. Mr. Boynton is outraged, and begins frantically checking his address book. Meanwhile, Mrs. Davis smiles and stifles a giggles, overjoyed that her use of OperationJealousy was off to a fine start!
* GuysAreSlobs: Walter Denton in "Mr. Boynton's Parents". Walter mentions that one of the reasons he wants to honour his mother on Mother's Day is she picks up after him; a typical teen boy, he leaves his room a mess and his clothes all over the floor.
* HalloweenEpisode: The first season of the radio series has an episode where Walter and Stretch convince Miss Brooks to throw a Halloween party with the promise of inviting Mr. Boynton.
* {{Hallucinations}}: In "Halloween Party", Mr. Conklin is on the verge of a nervous breakdown. He starts seeing things, such as a large dog in the doctor's waiting room.
* HamToHamCombat: Any episode where Madison High Principal Osgood Conklin faces his archrival, Clay City High School Principal Jason Brill.
* HandGagging: In "Magic Christmas Tree", Miss Brooks puts her hand over Walter Denton's mouth to stop his painfully off-key rendition of "Deck The Halls".
* {{Handgun}}: In "The Stolen Wardrobe", thieves valuable clothes stolen Sherry's with Miss Brooks, tricking her into believing it's a prize for being best dressed teacher at Madison High School. Mr. Conklin, Mr. Boynton and Walter Denton attempt to return the clothes, but are shot at by (in Mr. Conklin's words) "a trigger-happy flat-floot" and flee the store. Later, the police-officer, handgun holdstered, shows up at Mrs. Davis' house.
* HappilyEverAfter: After eight years on the radio, and four on television, Miss Connie Brooks finally gets her happily ever after at the end of TheMovie GrandFinale. Or, to be more accurate, '''Mrs. Connie Boynton''' gets her happily ever after!
* HappilyMarried:
** Osgood and Martha Conklin are very much in love. In the episode "Mr. Boynton's Parents", Mr. Conklin even buys his wife a black sheer negligee for Mother's Day!
** At the end of The Movie Grand Finale, the same applies to Phil Boynton and Connie Boynton nee Brooks. The last few moments of the film sees them leave the zoo arm and arm, and their future home with "The End" superimposed over the shot.
* HappyBirthdayToYou: Miss Brooks' friends gave her a surprise party on the radio, in [[ExactlyWhatit*aysOnTheTin "Suprise Party"]]. The episode was later remade for television under the title "The Birthday Bag". Miss Brooks starts the rendition to dodge Mr. Conklin's question, ''How old are you?"
-->'''Miss Brooks:''' ''Happy Birthday to me\\
Happy Birthday to me\\
'''Everybody''': Happy Birthday dear [[LastNameBasis Our Miss Brooks]]\\
Happy Birthday tooo you!''
* HardboiledDetective:
** In "Postage Due", Miss Brooks plays the hard boiled detective as she searches for the missing postman.
** "Clay City English Teacher" has Mr. Boynton consciously imitates Sam Spade in an attempt to lure Miss Brooks away from the eponymous teacher.
* HarmlessVillain: Mr. Conklin, when he serves as the antagonist on the series. His schemes usually involve some petty mischief serving his self-aggrandizement or his greed.
** For example, in "Old Marblehead", he shakes down students and faculty by creating a "Carelessness Code" and fining them mercilessly. His goal is to pay for a bust of his head in the school library - and he intends to destroy the existing bust of Julius Caesar to ensure he takes his rightful place. [[spoiler: Miss Brooks simply tricks him into busting the wrong bust.]]
** Another episode, "Home Cooked Meal", sees Mr. Conklin use the cafeteria freezer to freely store his own food. [[spoiler: He buys a freezer of his own, after Miss Brooks and Walter Denton accidently lock him inside]].
** In "The Big Jump", Mr. Conklin plots to force Miss Brooks to jump off the roof of the school as a publicity stunt for a civil defense drill. [[spoiler: Walter Denton lights some smudge pots on the stairs to the roof, leading to Mr. Conklin and Mr. Boynton jumping off in a panic]]
** In the [[TheMovie cinematic]] [[GrandFinale series finale]], Mr. Conklin plots to be elected the new Coordinator of Education. [[spoiler: Mr. Stone, the existing board superintendent (or equivalent), forces Mr. Conklin to withdraw by setting the new post's salary as a measly honorarium of %500.00.]]
* HatOfAuthority: In "Public Property on Parade", the Mayor of Madison is seen either wearing his top hat or carrying it about.
* HeadTurningBeauty:
** In "New Girl", all the boys at Madison immediately fall for the titular girl. Worse, from Miss Brooks' perspective, Mr. Boynton starts to fall for her mother.
** The ''Madison Express's'' new lonely hearts columnist. Every man (and boy) in the newsroom literally turns their head to look at her as she walks by.
* HeatWave: In the episode titled "Heat Wave", [[ExactlyWhatit*aysOnTheTin naturally enough]].
* HeelFaceTurn: In "Mr. Whipple", Miss Brooks, Walter Denton and Mr. Conklin are so affected by the story of the eponymous Mr. Whipple, a man who hasn't has a bite of solid food for a week. It turns out Mr. Whipple is a bad tempered miser who's on a liquid diet. No matter, the show of kindness melts Mr. Whipple to the point where he undergoes a heel-face turn and donates the money for Madison's new gymnasium.
* HeldGaze:
** In ''The Magic Tree", before Mr. Boynton kisses Miss Brooks. [[spoiler: It's AllJustADream]].
** Just before, and after, Miss Brooks and Mr. Boynton share a kiss in the series' [[TheMovie cinematic]] [[GrandFinale series finale]].
* HeroicBystander: Clay City High School Principal Jason Brill plays the part when he saves Miss Brooks from falling down an open elevator shaft. Madison High School Principal Osgood Conklin tries to match this feat with a "fake" heroic bystander rescue. [[spoiler: Conklin stages a real rescue when the superintendent, Mr. Stone, himself falls into an open elevator shaft.]]
* HerosClassicCar: Through the series, Walter Denton drives a 1930's style jalopy; also qualified as TheAllegedCar. In TheMovie GrandFinale, Mr. Boynton borrows the car to drive to Crystal Bay and "rescue" Miss Brooks from Lawrence Nolan.
* HiccupHijinks:
** In "Cure That Habit", Mr. Conklin has a bad case of the hiccups and suffers through two hiccup remedies. One is a revolting and ineffective mixture cooked up by Mrs. Davis. The second is student athlete Stretch Snodgrass' attempt to cure Mr. Conklin's hiccups by spinning him around in a chair.
** In "Trial by Jury" and "Mr. Conklin's Love Nest", Mr. Boynton suffers psychosomatic cases of the hiccups from either lying or acute embarrassment.
* HiddenHeartOfGold: Mr. Conklin, a.k.a. "Old Marblehead", may be a pompous, dictatorial, underhanded dictator of a principal, but from time to time he shows his good side:
** In "The Hobby Show" he helps fix broken toys to give to needy children.
** He's a member of the "Citizen's League."
** He helps throw a Christmas Party when he believes Mrs. Davis' sister Angela is dying in "A Dry Scalp is Better Then None."
** He helps Miss Brooks and co. find a missing postman in "Postage Due."
** Offers to adopt orphans in "The Twin Orphans" and "The Miserable Caballero."
** He helps Miss Brooks and Mrs. Davis out of problematic situations in "Four Fiances" and "Marriage Madness," among others.
** In "Weekend at Crystal Lake" he is worried that Mr. Boynton is going to repeat ''Literature/AnAmericanTragedy'' and hides under the boat tarpaulin to try and save Miss Brooks.
* HighSchool
* HighSchoolDance: A school dance drives the plot in several episodes. "Wishing Well Dance" sees Miss Brooks' hair clipped throughout the day as a gift for Mr. Boynton (to make a pillow for his pet frog). "Mr. Whipple" features Miss Brooks and Mr. Boynton as Queen and King of the last dance to be held in the old gymnasium. The costumed dance in "Oh, Dem Gold Slippers" is shown, where Miss Brooks is dressed in a gown.
* HighSchoolHustler: Walter Denton, who was the bane of Principal Osgood Conklin's existence. Not least, because Walter was dating Mr. Conklin's Harriet. On several occasions, Mr. Conklin was the victim of Walter's pranks. For example:
** In "Cure That Habit", Walter applies to an alcoholism treatment program in Mr. Conklin's name; HilarityEnsues when the president of the company warns the head of the board of education that Mr. Conklin is a hopeless drunk.
** "Wild Goose" has Walter trick Mr. Conklin into thinking that he's won a free t.v. from Sherry's Department Store. HilarityEnsues as Mr. Conklin sends Miss Brooks to pick up his "prize".
** In "Space, Who Needs It?", Walter hides a shotgun pellet and buckshot in Mr. Conklin's homemade telescope. Mr. Conklin thinks he's discovered a new planet and her three moons, which he immediately christens "Conklin Junior". Walter then uses a toy flying saucer and wind-up space men to make Mr. Conklin think Madison is being invaded by space aliens.
* HilarityInZoos: It's a running gag that Mr. Boynton usually takes Miss Brooks to the zoo on their dates.
* TheHilarityOfHats: In "Bargain Hats For Mother's Day," Mrs. Davis asks Miss Brooks to sell the homemade hats she made. They feature an imitation sparrow perched upon imitation fruit. Mr. Conklin buys one for his wife Martha, Mr. Boynton buys one for his mother, Walter Denton gets one to use as a table centerpiece, while GenreRefugee Tex Barton buys one for his horse Lucy. [[HilarityEnsues Unfortunately, the recipients, even Lucy, are fanatics about having individualized wearing apparel . . . .]]
* HintDropping: Miss Brooks drops plenty of hints for Mr. Boynton. He rarely catches on.
* HiredForTheirLooks: In TheMovie GrandFinale, it's implied that the city editor hired the new "Miss Lonely Hearts" entirely on her looks. When she walks to the water cooler, she's the subject of the MaleGaze of every reporter in the room. Including the boss's son (Gary Nolan) and later the boss, Lawrence Nolan.
* HobbesWasRight: This is Mr. Conklin's belief, leastways when it comes to running a high school. Conklin essentially says as much to Miss Brooks in "Spare That Rod!". Conklin's military strictness would later put him under the opprobrium of the school board president, Mr. Stone, in the [[TheMovie theatrical]] [[GrandFinale series finale.]]
* {{Hobos}}: Miss Brooks deals with hobos in the episodes "Hobo Jungle" and "Miss Brooks Writes About a Hobo".
* HollywoodDarkness: Night scenes were usually shot uncommonly well. "The Burglar" and "Public Property on Parade" have nighttime scenes that are about as dark as you'd expect. However, the trope arises in "Wake-Up Plan", where the Conklin's hallway is suspiciously bright.
* HollywoodGenetics: Brown-haired Mr. and Mrs. Conklin have a blonde daughter, Harriet.
* HollywoodKiss: Miss Brooks [[spoiler: dreams she gets one from Mr. Boynton]] in "Magic Christmas Tree". Mr. Boynton and Miss Brooks finally share a Hollywood kiss midway through the film.
* HollywoodLaw: In the episode "Hospital Capers". A lawyer (a literal ambulance chaser) gets Mr. Boynton to sign a contract hiring him a counsel; the contract features a hefty penalty if Mr. Boynton chooses to terminate his representation. When Miss Brooks visits the lawyer, he hands her ever larger magnifying glasses to [[ReadTheFinePrint read the contract's fine print]]. {{Lampshaded}} when the lawyer admits to Miss Brooks that he's been disbarred in several states.
* HollywoodNatives: In "Bartering With Chief Thundercloud", the eponymous chief and his wife.
* HollywoodPudgy: Mr. Conklin is referred to as fat on several occasions throughout the series, although he wouldn't be noticeable in a crowd.
* HollywoodSpelling: Averted in the episode "Suzie Prentisss", where the eponymous Suzie misspells her last name by giving it an extra "s".
* HomemadeSweaterFromHell: In "Home Cooked Meal", Miss Enright knits one for Mr. Boynton. One arm is terribly short, tight, and cuts off his circulation. The other is far too long.
* HomeSweetHome: [[spoiler: At the end of the film, Mr. Boynton and Miss Brooks marry and move into the house across the street from Mrs. Davis'.]]
* HotSauceDrinking:
** Mr. Boynton likes hot food. In "Mr. Boynton's Barbeque" he treats Mr. Conklin and Miss Enright to his [[BlazingInfernoHellfireSauce "mild" barbecue sauce]]. The two run for water.
** In the episode, "The Miserable Caballeros", Mexican boy Ricky Velasco proceeds to put an extraordinary amount of pepper and spices on his lunch. He tells Miss Brooks that he finds American food too bland.
* HotScientist: Biology teacher Philip Boynton.
* {{Housewife}}:
** Martha Conklin is a housewife
** Miss Brooks' SeriesGoal is to marry Mr. Boynton. In several episodes (i.e. "The Wrong Mrs. Boynton") it is made explicit that Miss Brooks wants to become a fulltime housewife and mother.
* HourglassPlot: The penultimate episode of the television series, "Principal For A Day", has Miss Brooks appointed principal and Mr. Conklin become a History (not English) teacher. Because StatusQuoIsGod, their respective positions are restored at the end. Neither seem to learn much from the episode. Miss Brooks enjoys herself thoroughly, and other than adding feminine touches to her office and spending some quality time with [[LoveInterest Mr. Boynton]] doesn't abuse her power. Mr. Conklin's temporary humility, and appreciativeness to Miss Brooks' giving him the teaching position, is cast off as soon as he becomes principal again. It helps that Mr. Conklin is a pompous JerkWithAHeartOfGold and not an outright villain.
* HowTheMightyHaveFallen: Said by Stretch Snodgrass ([[DumbJock of all people]]) of Mr. Conklin, in the episode "Letter From The Board of Education. Walter Denton speaks the line in the [[SoundtoScreenAdaptation television remake]], "Spare That Rod". [[spoiler: Walter Denton had forged a letter threatening Mr. Conklin with dismissal for being "flagrantly dictatorial" in his disciplinary methods. Mr. Conklin was forcing himself to be meek and humble as a result.]]
* IAmVeryBritish: The visiting English headmaster in "Hello, Mr. Chips".
* IdenticalGrandson: In "The Dream", Miss Brooks' daughter Cleo Boynton is her mirror-image. Similarly, Osgood Conklin Junior looks just like his father.
* IdiotBall:
** Whenever Stretch Snodgrass appears he has idiot ball firmly in hand. i.e. "The Auction", "Stuffed Gopher".
** The same applies to Stretch's brother [[SuspiciouslySimilarSubstitute Bones]], i.e. "Marinated Hearing".
** The idiot ball also passes into Walter Denton's clutches on occasion, i.e. "Living Statues", "Cure That Habit".
* IdioticPartnerConfession: The episode "Blue Goldfish" sees Harriet Conklin reveal the truth about Mr. Conklin's much vaunted tolerance to the cold.
* IfIWereARichMan: In "King and Brooks", Miss Brooks dreams about what life would be like married to a maharajah.
* TheIllegal: In the episode "Two Way Stretch Snodgrass", Mr. Conklin and Miss Brooks, [[ItMakesSenseInContext pretending to be Stretch Snodgrass' parents]], spin [[BlatantLies a story of illegal immigration and a secret marriage to preserve their masquerade]]. Mr. Conklin's daughter Harriet walked in the room, threatening to blow up the scheme when she identifies Mr. Conklin as her father and claimed her mother (Martha Conklin) was nowhere in sight.
--> '''Miss Brooks'''; Your father and I, your father and me, we've been secretly married for sixteen years.
--> '''Harriet Conklin''': But I'm almost seventeen.
--> '''Miss Brooks''': I'm over seventeen. I was hoping you wouldn't notice it.
--> '''Biff Mooney'''': What is this all about? Mrs. Snodgrass, I demand to know the truth!
--> '''Harriet Conklin''': Mrs. Snodgrass!
--> '''Mr. Conklin''': You might as well know the whole story Harriet. As a poor but honest immigrant, I entered this country illegally. Your mother and I started out from the old country together.
--> '''Miss Brooks''': But I, your mother, couldn't make it. They shot me at the border. Of course, years later I was smuggled into the country.
--> '''Mr. Conklin''': With a group of Oriental laborers.
--> '''Harriet Conklin''': Oriental laborers?
--> '''Miss Brooks''': Don't look down your nose at me, girl. I helped build Boulder Dam!
* TheIllegible: In the radio episode "Letter to the Education Board", Miss Brooks and Mr. Boynton struggle to read Stretch Snodgrass' essay. It was remade on television as "Marinated Hearing", where the sloppy essay was written by Stretch's brother Bones.
* ImmoralJournalist: Stephanie Forest in the episodes "The Model Schoolteacher" (the radio original) and "The Model Teacher" (the television remake). Forester is at Madison High School to do a profile on the day in the life of a schoolteacher, but really views her role as that of doing a hatchet job on Miss Brooks - taking as many insulting and unrepresentative photographs as possible. Miss Brooks covertly removes the unflattering photos, and, in the television version, disposes of Miss Forest by noon; Miss Forest receives a telegram stating her editor wants her in Florida, ''immediatley''.
--> '''Stephanie Forest''': Now, as I was saying my dear. I don't want you to do a thing for this picture. Realism is what our readers want. The eyelids practically stuck together, the little straggly clumps of hair flopping over the ears, and those little tired lines around the mouth that look as if you just tasted a raw lambchop. We want you just the way you are!
* ImADoctorNotAPlaceholder: Used in the episode "Suzi Prentiss". Miss Brooks tells Mr. Conklin, "I'm a teacher, not a psychiatrist."
* ImplausibleDeniability: In "Taking the Rap for Mr. Boynton", Miss Brooks tries to frame Mr. Boynton by drawing a cartoon with Mr. Conklin as a mouse in with Mr. Boynton's reports. Mr. Boynton catches her redhanded, and Miss Brooks tries to deny it.
-->'''Miss Brooks''': [[SarcasmMode Eek, a mouse.]]
* ImprobablyCoolCar: Walter Denton's car is stated to be a jalopy. On the radio, one can leave it up to one's imagination or various uncomplimentary descriptions of the vehicle. However, on television, it was different. On the rare occasion when it's seen up close, or being driven on the street, it appears to be a vintage 1930's or 1940's roadster. If one looks closely, in an early episode Walter placed a custom badge naming his car the "Denton Special". Somewhat averted in TheMovie GrandFinale however, when Mr. Boynton borrows the car four inner tubes go flat. The car is also visibly smoking when Mr. Boynton drives Miss Brooks home from Crystal Bay ([[CanonDiscontinuity Crystal Lake in the rest of the series]]).
* ImprovisedSail: In "An American Tragedy", Miss Brooks, Mr. Boynton and Mr. Conklin are stranded on a rowboat in the middle of Crystal Lake. Mr. Conklin suggests using Mr. Boynton's shirt as a sail. Miss Brooks ups the ante:
-->'''Mr. Conklin''': Let's try to get organized, shall we? Clear thinking is the ticket. Lacking an oar, we shall need to improvise a sail immediately. I shall need a large, white garment. Miss Brooks?
-->'''Miss Brooks''': You won't get a stitch from me.
-->'''Mr. Conklin''': Well, then, Boynton. I suggest we use your shirt as a sail.
-->'''Miss Brooks''': [[LoveInterest Second the motion. And let's throw in his undershirt, too, sir. Ha. His shirt ought to do nicely.]]
* InadvertentEntranceCue: In the episode "Stuffed Gopher", Miss Brooks asks Walter Denton the fatal question "Who could be so stupid?". Into the cafeteria walks [[DumbJock Stretch Snodgrass]].
* IncomingHam: Mr. Conklin.
* IncorruptiblePurePureness:
** Harriet Conklin. Her motives are always displayed as unselfish or honest, in spite of her father Mr. Conklin being oft unprincipled and her boyfriend Walter Denton being an inveterate schemer and practical joker.
** Phillip Boynton, Miss Brooks' LoveInterest. He's considered by everybody to be the "soul of honesty". In "Trial by Jury", it's revealed that trying to lie makes Mr. Boynton break into the hiccups.
* IndianBurialGround: The promise of a large reward sees Miss Brooks, Mr. Boynton and Walter Denton searching for one in the episode [[ExactlyWhatit*aysOnTheTin "Indian Burial Ground"]]. The trope is partially subverted as the supernatural plays no role in the program. This is fortunate for Miss Brooks and company, as they end up digging up an empty lot in search of artifacts!
* IndubitablyUninterestingIndividual: Mr. Boynton, Miss Brooks' {{Adorkable}} LoveInterest lives this trope. He likes to play chess. He hangs out at the Biologists Club. His other hobbies include leading a Boy Scout troop and taking care of his pet frog [=McDougall=]. He likes to take Miss Brooks to the zoo on their dates. His bedtime is usually ten o'clock, but is known to stay up until eleven on New Year's Eve. In "Hello Mr. Chips", Mrs. Davis remarks his habits are like those of a much older man.
* IndyPloy: In the episode "April Fool's Day", Miss Brooks attends an "Everybody Must Do Something Party". [[spoiler: She stalls for time to avoid Miss Enright embarrassing her with an April Fool's Day joke. Miss Brooks plays the ukulele, sings, recites poetry, finally resorting to reading the phonebook aloud.]]
* INeedToGoIronMyDog: In "Heat Wave", Miss Brooks, Mr. Boynton, Walter Denton, Harriet Conklin and Stretch Snodgrass all get excused from school and find themselves at a farmer's swimming pond through a variety of lame excuses. Miss Brooks, in fact, runs off telling Mr. Conklin that she has to go to the pond to get water [[ItMakesSenseInContext to put out the fire she accidentally started in his office.]]
* InformedAbility: Miss Brooks is said to be a wonderful English teacher. But given that an episode that was actually showed Miss Brooks teaching high school would be rather dull, one has to take it on trust. The few times she is shown tutoring English, it's played for laughs i.e. The radio episode "English Test" sees her give a crash course to DumbJock Stretch Snograss. This was remade into the television episode, "The Yodar Kritch Award", with [[SuspiciouslySimilarSubstitute Stretch's brother Bones]].
* InformedAttractiveness: Apparently, the visiting English schoolmaster in "Hello, Mr. Chips" is attractive. You can tell by the reaction of Miss Brooks, Harriet Conklin, and even Mrs. Davis.
* TheIngenue: Harriet Conklin is kind, sweet and optimistic, suprisingly given her father Mr. Conklin is a MrViceGuy. While Miss Brooks is a nice person, she's somewhat too much a DeadpanSnarker to meet this trope.
* InstantIllness: In "Measles", Miss Brooks catches the measles within twelve hours of being exposed to them.
* InstantWakingSkills: Miss Brooks when waken by her alarm clock. Also happens when she's waken by a reporter in "Model Teacher". Sometimes, however, Miss Brooks is simply NotAMorningPerson.
* InstructionalFilm: In "Audio-Visual Experiment", Miss Brooks rents a filmed version of the poem "Lady of the Lake" to show her class after she's left early for the day. Unfortunately, a disgruntled employee of the educational film company had mixed up films and canisters in revenge. The boys in the class stay late to repeatedly watch "Sirens of the Screen, Past and Present". Later on, Mrs. Davis' lady's aid meeting rents "Shearing Sheep in Big Billibong, Australia" only to have a film with scenes backstage in a women's dressing room. The company tries to rectify the mistake by giving Miss Brooks a film about the workings of the board of education, but end up giving her one all about Las Vegas and gambling.
* {{Instrumentals}}/InstrumentalThemeTune: The opening and closing themes, composed by Wilbur Hatch.
* IntergenerationalFriendship: Miss Brooks is friends with sixteen-year-old Walter Denton, and, to a lesser extent, Harriet Conklin and Stretch Snodgrass. However, Miss Brooks herself would surely object to the label!
* InternalReveal: Many times. [[HilarityEnsues Hilarity always ensues]]. Here are a few examples:
** In the "Wrong Mrs. Boynton", Miss Brooks offers to pretend to be Mrs. Boynton - that is, to say Mr. Boynton's ''wife'' - in order to impress the dean of the local college. What Miss Brooks doesn't know, but the audience does, is that she had unwittingly agreed to play the part of Mr. Boynton's ''mother''.
** In "Mrs. Davis reads Tea Leaves", Miss Brooks overhears a conversation between Mr. Boynton and Harriet, and jumps to the conclusion that Mr. Boynton is finally going to marry her and move with her to honeymoon cottage on the edge of town. [[spoiler: The audience hears the entire conversation. It turns out that Mr. Boynton wants to open a summer camp. Cue Miss Brooks stunned reaction when he proposes they have twenty kids (that is to say, campers). Not to mention the fact that Mr. Conklin also attempts to "propose".]]
** Similarly, in "June Bride", Walter Denton and the Conklins assume that Mr. Boynton has finally proposed to Miss Brooks, and the two are to be married that same day. In actuality, Miss Brooks had agreed to be the proxy for Monsieur [=LeBlanc=]'s French bride.
** In "Radio Bombay", a newscast on Walter's homemade radio forecasts the imminent arrival of a strong hurricane. Unfortunately, nobody is around to hear that the newscast originates from Bombay, India.
** In "Spare That Rod", Walter Denton and Stretch Snodgrass alter a ten year old letter they find addressed to a previous principal. The letter was from the head of the board, accusing the principal of being "flagrantly dictatorial" in his management of the school. They use a typewriter to readdress the letter to Principal Conklin.
** In "Bobbsey Twins In Stir". Mrs. Davis had been arrested after having unwittingly sold forged tickets to the [[RefugeInAudacity policeman's ball]]. [[spoiler: Miss Brooks, Mr. Boynton, Mr. Conklin and Mr. Stone soon end up being drawn into the scheme - and arrested - as well.]]
** Most significantly, in TheMovie. [[spoiler: Mr. Boynton tells Mrs. Davis that he finally intends to propose to Miss Brooks. Mrs. Davis soon reveals all to Miss Brooks, while pretending to tell her fortune.]]
* InTheLocalTongue: "Oo Oo Me Me Tocoludi Gucci Moo Moo", in the episode of the same name. It's the name of an isolated lake deep in the wilderness. It's the local Indians' word for blue.
* IntimidatingRevenueService: In "Mrs. Davis Reads Tea Leaves", Miss Brooks is aghast to discover she's recieved a letter from the IRS:
-->'''Miss Brooks''': Collector of Internal Revenue! Not what's the matter with him! I paid my taxes in January!
* IResembleThatRemark: In one episode, Miss Brooks suggests Mr. Conklin never had any friends. [[ComicallyMissingThePoint Mr. Conklin replies that as a boy he was very good friends with his mother.]]
* IronicNickname: In "Wild Goose", Miss Brooks refers to DumbJock Stretch Snodgrass as "the brain."
* IShouldWriteABookAboutThis: In the episode "Miss Brooks Writes About A Hobo," Miss Brooks seeks out a hobo to write an article entitled "The Vanishing Hobo." At the end of the episode, the hobo relates he had bought a set of new clothes with the money he earned from writing about "The Vanishing Schoolteacher."
* IsThisThingOn: Miss Brooks tests the microphone before beginning announcing duties at the titular "Walter v. Stretch Grudge Match".
* ItaliansTalkWithHands: Mr. Morelli, an Italian barber in "Four Leaf Clover", lives this trope. He never speaks without gesticulating.
* ItsALongStory: Sometimes, an episode will end with Miss Brooks returning home in the evening to discuss the events of the day with Mrs. Davis.
* ItsThePrincipleOfTheThing: In "Spare That Rod!" Mr. Conklin berates Miss Brooks for not having her blackboard cleared at the end of the day. He had gone into her classroom after school and found that a student had written "Old man Conklin is a birdbrain." When Miss Brooks protests her punishment, Mr. Conklin tells her it's the principle of the thing.
* ItWillNeverCatchOn: In "Wild Goose Chase", Miss Brooks jokes about T.V. being a temporary fad. This had been a common prediction just a few years before the episode aired on television. It ''was'' still a common view when the radio version had played a couple years before.
* IWasHavingSuchANiceDream:
** The earliest radio episodes, including the premier "First Day", would often begin with Miss Brooks dreaming of some romantic/comedic adventure with Mr. Boynton. [[EarlyInstallmentWeirdness The format was very quickly dropped]], in favor of a brief introductory narration with Miss Brooks before the main action, and/or a typically offbeat breakfast conversation with landlady Mrs. Davis and student Walter Denton.
-->'''Narrator''': Yes, Connie Brooks can dream . . . .
** Occasionally, later television and radio episodes would feature dreams and abrupt ending thereof.
*** "The Magic Tree" sees Miss Brooks wake up after kissing a [[ItMakesSenseInContext magic-Christmas-tree-influenced]] Mr. Boynton.
*** "King and Brooks" sees Miss Brooks abruptly waken from a dream where she marries a maharajah.
*** [[ExactlyWhatit*aysOnTheTin "The Dream"]] sees Miss Brooks waken from a dream where she finally marries Mr. Boynton. [[spoiler: Miss Brooks marries Mr. Boynton for real in TheMovie GrandFinale.]]
* IWasQuiteALooker: In "Angela's Wedding", Mrs. Davis' sister Angela claims to be a bathing beauty and provides her future husband, Gregory Farnsworth, with a photo of her from over thirty-years-before. Miss Brooks is asked to break the news that Angela is now a plump, middle-aged woman. Miss Brooks brings along smelling-salts to help break the news. Fortunately, Angela's fiance finds her to be still very attractive.
-->'''Gregory Farnsworth''': Oh, what a doll baby!
-->'''Miss Brooks''': ''(sniffs smelling salts'')
* JadedProfessional: Mrs. Carney in the 1952 "Christmas Show". Mrs. Carney is in charge of the gift exchange office at Sherry's Department Store. However, it is clear from the start that she is anything but cheerful about her duties. In fact, she is extremely frustrated by people exchanging their Christmas gifts (especially exchanging their gifts before Christmas). Outside her job, she is actually a charitable person, being part of Mrs. Conklins "Helping Hand Committee".
* {{Jingle}}: The show's sponsors had some pretty catchy ones:
** "Brush your teeth with Colgate/Colgate dental cream/It cleans your breath (what a toothpaste)/While it cleans your teeth."
** "Dream girl, dream girl/Beautiful Luster Cream girl/You owe your crowning glory to/A Luster Cream shampoo." (This one was set to the tune of "Toyland" from ''Theatre/BabesInToyland''.)
* JailedOneAfterAnother:
** Happens in "Bobbsey Twins In Stir". Mrs. Davis is tricked into selling counterfeit tickets to the Policeman's Ball and jailed overnight. When released she goes to stay with her sister Angela, too embarrassed to tell how she had been tricked. Mrs. Davis really should have said something; Miss Brooks decides to sell the tickets to help the charity drive. Miss Brooks, Mr. Boynton, Mr. Conklin and Mr. Stone end up jailed in quick succession.
** In the radio episode "Student Government Day". The Madison High School students were supposed to be elected to city positions for the day, but the police didn't get the memo. "Police Chief Denton" and "Mayor Harriet Conklin" try to order a raid on the "Jackpot Amusem*nt Company", but are foiled by a patrolman. Walter Denton threatens to have the cop "pounding a beat in a swamp". Miss Brooks, Mr. Boynton, the "mayor" and "chief of police" and a number of other student government officials are jailed.
* JingletheCoins: In "Old Marblehead", a SoundToScreenAdaptation of "Mr. Conklin's Carelessness Code". Mr. Conklin jingles the coins in the tin with which he to collects the fines he levies under his "carelessness code". More notable in the radio original, for obvious reasons.
* JiveTurkey: Orville Mason, a dance instructor who hangs out at Elmer's Malt Shop, in "The Mambo". Walter Denton chooses to describe Mason as a "jive hound" instead of as a turkey.
* JustBetweenYouAndMe:
** In "Two-way Stretch Snodgrass", Mr. Conklin explains to Miss Brooks his plan to get All-American football player and high school coach Biff Mooney to work for Madison High School. Rather than first going about his plan and bragging later.
** In the [[TheMovie theatrical]] [[GrandFinale series finale]], Mr. Stone threatens to fire Mr. Conklin once Stone's elected to the new post of "Coordinator of Education". This sets up the subplot where Mr. Conklin runs against Mr. Stone to head the school board.
* KarmicJackpot: Happens several times:
** One example is "The Festival", where, by loaning their money and exchanging outfits with the hardworking cleaning women and custodian (so they'll have something nice to wear to the festival) - Miss Brooks and Mr. Boynton win the prize for best costume. True to form, they proceed to split the proceeds with the cleaning woman and custodian.
** Also happens in the episode "Mr. Whipple". Miss Brooks organizes a food drive for Mr. Whipple, who she mistakenly believes is impoverished. This so affects the misery millionaire, that he donates the money to build the new gymnasium Madison High School needs.
** Miss Brooks wins the Karmic Jackpot grand prize in TheMovie GrandFinale. Miss Brooks' good deeds are finally awarded, when she achieves her SeriesGoal, marriage to Mr. Boynton.
* KeepingSecretsSucks: Connie Brooks is often unwillingly made privy to Walter Denton's latest prank. Miss Brooks has to keep quiet or risk having Walter suspended or expelled, sometimes making her an almost ''de facto'' confederate to his schemes.
** i.e. "Cure That Habit" forces Miss Brooks to stay quiet about Walter's having sent a postcard to the titular alcoholism support group in Mr. Conklin's name.
** "Wild Goose Chase" has Miss Brooks be forced to keep quiet about Walter pretending to be a quiz show host, and having tricked Mr. Conklin in believing he won a free T.V. set.
** "The Cafeteria Strike" sees Miss Brooks have to cover up an impending protest by the students, led by Walter Denton.
** "Dress Code Protest" sees Miss Brooks try to dodge Mr. Conklin's discovering Walter's idiotic scheme to protest the principal's new dress code.
** "The Sweater" has Walter Denton put Miss Brook's name to an expensive present purchased by Miss Enright and gifted to Mr. Boynton. Miss Brooks is quite unwittingly pulled into the deception, but is loathe to reveal it as it results in an atypically amorous Mr. Boynton.
** "Stretch Has A Problem" sees a different kind of secret kept by Miss Brooks. Miss Brooks must keep secret Stretch's crush on Harriet Conklin, while keeping the lovesick DumbJock ready, willing and able to play in the state basketball tournament.
** "The Grudge Match" again deals with the Stretch-Harriet-Walter love triangle, as Miss Brooks must cover up the fact that Stretch Snodgrass went to the movies with Harriet Conklin, Walter's designated [[LoveInterest squeeze.]]
** Miss Brooks is quite the unwitting secret keeper. In "New School Bus", she has to hide the fact that Mr. Boynton bought an old paddy wagon to serve as a bus for Madison's sports teams.
* KidSidekick: Walter Denton usually drives Miss Brooks to school. He often sees her at lunch in the cafeteria, and will play a major part or even instigate the ZanyScheme of the week.
* KindheartedCatLover: Mrs. Davis.
* KissDiss: At the end of "Capistrano's Revenge", Miss Brooks kisses Mr. Conklin, Bones Snodgrass, and Walter Denton on the cheek in appreciation for helping her save a swallow's life. When she goes to kiss her LoveInterest, the shy Mr. Boynton, he blushes and runs out the door!
-->'''Miss Brooks''': The big one always gets away!
* KnittingPregnancyAnnouncement: Misread by Miss Brooks in "Little Visitor". The fact that Mrs. Conklin hasn't been seen at school for months, and is known to be knitting many of tiny outfits leads Miss Brooks to jump to the conclusion In fact, the only thing the Mrs. Conklin is expecting is to take care of her sister's pet monkey for a couple weeks.
* LabcoatOfScienceAndMedicine: Mr. Boynton typically wears a labcoat whenever he's seen in his classroom, the Biology room, at school. In "Madison Country Club", Mr. Conklin dismissively refers to the coat as a "burlap smock".
* LabPet: Mr. Boynton has a habit of naming many of his lab animals. However, that doesn't prevent him from doing fatal tests on them. In "New Girl in Town", it's revealed that he has been burying his mouse martyrs to science in the athletic field. Moreover, Miss Brooks has been (reluctantly) helping him.
** The trope is averted in the case of Mr. Boynton's pet frog Mcdougall. Although Mac is usually kept in the lab, he's a personal pet and not used for lab tests. Usually Mac's kept in a separate cage. However in the [[TheMovie theatrical]] [[GrandFinale series finale]], Mr. Boynton seems to have temporarily placed Mcdougall with a number of other frogs.
* LadyInWaiting: In "King and Brooks", Miss Brooks' dream sequence features several ladies in waiting serving her.
* LargeHam: Mr. Conklin
* LargeHamAnnouncer: In "The Grudge Match", Miss Brooks plays this trope to the hilt, sardonically giving a play-by-play of the boxing match between Stretch and Walter. Complete with faked commercials:
--> '''Miss Brooks''': As the fighters go the center of the ring, just a word of reminder. Boys, if like Walter Denton you're about to get your head knocked off, why not put an Adam patch on it first.
* LaserGuidedAmnesia: "Mr. Conklin is Honored" begins with Mrs. Davis relating her sister Angela's recent brush with laser-guided amnesia. Later, Mr. Conklin ''fakes'' a case of his own.
* LaserGuidedKarma:
** A good example is ''The Festival''. [[spoiler: Miss Brooks and Mr. Boynton lend their clothes and cash to the hardworking cleaning woman and custodian, so they can attend a costume party. Miss Brooks and Mr. Boynton wear the clothes of the cleaning woman and custodian. They win a large cash prize - and of course split it with the custodian and the cleaning woman.]]
** In TheMovie, [[spoiler: Miss Brooks spends the movie tutoring Gary Nolan and helping him reconcile with his father. This, with a little subterfuge by Mrs. Davis thrown in, makes Mr. Boynton jealous enough to finally get serious. Later, Mr. Boynton's invitation for his lonely, recently widowed mother, to move to Madison, has him buy a house. Again, Mrs. Davis steps in and arranges to have the elder Mrs. Boynton as her new boarder. The upshot: Miss Brooks finally gets to marry Boynton, the two have their HappyEnding.]]
* LastMinuteHookup: After eight years on the radio, and four years (concurrently) on television, Connie Brooks finally gets Phillip Boynton to propose marriage in the last ten minutes of the [[TheMovie cinematic]] GrandFinale. Even then, the proposal is ''de facto'' delivered by [[TheMatchmaker Mrs. Davis and Mr. Boynton's mother.]]
* LastNameBasis: Brooks, Boynton, and Conklin always address each other formally, even outside of school.
* TheLastOfTheseIsNotLikeTheOthers: Used from time to time. This example comes from "Hawkins Travel Agency". Miss Brooks is trying to sell Mr. Stone on a trip to France . . . .
--> '''Miss Brooks''' (speaking with a French accent): Oh, there is nothing like [[GayParee Paree]] in the summer. The Arc De Triomphe, the Louvre Palais, the Place de Concorde . . . and Piccadilly Circus.
--> '''Mr. Stone''' Miss Brooks, Piccadilly Circus happens to be in London.
--> '''Miss Brooks''' (speaking with an co*ckney accent) : Right-O governor, but if you were so nearby, you wouldn't want to miss that now, would you?
* LateToThePunchline: Miss Brooks remarks to Mr. Boynton that stealing a kiss is "petting larceny". A couple minutes later, Mr. Boynton gets the joke and starts to laugh.
* LateForSchool: Miss Brooks is late for school a couple of times. It's SeriousBusiness, because she's a teacher!
** In "The Party Line", Miss Brooks is too late to catch the city bus to school. Walter Denton tried to warn her that his car was in the shop, but her [[GossipyHens chatty]] party line neighbor had the phone tied up.
** In "Wake-Up Plan", Miss Brooks sleeps in and misses half a day of school. Mrs. Davis had accidentally given Miss Brooks a sleeping pill instead of an aspirin.
** In TheMovie GrandFinale Walter Denton is late for English class. He nearly barrels over Mr. Conklin running through the hall. He arrives just in time to tell Harriet the drive shaft from his car fell out . . . then the bell rings and the class ends.
* LaughingAtYourOwnJokes: Mr. Boynton did this on a regular basis, both on radio and on television. His jokes are rarely that funny.
** In "Red River Valley", Mr. Boynton gives Miss Brooks a joke-book and cracks himself up trying to tell the joke.
-->'''Mr. Boynton''': Now, when I first pick "My Dog Has Fleas" on the banjo like that, Miss Brooks, we spring our first humorous anecdote. You can read it right from the book. Here we are.
-->'''Miss Brooks''': Thanks. What's that you played on the banjo, Mr. Interlocutor?
-->'''Mr. Boynton''': "My Dog Has Fleas".
-->'''Miss Brooks''': Funny kind of a dog. My dog has pups. OH NO!
-->'''Mr. Boynton''': (laughs)
-->'''Walter Denton''': (laughs) How corny can you get!
** In "The Auction", Mr. Boynton breaks himself up over the idea of leading his frogs on a leash downtown and telling the public to [[IncrediblyLamePun "get hopping"]] to Madison High.
** At the start of "Non-Fraternization Policy", Mr. Boynton tells a long, involved joke involving three turn-of-the-century Irish policemen and a horse. Mr. Boynton finds the joke funny. Nobody else does.
* LaughingMad: "Hobby Show" ends with Miss Brooks laughing hysterically, and smearing finger paints over her face.
* LaughOfLove: "Poetry Mixup" and [[SoundToScreenAdaptation "Bones, Son of Cyrano" (the TV remake)]], Mr. Boynton writes down a poem from ''Theatre/CyranoDeBergerac''. Boynton lends it to Walter Denton so the teen could use it to woo "the fair Harriet" [[ItMakesSenseInContext by anonymously hiding the poem in Harriet's lunch]]. Unfortunately, Harriet recognizes Mr. Boynton's handwriting and immediately becomes a SmittenTeenageGirl. Harriet returns Mr. Boynton's poem as a gesture of her love, madly giggling.
* LaymansTerms: In "Life Can Be Bones", Mr. Boynton explains the concept of the "missing link" to Miss Brooks and Walter Denton. He uses layman's terms to describe what exactly the "missing link" between ancient man and the primates would be and how it's fossilized skull would look. Mr. Boynton doesn't realize that Miss Brooks had just read his definition in a introductory book on paleontology; in fact, Mr. Boynton plagerized the book's description word-for-word.
* LayoutOfASeason: The fourth season of the television series began with the aptly named "Transition Show". Madison High School is torn down for a freeway, and Miss Brooks and Mr. Conklin find new work at Miss Nester's Private School.
** The concurrent radio show and subsequent [[TheMovie cinematic]] [[GrandFinale finale]] [[CanonDiscontinuity ignored this move]] and continued at Madison High as per usual.
* LazyBum: The hobo calling himself "The Earl of Peoria" in "Miss Brooks Writes About a Hobo".
* LeadIn: Often, an episode begins with Miss Brooks conversing with Mrs. Davis over breakfast. While the conversation is usually relevant to the plot of the episode, occasionally it will just be a wacky interlude before the main story comes into play.
* LeaningOnTheFourthWall: An interesting example is found in the radio episode "Reckless Driving".
** Miss Brooks, Mrs. Davis, Mr. Conklin, Mr. Boynton, Harriet and Walter are on Mrs. Davis' porch listening to the radio.
** Creator/SteveAllen suddenly drives up asking for the way to Hollywood - turns out he's going to host the summer replacement for ''Our Miss Brooks''.
** The radio is tuned to ''Our Miss Brooks'' Miss Brooks calling it the show "with the school teacher with my name".
** Miss Brooks, incidentally, thinks Eve Arden is "a doll". Mr. Conklin hates the pompous principal, while Walter Denton likes "one character in particular."
** Eve Arden announces her summer replacement, saying she would be listening to Steve Allen's show that summer. Everybody on the porch commending her nice speech. Allen, however, wonders if she'll really be listening. Cue Eve Arden saying of course she would, he has her job!
*** This scene wasn't duplicated in the television remake, "Trial by Jury". [[spoiler: There, the program ended with Miss Brooks pleading her innocence in court before a jury with Mr. Conklin as a member.]]
* LetsYouAndHimFight: In "Stretch Is Accused of Professionalism", teenaged DumbJock Stretch Snodgrass enters a circus wrestling contest and wins a prize. Unfortunately, this came to the attention of rival Clay City High School principal Jason Brille. By a technical reading of school board rules, this makes Stretch a "professional athlete" and ineligible for school sports. Miss Brooks tries to get the wrestler, visiting Madison High School to deliver Stretch the prize money, to attack school board head Mr. Stone. In that way, she hopes proof of the wrestler's violent nature would lead to Mr. Stone waiving any penalty against Stretch.
* LetXBeTheUnknown: "Project X" has Mr. Conklin develop the eponymous secret project as a way of impressing school board president Mr. Stone.
* LickedByTheDog: Mr. Conklin softens on several occasions. One such example is the episode "The Miserable Caballero", where Mr. Conklin softens toward Benny Romero, a runaway Mexican boy.
* LimitedAdvancementOpportunities: At work with the adults characters. Miss Brooks, from near the start, is after the position of Madison High School Head of the English Department. She never gets it; obstructions include blabbermouths sharing the "Party Line" and a nervous nerve-specialist claiming she's overwrought "Noodnick, Daughter of Medic". At least once, Mr. Boynton suffers from this trope; his attempt to be hired as a college professor ends in HilarityEnsues with Miss Brooks trying to masquerade as his mother ("The Wrong Mrs. Boynton). Even Mr. Conklin can't get a promotion; he's the subject of a false scandal in "The Little Visitor", and otherwise embarrassed in "Project X". In the penultimate television episode, "Principal For A Day", Miss Brooks' leadership of Mrs. Nestor's Private Elementary School is short-lived.
[[spoiler: Miss Brooks does achieve her actual SeriesGoal, marriage to Mr. Boynton, in TheMovie GrandFinale]].
* ListOfTransgressions: In "Spare That Rod!", Mr. Conklin is tricked into believing he's about to be fired for being "flagrantly dictatorial" in his [[DeanBitterman administration of Madison High School]]. As a result, he requests Miss Brooks, Mr. Boynton, Walter Denton and Stretch Snodgrass provide him with a list of his transgressions:
-->'''Mr. Conklin''': Now, if you will read me your bill of particulars considering my various infamies . . .
-->'''Mr. Boynton''': We're all going to read some of it, Mr. Conklin. Will you begin Miss Brooks?
-->'''Miss Brooks''': Thank you, Mr. Boynton. Whereas I, Osgood Conklin, Principal of Madison High School, desiring to improve relations between myself, the faculty, and the student body . . . your turn, Walter.
-->'''Walter Denton''': Ahem. Do promise to keep the following ever before me as a reminder of past sins of which I am heartily ashamed.
-->'''Stretch Snodgrass''': Which I ain't never gonna repeat no more.
-->'''Mr. Conklin''': Splendid. Splendid. Please continue.
-->'''Miss Brooks''': Wait until you hear this! I readily admit on many occasions I have acted like a pompous, puffed up, ill tempered, addlepated blowhard.
-->'''Mr. Conklin''': Forgive me, but it seems to me you have omitted maladjusted.
-->'''Miss Brooks''': Please don't interrupt, that's in the next paragraph. Now, where was I?
-->'''Mr. Conklin''': Addlepated blowhard.
-->'''Miss Brooks''': Oh yes. Addlepated blowhard. And on other occasions, I have bellowed like a bull . . .
-->'''Mr. Boynton''': Screamed like an elephant . . .
-->'''Walter Denton''': Hissed like a viper . . .
-->'''Stretch Snodgrass''': Snorted like a buffalo . . .
-->'''Miss Brooks''': And otherwise exhibited the behavior of a maladjusted nincompoop.
-->'''Mr. Conklin''': Oh, oh, oh, there it is!
* LiteralMinded: Mr. Jensen, the school custodian, makes a few radio appearances. He insists on interpreting figures of speech and phrases literally. Thus, to Miss Brooks' consternation (i.e. "School Safety Advisor") any attempt at conversation with him quickly turns into a chore.
* TheLittleDetecto: Walter and Miss Brooks use a Geiger counter in "Rare Black Orchid" to search for uranium. Walter had discovered some on his shoe and concluded he had unknowingly stepped in uranium recently.
* LivingLegend: Two, at least:
** In "The Big Game", there's former high school football star "Snakehips", whose high score in the big game won him a job as a vice-president.
** In "Safari O'Tool", there's Mrs. Davis's beau, a famous jungle explorer. [[spoiler: He's a fraud.]]
* LivingStatue:
** In "Living Statues", Miss Brooks, Mr. Boynton, Mr. Conklin and Walter Denton are accidently glued into place.
** In "Hobbies", Mr. Boynton and Mr. Conklin pretend to be wax figures in order to dodge Mr. Stone. ItMakesSenseInContext.
* LocalHangout: Marty's Malt Shop, located across the street from Madison High School, is popular with students and faculty alike.
* LockedInAFreezer: Happens twice:
** In "Home Cooked Meal", Mr. Conklin is locked in the cafeteria freezer.
** In "Male Superiority", Mr. Conklin, Mr. Boynton, Miss Brooks and Walter Denton are trapped in a meat locker. [[spoiler: Miss Brooks is the only one who doesn't panic.]]
* LonelyRichKid: Gary Nolan in the movie.
* LongList: Usually when Mrs. Davis describes recipe ingredients.
* LoopholeAbuse:
** In "Wakeup Plan", [[spoiler: after accidently ingesting Mrs. Davis' sleeping pills, Mr. Conklin is caught sleeping in his office by the head of the board, Mr. Stone, and his assistant, Mr. Gleason. Miss Brooks successfully argues that Mr. Conklin was only seen sleeping during the lunch hour and after school - that is, on his own time.]]
** "Department Store Contest" [[spoiler: features an unusual case of ''accidental'' loophole abuse. Miss Brooks wins a prize when a childhood letter to Santa Claus is accidently entered in a children's contest at Sherry's Department. As she wrote the letter ''when she was a child'', she was able to walk away with the prize and avoid trouble.]]
* LostFoodGrievance:
** In "The Honest Burglar", and "The Burglar, [[SoundToScreenAdaptation the television remake]], Mr. Conklin is furious at a food thief who stole the fried chicken his wife left for him.
** In the radio episode "Taking the Rap for Mr. Boynton", Miss Brooks tries to impress Mr. Boynton by framing Mr. Boynton for eating Mr. Conklin's chicken dinner and then taking the blame for him. ItMakesSenseInContext. The plan goes south when teenager [[BigEater Walter Denton]] eats Mr. Conklin's chicken dinner before it can be delivered to Mr. Boynton.
* LostVoicePlot: Mr. Conklin loses his voice in "Public Speaker's Nightmare", just before he's about to greet important officials from the national board of educations. Unusually for the trope, the cause is psychosomatic.
* LovableJock: Stretch Snodgrass, Madison High's star athlete. He's [[DumbJock dimwitted]], but good natured to the point where he's willing to transfer schools if it'll get his best friend Walter Denton on the Madison football team ("Two Way Stretch Snodgrass). Stretch is apparently very popular, when he [[ItMakesSenseInContext accidentally vandalizes the school]] in "Stuffed Gopher", Miss Brooks and Walter gets a crew of students to fix the damage and cover for him.
* LoveAtFirstSight: In TheMovie GrandFinale, Miss Brooks falls in love with Mr. Boynton the first time they meet.
* LoveHurts: Miss Brooks is deeply in love with largely ObliviousToLove Mr. Boynton. Because FailureIsTheOnlyOption, Miss Brooks' schemes to get Mr. Boynton to marry her inevitably fail [[spoiler: until TheMovie GrandFinale when Miss Brooks finally marries Mr. Boynton and lives HappilyEverAfter]].
* LoveLetter / LoveLetterLunacy: The plot of the episode "Bones, Son of Cyrano". A love letter gets misdirected and misinterpreted multiple times. HilarityEnsues. [[spoiler: Especially, when Mr. Conklin believes Miss Brooks is in love with him!]] This is a remake of the radio episode "Poetry Mixup". The only difference is Stretch Snodgrass is replaced by [[SuspiciouslySimilarSubstitute his brother]].

to:


* AlmostKiss: In "Magic Christmas Tree", Miss Brooks and Mr. Boynton almost kiss under the mistletoe. Unfortunately, Mr. Boynton [[SneezeOfDoom sneezes]] as he's allergic to mistletoe. Later, Mr. Boynton kisses Miss Brooks under the influence of [[ItMakesSenseInContext the magic christmas tree]]. [[spoiler: However, it turns out both the AlmostKiss and the kiss were AllJustADream. The actual TheBigDamnKiss doesn't take place under midway through TheMovie GrandFinale, although Miss Brooks would steal a few minor kisses over the course of the series]].
* AlwaysIdenticalTwins: Subverted in "Connie and Bonnie"
when Miss Brooks impersonates her nonexistent twin. Played straight in "Orphan Twins" with Mike and Danny.
* AlwaysInClassOne: As Miss Brooks is the protagonist, and her actual teaching is rarely in focus, it should be largely irrelevant who's in what class. Nevertheless, student characters Walter Denton, Harriet Conklin and Stretch Snodgrass are almost always stated to be in the same class of Miss Brooks'. This, in a school, with multiple English teachers. Notably subverted in the episode "Faculty Cheerleader", when Mr. Conklin assigns the three to different classes to punish Walter.
* AmazingTechnicolorWildlife: In "Blue Goldfish", the titular fish in the aquarium in
Mr. Boynton's lab. Miss Brooks initially mistakes it for a tropical fish. The reason it's blue? [[FridgeLogic The fish is cold, because Principal Conklin won't heat the school to a proper temperature.]]
* AmbulanceChaser: In the episode "Hospital Capers". A lawyer (a literal ambulance chaser) gets Mr. Boynton to sign a contract hiring him a counsel; the contract features a hefty penalty if Mr. Boynton chooses to terminate his representation. When Miss Brooks visits the lawyer, he hands her ever larger magnifying glasses to read the contract's fine print. Lampshaded when the lawyer admits to Miss Brooks that he's been disbarred in several states.
* AmusingInjuries: Sometimes Miss Brooks suffers from klutziness around Osgood Conklin, leaving the choleric Mr. Conklin the victim of a variety of slapstick indignities.
"Living Statues" involves her opening the door of the Principal's office and slamming it into his face. A variation occurred in "Here Is Your Past" where Miss Brooks accidentally gets Mr. Conklin to sneeze so badly he dislocates his shoulders and cracks his ribs! In TheMovie GrandFinale, Miss Brooks does one better, dropping a barbell on his foot!
-->'''Mr. Conklin''': It's alright Miss Brooks. I have another one!
* {{Angrish}}: Mr. Conklin, on occasion. The following except is from the episode "Clay City English Teacher":
-->'''Mr. Conklin:''' Now, see here Brill. I won't have it. You can't do this. I'll have you...\\
'''Mr. Brill:''' Oh, stop puffing Osgood. You've come to a station.

* AndThatsTerrible: In "The Egg", Mr. Conklin is the DesignatedVillain for wanting to take a photograph of a hatching chick. Mr. Boynton and Miss Brooks are worried the chick will be harmed by the flashbulbs.
* AnimalReactionShot: Mrs. Davis' pet cat Minerva and Mr. Boynton's pet frog Mcdougall occasionally take an interest in people's conversations. For example, in "The Magic Tree", Mrs. Davis' cat Minerva reacts furiously to Miss Brooks' recital of "A Visit From St. Nicholas"
--> '''Miss Brooks''': T'was
the night before Christmas, when all through the house, not a creature was stirring, not even a mouse . . . .
--> '''Minerva''': MEOW!
--> '''Miss
Brooks''': Oops. Sorry, I didn't mean to upset you, Minerva.
* AnimalTesting: Part of Mr. Boynton's job as a Biology Teacher is to experiment on animals. ForScience of course. Miss Brooks seems slightly squeamish about the whole thing. It's played for laughs, if anything. One episode, "New Girl In Town", has Miss Brooks assist Mr. Boynton bury mice killed for the cause in the school athletic field. Harriet Conklin, jealous of and attempting to scare off said new girl, implies to the girl's mother that Mr. Boynton and Miss Brooks are burying ''human'' victims.
* AnimatedCreditsOpening: In the program's original primetime run, the last (1955-1956) season featured the animated opening [[https://www.youtube.com/watch?v=RiULeQTwaJQ seen here]]
* AnnoyingLaugh:
** Mrs. Davis' sister Angela has a high pitched laugh, like a schoolgirl. The annoyance comes from the fact that she's a short, middle-aged woman. It's especially notable in the episode "Angela's Wedding".
** Walter Denton has a high, discordant laugh to go along with his squeaky teenage voice. In "Mr. Leblanc Needs $50" his girlfriend Harriet Conklin walks up to him while he's laughing:
-->'''Harriet''': How long have you been standing there, cackling to yourself?
* AnticlimacticParent:
** In "Former Student Visits", Miss Brooks is worried that a visiting former student (who's now a doctor) will reveal her true age (her early thirties) to Mr. Boynton's mother.
Mr. Boynton's mother was advising her son to marry a young woman. The cat gets out of the bag; fortunately Miss Brooks' former student's ''father'' was a student of Mr. Boynton's mother in elementary school. The elder Mrs. Boynton then suggests her son marry a woman his age.
** In TheMovie GrandFinale, the elder Mrs. Boynton appears near the end of the picture. Agreeing to board with Mrs. Davis, she frees Phillip Boynton to marry Connie Brooks and give Connie [[KarmicJackpot a much deserved]] and [[SeriesGoal long desired]] HappilyEverAfter.
* AntiSchoolUniformsPlot: A variation in the 1949 episode, "Dress Code Protest". Madison High's students proclaim a "Spirit Week". This festival is described by Miss Brooks as a "malevolent Mardi-Gras" where the kids wear outlandish clothes each day of the week. One such day was "Girls wear slacks, boys wear one shoe only. In response to the weeks' "festivities", Principal Conklin institutes a strict dress clothes - among other things, banning girls from wearing pants to school. Walter Denton decides to protest the dress code by wearing clothes banned to the distaff side of Madison High - so he shows up wearing a dress.
* {{Anvilicious}}: ''Mr. Whipple" sees Miss Brooks and her friends try to help an old man whom
they believe is destitute and starving. It turns out he's a [[TheScrooge rich tycoon]] on a diet. However, the generosity of Miss Brooks and her friends so affects Mr. Whipple that he takes them out for dinner, and decides to lobby for a new school gymnasium. It's an entertaining episode nonetheless.
* TheArtifact:
** Walter Denton driving Miss Brooks to school was an artifact from the first audition show with actress Shirley Booth. There, Mrs. Davis has a teenaged daughter whom Walter Denton was dating. Mrs. Davis' daughter dumped Walter, leaving him to reluctantly
take Miss Brooks to school. Mrs. Davis' daughter was adapted out by the time Eve Arden auditioned for the role, leaving it unexplained how it came about that Walter drives Miss Brooks to school almost every morning. One supposes it's just because Walter's a TeachersPet.
** "Stretch" Snograss' nickname was an artifact from the radio episode where he was first introduced, "Stretch the Basketball Star." His nickname is said to come about from the fact he's six foot five inches tall. When the program went to television, its readily apparent Leonard Smith, the actor who played Snodgrass, was nowhere near that height (and is, about the height of Eve Arden). Its never again explained how he became known as "Stretch." The fact is lampshaded in the episode "Baseball Slide."
-->'''Miss Brooks''' (in greeting): Why, Stretch.
-->'''Stretch Snodgrass''': [[LiteralMinded I don't know. That's what everybody calls me.]]
* ArtisticTitle: In syndication, Our Miss Brooks has the title and opening credits appearing on a blackboard. One of the openings used during the show's run had the opening credits also appearing on a blackboard, with Miss Brooks herself erasing them - only for the next set of credits to appear to the consternation of a confused Miss Brooks!
* AsideComment: Miss Brooks makes aside comments sometimes, under the guise of talking to herself. This is more prevalent on the radio than on television.
* AsideGlance: Miss Brooks does this a few times in the [[TheMovie the theatrical]] [[GrandFinale series finale]], i.e. her confused expression upon meeting Mrs. Davis. However, her expressions were very much testament of her feelings rather than an attempt to break the fourth wall.
* ASimplePlan: "The Birthday Bag" sees Miss Brooks' friends try to throw her a surprise birthday party and buy her an alligator skin purse as a gift. HilarityEnsues.
* AskAStupidQuestion: Miss Brooks sometimes resorts to
giving a stupid answer in response.
* AsleepInClass:
** In "Stretch Is In Love Again", [[DumbJock star athlete]] Stretch Snodgrass' late nights [[ItMakesSenseInContext "rumbering"]] cause him
to fall asleep in school. In this case, it's not the dimwitted student's marks that are at stake, but Madison's winning the big football game with Clay City High.
** Another episode has Walter Denton accidently blurt to Miss Brooks that he sometimes takes "forty winks" in his class, because his teacher would have to be a "co*ckeyed wonder" to see him napping in his seat behind Stretch. To Walter's horror, he realizes Miss Brooks is the "co*ckeyed wonder" to whom he was referring.
* AssemblyLineFastForward: In "Vitamin E-4", Mr. Conklin, Miss Brooks and Mr. Boynton make a mess when manufacturing the eponymous "vitamin".
* {{Auction}}: In "The Auction", [[SoundToScreenAdaptation a radio episode remade for television]], Madison High School holds an auction to raise funds for children's playground equipment. A local philanthropist even donates an entire house full of furniture. HilarityEnsues when DumbJock Stretch Snodgrass mixes up addresses, and Miss Brooks inadvertently auctions off Mr. Conklin's furniture instead:
--->'''Miss Brooks''': [[OhCrap Mr. Conklin .
. . it was your house!]] . . . Well, there's only one way to settle this. Gather round, folks, gather round. What am I bid for me and Stretch Snodgrass?
* BackseatDriver: In "Game At Clay City", Mr. Conklin appoints himself navigator and gives a steady stream of orders to Miss Brooks.
* BackToSchool: The episode
"Mr. Lathrop Returns to School". Mr. Lathrop (voiced by Jim Backus) is a successful entrepreneur and self-made man, [[ExactlyWhatit*aysOnTheTin choosing to return to school to complete his high school diploma.]] Unfortunately, Mr. Lathrop insists on rearranging school clubs and school management in the manner of a corporation, and being a friend of the Head of the Board, is able to do this unopposed. Miss Brooks resorts to a ZanyScheme; she invites her landlady Mrs. Davis and one of Mrs. Davis' elderly friends to go in a new class with Mr. Lathrop. Mr. Lathrop flees Madison High School when he finds himself in a combination sewing circle and day nursery for Mrs. Davis' friends' grandchild.
* BadBadActing: In "Acting Director", the school faculty tries to impress a visiting talent scout from Creator/WarnerBrothers. Features over-the-top bad acting from Mr. Conklin, Mr. Munsee, Mr. Talbot. The episode ends when Miss Brooks herself tries to impress with an overemotional (and dressed) portrayal of Lady Godiva!
* BadLiar: Mr. Boynton is a terrible liar. In "Trial by Jury", it's revealed the very act of lying gives him a psychosomatic case of the hiccouphs.
* BadLuckCharm: "Four Leaf Clover" has Miss Brooks find the unlucky charm. Lo and behold, all four tires of Miss Brooks' car blow, she's forced to pay a large fine for stepping on a lawn, she knocks over a table of trinkets in front of the store, is threatened with arrest by a policeman, and is finally quarantined
in the same building as Mr. Conklin. Miss Brooks gives the unlucky clover to a dishonest car mechanic.
* BadlyBatteredBabysitter: Miss Brooks falls victim to this trope in "Babysitting for Three", "Babysitting New Year's Eve" and "Measles".
* BadToTheLastDrop: Mrs. Davis' coffee was usually fine (the time
she made "Bulgarian Coffee" notwithstanding). However, being a CordonBleughChef, Mrs. Davis sometimes makes horrid liquid (albeit non-alcoholic) drinks that are truly BadToTheLastDrop.
* BarbershopEpisode:
** In the radio episode, "The Hair-Do", Miss Brooks goes to the beauty salon. SitcomArchNemesis Daisy Enright tells Antoine to give Miss Brooks an inappropriate hairdo.
** To a lesser degree, "Fargo Whiskers". Harriet advises Miss Brooks that she can get more interest from Mr. Boynton by changing her hairstyle. Miss Brooks goes to the hairdresser and gets a hairstyle with three buns on the side and the back. Later, Miss Brooks tries a series of wigs. Unfortunately, some misinformation from Miss Brooks' landlady Mr. Davis makes Mr. Boynton think that Miss Brooks is only getting new hairstyles is because Brooks' suffering from overwork.
* BarelyThereSwimwear: In the episode "Friday the Thirteenth"; while looking through a photo album with Mrs. Davis, Connie finds a photo of herself
in a "French model bathing suit". The picture's described as unsuitable for the yearbook, although Walter Denton and Stretch Snodgrass are very impressed with the revealing photo nonetheless.
* TheBartender: In "Babysitting New Year's Eve", Mrs. Davis has a friend who's a bartender. She invites him over to prepare the punch for her New Year's party. Mrs. Davis' bartender friend is allowed New Year's off as a condition of his employment. The reason? [[FridgeLogic The bartender hates drunks.]]
* BathsAreFun:
In "Stretch Has A Problem", Miss Brooks' "feet were ready to come off" participating in a snake dance. The rally was held in honor of the Madison High School basketball team's departure to the state tournament. The sore and tired Miss Brooks spends the rest of the episode trying to take a bath. Alas, she's continually interrupted by somebody coming to the door before she can get into the tub:
-->'''Miss Brooks''': ''(singing, while filling the bathtub with water)'' Singing in the bathtub, nothing can go wrong. Singing in the bathtub . . . .
-->''Doorbell rings''
--> '''Miss Brooks''': ''(singing)'' [[DeadpanSnarker Oh, I should live so long!]]
* BatmanInMyBasem*nt: In "The Jockey", Miss Brooks and Mrs. Davis hide a jockey ''and his racehorse'' in their garage until he can win a big race and pay his debts.
* BatmanParody: In the episode "New School TV Set" (aired 1951), Miss Brooks and Mrs. David criticize the television set at school as scholastically and culturally useless. All the students were watching were westerns, murder mysteries and horror stories. Miss Brooks remarks that there was one semi-educational program on the day before, "The Batman Eat Up The Dean of Harvard" - suggesting Miss Brooks is joking, but doesn't realize who or what Batman is.
* BavarianFireDrill:
Mr. Conklin places himself in charge practically ''everywhere'' he goes. This is in spite of the fact that his authority as principal is really only good at Madison High School. The "Thanksgiving Show" is a good example. Mr. Conklin arrives at Mrs. Davis' house and quickly puts himself in command, ordering about the others in the setup of the dining room table.
* BeautifulDreamer: At the end of "Wake Up Plan", Mr. Boynton falls asleep on a chair in the hall. Miss Brooks doesn't wake him up, but sits beside him. Mr. Boynton whistles in his sleep!
* BedsheetGhost: Walter Denton dresses as one in "Halloween Party".
* BeleagueredAssistant: In "The Dancer", Miss Brooks discusses with Mrs. Davis the fact that Mr. Conklin can never hold onto a secretary. Fed up with being yelled at by the hotheaded principal, they inevitably quit. The newest secretary quit before she started, she heard Mr. Conklin yelling at her predecessor. The result? Miss Brooks is forced to play the role of Mr. Conklin's beleaguered assistant when he finds himself without a secretary . . . Hilarity Ensues.
* BellyDancer: Belly dancers appear in
Miss Brooks' India themed dream in the episode "King and Brooks".
* BetaCouple: The alpha couple was Miss Brooks' '''slow''' romance with ObliviousToLove Phillip Boynton. In the background, was the often goofy teenaged romance of beta couple Walter Denton and Harriet Conklin.
* BettyAndVeronica: Miss Enright was another, more glamorous English teacher
who competed with Miss Brooks for Boynton's affection.
* BewareOfViciousDog: Mr. Whipple's guard dogs in the episode "Mr. Whipple".
* BigBrotherIsWatching: The point of Mr. Conklin's "Project X" in the episode of the same name. Mr. Conklin's system allows him to listen in to what's going on in every room in the school, including the female faculty room, the boiler room, and the roof.
* TheBigDamnKiss: In TheMovie GrandFinale, Mr. Boynton is jealous of Miss Brooks spending time with millionaire Lawrence Nolan. Wondering how he can compete with a millionaire, Miss Brooks suggests that "a good offense is
the best defense." Mr. Boynton is initially [[ObliviousToLove clueless as per normal]]. Suddenly, he has a EurekaMoment, his eyes lights up, goes back to the Mrs. Davis' door and passionately kisses Miss Brooks. [[WhamShot Something he hadn't had nerve to do for the previous eight years of radio or eight years of television.]]
-->'''Miss Brooks''': Like, wow.
[[spoiler: At the end
of the movie, Mr. Boynton and Miss Brooks marry and live HappilyEverAfter.]]
* TheBigEasy: In one episode, Mr. Boynton falsely claims to have learnt some French serving in the army [[UsefulNotes/WorldWarII during the war]]. A skeptical Miss Brooks counters that Mr. Boynton was stationed in the United States, and he knew it. Mr. Boynton insists that he was stationed in New Orleans, and spent a lot of time in the French Quarter.
* BigEater: Walter Denton. It comes with being a teenaged boy.
* BigFancyHouse:
** Mr. Whipple, in the episode of the same name, lives in mansion guarded by vicious dogs.
** In the [[TheMovie cinematic]] [[GrandFinale series finale]] the Nolans live in a large mansion, complete with a butler and additional servants.
* BigFriendlyDog: The eponymous dog in "Peanuts, The Great Dane".
* BigSecret:
** In "Stolen Aerial," Miss Brooks is able to get a discount from a wolfish television repairman who wants to go out with her. Miss Brooks is advised to keep her discount a secret so as not to get many more freeloaders wanting the same deal. Too late, Mrs. Davis and Walter Denton had already let the cat out of the bag. Miss Brooks gets deluged with broken aerials and even television sets needing repair. However, Miss Brooks keeps her promise; she hides the real reason for her sudden television-equipment windfall from Mr. Conklin. Unfortunately, the television repairman had accidentally lent Miss Brooks Mr. Conklin's checkered television aerial. Mr. Conklin concludes Miss Brooks is a [[Literature/OliverTwist "female fa*gin"]], using Mr. Boynton and several high school students to run a television-equipment theft ring.
** The BigSecret trope again appears in "The Jewel Robbery." Mr. Conklin accidentally breaks a jewelry store window when carrying a bad a laundry to the cleaners. Conklin believes the police want him for the inadvertent vandalism. In reality, they're looking for a thief who had robbed the jewelry store a short time before.
* BigShutUp: Mr. Conklin, to MotorMouth Walter Denton.
* BigStormEpisode: In the episode "Radio Bombay", Miss Brooks and the Madison High gang are convinced that a fierce hurricane is on the way. The only problem is that the broadcast they're listening to originates from Bombay, India . . . .
* BigWordShout: "Now GO!", Mr. Conklin's favored expression when ordering someone out of his office. He make extensive use of this trope on other occasions as well!
* BindleStick: In "Miss Brooks Writes About a Hobo", the "Earl of Peoria" is mentioned as carrying a bindle stick. Later, when Miss Brooks, Mr. Boynton, Walter Denton, Mr. Conklin, and Mrs. Davis [[ItMakesSenseInContext masquerade as hobos in order to apprehend the titular hobo]], they also have bindle sticks in their gear.
* BirthdayEpisode / BirthdayPartyGoesWrong: A mild example is the episode "The Birthday Bag" (a SoundToScreenAdaptation of the radio episode "The Surprise Party"). The Conklins are throwing Miss Brooks a surprise birthday party at six o'clock, however, she visits the Conklins to try and buy a purse from Harriet at five o'clock. As a result, when Miss Brooks' friends arrive at the house to help setup the party, they each exclaim "MISS BROOKS!"
--> '''Miss Brooks''': If anyone says Miss Brooks once more, I'm going to change my name to Elsie Pumpernickel!
** While the surprise was partially ruined, the party eventually goes off well with everyone giving Miss Brooks her present, and singing Happy Birthday!
* BlackComedyBurst: At the crisis point in [[TheMovie the theatrical]] [[GrandFinale series finale]], a depressed Miss Brooks jokes about playing Russian Roulette.
* {{Blackmail}}: In "Threat to Abolish Football", Miss Brooks, Walter Denton and Stretch Snodgrass derail Mr. Conklin's [[ExactlyWhatit*aysOnTheTin threat to abolish football]] through blackmail. Mr. Conklin had been using the school shop class to fix his roof, an act that could get him fired. Mr. Conklin relents and allows football to continue at Madison High School. However, Mr. Conklin gets the last laugh. He arm-twists Miss Brooks and Mr. Boynton into shingling his roof.
* BlazingInfernoHellfireSauce: In the episode "Mr. Boynton's Barbeque", Mr. Boynton prepares a "mild" hot sauce for his cookout as he believes his usual sauce would be too much for his guests. [[spoiler: Miss Brooks and Walter Denton cook up a blazing mixture of tabasco and horseradish to spring on Miss Brooks' rival Miss Enright. However, a mix-up results in Miss Brooks receiving her own doctored dish. No matter, Miss Brooks can hold her hot sauce. She eats calmly and remains a DeadpanSnarker throughout. The same can't be said of Miss Enright and Mr. Conklin. They eat Mr. Boynton's supposedly minor sauce and run away practically screaming for water!]]
* BlindingCameraFlash: The obnoxious reporter in "The Model Teacher" subjects Miss Brooks to several.
* BlindWithoutEm: Mr. Conklin and Mrs. Davis. Mr. Conklin suffers this trope with a vengeance in "Living Statues" and "Cure That Habit".
* {{Blipvert}}:
In "The Auction", Miss Brooks suggests a blipvert to cheaply advertize a charity auction at Madison High School:
-->'''Mr. Conlin''': Miss Brooks, do you have any idea how much a thirty second spot announcement costs?
-->'''Miss Brooks''': Well, we don't have to buy thirty seconds. We can buy about five, and say something quick, like "Today. Auction. Madison High School."
-->'''Harriet Conklin''': But Miss Brooks. That sounds like we're auctioning off the school.
-->'''Miss Brooks''': [[DeadpanSnarker Is that bad?]]. I mean, if the object is just to lure people over . . . .
-->'''Mr. Conklin''': Any '''feasible''' suggestions?
* BluffWorkedTooWell: In "Do-It-Yourself". Miss Brooks wants to borrow Mr. Conklin's tools to build herself a night-table . . . unfortunately, Mr. Conklin won't lend his tools to amateurs. Walter Denton "helps" Miss Brooks by describing her as an expert carpenter, who even built her landlady, Mrs. Davis, a gazebo in the backyard. Mr. Conklin, instead of lending Miss Brooks his tools, decides to have Miss Brooks build him a new garage.
* BookDumb: Walter
* BookSmart: Harriet Conklin, usually scoring marks in the 90% range. In the episode "The English Test", a whole row of students tries to copy off her! In contrast, her LoveInterest Walter Denton is a shrewd HighSchoolHustler but very much in the BookDumb category.
* {{Bookworm}}: Mr. Boynton. In "Bones, Son of Cyrano", Mr. Boynton goes so far as to break a date with Miss Brooks so he can finish ''Theatre/CyranoDeBergerac''.
* BornInTheSaddle: Tex Barton, a teenaged cowboy who makes a few radio appearances.
* TheBoxingEpisode: [[ExactlyWhatit*aysOnTheTin "Walter vs. Stretch Grudge Match" concludes with a boxing match between Walter Denton and Stretch Snodgrass.]]. Miss Brooks is the ringside announcer, and Mr. Conklin is the referee.
* BrainsAndBrawn: Generally describes the friendship between HighSchoolHustler Walter Denton and his best friend, DumbJock Stretch Snodgrass. Sometimes applies to Stretch's [[SuspiciouslySimilarSubstitute brother]] Bones as well. In the two different radio episodes titled "The Moving Van", the two teenage pals go into the moving business. Walter outright states that he's the brains of the operation. In one version, "Stretch" is the brawn. In the other, "Bones.
* BrattyHalfPint: The bank president's son in "Magic Christmas Tree".
* BriefAccentImitation: In "The Miserable Cabelleros", Miss Brooks briefly imitates her eleven-year-old friend Benny Romero's accent. Once as a light joke, and the second time to test Mr. Conklin's resolve in sending the boy home to his uncle.
* BritishStuffiness: The very British public school headmaster in "Hello, Mr. Chips." While quintessentially British, he's a youngish man who gets around fairly well with everyone at Madison. Mr. Conklin, interesting enough, was expecting a much stricter man and had even dictated that Miss Brooks (and the rest of the faculty) wear funereal black so as not to hurt his sensibilities.
* BrokenGlassPenalty: Completely subverted in the episode "Two Way Stretch". Mr. Conklin begins to reprimand [[DumbJock Stretch Snodgrass]] for kicking a football through the window of his inner office:
-->'''Mr. Conklin:''' I thought I told you to confine your practicing to the other end of the field.\\
'''Stretch Snodgrass:''' But I did Mr. Conklin. That's where I kicked it from.\\
'''Mr. Conklin:''' Well, there's actually no excuse in the world for you to... nice kick boy!
* BuffySpeak: Teenage Walter Denton, although a great one for SesquipedalianLoquaciousness, sometimes mixes advanced vocabulary, current slang and awkward phrasing. The following example is a petition he writes for the episode "Cafeteria Boycott". Note the oddball combination of 50's slang, extensive "borrowing" from the Declaration of Independence, and assorted legalese:
-->'''Walter Denton''': Whereas and to wit--\\
'''Miss Brooks''': [[RedScare That's pretty strong language, isn't it? A little on the pink side.]]\\
'''Harriet Conklin''': Listen, Miss Brooks.\\
'''Walter Denton''': When in the course of student's events, it becomes necessary to turn one's back on one's stomach, we the undersigned, exercising our constitutional right to peaceably assemble, and to form a committee to seek the redress of grievances, do hereby announce our firm intention of the Madison High
School Cafeteria only to use the tables, chairs, water, napkins and toothpicks provided therein. Until such a time that the duly appointed party or parties, namely Mr. Osgood Conklin, principal, or the Board of Education, responsible for the operational bog-down that has befallen this installation, do take such action that will improve the food, lower the prices and better the service in said cafeteria. It is also recommended the person, or persons, in whom this authority is vested, immediately see that the present chef in charge of preparing the food, and without any further frippery or fanfare, chuck him the heck off the premises. Well, Miss Brooks, what do you think of it?\\
'''Miss Brooks''': [[DeadpanSnarker How much do you want for the picture rights]]?
* BuriedTreasure: The promise of a large reward sees Miss Brooks, Mr. Boynton and Walter Denton search for a lost Indian Burial Ground in the episode [[ExactlyWhatit*aysOnTheTin "Indian Burial Ground"]].
* BusmansVocabulary: Miss Brooks, Mr. Boynton, Mr. Conklin and Miss Enright are erudite on and off the job.
* CallOfTheWildBlueYonder: At the beginning of "Surprise Party", Miss Brooks dreams about literally flying away with Mr. Boynton:
-->'''Mr. Boynton''': [[PurpleProse Ah, my darling Constance! You're so lovely! So desirable! I feel I could fly on the wings of our love! Won't you join me Constance, on a flight to paradise?]]
-->'''Miss Brooks''': [[DeadpanSnarker Contact!]]
* {{Calvinball}}: In the episode "Parlor Game", Miss Brooks invents a convoluted parlor game in order to annoy Mr. Conklin and, in so doing, convince him to allow his family to go out for the evening.
* TheCameo: Desi Arnaz makes a brief appearance in "King and Brooks".
* CaptiveAudience: Anytime there's a school event or assembly, Mr. Conklin makes it mandatory for students and teachers to attend. The fact the event is happening outside school hours is rarely an excuse, especially for Miss Brooks.
* CannotTellAJoke: Mr. Boynton is rarely if ever able to tell a joke in a way that would be funny. The humor comes from the lameness of his attempt, and Miss Brooks' [[DeadpanSnarker response]] - [[OfficialCouple although, Miss Brooks once mentions she loves this corniness.]]
* CanonDiscontinuity: Due to ExecutiveMeddling, the final season of the TV series had Madison High torn down for a freeway, and Miss Brooks sent off to teach at a L.A. private elementary school. The radio series ignored this development, and continued at Madison High as per usual. When [[TheMovie the cinematic]] [[GrandFinale grand finale]] was released the following winter, it also ignored the final TV season. [[spoiler: At the end of the movie, Miss Brooks and Mr. Boynton marry and live HappilyEverAfter.]]
* CanonForeigner: LonelyRichKid Gary Nolan and his neglectful father, Lawrence Nolan, only appear in TheMovie GrandFinale. The resentful and neglected Gary provides Miss Brooks with a student to tutor to show just how good a teacher she is. Lawrence Nolan becomes a DisposableLoveInterest, he provides a good dose of jealousy that shakes Miss Brooks' longtime LoveInterest Mr. Boynton into action. He finally
gives Miss Brooks a BigDamnKiss, they move onto FirstNameBasis, and (through some last minute scheming by Miss Brooks' landlady Mrs. Davis) Mr. Boynton and Miss Brooks at last get married.
* CaretakerReversal: A CaretakerReversal ''revolving door'', in "Old Age Plan."
** The story begins with Mrs. Davis having cared for
her sister Angela, and falling ill from Angela's complaining. By the end of the episode, Mrs. Davis has recovered and Angela has again become ill from Mrs. Davis' complaining.
** ''Meanwhile'', Miss Brooks had spent the episode shilling Mrs. Davis and Angela's club's old age plan to Mr. Boynton and Mr. Conklin. The two men end up suffering psychosomatic symptoms of old age.
** Miss Brooks decides to invite them over to Mrs. Davis' house, and fake the symptoms of old age to distract Mr. Boynton and Mr. Conklin from their symptoms. The climax of the episode has Miss Brooks, Mr. Boynton and Mr. Conklin rapidly experiencing illness and being placed on the sofa with a blanket and ice pack in turn.
* CarryingACake: Several episodes see Miss Brooks accidentally collide with Mr. Conklin, lunch in hand.
* CatchPhrase: Walter's "Hiya, Miss Brooks!", Conklin's "...now GO" when trying to get rid of someone.
* CatchYourDeathOfCold: The trope appears in any episode where Mr. Conklin is being particularly stingy in maintaining the school's heat; most notably "Blue Goldfish".
* CatsAreLazy: Minerva, Mrs. Davis' pet cat, has her moments:
** In "The Frog", Minerva spends all day sleeping inside the piano.
** In "The Magic Tree", Minerva gets drunk sipping on pine needles. She then spends hours sleeping in Miss Brooks' lap as they rock in a chair:
-->'''Miss Brooks''': Jingle Bells!
--> Jingle Bells!
--> Merry stuff like that!
--> Oh what fun it is to rock!
--> With a big fat drunken cat!
* ChainOfDeals: In "Bartering With Chief Thundercloud", Miss Brooks sets up a chain of deals to get a new coat. Unfortunately, Chief Thundercloud cuts in and ruins her scheme . . . that is, until it turns out the patient and longsuffering Mrs. Thundercloud demands the chief get her a housecoat from Miss Brooks.
-->'''Chief Thundercloud:''' Squaw, be quiet!
* ChaosArchitecture: In the [[TheMovie theatrical]] [[GrandFinale series finale]], most of the Warner Brother's sets are ''similar'' to those previously used on the Desilu produced television episodes. The sets are, however, more elaborate as befitting the concluding film's theatrical release. The one major difference is Mr. Boynton's biology lab. Shown previously as essentially a small office with some cages and posters, it is seen as an enormous darkened classroom with ''many'' cages and aquariums.
* CharacterNarrator: After a brief introduction by the announcer, Miss Brooks provides her own brief introduction and a few lines of narration after sponsor breaks or sets up the scene for the episode. This is mostly confined to the radio, however Miss Brooks occasionally provides narration on television as well. Most notably "Who's Who" in the fourth season.
* CharacterTitle
* ChattyHairdresser: Antoine, who runs a beauty saloon in the episode ''The Hair-do''. He admits to Miss Brooks that he doesn't like Miss Enright, though she sends him many customers. Later, Miss Enright leans on him to give Miss Brooks a funny hair treatment. The character is played by character actor Frank Nelson, in much the same way as Frank Nelson played opposite Jack Benny.
* CheapCostume: "Halloween Party" sees Walter Denton dress up as a BedsheetGhost. Meanwhile, Mr. Boynton puts together a skeleton costume, Stretch Snodgrass disguises himself as Hopalong Cassidy, and Miss Brooks announces her intention to masquerade as a witch.
* ChekhovsGun: Phone booths play a key role in a couple episodes:
** In "Key to the School", Mr. Conkin and Miss Brooks use the phone booth at Marty's Malt Shop to place a call to board superintendent Mr. Stone, after everybody is locked out of Madison High.
** In "Monsieur [=LeBlanc=]", Walter Denton calls Mrs. Davis' house from a phone booth pretending to be a Spaniard interested in purchasing Mr. Conklin's car.
* ChewingTheScenery: Principal Osgood Conklin is a very pompous man. Played by the great Gale Gordon, Mr. Conklin's especially over-the-top when he's angry or excited.
* ChineseLaborer: In "Two Way Stretch", in order to save a FawltyTowersPlot from going off the rails, Miss Brooks pretends to be secretly married to Mr. Conklin. She claims the reason the marriage was secret was that she entered the country illegally in company with "Oriental labourers". It MakesSenseInContext.
* ChocolateFrostedSugarBombs: Mrs. Davis refers to the noisy crackling of most cereals in one episode, when she makes Miss Brooks a bowl of sugar coated pine needles as a "quiet" alternative.
* ChristmasCarolers: "The Magic Christmas Tree": When the Conklins, Mr. Boynton and Walter Denton pay Miss Brooks a visit on Christmas Eve, they regale her with a rendition of "Deck The Halls". [[spoiler: Miss Brooks places her hand over Walter's mouth midway through, to stop his off-key adolescent squeaking.]]
* ChristmasEpisode: Several; i.e. "Christmas Gift Mix-up", "Christmas Show", "Department Store Contest", "The Magic Tree".
* ChristmasInJuly
** In the episode "A Dry Scalp is Better Than None", Mrs. Davis' hypochondriac sister Angela pretends to be dying. Miss Brooks, Mr. Conklin and Mr. Boynton throw her an early Christmas, Angela's favorite holiday.
** In the radio episode "The Telegram", Mrs. Davis' Uncle Corky sends a telegram giving notice that he'll be visiting for a week. A series of missteps leads to the telegram being partially burned, and interpreted as Uncle Corky saying he has a week to live. Miss Brooks, Mrs. Davis, the Conklins and Walter Denton throw Uncle Corky a Christmas party in July.
* ChronicallyCrashedCar: In early radio episodes, Miss Brooks' is frequently getting into car accidents. By the time the show began broadcasting on television, this becomes far more rare. However, in "Trial by Jury" and "Miss Brooks' New Car", HilarityEnsues after collisions with a fruit stand.
* ClassTrip: In the episode "Heat Wave", Miss Brooks and Mr. Boynton each try to win permission to take their respective classes to Fisher's Farm. Fisher's Farm just happens to be the location of "the ol' swimming hole" (everyone's wearing their bathing suit under their regular clothing). Mr. Boynton gets ultimately permission to take his biology class down; Miss Brooks needs to rely on LoopholeAbuse to join the others.
* ClassyCane:
** In "Mr. Boynton's Mustache", Mr. Boynton tells Miss Brooks he's considering buying a cane to invoke this trope.
** In "Blind Date", Mr. Boynton carries a classy cane so his blind date will recognize him; he had broken up with Miss Brooks after an argument. Unbeknownst to Boynton (and Miss Brooks), the blind date was scheme to get the two back together, and Boynton's date ''is'' Miss Brooks. Mr. Conklin, in a case of ExactEavesdropping, overhears Boynton's blind date calling on the phone (actually his daughter, Harriet, speaking with a Southern accent). Conklin and mistakes it for an old college flame, Lula May Calhoun, whom Conklins wants out of town and away from his wife. Mr. Conklin shows up with cane in hand to beg her to leave; again, it's ''actually'' Miss Brooks, carrying a parasol.
* CleanPrettyChildbirth: In "The Egg", when the chick hatches it hatches completely dry. In reality, the newly-hatched chicken would have been wet and taken some time to dry off.
* ClothingSwitch: In "Madison Country Club", Miss Brooks spills breakfast on her dress. She borrows a dress belonging to her elderly landlady Mrs. Davis. A kind gesture by Mrs. Davis, but Miss Brooks ends up going to school looking absurd.
HilarityEnsues.
* {{Cloudcuckoolander}}: Mrs. Davis. She sometimes forgets what she's saying in the middle of a sentence.
* CloudcuckoolandersMinder:
Miss Brooks performs this role for Mrs. Davis on occasion.
* ClownCarBase: The episode "Oo-Me-Me Tocoludi Gucci Moo Moo" has the gang squeeze into a tiny trailer.
* CluckingFunny: Walter Denton brings a hen to school in "The Egg".
* CluelessChickMagnet: Mr. Boynton, by way of a combination of ObliviousToLove and bashfulness. He's the object of Miss Brooks' affection. And Miss Enright's. And an obnoxious reporter for SNAP magazine in the "Model Teacher". And the newly hired biology teacher in "Life Can Be Bones". And a Phys. Ed. teacher in "Connie and Frankie" . . . . Miss Brooks finally gets
her man in the [[TheMovie cinematic]] GrandFinale.
* ColdSnap: A few episodes of ''Our Miss Brooks depend on winter weather for their humor.
** "Blue Goldfish" sees Mr. Conklin very miserly with the furnaces' coal supply, thus keeping Madison High School cold ''inside'' during the winter weather. This was a [[SoundToScreenAdaptation television remake]] of the radio episode "Lack of Coal at Madison".
** "Going Skiing", a radio episode, sees Miss Brooks go skiing with Mr. Boynton.
HilarityEnsues when Miss Brooks uses Walter Denton's new ski-fasteners.
** "Winter Outing", another radio episode, sees Madison High's faculty and students continue a tradition started by school founder, Yodar Kritch. A winter picnic in frosty Kritch Canyon .
* ColdTurkeysAreEverywhere: In "Connie Tries To Forget Mr. Boynton", [[ExactlyWhatit*aysOnTheTin when Connie tries to forget Mr. Boynton]], every stranger she meets looks and sounds like Mr. Boynton. The "Misters Boynton" Miss Brooks meet include, but aren't limited to, the American Ambassador to India, an elderly postman, a matron, a fourteen year old boy and a newborn baby. [[spoiler: Fortunately, it's AllJustADream.]]
* ComedicSpanking: Mike and Danny's fate in "Orphan Twins". Let's say they had it coming.
--> '''Miss Brooks''': Oh, isn't that cute? They stopped on the front lawn, and Sergeant Gillis just lifted Danny up and put him across his knees.
--> '''Mr. Conklin''': Across his knees?
--> '''Miss Brooks''': Yes. Now the sergeant's raising his hand, now the hand's coming down. Well, what do you know?
--> '''Mr. Boynton''': What is it Miss Brooks?
--> '''Miss Brooks''': At last those big tears are for real!
* ComicallyIneptHealing: In "First Air Course", Miss Brooks purposely invokes this trope to avoid teaching the eponymous program.
* ComicallyMissingThePoint: This happens quite often:
** Almost any time Miss Brooks suggests anything romance-related to ObliviousToLove Mr. Boynton:
--->'''Miss Brooks:''' In these boyhood fights, Mr. Boynton, was there any girls involved?\\
'''Mr. Boynton:''' Gosh, no, Miss Brooks. I wouldn't hit a girl.\\
'''Miss Brooks:''' [[SarcasmMode Well, bravo for you]].
** Any time Miss Brooks tries to correct Stretch or Bones Snodgrass' grammar:
--->'''Stretch Snodgrass:''' Miss Brooks, you done it again.\\
'''Miss Brooks:''' Please Stretch, I did it again.\\
'''Stretch Snodgrass:''' I don't blame you for bragging.
** Many other occasions as well. For example, this exchange with Walter Denton:
--->'''Miss Brooks:''' Walter, George Eliot was not a gentleman.\\
'''Walter Denton:''' He may have not been a gentleman, but he was a darned good writer.
* ComicalOverreacting: Mr. Conklin, portrayed by Gale Gordon, will start yelling at the drop of a hat.
** In "Radio Bombay", Miss Brooks mistakenly thinks a hurricane is heading to Madison and dismisses school in Mr. Conklin's absence. When Miss Brooks, Mr. Boynton, Harriet Conklin and Walter Denton go to his house, it is his daughter Harriet goes to tell him the news. Walter listens at the door in an adjoining room, Miss Brooks and Mr. Boynton listen from further away. His yelling causes Miss Brooks and Mr. Boynton to try and make an exit, while Walter Denton falls on the floor.
** Humorously subverted in the radio episode "Friday The Thirteenth". Mr. Conklin, the repeated victim of Miss Brooks' episode-specific klutziness, remarks that losing one's temper "displays ill breeding". He goes to his closet and shouts privately, but loudly enough to be easily overheard by Miss Brooks.
* ComicBookAdaptation: Dell adapted the movie into comic book form.
* CommitmentIssues: Part of Miss Brooks' troubles [[WithThisRing in getting Mr. Boynton to propose arise from commitment issues]], coupled with his innate shyness.
** This was made especially clear in the episodes "Hello, Mr. Chips" and "24 Hours". Specifically, in "Hello Mr. Chips" Miss Brooks hears that Mr. Boynton has been saying a man should only get married when he's too old to do anything else. Miss Brooks punishes him by treating him as an old man that evening when he comes to dinner.
** When Miss Brooks gets Mr. Boynton to take her to a friends' wedding in "Old Age Plan", Mr. Boynton tries to back out of the date (finally) anticipating that Miss Brooks will want to get married herself.
** Part of this may be hereditary influence, as in "Mr. Boynton's Parents", Mr. Boynton remarks that his father and mother went together for eight years until they were married.
** In TheMovie GrandFinale, Mr. Boynton himself is finally getting ready for commitment. He, up to now, ObliviousToLove, discusses with Miss Brooks the "good, old biological feeling" of being ready to marry and start a family. Miss Brooks, who decided [[LoveAtFirstSight she wanted to marry Mr. Boynton on their first meeting]], remarks that's [[DeadpanSnarker she's way ahead of him.]]. [[spoiler: Miss Brooks and Mr. Boynton get married at the end of the movie.]]
* CompeteForTheMaidensHand: In "The Grudge Match", Walter Denton challenges Stretch Snodgrass to a fight for Harriet Conklin's love. The two end up boxing in a temporary ring setup in the Madison High School gymnasium.
* ConflictingLoyalties:
** In "The Big Game", Miss Brooks wants to maintain academic standards . . . but give long-ago Madison football hero Gus Geary his diploma so he can remain Assistant Coach. Miss Brooks [[LoopholeAbuse relies on a loophole]] to [[TakeAThirdOption evade the tricky ethical dilemma]].
** Again, in "The Yodar Kritch Award", Miss Brooks relies upon LoopholeAbuse to give [[DumbJock Bones Snodgrass]] the eponymous award.
* ConspicuousConsumption: In "Madison Country Club", Miss Brooks brags about how much she spends on travel, food, champagne and clothes to society matron Mrs. Grabar. Miss Brooks thinks that Mr. Conklin is poking fun of the faculty; in reality Conklin was soliciting a donation from the wealthy philanthropist.
* ConspicuousTrenchcoat: When Miss Brooks attempts to track down a missing postman in ''Postage Due'', she wears a trenchcoat like any proper amateur detective.
* ContinuityReboot: The [[TheMovie cinematic]] [[GrandFinale series finale]] fell in with the regular continuity of both the radio and television versions of the series. However, it was a partial reboot as it erased the events of the final television season (which featured Miss Brooks working at a private elementary school in California, a plot development '''not''' occurring in the concurrent radio series). The movie began by retelling Miss Brooks' initial arrival in Madison. On the other hand, the characters (and actors!) were the same as on the radio and television series and there were many continuity nods throughout the film. [[spoiler: The movie ends with Miss Brooks achieving her SeriesGoal, marrying Mr. Boynton and living HappilyEverAfter.]]
* ContrivedCoincidence:
** Many of the show's plots and misunderstandings heavily relied upon this trope. For example, several plots involved Brooks, Boynton, and Conklin conveniently becoming involved in the exact same scheme and not realizing the others are involved too . . . that is until the end of the episode. Other episodes would have Miss Brooks learning some piece of misinformation from Mrs. Davis that would conveniently affect Mr. Conklin's plans later that exact same day.
** In "Poison Ivy", Miss Brooks tells off an obnoxious man who is tying up Mrs. Davis' party line. Later, Miss Brooks and Walter Denton nearly run over an obnoxious jaywalking woman on their drive to school. Unhappily, Mr. Conklin soon informs Miss Brooks that said obnoxious man and woman are important state officials who have the power to fire Mr. Conklin or Miss Brooks on the spot!
* ContrastingReplacementCharacter: In the fourth television season of the series, Miss Brooks receives two successive love interests; Clint Albright and Gene Talbot. For a few episodes, Miss Brooks is pursued by Clint Albright; for about half a season, it's Gene Talbot. Miss Brooks' love interest on the radio and TV up to this point had been Mr. Boynton [[spoiler: Miss Brooks marries Mr. Boynton at the end of TheMovie GrandFinale]] ; notable for being shy and oblivious. In direct contrast, the gym teachers Clint Albright and Gene Talbot are much more aggressive. Albright flirts with Miss Brooks immediately on seeing her, soon catching Miss Brooks under mistletoe and forcing a kiss on her. Talbot calls Miss Brooks honey, and by the end of his tenure Connie's furious at him for taking her up to the Hollywood Hills on dates . . . late into the night. As to the gym teachers' reception by fans, by the end of the season, TheBusCameBack with Mr. Boynton aboard.
* ControlFreak: Mr. Conklin.
* ConvectionSchmonvection: In "Public Property on Parade", nobody so much as breaks a sweat when standing next to Madison High School's coal fired boiler.
* ConvenientlyInterruptedDocument:
** "Madison Mascot": Mr. Conklin's letter telling Miss Brooks to get him an elephant bookend is torn. Miss Brooks is forced into the conclusion that Mr. Conklin wants her to get him an elephant. ItMakesSenseInContext.
** In "The Telegram", the eponymous telegram catches fire. As a result, half the message from Mrs. Davis' Uncle Corky gets destroyed. What little's left causes everybody believes that Mrs. Davis' uncle only has a week left to live. Again, ItMakesSenseInContext.
* ConvenientlySeated: The [[TheMovie cinematic]] [[GrandFinale series finale]] has possibly the only scene of the series where Miss Brooks is '''shown''' teaching a full class (as compared to being heard teaching a class on the radio, or tutoring a student or students). Miss Brooks is in front, teaching the class. Walter Denton and Harriet Conklin have seats in the back; all the better for Walter can tell Harriet about his car troubles and invite her to lunch. [[DumbJock Stretch Snodgrass]] is right in the middle, so he can stand up to answer a question on double-negatives spectacularly wrong. Finally, Gary Nolan is in front, so after class Miss Brooks can upbraid him for his failing the English test.
* CookingDuel: In "Miss Enright's Dinner", Miss Brooks duels with Miss Enright for Mr. Boynton's affections by preparing recipes pinned up by the school's home economics teacher. Unfortunately, unknown to Miss Brooks, the recipe for Irish Stew on the board is a prank one Walter Denton pinned up to trick Miss Enright.
* CoolAndUnusualPunishment: When Miss Brooks accidentally derails Mr. Conklin's promotion in "Rumors", Mr. Conklin punishes Miss Brooks by forcing her to do his family's laundry.
* CoolKey: In "Key to the School", Miss Brooks is given the key to the school by the custodian. HilarityEnsues when Mrs. Davis takes the key with her on a visit to her brother Victor, leaving students and faculty alike locked out of Madison High School.
* CoolOldGuy: In "The Big Game", Gus "Snakehips" Geary, who's still admired as Madison High School's greatest football star decades after he graduated.
* CoolOldLady: Mrs. Davis. [[spoiler: She's even responsible for Miss Brooks finally marrying Mr. Boynton in TheMovie GrandFinale.]]
* CoolTeacher: Miss Brooks, of course.
* CoordinatedClothes:
** In "The Festival", Walter Denton and Harriet Conklin attend the titular festival as Romeo and Juliet.
** "Red River Valley" sees Walter Denton, Mr. Boynton, Miss Brooks and Mr. Conklin dress as hillbillies to audition for Deacon Jones' Square Dance troop.
** In "Amalgamation", Miss Brooks, Mr. Conklin, Mr. Munsee and Mr. Talbot dress as ''Dutch Vaudeville comedians'' to annoy Mrs. Pryor. ItMakesSenseInContext.
* CopycatMockery: Miss Brooks has learned to expect Mr. Conklin's typical DelayedReaction when he is surprised by anything angering or distasteful. A couple of times, she mimics his exclamation ''and expression'' when it finally comes along. A good example is in the episode "Cure That Habit". On radio episodes, being an audio medium, Miss Brooks sometimes just copies the inevitable shout.
* CordonBleughChef: Mrs. Davis is creative with her recipes.
* CosmopolitanCouncil: In the episode "Foreign Teachers", educational officials from France, Ireland and Sweden visit Madison High School. They turn out to be so insulting that Miss Brooks, Mr. Boynton and Mr. Conklin throw them out. Unfortunately, this gets Miss Brooks and company in trouble with the head of the National Board of Education . . . .
* TheCouch: Mrs. Davis' living room has a couch, under a window and to the left of the fireplace. It's always facing the fourth wall, as the show was shot using the three camera configuration. It's none too prominent, as Mrs. Davis (and therefore Miss Brooks) doesn't have a television set. Much of the talking and action usually takes place in front of it. However, there are exceptions, notably "Old Age Plan".
* CounterZany: Happens occasionally. In "Twins at School", after discovering Connie has been impersonating her non-existent identical twin Bonnie, Mr. Conklin invents a non-existent identical twin of his own. Complete with cowboy accent.
* {{Courier}}: The bicycle-riding telegram delivery boy, in "Telegram for Mrs. Davis". HilarityEnsues when Mrs. Davis is too superstitious to open the telegram, or allow Miss Brooks to open the telegram on her behalf. The boy won't leave until he gets the requested reply . . . .
* CourtroomEpisode: "Trial by Jury" sees Miss Brooks defend herself in court for "speeding, going through a red light, reckless driving, driving on the sidewalk and hitting a fruit stand." The episode was a remake of "Reckless Driving" which played on the radio.
* CoveredInGunge: In "Vitamin E-4", a conman named Professor Anderson tricks Miss Brooks, Mr. Boynton and Mr. Conklin into working for in the manufacture and promotion of the titular "vitamin". Unbenowngst to the three, Professor Anderson is really a conman who ''modus operandi'' includes tricking well-educated teachers to win over the general public. The episode ends with Brooks, Boynton and Conklin manufacturing the vitamin according to the recorded directions of Anderson. It doesn't go so well; Mr. Conklin ends up having the ingredients of the titular "vitamin" thrown, poured or falling over him. Incidentally, the main ingredient of Vitamin E-4 is ''chicken fat''!
* CovertGroup: Miss Brooks becomes involved in secret activity a few times through the course of the series. One of the most memorable was in "Red River Valley", where Miss Brooks, Mr. Boynton and Walter Denton meet secretly to rehearse for a job with the hillbilly troupe led by Deacon Jones.
* {{Cowboy}}: Tex Barton, a stereotypical teenaged cowboy, is a Madison High School student in a few episodes i.e. "School T.V. Set", "Bargain Hats for Mother's Day," "Tex Barton Basketball Star."
* CramSchool: In "The Yodar Kritch Award", a time-pressed Miss Brooks tries this approach with Bones Snodgrass. [[spoiler: It fails miserably.]]
* CrankyNeighbor: In "Mr. Travis' Three Acre Lot", Mr. Travis, a [[TheScrooge cheap, hostile businessman]], consistently refuses to sell his lot and finally let Madison High School have a regulation-size gridiron.
* CrazyJealousGuy: Mr. Boynton is usually even-headed, but on occasion can be crazy jealous when provoked. In the [[TheMovie cinematic]] [[GrandFinale series finale]], Miss Brooks spending time with millionaire Gary Nolan sees him turn crazy jealous (with a little prodding from Mrs. Davis).
* CrustyCaretaker: In "The Loaded Custodians", Mr. Barlow is portrayed as a rather crusty old man. Averted with the previous custodian, the [[LiteralMinded literal- minded]] Mr. Jensen.
* CryLaughing: It happens to Miss Brooks at the end of "Hobby Show", where she's about to suffer a nervous breakdown. Afraid that she is overworking herself,
Miss Brooks' friends visit encouraging her to start a hobby. Unfortunately, Miss Brooks is expected to knit (Mrs. Davis' hobby), play chess (Mr. Boynton's hobby), run model trains (Walter Denton's), finger-paint (Harriet Conklin) and fix broken toys to give to underprivileged children (Mr. and Mrs. Conklin) . . . ''all at the same time''. The [[SoundToScreenAdaptation radio original]] featured the same gag, although there Walter and Harriet's hobbies were the less-visually interesting [[PragmaticAdaptation stamp-collecting and crossword puzzle solving, respectively]].
* CuckoolanderCommentator: In "Walter vs. Stretch Grudge Match",
Miss Brooks deliberately invokes the trope when she's assigned to do the play-by-play commentary for the titular boxing match between the teenage combatants:
--->'''Miss Brooks''': As the fighters go to the center of the ring, just a word of reminder. Boys, if like Walter Denton, you're about to get your head knocked off, why not put an Adam Pat on it first? And now let's listen to the referees' instructions . . .
--->'''Mr. Conklin''': Marquis of Queensberry rules. I am here for one reason and one reason only. To see that fair play is strictly observed. You will at all times be honestly and impartially judged. Now, then, Stretch?
--->'''Stretch Snodgrass''': Yes, Mr. Conklin?
--->'''Mr. Conklin''': I want you to be sure to go a neutral corner every time Denton is on the floor. You Denton?
--->'''Walter Denton''': Yes, sir?
--->'''Mr. Conklin''': Where do you want your body . . . oh, well, I . . . Now then you two, I want a good clean fight and may the better man win. And win quickly, Stretch. Go to your corners, come out fighting.
--->'''Miss Brooks''': There goes the bell, folks. Oh, Walter's down, fell over his shoelace. Now it's tied, and the two men meet in the centre of the ring. They're cautious at first, Walter is dancing lightly around, left arm extended. Stretch is dancing around. Now they're dancing around together. Mr. Conklin breaks them, and once again they circle around carefully. Now here it is, the first exchange . . . .
* TheCuckoolanderWasRight: Miss Brooks' wacky landlady, Mrs. Davis, often gives good advice. [[spoiler: In TheMovie GrandFinale she plays a critical role in Miss Brooks' finally marrying Mr. Boynton and living HappilyEverAfter.]]
* CuriosityIsACrapshoot: Curiosity is definitely bad in the episode "Sneaky Peepers". When Miss Brooks accidentally orders a copy of Rodin's "The Kiss" instead of "The Thinker" for Madison High School. Mr. Conklin orders the offending statue covered up until it can be returned. After Mr. Conklin falsely accuses Walter Denton of looking at the statue, Denton decides to setup a trapdoor to catch the actual culprit. Lo and behold, Walter Denton, Miss Brooks, Mr. Boynton, Mr. Conlin and Head of the School Board Mr. Stone end up falling through the trapdoor and locked in a storage room in the basem*nt.
* CurseCutShort: One episode features this exchange between Miss Brooks and Walter Denton:
-->'''Walter Denton''': Mr. Conklin's making my usual tranquil life a veritable . . . .
-->'''Miss Brooks''': WALTER!
-->'''Walter Denton''': . . . (''meekly'') inferno?
* CurtainCamouflage: Twice, behind the same set of curtains no less:
** In "First Day", Walter Denton tries to avoid Mr. Conklin by hiding behind the curtains in Mrs. Davis' living room.
** In "Madame Brooks Du Barry" Mr. Conklin and Harriet hide behind the curtains and spy
on Miss Brooks.
* CuteClumsyGirl: Miss Brooks sometimes finds herself playing to this trope, usually around
Mr. Conklin.
** Occasionally, Miss Brooks finds herself breaking his glasses, i.e. "Living Statues".
** Her clumsiness might have reached its nadir in the episode "Home Cooked Meal". There, she unwittingly causes Mr. Conklin to be locked in a freezer before accidentally contributing to his attending a ''minor'' gas explosion.
**
Miss Brooks' clumsiness again strikes Mr. Conklin in the [[TheMovie cinematic]] [[GrandFinale series finale.]] Miss Brooks' arrival at Madison is portrayed at the beginning of the movie, when she makes a unique first impression on Mr. Conklin by accidentally dropping a dumbbell on his foot.
* CuttingCorners: Mr. Conklin periodically subjects Madison High School to economy drives. One such drive occurs in the episode "Blue Goldfish", where
Conklin's miserly apportionment of coal causes the school to feel like a refrigerator.
* DaddysGirl:
Harriet Conklin is close to her father. She can often be seen in his office helping him out.
* DaEditor:
** In "Cafeteria Boycott", Miss Brooks describes the school food as putrid. Unfortunately, she unknowingly does so in front of the local newspaper editor. Neither particularly gruff or authoritarian (except when confronting Mr. Conklin), the editor becomes a problem for Miss Brooks notwithstanding.
** Lawrence Nolan, in TheMovie GrandFinale. He's authoritarian, but being something of
the local plutocrat, he's more of a stuffed shirt rather than stereotypically gruff.
* [[DamnedByFaintPraise Darned By Faint Praise]]: A ''Snap'' magazine reporter "compliments" Miss Brooks' clothes: "That's a very nice suit...One can tell at a glance that it's worn you for years."
* [[DamnItFeelsGoodToBeAGangster Darn It Feels Good To Be A Gangster]]: In "Sunnydale Finishing School", Miss Brooks receives a letter offering her a position at the eponymous school. Walter Denton, utilizing a ZanyScheme, ''pretends'' to fall victim to this trope and begins acting like a mobster while speaking in a blizzard of hard-boiled slang.
* DamselOutOfDistress
** Miss Brooks, when trapped in an industrial freezer with Walter Denton, Philip Boynton and Osgood Conklin in "Male Superiority". The three males panic while Miss Brooks stays calm. An example of LaserGuidedKarma and HypocriticalHumor, as all three had lectured Miss Brooks on a man's ability to stay calm during an emergency.
** In its SpiritualSuccessor, "The Big Jump", Boynton and Conklin similarly panic when a prank by Walter makes it appear the school is on fire. Again, Mr. Boynton had been claiming men were calmer in the event of an emergency.
* DanceOfRomance: In TheMovie GrandFinale, Connie's fantasy includes her dancing with Phillip in their future home.
* DancesAndBalls: Dances drive the plot of a few episodes, as befitting a program whose main setting is Madison High School. Notable examples include "The Yodar Kritch Award" and "Cinderella for a Day".
* TheDandy: Briefly and infuriatingly, Mr. Boynton falls victim to this trop in "Mr. Boynton's Mustache". Miss Brooks had decided to get Mr. Boynton to pay more attention to his appearance, so suggests he grow a mustache and then has the female faculty members compliment him. Thankfully, Mr. Boynton is cured when Miss Brooks gets the Home Economics Class to reward him with their class project . . . a suit made out of an old horse blanket.
* DarkestAfrica:
** In "Safari O'Toole", the eponymous adventurer spends much of his time in the SavageSouth, Africa in particular. [[spoiler: He's a fake, but a nice one, who's only trying to impress Mrs. Davis.]]
** In "The Hawkins Travel Agency", Mr. Stone proposes Mr. Conklin, Mr. Boynton and Miss Brooks all accompany him on an African walking tour. He doesn't find any takers.
* DatePeepers:
** In "Madame Brooks Du Barry", Mr. Conklin and his daughter Harriet hide in the back of Mrs. Davis' living room, and spy on
Miss Brooks and Mr. Boynton as they have a date.
** In "Mrs. Nestor's Boyfriend", Miss Brooks, Mr. Munsee, Mr. Talbot and Mr. Conklin use binoculars to spy on (widowed) Mrs. Nestor's date with her new boyfriend.
* DatingWhatDaddyHates: Mr. Conklin loathes his daughter's boyfriend, Walter Denton. It isn't uncommon for him to kick Walter down his porch steps. Why? Walter is something of a nuisance to Mr. Conklin, as the episodes "Cure that Habit", "Wild Goose", "Cafeteria Boycott" and "Space, Who Needs It?" attest. However, there are other reasons as well. In "Spare That Rod!", Mr. Conklin complained that the worst thing about Walter was his squeaky voice.
-->'''Miss Brooks:''' I expect it's his age. His voice is probably changing.\\
'''Mr. Conklin:''' Well, I wish it would hurry up. He sounds like a canary with a mouthful of rancid birdseed.
* DavidVsGoliath: In "The Grudge Match", the eponymous boxing match between 5'6'' Walter Denton and 6'5'' three-letter DumbJock Stretch Snodgrass. A different take on the trope, as the teenagers were best friends fighting over a girl. Walter Denton challenged Stretch to the fight, and it was common belief
at Madison that he'd be clobbered. [[spoiler: Mr. Conklin, refereeing the match, is struck by mistake.]]
* ADayInTheLimelight: Although Miss Brooks is always the star of her shore, some episodes give lesser characters a major role:
** "Brooks' New Car" features a major role for Mrs. Conklin. Likewise, "Weekend at Crystal Lake".
** "Madison Mascot" and "Stretch to Transfer" are two of several episodes that feature the [[DumbJock student athlete]] in something akin to a starring role.
** "Angela's Wedding", "A Dry Scalp is Better Than None", and "Mr. Casey's Will" feature Mrs. Davis' sister Angela as the episodes mover and shaker.
** "The Egg" has an appearance by Mrs. Davis' usually unseen, only mentioned, brother Victor.
* DeadpanSnarker: Miss Brooks is one of the queens of this trope, as are many of Eve Arden's characters in other works.
* DeanBitterman: Mr. Conklin
* DeathByChildbirth: Lawrence Nolan's wife died giving birth to Gary.
* DeathGlare: When truly angry, Mr. Conklin is known to give a withering stare. Usually, he yells to great effect; but occasionally he has a glare that tends to frighten both faculty, students, and his own daughter. Noteworthy examples occur in "The Novelist", "Spare That Rod!", and "Space, Who Needs It?".
* DecemberDecemberRomance: In "Puppy Love, Mr. Barlow and Mrs. Davis", Mrs. Davis falls in love with the aged school custodian. It leads to FacePalm worthy descriptions of love in old age by callow teenagers Walter Denton and Harriet Conklin.
** Walter described the old folks' romance as follows:
--> '''Walter''': Oh, by the way, how's Mrs. Davis' romance with Mr. Barlow coming along?
--> '''Miss Brooks''': Oh, have you noticed that, too? I think it's the cutest thing in the world. Mrs. Davis actually has a bad case of puppy love.
--> '''Walter''': It is cute ... considering she's in her second puppyhood. No disrespect intended, you understand. After all, what can be more romantic than two lonely old people encountering the grand passion in the sear and yellow leaf of life.
--> '''Miss Brooks''': Why, that's absolutely poetic, Walter.
-->'''Walter''': The burning desires of youth long past, they look now for the subdued glow of companionship. The warm and simple pleasures that two elderly people in love can share together.
--> '''Miss Brooks''': [[DeadpanSnarker I can see them now - soaking their feet in the same pan of Epsom salts.]]
** Later, Harriet ups the ante:
-->'''Miss Brooks''': Hello, Harriet. I've got to deliver a message to the custodian. Have you seen him?
-->'''Harriet''': Oh, yes.
Mr. Barlow just went into his office. (''dreamily'') Isn't it wonderful, Miss Brooks?
-->'''Miss Brooks''': I don't know. I've never been in his office.
-->'''Harriet''': I mean about Mr. Barlow and Mrs. Davis. They're crazy about each other. Of course, it's a big secret.
--> '''Miss Brooks''': [[DeadpanSnarker It couldn't be a bigger secret if they took out an ad.]]
-->'''Harriet''': Is there anything more romantic than the mellow romance of old age?
-->'''Miss Brooks''': Now please, Harriet.
-->'''Harriet''': To think of two people finding love at a time of life when others are preparing to pass on. Two people walking hand in hand in the twilight of life.
-->'''Miss Brooks''': [[SarcasmMode Yes, there's nothing like a brisk walk before passing on.]]
* DeclarativeFinger: The gesture is occasionally used by the pompous Mr. Conklin.
* TheDefroster: Miss Brooks sees it as part of her job to try and defrost troubled students. She's also a generous, kindhearted and [[DeadpanSnarker quick-witted]] individual. Notably, Miss Brooks defrosts Mr. Whipple, TheScrooge in the episode "Mr. Whipple". Later, in TheMovie GrandFinale, she defrosts one of her students, Gary Nolan. For good measure, she defrosts his father, Lawrence Nolan, as well.
* DelayedReaction: Mr.
Conklin does this often for comedic effect.
* DerailedTrainOfThought: Absent-minded Mrs. Davis often suffers from thought derailment.
* DespairEventHorizon / DespairSpeech: In the [[TheMovie cinematic]] [[GrandFinale grand finale]]. After overhearing a conversation at the relator's, Miss Brooks discovers that Mr. Boynton has bought the cottage across the street from Mrs. Davis' house. The conversation suggests that he finally intends to propose. Alas, he bought the house so his widowed mother could move in with him. This comes as a shock to Connie, who had even brought wallpaper over to the cottage to decorate. She's lost in daydreams, when Mr. Boynton comes in relates his plans to live with his mother.
-->'''Connie:''' ''(sobbing)'' Fine schnook I've been! ''(She hands the wall paper to Mr. Boynton)'' Wear it in good health! ''(Connie leaves the cottage, slamming the door behind her.)''
** Miss Brooks goes into a deep depression, offers her resignation and prepares to leave Madison. [[spoiler:Fortunately, the matter is fixed by the good offices of Mrs. Davis and Mr. Boynton's mother. Mrs. Davis tells Mrs. Boynton the situation, and invites her to be her new boarder. Mr. Boynton proposes to Miss Brooks, and everybody lives HappilyEverAfter]].
* DetectiveDrama: The episode "Postage Due".
* DevotedToYou: Miss Brooks is devoted to Mr. Boynton, with Miss Enright often appearing as her rival for his affections. [[spoiler: Miss Brooks wins, finally marrying Mr. Boynton in the cinematic grand finale.]]
* DidntSeeThatComing: This happens several times in ''Our Miss Brooks'', and causes a ZanyScheme or a well-intentioned plan to help someone go awry. A few notable examples:
** In "Head of the Board", Miss Brooks sends Stretch Snodgrass to get an old man from the park to impersonate Mr. Hewitt, the Head of the State Board of Education. Mr. Conklin has ordered Miss Brooks and Mr. Boynton to help him clean the school the week before the start of term. By a ContrivedCoincidence, Mr. Hewitt happens to be visiting in town, sitting in the park, and chosen by Stretch Snodgrass to impersonate himself. HilarityEnsues, as well as a FawltyTowersPlot.
** In "Red River Valley", Miss Brooks, Mr. Boynton, Walter Denton and Mr. Conklin practice a hillbilly routine to get a $500 a month summer job working with Deacon Jones' square dance troupe. It so happens that Matthew ''Jones'', Inspector from the State Board, chooses that day to visit Madison High School.
** "Fargo Whiskers" sees Mr. Conklin and Mr. Boynton think Miss Brooks have taken leave of her senses. They wish her to take a week off before another school official; when Miss Brooks refuses, Conklin and Boynton have Walter Denton impersonate the official. Unfortunately, Mr. Fargo arrives a few days early and HilarityEnsues.
* DisastrousDemonstration: Madison High School's attempts to use new technology backfires terribly - usually in front of the head of the school board, Mr. Stone.
** In "The Tape Recorder", [[ExactlyWhatit*aysOnTheTin Walter Denton buys a reel-to-reel tape recorder for the school.]] Unfortunately, when playing back the machine to Head-of the-Board Mr. Stone, the machine garbles its messages. The machine suggesting everyone is insulting or threatening Principal Conklin or Mr. Stone. Also, that Mr. Conklin jumps into
Miss Brooks' lap!
** In "Movies at School", Miss Brooks tries to use film as an educational aid. Unfortunately, a disgruntled worker at
the film company has switched the films around within their canisters. Miss Brooks, leaving a film of the poem "Lady of the Lake" with her class, instead leaves a poem of "Sirens of the Screen, Past and Present". Mrs. Davis intends to show her Ladies Aid Club "Shearing Sheep at Big Billabong, Australia. The ladies club sees a film with showgirls in their dressing room. When Mr. Stone investigates, Miss Brooks, Mr. Boynton and Mr. Conklin intend to show the probity of the school by playing a film about the "Board of Education". Instead, they end up playing a film about gambling in Las Vegas.
* DiscountCard: The episode "Christmas Gift Mixup" features a RunningGag where Mrs. Davis, Walter Denton, Mr. Boynton and Mr. Conklin give Miss Brooks "hints" as to what they'd like for Christmas. They helpfully relay the costs of their gifts, and lend Miss Brooks their "exclusive" savings card that
gives sale prices at a local store.
* DisguisedInDrag: In "The Stolen Wardrobe", Mr. Conklin, Mr. Boynton and Walter Denton are falsely accused of robbing Sherry's Department Store. They end up (reluctantly) disguising themselves as women to evade the police.
* DisposingOfABody: In the penultimate radio episode, "New Girl in Town," Harriet Conklin tricks the eponymous "new girl's" mother into believing Mr. Boynton and Miss Brooks are burying Mr. Boynton's old girlfriends in the athletic field. In reality, Mr. Boynton and Miss Brooks are only burying the bodies of Mr. Boynton's dead lab mice.
* DisproportionateRetribution: In ''Spare That Rod!'', it's mentioned that disproportionate retribution is Mr. Conklin's modus operandi as principal of Madison High School. When Conklin discovers that some students had wrote "Old Man Conklin is a Pinhead" on
Miss Brooks' blackboard ''after'' school, he orders ''Miss Brooks'' to inspect and clean ''all'' the blackboards at Madison High School.
* DistinguishedGentlemansPipe: Dell's comic book adaptation
of the [[TheMovie cinematic]] [[GrandFinale series finale]] has Mr. Boynton carrying and smoking a pipe.
* TheDitz: Stretch Snodgrass and his brother Bones. Stretch also has an even more clueless girlfriend, Suzie Prentiss.
* DomesticApplianceDisaster: In "Home Cooked Meal",
Miss Brooks tries to prepare a roast turkey for Mr. Boynton. Actually, Miss Brooks' friendly elderly landlady Mrs. Davis brings over the cooked turkey so Miss Brooks can pretend to have cooked it herself. All Miss Brooks has to do is place it in the gas oven to warm up. Unfortunately, the oven's automatic gas jets hadn't been connected, so Miss Brooks fills the kitchen with gas. While Miss Brooks and Mr. Boynton are frantically trying to call the fire department, Principal Osgood Conklin visits Mr. Boynton's house to return his tools. Conklin can't see in the darkened kitchen, and lights a match . . . he's ultimately unharmed, just covered in soot and the remains of the roast turkey.
* DontExplainTheJoke: Mr. Boynton tells terrible jokes, sometimes he has to do this to find the humor to begin with.
* DontMakeMeTakeMyBeltOff: The program features a couple examples:
** "The Twin Orphans" ends with Miss Brooks looking out Mrs. Davis' front window, and observing the titular pair being taken over their knee and spanked by their father. The "orphans", Mike and Danny, had tricked the Madison High crowd into believing they had escaped from an OrphanageOfFear. By the dialogue, Miss Brooks obviously believes the spanking to be well earned.
** Averted in "Amalgamation". Mrs. Nestor's school is nearly merged with Mrs. Pryor's school next year. Upon visiting, Mr. Conklin almost swats one of the bratty child actors with his hand, but is stopped by Mrs. Pryor. As a believer in the "progressive method", students at Mrs. Pryor are allowed uninhibited self-expression. No discipline, corporal punishment or otherwise.
* DontYouLikeIt:
** In "Mr. Boynton's Parents", Miss Brooks is dismayed when Walter Denton and Harriet Conklin are representing a student delegation naming her their "Mother away from Mother". To make matters worse, they present her with a shawl as a gift for Mother's Day.
** In "Mr. Boynton's Mustache", Miss Brooks, Miss Enright, Mr. Boynton, Mr. Conklin and Mr. Stone frantically try to avoid being presented with the Home Economics students' class projects. The girls sewed up a suit and a dress out of an old horse blanket.
** In "24 Hours", Mrs. Conklin is furious with her husband for gifting her with a pair of expensive andirons for her birthday.
* DoomedNewClothes:
** In "Easter Outfit", Miss Brooks' wears a new dress for the Easter Parade. Unfortunately, Connie was forced to go to the parade in her old dress. She had worn the new dress to Easter Breakfast and landlady Mrs. Davis's Easter Egg Hunt. However, Mrs. Davis' Easter Egg hunt goes wrong when Mrs. Davis forgot she hid two eggs under the chesterfield . . . and didn't hard-boil them!
** "Friday The Thirteenth" sees Mr. Conklin proud of his new black suit, black hat, black vest, black shoes and midnight blue tie. During the course of the day it gets torn and dirtied.
* DoomItYourself: In "Do It Yourself", Mr. Conklin starts the plot in motion when he burns down his garage after a misguided attempt at fixing the electrical wiring.
* DoorSlamOfRage: In "Trying to Pick a Fight", Miss Brooks tells Mr. Conklin that some couples pick fights so they can make up later. Sometime later, Mr. Conklin calls Miss Brooks to his office. It seems in trying to pick a fight with his wife, Mr. Conklin only managed to provoke his wife into threatening to go home to her mother. Mr. Conklin leaves to head to the railroad station to try to prevent his wife's departure, angrily slamming his office door behind him.
* TheDoorSlamsYou: Miss Brooks does this to Mr. Conklin a few times, by accident of course. It usually results in Miss Brooks breaking Mr. Conklin's glasses.
* DoorToDoorEpisode:
** In "Kritch Cave", Miss Brooks sells lots in Kritch Canyon at the behest of Mr. Conklin. Only it happens that, through a mixup, she sells
Madison High School by error.
** In "Bargain Hats For Mother's Day", Miss Brooks sells three hats Mrs. Davis whipped up in return
for Mrs. Davis forgiving several weeks back rent.
* DoTheyKnowItsChristmasTime: Our Miss Brooks had several Christmas episodes, although religion was rarely mentioned at other times (the program also had two Easter episodes and two Thanksgiving episodes):
** "The Magic Christmas Tree" sees Miss Brooks prepared to spend Christmas Eve alone with Mrs. Davis' pet cat Minerva.
HilarityEnsues.
** "Christmas Show" features the frantic exchanging of Christmas gifts . . . before Christmas.
** "Department Store Contest" sees Miss Brooks' childhood letter to Santa Claus inadvertently entered into the titular contest.
** "Christmas Gift Returns" sees more trouble from the exchanging of Christmas gifts.
** "Music Box Revue" sees Miss Brooks buy a magic music box that she'll only hear play if she's
in the proper Christmas spirit.
** "A Dry Scalp is Better Than None" and "The Telegram" see Miss Brooks and company throw ChristmasInJuly parties for Mrs. Davis' sister Angela and Uncle Corky respectively.
* DoubleDate: A variation on the trope in "The Frog". Miss Brooks is tired of Mr. Boynton taking her to the zoo on the dates. In an desperate effort to move
their dates, Miss Brooks gets a pet female frog to date Mr. Boynton's pet frog Mcdougall. The idea is for Miss Brooks and Mr. Boynton to double date with their pet frogs. It turns into a very noisy triple date, when Mr. Boynton brings a tomcat to date Mrs. Davis' lovelorn female cat Minerva.
* DoubleEntendre: Miss Brooks' letter to Mr. Conklin requesting flower pots for her windowsill gets mixed up with a love letter in ''Bones, Son of Cyrano''. Cue a flurry of double entendres when Mr. Conklin questions Miss Brooks.
* DoubleStandardViolenceChildOnAdult: In "Amalgamation", one of Mrs. Pryor's bratty child actors bites Mr. Conklin and rips his hat and jacket. Mrs. Pryor believes in the "progressive method", where it's forbidden to discipline or criticize a child in any way.
* DoYouWantToHaggle: Several episodes:
** In "Game At Clay City", Miss Brooks haggles with a mechanic.
** In "Stretch Is In Love Again", Miss Brooks haggles with Mr. Conklin.
** "Fischer's Pawn Shop" sees Miss Brooks, Mr. Boynton, Mr.
Conklin and Walter Denton haggle with Fischer to raise money for baseball uniforms.
** "Indian Burial Ground" has Mr. Conklin haggle with a prospective buyer for his vacant lot.
** "Bartering With Chief Thundercloud" features a bartering session with the eponymous chief.
* TheDragAlong: Miss Brooks often finds herself made an unwitting accomplice to Walter Denton's various schemes, i.e. "Cure That Habit",
"The Cafeteria Strike", as exposing Walter would lead to his being suspended or expelled. Other occasions see her being ''ordered'' to go along with a scheme of Mr. Conklin's, as he's her principal and has the power to force her - or leastways make her life very miserable if she refuses, i.e. "The Big Jump". Yet that's not the whole story. Occasionally she even gets cajoled by her landlady Mrs. Davis, or her sister Angela, into aiding into some other wacky scheme from which Miss Brooks would prefer to keep her distance, i.e. "Mr. Casey's Will".
* DramaQueen:
Harriet Conklin is overemotional in early episodes.
** In "Game at Clay City" she emotionally describes her relationship with Walter Denton thusly:
-->'''Harriet''': Walter isn't a
real happy heartthrob, but he's good for a heartache or two!
** In "Student Government Day," Harriet Conklin is elected "Mayor for a Day." At the assembly, in front of the [[CorruptPolitician mayor]], she emotionally rails against municipal corruption. Later on, she berates a
policeman by reciting the Constitution.
** In "Stretch Has A Problem" she's fit-to-burst when she thinks Walter needs her at his side during the State Basketball Championship. She doesn't miss a beat when she finds out its actually Stretch Snodgrass.
** In "Walter v. Stretch Grudge Match," Harriet instigates the said grudge match and then panics before the fight begins.
** In "Poetry Mixup" and "Bones, Son of Cyrano," Harriet is ecstatic thinking she received a love note from Mr. Boynton.
* DreamEpisode: The third-season episode "The Dream". After reading a book called "Maternity Ward",
Miss Brooks dreams that she marries Mr. Boynton and has a baby girl named Cleo. Meanwhile, Mr. and Mrs. Conklin has a second child, a boy named Osgood Conklin Junior. Harriet Conklin marries Walter Denton and they have at least five children in three year. By the end of the dream, Osgood Conklin Junior and Cleo are secretly married and secretly have a baby girl of their own.
-->'''Osgood Conklin Junior''': Yes, sir, that's my baby
--> No, sir, I don't mean maybe
--> Yes, sir, that's my baby now!
* DreamSequence: Usually with Brooks dreaming about Boynton sweeping her off her feet or in some magical fairy tale, then the alarm clock ruins it all. A notable exception is "Connie's Job Offer", where Miss Brooks dreams of becoming
mayor of a town in New Jersey.
* DressCode: In "Dress Code Protest", Mr. Conklin imposes a dress code after the students celebrate "Spirit Week" by wearing outrageous and mismatched clothing. Miss Brooks refers to the "celebration" as a "Malevolent Mardi Gras."
* DressedInLayers: In "Heat Wave", Mr. Boynton, Harriet Conklin, Walter Denton and Stretch Snodgrass are wearing bathing suits underneath their regular clothes, covertly plotting an escape from school and a trip to the swimming hole. [[spoiler: It so happens
Miss Brooks is wearing a bathing suit underneath her regular clothes too.]]
* DressedToHeal: Played straight in the episodes "Hospital Capers" and "Second Hand First Aid".
* DrinkingOnDuty: On T.V., in the episode "The Loaded Custodian", Miss Brooks and Mrs. Davis discuss how the previous custodian, Mr. Jensen, was fired for his drinking. Actually averted the few times Mr. Jensen appears on the radio (i.e. "Key to the School", "School Safety Advisor"), where his personality quirk is his insistence on interpreting common idioms [[LiteralMinded literally]].
* DrivenToMadness: "The School Board Psychologist" sees [[ExactlyWhatit*aysOnTheTin the Head of the Board, Mr. Stone, appoint a psychologist to examine the faculty of Madison High School.]] He's given the broad authority to fire any faculty who he believes is unfit for the teaching profession. The psychologist is already overworked, and is provably unfit to make recommendations (he suggests, for example, Mr. Boynton should be an exterminator). Miss Brooks, Mr. Boynton, Walter Denton, and eventually Mr. Conklin himself gaslight the psychologist until he withdraws his recommendations and takes his much needed rest.
* DriverFacesPassenger: Walter Denton usually drives Miss Brooks to school. As a reckless sixteen year old driver, he, of course, looks at Miss Brooks instead of looking at the road. On one occasion, Miss Brooks had to grab the wheel and steer in order to prevent an accident.
* DrivesLikeCrazy: Teenagers Walter Denton and Stretch Snodgrass are chronic offenders of this trip. More surprisingly, Miss Brooks usually is as well. A running gag has her telling Mrs. Davis why she can't drive her car. Often enough it's in the shop. However, there are ''many'' occasions where Miss Brooks is to blame after having proved herself a stereotypical [[WomenDrivers woman driver]]. In "Trial By Jury", Miss Brooks goes to court to fight a charge of reckless driving after her car crashes into a fruit stand.
* DrivingStick: In "Who's Going Where", Mr. Conklin insists on going to Crystal Lake and having Miss Brooks accompany him (and type out his reports while being a "guest" at his family cottage). Miss Brooks offers Mr. Conklin the use of his car. However, Mr. Conklin claims that he can't drive Miss Brooks' pre-World War II car, because of an unfamiliar gear shift system.
* DroppedGlasses: Mr. Conklin fell victim to this trope on more than one occasion; i.e. "Cure That Habit", "Living Statues", and "Skis in the Classroom".
* {{Dumb Jock}}/DumbMuscle: Stretch Snodgrass.
* DunceCap: Unsurprisingly, Stretch Snodgrass is forced to wear a dunce cap in "The Mambo".
* EarlyInstallmentWeirdness:
** It's rather interesting to listen to the first "Audition Show" with Shirley Booth trying out for the role of Miss Brooks. Mr. Conklin is the head of the Board of Education, not the incoming principal (that role belongs to Mr. Darwell). Miss Brooks' landlady Mrs. Davis is younger, and has a teenaged daughter who Walter Denton intends to drive to school (Denton only drives Miss Brooks when his girlfriend breaks the date). Walter Denton is characterized somewhat in the vein of a DumbJock, and has a much different voice. In fact, Denton's character is more akin to the later Stretch Snodgrass than the Denton who would be a mainstay of the program from Day 1.
** An eyebrow-raising moments in early radio episodes is Walter Denton's contention that he's a great English student. Later, despite his SesquipedalianLoquaciousness, it's firmly established Denton is BookDumb.
** The animosity between Mr. Conklin and Miss Brooks vanishes after "First Day" and remains subdued for most of the first season. Similarly, Mr. Conklin's hatred for Walter Denton is similarly absent. It emerges only after Walter's prank in the original radio version of "Cure That Habit". Mr. Conklin's nickname, "Old Marblehead", doesn't make its first appearance until the radio episode "Mr. Conklin's Carelessness Code". In one first season episode, "Easter Outfit", Walter tells Miss Brooks that Mr. Conklin's nickname amongst the students is "Napoleon".
* EasilyOverheardConversation: Happens from time to time. Usually, the eavesdropper misunderstands and hilarity ensues.
* EasterBunny: The Easter Bunny is [[DiscussedTrope mentioned]] in the two Easter episodes; "Easter Outfit" and "Dying Easter Eggs".
* EasyAmnesia: "Mr. Conklin's Plaque" begins with Mrs. Davis telling Miss Brooks how her sister Angela received amnesia after a blow on the head. Angela recovered after received a second blow.
* EasyComeEasyGo: Happens to Miss Brooks in "Principal for a Day" where she becomes [[ExactlyWhatit*aysOnTheTin principal for a day]]. [[spoiler: Happily averted in TheMovie GrandFinale where Miss Brooks finally achieves her SeriesGoal and marries Mr. Boynton and lives HappilyEverAfter]].
* EatingPetFood: In "Poison Ivy", Mrs. Davis sets out dog biscuits in place of cereal for breakfast. Miss Brooks and Walter Denton both fall victim.
* EekAMouse: In [[IronicEpisodeTitle "A Demonstration of Male Superiority,"]] a house mouse scares Miss Brooks and Mrs. Davis onto the dining room table. Walter Denton scares it away. [[spoiler: Miss Brooks later proves "male superiority" in an emergency to be a myth, when she is trapped in a meat freezer with Walter Denton, Mr. Conklin and Mr. Boynton.]]
* EggMacGuffin: episode [[ExactlyWhatit*aysOnTheTin "The Egg"]], Mrs. Davis gets a chicken egg from her brother's farm. Mistakenly, he had given her an egg soon to hatch. Miss Brooks and friends try to safely hatch the egg, and keep Mr. Conklin from frightening the chick by flashing a photo as it emerges from its shell.
* ElaborateUniversityHigh:
** Usually averted on radio and television in ''Radio/OurMissBrooks''. Madison High School's facilities seem to par for the course. Miss Brooks frequently criticizes her low pay, and episodes focus on various austerity measures (i.e. "Blue Goldfish"). The most tony aspects of the school are the ivy-covered walls and the bust of the founder, Yodar Kritch. Once or twice, the gymnasium is said to be in a separate building than the main school.
** Elaborate University High goes into play in TheMovie GrandFinale. Madison High School is a very large building with substantial grounds. It even has tennis courts!
* ElectionDayEpisode: The [[TheMovie cinematic]] [[GrandFinale series finale]] to the ''Our Miss Brooks'' series sees Mr. Conklin compete with school board head Mr. Stone for the newly created post of "Coordinator of Education". [[spoiler: Mr. Conklin withdraws when Mr. Stone, who is independently wealthy, gets the board to set the salary for the position at a mere $500 per year. Meanwhile, in the main plot, Miss Brooks finally manages to achieve her SeriesGoal, marrying Mr. Boynton and living HappilyEverAfter.]]
* ElegantClassicalMusician: In "Faculty Band", Mr. Boynton mentions that Miss Enright, Miss Brooks' [[SitcomArchNemesis great rival]], plays the harp.
-->'''Mr. Boynton''': Well, look at our new harp.
-->'''Miss Brooks''': [[FluffyCloudHeaven But we're so young!]]
-->'''Mr. Boynton''': It's for the band. Miss Enright lent it to us. I understand she plays like an angel.
-->'''Mr. Boynton''': [[DeadpanSnarker I can hardly wait.]]
* ElevatorFailure:
** In "Project X", Miss Brooks begins the episode by nearly falling to her death down an open elevator shaft at Clay City High School.
** In "School Safety Advisor", a mix-up involves [[spoiler: Mr. Conklin and a member of the school board falling six feet down the empty freight elevator shaft.]]
* EmbarrassingFirstName: Stretch Snodgrass' real name is "Fabian."
* EmbarrassingRelativeTeacher: Harriet Conklin's father is the ''school principal''; to make it worse he's particularly unliked by the student body. Harriet's embarassed by the more ''unprincipled'' facets of Mr. Conklin's tenure. For example, in "Home Cooked Meal" she's mortified that instead of buying a home freezer, Mr. Conklin is secretly hiding the family's meat supply in the school cafeteria freezer.
* EmergencyImpersonation:
** In "Two Way Stretch Snodgrass", Walter Denton is drafted to impersonate Stretch Snodgrass, while Mr. Conklin and Miss Brooks impersonate his parents.
** In "Head
of the State Board of Education", Miss Brooks asks a bum to impersonate the head of the state board (unaware that said bum is the head of the state board), Mr. Boynton impersonates Mr. Conklin, Mr. Conklin imitates Walter Denton, and Walter Denton claims to be Stretch Snodgrass. It all MakesSenseInContext.
* EntertaininglyWrong: Happens several times. From Miss Brooks' perspective, the events of "The Wrong Mrs. Boynton" and "Mrs. Davis Reads Tea Leaves" are particularly infamous!
* Creator/EveArden: The starring role, one of many in a long career, for which Eve Arden is most remembered.
* EtTuBrute: In "Mr. Conklin Plays Detective", Principal Osgood Conklin is shocked to discover that Mr. Boynton seems to be the one that stole his typewriter and made a long-distance call to Rockaway, Minnesota on his office phone. [[spoiler: It turns out to be a misunderstanding. Mr. Boynton oiled the typewriter and put it in the office closet. Boynton left the money for the long distance call in an envelope on Mr. Conklin's desk]].
-->'''Mr. Conklin''': Et-tu, Boynton?
* EvenTheGuysWantHim: Walter has at least once said Mr. Boynton is "tall, dark, handsome..." as well as "Boy, is he good looking!"
* EveryProperLadyShouldCurtsy: Mrs. Davis curtsies on a few occasions, usually when the situation doesn't warrant it. In one episode, she even does a curtsy for a hobo calling himself "The Earl of Peoria".
* EverythingMakesAMushroom: In "Writing Magazine Articles", Miss Brooks [[ItMakesSenseInContext tells the editor of "True Family Romance" that her entirely-made-up quiz kid son]] made a mushroom with his home chemistry set the other day.
* EverythingsBetterWithDinosaurs: In "Life Can Be Bones", Miss Brooks interests LoveInterest Mr. Boynton in a fossil dig in her backyard, by describing to him a bone of what might be a prehistoric "missing link". For some reason, on said dig Miss Brooks, Mr. Boynton and Mr. Conklin forget about the "missing link" and dig up presumed dinosaur fossils. It turns out the fossils were planted by Walter Denton, in place of the entirely unconvincing soup bones Miss Brooks herself had buried for the "archeological expedition."
* EverytownAmerica: Madison.
* EvilGloating: Mr. Conklin likes to gloat.
** In "Faculty Cheerleader", Mr. Conklin gloats to his daughter over his morning coffee. He considers the sight of Miss Brooks, appointed faculty cheerleader, tossing a baton up in the air and it hitting her on the head. [[spoiler: When Mr. Conklin decides to make himself faculty cheerleader, he's a victim of LaserGuidedKarma.]]
** Mr. Conklin gloats to Miss Brooks in "Two Way Stretch Snodrgass" about his plans for the school football team, see EvilLaugh below.
* EvilLaugh: Mr. Conklin laughs ''evilly'' on a couple occasions. This example is from the episode "Two Way Stretch Snodgrass'':
-->'''Mr. Conklin''': I just learned that Biff Mooney, one of the greatest college football players, is interested in a high school coaching job in this part of the country. I've already opened negotiations by mail, and it's a foregone conclusion that he'll accept my offer. Ah-ha-ha-ha (''evil laugh''), ah, I can't wait to see the expression on Brill's face when I tell him about it. Heh, heh, heh (''evil laugh'').
-->'''Miss Brooks''': [[DeadpanSnarker In some states, that laugh would be banned.]]
* EvilSoundsRaspy: The titular convict in "Convict Threatens To Kill Mr. Conklin".
* ExactlyWhatit*aysOnTheTin: The series naturally stars Miss Brooks. Additionally, episode titles often describe what the episode is about, i.e "Angela's Wedding" or "Birthday Bag".
* ExactWords:
**
In "The Big Game", Miss Brooks takes Mr. Conklin's exact words at their literal value to pass former football star Gus "Snakehips" Geary and give him his high school diploma.
** Similarly, in "The Yodar Kritch Award", Miss Brooks gives [[DumbJock Bones Snodgrass]] (or Stretch Snodgrass, in the radio version of the episode) the Yodar Kritch Award for Unique Achievement in English. The unique achievement? Not answering a single question right.
* ExcitedShowTitle: "Spare That Rod!"
* TheExitIsThatWay: In "The Wrong Mrs. Boynton", [[ItMakesSenseInContext Miss Brooks accidentally offers to masquerade as Mr. Boynton's mother]] in front of Dean Faraday of State University. Playing the "wrong" Mrs. Boynton requires her to go to Mr. Boynton's apartment and entertain the dean. Unfortunately, Mr. Boynton's apartment features mainly wildlife specimens . . . ''and doors''. Miss Brooks, at various times, mistakenly goes into the bathroom, closet, kitchen, bedroom, and once even locks herself outside the backdoor and has to be let in the front by the dean.
* ExtendedGreetings: Walter Denton likes to carry on. This exchange with Miss Brooks is in the episode "Wild Goose Chase":
-->'''Walter Denton:''' And to you, fair flower of the faculty, a thousand salaams!\\
'''Miss Brooks:''' [[DeadpanSnarker Thank you, Walter Denton, and I've had my share, thanks.]]
* ExtremelyShortIntroSequence: The syndicated opening sequence for Our Miss Brooks [[https://www.youtube.com/watch?v=2Rr1i9hp-3w is only 13-seconds long]]. Notable in that the syndicated version dates back to the 1950's. The theme itself dates to the 1948 radio premier, when it was played briefly at the start and end of the radio episodes. A much longer version of the tune plays over the closing credits.
* ExtracurricularEnthusiast: Walter Denton. He's been manager of the football, baseball and basketball team. He's been on the debating team, editor of the school paper "The Madison Monitor" and Vice-President of the Student Council. Walters also helps Miss Brooks' with the Spring Garden, and joins Madison High School's (short-lived) student Traffic Police. He's also tried out (unsuccessfully) for the baseball, basketball and water polo, before finally (and barely) making it onto the school football team.
* EyeTake: Miss Brooks bugs out her eyes from time to time. One example is early in [[GrandFinale the film]], after Mrs. Davis greets her with an apparent non sequitur.
* FacialDialogue: In "Home Cooked Meal", Miss Brooks' facial expressions as Mr. Conklin is about to light a match in a gas-filled room....
* FailureIsTheOnlyOption: Miss Brooks can't get Mr. Boynton to propose marriage . . . that is until the [[TheMovie cinematic]] [[GrandFinale grand finale]] where, with the help of Mrs. Davis, she succeeds in marrying Mr. Boynton and living [[HappilyEverAfter happily ever after]].
* FailuresOnIce: In "Swap Week", school board head Mr. Stone is forced to recuperate at his vacation cabin. Stone had injured his ankle using the pair of ice skates Mr. Conklin bought him.
* FaintInShock: In the concluding film, Mr. Conklin faints when he learns that [[spoiler:the position he's been campaigning for pays only a nominal amount.]]
* FairWeatherFriend: Sometimes, when the going gets tough, Walter Denton gets going, i.e. "Trial By Jury".
* FairyTaleEpisode: "Cinderella for a Day". A mysterious shoe salesman lends Miss Brooks a custom-made gold slipper until midnight. Miss Brooks is treated to several Cinderella-style presents, from the same mysterious donor, that allow her to attend the masquerade ball at the country club in style. [[spoiler: It turns out the shoe salesman was a millionaire gambler who had placed a bet with a expert shoemaker that he could find a pair of feet that would perfectly fit the custom made slippers. The gifts were partly his reward to Miss Brooks, and partly for laughs.]]
* FairyTaleWeddingDress:
** "Angela's Wedding" begins with Mrs. Davis' sister Angela trying on her wedding dress while carrying her bouquet. It is an elaborate white dress with a veil and a train, with humour coming from the fact Angela is in her latter middle-aged and is quite plump.
** In TheMovie GrandFinale to the series, Miss Brooks pictures herself in one as she fantasizes about marriage to Mr. Boynton. [[spoiler: Miss Brooks finally gets her man at the end of the film]]
* FakeCharity: In the episode "Bobbsey Twins in Stir", a conman is tricking people into [[RefugeInAudacity selling fake tickets to the policemen's ball.]] The proceeds are supposedly going to "widows and orphans".
* FallingInLoveMontage: PlayedForLaughs. Mr. Boynton takes
Miss Brooks to the zoo, where they feed an elephant mother and her baby. Then Miss Brooks lures Mr. Boynton away from the zoo, to a sale on furniture in the ''Sherry's Department Store'' window, as a way of suggesting matrimony. Mr. Boynton again starts taking Miss Brooks again to the zoo, where a camera fade shows how much the baby elephant had grown in a couple years.
--> '''Miss Brooks (narrating)''': Ours was not the fastest romance in history, but it took no time to develop into one of the slowest.
* FamilyBusiness:
** Mrs. Nestor's private elementary school in the last television season. Mrs. Nestor is principal, [[SuspiciouslySimilarSubstitute her sister (also named Mrs. Nestor) become the new principal,]] her brother Munsee is vice principal.
** ''The Madison Express'', the Madison daily newspaper owned by Lawrence Nolan. He expects his son Gary to run the paper after he retires.
* FamilyVersusCareer: Several episodes (i.e. "The Wrong Mrs. Boynton) suggest that upon achieving her series goal of marriage to Mr. Boynton, Miss Brooks intends to resign her position as Madison English teacher. In the [[TheMovie theatrical]] [[GrandFinale series finale]] this is also the case. Family first for Miss Brooks, as her HappilyEverAfter is to become a wife and mother.
* FancyDinner:
** The School Board Banquet in "Stretch is in Love" (radio) and "Suzy Prentisss" (television). It's a black tie event, tuxedos for men and evening gowns for women.
** To a lesser degree,
Miss Brooks' dinner at an expensive [[FrenchCuisineIsHaughty French restaurant]] in "French Sadie Hawkins Day".
* {{Fanfare}}: The movie dispenses with the usual series theme, and opens with a fanfare heavy composition.
* TheFashionista: Wealthy Miss Enright, Miss Brooks' rival, is always impeccably dressed.
* FashionMagazine: In the episode "Cosmopolitan Magazine", a photographer arrives from the real-life ''Magazine/{{Cosmopolitan}} Magazine'' to do an article and photo-spread about an average American high school. The trope is somewhat averted, as at the time (1953) Cosmopolitan was an esteemed literary and general interest periodical, and not the sex and fashion magazine it is today. The radio episode was broadcast to coincide with Cosmopolitan's publication
of an article on Eve Arden and ''Our Miss Brooks''. [[OlderThanTheyThink An example of the application of media "synergies", at least fifty years before the modern word was coined.]]
* FatalFireworks: In the episode "School Safety Advisor", DumbJock Stretch Snodgrass brings an enormous firecracker to school, preparatory to setting it off for the Fourth of July. Stretch accidentally gets the fuse wet, so he ''attempts to dry it off with a match''. This lights the fuse; fortunately a quick-thinking Miss Brooks throws the firecracker into an empty supply room. Alas, the room wasn't so empty after all! Fortuantely, Mr. Conklin emerged relatively unharmed from that minor explosion!
* FavorsForTheSexy: This happened most notably in the episodes "The Model Schoolteacher" (the radio original) and "The Model Teacher" (the television remake). Walter Denton,
Mr. Boynton and Mr. Conklin trip over themselves helping a glamorous ImmoralJournalist from "Snap Magazine". She is at Madison High to do a profile on the day in the life of a schoolteacher, but really views her role as that of doing a hatchet job on Miss Brooks.
* FawltyTowersPlot:
** "Head of the Board": The trouble begins when Walter Denton makes a prank call to Mr. Conklin, claiming to be Wallace T. Hewitt, head of the State Board of Education. Miss Brooks is forced to find an impersonator to play the role and avert Mr. Conklin's wrath. HilarityEnsues.
** "Two-way Stretch Snodgrass": Happens when Miss Brooks and Mr. Conklin have Walter Denton masquerade as student athlete Stretch Snodgrass.
* FBIAgent: They appear at the end of "Postage Due."
* FeelingTheirAge: In "Old Age Plan" the power of suggestion turns Boynton and Conklin into shambling wrecks with one foot in the grave. Miss Brooks is trying to sell an old age savings plan to the two men and, after reading the signs of old age to them, they come down with all the symptoms.
* FeigningIntelligence: In "Magazine Articles", Miss Brooks enlists Walter Denton to masquerade as her nonexistent fourteen year old quiz kid son. Miss Brooks had written an fictional article for "True Family Romance" magazine about her quiz kid son, and needed to prove the story was true in order to collect her payment. HilarityEnsues, especially as Mr. Conklin gets involved . . . .
* FellAsleepStandingUp: Stretch Snodgrass in "Stretch Is In Love Again" falls asleep standing in the school hallway. Judy Brille, daughter of rival high school principal Jason Brille, was colluding with her father to keep Stretch out dating her and dancing to the wee hours of the morning. In that way, they hoped to keep him useless in the big game.
* FileMixup: The episode "Have Bed - Will Travel" sees Mrs Davis' medical records mixed with an ill nonagenarian friend, making Miss Brooks believe her landlady is mortally ill.
* FillItWithFlowers: In "Poetry Mix-Up", Mr. Boynton advises Miss Brooks to request some flowers from the school nursery, in order to brighten up her dreary classroom.
* FilmNoir: The latter part of "Postage Due" is very much film noir influenced, with Miss Brooks providing a PrivateEyeMonologue.
* FinalSeasonCasting: The chaotic and controversial last season of the television series. ExecutiveMeddling saw Miss Brooks take a new job as a teacher at a private elementary school in California (versus the EverytownAmerica setting of Madison). The last season initially sees the departure of everybody but Miss Brooks and Mr. Conklin. Mrs. Davis was briefly replaced by her sister Angela, before returning to the picture a couple episodes later. Mrs. Nestor is introduced as Miss Brooks' new boss, only to be replaced by her sister, [[FridgeLogic also named Mrs. Nestor]]. Mr. Boynton is replaced as Miss Brooks' love interest by two gym teachers in quick succession, until finally returning at the end of the program. Harriet Conklin and Walter Denton disappear entirely from Miss Brooks' life, although Mrs. Conklin again made a few appearances toward the end.
** This was averted on the radio, as the program continued at Madison High School in the [[EverytownAmerica City of Madison]] as per usual. The [[TheMovie cinematic]] [[GrandFinale series finale]] followed the radio continuity, ignoring the final television season completely.
* FireOfComfort: In the episode "Magic Tree", Miss Brooks spends Christmas Eve in a rocking chair in front Mrs. Davis' fireplace
* FirstNameBasis: [[spoiler: Significantly, making up after an argument midway through the [[TheMovie cinematic]] [[GrandFinale grand finale]], Miss Brooks and Mr. Boynton finally move to a first name bais, "Connie" and "Phillip" respectively.]]
* FiveFingerDiscount: In "The Bicycle Thief", Stevie, a poor but otherwise honest honor student just can't help himself; he borrows Mr. Conklin's bicycle for his birthday. Miss Brooks tries to prevent Mr. Conklin from discovering the identity of the borrower.
* {{Flashback}}: In "Borrowing Money to Fly".
* FlashbackEffects: Visual effects and music were used to signify dream sequences in "Magic Christmas Tree", "The Dream", "King and Miss Brooks" and "Mr. Boynton's Return". Just the music was used for the radio in "Connie's New Job Offer" and the radio version of "Magic Christmas Tree".
* FloorboardFailure: In the GrandFinale, when campaigning for the position of Coordinator of Education, Mr. Conklin falls through the floor of the temporary stage Walter Denton constructed. Walter didn't use enough nails.
* FlorenceNightingaleEffect:
** In the episode "Pensacola Popovers", Miss Brooks tries to work the Florence Nightengale Effect to her benefit by buying Mr. Boynton snacks throughout the morning. Including the titular cookies, which made everyone ''aside from Mr. Boynton'' sick. Mr. Boynton eventually telephones Miss Brooks, asking for her nursing aid. However, it turns out that Mr. Boynton wants Miss Brooks to nurse his pet frog (who had also eaten a Pensacola Popover).
** In "Reunion", one of Miss Brooks' friends had met her husband while she working in a doctor's office. He had visited the doctor due to a slipped disk.
* FollowInMyFootsteps: What Lawrence Nolan expects of his son Gary in the film.
* TheFoodPoisoningIncident: Mrs. Davis is often a CordonBleughChef (try her Limburger omelet), but once she goes straight into LethalChef territory. "Pensacola Popovers", in the episode of the same name, are guaranteed to give man or beast gastric distress. Walter Denton tries one and is sick as a dog. Principal Osgood Conklin tries one, and goes home sick within a half an hour. Mr. Boynton's pet frog Mcdougall licks one, and is reduced to hopping around on his head in a frenzy.
** [[spoiler: Miss Brooks gives a few to LoveInterest Mr. Boynton, in a plot to make him sick so she can nurse him back to health. Alas, Mr. Boynton's cast-iron stomach makes him immune. For awhile, at least. Mr. Boynton calls Miss Brooks as he needs someone to nurse . . . his pet frog Mcdougall. Eventually, the popovers have their effect, and Mr. Boynton faints away at the Biology Club luncheon and is taken to the hospital.]]
--> '''Miss Brooks''' Well, what do you know? A delayed popover!
* Foodp*rn:
** In "Carelessness Code", a SoundToScreenAdaptation, Miss Brooks has no money for lunch due to Mr. Conklin's arbitrary "carelessness code" fines. A lot of time is spent with Miss Brooks looking hungrily upon Harriet's cafeteria lunch of roast beef and mashed potatoes.
** In the "Thanksgiving Show", Walter Denton describes his typical thanksgiving dinner to Miss Brooks:
--->'''Walter Denton''': Well, usually Mom cooks a big turkey. And we have dinner at about four o'clock in the afternoon. Oh gosh, I'll never forget last year's meal. First we had a fresh fruit cup and then some delicious vegetable soup. And then this golden brown turkey was served with a special dressing of raisons and chestnuts. And then we had some candied yams with a baked marshmallow covering and . . . .
* ForeignQueasine: A staple of early radio episodes, was landlady Mrs. Davis' reliance on outlandish foreign recipes for Miss Brooks' breakfast. One such dish were Armenian Pancakes, which relied on sour goat's milk. Another was an Eskimo recipe for "blubber burgers", whale meat fried in seal fat. Mrs. Davis become more staid as time goes on, and the show moved to television. However, Miss Brooks complains of eating Hungarian Goulash in a later episode. Miss Brooks outright refuses to touch a plate of Veal Scallopini and Garlic Bread Mrs. Davis presents her with one morning.
* ForgottenAnniversary: In "24 Hours", Miss Brooks talks to an irate Martha Conklin; she's furious that Osgood Conklin hadn't bought a present or even mentioned their anniversary. Miss Brooks tries to patch things up by buying a pair of andirons and sending it as a gift in Osgood Conklin's name. Later, Miss Brooks is surprised to find Martha Conklin is angry at Osgood Conklin for buying an expensive pair of andirons. It's made worse when she receives the pair of andirons ''Osgood'' bought for her. He hadn't forgotten after all.
* ForgottenBirthday: In "The Birthday Bag". Miss Brooks forgets her own birthday, while everybody else remembers.
* ForgotToMindTheirHead: Occasionally happens to Mr. Conklin. For example, in one episode he's looking for something under his desk and bumps his head when he gets up.
* ForgotToPayTheBill: In "Public Property on Parade", the electricity is disconnected when Mrs. Davis fails to pay the bill. Miss Brooks is forced to type out a speech by the light of a streetlamp.
* FortuneTeller:
** Mrs. Davis believes tea leaves to be a reliable method of telling the future. Most notably, in [[ExactlyWhatit*aysOnTheTin "Mrs. Davis Reads Tea Leaves"]], Mrs. Davis' dresses up as gypsy to read Miss Brooks' tea leaves. Her predictions appear to come true . . . until HilarityEnsues.
** Mrs. Davis also reads tea leaves in the radio episodes "The Weighing Machine" and "Friendship" to varying results. In "Weighing Machine", Mrs. Davis' reading is prompted by the need to double check a fortune Miss Brooks' receives from a penny weighing machine. Here, the readings turn out to be correct . . . but not in the way Mrs. Davis or Miss Brooks expects.
** Mrs. Davis switches to playing cards in the [[TheMovie cinematic]] [[GrandFinale series finale]]. However, Mrs. Davis simply uses the cards as a device to reveal Mr. Boynton's intention to Miss Brooks, in spite of having previously been pledged to secrecy.
* ForYourOwnGood: In "Spare That Rod!", Principal Conklin's rationale for his severe discipline policy. It's for the benefit of the students, the faculty and Madison High School alike.
* FourLeafClover: In "Four Leaf Clover", Miss Brooks picks a four leaf clover that brings her nothing but ''bad'' luck. She eventually pawns it off to a crooked auto mechanic.
* FreePrizeAtTheBottom: [[spoiler: The fateful box of Cracker Jacks, at the end of the film.]]
* FreeRangeChildren: Teenagers Walter Denton, Stretch and Bones Snodgrass tend to be able to go where they please and when. Averted with Harriet Conklin, who Mr. Conklin is (sometimes) seen to keep an eye on.
* FrenchCuisineIsHaughty: In the episode "French Sadie Hawkins Day", Miss Brooks accidentally orders "Parking in Rear" from the snobby maître d'hôtel. She then proceeds to order expensive meals for everybody, ignorant of the fact that she has agreed to pay for the entire dinner.
* FreudianSlip: Miss Brooks sometimes slips something marriage or romance related when talking to Mr. Boynton.
* AFriendInNeed: Miss Brooks can always be counted on to stand by her friends; even Mr. Conklin, her FriendlyEnemy.
** On multiple occasions, she protects Walter Denton from having one of his practical jokes exposed and backfiring on him. "Cure That Habit" and "Mr. Conklin is Honored" are cases in point.
** Miss Brooks is eager to protect [[LoveInterest Mr. Boynton]], naturally enough. "Mr. Conklin Plays Detective", where Miss Brooks believes Mr. Boynton used Mr. Conklin's phone to make a long distance call, is a case in point. Likewise, "The Jewel Robbery", where Miss Brooks wrongly believes Mr. Boynton robbed a store.
** Miss Brooks saves Mr. Conklin's job in "Wake Up Plan" and "Saving the School Newspaper". When Miss Brooks wrongly concludes Mr. Conklin has been fired in "Rumors", she sets up a laundry to raise money.
** Miss Brooks saves Mrs. Davis from a hurried marriage in "Marriage Madness".
* FriendlyEnemies: Miss Brooks and Mr. Conklin often kvetch about being the bane of one other's existence. However, depending on their goals, they'll either be working together on friendly terms ("Citizen's League", "Two-way Stretch Snodgrass", "Postage Due"), helping one another ("Cure That Habit", "The Hobby Show"), socializing with one another ("Parlor Game" and "The Birthday Bag") . . . or at loggerheads as if they were sworn enemies ("Old Marblehead", "Business Course", "Secondhand First Aid").
* FriendshipSong: In the episode "Friendship", "Friendship" (''from Theatre/AnythingGoes'') is played between scenes, ever more manically as Miss Brooks' loses friends. Unusually, the two buddies singing the song don't have a role outside the song. In the song's last appearance, about midway through the episode, one friend decides to murder the other:
-->'''The Two Friends''': Friendship\\
Friendship\\
Just a perfect friendship\\
When other friendships be forgot\\
'''Gunshot'''\\
'''Surviving Friend''': '''I''' will still be hot.
* FrivolousLawsuit: In the episode "Mr. Travers' Three Acre Lot". Mr. Conklin ''literally'' sets Miss Brooks up for a fall so he can sue Mr. Travers and force the sale of the eponymous lot.
* FruitCart: Memorably, in "Trial by Jury", Miss Brooks finds herself charged with speeding, reckless driving, driving the wrong way, and crashing into a fruit stand. The unfortunate fruit stand owner again suffers at the hands of Miss Brooks and Mr. Conklin's automobile mishaps in "Miss Brooks' New Car". At the end of the episode, Miss Brooks takes a wagon load of fruit to the Conklins as a peace offering. The fruit stand owner had decided to give Miss Brooks his stock and start again in another city.
* FryingPanOfDoom: In "Angela's Wedding", Mrs. Davis uses a frying pan to great effect on the noggin of a gym teacher who [[BerserkButton insults her deviled eggs.]]
* FunWithForeignLanguages: Guaranteed whenever French teacher Mr. [=LeBlanc=] appears.
* FurAndLoathing: Miss Enright, Miss Brooks' snooty, catty [[SitcomArchNemesis rival]], brags about her furs as well as other expensive clothes.
* GagEcho: A notable example occurs in the episode "Miss Brooks Writes About a Hobo." The titular hobo calls himself "The Earl of Peoria." Miss Brooks responds by asking "How is the Princess Margaret-Rose?" The hobo introduces himself to Mrs. Davis. Mrs. Davis inquires "How is the Princess Margaret Rose?" Walter Denton appears, again asking "Then how's the Princess Margaret Rose?" Finally, Mr. Conklin is introduced to the hobo. He asks "Then how's the Duke of Edinburgh?" Mr. Conklin laughs at his own joke.
* GagHaircut: In "The Hairdo". Miss Enright instructs the hairdresser to sabotage Miss Brook’s hairdo.
* GambitPileup: In "Writing Magazine Articles", Miss Brooks and Mr. Conklin each write fictional articles for "True Family Romance" magazine, neither knowing of the other's "indiscretion". Both are forced to prove the veracity of their fake tale in order to collect their fee. Both enlist Walter Denton to play the part of their respective fake fourteen year old sons . . . in the same place, at the same time. HilarityEnsues.
* GamesOfTheElderly: In the [[TheMovie cinematic]] [[GrandFinale series finale]], Mrs. Davis mentions how Mrs. Boynton (Mr. Boynton's mother) "beat my brains out" in canasta. [[spoiler: At movie's end, Mrs. Davis and Mrs. Boynton finally get Miss Brooks and Mr. Boynton married]]
* GenderEqualEnsemble: The six major characters are equally balanced by gender. Three girls: Constance (Connie) Brooks, Margaret Davis and Harriet Conklin. Three boys: Phillip Boynton, Osgood Conklin, and Walter Denton.
* GenreRefugee: Tex Barton, a teenaged cowboy.
* GentlemanAdventurer: Safari O'Toole, in the episode of the same name. He is Mrs. Davis' faithful pen pal, and is noted for his travels through the wilds of DarkestAfrica. [[spoiler: He's also a fake.]]
* GettingTheBoot: Walter Denton complains about his dates with Harriet ending with Mr. Conklin kicking him down the porch steps.ca.
* TheGhost:
** Mrs. Davis' eccentric sister Angela is frequently discussed by Mrs. Davis at the breakfast table. Angela, however, remains unheard (on the radio) and unseen (on television) for quite awhile. Eventually, Jessica makes several appearances on the television series (sometimes as her sister's SuspiciouslySimilarSubstitute, at a time when actress Jane Morgan suffered a stroke). The role was played by Canadian actress Jesselyn Fax. Fax also performed the role at least twice on the radio.
** Similarly, Mrs. Davis' much discussed brother Victor goes several years without being seen. He finally makes one appearance in the second television season, the episode "The Egg."
* GiftOfTheMagiPlot: In "Easter Parade", Miss Brooks works during her Spring Break in order in earn money so she can accompany Mr. Boynton to the Easter Parade in a new dress. Meanwhile, Mr. Boynton's working to earn money for a new suit to wear when he takes Miss Brooks to the Easter Parade. Due to TaxDeductions, Miss Brooks doesn't earn enough for the new dress. Mrs. Davis lends her the extra money, Miss Brooks doesn't learn the money is actually coming from Mr. Boynton. Mr. Boynton no longer has enough money for the new suit. Miss Brooks' new dress is messed up when she accidently sits on a couple of Easter Eggs Mrs. Davis hid under the sofa cushions. So she too goes to the parade in her old dress of which she's positively ashamed. Miss Brooks and Mr. Boynton both enjoy a heartwarming moment as a result.
* GirlOfTheWeek:
** "New Girl In Town" is ExactlyWhatit*aysOnTheTin. Walter Denton dates the new girl, while Miss Brooks' LoveInterest Mr. Boynton is attracted to the girl's widowed mother.
** "Life Can Be Bones" sees Miss Brooks romantically threatened by Mr. Boynton's temporary laboratory assistant.
** In "Hello, Mr. Chips", Miss Brooks tries to date an English schoolmaster to make Mr. Boynton jealous.
** In "Clay City English Teacher", scheming Clay City High School principal Jason Brille tries to lure Miss Brooks to his school with the eponymous male teacher. [[spoiler: Miss Brooks won't go unless there's a job for Mr. Boynton too.]]
* GirlShowGhetto: The show managed to be popular, in spite of starring love-lorn English teacher Connie Brooks. At the start of its run on radio, Colgate-Palmolive used the half-hour slot to sell articles to women, i.e. Luster-Cream Shampoo, "men folks love it too". Later, they made a 180, switching to promoting Colgate Toothpaste and (men's) Shaving Cream. Anason was a later radio sponsor, while the Armed Forces Radio Network played the program in reruns. On television, the program eventually was used to showcase products aimed for kids, like breakfast cereal and a new type of chocolate milk mix!
* GirlsBehindBars:
** In "The Embezzled Dress" (a SoundToScreenAdaptation of "Student Banking"), Miss Brooks fears being sent to prison. Landlady Mrs. Davis had unknowingly spent the students' bank money left in Miss Brooks' care, thinking it was Miss Brooks' back rent. Walter Denton, trying to teach Miss Brooks up, tells her about the conditions at the State Prison for Women. It involves mopping the floors all day; as there are not enough mops to go around, many of the inmates have to clean the floors on their hands and knees.
** In "Bobbsey Twins in Stir", Mrs. Davis, and later Miss Brooks, are briefly in jail after they're tricked into selling phony tickets to the policeman's ball.
* GirlsWithMustaches: In "Madame Brooks Dubarry", Mrs. Davis wears a fake mustache when she dons a UsefulNotes/TheodoreRoosevelt costume for a party.
* GirlySkirtTwirl: Miss Brooks does one in her fantasy sequence in the series' [[TheMovie cinematic]] [[GrandFinale series finale]]. She's dreaming about her life married to Mr. Boynton.
* GiveMeBackMyWallet: In "The Burglar", Mr. Conklin wakes up from his nap discovering a burglar in the process of absconding with the basket of fried chicken his wife cooked for him.
* GladIThoughtOfIt: Mr. Conklin uses this trope from time-to-time, usually at Connie's expense. However, being a DeadpanSnarker, Connie doesn't let this go without remark.
* TheGlassesGotToGo: Said by Miss Brooks in "The Dancer." She had tried on a pair of glasses to see if Mr. Boynton will find her attractive in them. Mr. Boynton complimented Miss Brooks on how "mature" she looks.
* GoGetterGirl: Harriet Conklin is a straight A student, Student Council President, and member of a number of clubs. Next to her boyfriend, Walter Denton, she's probably Miss Brooks' biggest TeachersPet. She's also seen as the only student who likes the principal, likely because she's his daughter.
* GoingDownWithTheShip: In "An American Tragedy", Mr. Conklin, Mr. Boynton and Miss Brooks are stranded on a rowboat in the middle of Crystal Lake. Mr. Conklin proclaims himself captain, however it turns out the rowboat is leaking and starts to sink. Neither Mr. Conklin nor Miss Brooks can swim . . . .
-->'''Mr. Conklin''' (panicking): [[HypocriticalHumor Well keep your head, Boynton!]] Don't get panicky! Don't get panicky, boy! You need all your strength, every ounce of it to tow '''me''' ashore!
-->'''Miss Brooks''': Tow you ashore? What about me, sir? I can't swim either, and you know the tradition of the sea, the captain goes down with his ship!
-->'''Mr. Conklin''': Not in this ship!
** [[spoiler: Fortunately, they had unknowingly drifted near the shore and the water under the boat was only three feet deep]]
* GoldDigger: In "Marriage Madness", the butcher's new business partner tries to marry Mrs. Davis for her money. It seems as if he's been often married, starting with the time in school he ran off with his French teacher.
-->'''Miss Brooks''': If he had said English teacher, I would have screamed!
* GoodGuyBar: Marty's Malt Shop is the usual hangout for teachers and students alike, outside school.
* GoodOlBoy: In "Four Fiances", the Texan to whom Miss Brooks finds herself unwittingly engaged. The gentleman is portrayed sympathetically.
* GoodParents: Martha Conklin, mother of HairOfGoldHeartOfGold Harriet Conklin. Unfortunately, it doesn't apply to Harriet's father, Osgood Conklin. Although Harriet and her father are close, Osgood Conklin is pompous and [[OverprotectiveDad overprotective.]]
* GoshDangItToHeck: Used from time to time, often making the avoidance humorous in itself:
** Sometimes, swear words are referred to obliquely. For example, in "Stretch is Accused Of Professionalism, there's this exchange between Mr. Boynton and Miss Brooks:
-->'''Mr. Boynton''': Stretch has as much chance of passing that test as, well, . . . .
-->'''Miss Brooks''': Maybe one of them didn't melt down there.
** Miss Brooks censors Walter Denton at breakfast when he's complaining about Mr. Conklin:
-->'''Walter Denton''': Miss Brooks, Mr. Conklin is making my otherwise placid existence a living . . . .
-->'''Miss Brooks''': Walter!
-->'''Walter Denton''': Inferno?
** Words like "dang" and "heck" are often treated seriously. When Mr. Boynton uses it in the cafeteria HilarityEnsues:
--> '''Walter Denton''': Language!
--> '''Mr. Boynton''': Oh, sorry Miss Brooks.
--> '''Miss Brooks''': That's all right, Mr. Boynton. In such times, even I resort to a mild profanity. ''Whoa Nelly''!
** On a more serious note, Mr. Conklin's favourite exclamation is the mild"Gad!"; likely to avoid blasphemy and breaking The Third Commandment.
** In a RealLife Moment of Heartwarming, Creator/EveArden asked the radio and later the television crew not to swear on set as there were kids working on the show.
* GossipyHens:
** In "The Party Line", the two woman who share Miss Brooks' party telephone line hold up the phone gossiping all day. The women also listen in on Miss Brooks' conversations and gossip about Miss Brooks, Mrs. Davis and Mr. Boynton.
** Mrs. Davis and her sister Angela, on occasion. Of course, they'll deny being gossips . . . .
* GoToSleepEnding: The episode "Wake-Up Plan" ends with Miss Brooks finding Mr. Boynton sleeping on a bench in the hallway, just outside Mr. Conklin's office. Miss Brooks sits on his lap.
--->'''Miss Brooks''': Oh well, might as well make it unanimous. Good night all.
--->'''Mr. Boynton''': (whistles in his sleep)
* GotVolunteered: Miss Brooks often finds herself volunteered by Mr. Conklin to do his secretarial, typing or speechwriting work; i.e. Aunt Mattie Boynton, Public Property on Parade.
* GrammarNazi: Miss Brooks herself is a mild example, as an English teacher she's often heard correcting Walter Denton or Stretch Snodgrass' grammar. Here, it's [[JustifiedTrope justified]].
* GrandeDame: Mrs. Grabar in "Madison Country Club". Mr. Conklin intends to squeeze money out of the rich dowager so he can redecorate his office. When she arrives, he plans on staging quite a show of poverty, complete with the staff dressed like hobos. Miss Brooks and company have other plans. HilarityEnsues.
* GrandFinale: TheMovie in 1956.
* GrandRomanticGesture: In the episode "Clay City English Teacher", Mr. Boynton tries to impress Miss Brooks by imitating Literature/SamSpade. [[ItMakesSenseInContext It makes sense in context.]]
* GrannyClassic: Mrs. Davis is often portrayed this way; she's kind, loves to cook, sews and knits, and has a pet cat named Minerva. [[spoiler: In TheMovie GrandFinale she's responsible the marriage of Miss Brooks and Mr. Boynton]]
* GratuitousSpanish: Mexican boy Ricky Velasco in "The Miserable Caballero" and "Buddy", in the last television season Mexican student Benny Romero. Both parts were played by child actor Ricky Vera.
* GrayRainOfDepression: In "The Pet Shop", a misunderstanding means that Miss Brooks and Mr. Boynton are likely to stand one another up for their date. At the last moment, Miss Brooks decides to go wait for Mr. Boynton outside the pet shop as promised. Miss Brooks waits, likely in vain, as a grey rain of depression falls. [[spoiler:Mr. Boynton also cannot stay away, and the misunderstanding is cleared. The rain likewise clears, and Miss Brooks and Mr. Boynton go out on their date.]]
* GreasySpoon: Miss Brooks moonlights in one, taking the identity of her nonexistent identical twin, in the episode "Connie and Bonnie".
* GretzkyHasTheBall: Miss Brooks' knowledge of sports ranges from the excellent to the ridiculously inadequate.
** In "Bronco Dismissed" the trope is averted, as Miss Brooks and Mr. Boynton substitute coach for the football team without any difficulty. Likewise in other episodes such as "Baseball Slide" and "The Big Game". In some episodes, however, Miss Brooks is very much in the dark . . . .
** In "Game At Clay City", Miss Brooks' football knowledge isn't lacking, but Mr. Boynton admits to being clueless as to most if not all sports. He even asks who's pitching for the football team.
** In "The Grudge Match", Miss Brooks confuses the baseball term "bullpen" with "pigpen". She also mistakenly calls pitchers "chuckers". She later redeems herself, by serving as the announcer for the titular boxing match.
** In "Stretch Is In Love Again", Miss Brooks cheers on a dead tired Stretch Snodgrass when he runs the wrong way and scores on Madison.
** In "Two Way Stretch Snodgrass", when Mr. Conklin calls Stretch one of the most promising high school tailbacks in the country, Miss Brooks look behind Stretch to see if he had a tail.
* GreyscaleOfEvil: Osgood Conklin prefers to dress in black three-piece suits, or at least dark colors. Although the program appeared on television and film in black and white, and didn't "appear" at all on the radio, this tendency is mentioned several times:
** "First Day": Mr. Conklin not only dressed in black, but drove a large black sedan that Walter Denton compares to a hearse.
** "Friday The Thirteenth": Mr. Conklin brags about his respectable black suit and hat to his daughter. He worries that his "midnight blue" tie might be loud.
* GrinOfAudacity:
** Sported by Walter Denton, whenever conniving to pull an especially severe prank on Mr. Conklin. Being told off sometimes serves to encourage the grin (except by Mr. Conklin himself, of whom Denton is somewhat afraid). Noticeable in "Wild Goose", "Space, Who Needs It?", "Cure That Habit", "Marinated Hearing" and "Spare That Rod!".
** Walter is also proud of having a "dark secret". In "Citizen's League", Miss Brooks suffers from guilt for having [[spoiler: accidentally stuck a pin in the seat of the church organist Mrs. Dunfy when fitting her dress for the governor's wedding]]. Miss Brooks asks Walter if he himself has a dark secret. Walter [[AnnoyingLaugh smirks, laughs, and says he does.]] [[spoiler: However, after being chewed out by Miss Brooks, Walter admits it's far from terrible, and again in the nature of a teenage prank.]]
** In "Wake Up Plan", Mr. Conklin laughs at his having sent a letter to the board of education, reporting Miss Brooks for missing her morning classes. This is in spite of admitted to himself, out loud, that it was a terrible thing to do.
** In TheMovie GrandFinale, Mrs. Davis suggests to Mr. Boynton that Lawrence Nolan had induced Miss Brooks to take a trip on his yacht so he might seduce her. Mr. Boynton is outraged, and begins frantically checking his address book. Meanwhile, Mrs. Davis smiles and stifles a giggles, overjoyed that her use of OperationJealousy was off to a fine start!
* GuysAreSlobs: Walter Denton in "Mr. Boynton's Parents". Walter mentions that one of the reasons he wants to honour his mother on Mother's Day is she picks up after him; a typical teen boy, he leaves his room a mess and his clothes all over the floor.
* HalloweenEpisode: The first season of the radio series has an episode where Walter and Stretch convince Miss Brooks to throw a Halloween party with the promise of inviting Mr. Boynton.
* {{Hallucinations}}: In "Halloween Party", Mr. Conklin is on the verge of a nervous breakdown. He starts seeing things, such as a large dog in the doctor's waiting room.
* HamToHamCombat: Any episode where Madison High Principal Osgood Conklin faces his archrival, Clay City High School Principal Jason Brill.
* HandGagging: In "Magic Christmas Tree", Miss Brooks puts her hand over Walter Denton's mouth to stop his painfully off-key rendition of "Deck The Halls".
* {{Handgun}}: In "The Stolen Wardrobe", thieves valuable clothes stolen Sherry's with Miss Brooks, tricking her into believing it's a prize for being best dressed teacher at Madison High School. Mr. Conklin, Mr. Boynton and Walter Denton attempt to return the clothes, but are shot at by (in Mr. Conklin's words) "a trigger-happy flat-floot" and flee the store. Later, the police-officer, handgun holdstered, shows up at Mrs. Davis' house.
* HappilyEverAfter: After eight years on the radio, and four on television, Miss Connie Brooks finally gets her happily ever after at the end of TheMovie GrandFinale. Or, to be more accurate, '''Mrs. Connie Boynton''' gets her happily ever after!
* HappilyMarried:
** Osgood and Martha Conklin are very much in love. In the episode "Mr. Boynton's Parents", Mr. Conklin even buys his wife a black sheer negligee for Mother's Day!
** At the end of The Movie Grand Finale, the same applies to Phil Boynton and Connie Boynton nee Brooks. The last few moments of the film sees them leave the zoo arm and arm, and their future home with "The End" superimposed over the shot.
* HappyBirthdayToYou: Miss Brooks' friends gave her a surprise party on the radio, in [[ExactlyWhatit*aysOnTheTin "Suprise Party"]]. The episode was later remade for television under the title "The Birthday Bag". Miss Brooks starts the rendition to dodge Mr. Conklin's question, ''How old are you?"
-->'''Miss Brooks:''' ''Happy Birthday to me\\
Happy Birthday to me\\
'''Everybody''': Happy Birthday dear [[LastNameBasis Our Miss Brooks]]\\
Happy Birthday tooo you!''
* HardboiledDetective:
** In "Postage Due", Miss Brooks plays the hard boiled detective as she searches for the missing postman.
** "Clay City English Teacher" has Mr. Boynton consciously imitates Sam Spade in an attempt to lure Miss Brooks away from the eponymous teacher.
* HarmlessVillain: Mr. Conklin, when he serves as the antagonist on the series. His schemes usually involve some petty mischief serving his self-aggrandizement or his greed.
** For example, in "Old Marblehead", he shakes down students and faculty by creating a "Carelessness Code" and fining them mercilessly. His goal is to pay for a bust of his head in the school library - and he intends to destroy the existing bust of Julius Caesar to ensure he takes his rightful place. [[spoiler: Miss Brooks simply tricks him into busting the wrong bust.]]
** Another episode, "Home Cooked Meal", sees Mr. Conklin use the cafeteria freezer to freely store his own food. [[spoiler: He buys a freezer of his own, after Miss Brooks and Walter Denton accidently lock him inside]].
** In "The Big Jump", Mr. Conklin plots to force Miss Brooks to jump off the roof of the school as a publicity stunt for a civil defense drill. [[spoiler: Walter Denton lights some smudge pots on the stairs to the roof, leading to Mr. Conklin and Mr. Boynton jumping off in a panic]]
** In the [[TheMovie cinematic]] [[GrandFinale series finale]], Mr. Conklin plots to be elected the new Coordinator of Education. [[spoiler: Mr. Stone, the existing board superintendent (or equivalent), forces Mr. Conklin to withdraw by setting the new post's salary as a measly honorarium of %500.00.]]
* HatOfAuthority: In "Public Property on Parade", the Mayor of Madison is seen either wearing his top hat or carrying it about.
* HeadTurningBeauty:
** In "New Girl", all the boys at Madison immediately fall for the titular girl. Worse, from Miss Brooks' perspective, Mr. Boynton starts to fall for her mother.
** The ''Madison Express's'' new lonely hearts columnist. Every man (and boy) in the newsroom literally turns their head to look at her as she walks by.
* HeatWave: In the episode titled "Heat Wave", [[ExactlyWhatit*aysOnTheTin naturally enough]].
* HeelFaceTurn: In "Mr. Whipple", Miss Brooks, Walter Denton and Mr. Conklin are so affected by the story of the eponymous Mr. Whipple, a man who hasn't has a bite of solid food for a week. It turns out Mr. Whipple is a bad tempered miser who's on a liquid diet. No matter, the show of kindness melts Mr. Whipple to the point where he undergoes a heel-face turn and donates the money for Madison's new gymnasium.
* HeldGaze:
** In ''The Magic Tree", before Mr. Boynton kisses Miss Brooks. [[spoiler: It's AllJustADream]].
** Just before, and after, Miss Brooks and Mr. Boynton share a kiss in the series' [[TheMovie cinematic]] [[GrandFinale series finale]].
* HeroicBystander: Clay City High School Principal Jason Brill plays the part when he saves Miss Brooks from falling down an open elevator shaft. Madison High School Principal Osgood Conklin tries to match this feat with a "fake" heroic bystander rescue. [[spoiler: Conklin stages a real rescue when the superintendent, Mr. Stone, himself falls into an open elevator shaft.]]
* HerosClassicCar: Through the series, Walter Denton drives a 1930's style jalopy; also qualified as TheAllegedCar. In TheMovie GrandFinale, Mr. Boynton borrows the car to drive to Crystal Bay and "rescue" Miss Brooks from Lawrence Nolan.
* HiccupHijinks:
** In "Cure That Habit", Mr. Conklin has a bad case of the hiccups and suffers through two hiccup remedies. One is a revolting and ineffective mixture cooked up by Mrs. Davis. The second is student athlete Stretch Snodgrass' attempt to cure Mr. Conklin's hiccups by spinning him around in a chair.
** In "Trial by Jury" and "Mr. Conklin's Love Nest", Mr. Boynton suffers psychosomatic cases of the hiccups from either lying or acute embarrassment.
* HiddenHeartOfGold: Mr. Conklin, a.k.a. "Old Marblehead", may be a pompous, dictatorial, underhanded dictator of a principal, but from time to time he shows his good side:
** In "The Hobby Show" he helps fix broken toys to give to needy children.
** He's a member of the "Citizen's League."
** He helps throw a Christmas Party when he believes Mrs. Davis' sister Angela is dying in "A Dry Scalp is Better Then None."
** He helps Miss Brooks and co. find a missing postman in "Postage Due."
** Offers to adopt orphans in "The Twin Orphans" and "The Miserable Caballero."
** He helps Miss Brooks and Mrs. Davis out of problematic situations in "Four Fiances" and "Marriage Madness," among others.
** In "Weekend at Crystal Lake" he is worried that Mr. Boynton is going to repeat ''Literature/AnAmericanTragedy'' and hides under the boat tarpaulin to try and save Miss Brooks.
* HighSchool
* HighSchoolDance: A school dance drives the plot in several episodes. "Wishing Well Dance" sees Miss Brooks' hair clipped throughout the day as a gift for Mr. Boynton (to make a pillow for his pet frog). "Mr. Whipple" features Miss Brooks and Mr. Boynton as Queen and King of the last dance to be held in the old gymnasium. The costumed dance in "Oh, Dem Gold Slippers" is shown, where Miss Brooks is dressed in a gown.
* HighSchoolHustler: Walter Denton, who was the bane of Principal Osgood Conklin's existence. Not least, because Walter was dating Mr. Conklin's Harriet. On several occasions, Mr. Conklin was the victim of Walter's pranks. For example:
** In "Cure That Habit", Walter applies to an alcoholism treatment program in Mr. Conklin's name; HilarityEnsues when the president of the company warns the head of the board of education that Mr. Conklin is a hopeless drunk.
** "Wild Goose" has Walter trick Mr. Conklin into thinking that he's won a free t.v. from Sherry's Department Store. HilarityEnsues as Mr. Conklin sends Miss Brooks to pick up his "prize".
** In "Space, Who Needs It?", Walter hides a shotgun pellet and buckshot in Mr. Conklin's homemade telescope. Mr. Conklin thinks he's discovered a new planet and her three moons, which he immediately christens "Conklin Junior". Walter then uses a toy flying saucer and wind-up space men to make Mr. Conklin think Madison is being invaded by space aliens.
* HilarityInZoos: It's a running gag that Mr. Boynton usually takes Miss Brooks to the zoo on their dates.
* TheHilarityOfHats: In "Bargain Hats For Mother's Day," Mrs. Davis asks Miss Brooks to sell the homemade hats she made. They feature an imitation sparrow perched upon imitation fruit. Mr. Conklin buys one for his wife Martha, Mr. Boynton buys one for his mother, Walter Denton gets one to use as a table centerpiece, while GenreRefugee Tex Barton buys one for his horse Lucy. [[HilarityEnsues Unfortunately, the recipients, even Lucy, are fanatics about having individualized wearing apparel . . . .]]
* HintDropping: Miss Brooks drops plenty of hints for Mr. Boynton. He rarely catches on.
* HiredForTheirLooks: In TheMovie GrandFinale, it's implied that the city editor hired the new "Miss Lonely Hearts" entirely on her looks. When she walks to the water cooler, she's the subject of the MaleGaze of every reporter in the room. Including the boss's son (Gary Nolan) and later the boss, Lawrence Nolan.
* HobbesWasRight: This is Mr. Conklin's belief, leastways when it comes to running a high school. Conklin essentially says as much to Miss Brooks in "Spare That Rod!". Conklin's military strictness would later put him under the opprobrium of the school board president, Mr. Stone, in the [[TheMovie theatrical]] [[GrandFinale series finale.]]
* {{Hobos}}: Miss Brooks deals with hobos in the episodes "Hobo Jungle" and "Miss Brooks Writes About a Hobo".
* HollywoodDarkness: Night scenes were usually shot uncommonly well. "The Burglar" and "Public Property on Parade" have nighttime scenes that are about as dark as you'd expect. However, the trope arises in "Wake-Up Plan", where the Conklin's hallway is suspiciously bright.
* HollywoodGenetics: Brown-haired Mr. and Mrs. Conklin have a blonde daughter, Harriet.
* HollywoodKiss: Miss Brooks [[spoiler: dreams she gets one from Mr. Boynton]] in "Magic Christmas Tree". Mr. Boynton and Miss Brooks finally share a Hollywood kiss midway through the film.
* HollywoodLaw: In the episode "Hospital Capers". A lawyer (a literal ambulance chaser) gets Mr. Boynton to sign a contract hiring him a counsel; the contract features a hefty penalty if Mr. Boynton chooses to terminate his representation. When Miss Brooks visits the lawyer, he hands her ever larger magnifying glasses to [[ReadTheFinePrint read the contract's fine print]]. {{Lampshaded}} when the lawyer admits to Miss Brooks that he's been disbarred in several states.
* HollywoodNatives: In "Bartering With Chief Thundercloud", the eponymous chief and his wife.
* HollywoodPudgy: Mr. Conklin is referred to as fat on several occasions throughout the series, although he wouldn't be noticeable in a crowd.
* HollywoodSpelling: Averted in the episode "Suzie Prentisss", where the eponymous Suzie misspells her last name by giving it an extra "s".
* HomemadeSweaterFromHell: In "Home Cooked Meal", Miss Enright knits one for Mr. Boynton. One arm is terribly short, tight, and cuts off his circulation. The other is far too long.
* HomeSweetHome: [[spoiler: At the end of the film, Mr. Boynton and Miss Brooks marry and move into the house across the street from Mrs. Davis'.]]
* HotSauceDrinking:
** Mr. Boynton likes hot food. In "Mr. Boynton's Barbeque" he treats Mr. Conklin and Miss Enright to his [[BlazingInfernoHellfireSauce "mild" barbecue sauce]]. The two run for water.
** In the episode, "The Miserable Caballeros", Mexican boy Ricky Velasco proceeds to put an extraordinary amount of pepper and spices on his lunch. He tells Miss Brooks that he finds American food too bland.
* HotScientist: Biology teacher Philip Boynton.
* {{Housewife}}:
** Martha Conklin is a housewife
** Miss Brooks' SeriesGoal is to marry Mr. Boynton. In several episodes (i.e. "The Wrong Mrs. Boynton") it is made explicit that Miss Brooks wants to become a fulltime housewife and mother.
* HourglassPlot: The penultimate episode of the television series, "Principal For A Day", has Miss Brooks appointed principal and Mr. Conklin become a History (not English) teacher. Because StatusQuoIsGod, their respective positions are restored at the end. Neither seem to learn much from the episode. Miss Brooks enjoys herself thoroughly, and other than adding feminine touches to her office and spending some quality time with [[LoveInterest Mr. Boynton]] doesn't abuse her power. Mr. Conklin's temporary humility, and appreciativeness to Miss Brooks' giving him the teaching position, is cast off as soon as he becomes principal again. It helps that Mr. Conklin is a pompous JerkWithAHeartOfGold and not an outright villain.
* HowTheMightyHaveFallen: Said by Stretch Snodgrass ([[DumbJock of all people]]) of Mr. Conklin, in the episode "Letter From The Board of Education. Walter Denton speaks the line in the [[SoundtoScreenAdaptation television remake]], "Spare That Rod". [[spoiler: Walter Denton had forged a letter threatening Mr. Conklin with dismissal for being "flagrantly dictatorial" in his disciplinary methods. Mr. Conklin was forcing himself to be meek and humble as a result.]]
* IAmVeryBritish: The visiting English headmaster in "Hello, Mr. Chips".
* IdenticalGrandson: In "The Dream", Miss Brooks' daughter Cleo Boynton is her mirror-image. Similarly, Osgood Conklin Junior looks just like his father.
* IdiotBall:
** Whenever Stretch Snodgrass appears he has idiot ball firmly in hand. i.e. "The Auction", "Stuffed Gopher".
** The same applies to Stretch's brother [[SuspiciouslySimilarSubstitute Bones]], i.e. "Marinated Hearing".
** The idiot ball also passes into Walter Denton's clutches on occasion, i.e. "Living Statues", "Cure That Habit".
* IdioticPartnerConfession: The episode "Blue Goldfish" sees Harriet Conklin reveal the truth about Mr. Conklin's much vaunted tolerance to the cold.
* IfIWereARichMan: In "King and Brooks", Miss Brooks dreams about what life would be like married to a maharajah.
* TheIllegal: In the episode "Two Way Stretch Snodgrass", Mr. Conklin and Miss Brooks, [[ItMakesSenseInContext pretending to be Stretch Snodgrass' parents]], spin [[BlatantLies a story of illegal immigration and a secret marriage to preserve their masquerade]]. Mr. Conklin's daughter Harriet walked in the room, threatening to blow up the scheme when she identifies Mr. Conklin as her father and claimed her mother (Martha Conklin) was nowhere in sight.
--> '''Miss Brooks'''; Your father and I, your father and me, we've been secretly married for sixteen years.
--> '''Harriet Conklin''': But I'm almost seventeen.
--> '''Miss Brooks''': I'm over seventeen. I was hoping you wouldn't notice it.
--> '''Biff Mooney'''': What is this all about? Mrs. Snodgrass, I demand to know the truth!
--> '''Harriet Conklin''': Mrs. Snodgrass!
--> '''Mr. Conklin''': You might as well know the whole story Harriet. As a poor but honest immigrant, I entered this country illegally. Your mother and I started out from the old country together.
--> '''Miss Brooks''': But I, your mother, couldn't make it. They shot me at the border. Of course, years later I was smuggled into the country.
--> '''Mr. Conklin''': With a group of Oriental laborers.
--> '''Harriet Conklin''': Oriental laborers?
--> '''Miss Brooks''': Don't look down your nose at me, girl. I helped build Boulder Dam!
* TheIllegible: In the radio episode "Letter to the Education Board", Miss Brooks and Mr. Boynton struggle to read Stretch Snodgrass' essay. It was remade on television as "Marinated Hearing", where the sloppy essay was written by Stretch's brother Bones.
* ImmoralJournalist: Stephanie Forest in the episodes "The Model Schoolteacher" (the radio original) and "The Model Teacher" (the television remake). Forester is at Madison High School to do a profile on the day in the life of a schoolteacher, but really views her role as that of doing a hatchet job on Miss Brooks - taking as many insulting and unrepresentative photographs as possible. Miss Brooks covertly removes the unflattering photos, and, in the television version, disposes of Miss Forest by noon; Miss Forest receives a telegram stating her editor wants her in Florida, ''immediatley''.
--> '''Stephanie Forest''': Now, as I was saying my dear. I don't want you to do a thing for this picture. Realism is what our readers want. The eyelids practically stuck together, the little straggly clumps of hair flopping over the ears, and those little tired lines around the mouth that look as if you just tasted a raw lambchop. We want you just the way you are!
* ImADoctorNotAPlaceholder: Used in the episode "Suzi Prentiss". Miss Brooks tells Mr. Conklin, "I'm a teacher, not a psychiatrist."
* ImplausibleDeniability: In "Taking the Rap for Mr. Boynton", Miss Brooks tries to frame Mr. Boynton by drawing a cartoon with Mr. Conklin as a mouse in with Mr. Boynton's reports. Mr. Boynton catches her redhanded, and Miss Brooks tries to deny it.
-->'''Miss Brooks''': [[SarcasmMode Eek, a mouse.]]
* ImprobablyCoolCar: Walter Denton's car is stated to be a jalopy. On the radio, one can leave it up to one's imagination or various uncomplimentary descriptions of the vehicle. However, on television, it was different. On the rare occasion when it's seen up close, or being driven on the street, it appears to be a vintage 1930's or 1940's roadster. If one looks closely, in an early episode Walter placed a custom badge naming his car the "Denton Special". Somewhat averted in TheMovie GrandFinale however, when Mr. Boynton borrows the car four inner tubes go flat. The car is also visibly smoking when Mr. Boynton drives Miss Brooks home from Crystal Bay ([[CanonDiscontinuity Crystal Lake in the rest of the series]]).
* ImprovisedSail: In "An American Tragedy", Miss Brooks, Mr. Boynton and Mr. Conklin are stranded on a rowboat in the middle of Crystal Lake. Mr. Conklin suggests using Mr. Boynton's shirt as a sail. Miss Brooks ups the ante:
-->'''Mr. Conklin''': Let's try to get organized, shall we? Clear thinking is the ticket. Lacking an oar, we shall need to improvise a sail immediately. I shall need a large, white garment. Miss Brooks?
-->'''Miss Brooks''': You won't get a stitch from me.
-->'''Mr. Conklin''': Well, then, Boynton. I suggest we use your shirt as a sail.
-->'''Miss Brooks''': [[LoveInterest Second the motion. And let's throw in his undershirt, too, sir. Ha. His shirt ought to do nicely.]]
* InadvertentEntranceCue: In the episode "Stuffed Gopher", Miss Brooks asks Walter Denton the fatal question "Who could be so stupid?". Into the cafeteria walks [[DumbJock Stretch Snodgrass]].
* IncomingHam: Mr. Conklin.
* IncorruptiblePurePureness:
** Harriet Conklin. Her motives are always displayed as unselfish or honest, in spite of her father Mr. Conklin being oft unprincipled and her boyfriend Walter Denton being an inveterate schemer and practical joker.
** Phillip Boynton, Miss Brooks' LoveInterest. He's considered by everybody to be the "soul of honesty". In "Trial by Jury", it's revealed that trying to lie makes Mr. Boynton break into the hiccups.
* IndianBurialGround: The promise of a large reward sees Miss Brooks, Mr. Boynton and Walter Denton searching for one in the episode [[ExactlyWhatit*aysOnTheTin "Indian Burial Ground"]]. The trope is partially subverted as the supernatural plays no role in the program. This is fortunate for Miss Brooks and company, as they end up digging up an empty lot in search of artifacts!
* IndubitablyUninterestingIndividual: Mr. Boynton, Miss Brooks' {{Adorkable}} LoveInterest lives this trope. He likes to play chess. He hangs out at the Biologists Club. His other hobbies include leading a Boy Scout troop and taking care of his pet frog [=McDougall=]. He likes to take Miss Brooks to the zoo on their dates. His bedtime is usually ten o'clock, but is known to stay up until eleven on New Year's Eve. In "Hello Mr. Chips", Mrs. Davis remarks his habits are like those of a much older man.
* IndyPloy: In the episode "April Fool's Day", Miss Brooks attends an "Everybody Must Do Something Party". [[spoiler: She stalls for time to avoid Miss Enright embarrassing her with an April Fool's Day joke. Miss Brooks plays the ukulele, sings, recites poetry, finally resorting to reading the phonebook aloud.]]
* INeedToGoIronMyDog: In "Heat Wave", Miss Brooks, Mr. Boynton, Walter Denton, Harriet Conklin and Stretch Snodgrass all get excused from school and find themselves at a farmer's swimming pond through a variety of lame excuses. Miss Brooks, in fact, runs off telling Mr. Conklin that she has to go to the pond to get water [[ItMakesSenseInContext to put out the fire she accidentally started in his office.]]
* InformedAbility: Miss Brooks is said to be a wonderful English teacher. But given that an episode that was actually showed Miss Brooks teaching high school would be rather dull, one has to take it on trust. The few times she is shown tutoring English, it's played for laughs i.e. The radio episode "English Test" sees her give a crash course to DumbJock Stretch Snograss. This was remade into the television episode, "The Yodar Kritch Award", with [[SuspiciouslySimilarSubstitute Stretch's brother Bones]].
* InformedAttractiveness: Apparently, the visiting English schoolmaster in "Hello, Mr. Chips" is attractive. You can tell by the reaction of Miss Brooks, Harriet Conklin, and even Mrs. Davis.
* TheIngenue: Harriet Conklin is kind, sweet and optimistic, suprisingly given her father Mr. Conklin is a MrViceGuy. While Miss Brooks is a nice person, she's somewhat too much a DeadpanSnarker to meet this trope.
* InstantIllness: In "Measles", Miss Brooks catches the measles within twelve hours of being exposed to them.
* InstantWakingSkills: Miss Brooks when waken by her alarm clock. Also happens when she's waken by a reporter in "Model Teacher". Sometimes, however, Miss Brooks is simply NotAMorningPerson.
* InstructionalFilm: In "Audio-Visual Experiment", Miss Brooks rents a filmed version of the poem "Lady of the Lake" to show her class after she's left early for the day. Unfortunately, a disgruntled employee of the educational film company had mixed up films and canisters in revenge. The boys in the class stay late to repeatedly watch "Sirens of the Screen, Past and Present". Later on, Mrs. Davis' lady's aid meeting rents "Shearing Sheep in Big Billibong, Australia" only to have a film with scenes backstage in a women's dressing room. The company tries to rectify the mistake by giving Miss Brooks a film about the workings of the board of education, but end up giving her one all about Las Vegas and gambling.
* {{Instrumentals}}/InstrumentalThemeTune: The opening and closing themes, composed by Wilbur Hatch.
* IntergenerationalFriendship: Miss Brooks is friends with sixteen-year-old Walter Denton, and, to a lesser extent, Harriet Conklin and Stretch Snodgrass. However, Miss Brooks herself would surely object to the label!
* InternalReveal: Many times. [[HilarityEnsues Hilarity always ensues]]. Here are a few examples:
** In the "Wrong Mrs. Boynton", Miss Brooks offers to pretend to be Mrs. Boynton - that is, to say Mr. Boynton's ''wife'' - in order to impress the dean of the local college. What Miss Brooks doesn't know, but the audience does, is that she had unwittingly agreed to play the part of Mr. Boynton's ''mother''.
** In "Mrs. Davis reads Tea Leaves", Miss Brooks overhears a conversation between Mr. Boynton and Harriet, and jumps to the conclusion that Mr. Boynton is finally going to marry her and move with her to honeymoon cottage on the edge of town. [[spoiler: The audience hears the entire conversation. It turns out that Mr. Boynton wants to open a summer camp. Cue Miss Brooks stunned reaction when he proposes they have twenty kids (that is to say, campers). Not to mention the fact that Mr. Conklin also attempts to "propose".]]
** Similarly, in "June Bride", Walter Denton and the Conklins assume that Mr. Boynton has finally proposed to Miss Brooks, and the two are to be married that same day. In actuality, Miss Brooks had agreed to be the proxy for Monsieur [=LeBlanc=]'s French bride.
** In "Radio Bombay", a newscast on Walter's homemade radio forecasts the imminent arrival of a strong hurricane. Unfortunately, nobody is around to hear that the newscast originates from Bombay, India.
** In "Spare That Rod", Walter Denton and Stretch Snodgrass alter a ten year old letter they find addressed to a previous principal. The letter was from the head of the board, accusing the principal of being "flagrantly dictatorial" in his management of the school. They use a typewriter to readdress the letter to Principal Conklin.
** In "Bobbsey Twins In Stir". Mrs. Davis had been arrested after having unwittingly sold forged tickets to the [[RefugeInAudacity policeman's ball]]. [[spoiler: Miss Brooks, Mr. Boynton, Mr. Conklin and Mr. Stone soon end up being drawn into the scheme - and arrested - as well.]]
** Most significantly, in TheMovie. [[spoiler: Mr. Boynton tells Mrs. Davis that he finally intends to propose to Miss Brooks. Mrs. Davis soon reveals all to Miss Brooks, while pretending to tell her fortune.]]
* InTheLocalTongue: "Oo Oo Me Me Tocoludi Gucci Moo Moo", in the episode of the same name. It's the name of an isolated lake deep in the wilderness. It's the local Indians' word for blue.
* IntimidatingRevenueService: In "Mrs. Davis Reads Tea Leaves", Miss Brooks is aghast to discover she's recieved a letter from the IRS:
-->'''Miss Brooks''': Collector of Internal Revenue! Not what's the matter with him! I paid my taxes in January!
* IResembleThatRemark: In one episode, Miss Brooks suggests Mr. Conklin never had any friends. [[ComicallyMissingThePoint Mr. Conklin replies that as a boy he was very good friends with
his mother.]]
* IronicNickname: In "Wild Goose", Miss Brooks refers to DumbJock Stretch Snodgrass as "the brain."
* IShouldWriteABookAboutThis: In the episode "Miss Brooks Writes About A Hobo," Miss Brooks seeks out a hobo to write an article entitled "The Vanishing Hobo." At the end of the episode, the hobo relates he had bought a set of new clothes with the money he earned from writing about "The Vanishing Schoolteacher."
* IsThisThingOn: Miss Brooks tests the microphone before beginning announcing duties at the titular "Walter v. Stretch Grudge Match".
* ItaliansTalkWithHands: Mr. Morelli, an Italian barber in "Four Leaf Clover", lives this trope. He never speaks without gesticulating.
* ItsALongStory: Sometimes, an episode will end with Miss Brooks returning home in the evening to discuss the events of the day with Mrs. Davis.
* ItsThePrincipleOfTheThing: In "Spare That Rod!" Mr. Conklin berates Miss Brooks for not having her blackboard cleared at the end of the day. He had gone into her classroom after school and found that a student had written "Old man Conklin is a birdbrain." When Miss Brooks protests her punishment, Mr. Conklin tells her it's the principle of the thing.
* ItWillNeverCatchOn: In "Wild Goose Chase", Miss Brooks jokes about T.V. being a temporary fad. This had been a common prediction just a few years before the episode aired on television. It ''was'' still a common view when the radio version had played a couple years before.
* IWasHavingSuchANiceDream:
** The earliest radio episodes, including the premier "First Day", would often begin with Miss Brooks dreaming of some romantic/comedic adventure with Mr. Boynton. [[EarlyInstallmentWeirdness The format was very quickly dropped]], in favor of a brief introductory narration with Miss Brooks before the main action, and/or a typically offbeat breakfast conversation with landlady Mrs. Davis and student Walter Denton.
-->'''Narrator''': Yes, Connie Brooks can dream . . . .
** Occasionally, later television and radio episodes would feature dreams and abrupt ending thereof.
*** "The Magic Tree" sees Miss Brooks wake up after kissing a [[ItMakesSenseInContext magic-Christmas-tree-influenced]] Mr. Boynton.
*** "King and Brooks" sees Miss Brooks abruptly waken from a dream where she marries a maharajah.
*** [[ExactlyWhatit*aysOnTheTin "The Dream"]] sees Miss Brooks waken from a dream where she finally marries Mr. Boynton. [[spoiler: Miss Brooks marries Mr. Boynton for real in TheMovie GrandFinale.]]
* IWasQuiteALooker: In "Angela's Wedding", Mrs. Davis' sister Angela claims to be a bathing beauty and provides her future husband, Gregory Farnsworth, with a photo of her from over thirty-years-before. Miss Brooks is asked to break the news that Angela is now a plump, middle-aged woman. Miss Brooks brings along smelling-salts to help break the news. Fortunately, Angela's fiance finds her to be still very attractive.
-->'''Gregory Farnsworth''': Oh, what a doll baby!
-->'''Miss Brooks''': ''(sniffs smelling salts'')
* JadedProfessional: Mrs. Carney in the 1952 "Christmas Show". Mrs. Carney is in charge of the gift exchange office at Sherry's Department Store. However, it is clear from the start that she is anything but cheerful about her duties. In fact, she is extremely frustrated by people exchanging their Christmas gifts (especially exchanging their gifts before Christmas). Outside her job, she is actually a charitable person, being part of Mrs. Conklins "Helping Hand Committee".
* {{Jingle}}: The show's sponsors had some pretty catchy ones:
** "Brush your teeth with Colgate/Colgate dental cream/It cleans your breath (what a toothpaste)/While it cleans your teeth."
** "Dream girl, dream girl/Beautiful Luster Cream girl/You owe your crowning glory to/A Luster Cream shampoo." (This one was set to the tune of "Toyland" from ''Theatre/BabesInToyland''.)
* JailedOneAfterAnother:
** Happens in "Bobbsey Twins In Stir". Mrs. Davis is tricked into selling counterfeit tickets to the Policeman's Ball and jailed overnight. When released she goes to stay with her sister Angela, too embarrassed to tell how she had been tricked. Mrs. Davis really should have said something; Miss Brooks decides to sell the tickets to help the charity drive. Miss Brooks, Mr. Boynton, Mr. Conklin and Mr. Stone end up jailed in quick succession.
** In the radio episode "Student Government Day". The Madison High School students were supposed to be elected to city positions for the day, but the police didn't get the memo. "Police Chief Denton" and "Mayor Harriet Conklin" try to order a raid on the "Jackpot Amusem*nt Company", but are foiled by a patrolman. Walter Denton threatens to have the cop "pounding a beat in a swamp". Miss Brooks, Mr. Boynton, the "mayor" and "chief of police" and a number of other student government officials are jailed.
* JingletheCoins: In "Old Marblehead", a SoundToScreenAdaptation of "Mr. Conklin's Carelessness Code". Mr. Conklin jingles the coins in the tin with which he to collects the fines he levies under his "carelessness code". More notable in the radio original, for obvious reasons.
* JiveTurkey: Orville Mason, a dance instructor who hangs out at Elmer's Malt Shop, in "The Mambo". Walter Denton chooses to describe Mason as a "jive hound" instead of as a turkey.
* JustBetweenYouAndMe:
** In "Two-way Stretch Snodgrass", Mr. Conklin explains to Miss Brooks his plan to get All-American football player and high school coach Biff Mooney to work for Madison High School. Rather than first going about his plan and bragging later.
** In the [[TheMovie theatrical]] [[GrandFinale series finale]], Mr. Stone threatens to fire Mr. Conklin once Stone's elected to the new post of "Coordinator of Education". This sets up the subplot where Mr. Conklin runs against Mr. Stone to head the school board.
* KarmicJackpot: Happens several times:
** One example is "The Festival", where, by loaning their money and exchanging outfits with the hardworking cleaning women and custodian (so they'll have something nice to wear to the festival) - Miss Brooks and Mr. Boynton win the prize for best costume. True to form, they proceed to split the proceeds with the cleaning woman and custodian.
** Also happens in the episode "Mr. Whipple". Miss Brooks organizes a food drive for Mr. Whipple, who she mistakenly believes is impoverished. This so affects the misery millionaire, that he donates the money to build the new gymnasium Madison High School needs.
** Miss Brooks wins the Karmic Jackpot grand prize in TheMovie GrandFinale. Miss Brooks' good deeds are finally awarded, when she achieves her SeriesGoal, marriage to Mr. Boynton.
* KeepingSecretsSucks: Connie Brooks is often unwillingly made privy to Walter Denton's latest prank. Miss Brooks has to keep quiet or risk having Walter suspended or expelled, sometimes making her an almost ''de facto'' confederate to his schemes.
** i.e. "Cure That Habit" forces Miss Brooks to stay quiet about Walter's having sent a postcard to the titular alcoholism support group in Mr. Conklin's name.
** "Wild Goose Chase" has Miss Brooks be forced to keep quiet about Walter pretending to be a quiz show host, and having tricked Mr. Conklin in believing he won a free T.V. set.
** "The Cafeteria Strike" sees Miss Brooks have to cover up an impending protest by the students, led by Walter Denton.
** "Dress Code Protest" sees Miss Brooks try to dodge Mr. Conklin's discovering Walter's idiotic scheme to protest the principal's new dress code.
** "The Sweater" has Walter Denton put Miss Brook's name to an expensive present purchased by Miss Enright and gifted to Mr. Boynton. Miss Brooks is quite unwittingly pulled into the deception, but is loathe to reveal it as it results in an atypically amorous Mr. Boynton.
** "Stretch Has A Problem" sees a different kind of secret kept by Miss Brooks. Miss Brooks must keep secret Stretch's crush on Harriet Conklin, while keeping the lovesick DumbJock ready, willing and able to play in the state basketball tournament.
** "The Grudge Match" again deals with the Stretch-Harriet-Walter love triangle, as Miss Brooks must cover up the fact that Stretch Snodgrass went to the movies with Harriet Conklin, Walter's designated [[LoveInterest squeeze.]]
** Miss Brooks is quite the unwitting secret keeper. In "New School Bus", she has to hide the fact that Mr. Boynton bought an old paddy wagon to serve as a bus for Madison's sports teams.
* KidSidekick: Walter Denton usually drives Miss Brooks to school. He often sees her at lunch in the cafeteria, and will play a major part or even instigate the ZanyScheme of the week.
* KindheartedCatLover: Mrs. Davis.
* KissDiss: At the end of "Capistrano's Revenge", Miss Brooks kisses Mr. Conklin, Bones Snodgrass, and Walter Denton on the cheek in appreciation for helping her save a swallow's life. When she goes to kiss her LoveInterest, the shy Mr. Boynton, he blushes and runs out the door!
-->'''Miss Brooks''': The big one always gets away!
* KnittingPregnancyAnnouncement: Misread by Miss Brooks in "Little Visitor". The fact that Mrs. Conklin hasn't been seen at school for months, and is known to be knitting many of tiny outfits leads Miss Brooks to jump to the conclusion In fact, the only thing the Mrs. Conklin is expecting is to take care of her sister's pet monkey for a couple weeks.
* LabcoatOfScienceAndMedicine: Mr. Boynton typically wears a labcoat whenever he's seen in his classroom, the Biology room, at school. In "Madison Country Club", Mr. Conklin dismissively refers to the coat as a "burlap smock".
* LabPet: Mr. Boynton has a habit of naming many of his lab animals. However, that doesn't prevent him from doing fatal tests on them. In "New Girl in Town", it's revealed that he has been burying his mouse martyrs to science in the athletic field. Moreover, Miss Brooks has been (reluctantly) helping him.
** The trope is averted in the case of Mr. Boynton's pet frog Mcdougall. Although Mac is usually kept in the lab, he's a personal pet and not used for lab tests. Usually Mac's kept in a separate cage. However in the [[TheMovie theatrical]] [[GrandFinale series finale]], Mr. Boynton seems to have temporarily placed Mcdougall with a number of other frogs.
* LadyInWaiting: In "King and Brooks", Miss Brooks' dream sequence features several ladies in waiting serving her.
* LargeHam: Mr. Conklin
* LargeHamAnnouncer: In "The Grudge Match", Miss Brooks plays this trope to the hilt, sardonically giving a play-by-play of the boxing match between Stretch and Walter. Complete with faked commercials:
--> '''Miss Brooks''': As the fighters go the center of the ring, just a word of reminder. Boys, if like Walter Denton you're about to get your head knocked off, why not put an Adam patch on it first.
* LaserGuidedAmnesia: "Mr. Conklin is Honored" begins with Mrs. Davis relating her sister Angela's recent brush with laser-guided amnesia. Later, Mr. Conklin ''fakes'' a case of his own.
* LaserGuidedKarma:
** A good example is ''The Festival''. [[spoiler: Miss Brooks and Mr. Boynton lend their clothes and cash to the hardworking cleaning woman and custodian, so they can attend a costume party. Miss Brooks and Mr. Boynton wear the clothes of the cleaning woman and custodian. They win a large cash prize - and of course split it with the custodian and the cleaning woman.]]
** In TheMovie, [[spoiler: Miss Brooks spends the movie tutoring Gary Nolan and helping him reconcile with his father. This, with a little subterfuge by Mrs. Davis thrown in, makes Mr. Boynton jealous enough to finally get serious. Later, Mr. Boynton's invitation for his lonely, recently widowed mother, to move to Madison, has him buy a house. Again, Mrs. Davis steps in and arranges to have the elder Mrs. Boynton as her new boarder. The upshot: Miss Brooks finally gets to marry Boynton, the two have their HappyEnding.]]
* LastMinuteHookup: After eight years on the radio, and four years (concurrently) on television, Connie Brooks finally gets Phillip Boynton to propose marriage in the last ten minutes of the [[TheMovie cinematic]] GrandFinale. Even then, the proposal is ''de facto'' delivered by [[TheMatchmaker Mrs. Davis and Mr. Boynton's mother.]]
* LastNameBasis: Brooks, Boynton, and Conklin always address each other formally, even outside of school.
* TheLastOfTheseIsNotLikeTheOthers: Used from time to time. This example comes from "Hawkins Travel Agency". Miss Brooks is trying to sell Mr. Stone on a trip to France . . . .
--> '''Miss Brooks''' (speaking with a French accent): Oh, there is nothing like [[GayParee Paree]] in the summer. The Arc De Triomphe, the Louvre Palais, the Place de Concorde . . . and Piccadilly Circus.
--> '''Mr. Stone''' Miss Brooks, Piccadilly Circus happens to be in London.
--> '''Miss Brooks''' (speaking with an co*ckney accent) : Right-O governor, but if you were so nearby, you wouldn't want to miss that now, would you?
* LateToThePunchline: Miss Brooks remarks to Mr. Boynton that stealing a kiss is "petting larceny". A couple minutes later, Mr. Boynton gets the joke and starts to laugh.
* LateForSchool: Miss Brooks is late for school a couple of times. It's SeriousBusiness, because she's a teacher!
** In "The Party Line", Miss Brooks is too late to catch the city bus to school. Walter Denton tried to warn her that his car was in the shop, but her [[GossipyHens chatty]] party line neighbor had the phone tied up.
** In "Wake-Up Plan", Miss Brooks sleeps in and misses half a day of school. Mrs. Davis had accidentally given Miss Brooks a sleeping pill instead of an aspirin.
** In TheMovie GrandFinale Walter Denton is late for English class. He nearly barrels over Mr. Conklin running through the hall. He arrives just in time to tell Harriet the drive shaft from his car fell out . . . then the bell rings and the class ends.
* LaughingAtYourOwnJokes: Mr. Boynton did this on a regular basis, both on radio and on television. His jokes are rarely that funny.
** In "Red River Valley", Mr. Boynton gives Miss Brooks a joke-book and cracks himself up trying to tell the joke.
-->'''Mr. Boynton''': Now, when I first pick "My Dog Has Fleas" on the banjo like that, Miss Brooks, we spring our first humorous anecdote. You can read it right from the book. Here we are.
-->'''Miss Brooks''': Thanks. What's that you played on the banjo, Mr. Interlocutor?
-->'''Mr. Boynton''': "My Dog Has Fleas".
-->'''Miss Brooks''': Funny kind of a dog. My dog has pups. OH NO!
-->'''Mr. Boynton''': (laughs)
-->'''Walter Denton''': (laughs) How corny can you get!
** In "The Auction", Mr. Boynton breaks himself up over the idea of leading his frogs on a leash downtown and telling the public to [[IncrediblyLamePun "get hopping"]] to Madison High.
** At the start of "Non-Fraternization Policy", Mr. Boynton tells a long, involved joke involving three turn-of-the-century Irish policemen and a horse. Mr. Boynton finds the joke funny. Nobody else does.
* LaughingMad: "Hobby Show" ends with Miss Brooks laughing hysterically, and smearing finger paints over her face.
* LaughOfLove: "Poetry Mixup" and [[SoundToScreenAdaptation "Bones, Son of Cyrano" (the TV remake)]], Mr. Boynton writes down a poem from ''Theatre/CyranoDeBergerac''. Boynton lends it to Walter Denton so the teen could use it to woo "the fair Harriet" [[ItMakesSenseInContext by anonymously hiding the poem in Harriet's lunch]]. Unfortunately, Harriet recognizes Mr. Boynton's handwriting and immediately becomes a SmittenTeenageGirl. Harriet returns Mr. Boynton's poem as a gesture of her love, madly giggling.
* LaymansTerms: In "Life Can Be Bones", Mr. Boynton explains the concept of the "missing link" to Miss Brooks and Walter Denton. He uses layman's terms to describe what exactly the "missing link" between ancient man and the primates would be and how it's fossilized skull would look. Mr. Boynton doesn't realize that Miss Brooks had just read his definition in a introductory book on paleontology; in fact, Mr. Boynton plagerized the book's description word-for-word.
* LayoutOfASeason: The fourth season of the television series began with the aptly named "Transition Show". Madison High School is torn down for a freeway, and Miss Brooks and Mr. Conklin find new work at Miss Nester's Private School.
** The concurrent radio show and subsequent [[TheMovie cinematic]] [[GrandFinale finale]] [[CanonDiscontinuity ignored this move]] and continued at Madison High as per usual.
* LazyBum: The hobo calling himself "The Earl of Peoria" in "Miss Brooks Writes About a Hobo".
* LeadIn: Often, an episode begins with Miss Brooks conversing with Mrs. Davis over breakfast. While the conversation is usually relevant to the plot of the episode, occasionally it will just be a wacky interlude before the main story comes into play.
* LeaningOnTheFourthWall: An interesting example is found in the radio episode "Reckless Driving".
** Miss Brooks, Mrs. Davis, Mr. Conklin, Mr. Boynton, Harriet and Walter are on Mrs. Davis' porch listening to the radio.
** Creator/SteveAllen suddenly drives up asking for the way to Hollywood - turns out he's going to host the summer replacement for ''Our Miss Brooks''.
** The radio is tuned to ''Our Miss Brooks'' Miss Brooks calling it the show "with the school teacher with my name".
** Miss Brooks, incidentally, thinks Eve Arden is "a doll". Mr. Conklin hates the pompous principal, while Walter Denton likes "one character in particular."
** Eve Arden announces her summer replacement, saying she would be listening to Steve Allen's show that summer. Everybody on the porch commending her nice speech. Allen, however, wonders if she'll really be listening. Cue Eve Arden saying of course she would, he has her job!
*** This scene wasn't duplicated in the television remake, "Trial by Jury". [[spoiler: There, the program ended with Miss Brooks pleading her innocence in court before a jury with Mr. Conklin as a member.]]
* LetsYouAndHimFight: In "Stretch Is Accused of Professionalism", teenaged DumbJock Stretch Snodgrass enters a circus wrestling contest and wins a prize. Unfortunately, this came to the attention of rival Clay City High School principal Jason Brille. By a technical reading of school board rules, this makes Stretch a "professional athlete" and ineligible for school sports. Miss Brooks tries to get the wrestler, visiting Madison High School to deliver Stretch the prize money, to attack school board head Mr. Stone. In that way, she hopes proof of the wrestler's violent nature would lead to Mr. Stone waiving any penalty against Stretch.
* LetXBeTheUnknown: "Project X" has Mr. Conklin develop the eponymous secret project as a way of impressing school board president Mr. Stone.
* LickedByTheDog: Mr. Conklin softens on several occasions. One such example is the episode "The Miserable Caballero", where Mr. Conklin softens toward Benny Romero, a runaway Mexican boy.
* LimitedAdvancementOpportunities: At work with the adults characters. Miss Brooks, from near the start, is after the position of Madison High School Head of the English Department. She never gets it; obstructions include blabbermouths sharing the "Party Line" and a nervous nerve-specialist claiming she's overwrought "Noodnick, Daughter of Medic". At least once, Mr. Boynton suffers from this trope; his attempt to be hired as a college professor ends in HilarityEnsues with Miss Brooks trying to masquerade as his mother ("The Wrong Mrs. Boynton). Even Mr. Conklin can't get a promotion; he's the subject of a false scandal in "The Little Visitor", and otherwise embarrassed in "Project X". In the penultimate television episode, "Principal For A Day", Miss Brooks' leadership of Mrs. Nestor's Private Elementary School is short-lived.
[[spoiler: Miss Brooks does achieve her actual SeriesGoal, marriage to Mr. Boynton, in TheMovie GrandFinale]].
* ListOfTransgressions: In "Spare That Rod!", Mr. Conklin is tricked into believing he's about to be fired for being "flagrantly dictatorial" in his [[DeanBitterman administration of Madison High School]]. As a result, he requests Miss Brooks, Mr. Boynton, Walter Denton and Stretch Snodgrass provide him with a list of his transgressions:
-->'''Mr. Conklin''': Now, if you will read me your bill of particulars considering my various infamies . . .
-->'''Mr. Boynton''': We're all going to read some of it, Mr. Conklin. Will you begin Miss Brooks?
-->'''Miss Brooks''': Thank you, Mr. Boynton. Whereas I, Osgood Conklin, Principal of Madison High School, desiring to improve relations between myself, the faculty, and the student body . . . your turn, Walter.
-->'''Walter Denton''': Ahem. Do promise to keep the following ever before me as a reminder of past sins of which I am heartily ashamed.
-->'''Stretch Snodgrass''': Which I ain't never gonna repeat no more.
-->'''Mr. Conklin''': Splendid. Splendid. Please continue.
-->'''Miss Brooks''': Wait until you hear this! I readily admit on many occasions I have acted like a pompous, puffed up, ill tempered, addlepated blowhard.
-->'''Mr. Conklin''': Forgive me, but it seems to me you have omitted maladjusted.
-->'''Miss Brooks''': Please don't interrupt, that's in the next paragraph. Now, where was I?
-->'''Mr. Conklin''': Addlepated blowhard.
-->'''Miss Brooks''': Oh yes. Addlepated blowhard. And on other occasions, I have bellowed like a bull . . .
-->'''Mr. Boynton''': Screamed like an elephant . . .
-->'''Walter Denton''': Hissed like a viper . . .
-->'''Stretch Snodgrass''': Snorted like a buffalo . . .
-->'''Miss Brooks''': And otherwise exhibited the behavior of a maladjusted nincompoop.
-->'''Mr. Conklin''': Oh, oh, oh, there it is!
* LiteralMinded: Mr. Jensen, the school custodian, makes a few radio appearances. He insists on interpreting figures of speech and phrases literally. Thus, to Miss Brooks' consternation (i.e. "School Safety Advisor") any attempt at conversation with him quickly turns into a chore.
* TheLittleDetecto: Walter and Miss Brooks use a Geiger counter in "Rare Black Orchid" to search for uranium. Walter had discovered some on his shoe and concluded he had unknowingly stepped in uranium recently.
* LivingLegend: Two, at least:
** In "The Big Game", there's former high school football star "Snakehips", whose high score in the big game won him a job as a vice-president.
** In "Safari O'Tool", there's Mrs. Davis's beau, a famous jungle explorer. [[spoiler: He's a fraud.]]
* LivingStatue:
** In "Living Statues", Miss Brooks, Mr. Boynton, Mr. Conklin and Walter Denton are accidently glued into place.
** In "Hobbies", Mr. Boynton and Mr. Conklin pretend to be wax figures in order to dodge Mr. Stone. ItMakesSenseInContext.
* LocalHangout: Marty's Malt Shop, located across the street from Madison High School, is popular with students and faculty alike.
* LockedInAFreezer: Happens twice:
** In "Home Cooked Meal", Mr. Conklin is locked in the cafeteria freezer.
** In "Male Superiority", Mr. Conklin, Mr. Boynton, Miss Brooks and Walter Denton are trapped in a meat locker. [[spoiler: Miss Brooks is the only one who doesn't panic.]]
* LonelyRichKid: Gary Nolan in the movie.
* LongList: Usually when Mrs. Davis describes recipe ingredients.
* LoopholeAbuse:
** In "Wakeup Plan", [[spoiler: after accidently ingesting Mrs. Davis' sleeping pills, Mr. Conklin is caught sleeping in his office by the head of the board, Mr. Stone, and his assistant, Mr. Gleason. Miss Brooks successfully argues that Mr. Conklin was only seen sleeping during the lunch hour and after school - that is, on his own time.]]
** "Department Store Contest" [[spoiler: features an unusual case of ''accidental'' loophole abuse. Miss Brooks wins a prize when a childhood letter to Santa Claus is accidently entered in a children's contest at Sherry's Department. As she wrote the letter ''when she was a child'', she was able to walk away with the prize and avoid trouble.]]
* LostFoodGrievance:
** In "The Honest Burglar", and "The Burglar, [[SoundToScreenAdaptation the television remake]], Mr. Conklin is furious at a food thief who stole the fried chicken his wife left for him.
** In the radio episode "Taking the Rap for Mr. Boynton", Miss Brooks tries to impress Mr. Boynton by framing Mr. Boynton for eating Mr. Conklin's chicken dinner and then taking the blame for him. ItMakesSenseInContext. The plan goes south when teenager [[BigEater Walter Denton]] eats Mr. Conklin's chicken dinner before it can be delivered to Mr. Boynton.
* LostVoicePlot: Mr. Conklin loses his voice in "Public Speaker's Nightmare", just before he's about to greet important officials from the national board of educations. Unusually for the trope, the cause is psychosomatic.
* LovableJock: Stretch Snodgrass, Madison High's star athlete. He's [[DumbJock dimwitted]], but good natured to the point where he's willing to transfer schools if it'll get his best friend Walter Denton on the Madison football team ("Two Way Stretch Snodgrass). Stretch is apparently very popular, when he [[ItMakesSenseInContext accidentally vandalizes the school]] in "Stuffed Gopher", Miss Brooks and Walter gets a crew of students to fix the damage and cover for him.
* LoveAtFirstSight: In TheMovie GrandFinale, Miss Brooks falls in love with Mr. Boynton the first time they meet.
* LoveHurts: Miss Brooks is deeply in love with largely ObliviousToLove Mr. Boynton. Because FailureIsTheOnlyOption, Miss Brooks' schemes to get Mr. Boynton to marry her inevitably fail [[spoiler: until TheMovie GrandFinale when Miss Brooks finally marries Mr. Boynton and lives HappilyEverAfter]].
* LoveLetter / LoveLetterLunacy: The plot of the episode "Bones, Son of Cyrano". A love letter gets misdirected and misinterpreted multiple times. HilarityEnsues. [[spoiler: Especially, when Mr. Conklin believes Miss Brooks is in love with him!]] This is a remake of the radio episode "Poetry Mixup". The only difference is Stretch Snodgrass is replaced by [[SuspiciouslySimilarSubstitute his brother]].

MorganWick

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!!Cryptic/Historical Characters

[[folder:A Certain Creature (spoilers)]]
!!The Insulindian Phasmid
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/phasmid.jpg]]
[[caption-width-right:200:The reeds sway strangely... No, it's nothing.]]
->'''Voiced by:''' Yuan Zhang-Taal (Final Cut)
->''"The arthropods are in silent and meaningless awe of you. Know that we are watching -- when you're tired, when the visions spin out of control. The insects will be looking on. Rooting for you."''

As it turns out, the cryptid Lena and her husband were searching for was RealAfterAll. You not only get to see this massive stick insect, you can talk to it -- after a fashion.
----
* AmbiguousSituation: How much of what the Phasmid tells you are things you already knew but never pieced together, and how much is it stuff you are somehow sensing via its strange effect on humans? Heck, is it even intelligent, or are you just imagining it like so much else?
* BenevolentMonsters: Shy, herbivorous and empathetic, the Phasmid is a very unusual giant video game insect. It mostly expresses deep pity and admiration for your ability to not go completely insane with the brain you have. As a parting gift, it gives you the evidence you need to solve your case: the murdered man's helmet and the sniper scope for the murder weapon.
* BigCreepyCrawlies: It's a three-meter-tall stick insect. Rather than a monstrous foe, however, it's a skittish, curious animal of a species which has managed to go almost entirely unnoticed during three hundred years of human settlement in Insulinde.
* BookEnds: One of the only things you know about your pre-amnesia freakout is that you screamed "I don't want to be this kind of animal anymore!" Upon discovering the Phasmid, you can declare that ''it'' is exactly the kind of animal you wished you were.
* TheEndOfTheWorldAsWeKnowIt: What the Phasmid predicts humans are bringing -- the pale is somehow a byproduct of human intelligence. At least that's what your imagination tells you.
* HeWasRightThereAllAlong: It's definitely already watching you when you're on the Deserter's island, but it may have also been around when you were laying lures for it. A background detail in the description of you checking the traps is that there's just some reeds blowing in the wind nearby. Reeds which the Phasmid can imitate with its natural camouflage.
* HumansAreCthulhu: The Phasmid, along with most other forms of life, are terrified of humans thanks to their seeming ability to create the pale.
-->'''Insulindian Phasmid:''' You are a violent and irrepressible miracle. The vacuum of cosmos and the stars burning in it are afraid of you. Given enough time you would wipe us all out and replace us with nothing -- just by accident.
* LeftTheBackgroundMusicOn: The game describes the sounds the Phasmid makes when you get close to it as strongly reminiscent of the click and hiss of a tape recording -- the sound of which is audible throughout the game, particularly whenever you save or load. So was that sound just part of the game's interface? Or was it an in-universe hint that the Phasmid, or at least ''a'' phasmid, was lurking somewhere nearby in the reeds that can be found in town and up and down the coast all through your sojourn in Martinaise? [[AmbiguousSituation The game itself has nothing more to say on the subject.]]
* {{Leitmotif}}: "La Revacholiere", a remix of "The Cryptozoologists".
* NotSoImaginaryFriend: The Deserter can't see it. It's also had some kind of degenerative neurological effect on him, over the many years they've shared the island together. Trying to directly point the creature out to him has him go catatonic, as if his brain's short-circuiting.
* OurCryptidsAreMoreMysterious: It's a 10-foot whiskered stick insect that can fold itself up to resemble a reed. As a species it's managed to stay out of sight from humans through the 300 years since Insulinde was first colonized, with this specific individual implied to have been living alongside the Deserter for decades.
* PlayingTheHeartstrings: Its theme is a lush, sweeping string piece, bittersweet and sad yet full of hope and wonder, suggesting that despite all the hardship and violence behind you -- and still ahead -- somehow it's all going to be okay. It makes for a distinct counterpoint to the anticlimax of finding the actual murderer, as if that was the side-story and ''this'' is the solution to the real mystery.
* PerceptionFilter: Its pheromones, no longer useful as the species reproduces [[TrulySingleParent parthenogenically]], have evolved to have psychoactive effects on humans which cause them to forget having seen it and ignore it when it's there -- but you (and Electrochemistry) theorize that it must take time to work, meaning it must also rely on its natural camouflage until the memory stuff kicks in. It may have inadvertently allowed the Deserter to survive hidden on his island for around 43 years because of this ability extending to its surroundings; he accidentally found the perfect hideout where nobody ever looks, almost directly on top of the creature's nest.
* ThievingMagpie: The Phasmid feathers its nest with a few treasures discovered along the coast: Klaasje's missing passport, the scope for the Deserter's rifle, and the Hanged Man's helmet, which Cuno kicked into the sea.
* TrulySingleParent: Its species has evolved to reproduce through [[https://en.wikipedia.org/wiki/Parthenogenesis parthenogenesis]] and have no need of a partner to fertilize their eggs -- which means all extant Insulindian phasmids are clones, genetically speaking.
* WalkOnWater: Like certain spiders, water-striders, and other much smaller arthropods, the phasmid's long limbs and proportionately tiny body weight allow it suspend itself on the surface of the sea and inlets of Insulinde using surface tension. At the end of your conversation, it streaks away across the water at high speed.
[[/folder]]

[[folder:Kras Mazov]]
!!Kras Mazov
->''"Du cristal à la fumée."''

The father of scientific communism, the Premier of the Communist Party of Shest and Graad during the Antecentennial Revolution, the head of the Eleven Day Government, and the figurehead of the communist movement, even to this day.
----
* ColorMotif: Both he and his ideology are heavily associated with white, it being the official color of communism in ''Disco Elysium''[='s=] world rather than red.
* GloriousLeader: He was this to the communards.
* NeverSuicide: His death is widely believed to have been a suicide. Once you resolve the "The Suicide of Kras Mazov" thought, however, you can begin to question this. Although it is left ambiguous whether you are actually asking good questions about the more unclear circ*mstances surrounding Mazov's demise and that the current government might have a vested interest in obscuring these, or just inventing baseless conspiracy theories because the idea of your ideological hero killing himself in a fit of depression is an uncomfortable thought to carry around[[note]]this possibly references [[https://en.wikipedia.org/wiki/Death_of_Salvador_Allende the suicide of Salvador Allende]], which was only confirmed a suicide in 2011, almost 40 years after his death. During the Pinochet regime there was an ongoing belief (encouraged by UsefulNotes/FidelCastro, who had been a personal friend of Allende) that Allende had died fighting the coupmakers or possibly been killed by a stray explosion during the siege of the presidential palace; the 2011 report unambigiously confirmed [[BetterToDieThanBeKilled that Allende had used an AK-47 given to him by Castro to commit suicide]][[/note]].
* NoHistoricalFiguresWereHarmed: As the founder of communism in-universe, he's clearly meant to be a stand-in for Creator/KarlMarx, right down to his name, initials, and even his appearance: full beard, balding in the front, hair longer in the back. His life was admittedly quite a bit more dramatic than Marx's, however, incorporating something of UsefulNotes/VladimirLenin by leading his own Communist revolution rather than merely theorizing about it. His popularity among modern youth culture also evokes UsefulNotes/CheGuevara. His death by suicide inside a government building under siege, and uncertainties concerning exact cause of death, evokes [[UsefulNotes/PresidentsOfChile Salvador Allende]].
[[/folder]]

[[folder:Ignus Nilsen]]
!!Ignus Nilsen
A Vaasan Communist who was one of the major figures of the Antecentennial Revolution.
----
* TheArchmage: Yes, really... or at least that's what some of his followers believed. Nilsen's belief in historical materialism -- the idea that art, culture, and philosophy arise as a byproduct of the material, economic world, and can't be abstracted from that world in the form of ideals -- was supposedly so strong that it manifested as quasi-mystical powers. Kim is skeptical.
* ClapYourHandsIfYouBelieve: He believed that political thought could manifest as "plasm", a physical substance or energy. Later interpretations of his version of infra-materialism extend the concept, theorizing that sufficient belief could hold up buildings, enhance the growth of crops, and eventually allow telepathy and psychokinesis, making ''advanced'' communists into something like wizards or Jedi.
* TheLancer: Kras Mazov's most favored contemporary, second only to Mazov himself in terms of influence on in-universe communist thought.
* NoHistoricalFiguresWereHarmed:
** The Communist vision quest makes it pretty clear he's one for Che Guevara, travelling the globe inciting revolutions both successful and failed, only to meet a premature end.
** His and his followers' eccentric beliefs about psychic plasm could be a send-up to [[https://en.wikipedia.org/wiki/J._Posadas J. Posadas]], a real-life Trotskyist who incorporated ufology, nuclear war, and dolphins into his brand of Trotskyism. It's briefly mentioned that some Mazovian-Nilsenists believe that sufficiently-intelligent marine mammals are capable of generating plasm, which seems to be a reference to Posadas' belief that dolphins would eventually play a major part in instigating a world revolution.
** His followers' beliefs that sufficient levels of "revolutionary plasm" causes increased yields of turnips is a parody of [[https://en.wikipedia.org/wiki/Lysenkoism Lysenkoism]], a Communist anti-genetics pseudoscience, founded by Trofim Lysenko, adopted as official state policy of the Soviet Union in response to the catastrophic famines that arose as part of dekulakization, mismanagement and poor weather conditions. According to Lysenkoism, "evolutionary biology" is "bourgeois" or (worse) "liberal", because it is dependent on a great individual plant rather than the collective efforts of many plants[[note]]There was also a running backlash in the USSR against the very idea of genetics thanks to its association with the Nazis and their embracing of eugenics, making it even easier for ideas like Lysenko's to take hold[[/note]]. Lysenko's proposed replacement, "revolutionary biology", meant sufficiently Communist farmers would be able to drastically increase crop yield, turn one species of plant into another, create hybrid plants through grafting them together, and that these changes were all passed down to the plant's offspring through "plasm". Several Soviet scientists would point out that these ideas were all impossible and were going to get people killed, but Lysenko had the ear of UsefulNotes/JosefStalin, so he was able to have his critics [[CassandraTruth labelled as "fascist" and sent to labour camps]]; while the Soviet Union eventually abandoned Lysenkoism in the mid-1960s[[note]]Though it only did so with great difficulty; while more levelled-head Soviet politicians and bureaucrats had long since realized that Lysenko's theories were quite disconnected from reality, and even though Stalin was no longer around to protect Lysenko, his immediate successor, UsefulNotes/NikitaKhrushchev, remained wary from speaking out against him, as he feared the embarassment upon the Soviet scientific community that could result from denouncing one of its supposedly leading biologists. It was first when Khrushchev's successor, UsefulNotes/LeonidBrezhnev, allowed a greater degree of freedom of criticism in the Soviet scietific community, that Lysenko and his theories was finally ousted from mainstream science, as several other high ranking scientists finally could speak out against him without fear of reprisal.[[/note]] its adoption by China was partially responsible for the Great Chinese Famine.
* RememberTheNewGuy: Downplayed. Though he was minutely present in the original version of the game through the occasional historical allusion (most prominently, when acquiring the key to the sea side cabin, you can notice with high Encyclopedia that Nilsen would hide out and write books in a similar, small fishing cabin for large chunks of his life) references to the character were only added to the game as part of ''The Final Cut''. Discussion of his work and the branch of communism he founded figure heavily into the communist vision quest a Communist Cop can undertake starting on Day 4.
* ShoutOut: Among the game's many references to ''Planescape: Torment'', Nilsen shares a first name with a party member from that game, the AxCrazy pyromancer-turned-literal fire elemental Ignus.
* YourTerroristsAreOurFreedomFighters: Among Communists, particularly the People's Republic of Samara, he's regarded as a heroic champion of the workers and is known as the Evangelist of the Revolution. His opponents tend to remember him more for ordering 12,000 prisoners of war impaled on sharpened spruce trees in the Samaran backcountry during the retreat from Graad, after which they began calling him the 'Apocalyptic Shrike.'
[[/folder]]

[[folder:Deobreva and Abadanaiz]]
!!Julia Deobreva and Jean Abadanaiz
Julia Deobreva from Graad and Jean Abadanaiz from Revachol were the two leaders of the Communist Revolution in Insulinde.
----
* BehindEveryGreatMan: GenderInverted. Deobreva was the outgoing, mercurial, public facing charismatic leader. Abadanaiz was much calmer and quiet and less publicly visible, but also seen as one who kept Deobreva grounded in reality.
* DefiantToTheEnd: Deobreva's last words, before she was executed by firing squard, were a loud exclaimation of "Capital is past!"
[[/folder]]

[[folder:La Puta Madre (spoilers)]]
!!La Puta Madre
->''A man in a white suit walks through a garden coaxed from soil that had once been covered in ashphalt -- a city block closed of from the rest of the city by dark buildings.''

A notorious Jamrock mob boss who leads a massive organized criminal network all throughout Revachol West. He may have more connection to the case's suspects than may be readily apparent...
----
* TheDon: He's an infamous mob boss with roots all over the city.
* TheDreaded: Any and all men or women in Revachol with even the slightest amount of knowledge of its criminal underworld knows ''damn well'' to steer clear of anything to do with Madre's immense power and control. This is what makes Ruby so paranoid and desparate to escape from him, that she would rather hide underneath an abandoned factory's caverns and decide that it's BetterToDieThanBeKilled when she believes that she's all out of options.
* TheGhost: Madre and the members of his outfit make no physical appearances, aside from one passive Shivers check when confronting Ruby. Even then, his overarching reach of power is what influences Ruby's actions throughout her backstory.
* TheOmniscient: Has patsies in ''every known industry''. Kim even notes that he definitely has [[DirtyCop RCM officers on his payroll]].
* PragmaticVillainy: According to Jean, Harry would never be considered a mob asset on the basis that he's too unstable to be used in such a capacity.
* VillainInAWhiteSuit: In his only "on-screen" appearence, through a Shivers sequence, he is described as being dressed in a crisp white suit.
[[/folder]]

[[folder:Guillaume le Million]]
!!Guillaume le Million
Guillaume le Million was a disco legend whom you idolized when you were young and emulate in present day. He died while on tour, either deliberately by hanging himself or accidentally by AutoeroticAsphyxiation.
----
* AlwaysSecondBest: Played with. Encyclopedia says that music history has relegated him to the rank of "second greatest male disco artist", but from all appearances he was always your personal favorite artist.
* DoNotDoThisCoolThing: InUniverse, Guillaume's death by AutoeroticAsphyxiation is implied to have caused your fascination with the act.
* PretentiousPronunciation: If his name doesn't rhyme when you say it aloud, you're not pronouncing it right.
* SexDrugsAndRockAndRoll: Except replace rock & roll with disco, but le Million lived a pretty hedonistic lifestyle which might have contributed to his death.
* SmugSmiler: He is the originator of "The Expression", and unlike you he presumably pulled it off without creeping everyone out.
[[/folder]]

[[folder:Dolores Dei]]
!!Dolores Dei
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_dolores.png]]
[[caption-width-right:200:The first death is in the heart.]]
->'''Voiced by:''' Anneka Warburton
->''"After life, death. After death, life again."''

Her Innocence of interisolary travel and the connected world, one of the principle figures behind Moralism. She was the principle adviser to Irene La Navigateur, Queen of Suresne, 300 years prior to the events of the game.
----
* AngelicBeauty: Described as being "insultingly beautiful", just seeing her on a stained glass window in the church transfixes you in a way that your Skills try to warn you away from, [[spoiler:though it's later revealed this is due to her name and appearance subconsciously reminding you of your ex-fiance, Dora.]]
* AmbiguouslyHuman: Beyond her supposedly glowing lungs and her almost divine beauty, the secret serviceman who assassinated her claimed that she was unnaturally warm to the touch (like a furnace) and that he observed her forgetting to breathe for up to ten minutes at a time. Whether or not any of this is true or just a mix of allegory taken literally and the ramblings of an insane man is left ambiguous.
* BodyguardBetrayal: She eventually faced her end at the hands of a member of her own secret service. The young man in question apparently killed her because he feared she was a HumanoidAbomination; though most historians write him off as insane, some wonder if there wasn't some truth to his words...
* BoldExplorer: The PatronSaint of exploration, as the means by which travel across the pale to other isolas could occur was discovered during her reign, leading to the Columbus-like discovery of the New New World of Insulinde, an isola apparently entirely empty of human life until that time.
* CherubicChoir: The theme that plays in the abandoned church, under the gaze of the broken stained-glass window of Dolores Dei consists of a sweet-voiced choir singing over a low, discordant DroneOfDread, seemingly hinting at the link between the saintly and beautiful Innocence with the pale which was first explored during her reign. [[spoiler:As well as the link between her church and the 2mm hole of nascent pale in the world.]]
* TheChosenOne: A criteria of being an Innocence. They are considered History Itself made manifest, and their actions are not only blessed but inevitable.
* DisposableLoveInterest: In-universe. She's mentioned as first appearing on the scene as the wife of an influential Marchese man, but your Encyclopedia skill will note that next-to-nothing is actually known about the man himself and that he vanished from records shortly after, as though his only role in life was to introduce her to the court.
* TheFundamentalist: Her critics accuse her of being one. She waged several wars against the Mesque State for trying to move away from the Innocentic church in response to their growing secularism, violently suppressed dissent with a personal force called the Army of Humanity, and spearheaded mandatory education and colonisation programmes to spread her message. Even Kim, a staunch Moralist, does not try to downplay her actions as being any less than troubling.
* HeartSymbol: Not quite, but it's because of her and her reputedly glowing lungs that the heart symbol is replaced by a set of lungs as the symbol of love and faith in the Real Belt, where Revachol is located.
* HighPriest: As Innocence she was something akin to UsefulNotes/ThePope of her day, the spiritual and political leader of the world -- almost a prophet, a once-in-a-lifetime divinely inspired leader of the Moralist church.
* JeanneDArchetype: A mysterious woman who appeared at court, led the church to war and triumph, and was struck down by one of her own followers for being something other than human.
* MaybeMagicMaybeMundane: She was eventually murdered by one of her bodyguards who was convinced she wasn't human. According to the bodyguard, Dolores radiated heat like a furnace and would sometimes neglect to breathe for minutes at a time. Whether he was telling the truth or was mad is never explored.
* MeaningfulName: Dolores Dei is Latin for "sorrows of God."
* MessianicArchetype: A Christ-like saviour figure considered 'the greatest Innocence,' not the founder of the CrystalDragonJesus Moralist church but central to its reform, but subverted by her Joan of Arc-like crusade against less devout nations. Following her death the church renamed itself to Dolorianism in her honour.
* NoHistoricalFiguresWereHarmed:
** As noted above, she's arguably a dark take on Joan of Arc, being a fundamentalist warmonger who inspired others with her seemingly otherworldly presence.
** She's also likely inspired by Queen Isabella I of Spain, also known as "Isabella the Catholic", who was known for her piety and spreading colonialism to the New World in the name of Catholism.
** She also has a lot in common with Madame de Pompadour, a highly intelligent French courtesan who became an extremely influential politician. She negotiated the Treaty of Versailles, and established economic policies influenced by Adam Smith that enhanced France's colonial powers and laid the groundwork for modern capitalism.
[[/folder]]

[[folder:Her (spoilers)]]
!!Dora Ingerlund; The Ex-Something; The Apricot-Scented One; The White Mourning; The Caustic Echo
->'''Voiced by:''' Anneka Warburton
->''"We don't have anything to talk about anymore. Every combination of words has been played out. The atoms don't form us anymore: us, our love... "''

Your ex-fiancée. The very existence of *her* constitutes a majority of your past and present actions.
----
* AmbiguousSituation: It's never firmly established if Dora left Harry because she was cold and heartless (as Jean claims), if she genuinely loved him but was driven away over the years by his toxic behavior, or if she simply stopped loving him and moved on. Harry's dream of her ultimately doesn't provide any clear answers either, because the version of Dora he interacts with is so distorted and warped by a combination of Harry's extreme self-hatred and guilt from believing that he failed her, the anger he feels towards her for leaving him, and, not least, his Madonnawhor*Complex, that she barely resembles the actual woman any more.
* AllGirlsWantBadBoys: Her relationship with you can be seen as a deconstruction of the trope. She initially fell in love with you because she was attracted to your raw energy and devil-may-care attitude. But your mental instability and self-destructive behavior made the relationship turn increasingly sour over the years and eventually it drove her away. [[AmbiguousSituation Maybe]].
* AlphaBitch: Jean's dismissive opinion of her. She was a well-off middle class woman who was always out of your league. [[SexGoddess Incredible in bed, though.]]
* TheDreaded: In your mind -- your skills are terrified of her, or rather, you '''remembering''' her. Inland Empire in particular will take every opportunity it can to distract or otherwise warn you away from clues that remind you of her.
-->'''Ancient Reptilian Brain:''' We're trying to help you. All these processes -- these tortures, voices and tremors -- are just *distractions*. Flares and countermeasures. To keep you from the *last dream*. The worst of them all.
* EveryoneIsJesusInPurgatory: Invoked InUniverse. Your brain pictures her as Dolores Dei and steeps everything surrounding her in heavy-handed symbolism, [[AmbiguousSituation to the point where it's impossible to tell what actually happened and what's just you searching desperately for meaning in her leaving you]].
* EveryoneLovesBlondes: Her incredible blondness -- so blond her colour motif is associated with ''white'' rather than with gold -- is something you can't stop thinking about in terms of why she was so attractive. At least in your dream, she claims she was never as beautiful as you imagine her as, as if her blondness symbolised beauty to you so much that it overrode her actual appearance.
* FinalBoss: Or PostFinalBoss -- inasmuch as a game like this has either -- depending on how you view the tribunal and whether or not you rest in the sea fort before or after tracking down the Deserter. Subverted in that while in many ways the final confrontation of the mystery of who you are, TheReveal your QuestForIdentity has been building toward all game, you meet her in an easily missable dream sequence, you can't fight her, [[FailureIsTheOnlyOption and there are no dialogue checks that will work on her]]. You can't defeat her, convince her to stay, [[TalkingTheMonsterToDeath talk her away]], or gain any kind of real closure, other than the knowledge that maybe someday (perhaps twenty years from now), the pain of her leaving won't hurt quite as badly. Until then she'll still be part of you, [[RecurringDreams in your dreams every other night]].
-->'''Dolores Dei/Dora:''' No, Harry. No. I don't want a *massive epic showdown*. I want to go to the aerodrome.
* IHaveManyNames: In your mind, she's the *ex-something*, or the Apricot-Scented One, or the Shadow. Anything that will let you distance yourself from the pain of actually remembering her.
* HopelessBossFight: When you finally face her in the last dream. You can't win. [[ForegoneConclusion You already lost years ago.]]
* TheJuggernaut: By the game's standards of combat, she is the one person you cannot stop. No matter how hard you and your skills might try, you cannot talk her out of leaving you at the end of your dream.
* LightIsNotGood: One of the forms she takes in your mind is that of a white shadow.
* LostLenore: WordOfGod says she is designed as a subversion. You treat her with all the vaguely religious melodrama of this kind of plotline, but she's not dead -- her ''relationship with you'' is. You are mourning her while she is still alive, and have been doing so for six years, turning her into a symbol of beauty and personal salvation that no human being could ever be. The disproportionate intensity of your grief, when she's alive and quite happy, is part of why your pain has nowhere to go besides hassling her with pathetic phone calls, seeing her in your nightmares, and threatening to kill yourself because it will make her feel sorry.
* LoveAtFirstSight: It happened mutually between the two of you. You met by chance at a bus stop on Wayfarer Road; she thought you were one of the "coolest" people she had ever met, and you found her incredibly beautiful, and you instantly made a connection.
* LoveHurts: ''And how!'' Your mind tries its hardest to block the memory of her. And seeing how you react to rediscovering her existence by having a blackout from the sheer emotional stress that washes in over you when you do, can you really blame it?
* LovingAShadow: Not initially. At least by appearances, she genuinely loved you and you genuinely loved her, years ago. By the time of the game, however, your obsession with winning her back has turned her into something inhuman, impossibly young and beautiful but also cold and cruel and indifferent to your suffering. The version of her you face in the last dream tells you outright that your mind has warped her into something the real Dora never was, even setting aside her taking on the appearance of the resident MessianicArchetype.
* Madonnawhor*Complex: She is the subject of yours, which makes it impossible for you to think about her in a normal way. You imagine her as a beautiful, sexless holy mother figure, while also having options to call her, and any woman who reminds you of her, a 'whor*'.
* RecurringDreams: You were dreaming of the day she left you up to three-to-four times a week before the investigation, which is heavily implied to have been the primary factor in your mental breakdown. Your Reptilian Brain and Limbic system later reveal that they've been making sleep almost impossible for you in an effort to ''stop'' this happening again.
* TheOneThatGotAway: No matter how you play, the loss of her weighs extremely heavily on you. Most tellingly, when you wind up reflexively calling her on the phone, the choices in your dialogue tree are conspicuously limited -- you can ''only'' react with extreme sadness, confusion and distress over hearing her voice, made worse by your amnesia making it so that you don't understand ''why'' you're reacting like that.
* SelfFulfillingProphecy: There are indications that a big hurdle in your relationship was her status as a UptownGirl. Though more on your part, than on hers. While all objective evidence, such as her letter, appears to insinuate that she loved dearly you despite your financial status, you were extremely self-conscious about the fact that you were poorer than her and plagued by doubts that you weren't good enough for her, and nursed fears that she would leave you over this. Becoming a part of the RCM was originally a bid to impress her, but it turned out you actually excelled in the field. The stress of being a detective did, however, also worsen your metal state and lead you down a path of intense substance abuse and depressive episodes, which played a big part in souring and eventually entirely dissolving your relationship.
* SexyScandinavian: As her name implies, she has roots in Vaasa, Elysium's equivalent of Scandinavia. If you pass a Encyclopedia check upon being told this, you will remember that Vaasa has a bit of a reputation as being the homeland of impossibly beautiful blonde people.
* TrademarkFavoriteFood: Apricot-flavored chewing gum. It is unknown how much Dora saw it as a part of her identity, but ''you'' cannot help but associate her with it.
* TraumaButton: Of a sort, for the Detective, considering that the space she took in your head instigated your blackout, and that the paper of hers you find hidden in your clipboard facilitated a ''second'' blackout. Even subconscious reminders of her are enough to deeply upset you.
* UnreliableNarrator: The dream you have of her leaving you in the guise of Dolores Dei, who states that she's been so warped by your own memories, nostalgia, self-loathing, and insanity that she barely resembles the original woman. Her dialogue with you swings between her sadly but gently trying to let you down, coldly and hurtfully outlining your personal issues as justification for it, and venomously dismissing you as a poverty-stricken failure. Some of her dialogue also implies that you are subconsciously aware of the fact that your perception of her is quite divorced from reality, as she more than once pleads with you to stop seeing her as an godly icon, and instead accept that she was merely a human being with all the flaws that entails.
* UptownGirl: She was a young upper-class socialite and you were a high-school gym teacher when you met. There are several implications that her rich background made you feel inadequate, and both motivated your entry into law enforcement, in a bid to impress her, as well as started that rift that eventually drove the two of you apart (though the latter is possibly just said feelings of inadequacy speaking).
[[/folder]]

to:


!!Cryptic/Historical Characters

[[folder:A Certain Creature (spoilers)]]
!!The Insulindian Phasmid
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/phasmid.jpg]]
[[caption-width-right:200:The reeds sway strangely... No, it's nothing.

]]

->'''Voiced by:''' Yuan Zhang-Taal (Final Cut)
->''"The arthropods are in silent and meaningless awe of you. Know that we are watching -- when you're tired, when the visions spin out of control. The insects will be looking on. Rooting for you."''

As it turns out, the cryptid Lena

and her husband were searching for was RealAfterAll. You not only get to see this massive stick insect, you can talk to it -- after a fashion.
----
* AmbiguousSituation: How much of what the Phasmid tells you are things you already knew but never pieced together, and how much is it stuff you are somehow sensing via its strange effect on humans? Heck, is it even intelligent, or are you just imagining it like so much else?
* BenevolentMonsters: Shy, herbivorous and empathetic, the Phasmid is a very unusual giant video game insect. It mostly expresses deep pity and admiration for your ability to not go completely insane with the brain you have. As a parting gift, it gives you the evidence you need to solve your case: the murdered man's helmet and the sniper scope for the murder weapon.
* BigCreepyCrawlies: It's
a three-meter-tall stick insect. Rather than a monstrous foe, however, it's a skittish, curious animal of a species which has managed to go almost entirely unnoticed during three hundred years of human settlement in Insulinde.
* BookEnds: One of
the only things you know about your pre-amnesia freakout is that you screamed "I don't want to be this kind of animal anymore!" Upon discovering the Phasmid, you can declare that ''it'' is exactly the kind of animal you wished you were.
* TheEndOfTheWorldAsWeKnowIt: What the Phasmid predicts humans are bringing -- the pale is somehow
a byproduct of human intelligence. At least that's what your imagination tells you.
* HeWasRightThereAllAlong: It's definitely already watching you when you're on the Deserter's island, but it may have also been around when you were laying lures for it. A background detail in the description of you checking the traps is that there's just some reeds blowing in the wind nearby. Reeds which the Phasmid can imitate with its natural camouflage.
* HumansAreCthulhu: The Phasmid, along with most other forms of life, are terrified of humans thanks to their seeming ability to create the pale.
-->'''Insulindian Phasmid:''' You are a violent and irrepressible miracle. The vacuum of cosmos and the stars burning in it are afraid of you. Given enough time you would wipe us all out and replace us with nothing -- just by accident.
* LeftTheBackgroundMusicOn: The game describes the sounds the Phasmid makes when you get close to it as strongly reminiscent of the click and hiss of a tape recording -- the sound of which is audible throughout the game, particularly whenever you save or load. So was that sound just part of the game's interface? Or was it an in-universe hint that the Phasmid, or at least ''a'' phasmid, was lurking somewhere nearby in the reeds that can be found in town and up and down the coast all through your sojourn in Martinaise? [[AmbiguousSituation The game itself has nothing more to say on the subject.
]]
* {{Leitmotif}}: "La Revacholiere", a remix of "The Cryptozoologists".
* NotSoImaginaryFriend: The Deserter can't see it. It's also had some kind of degenerative neurological effect on him, over
the many years they've shared the island together. Trying to directly point the creature out to him has him go catatonic, as if his brain's short-circuiting.
* OurCryptidsAreMoreMysterious: It's a 10-foot whiskered stick insect
that can fold itself up to resemble a reed. As a species it's managed to stay out of sight from humans through the 300 years since Insulinde was first colonized, with this specific individual implied to have been living alongside the Deserter for decades.
* PlayingTheHeartstrings: Its theme is a lush, sweeping string piece, bittersweet and sad yet full of hope and wonder, suggesting that despite all the hardship and violence behind you -- and still ahead -- somehow it's all going to be okay. It makes for a distinct counterpoint to the anticlimax of finding the actual murderer, as if that was the side-story and ''this'' is the solution to the real mystery.
* PerceptionFilter: Its pheromones, no longer useful as the species reproduces [[TrulySingleParent parthenogenically]], have evolved to have psychoactive effects on humans which cause them to forget having seen it and ignore it when it's there -- but you (and Electrochemistry) theorize that it must take time to work, meaning it must also rely on its natural camouflage until the memory stuff kicks in. It may have inadvertently allowed the Deserter to survive hidden on his island for
around 43 years because of this ability extending to its surroundings; he accidentally found the perfect hideout where nobody ever looks, almost directly on top of the creature's nest.
* ThievingMagpie: The Phasmid feathers its nest with a few treasures discovered along the coast: Klaasje's missing passport, the scope for the Deserter's rifle,
and the Hanged Man's helmet, which Cuno kicked into the sea.
* TrulySingleParent: Its species has evolved to reproduce through [[https://en.wikipedia.org/wiki/Parthenogenesis parthenogenesis]] and
have no need of a partner to fertilize their eggs -- which means all extant Insulindian phasmids are clones, genetically speaking.
* WalkOnWater: Like certain spiders, water-striders, and other much smaller arthropods, the

phasmid's long limbs and proportionately tiny body weight allow it suspend itself on the surface of the sea and inlets of Insulinde using surface tension. At the end of your conversation, it streaks away across the water at high speed.
[[/folder]]

[[folder:Kras Mazov]]
!!Kras Mazov
->''"Du cristal à la fumée."''

The father of scientific communism, the Premier of the Communist Party of Shest and Graad during the Antecentennial Revolution, the head of the Eleven Day Government, and the figurehead of the communist movement, even

to this day.
----
* ColorMotif: Both he and his ideology are heavily associated with white, it being the official color of communism in ''Disco Elysium''[='s=] world rather than red.

* GloriousLeader: He was this to the communards.
* NeverSuicide: His death is widely believed to have been a suicide. Once you resolve the
"The Suicide of Kras Mazov" thought, however, you can begin to question this. Although it is left ambiguous whether you are actually asking good questions about the more unclear circ*mstances surrounding Mazov's demise and that the current government might have a vested interest in obscuring these, or just inventing baseless conspiracy theories because the idea of your ideological hero killing himself in a fit of depression is an uncomfortable thought to carry around[[note]]this possibly references [[https://en.wikipedia.org/wiki/Death_of_Salvador_Allende the suicide of Salvador Allende]], which was only confirmed a suicide in 2011, almost 40 years after his death. During the Pinochet regime there was an ongoing belief (encouraged by UsefulNotes/FidelCastro, who had been a personal friend of Allende) that Allende had died fighting the coupmakers or possibly been killed by a stray explosion during the siege of the presidential palace; the 2011 report unambigiously confirmed [[BetterToDieThanBeKilled that Allende had used an AK-47 given to him by Castro to commit suicide]][[/note]].
* NoHistoricalFiguresWereHarmed: As the founder of communism in-universe, he's clearly meant to be a stand-in for Creator/KarlMarx, right down to his name, initials, and
even his appearance: full beard, balding in the front, hair longer in the back. His life was admittedly quite a

bit more dramatic than Marx's, however, incorporating something of UsefulNotes/VladimirLenin by leading his own Communist revolution rather than merely theorizing about it. His popularity among modern youth culture also evokes UsefulNotes/CheGuevara. His death by suicide inside a government building under siege, and uncertainties concerning exact cause of death, evokes [[UsefulNotes/PresidentsOfChile Salvador Allende]].
[[/folder]]

[[folder:Ignus Nilsen]]
!!Ignus Nilsen
A Vaasan Communist who was one of the major figures of the Antecentennial Revolution.


----
* TheArchmage: Yes, really... or at least that's what some of his followers believed. Nilsen's belief in historical materialism -- the idea that art, culture, and philosophy arise as a byproduct of the material, economic world, and can't be abstracted from that world in the form of ideals -- was supposedly so strong that it manifested as quasi-mystical powers. Kim is skeptical.
* ClapYourHandsIfYouBelieve: He believed that political thought could manifest as "plasm", a physical substance or energy. Later interpretations of his version of infra-materialism extend the concept, theorizing that sufficient belief could hold up buildings, enhance the growth of crops, and eventually allow telepathy and psychokinesis, making ''advanced'' communists into something like wizards or Jedi.
* TheLancer: Kras Mazov's most favored contemporary, second only to Mazov himself in terms of influence on in-universe communist thought.
* NoHistoricalFiguresWereHarmed:
** The Communist vision quest makes it pretty clear he's one for Che Guevara, travelling the globe inciting revolutions both successful and failed, only to meet a premature end.
** His and his followers' eccentric beliefs
about psychic plasm could be a send-up to [[https://en.wikipedia.org/wiki/J._Posadas J. Posadas]], a real-life Trotskyist who incorporated ufology, nuclear war, and dolphins into his brand of Trotskyism. It's briefly mentioned that some Mazovian-Nilsenists believe that sufficiently-intelligent marine mammals are capable of generating plasm, which seems to be a reference to Posadas' belief that dolphins would eventually play a major part in instigating a world revolution.
** His followers' beliefs that sufficient levels of "revolutionary plasm" causes increased yields of turnips is a parody of [[https://en.wikipedia.org/wiki/Lysenkoism Lysenkoism]], a Communist anti-genetics pseudoscience, founded by Trofim Lysenko, adopted as official state policy of the Soviet Union in response to the catastrophic famines that arose as part of dekulakization, mismanagement and poor weather conditions. According to Lysenkoism, "evolutionary biology" is "bourgeois" or (worse) "liberal", because it is dependent on a great individual plant rather than the collective efforts of many plants[[note]]There was also a running backlash in the USSR against the very idea of genetics thanks to its association with the Nazis and their embracing of eugenics, making it even easier
for ideas like Lysenko's to take hold[[/note]]. Lysenko's proposed replacement, "revolutionary biology", meant sufficiently Communist farmers would be able to drastically increase crop yield, turn one species of plant into another, create hybrid plants through grafting them together, and that these changes were all passed down to the plant's offspring through "plasm". Several Soviet scientists would point out that these ideas were all impossible and were going to get people killed, but Lysenko had the ear of UsefulNotes/JosefStalin, so he was able to have his critics [[CassandraTruth labelled as "fascist" and sent to labour camps]]; while the Soviet Union eventually abandoned Lysenkoism in the mid-1960s[[note]]Though it only did so with great difficulty; while more levelled-head Soviet politicians and bureaucrats had long since realized that Lysenko's theories were quite disconnected from reality, and even though Stalin was no longer around to protect Lysenko, his immediate successor, UsefulNotes/NikitaKhrushchev, remained wary from speaking out against him, as he feared the embarassment upon the Soviet scientific community that could result from denouncing one of its supposedly leading biologists. It was first when Khrushchev's successor, UsefulNotes/LeonidBrezhnev, allowed a greater degree of freedom of criticism in the Soviet scietific community, that Lysenko and his theories was finally ousted from mainstream science, as several other high ranking scientists finally could speak out against him without fear of reprisal.[[/note]] its adoption by China was partially responsible for the Great Chinese Famine.
* RememberTheNewGuy: Downplayed. Though he was minutely present
in the original version of the game through the occasional historical allusion (most prominently, when acquiring the key to the sea side cabin, you can notice with high Encyclopedia that Nilsen would hide out and write books in a

similar, small fishing cabin for large chunks of his life) references to the character were only added to the game as part of ''The Final Cut''. Discussion of his work and the branch of communism he founded figure heavily into the communist vision quest a Communist Cop can undertake starting on Day 4.
* ShoutOut: Among the game's many references to ''Planescape: Torment'', Nilsen shares a first name with a party member from that game, the AxCrazy pyromancer-turned-literal fire elemental Ignus.
* YourTerroristsAreOurFreedomFighters: Among Communists, particularly the People's Republic of Samara, he's regarded as a heroic champion of the workers and is known as the Evangelist of the Revolution. His opponents tend to remember him more for ordering 12,000 prisoners of war impaled on sharpened spruce trees in the Samaran backcountry during the retreat from Graad, after which they began calling him the 'Apocalyptic Shrike.'
[[/folder]]

[[folder:Deobreva and Abadanaiz]]
!!Julia Deobreva and Jean Abadanaiz
Julia Deobreva from Graad and Jean Abadanaiz from Revachol were the two leaders of the Communist Revolution in Insulinde.
----
* BehindEveryGreatMan: GenderInverted. Deobreva was the outgoing, mercurial, public facing charismatic leader. Abadanaiz was much calmer and quiet and less publicly visible, but also seen as one who kept Deobreva grounded in reality.
* DefiantToTheEnd: Deobreva's last words, before she was executed by firing squard, were a loud exclaimation of "Capital is past!"
[[/folder]]

[[folder:La Puta Madre (spoilers)]]
!!La Puta Madre
->''A man in a white suit walks through a garden coaxed from soil that had once been covered in ashphalt -- a city block closed of

from the

rest of the city by dark buildings.''

A notorious Jamrock mob boss who leads a massive organized criminal network all throughout Revachol West. He may have more connection to the case's suspects than may be readily apparent...
----
* TheDon: He's an infamous mob boss with roots all over the city.
* TheDreaded: Any and all men or women in Revachol with even the slightest amount of knowledge of its criminal underworld knows ''damn well'' to steer clear of anything to do with Madre's immense power and control. This is what makes Ruby so paranoid and desparate to escape from him, that she would rather hide underneath an abandoned factory's caverns and decide that it's BetterToDieThanBeKilled when she believes

that she's all out of options.
* TheGhost: Madre and the members of his outfit make no physical appearances, aside from one passive Shivers check when confronting Ruby. Even then, his overarching reach of power is what influences Ruby's actions throughout her backstory.
* TheOmniscient: Has patsies in ''every known industry''. Kim even notes that he definitely has [[DirtyCop RCM officers on his payroll]].
* PragmaticVillainy: According to Jean, Harry would never be considered
a

mob asset on the basis that he's too unstable to be used in such a capacity.
* VillainInAWhiteSuit: In his only "on-screen" appearence, through a Shivers sequence, he is described as being dressed in a crisp white suit.
[[/folder]]

[[folder:Guillaume le Million]]
!!Guillaume le Million
Guillaume le Million was a disco legend whom you idolized when you were young and emulate in present day. He died while on tour, either deliberately by hanging himself or accidentally by AutoeroticAsphyxiation.
----
* AlwaysSecondBest: Played with. Encyclopedia says that music history has relegated him to the rank of "second greatest male disco artist", but from all appearances he was always your personal favorite artist.
* DoNotDoThisCoolThing: InUniverse, Guillaume's death by AutoeroticAsphyxiation is implied to have caused your fascination with the act.
* PretentiousPronunciation: If his name doesn't rhyme when you say it aloud, you're not pronouncing it right.
* SexDrugsAndRockAndRoll: Except replace rock & roll with disco, but le Million lived a pretty hedonistic lifestyle which might have contributed to his death.
* SmugSmiler: He is the originator of "The Expression", and unlike you he presumably pulled it off without creeping everyone out.
[[/folder]]

[[folder:Dolores Dei]]
!!Dolores Dei
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_dolores.png]]
[[caption-width-right:200:The first death is

in the

heart.]]
->'''Voiced by:''' Anneka Warburton
->''"After life, death. After death, life again."''

Her Innocence of interisolary travel and the connected world, one of the principle figures behind Moralism. She was the principle adviser to Irene La Navigateur, Queen of Suresne, 300 years prior to the events of the game.


----
* AngelicBeauty: Described as being "insultingly beautiful", just seeing her on
a stained glass window in the church transfixes you in a way that your Skills try to warn you away from, [[spoiler:though it's later revealed this is due to her name and appearance subconsciously reminding you of your ex-fiance, Dora.]]
* AmbiguouslyHuman: Beyond her supposedly glowing lungs and her almost divine beauty, the secret serviceman who assassinated her claimed that she was unnaturally warm to the touch (like a furnace) and that he observed her forgetting to breathe for up to ten minutes at a time. Whether or not any of this is true or just a mix of allegory taken literally and the ramblings of an insane man is left ambiguous.
* BodyguardBetrayal: She eventually faced her end at the hands of a member of her own secret service. The young man in question apparently killed her because he feared she was a HumanoidAbomination; though most historians write him off as insane, some wonder if there wasn't some truth to his words...
* BoldExplorer: The PatronSaint of exploration, as the means by which travel across the pale to other isolas could occur was discovered during her reign, leading to the Columbus-like discovery of the New New World of Insulinde, an isola apparently entirely empty of human life until that time.
* CherubicChoir: The theme that plays in the abandoned church, under the gaze of the broken stained-glass window of Dolores Dei consists of a sweet-voiced choir singing over a low,
discordant DroneOfDread, seemingly hinting at the link between the saintly and beautiful Innocence with the pale which was first explored during her reign. [[spoiler:As well as the link between her church and the 2mm hole of nascent pale in the world.]]
* TheChosenOne: A criteria of being an Innocence. They are considered History Itself made manifest, and their actions are not only blessed but inevitable.
* DisposableLoveInterest: In-universe. She's mentioned
as first appearing on the scene as the wife of an influential Marchese man, but your Encyclopedia skill will note that next-to-nothing is actually known about the man himself and that he vanished from records shortly after, as though his only role in life was to introduce her to the court.
* TheFundamentalist: Her critics accuse her of being one. She waged several wars against the Mesque State for trying to move away from the Innocentic church in
response to their growing secularism, violently suppressed dissent with a personal force called the Army of Humanity, and spearheaded mandatory education and colonisation programmes to spread her message. Even Kim, a staunch Moralist, does not try to downplay her actions as being any less than troubling.
* HeartSymbol: Not quite, but it's because of her and her reputedly glowing lungs that the heart symbol is replaced by a set of lungs as the symbol of love and faith in the Real Belt, where Revachol is located.
* HighPriest: As Innocence she was something akin to UsefulNotes/ThePope of her day, the spiritual and political leader of the world -- almost a prophet, a once-in-a-lifetime divinely inspired leader of the Moralist church.
* JeanneDArchetype: A mysterious woman who appeared at court, led the church to war and triumph, and was struck down by one of her own followers for being something other than human.
* MaybeMagicMaybeMundane: She was eventually murdered by one of her bodyguards who was convinced she wasn't human. According to the bodyguard, Dolores radiated heat like a furnace and would sometimes neglect to breathe for minutes at a time. Whether he was telling the truth or was mad is never explored.
* MeaningfulName: Dolores Dei is Latin for "sorrows of God.
"
* MessianicArchetype: A Christ-like saviour figure considered 'the greatest Innocence,' not the founder of the CrystalDragonJesus Moralist church but central to its reform, but subverted by her Joan of Arc-like crusade against less devout nations. Following her death the church renamed itself to Dolorianism in her honour.
* NoHistoricalFiguresWereHarmed:
** As noted above, she's arguably a dark take on Joan of Arc, being a fundamentalist warmonger who inspired others with her seemingly otherworldly presence.
** She's also likely inspired by Queen Isabella
I

of Spain, also known as "Isabella the Catholic", who was known for her piety and spreading colonialism to the New World in the name of Catholism.
** She also has a lot in common with Madame de Pompadour, a highly intelligent French courtesan who became an extremely influential politician. She negotiated the Treaty of Versailles, and established economic policies influenced by Adam Smith that enhanced France's colonial powers and laid the groundwork for modern capitalism.
[[/folder]]

[[folder:Her (spoilers)]]
!!Dora Ingerlund; The Ex-Something; The Apricot-Scented One; The White Mourning; The Caustic Echo
->'''Voiced by:''' Anneka Warburton
->''"We

don't

have anything to talk about anymore. Every combination of words has been played out. The atoms don't form us anymore: us, our love... "''

Your ex-fiancée. The very existence of *her* constitutes a majority of your past and present actions.
----
* AmbiguousSituation: It's never firmly established if Dora left Harry because she was cold and heartless (as Jean claims), if she genuinely loved him but was driven away over the years by his toxic behavior, or if she simply stopped loving him and moved on. Harry's dream of her ultimately doesn't provide any clear answers either, because the version of Dora he interacts with is so distorted and warped by a combination of Harry's extreme self-hatred and guilt from believing that he failed her, the anger he feels towards her for leaving him, and, not least, his Madonnawhor*Complex, that she barely resembles the actual woman any more.
* AllGirlsWantBadBoys: Her relationship with you can be seen as a deconstruction of the trope. She initially fell in love with you because she was attracted to your raw energy and devil-may-care attitude. But your mental instability and self-destructive behavior made the relationship turn increasingly sour over the years and eventually it drove her away. [[AmbiguousSituation Maybe]].
* AlphaBitch: Jean's dismissive opinion of her. She was a well-off middle class woman who was always out of your league. [[SexGoddess Incredible in bed, though.

]]
* TheDreaded: In your mind -- your skills are terrified of her, or rather, you '''remembering''' her. Inland Empire in particular will take every opportunity it can to distract or otherwise warn you away from clues that remind you of her.
-->'''Ancient Reptilian Brain:''' We're trying to help you. All these processes -- these tortures, voices
and tremors -- are just *distractions*. Flares and countermeasures. To keep you from the *last dream*. The worst of them all.
* EveryoneIsJesusInPurgatory: Invoked InUniverse. Your brain pictures her as Dolores Dei and steeps everything surrounding her in heavy-handed symbolism, [[AmbiguousSituation
to the point where it's impossible to tell what actually happened and what's just you searching desperately for meaning in her leaving you]].
* EveryoneLovesBlondes: Her incredible blondness -- so blond
her colour motif is associated with ''white'' rather than with gold -- is something you can't stop thinking about in terms of why she was so attractive. At least in your dream, she claims she was never as beautiful as you imagine her as, as if her blondness symbolised beauty to you so much that it overrode her actual appearance.
* FinalBoss: Or PostFinalBoss -- inasmuch as a game like this has either -- depending on how you view the tribunal
and whether or not you rest in the sea fort before or after tracking down the Deserter. Subverted in that while in many ways the final confrontation of the mystery of who you are, TheReveal your QuestForIdentity has been building toward all game, you meet her in an easily missable dream sequence, you can't fight her, [[FailureIsTheOnlyOption and there are no dialogue checks that will work on her]]. You can't defeat her, convince her to stay, [[TalkingTheMonsterToDeath talk her away]], or gain any kind of real closure, other than the knowledge that maybe someday (perhaps twenty years from now), the pain of her leaving won't hurt quite as badly. Until then she'll still be part of you, [[RecurringDreams in your dreams every other night]].
-->'''Dolores Dei/Dora:''' No, Harry. No. I don't want a *massive epic showdown*. I want
to go to the aerodrome.
* IHaveManyNames: In your mind, she's the *ex-something*, or the Apricot-Scented One, or the Shadow. Anything that will let you distance yourself from the pain of actually remembering her.
* HopelessBossFight: When you
finally face her in the last dream. You can't win. [[ForegoneConclusion You already lost years ago.]]
* TheJuggernaut: By the game's standards of combat, she is the one person you cannot stop. No matter how hard you and your skills might try, you cannot talk her out of leaving you at the end of your dream.
* LightIsNotGood: One
of the forms she takes in your mind is that of a white shadow.
* LostLenore: WordOfGod says she is designed as a subversion. You treat her with all
the vaguely religious melodrama of this kind of plotline, but she's not dead -- her ''relationship with you'' is. You are mourning her while she is still alive, and have been doing so for six years, turning her into a symbol of beauty and personal salvation that no human being could ever be. The disproportionate intensity of your grief, when she's alive and quite happy, is part of why your pain has nowhere to go besides hassling her with pathetic phone calls, seeing her in your nightmares, and threatening to kill yourself because it will make her feel sorry.
* LoveAtFirstSight: It happened mutually between the two of you. You met by chance at a bus stop on Wayfarer Road; she thought you were one
of the "coolest" people she had ever met, and you found her incredibly beautiful, and you instantly made a connection.
* LoveHurts: ''And how!'' Your mind tries its hardest to block the memory of her. And seeing how you react to rediscovering her existence by having a blackout from the sheer emotional stress
that washes in over you when you do, can you really blame it?
* LovingAShadow: Not initially. At least by appearances, she genuinely loved you
and you genuinely loved her, years ago. By the time of the game, however, your obsession with winning her back has turned her into something inhuman, impossibly young and beautiful but also cold and cruel and indifferent to your suffering. The version of her you face in the last dream tells you outright that your mind has warped her into something the real Dora never was, even setting aside her taking on the appearance of the resident MessianicArchetype.
* Madonnawhor*Complex: She is the subject of yours, which makes it impossible for you to think about her in a normal way. You imagine her as a beautiful, sexless holy mother figure, while also having options to call her, and any woman who reminds you of her, a 'whor*'.
* RecurringDreams: You were dreaming of
the day she left you up to three-to-four times a week before the investigation, which is heavily implied to have been the primary factor in your mental breakdown. Your Reptilian Brain and Limbic system later reveal that they've been making sleep almost impossible for you in an effort to ''stop'' this happening again.
* TheOneThatGotAway: No matter how you play, the loss of her weighs extremely heavily on you. Most tellingly, when you wind up reflexively calling her on the phone, the choices in your dialogue tree are conspicuously limited -- you can ''only'' react with extreme sadness, confusion and distress over hearing her voice, made worse by your amnesia making it so that you don't understand ''why'' you're reacting like that.
* SelfFulfillingProphecy: There are indications that a big hurdle in your relationship was her status as a UptownGirl. Though more on your part, than on hers. While all objective evidence, such as her letter, appears to insinuate that she loved dearly you despite your financial status, you were extremely self-conscious about
the fact that you were poorer than her and plagued by doubts that you weren't good enough for her, and nursed fears that she would leave you over this. Becoming a part of the RCM was originally a bid to impress her, but it turned out you actually excelled in the field. The stress of being a detective did, however, also worsen your metal state and lead you down a path of intense substance abuse and depressive episodes, which played a big part in souring and eventually entirely dissolving your relationship.
* SexyScandinavian: As
her name implies, she has roots in Vaasa, Elysium's equivalent of Scandinavia. If you pass a Encyclopedia check upon being told this, you will remember that Vaasa has a bit of a reputation as being the homeland of impossibly beautiful blonde people.
* TrademarkFavoriteFood: Apricot-flavored chewing gum. It is unknown how much Dora saw it as
a part of her identity, but ''you'' cannot help but associate her with it.
* TraumaButton: Of a sort, for the Detective, considering that the space she took in your head instigated your blackout, and that the paper of hers you find hidden in your clipboard facilitated a ''second'' blackout. Even subconscious reminders of her are enough to deeply upset you.
* UnreliableNarrator: The dream you have of her leaving you in the guise of Dolores Dei, who states that she's been so warped by your own memories, nostalgia, self-loathing, and insanity that she barely resembles the original woman. Her dialogue with you swings between her sadly but gently trying to let you down, coldly and hurtfully outlining your personal issues as justification for it, and venomously dismissing you as a poverty-stricken failure. Some of her dialogue also implies that you are subconsciously aware of the fact that your perception of her is quite divorced from reality, as she more than once pleads with you to stop seeing her as an godly icon, and instead accept that she was merely a human being with all the flaws that entails.
* UptownGirl: She was a young upper-class socialite
and you were a high-school gym teacher when you met. There are several implications that her rich background made you feel inadequate, and both motivated your entry into law enforcement, in a bid to impress her, as well as started that rift that eventually drove the two of you apart (though the latter is possibly just said feelings of inadequacy speaking).
[[/folder]]

MorganWick

Added: 14248

Changed: 36008

Removed: 18175

May 19th 2022 at 4:33:05 AM

Is there an issue? Send a MessageReason:

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!! The Wild Pines Group

[[folder:Joyce]]
!!Joyce L. Messier
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_joyce_5.png]]
[[caption-width-right:200:Welcome to reality, baby.]]
->'''Voiced by:''' Creator/TegenHitchens

->''"Keep the peace -- and I will keep my end of the bargain."''

The second representative of Wild Pines sent to negotiate with the Union.

to:


!! The Wild Pines Group

[[folder:Joyce]]
!!Joyce L. Messier

[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_joyce_5.png]]
[[caption-width-right:200:Welcome to reality, baby.
]]
->'''Voiced by:'''

Creator/TegenHitchens

->''"Keep

the peace -- and I will keep my end of the bargain."''

The second representative of Wild Pines sent to negotiate with the Union.


Changed line(s) 13,45 (click to see context) from:


* AffablyEvil: Whether Joyce is evil or not depends on your personal perspective, but she's friendly and accommodating in all your interactions with her.
* AllForNothing: She's just this side of believing that the ultraliberal upper class (of which she is a part) can still do ''something'' to make Revachol a better place, but she freely admits that the past fifty years have been an almost complete wash in terms of digging themselves out of the hole the previous kings and the fascist and communist governments which succeeded the monarchy have put the country in.
* TheBeautifulElite: Very much part of the wealthy, glamorous ultraliberal upper class, and a well-educated party girl with fond memories of SlummingIt in Martinaise when she was younger.
* BlackmailIsSuchAnUglyWord: When you accuse her on spying on your and Kim's investigation:
-->'''Joyce:''' Spying has such a negative connotation. I did track your progress along the coast, however, and decided I could better assist you from here...
* CardCarryingVillain: Openly says that being a member of a wealthy Ultraliberal society makes her part of "the vilest of the vile". Although getting to know her reveals that she's actually [[HonestCorporateExecutive abnormally ethical for her kind]], making this possibly more of [[MySpeciesDothProtestTooMuch a bitter, disappointed critique of her fellows]].
* ComicBookFantasyCasting: Joyce is based on Creator/KatharineHepburn in terms of appearance, wardrobe, voice, and personality, but not day job. Her portrait in particular seems to be based on later photographs such as [[https://static.tvtropes.org/pmwiki/pub/images/disco_khepburnraincoat.jpg this one]].
* CoolOldLady: Highly knowledgeable, cooperative, friendly, compassionate, sailboat-racing HonestCorporateExecutive. Also a disco holdover (like yourself) with a nostalgic, romantic streak.
* EmbarrassingFirstName: It's actually '''Re'''joyce. She says it's simply inefficient and leaves it at that, but given her general openness and willingness to talk about other subjects at length, there's probably more to it than that. Your empathy speculates it may have something to do with bullying in school or some ex-lover.
* FrontlineGeneral: [[spoiler:Joyce turns out to be a non-military example of this trope, as she's directly taking part in the strike negotiations while also being one of the owners of Wild Pines.]]
* HonestCorporateExecutive: By the standards of the setting, anyway. She genuinely wants to make things right and will be as helpful as she can if you approach her properly.
* TheInsomniac: If you speak to Joyce at night, you can point out that she is still up fairly late. Doing so can make her reveal that [[spoiler:her prolonged exposure to the pale has somehow robbed her of the ability and need to sleep]].
* KingIncognito: [[spoiler:Wild Pines aren't her 'employers', she's one of ''their'' senior partners, and the only one who cares enough to go down to Martinaise and try and do something about it herself rather than relying solely on intermediaries. Given that the company's layers of bureaucracy are how they wound up sending Krenel and the reason they can't call them off, she has a point.]]
* KnowWhenToFoldEm: She ultimately decides that [[spoiler:fighting to keep the harbor doesn't pass the cost-benefit test, so she concedes to the union's demands and lets them have it without a struggle]].
* {{Leitmotif}}: "The Insulindian Miracle", with its heavily processed OminousPipeOrgan and OminousLatinChanting, highlighting the strange majesty of speaking with her -- whether about the lynching or ''reality'' as a whole.
* MaskOfSanity: Joyce's prolonged willing exposure to the pale has irreparably damaged her psyche, and she's perfectly aware of that. She keeps herself stable and functional through a very strict mental regimen.
* TheMaidenNameDebate: The L stands for Leyton, her maiden name.
* MrsExposition: Joyce has an encyclopedic amount of knowledge of the world, making her a perfect candidate to give you a "reality lowdown" on the strange new world you wake up in.
* MythicalMotifs: Somewhat self-deprecatingly Joyce compares herself, and Evrart, to dragons or ''würms'' when speaking of their wealth and/or corruption. She also calls herself a [[DragonsAreDemonic deuille]] ([[YeOldeButcheredeEnglishe a devil]]) when speaking of her ultraliberal bona fides, how she and the rest of her class got rich at the expense of royalists and communists alike.
-->'''Joyce:''' In any case, I’m glad we can remain collegial despite my scaly bulk.
* NotSoAboveItAll: When giving you a lowdown on all of reality, she'll call the death of two million people a "kerfuffle", mentions regretting being born too late for the best part of the century, and isn't afraid to call herself an ultraliberal -- but when she learns [[spoiler:Evrart is purposefully trying to start a war with the Wild Pines Group, she'll eventually decide retaking the harbor isn't worth the cost in human lives it'll cost to both sides.]]
* OminousLatinChanting: Her {{Leitmotif}} is a synth-laden choral piece called "The Insulindian Miracle", somewhere between the ominous and the {{Cherubic|Choir}}, both beautiful and terrifying. It gives a sense of Joyce's own underlying power, as well as fitting the strange majesty and gritty misery of the game world as she describes the pale and history of Revachol.
* OminousPipeOrgan: Or possibly HolyPipeOrgan, mimicked by the synth backing of her {{Leitmotif}}. The ambivalence of fear and beauty, of the world, the city, and Joyce herself as an "ultraliberal", are a large part of the latter's character as she walks you through the lore of the setting.
* ReasonableAuthorityFigure: She doesn't hide that she is putting her and her company's interests first, but she is genuinely trying her damnedest from keeping the tension between Wild Pines and the Union to boil over into open violence, and is happy to help any way she can, while cross-referencing your decidedly unreliable info with her own sources.
* ScrewThisImOuttaHere: [[spoiler:If the player completes the secret task of relaying information on the strike between Evrart and Joyce, she will eventually decide to cut her losses and leave the harbor to the Union, rationalizing that retaking the port by force isn't worth the cost in human lives.]] [[spoiler:It turns out that [[BatmanGambit Evrart and Edgar actually banked on this happening]].]]
* SelfDeprecation: She's rarely harsh, except when it comes to Evrart and herself. When she repeats the litany of insults leveled at the ultraliberal upper class, it comes across as only partly ironic:
-->'''Joyce:''' I am the vilest of the vile. A traitor, a devourer of nations and infants... I am an Ultra.\\
'''You:''' Cool. I liberate pretty hard myself.\\
'''Joyce:''' ''(shakes head)'' No. Not like me. I am the nether creature of the forbidden swamp, who pushed the king under a *sh*twagon* and betrayed the Revolution...
* SlummingIt: Part of the reason she accepted the job in Martinaise was because of her fond memories of the place back in the Twenties (when she was in her twenties). Even now she wistfully dreams of rebuilding the fishing village where she met one of her early loves.
* SnarkKnight: Joyce doesn't hold very high of an opinion on anything, least of all herself, and often holds forth with a certain world-weary wit on both current events and ancient history, yet underneath it all there's still a kernel of idealism in her that wants to believe she and her fellow ultraliberals ''could'' have done better, rather than that it was AllForNothing.
* StraightMan: Joyce is -- perhaps more so than any other NPC -- completely unfazed by the player's antics. Much to Kim's chagrin, who was counting on you being able to put Joyce off balance and pry information out of her like so many others before. [[spoiler:As it turns out, Joyce is [[MaskOfSanity barely holding on to her own sanity]] from too much exposure to the pale, so it makes sense that your mild misbehaviour doesn't seem like much to her in the grand scheme.]]
* StrangeMindsThinkAlike: Your Conceptualization skill will describe the fishing village on the coast as "p*rnographically poor". Joyce will later, completely unprompted, describe the village in the exact same way.

to:


* AffablyEvil: Whether Joyce is evil or not depends on your personal perspective, but she's friendly and accommodating in all your interactions with her.
* AllForNothing: She's just this side of believing that
the ultraliberal upper class (of which she is a part) can still do ''something'' to make Revachol a better place, but she freely admits that the past fifty years have been an almost complete wash in terms of digging themselves out of the hole the previous kings and the fascist and communist governments which succeeded the monarchy have put the country in.
* TheBeautifulElite: Very much part of the wealthy, glamorous ultraliberal upper class, and a well-educated party girl with fond memories of SlummingIt in Martinaise when she was younger.
* BlackmailIsSuchAnUglyWord: When you accuse her on spying on your and Kim's investigation:
-->'''Joyce:''' Spying has such a negative connotation. I did track your progress along the coast, however, and decided I could better assist you from here...
* CardCarryingVillain: Openly says that being a member of a wealthy Ultraliberal society makes her part of "the vilest of the vile". Although getting to know her reveals that she's actually [[HonestCorporateExecutive abnormally ethical for her kind]], making this possibly more of [[MySpeciesDothProtestTooMuch a bitter, disappointed critique of her fellows]].
* ComicBookFantasyCasting: Joyce is based on Creator/KatharineHepburn in terms of appearance, wardrobe, voice, and personality, but not day job. Her portrait in particular seems to be based on later photographs such as [[https://static.tvtropes.org/pmwiki/pub/images/disco_khepburnraincoat.jpg this one]].
* CoolOldLady: Highly knowledgeable, cooperative, friendly, compassionate, sailboat-racing HonestCorporateExecutive. Also a disco holdover (like yourself) with a nostalgic, romantic streak.
* EmbarrassingFirstName:
It's actually '''Re'''joyce. She says it's simply inefficient and leaves it at that, but given her general openness and willingness to talk about other subjects at length, there's probably more to it than that. Your empathy speculates it may have something to do with bullying in school or some ex-lover.
* FrontlineGeneral: [[spoiler:Joyce turns out to be a non-military example of this trope, as she's directly taking part in
the strike negotiations while also being one of the owners of Wild Pines.]]
* HonestCorporateExecutive: By the standards of the setting, anyway. She genuinely wants to make things right and will be as helpful as she can if you approach her properly.
* TheInsomniac: If you speak to Joyce at night, you can point out that she is still up fairly late. Doing so can make her reveal that [[spoiler:her prolonged exposure to the pale has somehow robbed her of the ability and need to sleep]].
* KingIncognito: [[spoiler:Wild Pines aren't her 'employers', she's one of ''their'' senior partners, and the only one who cares enough to go down to Martinaise and try and do something about it herself rather than relying solely on intermediaries. Given that the company's layers of bureaucracy are how they wound up sending Krenel and the reason they can't call them off, she has a point.]]
* KnowWhenToFoldEm: She ultimately decides that [[spoiler:fighting to keep the harbor doesn't pass the cost-benefit test, so she concedes to the union's demands and lets them have it without a struggle]].
* {{Leitmotif}}: "The Insulindian Miracle", with its heavily processed OminousPipeOrgan and OminousLatinChanting, highlighting the strange majesty of speaking with her -- whether about the lynching or ''reality'' as a whole.
* MaskOfSanity: Joyce's prolonged willing exposure to the pale has irreparably damaged her psyche, and she's perfectly aware of that. She keeps herself stable and functional through a very strict mental regimen.
* TheMaidenNameDebate: The L stands for Leyton, her maiden name.
* MrsExposition: Joyce has an encyclopedic amount of knowledge of the world, making her a perfect candidate to give you a "reality lowdown" on the strange new world you wake up in.
* MythicalMotifs: Somewhat self-deprecatingly Joyce compares herself, and Evrart, to dragons or ''würms'' when speaking of their wealth and/or corruption. She also calls herself a [[DragonsAreDemonic deuille]] ([[YeOldeButcheredeEnglishe a devil]]) when speaking of her ultraliberal bona fides, how she and the rest of her class got rich at the expense of royalists and communists alike.
-->'''Joyce:''' In any case, I’m glad we can remain collegial despite my scaly bulk.
* NotSoAboveItAll: When giving you a lowdown on all of reality, she'll call the death of two million people a "kerfuffle", mentions regretting being born too late for the best part of the century, and isn't afraid to call herself an ultraliberal -- but when she learns [[spoiler:Evrart is purposefully trying to start a war with the Wild Pines Group, she'll eventually decide retaking the harbor isn't worth the cost in human lives it'll cost to both sides.]]
* OminousLatinChanting: Her {{Leitmotif}} is a synth-laden choral piece called "The Insulindian Miracle", somewhere between the ominous and the {{Cherubic|Choir}}, both beautiful and terrifying. It gives a sense of Joyce's own underlying power, as well as fitting the strange majesty and gritty misery of the game world as she describes the pale and history of Revachol.
* OminousPipeOrgan: Or possibly HolyPipeOrgan, mimicked by the synth backing of her {{Leitmotif}}. The ambivalence of fear and beauty, of the world, the city, and Joyce herself as an "ultraliberal",
are a large part of the latter's character as she walks you through the lore of the setting.
* ReasonableAuthorityFigure: She doesn't hide that she is putting her and her company's interests first, but she is genuinely trying her damnedest from keeping the tension between Wild Pines and the Union to boil over into open violence, and is happy to help any way she can, while cross-referencing your decidedly unreliable info with her own sources.
* ScrewThisImOuttaHere: [[spoiler:If the player completes the secret task of relaying information on the strike between Evrart and Joyce, she will eventually decide to cut her losses and leave the harbor to the Union, rationalizing that retaking the port by force isn't worth the cost in human lives.]] [[spoiler:It turns out that [[BatmanGambit Evrart and Edgar actually banked on this happening]].]]
* SelfDeprecation: She's rarely harsh, except when it comes to Evrart and herself. When she repeats the litany of insults leveled at the ultraliberal upper class, it comes across as only partly ironic:
-->'''Joyce:''' I am the vilest of the vile. A traitor, a devourer of nations and infants... I am an Ultra.\\
'''You:''' Cool. I liberate pretty hard myself.\\
'''Joyce:''' ''(shakes head)'' No. Not like me. I am the nether creature of the forbidden swamp, who pushed the king under a *sh*twagon* and betrayed the Revolution...
* SlummingIt: Part of the reason she accepted the job in Martinaise was because of her fond memories of the place back in the Twenties (when she was in her twenties). Even now she wistfully dreams of rebuilding the fishing village where she met one of her early loves.
* SnarkKnight: Joyce doesn't hold very high of an opinion on anything, least of all herself, and often holds forth with a
certain world-weary wit on both current events and ancient history, yet underneath it all there's still a kernel of idealism in her that wants to believe she and her fellow ultraliberals ''could'' have done better, rather than that it was AllForNothing.
* StraightMan: Joyce is -- perhaps more so than any
other NPC -- completely unfazed by the player's antics. Much to Kim's chagrin, who was counting on you being able to put Joyce off balance and pry information out of her like so many others before. [[spoiler:As it turns out, Joyce is [[MaskOfSanity barely holding on to her own sanity]] from too much exposure to the pale, so it makes sense that your mild misbehaviour doesn't seem like much to her in the grand scheme.]]
* StrangeMindsThinkAlike: Your Conceptualization skill will describe the fishing village
on the coast as "p*rnographically poor". Joyce will later, completely unprompted, describe the village in the exact same way.


Changed line(s) 48,57 (click to see context) from:


[[folder:Scab Leader]]
!!Scab Leader / Major Raul "Korty" Kortenaer
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/scabportrait.png]]
[[caption-width-right:200:RIGHT TO WORK!]]
[[quoteright:200:[[labelnote:Click here to see him in uniform]] https://static.tvtropes.org/pmwiki/pub/images/raulkortenaer.png[[/labelnote]]]]
->'''Voiced by:''' [[Podcast/ChapoTrapHouse Felix Biederman]] (original), Mack [=McGuire=] (Final Cut)

->''"You think they follow me because I'm big and loud? No, they follow the rules of the market. The rules of the economy. Because they were GIVEN A JOB TO DO."''

One of the mercenaries sent by Wild Pines to protect Joyce and deal with the striking dockworkers. He spends most of the game undercover as a scab agitator, though he isn't fooling anyone.

to:


[[folder:Scab Leader]]
!!Scab Leader / Major Raul "Korty" Kortenaer
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/scabportrait.png]]
[[caption-width-right:200:RIGHT TO WORK!]]
[[quoteright:200:[[labelnote:Click here to see him in uniform]] https://static.tvtropes.org/pmwiki/pub/images/raulkortenaer.png[[/labelnote]]]]
->'''Voiced by:''' [[Podcast/ChapoTrapHouse Felix Biederman]] (original), Mack [=McGuire=] (Final Cut)

->''"You think they follow me because I'm big and loud? No, they follow

the rules of the market. The rules of the

economy. Because they were GIVEN A JOB TO DO."''

One

of the mercenaries sent by Wild Pines to protect Joyce and deal with the striking dockworkers. He spends most of the game undercover as a scab agitator, though he isn't fooling anyone.


Changed line(s) 59,84 (click to see context) from:


* BloodKnight: It's clear that he enjoys hurting people for a living.
* BoisterousWeakling: Although he talks a big talk about being a hardened, ruthless mercenary, the Tribunal shows that he really isn't as competent as he thinks he is. All the combat stories he gloats about involve him or his friends murdering defenseless civilians in third world countries, and he's an inferior commanding officer compared to Lely. In the present-day, the main threat he poses comes from him being heavily-armed and armored in an environment where no one else has access to the same firepower. Sure enough, the stand-off can easily end with the detectives using their superior wits and quick-thinking to take him down.
* BreakHimByTalking: A milder example than most, but during the Tribunal, by choosing dialog options that throw him off his guard, you can lower the difficulty of the Skill Check to [[spoiler:throw a Molotov at/shoot him]] and makes your actual confrontation with him much easier.
* TheBrute: Like all of the mercenaries, he is a large, imposing presence, bred for violence. He can actually give the Detective some pointers on how to take on Measurehead if they fail the initial check.
* ClimaxBoss: Inasmuch as you ever fight anyone in the game, he's still a "boss" in that you have to overcome him with a combination of wits and, hopefully, having done your homework in the past, which gives you an edge with striking first. There's still more game after the Tribunal, but this is where the sh*t hits the fan the most and everything after is falling action.
* ComicBookFantasyCasting: Bizarrely designed to resemble Peter Daou, a former child soldier who became a minor pop musician in the 90s, then a political blogger, and the campaign manager for John Kerry in 2004 and Hillary Clinton in 2008. Daou became internet famous for his obsessive and inflammatory Hillary Clinton support in the runup to the 2016 election, in which he would accuse even the most moderate critics of her campaign or policies of being evil, violent misogynists. [[note]]After making a failed social network designed to 'combat fake news' called Verrit, and with the 2016 election long behind him, Daou admitted his critics were right, moved to the left, threw his support behind Bernie Sanders in the 2019 Democrat candidate race, left the Democratic party, and now identifies as a socialist.[[/note]] It is likely he came to the attention of the developers via his feud with the ''Podcast/ChapoTrapHouse'' podcast, which called him a "Hillaryman" and frequently made fun of him on the show; in the game's original dub, the Scab Leader is voiced by ''Chapo'' host Felix Biederman in reference to this.
* EvenEvilHasLovedOnes: He is preoccupied with avenging the death of his [[spoiler:foster brother]].
* FinalExamBoss: Exactly how much verbal ammunition you have on him depends on how much of your homework you've done, particularly on the hanged man, as well as possibly researching the armor in your mind and a few other factors.
* HateSink: As if him being a [[SociopathicSoldier bloodthirsty war criminal]] isn't enough, he's also a vulgar and boorish racist. Even before you find that out, he comes across as an obnoxious jerk who's lying to your face about who he really is. He's an all-around detestable scumbag, and him [[spoiler:getting shot in the face or set on fire during the tribunal]] is richly deserved.
* InferioritySuperiorityComplex: His domineering, condescending and vile personality is not solely the result of his trauma and racism, but also him overcompensating for being out of his depth and knowing it. While his ego would never let him admit it, his willingness to allow the RCM to investigate the murder is due in part to his total lack of investigative abilities or basic social skills. He also knows Lely was the superior soldier and a better person than him, and resents himself for it, but is only able to deal with that resentment by being violent and sad*stic to people around him.
* KarmaHoudini: Should you [[spoiler:fail to kill him during the Tribunal]], he and [[spoiler:Ruud]] will escape Martinaise albeit heavily injured.
* KarmicDeath: [[spoiler:He thinks he's dealing with some defenseless natives and that he can get away with murdering them, only for ''him'' to get capped in the head instead.]] It also counts as an IronicDeath if [[spoiler:you blow him up using the necktie Molotov co*cktail, as he proudly mentions that his squad used to bomb civilians using a mortar.]]
* LastBreathBullet: [[spoiler:If you manage to mortally wound him during the confrontation during the Tribunal, his last act before he expires will be shooting and wounding you in turn in a spiteful act of revenge.]]
* MadeOfIron: [[spoiler:Even after being set on fire or shot in the head, he takes an awful lot of time to die, enough to shoot you in the hip in retaliation before passing out.]]
* ManOnFire: [[spoiler:A potential way you can kill him doing the Tribunal via [[Molotovco*cktail the Spirit Bomb]].]]
* NoSocialSkills: A definite non-cute example. [[spoiler:He pretty much explicitly states his lack of them is something of a sore spot for him, and as we see, he barely functions at anything other than killing people or threatening to kill them. Even his interactions with his own team amount to little more than "shut the f*ck up before I put a bullet in your head".]]
* PaperThinDisguise: His clothes don't fit, and he's roughly three times the size of any of the other scabs in the crowd he's riling up.
* PoliticallyIncorrectVillain: Barring the fact that he casually hisses racial slurs like "kipt" and "loincloth," he takes great pride in having murdered countless innocent black people during his tour in the sem*nese islands.
* PsychoForHire: Possibly the only character in the game without ''any'' sympathetic qualities, Kortenaer is a violent psychopath through and through, and he reminisces on the war crimes he and the squad committed with what can only be described as an extremely warped kind of nostalgia. The only thing that humanizes him even slightly is the fact that [[spoiler:the hanged man was his brother, and he feels compelled to avenge his death]]. If you can stomach it (various skills beg you not to) you can listen to him brag about the ghastly things his team did to other natives who happened to get in the way of corporate interests.
* RabbleRouser: At the start of the game he's posing as a scab leader, trying to break the dockworkers' strike.
* RapeIsASpecialKindOfEvil: If you show him the photo of the Hanged Man's tattoos, he'll start reminiscing about a fond memory he has of a tour they were both on. Physical Endurance quickly senses that something is amiss based on his eerily dreamy tone and strongly urges you not to listen to his story. [[spoiler:What follows is a graphic description of him and a squad-mate raping a sem*nese woman to death before slicing pieces of her corpse off to eat or keep as trophies.]] His [[DissonantSerenity calmness as he describes this]] is nothing short of bloodcurdling.
* RoaringRampageOfRevenge: What he intends to do at the Whirling-in-Rags, at the climactic scene of the game. It's up to you, a [[DefectiveDetective disheveled]] [[TheAlcoholic drunk]] [[CloudCuckooLander who talks to his own necktie]], to stop him from massacring the hotel's patrons.
* SmugSnake: He views the inhabitants of Martinaise as drooling savages he can freely take advantage of without consequences. This first comes up when you meet him at the picket line, as it's glaringly obvious he's acting in bad faith, but he doesn't think anyone is intelligent enough to see through his disguise. He also doesn't take you or Kim seriously when you attempt to deescalate the tribunal, [[spoiler:which can end ''very'' poorly for him.]]
* SociopathicSoldier: He's a sad*stic BloodKnight who thinks he's above the laws of a backwater country like Moralintern-occupied Revachol, and more interested in making a nasty example out of the Hardie Boys than in finding out who actually killed the Hanged Man.
* StraightForTheCommander: [[spoiler:You are encouraged by Kim to do this to him during the Tribunal, as the confusion it would create could allow you to catch his two subordinates by surprise. It works... until he manages to fire a LastBreathBullet at you.]]
* VocalDissonance: The game notes that he has an oddly high, scratchy voice for such a large man. The original voice acting also gives him a slight lisp, though his voice in the Final Cut is deeper and more gravelly.

to:


* BloodKnight: It's clear that he enjoys hurting people for a living.
* BoisterousWeakling: Although he talks a big talk about
being a hardened, ruthless mercenary, the Tribunal shows that he really isn't as competent as he thinks he is. All the combat stories he gloats about involve him or his friends murdering defenseless civilians in third world countries, and he's an inferior commanding officer compared to Lely. In the present-day, the main threat he poses comes from him being heavily-armed and armored in an environment where no one else has access to the same firepower. Sure enough, the stand-off can easily end with the detectives using their superior wits and quick-thinking to take him down.
* BreakHimByTalking: A milder example
than most, but during the Tribunal, by choosing dialog options that throw him off his guard, you can lower the difficulty of the Skill Check to [[spoiler:throw a Molotov at/shoot him]] and makes your actual confrontation with him much easier.
* TheBrute: Like all of the mercenaries, he is a large, imposing presence, bred for violence. He can actually give the Detective some pointers on how to take on Measurehead if they fail the initial check.
* ClimaxBoss: Inasmuch as you ever fight anyone in the game, he's still a "boss" in that you have to overcome him with a combination of wits and, hopefully, having done your homework in the past, which gives you an edge with striking first. There's still more game after the Tribunal, but this is where the sh*t hits the fan the most and everything after is falling action.
* ComicBookFantasyCasting: Bizarrely designed to resemble Peter Daou, a former child soldier who became a minor pop musician in the 90s, then a political blogger, and the campaign manager for John Kerry in 2004 and Hillary Clinton in 2008. Daou became internet famous for his obsessive and inflammatory Hillary Clinton support in the runup to the 2016 election, in which he would accuse even the most moderate critics of her campaign or policies of being evil, violent misogynists. [[note]]After making a failed social network designed to 'combat fake news' called Verrit, and with the 2016 election long behind him, Daou admitted his critics were right, moved to the left, threw his support behind Bernie Sanders in the 2019 Democrat candidate race, left the Democratic party, and now identifies as a socialist.[[/note]] It is likely he came to the attention of the developers via his feud with the ''Podcast/ChapoTrapHouse'' podcast, which called him a "Hillaryman" and frequently made fun of him on the show; in the game's original dub, the Scab Leader is voiced by ''Chapo'' host Felix Biederman in reference to this.
* EvenEvilHasLovedOnes: He is preoccupied with avenging the death of his [[spoiler:foster brother]].

* FinalExamBoss: Exactly how much verbal ammunition you have on him depends on how much of your homework you've done, particularly on the hanged man, as well as possibly researching the armor in your mind and a few other factors.
* HateSink: As if him being a [[SociopathicSoldier bloodthirsty war criminal]] isn't enough, he's also a vulgar and boorish racist. Even before you find
that out, he comes across as an obnoxious jerk who's lying to your face about who he really is. He's an all-around detestable scumbag, and him [[spoiler:getting shot in the face or set on fire during the tribunal]] is richly deserved.
* InferioritySuperiorityComplex: His domineering, condescending and vile personality is not solely
the result of his trauma and racism, but also him overcompensating for being out of his depth and knowing it. While his ego would never let him admit it, his willingness to allow the RCM to investigate the murder is due in part to his total lack of investigative abilities or basic social skills. He also knows Lely was the superior soldier and a better person than him, and resents himself for it, but is only able to deal with that resentment by being violent and sad*stic to people around him.
* KarmaHoudini: Should you [[spoiler:fail to kill
him during the Tribunal]], he and [[spoiler:Ruud]] will escape Martinaise albeit heavily injured.
* KarmicDeath: [[spoiler:He thinks
he's dealing with some defenseless natives and that he can get away with murdering them, only for ''him'' to get capped in the head instead.]] It also counts as an IronicDeath if [[spoiler:you blow him up using the necktie Molotov co*cktail, as he proudly mentions that his squad used to bomb civilians using a mortar.]]
* LastBreathBullet: [[spoiler:If you manage to mortally wound him during the confrontation during the Tribunal, his last act before he expires will be shooting and wounding you in turn in a spiteful act of revenge.]]
* MadeOfIron: [[spoiler:Even after being set on fire or shot
in the head, he takes an awful lot of time to die, enough to shoot you in the hip in retaliation before passing out.]]
* ManOnFire: [[spoiler:A potential way you can kill him doing the Tribunal via [[Molotovco*cktail the Spirit Bomb]].]]
* NoSocialSkills: A definite non-cute example. [[spoiler:He pretty much explicitly states his lack of them is
something of a sore spot for him, and as we see, he barely functions at anything other than killing people or threatening to kill them. Even his interactions with his own team amount to little more than "shut the f*ck up before I put a bullet in your head".]]
* PaperThinDisguise: His clothes don't fit, and he's roughly three times the size of any of the other scabs in the crowd he's riling up.
* PoliticallyIncorrectVillain: Barring the fact that he casually hisses racial slurs like "kipt" and "loincloth," he takes great pride in having murdered countless innocent black people during his tour in the sem*nese islands.
* PsychoForHire: Possibly the only character in the game without ''any'' sympathetic qualities, Kortenaer is a violent psychopath through and through, and he reminisces on the war crimes he and the squad committed with what can only be described as an extremely warped kind of nostalgia. The only thing that humanizes him even slightly is the fact that [[spoiler:the hanged man was his brother, and he feels compelled to avenge his death]]. If you can stomach it (various skills beg you not to) you can listen to him brag
about the ghastly things his team did to other natives who happened to get in the way of corporate interests.
* RabbleRouser: At the start of the game he's posing as a scab leader, trying to break the dockworkers' strike.
* RapeIsASpecialKindOfEvil: If you show him the photo of the Hanged Man's tattoos, he'll start reminiscing about a fond memory he has of a tour they were both on. Physical Endurance quickly senses that something is amiss based on his eerily dreamy tone and strongly urges you not to listen to his story. [[spoiler:What follows is a graphic description of him and a squad-mate raping a sem*nese woman to
death before slicing pieces of her corpse off to eat or keep as trophies.]] His [[DissonantSerenity calmness as he describes this]] is nothing short of bloodcurdling.
* RoaringRampageOfRevenge: What he intends to do at the Whirling-in-Rags, at the climactic scene of the game. It's up to you,
a [[DefectiveDetective disheveled]] [[TheAlcoholic drunk]] [[CloudCuckooLander who talks to his own necktie]], to stop him from massacring the hotel's patrons.
* SmugSnake: He views the inhabitants of Martinaise as drooling savages he can freely take advantage of without consequences. This first comes up when you meet him at the picket line, as it's glaringly obvious he's acting in bad faith, but he doesn't think anyone is intelligent enough to see through his disguise. He also doesn't take you or Kim seriously when you attempt to deescalate the tribunal, [[spoiler:which can end ''very'' poorly for him.]]
* SociopathicSoldier: He's a sad*stic BloodKnight who thinks he's above the laws of a backwater country like Moralintern-occupied Revachol,
and more interested in making a nasty example out of the Hardie Boys than in finding out who actually killed the Hanged Man.
* StraightForTheCommander: [[spoiler:You are encouraged by Kim to do this to him during the Tribunal, as the confusion it would create could allow you to catch his two subordinates by surprise. It works... until he manages to fire a LastBreathBullet at you.]]
* VocalDissonance: The game notes that he has an oddly high, scratchy voice for such a large man. The original voice acting also gives him a slight lisp, though his voice in the Final Cut is deeper and more gravelly.


Changed line(s) 87,95 (click to see context) from:


[[folder:The Hanged Man (spoilers)]]
!!Lely / [[spoiler:Colonel Ellis Kortenaer]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/victim_1.jpg]]
[[caption-width-right:200:Love did me in.]]
->'''Voiced by:''' Mikee Goodman (''The Final Cut''), [[Podcast/ChapoTrapHouse Felix Biederman]] (original, MissingTrailerScene)

->''"There's nothing funny about jokes."''

"Lely", short for Lelystad, colonel in command of the mercenary squad sent by Wild Pines. One week ago, he was murdered and strung up naked in a tree behind the Whirling-in-Rags, and you were sent to investigate. Depending on how overactive your imagination is, you may wind up having a conversation with his corpse.

to:


[[folder:The Hanged Man (spoilers)]]
!!Lely / [[spoiler:Colonel Ellis Kortenaer]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/victim_1.jpg]]
[[caption-width-right:200:Love did me in.]]
->'''Voiced by:''' Mikee Goodman (''The Final Cut''), [[Podcast/ChapoTrapHouse Felix Biederman]] (original, MissingTrailerScene)

->''"There's nothing funny about jokes."''

"Lely", short for Lelystad, colonel in command

of the mercenary squad sent by Wild Pines. One week ago, he was murdered and strung up naked in a tree behind the Whirling-in-Rags, and you were sent to investigate. Depending on how overactive your imagination is, you may wind up having a conversation with his corpse.


Changed line(s) 97,124 (click to see context) from:


* AbusiveParents: At several points. Not only was he abandoned as an infant by his real parents, by his foster brother's admission, his foster father beat the crap out of both brothers on several occasions.
* AllGirlsWantBadGuys: Klaasje is pretty frank that the fact that he was a killer excited her.
* AntiVillain: He is definitely portrayed tragically for such a bad dude. [[spoiler:The psychopathic bravado you see on display in the "Doorgunner Megamix" that earned him the undying hatred of the locals was mostly an act so his squad wouldn't see him as soft, plus it was his warped idea of a joke. While he was unquestionably a terrible person who would do terrible things without much thought, he didn't actually seem to revel in it the way his squad did. It's heavily hinted in your Inland Empire conversations with him/his corpse that underneath everything he's still just the scared little boy who was left in a leaf compactor by his birth family and beaten by his stepdad. This is in sharp contrast to the rest of his squad, who also act in the way shown by the "Doorgunner Megamix", except it's very, ''very'' real, and they are definitely ''not'' tragic figures.]]
* AssholeVictim: Zigzagged. He didn't rape Klaasje, but that was part of the fantasy they shared, and he did get up and sing a paratrooper song (about taking and holding foreign soil) in front of the crowd at the Whirling. But on the whole, for someone who was ostensibly "just" a thug for hire, his character is surprisingly humanized throughout the course of the investigation. You gradually learn that his life on the whole was rather tragic, and that while he unquestionably still was a violent war criminal like the rest of his squad, he was probably also [[AntiVillain the most morally upstanding one of them]] (which admittedly isn't saying much), surprisingly given how much life had kicked the ever-loving crap out of him. That said, Korty can tell a story about the time Lely went out and brought an innocent woman to the squad so they could gang-rape her to death, so it's not like the Doorgunner Megamix talk is just talk.
* BoomHeadshot: [[spoiler:How he actually died. You won't discover it unless you thoroughly examine his corpse, because it was a {{Pretty Little Headshot|s}} that hit him in the mouth, and the exit wound was tiny to the point where it ended up being hidden by his hair and the post-mortem swelling. Much to the disappointment of the true culprit, who had hoped to make his death ''much'' more gory.]]
-->'''The Killer:''' [[spoiler:Now that I think of it, I wasn't aiming for his mouth. I wanted his brains to spill out on her... but... ''(shrugs)'' you can't have everything.]]
* CoveredWithScars: One of the things both you and Kim notice during the autopsy, and the most striking sign of the extremely rough and violent life he had led.
* {{Expy}}: Like ''VideoGame/PlanescapeTorment'''s Nameless One, he's a nameless (in his case OnlyKnownByHisNickname), heavily scarred, heavily tattooed war veteran with a softer side, and along with [[spoiler:the Deserter]], serves as a road-not-taken {{Foil}} for the PlayerCharacter, much like the Nameless One's past lives. Of course, while the Nameless One's corpse-like appearance didn't stop him from being quite the successful ladies' man, he was never quite as far-gone as the Hanged Man -- left to rot for seven days at the point when you meet him. And much as the Nameless One's [[DeadPersonConversation spoke with the dead]] and recovered RepressedMemories, the Cop can carry out a conversation with the colonel's corpse -- albeit only through the power of your ''imagination'', courtesy of your Inland Empire and Empathy skills.
* TheFace: Oddly enough, given [[FaceOfAThug the way he looks]], he was actually the charismatic leader of his group. He may have chosen to intimidate and harass the locals, but he was also the one most likely to gather intelligence and choose the peaceful solution.
* FaceOfAThug: Thanks to his facial injury, he really nails the "evil mercenary" look. And while he was definitely a bad dude with plenty of blood on his hands, he was also the most personable and reasonable member of his squad.
* {{Foil}}: Your subconscious directly compares him to you multiple times, and the more you find out about Lely the more you realize you had in common. Both he and the detective were extremely decorated agents of their respective fields, both have a history of being good at solving problems through talking, both had a tendency for alcohol and drugs, and both of you were done in by love -- him more directly, and the detective emotionally. Your first dream is of yourself hanging in his place (with disco ball lights, of course), directly comparing his bloated corpse with your alcohol-bloated pre-corpse.
* GivenNameReveal: He exclusively went by his nickname "Lely", short for Lelystad, the name of the town he grew up in. He refused to reveal his full name to anyone all his life, even Klaasje, saying that it was his alone to know. [[spoiler:You are finally able to uncover said name, Colonel Ellis Kortenaer, after asking Alice to look up his records after giving her the serial number for his armor. Having this knowledge also allows you to piece together his familial connection to Major Kortenaer, giving you a psychological edge against him during the Tribunal.]]
* HookersAndBlow: He went ''really'' off the rails at the Whirling-in-Rags, in a way which got all the locals' backs up.
* HumanNotepad: He's covered in a pattern of strange grid-like tattoos. They're based on the riverways of Oranje, which medieval mercenaries would tattoo on their bodies to show where they'd fought -- so that they would, symbolically, always know how to find their way home. He's also covered in star tattoos, each of which marked some atrocity he committed.
* InnocentBlueEyes: Despite of his generally scary outward appearance and all-around bad attitude, Klaasje noticed how his baby blue eyes somehow still managed to give him a strangely sympathetic quality.
-->'''You:''' He had blue eyes, didn't he -- [[spoiler:your brother]].\\
'''Kortenaer:''' Baby blue, yeah... Like someone f*cked up and put a baby's eyes on a grown man. It was creepy, but bitches... bitches like that sh*t, I guess.
* KavorkaMan: It's tempting to think of him this way, since your only interactions with the guy who completely swept Klaasje off her feet are as a bloated, disgusting corpse. Even she admits that his scarred face was pretty frightening -- but he had an amazing body.
* TheLeader: Of the mercenary squad hired by Wild Pines. What is surprising is that, despite his intimidating size and looks, he was actually not a particularly headstrong leader, but actually leaned more towards being both the levelheaded and charismatic type.
* MaleGaze: You -- or, at least, Inland Empire -- are drawn to his penis. [[spoiler:[[OutWithABang There's a reason for this]].]]
* MaybeMagicMaybeMundane: Like most things involving Inland Empire, your "conversation" with him is either magic or imagination. On the one hand, it's preposterous that you could talk to a dead person, but on the other [[spoiler:this "imaginary" version of Lely gives you details that there is now way your subconscious could have known, like that he was killed by communism, had an abusive childhood, or that his death involved love]]. It's ultimately up to the player to draw their own conclusions.
* MosesInTheBulrushes: One of the few explicit details you learn about his past is that his real parents are unknown as he was found as an infant, left to die inside a leaf compactor.
* NotBloodSiblings: He's [[spoiler:Raul Kortenaer]]'s foster brother.
* OutWithABang: [[spoiler:A dramatic version. He was assassinated right as he was mid-coitus with Klaasje. Probably as a result of this, Inland Empire will tell you that he enjoyed himself in his moment of death and has a minor, but notable, obsession with his genitalia during the field autopsy.]]
* PragmaticEvil: Later conversations with his mercenary team paint him as the brains and conscience of the operation. While still a ruthless and murderous mercenary, he definitely would not have supported [[spoiler:going rogue and massacring a bunch of local civilians]].
* RapeIsASpecialKindOfEvil: This is the reason the Hardies give for lynching him, but it's a lie. He and Klaasje both liked rough sex, and everything between them was consensual. Although he did rape people in some of his military tours and even arranged one as a lesser evil when his soldiers were thirsty for blood.
* ShellShockedVeteran: His extensive life of violence and combat did not only manifest in a collection of scars on his body. There are several hints that his psyche had their fair share of some really deep ones too.
* TalkingToTheDead: Obviously you can't actually talk to him, but Inland Empire allows you to imagine you are.

to:


* AbusiveParents: At several points. Not only was he abandoned as an infant by his real parents, by his foster brother's admission, his foster father beat the crap out of both brothers on several occasions.
* AllGirlsWantBadGuys: Klaasje is pretty frank that the fact that he was a killer excited her.
* AntiVillain: He is definitely portrayed tragically for such a bad dude. [[spoiler:The psychopathic bravado you see on display in the "Doorgunner Megamix" that earned him the undying hatred of the locals was mostly an act so
his squad wouldn't see him as soft, plus it was his warped idea of a joke. While he was unquestionably a terrible person who would do terrible things without much thought, he didn't actually seem to revel in it the way his squad did. It's heavily hinted in your Inland Empire conversations with him/his corpse that underneath everything he's still just the scared little boy who was left in a leaf compactor by his birth family and beaten by his stepdad. This is in sharp contrast to the rest of his squad, who also act in the way shown by the "Doorgunner Megamix", except it's very, ''very'' real, and they are definitely ''not'' tragic figures.]]
* AssholeVictim: Zigzagged. He didn't rape Klaasje, but
that was part of the fantasy they shared, and he did get up and sing a paratrooper song (about taking and holding foreign soil) in front of the crowd at the Whirling. But on the whole, for someone who was ostensibly "just" a thug for hire, his character is surprisingly humanized throughout the course of the investigation. You gradually learn that his life on the whole was rather tragic, and that while he unquestionably still was a violent war criminal like the rest of his squad, he was probably also [[AntiVillain the most morally upstanding one of them]] (which admittedly isn't saying much), surprisingly given how much life had kicked the ever-loving crap out of him. That said, Korty can tell a story about the time Lely went out and brought an innocent woman to the squad so they could gang-rape her to death, so it's not like the Doorgunner Megamix talk is just talk.
* BoomHeadshot: [[spoiler:How he actually died. You won't discover it unless you thoroughly examine his corpse,
because it was a {{Pretty Little Headshot|s}} that hit him in the mouth, and the exit wound was tiny to the point where it ended up being hidden by his hair and the post-mortem swelling. Much to the disappointment of the true culprit, who had hoped to make his death ''much'' more gory.]]
-->'''The Killer:''' [[spoiler:Now
that I think of it, I wasn't aiming for his mouth. I wanted his brains to spill out on her... but... ''(shrugs)'' you can't have everything.]]
* CoveredWithScars: One of the things both you
and Kim notice during the autopsy, and the most striking sign of the extremely rough and violent life he had led.
* {{Expy}}: Like ''VideoGame/PlanescapeTorment'''s Nameless One, he's a nameless (in his case OnlyKnownByHisNickname), heavily scarred, heavily tattooed war veteran with a softer side, and along with [[spoiler:the Deserter]], serves as a road-not-taken {{Foil}} for the PlayerCharacter, much like the Nameless One's past lives. Of course,
while the Nameless One's corpse-like appearance didn't stop him from being quite the successful ladies' man, he was never quite as far-gone as the Hanged Man -- left to rot for seven days at the point when you meet him. And much as the Nameless One's [[DeadPersonConversation spoke with the dead]] and recovered RepressedMemories, the Cop can carry out a conversation with the colonel's corpse -- albeit only through the power of your ''imagination'', courtesy of your Inland Empire and Empathy skills.
* TheFace: Oddly enough, given [[FaceOfAThug the way he looks]], he was actually the charismatic leader
of his group. He may have chosen to intimidate and harass the locals, but he was also the one most likely to gather intelligence and choose the peaceful solution.
* FaceOfAThug: Thanks to his facial injury, he really nails the "evil mercenary" look. And while he was definitely a bad dude with plenty
of blood on his hands, he was also the most personable and reasonable member of his squad.
* {{Foil}}: Your subconscious directly compares him to you multiple times,
and the more you find out about Lely the more you realize you had in common. Both he and the detective were extremely decorated agents of their respective fields, both have a history of being good at solving problems through talking, both had a tendency for alcohol and drugs, and both of you were done in by love -- him more directly, and the detective emotionally. Your first dream is of yourself hanging in his place (with disco ball lights, of course), directly comparing his bloated corpse with your alcohol-bloated pre-corpse.
* GivenNameReveal: He exclusively went by his nickname "Lely", short for Lelystad, the name of the town he grew up in. He refused to reveal his full name to anyone all his life, even Klaasje, saying
that it was his alone to know. [[spoiler:You are finally able to uncover said name, Colonel Ellis Kortenaer, after asking Alice to look up his records after giving her the serial number for his armor. Having this knowledge also allows you to piece together his familial connection to Major Kortenaer, giving you a psychological edge against him during the Tribunal.]]
* HookersAndBlow: He went ''really'' off the rails at the Whirling-in-Rags, in a way which got all the locals' backs up.
* HumanNotepad: He's covered in a pattern of strange grid-like tattoos. They're based on the riverways of Oranje, which medieval mercenaries would tattoo on their bodies to show where they'd fought -- so that they would, symbolically, always know how to find their way home. He's also covered in star tattoos, each of which marked some atrocity he committed.
* InnocentBlueEyes: Despite of his generally scary outward appearance and all-around bad attitude, Klaasje noticed how his baby blue eyes somehow still managed to give him a strangely sympathetic quality.
-->'''You:''' He had blue eyes, didn't he -- [[spoiler:your brother]].\\
'''Kortenaer:''' Baby blue, yeah... Like someone f*cked up and put a baby's eyes on a grown man. It was creepy, but bitches... bitches like that sh*t, I guess.
* KavorkaMan: It's tempting to think of him this way, since your only interactions with the guy who completely swept Klaasje off her feet are as a bloated, disgusting corpse. Even she admits that his scarred face was pretty frightening -- but he had an amazing body.
* TheLeader: Of the mercenary squad hired by Wild Pines. What is surprising is that, despite his intimidating size and looks, he was actually not a
particularly headstrong leader, but actually leaned more towards being both the levelheaded and charismatic type.
* MaleGaze: You -- or, at least, Inland Empire -- are drawn to his penis. [[spoiler:[[OutWithABang There's a reason for this]].]]
* MaybeMagicMaybeMundane: Like most things involving Inland Empire, your "conversation" with him is either magic or imagination. On the one hand, it's preposterous that you could talk to a dead person, but on the other [[spoiler:this "imaginary" version
of Lely gives you details that there is now way your subconscious could have known, like that he was killed by communism, had an abusive childhood, or that his death involved love]]. It's ultimately up to the player to draw their own conclusions.
* MosesInTheBulrushes: One
of the few explicit details you learn about his past is that his real parents are unknown as he was found as an infant, left to die inside a leaf compactor.
* NotBloodSiblings: He's [[spoiler:Raul Kortenaer]]'s foster brother.
* OutWithABang: [[spoiler:A dramatic version. He was assassinated right as he was mid-coitus with Klaasje. Probably as a result of this, Inland Empire will tell you that he enjoyed himself in his moment of death
and has a minor, but notable, obsession with his genitalia during the field autopsy.]]
* PragmaticEvil: Later conversations with his mercenary team paint
him as the brains and conscience of the operation. While still a ruthless and murderous mercenary, he definitely would not have supported [[spoiler:going rogue and massacring a bunch of local civilians]].
* RapeIsASpecialKindOfEvil: This is the reason the Hardies give for lynching him, but it's a lie. He and Klaasje both liked rough sex, and everything between them was consensual. Although he did rape people in some of his military tours and even arranged one as a lesser evil when his soldiers were thirsty for blood.
* ShellShockedVeteran: His extensive life of violence and combat did not only manifest in a collection of scars on his body. There are several hints that his psyche had their fair share of some really deep ones too.
* TalkingToTheDead: Obviously you can't actually talk to him, but Inland Empire allows you to imagine you are.


Changed line(s) 127,136 (click to see context) from:


[[folder:Krenel Mercenaries]]
!!Phillis de Paule and Ruud "The Killer" Hoenkloewen
[[quoteright:170:https://static.tvtropes.org/pmwiki/pub/images/de_paule.png]]
[[caption-width-right:170:de Paule]]
[[quoteright:170:https://static.tvtropes.org/pmwiki/pub/images/ruud.png]]
[[caption-width-right:170:Hoenkloewen]]
->'''Voiced by:''' Creator/TegenHitchens (de Paule) and Creator/MikeeGoodman (Hoenkloewen)
->''"Oh, people are gonna die today. We're not leaving it like this. These *tribals* hung him up for everyone to see."'' %%--De Paule

The two other members of the squad send by the Wild Pines company to protect Joyce and put hard against hard if need be in the negotiations with the Union. Unfortunately, the death of their leading officer, who happens to be the Hanged Man, has caused the squad to go rogue, and they are laying in low as they plan their revenge.

to:


[[folder:Krenel Mercenaries]]
!!Phillis de Paule
and Ruud "The Killer" Hoenkloewen
[[quoteright:170:https://static.tvtropes.org/pmwiki/pub/images/de_paule.png]]
[[caption-width-right:170:de Paule]]
[[quoteright:170:https://static.tvtropes.org/pmwiki/pub/images/ruud.png]]
[[caption-width-right:170:Hoenkloewen]]
->'''Voiced by:''' Creator/TegenHitchens (de Paule)
and

Creator/MikeeGoodman (Hoenkloewen)
->''"Oh, people are gonna die today. We're not leaving it like this. These *tribals* hung him up for everyone to see."'' %%--De Paule

The

two other members of the squad send by the Wild Pines company to protect Joyce and put hard against hard if need be in the negotiations with the Union. Unfortunately, the death of their leading officer, who happens to be the Hanged Man, has caused the squad to go rogue, and they are laying in low as they plan their revenge.


Changed line(s) 138,176 (click to see context) from:


* AmoralAfrikaner: PlayedWith. Oranje isn't South Africa, precisely, but Kortenaer, de Paule, and Hoenkloewen borrow a lot from the stereotype: they're racist, sociopathic PrivateMilitaryContractors with obviously Dutch surnames and a history of committing war crimes against black tribals in Third World countries. Also, de Paule in particular has a strong hint of a South African-esque accent in her few spoken lines.
* AnimalMotifs: Hornets, contrasting the Hardie Boys' bees and specifically in reference to how in nature, even a single one of the former can kill hundreds of the latter within but a few minutes.
** Bees are also known to prioritize defense and are largely harmless if left alone, while hornets hunt and antagonize other insects.
* AlcoholInducedIdiocy: Applies to all of them during the during the climactic Tribunal scene, where their anger and all-around {{Trigger Happ|y}}iness is greatly exacerbated by the fact that they're drunk off their asses and high on combat drugs. Hoenkloewen in particular is so out of it that his mumblings are barely intelligible, almost inaudible, and he has to support himself against a wall, waving his {{BFG}} in every direction. His drunkenness may in fact be the only thing that saves you.
* AxCrazy: Hoenkloewen is the most unhinged of the four, and according to Korty, he used to fire mortars at random locations in sem*nine when he was bored, hoping to hit a village.
* {{BFG}}: Hoenkloewen comes in armed with a rifle that fires six-round bursts and is designed to take out light vehicles. [[spoiler:The fact that he's too drunk to be effective is the main thing that saves Harry after your first shot at Korty. If you fail to dodge and aren't wearing the mercenary breastplate, Harry takes a grazing wound in the shoulder from something that could have turned him into red mist.]]
* BreastPlate: It's not easy to see in full detail, but de Paule's armor is form-fitting in a way that emphasizes her physique. Since she usually has her back to the camera, it's rather easy to notice [[MaleGaze one detail]].
* CreepyMonotone: One of the main things you notice about de Paule is that, despite the fact that she appears as intoxicated as the rest of her comrades, she speaks in a chillingly emotionless and flat voice for most of the Tribunal, as opposed to Korty and Hoenkloewen who are shouting angrily most of the time.
* CommunicationsOfficer: de Paule is the squad's radio operator.
* ConservationOfNinjutsu: {{Invoked}}, as the three mercs are battle-hardened professional soldiers geared up in military-grade arms and armor, and are up against what amounts to two detectives, a civilian security team, and a civilian who's way out of her depth. In the mercs' most impressive iteration of the tribunal, [[spoiler:de Paule [[OffscreenMomentOfAwesomewas was implied]] to have killed Theo, Shanky, and Angus and managed to injure the rest, including Kim, while you blacked out. She might have gotten some help from Ruud, since he survived Kim's shot, but that's only speculative. It was still down to six Hardie Boys and Kim versus one merc, and they only narrowly won.]]
* DarkActionGirl: De Paule is the only woman on the squad and, despite being uncomfortable in the frontlines, [[spoiler:she will take down at least three of the Hardie Boys (as well as potentially severely injure Kim if you fail to warn him) before going down]] in the better outcomes.
* EyeScream: [[spoiler:Once the Tribunal fire fight goes off, Kim manages to pull off an almost impossible shot by nailing Hoenkloewen in one of the only weak spots in his face-concealing helmet. Namely, the right eye slot. (Un)Luckily for him, he actually survived that shot, and was easy pickings for the surviving Hardies if they won that fight, or he gets recovered by Kortenaer if he was still alive.]]
-->'''Narrator:''' [[spoiler:''Blood gushes from the helmet's eye-sockets as Ruud staggers back, disoriented. The sounds coming from his helmet are not human.'']]
* FishOutOfWater:
** These mercs are used to operating out in the field in wartorn, third-world countries where they can pretty much do what they want with impunity. This mindset is on full display at the mercenary tribunal, where Korty, de Paul, and Hoenkloewen think of the people of Martinaise as "loincloths", and believe they can commit a mass murder in the street without consequences, in a city that's effectively run by the equivalent of the UN.
** Before you even meet them, Joyce notes that they've effectively gone rogue without their leader, since they have absolutely no idea how to conduct themselves outside of a war zone. The hanged man was savvy enough to slowly deescalate the situation by making some noise without actually hurting anybody, and had the social awareness to maneuver around this society with reasonable competence. Without him, the mercs act like a bunch of thugs without any awareness of concepts such as "law" and "decency." Joyce predicts that after the mercenary tribunal, no matter the outcome, Krenel is going to have to work around the clock for PR and [[MeaningfulRename yet another rebranding]].
* GasMaskMooks: Their standard armour includes face-concealing ceramic helmets with filter nozzles, though Hoenkloewen is the only one you actually see wearing his in-game.
* KarmaHoudini: The mercs become this in the event that some or all of them escape with their lives. It's stated in no uncertain terms that the surviving mercs won't face justice for their actions because they're shielded by Krenel's money and prestige. Then again, it's likely there will still be serious repercussions for what they did (see PyrrhicVictory for further details).
* KillTally: Hoenkloewen has a tally of his kills as stick figures edged into the brim of his helmet. With high enough Perception, you notice that they are different colors and count about fifty black ones and two white ones at the end.
-->'''Kortenaer:''' ''(about Hoenkloewen)'' What do you think he does?\\
'''You:''' Kills black people -- almost exclusively?
* LightIsNotGood: The futuristic, bright white design of their armor is what really makes them stand out among the ruined streets and faded buildings of Martinaise, and is ultimately used to underscore the savage menace beneath the shiny surface.
* MeaningfulRename: Krenel used to be Downwell, and before that Somatosensor, each time rebranding after an on-the-job atrocity irreversibly tainted the previous iteration of the PMC.[[note]]This is likely a reference to [[https://en.wikipedia.org/wiki/Blackwater_(company) Blackwater/Xe Services/Academi]] and its multiple atrocities and rebrandings.[[/note]]
* NamesToRunAwayFromReallyFast: A blatant, straightforward example with Hoenkloewen's nickname: "the Killer".
* PoliticallyIncorrectVillain: They liberally pepper their angry ranting and raving with ''a lot'' of racial slurs during the Tribunal, and openly boast about their numerous war crimes, which mainly were committed against the indigenous sem*nese people.
** When Kortenaer introduces Ruud as "the Killer" and asks you to guess what he does, with enough Perception you will notice that Ruud's helmet is marked with several black lines and only a few white ones. The option "He kills black people?" becomes avaliable and, if choosen, Kortenaer outright confirms to be true.
* PsychoForHire: They are a squad of unstable mercs who have decided to go rogue to gun down the locals.
* PyrrhicVictory: Even if some or all of the mercs don't leave Martinaise in body bags, it's likely the survivor(s) will be in a tough spot because of their actions. They won't be tried for the murders they committed (or the attempted murder of two police officers), but they'll have to explain to their employers ''why'' they got drunk and murdered a bunch of Moralintern citizens in broad daylight. This will be especially bad if de Paule is the only survivor, as she'll likely take the fall for the deaths of her squadmates so soon after losing their high-ranking commander (and presumably their expensive, high-tech equipment as well if their bodies weren't recovered in time). Keep in mind that Krenel is said to only have about [[EliteArmy 1,000 soldiers]] on their payroll, so losing even a few of these seasoned, highly-paid veterans in such a short span of time is not an insignifcant loss. The Union's huge reserves of manpower means that the deaths of a few Hardie Boys isn't anywhere as significant, given [[WeHaveReserves they can be cheaply replaced]].
** It's even worse if the player broke the deadlock between Wild Pines and the Union (although it's implied that will eventually happen anyway even without the player's intervention). The mercs were sent to Martinaise in the first place to protect Wild Pines' property, support the scabs in breaking the strike, and intimidate the striking dockworkers into surrendering. Not only did they fail to accomplish these tasks, but their abortive pogrom ends up being completely pointless when [[AllForNothing Wild Pines decides to let the Union have the harbor without a fight]]. Even if Wild Pines sent an expedition force to occupy Martinaise, it would never be able to win an asymmetrical guerrilla war with the Union's vast paramilitary army, especially now that the martyring of the Hardie Boys has made the locals hate Wild Pines even more. Besides causing what will likely be another embarrassing PR scandal for Krenel that will call their effectiveness as security contractors into question (after it's already renamed itself many times for similar incidents), the tribunal directly played into the Union's schemes. ''No one'' is going to be happy with what the surviving mercs did... except for maybe [[TheChessMaster the Claire brothers]].
* ThePsychoRangers: Four armed outsiders, three men and a woman, enter Martinaise. Their leader goes off the rails at the Whirling-in-Rags. One of the others stays out in the open and obfuscates who they are; the other two lie low and wait. The Station 41 team, or the mercenaries? The themes for both the mercenary tribunal and the moment when your squad [[spoiler:questions your actions in order to determine your fitness to continue on as a detective]] even share a similar melody.
-->'''Joyce:''' As your investigation reaches a climax, so does theirs. They are your shadow. Arm yourselves. Armour yourselves...
* RapePillageAndBurn: They did this disturbingly often while out in the field. While their Colonel was complicit in this behavior, he was also the only one who kept them from going completely off the rails with it.
* TheRichHaveWhiteStuff: Being murderous HiredGuns on the payroll of various {{megacorp}}s means they are quite well-funded, and as such have access to high-tech white armour which would be futuristic even in our world. The ceramic plates look like thin porcelain and are lighter than plastic, but virtually impervious to bullets. The sophistication of their gleaming armour [[LightIsNotGood is in stark contrast]] to their crudeness and brutality.
* SmugSnake: While it's true that they have a firepower advantage over the Hardie Boys and the detectives, they severely underestimate how capable their foes are of fighting back despite only having muzzle-loaders. The best outcome has them all getting wiped despite their bluster, no doubt because they allowed the detectives to outwit them.
* SociopathicSoldier: The mercs are sort of a deconstruction of this trope. They're so violent and maniacal that it hinders their effectiveness as operators. They have a fondness for debauchery and excessive violence [[ForTheEvulz for its own sake]], which leads to them making breathtakingly bad decisions. After getting thoroughly hammered, they initiate a firefight with the Hardie Boys in broad daylight with dozens of potential witnesses nearby. While it's true that the Hardie Boys are an informally-trained paramilitary group, they still have weapons and are capable of fighting back even if they're at a disadvantage. This also leads them to think they can get away with threatening two high-ranking detectives and face no repercussions for it. Talking to Korty reveals that he barely put any thought into the operation beforehand and has virtually no experience as a commander. Hoenkloewen is so drunk that he's barely able to stand upright or keep his rifle from flailing around, which in real life would raise the risk of him accidentally shooting one of his squad-mates. They're definitely dangerous, but they're also incompetent and arrogant in a lot of ways, and the only reason why they have lasted so long in the business is that all of their prior experience was in brutalizing poorly armed natives in third world countries. That may be why you and Kim can potentially nail all three of them in quick succession despite having inferior weaponry and training.
* SupportPartyMember: Downplayed with de Paule, who is normally the squad's radio operator. During the Tribunal, she is still a clear threat as a combatant, being heavily armored and a good shot, but you will notice that she is clearly uncomfortable in her armor, and is obviously trying to hurry things along because she doesn't like being on the frontlines.
* TalkingTheMonsterToDeath: [[spoiler:{{Defied Trope}}. Once the Tribunal begins, they are all angry, drunk, and out for bloody revenge, and all state with absolutely no ambiguity that they will not step down until they have executed all the Hardie Boys and anyone else they think are even remotely responsible, and they will reject any and all of your pleas for them to stop what they are doing and see reason. Exhausting your dialogue options with them will result in them starting their massacre and forcing you to kill them. Ultimately, the only way to steer the situation into anything remotely resembling a sane outcome is by picking your dialogue choices carefully to distract Kortenaer and get him on the backfoot, and then taking the first shot and hoping for the best. ]]
* TriggerHappy: Both Hoenkloewen and de Paule fall heavily into this. During the entire opening of the Tribunal, they are both clearly chomping at the bit to open fire on the Hardie Boys, and though they have discipline enough to wait for Kortenaer giving his go-ahead to do so, they are constantly begging him to give it to them.
* {{Unobtanium}}: Their bullet-resistant ceramic exoskeletons are made of uncommon materials. Hunting down a complete set of your own will take the entire game.

to:


* AmoralAfrikaner: PlayedWith. Oranje isn't South Africa, precisely, but Kortenaer, de Paule, and Hoenkloewen borrow a lot

from the stereotype: they're racist, sociopathic PrivateMilitaryContractors with obviously Dutch surnames and a history of committing war crimes against black tribals in Third World countries. Also, de Paule in particular has a strong hint of a South African-esque accent in her few spoken lines.
* AnimalMotifs: Hornets, contrasting the Hardie Boys' bees and specifically in reference to how in nature, even a single one
of the former can kill hundreds of

the latter within but a few minutes.
** Bees are also known to prioritize defense
and are largely harmless if left alone, while hornets hunt and antagonize other insects.
* AlcoholInducedIdiocy: Applies to all of them during the during the climactic Tribunal scene, where their anger
and all-around {{Trigger Happ|y}}iness is greatly exacerbated by the fact that they're drunk off their asses and high on combat drugs. Hoenkloewen in particular is so out of it that his mumblings are barely intelligible, almost inaudible, and he has to support himself against a wall, waving his {{BFG}} in every direction. His drunkenness may in fact be the only thing that saves you.
* AxCrazy: Hoenkloewen is the most unhinged of the four, and according to Korty, he used to fire mortars at random locations in sem*nine when he was bored, hoping to hit a village.
* {{BFG}}: Hoenkloewen comes in armed with a rifle that fires six-round bursts and is designed to take out light vehicles. [[spoiler:The fact
that he's too drunk to be effective

is the main thing that saves Harry after your

first shot at Korty. If you fail to dodge and aren't wearing the mercenary breastplate, Harry takes a grazing wound in the shoulder from something that could have turned him into red mist.]]
* BreastPlate: It's not easy

to see in full detail, but de Paule's armor is form-fitting in a way that emphasizes her physique. Since she usually has her back to the camera, it's rather easy to notice [[MaleGaze one detail]].
* CreepyMonotone: One of the main things
you notice about de Paule is that, despite the fact that she appears as intoxicated as the rest of her comrades, she speaks in a chillingly emotionless and flat voice for most of the Tribunal, as opposed to Korty and Hoenkloewen who are shouting angrily most of the time.
* CommunicationsOfficer: de Paule is the squad's radio operator.
* ConservationOfNinjutsu: {{Invoked}}, as the three mercs are battle-hardened professional soldiers geared up in military-grade arms and armor, and are up against what amounts to two detectives, a civilian security team, and a civilian who's way out of her depth. In the mercs' most impressive iteration of the tribunal, [[spoiler:de Paule [[OffscreenMomentOfAwesomewas was implied]] to have killed Theo, Shanky, and Angus and managed to injure the rest, including Kim, while you blacked out. She might have gotten some help from Ruud, since he survived Kim's shot, but that's only speculative. It was still down to six Hardie Boys and Kim versus one merc, and they only narrowly won.
]]
* DarkActionGirl: De Paule is the only woman on the squad and, despite being uncomfortable in the frontlines, [[spoiler:she will take down at least three of the Hardie Boys (as well as potentially severely injure Kim if you fail to warn him) before going down]] in the better outcomes.
* EyeScream: [[spoiler:Once the Tribunal fire fight goes off, Kim manages to pull off an almost impossible shot by nailing Hoenkloewen in one of the only weak spots in his face-concealing helmet. Namely, the right eye slot. (Un)Luckily for him, he actually survived that shot, and was easy pickings for the surviving Hardies if they won that fight, or he gets recovered by Kortenaer if he was still alive.
]]
-->'''Narrator:''' [[spoiler:''Blood gushes from the helmet's eye-sockets as Ruud staggers back, disoriented. The sounds coming from his helmet are not human.'']]
* FishOutOfWater:
** These mercs are used to operating out in the field in wartorn, third-world countries where they can pretty much do what they want with impunity. This mindset is on full display at the mercenary tribunal, where Korty, de Paul,
and Hoenkloewen think of the people of Martinaise as "loincloths", and believe they can commit a mass murder in the street without consequences, in a city that's effectively run by the equivalent of the UN.
** Before you even meet them, Joyce notes that they've effectively gone rogue without their leader, since they have absolutely no idea how to conduct themselves outside of a war zone. The hanged man was savvy enough to slowly deescalate the situation by making some noise without actually hurting anybody, and had the social awareness to maneuver around this society with reasonable competence. Without him, the mercs act like a bunch of thugs without any awareness of concepts such as "law" and "decency." Joyce predicts that after the mercenary tribunal, no matter the outcome, Krenel is going to have to work around the clock for PR and [[MeaningfulRename yet another rebranding]].
* GasMaskMooks: Their standard armour includes face-concealing ceramic helmets with filter nozzles, though Hoenkloewen is the only one you actually see wearing his in-game.
* KarmaHoudini: The mercs become this in the event that some or all of them escape with their lives. It's stated in no uncertain terms that the surviving mercs won't face justice for
their actions because they're shielded by Krenel's money and prestige. Then again, it's likely there will still be serious repercussions for what they did (see PyrrhicVictory for further details).
* KillTally: Hoenkloewen has a tally
of his kills as stick figures edged into the brim of his helmet. With high enough Perception, you notice that they are different colors and count about fifty black ones and two white ones at the end.
-->'''Kortenaer:''' ''(about Hoenkloewen)'' What do you think he does?\\
'''You:''' Kills black people
-- almost exclusively?
* LightIsNotGood: The futuristic, bright white design of their armor is what really makes them stand out among the ruined streets and faded buildings of Martinaise, and is ultimately used to underscore the savage menace beneath the shiny surface.
* MeaningfulRename: Krenel used to be Downwell, and before that Somatosensor, each time rebranding after an on-the-job atrocity irreversibly tainted the previous iteration
of the PMC.[[note]]This is likely a reference to [[https://en.wikipedia.org/wiki/Blackwater_(company) Blackwater/Xe Services/Academi]] and its multiple atrocities and rebrandings.[[/note]]
* NamesToRunAwayFromReallyFast: A blatant, straightforward example with Hoenkloewen's nickname: "the Killer".

* PoliticallyIncorrectVillain: They liberally pepper their angry ranting and raving with ''a lot'' of racial slurs during the Tribunal, and openly boast about their numerous war crimes, which mainly were committed against the indigenous sem*nese people.
** When Kortenaer introduces Ruud as "the Killer" and asks you to guess what he does, with enough Perception you will notice
that Ruud's helmet is marked with several black lines and only a few white ones.

The option "He kills black people?" becomes avaliable and, if choosen, Kortenaer outright confirms to be true.
* PsychoForHire: They are a squad of unstable mercs who have decided to go rogue to gun down the locals.
* PyrrhicVictory: Even if some or all of the mercs
don't leave Martinaise

in body bags, it's likely the survivor(s) will be in a tough spot because of their actions. They won't be tried for the murders they committed (or the attempted murder of two police officers), but they'll have to explain to their employers ''why'' they got drunk and murdered a bunch of Moralintern citizens in broad daylight. This will be especially bad if de Paule is the only survivor, as she'll likely take the fall for the deaths of her squadmates so soon after losing their high-ranking commander (and presumably their expensive, high-tech equipment as well if their bodies weren't recovered in time). Keep in mind that Krenel is said to only have about [[EliteArmy 1,000 soldiers]] on their payroll, so losing even a few of these seasoned, highly-paid veterans in such a short span of time is not an insignifcant loss. The Union's huge reserves of manpower means that the deaths of a few Hardie Boys isn't anywhere as significant, given [[WeHaveReserves they can be cheaply replaced]].
** It's even worse if the player broke the deadlock between Wild Pines and the Union (although it's implied that will eventually happen anyway even without the player's intervention). The mercs were sent to Martinaise in the first place to protect Wild Pines' property, support the scabs in breaking the strike, and intimidate the striking dockworkers into surrendering. Not only did they fail to accomplish these tasks, but their abortive pogrom ends up being completely pointless when [[AllForNothing Wild Pines decides to let the Union have the harbor without a fight]]. Even if Wild Pines sent an expedition force to occupy Martinaise, it would never be able to win an asymmetrical guerrilla war with the Union's vast paramilitary army, especially now that the martyring of the Hardie Boys has made the locals hate Wild Pines even more. Besides causing what will likely be another embarrassing PR scandal for Krenel that will call their effectiveness as security contractors into question (after it's already renamed itself many times for similar incidents), the tribunal directly played into the Union's schemes. ''No one'' is going to be happy with what the surviving mercs did... except for maybe [[TheChessMaster the Claire brothers]].
* ThePsychoRangers: Four armed outsiders, three men and a woman, enter Martinaise. Their leader goes off the rails at the Whirling-in-Rags. One of the others stays
out in the open and obfuscates who they are; the other two lie low and wait. The Station 41 team, or the mercenaries? The themes for both the mercenary tribunal and the moment when your squad [[spoiler:questions your actions in order to determine your fitness to continue on as a detective]] even share a similar melody.
-->'''Joyce:''' As your investigation reaches a climax, so does theirs. They are your shadow. Arm yourselves. Armour yourselves...
* RapePillageAndBurn: They did this disturbingly often while out
in the field. While their Colonel was complicit in this behavior, he was also the only one who kept them from going completely off the rails with it.
* TheRichHaveWhiteStuff: Being murderous HiredGuns on the payroll of various {{megacorp}}s means they are quite well-funded,
and as such have access to high-tech white armour which would be futuristic even in our world. The ceramic plates look like thin porcelain and are lighter than plastic, but virtually impervious to bullets. The sophistication of their gleaming armour [[LightIsNotGood is in stark contrast]] to their crudeness and brutality.
* SmugSnake: While it's true
that they have a firepower advantage over the Hardie Boys and the detectives, they severely underestimate how capable their foes are of fighting back despite only having muzzle-loaders. The best outcome has them all getting wiped despite their bluster, no doubt because they allowed the detectives to outwit them.
* SociopathicSoldier: The mercs are sort of a deconstruction of this trope. They're so violent and maniacal that it hinders their effectiveness as operators. They have a fondness for debauchery and excessive violence [[ForTheEvulz for its own sake]], which leads to them making breathtakingly bad decisions. After getting thoroughly hammered, they initiate a firefight with the Hardie Boys in broad daylight with dozens of potential witnesses nearby. While it's true that the Hardie Boys are an informally-trained paramilitary group, they still have weapons and are capable of fighting back even if they're at a disadvantage. This also leads them to think they can get away with threatening two high-ranking detectives and face no repercussions for it. Talking to Korty reveals that he barely put any thought into the operation beforehand and has virtually no experience as a commander. Hoenkloewen is so drunk that he's barely able to stand upright or keep his rifle from flailing around, which in real life would raise the risk of him accidentally shooting one of his squad-mates. They're definitely dangerous, but they're also incompetent and arrogant in a lot of ways, and the only reason why they have lasted so long in the business is that all of their prior experience was in brutalizing poorly armed natives in third world countries. That may be why you and Kim can potentially nail all three of them in quick succession despite having inferior weaponry and training.
* SupportPartyMember: Downplayed with de Paule, who is normally the squad's radio operator. During the Tribunal, she is still a clear threat as a combatant, being heavily armored and a good shot, but you will notice
that she is clearly uncomfortable in her armor, and is obviously trying to hurry things along because she doesn't like being on the frontlines.
* TalkingTheMonsterToDeath: [[spoiler:{{Defied Trope}}. Once the Tribunal begins, they are all angry, drunk,
and out for bloody revenge, and all state with absolutely no ambiguity that they will not step down until they have executed all the Hardie Boys and anyone else they think are even remotely responsible, and they will reject any and all of your pleas for them to stop what they are doing and see reason. Exhausting your dialogue options with them will result in them starting their massacre and forcing you to kill them. Ultimately, the only way to steer the situation into anything remotely resembling a sane outcome is by picking your dialogue choices carefully to distract Kortenaer and get him on the backfoot, and then taking the first shot and hoping for the best. ]]
* TriggerHappy: Both Hoenkloewen and de Paule fall heavily into this. During the entire opening
of the Tribunal, they are both clearly chomping at the bit to open fire on the Hardie Boys, and though they have discipline enough to wait for Kortenaer giving his go-ahead to do so, they are constantly begging him to give it to them.
* {{Unobtanium}}: Their bullet-resistant ceramic exoskeletons are made of uncommon materials. Hunting down a complete set of your own will take the entire game.

MorganWick

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Changed: 51738

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May 19th 2022 at 4:29:58 AM

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[[folder:The Claire Brothers]]
!!Evrart and Edgar Claire
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/evrart.png]]
[[caption-width-right:200:Evrart Claire]]
->'''Voiced by:''' Creator/TariqKhan

->''"Don't mention it. But also don't forget it... I'm just kidding, of course."''

Current Union boss Evrart, along with his unseen brother Edgar. After seizing control of the Débardeurs' Union twenty years ago, the brothers have molded it into the only authority in Martinaise, their criminal ties, popularity with workers, and ruthless politicking making them a force to be reckoned with.

to:


[[folder:The Claire Brothers]]
!!Evrart and Edgar Claire

[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/evrart.png]]
[[caption-width-right:200:Evrart Claire]]
->'''Voiced by:'''

Creator/TariqKhan

->''"Don't mention it. But also don't forget it... I'm just kidding,

of course."''

Current Union boss Evrart, along with his unseen brother Edgar. After seizing control of the Débardeurs' Union twenty years ago, the brothers have molded it into the only authority in Martinaise, their criminal ties, popularity with workers, and ruthless politicking making them a force to be reckoned with.


Changed line(s) 11,58 (click to see context) from:


* AffablyEvil: Evrart never loses his chummy tone, even when straight-out asked why he's so fat or when calling Harry a son of a bitch.
* AntiVillain: Despite their sketchy behavior, Evrart and Edgar could be viewed as this. [[spoiler:They genuinely want to free Revachol from the control of foreign corporations and the deeply-corrupt Moralintern. Their end goal is commendable even if their methods of reaching it are morally dubious.]]
* AlwaysIdenticalTwins: Evrart and Edgar are apparently identical in every way including weight, apart from Evrart's lazy eye.
* TheBadGuyWins: If "the Return" alluded to by Klaasje and Shivers is indeed [[spoiler:the Union starting a second communist revolution and declaring independence, it's implied that it commences not long after the game's conclusion. Of course, seeing how Revachol has been mistreated by the Moralintern, and will probably continue to be mistreated if nothing is done, it is at the very least somewhat ambiguous if [[AntiVillain they can truly be considered "the bad guys"]].]]
* BatmanGambit: [[spoiler:Evrart openly shares his and his brother's plan to perform a forcible takeover of the habor with you, including the fact that the Union is refusing to back down, no matter how much violent force Wild Pines is going to bring down upon them if they try to do this. What Evrart doesn't tell you, however, is that he is actually banking on you to still be a good cop at heart, despite all your personal defects and problems, and that you therefore are going to be appropriately horrified of the idea of how many lives could be lost in a bloody confrontation, so that you will be motivated to warn Joyce about it. Joyce, in turn, is a by-and-large HonestCorporateExecutive and overall ReasonableAuthorityFigure and will therefore be similarly unwilling to throw a lot of lives away over profit, leading her to decide to cut her losses and backing down without a fight, thereby leaving the Union to take over the habor without firing a shot.]] Ultimately though, [[spoiler:it is unknown whether or not Evrart had accounted for the Krenel Mercenaries going rogue and instigating violence on their own. You never get a chance to ask him, because the harbor goes on lockdown after the Tribunal]].
* BigBrotherIsWatching: Evrart has the entirety of Martinaise bugged, tapped, and under surveillance. Anyone and everyone is potentially feeding him information. That includes [[spoiler:Joyce's yacht]]. [[spoiler:After the Tribunal he'll even scramble all your attempts to report the shootout to your HQ, not wanting the RCM to intrude on his attempt to consolidate power]].
* BreakHisHeartToSaveHim: Platonic example with the former negotiator, if you read between the lines. [[spoiler:Evrart actually did like the guy, who had been nothing but reasonable in previous negotiations (to the point Joyce dismissively thinks he was too soft) but the issue was the Claire Brothers didn't want a reasonable, successful negotiation with Wild Pines this time. They wanted a sh*tstorm, possibly including civilian deaths, and Evrart knew that the blame would be laid at the feet of whoever was in charge of negotiations. By so cruelly and arbitrarily betraying the guy, he made sure his friend would go down as that poor guy who Evrart betrayed, rather than that idiot who lost the dockyard. The blame could instead then go towards a replacement he had no such respect for, like Joyce.]]
* BullyHunter: Easy Leo recounts a tale back from his school days, where Evrart and Edgar ganged up on the local school bully Noel Becker and gave him a beating, after which Noel never bothered anyone again. [[spoiler:Depending on when Leo tells this story, it can be your first serious hint of Evrart and Edgar's morally grey Modus Operandi; namely, they are sincerely dedicated to protecting the weak against those who would prey on them, but they are also not afraid to use both violent force and dirty methods to accomplish this.]]
* TheChessmaster: It's possibly to discover that the situation in the harbor is playing out exactly as Evrart hoped: he ''wants'' a war with Wild Pines, knowing the bad publicity it will garner the company. [[spoiler:It goes even deeper than that -- if you solve the Secret Task to break the deadlock by relaying information back and forth between Evrart and Joyce since Evrart won't meet her in person, it turns out that this too is exactly what Evrart truly wanted: for Joyce to give in of her own accord, thus avoiding a bloody war while still forcing the company to retreat with their tails between their legs, with the Union keeping all the gains they'd made over the course of the strike.]]
* ChummyCommies: The Claires are eager to build themselves up this way, and inspire seemingly genuine loyalty among the Union.
* CorruptHick: Played with in that they aren't exactly country hicks, but they do live on the outskirts of the city and employ GoodOlBoy Titus Hardie and his men as their muscle.
* DirtyCommunists: A common perspective on the Claire Brothers and the Union as a whole is that they're simply using communism as a prop and are actually closer to a crime syndicate. [[spoiler:A closer examination of Evrart, and by extension Edgar's motivations, seems to indicate that he genuinely does hold at least some socialist ideals, especially when it comes to harboring a massive grudge against the wealthy liberal elite for what they did to Revachol and its people.]]
* FatBastard: Both brothers are incredibly fat and entirely corrupt.
-->'''You:''' Why *are* you so fat?\\
'''Evrart:''' I'm glad you asked. I've got Type 2 diabetes because sugar and fat was all my mother had to give me and my brother Edgar when we were kids.
* TheGhost: Edgar is never seen in the game, only mentioned. [[spoiler:He was apparently the one who first convinced the Deserter to do the Union's dirty work.]]
* {{Gonk}}: Evrart is one of the more physically grotesque characters in the game, being morbidly obese and cross-eyed as well as having glasses [[FishEyes that make his eyes look much larger than they are]].
* GoodAllAlong: As it turns out, [[spoiler:the brothers aren't cynical opportunists but rather devoted leftists who want the best for Revachol]]. "Good" isn't exactly the right word for it because they're still very morally sketchy, but [[spoiler:they're sincerely committed to their socialist ideals even if they sometimes do unethical things in pursuit of their goals]].
* HiddenDepths: [[spoiler:Evrart's own cynical motives turn out toe be a double bluff; he sincerely believes in the communist ideal, and he throws up the StrawHypocrite act as a cover.]]
* JustJokingJustification: One of Evrart's go-to moves: confirm what you're already thinking about his motives and crimes, then claim he's only kidding.
* KarmaHoudini: [[spoiler:Depending on how they do things, the player can be completely hoodwinked in to convincing Wild Pines to concede to the Union's terms and get the brothers all they wanted with minimal resistance, with the player not being able to do anything about it. You can possibly subvert this by gaining Iosef's full testimony, as it turns out that he has quite a lot of dirt on the brothers as well as forging the signature for the land deal, which could potentially cause some headache-inducing red tape down the line.]]
* KlingonPromotion: They had the previous leader of the Union [[spoiler:assassinated by Iosef]] so they could take over.
* {{Leitmotif}}: Has his own musical theme that only plays in his container when you approach him, but the track is not present on the official soundtrack.
* NeighbourhoodFriendlyGangsters: Evrart wants the citizens of Martinaise to view the Union as this despite their their morally-sketchy behavior. [[spoiler:For what it's worth, the Claires genuinely ''have'' done a lot of good work on Martinaise's behalf. They've bargained for better wages and benefits for the local workers, they established a community watch in the form of the Hardie Boys to make up for the RCM's decades-long absence, and they have big plans to renovate the poorer parts of town (although they're willing to expel people in the the fishing village to make this happen). Even their involvement in the drug trade has had a net positive effect on Martinaise, as they ensured that it stays regulated and that its destructive excesses are kept in check.]]
* ObfuscatingStupidity: Evrart doesn't present himself as ''stupid'', but he's a cynical manipulator with the subtlety of a truck. [[spoiler:About the only true part of that is the "manipulator" part; the cynicism ''is'' him being subtle and careful, so he doesn't come off as an actual revolutionary.]]
* OnlyInItForTheMoney: It's ''very'' obvious that Evrart's concerns are less about the welfare of the Union workers or social democracy as a political project, and more about keeping his pockets lined. [[spoiler:Subverted in that this is exactly what Evrart wants you to think, as being underestimated both in terms of his ambitions and intelligence are key to what he and Edgar are trying to build -- he's actually a diehard communist who would be only too happy to draw the blood of the bourgeoisie, and more importantly, he and his brother actually care about Martinaise and genuinely want to lift the neighborhood out of poverty, even if they are willing to screw over some of its inhabitants in the process.]]
* PetTheDog: If you manage to quit drinking, Claire, in a rare moment of sincerity, commends you for having the strength of character to overcome your alcoholism.
* PoliticallyIncorrectVillain: Evrart will call you an ableist slur if you claim to be a moralist, and also allegedly called the negotiator prior to Joyce a "midget".
* PrecisionFStrike: Evrart's whole shtick is being superficially polite and courteous (with a heavy undercurrent of barely hidden condescension and aggression) towards you and Kim, as a result he barely ever uses profanity or raises his voice when talking with you. However, there are a few occasions when this mask slips:
** If you claim to be a ultraliberal to his face, he very frankly tells you to "get the f*ck out" and that he doesn't believe for a second that is what you actually are, and adds you should quit trying to joke around with him and acting like a "retard".
** When he [[spoiler:describes his and Edgar's plan of having the Union taking over the harbor]], he says that the Union is going to "''f*ck'' Wild Pines". Perception goes as far as to [[LampshadeHanging compare it to a gunshot]], pointing out that using swears isn't something he does often.
* RedRightHand: Evrart's lazy eye adds to his inscrutable and unsettling demeanor.
* RefugeInAudacity: He's happy to speak at length about all the illegal activities he and the Union are engaged in -- purely hypothetically, of course. [[spoiler:He'll only tell you the truth once he's sure he's won, when you're in as deep as he is. Interestingly, the motives he conceals are far more selfless than the shallow greed he displays when you first meet. You would likely be far more suspicious if you thought he was a true believer rather than a simple opportunist.]]
* SarcasmFailure: Normally, Evrart will cheerfully respond to your prodding with deflection, sarcasm and plausible deniability. However, calling yourself an ultraliberal while discussing Krenel causes him to break character and call Harry an idiot for believing that.
* SelfDeprecation: If you directly ask Evrart if he ordered the death of the Hanged Man in any way, he replies that if he had actually wanted someone dead, he would have done them in himself, and adds that since he is obviously too fat to be physically capable of hanging someone on his own, he had nothing to do with it.
* ShameIfSomethingHappened: Whenever he speaks with the protagonist, Evrart makes a point of mentioning how ''unfortunate'' it is that his gun has gone missing, and that perhaps he could use some help finding it. [[spoiler:Subverted in that Evrart really is having his men track down your gun in exchange for a few errands, and isn't holding it hostage at the time you first speak. It's also totally your fault it's missing in the first place; he had nothing to do with it.]]
* TheShutIn: Evrart apparently never leaves the two fused cargo containers which make up his office, and which are shuffled around as needed by the harbour cranes.
* SmugSnake: It's hard to believe anyone could be taken in by a FatBastard as smarmy and blatantly disingenuous as Evrart. [[spoiler:Downplayed, in that he's actually playing up his persona to get your guard down. The act is for the RCM -- you never actually get to see Evrart alone with his men, but it's quite possible that the entirety of his crude, money-grubbing persona was concocted for you and Kim.]]
* StraightEdgeEvil: Evrart drinks non-alcoholic beer when he's off the clock.
* StrawHypocrite: If you say that communism is meaningless and that only the pursuit of ''power'' matters, Evrart will come right out and agree with you. [[spoiler:Subverted if you follow through the hidden task to basically carry Joyce and Evrart's negotiation back and forth between them, as it turns out that while Evrart very much understands the allure of power, he also genuinely ''hates'' the wealthy ultraliberal elite and wants to give Revachol, starting with the harbor, back to her people. Preferably while having his revenge on the upper class along the way.]]
* TheTeetotaler: Evrart is quite proud of the fact that he doesn't drink alcohol, boasting that it is what really allows him to run in mental circles around the "wine-sipping" upper class. If you decide to quit drinking yourself, he will express some genuine admiration for you managing to beat the bottle.
* VisionaryVillain: He's an avowed socialist who has big ambitions for the union, [[NotSoWellIntentionedExtremist which seem to be a smoke-screen for his greed and lust for power]]. [[spoiler:This of course turns out not to be the case: Evrart and Edgar's plans are far bigger in scope than finding ways to line their own pockets. "The Return" alluded to by various characters is implied to be the union starting a second revolution to drive out the corporations and the Moralintern, thus turning Martinaise (and perhaps the rest of Revachol later on) into a independent socialist republic]].
* WalkingSpoiler: Evrart is stringing you along, liberally mixing truth and lies, making it hard to discuss his plans in any detail without giving away the brothers' true agenda.
* WeHaveReserves: Not that he doesn't care about his workers dying but [[spoiler:he is about to start a class war and numbers are their main advantage]]. He even says that he went in Big Time mode and doesn't care that much about the Hardies now.
** If the player [[spoiler:solves the strike deadlock and returns to talk to Evrart before the Tribunal, he'll drop a lot of his pretenses and reveal he doesn't think too highly of the Hardie Boys, considering them DumbMuscle who'd screw up if he gave them any ''real'' work to do. Evrart doesn't much care if they get mowed down by the Krenel mercs and -- if you ask him why he doesn't mind losing some of his best men -- he'll counter that his actual best men don't spend all day getting drunk.]]
* WellIntentionedExtremist: At first glance, [[spoiler:Evrart appears to be completely cynical and self-serving. It initially seems like his talk of uplifting Martinaise out of poverty is just that: empty words he uses to disguise his amoral behavior]]. But as the story progresses, it turns out that [[spoiler:he really ''does'' care about what he's saying. He and Edgar want to found a socialist democracy run by and for Martinaise's citizens while expelling the ultraliberal elites who've let the city fall into ruin]].
* XanatosGambit: [[spoiler:Even if you fail to play your part in the brothers' BatmanGambit to convince Joyce to give up and withdraw without a fight, the two of them have made sure that the cards are ultimately still heavily stacked in the Union's favor. Wild Pines would likely still have decided to eventually give up the harbor at some point to avoid having a PR nightmare on their hands, perhaps only taking slightly longer without your unwitting cooperation. No matter what you do, the aforementioned PR clusterf*ck inevitably comes to pass in the form of the Tribunal.]]
* XanatosSpeedChess: [[spoiler:Everything indicates that Evrart and Edgar were caught as much off guard by the sudden murder of Lely as anyone. Nevertheless, they quickly managed to recalibrate their plans to accommodate the hanging, taking advantage of the likelihood that his mentally unstable squadmates would avenge their commander's death in blood to engineer the PR nightmare (for Wild Pines) the brothers had been waiting for -- thus giving the Union the excuse to take control of the harbor. Of course, your own drunken three-day bender, where you did pretty much everything ''but'' trying to solve the case, gave them an ample headstart on gathering intel, and even more time to move things along without the RCM's interference.]]

to:


* AffablyEvil: Evrart never loses his chummy tone, even when straight-out asked why he's so fat or when calling Harry a son of a bitch.
* AntiVillain: Despite their sketchy behavior, Evrart
and Edgar could be viewed as this. [[spoiler:They genuinely want to free Revachol from the control of foreign corporations and the deeply-corrupt Moralintern. Their end goal is commendable even if their methods of reaching it are morally dubious.]]
* AlwaysIdenticalTwins: Evrart and Edgar are apparently identical in every way including weight, apart from Evrart's lazy eye.
* TheBadGuyWins: If "the Return" alluded to by Klaasje and Shivers is indeed [[spoiler:the Union starting a second communist revolution and declaring independence, it's implied that it commences not long after
the game's conclusion. Of course, seeing how Revachol has been mistreated by the Moralintern, and will probably continue to be mistreated if nothing is done, it is at the very least somewhat ambiguous if [[AntiVillain they can truly be considered "the bad guys"]].]]
* BatmanGambit: [[spoiler:Evrart openly shares his and his brother's plan to perform a forcible takeover of the habor with you, including the fact that the Union is refusing to back down, no matter how much violent force Wild Pines is going to bring down upon them if they try to do this. What Evrart doesn't tell you, however, is that he is actually banking on you to still be a good cop at heart, despite all your personal defects and problems, and that you therefore are going to be appropriately horrified of the idea of how many lives could be lost in a bloody confrontation, so that you will be motivated to warn Joyce about it. Joyce, in turn, is a by-and-large HonestCorporateExecutive and overall ReasonableAuthorityFigure and will therefore be similarly unwilling to throw a lot of lives away over profit, leading her to decide to cut her losses and backing down without a fight, thereby leaving the Union to take over the habor without firing a shot.]] Ultimately though, [[spoiler:it is unknown whether or not Evrart had accounted for the Krenel Mercenaries going rogue and instigating violence on their own. You never get a chance to ask him, because the harbor goes on lockdown after the Tribunal]].
* BigBrotherIsWatching: Evrart has the entirety of Martinaise bugged, tapped, and under surveillance. Anyone and everyone is potentially feeding him information. That includes [[spoiler:Joyce's yacht]]. [[spoiler:After the Tribunal he'll even scramble all your attempts
to report the shootout to your HQ, not wanting the RCM to intrude on his attempt to consolidate power]].
* BreakHisHeartToSaveHim: Platonic example with the former negotiator, if you read between the lines. [[spoiler:Evrart actually did like the guy, who had been nothing but reasonable in previous negotiations (to the point Joyce dismissively thinks he was too soft) but the issue was the Claire Brothers didn't want a reasonable, successful negotiation with Wild Pines this time. They wanted a sh*tstorm, possibly including civilian deaths, and Evrart knew that the blame would be laid at the feet of whoever was in charge of negotiations. By so cruelly and arbitrarily betraying the guy, he made sure his friend would go down as that poor guy who Evrart betrayed, rather than that idiot who lost the dockyard. The blame could instead then go towards a replacement he had no such respect for, like Joyce.
]]
* BullyHunter: Easy Leo recounts a tale back from his school days, where Evrart and Edgar ganged up on the local school bully Noel Becker and gave him a beating, after which Noel never bothered anyone again. [[spoiler:Depending on when Leo tells this story, it can be your first serious hint of Evrart and Edgar's morally grey Modus Operandi; namely, they are sincerely dedicated to protecting the weak against those who would prey on them, but they are also not afraid to use both violent force and dirty methods to accomplish this.]]
* TheChessmaster: It's possibly to discover that the situation in the harbor is playing out exactly as Evrart hoped: he ''wants'' a war with Wild Pines, knowing the bad publicity it will garner the company. [[spoiler:It goes even deeper than that -- if you solve the Secret Task to break the deadlock by relaying information back and forth between Evrart and Joyce since Evrart won't meet her in person, it turns out that this too is exactly what Evrart truly wanted: for Joyce to give in of her own accord, thus avoiding a bloody war while still forcing the company to retreat with their tails between their legs, with the Union keeping all the gains they'd made over the course of the strike.]]
* ChummyCommies: The Claires are eager to build themselves up this way, and inspire seemingly genuine loyalty among the Union.
* CorruptHick: Played with in that they aren't exactly country hicks, but they do live on the outskirts of the city and employ GoodOlBoy Titus Hardie and his men as their muscle.
* DirtyCommunists: A common perspective on the Claire Brothers and the Union as a whole is that they're simply using communism as a prop and are actually closer to a crime syndicate. [[spoiler:A closer examination of Evrart, and by extension Edgar's motivations, seems to indicate that he genuinely does hold at least some socialist ideals, especially when it comes to harboring a massive grudge against the wealthy liberal elite for what they did to Revachol and its people.]]
* FatBastard: Both brothers are incredibly fat and entirely corrupt.
-->'''You:''' Why *are* you so fat?\\
'''Evrart:''' I'm glad you asked. I've got Type 2 diabetes because sugar and fat was all my mother had to give me and my brother Edgar when we were kids.
* TheGhost: Edgar is never seen in the game, only mentioned. [[spoiler:He was apparently the one who first convinced the Deserter to do the Union's dirty work.]]
* {{Gonk}}: Evrart is one of the more physically grotesque characters in the game, being morbidly obese and cross-eyed as well as having glasses [[FishEyes that make his eyes look much larger than they are]].
* GoodAllAlong: As it turns out, [[spoiler:the brothers aren't cynical opportunists but rather devoted leftists who want the best for Revachol]]. "Good" isn't exactly the right word for it because they're still very morally sketchy, but [[spoiler:they're sincerely committed to their socialist ideals even if they sometimes do unethical things in pursuit of their goals]].
* HiddenDepths: [[spoiler:Evrart's own cynical motives turn out toe be a double bluff; he sincerely believes in the communist ideal, and he throws up the StrawHypocrite act as a cover.]]
* JustJokingJustification: One of Evrart's go-to moves: confirm what you're already thinking about his motives and crimes, then claim he's only kidding.
* KarmaHoudini: [[spoiler:Depending on how they do things, the player can be completely hoodwinked in to convincing Wild Pines to concede to the Union's terms and get the brothers all they wanted with minimal resistance, with the player not being able to do anything about it. You can possibly subvert this by gaining Iosef's full testimony, as it turns out that he has quite a lot of dirt on the brothers as well as forging the signature for the land deal, which could potentially cause some headache-inducing red tape down the line.]]
* KlingonPromotion: They had the previous leader of the Union [[spoiler:assassinated by Iosef]] so they could take over.
* {{Leitmotif}}: Has his own musical theme that only plays in his container when you approach him, but the track is not present on the official soundtrack.
* NeighbourhoodFriendlyGangsters: Evrart wants the citizens of Martinaise to view the Union as this despite their their morally-sketchy behavior. [[spoiler:For what it's worth, the Claires genuinely ''have'' done a lot of good work on Martinaise's behalf. They've bargained for better wages and benefits for the local workers, they established a community watch in the form of the Hardie Boys to make up for the RCM's decades-long absence, and they have big plans to renovate the poorer parts of town (although they're willing to expel people in the
the fishing village to make this happen). Even their involvement in the drug trade has had a net positive effect on Martinaise, as they ensured that it stays regulated and that its destructive excesses are kept in check.]]
* ObfuscatingStupidity: Evrart doesn't present himself as ''stupid'', but he's a cynical manipulator with the subtlety of a truck. [[spoiler:About the only true part of that is the "manipulator" part; the cynicism ''is'' him being subtle and careful, so he doesn't come off as an actual revolutionary.]]
* OnlyInItForTheMoney: It's ''very'' obvious that Evrart's concerns are less about the welfare of the Union workers or social democracy as a political project, and more about keeping his pockets lined. [[spoiler:Subverted in that this is exactly what Evrart wants you to think, as being underestimated both in terms of his ambitions and intelligence are key to what he and Edgar are trying to build -- he's actually a diehard communist who would be only too happy to draw the blood of the bourgeoisie, and more importantly, he and his brother actually care about Martinaise and genuinely want to lift the neighborhood out of poverty, even if they are willing to screw over some of its inhabitants in the process.]]
* PetTheDog: If you manage to quit drinking, Claire, in a rare moment of sincerity, commends you for having the strength of character to overcome your alcoholism.
* PoliticallyIncorrectVillain: Evrart will call you an ableist slur if you claim to be a moralist, and also allegedly called the negotiator prior to Joyce a "midget".
* PrecisionFStrike: Evrart's whole shtick is being superficially polite and courteous (with a heavy undercurrent of barely hidden condescension and aggression) towards you and Kim, as a result he barely ever uses profanity or raises his voice when talking with you. However, there are a few occasions when this mask slips:
** If you claim to be a ultraliberal to his face, he very frankly tells you to "get the f*ck out" and that he doesn't believe for a second that is what you actually are, and adds you should quit trying to joke around with him and acting like a "retard".
** When he [[spoiler:describes his and Edgar's plan of having the Union taking over the harbor]], he says that the Union is going to "''f*ck'' Wild Pines". Perception goes as far as to [[LampshadeHanging compare it to a gunshot]], pointing out that using swears isn't something he does often.
* RedRightHand: Evrart's lazy eye adds to his inscrutable and unsettling demeanor.
* RefugeInAudacity: He's happy to speak at length about all the illegal activities he and the Union are engaged in -- purely hypothetically, of course. [[spoiler:He'll only tell you the truth once he's sure he's won, when you're in as deep as he is. Interestingly, the motives he conceals are far more selfless than the shallow greed he displays when you first meet. You would likely be far more suspicious if you thought he was a true believer rather than a simple opportunist.]]
* SarcasmFailure: Normally, Evrart will cheerfully respond to your prodding with deflection, sarcasm and plausible deniability. However, calling yourself an ultraliberal while discussing Krenel causes him to break character and call Harry an idiot for believing that.
* SelfDeprecation: If you directly ask Evrart if he ordered the death of the Hanged Man in any way, he replies that if he had actually wanted someone dead, he would have done them in himself, and adds that since he is obviously too fat to be physically capable of hanging someone on his own, he had nothing to do with it.
* ShameIfSomethingHappened: Whenever he speaks with the protagonist, Evrart makes a point of mentioning how ''unfortunate'' it is that his gun has gone missing, and that perhaps he could use some help finding it. [[spoiler:Subverted in that Evrart really is having his men track down your gun in exchange for a few errands, and isn't holding it hostage at the time you first speak. It's also totally your fault it's missing in the first place; he had nothing to do with it.]]
* TheShutIn: Evrart apparently never leaves the two fused cargo containers which make up his office, and which are shuffled around as needed by the harbour cranes.
* SmugSnake: It's hard to believe anyone could be taken in by a FatBastard as smarmy and blatantly disingenuous as Evrart. [[spoiler:Downplayed, in that he's actually playing up his persona to get your guard down. The act is for the RCM -- you never actually get to see Evrart alone with his men, but it's quite possible that the entirety of his crude, money-grubbing persona was concocted for you and Kim.]]
* StraightEdgeEvil: Evrart drinks non-alcoholic beer when he's off the clock.
* StrawHypocrite: If you say that communism is meaningless and that only the pursuit of ''power'' matters, Evrart will come right out and agree with you. [[spoiler:Subverted if you follow through the hidden task to basically carry Joyce and Evrart's negotiation back and forth between them, as it turns out that while Evrart very much understands the allure of power, he also genuinely ''hates'' the wealthy ultraliberal elite and wants to give Revachol, starting with the harbor, back to her people. Preferably while having his revenge
on the upper class along the way.]]
* TheTeetotaler: Evrart is quite proud of the fact that he doesn't drink alcohol, boasting that it is what really allows him to run in mental circles around the "wine-sipping" upper class. If you decide to quit drinking yourself, he
will express some genuine admiration for you managing to beat the bottle.
* VisionaryVillain: He's an avowed socialist who has big ambitions for the union, [[NotSoWellIntentionedExtremist which seem to be a smoke-screen for his greed and lust for power]]. [[spoiler:This of course turns out not to be the case: Evrart and Edgar's plans are far bigger in scope than finding ways to line their own pockets. "The Return" alluded to by various characters is implied to be the union starting a second revolution to drive out the corporations and the Moralintern, thus turning Martinaise (and perhaps the rest of Revachol later on) into a independent socialist republic]].
* WalkingSpoiler: Evrart is stringing you along, liberally mixing truth and lies, making it hard to discuss his plans in any detail without giving away the brothers' true agenda.
* WeHaveReserves: Not that he doesn't care about his workers dying but [[spoiler:he is about to start a class war and numbers are their main advantage]]. He even says that he went in Big Time mode and doesn't care that much about the Hardies now.
** If the player [[spoiler:solves the strike deadlock and returns to talk to Evrart before the Tribunal, he'll drop a lot of his pretenses and reveal he doesn't think too highly of the Hardie Boys, considering them DumbMuscle who'd screw up if he gave them any ''real'' work to do. Evrart doesn't much care if they get mowed down by the Krenel mercs and -- if you ask him why he doesn't mind losing some of his best men -- he'll counter that his actual best men don't spend all day getting drunk.]]
* WellIntentionedExtremist: At first glance, [[spoiler:Evrart appears to be
completely cynical and self-serving. It initially seems like his talk of uplifting Martinaise out of poverty is just that: empty words he uses to disguise his amoral behavior]]. But as the story progresses, it turns out that [[spoiler:he really ''does'' care about what he's saying. He and Edgar want to found a socialist democracy run by and for Martinaise's citizens while expelling the ultraliberal elites who've let the city fall into ruin]].
* XanatosGambit: [[spoiler:Even if you fail to play your part
in the brothers' BatmanGambit to convince Joyce to give up and withdraw without a fight, the two of them have made sure that the cards are ultimately still heavily stacked in the Union's favor. Wild Pines would likely still have decided to eventually give up the harbor at some point to avoid having a PR nightmare on their hands, perhaps only taking slightly longer without your unwitting cooperation. No matter what you do, the aforementioned PR clusterf*ck inevitably comes to pass in the form of the Tribunal.]]
* XanatosSpeedChess: [[spoiler:Everything indicates that Evrart and Edgar were caught as much off guard by the sudden murder of Lely as anyone. Nevertheless, they quickly managed to recalibrate their plans to accommodate the hanging, taking advantage of the likelihood that his mentally unstable squadmates would avenge their commander's death in blood to engineer the PR nightmare (for Wild Pines) the brothers had been waiting for -- thus giving the Union the excuse to take control of the harbor. Of course, your own drunken three-day bender, where you did pretty much everything ''but'' trying to solve the case, gave them an ample headstart on gathering intel, and even more time to move things along without the RCM's interference.]]


Changed line(s) 61,69 (click to see context) from:


[[folder:The Gardener]]
!!Elizabeth "Lizzie" Beaufort, "The Gardener"
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/discoportrait_gardener.png]]
[[caption-width-right:200:*This* is what I studied law for?]]
->'''Voiced by:''' Creator/RebeccaKorang (original), Adi Alfa (Final Cut)

->''"Twenty fat men in the Occident are stealing it all -- and you're their bodyguards."''

A young woman who had her law degree paid for by the Claire brothers, and now acts as the Union lawyer. The very fact she has a law degree at all is something that is guarded, though not heavily, from outsiders, and so she spends much of her time disguised as a gardener.

to:


[[folder:The Gardener]]
!!Elizabeth "Lizzie" Beaufort, "The Gardener"
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/discoportrait_gardener.png]]
[[caption-width-right:200:*This* is what I studied law for?]]
->'''Voiced by:''' Creator/RebeccaKorang (original), Adi Alfa (Final Cut)

->''"Twenty fat men in the Occident are stealing it all -- and you're their bodyguards."''

A young woman who had her law degree paid for by

the Claire brothers, and now acts as the Union lawyer. The very fact she has a law degree at all is something that is guarded, though not heavily, from outsiders, and so she spends much of her time disguised as a gardener.


Changed line(s) 71,86 (click to see context) from:


* AmoralAttorney: Zigzagged. She had her education paid for by the Union, which many people believe is a crime syndicate, and she has no respect for local law enforcement. On the other hand, the RCM does operate in a legal grey area, only possessing whatever nominal authority the Moralintern and citizens of Revachol see fit to grant it. Lizzie is, from her own perspective, deeply principled, and she doesn't believe the RCM are an actual police force. It's certainly undeniable that the RCM hasn't bothered to police Martinaise in years, not until a corporate mercenary was killed in the district.
* CrusadingLawyer: She is not impartial at all. She's completely devoted to the vision that the Claire Brothers have, and is just using her law degree to help make it come true.
* HelloAttorney: Her portrait is noticeably less distorted and abstract than other characters, making her look like a downright cute twentysomething. Of course, it's probably just a way to get people to lower their guard.
* {{Hypocrite}}: She resents Angus just for being fat despite how the Claires, her bosses, are even more obese.
* JerkassHasAPoint: She's totally right when she accuses the RCM of being corrupt lapdogs for the equally-corrupt Moralintern, neither of whom have done anything to uplift Martinaise from its poverty.
* KickTheDog: If Angus [[spoiler:cracks under the questioning of the detectives]], Elizabeth angrily lays into him for being fat and storms off.
* NervesOfSteel: Even as she lays [[spoiler:dying of a gunshot wound in a botched Tribunal encounter]], she puts up a brave face so that the Hardie Boys don't make the situation worse by either fleeing or blindly charging to avenge her.
* ObfuscatingStupidity: She pretends to be a worn out, spacey gardener so she can keep tabs on outsiders.
* OmnidisciplinaryLawyer: What she's trying to be, considering she's taken on defending suspects in a murder while her day job is the very different discipline of managing union legal affairs.
* OnlyShopInTown: There apparently ''weren't'' any other lawyers in the neighborhood. Edgar and Evrart basically created one out of whole cloth through her, and so she's the only one who factors into the story.
* TheResenter: She can be seen grumbling about how the murder investigation has all but welded her to the Hardie Boys so she can talk them out of trouble, who are crude, loud, hard to control, and obliviously sexist in how they talk about women and to her. She mostly takes it out on you.
* ScrewThisImOuttaHere: Gets increasingly more frustrated as you pick apart the Hardies' story, and they keep talking instead of just shutting up. Once you [[spoiler:get Titus to admit the victim was shot, and the hanging staged as a cover up]], she'll storm off telling Titus that whatever happens is now on him and his gang, not the union. [[spoiler:However despite that, she does return during the Tribunal to try to defuse the situation and protect the Hardies, albeit unsuccessfully.]]
* SmugSnake: Being the head attorney and the heir apparent of the Union at the very heart of its controlled territory helps, allowing her to talk down to the detectives whenever they try to engage her. Not that this stops them from potentially puncturing the conspiracy around the Hanged Man. And more tragically, it doesn't [[spoiler:save her from Krenel]] if the climax goes badly.
* SuicidalOverconfidence: [[spoiler:Though not to the same degree as Titus, who was trying to fight them, she still thinks she's clever and persuasive enough that she can talk down the Krenel Mercenaries despite all evidence to the contrary. Her condescending attempts to deescalate the situation result in her being the first person Kortenaer will try to shoot should the player make the wrong dialogue choices (that, and he's racist).]]
** This might be averted given that [[spoiler:there's not much else she could have done under those circ*mstances. She's unarmed and the mercs have their guns trained on her should she try to make a break for it. All she can really do is stay calm and try to deescalate the situation using the skills that are available to her, namely her logic and legal expertise. It may not be a case of overconfidence as much as that being the only realistic move she can make even if the odds of it paying off are slim. She presumably thought it was worth a shot as long as it had even a small chance of delaying the firefight.]]
* TinyTyrannicalGirl: Downplayed. While certainly given special treatment by the Claire Brothers, she's not a SpoiledBrat and earned her place through her intelligence. She does, however, manage to keep the physically much larger Titus and the other Hardies in check, sometimes with a single word. Even Evrart claims to be intimidated by her zeal.

to:


* AmoralAttorney: Zigzagged. She had her education paid for by the Union, which many people believe is a crime syndicate, and she has no respect for local law enforcement. On the other hand, the RCM does operate in a legal grey area, only possessing whatever nominal authority the Moralintern and citizens of Revachol see fit to grant it. Lizzie is, from her own perspective, deeply principled, and she doesn't believe the RCM are an actual police force. It's certainly undeniable that the RCM hasn't bothered to police Martinaise in years, not until a corporate mercenary was killed in the district.
* CrusadingLawyer: She
is not impartial at all. She's completely devoted to the vision that the Claire Brothers have, and is just using her law degree to help make it come true.
* HelloAttorney: Her portrait is noticeably less distorted and abstract than other characters, making her look like a downright cute twentysomething. Of course, it's probably just a way to get people to lower their guard.
* {{Hypocrite}}: She resents Angus just for being fat despite how the Claires, her bosses, are even more obese.
* JerkassHasAPoint: She's totally right when she accuses
the RCM of being corrupt lapdogs for the equally-corrupt Moralintern, neither of whom have done anything to uplift Martinaise from its poverty.
* KickTheDog: If Angus [[spoiler:cracks under the questioning of the detectives]], Elizabeth angrily lays into him for being fat and storms off.
* NervesOfSteel: Even as she lays [[spoiler:dying of a gunshot wound in a botched Tribunal encounter]], she puts up a brave face so
that the Hardie Boys don't make the situation worse by either fleeing or blindly charging to avenge her.
* ObfuscatingStupidity: She pretends to be a worn out, spacey gardener so she
can keep tabs on outsiders.
* OmnidisciplinaryLawyer: What she's trying
to be, considering she's taken on defending suspects in a murder while her day job is the very different discipline of managing union legal affairs.
* OnlyShopInTown: There apparently ''weren't'' any other lawyers
in the neighborhood. Edgar and Evrart basically created one out of whole cloth through her, and so she's the only one who factors into the story.
* TheResenter: She can be seen grumbling about how the murder investigation has all but welded her to the Hardie Boys so she can talk them out of trouble, who are crude, loud, hard to control, and obliviously sexist in how they talk about women and to her. She mostly takes it out on you.
* ScrewThisImOuttaHere: Gets increasingly more frustrated
as you pick apart the Hardies' story, and they keep talking instead of just shutting up. Once you [[spoiler:get Titus to admit the victim was shot, and the hanging staged as a cover up]], she'll storm off telling Titus that whatever happens is now on him and his gang, not the union. [[spoiler:However despite that, she does return during the Tribunal to try to defuse the situation and protect the Hardies, albeit unsuccessfully.]]
* SmugSnake: Being the head attorney and the heir apparent of the Union at the very heart of its controlled territory helps, allowing her to talk down to the detectives whenever they try to engage her. Not that this stops them from potentially puncturing the conspiracy around the Hanged Man. And more tragically, it doesn't [[spoiler:save her from Krenel]] if the climax goes badly.
* SuicidalOverconfidence: [[spoiler:Though not to the same degree as Titus, who was trying to fight them, she still thinks she's clever and persuasive enough that she can talk down the Krenel Mercenaries despite all evidence to the contrary. Her condescending attempts to deescalate the situation result in her being the first person Kortenaer
will try to shoot should the player make the wrong dialogue choices (that, and he's racist).]]
** This might be averted given that [[spoiler:there's not much else she could have done under those circ*mstances. She's unarmed and the mercs have their guns trained on her should she try to make
a break for it. All she can really do is stay calm and try to deescalate the situation using the skills that are available to her, namely her logic and legal expertise. It may not be a case of overconfidence as much as that being the only realistic move she can make even if the odds of it paying off are slim. She presumably thought it was worth a shot as long as it had even a small chance of delaying the firefight.]]
* TinyTyrannicalGirl: Downplayed. While certainly given special treatment by the Claire Brothers, she's not a SpoiledBrat and earned her place through her intelligence. She does, however, manage to keep the physically much larger Titus and the other Hardies in check, sometimes with a single word. Even Evrart claims to be intimidated by her zeal.


Changed line(s) 89,96 (click to see context) from:


[[folder:Call Me Mañana]]
!!Call Me Mañana
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_manana.png]]
[[caption-width-right:200:Olá, wandering man.]]
->'''Voiced by:''' Mark Holcomb
->''"Imagine -- you cops going on a strike, but then another cop comes in and says: 'Let us cop! For less money.'"''

The lookout posted on the outer harbour wall.

to:


[[folder:Call Me Mañana]]
!!Call Me Mañana
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_manana.png]]
[[caption-width-right:200:Olá, wandering man.
]]
->'''Voiced by:''' Mark Holcomb
->''"Imagine --

you cops going on a

strike, but then another cop comes in and says: 'Let us cop! For less money.'"''

The lookout posted on the outer harbour wall.


Changed line(s) 98,109 (click to see context) from:


* {{Cowboy}}: A self-proclaimed ''boiadeiro'', he wears cowboy boots and embraces an individualist philosophy of wandering through life -- metaphorically or otherwise.
* TheCynic: He knows the Claires are corrupt, but their corruption benefits him, so he's fine with it.
* LazyMexican: Deliberately playing on the stereotype. Call Me Mañana means "Call me tomorrow," and Mañana never moves from his post throughout the entire game. Subverted in that watching, waiting, and not moving from his post ''is'' his job, and he seems to be well-liked among his fellow Union members -- and Evrart seems to put some trust his insights and observations.
** Was instructed by Evrart to track down the mercenary's lost armor, and when Cuno told him he chucked it all in the ocean Mañana took him at his word as an excuse to stop looking for it and go back to his usual post. He'll even outright tell you he knows Cuno's story is a lie, but was happy for the easy out.
* MellowFellow: He's quietly easygoing, providing the Union with a friendly face on the wall. The only thing that seems to upset him at all are the scabs.
* MrExposition: He loves to talk, and while he's under orders to keep quiet until you've spoken to Evrart, he's your first direct source of information about the Union and [[spoiler:the only one to remain (other than the Hardie Boys) after the tribunal]].
* ObfuscatingStupidity: While he does have a MellowFellow streak, he’s nowhere near as apathetic and lazy as he comes off as. He seems to exaggerate his apathy to be BeneathNotice, allowing him to be mere feet away from a horde of angry scabs and have absolutely no violence directed against him. [[spoiler:After the harbor goes on lockdown post-Tribunal, he willingly stays outside to keep watch, an incredibly dangerous position to be in with tensions sky high and definitely not something someone who didn’t care would choose to do.]]
* OnlyInItForTheMoney: Is attached to the union mostly because he's guaranteed more money (which would give him more free time, which he is possessive of) than out of any larger political ideals.
* OnlyKnownByTheirNickname: Call Me Mañana, or just Mañana for short.
* PoirotSpeak: He will occasionally say words in his native Mesque, a combination of Spanish and Portuguese.
* ShoutOut: "Call Me Mañana" is a song by Music/{{Scooter}}, an early reference before you encounter the anodic dance kids out on the ice.
* {{Troll}}: In the Communist Vision Quest, he can potentially point you towards a secret communist underground movement. [[spoiler:It's just a pretentious and overly exclusive reading club consisting of students Steban and Ulixes.]]

to:


* {{Cowboy}}: A self-proclaimed ''boiadeiro'', he wears cowboy boots and embraces an individualist philosophy of wandering through life -- metaphorically or otherwise.
* TheCynic: He knows
the Claires are corrupt, but their corruption benefits him, so he's fine with it.
* LazyMexican: Deliberately playing on the stereotype. Call Me Mañana means "Call me tomorrow," and Mañana never moves from his post throughout the entire game. Subverted in that watching, waiting, and not moving from his post ''is'' his job, and he seems to be well-liked among his fellow Union members -- and Evrart seems to put some trust his insights and observations.
** Was instructed by Evrart to track down the mercenary's lost armor, and when Cuno told him he chucked it all in the ocean Mañana took him at his word as an excuse to stop looking for it and go back to his usual post. He'll even outright tell you he knows Cuno's story is a lie, but was happy for the easy out.
* MellowFellow: He's quietly easygoing, providing the Union with a friendly face
on the wall. The only thing that seems to upset him at all are the scabs.
* MrExposition: He loves to talk, and
while he's under orders to keep quiet until you've spoken to Evrart, he's your first direct source of information about the Union and [[spoiler:the only one to remain (other than the Hardie Boys) after the tribunal]].
* ObfuscatingStupidity: While he does have a MellowFellow streak, he’s nowhere near as apathetic and lazy as he comes off as. He seems to exaggerate his apathy to be BeneathNotice, allowing him to be mere feet away from a horde of angry scabs and have absolutely no violence directed against him. [[spoiler:After the harbor goes on lockdown post-Tribunal, he willingly stays outside to keep watch, an incredibly dangerous position to be in with tensions sky high and definitely not something someone who didn’t care would choose to do.]]
* OnlyInItForTheMoney: Is attached to the union mostly because he's guaranteed more money (which would give him more free time, which he is possessive of) than out of any larger political ideals.
* OnlyKnownByTheirNickname: Call Me Mañana, or just Mañana for short.
* PoirotSpeak: He will occasionally say words in his native Mesque, a combination of Spanish and Portuguese.
* ShoutOut: "Call Me Mañana" is a song by Music/{{Scooter}}, an early reference before you encounter the anodic dance kids out on the ice.
* {{Troll}}: In the Communist Vision Quest, he can potentially point you
towards a secret communist underground movement. [[spoiler:It's just a pretentious and overly exclusive reading club consisting of students Steban and Ulixes.]]


Changed line(s) 112,119 (click to see context) from:


[[folder:Measurehead]]
!!Jean-Luc Measurehead
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/measureheadportrait.png]]
[[caption-width-right:200:YOUR BODY BETRAYS YOUR DEGENERACY.]]
->'''Voiced by:''' Music/DizzyDros
->''"RACISTS ARE GENERALLY NOT VERY GOOD EXAMPLES OF THEIR RACE... I AM NOT LIKE THEM."''

A musclebound tattooed sem*nese supremacist, currently standing watch over the gates, and between you and Evrart Claire. He won't let you into the harbour unless you either internalize his elaborate 'advanced racial theory' to the point you can parrot it back at him or best him in a fight.

to:


[[folder:Measurehead]]
!!Jean-Luc Measurehead
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/measureheadportrait.png]]
[[caption-width-right:200:YOUR BODY BETRAYS YOUR DEGENERACY.]]
->'''Voiced by:'''

Music/DizzyDros
->''"RACISTS ARE GENERALLY NOT VERY GOOD EXAMPLES OF THEIR RACE... I AM NOT LIKE THEM."''

A musclebound tattooed sem*nese supremacist, currently standing watch over

the gates, and between you and Evrart Claire. He won't let you into the harbour unless you either internalize his elaborate 'advanced racial theory' to the point you can parrot it back at him or best him in a fight.


Changed line(s) 121,372 (click to see context) from:


* BigotWithACrush: One of Measurehead's "babes", and seemingly the one he's closest to, is of Kojko descent. Measurehead shrugs it off -- the heart wants what it wants ("THE HEART THAT PUMPS THE HAEMOGLOBIN IS MYSTERIOUS, AND SO IS ITS DARK WILL."). Believing he's ''superior'' to other races doesn't have to mean he hates them personally, apparently.
* BoomerangBigot: A complicated and bizarre case. He's a black man who believes in ludicrous "scientific racism" theories that he himself admits were invented by white supremacists, but through the power of InsaneTrollLogic he's convinced himself that this pseudoscience ''actually'' proves that ''black people'' are the Master Race.
* TheBrute: Even more than the Hardies, Measurehead is muscle for the Union, a giant of a man and so tough that even hardened mercenaries hesitate to take him on one-on-one. Which makes it all the more impressive if you can fight him and ''win'' by knocking him out with a spinning kick to the head.
* ChickMagnet: He has his own trio of fawning {{fangirl}}s.
* ChivalrousPervert: Has a warped respect for women.
* ColdHam: Even though Measurehead is calm and [[IncrediblyLamePun measured]] when he speaks, he has a penchant for poetic and grandiose language. Additionally, all of his dialogue is delivered in [[SelfDemonstrating/CapsLock ALL CAPS]], implying that despite the flat delivery, he speaks with a loud, booming voice.
* DareToBeBadass: Simultaneously believes in unshakeable racial qualities and handicaps and that individuals have the potential to fall short of or [[YouAreACreditToYourRace exceed them.]]
* TheDragon: Explicitly identified as Evrart's dragon by Easy Leo (the little old man painting cargo containers), though at the point you meet him Jean-Luc is little more than a glorified door guard.
* EliteMook: Invoked -- Measurehead says himself that the Hardie Boys are merely the Union's first line of defense. ''He'' is the last.
* EvenBadMenLoveTheirMamas: He considers his mother to be "the greatest" and adores her. Inversely, he just respects and appreciates his father while expressing no affection when the thought of him comes up.
* GeniusBruiser: He certainly ''tries'' to present himself this way. While he makes a [[JerkassHasAPoint a few surprisingly insightful observations,]] most of his beliefs about how the world works are just as idiotic as the drivel you hear from the other racists.
* GiantMook: The largest character in the game other than FatBastard Evrart, able to essentially hold off an entire crowd of scabs unarmed and without any backup.
* HeroicBuild: He's incredibly strong and muscular.
* IncomingHam: Measurehead first greets you by dramatically proclaiming that "YOUR BODY BETRAYS YOUR DEGENERACY."
* InsaneTrollLogic: To say that his understanding of history and culture is very jumbled and the way that he uses it to "support" his theories has several gaps in it is a massive understatement. Then there is the complicated mental gymnastics he does to justify stuff like being a mook for the Claire Brothers, despite him believing his race to be superior to theirs. Poking holes in his logic will actually count as a positive modifier for taking him on physically.
-->'''Measurehead:''' PINKNESS IS A RACIAL QUALITY THAT HAS TO BE EARNED THROUGH CENTURIES OF BALLISTIC WARFARE AND CULTURAL DOMINATION THAT THE GRAAD PEOPLE HAVE UNDERGONE FOR DRINKING AL GUL AND SMOKING THE DEGENERATE *TABAC* HERB... AND FOR EATING *POTATO*...
* InsistentTerminology: '''AL GUL''' (alcohol) is at the root of the decline of the '''HAM SANDWICH RACE''' (white people). Measurehead himself is the pinnacle of '''HAPLOGROUP [=A4A=]''' (people from the sem*nine Isles), who will replace them as the master race... according to him, anyway.
-->'''Measurehead:''' THERE ARE THREE CATEGORIES OF RACE: TYPE A -- THE HEROIC RACES -- TYPE B -- THE SERVILE RACES -- AND THE VILE C-F RACE CAULDRON OF PEDERASTY.
* JerkassHasAPoint:
** He's correct in pointing out that alcohol has made you a less effective detective and is slowly destroying your life. To Measurehead's credit, he's one of out two characters who gives you access to the "Wasteland of Reality" thought that lets you quit drinking.
** In the fascist vision quest he also claims that your (and by extension that of fascism itself) desire to "turn back time" is harmful and that one should face the challenges of the future head-on.
** While he doesn't think Kim is physically impressive, his own eyeballed measurements of Kim's head leads to the estimation that Kim is an intelligent detective, and advises you to keep Kim by your side.
* {{Leitmotif}}: "Your Body Betrays Your Degeneracy".
* TheLoinsSleepTonight: Another part of his bizarre philosophical beachheads is that men should only reproduce "spiritually" as mentor figures for the next generation (who would produce it, if not the men, he declines to think about). To that end, he has joined a community of promiscuous males who nonetheless train their bodies to not ejacul*te while inside a woman. And if he should slip up, he knows where all the abortion clinics are.
* MeaningfulName: His name is a reference to the discredited science of [[https://en.wikipedia.org/wiki/Phrenology phrenology]] (which his tattoos reference as well), indicating his fixation on "scientific" racism.
* NoIndoorVoice: All his dialogue is rendered in {{CAPS LOCK}}, [[PaintingTheMedium to communicate his booming monotone]].
* NoSell: Failing the checks to fight him results in punching him in the stomach and hurting your own hand, and him grabbing your fist in mid-punch and crushing it.
* LikeFatherLikeSon: During the fascism vision quest, we learn that Measurehead's dad is just as [[TestosteronePoisoning over-the-top macho]] as he is. A Shivers flash shows him shaving with the blade of an ''axe.''
* PoliticallyIncorrectVillain: He's a black supremacist. PlayedForLaughs in that his description of various races sound more like races you'd read about in a fantasy novel (and are based on both real-world slurs and various arguments commonly espoused by ''white'' supremacists, like phrenology, the idea of a master race, etc.).
* ScaryBlackMan: Leans into the stereotype as a huge, bald, musclebound, heavily {{tattooed|Crook}} tough guy working as muscle for what amounts to the local crime syndicate.
* SmugSnake: Measurehead has a tendency to underestimate people from the "lesser" haplogroups, which can lead to you besting him in a physical fight.
* SmugStraightEdge: Doesn't pollute his body with drugs, tobacco, or "'''AL GUL'''" (''alcohol'' -- [[GeniusBonus a play off the older Arabic word for the substance, 'al-khul', 'body-eating spirit', which shares a root with the English 'ghoul']]), although he does have lots of sex with his women. Also possibly StraightEdgeEvil depending on how 'evil' you find him, [[spoiler:given that he is an unrepentant fascist but otherwise not involved in the murder.]]
* SoProudOfYou: He expresses stoic acknowledgment and approval if you lay off the AL GUL as he advised.
* SubParSupremacist: Zigzagged as he is aware that most racists are usually poor representation of their race, so he built himself to fit his ideology of the superior sem*nese. However like the other racists in the game, his InsaneTrollLogic and hypocrisy makes him look like a simpleton, no matter how eloquent he tries to be. His rant on potatoes in particular is difficult to take seriously.
* TattooedCrook: His whole body is tattooed, including his head being covered in [[https://en.wikipedia.org/wiki/Phrenology phrenological diagrams]] (hence '[[PunnyName Measure]]''[[PunnyName head]]''').
* TestosteronePoisoning: In addition to being a huge racist, he's also a StayInTheKitchen chauvinist who sees any man who isn't a musclebound hulk as a puny weakling.
* {{Ubermensch}}: By his own definition, he is the perfect specimen of the master race, and their eventual ascendance is inevitable.
* UnexplainedAccent: Downplayed, since several other characters have French accents due to Revachol being a former colony of Sur-La-Clef, which is a CultureChopSuey of England and France. Measurehead's accent, however, is very strong for some unknown reason, to the point that he pronounces certain English cognates with the equivalent word in French (i.e. pronouncing eletricity as ''électricité''). The only characters with accents ''almost'' as strong as his are René and Gaston, who are older citizens.
* VillainRespect: Knocking him down will have him regard you and Kim with a measure of respect, and even "Ham Sandwich" and "Pupa" become warmer in tone, bordering on InsultOfEndearment.
* WalkingShirtlessScene: Wears pants and that's all, [[ExposedToTheElements rain or snow]], even in the tail end of winter.
* WarriorPoet: It seems like he puts a lot of thought into the [[PurpleProse florid language]] he uses to articulate his philosophy of race realism.
* YouAreACreditToYourRace: The Claire Brothers have won him over with their vision, despite being white, and despite Measurehead viewing communism as a failed ideology. If you best him physically, he will begrudgingly admit that while he still views you as a prime example of your race's decay, you have at least managed to temporarily stop your personal decline.
[[/folder]]

[[folder:Easy Leo]]
!!Leonard Bellec / "Easy Leo"
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/discoportrait_easyleo.png]]
[[caption-width-right:200:Plants are happy, boots are shining, every man is fed!]]
->'''Voiced by:''' Creator/JonnyHage
->''"Container, container, I'll turn you nice and red..."''

Leo is a nice old man who works at the harbor, but he clearly is not all there mentally. He seems to be something of a personal assistant to the Claire Brothers.
----
* CaptainOblivious: Leo has no real understanding of what the strike is about, what a scab is, that the Hardie Boys are openly boasting about killing a man, or how anyone could see the Claire Brothers as anything other than the kindly benefactors they've always been to him -- even when they've got him repainting Wild Pines cargo containers Union red. He seems to struggle to even grasp the concept if you point out that this is ''theft'' on a grand scale.
* DumbIsGood: The friendliest man you encounter in the game, completely harmless and utterly lacking in hidden motives.
* EveryoneWentToSchoolTogether: Was in the same class as the Claire Brothers in school, and all three were in Gaston Martin's history and human studies classes together.
* InnocentBlueEyes: His clear blue eyes are noted to give him an extremely friendly look and it underscores his {{Manchild}}-like nature.
* KindheartedSimpleton: He is a [[NiceGuy very friendly and excitable guy]] who wouldn't hurt a fly, [[{{Manchild}} almost childlike]] in his naivete and [[{{Cloudcuckoolander}} more than a little spacey]].
* MotorMouth: When he first gets going, it is rather hard to stop from speaking again. After you talk to him for the second time, the Detective can ask him to cut his wordy greeting short the next time around...only for his apology about his talkativeness ending up just as long as his initial greeting.
* MusicalChores: Sings silly little made-up songs as he works. The songs don't necessarily rhyme or follow any particular tune but are oddly catchy all the same.
-->'''Easy Leo:''' ''(singing)'' Evrart, Evrart, Evrart! He looks after everyone.
* SayingTooMuch: His mouth tends to run away with him. His employers are quite aware of it.
-->'''Easy Leo:''' Mr. Evrart doesn't tell me all the big things. Says I go and tell them to everyone.
[[/folder]]

[[folder:The Instigator (spoilers)]]
!!Ruby, The Instigator
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ruby_75.jpg]]
[[caption-width-right:200:Revachol's a bitch.]]
->'''Voiced by:''' Creator/AmberJanellePutnam
->''"If this is what happens to people whom people like... how the f*ck do the rest of you get by?"''

A mysterious lorry driver. While not a dockworker or part of the Union, she's close enough with the Hardie Boys that they're considering her for membership.
----
* AlasPoorVillain: She's a career criminal who has no compunctions about blasting you senseless with a radio-based pale/sound weapon, but what she ultimately is is a lonely and scared woman with a hard life who wanted to help the person she loves. Failing to stop her suicide feels ''really'' bad -- in-game it causes Morale damage.
* AteHisGun: If you fail to talk her out of it, Ruby commits suicide by shooting herself in the mouth.
* TheBadGuysAreCops: Absolutely convinced you are working for major gang leader La Puta Madre, hence her [[TheDreaded going into panic mode the very moment you arrive on the scene]].
-->'''Ruby:''' One corrupt motherf*cker with the disco pants and the funny tie.
* BetterToDieThanBeKilled: Her hatred of cops, fear of you in particular, and the feeling that everyone she cared about and trusted has turned on her can lead her to [[AteHisGun shoot herself rather than be arrested or killed by you]], if you can't persuade her to walk away instead.
* BrownNote: The high-frequency pale emitter she manages to construct in her hideout, configured to blast you with sound/radio/pale emissions. She ambushes you with it the second you enter its range, and it's painful to the point of being completely debilitating, and potentially lethal.
* BruiserWithASoftCentre: She's tough enough that Klaasje seems to assume ''she'' is the real leader of the Hardie Boys, rather than Titus. The old washerwoman in the fishing village calls her a good girl, however, and when you finally track her down, she takes the reveal that Hardie, Klaasje, and her fellow lorry drivers all sold her out particularly hard. She seems to have a long history of losing friends and being betrayed, which she compensates for by acting as tough as she can. Telling her that the people you questioned didn't betray her makes it easier to talk her down from suicide. She will also turn down the pale emitter because she feels sorry for you, which can be her undoing.
* ButchLesbian: Enough that she's OneOfTheBoys with the manly-man Hardie Boys. She has a boyish haircut, wears man's clothes, works as a truck driver, and has posters of female movie stars hung the cab of her truck. She's also nursing a crush on Klaasje. All of the Hardies (except Glen, who has a crush on Ruby in turn) seem to know it. Klaasje, for her part, is willing to fool around with her, but she's not looking for anything deeper.
* ChekhovsGun: Her interest in radio signals doesn't seem all that important at first... then she finds a way to weaponize it, giving her the chance to interrogate you when you finally find her hiding place under the Feld building.
* TheChessmaster: She's the ringleader of a fairly major drug smuggling operation, running the whole thing through the radio in her lorry cab. Subverted within the game itself, however: at first it appears that she devised the plan to lynch Lely's corpse with Titus suspiciously quickly, but it's actually Klaasje who came up with it [[XanatosSpeedChess in the spur of the moment]].
* DiskOneFinalBoss: You spend a good chunk of the game tracking her down. And while she's not responsible for the murder of Lely, the eventual confrontation with her serves as a major turning point in the game's story.
* DrivenToSuicide: Should you manage to break her radio-wave machine, she says "f*ck it" and puts her gun in her mouth. If you fail to talk her out of it, Ruby shoots herself through the brain and dies instantly.
* {{Expy}}: Of Ravel Puzzlewell, the enigmatic witch featured in the game's main inspiration, Planescape: Torment. Both characters are mysterious figures with shady pasts that have hidden/been hidden away from the player character's sight. In both games, the player character spends a good chunk of the narrative tracking them down, leading to a confrontation that serves as a PointOfNoReturn in their journey.
* FieryRedhead: She's a tough, hot-headed lorry driver and career criminal.
* GreenEyedMonster: Klaasje claims this must have been her motive for killing Lely. Subverted in that while Ruby was moderately jealous and felt a little led on, she didn't kill Lely, and her motive for helping with the cover up seems to be as much loyalty to the Hardies and fear of the KillerCop who just breezed into town as anything.
* ImproperlyParanoid: She's gone to ground and devised an elaborate trap for you because she's convinced you're some sort of murder-cop. She heard the nickname "human can-opener" and thought it was literal rather than referring to your ability to crack cases and stubborn witnesses. She also thinks all her buddies must have betrayed her and/or been killed by you by now. Apparently she didn't hear the part about how you went on a three-day alcoholic bender howling at the moon and trashing your car instead of investigating the case. If she had, things might have gone different.
* {{Irony}}: The primary reason Ruby is so terrified of the player is that she's convinced that he and his squad are actually part of a police hit squad under the control of crime lord La Puta Madre. [[spoiler:Even if the player does play the game as a corrupt cop, your squad will tell you in the ending that you are definitely ''not'' a KillerCop, if only because you're too crazy to be used in that way.]]
* LampshadeHanging: Ruby the redhead hiding on the coast is... a red herring.
* OneOfTheBoys: She is a very good friend of the Hardie Boys, and she often both helps them out in their work and hangs out and drinks with them in their free time. As a result, they see her as the unofficial eighth "Boy" of the group and have even considered making her a full member.
* OnlyKnownByTheirNickname: At first, your code for her is "Odd-Sole," if you've got good enough Visual Calculus to examine all the footprints at the crime scene. The last one has one shoe with a flat foot, indicating someone who uses that one shoe repetitively, like a lorry driver.
* PunnyName: A ruby is a red jewel. Ruby, in turn, is a RedHerring.
* RedHerring: She isn't the killer. She isn't even the one who organized the fake lynching. She's purely Klaasje's last-ditch attempt to draw the detectives out of town so she can make her escape. [[spoiler:But Klaasje really isn't involved in the killing either, it's just that any involvement with the RCM is going to blow her cover and likely get her killed.]]
* UncertainDoom: It's not specified what comes of her if you convince her not shoot herself. Where she goes isn't specified. Kim notes that she'll be living a difficult fugitive's life from now on, so it's possible she'll eventually die on the road (perhaps her own hand if the loneliness gets to her). It's possible she'll eventually return to Martinaise once the heat dies down, especially [[spoiler:if "the Return" (IE, the Union successfully taking over the city) succeeds, as she'd presumably no longer be wanted]].
* WalkingSpoiler: Realizing there even was an eighth person at the lynching or a drug smuggling operation in the harbour can be a major reveal, and the fact that she's a RedHerring inevitably spoils a major portion of the investigation.
[[/folder]]

!!!The Hardie Boys

[[folder:The Group as a whole]]
!!The Hardie Boys
->''"If we didn't take care of the people who end up here, this place would just be a couple of ruins and some cargo containers."''

Seven harbour workers -- Titus Hardie, Theo, Glen, Alain, "Shanky" (Dennis), Eugene, and Fat Angus -- that were spotted by multiple witnesses lynching a mercenary, kicking off the plot of the game.
----
* AntiVillain: For all of their rowdy behavior, the Hardie Boys serve an important role as Martinaise's ''de facto'' police force. They're a community-organized citizen's watch who maintain a degree of order in the city ([[NeighbourhoodFriendlyGangsters despite their involvement in certain illegal activities]]). Given that the RCM has allowed the community to go unpoliced for years, it's hard to fault the Union for founding their own paramilitary force.
* BuxomIsBetter: They will often talk about a prostitute called Monica, and compliment her on her apparently enormous "[[GagBoobs milkers]]".
* AFoolForAClient: If you play it right, then [[spoiler:Titus conversationally overpowers his own lawyer, only for him and his boys to promptly dig their own grave]].
* JurisdictionFriction: The Hardies are all the security Martinaise needs, thank you very much. They didn't need the RCM before, and you're not welcome now. Titus considers himself the local sheriff, which puts you in the position of the big city/FBI interlopers. [[spoiler:You can eventually make peace if you can convince Titus that Klaasje has been playing all of you this whole time, and earn his grudging respect.]]
* NeighbourhoodFriendlyGangsters: They're in charge of several illegal activities in Martinaise, including the drug trade, but according to themselves, they do this so they can control crime around the city and make sure things don't get out of control. According to Eugene, things used to be much worse in the city before they took charge.
* NotSoDifferentRemark: The Hardie Boys are very similar to the average squad of cops in their group dynamic, which the Detective can use to relate to them and start getting answers from them. Telling them you remind them of the very archetype of cops they hate, not taking victims seriously and dicking around is a possible argument you can use, and it does hit home.
* ShamingTheMob: They've already done the lynching, [[spoiler:but the hanged man was already dead, and accusing the Hardies of being the kind of lazy, [[DirtyCop corrupt cops]] they think ''you'' are is one way you can get through to them and start to convince them you're on the same side.]]
* SuicidalOverconfidence: They ''seriously'' do not appreciate how much sh*t they've gotten themselves in by openly boasting about lynching the hanged man, even if you spell out to them that [[spoiler:a team of sociopathic, highly armed and armored mercenaries are now preparing to murder them and anyone else they deem even remotely responsible for his death]]. In the end, [[spoiler:the only way they can survive the ensuing confrontation is through your intervention, and even then Glen, Theo and Angus all end up dying no matter what you do]].
* ToAbsentFriends: Will always get together to drink and remember the fallen after [[spoiler:the Tribunal]]. The way you handle said event will determine whether they are drinking in a suicidal funk or remembering the fallen while optimistically hoping their sacrifice meant something.
[[/folder]]

[[folder:Titus Hardie]]
!!Titus Hardie
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/titus_1.jpg]]
[[caption-width-right:200:Titus, the Boss]]
->'''Voiced by:''' [[Podcast/ChapoTrapHouse Matt Christman]] (original), [[Creator/MackMcGuire Mack McGuire]] (Final Cut)
->''"Looks like the circus left town, but the clowns are still here.''"

Titus Hardie, the leader of the Hardie Boys, whom he named after himself.
----
* AffectionateNickname: Starts out calling you with those as part of him warming up to you. At first, when you just met him, he'll call you and Kim clowns and equivalents. Uncover their lie about the lynching and he'll start just calling you "cop". Prove you didn't get your reputation as a "[[TheDreaded human can-opener cop]]" for nothing, and he'll actually start calling you things like "The Coppernado", or "Copperman", which are spoken in a friendly, sincere voice.
* BerserkButton: He already has a bad temper but a sure way for him to lose his composure is to say the real leader of the Hardie boys is [[spoiler:Ruby]]. Judging by Glen's reaction, it is not the first time someone has thought that.
* BullyHunter: Zigzagged. While he goes out of his way to act the part of the beer-swilling local tough who is more than a match for an old drunk and a binoclard, he's quick to come to the defense of Angus and clearly dislikes Shanky's slurs. [[spoiler:This is revealed to be something of an act, as he believes the RCM are bullies, {{Dirty Cop}}s who abuse their power and are only interested in finding an easy target to pin the crime on, not actual justice.]]
* TheCaptain: Titus is a natural-born leader, and this is the rank sewn onto his vest. [[spoiler:Subverted, as with enough Perception you can actually see that it says T. Hardie, captain of the ''rowing club''. Rowing club members are among the eager volunteers Evrart mentions when speaking about the troops the Union could call on.]]
** Take into account that [[spoiler:rowing is often the go-to local sport in maritime Europe, can be a major part of high-scool phys ed. and something most male kids get signed up for to bulk up and develop physiques. Titus is pretty much the local star quarterback, or was in his youth. So it's doubly subverted: he's effectively a captain to his men, but reading closely reveals... that he's also TheAce]].
* TheFace: He's the charismatic leader of the Hardie Boys, and the one that will do most of the talking. He even named the team after himself.
* FamilyThemeNaming: Titus's brother is named Tibbs... short for Tiberius. [[NamedAfterSomeoneFamous Titus and Tiberius]] were both [[UsefulNotes/TheRomanEmpire Roman emperors]] in the real world; it's not clear what the significance would be InUniverse. Encyclopedia jokes that they might have a sister named [[https://en.wikipedia.org/wiki/Lucretia Lucretia]], the woman whose rape fired the rebellion that overthrew the last Roman king and led to the founding of [[UsefulNotes/TheRomanRepublic the Republic]].
* FireForgedFriends: [[spoiler:Should Titus survive the Tribunal, he goes from begrudgingly respecting you and Kim to considering you true comrades, grateful for the back-up you provided to him and his men against the mercenaries. He'll even offer you a position in the Hardie Boys in case you ever decide to leave the RCM. You can in turn tell him that you believe he will make for a good officer in the RCM, and he earnestly promises that he will consider it.]]
* GoodOlBoy: Have aspects of this, though Martinaise is just an outlying part of the city, not actually the country. But Titus has a somewhat rural American Southern accent, the hostility to a couple of city cops, and his ball cap and the puffy vest he wears as part of his Union uniform fit the look.
* GreenEyedMonster: [[spoiler:He hooked up with Klaasje and it's heavily implied he still carries a torch for her, which makes her relationship with the victim a sore point for him. Part of the deal with him insisting on confronting her with the tape with the victim talking about raping her is to get her to admit he was a piece of sh*t and when you tell him she waved it off he ''snaps''.]]
* GutturalGrowler: Titus' voice in ''The Final Cut'' version is notably more raspy than in the original version.
* HiddenDepths: [[spoiler:Titus is smarter than he pretends, went over a lot of the same suspicions you will end up having before you and can poke holes in your arguments just fine, is a natural leader, and picks his men very carefully. The Union actually have a much more professional security outfit than they want you to think. The game also remarks that Titus has what it takes to be an excellent cop, and if you bring that up to him after the tribunal, he says he'll sincerely consider it.]]
* TheLeader: Of the Hardie Boys, which he named after himself after he took over the group from Old Theo. He doesn't look like it at first, but it's quickly made clear he's actually quite good at leading.
* TheSheriff: Never stated and his official rank is [[TheCaptain Captain]] [[spoiler:of [[SubvertedTrope the rowing team]]]], but Titus's role as local law enforcement and his territorial reaction to the RCM [[JurisdictionFriction muscling in on his jurisdiction]] place him firmly within the trope.
* StillTheLeader: One of the ways you can piss him off is by questioning his authority as TheLeader of the Hardie Boys. It won't affect him much, unless you suggest it's the "8th member" [[spoiler:Ruby]], in which case [[BerserkButton he will snap and go on a rant]].
* TorchesAndPitchforks: They're downright proud to tell you how they lynched the hanged man after he raped [[spoiler:Klaasje]], and even prouder to say they all acted ''as one man'', so there's no single killer for the RCM to arrest. [[spoiler:Except they didn't kill him, and he didn't rape her, and the whole thing has been elaborately staged to draw attention away from the fact that he was shot in the head by an unknown party, to protect Klaasje from being processed by the RCM which would expose her to her pursuers from back in Oranje.]]
[[/folder]]

[[folder:Theo]]
!!Theo
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/theo_89.png]]
[[caption-width-right:200:Old Theo]]
->'''Voiced by:''' Jorel Paul
----
* BewareTheQuietOnes: He's TheQuietOne of the group and interacts the least with the detective, but he's [[spoiler:the one who kills the detective if you screw up while trying to press Angus for info]].
* ElderEmployee: He's far too old for how rough of his job is, but clearly too stubborn to quit. [[spoiler:After his death, Titus mentions he likely got the death in combat he wanted]].
* AGoodWayToDie: [[spoiler:After his death, Titus mentions Theo loathed the idea of dying of old age in a bed, and it's said he charged at the mercs fearlessly during the tribunal. He's also noticeably the only one that believes the detective is suicidal if you try to threaten to shoot yourself in the head.]]
* KilledOffscreen: [[spoiler:He's one of the three unavoidable casualties of the mercenary tribunal, along with Glen, who dies before the detective passes out, and Angus. Unlike Angus, we never get details on how he died]].
* TheMentor: He used to lead the Hardie Boys before Titus took over, and seems to have become something of a mentor to him. When Titus is considering [[spoiler:giving up Ruby]], he looks at Theo for support, showing Theo is likely the one that Titus respects the most when it comes to making hard decisions.
* OldSoldier: Old Theo used to run the group before Titus took over, and has stayed on in something of a support role.
* ScaryBlackMan: Theo falls into this role. [[BewareTheQuietOnes He rarely speaks]], but your skills can clue you in that Theo is [[TheDreaded feared by the rest of the group]] sans Titus, and that he is the most dangerous and willing to kill of the bunch.
[[/folder]]

[[folder:Glen]]
!!Glen
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/glen_9.png]]
[[caption-width-right:200:Glen]]
->'''Voiced by:''' Tariq Khan
----
* ArmoredClosetGay: Your initial evaluation of him makes note of how hard he works to project a working-class macho image, and (depending upon how much attention you pay to his dialog) your first clue that he's actually gay may come from Titus' [[spoiler:eulogy for him after the tribunal]]. Technically he might be a case of "Armored Closet Bi," given that he has a crush on Ruby (which could be platonic or [[TheBeard a cover]], although it's not clarified one way or the other).
** Seeing how [[spoiler:Ruby is a tomboy ButchLesbian, Glen being attracted to her might have more to do with him being gay, than her being a woman]].
* BestFriend: Titus describes Glen as the best friend he's ever had. [[spoiler:If Titus survives, he takes Glen's death particularly bad.]]
* CasanovaWannabe: Titus mentions he's extremely bad at picking up guys.
* CharacterDeath: [[spoiler:He's one of the three unavoidable casualties of the mercenary tribunal, along with Theo and Angus. Unlike the other two, he dies before the Detective gets shot, when he's hit in the spine by a bullet shot by Phillis de Paule that was meant for Kim]].
* DumbMuscle: He's clearly the dumbest member of the Hardie Boys, and most of his contribution to the team is physical.
* GunNut: He's mentioned to like guns several times and even uses it as an excuse [[spoiler:if you press them about the bullet found in the victim's corpse, claiming he shot the hanged corpse while he was drunk, since he likes shooting things]].
* ManlyGay: Is revealed to be gay, but is described as being "overbearingly masculine" in both appearance and attitude.
* OpenMouthInsertFoot: It's often the one who ends up unintentionally revealing information to the Detective, such as confirming the existence of an eighth Hardie Boy.
[[/folder]]

[[folder:Alain]]
!!Alain
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/alain_7.png]]
[[caption-width-right:200:Alain]]
->'''Voiced by:''' Coco Prada
----
* AffectionateNickname: He'll start calling you "Coppo loco" by the end of the game, if you manage to gain his respect with your actions during the Tribunal.
* ConsummateLiar: With high enough skills, your brain recognizes him as the most skilled liar of the group, as his lies are often short and without any unnecessary details.
* DrowningMySorrows: [[spoiler:You can find him extremely drunk in the Whirling after the tribunal, in case he and Eugene were the only survivors]].
* MachoLatino: Has a very macho and antagonistic attitude, and he's identified as being either Mesque or Saramirizian.
* NervesOfSteel: He noticeably keeps his cool better than any of the Hardie Boys during questioning, likely because as an ex-con, he's dealt with RCM cops several times before. [[spoiler:Ironically, he will completely fall apart with SurvivorsGuilt if he and Eugene are the only survivors of the tribunal]].
* NumberTwo: Esprit de Corps gets the distinct impression that Alain is Titus's second-in-command, the quickest to chime in and the least likely to give the RCM anything to work with.
* RecruitingTheCriminal: Alain is an ex-con turned Hardie Boy, and his experience with cops obviously comes to use when dealing with the detectives.
* ReformedCriminal: Pain Threshold can notice that he has a burn on his neck, which is a failed attempt at destroying a tattoo from the gang he belonged too, suggesting he's trying to leave that part of his life behind him.
* SoleSurvivor: [[spoiler:Along with Eugene, he will always survive the Tribunal. If he and Eugene are the only survivors, however, Alain comes out with a bad case of SurvivorGuilt.]]
* SurvivorGuilt: [[spoiler:He will hit the bottle ''hard'' in the event that he and Eugene are the only survivors of the Tribunal. Eugene explains that Alain wasn't even scratched during the entire ordeal, which only added salt to the wound]].
* TattooedCrook: Your brain identifies him as a past criminal due to the several tattoos he has on his arm, which your brain recognizes as being connected to a gang in Villalobos.
[[/folder]]

[[folder:Shanky]]
!!Shanky
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/shanky.png]]
[[caption-width-right:200:Dennis]]
->'''Voiced by:''' Jonathon West
----
* AbhorrentAdmirer: Openly lusted after [[spoiler:Ruby]], who found him disgusting.
* Basem*ntDweller: At one point Titus mocks him for being a 40-year old man who still lives with his mom.
* BoisterousWeakling: He's a cowardly little man who goes out of his way to bully others verbally, but is neither liked nor trusted by his fellow Hardie Boys. If he has any skills other than hurling insults, the game doesn't show them.
* TheBully: The first to mock any sign of weakness, including belittling Angus for [[YouAreFat his weight]] or [[spoiler:Ruby when he finds out she's gay]].
* DirtyCoward: [[spoiler:Keep the mercenary tribunal talking long enough and Shanky gets antsy and [[ScrewThisImOuttaHere runs off]]. The survivors swear to track him down and MakeAnExampleOfHim.]]
* DoNotCallMePaul: His real name is Dennis, which the other members use whenever they're trying to reprimand him.
* TheFriendNobodyLikes: None of the Hardies seem particularly fond of him -- Angus, Theo, and Titus are all quite open in their disdain. It's not entirely clear how he joined the Hardie Boys or what he does for them. [[spoiler:If he dies at the Tribunal, Titus will feel somewhat guilty about disliking him, as he assumed Shanky would be the type to run in that situation]].
* KilledOffscreen: [[spoiler:Possibly. He's killed during the tribunal after the detective passes out, if the dialogue option that triggers him [[DirtyCoward running away]] isn't picked]].
* LeanAndMean: A {{Jerkass}} with a very thin appearance.
* ProperlyParanoid: [[spoiler:While abandoning his comrades during the tribunal makes him a DirtyCoward, he's completely correct that he won't survive the fight, as he always dies if he doesn't have the chance to run]].
* TokenEvilTeammate: By far the most unlikable of the Hardie Boys, and the only one without any redeeming qualities that we see.
* YouDirtyRat: As an {{Animal Motif|s}}. Skinny and scrawny and prominently missing several front teeth, he's described as "rat-faced" several times by the narration, your brain, and even Titus.
[[/folder]]

[[folder:Eugene]]
!!Eugene
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eugene_9.png]]
[[caption-width-right:200:The Musician]]
->'''Voiced by:''' Benji Webbe
----
* TheBard: He carries a guitar with him, and both your brain and Kim refer to him as "the musician". If [[spoiler:Titus dies]], he actually admits Titus only recruited him because he played the guitar and figured the team could use the morale boost.
* DrinkBasedCharacterization: He doesn't drink alcohol, and is instead always drinking tomato juice, which sets him apart from all the other drunk members, showing Eugene is far more responsible than he first appears.
* NiceGuy: While he still doesn't respect cops, he's the only one who doesn't go out of his way to antagonize the Detectives. He's also the one that values the good work the Hardie Boys have done for the Martinaise community the most.
* PastimesProvePersonality: Eugene is relatively laidback and easygoing. He wears a guitar pick (also known as a plectrum) on a string around his neck, and your skills dub him 'the musician.'
* TheSmartGuy: Aside from Titus, he's the only one who has actual deductive abilities in the group. [[spoiler:If Titus dies, you can convince Eugene to become the next leader by pointing this out to him]].
* SoleSurvivor: [[spoiler:Along with Alain, he will always survive the Tribunal. Unlike Alain, he also takes the near TotalPartyKill of the Hardie Boys much better, and can even be convinced to become the next leader and start recruiting a new team]].
* TheTeetotaler: He's the only one of the Hardie Boys who doesn't drink alcohol, sticking to tomato juice instead.
* YouAreInCommandNow: [[spoiler:If Titus dies, Alain [[DrowningMySorrows falls apart]], and you can convince Eugene to take charge of a new batch of Hardie Boys]].
[[/folder]]

[[folder:Fat Angus]]
!!Angus
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/fat_angus.png]]
[[caption-width-right:200:Angus]]
->'''Voiced by:''' Jonathon West
----
* AffectionateNickname: Angie for short, mostly by Titus, who goes out of his way to build up his confidence.
* BullyMagnet: Due to his weight and asthma, some of the other Hardie Boys [[YouAreFat enjoy taking potshots at him]], especially Shanky. Liz the lawyer doesn't like him much either.
* GeekPhysiques: A shy and nerdy guy who's very overweight.
* GeniusBruiser: Despite his insecurities and asthma, Fat Angus is easily the biggest, strongest, and most technically savvy of the Hardies, acting as both TheBigGuy and TheSmartGuy.
* GentleGiant: Despite his appearance, he's actually quite gentle and sensitive, which you mercilessly take advantage of by targeting him during your interrogation.
* HiddenDepths: Angus is quite tech-savvy, in addition to being enormously strong and tough in spite of his apparent asthma.
* {{Kevlard}}: [[spoiler:During the Tribunal, it's mentioned to take quite a lot of bullets to take him down.]]
* KilledOffScreen: [[spoiler:He's one of the three unavoidable casualties of the mercenary tribunal, along with Theo and Glen, dying trying to protect the rest of the gang after the detective got shot and passed out]].
* MoralityPet: For Titus, who clearly looks out for him, and gets pissed at Shanky and the detective when they start harassing him. He even tries to comfort Angus about his weight by saying he's actually [[IAmBigBoned all muscle]]. [[spoiler:When Angus gets killed at the Tribunal and Titus survives, Angus's death clearly takes a toll on him.]]
* NewMeat: The team rookie, [[TheBabyOfTheBunch younger and less confident]] than the other Hardies. Titus is quick to try and build him up, making his weight and nerdiness (he's massively strong and better with machines than the other Hardies) something to be proud of. [[spoiler:If Titus lives through the tribunal, he regrets getting the poor "dumb kid" in over his head.]]
* TheSoCalledCoward: [[spoiler:Despite being WeakWilled, he stays his ground during the tribunal, and charges at the mercenaries fearlessly when the fighting start, in sharp contrast with his bully, Shanky, who [[DirtyCoward runs away when given the chance]]]].
* StoutStrength: He's quite overweight and sensitive about it, for all that Titus tries to tell him he's "[[IAmBigBoned all muscle]]". It's not just empty words, however -- Angus really did [[spoiler:carry the Hanged Man-to-be to the hanging, and during the final shootout he apparently charged the remaining mercenaries, taking several shots before he went down]].
* WeakWilled: When confronting them, your skills can work together to help pinpoint Fat Angus as the weak link of the group and the easiest to break. Targeting him for questioning will ruffle the feathers of the other members of the gang and cause them to start unraveling.

to:


* BigotWithACrush: One of Measurehead's "babes", and seemingly the one he's closest to, is of Kojko descent. Measurehead shrugs it off -- the heart wants what it wants ("THE HEART THAT PUMPS THE HAEMOGLOBIN IS MYSTERIOUS, AND SO IS ITS DARK WILL."). Believing he's ''superior'' to other races doesn't have to mean he hates them personally, apparently.
* BoomerangBigot: A complicated and bizarre case. He's a black man who believes in ludicrous "scientific racism" theories that he himself admits were invented by white supremacists, but through the power of InsaneTrollLogic he's convinced himself that this pseudoscience ''actually'' proves that ''black people'' are the Master Race.
* TheBrute: Even more than the Hardies, Measurehead is muscle for the Union, a giant of a man and so tough that even hardened mercenaries hesitate to take
him on one-on-one. Which makes it all the more impressive if you can fight him and ''win'' by knocking him out with a spinning kick to the head.
* ChickMagnet: He has his own trio of fawning {{fangirl}}s.
* ChivalrousPervert: Has a warped respect for women.
* ColdHam: Even though Measurehead is calm and [[IncrediblyLamePun measured]] when he speaks, he has a penchant for poetic and grandiose language. Additionally, all of his dialogue is delivered in [[SelfDemonstrating/CapsLock ALL CAPS]], implying that despite the flat delivery, he speaks with a loud, booming voice.
* DareToBeBadass: Simultaneously believes in unshakeable racial qualities and handicaps and that individuals have the potential to fall short of or [[YouAreACreditToYourRace exceed them.
]]
* TheDragon: Explicitly identified as Evrart's dragon by Easy Leo (the little old man painting cargo containers), though at the point you meet him Jean-Luc is little more than a glorified door guard.
* EliteMook: Invoked -- Measurehead says himself
that the Hardie Boys are merely the Union's first line of defense. ''He'' is the last.
* EvenBadMenLoveTheirMamas: He considers
his mother to be "the greatest" and adores her. Inversely, he just respects and appreciates his father while expressing no affection when the thought of him comes up.
* GeniusBruiser: He certainly ''tries'' to present himself this way. While
he makes a [[JerkassHasAPoint a few surprisingly insightful observations,]] most of his beliefs about how the world works are just as idiotic as the drivel you hear from the other racists.
* GiantMook:
The largest character in the game other than FatBastard Evrart, able to essentially hold off an entire crowd of scabs unarmed and without any backup.
* HeroicBuild: He's incredibly strong
and muscular.
* IncomingHam: Measurehead first greets you by dramatically proclaiming
that "YOUR BODY BETRAYS YOUR DEGENERACY."
* InsaneTrollLogic: To say that his understanding of history
and culture is very jumbled and the way that he uses it to "support" his theories has several gaps in it is a massive understatement. Then there is the complicated mental gymnastics he does to justify stuff like being a mook for the Claire Brothers, despite him believing his race to be superior to theirs. Poking holes in his logic will actually count as a positive modifier for taking him on physically.
-->'''Measurehead:''' PINKNESS IS A RACIAL QUALITY THAT HAS TO BE EARNED THROUGH CENTURIES OF BALLISTIC WARFARE AND CULTURAL DOMINATION THAT THE GRAAD PEOPLE HAVE UNDERGONE FOR DRINKING AL GUL AND SMOKING THE DEGENERATE *TABAC* HERB... AND FOR EATING *POTATO*...
* InsistentTerminology: '''AL GUL''' (alcohol) is at the root of the decline of the '''HAM SANDWICH RACE''' (white people). Measurehead himself is the pinnacle of '''HAPLOGROUP [=A4A=]''' (people from the sem*nine Isles), who
will replace them as the master race... according to him, anyway.
-->'''Measurehead:''' THERE ARE THREE CATEGORIES OF RACE: TYPE A -- THE HEROIC RACES -- TYPE B -- THE SERVILE RACES -- AND THE VILE C-F RACE CAULDRON OF PEDERASTY.
* JerkassHasAPoint:
** He's correct in pointing out that alcohol
has made you a less effective detective and is slowly destroying your life. To Measurehead's credit, he's one of out two characters who gives you access to the "Wasteland of Reality" thought that lets you quit drinking.
** In the fascist vision quest he also claims that your (and by extension that of fascism itself) desire to "turn back time" is harmful and that one should face the challenges of the future head-on.
** While he doesn't think Kim is physically impressive, his own eyeballed measurements of Kim's head leads to the estimation that Kim is an intelligent detective, and advises you to keep Kim by your side.
* {{Leitmotif}}: "Your Body Betrays Your Degeneracy".
* TheLoinsSleepTonight: Another part
of his bizarre philosophical beachheads is that men should only reproduce "spiritually" as mentor figures for the next generation (who would produce it, if not the men, he declines to think about). To that end, he has joined a community of promiscuous males who nonetheless train their bodies to not ejacul*te while inside a woman. And if he should slip up, he knows where all the abortion clinics are.
* MeaningfulName: His name
is a reference to the discredited science of [[https://en.wikipedia.org/wiki/Phrenology phrenology]] (which his tattoos reference as well), indicating his fixation on "scientific" racism.
* NoIndoorVoice: All his dialogue is rendered in {{CAPS LOCK}}, [[PaintingTheMedium to communicate his booming monotone]].
* NoSell: Failing the checks to fight him results in punching him in the stomach
and hurting your own hand, and him grabbing your fist in mid-punch and crushing it.
* LikeFatherLikeSon: During the fascism vision quest, we learn that Measurehead's dad is just as [[TestosteronePoisoning over-the-top macho]] as he is. A Shivers flash shows him shaving with the blade of an ''axe.''
* PoliticallyIncorrectVillain: He's a black supremacist. PlayedForLaughs in that his description of various races sound more like races you'd read about in a fantasy novel (and are based on both real-world slurs and various arguments commonly espoused by ''white'' supremacists, like phrenology, the idea of a master race, etc.).
* ScaryBlackMan: Leans into the stereotype as a huge, bald, musclebound, heavily {{tattooed|Crook}} tough guy working as muscle for what amounts to the local crime syndicate.
* SmugSnake: Measurehead has a tendency to underestimate people from the "lesser" haplogroups, which can lead to you besting him in a physical fight.
* SmugStraightEdge: Doesn't pollute his body with drugs, tobacco, or "'''AL GUL'''" (''alcohol'' -- [[GeniusBonus a play off the older Arabic word for the substance, 'al-khul', 'body-eating spirit', which shares a root with the English 'ghoul']]), although he does have lots of sex with his women. Also possibly StraightEdgeEvil depending on how 'evil' you find him, [[spoiler:given that he is an unrepentant fascist but otherwise not involved in the murder.]]
* SoProudOfYou: He expresses stoic acknowledgment and approval if you lay off the AL GUL as he advised.
* SubParSupremacist: Zigzagged as he is aware that most racists are usually poor representation of their race, so he built himself to fit his ideology of the superior sem*nese. However like the other racists in the game, his InsaneTrollLogic and hypocrisy makes him look like a simpleton, no matter how eloquent he tries to be. His rant on potatoes in particular is difficult to take seriously.
* TattooedCrook: His whole body is tattooed, including his head being covered in [[https://en.wikipedia.org/wiki/Phrenology phrenological diagrams]] (hence '[[PunnyName Measure]]''[[PunnyName head]]''').
* TestosteronePoisoning: In addition to being a huge racist, he's also a StayInTheKitchen chauvinist who sees any man who isn't a musclebound hulk as a puny weakling.
* {{Ubermensch}}: By his own definition, he is the perfect specimen of the master race, and their eventual ascendance is inevitable.
* UnexplainedAccent: Downplayed, since several other characters have French accents due to Revachol being a former colony of Sur-La-Clef, which is a CultureChopSuey of England and France. Measurehead's accent, however, is very strong for some unknown reason, to the point that he pronounces certain English cognates with the equivalent word in French (i.e. pronouncing eletricity as ''électricité''). The only characters with accents ''almost'' as strong as his are René and Gaston, who are older citizens.
* VillainRespect: Knocking him down will have him regard you and Kim with a measure of respect, and even "Ham Sandwich" and "Pupa" become warmer in tone, bordering on InsultOfEndearment.
* WalkingShirtlessScene: Wears pants and that's all, [[ExposedToTheElements rain or snow]], even in the tail end of winter.
* WarriorPoet: It seems like he puts a lot of thought into the [[PurpleProse florid language]] he uses to articulate his philosophy of race realism.
* YouAreACreditToYourRace: The Claire Brothers have won him over with their vision, despite being white, and despite Measurehead viewing communism as a failed ideology. If you best him physically, he will begrudgingly admit that while he still views you as a prime
example

of your race's decay, you have at least managed to temporarily stop your personal decline.
[[/folder]]

[[folder:Easy Leo]]
!!Leonard Bellec / "Easy Leo"
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/discoportrait_easyleo.png]]
[[caption-width-right:200:Plants are happy, boots are shining, every man is fed!]]
->'''Voiced by:''' Creator/JonnyHage
->''"Container, container, I'll turn you nice and red..."''

Leo is a nice old man who works at the harbor, but he clearly is not all there mentally. He seems to be something of a personal assistant to the Claire Brothers.
----
* CaptainOblivious: Leo has no real understanding of what the strike is about, what a scab is, that the Hardie Boys are openly boasting about killing a man, or how anyone could see the Claire Brothers as anything other than the kindly benefactors they've always been to him -- even when they've got him repainting Wild Pines cargo containers Union red. He seems to struggle to even grasp the concept if you point out that this is ''theft'' on a grand scale.
* DumbIsGood: The friendliest man you encounter in the game, completely harmless and utterly lacking in hidden motives.
* EveryoneWentToSchoolTogether: Was in the same class as the Claire Brothers in school, and all three were in Gaston Martin's history and human studies classes together.
* InnocentBlueEyes: His clear blue eyes are noted to give him an extremely friendly look and it underscores his {{Manchild}}-like nature.
* KindheartedSimpleton: He is a [[NiceGuy very friendly and excitable guy]] who wouldn't hurt a fly, [[{{Manchild}} almost childlike]] in his naivete and [[{{Cloudcuckoolander}} more than a little spacey]].
* MotorMouth: When he first gets going, it is rather hard to stop from speaking again. After you talk to him for the second time, the Detective can ask him to cut his wordy greeting short the next time around...only for his apology about his talkativeness ending up just as long as his initial greeting.
* MusicalChores: Sings silly little made-up songs as he works. The songs don't necessarily rhyme or follow any particular tune but are oddly catchy all the same.
-->'''Easy Leo:''' ''(singing)'' Evrart, Evrart, Evrart! He looks after everyone.
* SayingTooMuch: His mouth tends to run away

with

him. His employers are quite aware of it.
-->'''Easy Leo:''' Mr. Evrart doesn't tell me all the big things. Says I go and tell them to everyone.
[[/folder]]

[[folder:The Instigator (spoilers)]]
!!Ruby, The Instigator
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ruby_75.jpg]]
[[caption-width-right:200:Revachol's a bitch.]]
->'''Voiced by:''' Creator/AmberJanellePutnam
->''"If this is what happens to people whom people like... how the f*ck do the rest of you get by?"''

A mysterious lorry driver. While not a dockworker or part of the Union, she's close enough with the Hardie Boys that they're considering her for membership.
----
* AlasPoorVillain: She's a career criminal who has no compunctions about blasting you senseless with a radio-based pale/sound weapon, but what she ultimately is is a lonely and scared woman with a hard life who wanted to help the person she loves. Failing to stop her suicide feels ''really'' bad -- in-game it causes Morale damage.
* AteHisGun: If you fail to talk her out of it, Ruby commits suicide by shooting herself in the mouth.
* TheBadGuysAreCops: Absolutely convinced you are working for major gang leader La Puta Madre, hence her [[TheDreaded going into panic mode the very moment you arrive on the scene]].
-->'''Ruby:''' One corrupt motherf*cker with the disco pants and the funny tie.
* BetterToDieThanBeKilled: Her hatred of cops, fear of you in particular, and the feeling that everyone she cared about and trusted has turned on her can lead her to [[AteHisGun shoot herself rather than be arrested or killed by you]], if you can't persuade her to walk away instead.
* BrownNote: The high-frequency pale emitter she manages to construct in her hideout, configured to blast you with sound/radio/pale emissions. She ambushes you with it the second you enter its range, and it's painful to the point of being completely debilitating, and potentially lethal.
* BruiserWithASoftCentre: She's tough enough that Klaasje seems to assume ''she'' is the real leader of the Hardie Boys, rather than Titus. The old washerwoman in the fishing village calls her a good girl, however, and when you finally track her down, she takes the reveal that Hardie, Klaasje, and her fellow lorry drivers all sold her out particularly hard. She seems to have a long history of losing friends and being betrayed, which she compensates for by acting as tough as she can. Telling her that the people you questioned didn't betray her makes it easier to talk her down from suicide. She will also turn down the pale emitter because she feels sorry for you, which can be her undoing.
* ButchLesbian: Enough that she's OneOfTheBoys with the manly-man Hardie Boys. She has a boyish haircut, wears man's clothes, works as a truck driver, and has posters of female movie stars hung the cab of her truck. She's also nursing a crush on Klaasje. All of the Hardies (except Glen, who has a crush on Ruby in turn) seem to know it. Klaasje, for her part, is willing to fool around with her, but she's not looking for anything deeper.
* ChekhovsGun: Her interest in radio signals doesn't seem all that important at first... then she finds a way to weaponize it, giving her the chance to interrogate you when you finally find her hiding place under the Feld building.
* TheChessmaster: She's the ringleader of a fairly major drug smuggling operation, running the whole thing through the radio in her lorry cab. Subverted within the game itself, however: at first it appears that she devised the plan to lynch Lely's corpse with Titus suspiciously quickly, but it's actually Klaasje who came up with it [[XanatosSpeedChess in the spur of the moment]].
* DiskOneFinalBoss: You spend a good chunk of the game tracking her down. And while she's not responsible for the murder of Lely, the eventual confrontation with her serves as a major turning point in the game's story.


* DrivenToSuicide: Should you manage to break her radio-wave machine, she says "f*ck it" and puts her gun in her mouth. If you fail to talk her out of it, Ruby shoots herself through the brain and dies instantly.
* {{Expy}}: Of Ravel Puzzlewell, the enigmatic witch featured in the game's main inspiration, Planescape: Torment. Both characters are mysterious figures
with shady pasts that have hidden/been hidden away from the player character's sight. In both games, the player character spends a good chunk of the narrative tracking them down, leading to a confrontation that serves as a PointOfNoReturn in their journey.
* FieryRedhead: She's a tough, hot-headed lorry driver and career criminal.
* GreenEyedMonster: Klaasje claims this must have been her motive for killing Lely. Subverted in that while Ruby was moderately jealous and felt a little led on, she didn't kill Lely, and her motive for helping with the cover up seems to be as much loyalty to the Hardies and fear of the KillerCop who just breezed into town as anything.
* ImproperlyParanoid: She's gone to ground and devised an elaborate trap for you because she's convinced you're some sort of murder-cop. She heard the nickname "human can-opener" and thought it was literal rather than referring to your ability to crack cases and stubborn witnesses. She also thinks all her buddies must have betrayed her and/or been killed by you by now. Apparently she didn't hear the part about how you went on a three-day alcoholic bender howling at the moon and trashing your car instead of investigating the case. If she had, things might have gone different.
* {{Irony}}: The primary reason Ruby is so terrified of the player is that she's convinced that he and his squad are actually part of a police hit squad under the control of crime lord La Puta Madre. [[spoiler:Even if the player does play the game as a corrupt cop, your squad will tell you in the ending that you are definitely ''not'' a KillerCop, if only because you're too crazy to be used in that way.]]
* LampshadeHanging: Ruby the redhead hiding on the coast is... a red herring.
* OneOfTheBoys: She is a very good friend of the Hardie Boys, and she often both helps them out in their work and hangs out and drinks with them in their free time. As a result, they see her as the unofficial eighth "Boy" of the group and have even considered making her a full member.
* OnlyKnownByTheirNickname: At first, your code for her is "Odd-Sole," if you've got good enough Visual Calculus to examine all the footprints at the crime scene. The last one has one shoe with a flat foot, indicating someone who uses that one shoe repetitively, like a lorry driver.
* PunnyName: A ruby is a red jewel. Ruby, in turn, is a RedHerring.
* RedHerring: She isn't the killer. She isn't even the one who organized the fake lynching. She's purely Klaasje's last-ditch attempt to draw the detectives out of town so she can make her escape. [[spoiler:But Klaasje really isn't involved in the killing either,
it's just that any involvement with the RCM is going to blow her cover and likely get her killed.]]
* UncertainDoom: It's not specified what comes
of her if you convince her not shoot herself. Where she goes isn't specified. Kim notes that she'll be living a difficult fugitive's life from now on, so it's possible she'll eventually die on the road (perhaps her own hand if the loneliness gets to her). It's possible she'll eventually return to Martinaise once the heat dies down, especially [[spoiler:if "the Return" (IE, the Union successfully taking over the city) succeeds, as she'd presumably

no longer be wanted]].
* WalkingSpoiler: Realizing there even was an eighth person at the lynching or a drug smuggling operation in the harbour can be a major reveal, and the fact that she's a RedHerring inevitably spoils a major portion of the investigation.
[[/folder]]

!!!The Hardie Boys

[[folder:The Group as a whole]]
!!The Hardie Boys
->''"If we didn't take care of the people who end up here, this place would just be a couple of ruins and some cargo containers."''

Seven harbour workers -- Titus Hardie, Theo, Glen, Alain, "Shanky" (Dennis), Eugene, and Fat Angus -- that were spotted by multiple witnesses lynching a mercenary, kicking off the plot of the game.
----
* AntiVillain: For all of

their rowdy behavior, the Hardie Boys serve an important role as Martinaise's ''de facto'' police force. They're a community-organized citizen's watch who maintain a degree of order in the city ([[NeighbourhoodFriendlyGangsters despite their involvement in certain illegal activities]]). Given that the RCM has allowed the community to go unpoliced for years, it's hard to fault the Union for founding their own paramilitary force.
* BuxomIsBetter: They will often talk about a prostitute called Monica, and compliment her on her apparently enormous "[[GagBoobs milkers]]".
* AFoolForAClient: If you play it right, then [[spoiler:Titus conversationally overpowers his own lawyer, only for him and his boys to promptly dig their own grave]].
* JurisdictionFriction: The Hardies are all the security Martinaise needs, thank you very much. They didn't need the RCM before, and you're not welcome now. Titus considers himself the local sheriff, which puts you in the position of the big city/FBI interlopers. [[spoiler:You can eventually make peace if you can convince Titus that Klaasje has been playing all of you this whole time, and earn his grudging respect.]]
* NeighbourhoodFriendlyGangsters: They're in charge of several illegal activities in Martinaise, including the drug trade, but according to themselves, they do this so
they can control crime around the city and make sure things don't get out of control. According to Eugene, things used to be much worse in the city before they took charge.
* NotSoDifferentRemark: The Hardie Boys are very similar to the average squad of cops in their group dynamic, which the Detective can use to relate to them and start getting answers from them. Telling them you remind them of the very archetype of cops they hate, not taking victims seriously and dicking around is a possible argument you can use, and it does hit home.
* ShamingTheMob: They've already done the lynching, [[spoiler:but the hanged man was already dead, and accusing the Hardies of being the kind of lazy, [[DirtyCop corrupt cops]] they think ''you'' are is one way you can get through to them and start to convince them you're on the same side.]]
* SuicidalOverconfidence: They ''seriously'' do not appreciate how much sh*t they've gotten themselves in by openly boasting about lynching the hanged man, even if you spell out to them that [[spoiler:a team of sociopathic, highly armed and armored mercenaries are now preparing to murder them and anyone else they deem even remotely responsible for his death]]. In the end, [[spoiler:the only way they can survive the ensuing confrontation is through your intervention, and even then Glen, Theo and Angus all end up dying no matter what you do]].

* ToAbsentFriends: Will always get together to drink and remember the fallen after [[spoiler:the Tribunal]]. The way you handle said event will determine whether they are drinking in a suicidal funk or remembering the fallen while optimistically hoping their sacrifice meant something.

[[/folder]]

[[folder:Titus Hardie]]
!!Titus Hardie
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/titus_1.jpg]]
[[caption-width-right:200:Titus, the Boss]]
->'''Voiced by:''' [[Podcast/ChapoTrapHouse Matt Christman]] (original), [[Creator/MackMcGuire Mack McGuire]] (Final Cut)
->''"Looks like the circus left town, but the clowns

are

still here.''"

Titus Hardie, the leader

of the Hardie Boys, whom he named after himself.
----
* AffectionateNickname: Starts out calling you
with those as part of him warming up to you. At first, when you just met him, he'll call you and Kim clowns and equivalents. Uncover their lie about the lynching and he'll start just calling you "cop". Prove you didn't get your reputation as a "[[TheDreaded human can-opener cop]]" for nothing, and he'll actually start calling you things like "The Coppernado", or "Copperman", which are spoken in a friendly, sincere voice.
* BerserkButton: He already has a bad temper but a sure way for him to lose his composure is to say the real leader of
the Hardie boys is [[spoiler:Ruby]]. Judging by Glen's reaction, it is not the first time someone has thought that.
* BullyHunter: Zigzagged. While he goes out of his way to act
the part of the beer-swilling local tough who is more than a match for an old drunk and a binoclard, he's quick to come to the defense of Angus and clearly dislikes Shanky's slurs. [[spoiler:This is revealed to be something of an act, as he believes the RCM are bullies, {{Dirty Cop}}s who abuse their power and are only interested in finding an easy target to pin the crime on, not actual justice.]]
* TheCaptain: Titus is a natural-born leader, and this is the rank sewn onto his vest. [[spoiler:Subverted, as with enough Perception you can actually see that it says T. Hardie, captain of the ''rowing club''. Rowing club members are among the eager volunteers Evrart mentions when speaking about the troops the Union could call on.]]
** Take into account that [[spoiler:rowing is often the go-to local sport in maritime Europe, can be a major part of high-scool phys ed. and something most male kids get signed up for to bulk up and develop physiques. Titus is pretty much the local star quarterback, or was in his youth. So it's doubly subverted: he's effectively a captain to his men, but reading closely reveals...
that he's also TheAce]].
* TheFace: He's
the charismatic leader of the Hardie Boys, and the one that will do most of the talking. He even named the team after himself.
* FamilyThemeNaming: Titus's brother is named Tibbs... short for Tiberius. [[NamedAfterSomeoneFamous Titus and Tiberius]] were both [[UsefulNotes/TheRomanEmpire Roman emperors]] in the real world; it's not clear what the significance would be InUniverse. Encyclopedia jokes that they might have a sister named [[https://en.wikipedia.org/wiki/Lucretia Lucretia]], the woman whose rape fired the rebellion that overthrew the last Roman king and led to the founding of [[UsefulNotes/TheRomanRepublic the Republic]].
* FireForgedFriends: [[spoiler:Should Titus survive the Tribunal, he goes from begrudgingly respecting you and Kim to considering you true comrades, grateful for the back-up you provided to him and his men against the mercenaries. He'll even offer you a position in the Hardie Boys in case you ever decide to leave the RCM. You can in turn tell him that you believe he will make for a good officer in the RCM, and he earnestly promises that he will consider it.]]
* GoodOlBoy: Have aspects of this,
though Martinaise is just an outlying part of the city, not actually the country. But Titus has a somewhat rural American Southern accent, the hostility to a couple of city cops, and his ball cap and the puffy vest he wears as part of his Union uniform fit the look.
* GreenEyedMonster: [[spoiler:He hooked up with Klaasje and it's heavily implied he still carries a torch for her, which makes her relationship with the victim a sore point for him. Part of the deal with him insisting on confronting her with the tape with the victim talking about raping her is to get her to admit he was a piece of sh*t and when you tell him she waved it off he ''snaps''.]]
* GutturalGrowler: Titus' voice in ''The Final Cut'' version is notably more raspy than in the original version.
* HiddenDepths: [[spoiler:Titus is smarter than he pretends, went over a lot of the same suspicions you will end up having before you and can poke holes in your arguments just fine, is a natural leader, and picks his men very carefully. The Union actually
have

a much more professional security outfit than they want you to think. The game also remarks that Titus has what it takes to be an excellent cop, and if you bring that up to him after the tribunal, he says he'll sincerely consider it.]]
* TheLeader: Of the Hardie Boys, which he named after himself after he took over the group from Old Theo. He doesn't look like it at first, but it's quickly made clear he's actually quite good at leading.
* TheSheriff: Never stated and his official rank is [[TheCaptain Captain]] [[spoiler:of [[SubvertedTrope the rowing team]]]], but Titus's role as local law enforcement and his territorial reaction to the RCM [[JurisdictionFriction muscling in on his jurisdiction]] place him firmly within the trope.
* StillTheLeader: One of the ways you can piss him off is by questioning his authority as TheLeader of the Hardie Boys. It won't affect him much, unless you suggest it's the "8th member" [[spoiler:Ruby]], in which case [[BerserkButton he will snap and go on a rant]].
* TorchesAndPitchforks: They're downright proud to tell you how they lynched the hanged man after he raped [[spoiler:Klaasje]], and even prouder to say they all acted ''as one man'', so there's no single killer for the RCM to arrest. [[spoiler:Except they didn't kill him, and he didn't rape her, and the whole thing has been elaborately staged to draw attention away from the fact that he was shot in the head by an unknown party, to protect Klaasje from being processed by the RCM which would expose her to her pursuers from back in Oranje.]]
[[/folder]]

[[folder:Theo]]
!!Theo
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/theo_89.png]]
[[caption-width-right:200:Old Theo]]
->'''Voiced by:''' Jorel Paul
----
* BewareTheQuietOnes: He's TheQuietOne of the group and interacts the least with the detective, but he's [[spoiler:the one who kills the detective if you screw up while trying to press Angus for info]].
* ElderEmployee: He's far too old for how rough of his job is, but clearly too stubborn to quit. [[spoiler:After his death, Titus mentions he likely got the death in combat he wanted]].
* AGoodWayToDie: [[spoiler:After his death, Titus mentions Theo loathed the idea of dying of old age in a bed, and it's said he charged at the mercs fearlessly during the tribunal. He's also noticeably the only one that believes the detective is suicidal if you try to threaten to shoot yourself in the head.]]
* KilledOffscreen: [[spoiler:He's one of the three unavoidable casualties of the mercenary tribunal, along with Glen, who dies before the detective passes out, and Angus. Unlike Angus, we never get details on how he died]].
* TheMentor: He used to lead the Hardie Boys before Titus took over, and seems to have become something of a mentor to him. When Titus is considering [[spoiler:giving up Ruby]], he looks at Theo for support, showing Theo is likely the one that Titus respects the most when it comes to making hard decisions.
* OldSoldier: Old Theo used to run the group before Titus took over, and has stayed on in something of a support role.
* ScaryBlackMan: Theo falls into this role. [[BewareTheQuietOnes He rarely speaks]], but your skills can clue you in that Theo is [[TheDreaded feared by the rest of the group]] sans Titus, and that he is the most dangerous and willing to kill of the bunch.
[[/folder]]

[[folder:Glen]]
!!Glen
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/glen_9.png]]
[[caption-width-right:200:Glen]]
->'''Voiced by:''' Tariq Khan
----
* ArmoredClosetGay: Your initial evaluation of him makes note of how hard he works to project a working-class macho image, and (depending upon how much attention you pay to his dialog) your first clue that he's actually gay may come from Titus' [[spoiler:eulogy for him after the tribunal]]. Technically he might be a case of "Armored Closet Bi," given that he has a crush on Ruby (which could be platonic or [[TheBeard a cover]], although it's not clarified one way or the other).
** Seeing how [[spoiler:Ruby is a tomboy ButchLesbian, Glen being attracted to her might have more to do with him being gay, than her being a woman]].
* BestFriend: Titus describes Glen as the best friend he's ever had. [[spoiler:If Titus survives, he takes Glen's death particularly bad.]]
* CasanovaWannabe: Titus mentions he's extremely bad at picking up guys.
* CharacterDeath: [[spoiler:He's one of the three unavoidable casualties of the mercenary tribunal, along with Theo and Angus. Unlike the other two, he dies before the Detective gets shot, when he's hit in the spine by a bullet shot by Phillis de Paule that was meant for Kim]].
* DumbMuscle: He's clearly the dumbest member of the Hardie Boys, and most of his contribution to the team is physical.
* GunNut: He's mentioned to like guns several times and even uses it as an excuse [[spoiler:if you press them about the bullet found in the victim's corpse, claiming he shot the hanged corpse while he was drunk, since he likes shooting things]].
* ManlyGay: Is revealed to be gay, but is described as being "overbearingly masculine" in both appearance and attitude.
* OpenMouthInsertFoot: It's often the one who ends up unintentionally revealing information to the Detective, such as confirming the existence of an eighth Hardie Boy.
[[/folder]]

[[folder:Alain]]
!!Alain
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/alain_7.png]]
[[caption-width-right:200:Alain]]
->'''Voiced by:''' Coco Prada
----
* AffectionateNickname: He'll start calling you "Coppo loco" by the end of the game, if you manage to gain his respect with your actions during the Tribunal.
* ConsummateLiar: With high

enough skills, your brain recognizes him as the most skilled liar of the group, as his lies are often short and without any unnecessary details.
* DrowningMySorrows: [[spoiler:You can find him extremely drunk in the Whirling after the tribunal, in case he and Eugene were the only survivors]].
* MachoLatino: Has a very macho and antagonistic attitude, and he's identified as being either Mesque or Saramirizian.
* NervesOfSteel: He noticeably keeps his cool better than any of the Hardie Boys during questioning, likely because as an ex-con, he's dealt with RCM cops several times before. [[spoiler:Ironically, he will completely fall apart with SurvivorsGuilt if he and Eugene are the only survivors of the tribunal]].
* NumberTwo: Esprit de Corps gets the distinct impression that Alain is Titus's second-in-command, the quickest to chime in and the least likely
to give the RCM anything to work with.
* RecruitingTheCriminal: Alain is an ex-con turned Hardie Boy, and his experience with cops obviously comes to use when dealing with the detectives.
* ReformedCriminal: Pain Threshold can notice that he has a burn on his neck, which is a failed attempt at destroying a tattoo from the gang he belonged too, suggesting he's trying to leave that part
of his life behind him.
* SoleSurvivor: [[spoiler:Along with Eugene, he
will always survive the Tribunal. If he and Eugene are the only survivors, however, Alain comes out with a bad case of SurvivorGuilt.]]
* SurvivorGuilt: [[spoiler:He will hit the bottle ''hard'' in the event that he and Eugene are the only survivors of the Tribunal. Eugene explains that Alain wasn't even scratched during
the entire

ordeal, which only added salt to the wound]].
* TattooedCrook: Your brain identifies him as a past criminal due to the several tattoos he has on his arm, which your brain recognizes as being connected to a gang in Villalobos.
[[/folder]]

[[folder:Shanky]]
!!Shanky
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/shanky.png]]
[[caption-width-right:200:Dennis]]
->'''Voiced by:''' Jonathon West
----
* AbhorrentAdmirer: Openly lusted after [[spoiler:Ruby]], who found him disgusting.
* Basem*ntDweller: At one point Titus mocks him for being a 40-year old man who still lives with his mom.
* BoisterousWeakling: He's a cowardly little man who goes out of his way to bully others verbally, but is neither liked nor trusted by his fellow Hardie Boys. If he has any skills other than hurling insults, the game doesn't show them.
* TheBully: The first to mock any sign of weakness, including belittling Angus for [[YouAreFat his weight]] or [[spoiler:Ruby when he finds out she's gay]].
* DirtyCoward: [[spoiler:Keep the mercenary tribunal talking long enough and Shanky gets antsy and [[ScrewThisImOuttaHere runs off]]. The survivors swear to track him down and MakeAnExampleOfHim.]]
* DoNotCallMePaul: His real name is Dennis, which the other members use whenever they're trying to reprimand him.
* TheFriendNobodyLikes: None of the Hardies seem particularly fond of him -- Angus, Theo, and Titus are all quite open in their disdain. It's not entirely clear how he joined the Hardie Boys or what he does for them. [[spoiler:If he dies at the Tribunal, Titus will feel somewhat guilty about disliking him, as he assumed Shanky would be the type to run in that situation]].
* KilledOffscreen: [[spoiler:Possibly. He's killed during the tribunal after the detective passes out, if the dialogue option that triggers him [[DirtyCoward running away]] isn't picked]].
* LeanAndMean: A {{Jerkass}} with a very thin appearance.
* ProperlyParanoid: [[spoiler:While abandoning his comrades during the tribunal makes him a DirtyCoward, he's completely correct that he won't survive the fight, as he always dies if he doesn't have the chance to run]].
* TokenEvilTeammate: By far the most unlikable of the Hardie Boys, and the only one without any redeeming qualities that we see.
* YouDirtyRat: As an {{Animal Motif|s}}. Skinny and scrawny and prominently missing several front teeth, he's described as "rat-faced" several times by the narration, your brain, and even Titus.
[[/folder]]

[[folder:Eugene]]
!!Eugene
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/eugene_9.png]]
[[caption-width-right:200:The Musician]]
->'''Voiced by:''' Benji Webbe
----
* TheBard: He carries a guitar with him, and both your brain and Kim refer to him as "the musician". If [[spoiler:Titus dies]], he actually admits Titus only recruited him because he played the guitar and figured the team could use the morale boost.
* DrinkBasedCharacterization: He doesn't drink alcohol, and is instead always drinking tomato juice, which sets him apart from all the other drunk members, showing Eugene is far more responsible than he first appears.
* NiceGuy: While he still doesn't respect cops, he's the only one who doesn't go out of his way to antagonize the Detectives. He's also the one that values the good work the Hardie Boys have done for the Martinaise community the most.
* PastimesProvePersonality: Eugene is relatively laidback and easygoing. He wears a guitar pick (also known as a plectrum) on a string around his neck, and your skills dub him 'the musician.'
* TheSmartGuy: Aside from Titus, he's the only one who has actual deductive abilities in the group. [[spoiler:If Titus dies, you can convince Eugene to become the next leader by pointing this out to him]].
* SoleSurvivor: [[spoiler:Along with Alain, he will always survive the Tribunal. Unlike Alain, he also takes the near TotalPartyKill of the Hardie Boys much better, and can even be convinced to become the next leader and start recruiting a new team]].
* TheTeetotaler: He's the only one of the Hardie Boys who doesn't drink alcohol, sticking to tomato juice instead.
* YouAreInCommandNow: [[spoiler:If Titus dies, Alain [[DrowningMySorrows falls apart]], and you can convince Eugene to take charge of a new batch of Hardie Boys]].
[[/folder]]

[[folder:Fat Angus]]
!!Angus
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/fat_angus.png]]
[[caption-width-right:200:Angus]]
->'''Voiced by:''' Jonathon West
----
* AffectionateNickname: Angie for short, mostly by Titus, who goes out of his way to build up his confidence.
* BullyMagnet: Due to his weight and asthma, some of the other Hardie Boys [[YouAreFat enjoy taking potshots at him]], especially Shanky. Liz the lawyer doesn't like him much either.
* GeekPhysiques: A shy and nerdy guy who's very overweight.
* GeniusBruiser: Despite his insecurities and asthma, Fat Angus is easily the biggest, strongest, and most technically savvy of the Hardies, acting as both TheBigGuy and TheSmartGuy.
* GentleGiant: Despite his appearance, he's actually quite gentle and sensitive, which you mercilessly take advantage of by targeting him during your interrogation.
* HiddenDepths: Angus is quite tech-savvy, in addition to being enormously strong and tough in spite of his apparent asthma.
* {{Kevlard}}: [[spoiler:During the Tribunal, it's mentioned to take quite a lot of bullets to take him down.]]
* KilledOffScreen: [[spoiler:He's one of the three unavoidable casualties of the mercenary tribunal, along with Theo and Glen, dying trying to protect the rest of the gang after the detective got shot and passed out]].
* MoralityPet: For Titus, who clearly looks out for him, and gets pissed at Shanky and the detective when they start harassing him. He even tries to comfort Angus about his weight by saying he's actually [[IAmBigBoned all muscle]]. [[spoiler:When Angus gets killed at the Tribunal and Titus survives, Angus's death clearly takes a toll on him.]]
* NewMeat: The team rookie, [[TheBabyOfTheBunch younger and less confident]] than the other Hardies. Titus is quick to try and build him up, making his weight and nerdiness (he's massively strong and better with machines than the other Hardies) something to be proud of. [[spoiler:If Titus lives through the tribunal, he regrets getting the poor "dumb kid" in over his head.]]
* TheSoCalledCoward: [[spoiler:Despite being WeakWilled, he stays his ground during the tribunal, and charges at the mercenaries fearlessly when the fighting start, in sharp contrast with his bully, Shanky, who [[DirtyCoward runs away when given the chance]]]].
* StoutStrength: He's quite overweight and sensitive about it, for all that Titus tries to tell him he's "[[IAmBigBoned all muscle]]". It's not just empty words, however -- Angus really did [[spoiler:carry the Hanged Man-to-be to the hanging, and during the final shootout he apparently charged the remaining mercenaries, taking several shots before he went down]].
* WeakWilled: When confronting them, your skills can work together to help pinpoint Fat Angus as the weak link of the group and the easiest to break. Targeting him for questioning will ruffle the feathers of the other members of the gang and cause them to start unraveling.

MorganWick

Added: 15419

Changed: 83714

Removed: 76608

May 19th 2022 at 4:27:54 AM

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Changed line(s) 1,11 (click to see context) from:


!! The Citizens

[[folder:Klaasje]]
!!Klaasje Amandou
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_klaasje_0.png]]
[[caption-width-right:200:I told you things break around me.]]
->'''Voiced by:''' Creator/DashaNekrasova (original), Marine D'Aure (Final Cut)

->''"And for the record: no, I didn't do it."''

Miss Oranje Disco Dancer, the only other guest at the hotel when the game begins.

to:


!! The Citizens

[[folder:Klaasje]]
!!Klaasje Amandou

[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_klaasje_0.png]]
[[caption-width-right:200:I told you things break around me.]]
->'''Voiced by:'''

Creator/DashaNekrasova (original), Marine D'Aure (Final Cut)

->''"And for the record: no, I didn't do it.

"''

Miss Oranje Disco Dancer, the only other guest at the hotel when the game begins.


Changed line(s) 13,47 (click to see context) from:


* ActuallyPrettyFunny: Failing the Suggestion check with her in the beginning causes Klaasje to burst into laughter at your [[CasanovaWannabe horribly bungled]] and [[YouNoTakeCandle incoherent]] pick-up line.
* AllGirlsWantBadBoys: [[spoiler:She was drawn to Lely ''because'' he was a violent asshole, and ''loved'' it when he got rough with her.]]
* ChekhovsGunman: She's the first other character you meet in the game, then turns out to be a key witness [[spoiler:who was in the middle of sex with Lely at the moment of his death]]. [[spoiler:You ultimately discover that the murder was at least partly the result of a twisted LoveTriangle, that she wasn't even aware existed, with her at the center.]]
* ConsummateLiar: She's seemingly very candid and fast on her feet, but you'll eventually realize that you have no idea whether or not anything she's telling you is the truth. [[spoiler:With high enough Volition, you can realize that you're compromised by your attraction to her. Protest though they will, none of your other skills are immune and none of the information they give you over the course of your conversations with her is completely accurate. Ironically, not even Volition is immune, being swayed in the opposite direction: it's so ticked off that she's fooled you and the other skills that it becomes overly eager to pin the murder on her, despite a serious lack of evidence.]]
* CorporateSamurai: Downplayed -- she never completely shows her hand, but aside from what she tells you about [[spoiler:her work as a corporate spy, she plays a mean game of XanatosSpeedChess, creating elaborate plans in minutes while still high, moments after a man she might have had feelings for died in her arms. Physical Instrument can also pick up on self-defense training in how she carries herself.]]
* CryingWolf: Catching her in enough lies just makes it that much harder to know if she's telling you the truth about anything.
* DeathSeeker: [[spoiler:Heavily implied. You can come to the realization that she had figured out the location and direction where the shot that killed Lely came from. When she comes to the roof to smoke every night, she is actually placing herself with her back towards the direction where the shot came from, making herself a highly visible target, as if she is hoping that the killer will one night fire a second shot.]]
* DistinguishingMark: Her face is covered in moles. This is apparently a trait of Oranjese women. Multiple characters find them fascinating, with the starstruck Dros comparing her face to 'an isola'.
* EvenTheGirlsWantHer: Aside from getting [[spoiler:Lely]], [[spoiler:the murderer]], Titus and possibly you to all fall for her, [[spoiler:Ruby's deep jealousy of Lely is the reason she orchestrated the cover up.]]
* EveryoneLovesBlondes: She is a pretty blonde woman, who has everybody falling for her left and right, including you. [[spoiler:The fact that Dora was also a blonde might mean that it is even more personal for you.]]
* EyesNeverLie: Her eyes are her only real tells. [[spoiler:Volition realizes she's lying to you when you look into them; the only time she really loses her composure, she shoots you a dangerous look. Downplayed in the end: the tell is so minor that you can only tell she's lying to you in general, but not about anything specific.]]
* FemmeFatale: Sultry, manipulative, infuriatingly vague, and completely unpredictable, beholden to no one. [[spoiler:Also a FemmeFataleSpy, recruited for industrial espionage.]]
* {{Foil}}: Klaasje is one of several characters who act as a foil for the main character, [[spoiler:Harry. Klaasje is similar to Harry at her age. In the last dream Dora says that Harry was very cool and attractive in his 20s. Behind her youthful glamor, Klaasje is a stimulant addict and an alcoholic. She is driven, intelligent, and a skilled manipulator. Her personal relationships are dysfunctional, and she is already running from her past. Klaasje may end up being very similar to Harry in 15 years.]]
* FunctionalAddict: She consumes copious amounts of drugs -- her medicine cabinet impresses even you. [[spoiler:This is actually a minor plot point. Her tolerance is so high that she's able to keep a clear enough head to plan a meticulous cover up when co*ked out of her mind, right after her lover was murdered ''while he was penetrating her''.]]
* FutureSpandex: Maybe not so much future per se, but the silver jumpsuit she wears certainly invokes the idea of it.
* HoistByTheirOwnPetard: Her attempts to [[spoiler:lie and manipulate the player]] can backfire on her spectacularly. [[spoiler:Should the player figure out that what she is doing and that nothing she says can be trusted, they can respond by arresting her on the spot, which is the situation she was trying to avoid in the first place.]]
* HonorBeforeReason: If questioned about it, she's quick to deny that [[spoiler:Lely raped her]] even though doing so would give her an easy out from being interrogated further by the detectives.
* IKnowYoureWatchingMe: [[spoiler:Klaasje was never able to figure out who killed Lely, but she eventually calucated the exact direction the shot that killed him came from. The true killer admits that she managed to spook him, because he saw her staring directly into his scope several times, [[DeathSeeker and would place herself right in the firing line as if to dare him to take a second shot]].]]
* InterfaceScrew: If you pass a difficult Volition check whilst interrogating her, [[spoiler:Volition will tell you that all your other skills are compromised by your attraction to her, and that you can't trust ''anything'' they tell you about her. Notably, Volition itself is ''also'' compromised -- whilst it's correct that your other skills are hopelessly infatuated with her and overly trusting as a result, it's very keen to pin the murder on her, when in reality she's innocent of that particular crime.]]
* {{Leitmotif}}: Hers is called "Miss Oranje Disco Dancer", suitably enough.
* MustHaveNicotine: She spends most of the story in the process of smoking one cigarette after another. When you interview her, you catch a look of her ashtray, which you quickly likens to a porcupine.
* MysteriousPast: How much of what she tells you is true? You're never really given an answer.
* NoGoodDeedGoesUnpunished: [[spoiler:Making the anonymous call]] to [[spoiler:get Lely's body down]] from the tree can result in her [[spoiler:getting detained and assassinated]] for doing so.
* OnlyKnownByTheirNickname: You only know her as Miss Oranje Disco Dancer until you uncover her connection to the case. [[spoiler:After which you discover that Klaasje isn't her real name. Then you find out both Annouk Meijer-Smit and Katarzine Alaczije aren't either.]]
* PetTheDog: [[spoiler:For all her lies and manipulations, Klaasje was genuinely in love with Lely and wants his killer to be brought to justice. She was the one who called the RCM in the first place, simply because she just couldn't stand to see his body just hanging in the tree and suffer prolonged exposure to the elements. If you don't arrest her, she covertly makes her escape just before the Tribunal, but not before leaving a hint to the true killer's location.]]
* RevealingCoverUp: [[spoiler:A interesting twist on the trope. She ''actually'' didn't kill Lely, but as the only direct witness to his death, she is afraid that she will be taken into official custody for questioning, and thereby allow her enemies in the Moralintern to get their hands on her. She is so afraid in fact, that she tries her level best to lead the RCM investigation away from her, but ironically, the fact that you and Kim eventually manage to see through her deception, can be the one thing that provides the emotional push for you to arrest her and have her taken into custody, leading to the outcome she was trying so hard to avoid in the first place.]]
* RealNameAsAnAlias: [[spoiler:Subverted. Klaasje Amandou isn't her real name, but rather an alias based on the name on her passport, Katarzine Alaczije... which is another fake name. The name she says is on her passport, Annouk Meijer-Smit, isn't real either.]]
* SheKnowsTooMuch: [[spoiler:Choosing to arrest her, and having at least some points in Shivers, leads to you recieving a vision that very heavily implies that she is going to be assassinated while in custody, presumably by people sent either by her former employees, or some other powerful enemy she made in her past line of work, that wants their secrets to go to the grave with her.]]
* ShoutOut: The Detective's name for her, Miss Oranje Disco Dancer, is a reference to the Music/ManicStreetPreachers song "Miss '''Europa''' Disco Dancer".
-->''Miss Europa Disco Dancer\\
Feel the drug of your persona''
* SoBeautifulItsACurse: Her beauty makes it easy to charm others, but it also inspires a lot of jealousy as well, and it makes it tricky to hide from [[spoiler:the Moralintern.]]
* WalkingSpoiler: It's difficult to sort fact from fiction with Klaasje, and knowing which is which inevitably comes with spoilers for the game's central mystery.
* WildCard: [[spoiler:She's the one who called the RCM, which ultimately torpedoes the Hardie Boys' attempt to re-stage the hanged man's death as a lynching, despite the fact that the whole effort was organized for her benefit, since the Hanged Man died in her room.]] She seems torn between genuinely wanting to help the investigation and protecting a mysterious agenda of her own. [[spoiler:Despite which she really is an odd victim of circ*mstance -- regardless of how you feel about her purported reasons for being on the run, the murder actually had nothing to do with her MysteriousPast, and at least based on one Shivers flash-sideways during the ending, she really is risking her life just by telling you as much as she has...]]
* XanatosSpeedChess: [[spoiler:Her spy training has conditioned her to keep her head cool in stressed situations and therefore able to string elaborate schemes together on the spot and also being capable of adjusting them on the fly. Ruby was left shocked by how quickly and calmly she was able to put together a plan to get a freshly killed body out of her bedroom in such a way it diverted attention away from herself.]]

to:


* ActuallyPrettyFunny: Failing the Suggestion check with her in the beginning causes Klaasje to burst into laughter at your [[CasanovaWannabe horribly bungled]] and [[YouNoTakeCandle incoherent]] pick-up line.
* AllGirlsWantBadBoys: [[spoiler:She was drawn to Lely ''because'' he was a violent asshole, and ''loved'' it
when he got rough with her.]]
* ChekhovsGunman: She's the first other character you meet in the game, then turns out to be a key witness [[spoiler:who was in the middle of sex with Lely at the moment of his death]]. [[spoiler:You ultimately discover that the murder was at least partly the result of a twisted LoveTriangle, that she wasn't even aware existed, with her at the center.]]
* ConsummateLiar: She's seemingly very candid and fast on her feet, but you'll eventually realize that you have no idea whether or not anything she's telling you is the truth. [[spoiler:With high enough Volition, you can realize that you're compromised by your attraction to her. Protest though they will, none of your other skills are immune and none of the information they give you over the course of your conversations with her is completely accurate. Ironically, not even Volition is immune, being swayed in the opposite direction: it's so ticked off that she's fooled you and the other skills that it becomes overly eager to pin the murder on her, despite a serious lack of evidence.]]
* CorporateSamurai: Downplayed -- she never completely shows her hand, but aside from what she tells you about [[spoiler:her work as a corporate spy, she plays a mean game of XanatosSpeedChess, creating elaborate plans in minutes while still high, moments after a man she might have had feelings for died in her arms. Physical Instrument can also pick up on self-defense training in how she carries herself.]]
* CryingWolf: Catching her in enough lies just makes it that much harder to know if she's telling you the truth about anything.
* DeathSeeker: [[spoiler:Heavily implied. You can come to the realization that she had figured out the location and direction where the shot that killed Lely came from. When she comes to the roof to smoke every night, she is actually placing herself with her back towards the direction where the shot came from, making herself a highly visible target, as if she is hoping
that the killer will one night fire a second shot.]]
* DistinguishingMark: Her face is covered in moles. This is apparently a trait of Oranjese women. Multiple characters find them fascinating, with the starstruck Dros comparing her face to 'an isola'.
* EvenTheGirlsWantHer: Aside from getting [[spoiler:Lely]], [[spoiler:the murderer]],
Titus and possibly you to all fall for her, [[spoiler:Ruby's deep jealousy of Lely is the reason she orchestrated the cover up.]]
* EveryoneLovesBlondes: She is a pretty blonde woman, who has everybody falling for her left and right, including you. [[spoiler:The fact that Dora was also a blonde might mean that it is even more personal for you.]]
* EyesNeverLie: Her eyes are her only real tells. [[spoiler:Volition realizes she's lying to you when you look into them; the only time she really loses her composure, she shoots you a dangerous look. Downplayed in the end: the tell is so minor that you can only tell she's lying to you in general, but not about anything specific.]]
* FemmeFatale: Sultry, manipulative, infuriatingly vague, and completely unpredictable, beholden to no one. [[spoiler:Also a FemmeFataleSpy, recruited for industrial espionage.]]
* {{Foil}}: Klaasje is one of several characters who act as a foil for the main character, [[spoiler:Harry. Klaasje is similar to Harry at her age. In the last dream Dora says that Harry was very cool and attractive in his 20s. Behind her youthful glamor, Klaasje is a stimulant addict and an alcoholic. She is driven, intelligent, and a skilled manipulator. Her personal relationships are dysfunctional, and she is already running from her past. Klaasje may end up being very similar to Harry in 15 years.]]
* FunctionalAddict: She consumes copious amounts of drugs -- her medicine cabinet impresses even you. [[spoiler:This is actually a minor plot point. Her tolerance is so high that she's able to keep a clear enough head to plan a meticulous cover up when co*ked out of her mind, right after her lover was murdered ''while he was penetrating her''.]]
* FutureSpandex: Maybe not so much future per se, but the silver jumpsuit she wears certainly invokes the idea of it.
* HoistByTheirOwnPetard: Her attempts to [[spoiler:lie and manipulate the player]] can backfire on her spectacularly. [[spoiler:Should the player figure out
that what she is doing and that nothing she says can be trusted, they can respond by arresting her on the spot, which is the situation she was trying to avoid in the first place.]]
* HonorBeforeReason: If questioned about it, she's quick to deny that [[spoiler:Lely raped her]] even though doing so would give her an easy out from being interrogated further by the detectives.
* IKnowYoureWatchingMe: [[spoiler:Klaasje was never able to figure out who killed Lely, but she eventually calucated the exact direction the shot
that killed him came from. The true killer admits that she managed to spook him, because he saw her staring directly into his scope several times, [[DeathSeeker and would place herself right in the firing line as if to dare him to take a second shot]].]]
* InterfaceScrew: If you pass a difficult Volition check whilst interrogating her, [[spoiler:Volition will tell you that all your other skills are compromised by your attraction to her, and that you can't trust ''anything'' they tell you about her. Notably, Volition itself is ''also'' compromised -- whilst it's correct that your other skills are hopelessly infatuated with her and overly trusting as a result, it's very keen to pin the murder on her, when in reality she's innocent of that particular crime.]]
* {{Leitmotif}}: Hers is called "Miss Oranje Disco Dancer", suitably enough.
* MustHaveNicotine: She spends most of
the story in the process of smoking one cigarette after another. When you interview her, you catch a look of her ashtray, which you quickly likens to a porcupine.
* MysteriousPast: How much of what she tells you is true? You're
never really given an answer.
* NoGoodDeedGoesUnpunished: [[spoiler:Making
the anonymous call]] to [[spoiler:get Lely's body down]] from the tree can result in her [[spoiler:getting detained and assassinated]] for doing so.
* OnlyKnownByTheirNickname: You
only know her as Miss Oranje Disco Dancer until you uncover her connection to the case. [[spoiler:After which you discover that Klaasje isn't her real name. Then you find out both Annouk Meijer-Smit and Katarzine Alaczije aren't either.]]
* PetTheDog: [[spoiler:For all her lies and manipulations, Klaasje was genuinely in love with Lely and wants his killer to be brought to justice. She was the one who called the RCM in the first place, simply because she just couldn't stand to see his body just hanging in the tree and suffer prolonged exposure to the elements. If you don't arrest her, she covertly makes her escape just before the Tribunal, but not before leaving a hint to the true killer's location.]]
* RevealingCoverUp: [[spoiler:A interesting twist on the trope. She ''actually'' didn't kill Lely, but as the only direct witness to his death, she is afraid that she will be taken into official custody for questioning, and thereby allow her enemies in the Moralintern to get their hands on her. She is so afraid in fact, that she tries her level best to lead the RCM investigation away from her, but ironically, the fact that you and Kim eventually manage to see through her deception, can be the one thing that provides the emotional push for you to arrest her and have her taken into custody, leading to the outcome she was trying so hard to avoid in the first place.]]
* RealNameAsAnAlias: [[spoiler:Subverted. Klaasje Amandou isn't her real name, but rather an alias based on the name on her passport, Katarzine Alaczije... which is another fake name. The name she says is on her passport, Annouk Meijer-Smit, isn't real either.]]
* SheKnowsTooMuch: [[spoiler:Choosing to arrest her, and having at least some points in Shivers, leads to you recieving a vision that very heavily implies that she is going to be assassinated while in custody, presumably by people sent either by her former employees, or some other powerful enemy she made in her past line of work, that wants their secrets to go to the grave with her.]]
* ShoutOut: The Detective's name for her, Miss Oranje Disco Dancer, is a reference to the Music/ManicStreetPreachers song "Miss '''Europa''' Disco Dancer".
-->''Miss Europa Disco Dancer\\
Feel the drug of your persona''
* SoBeautifulItsACurse: Her beauty makes it easy to charm others, but it also inspires a lot of jealousy as well, and it makes it tricky to hide from [[spoiler:the Moralintern.]]
* WalkingSpoiler: It's difficult to sort fact from fiction with Klaasje, and knowing which is which inevitably comes with spoilers for the game's central mystery.
* WildCard: [[spoiler:She's the one who called the RCM, which ultimately torpedoes the Hardie Boys' attempt to re-stage the hanged man's death as a lynching, despite the fact that the whole effort was organized for her benefit, since the Hanged Man died in her room.]] She seems torn between genuinely wanting to help the investigation and protecting a mysterious agenda of her own. [[spoiler:Despite which she really is an odd victim of circ*mstance -- regardless of how you feel about her purported reasons for being on the run, the murder actually had nothing to do with her MysteriousPast, and at least based on one Shivers flash-sideways during the ending, she really is risking her life just by telling you as much as she has...]]
* XanatosSpeedChess: [[spoiler:Her spy training has conditioned her to keep her head cool in stressed situations and therefore able to string elaborate schemes together on the spot and also being capable of adjusting them on the fly. Ruby was left shocked by how quickly and calmly she was able to put together a plan to get a freshly killed body out of her bedroom in such a way it diverted attention away from herself.]]


Changed line(s) 50,58 (click to see context) from:


[[folder:Cuno and Cunoesse]]
!!Cuno / [[spoiler:Kuuno de Ruyter]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/cuno.png]]
[[caption-width-right:200:(He really doesn't care.)]]
->'''Voiced by:''' Creator/DotMajor (original), Oliver Dabiri (Final Cut)

->''"f*ck does Cuno care?!"''

A twelve-year-old drug-dealing local hellion. You first meet him and his "sister" while he's throwing rocks at the victim's suspended corpse.

to:


[[folder:Cuno and Cunoesse]]
!!Cuno / [[spoiler:Kuuno de Ruyter]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/cuno.png]]
[[caption-width-right:200:(He really doesn't care.)]]
->'''Voiced by:''' Creator/DotMajor (original), Oliver Dabiri (Final Cut)

->''"f*ck does Cuno care?!"''

A twelve-year-old drug-dealing local hellion. You first meet him

and his "sister" while he's throwing rocks at the victim's suspended corpse.


Changed line(s) 60,92 (click to see context) from:


* EleventhHourRanger: [[spoiler:In the event you have managed to befriend him, and Kim gets put out of commission due to being shot and wounded during the Tribunal, Cuno offers to step in for him and act as your temporary sidekick for the final portion of the story.]]
* AbusiveParents: If you pass a Physical Instrument check and punch him, he mostly shrugs it off and implies his father hits him as well. It also makes him respect you a bit more, all but confirming it.
* ArmorPiercingQuestion: Cuno provides one of these if [[spoiler:he accompanies you to the sea fortress at the end of the game]].
-->'''You:''' Don't worry kid. I'm a good guy with a gun.\\
'''Cuno:''' Are you?\\
''He squints at you -- squints into your soul.''\\
'''Cuno:''' *Are you?*
* BigBrotherInstinct: [[spoiler:Much of his bravado is about looking out for Cunoesse, forcing people to take him seriously, and making her feel safe -- it's just that what makes her feel safe is acting like a thieving, thuggish f*ck-the-police gangster.]]
* BigDamnHeroes: [[spoiler:If Cuno is present for when your squad chews you out, he comes to your aid by going on an impassioned tirade attesting to your strong moral character. Your skills point this out to you.]]
-->'''Esprit de Corps:''' That's it. The cavalry has arrived.
* CloudcuckoolandersMinder: From his perspective at least. [[spoiler:The way he sees it, he keeps the scary and violent Cunoesse from getting in trouble with the law and going off-rails.]]
* {{Delinquent}}: As you might expect, Cuno is anti-social, doesn't go to school, and uses a lot of drugs.
* EmbarrassingFirstName: Him and C thought his real name, [[spoiler:Kuuno de Ruyter]], sounded weak, so they changed it.
* HiddenDepths: [[spoiler:His rowdy, aggressive behavior is actually pushed by Cunoesse, who has more serious problems; if you can talk to him alone it's possible to get through to him and befriend him. He has an imaginative, artistic streak, coming up with a whole society for the locusts he steals from the cryptozoologists' traps (called Night City, the City of Rage) -- and if Kim gets wounded during the Tribunal, Cuno can take his place (at least while you investigate the Whirling), speak up on your behalf in front of your squad, and even be [[RecruitingTheCriminal tapped for training as a future RCM detective]].]]
-->'''Cuno:''' Cuno likes this brain-sh*t. Thinking-sh*t.
* HypocriticalHeartwarming: Keeps insulting Kim [[spoiler:if he gets shot at the Tribunal]], but defends him if you join in. The way Cuno sees it, he is free to make fun of the binoclard, but you doing it to someone [[spoiler:who took a bullet helping you]] is just cold.
* InformedAttribute: The game describes Cuno as almost resembling a gremlin, whereas his portrait shows him as rather plain looking, not appearing much worse than the other portraits. On the other hand, his character model is somewhat less realistically proportioned than other kids in the game.
* JerkWithAHeartOfGold: Well, perhaps dented silver, but it's there. He cares for Cunoesse quite a bit, and is surprisingly open to you if you pass the Empathy check to better understand him and treat him respectfully. [[spoiler:He's also a lot more aware of social norms than one might think -- if Kim is shot and Cuno wakes up the player, he'll make a crack about Kim going down for you. If you make one too, Cuno angrily admonishes you for spitting on Kim's sacrifice. He has no need to be thankful for Kim, [[WhatTheHellHero but you do]]; showing that sacrifice a lack of respect seems to genuinely upset Cuno.]]
* MissingMom: While Cuno often mentions his dad and you even may get to meet him ([[spoiler:albeit in a vegetative state]]), we don't get to hear anything about his mother. It could be assumed that she either died or left them at some point.
* SirSwearsALot: Even though characters in this game don't mind cursing, Cuno uses the words "f*ck" and "sh*t" in nearly every sentence he says. It's done to play up how immature and insecure he is.
* ThirdPersonPerson: Cuno refers to himself as Cuno, to the point where him saying "I" is called out in-game as [[OOCIsSeriousBusiness seriously out of character]].
* TroublingUnchildlikeBehavior: By the tender age of twelve, Cuno is already hooked on speed, deals drugs to local lowlives, has dropped out of school, and entertains himself throwing rocks at a corpse the way a normal child would skipping stones, even as he openly picks fights with the police. [[spoiler:Being encouraged by someone like Cunoesse, [[CreepyChild who is far worse]], will do that to you.]]
* WeUsedToBeFriends: [[spoiler:Should he accompany the detective in the aftermath of the mercenary tribunal, Cuno reveals that he broke things off with Cunoesse. Apparently, Cunoesse did not take it well, as the game describes Cuno as "someone who'll be looking over his shoulder for the rest of his life."]]
* WisdomFromTheGutter: Empathy manages early on to pick up on the fact that Cuno is actually much more clever and socially aware than he appears. Managing to win his trust proves that this is indeed the case. [[spoiler:At the end, if he became your sidekick, and after he testifies on your behalf in front of your squad, Rhetoric admits that the profanity-ridden speech he made in defense of you was actually pretty good, if a bit on the long side.]]
* YourApprovalFillsMeWithShame: Can dole out a lot of this, depending on the character you're playing, as you perform the field autopsy in front of him. [[spoiler:Averted at the end if you managed to get through to him and brought him onboard your investigation, though; he can testify on your behalf in front of your squad, and by that point his approval is much more valuable.]]

!!Cunoesse
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_cunoesse.png]]
->'''Voiced by:''' Creator/AnnekaWarburton

->''"I'm not here, pig. You're not seeing this."''

Cuno's sort-of-foster sister.

to:


* EleventhHourRanger: [[spoiler:In the event you have managed to befriend him, and Kim gets put out of commission due to being shot and wounded during the Tribunal, Cuno offers to step in for him and act as your temporary sidekick for the final portion of the story.]]
* AbusiveParents: If you pass a Physical Instrument check and punch him, he mostly shrugs it off and implies his father hits him as well. It also makes him respect you a bit more, all but confirming it.
* ArmorPiercingQuestion: Cuno provides one
of these if [[spoiler:he accompanies you to the sea fortress at the end of the game]].
-->'''You:''' Don't worry kid. I'm a good guy with a gun.\\
'''Cuno:''' Are you?\\
''He squints at you -- squints into your soul.''\\
'''Cuno:''' *Are you?*
* BigBrotherInstinct: [[spoiler:Much of his bravado is about looking out for Cunoesse, forcing people
to take him seriously, and making her feel safe -- it's just that what makes her feel safe is acting like a thieving, thuggish f*ck-the-police gangster.]]
* BigDamnHeroes: [[spoiler:If Cuno is present for when your squad chews you out, he comes to your aid by going on an impassioned tirade attesting to your strong moral character. Your skills point this out to you.]]
-->'''Esprit de Corps:''' That's it. The cavalry has arrived.
* CloudcuckoolandersMinder: From his perspective at least. [[spoiler:The way he sees it, he keeps
the scary and violent Cunoesse from getting in trouble with the law and going off-rails.]]
* {{Delinquent}}: As you might expect, Cuno is anti-social, doesn't go to school, and uses a lot of drugs.
* EmbarrassingFirstName: Him and C thought his real name, [[spoiler:Kuuno de Ruyter]], sounded weak, so they changed it.
* HiddenDepths: [[spoiler:His rowdy, aggressive behavior is actually pushed by Cunoesse, who has more serious problems; if you can talk to him alone it's possible to get
through to him and befriend him. He has an imaginative, artistic streak, coming up with a whole society for the locusts he steals from the cryptozoologists' traps (called Night City, the City of Rage) -- and if Kim gets wounded during the Tribunal, Cuno can take his place (at least while you investigate the Whirling), speak up on your behalf in front of your squad, and even be [[RecruitingTheCriminal tapped for training as a future RCM detective]].]]
-->'''Cuno:''' Cuno likes this brain-sh*t. Thinking-sh*t.
* HypocriticalHeartwarming: Keeps insulting Kim [[spoiler:if he gets shot at the Tribunal]], but defends him if you join in. The way Cuno sees it, he is free to make fun of the binoclard, but you doing it to someone [[spoiler:who took a bullet helping you]] is just cold.
* InformedAttribute: The game describes Cuno as almost resembling a gremlin, whereas his portrait shows him as rather plain looking, not appearing
much worse than the other portraits. On the other hand, his character model is somewhat less realistically proportioned than other kids in the game.
* JerkWithAHeartOfGold: Well, perhaps dented silver, but it's there. He cares for Cunoesse quite
a bit, and is surprisingly open to you if you pass the Empathy check to better understand him and treat him respectfully. [[spoiler:He's also a lot more aware of social norms than one might think -- if Kim is shot and Cuno wakes up the player, he'll make a crack about Kim going down for you. If you make one too, Cuno angrily admonishes you for spitting on Kim's sacrifice. He has no need to be thankful for Kim, [[WhatTheHellHero but you do]]; showing that sacrifice a lack of respect seems to genuinely upset Cuno.]]
* MissingMom: While Cuno often mentions his dad and you even may get to meet him ([[spoiler:albeit in a vegetative state]]), we don't get to hear anything about his mother. It could be assumed that she either died or left them at some point.

* SirSwearsALot: Even though characters in this game don't mind cursing, Cuno uses the words "f*ck" and "sh*t" in nearly every sentence he says. It's done to play up how immature and insecure he is.
* ThirdPersonPerson: Cuno refers to himself as Cuno, to the point where him saying "I" is called out in-game as [[OOCIsSeriousBusiness seriously out of character]].
* TroublingUnchildlikeBehavior: By the tender age of twelve, Cuno is already hooked on speed, deals drugs to local lowlives, has dropped out of school, and entertains himself throwing rocks at a corpse the way a normal child would skipping stones, even as he openly picks fights with the police. [[spoiler:Being encouraged by someone like Cunoesse, [[CreepyChild who is far worse]], will do that to you.]]
* WeUsedToBeFriends: [[spoiler:Should he accompany the detective in the aftermath of the mercenary tribunal, Cuno reveals that he broke things off with Cunoesse. Apparently, Cunoesse did not take it well, as the game describes Cuno as "someone who'll be looking over his shoulder for the rest of his life."]]
* WisdomFromTheGutter: Empathy manages early on to pick up on the fact that Cuno is actually much more clever and socially aware than he appears. Managing to win his trust proves that this is indeed the case. [[spoiler:At the end, if he became your sidekick, and after he testifies on your behalf in front of your squad, Rhetoric admits that the profanity-ridden speech he made in defense of you was actually pretty good, if a bit on the long side.]]
* YourApprovalFillsMeWithShame: Can dole out a lot of this, depending on the character you're playing, as you perform the field autopsy in front of him. [[spoiler:Averted at the end if you managed to get through to him and brought him onboard your investigation, though; he can testify on your behalf in front of your squad, and by that point his approval is much more valuable.]]

!!Cunoesse

[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_cunoesse.png]]
->'''Voiced by:'''

Creator/AnnekaWarburton

->''"I'm not here, pig. You're not seeing this."''

Cuno's sort-of-foster sister.


Changed line(s) 94,106 (click to see context) from:


* CopKiller: [[spoiler:So she says. Your skill checks can say that there's no possible way she could have overpowered a cop. If she's killed anyone, it's probably another child.]]
* CreepyChild: Even moreso than Cuno. [[spoiler:She seems to welcome the idea of death, since if you point at a gun at her, she'll tell you to shoot. She's also just as confrontational and needlessly aggressive.]]
* DeathSeeker: Responds with worrying glee to any perceived threat towards her from the protagonist detective's direction. She'll even shout "Do it, pig! SET ME FREE!" if you choose to point a gun at her. [[spoiler:This extends all the way to a SuicideByCop if the protagonist succeeds in the skillcheck to shoot her, even though it gets a NonStandardGameOver.]]
* DistaffCounterpart: In-universe. She’s only called Cunoesse because she has the same red hair as Cuno [[spoiler:and no one knows what her real name is]].
* FalseRapeAccusation: She tries to get the Detective to back off from questioning Cuno by yelling that he's planning to touch Cuno and is preparing to take out his dick, with Cuno going along with it for his own amusem*nt. The Detective can then either back off or try to [[TalkToTheFist shut him up with force]]: the former option makes Cuno stop and admit that he knew you were about to punch him due to his past experience with his abusive dad but backing down causes him to lose respect towards the Detective, while the latter option either causes Cuno to gain respect towards him for not taking their sh*t or lose it by trying and failing to stop him.
* LadyLooksLikeADude: She pretty much looks like Cuno. The first time she speaks, Reaction Speed's first thought is "So it's a girl... Interesting."
* MysteriousPast: [[spoiler:She just showed up in the hall outside the de Ruyters' apartment one day, soaking wet and shivering. Cuno took her in. His dad didn't notice, mostly just assuming she was Cuno.]]
* NotGoodWithRejection: [[spoiler:Should Cuno accompany the detective after the mercenary tribunal, he'll reveal that he broke things off with Cunoesse. Given the game's description of Cuno's behavior (i.e. that of someone "who'll be looking over his shoulder for the rest of his life"), Cunoesse did ''not'' take his decision well.]]
* OnlyKnownByTheirNickname: You're never told what her actual name is, only Cunoesse or "C". [[spoiler:Turns out that nobody actually knows what her real name is. That includes Cuno, possibly even Cunoesse herself. Her given name in her obituary is "Cunoesse Vittulainen", which would essentially mean "f*ck's [little (daughter)] Cunoesse" in Finnish (-nen indicating a patronymic name).]]
* PoirotSpeak: Occasionally peppers her dialog with bits of a foreign language (real-life Finnish). Cuno and Kim don't recognize it at all, but having a high Encyclopedia will tell you it's called Suruese in-universe, meaning she hails from the remote isola of Katla and probably lived in Revachol's small Suruese community before winding up in Martinaise.
* ToxicFriendInfluence: [[spoiler:She's this to Cuno. Getting to know Cuno will reveal his HiddenDepths and that he's much smarter and empathetic than he may first appear. Cunoesse is constantly egging on the worst of his behavior, though. The only way to really bring out what little good side Cuno has is by separating him from Cunoesse.]]
* TroublingUnchildlikeBehavior: Even worse than Cuno, who sees her as next level insanity. She is into snuff radio and seeks death.
* WouldHurtAChild: [[spoiler:Passing some skill checks with Cuno will have him reveal that she's killed someone in the past. She brags it was a cop, but the skills can say that there's no way a child could have overpowered a police officer and it was most likely another child she killed.]]

to:


* CopKiller: [[spoiler:So she says. Your skill checks can say that there's no possible way she could have overpowered a cop. If she's killed anyone, it's probably another child.]]
* CreepyChild: Even moreso than Cuno. [[spoiler:She seems to welcome the idea of death, since if you point at a gun at her, she'll tell you to shoot. She's also just as confrontational and needlessly aggressive.]]
* DeathSeeker: Responds with worrying glee to any perceived threat towards her from the protagonist detective's direction. She'll even shout "Do it, pig! SET ME FREE!" if you choose to point a gun at her. [[spoiler:This extends all the way to a SuicideByCop if the protagonist succeeds in the skillcheck to shoot her, even though it gets a NonStandardGameOver.]]
* DistaffCounterpart: In-universe. She’s only called Cunoesse
because she has the same red hair as Cuno [[spoiler:and no one knows what her real name is]].
* FalseRapeAccusation: She tries to get the Detective to back off from questioning Cuno by yelling that
he's planning to touch Cuno and is preparing to take out his dick, with Cuno going along with it for his own amusem*nt. The Detective can then either back off or try to [[TalkToTheFist shut him up with force]]: the former option makes Cuno stop and admit that he knew you were about to punch him due to his past experience with his abusive dad but backing down causes him to lose respect towards the Detective, while the latter option either causes Cuno to gain respect towards him for not taking their sh*t or lose it by trying and failing to stop him.
* LadyLooksLikeADude: She pretty much looks like Cuno. The first time she speaks, Reaction Speed's first thought is "So it's a girl... Interesting."
* MysteriousPast: [[spoiler:She just showed up in the hall outside the de Ruyters' apartment one day, soaking wet and shivering. Cuno took her in. His dad didn't notice, mostly just assuming she was Cuno.]]
* NotGoodWithRejection: [[spoiler:Should Cuno accompany the detective after the mercenary tribunal, he'll reveal that he broke things off with Cunoesse. Given the game's description
of Cuno's behavior (i.e. that of someone "who'll be looking over his shoulder for the rest of his life"), Cunoesse did ''not'' take his decision well.]]
* OnlyKnownByTheirNickname: You're never told what her actual name is, only Cunoesse or "C". [[spoiler:Turns out that nobody actually knows what her real name is. That includes Cuno, possibly even Cunoesse herself. Her given name in her obituary is "Cunoesse Vittulainen", which would essentially mean "f*ck's [little (daughter)] Cunoesse" in Finnish (-nen indicating a patronymic name).]]
* PoirotSpeak: Occasionally peppers her dialog with bits of a foreign language (real-life Finnish). Cuno and Kim don't recognize it at all, but having a high Encyclopedia will tell you it's called Suruese in-universe, meaning she hails from the remote isola of Katla and probably lived in Revachol's small Suruese community before winding up in Martinaise.
* ToxicFriendInfluence: [[spoiler:She's this to Cuno. Getting to know Cuno will reveal his HiddenDepths and that he's much smarter and empathetic than he may first appear. Cunoesse is constantly egging
on the worst of his behavior, though. The only way to really bring out what little good side Cuno has is by separating him from Cunoesse.]]
* TroublingUnchildlikeBehavior: Even worse than Cuno, who sees her as next level insanity. She is into snuff radio and seeks death.
* WouldHurtAChild: [[spoiler:Passing some skill checks with Cuno will have him reveal that she's killed someone in the past. She brags it was a cop, but the skills can say that there's no way a child could have overpowered a police officer
and it was most likely another child she killed.]]


Changed line(s) 109,117 (click to see context) from:


[[folder:The Cryptozoologists]]
!!Lena, The Cryptozoologist's Wife
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_lena_7.png]]
[[caption-width-right:200:Hello, sweetie.]]
->'''Voiced by:''' Creator/EvRyan (original), Creator/TegenHitchens (Final Cut)

->''"But -- maybe a fresh set of eyes is what this world needs?"''

A kindly wheelchair-bound old lady, waiting for her husband Morell to return home from a field expedition to find a possibly imaginary stick-insect.

to:


[[folder:The Cryptozoologists]]
!!Lena, The Cryptozoologist's Wife
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_lena_7.png]]
[[caption-width-right:200:Hello, sweetie.]]
->'''Voiced by:'''

Creator/EvRyan (original), Creator/TegenHitchens (Final Cut)

->''"But -- maybe a fresh set of eyes is what this world needs?"''

A kindly wheelchair-bound old lady, waiting for her husband Morell to return home from a field expedition to find a possibly imaginary stick-insect.


Changed line(s) 119,134 (click to see context) from:


* CoolOldLady: She's pretty much the nicest person in all of Martinaise. She will give you her pin to pawn when you need money, and will happily spend her time telling you about cryptids.
* CrashIntoHello: Your first potential interaction with Lena after getting down into the Whirling-in-Rags' bar area is crashing into her, back-first, if you fail the Savoir Faire check to "sneak" away from Garte in mid-conversation. This does ''you'' more harm than her (it only dings up her wheelchair and apparently doesn't knock her down), and she remains cordial with you regardless.
* CrisisOfFaith: [[spoiler:Her and her husband’s repeated failure to find solid proof of the Insulindian Phasmid has given her doubts about whether her sighting of it years ago really was anything other than the overactive imagination of a young child. More tragically, she worries that her husband may have only been interested in her to begin with because of her story, and that if she shares her doubts with him he might lose interest in her entirely. If you learn her address during your last conversation with her and return from the sea fortress with proof of the Phasmid’s existence, [[EarnYourHappyEnding you can prove both of these doubts wrong.]]]]
* EloquentInMyNativeTongue: A variant: she's a quiet, pleasant old lady until you broach the subject of her husband's field of cryptozoology, at which point she lights up and speaks quickly and with great confidence. Her husband acknowledges she's the better speaker between the two of them; he knows his subject, but doesn't enjoy teaching himself.
* HandicappedBadass: Played with. You can try and recruit her to help with the investigation, but, while flattered, she points out Revachol is not exactly handicap accessible and she’d slow you down. Though an Empathy check implies she would have been more receptive if she were younger.
* OddFriendship: Her and her husband are friends with Gary, an ill-concealed cryptofascist.
* RacistGrandma: Just a little bit -- when she gives you the Kind Green Ape pen, she apparently sees nothing offensive in comparing Seolites like Kim to a separate species of hominid. More highly evolved in some ways, she says, apparently meaning it as an awkward compliment. It goes at least part of the way to explaining how she and Morell are friends with Gary.

!!Morell, The Cryptozoologist

[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_morell.png]]
->'''Voiced by:''' Creator/KyleSimmons (original), Creator/PaulDelaross (Final Cut)

->''"I've always liked animals, and puzzles. Searching for cryptids is a bit of both."''

An elderly field researcher out searching for proof of an elusive local stick insect.

to:


* CoolOldLady: She's pretty much the nicest person in all of Martinaise. She will give you her pin to pawn when you need money, and will happily spend her time telling you about cryptids.
* CrashIntoHello: Your first potential interaction with Lena after getting down into
the Whirling-in-Rags' bar area is crashing into her, back-first, if you fail the Savoir Faire check to "sneak" away from Garte in mid-conversation. This does ''you'' more harm than her (it only dings up her wheelchair and apparently doesn't knock her down), and she remains cordial with you regardless.
* CrisisOfFaith: [[spoiler:Her and her husband’s repeated failure to find solid proof of the Insulindian Phasmid has given her doubts about whether her sighting of it years ago really was anything other than the overactive imagination of a young child. More tragically, she worries that her husband may have only been interested in her to begin with because of her story, and that if she shares her doubts with him he might lose interest in her entirely. If you learn her address during your last conversation with her and return from the sea fortress with proof of the Phasmid’s existence, [[EarnYourHappyEnding you can prove both of these doubts wrong.]]]]
* EloquentInMyNativeTongue: A variant: she's a quiet, pleasant old lady until
you broach the subject of her husband's field of cryptozoology, at which point she lights up and speaks quickly and with great confidence. Her husband acknowledges she's the better speaker between the two of them; he knows his subject, but doesn't enjoy teaching himself.
* HandicappedBadass: Played with. You can try and recruit her to help with the investigation, but, while flattered, she points out Revachol is not exactly handicap accessible and she’d slow
you down. Though an Empathy check implies she would have been more receptive if she were younger.
* OddFriendship: Her and her husband are friends with Gary, an ill-concealed cryptofascist.
* RacistGrandma: Just a little bit -- when she gives you the Kind Green Ape pen, she apparently sees nothing offensive in comparing Seolites like Kim to a separate species of hominid. More highly evolved in some ways, she says, apparently meaning it as an awkward compliment. It goes at least part of the way to

explaining how she and Morell are friends with Gary.

!!Morell, The Cryptozoologist

[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_morell.png]]
->'''Voiced by:'''

Creator/KyleSimmons (original), Creator/PaulDelaross (Final Cut)

->''"I've always liked animals,

and puzzles. Searching for cryptids is a bit of both."''

An elderly field researcher out searching for proof of an elusive local stick insect.


Changed line(s) 136,152 (click to see context) from:


* AbsentMindedProfessor: Downplayed. While eccentric and absorbed in a field most people believe is based on chasing myths, Morell is a gruff, serious-minded man and a rigorous scientist.
-->'''Morell:''' I'm less interested in mammalian concerns, to be honest...
* GrumpyOldMan: Repeatedly described as gruff, he's defensive of his life's work, and not big on small talk. Leary of being mocked or starting arguments, he prefers to keep to himself.
* {{Leitmotif}}: "The Cryptozoologists", which plays when talking to him in the field. [[spoiler:It is a variant of "La Revacholiere," the leitmotif of his quarry.]]
* OurCryptidsAreMoreMysterious: His field of expertise: the study of creatures most people don't believe exist. While most establishment scientists look down on his efforts, he does attempt to maintain credibility as a serious researcher rather than a wide-eyed enthusiast.
-->'''You:''' So no one's ever found one?\\
'''Morell:''' Not *yet*. That's what makes it a *cryptid*.
* TheyCalledMeMad: Downplayed again. He's made an entire life and career searching for animals most people don't believe exist. He's also never found any concrete proof of a single one himself -- apart from what he says is a meticulously vetted sighting, albeit one reported by his own wife (before she met him, but still). He does not make a distinction between more exciting, glamourous cryptids and plausible but boring ones such as a possibly extinct species of phasmid. [[spoiler:You can end up vindicating his efforts if you manage to return from the sea island with an actual photograph of a certain creature.]]

!!Gary, The Cryptofascist

[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_crypto.png]]
->'''Voiced by:''' Stephen Hill

->''"Always a pleasure to see an officer of the law! I mean... officers."''

Morell's friend and research assistant. Delivers topping pies in his off-hours.

to:


* AbsentMindedProfessor: Downplayed. While eccentric and absorbed in a field most people believe is based on chasing myths, Morell is a gruff, serious-minded man and a rigorous scientist.
-->'''Morell:''' I'm less interested in mammalian concerns, to be honest...
* GrumpyOldMan: Repeatedly described
as gruff, he's defensive of his life's work, and not big on small talk. Leary of being mocked or starting arguments, he prefers to keep to himself.
* {{Leitmotif}}: "The Cryptozoologists", which plays when talking
to him in the field. [[spoiler:It is a variant of "La Revacholiere," the leitmotif of his quarry.]]
* OurCryptidsAreMoreMysterious: His field of expertise:
the study of creatures most people don't believe exist. While most establishment scientists look down on his efforts, he does attempt to maintain credibility as a serious researcher rather than a wide-eyed enthusiast.
-->'''You:''' So no one's ever found one?\\
'''Morell:''' Not *yet*. That's what makes it a *cryptid*.
* TheyCalledMeMad: Downplayed again. He's made an entire life and career searching for animals most people don't believe exist. He's also never found
any concrete proof of a single one himself -- apart from what he says is a meticulously vetted sighting, albeit one reported by his own wife (before she met him, but still). He does not make a distinction between more exciting, glamourous cryptids and plausible but boring ones such as a possibly extinct species of phasmid. [[spoiler:You can end up vindicating his efforts if you manage to return from the sea island with an actual photograph of

a certain creature.]]

!!Gary,

The

Cryptofascist

[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_crypto.png]]
->'''Voiced by:'''

Stephen Hill

->''"Always a pleasure

to see an officer

of the

law! I mean... officers."''

Morell's friend and research assistant. Delivers topping pies in his off-hours.


Changed line(s) 154,167 (click to see context) from:


* BadLiar: It doesn't take a lot of prodding to get him to admit that [[spoiler:he stole the Hanged Man's breastplate and is wearing it under his shirt]].
* ButtMonkey: He's rightfully taken to task by the detectives for meddling in the crime scene and generally acting like an insolent weenie towards them. Morell chews him out after overhearing this interaction.
* ConspiracyKitchenSink: Believes in a bunch of random and contradictory racist conspiratorial views about the Seolites, who he thinks are controlling people with a radiocomputer network at the same time as idealising them for supporting the Suzerain during the Revolution. Your INT skills are not impressed.
* DirtyCoward: He's easily cowed by anyone with an iota of power, whether it's you, with a badge that makes your other glaring faults completely invisible to him, or Evrart Claire doing nothing more than unlocking his door serving as a deadly warning not to publish even whatever minor criticisms of the Union Gary had planned.
* EvilReactionary: While evil is [[DownplayedTrope a bit of a stretch]], he's [[SmugSnake incredibly smug]] and obsessed with the supposed glory and nobility of the Revacholian monarchy, so much so that he has the old royal flag hung on the wall in his apartment. His authoritarian sympathies also make him a xenophobe and he’s particularly racist towards Kim when you first speak to him, but the game portrays him as more pathetic than anything as he immediately breaks down and apologizes if the player calls him out on this.
* TheFriendNobodyLikes: It’s heavily implied that the only reason Morell and Lena spend any time with him is because of his interest in Cryptozoology, as Morell constantly yells at him during the players interaction with them out in the field and Lena comes across as more pitying of him than anything else.
* HiddenDepths: When Gary apologizes for interfering with the crime scene and insulting Kim, your skills will note that his remorse is sincere even though he's being slightly histrionic about it. When he notes that the suzerain's Seolan admirals heroically fought at his side until the bitter end, he seems to be expressing genuine admiration for them even if it's tainted by his racism. It even seems like something of a minor HeelRealization for him.
* {{Jerkass}}: He's not exactly evil, but he's a jerk and a blowhard.
* JerkassHasAPoint: He was planning to write an op-ed article criticizing the Claire brothers for their dictatorial rule over Martinaise and their tendency to suppress free speech. While it's hypocritical coming from him given that he'd be fine with their unethical behavior if they were right-wing autocrats instead, the points he raises are hard to argue against (especially considering Claire wanted to intimidate him into silence over this).
* KnowNothingKnowItAll: Gary thinks he's more intelligent and sophisticated than he actually is.
* NerdyNasalness: He has a nasally voice when he speaks, which makes his smugness and horrible political beliefs all the more unpleasant.
* PoliticallyIncorrectVillain: He's not really a "villain" but he's about as open-minded as you'd expect someone the game describes as a "crypto-fascist" to be.
-->'''Gary the Cryptofascist:''' THEY'RE JUST ON A DIFFERENT RUNG OF THE LADDER MORELL! I HAD NO *PROBLEM* WITH THEM! [...] THEY'RE A *NASCENT CULTURE*!
* SophisticatedAsHell: Even though he strives to appear cultured and erudite, he owns a bunch of mugs with crude, low-brow racist caricatures on them. He even openly, [[FreudianSlip seemingly reflexively]] refers to Kim (a high-ranking detective) as "yellow man" to his face. This goes about as well as you'd expect. Even Gary seems mortified, suddenly confronted with a conflict between his racism and his general worship of authority figures.

to:


* BadLiar: It doesn't take a lot of prodding to get him to admit that [[spoiler:he stole the Hanged Man's breastplate and is wearing it under his shirt]].
* ButtMonkey: He's rightfully taken to task by
the detectives for meddling in the crime scene and generally acting like an insolent weenie towards them. Morell chews him out after overhearing this interaction.
* ConspiracyKitchenSink: Believes in a bunch
of random and contradictory racist conspiratorial views about the Seolites, who he thinks are controlling people with a radiocomputer network at the same time as idealising them for supporting the Suzerain during the Revolution. Your INT skills are not impressed.
* DirtyCoward: He's easily cowed by anyone with an iota of power, whether
it's you, with a badge that makes your other glaring faults completely invisible to him, or Evrart Claire doing nothing more than unlocking his door serving as a deadly warning not to publish even whatever minor criticisms of the Union Gary had planned.
* EvilReactionary: While evil is [[DownplayedTrope a bit of a stretch]], he's [[SmugSnake incredibly smug]] and obsessed with the supposed glory and nobility of the Revacholian monarchy, so much so that he has the old royal flag hung on the wall in his apartment. His authoritarian sympathies also make him a xenophobe and he’s particularly racist towards Kim when you first speak to him, but the game portrays him as more pathetic than anything as he immediately breaks down and apologizes if the player calls him out on this.
* TheFriendNobodyLikes: It’s heavily implied that
the only reason Morell and Lena spend any time with him is because of his interest in Cryptozoology, as Morell constantly yells at him during the players interaction with them out in the field and Lena comes across as more pitying of him than anything else.
* HiddenDepths: When Gary apologizes for interfering with the crime scene and insulting Kim, your skills will note that his remorse is sincere even though he's being slightly histrionic about it. When he notes that the suzerain's Seolan admirals heroically fought at his side until the bitter end, he seems to be expressing genuine admiration for them even if it's tainted by his racism. It even seems like something of a minor HeelRealization for him.
* {{Jerkass}}: He's not exactly evil, but he's a jerk and a blowhard.
* JerkassHasAPoint: He was planning to write an op-ed article criticizing
the Claire brothers for their dictatorial rule over Martinaise and their tendency to suppress free speech. While it's hypocritical coming from him given that he'd be fine with their unethical behavior if they were right-wing autocrats instead, the points he raises are hard to argue against (especially considering Claire wanted to intimidate him into silence over this).
* KnowNothingKnowItAll: Gary thinks he's more intelligent and sophisticated than he actually is.
* NerdyNasalness: He has a nasally voice when he speaks, which makes his smugness and horrible political beliefs all the more unpleasant.
* PoliticallyIncorrectVillain: He's not really a "villain" but he's about as open-minded as you'd expect someone the game describes as a "crypto-fascist" to be.
-->'''Gary the Cryptofascist:''' THEY'RE JUST ON A DIFFERENT RUNG OF THE LADDER MORELL! I HAD NO *PROBLEM* WITH THEM! [...] THEY'RE A *NASCENT CULTURE*!
* SophisticatedAsHell: Even though he strives to appear cultured and erudite, he owns a bunch of mugs with crude, low-brow racist caricatures on them. He even openly, [[FreudianSlip seemingly reflexively]] refers to Kim (a high-ranking detective) as "yellow man" to his face. This goes about as well as you'd expect. Even Gary seems mortified, suddenly confronted with a conflict between his racism and his general worship of authority figures.


Changed line(s) 170,178 (click to see context) from:


[[folder:Garte]]
!!Lawrence Garte
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_garte.png]]
[[caption-width-right:200:I'm THE CAFETERIA MANAGER.]]
->'''Voiced by:''' Creator/AdamLawtonStanley

->''"Okay, fine, I'll take it off your bill! Sleep in an post-apocalyptic hell-hole if you want to."''

The cafeteria manager at the Whirling-in-Rags. Understandably, he has a bit of a grudge against the detective who wrecked one of the rooms upstairs.

to:


[[folder:Garte]]
!!Lawrence Garte
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_garte.png]]
[[caption-width-right:200:I'm THE CAFETERIA MANAGER.]]
->'''Voiced by:''' Creator/AdamLawtonStanley

->''"Okay, fine, I'll

take it off your bill! Sleep in an post-apocalyptic hell-hole if you want to."''

The cafeteria manager at the Whirling-in-Rags. Understandably, he has a bit of a grudge against the detective who wrecked one of the rooms upstairs.


Changed line(s) 180,195 (click to see context) from:


* BadassBystander: By this game's standards at least. He doesn't perform any heroic feats, but your skills agree -- confronting the thugs verbally and sticking around to witness the Tribunal without running for cover outside of the Whirling took a lot of courage.
* DeadpanSnarker: He's extremely sarcastic, sometimes going into extended pantomimes, like shaking a nonexistent martini shaker or asking what you want in the drink he's not going to make you.
-->'''Garte:''' Money doesn't make you happy but it lets you be *un*happy for a while longer.
* DefrostingIceKing: Garte noticeably softens up on the detective after [[spoiler:you find him a replacement for the taxidermy skua you wrecked]], and even more so after you [[spoiler:take a bullet to protect the Whirling-in-Rags and its patrons.]]
* HiddenDepths: While he's a manager, Garte is still far down in the corporate hierarchy and very alienated by his job and his bosses. If you manage to get on his less-bad side he'll state that the other two cafeterias he manages are little more than glorified hot-dog stands. He cares about the Whirling-in-Rags because he used to be its bartender before he got promoted, and part of the reason he dislikes you is how destructive you've been to the place.
* IncrediblyLameFun: Perhaps the only person left in Martinaise who still likes taxidermy animals. He's also rather chipper when faced with what you thought was an anti-climax to the blue door mystery he's been casually obsessing over for years, since he can [[spoiler:fix up the old pinball machines you found to add more entertainment options]] to the hostel.
* InsistentTerminology: He is not a bartender, he is a ''cafeteria manager''. He also keeps reminding you that the Whirling-in-Rags is only one of the many, ''many'' (ie. three) cafeterias he manages. He ends up admitting the Whirling is the only one he really cares about, even if it's in the Doomed district, and also that he ''used'' to be a bartender -- at the Whirling-in-Rags.
* JerkassHasAPoint: As rude and stuck up as he is to the player, during your three-day bender you ''did'' wreck one the rooms, drive away the hostess, scare the customers, and break a taxidermy bird for no apparent reason. All he wants is for you to pay for the damage you caused and the drinks you drank, and at the point when you meet him, it doesn't seem like you're even going to investigate the murder the hostel called you about in the first place.
* Madonnawhor*Complex: If the Detective fails the Empathy check to discern Sylvie's true reasons for why she's so unconfortable talking to him, the sidequest to help reconcile her and Garte will be instead to convince him that she's a gold-digging whor* and cause him to develop this mentality towards women.
* TheMeanBrit: Played with a middle-class English accent and a sneery, gritted-teeth delivery evoking this trope. In reference to the singing contest reality TV origins of this trope, he is known for his criticisms of his customers's performances at the hostel karaoke setup, and would have had the whole stage removed if not for the fact that he doesn't have any better entertainment facilities to put there. If you insist on singing, you ''can'' get him to be impressed with your performance, despite his worst instincts. (If you suck, he will trash you.)
* NervesOfSteel: Faces down a heavily armed SociopathicSoldier trio preparing to murder his customers without fear. Even his continual rudeness towards you implies this, since you are genuinely unstable and were waving a gun in his face before the start of the game.
* NotAfraidToDie: To everyone's surprise, including his own. Garte realises that the reason he was able to confront the Tribunal was because he didn't care if he died. Figuring this out seems to have been a profound moment for him, and he is nicer to you afterwards, but it is ambiguous if this is due to him being depressed about his personal life, alienated by his job, the kind of person who [[NervesOfSteel naturally does not think of danger when in a crisis]], or some combination of the three.
* OfficeRomance: Or at least he tried. If pressed during your initial interrogation, Garte will admit that he asked out, Sylvie, one of his employees, and believes it caused her to quit the job to avoid an uncomfortable work environment. To his credit, Garte admits it was an incredibly stupid thing to do and feels guilty he drove Sylvie away. [[spoiler:Averted if you press Sylvie hard enough: dealing with your behavior in the week leading up to the events of the game is what caused her to quit, Garte simply picked a bad time to try and ask her out. She actually feels the same way about him and will feel guilty should you say he believes she quit because of him.]]
* OnlySaneMan: You're his worst problem, but the neighbourhood's gone to sh*t, the strike's about to explode, the Hardie Boys are only getting more and more rowdy, his hostess has left, and, of course, there's a dead body behind the hostel.
* SitcomArchNemesis: To you. He hates you for good reasons. You hate him for hating you and not serving you drinks. You can try to arrest him, claim he made you his "bitch", accuse Cuno of being in cahoots with him, do a SkywardScream that he has betrayed you for the last time, or tell a representative of the Coalition that he is an escaped international criminal and should be executed.
* StubbornHair: He can't grow a proper beard, so he's stuck with thin, patchy PermaStubble. Cuno calls him baby-beard. But he's trying.

to:


* BadassBystander: By this game's standards at least. He doesn't perform any heroic feats, but your skills agree -- confronting the thugs verbally and sticking around to witness the Tribunal without running for cover outside of the Whirling took a lot of courage.
* DeadpanSnarker: He's extremely sarcastic, sometimes going into extended pantomimes, like shaking a nonexistent martini shaker or asking what you want in the drink he's not going to
make you.
-->'''Garte:''' Money doesn't make
you happy but it lets you be *un*happy for a while longer.
* DefrostingIceKing: Garte noticeably softens up on the detective after [[spoiler:you find him a replacement for the taxidermy skua you wrecked]],
and even more so after you [[spoiler:take a bullet to protect the Whirling-in-Rags and its patrons.]]
* HiddenDepths: While he's a manager, Garte is still far down in the corporate hierarchy and very alienated by his job and his bosses. If you manage to get on his less-bad side he'll state that the other two cafeterias he manages are little more than glorified hot-dog stands. He cares about the Whirling-in-Rags because he used to be its bartender before he got promoted, and part of the reason he dislikes you is how destructive you've been to the place.
* IncrediblyLameFun: Perhaps the only person left
in Martinaise who still likes taxidermy animals. He's also rather chipper when faced with what you thought was an anti-climax to the blue door mystery he's been casually obsessing over for years, since he can [[spoiler:fix up the old pinball machines you found to add more entertainment options]] to the hostel.
* InsistentTerminology: He is not a bartender, he is a ''cafeteria manager''. He also keeps reminding you that the Whirling-in-Rags is only one of the many, ''many'' (ie. three) cafeterias he manages. He ends up admitting the Whirling is the only one he really cares about, even if it's in the Doomed district, and also that he ''used'' to be a bartender -- at the Whirling-in-Rags.
* JerkassHasAPoint: As rude and stuck up as he is to the player, during your three-day bender you ''did'' wreck one the rooms, drive away the hostess, scare the customers, and break a taxidermy bird for no apparent reason. All he wants is for you to pay for the damage you caused and the drinks you drank, and at the point when you meet him, it doesn't seem like you're even going to investigate the murder the hostel called you about in the first place.
* Madonnawhor*Complex: If
the Detective fails the Empathy check to discern Sylvie's true reasons for why she's so unconfortable talking to him, the sidequest to help reconcile her and Garte will be instead to convince him that she's a gold-digging whor* and cause him to develop this mentality towards women.
* TheMeanBrit: Played with a middle-class English accent and a sneery, gritted-teeth delivery evoking this trope. In reference to the singing contest reality TV origins of this trope, he is known for his criticisms of his customers's performances at the hostel karaoke setup, and would have had the whole stage removed if not for the fact that he doesn't have any better entertainment facilities to put there. If you insist
on singing, you ''can'' get him to be impressed with your performance, despite his worst instincts. (If you suck, he will trash you.)
* NervesOfSteel: Faces down a heavily armed SociopathicSoldier trio preparing to murder his customers without fear. Even his continual rudeness towards you implies this, since you are genuinely unstable and were waving a gun in his face before the start of the game.
* NotAfraidToDie: To everyone's surprise, including his own. Garte realises that the reason he was able to confront the Tribunal was because he didn't care if he died. Figuring this out seems to have been a profound moment for him, and he is nicer to you afterwards, but it is ambiguous if this is due to him being depressed about his personal life, alienated by his job, the kind of person who [[NervesOfSteel naturally does not think of danger when in a crisis]], or some combination of the three.
* OfficeRomance: Or at least he tried. If pressed during your initial interrogation, Garte will admit that he asked out, Sylvie, one of his employees, and believes it caused her to quit the job to avoid an uncomfortable work environment. To his credit, Garte admits it was an incredibly stupid thing to do and feels guilty he drove Sylvie away. [[spoiler:Averted if you press Sylvie hard enough: dealing with your behavior in the week leading up to the events of the game is what caused her to quit, Garte simply picked a bad time to try and ask her out. She actually feels
the same way about him and will feel guilty should you say he believes she quit because of him.]]
* OnlySaneMan: You're his worst problem, but the neighbourhood's gone to sh*t, the strike's about to explode, the Hardie Boys are only getting more and more rowdy, his hostess has left, and, of course, there's a dead body behind the hostel.
* SitcomArchNemesis: To you. He hates
you for good reasons. You hate him for hating you and not serving you drinks. You can try to arrest him, claim he made you his "bitch", accuse Cuno of being in cahoots with him, do a SkywardScream that he has betrayed you for the last time, or tell a representative of the Coalition that he is an escaped international criminal and should be executed.
* StubbornHair: He can't grow a proper beard, so he's stuck with thin, patchy PermaStubble. Cuno calls him baby-beard. But he's trying.


Changed line(s) 198,204 (click to see context) from:


[[folder:Local Merchants]]
!!"Bird's Nest" Roy
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/180px_portrait_roy.png]]
->'''Voiced by:''' Creator/MikeeGoodman
->''"All kinds of people come through here... Locals, travellers. People looking for a deal. People looking for a keepsake. People who are terminally bored."''

The owner of the local pawn shop in Martinaise.

to:


[[folder:Local Merchants]]
!!"Bird's Nest" Roy
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/180px_portrait_roy.png]]
->'''Voiced by:''' Creator/MikeeGoodman
->''"All kinds of people come through here... Locals, travellers. People looking for a deal. People looking for a keepsake. People who
are

terminally bored."''

The owner

of the local pawn shop in Martinaise.


Changed line(s) 206,224 (click to see context) from:


* {{Cloudcuckoolander}}: Downplayed. Roy is fairly lucid, but due to being constantly high on pyrholidon, his way of talking and thinking is just a little "off" at times, especially when it comes how he prices his wares. He is also completely convinced that the kingdom of Hjelmdall from the Hjelmdallermann series is a very real place and you should be able to find it if only you travel far enough north.
* DoYouWantToHaggle: Roy is not immune to this. Amongst other things, he can be talked into giving you the Man from Hjelmdall t-shirt for free, and a discount on a boombox once it becomes necessary for the investigation to have a machine to play tapes on. But notably, he absolutely refuses to budge on the sawed-off street light.
* EccentricArtist: He's a creator and enthusiast of experimental, conceptual art -- especially abstract patterns of light and sound. He has some interesting views about art -- such as that the publication of the Hjelmdallermann books has ''made'' the Hjelmdallermann real, manifested in the minds of the reading public.
* HonestJohnsDealership: Some of the things in his store are less than legit, most obviously the sawed-off street-light he stores in the corner of the shop (which he is only willing to part with for the outragous price of 700 réal). There is also the matter that he was not only willing to buy a police-issued gun off a drunken officer (you), he was also just as willing to sell it to a civilian that showed overt signs of insanity -- although in his defense, he states that he broke his usual rule of not dealing in guns because Harry put the barrel in his mouth and said he couldn't trust himself with it.
* TheNightOwl: Roy's shop is open both remarkably early in the morning and remarkably late at night. It is actually a clue to his pyrholidon addiction, as insomnia is a side-effect of the drug.
* OOCIsSeriousBusiness: He's fairly easygoing, even without the drugs, but he will all but snarl at you for trying to haggle him down for the boombox.
* ScrewThisImOuttaHere: Settled in Martinaise after dealing with a nuclear meltdown crisis, even though he was warned it's a sh*t hole.
* StillWearingTheOldColors: He still wears his old worker's vest from his time in the Emergency Relief Brigade that helped cleaning up a malfunctioning cheap nuclear reactor knows as "The People's Pile". As he talks about the disaster, it is obvious that his feelings about his old uniform are rather mixed to say the least. On one hand, he admits that he and his fellow brigade-members' efforts were mostly in vain and didn't do that much difference and is somewhat bitter about it, but he is also still a bit proud that he did something proactive to help out, even if it didn't amount to very much.
* TheStoner: He is a frequent user of the psychedelic anti-radiation drug pyrholidon, and you can even fairly easily talk him into sharing some of his supply with you.
* SunglassesAtNight: He always wears a pair of shades, even in the dim light of his shop. He does it to hide his eyes, which are bloodshot and yellow; the most overt signs of his pyrholidon addiction.
* WeBuyAnything: Downplayed. Roy is pretty happy to buy all of the random trinkets you're carrying around, but he is not interested in buying your clothes, and he will emphatically reject buying any armor pieces off of you. He especially rejects the latter because he realizes that it simply too big a risk to have something that a PMC might want back some day lying around. That said, he still a bit of a gambler by nature, which is why he was willing to buy your gun off you when you offered it him (though when pressed, he'll also admit that he did it because [[DeathSeeker you proved you were dangerously suicidal]] and couldn't be trusted with it).

!!Siileng / "Humanitarian Aid Guy"
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_siileng.png]]
->'''Voiced by:''' [[Podcast/ChapoTrapHouse Will Menaker]] (original), Lucky Singh Azad (Final Cut)

->''"*Everything's* cool. The goods are cool, the customers are cool, the place is cool -- and one more thing, officer... you're *very* cool."''

A street vendor who has set up shop at the Jam.

to:


* {{Cloudcuckoolander}}: Downplayed. Roy is fairly lucid, but due to being constantly high on pyrholidon, his way of talking and thinking is just a little "off" at times, especially when it comes how he prices his wares. He is also completely convinced that the kingdom of Hjelmdall from the Hjelmdallermann series is a very real place and you should be able to find it if only you travel far enough north.
* DoYouWantToHaggle: Roy is not immune to this. Amongst other things, he can be talked into giving you the Man from Hjelmdall t-shirt for free,
and a discount on a boombox once it becomes necessary for the investigation to have a machine to play tapes on. But notably, he absolutely refuses to budge on the sawed-off street light.
* EccentricArtist: He's a creator and enthusiast of experimental, conceptual art -- especially abstract patterns of light and sound. He has some interesting views about art -- such as that the publication of the Hjelmdallermann books has ''made'' the Hjelmdallermann real, manifested in the minds of the reading public.
* HonestJohnsDealership: Some of the things in his store are less than legit, most obviously the sawed-off street-light he stores in the corner of the shop (which he is only willing to part with for the outragous price of 700 réal). There is also the matter that he was not only willing to buy a police-issued gun off a drunken officer (you), he was also just as willing to sell it to a civilian that showed overt signs of insanity -- although in his defense, he states that he broke his usual rule of not dealing in guns because Harry put the barrel in his mouth and said he couldn't trust himself with it.
* TheNightOwl: Roy's shop is open both remarkably early in the morning and remarkably late at night. It is actually a clue to his pyrholidon addiction, as insomnia is a side-effect of the drug.
* OOCIsSeriousBusiness: He's fairly easygoing, even without the drugs, but he will all but snarl at you for trying to haggle him down for the boombox.
* ScrewThisImOuttaHere: Settled in Martinaise after dealing with a nuclear meltdown crisis, even though he was warned it's a sh*t hole.
* StillWearingTheOldColors: He still wears his old worker's vest from his time in the Emergency Relief Brigade that helped cleaning up a malfunctioning cheap nuclear reactor knows as "The People's Pile". As he talks
about the disaster, it is obvious that his feelings about his old uniform are rather mixed to say the least. On one hand, he admits that he and his fellow brigade-members' efforts were mostly in vain and didn't do that much difference and is somewhat bitter about it, but he is also still a bit proud that he did something proactive to help out, even if it didn't amount to very much.
* TheStoner: He is a frequent user
of the psychedelic anti-radiation drug pyrholidon, and you can even fairly easily talk him into sharing some of his supply with you.
* SunglassesAtNight: He always wears a pair of shades, even in the dim light of his shop. He does it to hide his eyes, which
are bloodshot and yellow; the most overt signs of his pyrholidon addiction.
* WeBuyAnything: Downplayed. Roy is pretty happy to buy all of the random trinkets you're carrying around, but he is not
interested in buying your clothes, and he will emphatically reject buying any armor pieces off of you. He especially rejects the latter because he realizes that it simply too big a risk to have something that a PMC might want back some day lying around. That said, he still a bit of a gambler by nature, which is why he was willing to buy your gun off you when you offered it him (though when pressed, he'll also admit that he

did it because [[DeathSeeker you proved you were dangerously suicidal]] and couldn't be trusted with it).

!!Siileng / "Humanitarian Aid Guy"

[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_siileng.png]]
->'''Voiced by:'''

[[Podcast/ChapoTrapHouse Will Menaker]] (original), Lucky Singh Azad (Final Cut)

->''"*Everything's* cool. The goods are cool, the customers are cool, the place is cool -- and one more thing, officer... you're *very* cool."''

A street vendor who has set up shop at the Jam.


Changed line(s) 226,242 (click to see context) from:


* AffablyEvil: He's endearingly sleazy even if he's basically selling stuff that was meant to be used for humanitarian aid. He knows nothing is really stopping him doing so since Revachol's laws concerning this sort of thing are flimsy, but he doesn't act smug about it.
* AsianStoreOwner: A cheerful man of Asian-equivalent ethnicity with a strong accent who hawks stolen goods on the street outside the pawn shop in Martinaise, though his actual day job is being a lorry driver -- he just isn't doing that right now because the harbor is closed.
* FellOffTheBackOfATruck: Essentially how he excuses the humanitarian aid packages and the FALN wear he is selling. You can put two and two together, and realize that Tommy Le Homme is most likely one of his suppliers.
* HonestJohnsDealership: Even more so than Roy. He is not bothering particularly hard to hide the fact that he is selling humanitarian packages that was meant to be distributed for free.
-->'''Siileng:''' No need for discounts at Siileng's, officer. Everything's already on sale.
* LovableRogue: He's an amicable and laid-back hustler.
* WhosOnFirst: When examining the FALN sneakers he has on display on top of a set of speakers, you can get into an extended argument with him over you wanting to buy the speakers, rather than the sneakers. Eventually, he will realize what you're talking about, and inform you that you will have to buy the sneakers before he will sell you the speakers.

%%Frittte! Clerk

!!Plaisance
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_plaisance.png]]
->'''Voiced by:''' Catherine Blangford

->''"Host of Hosts, guard me and my honest business venture from the curse that lurks behind the curtains..."''

The nervous, superstitious proprietor of Crime, Romances, and Biographies of Famous People.

to:


* AffablyEvil: He's endearingly sleazy even if he's basically selling stuff that was meant to be used for humanitarian aid. He knows nothing is really stopping him doing so since Revachol's laws concerning this sort of thing are flimsy, but he doesn't act smug about it.
* AsianStoreOwner: A cheerful man
of Asian-equivalent ethnicity with a strong accent who hawks stolen goods on the street outside the pawn shop in Martinaise, though his actual day job is being a lorry driver -- he just isn't doing that right now because the harbor is closed.
* FellOffTheBackOfATruck: Essentially
how he excuses the humanitarian aid packages and the FALN wear he is selling. You can put two and two together, and realize that Tommy Le Homme is most likely one of his suppliers.
* HonestJohnsDealership: Even more so than Roy. He is not bothering particularly
hard to hide the fact that he is selling humanitarian packages that was meant to be distributed for free.
-->'''Siileng:''' No need for discounts at Siileng's, officer. Everything's already on sale.
* LovableRogue: He's an amicable
and laid-back hustler.
* WhosOnFirst: When examining
the

FALN sneakers he has on display on top of a set of speakers, you can get into an extended argument with him over you wanting to buy the speakers, rather than the sneakers. Eventually, he will realize what you're talking about, and inform you that you will have to buy the sneakers before he will sell you the speakers.

%%Frittte! Clerk

!!Plaisance

[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_plaisance.png]]
->'''Voiced by:'''

Catherine Blangford

->''"Host of Hosts, guard me and my honest business venture from the curse that lurks behind the curtains..."''

The nervous, superstitious proprietor of Crime, Romances, and Biographies of Famous People.


Changed line(s) 244,259 (click to see context) from:


* AbusiveParents: She ends up being this to Annette, although not on purpose. Plaisance's own mother used to berate her for being unimaginative and somewhat dim.
* AwfulWeddedLife: She's estranged from her businessman husband and doesn't see much of him because he's always traveling for work. Part of why Plaisance is so stressed out is that she's raising Annette by herself and struggling to provide for both of them in a bad part of town.
* {{Cloudcuckoolander}}: She has some... peculiar beliefs about the supernatural. You ultimately can't pierce this when explaining the mundane origins of the sounds in her shop -- but if you allow Drama to spin a ridiculous yarn about it, she will buy it wholesale.
* ControlFreak: The crux of Plaisance's fixation on the supernatural and ultraliberalism is that she wants to believe there are clearly-defined rules for how the world works. The thought that her and her daughter are alone in a chaotic universe where nothing is certain or easily-explained is too stressful for her to grapple with. As such, she places her faith in two ineffable entities that she thinks are in control of the world: the various supernatural beings/spirits/deities that supposedly watch over the Doomed Commercial District and the "free market." She wants for ''something'' to be directing everything that goes on in the world, because otherwise she'd have to live with the troubling reality that the well-being of her business and her family is (at least partially) out of her hands. These beliefs make her feel like she has ''some'' leverage over the currents that shape her and her daughter's lives, hence why she hopes that her sigils and charms will prevent her store from failing like all the others in the DCD.
* GranolaGirl: She has traces of this given her kooky new age beliefs and fixation on the supernatural.
* JerkWithAHeartOfGold: She's shrill and superstitious but she genuinely cares about her daughter and wants the best for her. She's just not very good at figuring out what that is.
* MyGodWhatHaveIDone: She has this reaction when she realizes she's been working her daughter Annette so hard that the girl has started biting her nails. Empathy notes that this struck a chord with her because she's accustomed to being treated similarly by her distant and uncaring husband.
* NervousWreck: She's constantly on edge about threats to her business, whether they're downturns in the market or hostile spirits that supposedly haunt the building.
* StepfordSmiler: She tries to maintain a veneer of confidence and professionalism but her unhappiness and anxiety periodically bubble to the surface throughout her dialogue.
* ToughLove: How she views making Annette help out with the store, as she wants for her to be tough and self-sufficient so she's prepared to handle the challenges of adulthood. She changes her mind if you point out that having Annette skip school to work at the family's struggling bookstore is likely to add further challenges.

!!Annette
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_annete.png]]
->'''Voiced by:''' Creator/SuzieSadler

Plaisance's plucky young daughter, hard at work trying to bring in business to the suffering shop.

to:


* AbusiveParents: She ends up being this to Annette, although not on purpose. Plaisance's own mother used to berate her for being unimaginative and somewhat dim.
* AwfulWeddedLife: She's estranged from her businessman husband and doesn't see much
of him because he's always traveling for work. Part of why Plaisance is so stressed out is that she's raising Annette by herself and struggling to provide for both of them in a bad part of town.
* {{Cloudcuckoolander}}: She
has some... peculiar beliefs about the supernatural. You ultimately can't pierce this when explaining the mundane origins of the sounds in her shop -- but if you allow Drama to spin a ridiculous yarn about it, she will buy it wholesale.
* ControlFreak: The crux of Plaisance's fixation on the supernatural and ultraliberalism is that she wants to believe there are clearly-defined rules for how the world works. The thought that her and her daughter are alone in a chaotic universe where nothing is certain or easily-explained is too stressful for her to grapple with. As such, she places her faith in two ineffable entities that she thinks are in control of the world: the various supernatural beings/spirits/deities that supposedly watch over the Doomed Commercial District and the "free market." She wants for ''something'' to be directing everything that goes on in the world, because otherwise she'd
have to live with the troubling reality that the well-being of her business and her family is (at least partially) out of her hands. These beliefs make her feel like she has ''some'' leverage over the currents that shape her and her daughter's lives, hence why she hopes that her sigils and charms will prevent her store from failing like all the others in the DCD.
* GranolaGirl: She has traces of this given her kooky new age beliefs and fixation on the supernatural.
* JerkWithAHeartOfGold: She's shrill and superstitious but she genuinely cares about her daughter and wants the best for her. She's just not very good at figuring out what that is.
* MyGodWhatHaveIDone: She has this reaction when she realizes she's been working her daughter Annette so hard that the girl has started biting her nails. Empathy notes that this struck a chord with her because she's accustomed to being treated similarly by her distant and uncaring husband.
* NervousWreck: She's constantly on edge about threats to her business, whether they're downturns
in the market or hostile spirits that supposedly haunt the building.
* StepfordSmiler: She tries to maintain a veneer of confidence and professionalism but her unhappiness and anxiety periodically bubble to the surface throughout her dialogue.
* ToughLove: How she views making Annette help out with
the store, as she wants for her to be tough and self-sufficient so she's prepared to handle the challenges of

adulthood. She changes her mind if you point out that having Annette skip school to work at the family's struggling bookstore is likely to add further challenges.

!!Annette

[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_annete.png]]
->'''Voiced by:'''

Creator/SuzieSadler

Plaisance's plucky young daughter, hard at work trying to bring in business to the suffering shop.


Changed line(s) 261,274 (click to see context) from:


* BecauseYouWereNiceToMe: If you intercede on Annette's behalf with her mom, she gives you a [[NiceHat detective hat]] she found that gives you a boost to your Encyclopedia stat.
* NervousWreck: Like her mom, Annette has problems with anxiety. This can be deduced by noticing that she chews her nails.
* NiceGirl: She's a sweet kid who's nothing but courteous to the detectives.

!!Neha, the Novelty Dicemaker
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_dicemaker.png]]
->'''Voiced by:''' Yoana Nikolova

A woman running a business making novelty dice for Revachol's roleplayers and various dice enthusiasts. May or may not be an evil spirit haunting the Doomed Commercial District.
----
* AgentScully: She does not believe in the Curse of the Commercial District and offers a set of much more realistic scenarios for why the District seems to attract failed businesses if you try to convince her of the curse.
* HeadphonesEqualIsolation: She wears headphones and is deep into working, and is therefore almost completely unaware of events outside her office. She is also one of the more out-of-the-way [=NPCs=] in the game.
* {{Leitmotif}}: "Polyhedrons", which only plays inside her office.
* WindsOfDestinyChange: A very downplayed example. Buying one of her dice allows the Detective to re-roll a small and very specific set of tests with a bonus, and unless you've already tried (and failed) those checks you will not know which ones when you buy it.

to:


* BecauseYouWereNiceToMe: If you intercede on Annette's behalf with her mom, she gives you a [[NiceHat detective hat]] she found that gives you a boost to your Encyclopedia stat.
* NervousWreck: Like her mom, Annette has problems with anxiety. This can

be deduced by noticing that she chews her nails.
* NiceGirl: She's a sweet kid who's nothing but courteous to the detectives.

!!Neha, the Novelty Dicemaker
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_dicemaker.png]]
->'''Voiced by:''' Yoana Nikolova

A woman running a business making novelty dice for Revachol's roleplayers and various dice enthusiasts. May or may not be an evil spirit haunting the Doomed Commercial District.
----
* AgentScully: She does not believe

in the Curse of the Commercial District and offers a set of much more realistic scenarios for why the District seems to attract failed businesses if you try to convince her of the curse.
* HeadphonesEqualIsolation: She wears headphones and is deep into working, and is therefore almost
completely unaware of events outside her office. She is also one of the more out-of-the-way [=NPCs=] in the game.
* {{Leitmotif}}: "Polyhedrons",
which only plays inside her office.
* WindsOfDestinyChange: A very downplayed example. Buying one of her dice allows
the Detective to re-roll a small and very specific set of tests with a bonus, and unless you've already tried (and failed) those checks you will not know which ones when you buy it.


Changed line(s) 277,285 (click to see context) from:


[[folder:The Pétanque Players]]
!!René Arnoux
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/rene.png]]
[[caption-width-right:200:Mistakes are forgiven, when men at least *try* to right their wrongs.]]
->'''Voiced by:''' Creator/BenDavies (original), Jorel Paul (Final Cut)

->''"Because that's what happens when communards hijack your country, execute your supreme leadership, and turn your capital into a slaughterhouse. You use *heavy ordnance* to clean up your home."''

An old army veteran and a hardcore royalist, still dreaming of the good old days when King Frissel the First was still in charge.

to:


[[folder:The Pétanque Players]]
!!René Arnoux
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/rene.png]]
[[caption-width-right:200:Mistakes are forgiven, when men at least *try* to right their wrongs.]]
->'''Voiced by:'''

Creator/BenDavies (original), Jorel Paul (Final Cut)

->''"Because that's what happens when communards hijack your country, execute your supreme leadership, and turn your capital into a slaughterhouse. You use *heavy ordnance* to clean up your home."''

An old army veteran and a hardcore royalist, still dreaming of the good old days when King Frissel the First was still in charge.


Changed line(s) 287,313 (click to see context) from:


* AlasPoorVillain: It's more along the lines of "Alas, Poor Jerkass", but [[spoiler:his death is quite poignant. Gaston is devastated by it despite their adversarial relationship]].
* AllIssuesArePoliticalIssues: René expresses annoyance with Gaston refusing to pick sides and affirms that even being a full-blown communist would be better than remaining apolitical.
* ArmoredClosetGay: Passing a ludicrously hard Empathy skill check will reveal that [[spoiler:his feelings for Gaston are not entirely platonic, but that René has been heavily suppressing them and has absolutely every intention of taking these feelings to the grave unexpressed]].
* BettyAndVeronica: The courageous but abrasive Veronica to gentle Gaston's Betty. Both men were in love with the same woman, Jeanne-Marie Beaulieu, until her death two years ago of pneumonia.
* BlackShirt: He's a fervent loyalist to the monarchs of old despite the fact that they were for all intents and purposes incompetent rulers who drove their country to the ground.
* GrumpyOldMan: That are very few things about society that he isn't bitter and resentful about.
* TheGuardsMustBeCrazy: Evrart gave him a job as security for the harbour, building him his own shack on the wall and everything. It's mostly a symbolic position ("purely decorative," as Gaston puts it) -- when René had to take some medical leave, they don't bother to replace him, and Evrart still seems to know everything that happens in Martinaise regardless. René keeps doing it mostly out of pure stubbornness, [[spoiler:which later leads to tragedy when the exertion of going back to his post causes him to suffer a fatal heart attack]].
* JerkassHasAPoint: Although it's colored by his reactionary political views and his disdain for women, he's right in pointing out that Moralintern rule has ''not'' been good for Revachol.
* HairTriggerTemper: Don't mention the war, or politics, or screw up his game of petanque, or talk to him at all if you can help it. He's an angry man just looking for an excuse to blow his fuse. [[spoiler:He'll hold a grudge for days if you 'succeed' on the check to play pétanque -- which has you lob the boule straight out to sea, shotput-style.]]
* HollywoodHeartAttack: Had to take some time off to see a doctor about some heart trouble. [[spoiler:It eventually catches up with him, and on the morning of Day 5 of the investigation, you can find out from Gaston that he died in the night.]]
* {{Hypocrite}}: He criticises Gaston for helping to write Union propaganda, but he himself works for the Union as a security guard, if only tokenly (the Claire Brothers don't even bother to replace him when he takes medical leave).
* MyCountryRightOrWrong: He's so loyal to the country that he'll even defend the drug-addled, cowardly, dandified kings and princes of the monarchy's final days.
* OddFriendship: With Gaston. They've known each other all their lives and been rivals for most of it, but both loving the same woman for all those years has made them closer to each other than anyone else. René basically doesn't have any other friends. [[spoiler:On an even stranger, purely one-sided note, the Deserter has spent so long hating René, ruminating on killing him as the last surviving symbol of the monarchy, that if you inform the old communard that René died of a heart attack, he experiences a moment of bitter grief mixed with regret at having left it too long.]]
* RetiredBadass: He once carried a wounded prince across an open battlefield for two straight days while fending off enemy combatants. He's undeniably brave, even if the cause he fought for was... questionable.
* ShellShockedVeteran: It's implied that René is haunted by his wartime experiences, but he's too macho, stubborn, and old-fashioned to find the words to express these feelings. There are hints of regret and sadness at certain points in his dialogue that imply he's not as tough as he'd like you to think. He's noticeably despondent about his and the other carabiners' failure to protect King Frissell from being thrown beneath the wheels of an oncoming streetcar by an angry mob, with the implication being that [[MyGreatestFailure he feels personally responsible for the king's death.]]
* SourOutsideSadInside: René's bitter sarcasm belies how depressed he is by his traumatic life experiences and his home country's present-day poverty. His intense displeasure with what he feels is wrong with contemporary Revachol could be read as him feeling personally responsible (as a former soldier of the suzerain) for allowing the misfortunes that befell the country to occur. When he halfheartedly defends the nobility despite knowing on some level that they were [[UpperClassTwit useless and abhorrent]], that could likewise be read as him placing the blame for the suzerainty's downfall on himself and other ordinary men who served the crown rather than the nobles who caused the revolution to happen with their negligence and misrule.
* StayInTheKitchen: He is very skeptical about the idea of women serving in the RCM as field officers rather than desk jockeys.
* StillWearingTheOldColors: He still wears his old army uniform -- canary-yellow and sky-blue with orange trousers. Hardly camo, as Kim notes.
* VitriolicBestBuds: With Gaston. He constantly hurls insults at him, but you get the sense that he cares deeply about him in his own slightly twisted way, and Gaston just takes René's crabby attitude in stride.

!!Gaston Martin
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/gaston_30.png]]
->'''Voiced by:''' Creator/ChrisNicolaides (original), Hervé Carrascosa (Final Cut)

->''"René, you're a man with a fork in a world of soup."''

René's pétanque partner, a jolly old man who makes a mean sandwich.

to:


* AlasPoorVillain: It's more along the lines of "Alas, Poor Jerkass", but [[spoiler:his death is quite poignant. Gaston is devastated by it despite their adversarial relationship]].
* AllIssuesArePoliticalIssues: René expresses annoyance with Gaston refusing to pick sides and affirms that even being a full-blown communist would be better than remaining apolitical.
* ArmoredClosetGay: Passing a ludicrously hard Empathy skill check will reveal that [[spoiler:his feelings for Gaston are not entirely platonic, but that René has been heavily suppressing them and has absolutely every intention of taking these feelings to the grave unexpressed]].
* BettyAndVeronica: The courageous but abrasive Veronica to gentle Gaston's Betty. Both men were in love
with the same woman, Jeanne-Marie Beaulieu, until her death two years ago of pneumonia.
* BlackShirt: He's a fervent loyalist to the monarchs of old despite the fact that they were for all intents and purposes incompetent rulers who drove their country to the ground.
* GrumpyOldMan: That are very few things about society that he isn't bitter and resentful about.
* TheGuardsMustBeCrazy: Evrart gave him a job as security for the harbour, building him his own shack on the wall and everything. It's mostly a symbolic position ("purely decorative," as Gaston puts it) -- when René had to take some medical leave, they don't bother to replace him, and Evrart still seems to know everything that happens in Martinaise regardless. René keeps doing it mostly
out of pure stubbornness, [[spoiler:which later leads to tragedy when the exertion of going back to his post causes him to suffer a fatal heart attack]].
* JerkassHasAPoint: Although it's colored
by his reactionary political views and his disdain for women, he's right in pointing out that Moralintern rule has ''not'' been good for Revachol.
* HairTriggerTemper: Don't mention
the war, or politics, or screw up his game of petanque, or talk to him at all if you can help it. He's an angry man just looking for an excuse to blow his fuse. [[spoiler:He'll hold a grudge for days if you 'succeed' on the check to play pétanque -- which has you lob the boule straight out to sea, shotput-style.]]
* HollywoodHeartAttack: Had to take some time off to see a doctor about some heart trouble. [[spoiler:It eventually catches up with him, and on the morning of Day 5 of the investigation, you can find out from Gaston that he died in the night.]]
* {{Hypocrite}}: He criticises Gaston for helping to write Union propaganda, but he himself works for the Union as a security guard, if only tokenly (the Claire Brothers don't even bother to replace him when he takes medical leave).
* MyCountryRightOrWrong:
He's so loyal to the country that he'll even defend the drug-addled, cowardly, dandified kings and princes of the monarchy's final days.
* OddFriendship: With Gaston. They've known each other all their lives and been rivals for most of it, but both loving the same woman for all those years has made them closer to each other than anyone else. René basically doesn't have any other friends. [[spoiler:On an even stranger, purely one-sided note, the Deserter has spent so long hating René, ruminating on killing him as the last surviving symbol of the monarchy, that if you inform the old communard that René died of a heart attack, he experiences a moment of bitter grief mixed with regret at having left it too long.]]
* RetiredBadass: He once carried a wounded prince across an open battlefield for two straight days while fending off enemy combatants. He's undeniably brave, even if the cause he fought for was... questionable.
* ShellShockedVeteran: It's implied that René is haunted by his wartime experiences, but
he's too macho, stubborn, and

old-fashioned to find the words to express these feelings. There are hints of regret and sadness at certain points in his dialogue that imply he's not as tough as he'd like you to think. He's noticeably despondent about his and the other carabiners' failure to protect King Frissell from being thrown beneath the wheels of an oncoming streetcar by an angry mob, with the implication being that [[MyGreatestFailure he feels personally responsible for the king's death.]]
* SourOutsideSadInside: René's bitter sarcasm belies how depressed he is by his traumatic life experiences and his home country's present-day poverty. His intense displeasure with what he feels is wrong with contemporary Revachol could be read as him feeling personally responsible (as a former soldier of the suzerain) for allowing the misfortunes that befell the country to occur. When he halfheartedly defends the nobility despite knowing on some level that they were [[UpperClassTwit useless and abhorrent]], that could likewise be read as him placing the blame for the suzerainty's downfall on himself and other ordinary men who served the crown rather than the nobles who caused the revolution to happen with their negligence and misrule.
* StayInTheKitchen: He is very skeptical about the idea of women serving in the RCM as field officers rather than desk jockeys.
* StillWearingTheOldColors: He still wears his old army uniform -- canary-yellow and sky-blue with orange trousers. Hardly camo, as Kim notes.
* VitriolicBestBuds: With Gaston. He constantly hurls insults at him, but you get the sense that he cares deeply about him in his own slightly twisted way, and Gaston just takes René's crabby attitude in stride.

!!Gaston Martin

[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/gaston_30.png]]
->'''Voiced by:'''

Creator/ChrisNicolaides (original), Hervé Carrascosa (Final Cut)

->''"René, you're a man with a fork in a world of soup."''

René's pétanque partner, a jolly old man who makes a mean sandwich.


Changed line(s) 315,321 (click to see context) from:


* BettyAndVeronica: The mild-mannered, kind-hearted Betty to the fiery René's Veronica. Their neighbour Jeanne-Marie Beaulieu spent her whole life trying to decide between the two of them, but in the end, [[TheDitherer she never did]].
* BerserkButton: Asking him to share his sandwiches. Even being very nice and polite, if you ask for a piece of his sandwich and insists on it when he refuses, he will tell you to f*ck off, although he apologizes right afterwards. The Rhetoric white check to convince him to give you his sandwich is absurdly high.
* TheDitherer: Not unlike his beloved Jeanne-Marie, but about politics rather than romance. Gaston is the empathetic fence-sitter to René's diehard royalist, which is one of the things René hates most about him: better even one of the hated communists than someone with no ideology whatsoever.
* EveryoneWentToSchoolTogether: Taught human studies to the Claire Brothers and Easy Leo, and is rather proud of the former two.
* NiceGuy: He's friendly, polite, and more willing to give you the benefit of the doubt than most Martinaise locals. Just don't get weird about his sandwich.
* OddFriendship: Gaston, Jeanne-Marie, and René lived on the same street their whole lives, and a lifetime of Jeanne-Marie going back and forth between them has bonded the two men to the point where they come out to the old broken square and play pétanque nearly every day. After all, if someone as wonderful as Jeanne-Marie saw something in that cranky old soldier, there must be something worthwhile in him. [[spoiler:He takes the loss of René hard -- in some strange way, he loved that "[[InsultOfEndearment utter c*nt]]."]]
* SupremeChef: Downplayed. We don't know anything about his other culinary skills, but he apparently does make ''fantastic'' sandwiches. You can scam him out of one he had prepared for his lunch by suggesting modifying it with different exotic recipes, and he immediately is all ears. The item description also refers to said sandwich as "the work of a master craftsman".

to:


* BettyAndVeronica: The mild-mannered, kind-hearted Betty to the fiery René's Veronica. Their neighbour Jeanne-Marie Beaulieu spent her whole life trying to decide between the two of them, but in the end, [[TheDitherer she never did]].
* BerserkButton: Asking him to share his sandwiches. Even being very nice and polite, if you ask for
a piece of his sandwich and insists on it when he refuses, he will tell you to f*ck off, although he apologizes right afterwards. The Rhetoric white check to convince him to give you his sandwich is absurdly high.
* TheDitherer: Not unlike his beloved Jeanne-Marie, but about politics rather than romance. Gaston is the empathetic fence-sitter to René's diehard royalist, which is one of the things René hates most about him: better even one of the hated communists than someone
with no ideology whatsoever.
* EveryoneWentToSchoolTogether: Taught human studies to the Claire Brothers
and Easy Leo, and is rather proud of the former two.
* NiceGuy: He's friendly, polite, and more willing
to give you the benefit of the doubt than most Martinaise locals. Just don't get weird about his sandwich.
* OddFriendship: Gaston, Jeanne-Marie, and René lived on the same street their whole lives, and a lifetime of Jeanne-Marie going back and forth between them has bonded the two men to the point where they come out to the old broken square and play pétanque nearly every day. After all, if someone as wonderful as Jeanne-Marie saw something in that cranky old soldier, there must be something worthwhile in him. [[spoiler:He takes the loss of René hard -- in some strange way, he loved that "[[InsultOfEndearment utter c*nt]]."]]
* SupremeChef: Downplayed. We don't know anything about his other culinary skills, but he apparently does make ''fantastic'' sandwiches. You can scam
him out of one he had prepared for his lunch by suggesting modifying it with different exotic recipes, and he immediately is all ears. The item description also refers to said sandwich as "the work of a master craftsman".


Changed line(s) 324,330 (click to see context) from:


[[folder:The Capeside Apartment Complex]]
!!The Smoker on the Balcony
[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/smoker_on_the_balcony.png]]
->'''Voiced by:''' [[Podcast/ChapoTrapHouse Virgil Texas]] (original), Mark Holcomb (Final Cut)
->''"Gendarmerie! You found me."''

A good listener and a possible witness to the crime.

to:


[[folder:The Capeside Apartment Complex]]
!!The Smoker on the Balcony
[[quoteright:288:https://static.
tvtropes.org/pmwiki/pub/images/smoker_on_the_balcony.png]]
->'''Voiced by:'''

[[Podcast/ChapoTrapHouse Virgil Texas]] (original), Mark Holcomb (Final Cut)
->''"Gendarmerie! You found me."''

A good listener and a possible witness to the crime.


Changed line(s) 332,778 (click to see context) from:


* AbsoluteCleavage: Wears his shirt open nearly to the waist.
* CampGay: He looks the part, but his mannerisms are more mild-mannered than flamboyant. It sows enough doubt in you that you do not immediately make the connection that he is quite possibly a member of the "hom*o-sexual Underground".
* CatchPhrase: When he approves of any minor thing, sometimes ironically: "Beautiful."
* ClosetKey: As a game mechanic, no less. Passing a Composure check while interacting with him unlocks the hom*o-Sexual Underground for the Thought Cabinet.
* TheConfidant: He complains out loud that everyone seem to treat him like this, saying that he is basically an unpaid therapist to most people.
* DrinkOrder: Usually has these, but with Sylvie recently gone and Garte refusing to pick up the slack by learning how to serve drinks that aren't just draft beer, he's hit something of a dry spell.
* EvenTheGuysWantHim: You are drawn to him for reasons you cannot explain, even though you've just met him. [[TransparentCloset He is just so *different* and compelling.]] (Kim finds this hilarious and starts {{Corpsing}}.)
* FriendsWithBenefits: His relationship with his "Sunday Friend" begins and ends in the Smoker's bedroom.
-->'''You:''' What does it mean -- a Sunday friend?\\
'''Smoker on the Balcony:''' That he won't be there when times get tough, I guess.\\
'''You:''' Is that even a friend?\\
'''Smoker on the Balcony:''' It is -- on Sundays.
* NiceGuy: Though he's naturally guarded around you at first given that you are a police officer, he is nevertheless cooperative and unfailingly cordial to you. Even your bumbling attempts to question if he is part of the "hom*o-sexual underground" amuse rather than offend him.
* NoNameGiven: You never get to know him as anything else but "the Smoker on the Balcony", other than his MrSmith alias "Martin Martinaise".
* SadClown: Being on intimate terms with an extremely talkative and [[spoiler:high-ranking Moralintern executive]] has made him aware that Revachol - let alone Martinaise - isn't going to improve anytime soon. And for as bad as it is in his neighbourhood, whatever he was running away from in his home country is even worse, so much of his merriment is tinged with melancholy.
* TransparentCloset: Technically, if only because Revachol's hom*ophobia and the potentially scandalous implication of the relationship he's in means he has to be at least somewhat discreet. He's not really trying to hide it and if you ask him he'll answer honestly, but he's careful not to say anything "incriminating" before you do. After that, however...
-->'''The Smoker on the Balcony:''' Some say we *engineered* disco to spread our vision of a vertiginous, ever-changing society, where all there is is a razzle-dazzle of gold!

!!The Sunday Friend
[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/sunday_friend.png]]
->'''Voiced by:''' Tariq Khan (original), Jean-Pascal Heynemand (Final Cut)
->''"None of z'is is weird."''

A Moralintern bureaucrat who witnessed the hanging. He can be found keeping a low profile in the Smoker on the Balcony's apartment after 22:00 on Day 2.
----
* AffablyEvil: He's perfectly friendly, and happily divulges whatever you want to know. It's just everything he has to say beyond the hanging is either useless or sounds distinctly ominous.
-->'''Sunday Friend:''' The Coalition is only looking out for *ze price stabilitié*. Inflation is a killer, like a heart disease blocking the normal circulation of the economy -- it must be controlled...
* FriendsWithBenefits: He seems to treat the Smoker as something like [[TheMistress a mistress]] (the male equivalent, somewhat rare in fiction), giving him gifts and visiting him in Martinaise before returning to his 'real' life back in the city proper.
* FunetikAksent: He has a sort of Swiss French/German accent, and pronounces his ''th-'' sounds as z's.
* GivenNameReveal: You will only know him as the Smoker on the Balcony's "Sunday Friend" to begin with, [[UnusualEuphemism since that's what he is to the Smoker]]. He'll introduce himself by his real name -- Charles Villedrouin -- once you arrive in the apartment.
* GovernmentAgencyOfFiction: He works for EPIS, a Moralintern supra-organization which began as a market customs system but now busies itself [[OminousMundanity with much, much more]].
* IWasNeverHere: In the Moralist Vision Quest, he predictably refuses to help you contact Moralintern since "officially" he's still in La Delta preparing for a conference.
* MealTicket: He is paying for the Smoker's art degree, and buying him silk robes and expensive perfume in the bargain.
* NonAnswer: The man speaks almost entirely in neoliberal technobabble, and as such it's almost impossible to get any sort of straight answers out of him. The worst example of this is probably when you're just trying to ask what EPIS stands for. He keeps rambling about how great of a success the whole thing is, despite the Detective's multiple attempts to interrupt it and just get a damn answer to a simple question, implying that he's either avoiding the question because he doesn't even know, has forgotten the answer, or is so caught up praising it that he can't hear anything else at the moment.
* ObstructiveBureaucrat: Not as far as the case is concerned, since you're part of the RCM and thus part of the bureaucracy, but he's completely incapable of giving a straight answer about the Coalition or Moralintern, and every NonAnswer he gives indicates that the progress they plan to bring to the second and third world is decades away if it comes at all -- but incremental change is better than any upheaval or violence, surely.
-->'''Smoker on the Balcony:''' ''(later)'' And how did you like him?\\
'''You:''' You were right, he was magical. Magically bureaucratic.
* TakeThat: The Friend's description of EPIS make it clear it's meant to be a satire of UsefulNotes/TheEuropeanUnion.
* TransparentCloset: Played with. The Smoker and his Sunday Friend are clearly hooking up, but neither of them will actually say as much. While hom*o-sexuality ''is'' legal in Revachol, Sunday Friend is a politician, and his relationship with his young friend seems [[MealTicket suspiciously based on expensive gifts]].
* WellIntentionedExtremist: He is this, in a way; he's absolutely convinced the market reforms EPIS are imposing on Revachol are going to transform it, despite all evidence to the contrary. He's only an ObstructiveBureaucrat because that's what the city ''needs''.
* WindbagPolitician: He preaches the virtues of Moralism through extremely long strings of meaningless jargon, and deflects any other questions about himself, the murder, or what he's doing in Martinaise.

!!Cindy the Skull
[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/cindy_the_skull.png]]
->'''Voiced by:''' Xiayah St. Ruth
->''"I thought I'd mix it up, you know, summon the forces of crime and social chaos -- with a wall-sized invitation."''

A local vandal and ranking member of one of Revachol's more notable gangs.
----
* BloodKnight: Downplayed. In her soft-spoken, ironic way, she's fond of talking up the possibility of [[EatTheRich eating the rich]] as the streets of Revachol 'run red with blood'. She doesn't actually do anything worse than vandalism, however, and she seems to almost pity the Cop in particular.
* CallingCard: Spends most of the game debating what she should paint on Martinaise. [[spoiler:The tribunal ends up giving her the inspiration she needs, painting ''"Un jour je serai de retour près de toi"'' ("One day I shall return to your side") across the square where the shooting took place, incorporating the blood of those who died with fuel oil... thus allowing you to set it on fire, making it visible from high above the ground.]] After finishing her mural, she vanishes from the neighbourhood (and the game).
* CopHater: Subverted. She calls you a pig (and an ungulate, and an animal) more than any other character in the game, but it can come to border on an InsultOfEndearment by the later game.
* gangb*nger: As the name says, she's a member of the Skulls, a local street gang. Kim notes that she's somewhat out of her territory. Cindy says she can sense the coming chaos in Martinaise.
* HiddenDepths: She has a soft spot for kids and animals. [[spoiler:And you qualify as both. She's also sympathetic to communism in spite of herself.]]
* MadArtist: She isn't all that mad, but she'd like you to think she is. Dressed in old lady's clothes with her face painted black and white and standing defiantly in front of a wall she's defaced with red paint (actually government fuel oil, dyed bright red and thus blatantly stolen), musing over bringing mayhem to the district as well as what image or slogan she can leave on Martinaise as her 'masterpiece'.

!!Steban and Ulixes, the Student Communists
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/steban.png]]
[[caption-width-right:143:Steban]]
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/ulixes.png]]
[[caption-width-right:143:Ulixes]]
->"In the dark times, should the stars also go out?"
-->-- '''Steban'''

Two scholars of Nilsenist infra-materialism who hold radical meetings in the construction site at the top of the apartments.
----
* TheAntiNihilist: Dig deep into Steban's beliefs enough and he will reveal that he agrees with another academic who claims that Communism can be considered a pseudo-religion in the sense that it places faith in the possibility of a brigther future for humanity instead of Dolores Dei or any kind of eternal bliss or reward and, [[MeaningfulEcho much like Volition]], he believes in Communism ''because'' it's impossible.
* ClapYourHandsIfYouBelieve: Their key belief is that sufficient belief in the cause will allow a Communist state to reshape physical laws. The world of Elysium being what it is, they may not actually be wrong.
* TheDividual: Steban and Ulixes are only ever encountered together, and they both believe in the same somewhat unusual brand of Communism.
* SatelliteCharacter: Between the two of them, Steban is clearly the leader who mainly speaks for the duo, and as such his character is notably more fleshed out than Ulixes, who meanwhile, mostly only chimes in occasionally to back up Steban or add his own two cents on a subject. This is emphaized [[AllThereInTheScript in the game notes]], where Ulixes is referred to as "Echo Maker".
* TooGoodForThisSinfulEarth: Reach the end of their questline, and you'll realize that the pair is liable to be executed by the Moralists, the Ultraliberals, the Fascists, or even other more unscupulous Communists because of how idealistic and principled they are in their beliefs.
* WeAREStrugglingTogether: Their group is down to two members because they're so insistent on maintaining their own orthodoxy. With the detective's help, they can relax membership requirements and start recruiting more widely.

%%!!Working-Class Woman
[[/folder]]

[[folder:The Jam]]
!!Tommy Le Homme
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/tommy_portrait.jpg]]
->'''Voiced by:''' Creator/MarkHolcomb

->''"Chasin' transient pleasures is a drag these days. I prefer the examined life now -- thinkin', reflectin', observin'."''

One of the long-haul camionneurs stuck in the Jam. A family man, still hoping to be discovered for the rhymes he composes out on the road.
----
* DespairEventHorizon: He doesn't take it well if [[spoiler:you tell him that Ruby committed suicide. He's deeply rattled by the revelation and, if you pushed him to inform on Ruby, he thereafter refuses to talk to you, partly because he's angry at himself for telling you about her whereabouts]].
* MellowFellow: He's a cool, easygoing NiceGuy who'll welcome you to Martinaise and the Jam and tell you what he knows without putting up a fuss.
* MrExposition: A minor one, but he's your first source of information on the Jam and, as an outsider, a lot more forthcoming than most of the locals about the Union and Martinaise as a whole. [[spoiler:Subverted when he sends you on a runaround to get someone else to point you at the lady driver, even when he knew her better than any of them and knew full well she was probably the one you were looking for and had already gone on the run.]]
* MyGodWhatHaveIDone: He has this reaction if [[spoiler:you tell him that Ruby killed herself, especially if you pushed him into informing on her, as he feels personally culpable for what happened to her]].
* NiceGuy: He's a kindhearted poet and one of the first people you'll meet on the streets of Martinaise who actually wants to help you. [[spoiler:Even when he's trying to throw you off the lady driver's trail, it's because he's worried about her and what being processed by the RCM would do to someone who's already had a hard life.]]
* StageNames: Tommy Le Homme just sounded better than his real name -- Jerry Lafitte -- and Tommy L'Homme, while grammatically more correct, was taken.
* WaitingForABreak: He's working as a lorry driver to support his family while working on his poetry. Conceptualization seems to think he's got a shot.
* WhenYouComingHomeDad: Tommy's job takes him a long way from his home in Deora for weeks at a time. Under his mellow surface, he misses his wife and kids and hopes he's doing the right thing to support them.

!!Racist Lorry Driver
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_racist_3.png]]
->'''Voiced by:''' Pierre Maubouché
->''"Welcome to Revachol."''

A racist lorry driver.
----
* BoisterousWeakling: He's not as formidable or imposing as he makes himself out to be.
* TheBully: Apropos of nothing, he feels compelled to hassle Kim (a random person he's never met before) while he passes by on the sidewalk. Like all bullies, he shuts up real quick the moment you and Kim seriously challenge him (especially if you pass the Half Light check to intimidate him).
* DirtyCoward: When he's challenged by the detectives for telling Kim "Welcome to Revachol," he starts obfuscating about his intentions and acting like he wasn't trying to say anything racist. He doesn't have the stones to be up-front about his convictions to this random person he's picking on.
** If you successfully intimidate him with the Half-Light check while questioning him about the drug trade, he drops his tough guy facade and sheepishly rats out who the trafficker is.
--->'''Half Light:''' Men like this only respect two things: strength and fear.
* EstablishingCharacterMoment: True to his name, the very first thing he says to the detectives is a racist slogan.
** He also provides one of these for you in terms of where you stand on issues of race and what your relationship with Kim will be like. He'll likely be one of the very first people you meet after exiting the Whirling, so how you respond to his mean-spirited drivel will say a lot about your political views. You can either wholeheartedly agree with his dubious race realism (which saddens Kim and makes him uncomfortable) or [[ShutUpHannibal you can tell him to go f*ck himself]]. This can possibly be the start of a [[FireForgedFriendship fire-forged friendship where you and Kim always have each other's backs when facing down prejudiced idiots.]]
* EvilIsPetty: He rats out Siileng, not because he's engaged in criminal activities, but because he's a non-white person.
* ExactlyWhatit*aysOnTheTin: He is indeed a racist and a lorry driver.
* FatBastard: He's not in the best physical shape, which makes it all the more rich when he complains about other (non-Revacholian) people being genetically inferior to him.
* HateSink: He is, hands down, the most despicable character whom the detectives have the displeasure of interacting with over the course of the game. Yes, ''even more so'' than the equally racist Measurehead, the AxCrazy mercenaries, the blatantly corrupt Everett Claire, and [[spoiler:The Deserter]]. Unlike those other characters, who, to their admittedly very little credit, have some kind of FreudianExcuse and/or level of competence to back up their twisted actions and worldviews, the racist lorry driver is simply a piggish, self-pitying, hateful human being with no redeeming virtues whatsoever.
* HeManWomanHater: He doesn't have much respect for the tomboyish Ruby, partly because she's a women but also because she's gay.
** Giving him a closer examination during the Fascist Vision Quest reveals that the main reason for his bitterness and bigotry is that he has no luck with women and resents that fact deeply:
--->'''Logic:''' There's a lot one can do with "average", but this guy hasn't. Now past his prime, it's unlikely he ever will. While others dominate the "killing fields", he will sink to the buttom of the mating pool.\\
'''You:''' How is he ill-equipped?\\
'''Logic:''' It is his defeatist, self-pitying mentality. [[EntitledToHaveYou A sense that the world *owes* him a mate]], because he perceives himself as a "good guy".\\
'''Suggestion:''' The ladies don't like that, it isn't *sexy*.\\
'''Logic:''' He isn't interested in evolving, improving, or working for it. He thinks just by *being* he is entitled to love and respect.
* {{Hypocrite}}: He mocks other people for their "inferior" physical characteristics even though he's not exactly a looker himself.
** Even though he hates drugs and the people who "pollute" their bodies with them, he knew about the ongoing drug trade and didn't say anything about it to the authorities.
* HypocriticalHumor: A task enables you to ask his stance on drugs. His response:
-->'''Racist Lorry Driver:''' Drugs? They are sh*t, man. I don't let anything pollute my body. ''(he takes a long drag on his cigarrete)''
* {{Jerkass}}: He yells a racist slogan at Kim after seeing him walk down the street. He initially plays dumb about his intentions and insists he didn't mean anything by it, but his subsequent interactions show that [[JerkWithAHeartOfJerk he's exactly as despicable and unpleasant as he appears at a glance]].
* NoNameGiven: As far as the game is concerned, he's a [[ExactlyWhatit*aysOnTheTin racist lorry driver]] and that's all you need to know.
* PoliticallyIncorrectVillain: He's happy to make trouble for Kim or Siileng purely because they're non-Occidental. After all, the murder victim was only a lousy foreigner anyway. At one point, you can even spot him shouting "Welcome to Revachol" at a random redhead who happens to walk by him. He apparently thinks they all must be foreigners too.
* SmugSnake: He acts very snide towards you if you take Kim's side, but as soon as you apply just a little pressure to him he immediately folds like a cheap suit.
* TheStoolPigeon: He cravenly tells you about the local drug trafficking route to save his own skin, given that he was complicit in it by not reporting it earlier.

!!The Paledriver
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_paledriver.png]]
->'''Voiced by:''' Creator/MariaElenaCarbonellAbors

->''"You have to understand -- a true boiadero needs a whole horizon to himself. He can't be tied down by a man or woman. His beloved was selfish."''

A distracted old woman. Actually a veteran lorry driver from Mesque, and one of the few brave or mad enough to drive the routes that pass through the pale.
----
* BigBadassRig: Her lorry is specially modified to travel through the pale, allowing it to be mounted into the cargo holds of the airships that travel between the isolas.
* BoredWithInsanity: She's well-acquainted with how the pale has affected her mind and is mostly capable of not letting it get in the way of her work.
* BunnyEarsLawyer: She's perfectly competent at her job despite having been touched by the pale.
* {{Cloudcuckoolander}}: PlayedForDrama. Her views of the passage of time and the sanctity of life are skewed by spending so much time reliving other people's memories. She mentions that through her long sojourns in the pale, she's lost so much of her past self that people who once knew her now barely recognize her.
* {{Cowboy}}: She's something of a ''boiadeiro'' herself, roaming the last wild frontier, intentionally cut off from the rest of humanity.
* DeadpanSnarker: She has a penchant for sarcasm.
* DreamingOfTimesGoneBy: Her long-term exposure to the pale has left her with other people's memories rattling around in her head. One of her favourite pastimes is entering a sort of meditative state in which she relives those bygone days -- for instance the golden age of Mesque, which coincided with the beginnings of the revolution in Revachol.
* {{Foil}}: Like you, she's forgotten most of who she once was. Unlike you, she remembers a great deal -- of other people's lives. You can theorize yourself that your own amnesia has its source in the pale.
* GratuitousForeignLanguage: She calls you Xerife, Sheriff in Portuguese, although the way she pronounces it is different from how the word sounds in real life.
* HigherUnderstandingThroughDrugs: Subverted. At first glance, she seems like she's tripping on some intense hallucinogens. In fact it's a side-effect of long-term exposure to the pale.
* MaybeMagicMaybeMundane: It's not abundantly clear at first if her affliction is supernatural, if she's just on drugs, or suffering from a neurodegenerative disorder. This trope is averted when it's decisively established that the reason she's like this is that she's genuinely able to remember other people's memories.
* NoNameGiven: 'The Paledriver' is just your name for her, based on her job. She never mentions her real name. Given how much she's forgotten about her past life, it doesn't seem like she'd care.
* ObfuscatingInsanity: Mostly incidental. She's not really going out of her way to appear insane or conceal anything. She's just far beyond caring how others see her. As it turns out, she's lucid for the most part and is perfectly aware of the effects her pale exposure has had.
* PoirotSpeak: Similar to Call Me Manaña, she occasionally says words in her native Mesque, a combination of Spanish and Portuguese.
* SpaceTrucker: Of sorts. Being a paledriver means she's one of the few insane enough to be willing to brave the pale on an ongoing basis, knowing full well what that much exposure can do to a human being. She doesn't actually navigate through the pale herself, but taking the voyage over and over means enduring the nothingness and negation -- even while insulated aboard the palegoing airships -- and accumulating trace amounts of other people's memories, and eventually losing one's own.
-->'''The Paledriver:''' ''(reciting the lyrics to a popular song)'' ''In the middle of this town there's a ghostly motorway -- it takes all the people where they want to stay... They say I've been away on a kind of holiday.''
[[/folder]]

[[folder:The Fishing Village]]
!!Isobel, The Washerwoman
[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/washerwoman.png]]
->''"This is pretty much a non-place. A gap. A blank spot on the map, just a cluster of nameless shacks on a nameless street."''
->'''Voiced by:''' Creator/VeronicaChon

Married name Sadie, an old Samaran washer-woman who came to live on the coast with her husband, and remembers when the village was a bustling fish-market.
----
* CoolOldLady: She's nothing but helpful and kind to the detectives, although [[spoiler:she lies to them about Ruby's whereabouts. Granted, she was doing this out of concern for the young woman's well-being, so it wasn't driven by malice]].
* MrsExposition: From her washrack in the middle of the street she sees all the little village's comings and goings, and she can tell you a significant amount about both current events and the history of the coast -- possibly more than she first lets on.
* ProperlyParanoid: She correctly surmises that Evrart's youth center project is a way to drive her and Lilienne out of the village. Even if you convince her to give you her signature, she's still glumly aware that it's going to end bad for the fishing village.
* WastelandElder: Martinaise is already poor, but the nameless fishing village on the coast is "p*rnographically poor", according to Joyce [[StrangeMindsThinkAlike and your own Conceptualization skill]]. Isobel is something of a local wise woman and unspoken leader for the few remaining residents. She takes pity on the Detective, [[spoiler:much as she took pity on Ruby]], and offers you a shack to stay in, free of charge, after Day 3 of the investigation.
* WomenAreWiser: Than the husbands who went off and got themselves killed, in the war or at sea or by drinking themselves to death, certainly. She'll tell you you can probably find forgotten caches of cash on the coast, left behind by men who though they could hide it from their wives. She'll also see through Evrart's plans for the youth centre straight away, even if you haven't: the construction will drag on and on, forcing the current residents out of the village so that the Claire Brothers can buy it up for a pittance.

!!Lilienne, The Net-Picker
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/netpicker.png]]
->'''Voiced by:''' Creator/TegenHitchens
->''"Us working folk don't have the luxury to be bed-sick with melancholy."''

Lilienne Carter is a middle-aged widow who lives in the small fishing village on the eastern outskirts of Martinaise. She is of independent nature and carries a sword.
----

* CoolSword: Subverted. While it is the only sword wielded by any character in this particular fantasy RPG, it is expressly ''not'' cool or unique in any way -- Lilienne describes it as simply a tool, like a shovel, mass-manufactured and strictly utilitarian. She gives it to you if you manage to go on a date with her.
-->'''You:''' Nice sword. Does it come with a story?\\
'''Lilienne:''' Unfortunately the factory sold this one with a 3-year warranty instead of a story.
* ShipTease: Provided your date goes alright, she's a bit warmer to you afterwards and she expresses AngerBornOfWorry in the endgame when she [[spoiler:sees you've been shot]].
* StrugglingSingleMother: Feeds her family of four by selling fish to high-end restaurants and occasionally renting out her boat. The cabin is one of the cozier locations in the game, but it's still her, the twins, and Little Lily all in a single room.
* WeaponForIntimidation: She doesn't really know her way around that sword too well, but just carrying it is ample deterrent.

!!Lilienne's Twins
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/liliennes_twins.png]]
->''"Up, rock!" "Down, rock!"''
->'''Voiced by:''' Creator/ZacharySowden (Final Cut)

Lilienne's two boys, who can be found playing outside of her home.
----
* AlwaysIdenticalTwins: They look and sound exactly alike.
* BuffySpeak: They're older than little Lily, but not as well-spoken.
* ChekhovsGunman: [[spoiler:They've been out to the island and have actually seen the Deserter there, providing a few minor clues which can nonetheless be helpful when you question the old man during the endgame.]]
* FlatCharacter: They're shy of newcomers, and perhaps not the most imaginative.
* NoNameGiven: In their shared dialogue, they're just called [[ExactlyWhatit*aysOnTheTin Lilienne's Twin and Lilienne's Other Twin]].

!!Little Lily
[[quoteright:216:https://static.tvtropes.org/pmwiki/pub/images/little_lily.png]]
->''"Lamby usually doesn't like strangers, but you're also fuzzy like Lamby."''
->'''Voiced by:''' Eva-Lotta Soomer (original), Honor Davis-Pye (Final Cut)

Lilienne's young daughter, who shares her name.
----
* CheerfulChild: A sweet little girl playing with her beloved stuffed toy in a cozy little house by the sea.
* ADogNamedDog: Has a stuffed toy sheep named Lamby.
* GrailInTheGarbage: She found the Hanged Man's stolen gauntlets. She played with them for a while, but they didn't fit, so she buried them under a sandcastle. You can have them if you want.
* SecurityBlanket: Her somewhat threadbare stuffed sheep Lamby. Letting her make Lamby give you a 'hug' will heal a point of Morale.

!!The Pigs
[[quoteright:216:https://static.tvtropes.org/pmwiki/pub/images/the_pigs.png]]
A troubled woman who believes she is a cop, and compulsively collects any police equipment she gets her hands on.
----
* InsaneEqualsViolent: Played with, like many other tropes in the game. She certainly ''is'' dangerous, considering she’s [[spoiler:waving your gun around]], but everyone, including the Hardie Boys, are aware she’s just a deeply troubled woman in dire need of help, not an enemy to be put down.
* ThePigPen: Her mental illness clearly interferes with her ability to take care of herself.
* {{Technobabble}}: Invoked. She is aware of quite a few police terms. What she isn’t aware of is what any of them actually mean. She spends much of your conversation with her stringing these together to sound like a “real” cop.
* VillainousBreakdown: Even if the protagonist is so inept that they utterly fail every skill check to dissuade her from discharging their pawned gun, [[spoiler:it transpires that it's not actually loaded]], which causes her to undergo this.
[[/folder]]

[[folder:The Fish Market Drunks]]
!!Rosemary, Idiot Doom Spiral, and Don't Call Abigail / The Union of Moribund Alcoholics
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/idiot_doom_spiral.jpg]]
[[caption-width-right:144:Idiot Doom Spiral]]
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/dont_call_abigail.png]]
[[caption-width-right:144:Don't Call Abigail]]
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/rosemary_0.png]]
[[caption-width-right:144:Rosemary]]
->'''Voiced by:''' Creator/MikeeGoodman (Idiot Doom Spiral original only, Don't Call Abigail in both versions), Jonathon West (Idiot Doom Spiral, Final Cut), [[Podcast/ChapoTrapHouse Felix Biederman]] (Rosemary, original), Tariq Khan (Rosemary, Final Cut)
->''"Man, you're like, bleeding now. Reality's really messed you up."''%%--Idiot Doom Spiral

Three homeless drunks living in an abandoned pile of construction material south of the fishing village on the coast.
----
* AffectionateNickname: To them, you're the one and only Tequila Sunset. [[spoiler:Despite appearances, however, they didn't come up with it. Esprit de Corps' visions show that your fellow officers from the 41st are already familiar with it from before your latest bout of binge drinking.]]
-->'''Rosemary:''' The legend returns.
* AlcoholInducedIdiocy: A case study of long-term substance abuse, PlayedForLaughs. [[spoiler:They also bore witness to the midpoint of your own booze- and speed-fueled bender, where you crashed your motor carriage into the sea and spent the rest of the night getting high and drinking with them.]]
* BunnyEarsLawyer: During the Ultraliberal Vision Quest, Idiot Doom Spiral can be hired (pro bono) as your personal brand manager. Despite having next to no money available to him and being paid squat, he manages to hustle a rudimentary advertisem*nt display using Martinaise's Horseback Monument for maximum visibility of whatever hokum you're peddling at low cost.
* CrazyHomelessPeople: Don't Call Abigail in particular is locked into some kind of neverending, unwaking nightmare. The other two are mostly lucid, but Idiot Doom Spiral seems to have a weird blind spot when it comes to doing anything to actually fix his past mistakes. None of them have any interest in anything but drinking.
* DuckSeasonRabbitSeason: A comically one-sided, drug-addled example. Initially, Rosemary sells the bottle of medicinal spirits for a painfully steep 300 reál. Press him casually about the spirits, however, and he'll slip up amidst his story about finding it and state it's priced at a mere 3. Your Reaction Speed skill is almost hilariously abrupt about getting you to play along.
-->'''Reaction Speed:''' Don't mention it.
* EmbarrassingNickname: You'd think Idiot Doom Spiral would object, but he seems downright proud of it -- like Tequila Sunset, it's a name that evokes something.
* FlatCharacter: Idiot Doom Spiral is by far the most developed, and even Don't Call Abigail is imbued with a certain amount of pathos implied by his name. Rosemary, by comparison, doesn't have much of a story to tell -- he was a science teacher before he got hooked on speed -- and is mostly just there to sell you drugs.
* GenderBlenderName: Rosemary and Abigail are usually women's names. Of course, those aren't their ''actual'' names.
* HiddenDepths: All AlcoholInducedIdiocy, BuffySpeak, and [[TrueArtIsIncomprehensible pretensions of 'high concept' thinking]][[invoked]] aside, Idiot Doom Spiral does occasionally show signs of the Conceptualization skills that presumably led to his founding a billion-reál tech company in the first place.
-->'''Idiot Doom Spiral:''' The wind picks up, a sky already dark now blackens. Water starts falling from above, the first cold rain of the seasons...
* LargeHam: Idiot Doom Spiral, in the Final Cut, has a rolling, theatrical sort of voice, throwing himself into the role of TheStoryteller with gusto.
* MeaningfulName: Real name George, Idiot Doom Spiral is a tech oligarch turned hobo. His life spiraled hopelessly out of control thanks to a series of dumb, seemingly minor and easily rectifiable mistakes... at which point he apparently just gave up and sank into homelessness.
** He continues living up to his name even after becoming a hopeless drunk hobo: he mentions finding a nice replacement jacket for the filthy one he's currently wearing but managing to lose it as well, unlocking a task for Harry to find it. Harry finds it hanging on a fence in a disgusting state with the narration describing it as a jacket-shaped mass of seagull sh*t and seaweed, but asking Isobel to wash it restores it to a more or less acceptable state, at which point you can either keep it for yourself or return it to IDS. Talk to him, however, and he acts like he's never even seen the jacket before and calls Harry crazy for suggesting he ever mentioned anything about losing a jacket, at which point the narration notes that it's easy to see how IDS managed to end in his current state. You have an option to either forcibly give him the jacket, stating you've gone through far too much (literal) sh*t to get it back, or just keep it yourself since he obviously doesn't appreciate your effort. If you already have the washed jacket on hand when he mentions it and ask whether it's the one he lost, he insists that he wouldn't be caught dead wearing something made by FALN, that he knows a quality jacket when he sees one and that the jacket he lost must be a different one, even though Rosemary insists he's seen Spiral with the FALN jacket before.
* MissingStepsPlan: Invoked and PlayedWith -- you can point out that it seems like there's a gap between getting locked out of his apartment, getting locked out of his office, and ending up living on the street ''years later'', but Spiral just brushes it off. There's a similar contradiction in how he could be a co-founder of his company but only a junior executive.
* NeverGetsDrunk: Downplayed. Idiot Doom Spiral manages to be very articulate drunk, well-spoken even by a sober person's standards -- which is impressive, given how drunk he seems to be, based on how much he drinks in the Detective's company, and his slight slurring and occasional AlcoholHic or belch.
* OnlyKnownByTheirNickname: Although he does briefly mention his real name is George, even Doom Spiral mostly calls himself Idiot Doom Spiral. Don't Call Abigail and Rosemary are the only names we're given for the other members of the trio.
* ThePigPen: Even the other homeless men are disgusted by Spiral's sh*t-encrusted tracksuit.
* PokemonSpeak: Don't Call Abigail can't or won't say anything other than begging people not to call Abigail, so that's what the other men call him. That or 'Abs'.
* RichesToRags: Spiral was once the well-off founder of a successful tech company, but then he lost the keys to his apartment, then his girlfriend, then his company, and then his wealth all in a single baffling chain of events.
* ShadowArchetype: To the lesser aspects of you. Idiot Doom Spiral is a self-destructive [[LargeHam big talker]], Don't Call Abigail is barely functional after a traumatic relationship, and Rosemary is a [[spoiler:former teacher]] turned drug peddler.
* SophisticatedAsHell: Spiral combines his hammy high-concept storytelling with the occasional [[PrecisionFStrike precision curse word]], vulgarism, or belch. Particularly noticeable with the preppy accent the Final Cut gives him.
* TheStoryteller: Spiral enjoys retelling his own fall from grace and various UrbanLegends in exchange for booze. Rosemary seems to base his business, selling beer, wine, and speed, on his proximity to Spiral.
* {{Yuppie}}: Idiot Doom Spiral was a high-powered ad exec and co-founder/junior partner at his own firm before losing it all. In the Final Cut, he has a very preppy, yuppie-ish American accent.
[[/folder]]

[[folder:The Anodic Dance Crew]]
!!Andre, Noid, Egg Head and Acele Berger
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/andre_82.png]]
[[caption-width-right:144:Andre]]
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/noid_1.png]]
[[caption-width-right:144:Noid]]
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/egg_head.png]]
[[caption-width-right:144:Egg Head]]
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/acele.png]]
[[caption-width-right:144:Acele]]
->'''Voiced by:''' Creator/TariqKhan (Andre and Egg Head), Creator/LiamLever (Noid, original), Creator/DotMajor (Noid, Final Cut) and Creator/AmyLightowler (Acele)
->''"God is close by, but maybe he doesn't have good enough ears. Let me turn it up, so we can lure him here."''%%--Egg Head

Four young people intent on turning Martinaise's abandoned church into a night club.
----
* AuraVision: Invoked. Noid will only talk to you if you can 'sync your sines'. Really he just seems to want some proof that they can trust you.
* BarrierMaiden: [[spoiler:If they create their night club, this is what they become, since the pale's growth can be resisted by large gatherings of people. The church used to serves this function before it was abandoned.]]
* {{Catchphrase}}: For Egg Head: "Hard core! So hard core! HAAAAAARRRRRD CORE!" (also "Hard core to the mega!"), enough that it accompanies turning on Hardcore Mode in the in-game options.
* {{Cloudcuckoolander}}: Egg Head is the game's most triumphant example. Finding out how to communicate through the maze of emcee gibberish that forms his initial dialogue tree in is a puzzle unto itself.
* CoolPeopleRebelAgainstAuthority:
** Lampshaded:
--->'''You:''' Is it important for you? To be an individual?\\
'''Andre:''' Of course it is, otherwise I'd just be another poor guy with no education and no money. General-issue, man. Now I'm all that -- *and* I have [[SpikyHair radical spikes]].
** Parodied by Egg Head, who starts out yelling generic Communist slogans but whose politics are so shallow you can reprogram him with equally generic Fascist, Ultraliberal or Moralist slogans in two seconds if you've adopted one of those ideologies.
--->'''Moralist Egg Head:''' Incremental progress! ''Yeaaaaaah!''
* DeathSeeker: [[spoiler:Egg Head]] is a subtle and understated example of this. [[spoiler:During Soona's experiment where she amplifies the "sound" of the pale, he's worryingly enthusiastic about the possibility of the church imploding and killing everyone. Although he ultimately pulls the plug on the speakers after it gets "too hard core" for his liking, he seems to find the possibility tantalizing on some level.]]
* EverybodyMustGetStoned: [[spoiler:Andre is of the opinion that the only way their night club is going to be a success is if they first build a speed lab to fund it. Acele is also pretty much permanently bombed.]]
* FreudianTrio: Hardcore, [[DoingItForTheArt all-about-the-music]][[invoked]] emcee Egg Head is the id, political and philosophical Noid the superego, and practical, diplomatic leader Andre the ego. [[TheQuietOne Oh, and Acele]].
* GutturalGrowler: Noid's voice is on the higher, younger side for this trope, but gruff and raspy.
* HiddenDepths:
** Noid, guttural and taciturn with pierced ears and goth clothes, is a trained carpenter and well-read in history, philosophy, and architecture.
--->'''Noid:''' It's a miracle of carpentry. Dead bodies carved into *total* shapes. Now it can be something more.
*** Despite his staunch, anti-authoritarian *soft core* view on Moralism, Noid is also pertinent to your interaction with the Coalition Warship in the event that Soona was evicted prior to the climax of the Moralist VisionQuest, using his spare equipment to help you connect to the Archer's frequency.
** [[spoiler:Acele is highly intelligent and a skilled liar, but it takes an eclectic combination of skills, including Drama, Empathy, and Electrochemistry, to crack her laconic surface and get her talking.]]
* ItWillNeverCatchOn: Despite living in a tent on the sea ice outside one of the poorest parts of the city and having practically no experience in organizing music venues, the kids are basically in the process of inventing modern dance music in the setting. The Cop can put a stop to it -- or get really into it and predict that this is absolutely going to be the next biggest thing since disco itself.
-->'''Andre:''' Do you see a way out of this jam -- and into a laser-lit future of dance and unity?
* MeaningfulName: Egg Head has a big head. Noid is short for "Paranoid". [[spoiler:Egg Head actually comes from the fact that Germaine is a huge {{Fanboy}} of world-famous emcee Arno van Eyck -- he's an ''Eyck'' Head.]]
* NoIndoorVoice: Egg Head, constantly spouting slogans at the top of his lungs.
* NoSocialSkills: Invoked. Noid says he "sucks at socializing" himself, and apart from Andre going out of his way to be diplomatic, they're all outsiders to one degree or another -- part of the youth infraculture, taking drugs and going to raves -- who know they don't fit in to the adult world that lies ahead of them. Acele is quiet [[spoiler:but [[HiddenDepths actually has a lot to say if you can connect with her]]]], Noid is angry and [[MeaningfulName paranoid]], and Egg Head is more interested in slogans and chants than actual conversation.
* ObfuscatingStupidity: The group seem naive and faintly cretinous when you first encounter them, not least because they've planted their tent on sea ice. However they're perfectly capable of hoodwinking a police officer, if you don't cotton onto what they're actually up to.
* OddFriendship: Noid really doesn't like Moralism, but he especially dislikes Dolores Dei. Despite this, he's pals with Egg Head, who adores the iconography and spirit of the Innocence's saga. You can make this friendship even odder by turning Egg Head into a bonafide Moralist despite Noid's pleas.
* OlderThanTheyLook: Although Kim sees them all as delinquents, it's only really Acele who is a 'kid', being either in her late teens or early 20s. Noid is a young adult, old enough to have completed an apprenticeship and joined the workforce. Andre is described as "youngish", is apparently [[PrematurelyBald balding]], and admits he's still clinging to the fantasy of being twenty despite being an age he only gives as "not twenty" - he's probably in his mid-30s. If you manage to get Egg Head to stop grinning, the Detective guesses he's actually about his own age -- mid-40s. (Another reference to Egg Head's [[ComicBookFantasyCasting inspiration]], [[Music/{{Scooter}} H.P. Baxxter]], a middle-aged man who is still making the kind of music that impresses twelve-year-olds.)
* ProgressiveInstrumentation: Actually a plot point -- figuring out what their dance track needs and then providing it makes their in-universe ElectronicDanceMusic theme progressively heavier, louder, and bassier.
* TheQuietOne: Acele is off on her own, recording her sounds. The drugs help. [[spoiler:Subverted in that she's quiet because you're a cop, and she's the daughter of a fairly major underworld figure. The drug lab was actually her idea -- or rather, she didn't think they should go through with it, but she is the one who came up with the concept. Drug labs are actually the major reason why her dad got killed by rival gang members. Part of why she's off on her own is because she's trying to come to terms with her sense of guilt over continuing the cycle.]]
* RevealingCoverUp: Andre casually informing you that the tent can only accommodate four people clues you in to how Acele [[spoiler:was reflexively lying to you by virtue of you being a cop]] when she claimed that she was out in the snow trying to record more sound samples because there wasn't enough room in there, which incites more curiosity in the detective as to why she would've done so than if she had been calmer and just told the truth.
* TheSmartGuy: They're all pretty technical, but Noid, also a trained carpenter, is a well-read intellectual.
* TheSmurfettePrinciple: Acele is the only girl of the group. You will find her in the cold outside the tent initially, [[ButtMonkey because there's only room for three inside.]]
* SpeaksInShoutOuts: Egg Head speaks by yelling dancefloor slogans. Finding a way through the 'maze' of his dialogue tree is an in-game quest, after which he'll talk to you more normally.
* SpikyHair: Andre frosts his tips and styles his hair into spikes [[spoiler:to conceal the fact that he's going PrematurelyBald.]]
* SucksAtDancing: Andre is a ''terrible'' dancer, with just the one move, a sort of hopping running man. You can try and teach him your own moves, if you're up to it.
* StepfordSmiler: If [[spoiler:Egg Head's ominous chanting during Soona's experiment (during which he keeps calling for the "mother of mega" to "come down to us")]] is anything to go by, they might be a DeathSeeker beneath their cheery exterior.
* TheUnintelligible: Egg Head communicates almost entirely in dancefloor gibberish. It transpires after talking to the others that nobody fully understands what he's going on about, or even where he came from. You can get some idea yourself if you manage to navigate a nonsense conversation with him.
* UpToEleven: More or less how Egg Head reacts to everything. However, even he recognizes feeding the sound of the Swallow through club speakers is maybe a little *too* hardcore.
* WaxingLyrical: A lot of the things that Egg Head says are lyrics taken from songs by German happy hardcore/techno band Music/{{Scooter}}.
[[/folder]]

[[folder:The Church Spookers]]
!!Soona Luukanen-Kilde, The Lead Programmer
->'''Voiced by:''' Ida May (original), Elina Hietala (Final Cut)
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/soona_portrait.png]]
[[caption-width-right:200:Could you just... *shh* for a moment?]]

->''"What qualities does *nothing* have? How do you measure something that doesn't exist?"''

A computer engineer attempting to research a strange sound anomaly in the old church on the coast. She and the dance club are mutually opposed to the other's presence in the church.
----
* DefrostingIceQueen: She's extremely grateful if you help her with her research, even if she still has trouble showing it on the outside. She even warms up to the "discomen" (the Anodic Dance Kids) after their sound equipment [[ChekhovsGun turns out to be vital to identifying]] [[spoiler:the 2mm hole in reality]].
* {{Foil}}: To the chaotic, affable Anodic Dance Kids, who also want to use the church. They claim she's some kind of monster. She wants them to turn that wretched music off. [[ReconcileTheBitterFoes You can reconcile them by getting them to use each other's tech,]] or favor one over the other.
* LampshadeHanging: The radio-based RPG she and her friends from the Fortress Accident studio were devising is a pastiche of ''Disco Elysium'''s own tortured development.
-->"My God... " The lieutenant leans forward, tracing the maddening rhizome. "It's like the less money they had, the more ambitious their project became."
* TheMisophonic: She needs complete silence in order to study the Swallow. She has unsurprisingly developed an uncharitable view of the tent outside pumping dance music non-stop.
* MachineEmpathy: She has a lot more time for her mainframes than she does for any human, and gets very angry when you mess around with them. A high enough Interfacing skill will empathize (and drive you to do said messing).
* NeverMyFault: She refuses to have their team take full responsibility for their failure or how the off site copy being on site was in fact a safety risk. She is quite enthusiastic to blame the Swallow for their game failure and not the horrible mismanagement.
* NoSocialSkills: Soona would very much like to be left alone with her roleplaying games and research, and she makes no secret of that fact. Her saying she doesn't entirely mind you being around is the highest compliment she's capable of giving.
* OmnidisciplinaryScientist: She's gone from programming computer games to researching a radio/audio anomaly inside an abandoned church.
* PortentOfDoom: The Swallow is actually [[spoiler:a fresh patch of the pale developing. In due course, it will envelope all of Revachol]].
* WhatTheHellIsThatAccent: While the game doesn't draw attention to it, her name has Finnish origins much like Cunoesse's, she talks with a noticeable Finnish accent, and she's voiced by a Finnish actress, implying she's also of Suruese descent and either used to live in Katla at some point or is part of the Suruese community in Revachol.

!!Tiago, The "Crab Man"
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/discoportrait_thecrabman.png]]
[[caption-width-right:200:We are all one, who sing the Mother's glory.]]

->''"A name isn't just your identity, but also, so to speak... your place among your fellows, your place in the world. I ain't got no use for such a place any more."''
->'''Voiced by:''' Jonny El Hage (original), Jonathan G. Rodriguez (Final Cut)

The terrifying "Crab Man" the dance kids locked in the church. A reformed gang-banger who found religion and is now living as a squatter, to be closer to his goddess.
----
* AmbiguouslyHuman: His way of moving is deeply uncanny and disturbing, even when he isn't literally [[WallCrawl climbing the walls]], and you never see him out of shadow. It's never clearly established whether his agility and indifference to the cold are just raw physical [[PowerBornOfMadness strength born of madness]], HeroicResolve, or if something else is at play, but it's implied that he's actually been living in the church since it was shot up in an RCM raid some years earlier.
* DarkIsNotEvil: He's definitely weird and sinister, but he doesn't seem like a bad guy. He's perfectly amenable to the kids building a night club in the church (possibly because the Swallow would prevent their music from bothering him) and he doesn't interfere with their activities at any point.
* TheFaceless: He only appears as a silhouette both in his portrait and in his in-game model, likely to reinforce the Ambigously Human trope above.
* HeelFaithTurn: He apparently found religion in the form of something he calls the Mother of Silence -- not Dolores Dei, but something else entirely. [[spoiler:Which may be either a poetic description of the 2mm hole in the world or an eldritch-sounding entity on the other side of the Swallow.]]
-->'''Tiago:''' She is one who can't be painted or sculpted. She is a cavity, in the dark, beyond sense. She saved me... but I couldn't describe her to you. No one can, homes, and no one ever will.
* gangb*ngers: He was a Mesque Banger -- his abandoned red brogues and ScarfOfAsskicking are described as such in your inventory -- [[HeelFaithTurn until he found religion]].
* JerkassHasAPoint: Despite his condescending tone, he's correct in pointing out that your drinking problem has ruined your life and will eventually kill you.
* PoirotSpeak: He's something like a [=SoCal=] banger, and freely switches between English and Spanish, or their in-universe equivalents.
* SmugStraightEdge: Zigzagged. He claims to have given up his own vices since finding the Mother, but Kim suspects he's high on something other than religious ecstasy. The very first thing he says to you is that drinking has made you a scared little puss* -- but then, with apparently genuine compassion, he encourages you to open yourself up to the Mother, or whatever it takes to break the cycle of addiction before it kills you.
-->'''Tiago:''' ''Necesitas parar'', homie.[[note]]"You need to stop."[[/note]]
* ThatManIsDead: He barely remembers his old name, Tiago. Finding the Mother has made him something more, and he has no desire to return to his old life, or indeed anything resembling normality.
* UncannyValley: In-universe, both Acele and your skills find something about his crablike movements deeply disturbing, with one dialogue option being to just [[NoJustNoReaction turn around]] and [[ScrewThisImOuttaHere nope right out of the church]] the moment you spot him.
* WalkingShirtlessScene: He's barefoot and shirtless despite the winter chill, the better to move freely as he climbs.
* WallCrawl: He's an incredible climber, effortlessly scaling the walls of the church and swinging between the uppermost rafters. Acele first caught sight of him climbing down the wall behind Soona face-first in complete silence.
* WhatHappenedToTheMouse: It's not specified what comes of the Crab Man after you get his approval for the night club plan. He climbs back up into the rafters and he's not seen again during the subsequent scenes in the church. It can be inferred that he went back to minding his own business while basking in the Swallow.
[[/folder]]

[[folder:MEGA RICH LIGHT-BENDING GUY]]
!!Roustame Diodore
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/mega_rich.jpg]]
[[caption-width-right:200:Investor, licence holder, and extremely high-net-worth individual.]]

->''"Capital. Makes one speechless, does it not? Blinds like the sun that rises from beyond the horizon after a gloomy winter."''
->'''Voiced by:''' Miro Kokenov (Final Cut)

Some people are so rich that the law doesn't apply to them any more. This man, found in a shipping container as an EasterEgg, is so rich that the laws of ''physics'' don't apply to him any more, his absurd net worth creating a singularity that warps light itself around him.
----
* TheFaceless: As you might expect, the light bending around him means you never get a good look at his face. Even just trying to figure out the path light takes requires ''very'' high Visual Calculus check.
* Fiction500: He is so rich that ''light itself bends around him''.
* InterfaceScrew: Standing close to him causes the money counter on the HUD to completely freak out.
* MaybeMagicMaybeMundane: Despite the fact that the Light-Bending Guy himself has heard of the light-bending effect and in fact knows the theory behind it, neither he nor Kim can actually see it. Kim thinks you're just imagining things.
* NoCelebritiesWereHarmed: It is subtle, but there are several hints that he is at least partially based on the Estonian businessman Margus Linnamäe, the guy who was ''Disco Elysium'''s biggest corporate sponsor. Most prominently in that he mentions to previously have been an investor in the Fortress Accident game development studio, who are ZA/UM's self-deprecating stand-in.
[[/folder]]

[[folder:The Deserter (spoilers)]]
!!Commissar Iosef Lilianovich Dros
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/deserter.png]]
[[caption-width-right:200:This is my termless surrender.]]
->'''Voiced by:''' Mikee Goodman (original), Chris Lines (Final Cut)
->''"Take me to them as a prisoner of war. I have relinquished my weapon, I can no longer serve. No superiors can relieve me of my duty, you bulldozed them all into a mass grave for trying to free humanity."''

A troubled old man, and one of the few surviving original communists from the Revolution, if not the last. '''Significant spoilers follow.'''
::
He is the true culprit behind the murder of the Hanged Man, though by the time you find this out events have gone well beyond a simple murder mystery.
----
* AintTooProudToBeg: When the detectives inform him that his confession, surrender, and veiled threats towards them have made him ineligible for the protections he thought he was owed by the Wayfarer Act, what was left of his aggression and bravado instantly vanish, and he's reduced to a frightened, pleading wreck as he begs the duo not to arrest him.
* AlasPoorVillain: As awful of a person as Iosef is, there's a strong feeling of melancholy looming over the conversation with him.
* AntiVillain: While definitely not a good person, his story is explicitly framed as a tragedy. You coming to arrest him feels like putting a once noble animal out of its misery.
* ChildSoldiers: He joined the Communist militia at the tender age of 16, straight out of political school.
* ColdSniper: A deadly shot with an antique rifle, who's spent the last forty years on his own, plotting his revenge on the bourgeoisie, the foreign occupiers, and the working class traitors who've allowed the Revolution's legacy to die.
* CommieNazis: While Dros is a communist and has a violent hatred for fascists and royalists, many of the things he says (especially about non-white people, women, and sexuality in general) sound a lot like right-wing propaganda. You can point this out to him, much to his chagrin.
* DentedIron: He's still an exceptionally deadly marksman, as his killing of Lely proves, but decades of rough living have taken its toll on him. Him surrendering to you is at least partially motivated by him acknowledging that he's too old and sick to keep going, and probably won't survive the year. [[spoiler:The Phasmid leaving knocks whatever wind he had left out of him and reduces him to a vegetative state.]]
* DirtyOldMan: A stalker, voyeur, and proponent of pederasty since the Commune legislated it.
* EverythingIsRacist: He calls you a fascist regardless of your political ideology, and he may also call you a "racist sh*tbag" even if you didn't display racism during the game.
* EvilCounterpart: To Measurehead, who despite being a similarly bigoted human being associated with communism, respects women in his own way, only uses violence when provoked, is stoic in speech, and believes in self-improvement and looks towards the future. Iosef, in contrast, is tremendously misogynistic, kills liberally, is manic with his words, and lives in self-pitying, self-hating squalor from obsessing over the failed revolution. Also, unlike Measurehead, he doesn't mind pederasty so long as it's legislated and enacted by communists.
* EvilIsPetty: His stated reason for killing Lely wasn't for justice, or ideals. Rather, after a lifetime of suffering and regret, he just wanted to stop two "bad" people from enjoying their lives, even if only for a moment.
* FinalBoss: Technically the final showdown of the game -- but his gun isn't loaded and he actually ''wants'' to surrender to you. The only real challenge is piecing together his motive and connecting the few remaining dots of the mystery. If the player was diligent enough, then they can still arrest him even if they fail to extract a confession and motive from him, as there is more than enough circ*mstantial evidence pointing to him being the culprit to justify doing so.
* {{Foreshadowing}}: An interesting case. Hints of his existence pop up at several points during the investigation, but they are hidden behind several different and often relatively hard skill checks. It makes it very challenging to find most, let alone all the clues in just a single playthrough.
* FunHatingVillain: Loathes the idea that anyone in Revachol could take pleasure from any part of their life, viewing it as an insult to the Revolution. He sees any personal enjoyment of life and connection with others as a form of BreadAndCircuses to keep the people from rising up.
* HatesEveryoneEqually: Hates everyone, and hates them all ''quite a lot''. He doesn't even care if you claim to be a communist yourself, saying that [[NoTrueScotsman you're just a wishy-washy liberal wannabe-communist]].
* HormoneAddledTeenager: PlayedWith. Yes, really. [[spoiler:The spitefulness, the obsession with sex and women's bodies, the jealousy, the possessiveness, the utter refusal to compromise his own ideals in the face of overwhelming reality, the utter inability to acknowledge his own frailty. The Phasmid pheromones completely messed with his hormones, trapping him in a hellish, twisted version of his teenage mindset. Or, in Harry's own (potential) words, he's rather "randy" for a senior citizen. The moment the Phasmid leaves, he starts to act his age and then some, going from holdout firebrand to bitter yet senile old man in a matter of minutes.]]
* {{Hypocrite}}: The more he speaks the more it becomes evident that Dros is a living contradiction.
** Call him honorable and he will rebuke you, saying that honor is nothing but a useless feudal atavism. A few lines later, he will casually mention that he understands himself as a kind of 'knight-errant'.
** He loves to bring up the deviancy and degeneracy of others during his bitter screeds, yet by his own admission he'd been spending most of his time prior to shooting Lely [[ThePeepingTom spying on Klaasje]] both from his sniper's nest and from a peep hole he made in an unused storage area adjacent to her hotel room.
** At one point he uses the term "kipts" when referring to Boogie Street (ostensibly a small all-black community). Mere minutes later he launches into a tirade about all the racists living in Martinaise. He'll also describe René as a "race-traitor" for siding with the monarch and belittle him for playing petanque, as if skin color is somehow tied to one's personal enjoyment of the game.
** He likes to accuse the Coalition of being evil child molesters, yet approved of the Commune legalising pedastry, because it must be okay when the noble communists do it. He's also quite partial to the little boy on the front of his favourite cigarette brand, which ''also'' means he has a favourite brand, despite self-purportedly being above such capitalist notions.
* ImprobableAimingSkills: Downplayed. He manages to shoot Lely in the head from over a full kilometer out, in the dead of night, with a single shot from a 4mm rifle. Part of the reason Iosef takes until the end of the game to find is that the Detective and Kim find it hard to believe that the killing shot could have come from the island. When they reach the island and find his sniper's nest, it turns out the nest provided Dros with the perfect view into Klaasje's room, and provided a firm platform to rest himself and his rifle on. He also admits that his aim was ''slightly'' off: He intended to hit Lely square in the head to kill him as messily as possible to traumatize Klaasje, but the shot instead went through his mouth and lodged in his skull. Still a fatal shot, but comparatively bloodless.
* LastOfHisKind: Very possibly the last survivor from the original communists, having stayed alive due to a combination of an act of cowardice and the effects of exposure to [[spoiler:the Insulindian Phasmid]].
* {{Leitmotif}}: "Hope in Work and Joy in Leisure", which plays during his encounter.
* MisanthropeSupreme: Over the decades of stewing in the memories of his desertion and the wreckage of his ideology, he's nursed a violent hatred of absolutely ''everyone'' of every ideological stripe, to the point where much of his dialogue consists of bitter screeds against the people he's spied on during his exile. It's strongly suggested that Lely is far from the first man he's shot from his sniper nest.
* MoralMyopia: Fixates on how the Moralintern mass-murdered the communists and anarchists, but he shows no remorse at how the Commune exterminated as many royalists, sympathetic civilians, and blameless outside industry workers as they could.
* MurderTheHypotenuse: While his killing of Lely was partly motivated due to the fact that he saw him as a tool of the corrupt system he spend his life fighting against, it was also very much spurred on by anger and jealousy against him for sleeping with Klaasje.
* MurdererPOV: It turns out that the StartScreen is actually a subtle example of this. It is the view of Revachol from ''his'' perspective from the island he is hiding on.
* MyGreatestFailure: Sees his desertion of the Communists in a fit of terror as such, to the point where he still continues to live on the run despite admitting himself that the revolution is dead and nobody's even ''looking'' for him anymore.
** Doubly so in that he was the setting's equivalent of a Soviet commissar. He was supposed to lead by example and be willing to die for the revolution he was telling others to die for. Instead the opposite happened. His men were more worthy of his title than he was.
* OldSoldier: Appears to be in his seventies or eighties, and looks even older [[spoiler:once deprived of the invigorating, narcotic effect of the phasmid's pheromones]]. Based on the numbers he gives you, you can work out that he's [[spoiler:actually only [[YoungerThanTheyLook in his mid-sixties]].]]
* TheOnlyOneAllowedToDefeatYou: He holds this attitude against René, planning to shoot him "one of these days", but never going through with it as he clearly wants it to be one of the last things he does in his life. You can make the analogy that he sounds like someone who has eyed out an enspecially tasty piece of candy that he is saving to eat for last, and he, [[ActuallyPrettyFunny quite amused]], admits that it actually does sound a bit like that. [[spoiler:Learning that he will never get to do it, as René has succumbed to bad health, takes quite a lot of the wind out of him.]]
* PayEvilUntoEvil: During the "burning years" following the Coalition landing, Revachol was plagued by a long period of lawlessness. Coalition troops freely terrorized and murdered any natives who were perceived as resisting the occupation government, often while tuned up on amphetamines and combat drugs. Dros mentions that he took advantage of the chaos to assassinate the worst of these soldiers to stop them from committing more war crimes. It's possible his hatred of Lely, who is himself a foreign soldier, partly stems from his lingering traumatic memories of what he saw during this period.
-->'''Dros:''' I would take shots at them, *end* them. The worst ones. If I had a bullet to spare.
* ThePoliticalOfficer: His role in the Communist militia. His age, bitterness, and shame over his desertion has made him a man of fanatical ideology. He denounces labour unions as the true enemy of the people and openly wishes that artists would be sent to TheGulag.
* PoliticallyIncorrectVillain: For all of his rants about the "racists" infesting Revachol, he speaks disgustedly of sexual "degenerates" and "deviants", describes René as a "race traitor" and calls rock & roll "reactionary mental illness music". So-called ''"disco whor*s"'' in particular make him so angry that he can't even articulate ''what'' he thinks is wrong with them. It is left ambigious if he is genuinely prejudiced, or is just so consumed with hatred that he uses charged language to lash out.
* PretenderDiss: He is not particularly impressed by you as a political actor, no matter what ideology you claim to be a follower of. If you claim to be a communist, he waves you off as a weak-willed liberal that only pretends to be a communist, while accusing you, as a police officer, of acting as an enabler for the fascist cause. Even if you proclaim to actually be a card-carrying fascist, he still thinks you're full of it:
-->'''Dros:''' You're not. You're part of the meatshield surrounding the *real* fascists, while they rape children. That's what *you* are.
* PsychopathicManchild: A tragic example. Having been drafted into the war as a teenager, the intense trauma from his experiences and the guilt he feels from running from the front-line, mixed with the Phasmid pheromones, have trapped him in his teenage mindset.
* TheRemnant: He still calls himself by his old rank, and part of him still wholeheartedly believes in the old Communist cause, even though he admits that he fully well knows that the Revolution was, and remains, lost. [[spoiler:It was by preying on his loyalty to communism and hatred of its ideological enemies that the Claire Brothers were able to recruit him as an occasional hitman for the Union.]]
* TheResenter: While he's eager to voice his hatred of Revachol and the world in general for its perceived degeneracy and deviancy, it's pretty clear he also hates them simply because they were able to move on after the failure of the revolution while he wasn't.
* SerialKiller: By his own admission he has shot quite a few people in the Martinaise area over the years, mostly particularly brutal soldiers and mercenaries working for the Moralintern and the Coalition. It is clear that he might have been behind a good number of the unsolved murders around the district.
* ShellShockedVeteran: It quickly becomes apparent from talking to Dros that his experiences during the Revolution have left him deeply disturbed. The extreme guilt he feels over having panicked and ran away from the front-line has ruined his life. He has never been able to move past the bad things that happened to him as a teenage soldier. When he talks about seeing [[WarIsHell Coalition shells rain down on Martinaise]], he describes it like he was seeing an alien horror. It's hardly surprising that he was so badly rattled by the war.
* ShadowArchetype:
** Essentially what he is to René. Once idealistic young soldiers fighting on opposite sides of a war for humanity's future, both are now bitter, cynical, and disillusioned old men, trapped in the past even as the rest of the world moved on. But where René's defining moment of the war was an act of great bravery, Dros' defining moment was an act of shameful cowardice. Where René reluctantly accepted the resulting peace and retired from combat, as his hope of restoring the monarchy of old ultimately didn't come to pass, Dros kept vehemently fighting a war he knew was lost. And where René has by-and-large lived a comfortable life in the decades since the war and struts around in public in his old colorful uniform, Dros has spent that time living a meager survivalist lifestyle on the edge of the city, still wearing his old dark and worn fatigues and hiding in the shadows.
--->'''Suggestion:''' He reminds him of himself. The same hatred. The same... you try to think of another thing -- but no, it's just the hatred.
** He serves as one to the Detective. Neither one can get over the great lost love of your youth -- ''the ex-something'' in your case, ''Girl Child Revolution'' in the Deserter's. The state of the Deserter is a look at the Detective if he still refuses to let go of the past; Alone in poverty and poor health, a hateful outsider resenting the world for moving on with life, clinging to ideology as the only comfort.
--->'''Dros:''' It will not come back any more. However hard I try, whatever I do.
* StrangerBehindTheMask: You can find evidence of his presence and notice inconsistencies in the various theories you and Kim come up with, but you can't actually meet the man until the closing hour of the game, after the mercenary tribunal has turned the case into something far more significant than a mere murder investigation.
* SubparSupremacist: An avowed, and the last in his own words, communist who also happens to be a sexist, bigoted, murderous, vicious, arrogant, resentful, perverted, and cowardly old man.
* SuspiciouslySpecificDenial: He totally ''didn't'' kill [[spoiler:the previous head of the Dockworker's Union]] under orders from the Claire Brothers. ''Someone else'' did that, and besides, [[SarcasmMode his memory is so spotty you really shouldn't take his incredibly detailed description of her death all that seriously]].
* TragicVillain: He's not exactly sympathetic, but he comes across as sad and pitiful more than anything else. He's a decrepit old man who wasted his life fighting a war that was already over when he was drafted into it.
* UnknownRival: Is one for René, a similarly old, bitter and angry holdout for a bygone era, though a royalist instead of a communist. [[spoiler:If the player tells him that René has passed away, Iosef comes close to something like grief.]]
* VillainHasAPoint: Dros is right about pretty much everything he says about the Moralintern and the Coalition. They committed terrible war crimes while invading Revachol and they've mismanaged the country for decades until it became an impoverished chattel colony to various international corporations. It's hard to begrudge him for being angry about this, especially given that the Coalition killed all his friends who served with him during the war, it's just that his actions have also made Revachol worse. He also is right in mocking Harry's political beliefs as Harry is using them to cope more than actually believing it.
* WaxingLyrical: Recites Music/ManicStreetPreachers lyrics, claiming they are a revolutionary song.
* YourDaysAreNumbered: By the time you meet him he's visibly in poor health and is most likely terminally ill from years of hard living. He knows he doesn't have much time left, which is one of the reasons why he gives himself up with little complaint.

to:


* AbsoluteCleavage: Wears his shirt open nearly to the waist.
* CampGay: He looks the part, but
his mannerisms are more mild-mannered than flamboyant. It sows enough doubt in you that you do not immediately make the connection that he is quite possibly a member of the "hom*o-sexual Underground".
* CatchPhrase: When he approves of any minor thing, sometimes ironically: "Beautiful."
* ClosetKey: As a game mechanic, no less. Passing a Composure check while interacting with him unlocks the hom*o-Sexual Underground for the Thought Cabinet.
* TheConfidant: He complains out loud that everyone seem to treat him like this, saying that he is basically an unpaid therapist to most people.
* DrinkOrder: Usually has these, but with Sylvie recently gone and Garte refusing to pick up the slack by learning how to serve drinks that aren't just draft beer, he's hit something of a dry spell.
* EvenTheGuysWantHim: You are drawn to him for reasons you cannot explain, even though you've just met him. [[TransparentCloset He is just so *different* and compelling.]] (Kim finds this hilarious and starts {{Corpsing}}.)
* FriendsWithBenefits: His relationship with his "Sunday Friend" begins and ends in the Smoker's bedroom.
-->'''You:''' What does it mean -- a Sunday friend?\\
'''Smoker on the Balcony:''' That he won't be there when times get tough, I guess.\\
'''You:''' Is that even a friend?\\
'''Smoker on the Balcony:''' It is -- on Sundays.
* NiceGuy: Though he's naturally guarded around you at first given that you are a police officer, he is nevertheless cooperative and unfailingly cordial to you. Even your bumbling attempts to question if he is part of the "hom*o-sexual underground" amuse rather than offend him.
* NoNameGiven: You never get to know him as anything else but "the Smoker on the Balcony",
other than his MrSmith alias "Martin Martinaise".
* SadClown: Being on intimate terms with an extremely talkative and [[spoiler:high-ranking Moralintern executive]] has made him aware that Revachol - let alone Martinaise - isn't going to improve anytime soon. And for as bad as it is in his neighbourhood, whatever he was running away from in his home country is even worse, so much of his merriment is tinged with melancholy.
* TransparentCloset: Technically, if only because Revachol's hom*ophobia and
the

potentially scandalous implication of the relationship he's in means he has to be at least somewhat discreet. He's not really trying to hide it and if you ask him he'll answer honestly, but he's careful not to say anything "incriminating" before you do. After that, however...
-->'''The Smoker on the Balcony:''' Some say we *engineered* disco to spread our vision of a vertiginous, ever-changing society, where all there is is a razzle-dazzle of gold!

!!The Sunday Friend
[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/sunday_friend.png]]
->'''Voiced by:''' Tariq Khan (original), Jean-Pascal Heynemand (Final Cut)
->''"None of z'is is weird."''

A Moralintern bureaucrat who witnessed the hanging. He can be found keeping a low profile in the Smoker on the Balcony's apartment after 22:00 on Day 2.
----
* AffablyEvil: He's perfectly friendly, and happily divulges whatever you want to know. It's just everything he has to say beyond the hanging is either useless or sounds distinctly ominous.
-->'''Sunday Friend:''' The Coalition is only looking out for *ze price stabilitié*. Inflation is a killer, like a heart disease blocking the normal circulation of the economy -- it must be controlled...
* FriendsWithBenefits: He seems to treat the Smoker as something like [[TheMistress a mistress]] (the male equivalent, somewhat rare in fiction), giving him gifts and visiting him in Martinaise before returning to his 'real' life back in the city proper.
* FunetikAksent: He has a sort of Swiss French/German accent, and pronounces his ''th-'' sounds as z's.
* GivenNameReveal: You will only know him as the Smoker on the Balcony's "Sunday Friend" to begin with, [[UnusualEuphemism since that's what he is to the Smoker]]. He'll introduce himself by his real name -- Charles Villedrouin -- once you arrive in the apartment.
* GovernmentAgencyOfFiction: He works for EPIS, a Moralintern supra-organization which began as a market customs system but now busies itself [[OminousMundanity with much, much more]].
* IWasNeverHere: In the Moralist Vision Quest, he predictably refuses to help you contact Moralintern since "officially" he's still in La Delta preparing for a conference.
* MealTicket: He is paying for the Smoker's art degree, and buying him silk robes and expensive perfume in the bargain.
* NonAnswer: The man speaks almost entirely in neoliberal technobabble, and as such it's almost impossible to get any sort of straight answers out of him. The worst example of this is probably when you're just trying to ask what EPIS stands for. He keeps rambling about how great of a success the whole thing is, despite the Detective's multiple attempts to interrupt it and just get a damn answer to a simple question, implying that he's either avoiding the question because he

doesn't even know, has forgotten the answer, or is so caught up praising it that he can't hear anything else at the moment.
* ObstructiveBureaucrat: Not as far as the case is concerned, since you're part
of the RCM and thus part of the bureaucracy, but he's completely incapable of giving a straight answer about the Coalition or Moralintern, and every NonAnswer he gives indicates that the progress they plan to bring to the second and third world is decades away if it comes at all -- but incremental change is better than any upheaval or violence, surely.
-->'''Smoker on the Balcony:''' ''(later)'' And how did you like him?\\
'''You:''' You were right, he was magical. Magically bureaucratic.
* TakeThat: The Friend's description of EPIS make it clear it's meant to be a satire of UsefulNotes/TheEuropeanUnion.
* TransparentCloset: Played with. The Smoker and his Sunday Friend are clearly hooking up, but neither of them will
actually say as much. While hom*o-sexuality ''is'' legal in Revachol, Sunday Friend is a politician, and

his relationship with his young friend seems [[MealTicket suspiciously based on expensive gifts]].
* WellIntentionedExtremist: He is this, in a way; he's absolutely convinced the market reforms EPIS are imposing on Revachol are going to transform it, despite all evidence to the contrary. He's only an ObstructiveBureaucrat because that's what the city ''needs''.
* WindbagPolitician: He preaches the virtues of Moralism through extremely long strings of meaningless jargon, and deflects any other questions about himself, the murder, or what he's doing in Martinaise.

!!Cindy the Skull
[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/cindy_the_skull.png]]
->'''Voiced by:''' Xiayah St. Ruth
->''"I thought I'd mix it up,

you know, summon the forces of

crime and social chaos -- with a wall-sized invitation."''

A local vandal and ranking member of one of Revachol's more notable gangs.
----
* BloodKnight: Downplayed. In her soft-spoken, ironic way, she's fond of talking up the possibility of [[EatTheRich eating the rich]] as the streets of Revachol 'run red with blood'. She doesn't actually do anything worse than vandalism, however, and she seems to almost pity the Cop in particular.
* CallingCard: Spends most of the game debating what she should paint on Martinaise. [[spoiler:The tribunal ends up giving her the inspiration she needs, painting ''"Un jour je serai de retour près de toi"'' ("One day I shall return to

your side") across the square where the shooting took place, incorporating the blood of those who died with fuel oil... thus allowing you to set it on fire, making it visible from high above the ground.]] After finishing her mural, she vanishes from the neighbourhood (and the game).
* CopHater: Subverted. She calls you a pig (and an ungulate, and an animal) more than any other character in the game, but it can come to border on an InsultOfEndearment by the later game.
* gangb*nger: As the name says, she's a member of the Skulls, a local street gang. Kim notes that she's somewhat out of her territory. Cindy says she can sense the coming chaos in Martinaise.
* HiddenDepths: She has a soft spot for kids and animals. [[spoiler:And you qualify as both. She's also sympathetic to communism in spite of herself.]]
*

MadArtist: She isn't all that mad, but she'd like you to think she is. Dressed in old lady's clothes with her face painted black and white and standing defiantly in front of a wall she's defaced with red paint (actually government fuel oil, dyed bright red and thus blatantly stolen), musing over bringing mayhem to the district as well as what image or slogan she can leave on Martinaise as her 'masterpiece'.

!!Steban and Ulixes, the Student Communists
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/steban.png]]
[[caption-width-right:143:Steban]]
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/ulixes.png]]
[[caption-width-right:143:Ulixes]]
->"In the dark times, should the stars also go out?"
-->-- '''Steban'''

Two scholars of Nilsenist infra-materialism who hold radical meetings in the construction site at the top

of the apartments.
----
* TheAntiNihilist: Dig deep into Steban's beliefs enough and he will reveal that he agrees
with another academic who claims that Communism can be considered a pseudo-religion in the sense that it places faith in the possibility of a brigther future for humanity instead of Dolores Dei or any kind of eternal bliss or reward and, [[MeaningfulEcho much like Volition]], he believes in Communism ''because'' it's impossible.
* ClapYourHandsIfYouBelieve: Their key belief is that sufficient belief in the cause will allow a Communist state to reshape physical laws. The world of Elysium being what it is, they may not actually be wrong.
* TheDividual: Steban and Ulixes are only ever encountered together, and they both believe in the same somewhat unusual brand of Communism.
* SatelliteCharacter: Between the two of them, Steban is
clearly the leader who mainly speaks for the duo, and as such his character is notably more fleshed out than Ulixes, who meanwhile, mostly only chimes in occasionally to back up Steban or add his own two cents on a subject. This is emphaized [[AllThereInTheScript in the game notes]], where Ulixes is referred to as "Echo Maker".
* TooGoodForThisSinfulEarth: Reach the end of their questline, and you'll realize that the pair is liable to be executed by the Moralists, the Ultraliberals, the Fascists, or even other more unscupulous Communists because of how idealistic and principled
they are in their beliefs.
* WeAREStrugglingTogether: Their group is down to two members because they're so insistent on maintaining their own orthodoxy. With the detective's help, they can relax membership requirements and
start

recruiting more widely.

%%!!Working-Class Woman
[[/folder]]

[[folder:The Jam]]
!!Tommy Le Homme
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/tommy_portrait.jpg]]
->'''Voiced by:''' Creator/MarkHolcomb

->''"Chasin' transient pleasures is a drag these days. I prefer the examined life now -- thinkin', reflectin', observin'."''

One of the long-haul camionneurs stuck in the Jam. A family man, still hoping

to be discovered for the rhymes he composes out on the road.
----
* DespairEventHorizon: He doesn't take it well if [[spoiler:you tell him that Ruby committed suicide. He's deeply rattled
by the revelation and, if you pushed him to inform on Ruby, he thereafter refuses to talk to you, partly because he's angry at himself for telling you about her whereabouts]].
* MellowFellow: He's a cool, easygoing NiceGuy who'll welcome you to Martinaise and the Jam and tell you what he knows without putting up a fuss.
* MrExposition: A minor one, but he's your first source of information on the Jam and, as an outsider, a lot more forthcoming than most of the locals about the Union and Martinaise as a whole. [[spoiler:Subverted when he sends you on a runaround to get someone else to point you
at the lady driver, even when he knew her better than any of them and knew full well she was probably the one you were looking for and had already gone on the run.]]
* MyGodWhatHaveIDone: He has this reaction if [[spoiler:you tell him that Ruby killed herself, especially if you pushed him into informing on her, as he feels personally culpable for what happened to her]].
* NiceGuy: He's a kindhearted poet
and one of the first people you'll meet on the streets of Martinaise who actually wants to help you. [[spoiler:Even when he's trying to throw you off the lady driver's trail, it's because he's worried about her and what being processed by the RCM would do to someone who's already had a hard life.]]
*

StageNames: Tommy Le Homme just sounded better than his real name -- Jerry Lafitte -- and Tommy L'Homme, while grammatically more correct, was taken.
* WaitingForABreak: He's working as a lorry driver to support his family while working on his poetry. Conceptualization seems to think he's got a shot.
* WhenYouComingHomeDad: Tommy's job takes him a long way from his home in Deora for weeks at a time. Under his mellow surface, he misses his wife and kids and hopes he's doing the right thing to support them.

!!Racist Lorry Driver
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_racist_3.png]]
->'''Voiced by:''' Pierre Maubouché
->''"Welcome to Revachol."''

A racist lorry driver.
----
* BoisterousWeakling: He's not as formidable or imposing as he makes himself out to be.
* TheBully: Apropos of nothing, he feels compelled to hassle Kim (a random person he's never met before) while he passes by on the sidewalk. Like all bullies, he shuts up real quick the moment you and Kim seriously challenge him (especially if you pass the Half Light check to intimidate him).
* DirtyCoward: When he's challenged by the detectives for telling Kim "Welcome to Revachol," he starts obfuscating about his intentions and acting like he wasn't trying to say anything racist. He doesn't have the stones to be up-front about his convictions to this random person he's picking on.
** If you successfully intimidate him with the Half-Light check while questioning him about the drug trade, he drops his tough guy facade and sheepishly rats out who the trafficker is.
--->'''Half Light:''' Men like this only respect two things: strength and fear.
* EstablishingCharacterMoment: True to his name, the very first thing he says to the detectives is a racist slogan.
** He also provides one of these for you in terms of where you stand on issues of race and what your relationship with Kim will be like. He'll likely be one of the very first people you meet after exiting the Whirling, so how you respond to his mean-spirited drivel will say a lot about your political views. You can either wholeheartedly agree with his dubious race realism (which saddens Kim and makes him uncomfortable) or [[ShutUpHannibal you can tell him to go f*ck himself]]. This can possibly be the start of a [[FireForgedFriendship fire-forged friendship where you and Kim always have each other's backs when facing down prejudiced idiots.]]
* EvilIsPetty: He rats out Siileng, not because he's engaged in criminal activities, but because he's a non-white person.
* ExactlyWhatit*aysOnTheTin: He is indeed a racist and a lorry driver.
* FatBastard: He's not in the best physical shape, which makes it all the more rich when he complains about other (non-Revacholian) people being genetically inferior to him.
* HateSink: He is, hands down, the most despicable character whom the detectives have the displeasure of interacting with over the course of the game. Yes, ''even more so'' than the equally racist Measurehead, the AxCrazy mercenaries, the blatantly corrupt Everett Claire, and [[spoiler:The Deserter]]. Unlike those other characters, who, to their admittedly very little credit, have some kind of FreudianExcuse and/or level of competence to back up their twisted actions and worldviews, the racist lorry driver is simply a piggish, self-pitying, hateful human being with no redeeming virtues whatsoever.
* HeManWomanHater: He doesn't have much respect for the tomboyish Ruby, partly because she's a women but also because she's gay.
** Giving him a closer examination during the Fascist Vision Quest reveals that the main reason for his bitterness and bigotry is that he has no luck with women and resents that fact deeply:
--->'''Logic:''' There's a lot one can do with "average", but this guy hasn't. Now past his prime, it's unlikely he ever will. While others dominate the "killing fields", he will sink to the buttom of the mating pool.\\
'''You:''' How is he ill-equipped?\\
'''Logic:''' It is his defeatist, self-pitying mentality. [[EntitledToHaveYou A sense that the world *owes* him a mate]], because he perceives himself as a "good guy".\\
'''Suggestion:''' The ladies don't like that, it isn't *sexy*.\\
'''Logic:''' He isn't interested in evolving, improving, or working for it. He thinks just by *being* he is entitled to love and respect.
* {{Hypocrite}}: He mocks other people for their "inferior" physical characteristics even though he's not exactly a looker himself.
** Even though he hates drugs and the people who "pollute" their bodies with them, he knew about the ongoing drug trade and didn't say anything about it to the authorities.
* HypocriticalHumor: A task enables you to ask his stance on drugs. His response:
-->'''Racist Lorry Driver:''' Drugs? They are sh*t, man. I don't let anything pollute my body. ''(he takes a long drag on his cigarrete)''
* {{Jerkass}}: He yells a racist slogan at Kim after seeing him walk down the street. He initially plays dumb about his intentions and insists he didn't mean anything by it, but his subsequent interactions show that [[JerkWithAHeartOfJerk he's exactly as despicable and unpleasant as he appears at a glance]].
* NoNameGiven: As far as the game is concerned, he's a [[ExactlyWhatit*aysOnTheTin racist lorry driver]] and that's all you need to know.
* PoliticallyIncorrectVillain: He's happy to make trouble for Kim or Siileng purely because they're non-Occidental. After all, the murder victim was only a lousy foreigner anyway. At one point, you can even spot him shouting "Welcome to Revachol" at a random redhead who happens to walk by him. He apparently thinks they all must be foreigners too.
* SmugSnake: He acts very snide towards you if you take Kim's side, but as soon as you apply just a little pressure to him he immediately folds like a cheap suit.
* TheStoolPigeon: He cravenly tells you about the local drug trafficking route to save his own skin, given that he was complicit in it by not reporting it earlier.

!!The Paledriver
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_paledriver.png]]
->'''Voiced by:''' Creator/MariaElenaCarbonellAbors

->''"You have to understand -- a true boiadero needs a whole horizon to himself. He can't be tied down by a man or woman. His beloved was selfish."''

A distracted old woman. Actually a veteran lorry driver from Mesque, and one of the few brave or mad enough to drive the routes that pass through the pale.
----
* BigBadassRig: Her lorry is specially modified to travel through the pale, allowing it to be mounted into the cargo holds of the airships that travel between the isolas.
* BoredWithInsanity: She's well-acquainted with how the pale has affected her mind and is mostly capable of not letting it get in the way of her work.
* BunnyEarsLawyer: She's perfectly competent at her job despite having been touched by the pale.
* {{Cloudcuckoolander}}: PlayedForDrama. Her views of the passage of time and the sanctity of life are skewed by spending so much time reliving other people's memories. She mentions that through her long sojourns in the pale, she's lost so much of her past self that people who once knew her now barely recognize her.
* {{Cowboy}}: She's something of a ''boiadeiro'' herself, roaming the last wild frontier, intentionally cut off from the rest of humanity.
* DeadpanSnarker: She has a penchant for sarcasm.
* DreamingOfTimesGoneBy: Her long-term exposure to the pale has left her with other people's memories rattling around in her head. One of her favourite pastimes is entering a sort of meditative state in which she relives those bygone days -- for instance the golden age of Mesque, which coincided with the beginnings of the revolution in Revachol.
* {{Foil}}: Like you, she's forgotten most of who she once was. Unlike you, she remembers a great deal -- of other people's lives. You can theorize yourself that your own amnesia has its source in the pale.
* GratuitousForeignLanguage: She calls you Xerife, Sheriff in Portuguese, although the way she pronounces it is different from how the word sounds in real life.
* HigherUnderstandingThroughDrugs: Subverted. At first glance, she seems like she's tripping on some intense hallucinogens. In fact it's a side-effect of long-term exposure to the pale.
* MaybeMagicMaybeMundane: It's not abundantly clear at first if her affliction is supernatural, if she's just on drugs, or suffering from a neurodegenerative disorder. This trope is averted when it's decisively established that the reason she's like this is that she's genuinely able to remember other people's memories.
* NoNameGiven: 'The Paledriver' is just your name for her, based on her job. She never mentions her real name. Given how much she's forgotten about her past life, it doesn't seem like she'd care.
* ObfuscatingInsanity: Mostly incidental. She's not really going out of her way to appear insane or conceal anything. She's just far beyond caring how others see her. As it turns out, she's lucid for the most part and is perfectly aware of the effects her pale exposure has had.
* PoirotSpeak: Similar to Call Me Manaña, she occasionally says words in her native Mesque, a combination of Spanish and Portuguese.
* SpaceTrucker: Of sorts. Being a paledriver means she's one of the few insane enough to be willing to brave the pale on an ongoing basis, knowing full well what that much exposure can do to a human being. She doesn't actually navigate through the pale herself, but taking the voyage over and over means enduring the nothingness and negation -- even while insulated aboard the palegoing airships -- and accumulating trace amounts of other people's memories, and eventually losing one's own.
-->'''The Paledriver:''' ''(reciting the lyrics to a popular song)'' ''In the middle of this town there's a ghostly motorway -- it takes all the people where they want to stay... They say I've been away on a kind of holiday.''
[[/folder]]

[[folder:The Fishing Village]]
!!Isobel, The Washerwoman
[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/washerwoman.png]]
->''"This is pretty much a non-place. A gap. A blank spot on the map, just a cluster of nameless shacks on a nameless street."''
->'''Voiced by:''' Creator/VeronicaChon

Married name Sadie, an old Samaran washer-woman who came to live on the coast with her husband, and remembers when the village was a bustling fish-market.
----
* CoolOldLady: She's nothing but helpful and kind to the detectives, although [[spoiler:she lies to them about Ruby's whereabouts. Granted, she was doing this out of concern for the young woman's well-being, so it wasn't driven by malice]].
* MrsExposition: From her washrack in the middle of the street she sees all the little village's comings and goings, and she can tell you a significant amount about both current events and the history of the coast -- possibly more than she first lets on.
* ProperlyParanoid: She correctly surmises that Evrart's youth center project is a way to drive her and Lilienne out of the village. Even if you convince her to give you her signature, she's still glumly aware that it's going to end bad for the fishing village.
* WastelandElder: Martinaise is already poor, but the nameless fishing village on the coast is "p*rnographically poor", according to Joyce [[StrangeMindsThinkAlike and your own Conceptualization skill]]. Isobel is something of a local wise woman and unspoken leader for the few remaining residents. She takes pity on the Detective, [[spoiler:much as she took pity on Ruby]], and offers you a shack to stay in, free of charge, after Day 3 of the investigation.
* WomenAreWiser: Than the husbands who went off and got themselves killed, in the war or at sea or by drinking themselves to death, certainly. She'll tell you you can probably find forgotten caches of cash on the coast, left behind by men who though they could hide it from their wives. She'll also see through Evrart's plans for the youth centre straight away, even if you haven't: the construction will drag on and on, forcing the current residents out of the village so that the Claire Brothers can buy it up for a pittance.

!!Lilienne, The Net-Picker
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/netpicker.png]]
->'''Voiced by:''' Creator/TegenHitchens
->''"Us working folk don't have the luxury to be bed-sick with melancholy."''

Lilienne Carter is a middle-aged widow who lives in the small fishing village on the eastern outskirts of Martinaise. She is of independent nature and carries a sword.
----

* CoolSword: Subverted. While it is the only sword wielded by any character in this particular fantasy RPG, it is expressly ''not'' cool or unique in any way -- Lilienne describes it as simply a tool, like a shovel, mass-manufactured and strictly utilitarian. She gives it to you if you manage to go on a date with her.
-->'''You:''' Nice sword. Does it come with a story?\\
'''Lilienne:''' Unfortunately the factory sold this one with a 3-year warranty instead of a story.
* ShipTease: Provided your date goes alright, she's a bit warmer to you afterwards and she expresses AngerBornOfWorry in the endgame when she [[spoiler:sees you've been shot]].
* StrugglingSingleMother: Feeds her family of four by selling fish to high-end restaurants and occasionally renting out her boat. The cabin is one of the cozier locations in the game, but it's still her, the twins, and Little Lily all in a single room.
* WeaponForIntimidation: She doesn't really know her way around that sword too well, but just carrying it is ample deterrent.

!!Lilienne's Twins
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/liliennes_twins.png]]
->''"Up, rock!" "Down, rock!"''
->'''Voiced by:''' Creator/ZacharySowden (Final Cut)

Lilienne's two boys, who can be found playing outside of her home.
----
* AlwaysIdenticalTwins: They look and sound exactly alike.
* BuffySpeak: They're older than little Lily, but not as well-spoken.
* ChekhovsGunman: [[spoiler:They've been out to the island and have actually seen the Deserter there, providing a few minor clues which can nonetheless be helpful when you question the old man during the endgame.]]
* FlatCharacter: They're shy of newcomers, and perhaps not the most imaginative.
* NoNameGiven: In their shared dialogue, they're just called [[ExactlyWhatit*aysOnTheTin Lilienne's Twin and Lilienne's Other Twin]].

!!Little Lily
[[quoteright:216:https://static.tvtropes.org/pmwiki/pub/images/little_lily.png]]
->''"Lamby usually doesn't like strangers, but you're also fuzzy like Lamby."''
->'''Voiced by:''' Eva-Lotta Soomer (original), Honor Davis-Pye (Final Cut)

Lilienne's young daughter, who shares her name.
----
* CheerfulChild: A sweet little girl playing with her beloved stuffed toy in a cozy little house by the sea.
* ADogNamedDog: Has a stuffed toy sheep named Lamby.
* GrailInTheGarbage: She found the Hanged Man's stolen gauntlets. She played with them for a while, but they didn't fit, so she buried them under a sandcastle. You can have them if you want.
* SecurityBlanket: Her somewhat threadbare stuffed sheep Lamby. Letting her make Lamby give you a 'hug' will heal a point of Morale.

!!The Pigs
[[quoteright:216:https://static.tvtropes.org/pmwiki/pub/images/the_pigs.png]]
A troubled woman who believes she is a cop, and compulsively collects any police equipment she gets her hands on.
----
* InsaneEqualsViolent: Played with, like many other tropes in the game. She certainly ''is'' dangerous, considering she’s [[spoiler:waving your gun around]], but everyone, including the Hardie Boys, are aware she’s just a deeply troubled woman in dire need of help, not an enemy to be put down.
* ThePigPen: Her mental illness clearly interferes with her ability to take care of herself.
* {{Technobabble}}: Invoked. She is aware of quite a few police terms. What she isn’t aware of is what any of them actually mean. She spends much of your conversation with her stringing these together to sound like a “real” cop.
* VillainousBreakdown: Even if the protagonist is so inept that they utterly fail every skill check to dissuade her from discharging their pawned gun, [[spoiler:it transpires that it's not actually loaded]], which causes her to undergo this.
[[/folder]]

[[folder:The Fish Market Drunks]]
!!Rosemary, Idiot Doom Spiral, and Don't Call Abigail / The Union of Moribund Alcoholics
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/idiot_doom_spiral.jpg]]
[[caption-width-right:144:Idiot Doom Spiral]]
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/dont_call_abigail.png]]
[[caption-width-right:144:Don't Call Abigail]]
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/rosemary_0.png]]
[[caption-width-right:144:Rosemary]]
->'''Voiced by:''' Creator/MikeeGoodman (Idiot Doom Spiral original only, Don't Call Abigail in both versions), Jonathon West (Idiot Doom Spiral, Final Cut), [[Podcast/ChapoTrapHouse Felix Biederman]] (Rosemary, original), Tariq Khan (Rosemary, Final Cut)
->''"Man, you're like, bleeding now. Reality's really messed you up."''%%--Idiot Doom Spiral

Three homeless drunks living in an abandoned pile of construction material south of the fishing village on the coast.
----
* AffectionateNickname: To them, you're the one and only Tequila Sunset.

[[spoiler:Despite appearances, however, they didn't come up with it. Esprit de Corps' visions show that your fellow officers from the 41st are already familiar with it from before your latest bout of binge drinking.]]
-->'''Rosemary:''' The legend returns.
* AlcoholInducedIdiocy: A case study of long-term substance abuse, PlayedForLaughs. [[spoiler:They also bore witness to the midpoint of your own booze- and speed-fueled bender, where you crashed your motor carriage into the sea and spent the rest of the night getting high and drinking with them.]]
* BunnyEarsLawyer: During the Ultraliberal Vision Quest, Idiot Doom Spiral can be hired (pro bono) as your personal brand manager. Despite having next to no money available to him and
being paid squat, he manages to hustle a rudimentary advertisem*nt display using Martinaise's Horseback Monument for maximum visibility of whatever hokum you're peddling at low cost.
* CrazyHomelessPeople: Don't Call Abigail in particular is locked into some kind of neverending, unwaking nightmare. The other two are mostly lucid, but Idiot Doom Spiral seems to have a weird blind spot
when it comes to doing anything to actually fix his past mistakes. None of them have any interest in anything but drinking.
* DuckSeasonRabbitSeason: A comically one-sided, drug-addled example. Initially, Rosemary sells
the bottle of medicinal spirits for a painfully steep 300 reál. Press him casually about the spirits, however, and he'll slip up amidst his story about finding it and state it's priced at a mere 3. Your Reaction Speed skill is almost hilariously abrupt about getting you to play along.
-->'''Reaction Speed:''' Don't mention it.
* EmbarrassingNickname: You'd think Idiot Doom Spiral would object, but he seems downright proud of it -- like Tequila Sunset, it's a name
that evokes something.
* FlatCharacter: Idiot Doom Spiral is by far the most developed, and even Don't Call Abigail is imbued with a certain amount of pathos implied by his name. Rosemary, by comparison, doesn't have much of a story
to tell -- he was a science teacher before he got hooked on speed -- and is mostly just there to sell you drugs.
* GenderBlenderName: Rosemary
and Abigail are usually women's names. Of course, those aren't their ''actual'' names.
* HiddenDepths: All AlcoholInducedIdiocy, BuffySpeak, and [[TrueArtIsIncomprehensible pretensions of 'high concept' thinking]][[invoked]] aside, Idiot Doom Spiral does occasionally show signs of
the Conceptualization skills that presumably led to his founding a billion-reál tech company in the first place.
-->'''Idiot Doom Spiral:''' The wind picks up, a sky already dark now blackens. Water starts falling from above, the first cold rain of the seasons...
* LargeHam: Idiot Doom Spiral, in the Final Cut, has a rolling, theatrical sort of voice, throwing himself into the role of TheStoryteller with gusto.
* MeaningfulName: Real name George, Idiot Doom Spiral is a tech oligarch turned hobo. His life spiraled hopelessly out of control thanks to a series of dumb, seemingly minor and easily rectifiable mistakes... at which point
he apparently just gave up and sank into homelessness.
** He continues living up to his name even after becoming a hopeless drunk hobo: he mentions finding a nice replacement jacket for
the filthy one he's currently wearing but managing to lose it as well, unlocking a task for Harry to find it. Harry finds it hanging on a fence in a disgusting state with the narration describing it as a jacket-shaped mass of seagull sh*t and seaweed, but asking Isobel to wash it restores it to a more or less acceptable state, at which point you can either keep it for yourself or return it to IDS. Talk to him, however, and he acts like he's never even seen the jacket before and calls Harry crazy for suggesting he ever mentioned anything about losing a jacket, at which point the narration notes that it's easy to see how IDS managed to end in his current state. You have an option to either forcibly give him the jacket, stating you've gone through far too much (literal) sh*t to get it back, or just keep it yourself since he obviously doesn't appreciate your effort. If you already have the washed jacket on hand when he mentions it and ask whether it's the one he lost, he insists that he wouldn't be caught dead wearing something made by FALN, that he knows a quality jacket when he sees one and that the jacket he lost must be a different one, even though Rosemary insists he's seen Spiral with the FALN jacket before.
* MissingStepsPlan: Invoked and PlayedWith -- you can point out that it seems like there's a gap between getting locked out
of his apartment, getting locked out of his office, and ending up living on the street ''years later'', but Spiral just brushes it off. There's a similar contradiction in how he could be a co-founder of his company but only a junior executive.
* NeverGetsDrunk: Downplayed. Idiot Doom Spiral manages to be very articulate drunk, well-spoken even by a sober person's standards -- which is impressive, given how drunk he seems to be, based on how much he drinks in the Detective's company, and his slight slurring and occasional AlcoholHic or belch.
* OnlyKnownByTheirNickname: Although he does briefly mention his real name is George, even Doom Spiral mostly calls himself Idiot Doom Spiral. Don't Call Abigail and Rosemary are the only names we're given for
the other members of the

trio.
* ThePigPen: Even the other homeless men are disgusted by Spiral's sh*t-encrusted tracksuit.
* PokemonSpeak: Don't Call Abigail can't or won't say anything other than begging people not to call Abigail, so that's what the other men call him. That or 'Abs'.
* RichesToRags: Spiral was once the well-off founder of a successful tech company, but then he lost the keys to his apartment, then his girlfriend, then his company, and then his wealth all in a single baffling chain of events.
* ShadowArchetype: To the lesser aspects of you. Idiot Doom Spiral is a self-destructive [[LargeHam big talker]], Don't Call Abigail is barely functional after a traumatic relationship, and Rosemary is a [[spoiler:former teacher]] turned drug peddler.
* SophisticatedAsHell: Spiral combines his hammy high-concept storytelling with the occasional [[PrecisionFStrike precision curse word]], vulgarism, or belch. Particularly noticeable with the preppy accent the Final Cut gives him.
* TheStoryteller: Spiral enjoys retelling his own fall from grace and various UrbanLegends in exchange for booze. Rosemary seems to base his business, selling beer, wine, and speed, on his proximity to Spiral.
* {{Yuppie}}: Idiot Doom Spiral was a high-powered ad exec and co-founder/junior partner at his own firm before losing it all. In the Final Cut, he has a very preppy, yuppie-ish American accent.
[[/folder]]

[[folder:The Anodic Dance Crew]]
!!Andre, Noid, Egg Head and Acele Berger
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/andre_82.png]]
[[caption-width-right:144:Andre]]
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/noid_1.png]]
[[caption-width-right:144:Noid]]
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/egg_head.png]]
[[caption-width-right:144:Egg Head]]
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/acele.png]]
[[caption-width-right:144:Acele]]
->'''Voiced by:''' Creator/TariqKhan (Andre and Egg Head), Creator/LiamLever (Noid, original), Creator/DotMajor (Noid, Final Cut) and Creator/AmyLightowler (Acele)
->''"God is close by, but maybe he doesn't have good enough ears. Let me turn it up, so we can lure him here."''%%--Egg Head

Four young people intent on turning Martinaise's abandoned church into a night club.
----
* AuraVision: Invoked. Noid will only talk to you if you can 'sync your sines'. Really he just seems to want some proof that they can trust you.
* BarrierMaiden: [[spoiler:If they create their night club, this is what they become, since the pale's growth can be resisted by large gatherings of people. The church used to serves this function before it was abandoned.]]
* {{Catchphrase}}: For Egg Head: "Hard core! So hard core! HAAAAAARRRRRD CORE!" (also "Hard core to the mega!"), enough that it accompanies turning on Hardcore Mode in the in-game options.
* {{Cloudcuckoolander}}: Egg Head is the game's most triumphant example. Finding out how to communicate through the maze of emcee gibberish that forms his initial dialogue tree in is a puzzle unto itself.
* CoolPeopleRebelAgainstAuthority:
** Lampshaded:
--->'''You:''' Is it important for you? To be an individual?\\
'''Andre:''' Of course it is, otherwise I'd just be another poor guy with no education and no money. General-issue, man. Now I'm all that -- *and* I have [[SpikyHair radical spikes]].
** Parodied by Egg Head, who starts out yelling generic Communist slogans but whose politics are so shallow you can reprogram him with equally generic Fascist, Ultraliberal or Moralist slogans in two seconds if you've adopted one of those ideologies.
--->'''Moralist Egg Head:''' Incremental progress! ''Yeaaaaaah!''
* DeathSeeker: [[spoiler:Egg Head]] is a subtle and understated example of this. [[spoiler:During Soona's experiment where she amplifies the "sound" of the pale, he's worryingly enthusiastic about the possibility of the church imploding and killing everyone. Although he ultimately pulls the plug on the speakers after it gets "too hard core" for his liking, he seems to find the possibility tantalizing on some level.]]
* EverybodyMustGetStoned: [[spoiler:Andre is of the opinion that the only way their night club is going to be a success is if they first build a speed lab to fund it. Acele is also pretty much permanently bombed.]]
* FreudianTrio: Hardcore, [[DoingItForTheArt all-about-the-music]][[invoked]] emcee Egg Head is the id, political and philosophical Noid the superego, and practical, diplomatic leader Andre the ego. [[TheQuietOne Oh, and Acele]].
* GutturalGrowler: Noid's voice is on the higher, younger side for this trope, but gruff and raspy.
* HiddenDepths:
** Noid, guttural and taciturn with pierced ears and goth clothes, is a trained carpenter and well-read in history, philosophy, and architecture.
--->'''Noid:''' It's a miracle of carpentry. Dead bodies carved into *total* shapes. Now it can be something more.
*** Despite his staunch, anti-authoritarian *soft core* view on Moralism, Noid is also pertinent to your interaction with the Coalition Warship in the event that Soona was evicted prior to the climax of the Moralist VisionQuest, using his spare equipment to help you connect to the Archer's frequency.
** [[spoiler:Acele is highly intelligent and a skilled liar, but it takes an eclectic combination of skills, including Drama, Empathy, and Electrochemistry, to crack her laconic surface and get her talking.]]
* ItWillNeverCatchOn: Despite living in a tent on the sea ice outside one of the poorest parts of the city and having practically no experience in organizing music venues, the kids are basically in the process of inventing modern dance music in the setting. The Cop can put a stop to it -- or get really into it and predict that this is absolutely going to be the next biggest thing since disco itself.
-->'''Andre:''' Do you see a way out of this jam -- and into a laser-lit future of dance and unity?
* MeaningfulName: Egg Head has a big head. Noid is short for "Paranoid". [[spoiler:Egg Head actually comes from the fact that Germaine is a huge {{Fanboy}} of world-famous emcee Arno van Eyck -- he's an ''Eyck'' Head.]]
* NoIndoorVoice: Egg Head, constantly spouting slogans at the top of his lungs.
* NoSocialSkills: Invoked. Noid says he "sucks at socializing" himself, and apart from Andre going out of his way to be diplomatic, they're all outsiders to one degree or another -- part of the youth infraculture, taking drugs and going to raves -- who know they don't fit in to the adult world that lies ahead of them. Acele is quiet [[spoiler:but [[HiddenDepths actually has a lot to say if you can connect with her]]]], Noid is angry and [[MeaningfulName paranoid]], and Egg Head is more interested in slogans and chants than actual conversation.
* ObfuscatingStupidity: The group seem naive and faintly cretinous when you first encounter them, not least because they've planted their tent on sea ice. However they're perfectly capable of hoodwinking a police officer, if you don't cotton onto what they're actually up to.
* OddFriendship: Noid really doesn't like Moralism, but he especially dislikes Dolores Dei. Despite this, he's pals with Egg Head, who adores the iconography and spirit of the Innocence's saga. You can make this friendship even odder by turning Egg Head into a bonafide Moralist despite Noid's pleas.
* OlderThanTheyLook: Although Kim sees them all as delinquents, it's only really Acele who is a 'kid', being either in her late teens or early 20s. Noid is a young adult, old enough to have completed an apprenticeship and joined the workforce. Andre is described as "youngish", is apparently [[PrematurelyBald balding]], and admits he's still clinging to the fantasy of being twenty despite being an age he only gives as "not twenty" - he's probably in his mid-30s. If you manage to get Egg Head to stop grinning, the Detective guesses he's actually about his own age -- mid-40s. (Another reference to Egg Head's [[ComicBookFantasyCasting inspiration]], [[Music/{{Scooter}} H.P. Baxxter]], a middle-aged man who is still making the kind of music that impresses twelve-year-olds.)
* ProgressiveInstrumentation: Actually a plot point -- figuring out what their dance track needs and then providing it makes their in-universe ElectronicDanceMusic theme progressively heavier, louder, and bassier.
* TheQuietOne: Acele is off on her own, recording her sounds. The drugs help. [[spoiler:Subverted in that she's quiet because you're a cop, and she's the daughter of a fairly major underworld figure. The drug lab was actually her idea -- or rather, she didn't think they should go through with it, but she is the one who came up with the concept. Drug labs are actually the major reason why her dad got killed by rival

gang members. Part of why she's off on her own is because she's trying to come to terms with her sense of guilt over continuing the cycle.]]
* RevealingCoverUp: Andre casually informing you that the tent can only accommodate four people clues you in to how Acele [[spoiler:was reflexively lying to you by virtue of you being a cop]] when she claimed that she was out in the snow trying to record more sound samples because there wasn't enough room in there, which incites more curiosity in the detective as to why she would've done so than if she had been calmer
and

just told the truth.
* TheSmartGuy: They're all pretty technical, but Noid, also a trained carpenter, is a well-read intellectual.
* TheSmurfettePrinciple: Acele is the only girl of the group. You will find her in the cold outside the tent initially, [[ButtMonkey because there's only room for three inside.]]
* SpeaksInShoutOuts: Egg Head speaks by yelling dancefloor slogans. Finding a way through the 'maze' of his dialogue tree is an in-game quest, after which he'll talk to you more normally.
* SpikyHair: Andre frosts his tips and styles his hair into spikes [[spoiler:to conceal the fact that he's going PrematurelyBald.]]
* SucksAtDancing: Andre is a ''terrible'' dancer, with just the one move, a sort of hopping running man. You can try and teach him your own moves, if you're up to it.
* StepfordSmiler: If [[spoiler:Egg Head's ominous chanting during Soona's experiment (during which he keeps calling for the "mother of mega" to "come down to us")]] is anything to go by, they might be a DeathSeeker beneath their cheery exterior.
* TheUnintelligible: Egg Head communicates almost entirely in dancefloor gibberish. It transpires after talking to the others that nobody fully understands what he's going on about, or even where he came from. You can get some idea yourself if you manage to navigate a nonsense conversation with him.
* UpToEleven: More or less how Egg Head reacts to everything. However, even he recognizes feeding the sound of the Swallow through club speakers is maybe a little *too* hardcore.
* WaxingLyrical: A lot of the things that Egg Head says are lyrics taken from songs by German happy hardcore/techno band Music/{{Scooter}}.
[[/folder]]

[[folder:The Church Spookers]]
!!Soona Luukanen-Kilde, The Lead Programmer
->'''Voiced by:''' Ida May (original), Elina Hietala (Final Cut)
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/soona_portrait.png]]
[[caption-width-right:200:Could you just... *shh* for a moment?]]

->''"What qualities does *nothing* have? How do you measure something that doesn't exist?"''

A computer engineer attempting to research a strange sound anomaly in the old church on the coast. She and the dance club are mutually opposed to the other's presence in the church.
----
* DefrostingIceQueen: She's extremely grateful if you help her with her research, even if she still has trouble showing it on the outside. She even warms up to the "discomen" (the Anodic Dance Kids) after their sound equipment [[ChekhovsGun turns out to be vital to identifying]] [[spoiler:the 2mm hole in reality]].
* {{Foil}}: To the chaotic, affable Anodic Dance Kids, who also want to use the church. They claim she's some kind of monster. She wants

them to

turn that wretched music off. [[ReconcileTheBitterFoes You can reconcile them by getting them to use each other's tech,]] or favor one over the other.
* LampshadeHanging: The radio-based RPG she and her friends from the Fortress Accident studio were devising is a pastiche of ''Disco Elysium'''s own tortured development.
-->"My God... " The lieutenant leans forward, tracing the maddening rhizome. "It's like the less money they had, the more ambitious their project became."
* TheMisophonic: She needs complete silence in order to study the Swallow. She has unsurprisingly developed an uncharitable view of the tent outside pumping dance music non-stop.
* MachineEmpathy: She has a lot more time for her mainframes than she does for any human, and gets very angry when you mess around with them. A high enough Interfacing skill will empathize (and drive you to do said messing).
* NeverMyFault: She refuses to have their team take full responsibility for their failure or how the off site copy being on site was in fact a safety risk. She is quite enthusiastic to blame the Swallow for their game failure and not the horrible mismanagement.
* NoSocialSkills: Soona would very much like to be left alone with her roleplaying games and research, and she makes no secret of that fact. Her saying she doesn't entirely mind you being around is the highest compliment she's capable of giving.
* OmnidisciplinaryScientist: She's gone from programming computer games to researching a radio/audio anomaly inside an abandoned church.
* PortentOfDoom: The Swallow is actually [[spoiler:a fresh patch of the pale developing. In due course, it will envelope all of Revachol]].
* WhatTheHellIsThatAccent: While the game doesn't draw attention to it, her name has Finnish origins much like Cunoesse's, she talks with a noticeable Finnish accent, and she's voiced by a Finnish actress, implying she's also of Suruese descent and either used to live in Katla at some point or is part of the Suruese community in Revachol.

!!Tiago, The "Crab Man"
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/discoportrait_thecrabman.png]]
[[caption-width-right:200:We are all one, who sing the Mother's glory.]]

->''"A name isn't just your identity, but also, so to speak... your place among your fellows, your place in the world. I ain't got no use for such a place any more."''
->'''Voiced by:''' Jonny El Hage (original), Jonathan G. Rodriguez (Final Cut)

The terrifying "Crab Man" the dance kids locked in the church. A reformed gang-banger who found religion and is now living as a squatter, to be closer to his goddess.
----
* AmbiguouslyHuman: His way of moving is deeply uncanny and disturbing, even when he isn't literally [[WallCrawl climbing the walls]], and you never see him out of shadow. It's never clearly established whether his agility and indifference to the cold are just raw physical [[PowerBornOfMadness strength born of madness]], HeroicResolve, or if something else is at play, but it's implied that he's actually been living in the church since it was shot up in an RCM raid some years earlier.
* DarkIsNotEvil: He's definitely weird and sinister, but he doesn't seem like a bad guy. He's perfectly amenable to the kids building a night club in the church (possibly because the Swallow would prevent their music from bothering him) and he doesn't interfere with their activities at any point.
* TheFaceless: He only appears as a silhouette both in his portrait and in his in-game model, likely to reinforce the Ambigously Human trope above.
* HeelFaithTurn: He apparently found religion in the form of something he calls the Mother of Silence -- not Dolores Dei, but something else entirely. [[spoiler:Which may be either a poetic description of the 2mm hole in the world or an eldritch-sounding entity on the other side of the Swallow.]]
-->'''Tiago:''' She is one who can't be painted or sculpted. She is a cavity, in the dark, beyond sense. She saved me... but I couldn't describe her to you. No one can, homes, and no one ever will.
* gangb*ngers: He was a Mesque Banger -- his abandoned red brogues and ScarfOfAsskicking are described as such in your inventory -- [[HeelFaithTurn until he found religion]].
* JerkassHasAPoint: Despite his condescending tone, he's correct in pointing out that your drinking problem has ruined your life and will eventually kill you.
* PoirotSpeak: He's something like a [=SoCal=] banger, and freely switches between English and Spanish, or their in-universe equivalents.
* SmugStraightEdge: Zigzagged. He claims to have given up his own vices since finding the Mother, but Kim suspects he's high on something other than religious ecstasy. The very first thing he says to you is that drinking has made you a scared little puss* -- but then, with apparently genuine compassion, he encourages you to open yourself up to the Mother, or whatever it takes to break the cycle of addiction before it kills you.
-->'''Tiago:''' ''Necesitas parar'', homie.[[note]]"You need to stop."[[/note]]
* ThatManIsDead: He barely remembers his old name, Tiago. Finding the Mother has made him something more, and he has no desire to return to his old life, or indeed anything resembling normality.
* UncannyValley: In-universe, both Acele and your skills find something about his crablike movements deeply disturbing, with one dialogue option being to just [[NoJustNoReaction turn around]] and [[ScrewThisImOuttaHere nope right out of the church]] the moment you spot him.
* WalkingShirtlessScene: He's barefoot and shirtless despite the winter chill, the better to move freely as he climbs.
* WallCrawl: He's an incredible climber, effortlessly scaling the walls of the church and swinging between the uppermost rafters. Acele first caught sight of him climbing down the wall behind Soona face-first in complete silence.
* WhatHappenedToTheMouse: It's not specified what comes of the Crab Man after you get his approval for the night club plan. He climbs back up into the rafters and he's not seen again during the subsequent scenes in the church. It can be inferred that he went back to minding his own business while basking in the Swallow.
[[/folder]]

[[folder:MEGA RICH LIGHT-BENDING GUY]]
!!Roustame Diodore
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/mega_rich.jpg]]
[[caption-width-right:200:Investor, licence holder, and extremely high-net-worth individual.]]

->''"Capital. Makes one speechless, does it not? Blinds like the sun that rises from beyond the horizon after a gloomy winter."''
->'''Voiced by:''' Miro Kokenov (Final Cut)

Some people are so rich that the law doesn't apply to them any more. This man, found in a shipping container as an EasterEgg, is so rich that the laws of ''physics'' don't apply to him any more, his absurd net worth creating a singularity that warps light itself around him.
----
* TheFaceless: As you might expect, the light bending around him means you never get a good look at his face. Even just trying to figure out the path light takes requires ''very'' high Visual Calculus check.
* Fiction500: He is so rich that ''light itself bends around him''.
* InterfaceScrew: Standing close to him causes the money counter on the HUD to completely freak out.
* MaybeMagicMaybeMundane: Despite the fact that the Light-Bending Guy himself has heard of the light-bending effect and in fact knows the theory behind it, neither he nor Kim can actually see it. Kim thinks you're just imagining things.
* NoCelebritiesWereHarmed: It is subtle, but there are several hints that he is at least partially based on the Estonian businessman Margus Linnamäe, the guy who was ''Disco Elysium'''s biggest corporate sponsor. Most prominently in that he mentions to previously have been an investor in the Fortress Accident game development studio, who are ZA/UM's self-deprecating stand-in.
[[/folder]]

[[folder:The Deserter (spoilers)]]
!!Commissar Iosef Lilianovich Dros
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/deserter.png]]
[[caption-width-right:200:This is my termless surrender.]]
->'''Voiced by:''' Mikee Goodman (original), Chris Lines (Final Cut)
->''"Take me to them as a prisoner of war. I have relinquished my weapon, I can no longer serve. No superiors can relieve me of my duty, you bulldozed them all into a mass grave for trying to free humanity."''

A troubled old man, and one of the few surviving original communists from the Revolution, if not the last. '''Significant spoilers follow.'''
::
He is the true culprit behind the murder of the Hanged Man, though by the time you find this out events have gone well beyond a simple murder mystery.
----
* AintTooProudToBeg: When the detectives inform him that his confession, surrender, and veiled threats towards them have made him ineligible for the protections he thought he was owed by the Wayfarer Act, what was left of his aggression and bravado instantly vanish, and he's reduced to a frightened, pleading wreck as he begs the duo not to arrest him.
* AlasPoorVillain: As awful of a person as Iosef is, there's a strong feeling of melancholy looming over the conversation with him.
* AntiVillain: While definitely not a good person, his story is explicitly framed as a tragedy. You coming to arrest him feels like putting a once noble animal out of its misery.
* ChildSoldiers: He joined the Communist militia at the tender age of 16, straight out of political school.
* ColdSniper: A deadly shot with an antique rifle, who's spent the last forty years on his own, plotting his revenge on the bourgeoisie, the foreign occupiers, and the working class traitors who've allowed the Revolution's legacy to die.
* CommieNazis: While Dros is a communist and has a violent hatred for fascists and royalists, many of the things he says (especially about non-white people, women, and sexuality in general) sound a lot like right-wing propaganda. You can point this out to him, much to his chagrin.
* DentedIron: He's still an exceptionally deadly marksman, as his killing of Lely proves, but decades of rough living have taken its toll on him. Him surrendering to you is at least partially motivated by him acknowledging that he's too old and sick to keep going, and probably won't survive the year. [[spoiler:The Phasmid leaving knocks whatever wind he had left out of him and reduces him to a vegetative state.]]
* DirtyOldMan: A stalker, voyeur, and proponent of pederasty since the Commune legislated it.
* EverythingIsRacist: He calls you a fascist regardless of your political ideology, and he may also call you a "racist sh*tbag" even if you didn't display racism during the game.
* EvilCounterpart: To Measurehead, who despite being a similarly bigoted human being associated with communism, respects women in his own way, only uses violence when provoked, is stoic in speech, and believes in self-improvement and looks towards the future. Iosef, in contrast, is tremendously misogynistic, kills liberally, is manic with his words, and lives in self-pitying, self-hating squalor from obsessing over the failed revolution. Also, unlike Measurehead, he doesn't mind pederasty so long as it's legislated and enacted by communists.
* EvilIsPetty: His stated reason for killing Lely wasn't for justice, or ideals. Rather, after a lifetime of suffering and regret, he just wanted to stop two "bad" people from enjoying their lives, even if only for a moment.
* FinalBoss: Technically the final showdown of the game -- but his gun isn't loaded and he actually ''wants'' to surrender to you. The only real challenge is piecing together his motive and connecting the few remaining dots of the mystery. If the player was diligent enough, then they can still arrest him even if they fail to extract a confession and motive from him, as there is more than enough circ*mstantial evidence pointing to him being the culprit to justify doing so.
* {{Foreshadowing}}: An interesting case. Hints of his existence pop up at several points during the investigation, but they are hidden behind several different and often relatively hard skill checks. It makes it very challenging to find most, let alone all the clues in just a single playthrough.
* FunHatingVillain: Loathes the idea that anyone in Revachol could take pleasure from any part of their life, viewing it as an insult to the Revolution. He sees any personal enjoyment of life and connection with others as a form of BreadAndCircuses to keep the people from rising up.
* HatesEveryoneEqually: Hates everyone, and hates them all ''quite a lot''. He doesn't even care if you claim to be a communist yourself, saying that [[NoTrueScotsman you're just a wishy-washy liberal wannabe-communist]].
* HormoneAddledTeenager: PlayedWith. Yes, really. [[spoiler:The spitefulness, the obsession with sex and women's bodies, the jealousy, the possessiveness, the utter refusal to compromise his own ideals in the face of overwhelming reality, the utter inability to acknowledge his own frailty. The Phasmid pheromones completely messed with his hormones, trapping him in a hellish, twisted version of his teenage mindset. Or, in Harry's own (potential) words, he's rather "randy" for a senior citizen. The moment the Phasmid leaves, he starts to act his age and then some, going from holdout firebrand to bitter yet senile old man in a matter of minutes.]]
* {{Hypocrite}}: The more he speaks the more it becomes evident that Dros is a living contradiction.
** Call him honorable and he will rebuke you, saying that honor is nothing but a useless feudal atavism. A few lines later, he will casually mention that he understands himself as a kind of 'knight-errant'.
** He loves to bring up the deviancy and degeneracy of others during his bitter screeds, yet by his own admission he'd been spending most of his time prior to shooting Lely [[ThePeepingTom spying on Klaasje]] both from his sniper's nest and from a peep hole he made in an unused storage area adjacent to her hotel room.
** At one point he uses the term "kipts" when referring to Boogie Street (ostensibly a small all-black community). Mere minutes later he launches into a tirade about all the racists living in Martinaise. He'll also describe René as a "race-traitor" for siding with the monarch and belittle him for playing petanque, as if skin color is somehow tied to one's personal enjoyment of the game.
** He likes to accuse the Coalition of being evil child molesters, yet approved of the Commune legalising pedastry, because it must be okay when the noble communists do it. He's also quite partial to the little boy on the front of his favourite cigarette brand, which ''also'' means he has a favourite brand, despite self-purportedly being above such capitalist notions.
* ImprobableAimingSkills: Downplayed. He manages to shoot Lely in the head from over a full kilometer out, in the dead of night, with a single shot from a 4mm rifle. Part of the reason Iosef takes until the end of the game to find is that the Detective and Kim find it hard to believe that the killing shot could have come from the island. When they reach the island and find his sniper's nest, it turns out the nest provided Dros with the perfect view into Klaasje's room, and provided a firm platform to rest himself and his rifle on. He also admits that his aim was ''slightly'' off: He intended to hit Lely square in the head to kill him as messily as possible to traumatize Klaasje, but the shot instead went through his mouth and lodged in his skull. Still a fatal shot, but comparatively bloodless.
* LastOfHisKind: Very possibly the last survivor from the original communists, having stayed alive due to a combination of an act of cowardice and the effects of exposure to [[spoiler:the Insulindian Phasmid]].
* {{Leitmotif}}: "Hope in Work and Joy in Leisure", which plays during his encounter.
* MisanthropeSupreme: Over the decades of stewing in the memories of his desertion and the wreckage of his ideology, he's nursed a violent hatred of absolutely ''everyone'' of every ideological stripe, to the point where much of his dialogue consists of bitter screeds against the people he's spied on during his exile. It's strongly suggested that Lely is far from the first man he's shot from his sniper nest.
* MoralMyopia: Fixates on how the Moralintern mass-murdered the communists and anarchists, but he shows no remorse at how the Commune exterminated as many royalists, sympathetic civilians, and blameless outside industry workers as they could.
* MurderTheHypotenuse: While his killing of Lely was partly motivated due to the fact that he saw him as a tool of the corrupt system he spend his life fighting against, it was also very much spurred on by anger and jealousy against him for sleeping with Klaasje.
* MurdererPOV: It turns out that the StartScreen is actually a subtle example of this. It is the view of Revachol from ''his'' perspective from the island he is hiding on.
* MyGreatestFailure: Sees his desertion of the Communists in a fit of terror as such, to the point where he still continues to live on the run despite admitting himself that the revolution is dead and nobody's even ''looking'' for him anymore.
** Doubly so in that he was the setting's equivalent of a Soviet commissar. He was supposed to lead by example and be willing to die for the revolution he was telling others to die for. Instead the opposite happened. His men were more worthy of his title than he was.
* OldSoldier: Appears to be in his seventies or eighties, and looks even older [[spoiler:once deprived of the invigorating, narcotic effect of the phasmid's pheromones]]. Based on the numbers he gives you, you can work out that he's [[spoiler:actually only [[YoungerThanTheyLook in his mid-sixties]].]]
* TheOnlyOneAllowedToDefeatYou: He holds this attitude against René, planning to shoot him "one of these days", but never going through with it as he clearly wants it to be one of the last things he does in his life. You can make the analogy that he sounds like someone who has eyed out an enspecially tasty piece of candy that he is saving to eat for last, and he, [[ActuallyPrettyFunny quite amused]], admits that it actually does sound a bit like that. [[spoiler:Learning that he will never get to do it, as René has succumbed to bad health, takes quite a lot of the wind out of him.]]
* PayEvilUntoEvil: During the "burning years" following the Coalition landing, Revachol was plagued by a long period of lawlessness. Coalition troops freely terrorized and murdered any natives who were perceived as resisting the occupation government, often while tuned up on amphetamines and combat drugs. Dros mentions that he took advantage of the chaos to assassinate the worst of these soldiers to stop them from committing more war crimes. It's possible his hatred of Lely, who is himself a foreign soldier, partly stems from his lingering traumatic memories of what he saw during this period.
-->'''Dros:''' I would take shots at them, *end* them. The worst ones. If I had a bullet to spare.
* ThePoliticalOfficer: His role in the Communist militia. His age, bitterness, and shame over his desertion has made him a man of fanatical ideology. He denounces labour unions as the true enemy of the people and openly wishes that artists would be sent to TheGulag.
* PoliticallyIncorrectVillain: For all of his rants about the "racists" infesting Revachol, he speaks disgustedly of sexual "degenerates" and "deviants", describes René as a "race traitor" and calls rock & roll "reactionary mental illness music". So-called ''"disco whor*s"'' in particular make him so angry that he can't even articulate ''what'' he thinks is wrong with them. It is left ambigious if he is genuinely prejudiced, or is just so consumed with hatred that he uses charged language to lash out.
* PretenderDiss: He is not particularly impressed by you as a political actor, no matter what ideology you claim to be a follower of. If you claim to be a communist, he waves you off as a weak-willed liberal that only pretends to be a communist, while accusing you, as a police officer, of acting as an enabler for the fascist cause. Even if you proclaim to actually be a card-carrying fascist, he still thinks you're full of it:
-->'''Dros:''' You're not. You're part of the meatshield surrounding the *real* fascists, while they rape children. That's what *you* are.
* PsychopathicManchild: A tragic example. Having been drafted into the war as a teenager, the intense trauma from his experiences and the guilt he feels from running from the front-line, mixed with the Phasmid pheromones, have trapped him in his teenage mindset.
* TheRemnant: He still calls himself by his old rank, and part of him still wholeheartedly believes in the old Communist cause, even though he admits that he fully well knows that the Revolution was, and remains, lost. [[spoiler:It was by preying on his loyalty to communism and hatred of its ideological enemies that the Claire Brothers were able to recruit him as an occasional hitman for the Union.]]
* TheResenter: While he's eager to voice his hatred of Revachol and the world in general for its perceived degeneracy and deviancy, it's pretty clear he also hates them simply because they were able to move on after the failure of the revolution while he wasn't.
* SerialKiller: By his own admission he has shot quite a few people in the Martinaise area over the years, mostly particularly brutal soldiers and mercenaries working for the Moralintern and the Coalition. It is clear that he might have been behind a good number of the unsolved murders around the district.
* ShellShockedVeteran: It quickly becomes apparent from talking to Dros that his experiences during the Revolution have left him deeply disturbed. The extreme guilt he feels over having panicked and ran away from the front-line has ruined his life. He has never been able to move past the bad things that happened to him as a teenage soldier. When he talks about seeing [[WarIsHell Coalition shells rain down on Martinaise]], he describes it like he was seeing an alien horror. It's hardly surprising that he was so badly rattled by the war.
* ShadowArchetype:
** Essentially what he is to René. Once idealistic young soldiers fighting on opposite sides of a war for humanity's future, both are now bitter, cynical, and disillusioned old men, trapped in the past even as the rest of the world moved on. But where René's defining moment of the war was an act of great bravery, Dros' defining moment was an act of shameful cowardice. Where René reluctantly accepted the resulting peace and retired from combat, as his hope of restoring the monarchy of old ultimately didn't come to pass, Dros kept vehemently fighting a war he knew was lost. And where René has by-and-large lived a comfortable life in the decades since the war and struts around in public in his old colorful uniform, Dros has spent that time living a meager survivalist lifestyle on the edge of the city, still wearing his old dark and worn fatigues and hiding in the shadows.
--->'''Suggestion:''' He reminds him of himself. The same hatred. The same... you try to think of another thing -- but no, it's just the hatred.
** He serves as one to the Detective. Neither one can get over the great lost love of your youth -- ''the ex-something'' in your case, ''Girl Child Revolution'' in the Deserter's. The state of the Deserter is a look at the Detective if he still refuses to let go of the past; Alone in poverty and poor health, a hateful outsider resenting the world for moving on with life, clinging to ideology as the only comfort.
--->'''Dros:''' It will not come back any more. However hard I try, whatever I do.
* StrangerBehindTheMask: You can find evidence of his presence and notice inconsistencies in the various theories you and Kim come up with, but you can't actually meet the man until the closing hour of the game, after the mercenary tribunal has turned the case into something far more significant than a mere murder investigation.
* SubparSupremacist: An avowed, and the last in his own words, communist who also happens to be a sexist, bigoted, murderous, vicious, arrogant, resentful, perverted, and cowardly old man.
* SuspiciouslySpecificDenial: He totally ''didn't'' kill [[spoiler:the previous head of the Dockworker's Union]] under orders from the Claire Brothers. ''Someone else'' did that, and besides, [[SarcasmMode his memory is so spotty you really shouldn't take his incredibly detailed description of her death all that seriously]].
* TragicVillain: He's not exactly sympathetic, but he comes across as sad and pitiful more than anything else. He's a decrepit old man who wasted his life fighting a war that was already over when he was drafted into it.
* UnknownRival: Is one for René, a similarly old, bitter and angry holdout for a bygone era, though a royalist instead of a communist. [[spoiler:If the player tells him that René has passed away, Iosef comes close to something like grief.]]
* VillainHasAPoint: Dros is right about pretty much everything he says about the Moralintern and the Coalition. They committed terrible war crimes while invading Revachol and they've mismanaged the country for decades until it became an impoverished chattel colony to various international corporations. It's hard to begrudge him for being angry about this, especially given that the Coalition killed all his friends who served with him during the war, it's just that his actions have also made Revachol worse. He also is right in mocking Harry's political beliefs as Harry is using them to cope more than actually believing it.
* WaxingLyrical: Recites Music/ManicStreetPreachers lyrics, claiming they are a revolutionary song.
* YourDaysAreNumbered: By the time you meet him he's visibly in poor health and is most likely terminally ill from years of hard living. He knows he doesn't have much time left, which is one of the reasons why he gives himself up with little complaint.

MorganWick

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!!!Precinct 41

[[folder:Precinct 41 Major Crimes Unit (spoilers)]]
!!Satellite-Officer Jean Vicquemare, Patrol Officer Judit Minot and Special Consultant Trant Heidelstam
[[quoteright:140:https://static.tvtropes.org/pmwiki/pub/images/portrait_jean.png]]
[[caption-width-right:140:Jean Vicquemare]]
[[quoteright:140:https://static.tvtropes.org/pmwiki/pub/images/judith_5.png]]
[[caption-width-right:140:Judit Minot]]
[[quoteright:140:https://static.tvtropes.org/pmwiki/pub/images/trant.png]]
[[caption-width-right:140:Trant Heidelstam]]
->'''Voiced by:''' Dot Major (Jean, original), David Meyrat (Jean, Final Cut), Anneka Warburton (Judit, both versions), Amit Sharma (Trant, original) and Peter Svatik (Trant, Final Cut)

->''"We've come to scrape what's left of you off the pavement."''

The Major Crimes Unit police team that was sent to investigate the Martinaise hanging. You, as their commanding officer, abandoned them at the beginning of your memory-obliterating bender, and they have been keeping their distance ever since.

to:


!!!Precinct 41

[[folder:Precinct 41 Major Crimes Unit (spoilers)]]
!!Satellite-Officer Jean Vicquemare, Patrol Officer Judit Minot and Special Consultant Trant Heidelstam
[[quoteright:140:https://static.

tvtropes.org/pmwiki/pub/images/portrait_jean.png]]
[[caption-width-right:140:Jean Vicquemare]]
[[quoteright:140:https://static.tvtropes.org/pmwiki/pub/images/judith_5.png]]
[[caption-width-right:140:Judit Minot]]
[[quoteright:140:https://static.tvtropes.org/pmwiki/pub/images/trant.png]]
[[caption-width-right:140:Trant Heidelstam]]
->'''Voiced by:''' Dot Major (Jean, original), David Meyrat (Jean, Final Cut), Anneka Warburton (Judit, both versions), Amit Sharma (Trant, original) and Peter Svatik (Trant, Final Cut)

->''"We've come to scrape what's left of you off the pavement."''

The Major Crimes Unit police team that was sent to investigate the Martinaise hanging. You, as their commanding officer, abandoned them at the beginning of your memory-obliterating bender, and they have been keeping their distance ever since.


Changed line(s) 18,97 (click to see context) from:


* AffectionateNickname: Downplayed. While Jean has a whole slew of nicknames for you, ranging from casual mockery to plain-spoken insults, one stands out: "(our) sh*tkid." Your Conceptualization will remark that it certainly is “an interesting moniker.”
* AmbiguousDisorder: Trant seems to have somewhat dampened social skills, has difficulty reading a room, and in general he comes off as extremely spacey. It’s never stated why.
* BackgroundHalo: Like Kim's, Jean's portrait sports a halo, albeit a rectangular one (a valid, if rare, form in iconography). This gives an early hint that he's a good guy and your former partner.
* BadassArmFold: Jean's default pose when speaking to you.
* BunnyEarsLawyer: Trant is an uptight and pedantic square [[CloudCuckooLander who comes across as a little oblivious at times]]. He's also a skilled and intelligent consultant who provides a wide array of valuable services to Precinct 41. He's able to psychoanalyze Harry with surprising accuracy and operate on a similar wavelength, despite their notable differences. Both of them struggled with addiction if Trant's [[https://drive.google.com/file/d/1THfXT3yj4prdpwfkOjbefhX7I5fEQ6IL/view?usp=sharing cryptic comment about pyrholidon is to be believed]]. It's worth noting that pyrholidon enhances your PSY skills, including [[CloudCuckooLander Inland Empire]].
* CoolShades: When Jean first arrives in the Whirling-in-Rags, he's wearing a huge pair of aviators and [[PaperThinDisguise an obvious wig]]. Your addled brain can only recognize your Station 41 partner as "Man with Sunglasses".
* CowboyCop: Subverted in that, under regular circ*mstances, the gruff, foul-mouthed, and passionate Jean would be this, but in comparison to ''you'' he's [[ByTheBookCop a total straight shooter]].
* DramaticIrony: The player is likely to realize who they are long before the detective does -- as his subconscious is blocking any recognition. Even high Esprit de Corps only allows a faint familiarity in their presence.
* EmbarrassingNickname: You are only able to recognize Judit as "Horse-Faced Woman", a rather unfair nickname. Speaking your mind on it is a good way to turn the one person on your squad who's still on your side against you -– however, with high enough Suggestion, you'll be able to extend her the courtesy by addressing her in a respectful manner.
--> '''Suggestion:''' This is the Horse-Faced Woman. I don't know *why* you named her that, but it was beyond idiotic. You should *never* address her using those words again.
* TheEeyore: You can call Jean out on being a real downer on multiple occasions, but he's not just being a JerkAss for no reason -- he's clinically depressed and has to deal with having ''you'' for a partner. He also had to see his best friend (you) fall into a slow self-destructive spiral for years, and was powerless to stop it despite his best efforts.
* {{Expy}}: Jean borrows from ''VideoGame/PlanescapeTorment'''s [[spoiler:the Transcendent One]]. Like [[spoiler:the Transcendent One and the Nameless One]], you and Jean were once practically inseparable, Jean remembers everything while you do not, and Jean, more than anything else in life, wants to be free of both you and the consequences of your actions. And like [[spoiler:the Transcendent One]], Jean is the FinalBoss-esque figure that can be talked down.
* FamilyMan: You can first encounter Trant with his son out on the coast. Not actually a police officer, he's decided this is as good a time as any to teach his son about the Feld computer company. If you ask Judit if she's working-class, she'll say yes, if that means supporting two kids and "half a husband" on a patrol officer's wages.
* FinalBoss: Jean is the closest you can get to one in ''DE'': upon returning to the mainland, you must convince him to let you remain with the force by proving you're a competent detective who's, at the very least, trying to quit drinking and who can work side by side with a partner. As anticipated, if your arguments aren't enough, he'll -– indirectly as you're still his de jure superior -– sack you on the spot.
* FrenchJerk: Jean screaming abuse at you in a heavy accent (especially in the MauriceChevalierAccent used in Dot Major's original dub) at first seems to indicate that he's this. Eventually subverted -- ''you'' are the jerk.
* GoodCounterpart: They are the good version of the Tribunal you dealt with earlier. Led by a guy with a personal connection, an emotional woman and a dissociated man, your actions up to that point determine how they deal with you.
* HeroicBuild: Both Jean and Trant are described as muscular despite the animation not making it clear. Trant says he stickfights twice a week and Physical Instrument commetns Jean looks like he works out as if the devil was on his back.
* HeterosexualLifePartners: Played straight -- or as straight as Harry's AmbiguouslyBi undertones allow him to -- and lampshaded. You and Jean were this for, at the very least, two years (as Empathy estimates), and this trope is mocked ad nauseam by your co-workers from the 41st -- particularly Mack Torson and Chester [=McLaine=].
* HiddenDepths:
** By the end, Jean's hostility towards the player is revealed to be born from the depression of [[AngerBornOfWorry watching his best friend and colleague drive everyone away from himself and destroy his life and career]]. Should you prove your aptitude by solving the investigation, Empathy can note that he eases up a bit and has ''some'' hope in you actually getting better, even if he won't admit it himself.
** Trant Heidelstam possibly falls under this trope. Many players initially interpret him as a moralist, presumably due to his academic persona and backpedalling. However, there are several sections of dialogue that would suggest Trant at least sympathizes with communism, even if he subscribes to a less extreme left-wing ideology.
*** Trant describes the March Decree -- the legislative foundation of the Commune of Revachol -- as "beautiful", and attempted to get his son to memorize the text.
*** Trant recognizes Cindy's graffito as a reference to a piece of media about communism, then comments that this was a "good choice."
*** Trant suggests that critical theory should not be off the table when considering the causes of Harry's amnesia.
*** Trant's descriptions of the revolutionaries are more sympathetic than one would expect from a moralist. When Harry asks why the revolutionaries destroyed the FELD Playback Experiment, Trant suggests it was an accident or they didn't want the technology falling into the wrong hands. Trant also notes he understands the socio-economic causes of the Revolution.
*** Trant's knowledgeable on left-wing political history. For example, he recommends a text on criminal profiling in former socialist states, and is familiar with Revolutionary matronym customs. However, Trant is knowledgeable on a broad range of topics.
*** As of The Final Cut update, Trant's persistent smile will falter if you ask him which political system he thinks describes moralist Harry's or the Coalition's innermost character. He ultimately dodges the question.
*** During the moralist quest, Savoir Faire can comment that Trant looks like a 'bean-counter'. The communist quest reveals that 'bean counting' is a moderate school of Mazovianism. Note that other schools dispute whether 'bean counters' are really communists.
*** There are some in-game reasons to believe Trant isn't left-leaning. The first is his desire not to partake in anything Union-related for the sake of political neutrality; this is a moralist stance, though it could also be an excuse not to work against the communist-aligned Union. Another reason is that when his coworkers refer to him as a "lefty dink", Trant declares "Well, actually -- I don't consider myself a classical leftist at all. Not in the Mazovian sense at least." Whether this implies he holds another leftist position or is a moralist is up to player interpretation. A final reason is some Esprit de Corps dialogue reveals that Captain Pryce and Doctor Nix don't wish to involve Trant, and only Trant, in [[spoiler:the plans for the RCM's eventual uprising]]. One possible explanation for this is they don't believe Trant is a revolutionary -- however there are other explanations, and this wouldn't preclude Trant from being a leftist.
*** Trant also comes across as a boring and strait-laced academic for the most, but the enthusiasm with which he discusses the [[spoiler:discovery of the Phasmid with Harry and his familiarity with cryptozoology terms suggests he might have a personal interest in cryptids. An Electrochemistry check also reveals that Trant has a history of pyrholidon addiction, and practices Lo Manthang stick-fighting for 4 hours a day.]]
* InformedDeformity: It's not abundantly clear why Harry internally refers to Judit as the "horse-faced woman," given that she's perfectly normal-looking and doesn't resemble a horse in the slightest bit. Suggestion will notice this and wonder how you even came up with the nickname in the first place.
* JerkassHasAPoint: Jean is mean-spirited and snarky and seems to be actively obstructing your QuestForIdentity and the investigation as a whole, but from his perspective it's justified -- you threw him off the case and have been all but deliberately sabotaging the task force ''you'' put together, and this latest bout of AlcoholInducedIdiocy and the supposed amnesia is only adding insult to injury.
* JerkassToOne: Jean is kind and mild-mannered with everyone else, but when it comes to you, all bets are off.
* JerkWithAHeartOfGold: Ultimately, it's shown that Jean cares about Harry as a friend and a partner and that he wants the best for him even though he's exasperated by his drunken antics. That being said, he will not hesitate to leave you behind for good should you not manage to win him over.
* GoodCopBadCop: The treatment Judit and Jean give to you, respectively, when they interrogate you at the end of the game, but it comes from a natural place: Jean is disgusted and angry with you, Judit pities you.
* {{Leitmotif}}: "Precinct 41 Major Crimes Unit", which plays during your encounter with the whole unit at the end of the game when they decide whether or not to kick you out.
* MauriceChevalierAccent: Jean, in the original dub. The Final Cut swaps this for a more realistic (if heavy) French accent.
* MeaningfulEcho: The phrase '[f*ck off,] you're cramping my style' gets repeated many times by your partner. As he clarifies, these were the exact words you'd told him and the words that had caused him to abandon you to your demons at the beginning of the story. But much to Jean's frustration, your amnesia effectively prevents the "meaningful" part from coming across.
* MrExposition: If you have a high Encyclopedia skill, it recognizes the same quality in Trant, who is only too happy to bring you in to the lecture on the history of the Feld company and the coast he's giving to his son, along with [[WikiWalk a series of rambling digressions on various tangential topics.]]
* NoodleIncident: Talking to Cindy the SKULL during the ''Final Cut'''s Communism quest with decent Esprit de Corps will reveal that Jean, at some point in the past, "yoinked an old bottle of mustard off a hobo." No, this is never elaborated on.
* ObfuscatingDisability: Not them, but Jean clearly thinks your amnesia is some kind of pathetic act at first, just the latest in a long line of similar antics. Not that he's happy to have it confirmed that you're actually suffering from mental issues.
* OnlyKnownByTheirNickname: When Jean and Judit show up at the Whirling, you can only identify them as the Man with Sunglasses and the Horse-Faced Woman. Part of you seems to recognize them but is being blocked out by another part of your subconscious.
* PaperThinDisguise: On Day 3, Jean (in a wig and CoolShades) and Judit show up at the Whirling-in-Rags to keep an eye on you. They're so obvious (they're wearing police uniforms) that Jean is exasperated you still can't recognize them. With a high enough Logic during the final conversation, you can figure out that Jean was disguising himself as Guillaume Bevy, a moderately famous IntrepidReporter who was ''also'' assigned to your squad, and one of the last people you managed to drive off. He had long, blond hair, and ''he'' was the one with a penchant for CoolShades, not Jean. It was supposed to be a joke, which you spoiled by acting even crazier than usual.
* PetTheDog: Jean still resents you a lot but will offer his shoulder after the debriefing when bringing you home in the good ending. He is also one of the few characters who treats Kim with the utter respect he deserves.
* TheProfiler: Trant's job is a special consultant for the RCM, who assists in profiling Harry. It is not known whether his primary role with the RCM is profiling or not.
* TheReasonYouSuckSpeech: Exaggerated as you find yourself on the receiving end of this trope throughout the entire ending scene, but justified to boot as you ''were'' a monumental prick before the game's events. You can defend yourself and snap back -- as your Volition and Authority advise -- but that approach, naturally, evokes even more hostility from Jean.
* RedemptionQuest: Jean sets you up with one in the final stretch of the bad ending.
-->'''Jean:''' [...] I know it won't happen, but... *if* you make it -- if you've been sober for 10 months -- tell us. I'll work with you again.
* SatelliteCharacter: InUniverse, Jean has the rank of Satellite-Officer. As Kim reveals, this is a rank only given to officers by merit of their partner being promoted ahead of them, to ensure they retained a similar degree of authority. That partner would be you.
* ScarsAreForever: Jean is heavily pockmarked, possibly in connection to a massive measles epidemic that happened in Revachol years prior.
* ScrewThisImOuttaHere: Justified. This is the reason behind the Major Crimes Unit's absence at the beginning of the story: you, in a bout of temper, dismissed them by telling your partner to f*ck off. Jean took your command to heart.
* SelfDeprecation:
** Jean, big time, though that is justified -– he ''is'' depressed and he ''has'' been trying to change Harry for the better for literal years.
** Trant semi-jokingly refers to himself as a loser at one point. Your skills quickly note that the opposite is true given that he's been quite useful to the team despite his tendency to run his mouth (they observe that [[CoolLoser he probably wishes he could genuinely call himself that out of a desire to be seen as cool and rebellious]]).
* TheShrink: While Trant does have quite a bit of incidental/hobbyist knowledge of neuroscience, he tries to make it clear to Jean that this does not make him qualified to actually diagnose your condition. Jean doesn't care -- an educated layman's perspective is enough for what he needs.
* TheSmartGuy: Trant's trivia tirades can be annoying, but they show that he's genuinely quite intelligent and knowledgeable. His dialogue shows that he's intimately-acquainted with a wide array of subjects, which include history, computer engineering, abstract art, law, international geopolitics, physics, psychiatry, and even cryptozoology.
* TheSmurfettePrinciple: Judit is the only female member of the task force.
* TheStoic: Judit is the calm voice of reason who reels in Jean's smoldering bitterness and sarcasm.
* TheUnapologetic: Jean won't take back what he says no matter how well you solved the case and stayed away from drugs, since he has been Harry's partner for too long to be swayed by just one good case. If pressed on about his absence at the Tribunal and accused of leaving Harry to get shot for a lesson he will deny and angrily comment he didn't know it was gonna happen, implying he feels guilty about not being there but won't apologize for it.
* UndyingLoyalty: Deconstructed and played straight. While the deconstruction can apply to the entire Major Crimes Unit, Jean gets it the most. His loyalty to you was so strong he remained your partner even as your behavior, lack of judgment, and the constant need to rationalize your childish antics in front of your superiors twisted him into a bitter, righteously angry man. It's not known ''why'' he stood by you for so many years, but he did and that took a toll on his own mental health. Still, despite all claims to the contrary, he remains loyal up till this point.
* WeUsedToBeFriends: Jean was your steadfast partner -- until your heavy substance abuse caused your department to lose faith in you and hollowed it out, until only him, Trant, and Judit remained.
** Your interactions with Jean gradually makes it clear that he still cares very much about you as a friend and a colleague, and obviously does so in spite of himself. But, if anything, that is also the reason why he is so angry at you; he ''knows'' just how good of a cop you can be if you put your mind to it, and it saddens him to see you screw up and alienate everyone around you time and time again instead.
--->'''Jean:''' He said, "I don't want to get better, I want to get worse."
* WhatWereYouThinking: The end of the game is basically Jean asking this question to you, over and over and over again. Why did you abandon them? Why did you obliterate yourself with drink? Why did you crash your car? Why did you do ''everything'' you possibly could to f*ck up? You might have good excuses -- [[BunnyEarsLawyer or at least good results]] -- to answer him with. [[TurnInYourBadge Or you might not.]]
* WorkingClassHero: Judit is a mild-mannered beat cop who stays with Harry's squad despite his volatility so she can provide for her family.
* YoungerThanTheyLook: Jean calls you "sh*tkid" and refers to himself as an "old man", and his portrait looks vaguely middle-aged. He is, however, a full decade younger than you.
[[/folder]]

[[folder:Sergeants Mack "The Torso" Torson and Chester [=McLaine=]]]
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/mack_torson_1.png]]
[[caption-width-right:144:Mack]]
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/chester_mclaine_6.png]]
[[caption-width-right:144:Chester]]
Two of your fellow detectives at Precinct 41, and among the most active.
----
* AlwaysSomeoneBetter: Subverted. Their FlashSideways seem to suggest they're getting all the glamour, glory, and girls throwing themselves at them that your skills tell you only happens in books and radioplays. On the other hand, this is in spite of being pretty big screwups in their own right, all without the excuse of amnesia or mental illness.
* HeroOfAnotherStory: They are quite active in the field, and you can even get to see occasional glimpses of their various adventures through Esprit de Corps.
* NoodleIncident: The first time you call Dr. Gottlieb, Mack will also be present in the lazareth, awaiting treatment for accidentally supergluing his eyes shut. Gottlieb's annoyed reaction makes it clear that it isn't the first time it has happened. If you call again on a later day, it's [=McLaine=] with a bout of fish-based food poisoning.
* SimilarSquad: Downplayed -- there's more than a few similarities between their dynamic, and your dynamic with Kim. This is a DevelopmentGag relating to them being the intended protagonists for the earliest stages of the game that eventually became ''Disco Elysium''.
* ThoseTwoGuys: They're steadfast work partners, and can be heard in the background egging each other on in making fun of you as you agonizingly are forced to admit your screw-ups over the radio.

to:


* AffectionateNickname: Downplayed. While Jean has a whole slew of nicknames for you, ranging from casual mockery to plain-spoken insults, one stands out: "(our) sh*tkid." Your Conceptualization will remark that it certainly is “an interesting moniker.”
* AmbiguousDisorder: Trant seems to have somewhat dampened social skills, has difficulty reading a room, and in general he comes off as extremely spacey. It’s never stated why.
* BackgroundHalo: Like Kim's, Jean's portrait sports a halo, albeit a rectangular one (a valid, if rare, form in iconography). This gives an early hint that he's a good guy and your former partner.
* BadassArmFold: Jean's default pose when speaking to you.
* BunnyEarsLawyer: Trant is an uptight and pedantic square [[CloudCuckooLander who comes across as a little oblivious at times]]. He's also a skilled and intelligent consultant who provides a wide array of valuable services to Precinct 41. He's able to psychoanalyze Harry
with surprising accuracy and operate on a similar wavelength, despite their notable differences. Both of them struggled with addiction if Trant's [[https://drive.google.com/file/d/1THfXT3yj4prdpwfkOjbefhX7I5fEQ6IL/view?usp=sharing cryptic comment about pyrholidon is to be believed]]. It's worth noting that pyrholidon enhances your PSY skills, including [[CloudCuckooLander Inland Empire]].
* CoolShades: When Jean first arrives
in the Whirling-in-Rags, he's wearing a huge pair of aviators and [[PaperThinDisguise an obvious wig]]. Your addled brain can only recognize your Station 41 partner as "Man with Sunglasses".
* CowboyCop: Subverted in that, under regular circ*mstances, the gruff, foul-mouthed, and passionate Jean would be this, but in comparison to ''you'' he's [[ByTheBookCop a total straight shooter]].
* DramaticIrony: The player is likely to realize who they are long before the detective does -- as his subconscious is blocking any recognition. Even high Esprit de Corps only allows a faint familiarity in their presence.
* EmbarrassingNickname: You are only able to recognize Judit as "Horse-Faced Woman", a rather unfair nickname. Speaking your mind on it is a good way to turn the one person on your squad who's still on your side against you -– however, with high enough Suggestion, you'll be able to extend her the courtesy by addressing her in a respectful manner.
--> '''Suggestion:''' This is the Horse-Faced Woman. I don't know *why* you named her that, but it was beyond idiotic. You should *never* address her using those words again.
* TheEeyore: You can call Jean out on being a real downer on multiple occasions, but he's not just being a JerkAss for no reason -- he's clinically depressed and has to deal with having ''you'' for a partner. He also had to see his best friend (you) fall into a slow self-destructive spiral for years, and was powerless to stop it despite his best efforts.
* {{Expy}}: Jean borrows from ''VideoGame/PlanescapeTorment'''s [[spoiler:the Transcendent One]]. Like [[spoiler:the Transcendent One and the Nameless One]], you and Jean were once practically inseparable, Jean remembers everything while you do not, and Jean, more than anything else in life, wants to be free of both you and the consequences of your actions. And like [[spoiler:the Transcendent One]], Jean is the FinalBoss-esque figure that can be talked down.
* FamilyMan: You can first encounter Trant with his son out on the coast. Not actually a police officer, he's decided this is as good a time as any to teach his son about the Feld computer company. If you ask Judit if she's working-class, she'll say yes, if that means supporting two kids and "half a husband" on a patrol officer's wages.
* FinalBoss: Jean is the closest you can get to one in ''DE'': upon returning to the mainland, you must convince him to let you remain with the force by proving you're a competent detective who's, at the very least, trying to quit drinking and who can work side by side with a partner. As anticipated, if your arguments aren't enough, he'll -– indirectly as you're still his de jure superior -– sack you on the spot.
* FrenchJerk: Jean screaming abuse at you in a heavy accent (especially in the MauriceChevalierAccent used in Dot Major's original dub) at first seems to indicate that he's this. Eventually subverted -- ''you'' are the jerk.
* GoodCounterpart: They are the good version of the Tribunal you dealt with earlier. Led by a guy with a personal connection, an emotional woman and a dissociated man, your actions up to that point determine how they deal with you.
* HeroicBuild: Both Jean and Trant are described as muscular despite the animation not making it clear. Trant says he stickfights twice a week and Physical Instrument commetns Jean looks like he works out as if the devil was on his back.
* HeterosexualLifePartners: Played straight -- or as straight as Harry's AmbiguouslyBi undertones allow him to -- and lampshaded. You and Jean were this for, at the very least, two years (as Empathy estimates), and this trope is mocked ad nauseam by your co-workers from the 41st -- particularly Mack Torson and Chester [=McLaine=].
* HiddenDepths:
** By the end, Jean's hostility towards the player is revealed to be born from the depression of [[AngerBornOfWorry watching his best friend and colleague drive everyone away from himself and destroy his life and career]]. Should you prove your aptitude by solving the investigation, Empathy can note that he eases up a bit and has ''some'' hope in you actually getting better, even if he won't admit it himself.
** Trant Heidelstam possibly falls under this trope. Many players initially interpret him as a moralist, presumably due to his academic persona and backpedalling. However, there are several sections of dialogue that would suggest Trant at least sympathizes with communism, even if he subscribes to a less extreme left-wing ideology.
*** Trant describes the March Decree -- the legislative foundation of the Commune of Revachol -- as "beautiful", and attempted to get his son to memorize the text.
*** Trant recognizes Cindy's graffito as a reference to a piece of media about communism, then comments that this was a "good choice."
*** Trant suggests that critical theory should not be off the table when considering the
causes of Harry's amnesia.
*** Trant's descriptions of the revolutionaries are more sympathetic than one would expect from a moralist. When Harry asks why the revolutionaries destroyed the FELD Playback Experiment, Trant suggests it was an accident or they didn't want the technology falling
into the wrong hands. Trant also notes he understands the socio-economic causes of the Revolution.
*** Trant's knowledgeable on left-wing political history. For example, he recommends a text on criminal profiling in former socialist states,
and is familiar with Revolutionary matronym customs. However, Trant is knowledgeable on a broad range of topics.
*** As of The Final Cut update, Trant's persistent smile will falter if you ask him which political system he thinks describes moralist Harry's or the Coalition's innermost character. He ultimately dodges the question.
*** During the moralist quest, Savoir Faire can comment that Trant looks like a 'bean-counter'. The communist quest reveals that 'bean counting' is a moderate school of Mazovianism. Note that other schools dispute whether 'bean counters' are really communists.
*** There are some in-game reasons to believe Trant isn't left-leaning. The first is his desire not to partake in anything Union-related for the sake of political neutrality; this is a moralist stance, though it could also be an excuse not to work against the communist-aligned Union. Another reason is that when his coworkers refer to him as a "lefty dink", Trant declares "Well, actually -- I don't consider myself a classical leftist at all. Not in the Mazovian sense at least." Whether this implies he holds another leftist position or is a moralist is up to player interpretation. A final reason is some Esprit de Corps dialogue reveals that Captain Pryce and Doctor Nix don't wish to involve Trant, and only Trant, in [[spoiler:the plans for the RCM's eventual uprising]]. One possible explanation for this is they don't believe Trant is a revolutionary -- however there are other explanations, and this wouldn't preclude Trant from being a leftist.
*** Trant also comes across as a boring and strait-laced academic for the most, but the enthusiasm with which he discusses the [[spoiler:discovery of the Phasmid with Harry and his familiarity with cryptozoology terms suggests he might have a personal interest in cryptids. An Electrochemistry check also reveals that Trant has a history of pyrholidon addiction, and practices Lo Manthang stick-fighting for 4 hours a day.
]]
* InformedDeformity: It's not abundantly clear why Harry internally refers to Judit as the "horse-faced woman," given that she's perfectly normal-looking and doesn't resemble a horse in the slightest bit. Suggestion will notice this and wonder how you even came up with the nickname in the first place.
* JerkassHasAPoint: Jean is mean-spirited and snarky and seems to be actively obstructing your QuestForIdentity and the investigation as a whole, but from his perspective it's justified --
you threw him off the case and have been all but deliberately sabotaging the task force ''you'' put together, and this latest bout of AlcoholInducedIdiocy and the supposed amnesia is only adding insult to injury.
* JerkassToOne: Jean is kind and mild-mannered with everyone else, but when it comes to you, all bets are off.
* JerkWithAHeartOfGold: Ultimately, it's shown that Jean cares about Harry as a friend and a partner and that he wants the best for him even though he's exasperated by his drunken antics. That being said, he will not hesitate to leave you behind for good should you not manage to win him over.
* GoodCopBadCop: The treatment Judit and Jean give to you, respectively, when they interrogate you at the end of
the game, but it comes from a natural place: Jean is disgusted and angry with you, Judit pities you.
* {{Leitmotif}}: "Precinct 41 Major Crimes Unit", which plays during your encounter with the whole unit
at the end of the game when they decide whether or not to kick you out.
* MauriceChevalierAccent: Jean, in the original dub. The Final Cut swaps this for a more realistic (if heavy) French accent.
* MeaningfulEcho: The phrase '[f*ck off,] you're cramping my style' gets repeated many times by your partner. As he clarifies, these were the exact words you'd told him and the words
that had caused him to abandon you to your demons at the beginning of the story. But much to Jean's frustration, your amnesia effectively prevents the "meaningful" part from coming across.
* MrExposition: If you have a high Encyclopedia skill, it recognizes the same quality in Trant, who is only too happy to bring you in to the lecture on the history of the Feld company and the coast he's giving to his son, along with [[WikiWalk a series of rambling digressions on various tangential topics.
]]
* NoodleIncident: Talking to Cindy the SKULL during the ''Final Cut'''s Communism quest with decent Esprit de Corps will reveal that Jean, at some point in the past, "yoinked an old bottle of mustard off a hobo." No, this is never elaborated on.
* ObfuscatingDisability: Not them, but Jean clearly thinks your amnesia is some kind of pathetic act at first, just the latest in a long line of similar antics. Not that he's happy to
have it confirmed that you're actually suffering from mental issues.
* OnlyKnownByTheirNickname: When Jean and Judit show up at the Whirling, you can only identify them as the Man with Sunglasses and the Horse-Faced Woman. Part of you seems
to recognize them but is being blocked out by another part of your subconscious.
* PaperThinDisguise: On Day 3, Jean (in a wig
and CoolShades) and Judit show up at the Whirling-in-Rags to keep an eye on you. They're so obvious (they're wearing police uniforms) that Jean is exasperated you still can't recognize them. With a high enough Logic during the final conversation, you can figure out that Jean was disguising himself as Guillaume Bevy, a moderately famous IntrepidReporter who was ''also'' assigned to your squad, and one of the last people you managed to drive off. He had long, blond hair, and ''he'' was the one with a penchant for CoolShades, not Jean. It was supposed to be a joke, which you spoiled by acting even crazier than usual.
* PetTheDog: Jean still resents you a lot but will offer his shoulder after the debriefing when bringing you home in the good ending. He is also one of the few characters who treats Kim with the utter respect he deserves.
* TheProfiler: Trant's job is a special consultant for the RCM, who assists in profiling Harry. It is not known whether his primary role with the RCM is profiling or not.
* TheReasonYouSuckSpeech: Exaggerated as you find yourself on the receiving end of this trope throughout the entire ending scene, but justified to boot as you ''were'' a monumental prick before the game's events. You can defend yourself and snap back -- as your
Volition and Authority advise -- but that approach, naturally, evokes even more hostility from Jean.
* RedemptionQuest: Jean sets you up with one in the final stretch of the bad ending.
-->'''Jean:''' [...] I know it won't happen, but... *if* you make it -- if you've been sober for 10 months -- tell us. I'll work with you again.
* SatelliteCharacter: InUniverse, Jean has the rank of Satellite-Officer. As Kim reveals, this
is a rank only given to officers by merit of their partner being promoted ahead of them, to ensure they retained a similar degree of authority. That partner would be you.
* ScarsAreForever: Jean is heavily pockmarked, possibly
in connection to a massive measles epidemic that happened in Revachol years prior.
* ScrewThisImOuttaHere: Justified. This is the reason behind the Major Crimes Unit's absence at the beginning of the story: you, in a bout of temper, dismissed them by telling your partner to f*ck off. Jean took your command to heart.
* SelfDeprecation:
** Jean, big time, though that is justified -– he ''is'' depressed and he ''has'' been trying to change Harry for the better for literal years.
** Trant semi-jokingly refers to himself as a loser at one point. Your skills quickly note that
the opposite is true given that he's been quite useful to the team despite his tendency to run his mouth (they observe that [[CoolLoser he probably wishes he could genuinely call himself that out of a desire to be seen as cool and rebellious]]).
* TheShrink: While Trant does have quite a bit of incidental/hobbyist knowledge of neuroscience, he tries to make it clear to Jean that this does not make him qualified to actually diagnose your condition. Jean doesn't care -- an educated layman's perspective is enough for what he needs.
* TheSmartGuy: Trant's trivia tirades can be annoying, but they show that he's genuinely quite intelligent and knowledgeable. His dialogue shows that he's intimately-acquainted with a wide array of subjects, which include history, computer engineering, abstract art, law, international geopolitics, physics, psychiatry, and even cryptozoology.
* TheSmurfettePrinciple: Judit is the only female member of the task force.
* TheStoic: Judit is the calm voice of reason who reels in Jean's smoldering bitterness and sarcasm.
* TheUnapologetic: Jean won't take back what he says no matter how well you solved the case and stayed away from drugs, since he has been Harry's partner for too long to be swayed by just one good case. If pressed on about his absence at the Tribunal and accused of leaving Harry to get shot for a lesson he will deny and angrily comment he didn't know it was gonna happen, implying he feels guilty about not being there but won't apologize for it.
* UndyingLoyalty: Deconstructed and played straight. While the deconstruction can apply to the entire Major Crimes Unit, Jean gets it the most. His loyalty to you was so strong he remained your partner even as your behavior,
lack of judgment, and the constant need to rationalize your childish antics in front of your superiors twisted him into a bitter, righteously angry man. It's not known ''why'' he stood by you for so many years, but he did and that took a toll on his own mental health. Still, despite all claims to the contrary, he remains loyal up till this point.
* WeUsedToBeFriends: Jean was your steadfast partner -- until your heavy substance abuse caused your department to lose faith in you and hollowed it out, until only him, Trant, and Judit remained.
** Your interactions with Jean gradually makes it clear that he still cares very much about you as a friend and a colleague, and obviously does so in spite of himself. But, if anything, that is also the reason why he is so angry at you; he ''knows'' just how good of a cop you can be if you put your mind to it, and it saddens him to see you screw up and alienate everyone around you time and time again instead.
--->'''Jean:''' He said, "I don't want to get better, I want to get worse."
* WhatWereYouThinking: The end of the game is basically Jean asking this question to you, over and over and over again. Why did you abandon them? Why did you obliterate yourself with drink? Why did you crash your car? Why did you do ''everything'' you possibly could to f*ck up? You might have good excuses -- [[BunnyEarsLawyer or at least good results]] -- to answer him with. [[TurnInYourBadge Or you might not.
]]
*

WorkingClassHero: Judit is a mild-mannered beat cop who stays with Harry's squad despite his volatility so she can provide for her family.
* YoungerThanTheyLook: Jean calls you "sh*tkid" and refers to himself as an "old man", and his portrait looks vaguely middle-aged. He is, however, a full decade younger than you.
[[/folder]]

[[folder:Sergeants Mack "The Torso" Torson and Chester [=McLaine=]]]
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/mack_torson_1.png]]
[[caption-width-right:144:Mack]]
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/chester_mclaine_6.png]]
[[caption-width-right:144:Chester]]
Two of your fellow detectives at Precinct 41, and among the most active.
----
* AlwaysSomeoneBetter: Subverted. Their FlashSideways seem to suggest they're getting all the glamour, glory, and girls throwing themselves at them that your skills tell you only happens in books and radioplays. On the other hand, this is in spite of being pretty big screwups in their own right, all without the excuse of amnesia or mental illness.
* HeroOfAnotherStory: They are quite active in the field, and you can even get to see occasional glimpses of their various adventures through Esprit de Corps.
* NoodleIncident: The first time you call Dr. Gottlieb, Mack will also be present in the lazareth, awaiting treatment for accidentally supergluing his eyes shut. Gottlieb's annoyed reaction makes it clear that it isn't the first time it has happened. If you call again on a later day, it's [=McLaine=] with a bout of fish-based food poisoning.
* SimilarSquad:

Downplayed -- there's more than a few similarities between their dynamic, and your dynamic with Kim. This is a DevelopmentGag relating to them being the intended protagonists for the earliest stages of the game that eventually became ''Disco Elysium''.
* ThoseTwoGuys: They're steadfast work partners,
and can be heard in the background egging each other on in making fun of you as you agonizingly are forced to admit your screw-ups over the radio.


Changed line(s) 100,103 (click to see context) from:


[[folder:In General]]
->'''Voiced by:''' Christopher Gee (Nix, Final Cut)

Your remaining co-workers from Precinct 41. As a general rule, you'll learn more about them through Esprit de Corps passive rolls, a snippet at a time here and there.

to:


[[folder:In General]]
->'''Voiced by:''' Christopher Gee (Nix, Final Cut)

Your remaining co-workers from Precinct 41. As a general rule, you'll learn more about them through Esprit de Corps passive rolls, a snippet at a time here and there.


Changed line(s) 105,121 (click to see context) from:


* AcquiredPoisonImmunity: It's a common practice for Precinct 41 members to partake in the fly-infested food of a nearby kebab stand out of the belief that doing it enough times will make them immune to food poisoning.
* BeAsUnhelpfulAsPossible: Communications Officer Jules Pidieu is under orders from Jean to act in this manner, because he thinks whatever you are trying to do with the strange requests you are making all of a sudden is just yet another weird and self-destructive act of yours. As such, Jules will apologize, but firmly deny your requests for reinforcements, financial aid, and gaining access to your personal records.
* TheConspiracy: [[spoiler:Seconds before the credits roll, having a high score in Esprit de Corps will show you [[https://steamuserimages-a.akamaihd.net/ugc/1019445089318292991/9C8EC8BB30EFE83BEA3859AD383D389329B4063A/ an odd conversation]] between Harry's [[TheGhost unseen]] boss, Captain Pryce, and the precinct doctor, Nix Gottlieb. They're planning to recruit Harry (as well as others) for some kind of uprising against the Moralintern. It's not clear what this will entail as the syntax is politically ambiguous but it could very well be related to "the Return" alluded to by Klaasje and it precludes Trant, a moralist with communist leanings.]]
** [[spoiler:It's not clear what role Kim and Cuno will play in all this should either of them join Harry in Precinct 41, although Kim is implied to have latent leftist sympathies so he could very well be recruited as well.]]
* DaChief: Captain Ptolemy Pryce, one of several legends in the RCM, now heads up the 41st.
* DrJerk: Dr. Nix Gottlieb, the Precinct 41 station doctor, is quite caustic and dismissive toward you. It is made quite clear why, though; he is a very busy man, and he has essentially written you off as a lost cause who will kneel over dead from one of your multiple substances abuses very soon. If you manage to quit drinking and then tell him about it, he softens up a bit and earnestly tells you to come by his office whenever you have the time so he can do a health check and see how bad the damage is.
* TheGenericGuy: Lampshaded with Detective John "[[TheRedBaron The Archetype]]" [=McCoy=] -- he is both everything a good detective should aspire to be and given very little characterization beyond "good detective".
* HeroOfAnotherStory: Aside from the wacky hijinx of Torson and [=McLaine=], being the sole precinct for the entirety of Jamrock has given many detectives a chance to distinguish themselves over the years. Kim, who knows a good cop when he sees one, is able to rattle off half a dozen "legendary" detectives from memory.
[[/folder]]

!!!Precinct 57

[[folder:Alice]]
!!Communications Officer Alice [=DeMettrie=]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_aliiz.png]]
->'''Voiced by:''' Marine D'Aure (Final Cut)
Alice is the radio operator at Precinct 57 and your dispatcher for the investigation, taking care of the associated bureaucracy, performing research, and connecting phone calls as needed.

to:


* AcquiredPoisonImmunity: It's a common practice for Precinct 41 members to partake in the fly-infested food of a nearby kebab stand out of the belief that doing it enough times will make them immune to food poisoning.
* BeAsUnhelpfulAsPossible: Communications Officer Jules Pidieu is under orders from Jean to
act in this manner, because he thinks whatever you are trying to do with the strange requests you are making all of a sudden is just yet another weird and self-destructive act of yours. As such, Jules will apologize, but firmly deny your requests for reinforcements, financial aid, and gaining access to your personal records.
* TheConspiracy: [[spoiler:Seconds before
the credits roll, having a high score in Esprit de Corps will show you [[https://steamuserimages-a.akamaihd.net/ugc/1019445089318292991/9C8EC8BB30EFE83BEA3859AD383D389329B4063A/ an odd conversation]] between Harry's [[TheGhost unseen]] boss, Captain Pryce, and the precinct doctor, Nix Gottlieb. They're planning to recruit Harry (as well as others) for some kind of uprising against the Moralintern. It's not clear what this will entail as the syntax is politically ambiguous but it could very well be related to "the Return" alluded to by Klaasje and it precludes Trant, a moralist with communist leanings.]]
** [[spoiler:It's not clear what role Kim and Cuno will play in all this should either of them join Harry in Precinct 41, although Kim is implied to have latent leftist sympathies so he could very well be recruited as well.]]
* DaChief: Captain Ptolemy Pryce, one of several legends in the RCM, now heads up the 41st.
* DrJerk: Dr. Nix Gottlieb, the Precinct 41 station doctor, is quite caustic and dismissive toward
you. It is made quite clear why, though; he is a very busy man, and he has essentially written you off as a lost cause who will kneel over dead from one of your multiple substances abuses very soon. If you manage to quit drinking and then tell him about it, he softens up a bit and earnestly tells you to come by his office whenever you have the time so he can do a health check and see how bad the damage is.
* TheGenericGuy: Lampshaded with Detective John "[[TheRedBaron The Archetype]]" [=McCoy=] -- he
is

both everything a good detective should aspire to be and given very little characterization beyond "good detective".
* HeroOfAnotherStory: Aside from the wacky hijinx of Torson and [=McLaine=], being the sole precinct for the entirety of Jamrock has given many detectives a chance to distinguish themselves over the years. Kim, who knows a good cop when he sees one, is able to rattle off half a dozen "legendary" detectives from memory.
[[/folder]]

!!!Precinct 57

[[folder:Alice]]
!!Communications Officer Alice [=DeMettrie=]

[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/portrait_aliiz.png]]
->'''Voiced by:''' Marine D'Aure (Final Cut)
Alice is the radio operator at Precinct 57 and your dispatcher for the investigation, taking care of the associated bureaucracy, performing research, and connecting phone calls as needed.


Changed line(s) 123,125 (click to see context) from:


* CommunicationsOfficer: Right there in her title. Amongst other things, she patches you through to your home precinct and any witnesses not in Martinaise.
* {{Foil}}: To your own station's Communications Officer Jules Pidieu. While Jules is basically acting under orders to BeAsUnhelpfulAsPossible [[spoiler:thanks to you alienating your task force before the game began]], Alice is happy and eager to help you and Kim out with the investigation however she can.
* MissionControl: Somewhat one-sided. As a police dispatcher, she supplies information you cannot get otherwise in the field, but as the detectives lack any kind of handset walkie-talkies, she can only be contacted from Kim's [[CoolCar Kineema]] and doesn't relay orders; you're mostly on your own.

to:


* CommunicationsOfficer: Right there in her title.

Amongst other things, she patches you through to your home precinct and any witnesses not in Martinaise.
* {{Foil}}: To your own station's Communications Officer Jules Pidieu. While Jules is basically acting under orders to BeAsUnhelpfulAsPossible [[spoiler:thanks to you alienating your task force before the game began]], Alice is happy and eager to help you and Kim out with
the investigation however she can.
* MissionControl: Somewhat one-sided. As a police dispatcher, she supplies information you cannot get otherwise in the field, but as the detectives lack any kind of handset walkie-talkies, she can only be contacted from Kim's [[CoolCar Kineema]]

and doesn't relay orders;

you're

mostly on

your own.

MorganWick

Changed: 41550

Removed: 397

May 19th 2022 at 4:13:00 AM

Is there an issue? Send a MessageReason:

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Changed line(s) 1,127 (click to see context) from:


[[folder:Megatron (メガトロン ''megatoron'')]]
[[quoteleft:200:https://static.tvtropes.org/pmwiki/pub/images/megatron_7372.jpg]]
!!!'''Function:''' Leader
!!!'''Alt Mode:''' Walther P-38 Pistol
->''"Peace through tyranny."''
->'''Voiced by:''' Creator/FrankWelker (EN), Creator/SeizoKato (JP)

The tyrannical, power-hungry leader of the Decepticons who aims to conquer Cybertron and then the rest of the universe. He also continues his search for energy from other sources, even if it's on planet Earth.
-----
* AdaptationOriginConnection: The third ''ComicBook/GIJoeVsTheTransformers'' miniseries, ''The Art of War'', has his remains used to create Serpent O.R. (that continuity's version of Cobra leader Serpentor).
* AdaptationalBadass: His IDW incarnation is a TookALevelInBadass variation. He went from being a lowly miner to a gladiatorial WarriorPoet to a ruthless WellIntentionedExtremist. It also helps that he has other alt-modes (a stealth bomber and a tank) aside from his iconic Walter P38 handgun form.
* AdaptationalHeroism: The original cartoon version of Megatron was a standard villain who simply wanted to TakeOverTheWorld and often mistreated his henchmen. Several other continuities since have tried to add [[FallenHero depth]] to his [[WellIntentionedExtremist character]] in an effort to portray him in a more nuanced light, especially IDW, in which he eventually becomes an Autobot by the end of the ''Dark Cybertron'' arc.
-->'''[[https://tfwiki.net/wiki/Megatron_(G1)/IDW_Generation_1_continuity TFWiki]]:''' Megatron [[LaResistance waged a battle to destroy the evil forces of the Senate]]! Then he [[KnightTemplar continued to wage a war]] against the evil forces of [[TheEvilsOfFreeWill freedom]], [[FantasticRacism organic life]], and [[TheDarkSideWillMakeYouForget the very idea of an Autobot living]]. After some [[HeelRealization life-changing events]], he [[TheAtoner waged a war against the evil forces of his own past legacy]].
* {{Antimatter}}: He can use this by interdimensionally linking up to a black hole. He rarely uses it though, since it's, y'know, '''[[AwesomeButImpractical antimatter]]'''.
* ArchEnemy: To Optimus Prime as most incarnations portray them as this.
* ArmCannon: His iconic fusion cannon remains attached to his right arm and can pack incredible destructive power. With it, he provides the page image for the arm-mounted type.
* AsskickingEqualsAuthority:
** If him taking on Astrotrain, Blitzwing, Starscream and ''Devastator'' for Decepticon leadership and '''winning''' in "Triple Takeover" is anything to go by.
--->'''Megatron:''' Get this straight: ''I'' am Decepticon Leader. YOU are recyclable!
** Subverted in the comics. He tries enforcing this on Shockwave, only for it to get turned on him pretty damn quickly. Though, as he was still recovering from injuries, it could be counted as a case of WorfHadTheFlu, as two issues later he's recovered enough to handle the Dinobots.
* BadBoss:
** In the Sunbow cartoon. Though having a bit more pragmatism and camaraderie than standard cartoon {{Big Bad}}s, he still regularly chides and insults his henchmen; the sole exceptions are Soundwave and Shockwave, who, due to the two of them being both [[UndyingLoyalty loyal]] and [[TheReliableOne competent]], he treats with genuine respect.
** It's also implied in "The Secret of Omega Supreme" that he brainwashed at least some of his troops into servitude with the Robo Smasher.
** The comic version is just a bad boss in general, shooting or hitting his soldiers for talking back, ''including'' Soundwave. In one instance of insanity, he crushed Brawl's head. His emotional instability is why Shockwave regularly challenged him.
* {{BFG}}: He not only has one, but turns into one. In addition, the barrel of his gun mode appears on his back and can seemingly flip under his right arm (which is how the toy is meant to be transformed) and be fired.
** Usually wielded by Starscream or Soundwave when Megatron turns into one, twice he let Optimus Prime use him (once to launch [[MadScientist Dr. Arkeville's]] Exponential Generator into space before it could turn Earth into energy, once to shoot antidotes into the Insecticons before they could explode and kill everyone in Iron Mountain.)
* BigBad:
** He's the Decepticon leader (well, one of them, but he's the most famous), and Optimus Prime's ArchEnemy. Generally, he's only ''not'' this when [[EldritchAbomination Unicron]] or The Fallen are about.
** Subverted in the original Marvel comics: Megatron was just one of many warlords on Cybertron, and he's not the leader of the Decepticons on Earth for very long, and when he is, things don't usually go very well. Shockwave, Scorponok and Ratbat last longer in the job than he did.
* BigBadWannabe: Averted in the original 80s cartoon. Despite being a laughably incompetent GeneralFailure, Megatron lacks the necessary competition to fall fairly into this trope. He retains the role of BigBad simply because there is no other villain to put him in his place. The only competition he has is Starscream, who’s even more inept than he is. This all changes in the film when [[KnightOfCerebus Unicron]] shows up.
-->'''Megatron:''' Nobody summons Megatron!
-->'''Unicron:''' [[DeadpanSnarker Then it pleases me to be the first.]]
* BodyHorror: In the comics, he and Ratchet end up fused together after an accident involving a [[TeleFrag teleporter and some bombs]].
* BoisterousWeakling: [[ZigzaggedTrope It depends]]. He can take down heavyweights like Grimlock with about three solid hits, but when he fights Optimus Prime it's rarely an even matchup: Megatron is ''never'' able to beat Prime without cheating (e.g. going for a gun in a hand to hand fight or [[JustYouAndMeAndMyGUARDS summoning his mooks for backup]]).
-->'''Starscream:''' Megatron is a wimp!
-->'''Devastator:''' So is Starscream.
-->'''Starscream:''' [[FragileSpeedster Yes, but I'm fast]]!
* ContinuitySnarl: In ''Generation 2'', his connection to Ratchet (where neither could survive without the other) is left unmentioned, which naturally meant there was no explanation for how Megatron could still be functioning after Ratchet seemingly died in the Ark's crash.
* CoolSword: Has a [[Franchise/StarWars lightsaber-esque]] sword in ''WesternAnimation/TransformersTheMovie''. Some versions of the original figure (mostly Japan exclusive ones) give him a silver sword too.
* DeathByAdaptation: Several G1 continuities have killed him off.
** ''Anime/TransformersHeadmasters'' has his reformatted self Galvatron die by being entombed in ice, though he'd later be revived as Super Megatron in the ''Battlestars'' story pages.
** ''ComicBook/TransformersGIJoe'' ends with the Joes and the Autobots destroying him and the rest of the Decepticons.
** The first ''ComicBook/GIJoeVsTheTransformers'' miniseries ends with his deactivation at the hands of Optimus Prime.
** The Marvel Comics continuity SequelSeries ''Regeneration One'' kills him off at the end of the first arc.
** ''ComicBook/TransformersDeviations'', a WhatIf take on ''WesternAnimation/TheTransformersTheMovie'' has him perish instead of Optimus Prime during the battle at Autobot City, resulting in the Decepticons leaving his body behind on Earth and never giving Unicron a chance to reformat him into Galvatron.
** He is dead by the end of ''ComicBook/TransformersVsGIJoe''.
* DrivenToSuicide: Subverted. Upon Optimus Prime's [[DeathIsCheap initial death]] in the Marvel comics, Megatron (rightfully so) believed Prime to be still alive and blew up the Space Bridge while he was riding it. [[spoiler:Except he was faking some of it. The space bridge exploding wasn't part of the plan, though, instead leading to LaserGuidedAmnesia.]]
* EmperorScientist: This guy ''invented'' (or at least [[{{Retcon}} rediscovered]]) transformation in the Marvel Comics, and is behind many doomsday machines of the week. In the Sunbow cartoon, he's also capable of making working Transformer bodies from human cars to create the Stunticons.
* EnemyMine: During G2, after his forces get slaughtered by Jhiaxus, Megatron decides to work with the Autobots.
* EpicFlail: Has a purple energon mace.
* EvilLaugh: The sheer ''creepiness'' of [[https://www.youtube.com/watch?v=VMUjcr87XfM Megatron's Evil Laugh]] in the [[Franchise/TransformersGeneration1 original animated series]] is in and of itself NightmareFuel.
* EvilMentor: Pentius in the IDW comics. One can practically hear the {{Leitmotif}} of [[Franchise/StarWars a certain Sith Lord]] when the student finally surpasses the master:
-->'''Pentius:''' [[AdmiringTheAbomination At last... the student... becomes the master. You are... truly... monstrous.]]
-->'''Megatron:''' Farewell, Pentius. Know that your legacy of hate... [[StartOfDarkness shall live on in me]].
* EvilOverlord: He's the leader of the Deceptions.
* EvilSoundsDeep: Courtesy of Creator/SeizoKato in the Japanese dub. Creator/JasonMarnocha also tended to voice him this way in the ''[[WebAnimation/TransformersPrimeWarsTrilogy Prime Wars]]'' and ''[[WesternAnimation/TransformersWarForCybertronTrilogy War For Cybertron]]'' trilogies.
* EvilSoundsRaspy: Creator/FrankWelker gave Megatron a fairly raspy voice. A few obscure audiobooks made him even raspier.
* AFatherToHisMen: He's this in some continuities, albeit a gruff and angry one. In the cartoon, he even worked with Optimus Prime on numerous occasions to protect his warriors.
-->'''Megatron:''' ''(as he teams up with Optimus to stop his drill from puncturing Earth's core)'' I do this only for the welfare of my Decepticons. It grieves me that you should profit from it.
* FallenHero: In some continuities, particularly IDW, he started out as a revolutionary who wanted to tear down Cybertron's caste system and create an equal society, before those instincts transformed into a mere lust for power and violence.
* {{Flight}}: Most media depict him as able to do this, despite not transforming into any form of aircraft.
* ForTheEvulz:
** Why did comic Megatron start the war? He was bored with a peaceful Cybertron.
** IDW Megatron ''claims'' to be this. [[spoiler:He's lying.]]
-->'''Megatron:''' I would happily wade across a river of corpses, chest-deep in rust and grease and engine oil, just to crush the spark of the last Autobot standing. And I would not do so simply as a means to an end. No. I'd do it, Prime, because it would give me '''pleasure.'''
* FromNobodyToNightmare: In IDW comics he started out as a low-class miner.
* GeneralFailure: Cartoon Megatron has made some...well, questionable decisions during the war. Such as an overly-complex scheme involving [[HumongousMecha Bruticus]] firing at the moon causing it to shift Earth's tides to make a tidal wave that would flood a single dam causing a massive power surge... when, as an earlier episode proved, Rumble was all he needed. Even Starscream would tell Megatron when a plan was bound to fail, [[CassandraTruth but he would hear nothing to do with failure]]. He was [[EarlyInstallmentWeirdness more competent]] in the FiveEpisodePilot, though.
-->'''Starscream:''' Forgive me, but I believe your boast sounds vaguely familiar.
-->'''Megatron:''' [[NeverMyFault We've failed before through no fault of mine!]] But this time I shall not be denied.
* GeniusBruiser: Has an Intelligence score of 10 out of 10 and is capable of singlehandedly bashing Autobots into the ground.
* GlowingEyesOfDoom: Whenever he is ''very'' happy, making the accompanying EvilLaugh all the more creepy.
* GoodGunsBadGuns: The Walther P38 (which is his alt-mode) is a Nazi handgun. Coincidence? Probably, as his specific design was based on the gun used by [[Series/TheManFromUNCLE the heroic spy agency U.N.C.L.E.]] (specifically, the chrome version in Takara's Micro Change toyline).
* GreaterScopeVillain: Of ''WesternAnimation/BeastWars''. Aside from leading the Decepticons (whom the Predacons are descendants of), [[spoiler:it's his recorded message on the Voyager's Golden Disk, which hundreds of years later ends up being stolen by a Predacon named after him, that ends up kickstarting the whole conflict on prehistoric Earth]].
* HeelFaceTurn: In IDW, he becomes an Autobot. [[Main/NotMakingThisUpDisclaimer Yes, you read right.]]
** In the Japanese continuity, between G1 and G2, he turned good and joined forces with Optimus. Then his old friend Kiloton got killed by some angry humans, and Megatron took it pretty hard.
** In the IDW continuity, after ''[[ComicBook/TheTransformersDarkCybertron Dark Cybertron]]'' Megatron has a true change of heart and becomes an Autobot.
* HeelRealization: In the IDW continuity, he describes one of these as motivating his HeelFaceTurn.
-->'''Megatron:''' I once told Optimus that I kill for the sake of killing. I wanted to make him hurt me, you see, because when [[AllLovingHero he hurts others, he hurts himself.]] But, when those words were in my head, I didn't think I meant them, but when they left my mouth, I realized that I did. If the world thinks you're a monster, what does it matter? The world is wrong. But... when you start to think of yourself... as a monster... I grew to hate the person I'd become, and I decided the best way to leave that person behind... maybe the easiest way... was to become an Autobot.
* HorribleJudgeOfCharacter: Why does he keep Starscream around, no matter how often he betrays? Because, in his own words, he's an ''idiot'' and he finds the attempts amusing more often than not, that's why. IDW did eventually give a justification - Starscream's treachery (and the inevitable consequences of Starscream getting in charge) keep Megatron from getting complacent.
* LargeHam: Courtesy of the legendary Creator/FrankWelker. As a result, he's often seen yelling things at the top of his voice chips while sounding raspy and bombastic at the same time.
* LaserBlade: Has one in ''WesternAnimation/TransformersTheMovie''.
* LaserGuidedAmnesia:
** In the Marvel Comics, when his suicide attempt failed, he was transported to the Dead End region of Cybertron and wandered around as an Empty. He got better when he saved Blackjack from a group of Autobots.
** He also experienced this in the UK Comics after Straxus attempted a botched GrandTheftMe on him, and Ratbat sending him back to Earth expelled Straxus's mind from him.
* LivingWeapon: When he transforms into his gun mode, he's generally wielded by one of his lieutenants. Soundwave and Starscream are some of his most frequent users.
* LosingYourHead: His ''Titans Return'' toy features the Titan Master Doomshot forming his head, granting him the ability to fire super-fusion fireblasts.
* MachiavelliWasWrong: In ''WesternAnimation/TheTransformersTheMovie'', an injured Megatron has to beg [[TheDragon Soundwave]] just to not to leave him behind. Then when his Decepticon minions realize they could [[ColdEquation jettison the wounded]] on Astrotrain to make it go faster, Megatron is ThrownOutTheAirlock despite his pleas, not one Decepticon lifting a finger to help him. It seems once his forces had no reason to fear him, they had no reason to be loyal to him. This is contrasted with the Autobots going back for [[AFatherToHisMen Optimus Prime]], and showing reverence for him even in his final moments.
* MultipleChoicePast: He is often depicted as being a gladiator (sometimes a miner beforehand) before he created the Decepticon faction. However, the original cartoon and ''ComicBook/TransformersWingsOfHonor'' claim he was created for conquest by the Constructicons. Also different is how much of a WellIntentionedExtremist he is or if he just wants raw power.
* MultiversalConqueror: Some of his stronger incarnations are shown to be this, such as in ''Transformers: Alternity'' and ''Transformers Cloud''.
* MythologyGag: His Selects Super / Ultra Megatron toy also has a third face designed in homage to his ''The Last Knight'' counterpart. Fitting, giving both Megatrons are in new bodies given to them by sinister alien entities for their own agenda.
* NotSoHarmlessVillain: Despite being an infamous GeneralFailure, Megatron could still prove to be formidable and calculating, often losing to the Autobots by an inch, and sabotaging many of their attempts to get a permanent advantage over the Decepticons (eg. he instantly reversed around Mirage's attempt to turn them and the Insecticons against each other and also managed to steal or outmatch some of Wheeljack's gadgets such as the Immobilizer and the Dominator Disc). This really came into play by the time of TheMovie, where the Decepticons have actually started to dominate the war under Megatron's leadership, and in one unsuspected invasion, managed to destroy a lot of key Autobot soldiers.
* ObfuscatingInsanity: During the comics. The screaming breakdown after Optimus' death was all part of a ruse to fake his death. Pity shooting the Space Bridge point blank gave him some LaserGuidedAmnesia.
* OneManArmy: Megatron is frequently portrayed as unstoppable against Autobots on the battlefield. Barely a handful of Transformers (Optimus Prime, Ratchet, Shockwave) have been able to go up against him and live to tell the tale. The cartoon episode "Triple Takeover" showed he even took on Starscream, Astrotrain, Blitzwing '''and''' Devastator to come out the undisputed Decepticon Leader after a coup d'etat attempt.
** He was especially formidable against human forces, particularly in the comics. About the only chance they could have against him without help from the Autobots is if he ran out of energy and shut down. A crossover with ''ComicBook/TheAvengers'' had him battling ComicBook/IronMan (outfitted in a [[HumongousMecha Transformer-sized mech]] for this occasion) and defeating him.
* TheOnlyOneAllowedToDefeatYou: Megatron is pretty territorial about who ends up offing Optimus Prime.
** Deconstructed in the comics; Megatron may obsess over killing Optimus Prime but he has often left the killing up to subordinates so that he can focus his energies on Ratchet, who Megatron [[HeroicSpirit respected]] after Ratchet single-handedly beat him.
** Then, in ''Regeneration One'', he is focusing on Optimus once again, wanting one final DuelToTheDeath on Earth. Either he kills Prime, or Prime kills him, and his failsafes launch Earth's remaining nuclear arsenal.
** Used against him in the cartoon, when he gets overpowered by a juiced up Optimus and signals for help, Starscream objects to butting into the two leaders' sacred rivalry, and smugly watches Megatron takes an inevitable pounding.
* OutOfCharacter: In the "Kids Stuff" audio books, he verbally abuses Soundwave on a regular basis, treats his troops' ideas as his own, has a NeverMyFault attitude and takes offence at innocent statements. In short, he acts more like Galvatron than his canon personality.
* OutOfFocus: In the original G1 comics, he was often pushed aside in favor of having others lead the Decepticons. He was put out of commission after blowing up the Space Bridge, returned post-Underbase saga for a brief storyline, then was seemingly killed again, only to once again make a brief return, with only two appearances after that.
* PaintItBlack: His [[https://tfwiki.net/mediawiki/images2/4/46/IDWongoing15_megatrons_new_body.jpg stealth bomber incarnation]] from [[ComicBook/TheTransformersIDW the Mike Costa era]].
* PetTheDog: In his various incarnations, Megatron has occasionally been depicted as being capable of kindness.
** After he and Ratchet were unfused in the ''Classics'' continuity, Megatron keeps the crippled Ratchet around as someone to talk to. Ratchet feels that it's a CruelMercy and that he was just kept as someone to gloat to, but at the conclusion of the Decepticon civil war, Megatron has him placed in a CR chamber, healed, and left for the Autobots to rescue.
* TheRedBaron: "The Slag Maker," "The Emperor of Destruction".
* RedEyesTakeWarning: In the Sunbow cartoon and the IDW comics.
* ReformedButRejected: Very few Autobots were willing to accept IDW Megatron after his becoming an Autobot. The crew of the Lost Light ignore him at best and insult him at worst.
-->'''Getaway:''' Seriously, can someone explain to me how the war can end with the '''instigator''' being [[KarmaHoudini allowed to go about his business as if nothing happened]]? The death camps! The massacres! The cities razed to the ground! Apparently all of them were just missteps - painful but necessary - on Megatron's path to self-discovery!
* SizeShifter: His iconic Walter P38 form can be held by Decepticons or normal humans. [[http://tfwiki.net/mediawiki/images2/d/d7/Stargatebattles_giant_megatron.jpg Or even become as large as Optimus Prime]]. IDW's ''Escalation'' actually addresses the size-shifting: It consumes a ''lot'' of energy, which neither side has a lot of, so Megs hasn't used it in a while.
* TheStarscream: In the Marvel comics, Megatron was this to Shockwave and Scorponok after their [[KlingonPromotion Klingon Promotions]]. He was generally smarter about it than the trope namer, his attempt to whack Shockwave involved blackmailing Ratchet to sic the Dinobots on him (since they had beaten Shockwave before). He saw this as a XanatosGambit, since if they failed, he would still at least have the satisfaction of having effectively killed six more Autobots. He didn't plan on Ratchet [[TakeAThirdOption taking a third option.]] Ironically, he attempted to use a brainwashed Starscream to assassinate Scorponok, with Ratchet again putting a SpannerInTheWorks.
* StoryBreakerPower: One of his often-forgotten powers is the ability to use {{antimatter}} as a weapon. Though his original bio was written with the intent that it was a property of his fusion cannon, some continuities (i.e. the UK Marvel and IDW comics) depict Megatron himself as being able to create it. Given how violently antimatter reacts with matter, there's probably a good reason ''why'' said power is often forgotten by writers.
* SuperMode: In the Japanese continuity, he's resurrected during ''Return of Convoy'' as the imaginatively named "Super Megatron". When that doesn't prove enough, he gets another upgrade into "''Ultra'' Megatron".
* TankGoodness: Modern incarnations of him usually transform into a tank instead of a Walter P38 pistol (mostly because changes in US law prohibit [[MerchandiseDriven the sale of firearm replicas in toy stores]], along with doing away with his contentuous SizeShifting and need to be wielded by his troops) Besides the fact that the tank is the vehicle that maintains the spirit of his original pistol mode, it has precedence in the tank-like space cannon mode of his upgraded self Galvatron.
* ThisIsSomethingHesGotToDoHimself: Part of Optimus' BatmanGambit was for Megatron to get fired up enough to defeat the usurpers for the title of Decepticon Leader in "Triple Takeover."
* VillainousFriendship:
** Type 1 with his most loyal lieutenant Soundwave, who along with the Mini-Cassettes are the ''only'' sentients that he has shown to be fond of. Though ironically, it didn't keep Soundwave from letting Starscream expel Megatron into outer space in the movie.
** He obviously trusts and even respects Shockwave (that is, his cartoon version; not so much in other continuities). We just don't see it as much since Shockwave never leaves Cybertron.
* VillainRespect: In the G1 comic story "Shooting Star" Megatron is about to kill Joey Slick, the human who had been using him as a weapon against his will. However, Joey states that he's not afraid of him, due to having just confronted and knocked out the man he was most afraid of. Megatron is impressed enough to spare Joey's life, acknowledging that he's never seen such courage in a human before.
* VillainsWantMercy: In the movie, Megatron begs Optimus Prime to spare his life, [[ISurrenderSuckers while reaching for a blaster on the ground]].
* WarriorPoet: Used to be this in the IDW comics, even after founding the Decepticons.
* WellIntentionedExtremist: The first IDW version. Not so much any other. He first led the Decepticons to end the FantasticCasteSystem he deemed to be plaguing Cybertron's development as a society... until he, shall we say, goes off the deep end and just goes all out violent. "Peace through tyranny.", [[SarcasmMode indeed]]...
* WeUsedToBeFriends: With Optimus in the IDW comics. Averted elsewhere. While he did call Optimus "old friend" in both the Marvel comic and the Sunbow cartoon, it was always in a mocking, sarcastic tone, referring to their millennia-long [[ArchEnemy rivalry]] rather than a genuine past-friendship.
** Their early history in the Marvel comics continuity is explored a bit more in UK exclusive storylines; they were rivals who regularly competed with each other in "[[GladiatorGames The Games]]" but to describe them as friends at this point would be a bit of a stretch.
* WhatKindOfLamePowerIsHeartAnyway: His altmode is a pistol, which cannot aim or fire by itself and has to be held by someone. Some stories have suggested it'd be more powerful, but it's anyone's guess whether that's true or not based on [[ImperialStormtrooperMarksmanshipAcademy his in-show record]]. And he already has an arm cannon, anyway. This is just one more reason why his alt mode has since been anything else, usually a tank, which keeps the spirit of the pistol mode, but being a fully functional, independent, and dangerous vehicle on his own.
* WorldsStrongestMan: Megatron is the most powerful Decepticon and one of the most powerful Cybertronians alive - the only Autobots who can even hold their own against him are Optimus Prime and Grimlock.
* WorthyOpponent:
** His rivalry with Optimus Prime transcends petty hatred into a deep respect and understanding: so much so that whenever they fight side by side for a common goal, they are unstoppable.
** More so with Ratchet in the comics; Megatron doesn't like Prime in the comics but he's AffablyEvil to Ratchet during their fights and will tell Ratchet that he respects him, something he'll never do to Prime.

to:


[[folder:Megatron (メガトロン ''megatoron'')]]
[[quoteleft:200:https://static.

tvtropes.org/pmwiki/pub/images/megatron_7372.jpg]]
!!!'''Function:''' Leader
!!!'''Alt Mode:''' Walther P-38 Pistol
->''"Peace through tyranny."''
->'''Voiced by:'''

Creator/FrankWelker (EN), Creator/SeizoKato (JP)

The tyrannical, power-hungry leader of the Decepticons who aims to conquer Cybertron and then the rest of the universe. He also continues his search for energy from other sources, even if it's on planet Earth.
-----
* AdaptationOriginConnection: The third ''ComicBook/GIJoeVsTheTransformers'' miniseries, ''The Art of War'', has his remains used to create Serpent O.R. (that continuity's version of Cobra leader Serpentor).
* AdaptationalBadass: His IDW incarnation is a TookALevelInBadass variation. He went from being a lowly miner to a gladiatorial WarriorPoet to a ruthless WellIntentionedExtremist. It also helps
that he has other alt-modes (a stealth bomber and a tank) aside from his iconic Walter P38 handgun form.
* AdaptationalHeroism: The original cartoon version of Megatron
was a standard villain who simply wanted to TakeOverTheWorld and often mistreated his henchmen. Several other continuities since have tried to add [[FallenHero depth]] to his [[WellIntentionedExtremist character]] in an effort to portray him in a more nuanced light, especially IDW, in which he eventually becomes an Autobot by the end of the ''Dark Cybertron'' arc.
-->'''[[https://tfwiki.net/wiki/Megatron_(G1)/IDW_Generation_1_continuity TFWiki]]:''' Megatron [[LaResistance waged a battle to destroy the evil forces of the Senate]]! Then he [[KnightTemplar continued to wage a war]] against the evil forces of [[TheEvilsOfFreeWill freedom]], [[FantasticRacism organic life]], and [[TheDarkSideWillMakeYouForget the very idea of an Autobot living]]. After some [[HeelRealization life-changing events]], he [[TheAtoner waged a war against the evil forces of his own past legacy]].
* {{Antimatter}}: He can use this by interdimensionally linking up to a black hole. He rarely uses it though, since it's, y'know, '''[[AwesomeButImpractical antimatter]]'''.
* ArchEnemy: To Optimus Prime
as most incarnations portray them as this.
* ArmCannon: His iconic fusion cannon remains attached to his right arm and can pack incredible destructive power. With it, he provides the page image for the arm-mounted type.
* AsskickingEqualsAuthority:
** If him taking on Astrotrain, Blitzwing, Starscream and ''Devastator'' for Decepticon leadership and '''winning''' in "Triple Takeover" is anything to go by.
--->'''Megatron:''' Get this straight: ''I'' am Decepticon Leader. YOU are recyclable!
** Subverted in the comics. He tries enforcing this on Shockwave, only for it to get turned on him pretty damn quickly. Though, as he was still recovering from injuries, it could be counted as a case of WorfHadTheFlu, as two issues later he's recovered enough to handle the Dinobots.
* BadBoss:
** In the Sunbow cartoon. Though having a bit more pragmatism and camaraderie than standard cartoon {{Big Bad}}s, he still regularly chides and insults his henchmen; the sole exceptions are Soundwave and Shockwave, who, due to the two of them being both [[UndyingLoyalty loyal]] and [[TheReliableOne competent]], he treats with genuine respect.
** It's also implied in "The Secret of Omega Supreme" that he brainwashed at least some of his troops into servitude with the Robo Smasher.
** The comic version is just a bad boss in general, shooting or hitting his soldiers for talking back, ''including'' Soundwave. In one instance of insanity, he crushed Brawl's head. His emotional instability is why Shockwave regularly challenged him.
* {{BFG}}: He not only has one, but turns into one. In addition, the barrel of his gun mode appears on his back and can seemingly flip under his right arm (which is how the toy is meant to be transformed) and be fired.
** Usually wielded by Starscream or Soundwave when Megatron turns into one, twice he let Optimus Prime use him (once to launch [[MadScientist Dr. Arkeville's]] Exponential Generator into space before it could turn Earth into energy, once to shoot antidotes into the Insecticons before they could explode and kill everyone in Iron Mountain.)
* BigBad:
** He's the Decepticon leader (well, one of them, but he's the most famous), and Optimus Prime's ArchEnemy. Generally, he's only ''not'' this when [[EldritchAbomination Unicron]] or The Fallen are about.
** Subverted in the original Marvel comics: Megatron was just one of many warlords on Cybertron, and he's not the leader of the Decepticons on Earth for very long, and when he is, things don't usually go very well. Shockwave, Scorponok and Ratbat last longer in the job than he did.
* BigBadWannabe: Averted in the original 80s cartoon. Despite being a laughably incompetent GeneralFailure, Megatron lacks the necessary competition to fall fairly into this trope. He retains the role of BigBad simply because there is no other villain to put him in his place. The only competition he has is Starscream, who’s even more inept than he is. This all changes in the film when [[KnightOfCerebus Unicron]] shows up.
-->'''Megatron:''' Nobody summons Megatron!
-->'''Unicron:''' [[DeadpanSnarker Then it pleases me to be the first.]]
* BodyHorror: In the comics, he and Ratchet end up fused together after an accident involving a [[TeleFrag teleporter and some bombs]].
* BoisterousWeakling: [[ZigzaggedTrope It depends]]. He can take down heavyweights like Grimlock with about three solid hits, but when he fights Optimus Prime it's rarely an even matchup: Megatron is ''never'' able to beat Prime without cheating (e.g. going for a gun in a hand to hand fight or [[JustYouAndMeAndMyGUARDS summoning his mooks for backup]]).
-->'''Starscream:''' Megatron is a wimp!
-->'''Devastator:''' So is Starscream.
-->'''Starscream:''' [[FragileSpeedster Yes, but I'm fast]]!
* ContinuitySnarl: In ''Generation 2'', his connection to Ratchet (where neither could survive without the other) is left unmentioned, which naturally meant there was no explanation for how Megatron could still be functioning after Ratchet seemingly died in the Ark's crash.
* CoolSword: Has a [[Franchise/StarWars lightsaber-esque]] sword in ''WesternAnimation/TransformersTheMovie''. Some versions of the original figure (mostly Japan exclusive ones) give him a silver sword too.
* DeathByAdaptation: Several G1 continuities have killed him off.
** ''Anime/TransformersHeadmasters'' has his reformatted self Galvatron die by being entombed in ice, though he'd later be revived as Super Megatron in the ''Battlestars'' story pages.
** ''ComicBook/TransformersGIJoe'' ends with the Joes and the Autobots destroying him and the rest of the Decepticons.
** The first ''ComicBook/GIJoeVsTheTransformers'' miniseries ends with his deactivation
at the hands of Optimus Prime.
** The Marvel Comics continuity SequelSeries ''Regeneration One'' kills him
off at the end of the first arc.
** ''ComicBook/TransformersDeviations'', a WhatIf take on ''WesternAnimation/TheTransformersTheMovie'' has him perish instead of Optimus Prime during the battle at Autobot City, resulting in the Decepticons leaving his body behind on Earth and
never giving Unicron a chance to reformat him into Galvatron.
** He is dead by the end of ''ComicBook/TransformersVsGIJoe''.
* DrivenToSuicide: Subverted. Upon Optimus Prime's [[DeathIsCheap initial death]] in the Marvel comics, Megatron (rightfully so) believed Prime to be still alive and blew up the Space Bridge while he was riding it. [[spoiler:Except he was faking some of it. The space bridge exploding wasn't part of the plan, though, instead leading to LaserGuidedAmnesia.]]
* EmperorScientist: This guy ''invented'' (or at least [[{{Retcon}} rediscovered]]) transformation in the Marvel Comics, and is behind many doomsday machines of the week. In the Sunbow cartoon, he's also capable of making working Transformer bodies from human cars to create the Stunticons.
* EnemyMine: During G2, after his forces get slaughtered by Jhiaxus, Megatron decides to work with the Autobots.
* EpicFlail: Has a purple energon mace.
* EvilLaugh: The sheer ''creepiness'' of [[https://www.youtube.com/watch?v=VMUjcr87XfM Megatron's Evil Laugh]] in the [[Franchise/TransformersGeneration1 original animated series]] is in and of itself NightmareFuel.
* EvilMentor: Pentius in the IDW comics. One can practically hear the {{Leitmotif}} of [[Franchise/StarWars a certain Sith Lord]] when the student finally surpasses the master:
-->'''Pentius:''' [[AdmiringTheAbomination At last... the student... becomes the master. You are... truly... monstrous.]]
-->'''Megatron:''' Farewell, Pentius. Know that your legacy of hate... [[StartOfDarkness shall live on in me]].
* EvilOverlord: He's the leader of the Deceptions.
* EvilSoundsDeep: Courtesy of Creator/SeizoKato in the Japanese dub. Creator/JasonMarnocha also tended to voice him this way in the ''[[WebAnimation/TransformersPrimeWarsTrilogy Prime Wars]]'' and ''[[WesternAnimation/TransformersWarForCybertronTrilogy War For Cybertron]]'' trilogies.

* EvilSoundsRaspy: Creator/FrankWelker gave Megatron a fairly raspy voice. A few obscure audiobooks made him even raspier.
* AFatherToHisMen: He's this in some continuities, albeit a gruff and angry one. In the cartoon, he even worked with Optimus Prime on numerous occasions to protect his warriors.
-->'''Megatron:''' ''(as he teams up with Optimus to stop his drill from puncturing Earth's core)'' I do this only for the welfare of my Decepticons. It grieves me that you should profit from it.
* FallenHero: In some continuities, particularly IDW, he started out as a revolutionary
who wanted to tear down Cybertron's caste system and create an equal society, before those instincts transformed into a mere lust for power and violence.
* {{Flight}}: Most media depict him as
able to do this, despite not transforming into any form of aircraft.
* ForTheEvulz:
** Why did comic Megatron start the war? He was bored
with a peaceful Cybertron.
** IDW Megatron ''claims''
to be this. [[spoiler:He's lying.]]
-->'''Megatron:''' I would happily wade across a river of corpses, chest-deep in rust and grease and engine oil, just to crush the spark of the last Autobot standing. And I would not do so simply as a means to an end. No. I'd do it, Prime, because it would give me '''pleasure.'''
* FromNobodyToNightmare: In IDW comics he started out as a low-class miner.
* GeneralFailure: Cartoon Megatron has made some...well, questionable decisions during the war. Such as an overly-complex scheme involving [[HumongousMecha Bruticus]] firing at the moon causing it to shift Earth's tides to make a tidal wave
that would flood a single dam causing a massive power surge... when, as an earlier episode proved, Rumble was all he needed. Even Starscream would tell Megatron when a plan was bound to fail, [[CassandraTruth but he would hear nothing to do with failure]]. He was [[EarlyInstallmentWeirdness more competent]] in the FiveEpisodePilot, though.
-->'''Starscream:''' Forgive me, but I believe
your boast sounds vaguely familiar.
-->'''Megatron:''' [[NeverMyFault We've failed
before through no fault of mine!]] But this time I shall not be denied.
* GeniusBruiser: Has an Intelligence score of 10 out of 10 and is capable of singlehandedly bashing Autobots into
the ground.
* GlowingEyesOfDoom: Whenever he is ''very'' happy, making the accompanying EvilLaugh all the more creepy.
* GoodGunsBadGuns: The Walther P38 (which is his alt-mode) is a Nazi handgun. Coincidence? Probably,
as his specific design was based on the gun used by [[Series/TheManFromUNCLE the heroic spy agency U.N.C.L.E.]] (specifically, the chrome version in Takara's Micro Change toyline).
* GreaterScopeVillain: Of ''WesternAnimation/BeastWars''. Aside from leading the Decepticons (whom the Predacons are descendants of), [[spoiler:it's his recorded message on the Voyager's Golden Disk, which hundreds of years later ends up being stolen by a Predacon
named after him, that ends up kickstarting the whole conflict on prehistoric Earth]].
* HeelFaceTurn: In IDW, he becomes an Autobot. [[Main/NotMakingThisUpDisclaimer Yes, you read right.]]
** In the Japanese continuity, between G1 and G2, he turned good and joined forces with Optimus. Then his old friend Kiloton got killed by some angry humans, and Megatron took
it pretty hard.
** In the IDW continuity, after ''[[ComicBook/TheTransformersDarkCybertron Dark Cybertron]]'' Megatron has a true change of heart and becomes an Autobot.
* HeelRealization: In the IDW continuity, he describes one of these as motivating his HeelFaceTurn.
-->'''Megatron:''' I once told Optimus that I kill for the sake of killing. I wanted to make him hurt me, you see, because when [[AllLovingHero he hurts others, he hurts himself.]] But, when
those words were in my head, I didn't think I meant them, but when they left my mouth, I realized that I did. If the world thinks you're a monster, what does it matter? The world is wrong. But... when you start to think of yourself... as a monster... I grew to hate the person I'd become, and I decided the best way to leave that person behind... maybe the easiest way... was to become an Autobot.
* HorribleJudgeOfCharacter: Why does he keep Starscream around, no matter how often he betrays? Because, in his own words,
he's an ''idiot'' and he finds the attempts amusing more often than not, that's why. IDW did eventually give a justification - Starscream's treachery (and the inevitable consequences of Starscream getting in charge) keep Megatron from getting complacent.
* LargeHam: Courtesy of
the legendary Creator/FrankWelker. As a result, he's often seen yelling things at the top of his voice chips while sounding raspy and bombastic at the same time.
* LaserBlade: Has one in ''WesternAnimation/TransformersTheMovie''.
* LaserGuidedAmnesia:
** In the Marvel Comics, when his suicide attempt failed, he was transported to the Dead End region of Cybertron and wandered around as an Empty. He got better when he saved Blackjack from
a group of Autobots.
** He also experienced this
in the UK Comics after Straxus attempted a botched GrandTheftMe on him, and Ratbat sending him back to Earth expelled Straxus's mind from him.
* LivingWeapon: When he transforms into his gun mode,
he's generally wielded by one of his lieutenants. Soundwave and Starscream are some of his most frequent users.
* LosingYourHead: His ''Titans Return'' toy features the Titan Master Doomshot forming his head, granting him the ability
to fire super-fusion fireblasts.
* MachiavelliWasWrong: In ''WesternAnimation/TheTransformersTheMovie'', an injured Megatron has to beg [[TheDragon Soundwave]] just to not to leave him behind. Then when his Decepticon minions realize
they could [[ColdEquation jettison the wounded]] on Astrotrain to make it go faster, Megatron is ThrownOutTheAirlock despite his pleas, not one Decepticon lifting a finger to help him. It seems once his forces had no reason to fear him, they had no reason to be loyal to him. This is contrasted with the Autobots going back for [[AFatherToHisMen Optimus Prime]], and showing reverence for him even in his final moments.
* MultipleChoicePast: He
is often depicted as being a gladiator (sometimes a miner beforehand) before he created the Decepticon faction. However, the original cartoon and ''ComicBook/TransformersWingsOfHonor'' claim he was created for conquest by the Constructicons. Also different is how much of a WellIntentionedExtremist he is or if he just wants raw power.
* MultiversalConqueror: Some of his stronger incarnations are shown to be this, such as in ''Transformers: Alternity'' and ''Transformers Cloud''.
* MythologyGag: His Selects Super / Ultra Megatron toy also has a third face designed in homage to his ''The Last Knight'' counterpart. Fitting, giving both Megatrons are in new bodies given to them by sinister alien entities for their own agenda.
* NotSoHarmlessVillain: Despite being an infamous GeneralFailure, Megatron could still prove to be formidable and calculating, often losing to the Autobots by an inch, and sabotaging many of their attempts to get a permanent advantage over the Decepticons (eg. he instantly reversed around Mirage's attempt to turn them and the Insecticons against each other and also managed to steal or outmatch some of Wheeljack's gadgets such as the Immobilizer and the Dominator Disc). This really came into play by the time of TheMovie, where the Decepticons have actually started to dominate the war under Megatron's leadership, and in one unsuspected invasion, managed to destroy a lot of key Autobot soldiers.
* ObfuscatingInsanity: During the comics. The screaming breakdown after Optimus' death was all part of a ruse to fake his death. Pity shooting the Space Bridge point blank gave him some LaserGuidedAmnesia.
* OneManArmy: Megatron is frequently portrayed as unstoppable against Autobots on the battlefield. Barely a handful of Transformers (Optimus Prime, Ratchet, Shockwave) have been able to go up against him and live to tell the tale. The cartoon episode "Triple Takeover" showed he even took on Starscream, Astrotrain, Blitzwing '''and''' Devastator to come out the undisputed Decepticon Leader after a coup d'etat attempt.
** He was especially formidable against human forces,
particularly in the comics. About the only chance they could have against him without help from the Autobots is if he ran out of energy and shut down. A crossover with ''ComicBook/TheAvengers'' had him battling ComicBook/IronMan (outfitted in a [[HumongousMecha Transformer-sized mech]] for this occasion) and defeating him.
* TheOnlyOneAllowedToDefeatYou: Megatron is pretty territorial about who ends up offing Optimus Prime.
** Deconstructed in
the comics; Megatron may obsess over killing Optimus Prime but he has often left the killing up to subordinates so that he can focus his energies on Ratchet, who Megatron [[HeroicSpirit respected]] after Ratchet single-handedly beat him.
** Then, in ''Regeneration One'', he is focusing on Optimus once again, wanting one final DuelToTheDeath on Earth. Either he kills Prime, or Prime kills him,
and his failsafes launch Earth's remaining nuclear arsenal.
** Used against him in the cartoon, when he gets overpowered by a juiced up Optimus and signals for help, Starscream objects to butting into the two leaders' sacred rivalry, and smugly watches Megatron takes an inevitable pounding.
* OutOfCharacter: In the "Kids Stuff" audio books, he verbally abuses Soundwave on a regular basis, treats his troops' ideas as his own,
has a NeverMyFault attitude and takes offence at innocent statements. In short, he acts more like Galvatron than his canon personality.
* OutOfFocus: In the original G1 comics, he was often pushed aside
in favor of having others lead the Decepticons. He was put out of commission after blowing up the Space Bridge, returned post-Underbase saga for a brief storyline, then was seemingly killed again, only to once again make a brief return, with only two appearances after that.
* PaintItBlack: His [[https://tfwiki.net/mediawiki/images2/4/46/IDWongoing15_megatrons_new_body.jpg stealth bomber incarnation]] from [[ComicBook/TheTransformersIDW the Mike Costa era]].
* PetTheDog: In his various incarnations, Megatron has occasionally been depicted as being capable of kindness.
** After he and Ratchet were unfused in the ''Classics'' continuity, Megatron keeps the crippled Ratchet around as someone to talk to. Ratchet feels that it's a CruelMercy and that he was just kept as someone to gloat to, but at the conclusion of the Decepticon civil war, Megatron has him placed in a CR chamber, healed, and left for the Autobots to rescue.
* TheRedBaron: "The Slag Maker," "The Emperor of Destruction".
* RedEyesTakeWarning: In the Sunbow cartoon and the IDW comics.
* ReformedButRejected: Very few Autobots were willing to accept IDW Megatron after his becoming an Autobot. The crew of the Lost Light ignore him at best and insult him at worst.
-->'''Getaway:''' Seriously, can someone explain to me how the war can end with the '''instigator''' being [[KarmaHoudini allowed to go about his business as if nothing happened]]? The death camps! The massacres! The cities razed to the ground! Apparently all of them were just missteps - painful but necessary - on Megatron's path to self-discovery!
* SizeShifter: His iconic Walter P38 form can be held by Decepticons or normal humans. [[http://tfwiki.net/mediawiki/images2/d/d7/Stargatebattles_giant_megatron.jpg Or even become as large as Optimus Prime]]. IDW's ''Escalation''
actually addresses the size-shifting: It consumes a ''lot'' of energy, which neither side has a lot of, so Megs hasn't used it in a while.
* TheStarscream: In the Marvel comics, Megatron was
this to Shockwave and Scorponok after their [[KlingonPromotion Klingon Promotions]]. He was generally smarter about it than the trope namer, his attempt to whack Shockwave involved blackmailing Ratchet to sic the Dinobots on him (since they had beaten Shockwave before). He saw this as a XanatosGambit, since if they failed, he would still at least have the satisfaction of having effectively killed six more Autobots. He didn't plan on Ratchet [[TakeAThirdOption taking a third option.]] Ironically, he attempted to use a brainwashed Starscream to assassinate Scorponok, with Ratchet again putting a SpannerInTheWorks.
* StoryBreakerPower: One of
his often-forgotten powers is the ability to use {{antimatter}} as a weapon. Though his original bio was written with the intent that it was a property of his fusion cannon, some continuities (i.e. the UK Marvel and IDW comics) depict Megatron himself as being able to create it. Given how violently antimatter reacts with matter, there's probably a good reason ''why'' said power is often forgotten by writers.
* SuperMode: In the Japanese continuity, he's resurrected during ''Return of Convoy'' as the imaginatively named "Super Megatron". When that doesn't prove enough, he gets another upgrade into "''Ultra'' Megatron".
* TankGoodness: Modern incarnations of him usually transform into a tank instead of a Walter P38 pistol (mostly because changes in US law prohibit [[MerchandiseDriven the sale of firearm replicas in toy stores]], along with doing away with his contentuous SizeShifting and need to be wielded by his troops) Besides the fact that the tank is the vehicle that maintains the spirit of his original pistol mode, it has precedence in the tank-like space cannon mode of his upgraded self Galvatron.
* ThisIsSomethingHesGotToDoHimself: Part of Optimus' BatmanGambit was for Megatron to get fired up enough to defeat the usurpers for the title of Decepticon Leader in "Triple Takeover.
"
* VillainousFriendship:
** Type 1 with his most loyal lieutenant Soundwave, who along with the Mini-Cassettes are the ''only'' sentients
that he has shown to be fond of. Though ironically, it didn't keep Soundwave from letting Starscream expel Megatron into outer space in the movie.
** He obviously trusts
and even respects Shockwave (that is, his cartoon version; not so much in other continuities). We just don't see it as much since Shockwave never leaves Cybertron.
* VillainRespect: In the G1 comic story "Shooting Star" Megatron is about to kill Joey Slick, the human who had been using him as a weapon against his will. However, Joey states that he's not afraid of him, due to having just confronted and knocked out the man he was most afraid of. Megatron is impressed enough to spare Joey's life, acknowledging that he's never seen such courage in a human before.
* VillainsWantMercy: In the movie, Megatron begs Optimus Prime to spare his life, [[ISurrenderSuckers while reaching for a blaster on the ground]].
* WarriorPoet: Used to be this in the IDW comics, even after founding the Decepticons.
* WellIntentionedExtremist: The first IDW version. Not so much any other. He first led the Decepticons to end the FantasticCasteSystem he deemed to be plaguing Cybertron's development as a society... until he, shall we say, goes off the deep end and just goes all out violent. "Peace through tyranny.", [[SarcasmMode indeed]]...
* WeUsedToBeFriends: With Optimus in the IDW comics. Averted elsewhere. While he did call Optimus "old friend" in both the Marvel comic
and the Sunbow cartoon, it was always in a mocking, sarcastic tone, referring to their millennia-long [[ArchEnemy rivalry]] rather than a genuine past-friendship.
** Their early history
in the Marvel comics continuity is explored a bit more in UK exclusive storylines; they were rivals who regularly competed with each other in "[[GladiatorGames The Games]]" but to describe them as friends at this point would be a bit of a stretch.
* WhatKindOfLamePowerIsHeartAnyway: His altmode is a pistol, which cannot aim or fire by itself and has to be held by someone. Some stories have suggested it'd be more powerful, but it's anyone's guess whether that's true or not based on [[ImperialStormtrooperMarksmanshipAcademy his in-show record]]. And he already has an arm cannon, anyway. This is just one more reason why his alt mode has since been anything else, usually a tank, which keeps the spirit of the pistol mode, but being a fully functional, independent, and dangerous vehicle on his own.
* WorldsStrongestMan: Megatron is the most powerful Decepticon and one of the most powerful Cybertronians alive - the only Autobots who can even hold their own against him are Optimus Prime and Grimlock.
* WorthyOpponent:
** His rivalry with Optimus Prime transcends petty hatred into a deep respect and understanding: so much so
that whenever they fight side by side for a common goal, they are unstoppable.
** More so with Ratchet in the comics; Megatron
doesn't like Prime in the comics but he's AffablyEvil to Ratchet during their fights and will tell Ratchet that he respects him, something he'll never do to Prime.

RandomTroper123

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May 8th 2022 at 1:52:47 AM

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That's been cut. Also, I removed a Chained Sinkhole.


Changed line(s) 78 (click to see context) from:


-->'''Megatron''': I once told Optimus that I kill for the sake of killing. I wanted to make him hurt me, you see, because when [[AllLovingHero he hurts others, he hurts himself.]] But, when those words were in my head, I didn't think I meant them, but when they left my mouth, I realized that I did. If the world thinks you're a monster, what does it matter? The world is wrong. But... when you start to think of yourself... as a monster... I grew to hate the person I'd become, and I decided the best way to leave that person behind... maybe the easiest way... was to become an Autobot.

to:


-->'''Megatron''': I once told Optimus that I kill for the sake of killing. I wanted to make him hurt me, you see, because when [[AllLovingHero he hurts others, he hurts himself.]] But, when those words were in my head, I didn't think I meant them, but when they left my mouth, I realized that I did. If the world thinks you're a monster, what does it matter? The world is wrong. But... when you start to think of yourself... as a monster... I grew to hate the person I'd become, and I decided the best way to leave that person behind... maybe the easiest way... was to become an Autobot.


Changed line(s) 87 (click to see context) from:


* MachiavelliWasWrong: In ''WesternAnimation/TheTransformersTheMovie'', an injured Megatron has to [[AintTooProudToBeg beg]] [[TheDragon Soundwave]] just to not to leave him behind. Then when his Decepticon minions realize they could [[ColdEquation jettison the wounded]] on Astrotrain to make it go faster, Megatron is ThrownOutTheAirlock despite his pleas, not one Decepticon lifting a finger to help him. It seems once his forces had no reason to fear him, they had no reason to be loyal to him. This is contrasted with the Autobots going back for [[AFatherToHisMen Optimus Prime]], and showing reverence for him even in his final moments.

to:


* MachiavelliWasWrong: In ''WesternAnimation/TheTransformersTheMovie'', an injured Megatron has to [[AintTooProudToBeg beg]] [[TheDragon Soundwave]] just to not to leave him behind. Then when his Decepticon minions realize they could [[ColdEquation jettison the wounded]] on Astrotrain to make it go faster, Megatron is ThrownOutTheAirlock despite his pleas, not one Decepticon lifting a finger to help him. It seems once his forces had no reason to fear him, they had no reason to be loyal to him. This is contrasted with the Autobots going back for [[AFatherToHisMen Optimus Prime]], and showing reverence for him even in his final moments.


Deleted line(s) 101 (click to see context) :


* OverarchingVillain: Since his first appearance, Megatron has been the most traditional and recurring BigBad of the Franchise, even if he loses his status as leader, he always takes it back.

MorganWick

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Apr 4th 2022 at 11:19:19 PM

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None


Deleted line(s) 129,591 (click to see context) :


[[/folder]]

[[folder:Starscream (スタースクリーム ''sutāsukurīmu'')]]
||align=left
|| [[quoteleft:205:https://static.tvtropes.org/pmwiki/pub/images/starscreamofficialart_2667.jpg]] || [[quoteleft:205:https://static.tvtropes.org/pmwiki/pub/images/pretenderstarscream.jpg]]
|| Starscream || Pretender Starscream ||
!!!'''Function:''' Air Commander
!!!'''Alt Mode:''' F-15 Eagle Fighter Jet; Armored Warrior (Pretender Shell)
->''"Conquest is made of the ashes of one's enemies."''
->'''Voiced by:''' Chris Latta (EN), Creator/HirotakaSuzuoki (JP)

Megatron's over-ambitious, egoistic second-in-command and leader of the Seekers who often schemes to usurp leadership of the Decepticons from Megatron.
-----
* AdaptationalBadass: He's not a complete idiot (though he definitely has his moments) in the G1 cartoon, but his IDW counterpart is a flat-out [[AgentPeaco*ck Agent Peaco*ck]], even becoming a VillainWithGoodPublicity.
* AgentPeaco*ck: He may be vain and flamboyant in the IDW comics, but he's ''definitely'' not someone who should be taken lightly.
* AwesomeMcCoolName: A human character in the comics even commented on how cool his name is.
* BackFromTheDead:
** In the cartoon universe, he can live on after death as a "ghost" thanks to having a mutant spark that is indestructible. In the episode "Ghost in the Machine", Unicron gave him his body back.
** In the Marvel Comics continuity, after Starscream died during the Underbase Saga (taking many characters with him), Megatron had him brought back as a Pretender.
* BadBoss: Generally worse to work for than Megatron. He doesn't usually shoot his underlings, though he will threaten to do it, in-between berating and insulting them with every other breath, usually as they're trying to point out his plans are terrible.
* BerserkButton: Though he doesn't think highly of working under Megatron's command, he seems to get especially standoffish whenever his importance is questioned or unappreciated. Most of the times he tries to overthrow him to his face rather than through scheming behind his back are when Megatron goaded him over his uselessness. In "Enter the Nightbird" when Megatron deemed Starscream dispensable with his new weapon, the Seeker outright ''attacked him'' in a rage, making for one of very few cases the Seeker overpowered him and needed restraining.
-->'''Starscream:''' ''*seethes*'' You'd replace ''me''?? ''*slugs Megatron*'' NEVERRR!!!
* BigBadWannabe: The few times he takes control, he just can't cut it - he's not ''completely'' incompetent at leadership, but he's nowhere near as cruel or dangerous as Megatron.
-->'''Soundwave:''' You have no strategy, no subtlety. You are a missile with a mouth, Starscream!
* BosssUnfavoriteEmployee: Unlike the other Decepticons (whom Megatron is implied to have some small level of care for), Starscream is almost completely despised. Considering this is the TropeNamer for TheStarscream we're talking about, it's hard to blame Megatron.
* BullyingADragon: Iconic for perpetually mocking and criticising Megatron, vowing to knock him from his position right to his face. Despite Megatron's pragmatism, Starscream would often remember too late he'd only take his impudence for so long.
-->'''Megatron:''' Cross me again, Starscream, and I will reduce you to titanium fragments.
* ButtMonkey: A good deal of the comedy in the cartoon series is how much abuse Starscream takes almost every episode. Not that he doesn't deserve most of it.
** [[UpToEleven He gets abused so much someone was able to make a 12 minute montage of G1 Starscream getting punched, shot, yelled at, run over, etc]] https://www.youtube.com/watch?v=bXtEdUmwH3A
* CameBackWrong: In the UK comics, his time with the Underbase means he briefly comes back as a shambling corpse for a while. Then Megatron has him brought back properly.
* CardCarryingVillain: During G2, Starscream starts getting influenced by the Matrix, making him nice and helpful, causing him to scream at Megatron that he doesn't ''want'' to be good.
* CassandraTruth: Starscream often knows when a plan of Megatron's is not going to end well, but Megatron never takes his advice. Expect merciless shrieking and gloating when things inevitably ''do'' go wrong.
-->'''Starscream:''' [[WhyDontYouJustShootHim We had the Autobots disoriented! We could have eliminated them!]]
-->'''Megatron:''' [[BondVillainStupidity We'll do that at our leisure, when our more important work is done]]. You have had the ''only'' warning I intend to give.
* CharacterTic: In the IDW comic, Starscream upgrades his body [[UnlimitedWardrobe more frequently than any other character]] ([[MerchandiseDriven with the change often reflecting his toy at the time]]), suggesting an insecurity with his appearance. It's later confirmed to be an actual case of body dysmorphia.
* ChronicBackstabbingDisorder: He will backstab anyone and everyone to get ahead. Or he'll try, at any rate. And this has exactly the result you'd expect, towards the latter half of the comics - none of the Decepticons like or trust him, or even want him around, because they know he'll shoot them all in the back sooner or later.
-->'''Stardrive:''' What kind of monster are you?
-->'''Starscream:''' [[AtLeastIAdmitIt A goal-oriented one]].
* CoDragons: Alongside Soundwave and Shockwave, Starscream is one of Megatron's highest ranking Decepticons.
* CoolPlane: His iconic F-15 form. Though he's had other jet forms as well, especially in the IDW continuity.
* CrouchingMoronHiddenBadass: If not for his extreme cowardice and inability to fall in line, G1 Starscream would be a horrifyingly dangerous enemy. He's one of the fastest and most powerful Decepticons physically and can occasionally come up with well thought out plans.
** In the cartoon:
*** Somehow, in ''WesternAnimation/TheTransformersTheMovie'', out of all the Decepticons in the big huge brawl, ''Starscream'' outlasts everybody else. WordOfGod later clarified in an interview that he hid in the corner until one person was left then sucker punched the winner.
*** In the episode, "Starscream's Brigade", Megatron actually kicks Starscream out - so he revives the Combaticons into bodies made from old UsefulNotes/WorldWarII vehicles, and he leads them to victory and overthrows Megatron, becoming the leader of the entire Decepticon army (if ultimately only for one minute). He was only thwarted because the Stunticons intervened---which they actually debated about even doing at first.
*** In the episode, "A Prime Problem", Megatron made a clone of Starscream fight a clone of Optimus. The real Starscream was running the clone on remote, and even the Autobots remarked how good a fight he was putting up that day.
** In the Marvel comic:
*** He managed to absorb the Underbase while playing both sides, and killed off many, ''many'' Transformers, Autobot and Decepticon alike.
*** After being destroyed at the end of the above mentioned Underbase Saga, he was revived as a Pretender by a NotQuiteDead Megatron, {{brainwashed}}, and almost defeated Optimus Prime and ''all of the Decepticons on Earth''. But Ratchet had actually turned him into a reverse ManchurianAgent, hiding his ''true'' personality deep within his neural circuitry, and when Hot Rod shoots Starscream during the fight, he immediately panics and begs mercy to Scorponok.
* DeadpanSnarker: Mostly regarding Megatron or his comrades' incompetence.
* TheDeterminator: It's very hard not to appreciate Starscream's persistence. No matter how much he fails, it never gets him down.
* DidYouJustScamCthulhu: In "Ghost in the Machine", he talked Unicron into giving him a new body so he could connect the Chaos Bringer's head to Cybertron. Once he got what he wanted, Starscream refused to go through on his end of the bargain, mockingly telling Unicron "Do it yourself!".
* DiesDifferentlyInAdaptation: ''WesternAnimation/TheTransformersTheMovie'' notably had him shot by Galvatron when he came back to lead the Decepticons and disrupted Starscream's coronation, but there are some continuities where Starscream died in a different way.
** ''[[ComicBook/GIJoeVsTheTransformers G.I. Joe vs. the Transformers II]]'' ends with him blowing up when Cobra Commander sends him to Shockwave while riddled with explosives.
** ''ComicBook/TransformersDeviations'', a WhatIf retelling of the movie's events where Optimus Prime did not get killed, has Starscream take Megatron's place as Decepticon leader reformatted into Unicron's herald and ultimately ending up destroyed along with Unicron when Hot Rod used the Matrix of Leadership in a HeroicSacrifice.
** The ComicBook/HasbroComicUniverse had him go down sacrificing himself to aid in Unicron's defeat in ''ComicBook/TheTransformersUnicron''.
* DirtyCoward:
** He wouldn't shoot Megatron in the face if you held a gun to ''his.''
** It's also a plot point in the comic. Megatron has Ratchet revive him after the Underbase incident, as a BlankSlate, but Ratchet makes sure Starscream's personality will take over the minute he's badly hurt. Sure enough, the minute it happens, Starscream grovels and pleads to be spared, screwing up Megatron's plan.
* TheDragon: Megatron's most iconic lieutenant.
* DemonicPossession: If his body is destroyed, his Spark can wander about and take over other Transformers, ordinary machines, or even cyborgs.
* EvilGenius: In the cartoon, he occasionally makes use of his former scientist side, like when he constructed an electric generator to recharge the Decepticons, made gunpower to compensate for running out of regular ammo in "A Decepticon Raider In King Arthur's Court", and his creation of the Combaticons in "Starscream's Brigade".
* EvilIsNotAToy: Learnt this in the Marvel comics. While the Underbase isn't ''evil'', Starscream ended up being destroyed by the sheer power he had absorbed from it.
* EvilSoundsDeep: Inverted; Starscream has the screechiest voice among the Decepticons. When his voice ''does'' drop though, he's much more sinister and/or serious.
* {{Expy}}: In the first IDW continuity, Starscream is one of [[Franchise/MarvelCinematicUniverse Loki]]: An intelligent, capable warrior who uses guile and stealth to make up for his lack of brute strength. Years of feeling overshadowed by more physically ideal warriors give him an InferioritySuperiorityComplex, turning him into a self-serving OpportunisticBastard who is perfectly willing to step on others to get his way. He eventually [[HeelRealization begins to struggle with the ramifications]] of his morally dubious actions, [[spoiler: and manages to stay on the side of good long enough to pull a HeroicSacrifice]].
* FatalFlaw: It's not [[GreenEyedMonster greed]] or [[AmbitionIsEvil ambition]] (even though he has plenty of both) but {{pride}}, as well as overconfidence in his own skills, mainly as leader.
* FaustianRebellion: Bargained with Unicron for a new body in "Ghost in the Machine", then successfully betrayed him.
* FauxAffablyEvil: He may be a cowardly suck-up, but he's as villainous as you can get with Decepticons.
* FightingFromTheInside: In ''Regeneration one''. The zombified Starscream is able to resist Megatron's control long enough to tell Kup how to stop him (although it is later revealed that Shockwave allowed for this to happen).
* FreudianExcuse: In the IDW comics, many of Starscream's issues stem from the fact that he was [[https://tfwiki.net/wiki/Reproduction#2005_IDW_continuity cold constructed]], and was [[ForWantOFANail consequently never able]] to assume the {{Animesque}} [[https://tfwiki.net/mediawiki/images2/e/ef/Your_First_Mistake_-_Screamys_True_Form.jpg form originally intended for him.]]
* TheFriendNobodyLikes: Few of his fellow Decepticons can stand being around him, especially when he tries to betray Megatron.
-->'''Starscream:''' I still say [[WeNeedADistraction the diversionary attack on the solar plant]] was a waste of energy.
-->'''Skywarp:''' [[YouTalkTooMuch You waste more energy with your mouth]].
* GeniusBruiser: In the cartoon, he was a scientist and explorer prior to joining the Decepticons, and he often uses his smarts to his advantage.
** GeniusDitz: Played up in the cartoon. For all of his scientific knowledge, he's severely lacking in common sense and leadership skills. This can cause him to enter TooDumbToLive territory, and he would've probably been killed repeatedly off if G1 wasn't a kids show.
* HatedByAll: None of the Decepticons are willing to tolerate Starscream and are not keen on seeing him in place of leadership over Megatron. This is because, for all of the latter's faults, Megatron himself is fairly effective and powerful leader, unlike the cowardly and ineffectual Starscream. In the movie, when Starscream actually won a leadership fight and was crowned the leader of the Decepticons, only to get killed during the coronation, the Decepticons immediately accepted his killer, Galvatron (who is actually Megatron himself), as their leader, and none were sad to see him go.
* HeroKiller: In the comics, he manages to kill over ''thirty'' Autobots in the space of a single issue, thanks to absorbing the power of the Underbase.
* InferioritySuperiorityComplex: Very briefly, in the UK comics, after his resurrection. Starscream actually thinks, despite having wiped out no less that fifty-five 'bots on both sides during the Underbase fiasco, that the other Decepticons think he's a joke, taking their avoidance and whispering for mocking, rather than them staying the hell away lest he murder them. Eventually, he runs into a bunch of Autobots, who are also scared of him and try running away, which sends Starscream in a fury. And after murdering them, his usual confidence starts to return.
* InformedAttribute: His treachery was this in the original G1 comics; Though he did speak of overthrowing Megatron in the early issues, he never acted on those thoughts, and his critical injuries at the hands of Omega Supreme put him out of commission for a long time. It wasn't until the Underbase saga that Starscream finally got the chance to showcase his most famous trait, betraying both Decepticon factions for his own benefit.
** In the G2 comics, Megatron actually stated that Starscream's record of deceit and betrayal was "legend". Kind of ironic, considering Starscream's Underbase scheme (his first real act of betrayal in the US comics) happened while Megatron was out of commission. ''Shockwave'' had actually betrayed Megatron more times in the original comic's run.
* InsaneTrollLogic: In "Desertion of the Dinobots, Part 1", he believed Megatron ''losing his voice'' was valid enough of a reason to take over as the new leader of the Decepticons.
* InSeriesNickname: Characters sometimes call him "Screamer".
* ItsAllAboutMe: Starscream is vain and self-centered, constantly letting his ambition get in the way of his actual competence.
* {{Jerkass}}: He's a self-centered jerk who can be just as rude and condescending to his fellow Decepticons as he is to Autobots.
* JerkassHasAPoint: Starscream at times, mainly thanks to his knowledge as a scientist, realizes when one of Megatron's plans will fail miserably and warns him about it, only for Megatron to dismiss Starscream's concerns and advice. A notable example came in the Dinobot island two-parter, where the Decepticons start collecting a massive amoount of energon cubes thanks to the intense raw energies of the island, but Starscream recognized that the energy barrier surrounding the island and the dinosaurs in it was connected to the time-space continuum, and too much tampering would be disastrous. This naturally comes to occur and the Autobots, who never knew about the Decepticons' plans, intervened and stopped the Decepticons. Had Megatron pulled out when Starscream advised, the Decepticons would've made off with a huge bounty of energon.
* JokerImmunity: As the first iteration of one of the most popular and iconic ''Transformers'' characters, Starscream is rarely killed off. Even in the post-movie cartoon, he lives on with his indestructible spark.
* KarmaHoudini: In the original cartoon, his final appearance sees him successfully scam Unicron into giving him a new body and evading punishment from Galvatron. While he does get sent tumbling uncontrollably through space, he could easily escape this predicament.
* KickTheSonOfABitch: Since the Dreamwave days, he's got a knack for AssholeVictims a'plenty.
* LargeHam:
** Cartoon Starscream has a memorably screechy voice.
** Comic Starscream is usually far more composed, but when he gets the Underbase, he spends many pages showing off his god complex, complete with constant pontificating about how great and powerful he is.
--->'''Starscream:''' You have dared to strike me, Transformers... and for that affront you shall pay most dearly! I sentence you to drift in interstellar space for all eternity, until you return to the cosmic dust from which you came!
* LightningBruiser: He's the fastest of the flying Decepticons (with a Speed rating of 9 out of 10), able to reach Mach 2.8 and fly as high as 52 miles. His Strength and Firepower are also listed at a 7.
* MeaningfulName: Bob Budiansky named Starscream such because he envisioned him frequently "[[SkywardScream screaming at the stars]]" whenever he fails, [[SanitySlippage slowly being driven mad]] by his inability to usurp Megatron or destroy the Autobots.[[note]]He also had difficulty pronouncing the original Japanese name, Ulchtar, and anticipated Western audiences would have this same problem.[[/note]]
* NotQuiteBackToNormal: ''Regeneration One'' reveals that Starscream still has a fraction of the Underbase's power within him. The power re-emerges when he does battle with Jhiaxus and his forces (as does the personalities of the archivists who gave themselves to the Underbase - whom Jhiaxus betrayed).
* NotSoHarmlessVillain: For all his flaws, Starscream is a dangerous combatant, with plenty of Autobots under his belt (and as CrouchingMoronHiddenBadass shows, he ''has'' come close to winning many times). This is the only reason Megatron keeps him around. The main problem is he foils almost as many of the Decepticons plans as he succeeds at.
** Meanwhile, in the comics, Starscream manages to do incredibly damage to both sides, taking out some of the most hardened badasses both sides possess.
* OneHitKill: His Null Ray shuts down nearly anything that runs on electricity, meaning he can defeat several Transformers with one clean hit. However, organic beings and powerful Transformers like Megatron, Optimus Prime, and Starscream himself will only get knocked backwards by the Null Ray.
* OurGhostsAreDifferent: Starscream possesses a mutant spark that is indestructible - allowing him to survive death as a "ghost".
* OutOfCharacterMoment: Humbly deferred to and took orders from ''Astrotrain'' in "The God Gambit". [[note]]Interestingly, Astrotrain is ''also'' out-of-character in the episode, acting more like Megatron than his canon personality. This implies Megatron was originally supposed to have Astrotrain's role, but Sunbow changed it in order to promote the new toy.[[/note]]
* PaintItBlack: When his spark possesses someone, their appearance may change to reflect him. This includes Atari Hitotonari's uniform turning black and [[WesternAnimation/BeastWars Waspinator's]] Predacon emblem turning into the Decepticon emblem.
* PaletteSwap: With his Seekers (Thundercracker, Skywarp, Ramjet, Dirge, and Thrust, plus various miscellaneous generics and {{Canon Immigrant}}s).
* PersonOfMassDestruction: He was temporarily one in the Marvel comic. After absorbing the cosmic power of the Underbase, he went on an infamous rampage where he destroyed dozens of Autobots and Decepticons before his power caused himself to blow up. [[BackFromTheDead He got better later on.]]
* PetTheDog: In the UK comics, he got reawakened at the time of Christmas Eve, and a kid tried to teach him the meaning of Christmas. Starscream was so homesick and depressed he couldn't even bring himself to crush a kid, so he reluctantly went along with him. Once he saved the van full of seniors, but he admitted [[JerkWithAHeartOfJerk he did that only to mock Streetwise who tried to blast him and expected him trying to harm people]]. However, despite that, he ''sincerely wished a Merry Christmas to a kid'' before departing on his own.
* PutOnABus: Despite his usual prominence in the franchise, in the Marvel comics he was imprisoned in the Ark following a disastrous battle with Omega Supreme. While he was released over twenty or so issues later, the UK comic let him out much earlier, during their "Target: 2006" storyline.
* RageAgainstTheMentor: Some of Starscream's recent characterizations have this.
* RefuseToRescueTheDisliked: Even when not plotting Megatron's demise himself, he's frequently eager to [[IWarnedYou gloat at his failures]] and watch him fall to the Autobots. Reconstructed in "Divide And Conquer" where he uses [[TheOnlyOneAllowedToDefeatYou Megatron's protectiveness of his rivalry with Optimus against him]]. He ''does'' fetch Megatron out of there eventually, but only after enjoying watching a juiced up Optimus finish trashing his leader, considering this Decepticon loss quite WorthIt.
-->'''Starscream:''' ''*smirks*'' Such a pity.
* RedOnesGoFaster: Has a significant amount of red detailing, and is one of the fastest Decepticons.
* SmugSnake: Starscream believes himself to be smarter, deadlier, and handsomer than the rest of the Decepticons, when this is repeatedly shown to be inferior to several of his teammates much less his boss. No matter how many times he fails his ego is too bloated to realize this. He has frequently been portrayed as more interested in being Decepticon leader for the sake of the title than defeating the Autobots. Unsurprisingly, [[HatedByAll most of the Decepticons hate him.]]
* SnarkToSnarkCombat: Very frequently in the cartoon, he and Megatron exchange insults and criticise the other's lack of strategy; often arguing like a bitter married couple.
* TheStarscream: He constantly schemes to overthrow Megatron as leader of the Decepticons, [[TropeNamer though this really goes without saying...]]
* TerribleTrio: Part of the Seeker trio with Skywarp and Thundercracker. He also forms one with Megatron and Soundwave.
* TheyKilledKennyAgain: After getting destroyed the first time in the cartoon, he can barely keep a host or rebuilt body for a short time before getting blown up again.
* VillainWithGoodPublicity: In the IDW comics, after being elected as the leader of a neutral faction.
* WeUsedToBeFriends: Cartoon Starscream used to be chums with Jetfire, back before the war. They have a falling out after meeting up again on Earth.
[[/folder]]

[[folder:Soundwave (サウンドウェーブ ''saundowēbu'')]]
https://static.tvtropes.org/pmwiki/pub/images/soundwave_9682.jpg
!!!'''Function:''' Communications
!!!'''Alt Mode:''' Micro-Cassette Recorder
->''"Cries and screams are music to my ears."''
->'''Voiced by:''' Creator/FrankWelker (EN), Issei Masamune (JP)

One of Megatron's most loyal followers, a communications officer who can deploy small cassette robots.
----
* AdaptationalBadass: Same deal as Megatron in the IDW comics, but in this case, his other alt-modes are based on armored cars.
* AdaptationalHeroism: The IDW comic's version of Soundwave is easily the most sympathetic among all of his incarnations; his [[DarkAndTroubledPast backstory]] is quite [[HomelessPigeonPerson tragic]] [[spoiler: and while he continues to self-identify as a Decepticon, post-''All Hail Optimus'' [[HeelFaceTurn he has renounced the faction's aims of conquest and become an ally of Optimus Prime and the Autobots.]]]]
* AdaptationPersonalityChange: His famous depiction in the [[WesternAnimation/TheTransformers Sunbow cartoon]] as Megatron's [[TheCreon loyal right-hand-man]] was an example of this; Bob Budiansky's original bio for Soundwave described him as an unscrupulous opportunist in it only for himself. This is a rare example where the changed personality has supplanted the original; in most subsequent iterations of ''G1'' and other ''Transformers'' incarnations, Soundwave's personality is almost always in line with the Sunbow version.
* AlienArtsAreAppreciated: He enjoys music, even calling the alien music from "Carnage in C-Minor" heaven.
* AllThereInTheManual: Soundwave's bio depicts him a telepathic robot who keeps notes on all of his fellow Decepticons for blackmail, and everyone hates him for this. Neither of these were used prominently his comic and cartoon portrayal (though the blackmail element ended up finally showing up during "Earthforce").
* BackFromTheDead: In ''[[Anime/TransformersHeadmasters The Headmasters]]'', he's rebuilt into Soundblaster following a battle with Blaster, in which both combatants died.
* BenevolentBoss: Soundwave is rather respectful towards his cassettes, and are about the only thing that he shows protectiveness and admiration of, though how much he displays this varies from adaptation to adaptation. They, in turn, hold Soundwave in high regard and are happy to come to his aid.
* BlackmailIsSuchAnUglyWord: He's going to dig up any dirt you have on you and use it. This is chiefly used in the UK Marvel comics during the "Earthforce" series.
* BodyHorror: In ''Regeneration One'', he and the majority of his cassettes are absorbed by the Shadow Leeches, turning them into a warped fusion of themselves.
* TheBore: In TheMovie, The Constructicons accuse him of being this, claiming that "No one would follow an uncharismatic bore like you".
* BreakoutCharacter: Soundwave's toy was incredibly popular in both North America and Japan and remained in production long after the other original ''Transformers'' line up had been discontinued. This meant that Soundwave was one of the few characters to survive both the original cartoon and the Marvel comic unscathed. He's well-remembered from the cartoon for being Megatron's most loyal and competent underling (alongside Shockwave), and for his cassettes being interesting characters in their own right, which in turn makes Soundwave more interesting.
* BrokenPedestal: IDW Soundwave did ''not'' appreciate Megatron betraying his ideals and [[HeelFaceTurn going over to the Autobots]]... [[spoiler:until ''All Hail Optimus''.]]
* CatchPhrase:
** "[Mini-Cassette], eject! Operation: [action]!"
** "[[UndyingLoyalty As you command, Megatron.]]"
* CoDragons: Across continuities, he's usually this with Starscream and/or Shockwave.
* CommunicationsOfficer: This is his official function in the Decepticon army.
* TheCreon: Unlike most of Megatron's [[TheDragon lieutenants]], Soundwave is content with his position and has no desire to lead the Decepticons himself... [[DependingOnTheWriter usually.]]
* DarkAndTroubledPast: In the IDW continuity, he was originally a HomelessPigeonPerson who suffered from SensoryOverload, not knowing where he came from or even what his name was. Ravage, Buzzsaw and Laserbeak happen upon him, and Ravage's advice helps him to control his mind-reading through focus. After that, he lives with them on the streets, and they remain loyal to each other, even coming with him when he was employed by the Senate and later when he joined the Decepticons.
* DecompositeCharacter: In Dreamwave comics and ''WebAnimation/TransformersWarForCybertron'' animated series, Soundwave and Soundblaster are two different entities, with the latter being [[CloningBlues the clone]] of the former.
* DependingOnTheArtist:
** While Soundwave's original toy has a yellow visor (which carried over to the Marvel comics), the cartoon opted to give him a red one, in line with all Autobots (the "good guys") having blue "eyes", and all Decepticons (the "bad guys") having red. Various toys and other incarnations have switched between the two at various points.
** In the Marvel comics, Soundwave was consistently colored purple (evidently based on an early animation model), and Sarra Mossoff used the same coloring in the ''Generation 2'' series. In the UK comics, though, he was consistently colored blue. ''Regeneration One'' depicts him as blue, [[spoiler:but this is later shown to be an in-universe change as a result of being possessed by the Dark Matrix entity]].
** In some issues, José Delbo would draw Soundwave with an actual face. Previous and later artists would depict him with his more well-known faceplate.
* DependingOnTheWriter: Soundwave is usually Megatron's most loyal supporter, however, certain sources, like the UK "Earthforce" story and his original Tech Specs, write him as an unscrupulous conman in it only for himself. His use of blackmail varies from continuity as well. In the IDW comics he's usually a complete loyalist, however sometimes he's written as an opportunist. His speech patterns also tend to vary, from normal to stilted and robotic.
* TheDragon: He's Megatron's most faithful and competent subordinate. And every time a new BigBad surfaces in the Marvel comics, Soundwave keeps his Dragon status.
** DragonAscendant: In the UK exclusive future timeline depicted in ''The Space Pirates'' and ''Time Wars'', he has become leader of what's left of the Decepticons. His leadership style is essentially a mixture of what he considers to be the best qualities of his old bosses.
* DroneDeployer: He keeps an army of Mini-Cassettes inside his chest, which he sends out for espionage and battle purposes.
* EvenEvilHasLovedOnes: His cassettes (barring Ratbat in the IDW continuity) and Megatron. As he puts it:
--> '''Soundwave:''' You do not understand '''LOYALTY!'''
* EvilLaugh: Very rarely, he does this in the cartoon. It's rather unsettling when he does it.
* EvilSoundsDeep: Cartoon Soundwave has Frank Welker doing his best Doctor Claw voice, with vocoder work on top of it to give it a deep echo.
* EvilVirtues: [[UndyingLoyalty Loyalty]].
* HeelFaceTurn: [[spoiler: In the IDW continuity, he eventually becomes an ally of Optimus Prime's Autobots. Despite this, he never stops self-identifying as a Decepticon, intending to remake the faction into one that fights for freedom rather than conquest, as Megatron originally intended.]]
* HomelessPigeonPerson: His backstory in the IDW continuity explains why he is called "Soundwave".
* InexplicablyAwesome: In the comics, Soundwave survives everything (being poisoned, the Underbase, ''Unicron'') with nary a scratch, becoming the ''only'' Decepticon to last all the way through the entire series, despite lacking any particular gimmick.
** Note also that the Underbase saga had Soundwave very definitely fried... yet he was up and around later, with no explanation for how. Apparently, Soundwave's just too ''badass'' to die.
* KilledOffForReal: At the end of [=ReGeneration=] One. He got assimilated by the Dark Swarm after his defeat against Blaster.
* KineticWeaponsAreJustBetter: Soundwave's main weapon is a concussion blaster (one that transforms into a battery, no less!).
* LaserGuidedKarma: His Tech Specs note that because of his opportunistic blackmailing nature, he's a target of retaliation for fellow Decepticons.
* LosingYourHead: His ''Titans Return'' toy gives him a Titan Master named Soundblaster (not to be confused with his rebuilt black form) who turns into his head.
* LovesTheSoundOfScreaming: According to his toy bio quote (quoted at the top).
* LoyalToThePosition: Of Decepticon leader.
* MachineMonotone: His cartoon depiction has this, as well as a vocoder effect applied to it. Comic depictions made after the cartoon tend to write his dialogue this way, too.
* MakeMeWannaShout: OK, so he doesn't do it by actually ''shouting'', but he does possess sonic powers.
* NoMouth: Mostly, see DependingOnTheArtist. Though it is implied he does have a mouth, since the cartoon makes his mouthplate move as if a mouth were underneath, plus his IDW backstory depicts him with a regular mouth before he is hired by the Senate.
* NotSoStoic: Though he gives off the impression of an emotionless robot in the cartoon, he does have moments of emotion (see ScreamsLikeALittleGirl and EvilLaugh). Also in ''Child's Play'', he tried to ''play baseball'' with Skywarp, while in ''Microbots'' he gets as drunk off his ass from Energon with the other Decepticons.
* OperationBlank: Soundwave would seem to use this trope, except his speech patterns meant he was simply issuing orders to his Casseticons.
* OutOfCharacterMoment: He didn't lift a finger to save Megatron when Starscream had him ThrownOutTheAirlock in ''WesternAnimation/TheTransformersTheMovie''. Especially after he just risked his neck to save Megatron in the first place. Apparently, this is the result of editing; a DeletedScene would've clarified that his subsequent bid for leadership was just so that [[UndyingLoyalty he could force Astrotrain to go back for Megatron]].
** In the "Kids Stuff" audio books, he's depicted as a whiny, simpering toady who lacks his traditional RoboSpeak.
* PaintItBlack: As Soundblaster, most of him is recolored black.
* PetTheDog: One time Soundwave released all his Cassetticons to watch a duel between Optimus Prime and Megatron. When Ravage sat next to him, [[SugarWiki/HeartwarmingMoments Soundwave gave him a few pets on the head like Ravage was his pet cat]].
* RelatedInTheAdaptation: He and Shockwave are brothers in ''ComicBook/TransformersVsGIJoe''.
* TheReliableOne: In the G1 cartoon and most of his depictions, Soundwave is one of the most competent Decepticons around, and which is an undeniable factor in why Megatron treats him well and has an VillainousFriendship with him.
* TheRival:
** With Blaster, both being sound-based transformers, they even once had a duel that resulted in them ''both'' dying.
** In the cartoon he would often fight Brawn for whatever reason.
* RoboSpeak: Though he doesn't ''always'' talk robotically in the cartoon, his iconic catchphrases do fall under this.
--> "Soundwave superior, Constucticons inferior."
* ScreamsLikeALittleGirl: Believe it or not - he screams in the cartoon episode, "Roll for It", after being sent flying.
* SizeShifter: Transforms into a microcassette player able to be held by humans. Even more bizarre in the cartoon, [[http://tfwiki.net/mediawiki/images2/3/37/Soundwave_shrinks.gif in which we see him quickly shrink in size after transforming]].
* TheSpymaster: He sends his little minions out to spy on the Autobots... and his fellow Decepticons.
* TactfulTranslation: In "Atlantis, Arise!" Soundwave translates what Nergal ''really'' said to his troops--instead of taking Wheeljack to the dungeons as Nergal told Megatron, he's to be taken to the labs to develop weapons against both Autobot AND Decepticon alike.
* {{Telepathy}}: Though an often forgotten power of his, Soundwave can read minds by monitoring electrical brain impulses.
* UndyingLoyalty: Unlike his CoDragons Starscream and Shockwave, Soundwave is consistently depicted as utterly loyal to Megatron.
** In the original screenplay of the movie its shown that he opposed Starscream's decision to throw the mortally-wounded Megatron off Astrotrain, and fought for Decepticon leadership just so he can force Astrotrain to go back for him. This was ExecutiveMeddling, unfortunately, cut to "save screentime" and in the final film, Soundwave is even shown among the Decepticons agreeing with Starscream on throwing Megatron to his death. Maybe Megatron recorded over Soundwave's favorite mixtape before hand?
* VillainousFriendship:
** Type I with Megatron. There is a reason why Megatron begged for ''his'' help when mortally-wounded, as he is the only ''being'', much less Decepticon, he could trust. Thankfully, this love is fully returned even when his leader became Galvatron, as in ''[[Anime/TransformersHeadmasters The Headmasters]]'', he brought him back to life as Soundblaster after he died fighting Blaster.
** Some continuities also have him have a Type I friendship with his cassettes, most prominently his backstory in the IDW comics.
* YesMan: To Megatron, but an unquestionably cool example.
[[/folder]]

[[folder:Mini-Cassettes/Spy Cassettes/Recordicons/Cassetticons (Cassettron (カセットロン ''kasettoron''))]]
Soundwave's personal soldiers. They all have an alt mode of a micro-cassette and are stored in Soundwave's chest until deployment.
----
* DependingOnTheWriter: How sentient the animal cassettes are varies by continuity. They either act like normal animals [[TalkingAnimal or are intelligent and can speak]].
* UndyingLoyalty: In the original cartoon they are all fiercely loyal to both Soundwave and Megatron.

!!Buzzsaw (バズソー ''bazusō'')
https://static.tvtropes.org/pmwiki/pub/images/buzzsaw_2047.jpg
!!!'''Function:''' Spy
!!!'''Alt Mode:''' Micro-Cassette
->''"My bite is worse than my bark."''
->'''Voiced by:''' Chris Latta (EN/JP)

An egoistic, condor-like 'con who works as Soundwave's main bot for spying and enjoys making art out of his victims.
-----
* AbsurdlySharpBlade: His beak, quoth his Tech Specs, is diamond-hard and can carve up almost any opponent.
* BreakTheHaughty: His ego is not the hardest thing in the world to break.
* BrutalBirdOfPrey: Evil robotic condor.
* ChuckCunninghamSyndrome: His appearances in the cartoon weren't frequent to begin with (see below for why), but Season 3 forgot all about him.
* FauxAffablyEvil: He's civil and sophisticated, but also cruel and destructive.
* FeatheredFiend: Even though he doesn't have any feathers, this bird is still not friendly.
* {{Improv}}: He isn't good at it.
* KilledOffForReal: In the Marvel Comics, thanks to an Underbase-powered Starscream.
* MadArtist: Buzzsaw's idea of art is to display his victim's corpses in grotesque ways.
* PaletteSwap: He and Laserbeak are these to each other.
* ParrotPetPosition: In the Marvel Comics, he was perching on Shockwave's shoulder when the latter was Decepticon leader.
* PutOnABus: In issue 25 of the Marvel comics, he's one of many 1984 Decepticons who were destroyed and imprisoned in the Ark. It wasn't until many issues later that he was rescued.
* OutOfFocus: Despite having the "Spy" function and being packaged with Soundwave, most tie-in media (mainly the cartoon) ignored him in favour of Laserbeak (obstensively because so long as Soundwave was advertised, so was Buzzsaw, so he didn't need to appear as much). Somewhat averted in the comics, where he got roughly equal time with Laserbeak up until Buzzsaw was among Omega Supreme's victims, but even Laserbeak fell out of focus after that, despite escaping that battle intact.
* SizeShifter: Goes from a normal sized bird to a microcassette (or a regular cassette in the cartoon).
* SmallNameBigEgo: To the point where he'll sulk if things don't go his way.
* StationaryWings: His wings are often still, with jet engines doing the flying for him.
* StrongAsTheyNeedToBe: Taken to ridiculous levels when in the Marvel Comics he takes down ''[[HumongousMecha Omega Supreme]]'', though it does serve as a measure of revenge for his [[CurbStompBattle earlier defeat]].
* VileVulture: Like we said earlier: Evil. Robotic. Condor.
* TheUnintelligible: [[DependingOnTheWriter Sometimes]].

!!Laserbeak (Condor (コンドル ''kondoru''))
https://static.tvtropes.org/pmwiki/pub/images/laserbeak_5424.jpg
!!!'''Function:''' Interrogation
!!!'''Alt Mode:''' Micro-Cassette
->''"The only point I like in Autobots: Melting point."''
->'''Voiced by:''' Chris Latta (EN/JP)

Another condor-like 'con whom Soundwave usually deploys for interrogation and the occasional espionage. He is cunning but will flee at the first sign of danger.
-----
* BrutalBirdOfPrey: Like his friend Buzzsaw.
* ChuckCunninghamSyndrome: He survived the Great Toy Purge that was ''WesternAnimation/TheTransformersTheMovie'', but, save for a brief cameo in "Webworld," never appeared again, his spot in the cartoon and toyline taken by fellow Mini-Cassette Ratbat.
* CompositeCharacter: In the cartoon, Laserbeak took up Buzzsaw's role as the Decepticons' spy since use of Buzzsaw was rarely encouraged (as a result, Laserbeak's less family-friendly role of "Interrogator" was ignored).
* DirtyCoward: The main reason for his tactic of quickly attacking and quickly disappearing. He even shows hesitation in the episode, "Divide and Conquer", after being told to spy on the Autobots, specifically to report on a severely wounded Optimus Prime's condition. He does end up doing it though.
-->'''Skywarp:''' I think Laserbeak's chicken!
-->'''Megatron:''' He will have more to fear if he refuses to obey me!
* FeatheredFiend: Just without the actual feathers.
* KilledOffForReal:
** In the Marvel comics, due to an Underbase-powered Starscream.
** In the IDW comics he's killed by the legions of Unicron.
* LighterAndSofter: The cartoon version (and subsequently most other adaptations) is not the back-stabbing, [[MutilationInterrogation brutal]] interrogator assassin he's depicted as in his original Tech Specs. Rather, he's merely a spy.
* MutilationInterrogation: Is described as using his lasers to carve into prisoners until he gets what he wants to know.
* ParrotPetPosition: He sits on the shoulder of Soundwave or anyone who is the Decepticon leader at that time. Most noticeable in the comics. A joke on Wiki/TFWikiDotNet tells, "Autobots pass the Matrix, Decepticons pass the Laserbeak". This is usually due to his cowardice -- should the helm change, his loyalty to the previous leader will almost instantly disappear.
* PowerCrystal: His Tech Specs say his lasers are powered by ruby crystals. Running short of them can be enough to panic his systems into shutdown.
* ProfessionalKiller: He is often used as an assassin.
* RedAndBlackAndEvilAllOver: Primarily red and black.
* SizeShifter: Goes from a normal sized bird to a microcassette (or a regular cassette in the cartoon).
* StationaryWings: Like Buzzsaw, Laserbeak's wings don't flap like real bird wings.
* StrongAsTheyNeedToBe: In some episodes he's easily defeated. In, "A Prime Problem", he effortlessly manhandles Optimus Prime and Starscream.
* VileVulture: Same as Buzzsaw.
* TheUnintelligible: Speaks with bird noises in the cartoon.

!!Ravage (Jagar (ジャガー ''jagā''))
https://static.tvtropes.org/pmwiki/pub/images/ravageofficialart_6770.jpg
!!!'''Function:''' Saboteur
!!!'''Alt Mode:''' Micro-Cassette
->''"Today's Autobots are tomorrow's scrap metal."''
->'''Voiced by:''' Creator/FrankWelker (EN), Yutaka Shimaka & Creator/FrankWelker (JP)

The Decepticons' spy and saboteur and one of the Mini-Cassettes. Despite being a beast robot, Ravage is one of Megatron's most loyal Decepticons, though he is aloof towards all others.
-----
* AscendedExtra: Of all the Mini-Cassettes, Ravage is the most prominent, with an increased role in the Marvel comics, a reappearance in ''WesternAnimation/BeastWars'' and ''Kiss Players'' as a Predacon, and a member of the Lost Light crew in ''ComicBook/TheTransformersMoreThanMeetsTheEye''.
* BlindedByTheLight: Ravage doesn't take too kindly to bright light.
* CatsAreMean: A loyal Decepticon cat who turns his nose up to his comrades. You better believe he's mean. Notable exceptions are Soundwave and Megatron.
* CoolPlane: In addition to a Spy Tablet (in lieu of the outdated Mini-Cassette), his ''Titans Return'' toy has a jet mode.
* DisneyVillainDeath: Zig-zagged in the Marvel comics. During a fight with the Autobot Skids, Ravage fell down a mine shaft, and was presumed dead. He wouldn't resurface until nearly fifty issues later, as a member of Shockwave's rebel Decepticon faction (though he returned much sooner in the UK comics).
* FaceHeelTurn: In the Japanese G1 continuity, Ravage had actually been an Autobot Imperial Guard, before he became a Decepticon.
* HalfTheManHeUsedToBe: IDW Ravage is torn in half by Tarn in issue 54 of ''ComicBook/TheTransformersMoreThanMeetsTheEye''. [[spoiler:He manages to survive this, but eventually succumbs and dies.]]
* IWorkAlone: He operates best alone, and he's not shy about letting the other Decepticons know it.
* LastOfHisKind: One of the few remaining Decepticons in ''WesternAnimation/BeastWars'', while by the end of ''Regeneration One'' he's not only one of the last 'Cons, he's the last known surviving Decepticon Mini-Cassette.
* TheNoseKnows: As a cat, he's got a good sense of smell. Useful for tracking down targets.
* PantheraAwesome: His robot mode is panther-like.
* SizeShifter: Goes from being a normal sized jaguar to a microcassette (or a regular cassette in the cartoon).
* StealthExpert: He has an electromagnetic emission shield, walks without making a single sound and disappears in low light/shadow.
* TheStrategist: He's good at concocting newer, deadlier strategies.
* StrongAsTheyNeedToBe: He can fight evenly with Autobots or be knocked away by humans.
* TookALevelInBadass: He gets reformatted into a Predacon in ''WesternAnimation/BeastWars'', giving him a humanoid form.
* UndyingLoyalty: To Megatron. In fact, Ravage was his first recruit in the UK Marvel Comics. His loyalty persists in ''Beast Wars'', centuries later; when he realises BW Megatron is actually following one of his namesake's plans, Ravage frees him, and turns against the Maximals.
* TheUnintelligible: As with Laserbeak and Buzzsaw, whether he can speak or not all depends on who holds the pen. While he's this in the cartoon, he did speak once, in "More Than Meets The Eye Part 3".
-->'''Ravage:''' The rocket base is one hundred and forty kilometers due west of the Autobot camp.
** The above instance may have been facilitated by Soundwave, as Ravage was being "played back" while inside Soundwave's chest cavity.
* VillainousFriendship: Ravage is touted as one of Megatron's most loyal and faithful Decepticons. This is most obvious in the UK Marvel story, "Head Games", and in ''ComicBook/TheTransformersMoreThanMeetsTheEye'' (though by then Megatron is an Autobot). To some degree, this also applies to Soundwave and his fellow Decepticon Mini-Cassettes.

!!Rumble (ランブル ''ranburu'') and Frenzy (フレンジー ''furenjī'')
||align=left
|| https://static.tvtropes.org/pmwiki/pub/images/rumbleofficialart_4217.jpg || https://static.tvtropes.org/pmwiki/pub/images/frenzy_1132.jpg ||
|| Rumble || Frenzy ||
!!!'''Function:''' Demolitions (Rumble), Warrior (Frenzy)
!!!'''Alt Modes:''' Micro-Cassette
->'''Rumble:''' ''"Destroy what's below and what's above will follow."''
->'''Frenzy:''' ''"Sow panic and surrender will bloom."''
->'''Voiced by:''' Creator/FrankWelker (both, US), Ken Shiroyama, Creator/KatsumiSuzuki and Ken Yamaguchi (Rumble, JP), Creator/KeiichiNanba and Creator/{{Cho}} (Frenzy, JP)

Two 'cons who look identical except for their colour schemes. They often enter the frontlines to engage the Autobots. Rumble can make tremors with his piledrivers while Frenzy can disorient his foes with his sonic screeches.
----
* AdaptationDyeJob: Rumble is red/black and Frenzy is blue, [[http://tfwiki.net/wiki/FIRRIB or it is backwards?]] At one point, due to a limited palette, they were ''both'' blue in the Marvel comics. And at one point in ''WesternAnimation/TheTransformersTheMovie'', they were both red/black![[labelnote:*]]The production bible for the cartoon specifies Rumble as a "red robot", as does a FreezeFrameBonus in "Heavy Metal War" when Teletraan 1 shows some specs of Decepticons, indicating an error happened somewhere in production, suggesting the change in character colors was the fault of the staff at Creator/ToeiAnimation and stuck with the writers going forward. The Japanese version corrects this by reversing their names.[[/labelnote]]
* AdaptationalSuperpowerChange: Frenzy's sonic abilities were never used (or even mentioned) in the Sunbow cartoon. Instead, he had piledrivers like Rumble... which themselves were an invention of the cartoon, with Rumble's Tech Specs saying that his earthquakes are caused by transmitting low-frequency groundwaves.
* AxCrazy: Frenzy, as his name implies, has a few screws loose and is a battle-hungry warrior. His Tech Specs note that his manic attacks can be countered with cool logic.
* BashBrothers: The two fight Autobots well together, though whether or not they really are brothers depends on continuity.
* BattleCry: Frenzy uses his sonic powers as one.
* BloodKnight: To quote his Tech Specs, if Frenzy needed to breathe, war would be his oxygen.
* BoisterousWeakling: Neither one is physically very powerful, but this doesn't stop them from picking fights with larger opponents.
* BrownNote: Frenzy's sonic screeches disrupts electrical flows in other Transformers, causing malfunctions and imbalances. Humans don't fare much better, since they can reach 200[=dB=], ''over twice the human eardrums' threshold''.
* ChuckCunninghamSyndrome: Like Laserbeak, the two stopped appearing around Season 3 of the cartoon. The Marvel comics also had it out for them - though they're freed from the Ark after over twenty issues, they're never seen in any major capacity, not even getting killed in the Underbase Saga![[labelnote:*]]Frenzy did get a better deal in the UK comics, where he was freed earlier, but he too sort of faded away until ''Generation 2''.[[/labelnote]]
* DependingOnTheWriter: Rumble can create earthquakes and Frenzy has sonic screeches. Or can both create earthquakes?
* TheDividual: Rumble and Frenzy are incredibly similar and are often characterized together. In the cartoon they even had the same power-set. Though often Rumble ends up appearing more often.
* DubNameChange: In the Japanese dub of the cartoon, Rumble became Frenzy and Frenzy became Rumble. The fact the cartoon swapped the colors of the characters (making Rumble blue and Frenzy red) probably had something to do with it.
* EarthquakesCauseFissures: Rumble's earthquakes sometimes make fissures.
* EvenEvilHasStandards: The Cons team up with the Subatlanteans in the episode "Atlantis, Arise!" When their King Nergill tries to detonate his kingdom with the Autobots and Decepticons still onboard when the battle goes south, Rumble says he's insane and brings the ceiling down on him.
* InexplicablyIdenticalIndividuals: At least four unnamed look-alikes of Rumble and Frenzy turn up in ''More than Meets the Eye, Part 2''. No explanation is given and they were never re-used.
* LongRangeFighter: The duo are effectively this -- their physical strength is pathetic due to their size, and an enemy close enough to them has more or less won, but Rumble's earthquakes and Frenzy's sonic screeches make getting near them a difficult task. In addition, their Tech Specs give them a Firepower rating of 9.
* LoudOfWar: Frenzy uses sonic abilities that can create a high-pitch sound of an instantly-deafening ''200 decibels''.
* MakeMeWannaShout: Frenzy uses his sonic powers as a "battle cry", creating high-pitched screeches that physically harm opponents.
* MeaningfulName:
** Rumble makes earthquakes.
** The IDW comics (mostly ''All Hail Megatron'') have Frenzy as TheBerserker. His powers occasionally drive him mad.
* NerdInEvilsHelmet: Frenzy. Or rather, the other Decepticons ''see'' him this way:
-->'''Skywarp:''' Geek work's made for a geek! Like ''you''!
* PintsizedPowerhouse: While their physical strength is impeded by their size, their earthquake and sonic powers make them formidable opponents and difficult to approach.
* RedAndBlackAndEvilAllOver: One of the two is colored red and black. Whether they're Rumble or Frenzy differs, but you can bet that whoever it is, they're a Decepticon through and through.
* SingleMindedTwins: They both are punks with a knack for destruction.
* SizeShifter: They are normally no taller than Soundwave's hips. They transform into microcassettes.
* TankGoodness: Rumble's ''Titans Return'' toy gives him an extra tank mode (presumably, this is larger than his alternate Spy Tablet mode).
* ThisIsADrill: The IDW continuities both give Frenzy a pair of drill arms parallelling Rumble's pile driver arms.
* UndyingLoyalty:
** To Megatron. In TheMovie, when Soundwave retrieves a fallen Megatron from the battle, Rumble is seen carrying his leader's precious Fusion Cannon.
** To Soundwave, no doubt.
--> '''Rumble:''' Hey, nobody calls Soundwave "un-cruzimatic!"\\
'''Frenzy:''' Yeah, let's kick tailgate!
* YesMan: Rumble is one of Megatron's more loyal Decepticons, and he eagerly follows his orders. Demonstrated in the cartoon's pilot, where he calmly reasons to Starscream that trying to overthrow someone as powerful and competent as Megatron just isn't worth the hassle.
-->'''Starscream:''' Everyone has a weakness.\\
'''Rumble:''' Yeah? Well, not Megatron.
* YourSizeMayVary: While the cartoon consistently depicted the two as being smaller than Soundwave, other G1 media tended to depict the pair as being just as tall as him. ''How'' small they are also varies; sometimes they're as tall as human adults, other times they're slightly or significantly larger.
[[/folder]]

[[folder:Reflector/Refraktor (リフレクター ''rifurekutā'')]]
||align=left
|| https://static.tvtropes.org/pmwiki/pub/images/reflector-1_5568.jpg || https://static.tvtropes.org/pmwiki/pub/images/reflector-2_6559.jpg || https://static.tvtropes.org/pmwiki/pub/images/reflector-3_6929.jpg ||
|| Viewfinder || Spyglass || Spectro ||
!!!'''Function:''' Reconnaissance
!!!'''Alt Mode:''' Camera
->''"See and you can know, know and you can destroy."''
->'''Voiced by:''' Chris Latta & Ken Samson[[labelnote:*]]"Transport to Oblivion" only[[/labelnote]] (EN), Yoku Shioya & Creator/KeiichiNanba (JP)

A trio of Decepticons who transform into a camera. They specialise in spying on their surroundings and enemies and blackmailing everyone.
-----
* BlackmailIsSuchAnUglyWord: Is said to watch his fellow Decepticons and learn their secrets. He's impressed by his ability at this.
* BlameGame: Spectro blames others when something goes wrong.
* BlindedByTheLight: He can generate a bright flash to blind his enemies.
* CombiningMecha: Of a sort - instead of three robots becoming one large one, they combine into a single small camera.
* CompositeCharacter: The version of Reflector that becomes ''Thrilling 30'' Skrapnel's gun is one guy named Reflector, which uses the orginal Viewfinder design.
* ChuckCunninghamSyndrome: Rarely if ever featured after Season One, he was only used in Season One of the cartoon to boost the Decepticon ranks. He was banned from usage in the comics and from the cartoon once the second wave of Transformers started showing up on the show.[[labelnote:Why?]]This is because [[MerchandiseDriven his toy wasn't sold at retail - instead being given away as a mail-in order in 1986]]. Interestingly, the episode "Heavy Metal War" had Teletraan I show various Decepticons with their toy's respective product number - Reflector included. [[http://tfwiki.net/wiki/Talk:Reflector_%28G1%29 He was planned for retail at one point, but was deemed to be "too boring" in both modes for it to be successful there]]. In Japan, though, he was a general-retail item.[[/labelnote]]
* DependingOnTheArtist: While Reflector's toy depicts the three robots with distinct designs, various fiction (including the cartoon) opts for a composite design, using the humanoid look of Spectro and Spyglass while using Viewfinder's color scheme (as well as his lens apeture on the "main" robot).
* DependingOnTheWriter: Reflector's character is somewhat nebulous - while he's three separate robots collectively known as Reflector, the cartoon instead interpreted him as one single robot who could create copies of himself. In addition, his Tech Specs only described Reflector as a single entity, wth no mention of his components' personalities.
* TheDividual: While the toy bio gives each a different personality they are almost always characterized as a single minded trio of individuals.
* DroppedABridgeOnHim:
** In the Marvel comics, Reflector's sole appearance consisted of a single panel showing Spectro, Viewfinder and Spyglass among several poisoned Decepticons.
** IDW Viewfinder literally has a bridge dropped on him prior to ''Spotlight: Wheelie''.
* FlatCharacter: He had no real personality in the Sunbow cartoon, and Spectro, Spyglass and Viewfinder weren't even given their own bios until years later.
* ImpaledWithExtremePrejudice: In the IDW-verse, Viewfinder is impaled by a shard of glass prior to the story's events.
* InexplicablyIdenticalIndividuals:
** The cartoon depicted Reflector as three identical robots (with one having a lens aperture in his chest) that slightly resembled Viewfinder, all of which were simply named "Reflector", rather than the toy's individualy named and designed robots.
** In addition, several Reflectors appeared in various crowd scenes in early episodes. They may or may not be the result of Reflector possessing the ability to [[SelfDuplication produce copies of himself]].
* TheLeader: Viewfinder is the leader of the trio.
* LeaderFormsTheHead: Well, not a ''head'', but Viewfinder forms the lens in camera mode.
* LightEmUp: Both Spyglass and their combined form can use the camera flash to temporarily blind their enemies.
* NeverMyFault: Spectro tries to pin the blame for his screwups on anyone and anything but himself.
* NoNameGiven: In Japan the individual robots do not have names.
* OutOfFocus: Reflector's use in the cartoon was actively discouraged by Season 2, and eventually he ceased appearing in scripts, only making appearances at the animators' discretion. In later years, toys and other incarnations of Reflector are very rare, it wasn't until the WFC Siege line that he was given a proper figure, before then he was an accessory to Megatron and Shrapnel and an expensive Botcon exclusive (retooled from Shockwave's legends figure). Even then the unique designs of the original Reflector toy have never been replicated since the 80s.
* SizeShifter: They're miniature 'Cons whom form a camera that can be held by robots or humans.
* SelfDuplication: Reflector in the Sunbow cartoon could create copies of himself, two of which were almost always accompanying him. Several Reflector-esque Decepticons appear in crowd scenes in "More than Meets the Eye Part 2", as well as a few generics in certain episodes (such as "Divide And Conquer").
* SmugSnake: Viewfinder is smug and self-assured. This comes back to bite him as he is incapable of recognising his own flaws.
* SpeakInUnison: He/they did this in the cartoon.
* SpellMyNameWithAnS: Due to his name [[ScrewedByTheLawyers not being available as a trademark]], he goes by Refraktor in the most recent media.
* StealingTheCredit: Spectro is quick to take all the credit for any of the trio's successes.
* TerribleTrio: Reflector is made up of one, at least when he's not one robot with SelfDuplication powers.
* WeHardlyKnewYe: The Reflector trio only appeared in the fourth issue of the Marvel comics, amongst a pile of poisoned Decepticons.
[[/folder]]

[[folder:Skywarp (スカイワープ ''sukaiwāpu'')]]
https://static.tvtropes.org/pmwiki/pub/images/skywarp_4248.jpg
!!!'''Function:''' Warrior
!!!'''Alt Mode:''' F-15 Eagle Fighter Jet
->''"Strike when the enemy isn't looking."''
->'''Voiced by:''' Creator/FrankWelker (EN), Creator/MasashiEbara (JP)

A mischievous, dimwitted Decepticon Seeker with the power of warping himself to other locations around him.
-----
* AdaptationalBadass: Most variants are generally treated as a dim-witted henchman with a useful power but the 2019 version was one of the top soldiers of [[GreaterScopeVillain Exarchon]] and is viewed as a mysteriously dangerous foe by the other characters.
* ArcVillain: Of the Bumblebee miniseries in the 2005 IDW comics. He tried to gather up all sorts of weapons for Megatron's return, and gained a device to disable the Earth Autobots.
* BroughtDownToNormal: After his IDW self suffered from a destabilizing body thanks to an injury interfering with his teleportation powers, the Earth Defense Command restored his form at the cost of his powers. He's not too happy with that.
* CoolPlane: An F-15 Eagle, to be exact. The early IDW comics updated him to the more modern F-22.
* DumbMuscle: Easily one of the stupidest Decepticons. The only time Skywarp actually becomes a credible opponent for the Autobots is when a more intelligent Decepticon, like Megatron or Starscream, is present to supervise his teleportational shenanigans.
-->'''Skywarp:''' [[IWillShowYouX I'll show you dumb]], Starscream!\\
'''Starscream:''' [[InsultBackfire You always do]].
* TheGenericGuy: Of the Seekers; compared to [[TheStarscream Starscream]] and [[AntiVillain Thundercracker]], his [[DumbMuscle characterization]] is a little thin.
* HomingProjectile: Skywarp can fire heat-seeking missiles.
* InexplicablyIdenticalIndividuals: Four unnamed Seekers in variations of Skywarp's colors turn up in ''More than Meets the Eye, Part 2''.
* InformedFlaw: While he's meant to be a DumbMuscle, Skywarp's Tech Specs were accidentally switched with Starscream's (which has a high Intelligence rating), thus making his stupidity seem odd (one rerelease of his toy even rewrote his bio to HandWave the discrepancy).
* {{Jerkass}}: Skywarp loves to play cruel pranks on his fellow Decepticons.
* KilledOffForReal:
** A powered up Starscream bumps him off in the Marvel comics.
** To a lesser extent, he's this in the cartoon, as despite being reformatted as either Cyclonus or... someone else (it's weird), Cyclonus shows little to no acknowledgement towards having ever been anyone but himself.
* MonsterProgenitor: The backstory of the 2019 comic revealed he was cloned by Shockwave in an attempt to replicate his teleportation ability, it failed but the clones (known as Skywarp drones) were useful as an army for Exarchon. This also prompted the creation of the sapient seeker clones (implied to be derived from him as well) [[SendInTheClones to combat them]] which is the origin for the seeker Decepticons like Starscream and Sunstorm.
* MoreDakka: Skywarp uses variable-calibre machine guns in combat.
* OutOfFocus: Despite having numerous redecos of Starscream toys homaging him, Skywarp has rarely made appearances in media (especially television) -- and when he does, he's more of a crowd-filling {{mook}} than a character with a strong personality. Even his most notable appearance to date, the IDW comics, took a while to make him stand out.
* PaletteSwap: Like Thundercracker, he's one for Starscream. Personality-wise, however, the three Seekers are drastically different.
* ThePrankster: He prefers to use his teleportation powers for this, and often on his fellow Decepticons as well.
* ReformedButNotTamed: While he may be a Joe in ''ComicBook/GIJoe2016'', he's still a Decepticon and therefore not above extreme measures. In addition, he's only around humans because he wants his teleportation abilities repaired.
* SpannerInTheWorks: During "Dark Cybertron", Skywarp loses control of his teleportation due to an injury he sustained from Arcee. This ultimately proved fortunate as once Metalhawk and Waspinator discover [[BigBad Shockwave's]] plans, he luckily appeared long enough to teleport the two (and knowledge of what they had seen) back to the city.
* TheRedBaron: [[spoiler: The 2019 incarnation calls himself the "Lord of Misrule"]].
* {{Teleportation}}: The ''only'' Decepticon with the built-in ability to teleport. While one might think this would make Skywarp a crafty and dangerous adversary, in truth the Seeker is far too dimwitted to employ his unique talents for anything more than pulling childish pranks, [[MemeticMutation like pushing his comrades down a flight of stairs]].
* TerribleTrio: A Seeker alongside Starscream and Thundercracker.
* TokenEvilTeammate: He winds up becoming one to ''ComicBook/GIJoe2016'', of all people, in the ComicBook/HasbroComicUniverse.
* UndyingLoyalty: The first thing he does upon being revived in the cartoon's pilot is ensure Megatron is the next Decepticon who gets revived. Later, in ''WesternAnimation/TheTransformersTheMovie'', he becomes Galvatron's unswervingly loyal and dedicated [[TheDragon dragon]], Cyclonus. Or possibly not. It's weird.
* VillainTeleportation: Skywarp, as his name implies, has the ability to teleport. Subverted in that it's only really effective when someone like Megatron or Starscream tells him how to use it -- he's a complete idiot otherwise.
[[/folder]]

[[folder:Thundercracker (サンダークラッカー ''sandākurakkā'')]]
https://static.tvtropes.org/pmwiki/pub/images/thundercracker_4105.jpg
!!!'''Function:''' Warrior
!!!'''Alt Mode:''' F-15 Eagle Fighter Jet
->''"The deadliest weapon is terror."''
->'''Voiced by:''' Creator/JohnStephenson & Wally Burr (EN), Yuu Shimaka (JP)

A Decepticon Seeker who can fly at extremely fast speeds and cause deafening, disorienting sonic booms but is rather doubtful of the Decepticon cause.
----
* AdaptationalHeroism: The first IDW's take on Thundercracker is depicted as a Decepticon TokenGoodTeammate who firmly believes in the ''original'' Decepticonism and has no problems hanging around with the Earthlings.
* AdaptationalVillainy: Thundercracker's doubts over the Decepticon cause are all but absent in the Sunbow cartoon, with most episodes depicting him more as a simple goon that obeys Megatron without question.
* AscendedExtra: Typically a background player, he has a much larger role in the IDW continuity, which is also the first time that his AntiVillain traits were used to full effect.
* AntiVillain: He's uncertain if he really believes in Megatron's cause. Or in the attacking and killing of humans.
* BlueIsHeroic: Downplayed due to him still being a Decepticon, but he's the blue Seeker and the one with the most AntiVillain traits.
* {{Cloudcuckoolander}}: The IDW continuity eventually makes him a TV-loving doofus (who is still a dangerous killing machine, just one that loves watching trashy TV). This even applies in his appearance in ''Transformers Vs. Terminator'' (probably not incidentally co-written by John Barber, who is responsible for said personality in the first place).
* CoolPlane: Just like his fellow Seekers, it's an F-15 Eagle.
* HalfheartedHenchman: He's not convinced that the Decepticons' goal of conquest is right, even though he remains on their side.
* HeelFaceTurn: In the IDW continuity, Thundercracker finally abandons the Decepticons to live peacefully on Earth [[spoiler:before eventually joining the Autobots full-time]].
* InexplicablyIdenticalIndividuals: Six unnamed seekers in variations of Thundercracker's colors turn up in ''More than Meets the Eye, Part 2''.
* {{Jerkass}}: He may not be fully committed to evil, but don't let that make you think he won't sneer at you. "Fire on the Mountain" even has him get lippy with ''Megatron''.
-->'''Thundercracker:''' What’s the matter, fearless leader? You and Starscream look real geeky!
* JerkWithAHeartOfGold: Despite his elitist/abrasive qualities, he's arguably the only member of the Nemesis crew with truly redeeming qualities. This is especially true for his more sympathetic incarnations.
* KillItWithFire: His primary weapons fire ceramic bullets containing a highly flammable substance, which break open on contact and set the target ablaze.
* KilledOffForReal:
** Yet another victim of the Underbase powered Starscream in the Marvel comics.
** To an extent he's also this in the cartoon, as Scourge (who Unicron reformats Thundercracker into) doesn't acknowledge him being anyone other than Scourge.
* LoudOfWar: His sonic booms can collapse structures and blow up enemy jets.
* NobleDemon: Has traits of this, especially in the IDW 'verse where he doesn't find joy in human slaughter unlike his allies.
* PaletteSwap: For Starscream.
* PeerPressureMakesYouEvil: The only reason Thundercracker is still a Decepticon is because Starscream and the others have to repeatedly convince him he's where he belongs.
* PlayingWithFire: Thundercracker uses incendiary guns as a weapon. The cartoon occasionally depicted these as straight-up flamethrowers.
* StraightMan: Sometimes, like in "Countdown to Extinction", after Megatron and Starscream go missing, he's the one trying to get everyone to focus on fixing their base, and has to intervene when Skywarp gets into a fight with Rumble and Frenzy. Humorously Soundwave showed signs of TheStarscream by insulting Thundercracker's tentative command.
* TerribleTrio: With Starscream and Skywarp as the Seekers.

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** TwentyPercentMoreAwesome
** AbsenceMakesTheHeartGoYonder
** [[Administrivia/EditWar Administrivia.Edit War]]
** Administrivia.LumperVsSplitter
** AgeGapAlgebra
** AggressiveCategorism
** AlternativeTuringTest
** AltText
** AmbiguousSyntax
** AnalogyBackfire
** TheAntiNihilist
** AppealToFamilialWisdom
** AppealToNature
** ArtisticLicenseStatistics
** TheArtOfBraRemoval
** AsbestosFreeCereal
** BabyFactory
** BehavioralConditioning
** BookcasePassage
** BrickJoke
** ButtDialingMordor
** TheCallsAreComingFromInsideTheHouse
** CantUnHearIt
** CarryTheOne
** ColdBloodedTorture
** ComicSutra
** CorrectionBait
** CorrelationCausationGag
** CountingBullets
** CueOClock
** CutenessProximity
** CutShort
** TheDeadHaveNames
** ADegreeInUseless
** DeliberateUnderPerformance
** DevilButNoGod
** DoomsdayClock
** DoubleStandardViolenceChildOnAdult
** DreamApocalypse
** DyingAlone
** EnnioMorriconePastiche
** ExpospeakGag
** FakeOutOpening
** FanonDiscontinuity
** FightScene
** FootnoteFever
** FourPointScale
** FromTheMouthsOfBabes
** {{Gaslighting}}
** {{Geek}}
** GenderNeutralWriting (''Webcomic/DinosaurComics'' crossover)
** GivingUpOnLogic
** GoldenMeanFallacy
** AGoodNameForARockBand
** GPSEvidence
** GratuitousIambicPentameter
** GroundhogDayLoop
** HeKnowsTooMuch
** HiroshimaAsAUnitOfMeasure
** HollywoodRestrainingOrder
** HostageSpiritLink
** IdTellYouButThenIdHaveToKillYou
** IKnowYoureWatchingMe
** IgnoredVitalNewsReports
** {{Imageboards}}
** ImageLinksWiki
** IndecipherableLyrics
** InvisibleAliens
** [[JustForFun/TelevisionIsTryingToKillUs Just for Fun.Television Is Trying to Kill Us]]
** KnowYourVines
** LamePunReaction
** LaymansTerms
** {{Limerick}}
** LongDistanceRelationship
** MagicalParticleAccelerator
** MegaphoneGag
** MundaneWish
** MutuallyFictional
** NarniaTime
** NoManOfWomanBorn
** NoMereWindmill
** NoYouHangUpFirst
** ObviousRulePatch
** OffTheChart
** YeOldeButcheredeEnglishe
** OldSchoolIntroductoryRap
** OrphanedEtymology
** OverflowError
** ParentalSexualitySquick
** ParkingPayback
** PartingWordsRegret
** PopCulturalOsmosis
** ReadTheFreakingManual
** RealityIsUnrealistic
** RealJokeName
** RedPillBluePill
** Administrivia/RightingGreatWrongs
** RightThroughTheWall
** RosesAreRedVioletsAreBlue
** RousingSpeech
** RulesLawyer
** ScienceIsWrong
** SecondLawMyAss
** ShaggyFrogStory
** ShamWedding
** ShapedLikeItself
** SidetrackedByTheAnalogy
** SillyWill
** SingleIssueWonk
** DarthWiki/SoBadItsHorrible [[invoked]]
** SpaceshipSlingshotStunt
** SpeakingInPanels
** SpeakOfTheDevil
** SpinTheEarthBackwards
** StatingTheSimpleSolution
** SummonEverymanHero
** SuperZeroes
** SurvivorshipBias
** SwivelChairAntics
** TaughtByExperience
** ToastedBuns
** TheTopicOfCancer
** TropeBreaker
** JustForFun/TVTropesWillRuinYourLife
** UnconventionalLearningExperience
** UnusualDysphemism
** UnwinnableJokeGame
** UpToOrMore
** UselessWithoutCellPhones
** WalkieTalkieStatic
** WayPastTheExpirationDate
** WhatIsThisThingYouCallLove
** WikiWalk
** YouAnsweredYourOwnQuestion

to:


** TwentyPercentMoreAwesome
** AbsenceMakesTheHeartGoYonder
** [[Administrivia/EditWar Administrivia.Edit War]]
** Administrivia.LumperVsSplitter
** AgeGapAlgebra
** AggressiveCategorism
** AlternativeTuringTest
** AltText
** AmbiguousSyntax
** AnalogyBackfire
** TheAntiNihilist
** AppealToFamilialWisdom
** AppealToNature
** ArtisticLicenseStatistics
** TheArtOfBraRemoval
** AsbestosFreeCereal
** BabyFactory
** BehavioralConditioning
** BookcasePassage
** BrickJoke
** ButtDialingMordor
** TheCallsAreComingFromInsideTheHouse
** CantUnHearIt
** CarryTheOne
** ColdBloodedTorture
** ComicSutra
** CorrectionBait
** CorrelationCausationGag
** CountingBullets
** CueOClock
** CutenessProximity
** CutShort
** TheDeadHaveNames
** ADegreeInUseless
** DeliberateUnderPerformance
** DevilButNoGod
** DoomsdayClock
** DoubleStandardViolenceChildOnAdult
** DreamApocalypse
** DyingAlone
** EnnioMorriconePastiche
** ExpospeakGag
** FakeOutOpening
** FanonDiscontinuity
** FightScene
** FootnoteFever
** FourPointScale
** FromTheMouthsOfBabes
** {{Gaslighting}}
** {{Geek}}
** GenderNeutralWriting (''Webcomic/DinosaurComics'' crossover)
** GivingUpOnLogic
** GoldenMeanFallacy
** AGoodNameForARockBand
** GPSEvidence
** GratuitousIambicPentameter
** GroundhogDayLoop
** HeKnowsTooMuch
** HiroshimaAsAUnitOfMeasure
** HollywoodRestrainingOrder
** HostageSpiritLink
** IdTellYouButThenIdHaveToKillYou
** IKnowYoureWatchingMe
** IgnoredVitalNewsReports
** {{Imageboards}}
** ImageLinksWiki
** IndecipherableLyrics
** InvisibleAliens
** [[JustForFun/TelevisionIsTryingToKillUs Just
for Fun.Television Is Trying to Kill Us]]
** KnowYourVines
** LamePunReaction
** LaymansTerms
** {{Limerick}}
** LongDistanceRelationship
** MagicalParticleAccelerator
** MegaphoneGag
** MundaneWish
** MutuallyFictional
** NarniaTime
** NoManOfWomanBorn
** NoMereWindmill
** NoYouHangUpFirst
** ObviousRulePatch
** OffTheChart
** YeOldeButcheredeEnglishe
** OldSchoolIntroductoryRap
** OrphanedEtymology
** OverflowError
** ParentalSexualitySquick
** ParkingPayback
** PartingWordsRegret
** PopCulturalOsmosis
** ReadTheFreakingManual
** RealityIsUnrealistic
** RealJokeName
** RedPillBluePill
** Administrivia/RightingGreatWrongs
** RightThroughTheWall
** RosesAreRedVioletsAreBlue
** RousingSpeech
** RulesLawyer
** ScienceIsWrong
** SecondLawMyAss
** ShaggyFrogStory
** ShamWedding
** ShapedLikeItself
** SidetrackedByTheAnalogy
** SillyWill
** SingleIssueWonk
** DarthWiki/SoBadItsHorrible [[invoked]]
** SpaceshipSlingshotStunt
** SpeakingInPanels
** SpeakOfTheDevil
** SpinTheEarthBackwards
** StatingTheSimpleSolution
** SummonEverymanHero
** SuperZeroes
** SurvivorshipBias
** SwivelChairAntics
** TaughtByExperience
** ToastedBuns
** TheTopicOfCancer
** TropeBreaker
** JustForFun/TVTropesWillRuinYourLife
** UnconventionalLearningExperience
** UnusualDysphemism
** UnwinnableJokeGame
** UpToOrMore
** UselessWithoutCellPhones
** WalkieTalkieStatic
** WayPastTheExpirationDate
** WhatIsThisThingYouCallLove
** WikiWalk
** YouAnsweredYourOwnQuestion

MorganWick

Added: 2477

Changed: 9965

Mar 24th 2022 at 12:30:16 PM

Is there an issue? Send a MessageReason:

None


Changed line(s) 1,18 (click to see context) from:


* ''WesternAnimation/BatmanTheAnimatedSeries'':
** Its sequel series, ''The New Batman Adventures''. Airing on a new station, the creators and cast returned, for the most part, and the art got revamped for the sake of smoother animation and to match the style used for ''WesternAnimation/SupermanTheAnimatedSeries''. But controversy was afoot; all the characters got a redesign, either minor or major. Batman, Robin and Batgirl looked fairly similar, and the new grisly Scarecrow was loved by everyone, but Joker, Two-Face, Croc, Baby Doll, Poison Ivy and Riddler weren't received nearly as well. The tone of the series is said to have suffered as well, with the focus widening to include Robin and Batgirl in most episodes. However, the series still produced some very memorable episodes, such as "Over the Edge", "Old Wounds", and "Mad Love".
** Later, ''WesternAnimation/BatmanBeyond''. On the one hand, it had a distinctive aesthetic, an excellent soundtrack, and a neat "What If" style look at the future of Gotham. On the other hand, it had a real tightrope to walk between leaning too hard on Bruce's past and classic villains and introducing new characters and conflicts that had a bad habit of feeling a little... high school. Of course, it was doomed to be hated by some segment of the fandom from the moment they made the decision to [[TheyChangedItNowItSucks put someone besides Bruce Wayne in the Batsuit.]]
* ''WesternAnimation/BeastWars'' is nigh-universally considered one of the best, if not ''the'' best, Franchise/{{Transformers}} series ever made. Its sequel, ''WesternAnimation/BeastMachines''... Not so much. Even then, BM has some fans who claim that, while it's not as good as BW, it's still a good series.
* Every follow-up to ''WesternAnimation/Ben10'' falls under this, with no two fans really agreeing on the quality of each successor series.
** ''WesternAnimation/Ben10AlienForce'' and ''WesternAnimation/Ben10UltimateAlien '' made the franchise DarkerAndEdgier, making the characters far more mature and competent and putting heavy emphasis on [[SeasonFluidity serialization]]. Detractors of the two shows believe such changes didn't feel like a natural progression for these characters, and that they came across as [[NotAsYouKnowThem entirely different people]]; '''especially''' Kevin, a major villain who underwent a HeelFaceTurn in ''Alien Force'''s first episode. The two series also contradicted many things from the original series, with [[AuthorsSavingThrow some getting]] [[AllThereInTheManual explained away]], and [[{{Retcon}} others not]], which only served to break the fanbase even more.
** ''WesternAnimation/Ben10Omniverse'' was created in order to feel more like the original series in tone, while also working to fix any continuity issues that ''Alien Force''/''Ultimate Alien'' had. While there were fans who enjoyed this iteration, there are others who felt that ''Omniverse'' had gone too overboard in the DenserAndWackier department. The [[WesternAnimation/Ben102016 2016 reboot]], which puts its focus on comedy rather than action/adventure and is also far more episodic than every other installment, receives the same criticism.
* ''Series/CodeLyokoEvolution'' is this to ''WesternAnimation/CodeLyoko'' for a multitude of reasons, with the most blatant one being that the real world outside of Lyoko is now live-action, [[TheyChangedItNowItSucks replacing the 2D traditional animation of the original]]. The divide isn't helped by the showrunners of the first series not only having [[OnlyTheCreatorDoesItRight little to do with the sequel]], but also outright disowning it due to the new creative team completely ignoring any input they gave.
* ''WesternAnimation/TheLegendOfKorra'', the sequel series to the much-beloved ''WesternAnimation/AvatarTheLastAirbender''. The shows differ greatly in character, setting, structure, tone, and art style, which is enough to ruffle some feathers. With a second season [[Sophom*oreSlump that even those who love the show dislike]], ''Korra'' is considered to have [[GrowingTheBeard come into its own]] during its third season. But thanks to some perceived missteps throughout its run, especially during its first two seasons, the fanbase was divided mainly into those who consider it a worthy-but-flawed successor to the first series and those that consider it to have too many failures to be considered a good follow-up. And in the years since its conclusion, there's now a sizable group who believe ''Korra'' [[EvenBetterSequel to be the superior cartoon]], with even the divisive first two seasons seen as fantastic in their own right.
* The second of the ''WesternAnimation/MyLittlePonyTVSpecials'', ''Escape from Catrina'', gets this. It lacks the dark atmosphere of the previous special, none of the ponies from the previous special appear, Megan got a GirlinessUpgrade combined with her becoming the leader, the animation style isn't as realistic, and it has AVerySpecialEpisode feel. It's still considered far above ''WesternAnimation/MyLittlePonyAndFriends'' though.
* ''WesternAnimation/{{Recess}} - Taking the Fifth Grade'' is either a decent movie or mediocre compared to ''WesternAnimation/RecessSchoolsOut''. General consensus is that the film is pretty good, but not as good as ''Recess: School's Out'', and that it's a good film by Disney's DirectToVideo standards.
* ''WesternAnimation/StevenUniverseFuture'', the {{mini series}} epilogue to ''WesternAnimation/StevenUniverse''. Some fans loved the season, liking that some of the loose ends got tied up, enjoying the new concepts and characters, and viewing Steven's story arc dealing with depression and PTSD as both a great {{deconstruction}} of the character and a realistic and well-done depiction of such issues. Meanwhile, others thought that the season was full of [[TheyWastedAPerfectlyGoodCharacter wasted]] [[TheyWastedAPerfectlyGoodPlot potential]], with some questions ''still'' not getting answered, that Steven's arc was underwhelming at best and ''insulting'' to real-life depression and PTSD at worst, and that ''Future'''s finale was less satisfying than the (similarly polarizing) finale of the original series, believing the show should have ended with [[WesternAnimation/StevenUniverseTheMovie the movie]].
* ''WesternAnimation/TotalDrama'':
** ''World Tour'', big time. Some fans love it for the addition of new contestants Alejandro as an awesome BigBad and Sierra as a hilarious AscendedFangirl, the focus and development given to {{Ensemble Darkhorse}}s who had been left out of ''[[Sophom*oreSlump Action]]'' (like Noah, Cody, Ezekiel, and Tyler), the catchy and entertaining musical numbers, and the CharacterDevelopment of former BigBad Heather into a mild AntiHero. Other fans despise the season for its mistreatment of longtime fan favourites (like Izzy, Bridgette, Leshawna, and DJ), poor handling of the returning favourites (Noah and Tyler were eliminated halfway, Cody became an EliminationHoudini, and Ezekiel got turned into a monster), Alejandro being an InvincibleVillain and Sierra being an annoying StalkerWithACrush, and the continuation of the Courtney/Duncan/Gwen LoveTriangle, a plot which many found tiring even during the season before (it doesn't help that the reason as to why it was continued this season was a result of ExecutiveMeddling).
** Not to the same extent as ''World Tour'', but ''Revenge of the Island'' was, [[TheyChangedItNowItSucks of course]], getting this long before it aired due to replacing the entire cast of contestants with newcomers. Some say that the change gave new life to a series that was clearly running out of things to do with its old cast and thus adore the newcomers and their quirks, while others say that throwing away the old characters like that is what ruined the show and thus see the newcomers as poor man's replacements. Not helping was the shortening of the season's length from 26 to 13 episodes, which doubtlessly annoyed many fans.
** ''Pahkitew Island'' either did many things right or was yet more proof of the series losing its touch. Those who believe in the former say the third batch of new contestants saved the show after the much-hated ''All-Stars'' season, saw the change of setting and increased focus on wilderness survival as a nice change of pace, and enjoyed the overarching mystery around the island. Those who hate the season despise the new cast as one-dimensional and gimmicky, feel its story arcs to have been poorly handled, and believe its villains to have been among the worst in the show's history.
** ''[[WesternAnimation/TotalDramaPresentsTheRidonculousRace The Ridonculous Race]]'' also counts despite being a spinoff. Some say that it has managed to save the franchise by breathing new life into it, including greatly toning down the escalating cruelty of the previous seasons, CharacterRerailment of popular cast members like Owen and Geoff, the introduction of a new and more diverse set of characters, a return of the traditional 26-episode seasons, and the change of formula being a breath of fresh air. Others say that it further shows how the franchise is past its prime, due to ArcFatigue issues, the aforementioned change of formula, the new contestants being seen as inferior to the cast of the parent series, and having less drama due to the softer challenges.
* ''WesternAnimation/TransformersRobotsInDisguise'' contrasts the more serious tone that ''WesternAnimation/TransformersPrime'' into a more light tone. Humor has been implemented, making it somewhat compared to the spin-off series, ''WesternAnimation/TransformersRescueBots''. The story revolves around capturing prisoners that are considered Decepticons which spawned the problem with fans that most of these are MonsterOfTheWeek, although the show itself manages to obtain a BigBad. The fans liked the idea of Bumblebee becoming the central character rather than Optimus Prime since it's established that [[KidAppealcharacter Bumblebee]] himself is a character loved by all the kids.

to:


* ''WesternAnimation/BatmanTheAnimatedSeries'':
** Its sequel series, ''The New Batman Adventures''. Airing on a new station, the creators and cast returned, for the most part, and the art got revamped for the sake of smoother animation and to match the style used for ''WesternAnimation/SupermanTheAnimatedSeries''. But controversy was afoot; all the characters got a redesign, either minor or major. Batman, Robin and Batgirl looked fairly similar, and the new grisly Scarecrow was loved by everyone, but Joker, Two-Face, Croc, Baby Doll, Poison Ivy and Riddler weren't received nearly as well. The tone of the series is said to have suffered as well, with the focus widening to include Robin and Batgirl in most episodes. However, the series still produced some very memorable episodes, such as "Over the Edge", "Old Wounds", and "Mad Love".
** Later, ''WesternAnimation/BatmanBeyond''. On the one hand, it had a distinctive aesthetic, an excellent soundtrack, and a neat "What If" style look at the future of Gotham. On the other hand, it had a real tightrope to walk between leaning too hard on Bruce's past and classic villains and introducing new characters and conflicts that had a bad habit of feeling a little... high school. Of course, it was doomed to be hated by some segment of the fandom from the moment they made the decision to [[TheyChangedItNowItSucks put someone besides Bruce Wayne in the Batsuit.]]
* ''WesternAnimation/BeastWars'' is nigh-universally considered one of the best, if not ''the'' best, Franchise/{{Transformers}} series ever made. Its sequel, ''WesternAnimation/BeastMachines''... Not so much. Even then, BM has some fans who claim that, while it's not as good as BW, it's still a good series.
* Every follow-up to ''WesternAnimation/Ben10'' falls under this, with no two fans really agreeing on the quality of each successor series.
** ''WesternAnimation/Ben10AlienForce'' and ''WesternAnimation/Ben10UltimateAlien '' made the franchise DarkerAndEdgier, making the characters far more mature and competent and putting heavy emphasis on [[SeasonFluidity serialization]]. Detractors of the two shows believe such changes didn't feel like a natural progression for these characters, and that they came across as [[NotAsYouKnowThem entirely different people]]; '''especially''' Kevin, a major villain who underwent a HeelFaceTurn in ''Alien Force'''s first episode. The two series also contradicted many things from the original series, with [[AuthorsSavingThrow some getting]] [[AllThereInTheManual explained away]], and [[{{Retcon}} others not]], which only served to break the fanbase even more.
** ''WesternAnimation/Ben10Omniverse'' was created in order to feel more like the original series in tone, while also working to fix any continuity issues that ''Alien Force''/''Ultimate Alien'' had. While there were fans who enjoyed this iteration, there are others who felt that ''Omniverse'' had gone too overboard in the DenserAndWackier department. The [[WesternAnimation/Ben102016 2016 reboot]], which puts its focus on comedy rather than action/adventure and is also far more episodic than every other installment, receives the same criticism.
* ''Series/CodeLyokoEvolution'' is this to ''WesternAnimation/CodeLyoko'' for a multitude of reasons, with the most blatant one being that the real world outside of Lyoko is now live-action, [[TheyChangedItNowItSucks replacing the 2D traditional animation of the original]]. The divide isn't helped by the showrunners of the first series not only having [[OnlyTheCreatorDoesItRight little to do with the sequel]], but also outright disowning it due to the new creative team completely ignoring any input they gave.
* ''WesternAnimation/TheLegendOfKorra'', the sequel series to the much-beloved ''WesternAnimation/AvatarTheLastAirbender''. The shows differ greatly in character, setting, structure, tone, and art style, which is enough to ruffle some feathers. With a second season [[Sophom*oreSlump that even those who love the show dislike]], ''Korra'' is considered to have [[GrowingTheBeard come into its own]] during its third season. But thanks to some perceived missteps throughout its run, especially during its first two seasons, the fanbase was divided mainly into those who consider it a worthy-but-flawed successor to the first series and those that consider it to have too many failures to be considered a good follow-up. And in the years since its conclusion, there's now a sizable group who believe ''Korra'' [[EvenBetterSequel to be the superior cartoon]], with even the divisive first two seasons seen as fantastic in their own right.
* The second of the ''WesternAnimation/MyLittlePonyTVSpecials'', ''Escape from Catrina'', gets this. It lacks the dark atmosphere of the previous special, none of the ponies from the previous special appear, Megan got a GirlinessUpgrade combined with her becoming the leader, the animation style isn't as realistic, and it has AVerySpecialEpisode feel. It's still considered far above ''WesternAnimation/MyLittlePonyAndFriends'' though.
* ''WesternAnimation/{{Recess}} - Taking the Fifth Grade'' is either a decent movie or mediocre compared to ''WesternAnimation/RecessSchoolsOut''. General consensus is that the film is pretty good, but not as good as ''Recess: School's Out'', and that it's a good film by Disney's DirectToVideo standards.
* ''WesternAnimation/StevenUniverseFuture'', the {{mini series}} epilogue to ''WesternAnimation/StevenUniverse''. Some fans loved the season, liking that some of the loose ends got tied up, enjoying the new concepts and characters, and viewing Steven's story arc dealing with depression and PTSD as both a great {{deconstruction}} of the character and a realistic and well-done depiction of such issues. Meanwhile, others thought that the season was full of [[TheyWastedAPerfectlyGoodCharacter wasted]] [[TheyWastedAPerfectlyGoodPlot potential]], with some questions ''still'' not getting answered, that Steven's arc was underwhelming at best and ''insulting'' to real-life depression and PTSD at worst, and that ''Future'''s finale was less satisfying than the (similarly polarizing) finale of the original series, believing the show should have ended with [[WesternAnimation/StevenUniverseTheMovie the movie]].
* ''WesternAnimation/TotalDrama'':
** ''World Tour'', big time. Some fans love it for the addition of new contestants Alejandro as an awesome BigBad and Sierra as a hilarious AscendedFangirl, the focus and development given to {{Ensemble Darkhorse}}s who had been left out of ''[[Sophom*oreSlump Action]]'' (like Noah, Cody, Ezekiel, and Tyler), the catchy and entertaining musical numbers, and the CharacterDevelopment of former BigBad Heather into a mild AntiHero. Other fans despise the season for its mistreatment of longtime fan favourites (like Izzy, Bridgette, Leshawna, and DJ), poor handling of the returning favourites (Noah and Tyler were eliminated halfway, Cody became an EliminationHoudini, and Ezekiel got turned into a monster), Alejandro being an InvincibleVillain and Sierra being an annoying StalkerWithACrush, and the continuation of the Courtney/Duncan/Gwen LoveTriangle, a plot which many found tiring even during the season before (it doesn't help that the reason as to why it was continued this season was a result of ExecutiveMeddling).
** Not to the same extent as ''World Tour'', but ''Revenge of the Island'' was, [[TheyChangedItNowItSucks of course]], getting this long before it aired due to replacing the entire cast of contestants with newcomers. Some say that the change gave new life to a series that was clearly running out of things to do with its old cast and thus adore the newcomers and their quirks, while others say that throwing away the old characters like that is what ruined the show and thus see the newcomers as poor man's replacements. Not helping was the shortening of the season's length from 26 to 13 episodes, which doubtlessly annoyed many fans.
** ''Pahkitew Island'' either did many things right or was yet more proof of the series losing its touch. Those who believe in the former say the third batch of new contestants saved the show after the much-hated ''All-Stars'' season, saw the change of setting and increased focus on wilderness survival as a nice change of pace, and enjoyed the overarching mystery around the island. Those who hate the season despise the new cast as one-dimensional and gimmicky, feel its story arcs to have been poorly handled, and believe its villains to have been among the worst in the show's history.
** ''[[WesternAnimation/TotalDramaPresentsTheRidonculousRace The Ridonculous Race]]'' also counts despite being a spinoff. Some say that it has managed to save the franchise by breathing new life into it, including greatly toning down the escalating cruelty of the previous seasons, CharacterRerailment of popular cast members like Owen and Geoff, the introduction of a new and more diverse set of characters, a return of the traditional 26-episode seasons, and the change of formula being a breath of fresh air. Others say that it further shows how the franchise is past its prime, due to ArcFatigue issues, the aforementioned change of formula, the new contestants being seen as inferior to the cast of the parent series, and having less drama due to the softer challenges.
* ''WesternAnimation/TransformersRobotsInDisguise'' contrasts the more serious tone that ''WesternAnimation/TransformersPrime'' into a more light tone. Humor has been implemented, making it somewhat compared to the spin-off series, ''WesternAnimation/TransformersRescueBots''. The story revolves around capturing prisoners that are considered Decepticons which spawned the problem with fans that most of these are MonsterOfTheWeek, although the show itself manages to obtain a BigBad. The fans liked the idea of Bumblebee becoming the central character rather than Optimus Prime since it's established that [[KidAppealcharacter Bumblebee]] himself is a character loved by all the kids.

MorganWick

Changed: 14799

Removed: 125348

Mar 10th 2022 at 1:53:40 AM

Is there an issue? Send a MessageReason:

None


Changed line(s) 1,265 (click to see context) from:


* ''[[VideoGame/NintendoWars Advance Wars]]'':
** Even if the relative lack of new content made it feel a bit like a MissionPackSequel, the fandom almost unanimously agrees that ''Black Hole Rising'' was a major step up over the original ''Advance Wars'' due to the more balanced gameplay, the more refined enemy AI, and the vastly improved level design. However, opinion is much more split over the third game in the franchise, ''Dual Strike''. Many praised the game for the wealth of new units and game modes, the new dual-front battle system, and the overall faster pace of battles, while its detractors criticized the weak cast of new [=COs=], the almost nonsensical plot, and the overemphasis on gaming the CO Power system to win.
** ''Days of Ruin'' / ''Dark Conflict'' has caused an even greater divide than ''Dual Strike''. While its supporters praise the game for taking a [[DarkerAndEdgier darker, much more serious tone]] in its story and dialing back the importance of CO Powers and bonuses after ''Dual Strike'' took it to extremes (thus bringing the focus of battles back to strategy and planning ahead), its detractors deride it for [[TheyChangedItNowItSucks being so radically different from the rest of the series]] that it comes off less like an actual sequel and more like a knockoff with the ''Advance Wars'' name slapped onto it.
* ''VideoGame/AmnesiaAMachineForPigs'' is praised for its story, improved voice-acting, and sound design, and criticized for its [[ItsShortSoItSucks length]], lack of horror, and removal of many gameplay elements from the [[VideoGame/AmnesiaTheDarkDescent original]].
* Is ''VideoGame/AnimalCrossingNewHorizons'' a huge step forward for the franchise, an entry with improved graphics, new features like the photo studio, allowing changing hair at your will, having a healthy amount of {{ensemble darkhorse}}s among the FunnyAnimal cast, the increased focus on island customisation, with every part of the island under your control (even down to the layout and which villagers will move away), and a larger inventory for your player? Or was it completely ruined by the increased "gamification" of the mechanics, such as [[BreakableWeapons item durability]] on every tool (even the Golden Weapons), the removal of almost ''21 NPC's'' that have appeared in prior games in some capacity, the reimplementation of those [=NPC's=], content and events prior games had as standard via its new "Live Service" model, all at the expense of ''Animal Crossing''[='s=] traditionally laid-back atmosphere, wide variety of content, and interesting/funny villager interactions?
* ''Franchise/AssassinsCreed'':
** ''VideoGame/AssassinsCreedIII'' received its fair amount of praise for its unique direction, naval warfare, and for its [[GrayingMorality portrayal of the antagonists]]. It was also criticised by fans for its glitches, scripted missions, lack of stealth, a poorly written story and a protagonist that wasn't as compelling as the previous one. To an extent, the divided opinions extend to the other games set in the Americas.
** Opinions over ''[[VideoGame/AssassinsCreedUnity Unity]]'' are divided. While it is praised for bringing the series back to its roots and its beautifully realised setting, some fans think this entry reeks of {{Sequelitis}} due to the plethora of bugs, mixed views on Arno, and the cliche ending. The fact that this game followed the highly praised ''[[VideoGame/AssassinsCreedIVBlackFlag Black Flag]]'' did not help matters one bit. ''[[VideoGame/AssassinsCreedRogue Rogue]]'' on the other hand, is praised and loved by fans and critics alike.
** ''[[VideoGame/AssassinsCreedRevelations Revelations]]'' was a contested sequel. Some enjoyed playing as an older Ezio, moving on to a new setting in the Ottoman Empire, experiencing flashbacks from Altair's life after the first game, and wrapping up both tales. On the other hand, some considered the story to be boring, had cheap antagonist, removed all the supporting characters we learned to love in ''[[VideoGame/AssassinsCreedII II]]'' and ''[[VideoGame/AssassinsCreedBrotherhood Brotherhood]]'', and some did not even feel that they played as Ezio.
* ''[[VideoGame/BackyardSports Backyard Baseball 2001]]'' and ''Backyard Soccer: MLS Edition''. Some people say that it is better than the original because of the pros and MLB/MLS teams, making a perfect "Dream Team," and others hate it because of those same pros.
* ''VideoGame/BaldursGateIII'' has become this for the series ever since the first demo playthroughs were shown to public. Supporters of the game applaud it for it's excellent "turn-based" combat, use of 5th Edition D&D rules, good world building and amazing graphical representation. Detractors, on the other hand, slam it for abolishing the "real-time with pause" gameplay from the previous games, it's lower party size (four instead of six members), it's somewhat lighter looking atmosphere (which reminds them of the Divinity: Original Sin series) and the (relatively) unlikeable character companions. From these points of contention, the juxtaposition between "turn-based" and "real-time with pause" seems to yield the greatest amount of discussion, nevertheless. Furthermore, there is a (relatively small) group of fans who find that this game should have been called "Divinity: Original Sin 3" (despite it not being set in Rivellon and having nothing to do with previous Divinity games) and who long for a Baldur's III game made by another developer entirely.
* ''VideoGame/BanjoKazooie:''
** ''VideoGame/BanjoTooie'': While the core gameplay was virtually unchanged from the original (aside from some new moves for Banjo and Kazooie), the worlds were about triple the size, and each was connected to other worlds in some way, thus necessitating some backtracking in order to get some of the Jiggies. While many fans loved and embraced these changes, other fans of the original preferred the smaller worlds and being able to get all of the Jiggies in one sitting.
** ''Nuts and Bolts''. Some believe that it's a fun resurrection of the franchise, some think it's a good game but not a ''Banjo-Kazooie'' game, and some say that it destroyed any chance of a more traditional ''Banjo-Kazooie'' game being released.
** Its SpiritualSuccessor, ''VideoGame/YookaLaylee'', also gets this treatment. While some say it's a solid collectathon that manages to retain the same kind of charm ''Banjo-Kazooie'' had, others who view the game negatively claim it's inconsistent, retains many of the issues ''Banjo-Tooie'' had, and tries so hard to emulate ''BK'' that it never gets the chance to establish itself as its own franchise.
* ''VideoGame/BatmanArkhamSeries'':
** ''VideoGame/BatmanArkhamOrigins'', though it's a prequel, still qualifies. The game was made to expand the Arkham franchise beyond Rocksteady studios, and [[ChristmasRushed was rushed]] to the point there were [[GoodBadBugs many bugs upon release]] and the actual gameplay was [[ItsTheSameNowItSucks 90% identical to that of City]] (using mostly modifications of the City resources to build upon). Still, the change in production company and story writers is noticeable. The premise is more bare bones, telling a story that isn't overly convoluted and allows more emphasis on Batman's interaction with both enemies and allies. Many fans consider the story, taken by itself, to be the best of the series, even if the gameplay itself is underwhelming.
** Opinions are varied as to whether or not ''VideoGame/BatmanArkhamKnight'' lives up to its predecessors ''VideoGame/BatmanArkhamAsylum ''and ''VideoGame/BatmanArkhamCity'' (and to some extent, ''VideoGame/BatmanArkhamOrigins''). Some love the enhanced visuals, the expanded combat, the bigger world and find the story to be compelling and a fitting finale to the series. Others, however, find the story to be lacking, criticize the handling (and frequency) of the Batmobile, miss the on-foot boss battles that the series was well known for, and are disappointed of inability to use other characters in challenges. (Which, by now is fixed)
* ''VideoGame/BioShock'':
** ''VideoGame/BioShock2'' is either a neat exploration of the world of Rapture and its lore, or an an unnecessary slapdash redo of the first game with shoehorned multiplayer.
** ''VideoGame/BioShockInfinite'' is this for leaving the ''VideoGame/SystemShock2'' and ''VideoGame/BioShock'' roots, tossing away the ammo scavenging, enemy research, hacking, and different ammo types for a lot more combat. Depending on who you ask, it's either the best game in the series, or worst.
* ''VideoGame/CallOfDutyWorldAtWar'' and ''VideoGame/CallOfDutyModernWarfare2''. It's argued whether the former deserves the merit of being called a sequel despite the change in setting, and it doesn't help that many disliked on the principle it was made by [[OnlyTheCreatorDoesItRight Treyarch instead of Infinity Ward]] or was a UsefulNotes/WorldWarII game. The latter's major complaint is that it went too far into the RuleOfCool, hurting the more realistic impression ''VideoGame/ModernWarfare'' gave. For PC gamers, the major complaint with ''Modern Warfare 2'' was the lack of Dedicated Servers and mod tools.
* ''Franchise/{{Castlevania}}'':
** ''VideoGame/CastlevaniaIISimonsQuest'' attempted to take the platforming gameplay of its predecessor and build an ActionRPG around it. Its reception was mixed enough that ''[[VideoGame/CastlevaniaIIIDraculasCurse Castlevania III]]'' kept well away from its RPGElements and continuity.
** ''VideoGame/CastlevaniaLordsOfShadow2'': Many people consider the game as inferior to the original game at it takes place in a modern setting that doesn't quite fit with the ''Castlevania'' mythos (although the scenary and atmosphere is still very dark and Castlevania-like), undeveloped characters, and [[spoiler:the final battle with Satan is merely fighting your son possessed by Satan]]. On the other hand, it actually feels much more like a ''Castlevania'' game than its predecessor, playing as Dracula is fun, and it's certainly much darker than the previous game.
* [[FourX 4X games]] are very prone to this, especially the ''VideoGame/{{Civilization}}'' series, which is why the last two ''Civilization'' installments are designed from the start to be easily moddable. That allows fans to do whatever they want, even turn it into a remake of the non-Sid-Meier ''Civilization: Call to Power''.
* ''[[VideoGame/CompanyOfHeroes Company of Heroes 2]]'' and ''VideoGame/TotalWarRomeII'' were both heavily contested sequels due to the DLC commanders, the single player campaign for COH 2 and the poor optimization for ''Total War: Rome II''.
* ''VideoGame/Condemned2Bloodshot'' added a great deal of depth to the melee combat system, sharpened the graphics, and put in much more interesting forensic investigation. You either like it for those, or you dislike it for abandoning the creepy slums and giving the plot a ''ludicrous'' twist.
* ''VideoGame/ChronoCross'' was destined for this by being the only ''VideoGame/ChronoTrigger'' sequel. There are a lot of people who loved the mood of the game, the huge cast of characters, and the plot seemingly delightfully tying [[HappyEndingOverride rather darkly]] into its predecessor in a way that proved interesting and engaging. The other half of the ''Chrono'' fandom hates it for the cast of characters not getting much time to develop aside from a small handful, calling the ties to ''Trigger'' making the whole story a rather dark {{Retcon}}, also calling the plot an epic MindScrew coupled with a GainaxEnding. Most of the fandom agrees that ''Cross'' a good game in its own right, with near-universal praise going to the soundtrack, frequently called one of the best original video game soundtracks ever. But the dispute as to whether ''Cross'' is a good sequel to ''Trigger'' is pure FlameBait.
* In the world of ''VideoGame/CommandAndConquer'', C&C Tiberian Dawn is the only game that isn't a sequel, and is consequently the only game that doesn't qualify. Red Alert is contested for being nothing but a Tiberian Dawn remake (Gameplay wise, at least) C&C Tiberian Sun is contested for being too dark and Science Fiction-y, C&C Red Alert 2 is contested for being too damn cheesy (Oh, and the CanonDiscontinuity) C+ C Generals is contested for being an InNameOnly spin off, C&C Tiberum Wars is contested for its CanonDiscontinuity and its striking resemblance to Generals, and C&C Red Alert 3 is contested for cheesy-ness that reaches outright silly, CanonDiscontinuity, and lots of other stuff. Lastly, ''Tiberian Twilight'' is reviled for its combat system being a significant departure from previous games and being closer to real time tactics than real time strategy. Suffice to say, epic Flamewars have erupted over which games are "good" and which games are "bad." Everyone agrees, however, that ''Sole Survivor'' never happened.
* The first three ''VideoGame/CrashBandicoot'' games and ''VideoGame/CrashTeamRacing'' were made by Creator/NaughtyDog. Everything after that is [[BrokenBase hotly contested]]. Some say ''VideoGame/CrashBash'' and ''VideoGame/CrashTwinsanity'' were still good, some say more or all of the games were good, and a very small portion only like the ''Titans''[=/=]''Mutant'' duology.
* ''VideoGame/CytusII''. Fans of it prefer it over the original ''VideoGame/{{Cytus}}'' for its aesthetic, fleshed out story, and increased difficulty, while detractors [[PlayTheGameSkipTheStory find the story to be too in the way]], despise the excessive use of paid DLC, feel that the game resorts to FakeDifficulty for more difficult charts, and the tedious LevelGrinding that one has to do to progress said story and unlock new songs.
* As far as the main ''VideoGame/{{Darius}}'' series goes, ''Dariusburst'' is this to ''G-Darius''. Fans either like it for being less punishing on life losses and encouraging aggressive play with its Burst weapons, others feel that it took a serious hit in the level and boss design departments.
* ''VideoGame/DarkSouls'':
** While some people enjoy ''VideoGame/DarkSoulsII'', finding it even better than the first thanks to its mechanical improvements, some people hate it, criticizing various aspects of its gameplay design, music, storytelling/lore, and visual aesthetic as uninspired, lazy, and poorly thought-out compared to the first game. [[TakeaThirdOption Some people think it is still a pretty fun game, but]] [[ToughActToFollow just doesn't live up to the memorable experience of the first]], even taking Dark Souls 1's flaws into account. There isn't really a consensus.
** ''VideoGame/DarkSoulsIII'' has been generally well-received, however, there isn't much of a consensus on how the game stacks up to its predecessors. On one hand, gripes about its lack of individuality, combat more reminiscent of ''VideoGame/{{Bloodborne}}'' than the other two Dark Souls games, and [[Continuityp*rn callbacks to Dark Souls]] are common. Praise, on the other hand, for its detailed world, balanced difficulty curve, and [[AwesomeBosses/DarkSouls numerous and varied bossess]] is just as common.
* ''VideoGame/DarksidersII'' was overall well-received, but splits opinions regarding whether it's better than the original or not (those who prefer the first feel it's more polished and has a better story, the sequel camp feel the sheer wealth of content and a more interesting and charismatic protagonist tips in their favor). ''VideoGame/DarksidersIII'', on the other hand, had a more mixed reception, specially as ditching its predecessors' gameplay to instead take elements from ''Dark Souls'' is deemed as either a welcome change of pace or diminishing for dropping out what made ''Darksiders'' stand out in the first place.
* Every ''VideoGame/DawnOfWar'' game that ''is'' a sequel is a ContestedSequel.
** The original game's agreed-upon high water mark is the ''Dark Crusade'' expansion, which featured seven playable races (expanded to nine in the less-well-received ''Soulstorm'' expansion), a RiskStyleMap as its primary single player experience, and emphasis on large armies and building a traditional tech tree. Vehicles and infantry used separate [[ArbitraryHeadcountLimit population caps]], requiring different weapons to counter effectively (for example, heavy machine guns mowed down infantry but did little more than tickle tanks, while rocket launchers kicked infantry around somewhat harmlessly but were very effective against vehicles), and Heroes were powerful units that could attach to squads and were improved by research.
** ''VideoGame/DawnOfWarII,'' by contrast, was a tactical combat game that focused on smaller numbers of smaller squads (for example, a Tactical Marine squad in ''I'' started at 4, could reinforce up 8 and then add a Sergeant for 9, while the same squad in ''II'' started and maxed at 3 with an option to add a Sergeant) and no base building. There were three single player campaigns released, of which two were playable only by Space Marines. ''II'' started out with 4 playable factions, capping out at 7 in the final expansion, ''Retribution.'' The large armies and separate population caps were removed in favor of a simple 1-100 system shared across all units. In place of huge army and economy management, cover, positioning, firing arcs, and ability rotations were the game's core micro skill. Hero units were both expanded and restricted, with each player starting the game with a single hero unit that could be revived if killed and grew more powerful as the game progressed. These two games offered very different experiences, meaning that while there were many fans of both, most players had a distinct favorite.
** Then came ''VideoGame/DawnOfWarIII.'' It tried to split the difference between ''I's'' huge armies and ''II's'' intimate micromanagement and made... [[MasterOfNone something else]]. {{MOBA}} elements were worked into the multiplayer, with the single player being a single linear campaign shared by the game's three races (fewer than in any previous entry, and all whom had been present in the base games of ''I'' and ''II.''). Hero units became the primary micro skill, drawing criticism for the perceived MOBA influences. Vehicles became more like elite units, being less of a unit type to be countered and more of a LightningBruiser to be endured. The game has not fared well and has not seen post-release content in the vein of the expansions for the previous two games.
* ''Videogame/DeadOrAlive'':
** ''DOA 4''. Most competitive players hate the game and blame it for the stigma attached to competitive DOA. On the other hand, the more casual fans love it due to its unique online mode and flashy aesthetics.
** ''DOA 6'', for being TamerAndChaster and BloodierAndGorier.
** For the spin-off ''Xtreme'' series, ''Xtreme 2'', which while offering more than just beach volleyball (jet skiing, butt bumping, flag races, water slides) was decried by some for [[ItsTheSameNowItSucks retreading]], technical problems in spite of superior hardware, and unrealistic JigglePhysics. ''Xtreme 3'' got praise for improving the graphical part, but still divided by removing plenty of features of the other two games along with fan favorite characters.
* ''VideoGame/DeadSpace3'', for adding common ThirdPersonShooter elements (taking cover, being able to kill previously-regenerating enemies with enough shots, fights with gun-toting humans, etc.) to a SurvivalHorror, mixing in microtransactions and co-op mechanics to appeal to niches that never had much interest in ''Dead Space'', and finally [[spoiler: [[TorchTheFranchiseAndRun ending the human race by awakening the Brother Moons all over the cosmos]]]].
* The original ''VideoGame/DeusEx'' is often called "one of the greatest games of all time" so from the get-go its followup, ''VideoGame/DeusExInvisibleWar'', had a lot to live up to. Due to factors like the removal of the skill points system (meaning the only thing players can upgrade are their biomods), smaller levels as a result of also developing the game for console players, being an overall shorter game, and feeling like an ActionizedSequel, many are in agreement ''Invisible War'' ultimately did fail to live up to the standards set by the original. However the "contested" part comes in when people try and discuss if ''Invisible War'' is still a good ''game'' in its own right if you forget for a moment what it's a sequel to, as some argue that if it is seen more as a sci-fi FPS from the era when games like ''VideoGame/{{Halo}}'' were hitting it big then ''Invisible War'' stands out as one of the more unique FPS titles of the era.
** ''VideoGame/DeusExMankindDivided'' was yet another Contested Sequel. Coming off the well-received ''VideoGame/DeusExHumanRevolution'' this game was praised for evolving the gameplay of the previous game and having a well-written story, while placing more emphasis on dialogue-based bosses and giving you a bunch of cool new experimental augmentations to play with. However, the major complaint about the game was the [[ItsShortSoItSucks length]], clocking in at about twenty hours (including heavy side questing), and the experimental Augs you get, you have to permanently disable other Augs or else you will be penalized for using them, and while a sidequest to obtain an item to fix this problem is introduced and can be completed fairly early in the game (after the first few story missions) the actual solution is not implemented until much later in the game. Combine that with an online multiplayer mode that absolutely no one asked for and microtransactions. Making this even worse were the reports that Square Enix was [[http://www.psu.com/news/31018/Deus-Ex--Mankind-Divided-sequel-is-in-development apparently developing a sequel to Mankind Divided since mid-2015]]. this report, when combined with the relatively short length and the fact that there was only a single hub area, left many people to speculate that Mankind Divided was just the first part of what was supposed to be a much larger game.
* ''[[VideoGame/DinoCrisis Dino Crisis 2]]'' split the fanbase, with some praising the ActionizedSequel aspects while others criticized the lack of SurvivalHorror elements from the first game.
* By the same token, ''VideoGame/{{Disciples}} III'' features a significant departure from the previous two games in terms of graphics, storyline, battle mechanics (units can now move ''Heroes''-style), changes in types of leaders, resource management, etc. Once again, the fan base is split.
* ''[[VideoGame/DonPachi DoDonPachi Daif*ckkatsu]]'', particularly version 1.5. The over-the-topness of the gameplay is either a fun diversion from past games' strictness, or a mockery of its own series.
** ''[=DoDonPachi=] Saidaioujou''. You either like it for going back to the series' roots after the bullet-cancelling craziness of ''[=Daif*ckkatsu=]'', or the SequelDifficultySpike is [[ItsHardSoItSucks too off-putting for the game to be enjoyable]].
* ''Videogame/Doom3'' was either interesting and refreshing for incorporating a survival horror-inspired take, or the lack of in your face fighting the previous installments were known for makes it inferior to the others. The shift of tone in BFG Edition may have fixed this by making it more action-orientated than the original.
* ''VideoGame/DoomEternal'':
** Even though the game is generally praised, there are people who are unhappy with the changes from ''VideoGame/Doom2016''. ''Doom Eternal'' tries to combat against [[ComplacentGamingSyndrome using the same high-powered weapons and mods for most of the encounters]] by giving enemies generally tougher and emphasizing a TacticalRockPaperScissors approach to combat, and reducing the max ammo count significantly to encourage switching weapons more frequently. A consequence of this is that it breaks up the pace of combat by having you run away to find a fodder to chainsaw to restock and EarlyGameHell is in full effect due to how low your ammo capacity starts at, and enemies having an intended weakness can be seen as a form of FakeDifficulty that limits player expression more than anything.
** ''The Ancient Gods'' [=DLCs=] is a rare example of a Contested Expansion Pack. ''Part 1'' is a significant difficulty spike from the base campaign, with some majorly dickish enemy placements and the addition of even worse DemonicSpiders that [[FakeDifficulty seem like they were added solely to force the players to use the underpowered weapon mods more often]]. ''Part 2'' wierdly suffers from [[SequelDifficultyDrop being easier]] ''Part 1'' but still harder than the main game because of the addition of a GameBreaker of a weapon in the form of the Sentinel Hammer to combat said Demonic Spiders, and it ends on a [[GoddamnedBoss Goddamned]] AntiClimaxBoss.
* ''Franchise/DonkeyKong'':
** ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' gets a lot of flak for its more subdued soundtrack, which wasn't produced by series veteran composer David Wise, and its greater emphasis on exploration and item collecting. It's generally seen as the weakest game of the 2D "Country" series no matter who you ask, but whether said fan will follow that up by saying it is still a perfectly fine game in its own right or decry it as being truly awful varies.
** ''VideoGame/DonkeyKong64'' is considered by some to be the best ''Donkey Kong'' game due to its huge levels, emphasis on exploration, and the ability to play as many different members of the Kong family. But at the same time, it's considered by some to be the one of worst ''Donkey Kong'' games due to its [[CollectAThonPlatformer high emphasis on item collecting]] in order to get the true ending.
* ''VideoGame/DragonAgeII'':
** Take away the tactical elements that made ''VideoGame/DragonAgeOrigins'' a callback to the oldies like ''VideoGame/BaldursGate'' and replace them with an emphasis on interactive combat. Take away the epic storyline of saving the world and replace it with a more in-depth and character-driven storyline with more personal stakes. Add a simplified item crafting system, a SuddenlyVoiced [[ArsonMurderAndJaywalking main character]], and choices that have actual meaning to the protagonist, and you've got all you need for a [[FlameWar nice, long discussion about its merits as a game on its own and as a sequel]]. On the other hand, many fans praise the more in-depth writing and the unusual storyline (which starts as a struggle for survival and develops into a clash between WellIntentionedExtremist factions) as a refreshing departure from the usual CRPG "save the world" type of plot.
** ''Origins'' actually got some flack as a Contested SpiritualSuccessor to ''BG'' for similar reasons. It was initially criticized for being a poor tactical RPG due to class imbalances.
* ''VideoGame/Drakengard2'' wasn't directed by Creator/YokoTaro, and it shows, such as with the replacement of [[SociopathicHero Caim]] with the much more generic Nowe and a lighter atmosphere overall. On the other hand, the gameplay is ''significantly'' improved, and those who found the [[VideoGame/{{Drakengard}} first game]] was [[TooBleakStoppedCaring too dark]] might '''prefer''' a less gloomy game.
* ''VideoGame/DynastyWarriors 6''. While most fans will say it sucks, there are a significant number who actually enjoyed the game. Almost everyone agrees that the others are better, though.
* ''[[VideoGame/EccoTheDolphin Ecco the Dolphin: Defender of the Future]]'', mainly due to completely abandoning the older games' storyline for a story written by someone who'd never played them.
* ''Franchise/TheElderScrolls'':
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. Though critically acclaimed and a financial success, it is a contested sequel for fans of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. Many dislike the LevelScaling and claim that it was [[ItsEasySoItSucks dumbed down]] for console users and casual players. In this vein, a lot of old-school ''Elder Scrolls'' fans have complained about one or the other facet of ''Oblivion''[='s=] gameplay. ''Oblivion'' did shake things up. The ''Shivering Isles'' expansion, however, is generally well received by both sides.
** Similarly, though to a lesser extent, this was an issue shortly after the release of ''Morrowind'' to ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' fans, but it's died down a little since ''Morrowind''[='s=] release, where it has become something of a SacredCow to some.
** Eventually, things settled between ''Morrowind'' and ''Oblivion'' fans. Then ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' came around, and shook up the fandom once again. Though often praised for its enormous world and content, beautiful environments and more dynamic design, while also frequently being accused of butchering the "true" RPG elements the series held so far and seemingly not having learned anything from previous games as far as writing quality, locational variety/depth and ''especially'' pacing goes.
* Some fans of ''VideoGame/EtrianOdyssey'' appreciate ''Etrian Odyssey V: Beyond the Myth'' for refining the tried-and-true "create your own guild and explore a 30-floor dungeon" formula, especially the four-race system, expanded cosmetic customization options (such as RGB sliders for hair and eye colors and choosing voices for characters), and some of the more unique selections of new classes (the Harbinger/Reaper and Necromancer in particular stand out). Others don't like that the game did away with the Story Mode of the ''Untold'' games and the world maps of the past two non-''Untold'' games, resulting in [[ItsTheSameNowItSucks what feels like a bare-bones product]].
* ''VideoGame/{{Fallout}}'':
** ''VideoGame/Fallout3'': Due to being a very different type of game than its predecessors, it is either game of the year by a mile or a lazy rehash of ''Oblivion'' with guns, depending on whom you ask. Although it's worth noting that this is only in comparison to the [[VideoGame/{{Fallout}} first]] [[VideoGame/Fallout2 2]] games (and to a lesser extent, ''[[VideoGame/FalloutTacticsBrotherhoodOfSteel Tactics]]'')[[note]]not counting the cancelled ''VideoGame/FalloutVanBuren''[[/note]]; in comparison to what came [[VideoGame/FalloutBrotherhoodOfSteel directly before it]], it's universally considered a SurprisinglyImprovedSequel.
** ''VideoGame/FalloutNewVegas''. While closer to the original games in atmosphere and story, some fans who preferred the atmosphere and style of ''Fallout 3'' found ''New Vegas'' to be lacking. Among the fans of the original games, reception was more positive.
** While many regard ''VideoGame/Fallout4'' as an improvement over ''Fallout 3'', how it compares to ''New Vegas'' is a major source of contention among fans. Much of this is due to Creator/{{Bethesda}} toning down the RPG elements that [[Creator/ObsidianEntertainment Obsidian]] brought back in ''New Vegas'' in favor of placing more emphasis on combat and exploration.
* ''Franchise/FinalFantasy'':
** The entire ''Franchise/FinalFantasy'' series. Some sequels, like ''VideoGame/FinalFantasyVIIRemake'', ''VideoGame/FinalFantasyVIII'', ''VideoGame/FinalFantasyX2'', and ''VideoGame/FinalFantasyXIII'', get more hate than others, and as the years have worn on, the vitriol has gotten a lot worse. But all four games have large fanbases who will defend them to the death. In truth, all the games get argued over to death. You'd think a series where the sequels are deliberately out of continuity would not have this problem, but it had it even before Square started making direct sequels.
** ''VideoGame/FinalFantasyXI'' and ''VideoGame/FinalFantasyXIV'' are both [=MMORPGs=] that have fans debating over which one is better than the other. People who grew up on ''XI'' feel that ''XIV'' is [[ItsEasySoItSucks too easy and dumbed down]] while ''XIV'' fans feel ''XI'' is [[ItsHardSoItSucks too difficult]] and has outdated game design that simply doesn't fit in the modern trends of [=MMORPGs=]. There also fans who [[TakeAThirdOption like both games]] and acknowledge the flaws both games can present.
* ''Franchise/FireEmblem'':
** ''VideoGame/FireEmblemRadiantDawn'' was the most divisive game in the series before the [=3DS=] titles.
*** Narratively, its fans like the moral complexity, and argue that its [[GodIsEvil storytelling]] [[DarkerAndEdgier cliches]] are at least ''different'' cliches from the rest of the series. Its detractors loathe that its story made plentiful haphazard changes of the mythology of TheVerse to do it, and are especially critical of the cut-down support conversations and rampant ShipSinking (rumor has it, in an attempt to [[PanderingToTheBase pander]] to the YaoiFangirl crowd).
*** Mechanically, its fans like the uncompromising challenge of the gameplay and shake-ups to the series formula at work. Its critics consider it to be overloaded with FakeDifficulty, [[ScrappyMechanic opaque or badly-designed mechanics]], and [[TierInducedScrappy uselessly-weak characters]].
** Both of the Jugdral titles also attract this kind of reaction.
*** ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' attracts a lot of praise for its interesting and complex plot, willingness to move on from the Archanea universe, and many interesting and experimental gameplay choices, particularly the [[RelationshipValues Love and]] [[LevelUpAtIntimacy5 War system]] [[spoiler: plus the resulting "Second Generation."]] Yet, at the same time, the huge levels make avoiding the series' trademark permanent character deaths really hard (with the Love and War system adding ''further'' consequences to losing someone), many of the mechanics are either opaque or [[ScrappyMechanic artificially complex]], particularly the item management system, and there are lots of "newb traps" that can only really be discovered via TrialAndErrorGameplay.
*** ''[[VideoGame/FireEmblemThracia776 Thracia 776]]'', in turn, has fans who call it a deep, uncompromising, well-designed game with many experimental features of its own, and critics who describe it as unfair, almost-fatally complex, and thoroughly unfun, with the "experimental" features being either [[ScrappyMechanic hated whenever they come up in later titles]] (Fog of War is the most obvious culprit), terribly-implemented (Escape chapters where Lief has to hang around until everyone else has escaped or lose them forever, the Rescue ability) or just plain bad ideas that add little and even detract from the experience and have never returned (Fatigue, Dismount).
** The 3DS titles caused a major NewbieBoom. ''[[VideoGame/FireEmblemAwakening Awakening]]'' saved the series after Nintendo was seriously considering shelving it, and the strong sales of ''VideoGame/FireEmblemFates'' saw the company acknowledge the series as a major IP in the U.S. -- a big deal, given that it was strictly [[NoExportForYou Japan-exclusive]] for a long time, and the studio has frequently been skeptical of its ability to succeed outside its native country. However, in making the series more accessible, they attracted criticism from many series fans, who dislike that [[ItsEasySoItSucks lighter difficulties]] and [[ItsPopularNowItSucks "unskilled newbs"]] will be heavily influencing its direction for the foreseeable future.
*** The fans that love ''Awakening'' enjoy the high-headroom reclassing system and Pair-Up mechanic, the shipping-friendly Support system and the way it interacts with the time-travel plot, and the player-built protagonist. Its critics despise it for many of the same reasons.
*** ''VideoGame/FireEmblemFates'' is largely held as improving on ''Awakening'' in terms of gameplay, but a step back in terms of storytelling. While the reworked Pair-Up, reclassing, and weapon mechanics are seen as well-made, and while it features some of the best, most-nuanced map designs in the series, the story is seen as poorly-written, and not well served by the [[OneGameForThePriceOfTwo business model that undergirds it]]. As a result, its overall quality compared to ''Awakening'' is difficult to determine, and often relies on what the individual subjectively values more.
* ''VideoGame/FreedomForce vs. The Third Reich'' split the fanbase. The additional powers were nice. The new characters were well developed. The plotline was good (although the [[spoiler:disappearing teammates]] angered people who liked those character and/or had invested a lot of experience in them). But they dumbed down the power consumption mechanic from a wide spectrum to three possible values of one-third, two-thirds, or all of your power bar, which nerfed many of the concepts, and minor changes in the engine meant most of the third-party models no longer worked in-game.
* ''VideoGame/GrandTheftAutoIV''. Some love it for its realism, rich characters, production values and gritty nature, while others chastize it for those very things, preferring the zany, cartoony, over the top style of ''Vice City'' and ''San Andreas''. Notably, the developers put considerable effort into building a digital recreation of New York City with appropriate levels of detail, but they took away many popular gameplay features from previous games, like military vehicles, character customization options, non-urban environments, and every aircraft model except helicopters; some fans consider this an appropriate trade-off, while others disagree.
* ''VideoGame/GuildWars2'' has very little to do with the original ''VideoGame/GuildWars'' gameplay-wise, making any comparison between the two challenging.
* ''Franchise/{{Halo}}'' has a few complicated cases. Everyone agrees ''Videogame/Halo2'' and ''Videogame/Halo3'' are {{Even Better Sequel}}s with beloved additions such as online play. But each game also has its share of detractors for things such as the weapon sandbox and how ''2'' [[NoEnding ends the single player abruptly]]. ''Videogame/Halo4'' had people decrying how it incorporated aspects from other shooters [[OnlyTheCreatorDoesItRight and lacked the polish of what Bungie had done]], along with those that liked that the core gameplay and elements were intact and there was also a more emotional story in the campaign. And then came ''Videogame/Halo5Guardians'', that while the fans accepted well the gameplay changes on the multiplayer, what was done in the campaign was very divisive, as the four player co-op stunted the OneManArmy feel and gave LoadsAndLoadsOfCharacters that didn't contribute much to the story, to say nothing of [[spoiler:Cortana becoming the Big Bad of the franchise.]]
* ''VideoGame/HarvestMoon'':
** While ''[[VideoGame/HarvestMoonBackToNature Back to Nature]]'' is a popular game within the series, being the source of the series most popular titles, it is the MissionPackSequel to the game often considered [[VideoGame/HarvestMoon64 the best in the series]].
** ''[[VideoGame/HarvestMoonTreeOfTranquility Tree of Tranquility]]'' and ''[[VideoGame/HarvestMoonAnimalParade Animal Parade]]''. The latter gets major flak due to the slower pacing, less interesting characters, basically same storyline, boring festivals, etc.
** ''[[VideoGame/HarvestMoonDS DS]]'' has its fans but is also a source of scorn for many older fans, considering it's technically a combo of ''[[VideoGame/HarvestMoonAWonderfulLife A Wonderful Life]]'' and ''[[VideoGame/HarvestMoonBackToNature Friends of Mineral Town]]'' which are ''the'' most popular titles. The main issue is the ExcusePlot and how everyone was extraordinarily flanderized.
* While many fans of the ''VideoGame/HeroesOfMightAndMagic'' series despise the fourth installment due to turning the heroes into regular units (and allowing you to have your entire army composed of 7 uber-powerful heroes) and other gameplay changes, as well as destroying the old world developed in the first three games as well as ''Heroes Chronicles''. Others actually enjoy finally taking their heroes into the thick of battle and like exploring the new world. Then comes the fifth game, developed by a completely different company (in Russia), creates ''yet another'' world, this time completely unrelated to the rest of the franchise, changes the game mechanics (the heroes are once again merely generals, but still get their turn, during which they can attack or cast), and adds 3D graphics. But wait, there's more. The sixth game is made by a ''third'' developer. The fans are probably confused by this point.
* ''VideoGame/ImperiumGalactica II'' upgrades the series to 3D graphics. However, battle mechanics have changed as well and, in most fans' opinion, were dumbed down. SpaceFighters can no longer be directly controlled. Instead, the player can adjust the Attack-Defend behavior scale. However, fighters are also almost useless in this installment. The first game focused the fleet on the flagships, a special class of powerful ships that were the only ones who could carry invasion forces. The sequel removes the flagships and instead allows each capital ship to carry a certain number of tanks.
* After the original ''VideoGame/InazumaEleven'' ended, its sequel ''Inazuma Eleven GO'' got mixed reactions from the fanbase. Some people think that it's much better than the original while other think it's a step backwards.
* ''[[VideoGame/InitialDArcadeStage Initial D Zero]]'' departs from a lot of the traditions set by the first ''Initial D Arcade Stage'' that lasted until ''Initial D Arcade Stage 8 Infinity'', and it has proven to be divisive:
** Was the move from an up/down shifter to a 6-gear H-shifter necessary?
** Is the new J-rock soundtrack a refreshing change of pace, or TheyChangedItNowItSucks?
** Was moving from data cards to the online-requiring Sega Aime infrastructure a wise move? While it does mean that the player doesn't have to worry about outright losing their data -- since the data is stored server-side, card corruption ceases to be a concern and a registered Aime user who loses or otherwise is unable to use their card anymore can simply buy another card and tie it to their account -- it also means that the game, which is [[NoExportForYou Japan-only]], cannot be played outside of Japan; even if one were to import a cabinet and somehow able to get it running, they would not be able to save their data.
* ''VideoGame/{{jubeat}} saucer''. Fans like it because it is always being updated with new songs to play, but detractors are turned off by the monthly deletion of songs; not only were non-Konami originals not removed until ''saucer'', but this is the first ''VideoGame/{{BEMANI}}'' game to delete songs through udpates.
* ''Franchise/KingdomHearts'':
** The biggest ContestedSequel in the franchise is undoubtedly ''VideoGame/KingdomHeartsBirthBySleep''. Some say the story was refreshing because it lacked the complicated story of ''II,'' returning to a simpler ''Star Wars''-esque story, while others say this is when the story started going off of the deep end, with the formal introduction of Master Xehanort and Vanitas complicating the plot of the numbered games. Some say that the action finally had more variety and that there was great exploration. Others feel that in terms of action,it was terrible all around because of the lack of combos, non-staggering enemies including bosses, lack of a magic bar/summons/multiple shortcuts, lesser mobility, etc.
** ''[[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]'' gets this for its card-based battle system, ''[[VideoGame/KingdomHeartsCoded Coded]]'' for its perceived contrived and {{Filler}}-esque story, and ''[[VideoGame/KingdomHearts358DaysOver2 358/2 Days]]'' for the character portrayal of several fan favorites, a ParodySue that some say CrossesTheLineTwice, and the new ability system. And then there's ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'', contested for the VirtualPet mechanics, its EPIC MindScrew nature and a surprise or two.
** ''VideoGame/KingdomHeartsIII'' is one compared to ''VideoGame/KingdomHeartsI'' and ''VideoGame/KingdomHeartsII''. It's generally agreed that the scope, level design, combat, action scenes and emotional stakes are the best the series has ever had, but many fans still don't consider the game to be an EvenBetterSequel the same way they feel ''II'' (particularly its [[UpdatedRerelease Final Mix]] edition) was to ''I'', primarily due to the [[SequelDifficultyDrop easier difficulty]] with no Critical Mode at launch, no Final Fantasy characters until the DLC (even then, Cloud and Sephiroth are still missing and they only show up for two scenes), lack of battles against Disney Villains with most of the bosses of the worlds being giant Heartless, most of the plot being {{Filler}} until after all the Disney worlds are complete (with half of the Disney worlds not only following the plot of the movies but they also have the tendency to relegate Sora and co. out of the plot), lack of post-game content, lack of a big midway event like the second visits to Traverse Town and Hollow Bastion which makes the game feel less evenly paced, and the quality of the writing of the game. Some people were also not too keen with the implementation of ''VideoGame/KingdomHeartsX'' content in ''III'' due to the relative obscurity of the mobile game and its microtransaction-heavy nature, and also felt like this meant the game spent too much time promoting the next big saga of the series instead of bringing a satisfying close to the saga at hand.
* Go to a Creator/{{Sierra}} fan board and ask if ''VideoGame/KingsQuestMaskOfEternity'' is a ''VideoGame/KingsQuest'' game. Then ask them if it's a ''good'' game. [[FlameWar Make sure to bring chocolate, marshmallows, and graham crackers for the inevitable cookout.]] ''VideoGame/QuestForGloryV'' gets this to a lesser extent. Most fans will still say it still feels like a proper ''QFG'' game in terms of story and humor, and appreciate [[BackForTheFinale the return of beloved characters for the final installment]]; the main points of contention are how badly the game hits the PolygonCeiling and the change in focus from puzzle-solving to combat.
* ''Franchise/{{Kirby}}'':
** ''VideoGame/KirbyAndTheAmazingMirror'', due to the {{Metroidvania}} aspect of the game. While plenty of fans enjoy this take on a ''Kirby'' game, other fans have criticized it for being overblown, confusing, poorly-designed and not meshing well the ''Kirby'' formula.
** It is often debated whether or not ''VideoGame/KirbyStarAllies'' holds up to the [[VideoGame/KirbysReturnToDreamland previous]] [[VideoGame/KirbyTripleDeluxe three]] [[VideoGame/KirbyPlanetRobobot games]]. Defenders of the game enjoy the return of the helper system from ''VideoGame/KirbySuperStar'', the HD graphics, many fan-favourite characters becoming playable and the new lore (particularly with the final boss), while the most common criticisms are the more streamlined level designs due to the greater multiplayer focus, the helpers making boss fights and puzzles trivial and the game too easy, the short length of the game[[note]]the game has 40 levels, around the same as several previous Kirby games, but only 4 worlds with around half the levels being thrown into the last world, the levels are simpler and a large chunk of the levels are boss levels with only 2 or 3 rooms before the boss[[/note]], and the game feeling rushed, especially around the ending, as well as the ''Return to Dream Land'' formula, itself being a revised ''Super Star'' formula, [[ItsTheSameNowItSucks becoming stale after its fourth consecutive use in a mainline game]].
* Regarding ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', most fans agree that the [[LeftHanging lack of an ending]] (due to Creator/LucasArts [[ExecutiveMeddling wanting the game out for Christmas]]) sucks. Other than that, they're largely divided over whether the story provides a much-needed {{Deconstruction}} to the Star Wars universe, or comes off as mean-spirited fan fiction written by someone who hates Star Wars. Then there's the sequel, ''VideoGame/StarWarsTheOldRepublic'', an MMO, with all the usual polarizing aspects about [=PvP=], [=PvE=], "pay to win" with the Cartel market, which class is best, a large portion of the fanbase RootingForTheEmpire, and at least a dozen controversial decisions about the handling of Revan, Exile, and the legacy of their companions.
* ''VideoGame/TheLastOfUsPartII'' has many fans, but the many who don't like it argue that the game isn't a huge improvement on the original in terms of gameplay. The plot, on the other hand, is extremely controversial and opinions vary wildly from "masterpiece of the medium" to "unnecessary and incoherent disaster". Thankfully, the major consensus seems to be leaning on "average".
* ''VideoGame/Left4Dead2'' is hotly debated over whether or not it's an improvement over the first game. Fans who like the sequel love the varied environments and having levels take place during the daytime instead of always being at night while others feel that the horror of fighting zombie hordes goes out the window when the sun is introduced. Melee weapons, a new mechanic that was not present in the first game, are either liked for giving players more means of self defense or are hated for being "silly" (i.e. attacking zombies with a guitar or frying pan).
* ''VideoGame/LaytonsMysteryJourneyKatrielleAndTheMillionairesConspiracy'' is a somewhat divisive follow-up to the original and prequel trilogy, partly because it has a looser and more episodic plot, fewer ties to past games, and more "trick question" puzzles compared to previous games.
* ''Franchise/TheLegendOfZelda'':
** Until ''[[VideoGame/TheLegendofZeldaBreathOfTheWild Breath of the Wild]]'', any console game that [[ToughActToFollow followed]] ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' was immediately divisive among fans and gamers. ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', for example, was not widely liked at the time of its release for [[TheyChangedItNowItSucks being too different]] from ''Ocarina of Time'' ([[DarkerAndEdgier and darker]]) but some fans consider it [[EvenBetterSequel the best game in the series]]. The subsequent games, ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', went as far as causing a BrokenBase, as the former departed from the overworld mechanics and changed the visuals to cel-shading, while the latter followed the more traditional conventions, both to praise and criticism.
** ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''. Defenders argue that the game fixes the problems ''Twilight Princess'' had with items that were useless after their intro dungeon, pushes Wii Motion Plus to its limits with an amazing control scheme, gives Link a personality unseen since ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', has a stronger, more cinematic plot behind it than most of the past games, and some of its dungeons (Ancient Cistern, Sandship, Sky Keep), bosses (Koloktos, Ghirahim) and in-game mechanics (Timeshift Stones, RPGElements) are ranked by longtime fans among the finest in the franchise. Detractors find the story cliché [[note]]particularly the childhood friend relationship with Zelda being similar to the childhood friendship with Ilia from ''Twilight Princess''.[[/note]], Fi has been called the most annoying [[ExpositionFairy guide character]] in the series due to her [[AnnoyingVideoGameHelper constant interruptions]] and [[CaptainObvious stating the obvious on where to go next]], feel the motion control is gimmicky, and there are criticisms of the game's linear progression, constant tutorials, and hand-holding.
** ''VideoGame/ZeldaIITheAdventureOfLink'' became a contested sequel long before the post-''Ocarina'' trend. There are fans who welcome the RPG and platformer elements of the game, while others prefer the traditional format instead. Whether its [[NintendoHard extreme difficulty]] is a strength or a flaw is also a point of debate. So far, it's the only game of its type in the main series – its 2D platformer style was copied for the CD-i games, which are pretty self-explanatory.
** ''The Wind Waker'' itself has spawned contested sequels as well, ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' and ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]''. The games took advantage of the DS' touchscreen, and as a result are almost completely button-free, both to the rejoice of those looking forward to a more unique gameplay style, and the dismay of those preferring button controls.
** Even ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', while widely popular, has been controversial for making some of the most massive changes to the formula since the NES era. Some fans consider it a much needed reimagining of a series that was going stale, and a [[RevisitingTheRoots return to the roots]] of the first game. Others think that while it's overall a good direction for the series, too many staple elements of the series like dungeons and item collection were removed in favor of extreme open endedness and non-linearity. And some fans of the previous games feel it's so different that, regardless of whether it's a good game in itself, it isn't what they want in a Zelda game. These fans are concerned that with the massive critical and commercial success of Breath of the Wild, Nintendo will see no reason to make any more games in the classic style established by ''VideoGame/TheLegendOfZeldaALinkToThePast'' and ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' (not helped at all by the poor fan reception of games with that traditional template like ''VideoGame/TheLegendOfZeldaSpiritTracks'' and ''VideoGame/TheLegendOfZeldaSkywardSword'', despite the latter addressing many of its flaws in the Switch version).
* ''Franchise/{{LEGO}}'':
** ''Island Xtreme Stunts'', compared to the first ''VideoGame/LEGOIsland'' (it's considered a SurprisinglyImprovedSequel compared to ''[[{{Sequelitis}} LEGO Island 2]]''). On one hand, it is a welcome return to the free-roaming sandbox approach of the first game, now combined with the increased freedom in movement introduced in the second game, and gives us a much larger island to explore, plus a hefty dose of SugarWiki/AwesomeMusic provided by L.E.G.O. Radio. On the other hand, it has [[TheOtherDarrin unprofessional voice acting]], carries over its predecessor's poor platforming (which becomes apparent, once again, when you must ascend the Brickster's tower), and has numerous {{Game Breaking Bug}}s including one particularly infamous one which corrupts your save file. Some fans of the series also feel that the ExtremeSportsPlot felt out-of-place in the LEGO Island setting, while others don't mind it at all.
** ''[[VideoGame/LegoRacers Lego Racers 2]]''. It tried to be anything except a sequel to the original. If anything, it tried to be the polar opposite. The game was a lot more open than the original (It had a ''VideoGame/DiddyKongRacing''-esque Adventure Mode), the power-up system was changed to randomization (in the original, you had four colors for different types and could add three additional levels of power to it), the controls were changed to be more realistic, there was a new car damage system, and every world now has five courses taking a different route through the world. These changes led to a wide variety of opinions.
** On the [[VideoGame/LEGOAdaptationGame Traveler's Tales side,]] there's ''VideoGame/LEGOMarvelSuperHeroes2''. Some like it and consider it one of the best in the series, citing the attention to detail in [[TheOverworld Chronopolis]], the story, several improved mechanics, and the large roster that includes many an UnexpectedCharacter. Others dislike it for ''[[SequelNonEntity lacking Expected Characters]]'' from ComicBook/XMen and ComicBook/FantasticFour due to Marvel's [[Film/XMenFilmseries Fox]] [[Film/FantasticFour2005 Embargo,]] as well as a copious amount of bugs, and '''[[GameBreakingBug not]]''' of the [[GoodBadBugs good bad variety.]]
* ''VideoGame/LittleBigPlanet 3'' had a load of {{Game Breaking Bug}}s at launch, and the community members were divided between going to the third game, with its new characters, 16-layer gameplay, and loads of new possibilities for creating, but having to contend with the bugs that plagued the game, or sticking back with ''[=LittleBigPlanet=] 2'', which had fewer choices for creating, but wasn't completely broken.
* ''VideoGame/MafiaIII'' is easily the most controversial game in the [[VideoGame/MafiaTheCityOfLostHeaven Mafia]] [[VideoGame/MafiaII franchise]]. Fans of the game believe the game is good in terms of storyline, cutscenes, soundtrack, and cinematics. Detractors of the game often feel that the storyline ([[AntagonistTitle the mafia is actually Lincoln Clay's enemy]]) does not fit the series, criticize the shift from a linear mission path to an open sandbox game, the fact that some of the more realistic features from ''Mafia II'' (such as dressing in different outfits and repairing, refueling, or modifying cars) were cut, and claim Lincoln is nowhere near as strong of a character as Tommy or Vito are.
* ''VideoGame/{{maimai}} Deluxe'', the first hardware upgrade to the then-7-years-old ''maimai'' series, has been met with mixed reception from fans. Fans enjoy the improved hardware (especially for slide note detection; the original hardware is known for having a relatively primitive touchscreen) and new note types. Others dislike the idea of arcades having to chuck out all their existing ''maimai'' cabs, the larger cabinet dimensions, how out-of-place the new note types are, and the phone holder replacing the camera, i.e. [[TheyChangedItNowItSucks "if it ain't broke, don't fix it"]].
* ''VideoGame/MarioKartWii'' had this reputation since it came out, due to lacking both the two driver system from ''Double Dash!!'', the Mission Mode from ''DS'', or the Battle Mode from either of them with this game's iteration of the mode often seen as lackluster, but it has intensified thanks to the divisive nature of ''its'' sequels and the creation of the "Custom Track Grand Prix" mod, which adds 216 more tracks and several quality of life features to the game. The game is praised for its "loose", sportlike gameplay, which can be accredited to the introduction of bikes, the unique stats of each character in its large and varied roster, and enhancements/mechanics such as the half pipe ramp (which did not return in the series until ''Tour''), 12 player races, and tricks. The creation of the aformentioned mod is also cited as proof of the game's staying power and vibrant community, which fans of the other entries have attempted to mimic but cannot fully attest to. Its detractors, on the other hand, criticize it for many of the same reasons, particularly with the fact that each character and kart having unique stats allows only a handful of combinations to be viable, and the significant advantages bikes have over karts that, against its name, ''Mario Kart Wii'' ends up being more "Mario Bike Wii", while they feel that the mechanical improvements that came with ''Wii'' were done better in future entries (such as with tricks, as starting with ''7'' they can be performed simply by pressing the hop button). They also claim CTGP has distorted perceptions with how the mod masks issues with the original, such as its perceived lackluster selection of tracks, a lame Battle Mode, and various gameplay issues it has (particularly with "Ultra Shortcuts", which result in a glitchfest second only to ''Mario Kart 64''). Needless to say, especially for a game that's basically thrived on its community alone, there's not a lot of middle ground.
* ''VideoGame/MaxPayne 3''. A long development cycle and a change in developers led to it being very different stylistically than the previous games, both in gameplay and in general aesthetics. Those who favor it praise the detailed graphics and environments, the scale of the gunfights and feel the changes don't detract from the story. Those who don't like it feel the gameplay isn't as polished and loses some of the series' appeal, that the long and unskippable cutscenes are a poor replacement for the graphic novel segments, the noir aspects aren't as well done and that the story is too dark for its own good. There are those who would even say that it's a good game, just not necessarily a good Max Payne game.
* ''Franchise/MegaMan'' has entire series that are contested in this manner, particularly ''VideoGame/MegaManBattleNetwork'' and its followup ''VideoGame/MegaManStarForce''. {{R|olePlayingGame}}PGs and platformers being such different genres, this is probably to be expected. In the classic series, there's ''Mega Man 3''. The general consensus is that it's still a great game, but the debate is whether it lives up to the ToughActToFollow that was ''Mega Man 2''. Those that find it as good or better than its predecessor point to the more colorful and imaginative stages, new mechanics such as the slide, the excellent soundtrack, the length of the game (18 stages as opposed to 14, counting revisits), and the introduction of the popular new characters Proto Man and Rush. Those who find it worse bring up that it was rushed to market and has several flaws as a result, namely occasionally sloppy and unpolished level design, [[AllThereInTheManual a lack of context for anything that happens in-game]], various glitches and slowdown issues, a rather weak selection of Robot Master weapons (including the infamous Top Spin), and a general lack of difficulty, particularly in the Wily stages. Among the ''VideoGame/MegaManX'' series, there has been feuds between the games ''after'' ''VideoGame/MegaManX4'' and which one either stands as one of the better games in the series or the worst.
* ''VideoGame/MetalGear'':
** Depending on whom you ask, ''VideoGame/MetalGearSolid2SonsOfLiberty'' is either a crowning achievement in gaming and video game narrative or an unspeakable abomination. There is no in-between on this.
** ''VideoGame/MetalGearSolid4GunsOfThePatriots'' is either a masterpiece of storytelling and a fitting conclusion to a great series or the worst game in the entire series that ruined everything with its anticlimactic "nanomachine" garbage and took away all ambiguity and weirdness that defined the series.
** ''VideoGame/MetalGearSolidVThePhantomPain'' is either the pinnacle of the franchise and the entire videogame stealth genre in its gameplay and attention to detail and a fitting send-off of the series under Kojima's hands; or an absolute disgrace and horrible way to end the original run of the series due to an absolutely clumsy and horrendous narrative that soiled the series even harder than the previous main titles.
** Most ''VideoGame/MetalGear'' games get this to some extent. The two PSP titles (especially ''VideoGame/MetalGearSolidPortableOps'') are sometimes ignored, and ''VideoGame/MetalGearSolid3SnakeEater'' has its detractors, for mixing up the gameplay and introducing features such as the camo index and maintaining your stamina.
* ''VideoGame/MetalSlug'':
** ''Metal Slug 3''. A major point of contention is its length; some welcome the epic length of the game compared to other titles, but others feel that it succumbs to EndingFatigue and as a result [[ItsHardSoItSucks is very brutal in difficulty compared to other games]]. The more supernatural elements are also a point of controversy: While the non-human enemies are beautifully animated and give the game an unmatched visual flare, most of them are [[IncrediblyDurableEnemies bullet sponges]] who can be a slog to fight.
** ''Metal Slug 5'' made some considerable changes to the formula, introducing an entirely new set of enemies, [[AutobotsRockOut a rock/metal soundtrack]], [[DarkerAndEdgier a more serious tone]], and various gameplay changes like a ''Franchise/MegaMan''-style slide move. Fans say that these changes make the game a much-needed breath of fresh air and hold it up as one of the best in the series. Detractors argue that these changes were unnecessary and detract from the game, and regard it as one of the worst in the series. Some in the middle believe that while it had some good ideas, the execution wasn't there.
** ''Metal Slug 6''. Many look down on it for sharing several themes to ''3'' and being [[ItsEasySoItSucks considerably easier than the other games]], whilst many others love it for those very same reasons. Either way though, it is generally agreed that it is where the series got out of its AudienceAlienatingEra.
* ''Franchise/{{Metroid}}'':
** ''VideoGame/MetroidPrime2Echoes''. Is it an interesting game with beautiful scenery, fun new powerups, a DarkerAndEdgier tone, memorable boss battles, and old-school difficulty, or is it a glorified MissionPackSequel with FakeDifficulty through the roof, unnecessary ammo mechanics, a story worthy of a bad romhack, a flawed multiplayer mode, and key-collecting ripped straight from an early-90s FPS?
** ''VideoGame/MetroidPrime3Corruption''. While the motion controls work very well and it provides good closure to the Phazon/Dark Samus plotline, as well as varied and beautiful level design (particularly in Bryyo and Elysia), not everyone was happy that the game leaned more towards action than exploration, as they feel the increased prominence of the plot and the presence of [=NPCs=] undermined the claustrophobic sense of isolation that had permeated previous entries in the series. Some players also feel that the gunship's features [[UnderusedGameMechanic weren't sufficiently exploited]].
* ''Every'' installment of the ''VideoGame/MonkeyIsland'' series has been contested by some fan or other. Some people don't like ''VideoGame/{{Monkey Island 2|LeChucksRevenge}}'''s darker tone, ''VideoGame/TheCurseOfMonkeyIsland''[='=]s cartoony style (and lack of Gilbert, Schafer, and Grossman), ''VideoGame/EscapeFromMonkeyIsland''[='=]s poor graphics/controls/grasp on the series continuity, or ''VideoGame/TalesOfMonkeyIsland''[='=]s episodic style.
* ''VideoGame/MonsterHunterWorld'' has received critical acclaim far and wide and gone on to not only become the best-selling ''VideoGame/MonsterHunter'' game ever, but also the best-selling game ''out of all of Capcom's games''. Many who enjoy it cite its heavily-streamlined user experience (No more breakable gathering tools! Gunner and Blademaster weapons use the same armor now! Planning armors and weapons is more organized now!) and absolutely beautiful visuals that are the result of the game being designed around the [=PS4=]'s and Xbox One's cutting-edge hardware (as opposed to the Wii U port of ''Monster Hunter 3 Ultimate'' and the Switch port of ''Monster Hunter Generations Ultimate'', both of which were first released on the 3DS). That said, not everyone is pleased with it, even in relation to past ''[=MonHun=]'' games, with traditionalists feeling that [[ItsEasySoItSucks the game is too dumbed down]] and many series veterans finding that [[ItsShortSoItSucks the game has a sore lack of monsters or G-rank]], and others preferring older games due to the portable factor, something that ''World'' doesn't have due to being console- and PC-exclusive (even if you did manage to install the PC version on a laptop, it's not as on-the-go friendly as a handheld game system and there's still no local multiplayer, one of the biggest selling points of the PSP and 3DS ''[=MonHun=]'' games).
* ''VideoGame/Mother3'' is almost unanimously viewed as an EvenBetterSequel to ''VideoGame/EarthBound'' by international fans for a variety of reasons, including its rewarding Sound Battle system, its greater emotional depth, its tighter emphasis on plot, and its better-developed cast of characters. [[GermansLoveDavidHasselhoff On the home turf]], though, reactions are ''significantly'' more divided, with a number of detractors slamming the game for having a linear chapter-based style of progression as opposed to giving the player a semi-open world to explore, much smaller areas, weaker writing of incidental dialogue, abandoning the {{Eagleland}} setting that defined ''VideoGame/EarthBoundBeginnings'' and its sequel, and generally feeling joyless or even {{glurge}}y compared to the first two games. While some international fans have these criticisms as well, they're nowhere near as vocal about them as Japanese fans.
* ''VideoGame/NoMoreHeroes2DesperateStruggle'' is this compared to the [[VideoGame/NoMoreHeroes original game]]. Supporters cite the sequel's more mature plot, detailed levels, [[ScrappyMechanic lack of entry fees]] for getting into the next boss fight, more varied enemies and weapons, [[{{Padding}} the tedious sandbox aspect being gone]], and the retro style of the side job minigames. Detractors claim that the absence of an overworld (the aforementioned sandbox was replaced with a map screen that allows quick access to city locations) might potentially shorten the game's longevity despite the higher number of rank missions, that some of the bosses are tedious to fight, and have the opinion that the stages starring EnsembleDarkhorse Shinobu need polishing.
* ''VideoGame/PacMan Championship Edition DX'' to the original PMCE. While some players enjoy the massive ghost trains, varied mazes, and intense speeds, various players find that ''DX'' is too focused on [[SlidingScaleOfLinearityVsOpenness following a strict and rigid path]] compared to its predecessor.
* ''VideoGame/PAYDAY2'' has a sharp divide among the fan base over several elements. Fans who like the sequel praise the game for having multiple ways of tackling a heist, character skills that lets them customize their abilities to how they want to play, and weapon mods that also lets the player tailor their guns' performance to their liking. People who don't like the sequel feel that the levels are too small and boring compared to the bigger and more grand looking heists in the first game and they also feel that the sequel [[ItsEasySoItSucks is just not hard enough]].
* ''Videogame/PhantasyStarIII'' does not have the same developers of the rest of the tetralogy, and thus a different art style and a story separated from the rest of the rest of the universe (aside from something connected to the plot of ''II'' that shows up, and [[HijackedByGanon Dark Force eventually showing up]]) make its borderline GaidenGame qualities divisive. It works well as an independent chapter due to its standalone qualities, but not for those already familiar who expected something more like its predecessors.
* ''Franchise/{{Pokemon}}'': Any game following the first two generations qualify.
** ''VideoGame/PokemonRubyAndSapphire'': Some fans consider it one of the best games in the series thanks to the Sceneryp*rn, new 135 Pokémon, the introduction of new gameplay mechanics like abilities and natures which improved a lot on the battles, ''many'' more berries (as well as the ability to farm them), contests, and better graphics; others felt it was too much of a ContinuityReboot and consider it one of the worst in the series. This was not helped by how some innovations the last set of games brought were stripped out, such as trading Pokemon with the [[VideoGame/PokemonRedAndBlue previous]] [[VideoGame/PokemonGoldAndSilver games]], (visible) morning/day/night, and being able to visit the previous games' regions. There were obvious technical reasons for this, but it does make the game feel like a smaller and shorter experience compared to Gold & Silver.
** ''VideoGame/PokemonDiamondAndPearl'': The games are praised for retrieving some of the features scrapped in the previous games (like day/night being visible in the overworld), introducing the Physical/Special split so Pokemon would not be restricted to certain Types based on their stats, and increased connectivity. However, they are also frequently criticized for a slow frame rate and a needlessly restricted selection of Pokemon (both of which are somewhat addressed in the UpdatedRerelease ''Platinum''), as well a large number of the new Pokemon being evolutions of older Pokemon or legendaries, which some viewed as lazy.
** ''VideoGame/PokemonBlackAndWhite'' is well-liked for its greater focus on story, characters, speeding up the battles from Gen IV and for providing a deconstruction of the franchise's basic premise. It is criticized, though, for limiting all past Pokémon to the postgame, the new 150 Pokémon having [[CripplingOverspecialization debatable competitive viability]], and many of them being [[{{Expy}} expies]] of past Pokémon.
** ''VideoGame/PokemonBlack2AndWhite2'' are also susceptible to this. Some fans also consider it one of the best in the series due to its large Pokémon selection and many new features such as the new legendary Pokémon forms, the Pokémon World Tournament and Black Tower/White Treehollow, and being a continuation of the story from the originals. Others have deemed it for its weaker story elements, and claimed that it introduces nothing original or new to the series. Additionally, while the original Black and White were criticized for [[ItsEasySoItSucks being too easy]], the sequels have often been criticized to be [[SequelDifficultyDrop even worse on that matter]].
** ''VideoGame/PokemonXAndY'' have become a particularly pronounced example, especially as time has gone on. The people who dislike the game tend to point to Kalos being a rather uninteresting region overall that, despite the "French" theme, doesn't do a whole lot of interesting things mechanically or story-wise to make it memorable (especially compared to [[VideoGame/PokemonBlackAndWhite the 5th Generation]], which it comes right on the heels of) and what new mechanics there are, like Mega Evolution, feeling somewhat out of character for the series, with [[ItsEasySoItSucks the very easy difficulty]] and lack of post-game not helping matters. The fact that the games feature a considerable amount of [[ShoutOut references]] and [[CallBack call-backs]] to ''VideoGame/PokemonRedAndBlue'' has also drawn the ire of those irritated by the prevalence of [[NostalgiaFilter Genwunners]][[labelnote:Explanation]]People who feel that the first generation of ''Pokémon'' (and in some cases the second as well) are the only good one(s)[[/labelnote]] in the fandom, believing the references to be an over-exaggerated response to Generation V's [[TheyChangedItNowItSucks detractors]] or an attempt to [[WinBackTheCrowd win back]] older fans who grew up with Gen I but lost interest in the franchise overall.\\
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Those who ''like'' the games, though, tend to be very passionate about it, and are very attached to things like the huge Pokédex with two sets of starters and legendaries, trainer customization, Pokémon-Amie, the orchestral-sounding soundtrack, the more diverse cast, the vastly-improved competitive breeding/training mechanics, and even Mega Evolution and how it gives a number of old favorites a new lease on life and shakes up the metagame. Additionally, the aforementioned Generation I pandering attracts many fans who enjoyed Gen I and its Pokémon, especially its iconic starters and legendaries, whether or not they identify as "Genwunners". All of these opinions came into particularly sharp relief in [[FlameWar online debates]] during the prerelease of ''VideoGame/PokemonSunAndMoon'' about what direction future games should take.
** This happened with ''VideoGame/PokemonSunAndMoon'', though the divide is pretty straightforward: It being more plot-heavy than any previous Pokémon game to date, either players enjoy the story and like the new characters, or they see the story as unskippable padding and just want to get to the end of the game as soon as possible to be ready for competitive play.
** ''VideoGame/PokemonUltraSunAndUltraMoon'' seems to have become this with critics, with the games either being considered better than Sun and Moon due to the positive tweaks they made to the gameplay or slightly weaker due to the games being [[ItsTheSameNowItSucks a bit too similar]]. The story is also subject to this as a few story events that occur in the base ''Sun and Moon'' games either play out differently, are replaced by new scenes, or do not occur at all.
** ''VideoGame/PokemonLetsGoPikachuAndEevee'' is one to ''VideoGame/PokemonFireRedAndLeafGreen'', as both are Kanto remakes that include and exclude a variety of different mechanics and story builds. Visuals aside, those who prefer ''Let's Go!'' praise its vastly improved and modern mechanics made long after FR/LG came out[[note]] The Physical-Special-Split, which allows Pokémon to use moves better aligned with their stats by not dividing their effectiveness by type; [[EarlyInstallmentWeirdness HM moves]] being replaced with Secret Techniques, no longer [[ScrappyMechanic requiring the player to keep a Pokémon with certain (often otherwise worthless) moves on board for the sake of progression]]; Mega Evolution and the Fairy type, neither of which existed when ''[=FireRed=] and [=LeafGreen=]'' were released, were still included despite other cuts; overworld encounters allow players to focus more on which Pokémon they want to get instead of having to cycle through various 'mons they don't care for, this also makes progressing through [[ThatOneLevel otherwise tedious areas]] a lot less pace-breaking and annoying.[[/note]], enjoy the multitude of references to other games and even the manga[[note]]Archer referencing his exploits in ''[=HeartGold=] and [=SoulSilver=]'', a younger Mina waiting at the Vermillion boat for her trip back to Alola, and of course the first appearance of Green/Leaf in any form of media since the Gen 3 remakes[[/note]], and see the more simplified and streamlined experience as the better series starting point, particularly for players who primarily or only play ''VideoGame/PokemonGO''. Those who prefer FR/LG cite its more standard if not dated gameplay and it containing all Pokémon from the first three generations upon completion, giving it more than double what ''Let's Go!'' offers, as well as the Sevii Islands arc. They often criticize the ''Let's Go!'' games for sticking to just the Generation 1 roster and the Meltan line, not having the Sevii Islands, replacing traditional wild encounters with the ''GO'' catching mechanics, and being an incredibly simple and easy experience. Putting brand new main characters in place of Red and Blue did little to allay fans' displeasure.
** ''VideoGame/PokemonSwordAndShield'' have caused split reactions within the fandom, becoming arguably the most divisive mainline game in the series. The games have received praise for improving access to competitive battling, a smoother gameplay pace which includes faster transitions between the overworld and battles, their lineup of new Pokémon including Galarian forms, introducing several much-needed mechanics such as mints or having online competitions taking place in-game rather than via the Global Link, well-implemented camping and cooking mechanics, many quality-of-life improvements (such as removal of random encounters and a dedicated large area for catching Pokémon), plus new characters and Pokémon that some fans (and even some detractors) enjoyed. The games have also received flack for their short length and increased linearity compared to previous installments, the poorly handled online modes, the controversial removal of the National Dex, which left more than half of all 890 then-current Pokémon on the chopping block, its graphics of debatable quality, the Dynamax phenomenon replacing more popular Mega Evolution and Z-moves, which detractors consider more gimmicky, a smaller postgame than past titles, the continued lack of Battle Frontier in favor of another Battle Tower clone, and the bare bones plot that spends most of the game shunting the player to the side while other characters like Sonia and Leon investigate the more interesting things and then shoehorning in a generic save-the-world plot in the game's 11th hour. The divisiveness of these games seems to somewhat coincide with a "[[CasualCompetitiveConflict casual vs. hardcore]]" and OldGuardVersusNewBlood mentality, with most of the game's most ardent critics being the more hardcore and/or "old guard" fans of the series and most of the game's most ardent defenders being newer and/or more casual fans who generally don't examine the ''Pokémon'' games to the same level of meticulousness.
** ''VideoGame/PokemonMysteryDungeonGatesToInfinity''. Some people like it for conveniences such as Companion Mode, new items, and the 3D environments for the Pokémon in the dungeons. However, it has been largely panned for some of the gameplay elements that were added, its weaker story, and only having 144 Pokémon, most of them from the fifth generation. To add on to that, the text speed in cutscenes moves very slow and it can't be sped up by pressing A, which is another thing for players to dislike about it.
** ''VideoGame/PokemonSuperMysteryDungeon'' is praised for increasing the Mystery Dungeon aspect of the series, making more Pokémon available than those in ''Gates of Infinity'' and having a better plot than its predecessor. Others note much of the plot is recycled from past games, the game is too hard and it spends too much time in the starting village and not enough on the main action.
* ''VideoGame/Prototype2'' featured a new protagonist, new writing staff, and a greatly refined gameplay system. Quite a few fans were upset at the new protagonist, especially given that the previous one was now the BigBad. After the game came out, fans were split over those who felt the new protagonist was a genuine improvement, and those who didn't (many also felt that [[NotAsYouKnowThem the villain's motives, given in side materials and never even explained in-game, were out of character]]). While there is more consensus that the gameplay was improved, whether that made up for the perceived story faults is subject to debate.
* ''VideoGame/PrinceOfPersiaWarriorWithin'' is the most polarizing installment in the "Sands Of Time" trilogy. While the combat mechanics was improved and more time based powers were added, the game got rid off the Arabian nights atmosphere of [[VideoGame/PrinceOfPersiaTheSandsOfTime its predecessor]] in favor of an extremely DarkerAndEdgier one. The huge contrast between the characterization of the prince in the first game and in the second one in which he might predated [[VideoGame/GodOfWar Kratos]] was a big turn off for some. The third game ''VideoGame/PrinceOfPersiaTheTwoThrones'' fixed this by making it somewhat a compromise to the tone of the two games. Then again that later game was a SurprisinglyImprovedSequel for those who hated ''Warrior Within'' or weaker for its fans.
* While both ''VideoGame/RadiantSilvergun'' and its SpiritualSuccessor ''VideoGame/{{Ikaruga}}'' are highly-acclaimed, [[BrokenBase some fans tend to argue over which game is better]]. ''RSG'' is praised for its complexity while ''Ikaruga'' is lauded for having [[{{Minimalism}} the opposite]].
* ''VideoGame/{{Rayman}}'':
** ''VideoGame/Rayman3HoodlumHavoc'' had half the fanbase think it was the last good ''Rayman'' game before ''Origins'' hit, while others think this was the game that made the series go downhill for several years, and preferred the more serious tone and large, exploration-based levels of ''VideoGame/Rayman2TheGreatEscape''.
** Reception towards the Rabbids, which grew out of the Rayman series, has been extremely mixed, ranging from open hostility to passive acceptance. The controversy comes from the cancelled ''Rayman 4'', which would've featured the Rabbids as the main enemies of a 3D Rayman platformer similar to ''2'' and ''3''; the game was ultimately canned and resurfaced as a party game on consoles, while the technically-inferior GBA and DS salvaged the remnants of the cancelled platformer as mediocre 2D sidescrollers. The Rabbids completely displaced Rayman for the next 8 years, and no major Rayman games came out until ''Origins''.
** ''VideoGame/RaymanOrigins'' and its sequel ''[[VideoGame/RaymanLegends Legends]]''. Some viewed them as fantastic games that were long overdue the return to the series' 2D platforming roots, others enjoyed them but not as much as the older titles, and still others felt they were disappointments that pale in comparison to the 3D installments. The games also take a DenserAndWackier approach to its characters and [[ExcusePlot narratives]], with some people liking the approach, while others feeling it's too silly for their tastes; that latter group including those who view it unfavorably to its more serious predecessors. ''Legends'' also gets contention when compared to ''Origins''; some people feel the sequel is an grand improvement in terms of level design, ArtEvolution, and its additional Murphy and musical levels; meanwhile, others see it as a MissionPackSequel that fails to bring much new to the table.
* ''Franchise/ResidentEvil'':
** Many fans cannot stand the [[VideoGame/ResidentEvil4 fourth]] and [[VideoGame/ResidentEvil5 fifth game]] because they're not like the original four (and contain ''horrific'' {{Eldritch Abomination}}s). However, some of those who have never played a ''Resident Evil'' game before enjoy both of them due to tight controls and an emphasis on action and shooting. Others who have played both think the newer controls are a welcome change to get away from tank controls which were becoming antiquated.
** In spite of its attempts to cater to both crowds (and then some) via multiple scenarios, ''VideoGame/ResidentEvil6'' has suffered from such a pratfall. Cue one half of the broken base claiming that Creator/{{Capcom}} has sold out and completely abandoned {{survival horror}} for the sake of competing with other titles (such as ''VideoGame/CallOfDuty'') and staying fresh, while the other claims it's a well-done next step of the formula introduced in ''[=RE4=]'' that simultaneously incorporates the best elements from the classic titles. The fact that ''[[VideoGame/ResidentEvilRevelations Revelations]]'' and ''VideoGame/ResidentEvil7Biohazard'', much closer in tone and style to the pre-''[=RE4=]'' titles, both garnered significantly better critical reception is not helping ''[=RE6=]'''s case.
** Much like how ''VideoGame/ResidentEvil5'' and ''VideoGame/ResidentEvil6'' attempted to repeat the formula of ''VideoGame/ResidentEvil4'' but were met with increasing backlash, the same story repeated itself with the [[VideoGame/ResidentEvil3Remake 2020 remake]] of ''VideoGame/ResidentEvil3Nemesis''. As with its 2019 precursor, the complaints center mostly around changes in the storyline and characterization, as well as related gameplay--most prominently the interactions with primary antagonist Nemesis. Whilst still very beloved, it is far less adored than its 2019 counterpart.
* ''[[VideoGame/RollerCoasterTycoon Roller Coaster Tycoon 3]]''. While many people enjoy Atari's reboot of the franchise, some "purist" fans believe that Atari ruined it. Most of the complaints are due to the ObviousBeta nature of the game, caused by a switch to new developers.
* ''VideoGame/RType Final'' is easily the most divisive game in the series, even more so than ''[[OddballIntheSeries R-Type Leo]]'' and the following ''Tactics'' game that [[GenreShift changed the genre entirely]]. Supporters like the game's expansion to the series lore, large amount of content for a shmup (most notably its roster of 101 playable ships) and its dark, moody tone that provides a [[GrandFinale fitting closure]] to the series storyline, but there is a considerable contingent of fans who criticize ''Final'', finding it an [[ItsEasySoItSucks unexciting]] shooter with [[PacingProblems boring, uneventful levels]] and dislike the game's roster gimmick, citing the amount of grinding required to unlock new crafts and its [[MovesetClone redundant]] and [[TierInducedScrappy unbalanced]] nature.
* ''VideoGame/SaintsRowTheThird'' is this to ''VideoGame/SaintsRow2'', which is widely considered to be a great game by fans of the series. The third game went a lot DenserAndWackier than its predecessor, and whether that's a good or a bad thing is a substantial topic for debate amongst fans. There are also some other things missing from the second game (less clothing customization in return for what you do have looking better, etc).
* ''Senxin VideoGame/{{Aleste}}'' is seen by many as a SurprisinglyImprovedSequel to the Compile-era ''Aleste'' games as a whole due to being a much beefier game with BulletHell, [[SuperMode hyper modes]], multiple playable characters, and an in-depth scoring system (something that previous ''Aleste'' games notably lack, typically amounting to "just kill stuff and collect items"), while others [[TheyChangedItNowItSucks don't like it precisely for that reason]], feeling that it strays from what gives the ''Aleste'' series its own identity and is basically just another Creator/{{CAVE}}-like shmup in a market that has so many of them already.
* All of the mainline ''VideoGame/SeriousSam'' games after the first two encounters have been divisive for one reason or another:
** ''VideoGame/SeriousSamII'' got a cold reception from the fanbase at release due to its intensely DenserAndWackier direction, [[ItsEasySoItSucks easier difficulty]] and somewhat pared-down enemy count. Its relative failure would cause Croteam to dismiss it as [[CanonDiscontinuity non-canon]] and backpedal ''hard'' from the "cartoon" era of ''Serious Sam'' for the following games. However, in recent years, the game has amassed a growing fandom who love it precisely ''because'' it's such a weird and wacky game, with praise going to its lengthy campaign filled with many unique worlds, characters and enemies. Some (including, notably, popular "boomer shooter" reviewer WebVideo/Civvie11) also praise it for toning down the frustrating qualities of the previous games.
** ''VideoGame/SeriousSam3BFE'': Some think it's a great sequel that gets the series back on track after the cartoonish excesses of the previous game and features some of the most intense and exciting combat in the genre thanks to a generous case of SequelEscalation while others think it's one of the weaker installment with criticisms going toward the SlowPacedBeginning, the abundance of DemonicSpiders (which the ''Fusion'' release goes some way toward rectifying) and the [[CutAndPasteEnvironments uninteresting]] modern Egypt setting. The additions of modern shooters conventions like sprinting, reloading and aiming down sights is also contentious.
** ''VideoGame/SeriousSam4'' is either a rough gem that successfully fixes all of the gameplay problems of ''BFE'' for the deepest and most balanced core game yet, or [[ObviousBeta an unfinished mess]] that looks little better than ''BFE'' despite releasing nine years after and suffers from overhyping features (specifically the open map and "Legion System") that [[UnderusedGameMechanic end up undercooked in the actual game]]. The extra focus on story is also divisive: some feel it add some unexpected emotional depth to the series while others find it annoying and unfunny.
* ''VideoGame/{{Shantae}}'': The series ran into this trope with ''VideoGame/ShantaeHalfGenieHero'', after every previous installment was generally considered to unquestionably improve upon the last. Defenders praise its higher budget, the new art style, the soundtrack, and the various additional modes such as "Friends to the End". Meanwhile, detractors bemoan the switch to a level-based progression system, the significantly more linear stages in a series that had been a pure {{Metroidvania}} up to that point, and feel that the decision to make the game a SoftReboot wasn't for the better.
* ''VideoGame/ShinMegamiTenseiIVApocalypse'', depending on whether you ask someone who [[EnjoyTheStorySkipTheGame prefers story elements]] or [[PlayTheGameSkipTheStory focuses on game mechanics]], is either:
** An improvement over ''VideoGame/ShinMegamiTenseiIV'' for refining its mechanics: Smirk is no longer hideously overpowered, death no longer costs a fee to come back from let alone just kicking you back to your previous save [[spoiler:except in the second-to-final dungeon]], battle partners are chooseable, have useful abilities, and are not as [[ArtificialStupidity stupid]] as in ''SMTIV'', and there's no 1/256 encounters (Want to fight the [[BonusBoss Fiends]]? Just come to this late-game dungeon!). Or...
** A downgrade for its messily-handled lore: The Law and Chaos alignments are effectively "straw" alignments in a series where debating over which side is better is a major point, and in fact their respective endings are "bad" early endings. In the Bonds route, [[spoiler:Danu forcefully fixes the problem of her son Dagda trying to kill the protagonist by [[KillAndReplace killing her son and replacing him with a new one]] in a manner too close to AbusiveParent for comfort in a route about trying to achieve a peaceful resolution to the cosmic series-traditional ForeverWar.]]
* ''Franchise/SilentHill'':
** The Team Silent games tend to be liked universally among series fans. Every game since has been controversial to some extent, but ''VideoGame/SilentHillShatteredMemories'' has definitely proven to be the most [[BrokenBase polarizing entry]]. Half the fanbase dares to consider it to be one of the best ''Silent Hill'' games, and loved how the highly-nuanced story comes together, the other half despises it for abandoning many classic gameplay functions and re-using old characters for no reason. Many saw ''Shattered Memories'' (at least in terms of storyline) a return to form for the series' psychological roots. ''Homecoming'' received heavier negativity for starting the ReplacementScrappy line of developers. ''Downpour'' meanwhile, got hammered before it even released due to the replacement of series composer Akira Yamaoka (who had actually previously offered to score any future ''SH'' titles) and gameplay mechanics (sidequests, subways, weapon degradation) that many argue have no place in ''Silent Hill''. Then when ''Downpour'' came out, the controversy still hadn't died down. Meanwhile, the next game, ''Book of Memories'', is getting this even worse due to it being a beat 'em up.
** The Team Silent games aren’t immune to this either with ''VideoGame/SilentHill4'' being the most polarizing game they developed. It has its detractors who hate it for what they see is an "InNameOnly" sequel that lacked the themes and symbolism of the past 3 games and strayed ''too'' far from the original formula with more combat, marking it as the "beginning of the end" for the series. On the other hand, it also has a good sized fan following who love it for its surreal atmosphere and a uniquely dark and twisted story all while expanding on the mythos of [[VideoGame/SilentHill2 a serial killer previously mentioned in the 2nd game]].
** Even ''VideoGame/SilentHill3'' has been viewed as this [[DownplayedTrope to a lesser extent]], especially when compared to its predecessor ''VideoGame/SilentHill2''. Though many agree that it is a good entry overall, debate continues on whether it was a great idea to make a direct sequel to the first game with the Order returning and the cult being fleshed out, or a misstep for not continuing with the personal demons direction the 2nd game established.
* In ''VideoGame/TheSims2'' fan circles, ''VideoGame/TheSims3'' is jokingly referred to as "TheDarkSide." While the game has its fair share of fans, many ''Sims 2'' players write it off completely. Reasons vary from being too attached to their ''Sims 2'' projects to not liking the way ''Sims 3'' sims look. ''VideoGame/TheSims4'' got even worse treatment, especially since the original release lacked basics like toddlers or pools, and went even further in the direction of "RPG-ish" "quest-based" gameplay which were part of the reason many ''Sims 2'' fans scorned the third installment.
* ''VideoGame/SonicTheHedgehog'':
** ''VideoGame/SonicTheHedgehogCD'' is somewhat obscure compared to the lauded Genesis/Mega Drive trilogy, but reaction has been surprisingly split. Fans of the game praise its lush, surreal graphics, high-quality soundtrack (a point of contention itself, as it varies between the EU/JP and US releases), introduction of series longstays Metal Sonic and Amy Rose, and the time-warp mechanic (adding variety and incentives to the game). Other players denounce the labyrinthine, offbeat level design (often featuring gimmicks and loosely-scripted sequences that send Sonic to a crashing halt), frustrating special stages (ambitious Mode 7 style fields with less-impressive depth perception), and time-warp mechanic (which is difficult to activate due to the choppy level design). It doesn't help that fans are equally split on whether ''Sonic CD'' or ''Sonic 2'' is the true sequel to ''Sonic 1'', as they were developed concurrently--''Sonic 2'' in the US, ''Sonic CD'' in Japan.
** ''VideoGame/SonicAdventure2''. The most general consensus is that this is still a good ''Sonic ''game, but one of the last ones of the era. Some liked the streamlined level-by-level progression as well as the longer, more linear levels, and the gameplay variety. Others preferred the overworld hub linking to each level and the shorter but more open levels of [[VideoGame/SonicAdventure the first game]], and the other playable characters being optional.
** ''VideoGame/SonicTheHedgehog4'': ''Episodes I and II''. While it's generally agreed that ''Sonic 4'' as a whole is a step back from its direct Mega Drive/Genesis predecessors, the contention comes from its individual episodes. Some people say ''Episode II'' is better than the first episode due to its [[ArtEvolution graphical overhaul]], more natural gameplay physics, [[TheBusCameBack the return of Tails]] to the gameplay with new co-op moves, and increased originality in levels, enemies, and bosses, compared to the first episode's [[{{Retraux}} massive recycling of past gameplay content]]. Other argue ''Episode II'' is worse than the first episode due to Tails [[ScrappyMechanic being required to progress through the levels]], the [[GameBreaker overpowered nature of the co-op moves]], tedious boss battles, and the general feeling that it failed to address many of the complaints pushed concerning ''Episode I''. While fans usually point towards ''Episode II'' as the lesser of two evils, critics seemed to think otherwise, as ''Episode II'' received a more mixed reaction compared to the mostly positive reception to ''Episode I''. The fact that ''Episode II'' came after the acclaimed ''VideoGame/SonicGenerations'' didn't help its case.
** In the ''VideoGame/SonicAdvanceTrilogy'', the third game gets this, with criticisms such as the level design not meshing well with the game's mechanics and the hubs being labyrinthe and unnecessary. The second game also gets this to a lesser extent for its greatly linear level design, [[AutoScrollingLevel auto-scrolling]] boss battles, and generally emphasizing a higher focus on speed more than the previous titles.
** Once Dimps was relegated to producing handheld tie-ins to console games (''Colors'' on DS, ''Generations'' and ''Lost World'' on 3DS), opinion on their games became extremely mixed. Many fans deride the handheld versions as watered-down, content-bare cash-ins on the superior console games made by Sonic Team; others, including several outspoken critics, consider the handheld versions to be better than the console versions. Infamously, Jim Sterling gave ''VideoGame/SonicColors'' a 4.5 on Wii and an 8.5 on DS; to this day, Sega just won't let the matter die. Kotaku's review of ''VideoGame/SonicLostWorld'' was just as biased: it reviewed both the Wii U and 3DS games in one article, calling the 3DS version "the good one" and the Wii U version "the bad one" in the very first sentence.
** ''VideoGame/SonicLostWorld'', coming right off the heels of the [[SurprisinglyImprovedSequel critically acclaimed]] ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations''. ''Lost World'' is Sega experimenting with yet another new style of gameplay, one which takes strong cues from later ''Mario'' games by slowing Sonic down, emphasizing precision platforming over fast setpieces, and introducing copious amounts of level-specific gimmicks. Fans are split whether despite the flawed execution, it was a step in the right direction as some felt the fast-paced, boosting gameplay of the aforementioned titles had run its course and needed to be scrapped, or that Sega are once again playing around with new styles instead of being consistent with one that worked. Notably, ''Lost World'' received more mixed reviews among the critics. However, like most Sonic games, ''Lost World'' became VindicatedByHistory years later. Thanks to notable improvements made to the game since, combined with it's sequel ''VideoGame/SonicForces'', receiving even ''more'' mixed reception despite a return to the Boost gameplay of ''Colors'' and ''Generations''.
** The 3DS version of ''Lost World'' is a pretty weird example; some players lambast it as one of the worst 3D Sonic games, filled with intrusive Wisp usage, lifeless gameplay, and absolutely tragic level design, while others praise it as one of the best 3D Sonics yet- due to its Wisp usage, tighter controls, and level design.
* ''VideoGame/SoulSeries'':
** For many fans, ''VideoGame/SoulcaliburV'' is this due to the poorly handled '''seventeen year''' TimeSkip between it and the previous game -- this opportunity to start afresh with a slew of brand new characters and exciting older versions of established extras was instead squandered on either a) bringing the old regulars back with [[HandWave various flimsy Soul Edge magic-related excuses]] to explain why a lot of them haven't changed or [[TheAgeless even aged at all]] in almost two decades, or b) worse, completely dropping them with little to no word on their fate or current whereabouts and replacing them with a younger SuspiciouslySimilarSubstitute. And most of the cast wind up totally OutOfFocus in the game's story anyway due to the rushed schedule the game was developed under.
** While ''VideoGame/SoulcaliburVI'' is, for the most part, regarded as a welcome return to form, owning to the cast being (mostly) the same as the original ''Soulcalibur'', increased game speed, a larger movepool that was present in the older games, and more fluid animations, there are those those that still have issues with the game, blaming the lack of single player content outside the two story modes, connectivity issues, the divisive Reversal Edge mechanic, and perceived bland stages (especially in comparison to, ironically enough, the previous entry).
* ''VideoGame/Splatoon2'' is generally considered to be on par with, if not better than, the original, gameplay-wise. It's the ''story'' where this trope really hits; some feel this game's Hero Mode is a fun single-player experience that explores what happened during the TimeSkip in-between games and builds on the characters of Callie and Marie in an emotionally satisfying way, while others view the twist of [[spoiler:Callie being BrainwashedAndCrazy]] as a predictable cop-out, feel like the new characters are underutilized (''especially'' Marina, as an Octoling whose species is never brought up outside of a few jokes during stage introductions), were expecting much more out of the story due to prerelease hype such as the Squid Sisters Stories, and/or claim that the story is overly devoted to [[PanderingToTheBase pandering to Marie fans]] due to her victory in the Callie vs. Marie Splatfest, to the point where Callie is pushed so badly OutOfFocus she completely disappears from the game after the credits roll. Whether it's viewed as a worthy successor, a disappointment, or both tends to vary based on whether is playing it for the gameplay or for the world-building.
* The general fandom opinion towards ''VideoGame/SuperRobotWarsX'' is this from ''VideoGame/SuperRobotWarsV''. The addition of [[NintendoHard Expert Mode]] is generally a plus, for it answered the complaint of recent SRW titles are too easy, but the plot is considered too messy and lazy (as the writer tend to use "teleportations" to explain/solve everything).
* Each respective entry in the ''VideoGame/StarFox'' series since ''64'' have dealt with this reaction.
** ''VideoGame/StarFoxAdventures'', which is the OddballInTheSeries due to changing the gameplay from ShootEmUp to ActionAdventure, didn't please the fans of ''64''. Going by its own merits though, the game is still quite divisive, being a ''Franchise/TheLegendOfZelda'' clone that naturally leads to a good amount of fans and detractors. Critically-speaking, the game actually did rather well, but it still gets demonized as the entry that marked the series' decline.
** ''VideoGame/StarFoxAssault'' is well-liked by some series fans, who like the balance of Arwing and ground missions, the [[DarkerAndEdgier more serious tone]] of the story, the [[AwesomeMusic/StarFox amazing score]] and visual design, and a completely new villain and storyline. That said, others chide its short length, linearity, a relative lack of on-rails Arwing stages, the on-foot controls and being in general an easy game to beat. There are some that also don't like the more serious direction ''Assault'' took, equally happy to point out {{Narm}} moments and the lack of [[MemeticMutation meme-worthy]] lines.
** ''VideoGame/StarFoxCommand'' returned the core game play to pure flying action as opposed to ''Assault'' which had way too much on-foot action, but most people didn't like it for a variety of reasons. While the lack of classic rail-stages is a valid complaint, fans also objected to everything else, including the innovative touch-screen controls (or the lack of a classic alternative). The story was also quite derided, probably because many of the MultipleEndings were rather baffling in nature, although there are people who found the idea a neat evolution of the series' usual branching paths.
** ''VideoGame/StarFoxZero'' has it likely the worst out of any game in the series. Either it's a beautiful-looking and [[AwesomeMusic/StarFox sounding]] reimagining of ''64'' that pushes the UsefulNotes/WiiU's relatively aged hardware to its limits, with just enough original mechanics and vehicles to keep things fresh and an innovative, if often awkward, control scheme that shows the full potential of the [=GamePad=] in a way that few other Wii U games did, or a sloppy, disappointing regurgitation of the franchise's glory days with shoehorned new elements, where the most dangerous enemy is not Andross's army but the (to say the least) unorthodox controls that demand the player pay full attention to both the TV screen and the [=GamePad=] at the same time. There is almost no middle ground on the issue.
* ''VideoGame/StarTropics II'': Is it an EvenBetterSequel or a sequel that lacks the punch its predecessor had? Both games have their fans (and sometimes they like both games). However, some fans of the first don't like how in the sequel, it can be easy for Mike to get killed by monsters due to no MercyInvincibility. Another common complaint was the addition of time travel to the plot, most of which had nothing to do with the tropics. This angered some of the fans of the first game. It's still by no means a bad game or a bad sequel.
* ''Franchise/StreetFighter'':
** The ''VideoGame/StreetFighterIII'' series is a big hot point among many fans, particularly "old-schoolers" who are more familiar with the ''VideoGame/StreetFighterII'' and ''[[VideoGame/StreetFighterAlpha Alpha]]'' games, who claim that parries (the ability to counter an attack without being stuck in block stun) kill the flow of the game, while its fans say that parries are what make the game great. The original version of ''Street Fighter III'' also received a lot of flak for [[PutOnABus jettisoning away]] the majority of the series' roster up to that point, the updates ''2nd Impact'' and ''3rd Strike'' tried to address this by adding back some of the original characters.
** ''VideoGame/StreetFighterIV'' tries to find a middle ground; while parries are absent, the Focus mechanic allows something relatively similar in that you can absorb one hit (or, in special cases, two) and exploit the advantage; the game [[TheBusCameBack also restored many characters from the original roster]] that were absent in the previous title. The original arcade release focused on the 12 original World Warrior and boss characters (plus Akuma) with 4 new characters. The original home release, and then ''[[CapcomSequelStagnation Super]]'' [[CapcomSequelStagnation and]] ''[[CapcomSequelStagnation AE]]'' [[CapcomSequelStagnation editions]] added more characters from ''III'' and ''Alpha''. However, this brings ''new'' complaints, in that the hodgepodge of old gameplay elements and characters are accused of being shallow shells of their former incarnations, with little of what made them fun or interesting.
* ''VideoGame/SuikodenIII'' is praised by some for expanding the story by having five different viewpoint characters, one of whom is ''[[BigBad the villain]]'', but denounced by others for greatly altering the gameplay, in particular greatly reducing the scale of army battles and making them little different from regular party battles. Also controversial was that whereas the first two games were very closely linked and most of the returning characters in ''II'' had important roles, in ''VideoGame/SuikodenIII'' there were far fewer returning characters and most of them had minor roles. And one was a beloved character who made a FaceHeelTurn; fans are split on whether this was a brilliant twist or done purely for shock value.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioBrosTheLostLevels'': You either like it because it offers a fresh new [[SequelDifficultySpike challenge]] and the addition of some new kinds of obstacles such as upside-down pipes and wind, or dislike it because [[ItsTheSameNowItSucks it's just a]] MissionPackSequel that's [[ItsHardSoItSucks too difficult]]. This extends to the meta sense- Nintendo of America was unsure whether fans in America would approve of the game, so they reskinned the Japan-only ''[[VideoGame/DokiDokiPanic Yume Kojo: Doki Doki Panic]]'' with Mario characters and released that as ''VideoGame/SuperMarioBros2'', in turn another contested sequel because of its origins and the various differences in style and gameplay from the other games. Americans eventually got ''Lost Levels'' with ''Super Mario All-Stars'', while Japan got the American ''Super Mario Bros. 2'' as ''Super Mario USA'', but still to this day neither is exempt from this status.
** If you ask any classic Mario fan which Mario game is the best, chances are they'll choose either ''VideoGame/SuperMarioBros3'' or its sequel ''VideoGame/SuperMarioWorld''. Fans of ''3'' cite the more plentiful power ups, slightly smoother controls, higher number of levels (90 versus 73), the addition of Airship levels (absent in the other game) and a more satisfying narrative. ''World'' fans prefer its smoother level of difficulty, longer levels, availability of secret exits, addition of Ghost House levels (obviously not present in the other game) and the introduction of Yoshi. Trying to figure out whether ''World'' is better than ''3'' will get you a variety of answers.
** ''VideoGame/SuperMarioSunshine'', with its very different direction from ''VideoGame/SuperMario64'', is certainly one of the most divisive titles in the series. Mario travels to a foreign resort island with only a few of the series' staple characters and enemies (Bloopers, Bob-Ombs, Pokeys and Boos)[[note]]variants of Cheep Cheep and Piranha Plant are present, including a King Mook of the latter in the form of Petey Piranha[[/note]] and levels revolve around cleaning up dynamically-generated goop and exploration-based platforming with the help of a water cannon. Public opinion was rather mixed at the time of release. As time went on, in the wake of [[ItsTheSameNowItSucks criticism on games]] like the ''VideoGame/NewSuperMarioBros'' series and ''VideoGame/SuperMario3DLand'', ''Sunshine'' has been mostly [[VindicatedByHistory vindicated]], and many fans long for its daring creativity.
** ''VideoGame/SuperMarioGalaxy2''. Was it better than the first, or didn't live up to the excellence of the first? Its status as the first truly direct sequel in the 3D lineup also caused some minor division in the fanbase.
** Opinions are divided on which of the ''VideoGame/NewSuperMarioBros'' games is the best, and whether or not that best entry can compare favorably to the old-school installments released during the 1985-95 era. The only thing everyone can agree on is that ''VideoGame/NewSuperMarioBros2'' is the weakest game in the series.
** ''VideoGame/PaperMarioTheThousandYearDoor''. The fanbase always fights over whether this one was superior to the original, or inferior.
** The ditching of the standard RPG fighting mechanics made ''VideoGame/SuperPaperMario'' even more divisive.
** ''[[VideoGame/PaperMarioColorSplash Color Splash]]'' itself continued the trend once it finally came out. On one side are those complaining about how it's taking too many pages out of ''Sticker Star's'' book (the card based battle system, few new characters, still too many Toads, etc.) and solving none of its problems; the other side believes that while it still has nothing on the first two games, it's definitely a good game in its own right that actually does address a lot of ''Sticker Star'''s problems, (having an improved battle system, better developed characters (including Bowser who was silent in ''Sticker Star''), removing the GuideDangIt and far more clever writing) and is ''much'' better than ''Sticker Star''.
** Some believe ''VideoGame/MarioAndLuigiDreamTeam'' is overloaded with tutorials, the story is bland and the antagonist is a GenericDoomsdayVillain. Others think the game is a worthy successor to ''Bowser's Inside Story'' with tight gameplay, an interesting story and a detailed new location, often pointing to many of the flaws as [[FranchiseOriginalSin showing up in earlier games]]. This is to say nothing of the twist [[spoiler: Bowser is the true BigBad, not the original villain]], which is either a clever twist or a sign the [=RPGs=] are [[spoiler: getting too reliant on having Bowser as the main villain.]]
** ''VideoGame/MarioAndLuigiPaperJam'' is lambasted in some circles for retaining some of the flaws of the much hated ''Sticker Star'' (an overabundance of Toad [=NPCs=], generic enemies and locations and having Bowser as the villain) plus not using ''Paper Mario'' elements not found in ''Sticker Star'' and using the same gameplay as past games with few changes. Others like the game for adding to the characterisation of previously flat characters, removing the emphasis of forced tutorials and streamlining the gameplay.
* ''VideoGame/SuperSmashBros'':
** ''VideoGame/SuperSmashBrosBrawl'' greatly suffers from this in the communities of the previous games.
*** The {{nerf}}ing of ''many'' characters, the poor character balance, the extremely floaty physics, the slower-paced combat, the removal of many advanced techniques, and the tripping mechanic made many think of this game as a step backward from both ''Melee'' and ''Smash 64''. However, many casual players don't care about those changes (or even see some as improvements themselves), and enjoy the expanded roster, and the expanded modes.
*** The Adventure mode, Subspace Emissary, is contested enough to be considered almost separately. It's either the kind of thing players really, really wanted when they first played the adventure from ''Melee'', making it a favorite mode, or it's overlong, overblown, and just plain subpar. Ironically enough, it was only when the next game dropped Adventure mode completely that the fanbase started uniting behind Subspace Emissary.
** ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'': While both versions had the same roster, item list, and mechanics, they each got different stages, game modes, and extras, with the 3DS version focusing on handheld gaming history while the Wii U version highlighted consoles instead. The general consensus is that the 3DS version ended up with better content, since its stages were less frustrating, its Classic mode was better implemented, Smash Run blew Smash Tour out of the water, [[ArsonMurderAndJaywalking and its menus were laid out better]]; however, the Wii U version won out in terms of playability, with superior graphics and control options.
* ''VideoGame/SupremeCommander2'' removed the epic scale maps and unit options in return for intimate battles and more detail, making it easy for casual gamers to fight short battles. Combined with changes to the resource system and a graphical downgrade this basically erased everything the fans of the first game liked.
* ''VideoGame/TalesSeries'':
** ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'': While not the first direct sequel to a ''VideoGame/TalesSeries'' game, is probably the most well-known, given that it continues the events of [[VideoGame/TalesOfSymphonia the game that made the series popular and well-known to Western audiences.]] Some people enjoyed new characters Emil and Marta, the {{deconstruction}} of what happens after the goals of the previous game were achieved, and seeing their old favorite characters come back to kick ass. Some ''other'' people hate it for Emil and Marta, the reuse of the first game's locations, the {{Mon}}s system, and [[SpotlightStealingSquad their old favorite characters not getting enough screen time]]. There is no middle ground. DOTNW also gets a lot of hate for the fact that the old characters stop gaining levels at certain point, much earlier then Emil and Marta, forcing you to always rely on Emil and Marta and the monsters you recruit.
** ''VideoGame/TalesOfXillia2'': Following the 15th Anniversary title ''Xillia'', the sequel was loved and hated by fans on various aspects. ''Xillia'' had been [[ChristmasRushed rushed]] to meet the Anniversary, which resulted in the plot being rushed at the end and the game missing things, which included playing as [[FinalBoss Gaius and Muzét]], a [[HotSpringsEpisode Hot Springs Scene]] and similar. All of this was put into the sequel and some fans love to see it, others find that throwing out a sequel to add things which ''should'' have been in the first game was a poor excuse to throw the complaining fans a bone. ''Xillia 2'' also had a darker story, including having no perfectly happy Ending, with the best being a Bittersweet one; once again fans were torn between loving the darker atmosphere compared to the previous Tales games, others thought it [[TooBleakStoppedCaring too dark]]. While the ''Xillia'' cast still remained as your party and often had screentime, the fact that - aside from Jude and Milla - none of them played too big of a role in the plot was once again a split-point for fans. Happy to see their favorite characters, unhappy that majority of them were mostly there to fill up your party and do little else.
%%** With ''VideoGame/TalesOfBerseria'' seen as a much improved prequel to ''VideoGame/TalesOfZestiria'', many fans want to declare ''Zestiria'' as flat out [[FanonDiscontinuity Discontinuity]], while others feel that while ''Zestiria'' was not good ''Berseria'' makes up for the game's flaws and makes ''Zestiria'' at the very least bearable.
%%%%%%%%%%%
%%% The above needs to be rewritten to explain why it's disliked, and account for people who liked it. No, "some consider it canon discontinuity and some consider it not good but redeemed by its prequel" doesn't cover all bases.
%%%%%%%%%%%%%%%%%%%%
* While ''VideoGame/TeamFortress2'' is extremely popular, many of the fans of the original ''VideoGame/TeamFortressClassic'' were ''not'' happy with the changes Valve decided to make to the formula for the sequel and have not accepted it as a successor to TFC in favor of the mod known as ''Fortress Forever'', which is more faithful to the original ''Team Fortress'' mod for ''VideoGame/HalfLife''. However, there are also fans of the original ''Team Fortress'' who prefer what Valve did in [=TF2=] instead and take it as the natural progression from TFC (helped slightly by nods from Valve themselves to TFC itself occurring in [=TF2=]'s murky past). The ''Fortress Forever'' vs. [=TF2=] debate was also very contentious because ''Fortress Forever'' came out the week before [=TF2=] did, and it felt very much like deliberate counter programming; not only did the mod have quite a few issues when it launched, but some of the decisions made to further distance itself from [=TF2=] post-launch happened at the expense of gameplay balance. Ironically enough, by the time ''Fortress Forever'' had become a much more polished experience, it had (begrudgingly?) adopted some of the improvements [=TF2=] made to the core experience (keep in mind this was all before [=TF2=] had basically turned into the totally different beast it is today).
* ''VideoGame/TetrisTheGrandMaster 3''. Some ''TGM'' fans view it as an improvement on ''[=TGM2=]'', raising the challenge through faster speeds and at the same time making the game more intuitive to play through a 3-piece preview, hold piece, and a fix for the problem involving trying to rotate an I piece into a hole one cell wide. Others see these features as [[ItsEasySoItSucks dumbing down TGM]] and the increase in speed as FakeDifficulty.
* ''VideoGame/ThunderForce V'' is divise compared to the beloved Genesis games and the [[{{Sequelitis}} poorly-received]] ''Thunder Force VI''. Those who like it cites its excellent presentation (particularly the soundtrack), exciting boss battles and a surprisingly dramatic and elaborate (by shmup standard) storyline; those who don't lament the flat level design lacking in physical obstacles and unique level gimmicks, and the decision to design the entire game and its scoring system around the [[GameBreaker overpowered]] Free Range weapon, giving players no reason to use anything else in their arsenal.
* ''Tomb Raider'' began running into rocks starting with ''VideoGame/TombRaiderAngelOfDarkness'', alternatively considered either the most ambitious, atmospheric game in the original series, or an unfinished glitchy mess of awful controls. ''VideoGame/TombRaiderLegend'' was a reboot of the series by a different developer, with as much changes as that implies. Let's just leave it to the BrokenBase whether this is the point where it [[GrowingTheBeard grew the beard]] or [[JumpingTheShark jumped the shark]]. It happened ''again'' when the series was rebooted in 2013 and took on horror-survival and 3rd-person shooter elements, although if the 2013 did one thing, it brought ''Tomb Raider'' back into the mainstream, full-time.
* It's agreed that the ''VideoGame/TonyHawksProSkater'' franchise [[SeasonalRot fell off a cliff]] at some point, but ''when'' exactly that happened is frequently debated, with a valid case being made for every game after ''Pro Skater 2'':
** For the hardcore set of fans who view ''Pro Skater 3'' as the beginning of the series' decline, they cite the introduction of Reverts, which made landing jumps and maintaining combos much safer, and subsequently the game is a lot easier than its predecessors.
** ''Pro Skater 4'' drops the 2-minute time limit and experiments with being more open-ended, which depending on who you ask is either a fresh take on the formula or something that loses the strategy elements of the previous games with finding the best line through a level.
** The two ''VideoGame/TonyHawksUnderground'' games remain popular, but have their detractors for abandoning the pure skateboarding focus of the franchise, as well as for its ''Series/{{Jackass}}'' inspired humor. There are plenty of fans however who enjoy that irreverent streak, and still think the skateboarding and open world gameplay remains fun.
** ''American Wasteland'' is probably the game most commonly cited as the JumpingTheShark moment, but it does have fans who consider it a good continuation of the ''Underground'' games and appreciate it for toning down the divisive humor of them.
** Finally, there is a set of fans who maintain that the series was enjoyable through to ''Project 8'' and ''Proving Grounds'', the last games developed by Neversoft. While the "Nail the Trick" gimmick remains unpopular, these two games still represent the last entries in the series that stayed true to the formula before the {{Waggle}}-infested ''RIDE'' games.
* Depending [[Administrivia/EditWar on what mood]] Wiki/TheOtherWiki is in on a given week, ''[[VideoGame/VandalHearts Vandal Hearts II]]'' is either "vastly superior" or "vastly inferior" to the original ''VideoGame/VandalHearts''. If you bought the second game after playing through the first expecting more of the same (at least semi-)realistic looking characters, nasty-looking animated monsters, and floating backgrounds, as well as gore, character classes, intriguing narration and CGI cut scenes, you're definitely going to be disappointed to find that all the characters in the second game are now animeish, with tiny bodies, over-sized heads and no mouths, the first monsters you encounter are now just cartoonish snakes, no cut scenes, and character classes are now based on equipment along with enemies that can dodge attacks.
* ''VideoGame/WarioLand'':
** ''VideoGame/WarioLand3'' has become one, primarily due to the Metroidvania style of its gameplay unlike the more linear style of ''VideoGame/WarioLandII'', the amount of backtracking and several [[ScrappyMechanic Scrappy Mechanics]], particularly the Golf minigame. Some think the execution, pacing and progression are a downgrade from II, while others still consider it an overall improvement over II and the best game in the series.
** Though still considered a good game, ''VideoGame/WarioLand4'' is more divisive than the titles before it. This is mainly because it makes Wario able to be killed again, there are fewer transformations he can go into, it makes every level a time-trial mission to escape before it explodes, it becomes mandatory to find every single treasure to beat the game, the level designs go back to the more linear ones of the first two games, and it is much shorter in length than the previous titles.
** Every game since ''Wario Land 4'' is even more contested. Which one is the 'true' sequel to the previous games? Well, you’ll get a lot of different answers to that question, as each has different gameplay mechanics and game design. Do you prefer the 3D beat-em-up/platformer hybrid approach of ''VideoGame/WarioWorld'', the stylus-oriented gameplay of ''VideoGame/WarioMasterOfDisguise'', or the more return-to-form 2D platforming of ''VideoGame/WarioLandShakeIt''? As for whether any of them are even good games... that’s pretty debated as well. ''Wario Land: Shake It!'' gets flak for being too much like ''Wario Land 4'' except with less new ideas in it, ''Wario World'' has a very mixed critical reception in general, and ''Wario: Master of Disguise'' is seen by quite a few fans and critics as [[{{Sequelitis}} just plain bad]]. You can see this by the Metacritic scores of each game: 88 for ''Wario Land 4'', 71 for ''Wario World'', 60 for ''Wario: Master of Disguise'', and 78 for ''Wario Land: Shake It!''.
* ''VideoGame/TheWitcher2AssassinsOfKings''. Many consider it an EvenBetterSequel with top-tier production values, and an extensively player reactive, complex, mature, and adult storyline that elevates it above many games in its genre. Others however consider it something of a Sophom*oreSlump: with consolized design choices; a highly unbalanced combat system; and complain that it replaces much of what made the first game charming and unique with overly convoluted political intrigue that comes off more like a Series/GameOfThrones knockoff.
* ''VideoGame/{{Yakuza}}'':
** While ''VideoGame/Yakuza3'' received good to average reviews, it was widely deemed inferior to its predecessor ''VideoGame/Yakuza2''. Many fans who had played the previous two games weren't fond of the game's sudden emphasis on the new direction focusing on the orphanage or the children, felt the plot wasn't on par with the previous games[[note]]It was also the first game in the main series without the involvement of crime novelist Hase Seishū[[/note]], and found the FinalBoss of this game wasn't nearly as memorable as Ryuji Goda. On the other hand, there's a good portion of fans who consider it one of the better games of the series due to its sole emphasis on Kazuma Kiryu (which would be lost in the next 3 mainline games), loved the SliceOfLife moments involving the orphanage, felt the game had its own memorable characters and story, and found the game's FinalBoss not only to be a memorable and complex villain in his own right, but found the fight against him to be one of the best in the series.
** ''VideoGame/Yakuza4'' is either seen as an improvement to its predecessor or inferior to it. Some fans believed the series would begin to go stale if the series continued to focus solely on Kiryu, and found that introducing more protagonists was a needed breath of fresh air, and enjoyed what they had to offer to the story. On the other hand, the plot of the game was seen by many as a convoluted mess filled with ChronicBackstabbingDisorder and twists galore, and were torn on how the game's story played out between the four characters, who each have their fans and detractors.
** ''VideoGame/Yakuza5'' is seen by fans as either one of the best entries in the series or inferior to its predecessors by trying to be too grand for its own good while suffering from the same gameplay and story problems as ''4''. Many fans enjoyed every aspect of the game from beginning to end with the game's new engine, improved combat, AntiFrustrationFeatures and variety of gameplay, while others were torn on the characters' unique side story quests, Saejima's chapter, Haruka's gameplay, Shinada's combat and his story, and some features, moves and mini-games from the previous games not returning. Many agree that from a gameplay perspective it's the best in the series, but reactions to the story itself are all over the place, although some of those who claim the story is the worst in the series maintain that it's only the weakest in a lineup of strong stories, and is still leagues above those offered by its triple-A competitors.
** ''VideoGame/Yakuza6'' is the first game released on the Dragon Engine meaning that while it's the most immersive and impressive looking entry in the ''Yakuza'' series yet, and finally leapfrogs the visual quality of the games to contemporary levels, it's offset by a host of technical issues, a feeling of unrefinement, as well as a far lower amount of content relative to previous games, though some appreciate its more focused nature with ''5'' being as large as it is. Most of these issues would have been a lot more forgivable for a spinoff game, but the fact that it's meant to be the GrandFinale for the Kiryu saga means it's held to higher standards. Points of contention are the fact that Kiryu is the only playable protagonist once more, the characters intoduced in the entry, how a certain romantic relationship ([[spoiler:Haruka and Yuta]]) was handled, the way the game treated long-time recurring characters, the FinalBoss in terms of both story and gameplay, and finally, [[spoiler:Kiryu and Haruka not receiving a happy ending after everything they've been through, with the former faking his death so the latter is no longer marked as a target due to her ties with a legendary ex-yakuza]]. In spite of that, the game has also gotten a lot of positive reception for its SliceOfLife aspects and its themes of family and humanity.
** ''VideoGame/YakuzaLikeADragon'', almost solely due to its GenreShift from a real-time BeatEmUp to a turn-based {{JRPG}} after 14 years.
* ''VideoGame/YoshisIsland'':
** ''VideoGame/YoshisIslandDS'' was fairly well received critically bar the music, but fans of the original are divided over whether it's a good game or as good as the original. You can also say the same about ''Yoshi's Story'' (and with that one, there are some people who like the former tend to dislike the latter and vice versa).
** ''VideoGame/YoshisNewIsland'' caused controversy among fans because of the complete retcon of the first game's ending. There are also mixed opinions over the quality of the new music featured in it, or the fact it was developed by Arzest (who is comprised of the same staff who made ''Yoshi's Island DS'').
** ''VideoGame/YoshisCraftedWorld'', especially compared to ''VideoGame/YoshisWoollyWorld'', which is considered by series fans to rival the original SNES game in quality. The music is agreed to not be as good as previous ''Yoshi'' games and the souvenir hunting can make the game feel incredibly slow and repetitive for those who are trying to get OneHundredPercentCompletion. Those who can get past those two elements generally think it's an EvenBetterSequel, since the stages are larger, more exploratory and creative in terms of settings.

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* ''[[VideoGame/NintendoWars Advance Wars]]'':
** Even if the relative lack of new content made it feel a bit like a MissionPackSequel, the fandom almost unanimously agrees that ''Black Hole Rising'' was a major step up over the original ''Advance Wars'' due to the more balanced gameplay, the more refined enemy AI, and the vastly improved level design. However, opinion is much more split over the third game in the franchise, ''Dual Strike''. Many praised the game for the wealth of new units and game modes, the new dual-front battle system, and the overall faster pace of battles, while its detractors criticized the weak cast of new [=COs=], the almost nonsensical plot, and the overemphasis on gaming the CO Power system to win.
** ''Days of Ruin'' / ''Dark Conflict'' has caused an even greater divide than ''Dual Strike''. While its supporters praise the game for taking a [[DarkerAndEdgier darker, much more serious tone]] in its story and dialing back the importance of CO Powers and bonuses after ''Dual Strike'' took it to extremes (thus bringing the focus of battles back to strategy and planning ahead), its detractors deride it for
[[TheyChangedItNowItSucks being so radically different from the rest of the series]] that it comes off less like an actual sequel and more like a knockoff with the ''Advance Wars'' name slapped onto it.
* ''VideoGame/AmnesiaAMachineForPigs'' is praised for its story, improved voice-acting, and sound design, and criticized for its [[ItsShortSoItSucks length]], lack of horror, and removal of many gameplay elements from the [[VideoGame/AmnesiaTheDarkDescent original]].
* Is ''VideoGame/AnimalCrossingNewHorizons'' a huge step forward for the franchise, an entry with improved graphics, new features like the photo studio, allowing changing hair at your will, having a healthy amount of {{ensemble darkhorse}}s among the FunnyAnimal cast, the increased focus on island customisation, with every part of the island under your control (even down to the layout and which villagers will move away), and a larger inventory for your player? Or was it completely ruined by the increased "gamification" of the mechanics, such as [[BreakableWeapons item durability]] on every tool (even the Golden Weapons), the removal of almost ''21 NPC's'' that have appeared in prior games in some capacity, the reimplementation of those [=NPC's=], content and events prior games had as standard via its new "Live Service" model, all at the expense of ''Animal Crossing''[='s=] traditionally laid-back atmosphere, wide variety of content, and interesting/funny villager interactions?
* ''Franchise/AssassinsCreed'':
** ''VideoGame/AssassinsCreedIII'' received its fair amount of praise for its unique direction, naval warfare, and for its [[GrayingMorality portrayal of the antagonists]]. It was also criticised by fans for its glitches, scripted missions, lack of stealth, a poorly written story and a protagonist that wasn't as compelling as the previous one. To an extent, the divided opinions extend to the other games set in the Americas.
** Opinions over ''[[VideoGame/AssassinsCreedUnity Unity]]'' are divided. While it is praised for bringing the series back to its roots and its beautifully realised setting, some fans think this entry reeks of {{Sequelitis}} due to the plethora of bugs, mixed views on Arno, and the cliche ending. The fact that this game followed the highly praised ''[[VideoGame/AssassinsCreedIVBlackFlag Black Flag]]'' did not help matters one bit. ''[[VideoGame/AssassinsCreedRogue Rogue]]'' on the other hand, is praised and loved by fans and critics alike.
** ''[[VideoGame/AssassinsCreedRevelations Revelations]]'' was a contested sequel. Some enjoyed playing as an older Ezio, moving on to a new setting in the Ottoman Empire, experiencing flashbacks from Altair's life after the first game, and wrapping up both tales. On the other hand, some considered the story to be boring, had cheap antagonist, removed all the supporting characters we learned to love in ''[[VideoGame/AssassinsCreedII II]]'' and ''[[VideoGame/AssassinsCreedBrotherhood Brotherhood]]'', and some did not even feel that they played as Ezio.
* ''[[VideoGame/BackyardSports Backyard Baseball 2001]]'' and ''Backyard Soccer: MLS Edition''. Some people say that it is better than the original because of the pros and MLB/MLS teams, making a perfect "Dream Team," and others hate it because of those same pros.
* ''VideoGame/BaldursGateIII'' has become this for the series ever since the first demo playthroughs were shown to public. Supporters of the game applaud it for it's excellent "turn-based" combat, use of 5th Edition D&D rules, good world building and amazing graphical representation. Detractors, on the other hand, slam it for abolishing the "real-time with pause" gameplay from the previous games, it's lower party size (four instead of six members), it's somewhat lighter looking atmosphere (which reminds them of the Divinity: Original Sin series) and the (relatively) unlikeable character companions. From these points of contention, the juxtaposition between "turn-based" and "real-time with pause" seems to yield the greatest amount of discussion, nevertheless. Furthermore, there is a (relatively small) group of fans who find that this game should have been called "Divinity: Original Sin 3" (despite it not being set in Rivellon and having nothing to do with previous Divinity games) and who long for a Baldur's III game made by another developer entirely.
* ''VideoGame/BanjoKazooie:''
** ''VideoGame/BanjoTooie'': While the core gameplay was virtually unchanged from the original (aside from some new moves for Banjo and Kazooie), the worlds were about triple the size, and each was connected to other worlds in some way, thus necessitating some backtracking in order to get some of the Jiggies. While many fans loved and embraced these changes, other fans of the original preferred the smaller worlds and being able to get all of the Jiggies in one sitting.
** ''Nuts and Bolts''. Some believe that it's a fun resurrection of the franchise, some think it's a good game but not a ''Banjo-Kazooie'' game, and some say that it destroyed any chance of a more traditional ''Banjo-Kazooie'' game being released.
** Its SpiritualSuccessor, ''VideoGame/YookaLaylee'', also gets this treatment. While some say it's a solid collectathon that manages to retain the same kind of charm ''Banjo-Kazooie'' had, others who view the game negatively claim it's inconsistent, retains many of the issues ''Banjo-Tooie'' had, and tries so hard to emulate ''BK'' that it never gets the chance to establish itself as its own franchise.
* ''VideoGame/BatmanArkhamSeries'':
** ''VideoGame/BatmanArkhamOrigins'', though it's a prequel, still qualifies. The game was made to expand the Arkham franchise beyond Rocksteady studios, and [[ChristmasRushed was rushed]] to the point there were [[GoodBadBugs many bugs upon release]] and the actual gameplay was [[ItsTheSameNowItSucks 90% identical to that of City]] (using mostly modifications of the City resources to build upon). Still, the change in production company and story writers is noticeable. The premise is more bare bones, telling a story that isn't overly convoluted and allows more emphasis on Batman's interaction with both enemies and allies. Many fans consider the story, taken by itself, to be the best of the series, even if the gameplay itself is underwhelming.
** Opinions are varied as to whether or not ''VideoGame/BatmanArkhamKnight'' lives up to its predecessors ''VideoGame/BatmanArkhamAsylum ''and ''VideoGame/BatmanArkhamCity'' (and to some extent, ''VideoGame/BatmanArkhamOrigins''). Some love the enhanced visuals, the expanded combat, the bigger world and find the story to be compelling and a fitting finale to the series. Others, however, find the story to be lacking, criticize the handling (and frequency) of the Batmobile, miss the on-foot boss battles that the series was well known for, and are disappointed of inability to use other characters in challenges. (Which, by now is fixed)
* ''VideoGame/BioShock'':
** ''VideoGame/BioShock2'' is either a neat exploration of the world of Rapture and its lore, or an an unnecessary slapdash redo of the first game with shoehorned multiplayer.
** ''VideoGame/BioShockInfinite'' is this for leaving the ''VideoGame/SystemShock2'' and ''VideoGame/BioShock'' roots, tossing away the ammo scavenging, enemy research, hacking, and different ammo types for a lot more combat. Depending on who you ask, it's either the best game in the series, or worst.
* ''VideoGame/CallOfDutyWorldAtWar'' and ''VideoGame/CallOfDutyModernWarfare2''. It's argued whether the former deserves the merit of being called a sequel despite the change in setting, and it doesn't help that many disliked on the principle it was made by [[OnlyTheCreatorDoesItRight Treyarch instead of Infinity Ward]] or was a UsefulNotes/WorldWarII game. The latter's major complaint is that it went too far into the RuleOfCool, hurting the more realistic impression ''VideoGame/ModernWarfare'' gave. For PC gamers, the major complaint with ''Modern Warfare 2'' was the lack of Dedicated Servers and mod tools.
* ''Franchise/{{Castlevania}}'':
** ''VideoGame/CastlevaniaIISimonsQuest'' attempted to take the platforming gameplay of its predecessor and build an ActionRPG around it. Its reception was mixed enough that ''[[VideoGame/CastlevaniaIIIDraculasCurse Castlevania III]]'' kept well away from its RPGElements and continuity.
** ''VideoGame/CastlevaniaLordsOfShadow2'': Many people consider the game as inferior to the original game at it takes place in a modern setting that doesn't quite fit with the ''Castlevania'' mythos (although the scenary and atmosphere is still very dark and Castlevania-like), undeveloped characters, and [[spoiler:the final battle with Satan is merely fighting your son possessed by Satan]]. On the other hand, it actually feels much more like a ''Castlevania'' game than its predecessor, playing as Dracula is fun, and it's certainly much darker than the previous game.
* [[FourX 4X games]] are very prone to this, especially the ''VideoGame/{{Civilization}}'' series, which is why the last two ''Civilization'' installments are designed from the start to be easily moddable. That allows fans to do whatever they want, even turn it into a remake of the non-Sid-Meier ''Civilization: Call to Power''.
* ''[[VideoGame/CompanyOfHeroes Company of Heroes 2]]'' and ''VideoGame/TotalWarRomeII'' were both heavily contested sequels due to the DLC commanders, the single player campaign for COH 2 and the poor optimization for ''Total War: Rome II''.
* ''VideoGame/Condemned2Bloodshot'' added a great deal of depth to the melee combat system, sharpened the graphics, and
put in much more interesting forensic investigation. You either like it for those, or you dislike it for abandoning the creepy slums and giving the plot a ''ludicrous'' twist.
* ''VideoGame/ChronoCross'' was destined for this by being the only ''VideoGame/ChronoTrigger'' sequel. There are a lot of people who loved the mood of the game, the huge cast of characters, and the plot seemingly delightfully tying [[HappyEndingOverride rather darkly]] into its predecessor in a way that proved interesting and engaging. The other half of the ''Chrono'' fandom hates it for the cast of characters not getting much time to develop aside from a small handful, calling the ties to ''Trigger'' making the whole story a rather dark {{Retcon}}, also calling the plot an epic MindScrew coupled with a GainaxEnding. Most of the fandom agrees that ''Cross'' a good game in its own right, with near-universal praise going to the soundtrack, frequently called one of the best original video game soundtracks ever. But the dispute as to whether ''Cross'' is a good sequel to ''Trigger'' is pure FlameBait.
* In the world of ''VideoGame/CommandAndConquer'', C&C Tiberian Dawn is the only game that isn't a sequel, and is consequently the only game that doesn't qualify. Red Alert is contested for being nothing but a Tiberian Dawn remake (Gameplay wise, at least) C&C Tiberian Sun is contested for being too dark and Science Fiction-y, C&C Red Alert 2 is contested for being too damn cheesy (Oh, and the CanonDiscontinuity) C+ C Generals is contested for being an InNameOnly spin off, C&C Tiberum Wars is contested for its CanonDiscontinuity and its striking resemblance to Generals, and C&C Red Alert 3 is contested for cheesy-ness that reaches outright silly, CanonDiscontinuity, and lots of other stuff. Lastly, ''Tiberian Twilight'' is reviled for its combat system being a significant departure from previous games and being closer to real time tactics than real time strategy. Suffice to say, epic Flamewars have erupted over which games are "good" and which games are "bad." Everyone agrees, however, that ''Sole Survivor'' never happened.
* The first three ''VideoGame/CrashBandicoot'' games and ''VideoGame/CrashTeamRacing'' were made by Creator/NaughtyDog. Everything after that is [[BrokenBase hotly contested]]. Some say ''VideoGame/CrashBash'' and ''VideoGame/CrashTwinsanity'' were still good, some say more or all of the games were good, and a very small portion only like the ''Titans''[=/=]''Mutant'' duology.
* ''VideoGame/CytusII''. Fans of it prefer it over the original ''VideoGame/{{Cytus}}'' for its aesthetic, fleshed out story, and increased difficulty, while detractors [[PlayTheGameSkipTheStory find the story to be too in the way]], despise the excessive use of paid DLC, feel that the game resorts to FakeDifficulty for more difficult charts, and the tedious LevelGrinding that one has to do to progress said story and unlock new songs.
* As far as the main ''VideoGame/{{Darius}}'' series goes, ''Dariusburst'' is this to ''G-Darius''. Fans either like it for being less punishing on life losses and encouraging aggressive play with its Burst weapons, others feel that it took a serious hit in the level and boss design departments.
* ''VideoGame/DarkSouls'':
** While some people enjoy ''VideoGame/DarkSoulsII'', finding it even better than the first thanks to its mechanical improvements, some people hate it, criticizing various aspects of its gameplay design, music, storytelling/lore, and visual aesthetic as uninspired, lazy, and poorly thought-out compared to the first game. [[TakeaThirdOption Some people think it is still a pretty fun game, but]] [[ToughActToFollow just doesn't live up to the memorable experience of the first]], even taking Dark Souls 1's flaws into account. There isn't really a consensus.
** ''VideoGame/DarkSoulsIII'' has been generally well-received, however, there isn't much of a consensus on how the game stacks up to its predecessors. On one hand, gripes about its lack of individuality, combat more reminiscent of ''VideoGame/{{Bloodborne}}'' than the other two Dark Souls games, and [[Continuityp*rn callbacks to Dark Souls]] are common. Praise, on the other hand, for its detailed world, balanced difficulty curve, and [[AwesomeBosses/DarkSouls numerous and varied bossess]] is just as common.
* ''VideoGame/DarksidersII'' was overall well-received, but splits opinions regarding whether it's better than the original or not (those who prefer the first feel it's more polished and has a better story, the sequel camp feel the sheer wealth of content and a more interesting and charismatic protagonist tips in their favor). ''VideoGame/DarksidersIII'', on the other hand, had a more mixed reception, specially as ditching its predecessors' gameplay to instead take elements from ''Dark Souls'' is deemed as either a welcome change of pace or diminishing for dropping out what made ''Darksiders'' stand out in the first place.
* Every ''VideoGame/DawnOfWar'' game that ''is'' a sequel is a ContestedSequel.
** The original game's agreed-upon high water mark is the ''Dark Crusade'' expansion, which featured seven playable races (expanded to nine in the less-well-received ''Soulstorm'' expansion), a RiskStyleMap as its primary single player experience, and emphasis on large armies and building a traditional tech tree. Vehicles and infantry used separate [[ArbitraryHeadcountLimit population caps]], requiring different weapons to counter effectively (for example, heavy machine guns mowed down infantry but did little more than tickle tanks, while rocket launchers kicked infantry around somewhat harmlessly but were very effective against vehicles), and Heroes were powerful units that could attach to squads and were improved by research.
** ''VideoGame/DawnOfWarII,'' by contrast, was a tactical combat game that focused on smaller numbers of smaller squads (for example, a Tactical Marine squad in ''I'' started at 4, could reinforce up 8 and then add a Sergeant for 9, while the same squad in ''II'' started and maxed at 3 with an option to add a Sergeant) and no base building. There were three single player campaigns released, of which two were playable only by Space Marines. ''II'' started out with 4 playable factions, capping out at 7 in the final expansion, ''Retribution.'' The large armies and separate population caps were removed in favor of a simple 1-100 system shared across all units. In place of huge army and economy management, cover, positioning, firing arcs, and ability rotations were the game's core micro skill. Hero units were both expanded and restricted, with each player starting the game with a single hero unit that could be revived if killed and grew more powerful as the game progressed. These two games offered very different experiences, meaning that while there were many fans of both, most players had a distinct favorite.
** Then came ''VideoGame/DawnOfWarIII.'' It tried to split the difference between ''I's'' huge armies and ''II's'' intimate micromanagement and made... [[MasterOfNone something else]]. {{MOBA}} elements were worked into the multiplayer, with the single player being a single linear campaign shared by the game's three races (fewer than in any previous entry, and all whom had been present in the base games of ''I'' and ''II.''). Hero units became the primary micro skill, drawing criticism for the perceived MOBA influences. Vehicles became more like elite units, being less of a unit type to be countered and more of a LightningBruiser to be endured. The game has not fared well and has not seen post-release content in the vein of the expansions for the previous two games.
* ''Videogame/DeadOrAlive'':
** ''DOA 4''. Most competitive players hate the game and blame it for the stigma attached to competitive DOA. On the other hand, the more casual fans love it due to its unique online mode and flashy aesthetics.
** ''DOA 6'', for being TamerAndChaster and BloodierAndGorier.
** For the spin-off ''Xtreme'' series, ''Xtreme 2'', which while offering more than just beach volleyball (jet skiing, butt bumping, flag races, water slides) was decried by some for [[ItsTheSameNowItSucks retreading]], technical problems in spite of superior hardware, and unrealistic JigglePhysics. ''Xtreme 3'' got praise for improving the graphical part, but still divided by removing plenty of features of the other two games along with fan favorite characters.
* ''VideoGame/DeadSpace3'', for adding common ThirdPersonShooter elements (taking cover, being able to kill previously-regenerating enemies with enough shots, fights with gun-toting humans, etc.) to a SurvivalHorror, mixing in microtransactions and co-op mechanics to appeal to niches that never had much interest in ''Dead Space'', and finally [[spoiler: [[TorchTheFranchiseAndRun ending the human race by awakening the Brother Moons all over the cosmos]]]].
* The original ''VideoGame/DeusEx'' is often called "one of the greatest games of all time" so from the get-go its followup, ''VideoGame/DeusExInvisibleWar'', had a lot to live up to. Due to factors like the removal of the skill points system (meaning the only thing players can upgrade are their biomods), smaller levels as a result of also developing the game for console players, being an overall shorter game, and feeling like an ActionizedSequel, many are in agreement ''Invisible War'' ultimately did fail to live up to the standards set by the original. However the "contested" part comes in when people try and discuss if ''Invisible War'' is still a good ''game'' in its own right if you forget for a moment what it's a sequel to, as some argue that if it is seen more as a sci-fi FPS from the era when games like ''VideoGame/{{Halo}}'' were hitting it big then ''Invisible War'' stands out as one of the more unique FPS titles of the era.
** ''VideoGame/DeusExMankindDivided'' was yet another Contested Sequel. Coming off the well-received ''VideoGame/DeusExHumanRevolution'' this game was praised for evolving the gameplay of the previous game and having a well-written story, while placing more emphasis on dialogue-based bosses and giving you a bunch of cool new experimental augmentations to play with. However, the major complaint about the game was the [[ItsShortSoItSucks length]], clocking in at about twenty hours (including heavy side questing), and the experimental Augs you get, you have to permanently disable other Augs or else you will be penalized for using them, and while a sidequest to obtain an item to fix this problem is introduced and can be completed fairly early in the game (after the first few story missions) the actual solution is not implemented until much later in the game. Combine that with an online multiplayer mode that absolutely no one asked for and microtransactions. Making this even worse were the reports that Square Enix was [[http://www.psu.com/news/31018/Deus-Ex--Mankind-Divided-sequel-is-in-development apparently developing a sequel to Mankind Divided since mid-2015]]. this report, when combined with the relatively short length and the fact that there was only a single hub area, left many people to speculate that Mankind Divided was just the first part of what was supposed to be a much larger game.
* ''[[VideoGame/DinoCrisis Dino Crisis 2]]'' split the fanbase, with some praising the ActionizedSequel aspects while others criticized the lack of SurvivalHorror elements from the first game.
* By the same token, ''VideoGame/{{Disciples}} III'' features a significant departure from the previous two games in terms of graphics, storyline, battle mechanics (units can now move ''Heroes''-style), changes in types of leaders, resource management, etc. Once again, the fan base is split.
* ''[[VideoGame/DonPachi DoDonPachi Daif*ckkatsu]]'', particularly version 1.5. The over-the-topness of the gameplay is either a fun diversion from past games' strictness, or a mockery of its own series.
** ''[=DoDonPachi=] Saidaioujou''. You either like it for going back to the series' roots after the bullet-cancelling craziness of ''[=Daif*ckkatsu=]'', or the SequelDifficultySpike is [[ItsHardSoItSucks too off-putting for the game to be enjoyable]].
* ''Videogame/Doom3'' was either interesting and refreshing for incorporating a survival horror-inspired take, or the lack of in your face fighting the previous installments were known for makes it inferior to the others. The shift of tone in BFG Edition may have fixed this by making it more action-orientated than the original.
* ''VideoGame/DoomEternal'':
** Even though the game is generally praised, there are people who are unhappy with the changes from ''VideoGame/Doom2016''. ''Doom Eternal'' tries to combat against [[ComplacentGamingSyndrome using the same high-powered weapons and mods for most of the encounters]] by giving enemies generally tougher and emphasizing a TacticalRockPaperScissors approach to combat, and reducing the max ammo count significantly to encourage switching weapons more frequently. A consequence of this is that it breaks up the pace of combat by having you run away to find a fodder to chainsaw to restock and EarlyGameHell is in full effect due to how low your ammo capacity starts at, and enemies having an intended weakness can be seen as a form of FakeDifficulty that limits player expression more than anything.
** ''The Ancient Gods'' [=DLCs=] is a rare example of a Contested Expansion Pack. ''Part 1'' is a significant difficulty spike from the base campaign, with some majorly dickish enemy placements and the addition of even worse DemonicSpiders that [[FakeDifficulty seem like they were added solely to force the players to use the underpowered weapon mods more often]]. ''Part 2'' wierdly suffers from [[SequelDifficultyDrop being easier]] ''Part 1'' but still harder than the main game because of the addition of a GameBreaker of a weapon in the form of the Sentinel Hammer to combat said Demonic Spiders, and it ends on a [[GoddamnedBoss Goddamned]] AntiClimaxBoss.
* ''Franchise/DonkeyKong'':
** ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' gets a lot of flak for its more subdued soundtrack, which wasn't produced by series veteran composer David Wise, and its greater emphasis on exploration and item collecting. It's generally seen as the weakest game of the 2D "Country" series no matter who you ask, but whether said fan will follow that up by saying it is still a perfectly fine game in its own right or decry it as being truly awful varies.
** ''VideoGame/DonkeyKong64'' is considered by some to be the best ''Donkey Kong'' game due to its huge levels, emphasis on exploration, and the ability to play as many different members of the Kong family. But at the same time, it's considered by some to be the one of worst ''Donkey Kong'' games due to its [[CollectAThonPlatformer high emphasis on item collecting]] in order to get the true ending.
* ''VideoGame/DragonAgeII'':
** Take away the tactical elements that made ''VideoGame/DragonAgeOrigins'' a callback to the oldies like ''VideoGame/BaldursGate'' and replace them with an emphasis on interactive combat. Take away the epic storyline of saving the world and replace it with a more in-depth and character-driven storyline with more personal stakes. Add a simplified item crafting system, a SuddenlyVoiced [[ArsonMurderAndJaywalking main character]], and choices that have actual meaning to the protagonist, and you've got all you need for a [[FlameWar nice, long discussion about its merits as a game on its own and as a sequel]]. On the other hand, many fans praise the more in-depth writing and the unusual storyline (which starts as a struggle for survival and develops into a clash between WellIntentionedExtremist factions) as a refreshing departure from the usual CRPG "save the world" type of plot.
** ''Origins'' actually got some flack as a Contested SpiritualSuccessor to ''BG'' for similar reasons. It was initially criticized for being a poor tactical RPG due to class imbalances.
* ''VideoGame/Drakengard2'' wasn't directed by Creator/YokoTaro, and it shows, such as with the replacement of [[SociopathicHero Caim]] with the much more generic Nowe and a lighter atmosphere overall. On the other hand, the gameplay is ''significantly'' improved, and those who found the [[VideoGame/{{Drakengard}} first game]] was [[TooBleakStoppedCaring too dark]] might '''prefer''' a less gloomy game.
* ''VideoGame/DynastyWarriors 6''. While most fans will say it sucks, there are a significant number who actually enjoyed the game. Almost everyone agrees that the others are better, though.
* ''[[VideoGame/EccoTheDolphin Ecco the Dolphin: Defender of the Future]]'', mainly due to completely abandoning the older games' storyline for a story written by
someone who'd never played them.
* ''Franchise/TheElderScrolls'':
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. Though critically acclaimed and a financial success, it is a contested sequel for fans of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. Many dislike the LevelScaling and claim that it was [[ItsEasySoItSucks dumbed down]] for console users and casual players. In this vein, a lot of old-school ''Elder Scrolls'' fans have complained about one or the other facet of ''Oblivion''[='s=] gameplay. ''Oblivion'' did shake things up. The ''Shivering Isles'' expansion, however, is generally well received by both sides.
** Similarly, though to a lesser extent, this was an issue shortly after the release of ''Morrowind'' to ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' fans, but it's died down a little since ''Morrowind''[='s=] release, where it has become something of a SacredCow to some.
** Eventually, things settled between ''Morrowind'' and ''Oblivion'' fans. Then ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' came around, and shook up the fandom once again. Though often praised for its enormous world and content, beautiful environments and more dynamic design, while also frequently being accused of butchering the "true" RPG elements the series held so far and seemingly not having learned anything from previous games as far as writing quality, locational variety/depth and ''especially'' pacing goes.
* Some fans of ''VideoGame/EtrianOdyssey'' appreciate ''Etrian Odyssey V: Beyond the Myth'' for refining the tried-and-true "create your own guild and explore a 30-floor dungeon" formula, especially the four-race system, expanded cosmetic customization options (such as RGB sliders for hair and eye colors and choosing voices for characters), and some of the more unique selections of new classes (the Harbinger/Reaper and Necromancer in particular stand out). Others don't like that the game did away with the Story Mode of the ''Untold'' games and the world maps of the past two non-''Untold'' games, resulting in [[ItsTheSameNowItSucks what feels like a bare-bones product]].
* ''VideoGame/{{Fallout}}'':
** ''VideoGame/Fallout3'': Due to being a very different type of game than its predecessors, it is either game of the year by a mile or a lazy rehash of ''Oblivion'' with guns, depending on whom you ask. Although it's worth noting that this is only in comparison to the [[VideoGame/{{Fallout}} first]] [[VideoGame/Fallout2 2]] games (and to a lesser extent, ''[[VideoGame/FalloutTacticsBrotherhoodOfSteel Tactics]]'')[[note]]not counting the cancelled ''VideoGame/FalloutVanBuren''[[/note]]; in comparison to what came [[VideoGame/FalloutBrotherhoodOfSteel directly before it]], it's universally considered a SurprisinglyImprovedSequel.
** ''VideoGame/FalloutNewVegas''. While closer to the original games in atmosphere and story, some fans who preferred the atmosphere and style of ''Fallout 3'' found ''New Vegas'' to be lacking. Among the fans of the original games, reception was more positive.
** While many regard ''VideoGame/Fallout4'' as an improvement over ''Fallout 3'', how it compares to ''New Vegas'' is a major source of contention among fans. Much of this is due to Creator/{{Bethesda}} toning down the RPG elements that [[Creator/ObsidianEntertainment Obsidian]] brought back in ''New Vegas'' in favor of placing more emphasis on combat and exploration.
* ''Franchise/FinalFantasy'':
** The entire ''Franchise/FinalFantasy'' series. Some sequels, like ''VideoGame/FinalFantasyVIIRemake'', ''VideoGame/FinalFantasyVIII'', ''VideoGame/FinalFantasyX2'', and ''VideoGame/FinalFantasyXIII'', get more hate than others, and as the years have worn on, the vitriol has gotten a lot worse. But all four games have large fanbases who will defend them to the death. In truth, all the games get argued over to death. You'd think a series where the sequels are deliberately out of continuity would not have this problem, but it had it even before Square started making direct sequels.
** ''VideoGame/FinalFantasyXI'' and ''VideoGame/FinalFantasyXIV'' are both [=MMORPGs=] that have fans debating over which one is better than the other. People who grew up on ''XI'' feel that ''XIV'' is [[ItsEasySoItSucks too easy and dumbed down]] while ''XIV'' fans feel ''XI'' is [[ItsHardSoItSucks too difficult]] and has outdated game design that simply doesn't fit
in the modern trends of [=MMORPGs=]. There also fans who [[TakeAThirdOption like both games]] and acknowledge the flaws both games can present.
* ''Franchise/FireEmblem'':
** ''VideoGame/FireEmblemRadiantDawn'' was the most divisive game in the series before the [=3DS=] titles.
*** Narratively, its fans like the moral complexity, and argue that its [[GodIsEvil storytelling]] [[DarkerAndEdgier cliches]] are at least ''different'' cliches from the rest of the series. Its detractors loathe that its story made plentiful haphazard changes of the mythology of TheVerse to do it, and are especially critical of the cut-down support conversations and rampant ShipSinking (rumor has it, in an attempt to [[PanderingToTheBase pander]] to the YaoiFangirl crowd).
*** Mechanically, its fans like the uncompromising challenge of the gameplay and shake-ups to the series formula at work. Its critics consider it to be overloaded with FakeDifficulty, [[ScrappyMechanic opaque or badly-designed mechanics]], and [[TierInducedScrappy uselessly-weak characters]].
** Both of the Jugdral titles also attract this kind of reaction.
*** ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' attracts a lot of praise for its interesting and complex plot, willingness to move on from the Archanea universe, and many interesting and experimental gameplay choices, particularly the [[RelationshipValues Love and]] [[LevelUpAtIntimacy5 War system]] [[spoiler: plus the resulting "Second Generation."]] Yet, at the same time, the huge levels make avoiding the series' trademark permanent character deaths really hard (with the Love and War system adding ''further'' consequences to losing someone), many of the mechanics are either opaque or [[ScrappyMechanic artificially complex]], particularly the item management system, and there are lots of "newb traps" that can only really be discovered via TrialAndErrorGameplay.
*** ''[[VideoGame/FireEmblemThracia776 Thracia 776]]'', in turn, has fans who call it a deep, uncompromising, well-designed game with many experimental features of its own, and critics who describe it as unfair, almost-fatally complex, and thoroughly unfun, with the "experimental" features being either [[ScrappyMechanic hated whenever they come up in later titles]] (Fog of War is the most obvious culprit), terribly-implemented (Escape chapters where Lief has to hang around until everyone else has escaped or lose them forever, the Rescue ability) or just plain bad ideas that add little and even detract from the experience and have never returned (Fatigue, Dismount).
** The 3DS titles caused a major NewbieBoom. ''[[VideoGame/FireEmblemAwakening Awakening]]'' saved the series after Nintendo was seriously considering shelving it, and the strong sales of ''VideoGame/FireEmblemFates'' saw the company acknowledge the series as a major IP in the U.S. -- a big deal, given that it was strictly [[NoExportForYou Japan-exclusive]] for a long time, and the studio has frequently been skeptical of its ability to succeed outside its native country. However, in making the series more accessible, they attracted criticism from many series fans, who dislike that [[ItsEasySoItSucks lighter difficulties]] and [[ItsPopularNowItSucks "unskilled newbs"]] will be heavily influencing its direction for the foreseeable future.
*** The fans that love ''Awakening'' enjoy the high-headroom reclassing system and Pair-Up mechanic, the shipping-friendly Support system and the way it interacts with the time-travel plot, and the player-built protagonist. Its critics despise it for many of the same reasons.
*** ''VideoGame/FireEmblemFates'' is largely held as improving on ''Awakening'' in terms of gameplay, but a step back in terms of storytelling. While the reworked Pair-Up, reclassing, and weapon mechanics are seen as well-made, and while it features some of the best, most-nuanced map designs in the series, the story is seen as poorly-written, and not well served by the [[OneGameForThePriceOfTwo business model that undergirds it]]. As a result, its overall quality compared to ''Awakening'' is difficult to determine, and often relies on what the individual subjectively values more.
* ''VideoGame/FreedomForce vs. The Third Reich'' split the fanbase. The additional powers were nice. The new characters were well developed. The plotline was good (although the [[spoiler:disappearing teammates]] angered people who liked those character and/or had invested a lot of experience in them). But they dumbed down the power consumption mechanic from a wide spectrum to three possible values of one-third, two-thirds, or all of your power bar, which nerfed many of the concepts, and minor changes in the engine meant most of the third-party models no longer worked in-game.
* ''VideoGame/GrandTheftAutoIV''. Some love it for its realism, rich characters, production values and gritty nature, while others chastize it for those very things, preferring the zany, cartoony, over the top style of ''Vice City'' and ''San Andreas''. Notably, the developers put considerable effort into building a digital recreation of New York City with appropriate levels of detail, but they took away many popular gameplay features from previous games, like military vehicles, character customization options, non-urban environments, and every aircraft model except helicopters; some fans consider this an appropriate trade-off, while others disagree.
* ''VideoGame/GuildWars2'' has very little to do with the original ''VideoGame/GuildWars'' gameplay-wise, making any comparison between the two challenging.
* ''Franchise/{{Halo}}'' has a few complicated cases. Everyone agrees ''Videogame/Halo2'' and ''Videogame/Halo3'' are {{Even Better Sequel}}s with beloved additions such as online play. But each game also has its share of detractors for things such as the weapon sandbox and how ''2'' [[NoEnding ends the single player abruptly]]. ''Videogame/Halo4'' had people decrying how it incorporated aspects from other shooters [[OnlyTheCreatorDoesItRight and lacked the polish of what Bungie had done]], along with those that liked that the core gameplay and elements were intact and there was also a more emotional story in the campaign. And then came ''Videogame/Halo5Guardians'', that while the fans accepted well the gameplay changes on the multiplayer, what was done in the campaign was very divisive, as the four player co-op stunted the OneManArmy feel and gave LoadsAndLoadsOfCharacters that didn't contribute much to the story, to say nothing of [[spoiler:Cortana becoming the Big Bad of the franchise.
]]
* ''VideoGame/HarvestMoon'':
** While ''[[VideoGame/HarvestMoonBackToNature Back to Nature]]''
is a popular game within the series, being the source of the series most popular titles, it is the MissionPackSequel to the game often considered [[VideoGame/HarvestMoon64 the best in the series]].
** ''[[VideoGame/HarvestMoonTreeOfTranquility Tree of Tranquility]]'' and ''[[VideoGame/HarvestMoonAnimalParade Animal Parade]]''. The latter gets major flak due to the slower pacing, less interesting characters, basically same storyline, boring festivals, etc.
** ''[[VideoGame/HarvestMoonDS DS]]'' has its fans but is also a source of scorn for many older fans, considering it's technically a combo of ''[[VideoGame/HarvestMoonAWonderfulLife A Wonderful Life]]'' and ''[[VideoGame/HarvestMoonBackToNature Friends of Mineral Town]]'' which are
''the'' most popular titles. The main issue is the ExcusePlot and how everyone was extraordinarily flanderized.
* While many fans of the ''VideoGame/HeroesOfMightAndMagic''
series despise the fourth installment due to turning the heroes into regular units (and allowing you to have your entire army composed of 7 uber-powerful heroes) and other gameplay changes, as well as destroying the old world developed in the first three games as well as ''Heroes Chronicles''. Others actually enjoy finally taking their heroes into the thick of battle and like exploring the new world. Then comes the fifth game, developed by a completely different company (in Russia), creates ''yet another'' world, this time completely unrelated to the rest of the franchise, changes the game mechanics (the heroes are once again merely generals, but still get their turn, during which they can attack or cast), and adds 3D graphics. But wait, there's more. The sixth game is made by a ''third'' developer. The fans are probably confused by this point.
* ''VideoGame/ImperiumGalactica II'' upgrades the series to 3D graphics. However, battle mechanics have changed as well and, in most fans' opinion, were dumbed down. SpaceFighters can no longer be directly controlled. Instead, the player can adjust the Attack-Defend behavior scale. However, fighters are also almost useless in this installment. The first game focused the fleet on the flagships, a special class of powerful ships that were the only ones
who could carry invasion forces. The sequel removes the flagships and instead allows each capital ship to carry a certain number of tanks.
* After the original ''VideoGame/InazumaEleven'' ended, its sequel ''Inazuma Eleven GO'' got mixed reactions from the fanbase. Some people think that
it's much better than the original while other think it's a step backwards.
* ''[[VideoGame/InitialDArcadeStage Initial D Zero]]'' departs from a lot of the traditions set by the first ''Initial D Arcade Stage'' that lasted until ''Initial D Arcade Stage 8 Infinity'', and it has proven to be divisive:
** Was the move from an up/down shifter to a 6-gear H-shifter necessary?
** Is the new J-rock soundtrack a refreshing change of pace, or TheyChangedItNowItSucks?
** Was moving from data cards to the online-requiring Sega Aime infrastructure a wise move? While it does mean that the player doesn't have to worry about outright losing their data -- since the data is stored server-side, card corruption ceases to be a concern and a registered Aime user who loses or otherwise is unable to use their card anymore can simply buy another card and tie it to their account -- it also means that the game, which is [[NoExportForYou Japan-only]], cannot be played outside of Japan; even if one were to import a cabinet and somehow able to get it running, they would not be able to save their data.
* ''VideoGame/{{jubeat}} saucer''. Fans like it because it is always being updated with new songs to play, but detractors are turned off by the monthly deletion of songs; not only were non-Konami originals not removed until ''saucer'', but this is the first ''VideoGame/{{BEMANI}}'' game to delete songs through udpates.
* ''Franchise/KingdomHearts'':
** The biggest ContestedSequel in the franchise is undoubtedly ''VideoGame/KingdomHeartsBirthBySleep''. Some say the story was refreshing because it lacked the complicated story of ''II,'' returning to a simpler ''Star Wars''-esque story, while others say this is when the story started going off of the deep end, with the formal introduction of Master Xehanort and Vanitas complicating the plot of the numbered games. Some say that the action finally had more variety and that there was great exploration. Others feel that in terms of action,it was terrible all around because of the lack of combos, non-staggering enemies including bosses, lack of a magic bar/summons/multiple shortcuts, lesser mobility, etc.
** ''[[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]'' gets this for its card-based battle system, ''[[VideoGame/KingdomHeartsCoded Coded]]'' for its perceived contrived and {{Filler}}-esque story, and ''[[VideoGame/KingdomHearts358DaysOver2 358/2 Days]]'' for the character portrayal of several fan favorites, a ParodySue that some say CrossesTheLineTwice, and the new ability system. And then there's ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'', contested for the VirtualPet mechanics, its EPIC MindScrew nature and a surprise or two.
** ''VideoGame/KingdomHeartsIII'' is one compared to ''VideoGame/KingdomHeartsI'' and ''VideoGame/KingdomHeartsII''. It's generally agreed that the scope, level design, combat, action scenes and emotional stakes are the best the series has ever had, but many fans
still don't consider the game to be an EvenBetterSequel the same way they feel ''II'' (particularly its [[UpdatedRerelease Final Mix]] edition) was to ''I'', primarily due to the [[SequelDifficultyDrop easier difficulty]] with no Critical Mode at launch, no Final Fantasy characters until the DLC (even then, Cloud and Sephiroth are still missing and they only show up for two scenes), lack of battles against Disney Villains with most of the bosses of the worlds being giant Heartless, most of the plot being {{Filler}} until after all the Disney worlds are complete (with half of the Disney worlds not only following the plot of the movies but they also have the tendency to relegate Sora and co. out of the plot), lack of post-game content, lack of a big midway event like the second visits to Traverse Town and Hollow Bastion which makes the game feel less evenly paced, and the quality of the writing of the game. Some people were also not too keen with the implementation of ''VideoGame/KingdomHeartsX'' content in ''III'' due to the relative obscurity of the mobile game and its microtransaction-heavy nature, and also felt like this meant the game spent too much time promoting the next big saga of the series instead of bringing a satisfying close to the saga at hand.
* Go to a Creator/{{Sierra}} fan board and ask if ''VideoGame/KingsQuestMaskOfEternity'' is a ''VideoGame/KingsQuest'' game. Then ask them if it's a ''good'' game. [[FlameWar Make sure to bring chocolate, marshmallows, and graham crackers for the inevitable cookout.]] ''VideoGame/QuestForGloryV'' gets this to a lesser extent. Most fans will still say it still feels like a proper ''QFG'' game in terms of story and humor, and appreciate [[BackForTheFinale the return of beloved
characters for the final installment]]; the main points of contention are how badly the game hits the PolygonCeiling and the change in focus from puzzle-solving to combat.
* ''Franchise/{{Kirby}}'':
** ''VideoGame/KirbyAndTheAmazingMirror'', due to the {{Metroidvania}} aspect
of the game. While plenty of fans enjoy this take on a ''Kirby'' game, other fans have criticized it for being overblown, confusing, poorly-designed and not meshing well the ''Kirby'' formula.
** It is often debated whether or not ''VideoGame/KirbyStarAllies'' holds up to the [[VideoGame/KirbysReturnToDreamland previous]] [[VideoGame/KirbyTripleDeluxe three]] [[VideoGame/KirbyPlanetRobobot games]]. Defenders of the game enjoy the return of the helper system
from ''VideoGame/KirbySuperStar'', the HD graphics, many fan-favourite characters becoming playable and the new lore (particularly with the final boss), while the most common criticisms are the more streamlined level designs due to the greater multiplayer focus, the helpers making boss fights and puzzles trivial and the game too easy, the short length of the game[[note]]the game has 40 levels, around the same as several previous Kirby games, but only 4 worlds with around half the levels being thrown into the last world, the levels are simpler and a large chunk of the levels are boss levels with only 2 or 3 rooms before the boss[[/note]], and the game feeling rushed, especially around the ending, as well as the ''Return to Dream Land'' formula, itself being a revised ''Super Star'' formula, [[ItsTheSameNowItSucks becoming stale after its fourth consecutive use in a mainline game]].
* Regarding ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', most fans agree that the [[LeftHanging lack of an ending]] (due to Creator/LucasArts [[ExecutiveMeddling wanting the game out for Christmas]]) sucks. Other than that, they're largely divided over whether the story provides a much-needed {{Deconstruction}} to the Star Wars universe, or comes off as mean-spirited fan fiction written by someone who hates Star Wars. Then there's the sequel, ''VideoGame/StarWarsTheOldRepublic'', an MMO, with all the usual polarizing aspects about [=PvP=], [=PvE=], "pay to win" with the Cartel market, which class is best, a large portion of the fanbase RootingForTheEmpire, and at least a dozen controversial decisions about the handling of Revan, Exile, and the legacy of their companions.
* ''VideoGame/TheLastOfUsPartII'' has many fans, but the many who don't like it argue that the game isn't a huge improvement on
the original in terms of gameplay. The plot, on the other hand, is extremely controversial and opinions vary wildly from "masterpiece of the medium" to "unnecessary and incoherent disaster". Thankfully, the major consensus seems to be leaning on "average".
* ''VideoGame/Left4Dead2'' is hotly debated over whether or not it's an improvement over the first game. Fans who like the sequel love the varied environments and having levels take place during the daytime instead of always being at night while
others feel that the horror of fighting zombie hordes goes out the window when the sun is introduced. Melee weapons, a new mechanic that was not present in the first game, are either liked for giving players more means of self defense or are hated for being "silly" (i.e. attacking zombies with a guitar or frying pan).
* ''VideoGame/LaytonsMysteryJourneyKatrielleAndTheMillionairesConspiracy'' is a somewhat divisive follow-up to
the original and prequel trilogy, partly because it has a looser and more episodic plot, fewer ties to past games, and more "trick question" puzzles compared to previous games.
* ''Franchise/TheLegendOfZelda'':
** Until ''[[VideoGame/TheLegendofZeldaBreathOfTheWild Breath of
the Wild]]'', any console game that [[ToughActToFollow followed]] ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' was immediately divisive among fans and gamers. ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', for example, was not widely liked at the time of its release for [[TheyChangedItNowItSucks being too different]] from ''Ocarina of Time'' ([[DarkerAndEdgier and darker]]) but some fans consider it [[EvenBetterSequel the best game in the series]]. The subsequent games, ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', went as far as causing a BrokenBase, as the former departed from the overworld mechanics and changed the visuals to cel-shading, while the latter followed the more traditional conventions, both to praise and criticism.
** ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''. Defenders argue that the game fixes the problems ''Twilight Princess'' had
with items that were useless after their intro dungeon, pushes Wii Motion Plus to its limits with an amazing control scheme, gives Link a personality unseen since ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', has a stronger, more cinematic plot behind it than most of the past games, and some of its dungeons (Ancient Cistern, Sandship, Sky Keep), bosses (Koloktos, Ghirahim) and in-game mechanics (Timeshift Stones, RPGElements) are ranked by longtime fans among the finest in the franchise. Detractors find the story cliché [[note]]particularly the childhood friend relationship with Zelda being similar to the childhood friendship with Ilia from ''Twilight Princess''.[[/note]], Fi has been called the most annoying [[ExpositionFairy guide character]] in the series due to her [[AnnoyingVideoGameHelper constant interruptions]] and [[CaptainObvious stating the obvious on where to go next]], feel the motion control is gimmicky, and there are criticisms of the game's linear progression, constant tutorials, and hand-holding.
** ''VideoGame/ZeldaIITheAdventureOfLink'' became a contested sequel long before the post-''Ocarina'' trend. There are fans who welcome the RPG and platformer elements of the game, while others prefer the traditional format instead. Whether its [[NintendoHard extreme difficulty]] is a strength or a flaw is also a point of debate. So far, it's the only game of its type in the main series – its 2D platformer style was copied for the CD-i games, which are pretty self-explanatory.
** ''The Wind Waker'' itself has spawned contested sequels as well, ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' and ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]''. The games took advantage of the DS' touchscreen, and as a result are almost completely button-free, both to the rejoice of those looking forward to a more unique gameplay style, and the dismay of those preferring button controls.
** Even ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', while widely popular, has been controversial for making some of the most massive changes to the formula since the NES era. Some fans consider it a much needed reimagining of a series that was going stale, and a [[RevisitingTheRoots return to the roots]] of the first game. Others think that while it's overall a good direction for the series, too many staple elements of the series like dungeons and item collection were removed in favor of extreme open endedness and non-linearity. And some fans
of the previous games feel it's so different that, regardless of whether it's a good game in itself, it isn't what they want in a Zelda game. These fans are concerned that with the massive critical and commercial success of Breath of the Wild, Nintendo will see no reason to make any more games in the classic style established by ''VideoGame/TheLegendOfZeldaALinkToThePast'' and ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' (not helped at all by the poor fan reception of games with that traditional template like ''VideoGame/TheLegendOfZeldaSpiritTracks'' and ''VideoGame/TheLegendOfZeldaSkywardSword'', despite the latter addressing many of its flaws in the Switch version).
* ''Franchise/{{LEGO}}'':
** ''Island Xtreme Stunts'', compared to the first ''VideoGame/LEGOIsland'' (it's considered a SurprisinglyImprovedSequel compared to ''[[{{Sequelitis}} LEGO Island 2]]''). On one hand, it is a welcome return to the free-roaming sandbox approach of the first game, now combined with the increased freedom in movement introduced in the second game, and gives us a much larger island to explore, plus a hefty dose of SugarWiki/AwesomeMusic provided by L.E.G.O. Radio. On the other hand, it has [[TheOtherDarrin unprofessional voice acting]], carries over its predecessor's poor platforming (which becomes apparent, once again, when you must ascend the Brickster's tower), and has numerous {{Game Breaking Bug}}s including one particularly infamous one which corrupts your save file.
Some fans of the series also feel that the ExtremeSportsPlot felt out-of-place in the LEGO Island setting, while others don't mind it at all.
** ''[[VideoGame/LegoRacers Lego Racers 2]]''. It tried to be anything except a sequel to the original. If anything, it tried to be the polar opposite. The game was a lot more open than the original (It had a ''VideoGame/DiddyKongRacing''-esque Adventure Mode), the power-up system was changed to randomization (in the original, you had four colors for different types and could add three additional levels of power to it), the controls were changed to be more realistic, there was a new car damage system, and every world now has five courses taking a different route through the world. These changes led to a wide variety of opinions.
** On the [[VideoGame/LEGOAdaptationGame Traveler's Tales side,]] there's ''VideoGame/LEGOMarvelSuperHeroes2''. Some like it and consider it one of the best in the series, citing the attention to detail in [[TheOverworld Chronopolis]], the story, several improved mechanics, and the large roster that includes many an UnexpectedCharacter. Others dislike it for ''[[SequelNonEntity lacking Expected Characters]]'' from ComicBook/XMen and ComicBook/FantasticFour due to Marvel's [[Film/XMenFilmseries Fox]] [[Film/FantasticFour2005 Embargo,]] as well as a copious amount of bugs, and '''[[GameBreakingBug not]]''' of the [[GoodBadBugs good bad variety.]]
* ''VideoGame/LittleBigPlanet 3'' had a load of {{Game Breaking Bug}}s at launch, and the community members were divided between going to the third game, with its new characters, 16-layer gameplay, and loads of new possibilities for creating, but having to contend with the bugs that plagued the game, or sticking back with ''[=LittleBigPlanet=] 2'', which had fewer choices for creating, but wasn't completely broken.
* ''VideoGame/MafiaIII'' is easily the most controversial game in the [[VideoGame/MafiaTheCityOfLostHeaven Mafia]] [[VideoGame/MafiaII franchise]]. Fans of the game believe the game is good in terms of storyline, cutscenes, soundtrack, and cinematics. Detractors of the game often feel that the storyline ([[AntagonistTitle the mafia is actually Lincoln Clay's enemy]]) does not fit the series, criticize the shift from a linear mission path to an open sandbox game, the fact
that some of the more realistic features from ''Mafia II'' (such as dressing in different outfits and repairing, refueling, or modifying cars) were cut, and claim Lincoln is nowhere near as strong of a character as Tommy or Vito are.
* ''VideoGame/{{maimai}} Deluxe'',
the first hardware upgrade to the then-7-years-old ''maimai'' series, has been met with mixed reception from fans. Fans enjoy the improved hardware (especially for slide note detection; the original hardware is known for having a relatively primitive touchscreen) and new note types. Others dislike the idea of arcades having to chuck out all their existing ''maimai'' cabs, the larger cabinet dimensions, how out-of-place the new note types are, and the phone holder replacing the camera, i.e. [[TheyChangedItNowItSucks "if it ain't broke, don't fix it"]].
* ''VideoGame/MarioKartWii'' had
this reputation since it came out, due to lacking both the two driver system from ''Double Dash!!'', the Mission Mode from ''DS'', or the Battle Mode from either of them with this game's iteration of the mode often seen as lackluster, but it has intensified thanks to the divisive nature of ''its'' sequels and the creation of the "Custom Track Grand Prix" mod, which adds 216 more tracks and several quality of life features to the game. The game is praised for its "loose", sportlike gameplay, which can be accredited to the introduction of bikes, the unique stats of each character in its large and varied roster, and enhancements/mechanics such as the half pipe ramp (which did not return in the series until ''Tour''), 12 player races, and tricks. The creation of the aformentioned mod is also cited as proof of the game's staying power and vibrant community, which fans of the other entries have attempted to mimic but cannot fully attest to. Its detractors, on the other hand, criticize it for many of the same reasons, particularly with the fact that each character and kart having unique stats allows only a handful of combinations to be viable, and the significant advantages bikes have over karts that, against its name, ''Mario Kart Wii'' ends up being more "Mario Bike Wii", while they feel that the mechanical improvements that came with ''Wii'' were done better in future entries (such as with tricks, as starting with ''7'' they can be performed simply by pressing the hop button). They also claim CTGP has distorted perceptions with how the mod masks issues with the original, such as its perceived lackluster selection of tracks, a lame Battle Mode, and various gameplay issues it has (particularly with "Ultra Shortcuts", which result in a glitchfest second only to ''Mario Kart 64''). Needless to say, especially for a game that's basically thrived on its community alone, there's not a lot of middle ground.
* ''VideoGame/MaxPayne 3''. A long development cycle and a
change in developers led to it being very different stylistically than the previous games, both in gameplay and in general aesthetics. Those who favor it praise the detailed graphics and environments, the scale of the gunfights and feel the changes don't detract from the story. Those who don't like it feel the gameplay isn't as polished and loses some of the series' appeal, that the long and unskippable cutscenes are a poor replacement for the graphic novel segments, the noir aspects aren't as well done and that the story is too dark for its own good. There are those who would even say that it's a good game, just not necessarily a good Max Payne game.
* ''Franchise/MegaMan'' has entire series that are contested in this manner, particularly ''VideoGame/MegaManBattleNetwork'' and its followup ''VideoGame/MegaManStarForce''. {{R|olePlayingGame}}PGs and platformers being such different genres, this is probably to be expected. In the classic series, there's ''Mega Man 3''. The general consensus is that it's still a great game, but the debate is whether it lives up to the ToughActToFollow that was ''Mega Man 2''. Those that find it as good or better than its predecessor point to the more colorful and imaginative stages, new mechanics such as the slide, the excellent soundtrack, the length of the game (18 stages as opposed to 14, counting revisits), and the introduction of the popular new characters Proto Man and Rush. Those who find it worse bring up that it was rushed to market and has several flaws as a result, namely occasionally sloppy and unpolished level design, [[AllThereInTheManual a lack of context for anything that happens in-game]], various glitches and slowdown issues, a rather weak selection of Robot Master weapons (including the infamous Top Spin), and a general lack of difficulty, particularly in the Wily stages. Among the ''VideoGame/MegaManX'' series, there has been feuds between the games ''after'' ''VideoGame/MegaManX4'' and which one either stands as one of the better games in the series or the worst.
* ''VideoGame/MetalGear'':
** Depending on whom you ask, ''VideoGame/MetalGearSolid2SonsOfLiberty'' is either a crowning achievement in gaming and video game narrative or an unspeakable abomination. There is no in-between on this.
** ''VideoGame/MetalGearSolid4GunsOfThePatriots'' is either a masterpiece of storytelling and a fitting conclusion to a great series or the worst game in the entire series that ruined everything with its anticlimactic "nanomachine" garbage and took away all ambiguity and weirdness that defined the series.
** ''VideoGame/MetalGearSolidVThePhantomPain'' is either the pinnacle of the franchise and the entire videogame stealth genre in its gameplay and attention to detail and a fitting send-off of the series under Kojima's hands; or an absolute disgrace and horrible way to end the original run of the series due to an absolutely clumsy and horrendous narrative that soiled the series even harder than the previous main titles.
** Most ''VideoGame/MetalGear'' games get this to some extent. The two PSP titles (especially ''VideoGame/MetalGearSolidPortableOps'') are sometimes ignored, and ''VideoGame/MetalGearSolid3SnakeEater'' has its detractors, for mixing up the gameplay and introducing features such as the camo index and maintaining your stamina.
* ''VideoGame/MetalSlug'':
** ''Metal Slug 3''. A major point of contention is its length; some welcome the epic length of the game compared to other titles, but others feel that it succumbs to EndingFatigue and as a result [[ItsHardSoItSucks is very brutal in difficulty compared to other games]]. The more supernatural elements are also a point of controversy: While the non-human enemies are beautifully animated and give the game an unmatched visual flare, most of them are [[IncrediblyDurableEnemies bullet sponges]] who can be a slog to fight.
** ''Metal Slug 5'' made some considerable changes to the formula, introducing an entirely new set of enemies, [[AutobotsRockOut a rock/metal soundtrack]], [[DarkerAndEdgier a more serious tone]], and various gameplay changes like a ''Franchise/MegaMan''-style slide move. Fans say that these changes make the game a much-needed
breath of fresh air and hold it up as one of the best in the series. Detractors argue that these changes were unnecessary and detract from the game, and regard it as one of the worst in the series. Some in the middle believe that while it had some good ideas, the execution wasn't there.
** ''Metal Slug 6''. Many look down on it for sharing several themes to ''3'' and being [[ItsEasySoItSucks considerably easier than the other games]], whilst many others love it for those very same reasons. Either way though, it is generally agreed
that it is where the series got out of its AudienceAlienatingEra.
* ''Franchise/{{Metroid}}'':
** ''VideoGame/MetroidPrime2Echoes''. Is it an interesting game with beautiful scenery, fun new powerups, a DarkerAndEdgier tone, memorable boss battles, and old-school difficulty, or is it a glorified MissionPackSequel with FakeDifficulty through the roof, unnecessary ammo mechanics, a story worthy of a bad romhack, a flawed multiplayer mode, and key-collecting ripped straight from an early-90s FPS?
** ''VideoGame/MetroidPrime3Corruption''. While the motion controls work very well and it provides good closure to the Phazon/Dark Samus plotline, as well as varied and beautiful level design (particularly in Bryyo and Elysia), not everyone was happy that the game leaned more towards action than exploration, as they feel the increased prominence of the plot and the presence of [=NPCs=] undermined the claustrophobic sense of isolation that had permeated previous entries in the series. Some players also feel that the gunship's features [[UnderusedGameMechanic weren't sufficiently exploited]].
* ''Every'' installment of the ''VideoGame/MonkeyIsland'' series has been contested by some fan or other. Some people don't like ''VideoGame/{{Monkey Island 2|LeChucksRevenge}}'''s darker tone, ''VideoGame/TheCurseOfMonkeyIsland''[='=]s cartoony style (and lack of Gilbert, Schafer, and Grossman), ''VideoGame/EscapeFromMonkeyIsland''[='=]s poor graphics/controls/grasp on the series continuity, or ''VideoGame/TalesOfMonkeyIsland''[='=]s episodic style.
* ''VideoGame/MonsterHunterWorld'' has received critical acclaim far and wide and gone on to not only become the best-selling ''VideoGame/MonsterHunter'' game ever, but also the best-selling game ''out of all of Capcom's games''. Many who enjoy it cite its heavily-streamlined user experience (No more breakable gathering tools! Gunner and Blademaster weapons use the same armor now! Planning armors and weapons is more organized now!) and absolutely beautiful visuals that are the result of the game being designed around the [=PS4=]'s and Xbox One's cutting-edge hardware (as opposed to the Wii U port of ''Monster Hunter 3 Ultimate'' and the Switch port of ''Monster Hunter Generations Ultimate'', both of which were first released on the 3DS). That said, not everyone is pleased with it, even in relation to past ''[=MonHun=]'' games, with traditionalists feeling that [[ItsEasySoItSucks the game is too dumbed down]] and many series veterans finding that [[ItsShortSoItSucks the game has a sore lack of monsters or G-rank]], and others preferring older games due to the portable factor, something that ''World'' doesn't have due to being console- and PC-exclusive (even if you did manage to install the PC version on a laptop, it's not as on-the-go friendly as a handheld game system and there's still no local multiplayer, one of the biggest selling points of the PSP and 3DS ''[=MonHun=]'' games).
* ''VideoGame/Mother3'' is almost unanimously viewed as an EvenBetterSequel to ''VideoGame/EarthBound'' by international fans for a variety of reasons, including its rewarding Sound Battle system, its greater emotional depth, its tighter emphasis on plot, and its better-developed cast of characters. [[GermansLoveDavidHasselhoff On the home turf]], though, reactions are ''significantly'' more divided, with a number of detractors slamming the game for having a linear chapter-based style of progression as opposed to giving the player a semi-open world to explore, much smaller areas, weaker writing of incidental dialogue, abandoning the {{Eagleland}} setting that defined ''VideoGame/EarthBoundBeginnings'' and its sequel, and generally feeling joyless or even {{glurge}}y compared to the first two games. While some international fans have these criticisms as well, they're nowhere near as vocal about them as Japanese fans.
* ''VideoGame/NoMoreHeroes2DesperateStruggle'' is this compared to the [[VideoGame/NoMoreHeroes original game]]. Supporters cite the sequel's more mature plot, detailed levels, [[ScrappyMechanic lack of entry fees]] for getting into the next boss fight, more varied enemies and weapons, [[{{Padding}} the tedious sandbox aspect being gone]], and the retro style of the side job minigames. Detractors claim that the absence of an overworld (the aforementioned sandbox was replaced with a map screen that allows quick access to city locations) might potentially shorten the game's longevity despite the higher number of rank missions, that some of the bosses are tedious to fight, and have the opinion that the stages starring EnsembleDarkhorse Shinobu need polishing.
* ''VideoGame/PacMan Championship Edition DX'' to the original PMCE. While some players enjoy the massive ghost trains, varied mazes, and intense speeds, various players find that ''DX'' is too focused on [[SlidingScaleOfLinearityVsOpenness following a strict and rigid path]] compared to its predecessor.
* ''VideoGame/PAYDAY2'' has a sharp divide among the fan base over several elements. Fans who like the sequel praise the game for having multiple ways of tackling a heist, character skills that lets them customize their abilities to how they want to play, and weapon mods that also lets the player tailor their guns' performance to their liking. People who don't like the sequel feel that the levels are too small and boring compared to the bigger and more grand looking heists in the first game and they also feel that the sequel [[ItsEasySoItSucks is just not hard enough]].
* ''Videogame/PhantasyStarIII'' does not have the same developers of the rest of the tetralogy, and thus a different art style and a story separated from the rest of the rest of the universe (aside from something connected to the plot of ''II'' that
shows up, and [[HijackedByGanon Dark Force eventually showing up]]) make its borderline GaidenGame qualities divisive. It works well as an independent chapter due to its standalone qualities, but not for those already familiar who expected something more like its predecessors.
* ''Franchise/{{Pokemon}}'': Any game following the first two generations qualify.
** ''VideoGame/PokemonRubyAndSapphire'': Some fans consider it one of the best games in the series thanks to the Sceneryp*rn, new 135 Pokémon, the introduction of new gameplay mechanics like abilities and natures which improved a lot on the battles, ''many'' more berries (as well as the ability to farm them), contests, and better graphics; others felt it was too much of a ContinuityReboot and consider it one of the worst in the series. This was not helped by
how some innovations the last set of games brought were stripped out, such as trading Pokemon with the [[VideoGame/PokemonRedAndBlue previous]] [[VideoGame/PokemonGoldAndSilver games]], (visible) morning/day/night, and being able to visit the previous games' regions. There were obvious technical reasons for this, but it does make the game feel like a smaller and shorter experience compared to Gold & Silver.
** ''VideoGame/PokemonDiamondAndPearl'': The games are praised for retrieving some of the features scrapped in the previous games (like day/night being visible in the overworld), introducing the Physical/Special split so Pokemon would not be restricted to certain Types based on their stats, and increased connectivity. However, they are also frequently criticized for a slow frame rate and a needlessly restricted selection of Pokemon (both of which are somewhat addressed in the UpdatedRerelease ''Platinum''), as well a large number of the new Pokemon being evolutions of older Pokemon or legendaries, which some viewed as lazy.
** ''VideoGame/PokemonBlackAndWhite'' is well-liked for its greater focus on story, characters, speeding up the battles from Gen IV and for providing a deconstruction of the franchise's basic premise. It is criticized, though, for limiting all past Pokémon to the postgame, the new 150 Pokémon having [[CripplingOverspecialization debatable competitive viability]], and many of them being [[{{Expy}} expies]] of past Pokémon.
** ''VideoGame/PokemonBlack2AndWhite2'' are also susceptible to this. Some fans also consider it one of the best in the series due to its large Pokémon selection and many new features such as the new legendary Pokémon forms, the Pokémon World Tournament and Black Tower/White Treehollow, and being a continuation of the story from the originals. Others have deemed it for its weaker story elements, and claimed that it introduces nothing original or new to the series. Additionally, while the original Black and White were criticized for [[ItsEasySoItSucks being too easy]], the sequels have often been criticized to be [[SequelDifficultyDrop even worse on that matter]].
** ''VideoGame/PokemonXAndY'' have become a particularly pronounced example, especially as time has gone on. The people who dislike the game tend to point to Kalos being a rather uninteresting region overall that, despite the "French" theme, doesn't do a whole lot of interesting things mechanically or story-wise to make it memorable (especially compared to [[VideoGame/PokemonBlackAndWhite the 5th Generation]], which it comes right on the heels of) and what new mechanics there are, like Mega Evolution, feeling somewhat out of character for the series, with [[ItsEasySoItSucks the very easy difficulty]] and lack of post-game not helping matters. The fact that the games feature a considerable amount of [[ShoutOut references]] and [[CallBack call-backs]] to ''VideoGame/PokemonRedAndBlue'' has also drawn the ire of those irritated by the prevalence of [[NostalgiaFilter Genwunners]][[labelnote:Explanation]]People who feel that the first generation of ''Pokémon'' (and in some cases the second as well) are the only good one(s)[[/labelnote]] in the fandom, believing the references to be an over-exaggerated response to Generation V's [[TheyChangedItNowItSucks detractors]] or an attempt to [[WinBackTheCrowd win back]] older fans who grew up with Gen I but lost interest in
the franchise overall.\\
\\
Those who ''like'' the games, though, tend
to be very passionate about it, and are very attached to things like the huge Pokédex with two sets of starters and legendaries, trainer customization, Pokémon-Amie, the orchestral-sounding soundtrack, the more diverse cast, the vastly-improved competitive breeding/training mechanics, and even Mega Evolution and how it gives a number of old favorites a new lease on life and shakes up the metagame. Additionally, the aforementioned Generation I pandering attracts many fans who enjoyed Gen I and its Pokémon, especially its iconic starters and legendaries, whether or not they identify as "Genwunners". All of these opinions came into particularly sharp relief in [[FlameWar online debates]] during the prerelease of ''VideoGame/PokemonSunAndMoon'' about what direction future games should take.
** This happened with ''VideoGame/PokemonSunAndMoon'', though the divide is pretty straightforward: It being more plot-heavy than any previous Pokémon game to date, either players enjoy the story and like
the new characters, or they see the story as unskippable padding and just want to get to the end of the game as soon as possible to be ready for competitive play.
** ''VideoGame/PokemonUltraSunAndUltraMoon'' seems to have become this with critics, with the games either being considered better than Sun
and Moon due to the positive tweaks they made to the gameplay or slightly weaker due to the games being [[ItsTheSameNowItSucks a bit too similar]]. The story is also subject to this as a few story events that occur in the base ''Sun and Moon'' games either play out differently, are replaced by new scenes, or do not occur at all.
** ''VideoGame/PokemonLetsGoPikachuAndEevee'' is one to ''VideoGame/PokemonFireRedAndLeafGreen'', as both are Kanto remakes that include and exclude a variety of different mechanics and story builds. Visuals aside, those who prefer ''Let's Go!'' praise its vastly improved and modern mechanics made long after FR/LG came out[[note]] The Physical-Special-Split, which allows Pokémon to use moves better aligned with their stats by not dividing their effectiveness by type; [[EarlyInstallmentWeirdness HM moves]] being replaced with Secret Techniques, no longer [[ScrappyMechanic requiring the player to keep a Pokémon with certain (often otherwise worthless) moves on board for the sake of progression]]; Mega Evolution and the Fairy type, neither of which existed when ''[=FireRed=] and [=LeafGreen=]'' were released, were still included despite other cuts; overworld encounters allow players to focus more on which Pokémon they want to get instead of having to cycle through various 'mons they don't care for, this also makes progressing through [[ThatOneLevel otherwise tedious areas]] a lot less pace-breaking and annoying.[[/note]], enjoy the multitude of references to other games and even the manga[[note]]Archer referencing his exploits in ''[=HeartGold=] and [=SoulSilver=]'', a younger Mina waiting at the Vermillion boat for her trip back to Alola, and of course the first appearance of Green/Leaf in any form of media since the Gen 3 remakes[[/note]], and see the more simplified and streamlined experience as the better series starting point, particularly for players who primarily or only play ''VideoGame/PokemonGO''. Those who prefer FR/LG cite its more standard if not dated gameplay and it containing all Pokémon from the first three generations upon completion, giving it more than double what ''Let's Go!'' offers, as well as the Sevii Islands arc. They often criticize the ''Let's Go!'' games for sticking to just the Generation 1 roster and the Meltan line, not having the Sevii Islands, replacing traditional wild encounters with the ''GO'' catching mechanics, and being an incredibly simple and easy experience. Putting brand new main characters in place of Red and Blue did little to allay fans' displeasure.
** ''VideoGame/PokemonSwordAndShield'' have caused split reactions within the fandom, becoming arguably the most divisive mainline game in the series. The games have received praise for improving access to competitive battling, a smoother gameplay pace which includes faster transitions between the overworld and battles, their lineup of new Pokémon including Galarian forms, introducing several much-needed mechanics such as mints or having online competitions taking place in-game rather than via the Global Link, well-implemented camping and cooking mechanics, many quality-of-life improvements (such as removal of random encounters and a dedicated large area for catching Pokémon), plus new characters and Pokémon that some fans (and even some detractors) enjoyed. The games have also received flack for their short length and increased linearity compared to previous installments, the poorly handled online modes, the controversial removal of the National Dex, which left more than half of all 890 then-current Pokémon on the chopping block, its graphics of debatable quality, the Dynamax phenomenon replacing more popular Mega Evolution and Z-moves, which detractors consider more gimmicky, a smaller postgame than past titles, the continued lack of Battle Frontier in favor of another Battle Tower clone, and the bare bones plot that spends most of the game shunting the player to the side while other characters like Sonia and Leon investigate the more interesting things and then shoehorning in a generic save-the-world plot in the game's 11th hour. The divisiveness of these games seems to somewhat coincide with a "[[CasualCompetitiveConflict casual vs. hardcore]]" and OldGuardVersusNewBlood mentality, with most of the game's most ardent critics being the more hardcore and/or "old guard" fans of the series and most of the game's most ardent defenders being newer and/or more casual fans who generally don't examine the ''Pokémon'' games to the same level of meticulousness.
** ''VideoGame/PokemonMysteryDungeonGatesToInfinity''. Some people like it for conveniences such as Companion Mode, new items, and the 3D environments for the Pokémon in the dungeons. However, it has been largely panned for some of the gameplay elements that were added, its weaker story, and only having 144 Pokémon, most of them from the fifth generation. To add on to that, the text speed in cutscenes moves very slow and it can't be sped up by pressing A, which is another thing for players to dislike about it.
** ''VideoGame/PokemonSuperMysteryDungeon'' is praised for increasing the Mystery Dungeon aspect of the series, making more Pokémon available than those in ''Gates of Infinity'' and having a better plot than its predecessor. Others note much of the plot is recycled from past games, the game is too hard and it spends too much time in the starting village and not enough on the main action.
* ''VideoGame/Prototype2'' featured a new protagonist, new writing staff, and a greatly refined gameplay system. Quite a few fans were upset at the new protagonist, especially given that the previous one was now the BigBad. After the game came out, fans were split over those who felt the new protagonist was a genuine improvement, and those who didn't (many also felt that [[NotAsYouKnowThem the villain's motives, given in side materials and never even explained in-game, were out of character]]). While there is more consensus that the gameplay was improved, whether that made up for the perceived story faults is subject to debate.
* ''VideoGame/PrinceOfPersiaWarriorWithin'' is the most polarizing installment in the "Sands Of Time" trilogy. While the combat mechanics was improved and more time based powers were added, the game got rid off the Arabian nights atmosphere of [[VideoGame/PrinceOfPersiaTheSandsOfTime its predecessor]] in favor of an extremely DarkerAndEdgier one. The huge contrast between the characterization of the prince in the first game and in the second one in which he might predated [[VideoGame/GodOfWar Kratos]] was a big turn off for some. The third game ''VideoGame/PrinceOfPersiaTheTwoThrones'' fixed this by making it somewhat a compromise to the tone of the two games. Then again that later game was a SurprisinglyImprovedSequel for those who hated ''Warrior Within'' or weaker for its fans.
* While both ''VideoGame/RadiantSilvergun'' and its SpiritualSuccessor ''VideoGame/{{Ikaruga}}'' are highly-acclaimed, [[BrokenBase some fans tend to argue over which game is better]]. ''RSG'' is praised for its complexity while ''Ikaruga'' is lauded for having [[{{Minimalism}} the opposite]].
* ''VideoGame/{{Rayman}}'':
** ''VideoGame/Rayman3HoodlumHavoc'' had half the fanbase think it was the last good ''Rayman'' game before ''Origins'' hit, while others think this was the game that made the series go downhill for several years, and preferred
the more serious tone and large, exploration-based levels of ''VideoGame/Rayman2TheGreatEscape''.
** Reception towards the Rabbids, which grew out of the Rayman series,
has been extremely mixed, ranging from open hostility to passive acceptance. The controversy comes from the cancelled ''Rayman 4'', which would've featured the Rabbids as the main enemies of a 3D Rayman platformer similar to ''2'' and ''3''; the game was ultimately canned and resurfaced as a party game on consoles, while the technically-inferior GBA and DS salvaged the remnants of the cancelled platformer as mediocre 2D sidescrollers. The Rabbids completely displaced Rayman for the next 8 years, and no major Rayman games came out until ''Origins''.
** ''VideoGame/RaymanOrigins'' and its sequel ''[[VideoGame/RaymanLegends Legends]]''. Some viewed them as fantastic games that were long overdue the return to the series' 2D platforming roots, others enjoyed them but not as much as the older titles, and still others felt they were disappointments that pale in comparison to the 3D installments. The games also take a DenserAndWackier approach to its characters and [[ExcusePlot narratives]], with some people liking the approach, while others feeling it's too silly for their tastes; that latter group including those who view
it unfavorably to its more serious predecessors. ''Legends'' also gets contention when compared to ''Origins''; some people feel the sequel is an grand improvement in terms of level design, ArtEvolution, and its additional Murphy and musical levels; meanwhile, others see it as a MissionPackSequel that fails to bring much new to the table.
* ''Franchise/ResidentEvil'':
** Many fans cannot stand the [[VideoGame/ResidentEvil4 fourth]] and [[VideoGame/ResidentEvil5 fifth game]] because they're not like the original four (and contain ''horrific'' {{Eldritch Abomination}}s). However, some of those who have never played a ''Resident Evil'' game before enjoy both of them due to tight controls and an emphasis on action and shooting. Others who have played both think the newer controls are a welcome change to get away from tank controls which were becoming antiquated.
** In spite of its attempts to cater to both crowds (and then some) via multiple scenarios, ''VideoGame/ResidentEvil6'' has suffered from such a pratfall. Cue one half of the broken base claiming that Creator/{{Capcom}} has sold out and completely abandoned {{survival horror}} for the sake of competing with other titles (such as ''VideoGame/CallOfDuty'') and staying fresh, while the other claims it's a well-done next step of the formula introduced in ''[=RE4=]'' that simultaneously incorporates the best elements from the classic titles. The fact that ''[[VideoGame/ResidentEvilRevelations Revelations]]'' and ''VideoGame/ResidentEvil7Biohazard'', much closer in tone and style to the pre-''[=RE4=]'' titles, both garnered significantly better critical reception is not helping ''[=RE6=]'''s case.
** Much like how ''VideoGame/ResidentEvil5'' and ''VideoGame/ResidentEvil6'' attempted to repeat the formula of ''VideoGame/ResidentEvil4'' but were met with increasing backlash, the same story repeated itself with the [[VideoGame/ResidentEvil3Remake 2020 remake]] of ''VideoGame/ResidentEvil3Nemesis''. As with its 2019 precursor, the complaints center mostly around changes in the storyline and characterization, as well as related gameplay--most prominently the interactions with primary antagonist Nemesis. Whilst still very beloved, it is far less adored than its 2019 counterpart.
* ''[[VideoGame/RollerCoasterTycoon Roller Coaster Tycoon 3]]''. While many people enjoy Atari's reboot of the franchise, some "purist" fans believe that Atari ruined it. Most of the complaints are due to the ObviousBeta nature of the game, caused by a switch to new developers.
* ''VideoGame/RType Final'' is easily the most divisive game in the series, even more so than ''[[OddballIntheSeries R-Type Leo]]'' and the following ''Tactics'' game that [[GenreShift changed the genre entirely]]. Supporters like the game's expansion to the series lore, large amount of content for a shmup (most notably its roster of 101 playable ships) and its dark, moody tone that provides a [[GrandFinale fitting closure]] to the series storyline, but there is a considerable contingent of fans who criticize ''Final'', finding it an [[ItsEasySoItSucks unexciting]] shooter with [[PacingProblems boring, uneventful levels]] and dislike the game's roster gimmick, citing the amount of grinding required to unlock new crafts and its [[MovesetClone redundant]] and [[TierInducedScrappy unbalanced]] nature.
* ''VideoGame/SaintsRowTheThird'' is this to ''VideoGame/SaintsRow2'', which is widely considered to be a great game by fans of the series. The third game went a lot DenserAndWackier than its predecessor, and whether that's a good or a bad thing is a substantial topic for debate amongst fans. There are also some other things missing from the second game (less clothing customization in return for what you do have looking better, etc).
* ''Senxin VideoGame/{{Aleste}}'' is seen by many as a SurprisinglyImprovedSequel to the Compile-era ''Aleste'' games as a whole due to being a much beefier game with BulletHell, [[SuperMode hyper modes]], multiple playable characters, and an in-depth scoring system (something that previous ''Aleste'' games notably lack, typically amounting to "just kill stuff and collect items"), while others [[TheyChangedItNowItSucks don't like it precisely for that reason]], feeling that it strays from what gives the ''Aleste'' series its own identity and is basically just another Creator/{{CAVE}}-like shmup in a market that has so many of them already.
* All of the mainline ''VideoGame/SeriousSam'' games after the first two encounters have been divisive for one reason or another:
** ''VideoGame/SeriousSamII'' got a cold reception from the fanbase at release due to its intensely DenserAndWackier direction, [[ItsEasySoItSucks easier difficulty]] and
somewhat pared-down enemy count. Its relative failure would cause Croteam to dismiss it as [[CanonDiscontinuity non-canon]] and backpedal ''hard'' from the "cartoon" era of ''Serious Sam'' for the following games. However, in recent years, the game has amassed a growing fandom who love it precisely ''because'' it's such a weird and wacky game, with praise going to its lengthy campaign filled with many unique worlds, characters and enemies. Some (including, notably, popular "boomer shooter" reviewer WebVideo/Civvie11) also praise it for toning down the frustrating qualities of the previous games.
** ''VideoGame/SeriousSam3BFE'': Some think it's a great sequel that gets the series back on track after the cartoonish excesses of the previous game and features some of the most intense and exciting combat in the genre thanks to a generous case of SequelEscalation while others think it's one of the weaker installment with criticisms going toward the SlowPacedBeginning, the abundance of DemonicSpiders (which the ''Fusion'' release goes some way toward rectifying) and the [[CutAndPasteEnvironments uninteresting]] modern Egypt setting. The additions of modern shooters conventions like sprinting, reloading and aiming down sights is also contentious.
** ''VideoGame/SeriousSam4'' is either a rough gem that successfully fixes all of the gameplay problems of ''BFE'' for the deepest and most balanced core game yet, or [[ObviousBeta an unfinished mess]] that looks little better than ''BFE'' despite releasing nine years after and suffers from overhyping features (specifically the open map and "Legion System") that [[UnderusedGameMechanic end up undercooked in the actual game]]. The extra focus on story is also divisive: some feel it add some unexpected emotional depth to the series while others find it annoying and unfunny.
* ''VideoGame/{{Shantae}}'': The series ran into this trope with ''VideoGame/ShantaeHalfGenieHero'', after every previous installment was generally considered to unquestionably improve upon the last. Defenders praise its higher budget, the new art style, the soundtrack, and the various additional modes such as "Friends to the End". Meanwhile, detractors bemoan the switch to a level-based progression system, the significantly more linear stages in a series that had been a pure {{Metroidvania}} up to that point, and feel that the decision to make the game a SoftReboot wasn't for the better.
* ''VideoGame/ShinMegamiTenseiIVApocalypse'', depending on whether you ask someone who [[EnjoyTheStorySkipTheGame prefers story elements]] or [[PlayTheGameSkipTheStory focuses on game mechanics]], is either:
** An improvement over ''VideoGame/ShinMegamiTenseiIV'' for refining its mechanics: Smirk is no longer hideously overpowered, death no longer costs a fee to come back from let alone just kicking you back to your previous save [[spoiler:except in the second-to-final dungeon]], battle partners are chooseable, have useful abilities, and are not as [[ArtificialStupidity stupid]] as in ''SMTIV'', and there's no 1/256 encounters (Want to fight the [[BonusBoss Fiends]]? Just come to this late-game dungeon!). Or...
** A downgrade for its messily-handled lore: The Law and Chaos alignments are effectively "straw" alignments in a series where debating over which side is better is a major point, and in fact their respective endings are "bad" early endings. In the Bonds route, [[spoiler:Danu forcefully fixes the problem of her son Dagda trying to kill the protagonist by [[KillAndReplace killing her son and replacing him with a new one]] in a manner too close to AbusiveParent for comfort in a route about trying to achieve a peaceful resolution to the cosmic series-traditional ForeverWar.]]
* ''Franchise/SilentHill'':
** The Team Silent games tend to be liked universally among series fans. Every game since has been controversial to some extent, but ''VideoGame/SilentHillShatteredMemories'' has definitely proven to be the most [[BrokenBase polarizing entry]]. Half the fanbase dares to consider it to be one of the best ''Silent Hill'' games, and loved how the highly-nuanced story comes together, the other half despises it for abandoning many classic gameplay functions and re-using old characters for no reason. Many saw ''Shattered Memories'' (at least in terms of storyline) a return to form for the series' psychological roots. ''Homecoming'' received heavier negativity for starting the ReplacementScrappy line of developers. ''Downpour'' meanwhile, got hammered before it even released due to the replacement of series composer Akira Yamaoka (who had actually previously offered to score any future ''SH'' titles) and gameplay mechanics (sidequests, subways, weapon degradation) that many argue have no place in ''Silent Hill''. Then when ''Downpour'' came out, the controversy still hadn't died down. Meanwhile, the next game, ''Book of Memories'', is getting this even worse due to it being a beat 'em up.
** The Team Silent games aren’t immune to this either with ''VideoGame/SilentHill4'' being the most polarizing game they developed. It has its detractors who hate it for what they see is an "InNameOnly" sequel that lacked the themes and symbolism of the past 3 games and strayed ''too'' far from the original formula with more combat, marking it as the "beginning of the end" for the series. On the other hand, it also has a good sized fan following who love it for its surreal atmosphere and a uniquely dark and twisted story all while expanding on the mythos of [[VideoGame/SilentHill2 a serial killer previously mentioned in the 2nd game]].
** Even ''VideoGame/SilentHill3'' has been viewed as this [[DownplayedTrope to a lesser extent]], especially when compared to its predecessor ''VideoGame/SilentHill2''. Though many agree that it is a good entry overall, debate continues on whether it was a great idea to make a direct sequel to the first game with the Order returning and the cult being fleshed out, or a misstep for not continuing with the personal demons direction the 2nd game established.
* In ''VideoGame/TheSims2'' fan circles, ''VideoGame/TheSims3'' is jokingly referred to as "TheDarkSide." While the game has its fair share of fans, many ''Sims 2'' players write it off completely. Reasons vary from being too attached to their ''Sims 2'' projects to not liking the way ''Sims 3'' sims look. ''VideoGame/TheSims4'' got even worse treatment, especially since the original release lacked basics like toddlers or pools, and went even further in the direction of "RPG-ish" "quest-based" gameplay which were part of the reason many ''Sims 2'' fans scorned the third installment.
* ''VideoGame/SonicTheHedgehog'':
** ''VideoGame/SonicTheHedgehogCD'' is somewhat obscure
compared to the lauded Genesis/Mega Drive trilogy, but reaction has been surprisingly split. Fans of the game praise its lush, surreal graphics, high-quality soundtrack (a point of contention itself, as it varies between the EU/JP and US releases), introduction of series longstays Metal Sonic and Amy Rose, and the time-warp mechanic (adding variety and incentives to the game). Other players denounce the labyrinthine, offbeat level design (often featuring gimmicks and loosely-scripted sequences that send Sonic to a crashing halt), frustrating special stages (ambitious Mode 7 style fields with less-impressive depth perception), and time-warp mechanic (which is difficult to activate due to the choppy level design). It doesn't help that fans are equally split on whether ''Sonic CD'' or ''Sonic 2'' is the true sequel to ''Sonic 1'', as they were developed concurrently--''Sonic 2'' in the US, ''Sonic CD'' in Japan.
** ''VideoGame/SonicAdventure2''. The most general consensus is that this is still a good ''Sonic ''game, but one of the last ones of the era. Some
liked the streamlined level-by-level progression as well as the longer, more linear levels, and the gameplay variety. Others preferred the overworld hub linking to each level and the shorter but more open levels of [[VideoGame/SonicAdventure the first game]], and the other playable characters being optional.
** ''VideoGame/SonicTheHedgehog4'': ''Episodes I and II''. While
it's generally agreed that ''Sonic 4'' as a whole is a step back from its direct Mega Drive/Genesis predecessors, the contention comes from its individual episodes. Some people say ''Episode II'' is better than the first episode due to its [[ArtEvolution graphical overhaul]], more natural gameplay physics, [[TheBusCameBack the return of Tails]] to the gameplay with new co-op moves, and increased originality in levels, enemies, and bosses, compared to the first episode's [[{{Retraux}} massive recycling of past gameplay content]]. Other argue ''Episode II'' is worse than the first episode due to Tails [[ScrappyMechanic being required to progress through the levels]], the [[GameBreaker overpowered nature of the co-op moves]], tedious boss battles, and the general feeling that it failed to address many of the complaints pushed concerning ''Episode I''. While fans usually point towards ''Episode II'' as the lesser of two evils, critics seemed to think otherwise, as ''Episode II'' received a more mixed reaction compared to the mostly positive reception to ''Episode I''. The fact that ''Episode II'' came after the acclaimed ''VideoGame/SonicGenerations'' didn't help its case.
** In the ''VideoGame/SonicAdvanceTrilogy'', the third game gets this, with criticisms such as the level design not meshing well with the game's mechanics and the hubs being labyrinthe and unnecessary. The second game also gets this to a lesser extent for its greatly linear level design, [[AutoScrollingLevel auto-scrolling]] boss battles, and generally emphasizing a higher focus on speed more than the previous titles.
** Once Dimps was relegated to producing handheld tie-ins to console games (''Colors'' on DS, ''Generations'' and ''Lost World'' on 3DS), opinion on their games became extremely mixed. Many fans deride the handheld versions as watered-down, content-bare cash-ins on the superior console games made by Sonic Team; others, including several outspoken critics, consider the handheld versions to be better than the console versions. Infamously, Jim Sterling gave ''VideoGame/SonicColors'' a 4.5 on Wii and an 8.5 on DS; to this day, Sega just won't let the matter die. Kotaku's review of ''VideoGame/SonicLostWorld'' was just as biased: it reviewed both the Wii U and 3DS games in one article, calling the 3DS version "the good one" and the Wii U version "the bad one" in the very first sentence.
** ''VideoGame/SonicLostWorld'', coming right off the heels of the [[SurprisinglyImprovedSequel critically acclaimed]] ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations''. ''Lost World'' is Sega experimenting with yet another new style of gameplay, one which takes strong cues from later ''Mario'' games by slowing Sonic down, emphasizing precision platforming over fast setpieces, and introducing copious amounts of level-specific gimmicks. Fans are split whether despite the flawed execution, it was a step in the right direction as some felt the fast-paced, boosting gameplay of the aforementioned titles had run its course and needed to be scrapped, or that Sega are once again playing around with new styles instead of being consistent with one that worked. Notably, ''Lost World'' received more mixed reviews among the critics. However, like most Sonic games, ''Lost World'' became VindicatedByHistory years later. Thanks to notable improvements made to the game since, combined with it's sequel ''VideoGame/SonicForces'', receiving even ''more'' mixed reception despite a return to the Boost gameplay of ''Colors'' and ''Generations''.
** The 3DS version of ''Lost World'' is a pretty weird example; some players lambast it as one of the worst 3D Sonic games, filled with intrusive Wisp usage, lifeless gameplay, and absolutely tragic level design, while others praise it as one of the best 3D Sonics yet- due to its Wisp usage, tighter controls, and level design.
* ''VideoGame/SoulSeries'':
** For many fans, ''VideoGame/SoulcaliburV'' is this due to the poorly handled '''seventeen year''' TimeSkip between it and the previous game -- this opportunity to start afresh with a slew of brand new characters and exciting older versions of
established extras was instead squandered on either a) bringing the old regulars back with [[HandWave various flimsy Soul Edge magic-related excuses]] to explain why a lot of them haven't changed or [[TheAgeless even aged at all]] in almost two decades, or b) worse, completely dropping them with little to no word on their fate or current whereabouts and replacing them with a younger SuspiciouslySimilarSubstitute. And most of the cast wind up totally OutOfFocus in the game's story anyway due to the rushed schedule the game was developed under.
** While ''VideoGame/SoulcaliburVI'' is, for the most part, regarded as a welcome return to form, owning to the cast being (mostly) the same as the original ''Soulcalibur'', increased game speed, a larger movepool
that was present in the older games, and more fluid animations, there are those those that still have issues with the game, blaming the lack of single player content outside the two story modes, connectivity issues, the divisive Reversal Edge mechanic, and perceived bland stages (especially in comparison to, ironically enough, the previous entry).
* ''VideoGame/Splatoon2'' is generally considered to be on par with, if not better than, the original, gameplay-wise. It's the ''story'' where this trope really hits; some feel this game's Hero Mode
is a fun single-player experience that explores what happened during the TimeSkip in-between games and builds on the characters of Callie and Marie in an emotionally satisfying way, while others view the twist of [[spoiler:Callie being BrainwashedAndCrazy]] as a predictable cop-out, feel like the new characters are underutilized (''especially'' Marina, as an Octoling whose species is never brought up outside of a few jokes during stage introductions), were expecting much more out of the story due to prerelease hype such as the Squid Sisters Stories, and/or claim that the story is overly devoted to [[PanderingToTheBase pandering to Marie fans]] due to her victory in the Callie vs. Marie Splatfest, to the point where Callie is pushed so badly OutOfFocus she completely disappears from the game after the credits roll. Whether it's viewed as a worthy successor, a disappointment, or both tends to vary based on whether is playing it for the gameplay or for the world-building.
* The general fandom opinion towards ''VideoGame/SuperRobotWarsX'' is this from ''VideoGame/SuperRobotWarsV''. The addition of [[NintendoHard Expert Mode]] is generally a plus, for it answered the complaint of recent SRW titles are too easy, but the plot is considered too messy and lazy (as the writer tend to use "teleportations" to explain/solve everything).
* Each respective entry in the ''VideoGame/StarFox'' series since ''64'' have dealt with this reaction.
** ''VideoGame/StarFoxAdventures'', which is the OddballInTheSeries due to changing the gameplay from ShootEmUp to ActionAdventure, didn't please the fans of ''64''. Going by its own merits though, the game is still quite divisive, being a ''Franchise/TheLegendOfZelda'' clone that naturally leads to a good amount of fans and detractors. Critically-speaking, the game actually did rather well, but it still gets demonized as the entry that marked the series' decline.
** ''VideoGame/StarFoxAssault'' is well-liked by some series fans, who like the balance of Arwing and ground missions, the [[DarkerAndEdgier more serious tone]] of the story, the [[AwesomeMusic/StarFox amazing score]] and visual design, and a completely new villain and storyline. That said, others chide its short length, linearity, a relative lack of on-rails Arwing stages, the on-foot controls and being in general an easy game to beat. There are some that also don't like the more serious direction ''Assault'' took, equally happy to point out {{Narm}} moments and the lack of [[MemeticMutation meme-worthy]] lines.
** ''VideoGame/StarFoxCommand'' returned the core game play to pure flying action as opposed to ''Assault'' which had way too much on-foot action, but most people didn't like it for a variety of reasons. While the lack of classic rail-stages is a valid complaint, fans also objected to everything else, including the innovative touch-screen controls (or the lack of a classic alternative). The story was also quite derided, probably because many of the MultipleEndings were rather baffling in nature, although there are people who found the idea a neat evolution of the series' usual branching paths.
** ''VideoGame/StarFoxZero'' has it likely the worst out of any game in the series. Either it's a beautiful-looking and [[AwesomeMusic/StarFox sounding]] reimagining of ''64'' that pushes the UsefulNotes/WiiU's relatively aged hardware to its limits, with just enough original mechanics and vehicles to keep things fresh and an innovative, if often awkward, control scheme that shows the full potential of the [=GamePad=] in a way that few other Wii U games did, or a sloppy, disappointing regurgitation of the franchise's glory days with shoehorned new elements, where the most dangerous enemy is not Andross's army but the (to say the least) unorthodox controls that demand the player pay full attention to both the TV screen and the [=GamePad=] at the same time. There is almost no middle ground on the issue.
* ''VideoGame/StarTropics II'': Is it an EvenBetterSequel or a sequel that lacks the punch its predecessor had? Both games have their fans (and sometimes they like both games). However, some fans of the first don't like how in the sequel, it can be easy for Mike to get killed by monsters due to no MercyInvincibility. Another common complaint was the addition of time travel to the plot, most of which had nothing to do with the tropics. This angered some of the fans of the first game. It's still by no means a bad game or a bad sequel.
* ''Franchise/StreetFighter'':
** The ''VideoGame/StreetFighterIII'' series is a big hot point among many fans, particularly "old-schoolers" who are more familiar with the ''VideoGame/StreetFighterII'' and ''[[VideoGame/StreetFighterAlpha Alpha]]'' games, who claim that parries (the ability to counter an attack without being stuck in block stun) kill the flow of the game, while its fans say that parries are what make the game great. The original version of ''Street Fighter III'' also received a lot of flak for [[PutOnABus jettisoning away]] the majority of the series' roster up to that point, the updates ''2nd Impact'' and ''3rd Strike'' tried to address this by adding back some of the original characters.
** ''VideoGame/StreetFighterIV'' tries to find a middle ground; while parries are absent, the Focus mechanic allows something relatively similar in that you can absorb one hit (or, in special cases, two) and exploit the advantage; the game [[TheBusCameBack also restored many characters from the original roster]] that were absent in the previous title. The original arcade release focused on the 12 original World Warrior and boss characters (plus Akuma) with 4 new characters. The original home release, and then ''[[CapcomSequelStagnation Super]]'' [[CapcomSequelStagnation and]] ''[[CapcomSequelStagnation AE]]'' [[CapcomSequelStagnation editions]] added more characters from ''III'' and ''Alpha''. However, this brings ''new'' complaints, in that the hodgepodge of old gameplay elements and characters are accused of being shallow shells of their former incarnations, with little of what made them fun or interesting.
* ''VideoGame/SuikodenIII'' is praised by some for expanding the story by having five different viewpoint characters, one of whom is ''[[BigBad the villain]]'', but denounced by others for greatly altering the gameplay, in particular greatly reducing the scale of army battles and making them little different from regular party battles. Also controversial was that whereas the first two games were very closely linked and most of the returning characters in ''II'' had important roles, in ''VideoGame/SuikodenIII'' there were far fewer returning characters and most of them had minor roles. And one was a beloved
character who made a FaceHeelTurn; fans are split on whether this was a brilliant twist or done purely for shock value.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioBrosTheLostLevels'': You either like it because it offers a fresh new [[SequelDifficultySpike challenge]] and the addition of some new kinds of obstacles such as upside-down pipes and wind, or dislike it because [[ItsTheSameNowItSucks it's just a]] MissionPackSequel that's [[ItsHardSoItSucks too difficult]]. This extends to the meta sense- Nintendo of America was unsure whether fans in America would approve of the game, so they reskinned the Japan-only ''[[VideoGame/DokiDokiPanic Yume Kojo: Doki Doki Panic]]'' with Mario characters and released that as ''VideoGame/SuperMarioBros2'', in turn another contested sequel because of its origins and the various differences in style and gameplay from the other games. Americans eventually got ''Lost Levels'' with ''Super Mario All-Stars'', while Japan got the American ''Super Mario Bros. 2'' as ''Super Mario USA'', but still to this day neither is exempt from this status.
** If you ask any classic Mario fan which Mario game is the best, chances are they'll choose either ''VideoGame/SuperMarioBros3'' or its sequel ''VideoGame/SuperMarioWorld''. Fans of ''3'' cite the more plentiful power ups, slightly smoother controls, higher number of levels (90 versus 73), the addition of Airship levels (absent in the other game) and a more satisfying narrative. ''World'' fans prefer its smoother level of difficulty, longer levels, availability of secret exits, addition of Ghost House levels (obviously not present in the other game) and the introduction of Yoshi. Trying to figure out whether ''World'' is better than ''3'' will get you a variety of answers.
** ''VideoGame/SuperMarioSunshine'', with its very different direction from ''VideoGame/SuperMario64'', is certainly one of the most divisive titles in the series. Mario travels to a foreign resort island with only a few of the series' staple characters and enemies (Bloopers, Bob-Ombs, Pokeys and Boos)[[note]]variants of Cheep Cheep and Piranha Plant are present, including a King Mook of the latter in the form of Petey Piranha[[/note]] and levels revolve around cleaning up dynamically-generated goop and exploration-based platforming with the help of a water cannon. Public opinion was rather mixed at the time of release. As time went on, in the wake of [[ItsTheSameNowItSucks criticism on games]] like the ''VideoGame/NewSuperMarioBros'' series and ''VideoGame/SuperMario3DLand'', ''Sunshine'' has been mostly [[VindicatedByHistory vindicated]], and many fans long for its daring creativity.
** ''VideoGame/SuperMarioGalaxy2''. Was it better than the first, or didn't live up to the excellence of the first? Its status as the first truly direct sequel in the 3D lineup also caused some minor division in the fanbase.
** Opinions are divided on which of the ''VideoGame/NewSuperMarioBros'' games is the best, and whether or not that best entry can compare favorably to the old-school installments released during the 1985-95 era. The only thing everyone can agree on is that ''VideoGame/NewSuperMarioBros2'' is the weakest game in the series.
** ''VideoGame/PaperMarioTheThousandYearDoor''. The fanbase always fights over whether this one was superior to the original, or inferior.
** The ditching of the standard RPG fighting mechanics made ''VideoGame/SuperPaperMario'' even more divisive.
** ''[[VideoGame/PaperMarioColorSplash Color Splash]]'' itself continued the trend once it finally came out. On one side are those complaining about how it's taking too many pages out of ''Sticker Star's'' book (the card based battle system, few new characters, still too many Toads, etc.) and solving none of its problems; the other side believes that while it still has nothing on the first two games, it's definitely a good game in its own right that actually does address a lot of ''Sticker Star'''s problems, (having an improved battle system, better developed characters (including Bowser who was silent in ''Sticker Star''), removing the GuideDangIt and far more clever writing) and is ''much'' better than ''Sticker Star''.
** Some believe ''VideoGame/MarioAndLuigiDreamTeam'' is overloaded with tutorials, the story is bland and the antagonist is a GenericDoomsdayVillain. Others think the game is a worthy successor to ''Bowser's Inside Story'' with tight gameplay, an interesting story and a detailed new location, often pointing to many of the flaws as [[FranchiseOriginalSin showing up in earlier games]]. This is to say nothing of the twist [[spoiler: Bowser is the true BigBad, not the original villain]], which is either a clever twist or a sign the [=RPGs=] are [[spoiler: getting too reliant on having Bowser as the main villain.]]
** ''VideoGame/MarioAndLuigiPaperJam'' is lambasted in some circles for retaining some of the flaws of the much hated ''Sticker Star'' (an overabundance of Toad [=NPCs=], generic enemies and locations and having Bowser as the villain) plus not using ''Paper Mario'' elements not found in ''Sticker Star'' and using the same gameplay as past games with few changes. Others like the game for adding to the characterisation of previously flat characters, removing the emphasis of forced tutorials and streamlining the gameplay.
* ''VideoGame/SuperSmashBros'':
** ''VideoGame/SuperSmashBrosBrawl'' greatly suffers from this in the communities of the previous games.
*** The {{nerf}}ing of ''many'' characters, the poor character balance, the extremely floaty physics, the slower-paced combat, the removal of many advanced techniques, and the tripping mechanic made many think of this game as a step backward from both ''Melee'' and ''Smash 64''. However, many casual players don't care about those changes (or even see some as improvements themselves), and enjoy the expanded roster, and the expanded modes.
*** The Adventure mode, Subspace Emissary, is contested enough to be considered almost separately. It's either the kind of thing players really, really wanted when they first played the adventure from ''Melee'', making it a favorite mode, or it's overlong, overblown, and just plain subpar. Ironically enough, it was only when the next game dropped Adventure mode completely that the fanbase started uniting behind Subspace Emissary.
** ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'': While both versions had the same roster, item list, and mechanics, they each got different stages, game modes, and extras, with the 3DS version focusing on handheld gaming history while the Wii U version highlighted consoles instead. The general consensus is that the 3DS version ended up with better content, since its stages were less frustrating, its Classic mode was better implemented, Smash Run blew Smash Tour out of the water, [[ArsonMurderAndJaywalking and its menus were laid out better]]; however, the Wii U version won out in terms of playability, with superior graphics and control options.
* ''VideoGame/SupremeCommander2'' removed the epic scale maps and unit options in return for intimate battles and more detail, making it easy for casual gamers to fight short battles. Combined with changes to the resource system and a graphical downgrade this basically erased everything the fans of the first game liked.
* ''VideoGame/TalesSeries'':
** ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'': While not the first direct sequel to a ''VideoGame/TalesSeries'' game, is probably the most well-known, given that it continues the events of [[VideoGame/TalesOfSymphonia the game that made the series popular and well-known to Western audiences.]] Some people enjoyed new characters Emil and Marta, the {{deconstruction}} of what happens after the goals of the previous game were achieved, and seeing their old favorite characters come back to kick ass. Some ''other'' people hate it for Emil and Marta, the reuse of the first game's locations, the {{Mon}}s system, and [[SpotlightStealingSquad their old favorite characters not getting enough screen time]]. There is no middle ground. DOTNW also gets a lot of hate for the fact that the old characters stop gaining levels at certain point, much earlier then Emil and Marta, forcing you to always rely on Emil and Marta and the monsters you recruit.
** ''VideoGame/TalesOfXillia2'': Following the 15th Anniversary title ''Xillia'', the sequel was
loved and hated by fans on various aspects. ''Xillia'' had been [[ChristmasRushed rushed]] to meet the Anniversary, which resulted in the plot being rushed at the end and the game missing things, which included playing as [[FinalBoss Gaius and Muzét]], a [[HotSpringsEpisode Hot Springs Scene]] and similar. All of this was put into the sequel and some fans love to see it, others find that throwing out a sequel to add things which ''should'' have been in the first game was a poor excuse to throw the complaining fans a bone. ''Xillia 2'' also had a darker story, including having no perfectly happy Ending, with the best being a Bittersweet one; once again fans were torn between loving the darker atmosphere compared to the previous Tales games, others thought it [[TooBleakStoppedCaring too dark]]. While the ''Xillia'' cast still remained as your party and often had screentime, the fact that - aside from Jude and Milla - none of them played too big of a role in the plot was once again a split-point for fans. Happy to see their favorite characters, unhappy that majority of them were mostly there to fill up your party and do little else.
%%** With ''VideoGame/TalesOfBerseria'' seen as a much improved prequel to ''VideoGame/TalesOfZestiria'', many fans want to declare ''Zestiria'' as flat out [[FanonDiscontinuity Discontinuity]], while others feel that while ''Zestiria'' was not good ''Berseria'' makes up for the game's flaws and makes ''Zestiria'' at the very least bearable.
%%%%%%%%%%%
%%% The above needs to be rewritten to explain why it's disliked, and account for people who liked it. No, "some consider it canon discontinuity and some consider it not good but redeemed by its prequel" doesn't cover all bases.
%%%%%%%%%%%%%%%%%%%%
* While ''VideoGame/TeamFortress2'' is extremely popular, many of the fans of the original ''VideoGame/TeamFortressClassic'' were ''not'' happy with the changes Valve decided to make to the formula for the sequel and have not accepted it as a successor to TFC in favor of the mod known as ''Fortress Forever'', which is more faithful to the original ''Team Fortress'' mod for ''VideoGame/HalfLife''. However, there are also fans of the original ''Team Fortress'' who prefer what Valve did in [=TF2=] instead and take it as the natural progression from TFC (helped slightly by nods from Valve themselves to TFC itself occurring in [=TF2=]'s murky past). The ''Fortress Forever'' vs. [=TF2=] debate was also very contentious because ''Fortress Forever'' came out the week before [=TF2=] did, and it felt very much like deliberate counter programming; not only did the mod have quite a few issues when it launched, but some of the decisions made to further distance itself from [=TF2=] post-launch happened at the expense of gameplay balance. Ironically enough, by the time ''Fortress Forever'' had become a much more polished experience, it had (begrudgingly?) adopted some of the improvements [=TF2=] made to the core experience (keep in mind this was all before [=TF2=] had basically turned into the totally different beast it is today).
* ''VideoGame/TetrisTheGrandMaster 3''. Some ''TGM'' fans view it as an improvement on ''[=TGM2=]'', raising the challenge through faster speeds and at the same time making the game more intuitive to play through a 3-piece preview, hold piece, and a fix for the problem involving trying to rotate an I piece into a hole one cell wide. Others see these features as [[ItsEasySoItSucks dumbing down TGM]] and the increase in speed as FakeDifficulty.
* ''VideoGame/ThunderForce V'' is divise compared to the beloved Genesis games and the [[{{Sequelitis}} poorly-received]] ''Thunder Force VI''. Those who like it cites its excellent presentation (particularly the soundtrack), exciting boss battles and a surprisingly dramatic and elaborate (by shmup standard) storyline; those who don't lament the flat level design lacking in physical obstacles and unique level gimmicks, and the decision to design the entire game and its scoring system around the [[GameBreaker overpowered]] Free Range weapon, giving players no reason to use anything else in their arsenal.
* ''Tomb Raider'' began running into rocks starting with ''VideoGame/TombRaiderAngelOfDarkness'', alternatively considered either the most ambitious, atmospheric game in the original series, or an unfinished glitchy mess of awful controls. ''VideoGame/TombRaiderLegend'' was a reboot of the series by a different developer, with as much changes as that implies. Let's just leave it to the BrokenBase whether this is the point where it [[GrowingTheBeard grew the beard]] or [[JumpingTheShark jumped the shark]]. It happened ''again'' when the series was rebooted in 2013 and took on horror-survival and 3rd-person shooter elements, although if the 2013 did one thing, it brought ''Tomb Raider'' back into the mainstream, full-time.
* It's agreed that the ''VideoGame/TonyHawksProSkater'' franchise [[SeasonalRot fell off a cliff]] at some point, but ''when'' exactly that happened is frequently debated, with a valid case being made for every game after ''Pro Skater 2'':
** For the hardcore set of fans who view ''Pro Skater 3'' as the beginning of the series' decline, they cite the introduction of Reverts, which made landing jumps and maintaining combos much safer, and subsequently the game is a lot easier than its predecessors.
** ''Pro Skater 4'' drops the 2-minute time limit and experiments with being more open-ended, which depending on who you ask is either a fresh take on the formula or something that loses the strategy elements of the previous games with finding the best line through a level.
** The two ''VideoGame/TonyHawksUnderground'' games remain popular, but have their detractors for abandoning the pure skateboarding focus of the franchise, as well as for its ''Series/{{Jackass}}'' inspired humor. There are plenty of fans however who enjoy that irreverent streak, and still think the skateboarding and open world gameplay remains fun.
** ''American Wasteland'' is probably the game most commonly cited as the JumpingTheShark moment, but it does have fans who consider it a good continuation of the ''Underground'' games and appreciate it for toning down the divisive humor of them.
** Finally, there is a set of fans who maintain that the series was enjoyable through to ''Project 8'' and ''Proving Grounds'', the last games developed by Neversoft. While the "Nail the Trick" gimmick remains unpopular, these two games still represent the last entries in the series that stayed true to the formula before the {{Waggle}}-infested ''RIDE'' games.
* Depending [[Administrivia/EditWar on what mood]] Wiki/TheOtherWiki is in on a given week, ''[[VideoGame/VandalHearts Vandal Hearts II]]'' is either "vastly superior" or "vastly inferior" to the original ''VideoGame/VandalHearts''. If you bought the second game after playing through the first expecting more of the same (at least semi-)realistic looking characters, nasty-looking animated monsters, and floating backgrounds, as well as gore, character classes, intriguing narration and CGI cut scenes, you're definitely going to be disappointed to find that
all the characters in the second game are now animeish, with tiny bodies, over-sized heads and no mouths, the first monsters you encounter are now just cartoonish snakes, no cut scenes, and character classes are now based on equipment along with enemies that can dodge attacks.
* ''VideoGame/WarioLand'':
** ''VideoGame/WarioLand3'' has become one, primarily due to the Metroidvania style of its gameplay unlike the more linear style of ''VideoGame/WarioLandII'', the amount of backtracking and several [[ScrappyMechanic Scrappy Mechanics]], particularly the Golf minigame. Some think the execution, pacing and progression are a downgrade from II, while others still consider it an overall improvement over II and the best game in the series.
** Though still considered a good game, ''VideoGame/WarioLand4'' is more divisive than the titles before it. This is mainly because it makes Wario able to be killed again, there are fewer transformations he can go into, it makes every level a time-trial mission to escape before it explodes, it becomes mandatory to find every single treasure to beat the game, the level designs go back to the more linear ones of the first two games, and it is much shorter in length than the previous titles.
** Every game since ''Wario Land 4'' is even more contested. Which one is the 'true' sequel to the previous games? Well, you’ll get a lot of different answers to that question, as each has different gameplay mechanics and game design. Do you prefer the 3D beat-em-up/platformer hybrid approach of ''VideoGame/WarioWorld'', the stylus-oriented gameplay of ''VideoGame/WarioMasterOfDisguise'', or the more return-to-form 2D platforming of ''VideoGame/WarioLandShakeIt''? As for whether any of them are even good games... that’s pretty debated as well. ''Wario Land: Shake It!'' gets flak for being too much like ''Wario Land 4'' except with less new ideas in it, ''Wario World'' has a very mixed critical reception in general, and ''Wario: Master of Disguise'' is seen by quite a few fans and critics as [[{{Sequelitis}} just plain bad]]. You can see this by the Metacritic scores of each game: 88 for ''Wario Land 4'', 71 for ''Wario World'', 60 for ''Wario: Master of Disguise'', and 78 for ''Wario Land: Shake It!''.
* ''VideoGame/TheWitcher2AssassinsOfKings''. Many consider it an EvenBetterSequel with top-tier production values, and an extensively player reactive, complex, mature, and adult storyline that elevates it above many games in its genre. Others however consider it something of a Sophom*oreSlump: with consolized design choices; a highly unbalanced combat system; and complain that it replaces much of what made the first game charming and unique with overly convoluted political intrigue that comes off more like a Series/GameOfThrones knockoff.
* ''VideoGame/{{Yakuza}}'':
** While ''VideoGame/Yakuza3'' received good to average reviews, it was widely deemed inferior to its predecessor ''VideoGame/Yakuza2''. Many fans who had played the previous two games weren't fond of the game's sudden emphasis on the new direction focusing on the orphanage or the children, felt the plot wasn't on par with the previous games[[note]]It was also the first game in the main series without the involvement of crime novelist Hase Seishū[[/note]], and found the FinalBoss of this game wasn't nearly as memorable as Ryuji Goda. On the other hand, there's a good portion of fans who consider it one of the better games of the series due to its sole emphasis on Kazuma Kiryu (which would be lost in the next 3 mainline games), loved the SliceOfLife moments involving the orphanage, felt the game had its own memorable characters and story, and found the game's FinalBoss not only to be a memorable and complex villain in his own right, but found the fight against him to be one of the best in the series.
** ''VideoGame/Yakuza4'' is either seen as an improvement to its predecessor or inferior to it. Some fans believed the series would begin to go stale if the series continued to focus solely on Kiryu, and found that introducing more protagonists was a needed breath of fresh air, and enjoyed what they had to offer to the story. On the other hand, the plot of the game was seen by many as a convoluted mess filled with ChronicBackstabbingDisorder and twists galore, and were torn on how the game's story played out between the four characters, who each have their fans and detractors.
** ''VideoGame/Yakuza5'' is seen by fans as either one of the best entries in the series or inferior to its predecessors by trying to be too grand for its own good while suffering from the same gameplay and story problems as ''4''. Many fans enjoyed every aspect of the game from beginning to end with the game's new engine, improved combat, AntiFrustrationFeatures and variety of gameplay, while others were torn on the characters' unique side story quests, Saejima's chapter, Haruka's gameplay, Shinada's combat and his story, and some features, moves and mini-games from the previous games not returning. Many agree that from a gameplay perspective it's the best in the series, but reactions to the story itself are all over the place, although some of those who claim the story is the worst in the series maintain that it's only the weakest in a lineup of strong stories, and is still leagues above those offered by its triple-A competitors.
** ''VideoGame/Yakuza6'' is the first game released on the Dragon Engine meaning that while it's the most immersive and impressive looking entry in the ''Yakuza'' series yet, and finally leapfrogs the visual quality of the games to contemporary levels, it's offset by a host of technical issues, a feeling of unrefinement, as well as a far lower amount of content relative to previous games, though some appreciate its more focused nature with ''5'' being as large as it is. Most of these issues would have been a lot more forgivable for a spinoff game, but the fact that it's meant to be the GrandFinale for the Kiryu saga means it's held to higher standards. Points of contention are the fact that Kiryu is the only playable protagonist once more, the characters intoduced in the entry, how a certain romantic relationship ([[spoiler:Haruka and Yuta]]) was handled, the way the game treated long-time recurring characters, the FinalBoss in terms of both story and gameplay, and finally, [[spoiler:Kiryu and Haruka not receiving a happy ending after everything they've been through, with the former faking his death so the latter is no longer marked as a target due to her ties with a legendary ex-yakuza]]. In spite of that, the game has also gotten a lot of positive reception for its SliceOfLife aspects and its themes of family and humanity.
** ''VideoGame/YakuzaLikeADragon'', almost solely due to its GenreShift from a real-time BeatEmUp to a turn-based {{JRPG}} after 14 years.
* ''VideoGame/YoshisIsland'':
** ''VideoGame/YoshisIslandDS'' was fairly well received critically bar the music, but fans of the original are divided over whether it's a good game or as good as the original. You can also say the same about ''Yoshi's Story'' (and with that one, there are some people who like the former tend to dislike the latter and vice versa).
** ''VideoGame/YoshisNewIsland'' caused controversy among fans because of the complete retcon of the first game's ending. There are also mixed opinions over the quality of the new music featured in it, or the fact it was developed by Arzest (who is comprised of the same staff who made ''Yoshi's Island DS'').
** ''VideoGame/YoshisCraftedWorld'', especially compared to ''VideoGame/YoshisWoollyWorld'', which is considered by series fans to rival the original SNES game in quality. The music is agreed to not be as good as previous ''Yoshi'' games and the souvenir hunting can make the game feel incredibly slow and repetitive for those who are trying to get OneHundredPercentCompletion. Those who can get past those two elements generally think it's an EvenBetterSequel, since the stages are larger, more exploratory and creative in terms of settings.

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* This shows up a lot in the ''Franchise/{{Alien}}'' series:
** ''Film/Alien3'', is a contested sequel... if anything because it was an attempt to bring the film series back to the claustrophobic monster-in-the-closet tone of the original film after ''Film/{{Aliens}}''' thrill ride. ''Aliens'' fans dislike it because they feel it [[HappyEndingOverride undid the ending]] of the second film, [[EarnYourHappyEnding where Ripley ends up with a makeshift family of her own after saving them from the hordes of aliens.]] By the start of ''Alien 3'', [[DroppedABridgeOnHim everyone from Aliens is dead but Ripley]] (bringing her right back to ''exactly'' where she was at the end of the first movie emotionally)... including [[TheWoobie the young child that Ripley saved after the girl's entire family was killed.]] It still has its fans, and fans who prefer the original movie over the first sequel are much more forgiving as well. There is also a fandom belief that the studio made the ''wrong'' film due to ExecutiveMeddling. There are a number of alternate scripts and rewrites in existence (including one by Creator/WilliamGibson) which offer completely different scenarios.
** ''Film/AlienResurrection'' could be seen as contested as well - there are positive reviews for it on Website/IMDb, hardcore [[Creator/JossWhedon Whedonites]], of course, won't say anything bad about it as a matter of principle, and no less a figure than [[WebVideo/TheAngryVideoGameNerd James Rolfe]] has praised it for "succeeding at being entertaining trash after ''Alien 3'' failed at being high art," but overall reaction was decidedly more negative even compared to ''Alien 3''.
** Similarly, fans are divided in regards to ''Film/{{Prometheus}}''. Some admire the film for its efforts to break off the formula established in the previous films by downplaying the Xenomorph attacks and instead bring something new by focusing on different aspect of the same universe, while others are critical of the fact that Xenomorph attacks are minimal at best and that the connections to ''Alien'' are incredibly small plot-wise [[note]]For those of you who don't know the concept was inspired by the "Space Jockey" fossil seen in ''Alien''. The plot reveals information about its species but we don't actually learn much about that particular individual[[/note]].
** Next up is ''Film/AlienCovenant'', which gained both favor and disfavor from fans of both the original films ''and'' Prometheus. To some, it has a plot full of thoughtless character decisions and unimpressively retreads familiar territory from the first films. To others, it's a frightening, atmospheric meditation on the nature of creation and the failures and costs of human ambition.
* ''Film/{{Babe}}'' is a very well received film from both critics and the general audience and was well liked due to its lighthearted plot and charming farm setting. [[Film/BabePigInTheCity the sequel]], on the other hand, is [[DarkerAndEdgier much darker]], including images of a dog being drowned in a lake, and a clown having a heart attack and dying. To some, it's a terrible film that simply doesn't do the original justice because of how dark it is and because it takes Babe off the familiar farm setting. To others, it's a brilliant follow up to an already great film, and some people (including both Siskel & Ebert) thought it was even better than the original.
* ''Film/BackToTheFuture'' is widely beloved, but there's a massive divide regarding preferring ''[[Film/BackToTheFuture Part II]]'' (an overtly complicated story dragged down by being too sci-fi, or a darker, more epic and adventurous plot with brisk pacing?) or ''[[Film/BackToTheFuturePartIII Part III]]'' (is the fact that it's primarily a Western good or bad?).
* ''Franchise/{{Batman}}'':
** While ''Film/BatmanReturns'' did better ''critically'' than the first Creator/TimBurton ''Film/{{Batman|1989}}'' movie, it was far more controversial and popular opinion is, to quote Batman himself, "split right down the middle". The most common criticism was that the film was overly grotesque and freakish for a ''Batman'' film, feeling more like a "Tim Burton film"; it was often disliked among comic book fans for making the Penguin TheGrotesque instead of a GentlemanThief; others argued that the change made the character more relatable, and it's noteworthy that ''WesternAnimation/BatmanTheAnimatedSeries'' attempted to glue the base back together by [[BreadEggsBreadedEggs combining the two characterizations in their Penguin]]. Another controversial aspect is Batman's total willingness to kill; one controversial scene features Batman smirking at a circus strongman before blowing him up with a stick of dynamite. Still another criticism was similar to that of the first movie: the villains, all 3 of them, overshadowed Bruce Wayne/Batman to the point that he may as well not have made an appearance. On the other hand, those who consider the film an EvenBetterSequel usually see it as a purer interpretation of the ''Batman'' mythos by Tim Burton (the first film had some inconsistencies in tone due to ExecutiveMeddling) and an insightful study of the dangers of commercialism and alienation. Burton in one interview even said he had some people approaching him telling him that ''Film/BatmanReturns'' was a much {{lighter|AndSofter}} sequel, and others approached him saying it was a much {{darker|AndEdgier}} sequel.
** ''Film/BatmanForever'' is either a fun if inferior (mainly for being LighterAndSofter) follow-up to ''Returns'' or as bad as the [[FranchiseKiller franchise-killing]] [[Film/BatmanAndRobin travesty that followed.]] The film itself attempts to tread both lines; it features some fairly dark scenes recalling Bruce's past and transformation into Batman, but on the other hand, Jim Carrey is the Riddler. Notably, several deleted scenes reveal that the film was originally darker, closer to Burton's films (including an original opening in which Two-Face ties up and gags a guard, writes "The Bat Must Die" on the wall in blood, and escapes from Arkham Asylum), further fueling the flames.
** In Film/TheDarkKnightTrilogy, ''Film/TheDarkKnightRises''. While it got great reviews, the fact that it followed [[Film/TheDarkKnight a movie]] [[ToughActToFollow with even better reviews]], and is not with its fair share of problems (from a bloated running time to the fact Batman himself hardly appears), has caused disappointment in some fans.
* ''Film/BillAndTed'' fans are split on the second film, ''Film/BillAndTedsBogusJourney''. Most say that, at the very least, it isn't as good as ''Film/BillAndTedsExcellentAdventure'', there are those who think it is as good or even better.
* ''Film/Birdemic2TheResurrection'': On one hand this movie has slightly better production values, has self aware jokes, actual ([[SpecialEffectsFailure albeit poorly CGIed]]) visual effects and put slightly more effort into the acting compared to the original. On the other hand, the poor production values, lack of self awareness, clip art birds and the much worse acting was something [[SoBadItWasBetter others feel made the first film fun to watch in the first place.]]
* ''Film/BoratSubsequentMoviefilm'' is either a significant step down from the first ''Film/{{Borat}}'', mostly rehashing the original's gags while overusing gross-out humour and being much more one-sided with its targets, or an EvenBetterSequel for its more progressive message, the additional main character adding new dynamics and CharacterDevelopment, and having less of a RandomEventsPlot than the original.
* ''Film/TheBourneLegacy'' and ''Film/JasonBourne''. Both of them were made after the [[Film/TheBourneIdentity first]] [[Film/TheBourneSupremacy three]] [[Film/TheBourneUltimatum installments]] of ''Film/TheBourneSeries'', and ''Legacy'' wasn't directed by Creator/PaulGreengrass (instead being directed by Tony Gilroy) and had a separate new protagonist for the movie played by Creator/JeremyRenner. ''Jason Bourne'', despite Creator/MattDamon and Paul Greengrass returning, didn't receive the same amount of praise as the first three movies [[ItsTheSameNowItSucks due to bringing nothing new to the table]] but is otherwise viewed as a decent installment in the franchise.
* It's often debated whether the second and third ''Film/{{Cube}}'' movies were worthy additions, or if it would have been best to let the first movie stand on its own. Even people who believe the first film to be far superior can't agree on whether ''Hypercube'' or ''Cube Zero'' was the better sequel.
** ''Film/Cube2Hypercube'' might have retained the mystery of the Cube, was more serious but far less gory, and had a unique look, but still had some silly characters and Narm scenes. (Sean Hood's original proposal script for Hypercube was on par with Natali's original; better characters, consistently darker mood as the plot goes on and actual, constant danger.)
** ''Film/CubeZero'' visually retained the industrial look of the first film and was far less serious with more humorous scenes than either previous film, and left little to no mystery at all, but heightened the gore in places and at least attempted continuity with the first film.
* Franchise/DCExtendedUniverse:
** ''Film/BatmanVSupermanDawnOfJustice'' has opinions so heavily divided compared to the original movie, ''Film/ManOfSteel'', it isn't even funny. There are some who find it better than ''[=MoS=]'', yet the definition of "better" can be between EvenBetterSequel and SoOkayItsAverage. There are also people who find the movie bad, with its definition of "bad" straddling between SoOkayItsAverage and staight-up horrible. There are also those who think its SoBadItsGood and just find the resulting trainwreck to be worth the price of admission.
** ''Film/WonderWoman1984'': good if inferior follow-up, SoOkayItsAverage, or an outright worthless effort. A great indicator of a split is how it still has a positive audience score on Rotten Tomatoes, but on Website/IMDb is the lowest rated DCEU movie, even below the widely criticized ''Film/SuicideSquad''.
* ''Franchise/DieHard'':
** ''Film/LiveFreeOrDieHard'' is either another solid installment of the series, or a demonstration that the series has become too outlandish (starting by John [=McClane=] being MadeOfIron). Especially contentious since they ditched the classic terrorism plots in favour of some good old 21st century HollywoodHacking. Depending on whether or not you're tired of absurd hacking tropes, this movie could be a fresh new take on the series or an awkward attempt at modernizing the franchise.
** A good while before that though, ''Film/DieHard2'' similarly got debated over. Largely instigated because of how a good number of people saw it as little more than rehash of the first movie in a change of location.
* ''Film/{{Divergent}}'':
** ''The Divergent Series: Insurgent'' -- for those who liked the first film, is it a step backwards (especially for [[TheyChangedItNowItSucks lots of changes from the book]])? For some who disliked the first one, they felt it was an improvement (with more material for Creator/ShaileneWoodley to work with, increased screen time for Creator/KateWinslet, better pacing). And some felt it was on par with the first one, being as good or bad as they felt it to be.
** ''The Divergent Series: Allegiant'' was panned by most critics, but some felt it was an improvement over the first two films. It doesn't help that the book it's adapting is the most divisive of the three, and some of the many changes made are still up in the air as to whether or not they are improvements.
* Everyone agrees ''Film/DumbAndDumberTo'' is better than the poor excuse for a prequel that was ''Dumb and Dumberer''. Otherwise, some fans of [[Film/DumbAndDumber the original]] view the sequel as [[{{Sequelitis}} a disappointment]] that relies too much on potty humor, while other fans praised the still intact comedic chemistry between Creator/JimCarrey and Creator/JeffDaniels and consider the film a worthy sequel to the original (and the Farrely Brothers' best film since ''Film/TheresSomethingAboutMary'').
* While ''Film/TheEqualizer'' clung to a "fresh" Rotten Tomatoes rating at a 60%, ''Film/TheEqualizer2'' ended up rotten at 50% [[note]]Though the average rating out of 10 differed by only a tenth of a percent, from 5.7/10 to 5.6/10[[/note]] with criticisms aimed at the film's bloated runtime, muddled script and overall lack of entertainment. Despite this, some action movie fans have been much kinder, with some fans of the first movie considering this to be an EvenBetterSequel.
* ''Film/EscapeFromLA'', the first and only sequel to ''Film/EscapeFromNewYork'', is often seen as this. Some people think [[{{Sequelitis}} the movie's a piece of garbage]], others think it's just as good as ''Escape From New York'', and still others actually [[EvenBetterSequel think it's]] '''[[EvenBetterSequel better]]''' (Rumor has it that last camp includes Creator/JohnCarpenter himself).
* ''Film/TheExpendables3''. It has its moments but, due to its PG-13 rating, new characters not fitting the casting aesthetic ([[MetaCasting young actors without the same credentials as the veterans]]) taking up screen time, and that the movie made #4 at the box office on its opening weekend, it's seen as a misstep in the series. Stallone acknowledged this, and says the fourth movie should WinBackTheCrowd.
* ''Film/FinalDestination2'' is a very different film from both the original ''Film/FinalDestination'' and ''Film/FinalDestination3''. It has a largely adult cast (rather than the teenaged protagonists of the other two films), has a greater emphasis on comedy and treats the visions rather differently. It also had a different director and writer. Generally fans of the series either dislike it or feel it is their favorite of the lot. Unlike the first film, ''Final Destination 2'''s methods of killing off the players were at least plausible, especially compared to the killer shower head in the first movie. This alone reduced the cheesiness of an otherwise interesting concept in some viewer's minds.
* ''Film/Firestarter2Rekindled'' is a sequel to the 1984 movie ''Film/{{Firestarter}}''. The first movie was a decent portrayal of the Creator/StephenKing [[Literature/{{Firestarter}} book]] it was based on. The sequel was made by people who didn't even pretend to have read the book (or seen the original movie, for that matter). This included having the BigBad be the same in both movies even though [[spoiler: he was killed in the first one.]] On the other hand, ''Firestarter 2'' has special effects that a movie made in the 80s could not.
* Virtually no one regards ''Film/TheFlyII'' as equal to [[Film/TheFly1986 its predecessor]], but the responses to it are easily split into two camps: One finds it an interesting continuation that uses its SpinOffspring protagonist to significantly open up its world and tell a different kind of story as he turns against those who have imprisoned, exploited, and lied to him from childhood, with large-scale action sequences and a plethora of gory deaths along the way. The other finds it to be, especially after its opening childhood stretch, a dumbed-down GenerationXerox retread of the first film (particularly where its romantic subplot is concerned) with generic characters compared to the richly drawn leads of the original.
* ''Franchise/FridayThe13th'':
** ''Film/FridayThe13thPartVANewBeginning'' was often considered one of the series' low points for being a trashy attempt at reinvention. [[VindicatedByHistory And then it started earning defenders]] [[CriticalBacklash who didn't find it so bad]], appreciating its sleazier feel and attempt to return to the mystery killer aspect of the first film.
** ''Film/FridayThe13thPartVIITheNewBlood'' is either the last good one (the introduction of Creator/KaneHodder as Jason, an interesting opponent to him in Tina, and their final fight at the end), or the very start of the downfall for the series (the plot retreads ''Part IV'', there are too many {{Asshole Victim}}s, excessive censorship gutted the violent scenes).
** ''Film/JasonX'', for being ''Friday the 13th'' [[RecycledInSpace IN SPACE!]], is either SoBadItsGood for embracing a ridiculous premise, or a horrid mess that took away any serious scares for self-indulgent {{camp}}.
* Some viewers believe that ''Film/Grease2'' is superior to the original, despite clearly being an attempt to mimic every little detail about the original with a new cast. (Likewise, there is a small group of fans who love ''Film/ShockTreatment'', but dislike ''Film/TheRockyHorrorPictureShow''.)
* ''Film/GIJoeRetaliation'' is either what a real ''Franchise/GIJoe'' movie should be, or not taking effort to improve (or match) [[Film/GIJoeTheRiseOfCobra its predecessor]].
* ''Franchise/{{Ghostbusters}}'':
** Although ''Film/GhostbustersII'' is said to be inferior to the first, with many accusing it of being a rehash that doesn't bring much of anything new to the table, it still has some fans who argue that even so, it doesn't really represent a drop in quality from the first, and it gives some characters who were previously in side-roles more focus and material.
** ''Film/Ghostbusters2016'' is either a fun, campy action flick, a cheesy, cash-grabbing reboot, or anything in between. In particular, the contention that they only swapped the genders of the main cast to profit off the controversy (and, in turn, the belief that liking/hating it makes you a feminist/sexist, regardless of the film's actual merits), as well as the [[spoiler:murder of Creator/BillMurray's character]] which some fans saw as a metaphorical middle finger to the original franchise, did not win the film any favors. Most fans will agree that ''Film/Ghostbusters1984'' is the best of the three, while ''II'' and ''2016'' fight for 2nd and 3rd place.
* ''Film/TheGodfatherPartIII'', released in 1990, is one of the prime examples of a contested sequel, especially one that was nominated for seven Academy Awards. Not only was it made more than 15 years after the previous installment, but it also suffered from Robert Duvall's absence and the casting of Creator/SofiaCoppola as Mary Corleone. Sofia's acting abilities were criticized (in subsequent years she would ironically prove more competent as a director in her own right), so her casting in such a pivotal role was perceived as nepotism on Creator/FrancisFordCoppola's part.[[note]]She wasn't Coppola's first choice though, only taking the role after Creator/WinonaRyder dropped out.[[/note]] Although Michael Corleone remains irredeemable at the end of Part III, his attempt to atone for his sins in this movie can also appear to make him more likable than he should be. A good deal of the problems with this movie come from seeing it as the final part of a trilogy, rather than the distant sequel it was intended to be (the film was originally titled ''The Death of Michael Corleone'' but was changed by ExecutiveMeddling, and Francis Ford Coppola has referred to the Godfather series as "two films and an epilogue").
* The various sequels to the ''Franchise/{{Godzilla}}'' franchise fall under this trope. Fans who complained that the American 1998 ''Film/{{Godzilla|1998}}'' movie was too different are also now complaining that the later Japanese films are too predictable due to Toho "not willing to take any risks." And then came ''Film/GodzillaFinalWars,'' which was neither predictable nor unrisky... but is absolutely unlike any other ''Godzilla'' film, and thus is a love-it-or-hate it example.
* ''Film/Gremlins2TheNewBatch'' is so radically different in tone to ''Film/{{Gremlins}}'' that there's practically an even split between fans who prefer the manic, live-action cartoon vibe of the sequel (including director Creator/JoeDante) and those who would rather have the darkly comic but largely straight-faced angle of the original. Finding someone with an equally positive opinion of both is fairly rare.
* ''Film/GrumpierOldMen'' is either a decent and funny followup to ''Film/GrumpyOldMen'' or [[ItsTheSameNowItSucks a needless rehash of the aforementioned film that lacks originality.]]
* ''Franchise/{{Halloween}}'':
** ''Film/HalloweenIIISeasonOfTheWitch'': A dull travesty to the series that moronically ditched Michael Myers with an annoying jingle played throughout, or is it an underrated gem with great Halloween atmosphere that should be taken on its own terms and be seen in the context it was intended as changing the franchise into an anthology series? Panned when it first came out, but as time has gone on has gotten a bigger and bigger cult following.
** ''Film/HalloweenTheCurseOfMichaelMyers'': A travesty that not only unceremoniously kills off a popular major character at the start but completely ruins the character of Michael Myers by stripping him of any mystique and tying him to the will of an evil cult, or is it an atmospheric and creative attempt at progressing the franchise that fleshed out the character and mythos in interesting new ways? Largely detested by critics and general audiences, but it has several staunch defenders in the hardcore fanbase. Particular the version of the film called the "Producer's Cut" which was thought to have made it a stronger piece that circulated for a long time in bootleg form before finally being released officially in later years. However, despite this cut giving Donald Pleasance more screen time than in the theatrical cut ([[ExecutiveMeddling which was the result of Dimension wanting to make the now grown-up Tommy Doyle a successor to Dr. Loomis]]), even that cut has been called out for it's notorious third act twist of [[spoiler: Michael being the father of Jamie Lloyd's baby and the final scene putting the Thorn tattoo on Loomis' hand, presumably forcing him into being the new cult leader for potential future sequels (despite Donald Pleasance's poor health during production and subsequent death)]].
** ''Film/HalloweenH20TwentyYearsLater'': Just a mainstream sellout with a glossy Lifetime channel look and few effective scares, or is it one of the very best of the series that got back to the series' more simple roots, provides a strong characterization and arc for returning series veteran Jamie Lee Curtis as Laurie Strode that also allowed for satisfactory closure to the series. Well...[[Film/HalloweenResurrection at least for a while.]] It actually did get the best reviews, mixed as the consensus wound up being, of the ''Halloween'' sequels from critics (again, also [[Film/Halloween2018 for a while]]) and easily did the best at the box office. Still, a sizable and rather vocal contingent of hardcore fans persist it wasn't the right course of action and hate that it disregarded the last several films in terms of continuity.
* ''Film/HarryPotter'':
** There's considerable disagreement among fans about whether the first two movies' (''[[Film/HarryPotterAndThePhilosophersStone Philosopher's Stone]]'' and ''[[Film/HarryPotterAndTheChamberOfSecrets Chamber of Secrets]]'') faithfulness to [[Literature/HarryPotter the books]] is their greatest strength or their greatest weakness. People in the first camp are likely to view ''[[Film/HarryPotterAndThePrisonerOfAzkaban Prisoner of Azkaban]]'' as a horrific plot hole-filled mess, while people in the second camp are likely to see it as when the movies finally started to get it right.
** There really is very little common ground at all when it comes to fans' opinions of the ''Harry Potter'' films. Ask a group of fans to rate the films in order and it's almost certain every film will end up on the top and bottom of someone's list. Even fans that broadly agree tend to still disagree. Fans that prefer the post-Columbus films will argue about which one is best, and Creator/DavidYates fans can't agree on if ''Order of the Phoenix'' or ''Half-Blood Prince'' is best, and some will rank one top and one bottom.
** While the franchise's continuation with ''Film/FantasticBeastsAndWhereToFindThem'' had a mostly positive reception, that movie's sequel ''Film/FantasticBeastsTheCrimesOfGrindelwald'' ended up splitting the fanbase heavily: either it's as fun as the original, or a huge step down due to an overstuffed script with some twists that might be considered [[ContinuitySnarl contradictory to existing lore]].
* ''Franchise/{{Highlander}}'' has this in spades. Any film after [[Film/{{Highlander}} the first]] is contested, with many recognizing only the first and [[Series/{{Highlander}} the TV series]]. Aside from your occasional maverick that will defend ''[[Film/HighlanderIITheQuickening Highlander II: The Renegade Cut]]'', it seems to largely come down to which is the better sequel between ''Film/HighlanderIIITheSorcerer'' and ''Film/HighlanderEndgame''. Generally a fan picking one or the other, if they decide to choose ANY ''Highlander'' sequel that is. With what it seeming to come down to for many is whether or not they were in it for Connor [=MacLeod=] himself or if they were a fan of the TV series. Some Connor fans seeing ''Highlander III'' as a passable last hurrah for the hero, in spite of how many see it as little more than a beat-for-beat rehash of the first movie with little ingenuity. Fans of the series will generally prefer ''Endgame'' as an admirable attempt to merge the series and the original film that works alright as a capstone to the series, whilst other fans felt left cold by its greater emphasis on the TV characters and some even accusing the film of damaging Connor as a character or just not liking the fact that he was killed off. That being said, hardly anyone will argue that either film is any kind of masterpiece that can rival the original.
* ''Film/HomeAlone3''. Some hate it due to the different characters and further straining suspension of disbelief (a young boy defeats four ''spies'' with Rube Goldberg-style traps?!), while others (like Creator/RogerEbert) actually like it better than the previous two for reasons like better traps and a more plausible reason for being home alone (being sick from school rather than being mistakenly left behind while his family is on vacation at some point).
* ''Film/IndependenceDayResurgence''. It's either a good movie with its moments that can hold out on its own, or it just doesn't live up to its predecessor.
* ''Franchise/IndianaJones'':
** ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull'' is this on multiple counts:
*** Is the fact that Indy is now old [[spoiler:and Shia [=LaBeouf=]'s daddy]] tainting your beloved childhood memories? Does the revelation that the antagonists are actually [[spoiler: aliens... sort of]] go against the spirit of the series? Or do you disagree with all that and think it's fun?
*** It's worth noting that [[spoiler:while the original Indiana Jones were based on adventure serials from the 20s and 30s which were liable to feature temples and ancient gods, the 4th movie was intentionally based on 50s films, which were liable to feature communists and aliens. Given that it was released decades after the first movies and the timeframe changed to match, this idea may more sense than you might initially think.]]
*** A main complaint was that [[spoiler:the film broke people's WillingSuspensionOfDisbelief with a nuclear-powered sledgehammer far too early on, instead of easing people into the Nazi-face-melting like the earlier films did]].
*** The abundance of CGI shots (the very first shot is a CGI ''molehill'') didn't go over well either. Things like armies of killer ants and gigantic temples were forgivable, but many other cases just felt out-of-place in an Indy movie.
** Long before that, ''Film/IndianaJonesAndTheTempleOfDoom'' also divided fans: a successful variation on the Indy concept, or just [[DarkerAndEdgier too dark]] and {{squick}}y to be enjoyable?
** On a more positive note, while ''Film/IndianaJonesAndTheLastCrusade'' is generally held to be a good movie, some fans even rate it higher than ''Film/RaidersOfTheLostArk'' for its more character-driven story and the strength of Harrison Ford's and Sean Connery's performances as Indy and his estranged father. It helps that a number of lines from this movie have become memes.
* ''Film/InspectorGadget2'' was critically panned like its [[Film/InspectorGadget1999 predecessor]], but viewers are divided. Some like it for being more faithful to the original cartoon than the first film (Gadget and Claw are no longer referred to by their civilian names from the first film, Gadget is more bumbling with Penny having to essentially do his job for him and Claw speaks with a gravelly voice and hides his face under a hat.) and others hate it for those same reasons along with its recasting of every character except the Gadgetmobile and weaker special effects. Then there are those who hate it, but still think it's better than the first film.
* ''Film/JamesBond'':
** ''Film/OnHerMajestysSecretService'' is perhaps one of if not the most polarizing of Bond films. Often appearing on both "Best of" and "Worst of" Bond film lists. Whilst its contemporary reviews were quite scathing, with the following film being envisioned as a "back to formula" film to try and WinBackTheCrowd by doing things including bringing back Connery no matter the cost, it's been getting stronger reviews over time. To some it is a boring follow-up to Connery's films, with the biggest criticism going to the performance of the one time Bond Creator/GeorgeLazenby who is often said to be the worst of the lot and wooden in his performance. To others however, it was a well done stripped-down back to basics sort of film that is often applauded for its level of faithfulness to Ian Fleming's novel, especially in comparison to most other Bond films, as well as having a strong emotional core in its story with the relationship between Bond and his ill-fated wife Countess Tracy di Vicenzo. Though Lazenby's performance itself remains a point of contention even among the film's supporters. Some feeling that he is the one glaring weakness that holds it back and claim that it would have been stronger had Sean Connery reprised the role, whilst others will tell you he was more faithful to the Bond of the books and brought a more human touch to the character as well as bringing a great physicality to it.
** ''Film/DiamondsAreForever'' was that film meant to WinBackTheCrowd and has had a mixed reception since release though nowadays its critical reception leans towards positive. Among fans it's really divisive. Creator/SeanConnery coming back is seen as a plus, but others would say he's just phoning it in. Whilst some can appreciate the more over-the-top/campy approach, that foreshadowed what would come with the next actor, many others don't. Ironically a major point of contention now is how it seems to only pay lip-service to the pervious film at the start with Bond seemingly on the warpath for vengeance against Blofeld for unstated reasons, but largely seems to ignore it. Which hurts it for some, especially now that ''On Her Majesty's Secret Service'' has been getting better respected with time.
** The Creator/RogerMoore Movies. Either silly romps that embraced the goofy nature of the Bond concept or cartoonishly overblown betrayals of the suave Connery era that ruined the character's credit.
** ''Film/NeverSayNeverAgain'' is this to the extreme that a good number of Bond fans refuse to acknowledge it as a true James Bond film, due to it not being produced by EON and lacking many of the series' trademarks (BondGunBarrel, Maurice Binder style credits sequence, Music/JohnBarry score), presenting portrayals of regular characters (M, Q, Moneypenny) quite different to the EON ones and not played by the same actors, and being an inferior rehash of ''Film/{{Thunderball}}''. Other fans appreciate it for having Sean Connery back in the role in remarkable form and seemingly enjoying being there this time around unlike [[Film/DiamondsAreForever his previous attempt]], having enjoyable villains in Largo and Fatima Blush, and being better paced and more focused than ''Thunderball''.
** The Creator/TimothyDalton Movies. Either solid darker returns to the original Ian Fleming ideal of what Bond should be that were canned too early or cheap 80s crime show knock-offs that were limited to two films for a reason.
** The Creator/DanielCraig movies. Either one loves the return to the series' roots, or wants every old cliché back, though there are those who like the older films too. (to the point ''Film/{{Skyfall}}'' became the series' biggest hit for [[{{Reconstruction}} "bridging" both old and new]], while things didn't go so well for ''Film/QuantumOfSolace'', which went too far from Bond, and ''Film/{{Spectre}}'', which was indecisive).
* ''Franchise/JurassicPark''
** There is an ever on-gong internet debate raging between whether ''Film/TheLostWorldJurassicPark'' or ''Film/JurassicParkIII'' is the better sequel. While neither is considered a great movie or as good as the original ''Film/JurassicPark'', both have been given points in terms of their action sequences and special effects. ''The Lost World'' is either a bloated, sluggishly paced, and overly-preachy follow-up, or a worthy enough sequel that ambitiously and organically expands on the story/scope of the original film. ''Jurassic Park III'' is either an uninspired and silly follow-up with too thin of a story, or a fun "roller coaster ride" that benefits from a back-to-basics approach. Each film's veteran leading man from the original film, Creator/JeffGoldblum in ''The Lost World'' and Creator/SamNeill in ''Jurassic Park III'', are also used as points of praise to their respective movies.
** Then came ''Film/JurassicWorld'', which is either a SurprisinglyImprovedSequel who is second to only the original, or an overly dumb feature that shows a franchise out of ideas.
** ''Film/JurassicWorldFallenKingdom'' is either praised for changing the status quo and offering a unique GothicHorror vibe or is criticized for having underdeveloped subplots, taking too many scientific liberties, and [[ItsTheSameSoItSucks just feeling like a barely-altered rehash of]] ''The Lost World'' in the eyes of some. The only thing anyone can agree on is that the [[PsychoPrototype Indoraptor]] is a pretty cool hybrid dinosaur who has a unique design and a memorable personality (in contrast to the BaseBreakingCharacter status of its predecessor ''Indominus rex'').
* There's some debate over whether ''Film/TheKissingBooth2'' is better, worse or on par with the [[Film/TheKissingBooth first movie]]. Some people like that it [[AuthorsSavingThrow removes the more problematic elements]] of the first film, particularly Noah's aggresive and controlling behavior, while others criticize the sequel for having a [[{{Padding}} bloated run-time]] and Elle coming off as UnintentionallyUnsympathetic.
* Whilst the first two ''Film/LethalWeapon'' movies are by and large considered buddy-cop/action classics, ''Film/LethalWeapon3'' and ''Film/LethalWeapon4'' [[BrokenBase are much more divisive]]. To some they are installments that have reached the point of self-parody in terms of their level of goofiness with things like the continued presence and pushing into center stage of the Leo Getz character as well as not having as strong of scripts after the departure of Creator/ShaneBlack. Whilst to others they while not as good as the first two are solid entries that continue to show off the great chemistry between its leads, match if not up the ante in at least some of the action scenes, and rounds off the story-arcs of its characters well. Particularly Riggs who finishes his progression from a crazed suicidal man to a more down to earth and at peace guy who can move on with his life and allow himself to be happy.
* ''Life During Wartime'' is either seen as a worthy sequel to ''Happiness'' or a complete disaster of a follow-up with none of the original's actors returning, with no middle ground.
* ''Film/MadMaxBeyondThunderdome'' whilst getting generally positive reviews from critics is starkly divisive among fans. It is generally either considered too much of a toned down sell-out or a worthy though not quite as strong successor to its preceding films that at least successfully enough both expanded the world and progressed the character of Max Rockatansky.
* Franchise/MarvelCinematicUniverse:
** Although ''Film/IronMan1'' is hailed as one of the strongest films in the entire universe, ''Film/IronMan2'' and ''Film/IronMan3'' are both contested. ''2'' was plagued with too many subplots compared to the rather simple original and had another villain that was "Iron Man, but evil", and the [[spoiler:reveal that the Mandarin was not the comic character many were expecting]] in ''3'' often send them to rather low rankings; however, both films have their defenders.
** The fans of Creator/EdwardNorton in ''Film/TheIncredibleHulk2008'' will complain about his replacement by Creator/MarkRuffalo beginning in ''Film/TheAvengers2012'', claiming that Norton was the better Banner and that the recasting of one of the six original Avengers was a poor move [[note]]Recasting had happened before - Creator/DonCheadle took over the role of [=Col. Rhodes/War Machine=] starting in ''Iron Man 2''[[/note]]. Given the relative unpopularity of the film with fans (most casual observers won't even realize it was a part of the [=MCU=] to begin with, despite multiple characters crossing between them), Ruffalo is generally seen as the superior Hulk.
** ''Film/AvengersAgeOfUltron'' was considered a disappointment by many fans who found Ultron too quippy and the Hulk-Black Widow subplot unrealistic and uncharismatic. The largest criticism was that, despite the heroes trying to mitigate damage and death even more than ''The Avengers'', the total damage was far larger than the original (property damage to Manhattan vs. the complete destruction of a small Eastern European country). Again, there are fans who see it as a worthy successor to the original.
** ''Film/DoctorStrange2016'': Trippy visual masterpiece with cinematography and fight choreography like nothing seen before in a Marvel movie? Or ''Iron Man'' with magic? Fans will argue both sides.
* ''Film/TheMatrixReloaded'' and ''Film/TheMatrixRevolutions'' are both for the most part considered lesser to the original film. But there is often disagreement and debate over whether or not they are sub-par follow-ups that turned the story into a convoluted and incoherent mess that relied too much on special effects or if they were actually solid sequels that satisfactorily complete the trilogy by doing things like interestingly expand the mythology, creatively subvert certain tropes, and up the ante in terms of their action sequences.
* On a similar note ''Film/MenInBlack2'' is rather divisive for being a formulaic follow-up. Some don't like it for that and doing things like pulling back in Agent K, whilst others find it to be a serviceable enough sequel that benefitted from reuniting the buddy duo from the original. The major consensus regardless however, is that it is inferior to the original.
* ''Film/TheMummyReturns'' overall has gotten a quite divided reception. Most agreeing that it was a step down from the first film. However, the disagreement is to what degree. There are those who find it to be an overloaded sequel that relied too much on CGI, and some criticizing a perceived lightening in tone including the introduction of a kid as a leading character. And then there are others who find it to be a satisfactory follow-up that successfully expands upon the scale and mythos, as well as matching if not upping the ante in the action department. Less contested is the reception of the third film ''Film/TheMummyTombOfTheDragonEmperor'' which leans more towards the negative direction but appears to have its defenders. At least if stuff like the 5.2/10 rating on IMDB is something to go by.
* ''Franchise/ANightmareOnElmStreet'':
** ''Film/ANightmareOnElmStreetPart2FreddysRevenge'': A rushed cash grab of a sequel that missed the original point of Freddy's MO and is filled with both hilarious failed attempts at horror and laughable hom*oerotic imagery and overtones, or is it actually one of the better sequels that tried something different and managed to maintain a really dark, ferocious, and truly terrifying Freddy Krueger? It was largely panned when it first came out, but over time has been getting a bigger and bigger cult following.
** ''Film/ANightmareOnElmStreet4TheDreamMaster'': The film where it all went downhill by going even further to make Freddy comical to the point that he is little more than a one-liner spewing joke on top of unceremoniously killing off the leads of the more popular previous installment or is it a well directed fun, creative, and flashy entry that knows what it is and embraces it with one or two good scares along the way and an above average slasher sequel heroine? It actually did okay with critics, polarizing reviews for a slasher sequel qualifies as such, and seems to be enjoyed by many fans whilst others see it as the beginning of the end or the end itself.
* ''Franchise/PiratesOfTheCaribbean'':
** The first two sequels, ''Film/PiratesOfTheCaribbeanDeadMansChest'' and ''Film/PiratesOfTheCaribbeanAtWorldsEnd''. Many praised them for their great special effects and actors doing a great job, while others thought they were too fantasy-like instead of a standard action adventure. ''At World's End'' caught extra flack for its confusing storyline, as well as the way they [[DroppedABridgeOnHim dispatched the Kraken]].
** The fourth film, ''[[Film/PiratesOfTheCaribbeanOnStrangerTides On Stranger Tides]]'', has the series showing shades of FranchiseZombie, especially with how it killed off [[spoiler:regular supporting characters Pintel and Ragetti, Marty, Cotton, and Cotton's parrot]] with a few lines of dialogue from Barbossa and [[spoiler:stuck the Black Pearl in a bottle]]. However, many people also loved the film for its more realistic tone and simpler storyline, and considered it a return to the series roots.
** And then ''[[Film/PiratesOfTheCaribbeanDeadMenTellNoTales Dead Men Tell No Tales]]'' showed up. Some have panned it as the worst, for being out of fresh story ideas and for continuity errors with previous installments. Others believe it is not so bad, and that it actually does have some creative elements, and also like how it returned to the story-arcs of the original trilogy.
* All the ''Franchise/{{Predator}}'' sequels faced this. Everyone has a favorite out of ''Film/Predator2'', ''Film/{{Predators}}'' or ''Film/ThePredator'', and hardly anyone likes all three the same.
* ''Film/RamboFirstBloodPartII'' and even more so ''Film/{{Rambo III}}''. There are those who don't like either of them for going into a more over-the-top action hero route in comparison to the more grounded and intimate original ''Film/FirstBlood'' and there are those who enjoy one or both of them as well-crafted action films that successfully up the ante. ''Film/RamboIV'' is even worse in being divisive, as not only it goes the brainless action route but is BloodierAndGorier. Then comes ''Film/RamboLastBlood'', which is either [[EvenBetterSequel a satisfying and action-packed killfest that serves as a great finale]] to the ''Rambo'' franchise, [[SoOkayItsAverage an entertaining film]] [[ToughActToFollow but not as good]] as the last movie nor the great sendoff that a legend like John Rambo deserved, or [[{{Sequelitis}} a terrible movie that lacks character and substance]] [[FanonDiscontinuity and should have ended with the last film]]. Fans are also [[BrokenBase divided]] on whether the film's similarities to ''Film/{{Taken}}'', ''Film/HomeAlone'', and ''Film/ManOnFire'' are a good or bad thing.
* While nearly all fans agree that ''Film/RoboCop2'' is not nearly as good as the first ''Film/RoboCop1987'', many argue that it is a flawed, yet entertaining sequel. Others express little but disdain for it, as many do for ''Film/RoboCop3'' which is perceived as a straight case of {{Sequelitis}}.
* ''Franchise/{{Rocky}}'' has two big cases, which adequately are directly tied to each other. ''Film/RockyIV'' is either filled with NarmCharm heightened by the emotional story of Rocky avenging Apollo's death at Ivan Drago's hands, and the training montages and soundtrack, or shameful for taking an understated series and making it borderline cartoonish, specially with the jingoism in basically doing the Cold War in a boxing ring. ''Film/CreedII'', which is also ''Rocky IV Part II'' for bringing in Drago's son to face Apollo's own, is either a worthy follow-up to ''Film/{{Creed}}'' that even developed [[GenericDoomsdayVillain the fairly generic]] Ivan, or a step too reliant on retreading the usual tropes of past Rocky films.
* ''Film/SawIII''. It amps up the gore and the {{Squick}} considerably from the first two, to levels that are not seen elsewhere in the ''Franchise/{{Saw}}'' series. There is much debate over whether or not this is a good thing. ''Much'' debate. It didn't stop there. Even after ''Saw III'', ''four'' more sequels were made, all of which contain more horrific imagery that either drove fans away or gained more {{Nightmare Fetishist}}s. Some people still love the series from start to finish, while others [[FanonDisContinuity immediately stopped watching]] after the third film, for obvious reasons.
* The sequels in the ''Film/ScaryMovie'' series are very contested. You can hear nearly every type of opinion on the sequels, as well as on the original movie. Some say that the first two installments in the series directed by the Wayans Brothers are leagues better than the third and fourth installments, while others like the Zucker-style sequels better. Though you'll be hard-pressed to find anyone who likes [[{{Sequelitis}} the fifth film]].
* The ''Film/{{Scream}}'' trilogy has been quite contested as well. None of the fans seem to agree on which movie was the best or the worst. Some say that the third was the weakest of the series. Others say it was an improvement over the second, but both pale in comparison to the first. Then there are some who say that the second was better than the first, and so on and so forth... and whether the fourth gets the series back into shape or falls flat is also disputed.
* ''Film/SpaceJamANewLegacy'' is either a SurprisinglyImprovedSequel for fixing flaws from the original (giving more purpose for the characters and offering better acting from the human leads) or a step down for drowning what worked in the original with excessive SequelEscalation (biggest ones being appearances of every property owned by Warner Bros instead of just Westernanimation/LooneyTunes, and replacing regular basketball with a video game filled with PinballScoring and such).
* ''Franchise/SpiderMan'':
** ''Film/SpiderMan3'' was a highly-anticipated sequel riding off the wave of critical and commercial acclaim its [[Film/SpiderMan1 previous]] [[Film/SpiderMan2 films]] had garnered, and was the highest-grossing of the three films when it was released (a position it held until 2019 when it was outgrossed by ''Film/SpiderManFarFromHome''). However, critical response was evenly split between general audiences who enjoyed the story and the new characters, and comic book fans (and some long-time fans of the films) who felt that the third film was a betrayal of all the plot threads that had been set up in the prior two films. It didn't help that ''3'' was subject to ComicBook/{{Venom}}, who wound up getting the short shift in terms of screen time. There is very little middle ground when it comes to opinion on the film. With the dust having died down, the general consensus is that it is the weakest of Raimi's trilogy, but there's still debate over whether or not it's a bad movie on it's own.
** Whilst the first ''Film/TheAmazingSpiderMan'' movie was not without its debates, its sequel ''Film/TheAmazingSpiderMan2'' had it even more so. Some fans will tell you that it is the worst ''Spider-Man'' film to date that is a bloated mess, has a "hipster" Peter Parker, and is nothing but a cashgrab by Sony. Other will tell you that it, often along with its predecessor, is the most reverent silver screen representation of the character to date with showing things like Spider-Man in all his joke-spewing glory in action scenes and will also cite the strong chemistry and relationship between him and Gwen Stacy's character that serves as the beating heart of the film. Still [[TakeAThirdOption other fans]] and most critics feel that it is [[SoOkayItsAverage neither the best nor worst iteration of the character]].
* Due to the fickle nature of its respective fanbase, the ''Franchise/StarTrek'' films have had to deal with this. Most fans tend to agree that ''Film/StarTrekIITheWrathOfKhan'' and ''Film/StarTrekFirstContact'' are the best TOS and ''Next Generation'' films, respectively, and the [[StarTrekMovieCurse even-numbered movies are good]], but anything besides that (barring ''Film/StarTrekVTheFinalFrontier'') tends to become this:
** ''Film/StarTrekIIITheSearchForSpock''. Successfully-executed thematic sequel to ''The Wrath Of Khan'', or massively disappointing follow-up to the same?
** ''Film/StarTrekGenerations'': A good transitional film between the "old guard" and the Next Gen crew, or a feature-length episode of the television series that dispenses with the franchise's original defining main character in a [[DroppedABridgeOnHim hamfisted way]]?
** ''Film/StarTrekFirstContact'': A great action film that finally allowed the TNG crew to have a good adventure without the lingering baggage of The Original Series, or a poorly written summer action flick that changed the Borg from a mysterious and unstoppable force of nature into a boring PunchClockVillain?
** ''Film/StarTrekInsurrection'': A fun ride with the TNG crew that was thematically consistent with all things Trek, or a two-hour long episode of the series and (another) poor attempt at a summer action flick?
** ''Film/StarTrekNemesis'': A decent (if not exactly amazing) conclusion for the Next Gen crew, a mediocre episode padded to two hours with a tacked-on character death and inoffensive subplot resolution to imbue false significance, or a botched attempt to remake ''Film/StarTrekIITheWrathOfKhan'' rather than create an original plot?
** ''Film/StarTrek2009'' is the highest-grossing in the franchise, and proved to be one of the few rebooted films that received critical and commercial acclaim by using time-travel to change the focus to an alternate-universe version of the original series crew. Yet, there still exists a segment of the fanbase that believes the film [[CanonDefilement destroyed the history of the franchise]] and irrevocably altered the plot lines of future films by having the crew [[EveryoneWentToSchoolTogether attend Starfleet Academy together]].
** There's [[BrokenBase a lot of debate]] amongst the fandom over ''Film/StarTrekIntoDarkness'' borrowing elements from the older Star Trek films, [[spoiler: Khan being the main villain and [[RaceLift now white]] (something that reeived an explanation in ancilliary material), and Kirk's [[DisneyDeath 5-minute death]]]].
** ''Film/StarTrekBeyond'' is either an entertaining sequel which feels more like the old series than the previous two films, or underwhelming and (for hardcore Trekkers) just too action packed to count as ''Star Trek'' in the first place.
* ''Franchise/StarWars'':
** Back in its day ''Film/ReturnOfTheJedi'' garnered some considerable debate and still does today, over things like whether or not it went into a too kid-oriented direction with things like the Ewoks, making Han too goofy or straight-laced, over rehashing certain plot beats like using another Death Star for the Rebels' central conflict or doing another plot twist revealing an established character as a member of the Skywalker family, rushing the story to its finish, or even making Darth Vader who was considered one of the baddest/coolest bad guys of his era into a sullen servant who ultimately redeems himself. Many others will say that it is just as entertaining as what came before and threads like Vader's redemption holding much emotional resonance. Nowadays opinions are generally positive though there is still a wide range from it being considered a more than worthy companion to the other two films in its trilogy, a solid conclusion but a step down from its predecessors, and some still who will call it an overall disappointment.
** The ''Franchise/StarWars'' prequels. Are they flawed movies with PlotHole-ridden stories, undeveloped characters, flawed dialog, too many CGI effects and a back story that ruined the series' lore? Or are they a great expansion on the mythos that makes the backstory behind the original trilogy even more tragic? In turn, the most debated of these prequels was ''Film/RevengeOfTheSith'', with many fans finding it to be a SurprisinglyImprovedSequel with better acting, a better story and more emotional impact than the previous two movies. Others hated it and complained a lot about Hayden Christensen's performance as the lead role, Anakin Skywalker. Today the consensus is towards the side of it being a solid movie, even as good as the original trilogy, and the blame for any poor acting performances was placed on the director rather than the actors themselves, but there is a contingent of fans who still dislike it and usually hate all three prequels equally.
** ''Film/TheForceAwakens'' became one within a single weekend of its release. While considered by some a step up from the prequels, the arguments are still raging over whether it's a great return to classic ''Franchise/StarWars'' or if Disney just rehashed ''Film/ANewHope'' and not including enough original material to make it good. Add in the people who are already unhappy with the EU being made non-canon...
** ''Film/RogueOne'': A refreshing change of pace for focusing on MugglesDoItBetter, showing the brutality of the early Rebellion, going GrayAndGrayMorality, and addressing many of Creator/DavidBrin's and Chris Avellone's criticisms of the franchise, or a joyless slog with an underbaked cast of characters, some hamhanded attempts to shoehorn OscarBait tropes into a Star Wars film, and a KillEmAll ending that subverts the whole MugglesDoItBetter concept so that the cast really are nothing more than {{Red Shirt}}s?
** ''Film/TheLastJedi'' is easily the Star Wars episode that fits in this trope the most comfortably. [[BrokenBase To many people The Last Jedi is the best Star Wars film, but to an equal number it’s the worst.]] Most professional critics were pleased with T''he Last Jedi'' addressing the criticisms over the "formulaic" nature of ''The Force Awakens'' by challenging the formula. Fans remain heavily divided on whether or not it succeeded in its objectives. Supporters believe the film to be an EvenBetterSequel to ''Film/TheForceAwakens'', taking the strengths of that film and improving on it with a more original plot, stronger themes, better CharacterDevelopment, excellent performances, beautiful visuals, and expansion of the universe. Detractors feel it's weighed down by pacing issues, a bleak tone, excessive political overtones, overuse of trope subversion, abandonment of plot points established in ''The Force Awakens'', and poor handling of Finn and Poe's respective subplots. The direction of Luke Skywalker's character has also been extremely controversial, with some feeling Luke's actions in the film are out of character and the movie did a disservice to the original hero of ''Star Wars'', while others believe the nuanced take is perfectly in line with Luke’s characterization from the Original Trilogy and fits well with the movie's theme of overcoming failure.
** ''Film/TheRiseOfSkywalker'' suffered a lot with this, specially in trying to address all the disliked things in ''The Last Jedi'': those who disliked that movie liked the retcons, those who liked it were negative to discarding elements to appease the haters. There were also clear attempts at compromise made in order to satisfy the warring factions of the fanbase, to varying degrees of success. Otherwise, it's either a [[PanderingToTheBase fan-pleasing]] closure, or an [[ClicheStorm uncreative]] and [[AssPull at times nonsensical]] mess.
* ''Film/Ted2'' has both fans who approved of the funny shout outs, subtle comedy and likeable LoveInterest, and dissers who disliked the RandomEventsPlot that discarded all character development from the original, as well as focusing too much on Ted himself.
* ''Franchise/TeenageMutantNinjaTurtles'': (see also 'WesternAnimation/{{TMNT}}'' in the animated films folder)
** Whilst the original film is largely lauded by fans and the third despised, ''Film/TeenageMutantNinjaTurtlesIITheSecretOfTheOoze'' gets a much more polarizing response. There are those that consider it a fun, if goofier, sequel that expanded the mythos well whilst others dislike it for the fact that it is toned down in areas, such as how the Turtles notably no longer really use their weapons or swear, from the darker original that is considered to have done a better job at remaining faithful to the original Mirage comics. Whether for better or for worse, it is often said to be closer to the popular cartoon from the 80's in terms of tone and style. It also can't be denied that ''The Secret of the Ooze'' just rehashes the plot of the original (Shredder hates the Turtles and tries to kill them) but gives the Turtles a (less-than-satisfying) origin story and makes things DenserAndWackier.
** ''Film/TeenageMutantNinjaTurtlesOutOfTheShadows'': an actual good movie that by PanderingToTheBase does what [[Film/TeenageMutantNinjaTurtles2014 its predecessor]] couldn't and actually feel like a genuine TMNT adaptation, or a still terrible movie that wastes many fan favorite characters?
* ''Franchise/{{Terminator}}'':
** ''Film/Terminator3RiseOfTheMachines'' is a very contested sequel, to the point that "OnlyTheCreatorDoesItRight" is often invoked. A major point of contention is how the film contradicts the underlying message of the previous movie - "[[ScrewDestiny There is no fate but what we make for ourselves]]" - but it also had many plot developments that changed the nature of the series, such as [[spoiler:Sarah having [[DroppedABridgeOnHer died of cancer]]]], Brewster being behind Skynet all along, and the titular rise of the machines. In fact, these developments were responsible for ''Terminator 3'' being completely ignored by the TV series ''Series/TerminatorTheSarahConnorChronicles'' (although ''Film/TerminatorSalvation'' follows the events of ''T3''). Despite all the criticisms, Arnold's performance and the action sequences are widely praised.
** ''Film/TerminatorSalvation''. While generally not considered up to the standards of the [[Film/TheTerminator first film]] and ''definitely'' not as well-regarded as [[Film/Terminator2JudgmentDay the second]], the fanbase is split as to whether this is a SurprisinglyImprovedSequel to [[Film/Terminator3RiseOfTheMachines the third film]], whether that film was at least trying to be significant while this one comes across as largely inconsequential, or whether the third film ''and'' this film [[FanonDiscontinuity should both be buried in a deep, dark vault and never spoken of again]]. In the same way, some fans loved it for its thematic departure from the previous installments, while other fans hated it for exactly the same reason. The release of the [[Film/TerminatorGenisys fifth film]] only muddled the waters further, and it's not uncommon to find bitter arguments over which of them is ''worse.''
** ''Film/TerminatorGenisys'' acts as a part sequel/part reboot, with an AlternateTimeline created through time travel. Some people were unhappy with the storyline from the previous films being discarded, while some felt it gave the film more room to do its own thing. Critics and fans complained that [[TheyChangedItNowItSucks too much was changed]] (throws the mythology out the window and has old characters portrayed in a way different manner) and/or that [[ItsTheSameNowItSucks too much was the same]] (has many a ContinuityNod and enough familiar elements to feel like a retread). Others just like that ''Genisys'' attempted something different and fulfilled the RuleOfFun.
** ''Film/TerminatorDarkFate'' [[{{Unreboot}} ignores the previous three sequels]] and brings back creator James Cameron as writer and producer. While the film received better reviews than the previous films, it still proved incredibly controversial with the fanbase, for many of the same reasons as ''T3'' and ''Genisys''. Like the previous sequels, ''Dark Fate'' [[ItsTheSameSoItSucks retreads certain plot points from the first two films]], has a HappyEndingOverride for ''Terminator 2'' [[spoiler:by suddenly killing off a main character]], and completely drops the ScrewDestiny message of that film and instead pushes a YouCantFightFate message by once again declaring that Judgement Day is inevitable.
* ''Film/TheThing2011''. A well-written film with surprising attention to detail that does a really good job paying homage to [[Film/TheThing1982 Carpenter's film]] while being something different? A great prequel that does a good job connecting to the Carpenter film, a cheesy monster film? A cheesy generic monster movie that fails to capture everything of the Carpenter film? A thinly-veiled remake of the Carpenter film?
* As you might expect from follow-ups to an already divisive [[Film/{{Transformers}} first entry]], the ''Transformers'' films have this ''big time'', particularly with the [[Film/TransformersDarkOfTheMoon third]] and [[Film/TransformersAgeOfExtinction fourth]] installments. Though the [[Film/TransformersRevengeOfTheFallen second movie]] is widely agreed to be a [[{{Sequelitis}} step backward]] and [[Film/TransformersTheLastKnight the fifth]] manages to be even worse, '' Dark of the Moon'' and ''Age of Extinction'' really have no popular consensus. Much like the ''Franchise/{{Terminator}}'' movies, however, critics preferred the third but fans favored the fourth.
* ''Film/TwentyEightDaysLater'' is widely considered to be one of the greatest zombie horror movies of all time. Its sequel ''Film/TwentyEightWeeksLater'', despite receiving pretty good reviews, [[DarkerAndEdgier was also a much darker film]] that [[ShootTheShaggyDog ended on a miserable note,]] [[spoiler:killing all of the main characters and having the virus spreading to the mainland.]] Fans of the original movie, which ended hopefully, were ''not'' pleased, and a third film has been trapped in DevelopmentHell for years.
* ''Film/TwoThousandTenTheYearWeMakeContact''. Detractors complained that it didn't live up to the [[MindScrew brilliant and unusual film making]] of ''Film/TwoThousandOneASpaceOdyssey''. Fans argued that it was right not to try, as it never could have succeeded at that, but did work as a more conventional film which actually [[MindScrewdriver answered some of the questions]] in the first movie. Detractors responded by saying they [[TrueArtIsIncomprehensible didn't want those answers]].
* ''Film/XMenFilmSeries'':
** ''Film/XMenTheLastStand'' is either a bad representation of the [[ComicBook/TheDarkPhoenixSaga Phoenix Saga]] and a total [[DroppedABridgeOnHim cop-out as far as the role of Cyclops goes]], and being "The Wolverine and Jean Show" and devoid of all other character development... or it is an adequate adaptation of the Phoenix Saga that does away with plot elements that would have been out of place in the established movie canon, and a ''sweet'' action movie in which all hell breaks loose and Wolverine owns the show. Take your pick.
** ''Film/XMenOriginsWolverine'' is equally contested. For many it is a Narm-fest which flies in the face of the other movies' continuity (particularly rewriting a lot of back story from ''Film/{{X2|XMenUnited}}'', the franchise's peak), ruins both ComicBook/{{Gambit}} and ComicBook/{{Deadpool}}, allows a lot of characters to make stupid decisions in the name of advancing the plot, and all for the sake of making another movie centered on Wolverine when the first 3 were essentially his show anyway. For others, the continuity wasn't all that important, Sabretooth was finally given his due with some decent character development, the incorporation of some new mutants was interesting, and the whole thing is a fun action film.
** ''Film/XMenApocalypse'': Many critics and fans debate whether or not it is a worthy successor to its predecessors, with some saying it's very good, some [[SoOkayItsAverage passable]], while others a [[{{Sequelitis}} step backwards]], with some even comparing it to the much maligned ''Film/XMenTheLastStand''.
** ''Film/{{Logan}}'': The issue here isn't one of quality - nearly everyone agrees it's an amazing film. What divides fans is whether or not ''Logan'' should chronologically take place after ''Days of Future Past''. If it does, than the entire franchise is rendered a massive ShootTheShaggyDog story in the eyes of many. And a number of plot points raised in the film [[ContinuitySnarl call the continuity into question]].
** ''Film/Deadpool2''. Nearly everyone likes the movie. But while some find it an EvenBetterSequel, others did not find it as entertaining as the original.

to:


* This shows up a lot in the ''Franchise/{{Alien}}'' series:
** ''Film/Alien3'', is a contested sequel... if anything because it was an attempt to bring the film series back to the claustrophobic monster-in-the-closet tone of the original film after ''Film/{{Aliens}}''' thrill ride. ''Aliens'' fans dislike it because they feel it [[HappyEndingOverride undid the ending]] of the second film, [[EarnYourHappyEnding where Ripley ends up with a makeshift family of her own after saving them from the hordes of aliens.]] By the start of ''Alien 3'', [[DroppedABridgeOnHim everyone from Aliens is dead but Ripley]] (bringing her right back to ''exactly'' where she was at the end of the first movie emotionally)... including [[TheWoobie the young child that Ripley saved after the girl's entire family was killed.]] It still has its fans, and fans who prefer the original movie over the first sequel are much more forgiving as well. There is also a fandom belief that the studio made the ''wrong'' film due to ExecutiveMeddling. There are a number of alternate scripts and rewrites in existence (including one by Creator/WilliamGibson) which offer completely different scenarios.
** ''Film/AlienResurrection'' could be seen
as contested as well - there are positive reviews for it on Website/IMDb, hardcore [[Creator/JossWhedon Whedonites]], of course, won't say anything bad about it as a matter of principle, and no less a figure than [[WebVideo/TheAngryVideoGameNerd James Rolfe]] has praised it for "succeeding at being entertaining trash after ''Alien 3'' failed at being high art," but overall reaction was decidedly more negative even compared to ''Alien 3''.
** Similarly, fans are divided in regards to ''Film/{{Prometheus}}''. Some admire the film for its efforts to break off the formula established in the previous films by downplaying the Xenomorph attacks and instead bring something new by focusing on different aspect of the same universe, while others are critical of the fact that Xenomorph attacks are minimal at best and that the connections to ''Alien'' are incredibly small plot-wise [[note]]For those of you who don't know the concept was inspired by the "Space Jockey" fossil seen in ''Alien''. The plot reveals information about its species but we don't actually learn much about that particular individual[[/note]].
** Next up is ''Film/AlienCovenant'', which gained both favor
and disfavor from fans of both the original films ''and'' Prometheus. To some, it has a plot full of thoughtless character decisions and unimpressively retreads familiar territory from the first films. To others, it's a frightening, atmospheric meditation on the nature of creation and the failures and costs of human ambition.
* ''Film/{{Babe}}'' is a very well received film from both critics and the general audience and was well liked due
to its lighthearted plot and charming farm setting. [[Film/BabePigInTheCity the sequel]], on the other hand, is [[DarkerAndEdgier much darker]], including images of a dog being drowned in a lake, and a clown having a heart attack and dying. To some, it's a terrible film that simply doesn't do the original justice because of how dark it is and because it takes Babe off the familiar farm setting. To others, it's a brilliant follow up to an already great film, and some people (including both Siskel & Ebert) thought it was even better than the original.
* ''Film/BackToTheFuture'' is widely beloved, but there's a massive divide regarding preferring ''[[Film/BackToTheFuture Part II]]'' (an overtly complicated
story dragged down by being too sci-fi, or a darker, more epic and adventurous plot with brisk pacing?) or ''[[Film/BackToTheFuturePartIII Part III]]'' (is the fact that it's primarily a Western good or bad?).
* ''Franchise/{{Batman}}'':
** While ''Film/BatmanReturns'' did better ''critically'' than
the first Creator/TimBurton ''Film/{{Batman|1989}}'' movie, it was far more controversial and popular opinion is, to quote Batman himself, "split right down the middle". The most common criticism was that the film was overly grotesque and freakish for a ''Batman'' film, feeling more like a "Tim Burton film"; it was often disliked among comic book fans for making the Penguin TheGrotesque instead of a GentlemanThief; others argued that the change made the character more relatable, and it's noteworthy that ''WesternAnimation/BatmanTheAnimatedSeries'' attempted to glue the base back together by [[BreadEggsBreadedEggs combining the two characterizations in their Penguin]]. Another controversial aspect is Batman's total willingness to kill; one controversial scene features Batman smirking at a circus strongman before blowing him up with a stick of dynamite. Still another criticism was similar to that of the first movie: the villains, all 3 of them, overshadowed Bruce Wayne/Batman to the point that he may as well not have made an appearance. On the other hand, those who consider the film an EvenBetterSequel usually see it as a purer interpretation of the ''Batman'' mythos by Tim Burton (the first film had some inconsistencies in tone due to ExecutiveMeddling) and an insightful study of the dangers of commercialism and alienation. Burton in one interview even said he had some people approaching him telling him that ''Film/BatmanReturns'' was a much {{lighter|AndSofter}} sequel, and others approached him saying it was a much {{darker|AndEdgier}} sequel.
** ''Film/BatmanForever'' is either a fun if inferior (mainly for being LighterAndSofter) follow-up to ''Returns'' or as bad as the [[FranchiseKiller franchise-killing]] [[Film/BatmanAndRobin travesty that followed.]] The film itself attempts to tread both lines;
it features some fairly dark scenes recalling Bruce's past and transformation into Batman, but on the other hand, Jim Carrey is the Riddler. Notably, several deleted scenes reveal that the film was originally darker, closer to Burton's films (including an original opening in which Two-Face ties up and gags a guard, writes "The Bat Must Die" on the wall in blood, and escapes from Arkham Asylum), further fueling the flames.
** In Film/TheDarkKnightTrilogy, ''Film/TheDarkKnightRises''. While
it got great reviews, the fact that it followed [[Film/TheDarkKnight a movie]] [[ToughActToFollow with even better reviews]], and is not with its fair share of problems (from a bloated running time to the fact Batman himself hardly appears), has caused disappointment in some fans.
* ''Film/BillAndTed'' fans are split on the second film, ''Film/BillAndTedsBogusJourney''. Most say that, at the very least, it isn't as good as ''Film/BillAndTedsExcellentAdventure'', there are those who think it is as good or even better.
* ''Film/Birdemic2TheResurrection'': On one hand this movie has slightly better
production values, has self aware jokes, actual ([[SpecialEffectsFailure albeit poorly CGIed]]) visual effects and put slightly more effort into the acting compared to the original. On the other hand, the poor production values, lack of self awareness, clip art birds and the much worse acting was something [[SoBadItWasBetter others feel made the first film fun to watch in the first place.]]
* ''Film/BoratSubsequentMoviefilm'' is either a significant step down from the first ''Film/{{Borat}}'', mostly rehashing the original's gags while overusing gross-out humour and being much more one-sided with its targets, or an EvenBetterSequel for its more progressive message, the additional main character adding new dynamics and CharacterDevelopment, and having less of a RandomEventsPlot than the original.
* ''Film/TheBourneLegacy'' and ''Film/JasonBourne''. Both of them were made after
the [[Film/TheBourneIdentity first]] [[Film/TheBourneSupremacy three]] [[Film/TheBourneUltimatum installments]] of ''Film/TheBourneSeries'', and ''Legacy'' wasn't directed by Creator/PaulGreengrass (instead being directed by Tony Gilroy) and had a separate new protagonist for the movie played by Creator/JeremyRenner. ''Jason Bourne'', despite Creator/MattDamon and Paul Greengrass returning, didn't receive the same amount of praise as the first three movies [[ItsTheSameNowItSucks due to bringing nothing new to the table]] but is otherwise viewed as a decent installment in the franchise.
* It's often debated whether the second and third ''Film/{{Cube}}'' movies were worthy additions, or if it would have been best to let the first movie stand on its own. Even people who believe the first film to be far superior can't agree on whether ''Hypercube'' or ''Cube Zero'' was the better sequel.
** ''Film/Cube2Hypercube'' might have retained the mystery of the Cube, was more serious but far less gory, and had a unique look, but still had some silly characters and Narm scenes. (Sean Hood's original proposal script for Hypercube was on par with Natali's original; better characters, consistently darker mood as the plot goes on and actual, constant danger.)
** ''Film/CubeZero'' visually retained the industrial look of the first film and was far less serious with more humorous scenes than either previous film, and left little to no mystery at all, but heightened the gore in places and at least attempted continuity with the first film.

* Franchise/DCExtendedUniverse:
** ''Film/BatmanVSupermanDawnOfJustice'' has opinions so heavily divided compared to the original movie, ''Film/ManOfSteel'', it isn't even funny. There are some who find it better than ''[=MoS=]'', yet the definition of "better" can be between EvenBetterSequel and SoOkayItsAverage. There are also people who find the movie bad, with its definition of "bad" straddling between SoOkayItsAverage and staight-up horrible. There are also those who think its SoBadItsGood and just find the resulting trainwreck to be worth the price of admission.
** ''Film/WonderWoman1984'': good if inferior follow-up, SoOkayItsAverage, or an outright worthless effort. A great indicator of a split is how it still has a positive audience score on Rotten Tomatoes, but on Website/IMDb is the lowest rated DCEU movie, even below the widely criticized ''Film/SuicideSquad''.
* ''Franchise/DieHard'':
** ''Film/LiveFreeOrDieHard'' is either another solid installment of the series, or a demonstration that the series has become too outlandish (starting by John [=McClane=] being MadeOfIron). Especially contentious since they ditched the classic terrorism plots in favour of some good old 21st century HollywoodHacking. Depending on whether or not you're tired of absurd hacking tropes, this movie could be a fresh new take on the series or an awkward attempt at modernizing the franchise.
** A good while before that though, ''Film/DieHard2'' similarly
got debated over. Largely instigated because of how a good number of people saw it as little more than rehash of the first movie in a change of location.
* ''Film/{{Divergent}}'':
** ''The Divergent Series: Insurgent'' -- for those who liked the first film, is it a step backwards (especially for [[TheyChangedItNowItSucks lots of changes
from the book]])? For some who disliked the first one, they felt it was an improvement (with more material for Creator/ShaileneWoodley to work with, increased screen time for Creator/KateWinslet, better pacing). And some felt it was on par with the first one, being as good or bad as they felt it to be.
** ''The Divergent Series: Allegiant'' was panned by most critics, but some felt it was an improvement over the first two films. It doesn't help that the book it's adapting is the most divisive of the three, and some of the many changes made are still up in the air as to whether or not they are improvements.
* Everyone agrees ''Film/DumbAndDumberTo'' is better than the poor excuse for a prequel that was ''Dumb and Dumberer''. Otherwise, some fans of [[Film/DumbAndDumber the original]] view the sequel as [[{{Sequelitis}} a disappointment]] that relies too much on potty humor, while other fans praised the still intact comedic chemistry between Creator/JimCarrey and Creator/JeffDaniels and consider the film a worthy sequel to the original (and the Farrely Brothers' best film since ''Film/TheresSomethingAboutMary'').
* While ''Film/TheEqualizer'' clung to a "fresh" Rotten Tomatoes rating at a 60%, ''Film/TheEqualizer2'' ended up rotten at 50% [[note]]Though the average rating out of 10 differed by only a tenth of a percent, from 5.7/10 to 5.6/10[[/note]] with criticisms aimed at the film's bloated runtime, muddled script and overall lack of entertainment. Despite this, some action movie fans have been much kinder, with some fans of the first movie considering this to be an EvenBetterSequel.
* ''Film/EscapeFromLA'', the first and only sequel to ''Film/EscapeFromNewYork'', is often seen as this.
Some people think [[{{Sequelitis}} the movie's a piece of garbage]], others think it's just as good as ''Escape From New York'', and still others actually [[EvenBetterSequel think it's]] '''[[EvenBetterSequel better]]''' (Rumor has it that last camp includes Creator/JohnCarpenter himself).
* ''Film/TheExpendables3''. It has its moments but, due to its PG-13 rating, new characters not fitting the casting aesthetic ([[MetaCasting young actors without the same credentials as the veterans]]) taking up screen time, and that the movie made #4 at the box office on its opening weekend, it's seen as a misstep in the series. Stallone acknowledged this, and says the fourth movie should WinBackTheCrowd.
* ''Film/FinalDestination2'' is a very different film
from both the original ''Film/FinalDestination'' and ''Film/FinalDestination3''. It has a largely adult cast (rather than the teenaged protagonists of the other two films), has a greater emphasis on comedy and treats the visions rather differently. It also had a different director and writer. Generally fans of the series either dislike it or feel it is their favorite of the lot. Unlike the first film, ''Final Destination 2'''s methods of killing off the players were at least plausible, especially compared to the killer shower head in the first movie. This alone reduced the cheesiness of an otherwise interesting concept in some viewer's minds.
* ''Film/Firestarter2Rekindled'' is a sequel
to the 1984 movie ''Film/{{Firestarter}}''. The first movie was a decent portrayal of the Creator/StephenKing [[Literature/{{Firestarter}} book]] it was based on. The sequel was made by people who didn't even pretend to have read the book (or seen the original movie, for that matter). This included having the BigBad be the same in both movies even though [[spoiler: he was killed in the first one.]] On the other hand, ''Firestarter 2'' has special effects that a movie made in the 80s could not.
* Virtually no one regards ''Film/TheFlyII'' as equal to [[Film/TheFly1986 its predecessor]], but the responses to it are easily split into two camps: One finds it an interesting continuation that uses its SpinOffspring protagonist to significantly open up its world and tell a different kind of
story as he turns against those who have imprisoned, exploited, and lied to him from childhood, with large-scale action sequences and a plethora of gory deaths along the way. The other finds it to be, especially after its opening childhood stretch, a dumbed-down GenerationXerox retread of the first film (particularly where its romantic subplot is concerned) with generic characters compared to the richly drawn leads of the original.
* ''Franchise/FridayThe13th'':
** ''Film/FridayThe13thPartVANewBeginning'' was often considered one of the series' low points for being a trashy attempt at reinvention. [[VindicatedByHistory And then it
started earning defenders]] [[CriticalBacklash who didn't find it so bad]], appreciating its sleazier feel and attempt to return to the mystery killer aspect of the first film.
** ''Film/FridayThe13thPartVIITheNewBlood'' is either
the last good one (the introduction of Creator/KaneHodder as Jason, an interesting opponent to him in Tina, and their final fight at the end), or the very start of the downfall for the series (the plot retreads ''Part IV'', there are too many {{Asshole Victim}}s, excessive censorship gutted the violent scenes).
** ''Film/JasonX'', for being ''Friday the 13th'' [[RecycledInSpace IN SPACE!]], is either SoBadItsGood for embracing a ridiculous premise, or a horrid mess that took away any serious scares for self-indulgent {{camp}}.
* Some viewers believe that ''Film/Grease2'' is superior to the original, despite clearly being an attempt to mimic every little detail about the original with a new cast. (Likewise, there is a small group of fans who love ''Film/ShockTreatment'', but dislike ''Film/TheRockyHorrorPictureShow''.)
* ''Film/GIJoeRetaliation'' is either what
a real ''Franchise/GIJoe'' movie should be, or not taking effort to improve (or match) [[Film/GIJoeTheRiseOfCobra its predecessor]].
* ''Franchise/{{Ghostbusters}}'':
** Although ''Film/GhostbustersII'' is said to be inferior to the first, with many accusing it of being a rehash that doesn't
bring much of anything new to the table, it still has some fans who argue that even so, it doesn't really represent a drop in quality from the first, and it gives some characters who were previously in side-roles more focus and material.
** ''Film/Ghostbusters2016'' is either a fun, campy action flick, a cheesy, cash-grabbing reboot, or anything in between. In particular,
the contention that they only swapped the genders of the main cast to profit off the controversy (and, in turn, the belief that liking/hating it makes you a feminist/sexist, regardless of the film's actual merits), as well as the [[spoiler:murder of Creator/BillMurray's character]] which some fans saw as a metaphorical middle finger to the original franchise, did not win the film any favors. Most fans will agree that ''Film/Ghostbusters1984'' is the best of the three, while ''II'' and ''2016'' fight for 2nd and 3rd place.
* ''Film/TheGodfatherPartIII'', released in 1990, is one of the prime examples of
a contested sequel, especially one that was nominated for seven Academy Awards. Not only was it made more than 15 years after the previous installment, but it also suffered from Robert Duvall's absence and the casting of Creator/SofiaCoppola as Mary Corleone. Sofia's acting abilities were criticized (in subsequent years she would ironically prove more competent as a director in her own right), so her casting in such a pivotal role was perceived as nepotism on Creator/FrancisFordCoppola's part.[[note]]She wasn't Coppola's first choice though, only taking the role after Creator/WinonaRyder dropped out.[[/note]] Although Michael Corleone remains irredeemable at the end of Part III, his attempt to atone for his sins in this movie can also appear to make him more likable than he should be. A good deal of the problems with this movie come from seeing it as the final part of a trilogy, rather than the distant sequel it was intended to be (the film was originally titled ''The Death of Michael Corleone'' but was changed by ExecutiveMeddling, and Francis Ford Coppola has referred to the Godfather series as "two films and an epilogue").
* The various sequels to the ''Franchise/{{Godzilla}}'' franchise fall under this trope. Fans who complained that the American 1998 ''Film/{{Godzilla|1998}}'' movie was too different are also now complaining that the later Japanese films are too predictable due to Toho "not willing to take any risks." And then came ''Film/GodzillaFinalWars,'' which was neither predictable nor unrisky... but is absolutely unlike any other ''Godzilla'' film, and thus is a love-it-or-hate it example.
* ''Film/Gremlins2TheNewBatch'' is so radically different in tone to ''Film/{{Gremlins}}'' that there's practically an even split between fans who prefer the manic, live-action cartoon vibe of the sequel (including director Creator/JoeDante) and those who would rather have the darkly comic but largely straight-faced angle of the original. Finding someone with an equally positive opinion of both is fairly rare.
* ''Film/GrumpierOldMen'' is either a decent and funny followup to ''Film/GrumpyOldMen'' or
[[ItsTheSameNowItSucks a needless rehash of the aforementioned film that lacks originality.]]
* ''Franchise/{{Halloween}}'':
** ''Film/HalloweenIIISeasonOfTheWitch'': A dull travesty
to the series that moronically ditched Michael Myers with an annoying jingle played throughout, or is it an underrated gem with great Halloween atmosphere that should be taken on its own terms and be seen in the context it was intended as changing the franchise into an anthology series? Panned when it first came out, but as time has gone on has gotten a bigger and bigger cult following.
** ''Film/HalloweenTheCurseOfMichaelMyers'': A travesty that not only unceremoniously kills off a popular major character at the start but completely ruins the character of Michael Myers by stripping him of any mystique and tying him to the will of an evil cult, or is it an atmospheric and creative attempt at progressing the franchise that fleshed out the
character and mythos in interesting new ways? Largely detested by critics and general audiences, but it has several staunch defenders in the hardcore fanbase. Particular the version of the film called the "Producer's Cut" which was thought to have made it a stronger piece that circulated for a long time in bootleg form before finally being released officially in later years. However, despite this cut giving Donald Pleasance more screen time than in the theatrical cut ([[ExecutiveMeddling which was the result of Dimension wanting to make the now grown-up Tommy Doyle a successor to Dr. Loomis]]), even that cut has been called out for it's notorious third act twist of [[spoiler: Michael being the father of Jamie Lloyd's baby and the final scene putting the Thorn tattoo on Loomis' hand, presumably forcing him into being the new cult leader for potential future sequels (despite Donald Pleasance's poor health during production and subsequent death)]].
** ''Film/HalloweenH20TwentyYearsLater'': Just a mainstream sellout
with a glossy Lifetime channel look and few effective scares, or is it one of the very best of the series that got back to the series' more simple roots, provides a strong characterization and arc for returning series veteran Jamie Lee Curtis as Laurie Strode that also allowed for satisfactory closure to the series. Well...[[Film/HalloweenResurrection at least for a while.]] It actually did get the best reviews, mixed as the consensus wound up being, of the ''Halloween'' sequels from critics (again, also [[Film/Halloween2018 for a while]]) and easily did the best at the box office. Still, a sizable and rather vocal contingent of hardcore fans persist it wasn't the right course of action and hate that it disregarded the last several films in terms of continuity.
* ''Film/HarryPotter'':
** There's considerable disagreement among fans about whether the first two movies' (''[[Film/HarryPotterAndThePhilosophersStone Philosopher's Stone]]'' and ''[[Film/HarryPotterAndTheChamberOfSecrets Chamber of Secrets]]'') faithfulness to [[Literature/HarryPotter the books]] is their greatest strength or their greatest weakness. People in the first camp are likely to view ''[[Film/HarryPotterAndThePrisonerOfAzkaban Prisoner of Azkaban]]'' as a horrific plot hole-filled mess, while people in the second camp are likely to see it as when the movies finally started to get it right.
** There really is very little common ground at all when it comes to fans' opinions of the ''Harry Potter'' films. Ask a group of fans to rate the films in order and it's almost certain every film will end up on the top and bottom of someone's list. Even fans that broadly agree tend to still disagree. Fans that prefer the post-Columbus films will argue about which one is best, and Creator/DavidYates fans can't agree on if ''Order of the Phoenix'' or ''Half-Blood Prince'' is best, and some will rank one top and one bottom.
** While the franchise's continuation
with ''Film/FantasticBeastsAndWhereToFindThem'' had a mostly positive reception, that movie's sequel ''Film/FantasticBeastsTheCrimesOfGrindelwald'' ended up splitting the fanbase heavily: either it's as fun as the original, or a huge step down due to an overstuffed script with some twists that might be considered [[ContinuitySnarl contradictory to existing lore]].
* ''Franchise/{{Highlander}}'' has this in spades. Any film after [[Film/{{Highlander}} the first]] is contested, with many recognizing only the first and [[Series/{{Highlander}} the TV series]]. Aside from your occasional maverick that will defend ''[[Film/HighlanderIITheQuickening Highlander II: The Renegade Cut]]'', it seems to largely come down to
which is the better sequel between ''Film/HighlanderIIITheSorcerer'' and ''Film/HighlanderEndgame''. Generally a fan picking one or the other, if they decide to choose ANY ''Highlander'' sequel that is. With what it seeming to come down to for many is whether or not they were in it for Connor [=MacLeod=] himself or if they were a fan of the TV series. Some Connor fans seeing ''Highlander III'' as a passable last hurrah for the hero, in spite of how many see it as little more than a beat-for-beat rehash of the first movie with little ingenuity. Fans of the series will generally prefer ''Endgame'' as an admirable attempt to merge the series and the original film that works alright as a capstone to the series, whilst other fans felt left cold by its greater emphasis on the TV characters and some even accusing the film of damaging Connor as a character or just not liking the fact that he was killed off. That being said, hardly anyone will argue that either film is any kind of masterpiece that can rival the original.
* ''Film/HomeAlone3''. Some hate it due to the
different characters and further straining suspension of disbelief (a young boy defeats four ''spies'' with Rube Goldberg-style traps?!), while others (like Creator/RogerEbert) actually like it better than the previous two for reasons like better traps and a more plausible reason for being home alone (being sick from school rather than being mistakenly left behind while his family is on vacation at some point).
* ''Film/IndependenceDayResurgence''. It's
either a good movie with its moments that can hold out on its own, or it just doesn't live up to its predecessor.
* ''Franchise/IndianaJones'':
** ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull'' is this on
multiple counts:
*** Is
the fact that Indy is now old [[spoiler:and Shia [=LaBeouf=]'s daddy]] tainting your beloved childhood memories? Does the revelation that the antagonists are actually [[spoiler: aliens... sort of]] go against the spirit of the series? Or do you disagree with all that and think it's fun?
*** It's worth noting
that [[spoiler:while the original Indiana Jones were based on adventure serials from the 20s and 30s which were liable to feature temples and ancient gods, the 4th movie was intentionally based on 50s films, which were liable to feature communists and aliens. Given that it was released decades after the first movies and the timeframe changed to match, this idea may more sense than you might initially think.]]
*** A main complaint was that [[spoiler:the film broke people's WillingSuspensionOfDisbelief with a nuclear-powered sledgehammer far too early on, instead of easing people into the Nazi-face-melting like the earlier films did]].
*** The abundance
of CGI shots (the very first shot is a CGI ''molehill'') didn't go over well either. Things like armies of killer ants and gigantic temples were forgivable, but many other cases just felt out-of-place in an Indy movie.
** Long
before that, ''Film/IndianaJonesAndTheTempleOfDoom'' also divided fans: a successful variation on the Indy concept, or just [[DarkerAndEdgier too dark]] and {{squick}}y to be enjoyable?
** On a more positive note, while ''Film/IndianaJonesAndTheLastCrusade'' is generally held to be a good movie, some fans
even rate it higher than ''Film/RaidersOfTheLostArk'' for its more character-driven story and the strength of Harrison Ford's and Sean Connery's performances as Indy and his estranged father. It helps that a number of lines from this movie have become memes.
* ''Film/InspectorGadget2'' was critically panned like its [[Film/InspectorGadget1999 predecessor]], but viewers are divided. Some like it for being more faithful
to the original cartoon than the first film (Gadget and Claw are no longer referred to by their civilian names from the first film, Gadget is more bumbling with Penny having to essentially do his job for him and Claw speaks with a gravelly voice and hides his face under a hat.) and others hate it for those same reasons along with its recasting of every character except the Gadgetmobile and weaker special effects. Then there are those who hate it, but still think it's better than the first film.
* ''Film/JamesBond'':
** ''Film/OnHerMajestysSecretService'' is perhaps one of if not the most polarizing of Bond films. Often appearing on both "Best of" and "Worst of" Bond film lists. Whilst its contemporary reviews were quite scathing, with the following film being envisioned as a "back to formula" film to try and WinBackTheCrowd by doing things including bringing back Connery no matter the cost, it's been getting stronger reviews over time. To some it is a boring follow-up to Connery's films, with the biggest criticism going to the performance of the one time Bond Creator/GeorgeLazenby who is often said to be the worst of the lot and wooden in his performance. To others however, it was a well done stripped-down back to basics sort of film that is often applauded for its level of faithfulness to Ian Fleming's novel, especially in comparison to most other Bond films, as well as having a strong emotional core in its story with the relationship between Bond and his ill-fated wife Countess Tracy di Vicenzo. Though Lazenby's performance itself remains a point of contention even among the film's supporters. Some feeling that he is the one glaring weakness that holds it back and claim that it would have been stronger had Sean Connery reprised the role, whilst others will tell you he was more faithful to the Bond of the books and brought a more human touch to the character as well as bringing a great physicality to it.
** ''Film/DiamondsAreForever'' was that film meant to WinBackTheCrowd and has had a mixed reception since release though nowadays its critical reception leans towards positive. Among fans it's really divisive. Creator/SeanConnery coming back is seen as a plus, but others would say he's just phoning it in. Whilst some can appreciate the more over-the-top/campy approach, that foreshadowed what would come with the next actor, many others don't. Ironically a major point of contention now is how it seems to only pay lip-service to the pervious film at the start with Bond seemingly on the warpath for vengeance against Blofeld for unstated reasons, but largely seems to ignore it. Which hurts
it for some, especially now that ''On Her Majesty's Secret Service'' has been getting better respected with time.
** The Creator/RogerMoore Movies. Either silly romps that embraced the goofy nature of the Bond concept or cartoonishly overblown betrayals of the suave Connery era that ruined the character's credit.
** ''Film/NeverSayNeverAgain'' is this to the extreme that a good number of Bond fans refuse to acknowledge it as a true James Bond film, due to it not being produced by EON and lacking many of the series' trademarks (BondGunBarrel, Maurice Binder style credits sequence, Music/JohnBarry score), presenting portrayals of regular characters (M, Q, Moneypenny) quite different to the EON ones and not played by the same actors, and being an inferior rehash of ''Film/{{Thunderball}}''. Other fans appreciate it for having Sean Connery back in the role in remarkable form and seemingly enjoying being there this time around unlike [[Film/DiamondsAreForever his previous attempt]], having enjoyable villains in Largo and Fatima Blush, and being better paced and more focused than ''Thunderball''.
** The Creator/TimothyDalton Movies. Either solid darker returns to the original Ian Fleming ideal of
what Bond should be that were canned too early or cheap 80s crime show knock-offs that were limited to two films for a reason.
** The Creator/DanielCraig movies. Either one loves the return to the series' roots, or wants every old cliché back, though there are those who like the older films too. (to the point ''Film/{{Skyfall}}'' became the series' biggest hit for [[{{Reconstruction}} "bridging" both old and new]], while things didn't go so well for ''Film/QuantumOfSolace'', which went too far from Bond, and ''Film/{{Spectre}}'', which was indecisive).
* ''Franchise/JurassicPark''
** There
is an ever on-gong internet debate raging between whether ''Film/TheLostWorldJurassicPark'' or ''Film/JurassicParkIII'' is the better sequel. While neither is considered a great movie or as good as the original ''Film/JurassicPark'', both have been given points in terms of their action sequences and special effects. ''The Lost World'' is either a bloated, sluggishly paced, and overly-preachy follow-up, or a worthy enough sequel that ambitiously and organically expands on the story/scope of the original film. ''Jurassic Park III'' is either an uninspired and silly follow-up with too thin of a story, or a fun "roller coaster ride" that benefits from a back-to-basics approach. Each film's veteran leading man from the original film, Creator/JeffGoldblum in ''The Lost World'' and Creator/SamNeill in ''Jurassic Park III'', are also used as points of praise to their respective movies.
** Then came ''Film/JurassicWorld'', which is either
a SurprisinglyImprovedSequel who is second to only the original, or an overly dumb feature that shows a franchise out of ideas.
** ''Film/JurassicWorldFallenKingdom'' is either praised for changing the status quo and offering
a unique GothicHorror vibe or is criticized for having underdeveloped subplots, taking too many scientific liberties, and [[ItsTheSameSoItSucks just feeling like a barely-altered rehash of]] ''The Lost World'' in the eyes of some. The only thing anyone can agree on is that the [[PsychoPrototype Indoraptor]] is a pretty cool hybrid dinosaur who has a unique design and a memorable personality (in contrast to the BaseBreakingCharacter status of its predecessor ''Indominus rex'').
* There's some
debate over whether ''Film/TheKissingBooth2'' is better, worse or on par with the [[Film/TheKissingBooth first movie]]. Some people like that it [[AuthorsSavingThrow removes the more problematic elements]] of the first film, particularly Noah's aggresive and controlling behavior, while others criticize the sequel for having a [[{{Padding}} bloated run-time]] and Elle coming off as UnintentionallyUnsympathetic.
* Whilst the first two ''Film/LethalWeapon'' movies are by and large considered buddy-cop/action classics, ''Film/LethalWeapon3'' and ''Film/LethalWeapon4'' [[BrokenBase are much more divisive]]. To some they are installments that have reached the point of self-parody in terms of
their level of goofiness with things like the continued presence and pushing into center stage of the Leo Getz character as well as not having as strong of scripts after the departure of Creator/ShaneBlack. Whilst to others they while not as good as the first two are solid entries that continue to show off the great chemistry between its leads, match if not up the ante in at least some of the action scenes, and rounds off the story-arcs of its characters well. Particularly Riggs who finishes his progression from a crazed suicidal man to a more down to earth and at peace guy who can move on with his life and allow himself to be happy.
* ''Life During Wartime'' is either seen as a worthy sequel to ''Happiness'' or a complete disaster of a follow-up with none of the original's actors returning, with no middle ground.
* ''Film/MadMaxBeyondThunderdome'' whilst getting generally positive reviews from critics is starkly divisive among fans. It is generally either considered too much of a toned down sell-out or a worthy though not quite as strong successor to its preceding films that at least successfully enough both expanded the world and progressed the character of Max Rockatansky.
* Franchise/MarvelCinematicUniverse:
** Although ''Film/IronMan1'' is hailed as one of the strongest films in the entire universe, ''Film/IronMan2'' and ''Film/IronMan3'' are both contested. ''2'' was plagued with too many subplots compared to the rather simple
original and had another villain that was "Iron Man, but evil", and the [[spoiler:reveal that the Mandarin was not the comic character many were expecting]] in ''3'' often send them to rather low rankings; however, both films have their defenders.
** The fans of Creator/EdwardNorton in ''Film/TheIncredibleHulk2008'' will complain about his replacement by Creator/MarkRuffalo beginning in ''Film/TheAvengers2012'', claiming that Norton was the better Banner and that the recasting of one of the six original Avengers was a poor move [[note]]Recasting had happened before - Creator/DonCheadle took over the role of [=Col. Rhodes/War Machine=] starting in ''Iron Man 2''[[/note]]. Given the relative unpopularity of the film with fans (most casual observers won't even realize it was a part of the [=MCU=] to begin with, despite multiple characters crossing between them), Ruffalo is generally seen as the superior Hulk.
** ''Film/AvengersAgeOfUltron'' was considered a disappointment by many fans who found Ultron too quippy
and the Hulk-Black Widow subplot unrealistic and uncharismatic. The largest criticism was that, despite the heroes trying to mitigate damage and death even more than ''The Avengers'', the total damage was far larger than the original (property damage to Manhattan vs. the complete destruction of a small Eastern European country). Again, there are fans who see it as a worthy successor to the original.
** ''Film/DoctorStrange2016'': Trippy visual masterpiece with cinematography and fight choreography like nothing seen before in a Marvel movie? Or ''Iron Man'' with magic? Fans will argue both sides.
* ''Film/TheMatrixReloaded'' and ''Film/TheMatrixRevolutions'' are both for the most part considered lesser to the original film. But there is often disagreement and debate over whether or not they are sub-par follow-ups that turned the story into a convoluted and incoherent mess that relied too much on special effects or if they were actually solid sequels that satisfactorily complete the trilogy by doing things like interestingly expand the mythology, creatively subvert certain tropes, and up the ante in terms of their action sequences.
* On a similar note ''Film/MenInBlack2'' is rather divisive for being a formulaic follow-up. Some
don't like it for that and doing things like pulling back in Agent K, whilst others find it to be a serviceable enough sequel that benefitted from reuniting the buddy duo from the original. The major consensus regardless however, is that it is inferior to the original.
* ''Film/TheMummyReturns'' overall has gotten a quite divided reception. Most agreeing that it was a step down from
the first film. However, the disagreement is to what degree. There are those who find it to be an overloaded sequel that relied too much on CGI, and some criticizing a perceived lightening in tone including the introduction of a kid as a leading character. And then there are others who find it to be a satisfactory follow-up that successfully expands upon the scale and mythos, as well as matching if not upping the ante in the action department. Less contested is the reception of the third film ''Film/TheMummyTombOfTheDragonEmperor'' which leans more towards the negative direction but appears to have its defenders. At least if stuff like the 5.2/10 rating on IMDB is something to go by.
* ''Franchise/ANightmareOnElmStreet'':
** ''Film/ANightmareOnElmStreetPart2FreddysRevenge'': A rushed cash grab of a sequel
that missed the original point of Freddy's MO and is filled with both hilarious failed attempts at horror and laughable hom*oerotic imagery and overtones, or is it actually one of the better sequels that tried something different and managed to maintain a really dark, ferocious, and truly terrifying Freddy Krueger? It was largely panned when it first came out, but over time has been getting a bigger and bigger cult following.
** ''Film/ANightmareOnElmStreet4TheDreamMaster'': The film where it all went downhill
by going even further to make Freddy comical to the point that he is little more than a one-liner spewing joke on top of unceremoniously killing off the leads of the more popular previous installment or is it a well directed fun, creative, and flashy entry that knows what it is and embraces it with one or two good scares along the way and an above average slasher sequel heroine? It actually did okay with critics, polarizing reviews for a slasher sequel qualifies as such, and seems to be enjoyed by many fans whilst others see it as the beginning of the end or the end itself.
* ''Franchise/PiratesOfTheCaribbean'':
** The first two sequels, ''Film/PiratesOfTheCaribbeanDeadMansChest'' and ''Film/PiratesOfTheCaribbeanAtWorldsEnd''. Many praised them for their great special effects and actors doing a great job, while others thought they were too fantasy-like instead of a standard action adventure. ''At World's End'' caught extra flack for its confusing storyline, as well as the way they [[DroppedABridgeOnHim dispatched the Kraken]].
** The fourth film, ''[[Film/PiratesOfTheCaribbeanOnStrangerTides On Stranger Tides]]'', has the series showing shades of FranchiseZombie, especially with how it killed off [[spoiler:regular supporting characters Pintel and Ragetti, Marty, Cotton, and Cotton's parrot]] with a few lines of dialogue from Barbossa and [[spoiler:stuck the Black Pearl in a bottle]]. However, many people also loved the film for its more realistic tone and simpler storyline, and considered it a return to the series roots.
** And then ''[[Film/PiratesOfTheCaribbeanDeadMenTellNoTales Dead Men Tell No Tales]]'' showed up. Some have panned it as the worst, for being out of fresh story ideas and for continuity errors with previous installments. Others believe it is not so bad, and that it actually does have
some creative elements, and also like how it returned to the story-arcs of the original trilogy.
* All the ''Franchise/{{Predator}}'' sequels faced this. Everyone has a favorite out of ''Film/Predator2'', ''Film/{{Predators}}'' or ''Film/ThePredator'', and hardly anyone likes all three the same.
* ''Film/RamboFirstBloodPartII'' and even more so ''Film/{{Rambo III}}''. There are those who don't like either of them for going into a more over-the-top action hero route in comparison to the more grounded and intimate original ''Film/FirstBlood'' and there are those who enjoy one or both of them as well-crafted action films that successfully up the ante. ''Film/RamboIV'' is even worse in being divisive, as not only it goes the brainless action route but is BloodierAndGorier. Then comes ''Film/RamboLastBlood'', which is either [[EvenBetterSequel a satisfying and action-packed killfest that serves as a great finale]] to the ''Rambo'' franchise, [[SoOkayItsAverage an entertaining film]] [[ToughActToFollow but not as good]] as the last movie nor the great sendoff that a legend like John Rambo deserved, or [[{{Sequelitis}} a terrible movie that lacks character and substance]] [[FanonDiscontinuity and should have ended with the last film]]. Fans are also [[BrokenBase divided]] on whether the film's similarities to ''Film/{{Taken}}'', ''Film/HomeAlone'', and ''Film/ManOnFire'' are a good or bad thing.
* While nearly all fans agree that ''Film/RoboCop2'' is not nearly as good as the first ''Film/RoboCop1987'', many argue that it is a flawed, yet entertaining sequel. Others express little but disdain for it, as many do for ''Film/RoboCop3'' which is perceived as a straight case of {{Sequelitis}}.
* ''Franchise/{{Rocky}}'' has two big cases, which adequately are directly tied to each other. ''Film/RockyIV'' is either filled with NarmCharm heightened by the emotional story of Rocky avenging Apollo's death at Ivan Drago's hands, and the training montages and soundtrack, or shameful for taking an understated series and making it borderline cartoonish, specially with the jingoism in basically doing the Cold War in a boxing ring. ''Film/CreedII'', which is also ''Rocky IV Part II'' for bringing in Drago's son to face Apollo's own, is either a worthy follow-up to ''Film/{{Creed}}'' that even developed [[GenericDoomsdayVillain the fairly generic]] Ivan, or a step too reliant on retreading the usual tropes of past Rocky films.
* ''Film/SawIII''. It amps up the gore and the {{Squick}} considerably from the first two, to levels that are not seen elsewhere in the ''Franchise/{{Saw}}'' series. There is much debate over whether or not this is a good thing. ''Much'' debate. It didn't stop there. Even after ''Saw III'', ''four'' more sequels were made, all of which contain more horrific imagery that either drove fans away or gained more {{Nightmare Fetishist}}s. Some people still love the series from start to finish, while others [[FanonDisContinuity immediately stopped watching]] after the third film, for obvious reasons.
* The sequels in the ''Film/ScaryMovie'' series are very contested. You can hear nearly every type of opinion on the sequels, as well as on the original movie. Some say that the first two installments in the series directed by the Wayans Brothers are leagues better than the third and fourth installments, while others like the Zucker-style sequels better. Though you'll be hard-pressed
to find anyone who likes [[{{Sequelitis}} the fifth film]].
* The ''Film/{{Scream}}'' trilogy has been quite contested as well. None of the fans seem to agree on which movie was the best or the worst. Some say
that the third was the weakest of the series. Others say it was an improvement over the second, but both pale in comparison to the first. Then there are some who say that the second was better than the first, and so on and so forth... and whether the fourth gets the series back into shape or falls flat is also disputed.
* ''Film/SpaceJamANewLegacy'' is either a SurprisinglyImprovedSequel for fixing flaws
from the original (giving more purpose for the characters and offering better acting from the human leads) or a step down for drowning what worked in the original with excessive SequelEscalation (biggest ones being appearances of every property owned by Warner Bros instead of just Westernanimation/LooneyTunes, and replacing regular basketball with a video game filled with PinballScoring and such).
* ''Franchise/SpiderMan'':
** ''Film/SpiderMan3'' was a highly-anticipated
sequel riding off the wave of critical and commercial acclaim its [[Film/SpiderMan1 previous]] [[Film/SpiderMan2 films]] had garnered, and was the highest-grossing of the three films when it was released (a position it held until 2019 when it was outgrossed by ''Film/SpiderManFarFromHome''). However, critical response was evenly split between general audiences who enjoyed the story and the new characters, and comic book fans (and some long-time fans of the films) who felt that the third film was a betrayal of all the plot threads that had been set up in the prior two films. It didn't help that ''3'' was subject to ComicBook/{{Venom}}, who wound up getting the short shift in terms of screen time. There is very little middle ground when it comes to opinion on the film. With the dust having died down, the general consensus is that it is the weakest of Raimi's trilogy, but there's still debate over whether or not it's a bad movie on it's own.
** Whilst
the first ''Film/TheAmazingSpiderMan'' movie was not without its debates, its sequel ''Film/TheAmazingSpiderMan2'' had it even more so. Some fans will tell you that it is the worst ''Spider-Man'' film to date that is a bloated mess, has a "hipster" Peter Parker, and is nothing but a cashgrab by Sony. Other will tell you that it, often along with its predecessor, is the most reverent silver screen representation of the character to date with showing things like Spider-Man in all his joke-spewing glory in action scenes and will also cite the strong chemistry and relationship between him and Gwen Stacy's character that serves as the beating heart of the film. Still [[TakeAThirdOption other fans]] and most critics feel that it is [[SoOkayItsAverage neither the best nor worst iteration of the character]].
* Due to the fickle nature of its respective fanbase, the ''Franchise/StarTrek'' films have had to deal with this. Most fans tend to agree that ''Film/StarTrekIITheWrathOfKhan'' and ''Film/StarTrekFirstContact'' are the best TOS and ''Next Generation'' films, respectively, and the [[StarTrekMovieCurse even-numbered movies are good]], but anything besides that (barring ''Film/StarTrekVTheFinalFrontier'') tends to become this:
** ''Film/StarTrekIIITheSearchForSpock''. Successfully-executed thematic
sequel to ''The Wrath Of Khan'', or massively disappointing follow-up to the same?
** ''Film/StarTrekGenerations'': A good transitional film between the "old guard" and the Next Gen crew, or a feature-length episode of the television series
that dispenses with the franchise's original defining main character in a [[DroppedABridgeOnHim hamfisted way]]?
** ''Film/StarTrekFirstContact'': A great action film
that finally allowed the TNG crew to have a good adventure without the lingering baggage of The Original Series, or a poorly written summer action flick that changed the Borg from a mysterious and unstoppable force of nature into a boring PunchClockVillain?
** ''Film/StarTrekInsurrection'': A fun ride with the TNG crew that was thematically consistent with all things Trek, or a two-hour long episode of
the series and (another) poor attempt at a summer action flick?
** ''Film/StarTrekNemesis'': A decent (if
not exactly amazing) conclusion for the Next Gen crew, a mediocre episode padded to two hours with a tacked-on character death and inoffensive subplot resolution to imbue false significance, or a botched attempt to remake ''Film/StarTrekIITheWrathOfKhan'' rather than create an original plot?
** ''Film/StarTrek2009'' is
the highest-grossing in the franchise, and proved to be one of the few rebooted films that received critical and commercial acclaim by using time-travel to change the focus to an alternate-universe version of the original series crew. Yet, there still exists a segment of the fanbase that believes the film [[CanonDefilement destroyed the history of the franchise]] and irrevocably altered the plot lines of future films by having the crew [[EveryoneWentToSchoolTogether attend Starfleet Academy together]].
** There's [[BrokenBase
a lot of debate]] amongst the fandom over ''Film/StarTrekIntoDarkness'' borrowing elements from the older Star Trek films, [[spoiler: Khan being the main villain and [[RaceLift now white]] (something that reeived an explanation in ancilliary material), and Kirk's [[DisneyDeath 5-minute death]]]].
** ''Film/StarTrekBeyond'' is either an entertaining sequel which feels more like the old series than the previous two films, or underwhelming and (for hardcore Trekkers) just too action packed to count as ''Star Trek'' in the first place.
* ''Franchise/StarWars'':
** Back in its day ''Film/ReturnOfTheJedi'' garnered some considerable debate
and still does today, over things like whether or not it went into a too kid-oriented direction with things like the Ewoks, making Han too goofy or straight-laced, over rehashing certain plot beats like using another Death Star for the Rebels' central conflict or doing another plot twist revealing an established character as a member of the Skywalker family, rushing the story to its finish, or even making Darth Vader who was considered one of the baddest/coolest bad guys of his era into a sullen servant who ultimately redeems himself. Many others will say that it is just as entertaining as what came before and threads like Vader's redemption holding much emotional resonance. Nowadays opinions are generally positive though there is still a wide range from it being considered a more than worthy companion to the other two films in its trilogy, a solid conclusion but a step down from its predecessors, and some still who will call it an overall disappointment.
** The ''Franchise/StarWars'' prequels. Are they flawed movies with PlotHole-ridden stories, undeveloped characters, flawed dialog, too many CGI effects and a back story that ruined the series' lore? Or are they a great expansion on the mythos that makes the backstory behind the original trilogy even more tragic? In turn, the most debated of these prequels was ''Film/RevengeOfTheSith'', with many
fans finding it to be a SurprisinglyImprovedSequel with better acting, a better story and more emotional impact than the previous two movies. Others hated it and complained a lot about Hayden Christensen's performance as the lead role, Anakin Skywalker. Today the consensus is towards the side of it being a solid movie, even as good as the original trilogy, and the blame for any poor acting performances was placed on the director rather than the actors themselves, but there is a contingent of fans who still dislike it and usually hate all three prequels equally.
** ''Film/TheForceAwakens'' became one within a single weekend of its release. While considered by some a step up from the prequels, the arguments
are still raging over whether it's a great return to classic ''Franchise/StarWars'' or if Disney just rehashed ''Film/ANewHope'' and not including enough original material to make it good. Add in the people who are already unhappy with the EU being made non-canon...
** ''Film/RogueOne'': A refreshing change of pace for focusing on MugglesDoItBetter, showing
the brutality of the early Rebellion, going GrayAndGrayMorality, and addressing many of Creator/DavidBrin's and Chris Avellone's criticisms of the franchise, or a joyless slog with an underbaked cast of characters, some hamhanded attempts to shoehorn OscarBait tropes into a Star Wars film, and a KillEmAll ending that subverts the whole MugglesDoItBetter concept so that the cast really are nothing more than {{Red Shirt}}s?
** ''Film/TheLastJedi'' is easily the Star Wars episode that fits in this trope the most comfortably. [[BrokenBase To many people The Last Jedi is the best Star Wars film, but to an equal number it’s the worst.]] Most professional critics were pleased with T''he Last Jedi'' addressing the criticisms over the "formulaic" nature of ''The Force Awakens'' by challenging the formula. Fans remain heavily divided on whether or not it succeeded in its objectives. Supporters believe the film to be an EvenBetterSequel to ''Film/TheForceAwakens'', taking the strengths of that film and improving on it with a more original plot, stronger themes, better CharacterDevelopment, excellent performances, beautiful visuals, and expansion of the universe. Detractors feel it's weighed down by pacing issues, a bleak tone, excessive political overtones, overuse of trope subversion, abandonment of plot points established in ''The Force Awakens'', and poor handling of Finn and Poe's respective subplots. The direction of Luke Skywalker's character has also been extremely controversial, with some feeling Luke's actions in the film are out of character and the movie did a disservice to the original hero of ''Star Wars'', while others believe the nuanced take is perfectly in line with Luke’s characterization from the Original Trilogy and fits well with the movie's theme of overcoming failure.
** ''Film/TheRiseOfSkywalker'' suffered a lot with this, specially in trying to address all the disliked things in ''The Last Jedi'': those who disliked that movie liked the retcons, those who liked it were negative to discarding elements to appease the haters. There were also clear attempts at compromise made in order to satisfy the warring factions of the fanbase, to varying degrees of success. Otherwise, it's either a [[PanderingToTheBase fan-pleasing]] closure, or an [[ClicheStorm uncreative]] and [[AssPull at times nonsensical]] mess.
* ''Film/Ted2'' has both fans who approved of the funny shout outs, subtle comedy and likeable LoveInterest, and dissers who disliked the RandomEventsPlot that discarded all character development from the original, as well as focusing too much on Ted himself.
* ''Franchise/TeenageMutantNinjaTurtles'': (see also 'WesternAnimation/{{TMNT}}'' in the animated films folder)
** Whilst the original film is largely lauded by fans and the third despised, ''Film/TeenageMutantNinjaTurtlesIITheSecretOfTheOoze'' gets a much more polarizing response.
There are those that consider it a fun, if goofier, sequel that expanded the mythos well whilst others dislike it for the fact that it is toned down in areas, such as how the Turtles notably no longer really use their weapons or swear, from the darker original that is considered to have done a better job at remaining faithful to the original Mirage comics. Whether for better or for worse, it is often said to be closer to the popular cartoon from the 80's in terms of tone and style. It also can't be denied that ''The Secret of the Ooze'' just rehashes the plot of the original (Shredder hates the Turtles and tries to kill them) but gives the Turtles a (less-than-satisfying) origin story and makes things DenserAndWackier.
** ''Film/TeenageMutantNinjaTurtlesOutOfTheShadows'': an actual
good movie that by PanderingToTheBase does what [[Film/TeenageMutantNinjaTurtles2014 its predecessor]] couldn't and actually feel like a genuine TMNT adaptation, or a still terrible movie that wastes many fan favorite characters?
* ''Franchise/{{Terminator}}'':
** ''Film/Terminator3RiseOfTheMachines'' is a very contested sequel, to the point that "OnlyTheCreatorDoesItRight" is often invoked. A major point of contention is how the film contradicts the underlying message of the
previous movie - "[[ScrewDestiny There is no fate but what we make for ourselves]]" - but it also had many plot developments that changed the nature of the series, such as [[spoiler:Sarah having [[DroppedABridgeOnHer died of cancer]]]], Brewster being behind Skynet all along, and the titular rise of the machines. In fact, these developments were responsible for ''Terminator 3'' being completely ignored by the TV series ''Series/TerminatorTheSarahConnorChronicles'' (although ''Film/TerminatorSalvation'' follows the events of ''T3''). Despite all the criticisms, Arnold's performance and the action sequences are widely praised.
** ''Film/TerminatorSalvation''. While generally not considered up to the standards of the [[Film/TheTerminator first film]] and ''definitely'' not as well-regarded as [[Film/Terminator2JudgmentDay the second]], the fanbase is split as to whether this is a SurprisinglyImprovedSequel to [[Film/Terminator3RiseOfTheMachines the third film]], whether that film was at least trying to be significant while this one comes across as largely inconsequential, or whether the third film ''and'' this film [[FanonDiscontinuity should both be buried in a deep, dark vault and never spoken of again]]. In the same way, some fans loved it for its thematic departure from the previous installments, while other fans hated it for exactly the same reason. The release of the [[Film/TerminatorGenisys fifth film]] only muddled the waters further, and it's not uncommon to find bitter arguments over which of them is ''worse.''
** ''Film/TerminatorGenisys'' acts as a part sequel/part reboot, with an AlternateTimeline created through time travel. Some people were unhappy with the storyline from the previous films being discarded, while some felt it gave the film more room to do its own thing. Critics and fans complained that [[TheyChangedItNowItSucks too much was changed]] (throws the mythology out the window and has old characters portrayed in a way different manner) and/or that [[ItsTheSameNowItSucks too much was the same]] (has many a ContinuityNod and enough familiar elements to
feel like a retread). Others just like that ''Genisys'' attempted something different and fulfilled the RuleOfFun.
** ''Film/TerminatorDarkFate'' [[{{Unreboot}} ignores the previous three sequels]] and brings back creator James Cameron as writer and producer. While the film received better reviews than the previous films, it still proved
incredibly controversial with the fanbase, for many of the same reasons as ''T3'' and ''Genisys''. Like the previous sequels, ''Dark Fate'' [[ItsTheSameSoItSucks retreads certain plot points from the first two films]], has a HappyEndingOverride for ''Terminator 2'' [[spoiler:by suddenly killing off a main character]], and completely drops the ScrewDestiny message of that film and instead pushes a YouCantFightFate message by once again declaring that Judgement Day is inevitable.
* ''Film/TheThing2011''. A well-written film with surprising attention to detail that does a really good job paying homage to [[Film/TheThing1982 Carpenter's film]] while being something different? A great prequel that does a good job connecting to the Carpenter film, a cheesy monster film? A cheesy generic monster movie that fails to capture everything of the Carpenter film? A thinly-veiled remake of the Carpenter film?
* As you might expect from follow-ups to an already divisive [[Film/{{Transformers}} first entry]], the ''Transformers'' films have this ''big time'', particularly with the [[Film/TransformersDarkOfTheMoon third]] and [[Film/TransformersAgeOfExtinction fourth]] installments. Though the [[Film/TransformersRevengeOfTheFallen second movie]] is widely agreed to be a [[{{Sequelitis}} step backward]] and [[Film/TransformersTheLastKnight the fifth]] manages to be even worse, '' Dark of the Moon'' and ''Age of Extinction'' really have no popular consensus. Much like the ''Franchise/{{Terminator}}'' movies, however, critics preferred the third but fans favored the fourth.
* ''Film/TwentyEightDaysLater'' is widely considered to be one of the greatest zombie horror movies of all time. Its sequel ''Film/TwentyEightWeeksLater'', despite receiving pretty good reviews, [[DarkerAndEdgier was also a much darker film]] that [[ShootTheShaggyDog ended on a miserable note,]] [[spoiler:killing all of the main characters and having the virus spreading to the mainland.]] Fans of the original movie, which ended hopefully, were ''not'' pleased, and a third film has been trapped in DevelopmentHell for years.
* ''Film/TwoThousandTenTheYearWeMakeContact''. Detractors complained that it didn't live up to the [[MindScrew brilliant and unusual film making]] of ''Film/TwoThousandOneASpaceOdyssey''. Fans argued that it was right not to try, as it never could have succeeded at that, but did work as a more conventional film which actually [[MindScrewdriver answered some of the questions]] in the first movie. Detractors responded by saying they [[TrueArtIsIncomprehensible didn't want
those answers]].
* ''Film/XMenFilmSeries'':
** ''Film/XMenTheLastStand'' is either a bad representation of the [[ComicBook/TheDarkPhoenixSaga Phoenix Saga]] and a total [[DroppedABridgeOnHim cop-out as far as the role of Cyclops goes]], and being "The Wolverine and Jean Show" and devoid of all other character development... or it is an adequate adaptation of the Phoenix Saga that does away with plot
elements that would have been out of place in the established movie canon, and a ''sweet'' action movie in which all hell breaks loose and Wolverine owns the show. Take your pick.
** ''Film/XMenOriginsWolverine'' is equally contested. For many it is a Narm-fest which flies in the face of the other movies' continuity (particularly rewriting a lot of back story from ''Film/{{X2|XMenUnited}}'', the franchise's peak), ruins both ComicBook/{{Gambit}} and ComicBook/{{Deadpool}}, allows a lot of characters to make stupid decisions in the name of advancing the plot, and all for the sake of making another movie centered on Wolverine when the first 3 were essentially his show anyway. For others, the continuity wasn't all that important, Sabretooth was finally given his due with some decent character development, the incorporation of some new mutants was interesting, and the whole thing is a fun action film.
** ''Film/XMenApocalypse'': Many critics and fans debate whether or not it is a worthy successor to its predecessors, with some saying
it's very good, some [[SoOkayItsAverage passable]], while others a [[{{Sequelitis}} step backwards]], with some even comparing it to the much maligned ''Film/XMenTheLastStand''.
** ''Film/{{Logan}}'': The issue here isn't one of quality - nearly everyone agrees it's an amazing film. What divides fans is whether or not ''Logan'' should chronologically take place after ''Days of Future Past''. If it does, than the entire franchise is rendered a massive ShootTheShaggyDog story in the eyes of many. And a number of plot points raised in the film [[ContinuitySnarl call the continuity into question]].
** ''Film/Deadpool2''. Nearly everyone likes the movie. But while some find it
an EvenBetterSequel, others did not find it as entertaining as the original.

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